Commit graph

3585 commits

Author SHA1 Message Date
Rémi Verschelde
6c8d9b8401
Merge pull request #63480 from m4gr3d/fix_remaining_scoped_storage_regressions_3x
[3.x] Address remaining scoped storage regressions
2022-07-26 18:15:14 +02:00
Fredia Huya-Kouadio
fc2c202312 Address remaining scoped storage regressions
- Accelerate common path used to check the storage scope for a given path
- Update the logic for the `get_as_text()` method - previous logic loads the content of a text file one byte at a time
2022-07-26 07:42:49 -07:00
Kevin Smith
01cfcab5c6 Use bigobj for release MSVC builds
Previously it was used only on debug builds, but recent
additions to variant_call.cpp have made that unit too
large even in release_debug.

It was originally set to debug only because using it
breaks mingw, so this only reinstates it for MSVC where
it shouldn't have any drawbacks (famous last words).

Test-Information:
Builds for me with
scons -j 40 platform=windows target=release_debug
and my game then runs from it.

(cherry picked from commit d8900e0020)
2022-07-26 11:01:55 +02:00
Rémi Verschelde
818f1eed31 Code quality: Fix header guards consistency
Adds `header_guards.sh` bash script, used in CI to validate future
changes. Can be run locally to fix invalid header guards.
2022-07-25 14:53:37 +02:00
Pedro J. Estébanez
a0448f1d5e Flush buffered input events on UWP
(cherry picked from commit b53d032fb8)
2022-07-25 11:44:36 +02:00
Rémi Verschelde
364071c2c4
Merge pull request #63283 from akien-mga/3.x-scons-linux-refactor-linker 2022-07-22 11:40:29 +02:00
Hansem Ro
a36902f2c1 [3.x, X11] Do case-insensitive search for pen inversion detection 2022-07-21 19:25:39 -07:00
Rémi Verschelde
5bb3063eec SCons: Refactor Linux linker options with linker=<bfd|gold|lld|mold>
The new option is `linker` and lets the user specify the argument to
the`-fuse_ld=` linker flag directly. The supported options are:

- `default`: No change, typically uses GNU ld (bfd) unless the user or
  distro picked a different default `/usr/bin/ld`.
- `bfd`: GNU ld from binutils
- `gold`: GNU gold from binutils
- `lld`: lld from LLVM
- `mold`: mold, an extremely fast modern linker, not (yet) intended for
  use in production but great for development speed. Provided by distro
  `mold` package or needs to be compiled from source and installed to
  `/usr` otherwise.

Deprecates the `use_lld=yes` option, and make lld actually usable with
GCC too.

Not all the above are compatible or recommend for LTO, we recommend
using GNU ld with GCC LTO, or lld with LLVM ThinLTO.

(cherry picked from commit 534f85add1daec0669a1f18edd2cc456f9a296ef)
2022-07-22 01:03:31 +02:00
bruvzg
108dcf3bf0
Improve OS.set_current_screen
Fix moving fullscreen windows on macOS and Windows
Fix window position on Linux/X11
2022-07-19 12:23:52 +03:00
pattlebass
82c3e6229b HTML5: Make OS.get_locale() match other platforms
Fixes #63029.

(cherry picked from commit d57a76c809)
2022-07-15 23:25:01 +02:00
Rémi Verschelde
101cbe5d5b
Merge pull request #62723 from hansemro/eraser-detect-3.x 2022-07-15 00:13:15 +02:00
Marcel Admiraal
2f7de4c8ed Fix incorrect Android scancodes 2022-07-13 16:24:37 +01:00
Pedro J. Estébanez
0348fa2640 Flush accumulated input events on iOS 2022-07-08 20:01:19 +02:00
Jan Haller
861e155543 Fix exit code of --help and --version, and test them in CI
Corrects prior regression which caused ERROR output and exit code of 1.

