Commit graph

2976 commits

Author SHA1 Message Date
Jon Ring
9d3089181c Fix updating of collision shape when the transform is set 2019-06-20 16:12:58 -04:00
Rémi Verschelde
5c66771e3e
Merge pull request #29283 from qarmin/fix_some_always_same_values
Remove always true/false values
2019-06-20 21:10:10 +02:00
qarmin
072e40368e Fix always true/false values 2019-06-20 16:59:48 +02:00
Rémi Verschelde
d61bce1b75
Merge pull request #29910 from m4gr3d/dev_deprecate_armv6
Deprecate support for Android armv6 architecture
2019-06-20 10:22:23 +02:00
Rémi Verschelde
5a29be31b3
Merge pull request #27188 from samH-FIT/MacroUpdate
Made use of semicolons after GDCLASS more consistent, added semicolons where I found them missing.
2019-06-19 22:59:49 +02:00
fhuya
f7200d6960 Deprecate armv6 support for Android 2019-06-19 12:05:58 -07:00
JohnJLight
38d3bfe971 Made use of semicolons more consitent, fixed formatting 2019-06-19 15:24:31 +02:00
Zach Young
7b1e112f1d Fixed navigation schemes Modo/Maya when used with grid map tile placement 2019-06-19 14:03:08 +02:00
Rémi Verschelde
e419374330
Merge pull request #28759 from aqnuep/bc6h_fix
Enable BC6H compression for all HDR formats
2019-06-19 12:39:26 +02:00
Rémi Verschelde
92277d3a28
Merge pull request #29866 from akien-mga/nothing-that-surrounds-us-is-object-all-is-subject
GDScript: Improve error on Object to Object invalid argument calls
2019-06-19 10:40:51 +02:00
Rémi Verschelde
0764451dc5 doc: Improve docs for Resource* classes
Also move module-specific classes to their own module's `doc_classes`
folder.
2019-06-18 20:07:26 +02:00
Rémi Verschelde
d6176db271 Unexpose subclasses of ResourceFormatLoader and -Saver
ResourceFormatLoader and ResourceFormatSaver are meant to be overridden
to add support for different formats in ResourceLoader and ResourceSaver.
Those should be exposed as they can be overridden in plugins.

On the other hand, all predefined subclasses of those two base classes
are only meant to register support for new file and resource types, but
should not and cannot be used directly from script, so they should not
be exposed.

Also unexposed ResourceImporterOGGVorbis (and thus its base class
ResourceImporter) which are editor-only.
2019-06-18 17:56:23 +02:00
Rémi Verschelde
08ebeee0e1
Merge pull request #29840 from Anutrix/master
Added description in TranslationServer and OpenSimplexNoise
2019-06-18 15:01:42 +02:00
Rémi Verschelde
6750e1b3cd GDScript: Improve error on Object to Object invalid argument calls
Fixes #27804.
2019-06-18 11:27:43 +02:00
Rémi Verschelde
0ac3687d6f
Merge pull request #28766 from pgoral/editor_validation_issue
Changing method signature in other class in not recognized in working…
2019-06-17 23:13:08 +02:00
Rémi Verschelde
363705e687
Merge pull request #29781 from Faless/ws/set_buffers_internal
Allow setting websocket buffers sizes internally.
2019-06-17 11:27:23 +02:00
unknown
8786075ec0 Added description to get_noise_1d() in OpenSimplexNoise 2019-06-17 13:22:48 +05:30
Rémi Verschelde
f6f9f89078
Merge pull request #29325 from m4gr3d/setup_godot_for_ovr_support
Setup Godot to support the Oculus Mobile SDK.
2019-06-16 10:37:57 +02:00
Rémi Verschelde
baab976d0f
Merge pull request #10643 from BastiaanOlij/camera_server
CameraServer class
2019-06-16 10:22:26 +02:00
Rémi Verschelde
182b1fb9f1
Merge pull request #29797 from akien-mga/fix-warnings
Fix compilation warnings in JS and Windows builds
2019-06-15 22:52:35 +02:00
Rémi Verschelde
89ce9a6f46 Mono: Fix -Wduplicated-branches warning 2019-06-15 18:01:34 +02:00
Fabio Alessandrelli
5b2f098ed4 Expose WebSocket set_buffers and document it. 2019-06-15 17:21:08 +02:00
Fabio Alessandrelli
ee90da4acb Allow setting websocket buffers sizes internally.
Needed by LSP.
2019-06-15 16:57:23 +02:00
Rémi Verschelde
68735d2a88 Fix compilation warnings in JS and Windows builds
Warnings raised by Emscripten 1.38.0 and MinGW64 5.0.4 / GCC 8.3.0.