(cherry picked from commit d38d76d039)
2022-07-08 14:54:16 +02:00
Brian Semrau
ce24b48e50 Add support for multiple virtual keyboard types 2022-07-07 14:22:28 -04:00
Fredia Huya-Kouadio
27b63247fd Fix issue causing the Android Editor port to crash when saving a scene
In addition:
- Disable 'adb devices' query (not supported when running the editor on Android devices
- Add `move_to_trash` implementation for Android devices
2022-07-05 02:59:52 -07:00
Hansem Ro
193d5c11f3 [3.x, macOS, Windows, X11] Add stylus inverted/eraser support to InputEventMouseMotion event 2022-07-04 16:12:11 -07:00
Fredia Huya-Kouadio
0abc4ad129 Fix the directory copy bug issue
The issue was caused by a logic bug causing end of file to be reported for empty files.
2022-07-04 12:56:53 -07:00
Rémi Verschelde
f089f77c2a Android: Refactor Custom Build options in export preset
Instead of reusing the custom_template/ prefix which is actually only
used for the prebuilt APK workflow, we add a new custom_build/ prefix.

This is a slight compat breakage (users will have to redo their config)
but enables us to group the Min SDK and Target SDK options where they make
sense, and avoid reusing the previously hardcoded Target SDK 30 from
Godot 3.4.

Those two options are now strings instead of integers so that we can keep
them empty by default, and show their default value using a placeholder.
So some validation has been added to make sure they are proper ints.
The upper bound on Target SDK was also removed as it's a common use case
to use it to try to target newer released SDKs. But we warn the user that
this wasn't validated by us.

The export info dialog is now exclusive so that when it doesn't auto-close,
i.e. when it errors, you don't close it by mistake by clicking outside.

Fixes #62465.
2022-07-03 17:09:41 +02:00
Raffaele Picca
3f8830ec50 Fix default cursor in html5 export. 2022-07-01 20:46:58 +02:00
bruvzg
6489fe890e
Backport text-to-speech support. 2022-07-01 11:04:50 +03:00
Fabio Alessandrelli
2882eaab28
Merge pull request #62522 from Calinou/html5-editor-no-maximize-on-start-3.x
Fix window maximize error message appearing when starting the web editor (3.x)
2022-07-01 09:57:33 +02:00
Hugo Locurcio
786ff06ed7
Fix window maximize error message appearing when starting the web editor
An error message is no longer printed when trying to maximize the window
in HTML5. This behavior is consistent with Android and iOS.
2022-07-01 01:54:15 +02:00
Wilson E. Alvarez
cf38b6f187
Properly check for fullscreen toggle made through the Window Manager 2022-06-29 21:55:51 -04:00
ne0fhyk
24e3b3b88d Add full support for Android scoped storage.
This was done by refactoring directory and file access handling for the Android platform so that any general filesystem access type go through the Android layer.
This allows us to validate whether the access is unrestricted, or whether it falls under scoped storage and thus act appropriately.
2022-06-26 16:53:02 -07:00
Rémi Verschelde
98b4a7c2da
Merge pull request #61692 from madmiraal/android-ndk-23-3.x
[3.x] Upgrade Android NDK to r23 LTS
2022-06-26 21:24:14 +02:00
Rémi Verschelde
af4e3cb931
Merge pull request #62290 from madmiraal/fix-61816-3.x
[3.x] Remove broken scroll gesture on Android
2022-06-26 08:38:08 +02:00
Marcel Admiraal
061c280873 Upgrade Android NDK to r23 LTS 2022-06-25 16:02:19 +01:00
Gustavo Maciel
a38119a746 Update android:targetSdkVersion from 30 to 31
Starting in August 2022, new apps will need to target API level 31 (Android 12) or higher and adjust for behavioral changes.

Read more here: https://developer.android.com/google/play/requirements/target-sdk

(cherry picked from commit ec6d5d6cba)
2022-06-23 15:59:15 +02:00
Marcel Admiraal
9091309ab7 Remove broken scroll gesture on Android 2022-06-21 17:04:42 +01:00
Jiri Suchan
daf6fdf0b7 refactoring: simplify compiler version check
(cherry picked from commit 8d94d26caf)
2022-06-17 10:08:49 +02:00
Marcel Admiraal
50bf882fcc Ensure joystick has been added or not already removed when processing input
(cherry picked from commit 806e7d18d1)
2022-06-16 20:47:49 +02:00
Rémi Verschelde
2cad0055fa
Merge pull request #60806 from pfertyk/issue-60466-nan-in-windows-size 2022-06-15 14:55:01 +02:00
Paweł Fertyk
b3f822eaae Fix set_window_size crash when using NaN
Fixes #60466.
2022-06-15 13:43:41 +02:00
Rémi Verschelde
0d2be435ea
Merge pull request #61989 from Faless/js/3.x_threads_gdnative_export 2022-06-13 12:08:48 +02:00
Fabio Alessandrelli
65dc01bd8e [HTML5] Add GDNative+Threads build. 2022-06-13 11:46:08 +02:00
bruvzg
e75e1f3231
[macOS, 3.x] Fix unresponsive redraw during live resizing. 2022-06-10 14:11:12 +03:00
Fredia Huya-Kouadio
5946b4bdc6 Migrate the Godot Editor java source file to Kotlin.
(cherry picked from commit 6b9a81900e)
2022-06-10 10:25:37 +02:00
bruvzg
f5fa1ca944
Add readable export errors. Add RTL image vertical alignment support. 2022-06-08 17:56:28 +03:00
Fredia Huya-Kouadio
05fc140ee6 Misc editor tweaks and polishes:
- Using a bucketized approach to select the editor scale in order to avoid too high values
- Add default app dimensions: used on Android devices with free floating app windows to set the default app frame
- Add ability to launch the Game window in an adjacent frame when in multi window mode

(cherry picked from commit 6f7ec7f723)
2022-06-08 10:11:28 +02:00
Marcel Admiraal
9f0dba8b65 Ensure Android Java and Kotlin compile to the same version 2022-06-01 16:24:12 +01:00
Marcel Admiraal
caaaef68b4 Only use Android fullscreen theme for splash screen
(cherry picked from commit d0cb299f04)
2022-06-01 00:29:46 +02:00
Marcel Admiraal
7a782edeaa Cleanup Android C++ code 2022-05-31 17:11:44 +01:00
Rémi Verschelde
f880904c7a HTML5: Run npm audit fix
And re-add `node_modules` to `.gitignore` which I mistakenly removed
with an earlier cleanup.

(cherry picked from commit 6aa7449d60)
2022-05-25 14:59:03 +02:00
Rémi Verschelde
9d1d386bd0 HTML5: Enable mbedTLS module for Crypto object
Increases the size of the wasm by around 3% (~300-350 KiB).

This enables using the Crypto object for hashing, signing and encryption,
and therefore reduces the gap between the features of the HTML5 platform
and other platforms.

Closes https://github.com/godotengine/godot-proposals/issues/3574.

(cherry picked from commit 3ff6d794c0)
2022-05-25 14:52:57 +02:00
Rémi Verschelde
2b2a1b4c71 Android: Change export plugin poll to 300 ms
This removes the reliance on the not-so-fully-implemented Power API,
which throws an error in the HTML5 editor.