JS can now build with `werror=yes warnings=extra`.
MinGW64 still has a few warnings to resolve with `warnings=extra`,
and only one with `warnings=all`.

Part of #29033 and #29801.
2019-06-15 14:40:45 +02:00
BastiaanOlij
02ea99129e Adding a new Camera Server implementation to Godot.
This is a new singleton where camera sources such as webcams or cameras on a mobile phone can register themselves with the Server.
Other parts of Godot can interact with this to obtain images from the camera as textures.
This work includes additions to the Visual Server to use this functionality to present the camera image in the background. This is specifically targetted at AR applications.
2019-06-15 21:30:32 +10:00
Rémi Verschelde
63b8c00d55
Merge pull request #29793 from Faless/enet/bind
Fix ENet incorrectly binding to wildcard.
2019-06-15 10:28:49 +02:00
Fabio Alessandrelli
abe2c22966 Fix ENet incorrectly binding to wildcard.
Values were not properly initialized, and wildcard would evaluate to
true in most cases.
2019-06-15 05:59:50 +02:00
Rémi Verschelde
9a173e5814 doc: Fix formatting, typos and some descriptions in new docstrings 2019-06-15 00:11:41 +02:00
Rémi Verschelde
146c1612ed
Merge pull request #29755 from Faless/webrtc/multiplayer_server_pr
WebRTC Multiplayer peer, documentation
2019-06-14 15:01:51 +02:00
Fabio Alessandrelli
c72b78a6eb Add documentation for WebRTC classes. 2019-06-14 10:35:00 +02:00
jfons
051ef5ead2 Take CSG into account for nav-mesh generation 2019-06-13 13:44:41 +02:00
Rémi Verschelde
082f398481
Merge pull request #28735 from aqnuep/dss_loader_fixes
Fixes to the DDS loader
2019-06-12 14:36:26 +02:00
Rémi Verschelde
971b5160c6
Merge pull request #29306 from qarmin/small_code_fixes
Small fixes to unrechable code, possibly overflows, using NULL pointers
2019-06-12 12:49:21 +02:00
Rémi Verschelde
4043c8a8c9
Merge pull request #29678 from akien-mga/err-macros-semicolon
Fix error macro calls not ending with semicolon
2019-06-11 19:01:26 +02:00
Rémi Verschelde
c205f25e17
Merge pull request #29578 from mrcdk/export_layers_gdscript
Added export hint to 2D and 3D physics and render layers.
2019-06-11 15:09:01 +02:00
Rémi Verschelde
7842f4ca5c
Merge pull request #29262 from DarknessCatt/issue-27476
Automatically add new line to scripts
2019-06-11 15:07:09 +02:00
Rémi Verschelde
6d16f2f053 Fix error macro calls not ending with semicolon
It's not necessary, but the vast majority of calls of error macros
do have an ending semicolon, so it's best to be consistent.
Most WARN_DEPRECATED calls did *not* have a semicolon, but there's
no reason for them to be treated differently.
2019-06-11 14:49:34 +02:00
Rémi Verschelde
99acec63f1 bullet: Sync with current upstream master branch
This updates our local copy to commit 5ec8339b6fc491e3f09a34a4516e82787f053fcc.
We need a recent master commit for some new features that we use in Godot
(see #25543 and #28909).

To avoid warnings generated by Bullet headers included in our own module,
we include those headers with -isystem on GCC and Clang.