This was already changed to 200 ms in the master branch, and here I
picked 300 ms to be consistent with the iOS export plugin. All these
thread sleeps need to be re-assessed together to be made more
consistent (and possibly configurable - and most importantly battery
preserving by default).
2022-05-25 12:16:24 +02:00
Marcel Admiraal
b66b153b8c Remove duplicate Android sensor listener registrations
(cherry picked from commit cf0f967e6d)
2022-05-24 00:06:20 +02:00
Rémi Verschelde
e0ddaf7137
Merge pull request #61332 from m4gr3d/fix_restart_logic_3x 2022-05-23 22:25:44 +02:00
Fredia Huya-Kouadio
b162e7ac39 Fix the logic to restart the Godot application 2022-05-23 13:15:25 -07:00
bruvzg
c8978f58af [Windows, 3.x] Remove cached icon earlier, to prevent double free crash on exit. 2022-05-23 10:33:42 +03:00
ElCosmoXD
432e752028
Fixed the missing DLL's issue 2022-05-21 17:43:25 -04:00
Rémi Verschelde
7a70b4878b
Merge pull request #61021 from timothyqiu/wait-busy-3.x 2022-05-19 15:41:47 +02:00
Haoyu Qiu
b657d0c76c Add dedicated macros for property name extraction
* Replace case-by-case extraction with PNAME & GNAME
* Fix group handling when group hint begins with property name
* Exclude properties that are PROPERTY_USAGE_NOEDITOR
2022-05-19 11:31:35 +08:00
Hugo Locurcio
0df7aa1e2c Increase compiler optimization when using target=release on iOS/Android
(cherry picked from commit 78b4ec2d4d)
2022-05-16 17:52:07 +02:00
Haoyu Qiu
ddb7774099 Try to convert OS::execute() output to Unicode on Windows
(cherry picked from commit a71e808112)
2022-05-16 16:47:16 +02:00
bruvzg
2d3f5855c6 [Windows] Save and re-apply window icon when changing window style.
(cherry picked from commit b268c4b4bc)
2022-05-16 16:42:25 +02:00
Timo Schwarzer
8b55b80056
Fix vibration duration on iOS
Fixes #61063
2022-05-16 10:33:41 +02:00
Haoyu Qiu
4c70c5b0cd Swap the meaning of CURSOR_WAIT and CURSOR_BUSY 2022-05-14 10:24:25 +08:00
Andy Maloney
7c6564ef7e [3.x] Fix sign comparison error in platform/osx/os_osx.mm 2022-05-07 20:56:48 -04:00
Marcel Admiraal
89c758a4de Read and store joypad events in a separate thread on x11 platform 2022-05-05 16:15:33 +02:00
Rémi Verschelde
4dfc44ecc3
Merge pull request #60788 from akien-mga/3.x-cherrypicks 2022-05-05 15:54:33 +02:00
mdavisprog
53fb0440d3 Add OS::is_process_running function.
Adds the is_process_running function to the native OS class and exposes it to script.

This is implemented on Windows and Unix platforms. A stub is provided for other platforms that do not support this function.

Documentation is updated to reflect new API function.

(cherry picked from commit f3c1232c59)
2022-05-05 15:02:46 +02:00
Fabio Alessandrelli
cc12c69ea1 [JS] Add flag to disable weak symbols in ZSTD.
Weak symbols are currently broken in upstream emscripten.

(cherry picked from commit 070bd87aaa)
2022-05-05 14:07:56 +02:00
Fabio Alessandrelli
89c8a8d1dc Added missing signature.
(cherry picked from commit a4c3e915be)
2022-05-05 14:07:56 +02:00
Paulo Feodrippe
c46bbdee53 Fix simulatenous touches for different touch types
(cherry picked from commit a6f06d57dc)
2022-05-05 13:49:50 +02:00
Marcel Admiraal
fe60de2c6a Check for null when retrieving clip data item text on Android
(cherry picked from commit 5924e2b90e)
2022-05-05 13:44:00 +02:00
Rémi Verschelde
3b8818e5c4 Crash handler: Use print_error to include backtrace in logs 2022-05-05 12:13:04 +02:00
bruvzg
0be7de6e11 [3.x] Fix export plugins after embedded PCK loading changes. 2022-05-04 12:56:00 +03:00
Rémi Verschelde
917a749964
Merge pull request #60639 from m4gr3d/support_hand_tracking_v2_3x 2022-05-02 09:51:35 +02:00
Rémi Verschelde
d8e702b010
Merge pull request #60552 from madmiraal/implement-3466-3.x
[3.x] Add a method for obtaining display cutouts on Android
2022-05-02 07:58:05 +02:00
bruvzg
bea7c9be5d [3.x] Improve embedded PCK loading and exporting. 2022-04-28 11:11:48 +03:00
Fredy Huya-Kouadio
32ace78a3e Update Meta hand tracking version
https://developer.oculus.com/blog/presence-platforms-hand-tracking-api-gets-an-upgrade/
2022-04-27 21:14:49 -07:00
Rémi Verschelde
d021cef134 Linux: Use pkg-config for alsa, libudev and GL too
It's not needed on most distros as those are found in standard lib
and include paths, but on NixOS they're all in non-standard prefixes,
so we need to rely on information provided by pkg-config.

Fixes #59913.

Co-authored-by: David Lewis <davidalewis00@gmail.com>
(cherry picked from commit 07ad066420)
2022-04-27 12:34:58 +02:00
Marcel Admiraal
9a4d4ec2d5 Remove superfluous null check
(cherry picked from commit 988432b8bb)
2022-04-27 12:25:58 +02:00
Marcel Admiraal
76b5c31433 Replace index iterators with for each loops.
(cherry picked from commit 334ebd7eb7)
2022-04-27 12:25:47 +02:00
Marcel Admiraal
23b649b673 Remove superfluous check for minimum Android SDK.
(cherry picked from commit 2f225bf2c5)
2022-04-27 12:25:34 +02:00
Timo Schwarzer
8fb9c96df9 Vibrate using iOS haptics engine on supported devices (3.x) 2022-04-27 09:46:42 +02:00
Marcel Admiraal
ec2270b88f Add a method for obtaining display cutouts on Android 2022-04-26 13:52:33 +02:00
Haoyu Qiu
95d861694a Fix several OS_X11 memory leaks 2022-04-26 08:39:55 +08:00
Rémi Verschelde
ba21c76b46
Merge pull request #60442 from madmiraal/remove-superfluous-inputmanager-3.x 2022-04-25 15:42:06 +02:00
Fredy Huya-Kouadio
7a88d5bf28 Fix the issue causing the screen to be black after resuming when in low processor mode.
This is done by forcing a redraw and buffers swap when resuming the app.
2022-04-25 00:20:44 -07:00
Marcel Admiraal
b5402818d7 Remove superfluous Android InputManager interface and implementation 2022-04-22 19:10:01 +02:00
Fredia Huya-Kouadio
a3b445d7e8 Remove duplicate resizable settings
(cherry picked from commit f1a7caf9bb)
2022-04-13 11:43:49 +02:00
Fredia Huya-Kouadio
4ff726b933 Update resize settings:
- Unlock resizing for the Godot Editor
- Add an option to specify whether a game is resizeable for the Godot template

(cherry picked from commit 3f299e9255)
2022-04-13 11:43:49 +02:00
Lyuma
f28309aa86 Keep editor at normal priority on windows.
The multithreaded importer often causes system-wide hangs when importing more than 20 files at a time.
Running the editor at normal priority allows other applications on the system to be responsive during long imports.

(cherry picked from commit ee02a7f785)
2022-04-13 11:43:48 +02:00
bruvzg
1f51bae294
[macOS, 3.x] Fix OpenGL color space on HDR displays. 2022-04-13 10:34:09 +03:00
C.Even
cfe0991b20 Retrieve primary monitor size in fullscreen mode
* Fixes #21674
2022-04-07 18:51:16 +08:00
Fredia Huya-Kouadio
3ba0508f79 Update the editor display scale based on the device's scaled density 2022-04-04 04:18:56 -07:00
Haoyu Qiu
bccd23f4bf Fix memory leak when handling Linux primary clipboard 2022-04-01 21:55:53 +08:00
ConteZero
59fb6c9ef0 Fix X11 is_window_maximized 2022-03-31 23:10:32 +02:00
Rémi Verschelde
3c0d32562b
Merge pull request #59606 from m4gr3d/fix_low_processor_mode_3x
[3.x] Fix flickering issues with low processor mode on Android
2022-03-29 22:51:32 +02:00
Fredia Huya-Kouadio
8ca32d1727 Fix flickering issues with low processor mode on Android 2022-03-29 12:17:25 -07:00
pkowal
5e5154e5b9 Change godot.ico to uncompressed/fixed size
(cherry picked from commit d469cfb2ab)
2022-03-28 23:43:46 +02:00
Fredy Huya-Kouadio
6f2442b17a Cleanup the gradle build configuration
These changes resolve the inconsistency between gradle and scons targets by configuring the gradle buildtypes to match the scons targets.
2022-03-28 08:12:55 -07:00
Fredy Huya-Kouadio
cb0b2aefc3 Android port of the Godot Editor
These set of changes focus primarily on getting the core logic and overall Godot Editor UI and functionality up and running natively on Android devices.
UI tweaks / cleanup / polish, as well configuration for Android specific functionality / restrictions will be addressed in follow-up PRs iteratively based on feedback.