Fixes #29503.
2019-06-11 13:19:42 +02:00
Ignacio Roldán Etcheverry
abbbde87e2
Merge pull request #29606 from neikeq/remove-unneeded-mono-patches
Remove obsolete mono patch for pthread_mutexattr_setprotocol
2019-06-08 21:14:15 +02:00
Ignacio Etcheverry
26f9d907d4 Remove obsolete mono patch for pthread_mutexattr_setprotocol
This has already been fixed in Mono both master and 2019-06 (no other branch other than the skipped 2019-04 branch uses pthread_mutexattr_setprotocol).
2019-06-08 17:00:02 +02:00
MrCdK
74d336d0f4 Added export hint to 2D and 3D physics and render layers. 2019-06-07 16:30:54 +02:00
Fabio Alessandrelli
61cd8ed441 Normalize WebRTCDataChannel properties. 2019-06-05 18:10:51 +02:00
Fabio Alessandrelli
0bccf96c73 Add WebRTCMultiplayer 2019-06-05 18:08:54 +02:00
Rémi Verschelde
1c950415b0
Merge pull request #29473 from neikeq/fix-envvars-mono
Mono: Fix SCons options added to the wrong environment
2019-06-04 22:31:58 +02:00
Ignacio Etcheverry
ff0c863cb1 Mono: Fix SCons options added to the wrong environment 2019-06-04 16:15:00 +02:00
qarmin
8245db869f Small fixes to unrechable code, possibly overflows, using NULL pointers 2019-06-03 21:52:50 +02:00
Rémi Verschelde
8cc8383a7f
Merge pull request #29433 from bojidar-bg/29406-dictionary-constant
Properly catch certain errors in Dictionary and Array declarations
2019-06-03 20:53:02 +02:00
Ignacio Etcheverry
14df9e5cb2 Android build and export for the mono module 2019-06-03 17:09:24 +02:00
Bojidar Marinov
b5bbedb45a
Properly catch certain errors in Dictionary declarations
Fixes #29406
2019-06-03 17:29:05 +03:00
Rémi Verschelde
b9dc2e7e4d
Merge pull request #28099 from lupoDharkael/fix-completion
Fix code completion not working with class_name
2019-06-03 14:01:07 +02:00
geequlim
eed5967c02 Fix GDSCript inner classes be freed after compile 2019-06-02 19:57:33 +08:00
Rémi Verschelde
3c4fab295b
Merge pull request #27789 from Giacom/move_towards
Added move_toward functions for float, Vector2 and Vector3
2019-06-01 12:05:18 +02:00
fhuya
2c3536810a Setup Godot to support the Oculus Mobile SDK. 2019-05-30 16:35:50 -07:00
hbina085
e0e0d8b229 fixed an issue where there is no edited function but user double clicks on an available functions 2019-05-30 19:10:53 -04:00
Rémi Verschelde
24dd8e29ea
Merge pull request #29296 from jbuck3/cleanup
Remove some redundant lines
2019-05-30 12:52:23 +02:00
Matheus Lima Cunha
7fbb6d986f Automatically add new line to scripts 2019-05-29 18:13:29 -03:00
Goral
aabd9980d1 Changing method signature in other class in not recognized in working class in typed GDScript #28685 2019-05-29 22:27:16 +02:00
James Buck
4f4513f99c Remove some redundant lines 2019-05-29 15:20:39 -05:00
Ignacio Roldán Etcheverry
8c923fc617
Merge pull request #29290 from ShyRed/godefquo
Escape quote char for non-Windows OS
2019-05-29 21:01:29 +02:00
ShyRed
5dc50327cf Escape quote char for non-Windows OS
Quote char appears to be ignored by ProcessStartInfo on non-Windows operating systems, so it needs to be escaped.
2019-05-29 19:13:16 +02:00
Rémi Verschelde
36591b1ae8
Merge pull request #28416 from JellyWX/binary-literals
Support for binary literals in GDScript