Co-authored-by: thebestnom <shoval.arad@gmail.com>
2022-03-28 07:54:10 -07:00
ztco224
658877c350 Fix DST Error on Windows
(cherry picked from commit 4802f15231)
2022-03-17 15:49:58 +01:00
Fredia Huya-Kouadio
b8178a7f0a Setup logic to publish the Godot Android library to MavenCentral
(cherry picked from commit a2bf47de2b)
2022-03-17 14:45:19 +01:00
Rémi Verschelde
6c2bd12031 Revert "Fix detected leaks/heap-use-after-free by AddressSanitizer at startup"
This reverts commit 3f94ea6271.

It broke `detect_prime`'s main purpose which is to detect GPUs and use
the best one available.
2022-03-15 09:34:57 +01:00
ConteZero
2ff0735329 Added primary clipboard for Linux 2022-03-14 15:28:36 +01:00
Rémi Verschelde
3f08b72361
Merge pull request #56036 from Rubonnek/fix-startup-leaks-and-use-after-free 2022-03-13 18:09:55 +01:00
Hugo Locurcio
cec7c908ca
Add get_screen_refresh_rate() to OS
This method can be used to get the refresh rate of a given screen.
It is supported on Windows, macOS, Linux, Android and iOS (but not
HTML5).
2022-03-10 22:10:48 +01:00
Rémi Verschelde
8975470bc2
Merge pull request #58336 from maiself/fix-directory-delete-linux-3.x 2022-03-10 21:29:55 +01:00
bruvzg
fa56990170 [macOS and iOS export] Add localized application name to the translation .plist files.
(cherry picked from commit 5fdea69276)
2022-03-10 17:18:40 +01:00
Rémi Verschelde
a73bd2dec4 Revert "[HTML5] Fetch API now passes credentials."
(cherry picked from commit 63df46c238)
2022-03-09 09:53:26 +01:00
Rémi Verschelde
85b4848ca8
Merge pull request #54188 from Rubonnek/increase_var_arg_max_3x 2022-03-08 13:10:48 +01:00
Wilson E. Alvarez
424dbf70af
Increase VARIANT_ARG_MAX to 8 2022-03-07 10:03:49 -05:00
Haoyu Qiu
9d6f4a76d1 Fix X11 memory leak after drag & drop file into the editor 2022-03-04 17:50:28 +08:00
Sergey Minakov
e3cd47f6cc [iOS] Fix multitouch not working correctly
(cherry picked from commit 15ef056997)
2022-03-02 11:00:26 +01:00
Haoyu Qiu
1348f868c9 Make string inside TTR() single-line 2022-02-28 20:09:34 +08:00
Mai Lavelle
2c00b90613 Fix deleting of directories on Linux
Trailing slash of directories was mishandled, and incorrect derived paths
were formed. Stripping the slash fixes this.
2022-02-20 08:43:44 -05:00
Sergey Minakov
4282076ab5 [iOS] Fix incorrect method name for input dragging event
(cherry picked from commit 8b3ac9479e)
2022-02-19 15:40:01 +01:00
Rémi Verschelde
47e34dc4e2
Merge pull request #58157 from Calinou/os-add-get-processor-name-3.x 2022-02-17 12:34:16 +01:00
Hugo Locurcio
7f9e974a8b
Add an OS.get_processor_name() method
This method can be used to get the CPU model name.
It can be used in conjunction with
`VisualServer.get_video_adapter_name()` and
`VisualServer.get_video_adapter_vendor()` for annotating benchmarks
and automatic graphics quality configuration.
2022-02-16 18:39:02 +01:00
Rémi Verschelde
9f09251027
i18n: Sync editor translations with Weblate
Minor proofreading of new OSX export strings.
2022-02-16 09:55:45 +01:00
Fabio Alessandrelli
8988a9bcec
[HTML5] Fetch API now passes credentials.
Used default value before, i.e. "same-origin", now uses "include" (i.e.
include for cross-origin if cross-origin is allowed).

(cherry picked from commit ffe248cbdf)
2022-02-11 09:50:59 +01:00
Rémi Verschelde
7a16bb2ee4
Fix typos with codespell
Using codespell 2.2-dev from current git.

Added `misc/scripts/codespell.sh` to make it easier to run it once in a
while and update the skip and ignore lists.

(cherry picked from commit 1bdb82c64e)
2022-02-11 09:50:59 +01:00
NeilKleistGao
ef0ec3fcfd
Add warning for Windows export when rcedit is not configured 2022-02-11 09:50:57 +01:00
bruvzg
6bcb24f1b8
Add empty translation files to the exported app bundle, to allow translation detection by the OS.
(cherry picked from commit 2eeff4caec)
2022-02-11 09:50:56 +01:00
Rémi Verschelde
f50c7f7415
Core: Move generated VERSION_HASH to a .cpp file
This lets us have its definition in `core/version.h` and avoid
rebuilding a handful of files every time the commit hash changes.

(cherry picked from commit 90162851a7)
2022-02-10 13:06:56 +01:00
Rémi Verschelde
f72753ca0c
Merge pull request #57604 from naithar/fix/godot-view-touch-3.x 2022-02-09 11:05:51 +01:00
Fabio Alessandrelli
4c23a902c1 [HTML5] Implement JavaScript PWA update callbacks.
Allows detecting when a new version of the progressive web app service
worker is waiting (i.e. an update is pending), along a function to force
the update and reload all clients.
2022-02-06 18:33:13 +01:00
Fabio Alessandrelli
73f396572a [HTML5] PWA service worker prefers cached version.
Use an offline first approach, where we prefer the cached version over
the network one.
This forces games using PWA to always re-export the project and not just
the PCK, so that the service worker version gets updated correctly, and
the end-user cache is correctly cleared on update.
2022-02-06 18:33:13 +01:00
Fabio Alessandrelli
4a52016aa9
Revert "[HTML5] Better engine config parsing."
This reverts commit 2f509f1b12.

Breaks closure compiler builds.
And adds a warning for future readers.

(cherry picked from commit 6d3d17651a)
2022-02-04 00:16:15 +01:00
Sergey Minakov
aba5f6d9be [iOS] Fix touch handling for overlay views
Workaround for GodotView touches being called from UIWindow on different UIView input
2022-02-03 23:53:31 +03:00
Rémi Verschelde
94dd9c26dd
Server: Fix skip libstdc++ static linking on macOS
Fixes #48161.
2022-02-03 17:54:59 +01:00
bruvzg
f44b7c3188
Fix iOS export with manually specified signing/provisioning data.
(cherry picked from commit 57db989a97)
2022-02-03 11:30:17 +01:00
Rémi Verschelde
fdbcd002f6
Merge pull request #57512 from bruvzg/console_build 2022-02-02 23:06:36 +01:00
Rémi Verschelde
58edf04240
Windows: Fix GCC -fpermissive error with 'pck' section workaround
Follow-up to #57450.