2019-05-29 08:41:05 +02:00
qarmin
66a36ba474 Fix some unincialised variables 2019-05-28 19:12:19 +02:00
Giacom
c00427add3 Added move_toward functions for float, Vector2 and Vector3 2019-05-28 11:39:35 +01:00
Rémi Verschelde
633af46a66
Merge pull request #27987 from lupoDharkael/classname-duplicate
Prevent using multiple class_name in a class
2019-05-28 11:56:21 +02:00
Rémi Verschelde
e3735a5d5a
Merge pull request #28606 from bojidar-bg/25889-indexed-set-defaults
Fix default values not being read correctly in VS, take two
2019-05-28 10:54:49 +02:00
Rémi Verschelde
1f72126ad0
Merge pull request #28762 from Lisapple/gridmap-release-floor-field
Release GridMap floor field focus when mouse exited
2019-05-28 10:35:55 +02:00
Rémi Verschelde
4686d9470e
Merge pull request #29185 from hilfazer/enum-autocomplete
Autocomplete for enum values
2019-05-28 10:21:27 +02:00
Rémi Verschelde
7487d2f852
Merge pull request #28957 from aaronfranke/basis-optimize
Optimize Basis constructor for Axis Angle
2019-05-27 17:42:43 +02:00
Rémi Verschelde
4c77332e32
Merge pull request #29118 from JFonS/improve_navmesh_generation
Various improvements to NavigationMesh generation
2019-05-27 17:27:14 +02:00
Ignacio Roldán Etcheverry
df17cf06d4
Merge pull request #29184 from aaronfranke/mono-tan-xy-yx
[Mono] Change Atan2 arguments to (y, x)
2019-05-26 17:15:29 +02:00
Aaron Franke
19786f77ef
[Mono] Change Atan2 arguments to Y X 2019-05-26 03:15:56 -04:00
hilfazer
ca1932636f autocomplete for enum values 2019-05-26 09:09:11 +02:00
ShyRed
60e711a115 Add Godot constants to Mono project builds
This adds constants to projects build via Godot Mono which allows project to conditionally react to different operating systems and 32/64 Bit architecture. Additionally .NET libraries could support multiple engines like Unity and Godot at the same time when compiled from Godot and reacting to definitions.
2019-05-26 08:07:55 +02:00
Ignacio Roldán Etcheverry
0d8f1ba6a9
Merge pull request #29021 from aaronfranke/mono-tuple
[Mono] Misc Basis and AABB improvements
2019-05-26 01:46:07 +02:00
Rémi Verschelde
b09ed50020
Merge pull request #29145 from GodotExplorer/gdscript-extend-fix
Fix parse error when inherits from subclass of named classes
2019-05-24 22:40:47 +02:00
Rémi Verschelde
3887fb3e6a
Merge pull request #28836 from Jummit/vs-fix-default-call-modes
Change the call mode to self when adding nodes via the node search
2019-05-24 17:44:54 +02:00
Rémi Verschelde
49e95d2cc7
Merge pull request #28980 from Jummit/vs-rename-change-base-type
Fix VisualScript Change Base Type title
2019-05-24 13:45:09 +02:00
Geequlim
ebcfe28475 Fix parse error when extends from subclass of named classes 2019-05-24 11:56:44 +08:00
Ignacio Etcheverry
04ebf294f3 C#: Implement ScriptInstance::to_string
Create a blacklist of methods that must not be generated. Includes: "to_string", "_to_string" and "_init".
2019-05-24 00:40:20 +02:00
Rémi Verschelde
1deb41226d
Merge pull request #28738 from 2shady4u/master
Added native binding for dictionary duplication
2019-05-23 13:47:36 +02:00
shaderbeast
48bd2e459f Added native binding for dictionary duplication
Added entry in gdnative_api.json


Added function to header as well


Fixed versioning
2019-05-23 10:23:47 +02:00
jfons
1add4c15ab Various improvements to NavigationMesh generation
* Expose EditorNavigationMeshGenerator as an engine singleton so users
  can generate navmesehes from `tool` scripts.

* Add support for generating navmeshes from static colliders. All
  collision shapes are supported except for Plane (since Plane is an
  infinite collider and navmeshes need to have finite geometry).

* When using static colliders as a geometry source, a layer mask can be
  specified to ignore certain colliders.

* Don't rely on global transform. It still should give the exact same
  results but allows for building navmeshes on nodes that are not in the
  tree (useful in `tool` scripts).

* Update navigation gizmos after every new bake.

This work has been kindly sponsored by IMVU.
2019-05-23 08:37:58 +02:00
Aaron Franke
7b6473fec5
[Mono] Misc Basis and AABB improvements 2019-05-22 15:23:51 -04:00
thomas.herzog
c1e733466b [GDNative] fix godot_variant_evaluate function
Fixes #28984
2019-05-22 09:10:06 +02:00
Ignacio Roldán Etcheverry
e2375f487c
Merge pull request #29079 from neikeq/oopsie
Fix C# build error in MarshalUtils debug code
2019-05-21 19:54:34 +02:00
Ignacio Roldán Etcheverry
9c45432309
Merge pull request #29052 from neikeq/fixes-28667------i-think
Replace call to 'mono_runtime_object_init' with manual ctor invoking
2019-05-21 19:15:32 +02:00
Ignacio Etcheverry
9b76c56098 Fix C# build error in MarshalUtils debug code 2019-05-21 19:09:00 +02:00
Rémi Verschelde
26e0cc7aa3
Merge pull request #29041 from hbina/add_const
add const to methods that return literals
2019-05-21 15:16:41 +02:00
Rémi Verschelde
f62638367f
Merge pull request #28964 from Faless/webrtc/channels_pr
WebRTC refactor. data channels, STUN/TURN support.
2019-05-21 13:49:32 +02:00
Rémi Verschelde
2bee15eee1
Merge pull request #29050 from hbina/redundant_null_checks
removed a redundant null check in assimp editor
2019-05-21 12:07:38 +02:00
hbina085
f78baa5f93 added a const keyword for a methods that return constant literal... 2019-05-21 02:16:30 -04:00
hbina085
13680885b6 removed a redundant NULL check in assimp editor of a pointer to an array declared in the same statement block 2019-05-20 18:08:59 -04:00
Ignacio Etcheverry
66b930a266 Replace call to 'mono_runtime_object_init' with manual ctor invoking 2019-05-21 00:06:04 +02:00
Rémi Verschelde
defd960276
Merge pull request #27886 from LeonardMeagher2/obj_to_string
Allow overriding how scripted objects are converted to strings
2019-05-20 22:37:01 +02:00
Swarnim Arun
7155477caa Fix history state setup in VisualScript 2019-05-20 22:15:43 +05:30
Rémi Verschelde
6110bdee13
Merge pull request #28975 from RameshRavone/type_tag
NULL global_tag for non exposed classes
2019-05-20 13:00:02 +02:00
Rémi Verschelde
8b0ea33777
Merge pull request #28965 from jkirsons/csgpolygon-weird-end-cap
Resolve: #24682 CSGPolygon - weird end cap
2019-05-20 11:25:53 +02:00
Rémi Verschelde
e0574e1d98 Fix typos with codespell
Using codespell 1.15.0.

Method:
```
$ cat > ../godot-word-whitelist.txt << EOF
ang
curvelinear
doubleclick
leapyear
lod
merchantibility
nd
numer
ois
ony
que
seeked
synching
te
uint
unselect
webp
EOF

$ codespell -w -q 3 -I ../godot-word-whitelist.txt --skip="./thirdparty,*.po"
$ git diff // undo unwanted changes
```
2019-05-19 13:10:35 +02:00
Ignacio Roldán Etcheverry
f54becfee2
Merge pull request #28974 from neikeq/moshi-moshi_git-desu-ka
C#: Marshalling support for IEnumerable<> and IDictionary<,>
2019-05-18 20:36:26 +02:00
Ignacio Etcheverry
5a4bf4f369 C#: Marshalling support for IEnumerable<> and IDictionary<,>
Also fixed the hint string of exported members.
2019-05-18 19:39:56 +02:00