(cherry picked from commit 5a1f42b322)
2022-02-01 12:20:19 +01:00
bruvzg
3095dcef19
[3.x] Backport Windows subsystem build option. 2022-02-01 13:03:15 +02:00
bruvzg
ba2e891ec8
[Windows] Disable console I/O redirection, if it's already redirected to the pipe or file.
(cherry picked from commit 99a1e552ac)
2022-01-31 22:54:24 +01:00
Fabio Alessandrelli
82c83a0636
[HTML5] Fix gamepad samples not being properly reset.
(cherry picked from commit 93968e1451)
2022-01-31 22:54:24 +01:00
Fabio Alessandrelli
6209eede00
[HTML5] Better engine config parsing.
(cherry picked from commit 2f509f1b12)
2022-01-31 22:54:23 +01:00
Bartłomiej T. Listwon
423a90043d
Prevent LTCG (MSVC LTO) from removing "pck" section
(cherry picked from commit e4bde938a1)
2022-01-31 22:54:22 +01:00
Fredia Huya-Kouadio
5deeb38a70 Fix XR Android manifest metadata
- Adds the parameters for supported Meta devices, which is required to access some device specific capabilities
- Remove the 'com.samsung.android.vr.application.mode' metadata when we're not using the VrApi plugin
2022-01-26 08:58:47 -08:00
bruvzg
eb975b7cea
[Export, 3.x] Instead of removing unsupported options, hide it. 2022-01-25 21:18:22 +02:00
Haoyu Qiu
f8afd16c89
Fix memory leak when move to trash fails on Linux
(cherry picked from commit 8be49838b3)
2022-01-25 18:55:52 +01:00
Hugo Locurcio
4f1f76c7ce
Add local web server configuration designed for web editor development
Running `npm run serve` in `platform/javascript/` will start
a web server that uses `bin/` as its root folder. This means you
can extract a compiled web editor ZIP in this folder and immediately
be able to test the web editor.

Headers required for the use of SharedArrayBuffer are automatically
added to every response.

(cherry picked from commit 9ef9bfb12c)
2022-01-25 18:23:39 +01:00
Fabio Alessandrelli
822da984bb
[Net] Fix get_response_body_length for large files.
Parsing was fixed, but not the return value for the exposed getter.

(cherry picked from commit 01e5e98312)
2022-01-25 18:23:04 +01:00
Hugo Locurcio
96a325dec8
Force threads when compiling web editor instead of erroring out
This makes the build process more seamless. A similar option is
already forced for initial memorywhen needed.

(cherry picked from commit da19898c24)
2022-01-25 18:12:19 +01:00
Rémi Verschelde
ed869729ae
Merge pull request #56755 from madmiraal/fix-45592-3.x 2022-01-24 10:06:24 +01:00
lawnjelly
adf14bfdde Add nodiscard to core math classes to catch c++ errors.
A common source of errors is to call functions (such as round()) expecting them to work in place, but them actually being designed only to return the processed value. Not using the return value in this case in indicative of a bug, and can be flagged as a warning by using the [[nodiscard]] attribute.
2022-01-20 17:28:31 +00:00
Rémi Verschelde
a9b10054b8
Merge pull request #56950 from timothyqiu/has-clipboard-3.x 2022-01-20 12:09:53 +01:00
bruvzg
30ee208bd9
[macOS export, 3.x] Implements ad-hoc signing on Linux/Windows, adds extra privacy settings, entitlements warnings and error checking. 2022-01-20 10:46:29 +02:00
bruvzg
0e5f063b5b
Improve iOS icon / loading screen export.
Merge "required" / "optional" icons into a single list.
Remove "generate_missing" and automatically rescale icons / loading screens that are missing or have incorrect size.
Print warning if icon or loading screen has incorrect size.
2022-01-19 16:04:16 +01:00
Haoyu Qiu
76297e744d Add OS.has_clipboard() to check clipboard content 2022-01-19 20:19:06 +08:00
Rémi Verschelde
c938104a88
Merge pull request #56630 from Pineapple/replace-find-last 2022-01-18 16:36:52 +01:00
Rémi Verschelde
1ee44b2366
ImageLoader: Remove references to unsupported svgz extension
I don't see any reference to gzip/svgz supported in the nanosvg library,
and the handful of test gzip compressed svgz files I tried failed loading.

Also cleaning a couple missing includes in platform export code.
2022-01-17 10:52:32 +01:00
Rémi Verschelde
879244c54e
Merge pull request #56015 from bruvzg/phy_code_conv 2022-01-16 11:36:26 +01:00
Marcel Admiraal
949ea2b326 Simplify InputDefault::joy_axis code by using float instead of struct JoyAxis 2022-01-14 15:36:35 +00:00
Rémi Verschelde
a627cdafc5
Update copyright statements to 2022
Happy new year to the wonderful Godot community!
2022-01-13 15:54:13 +01:00
Marcel Admiraal
b7545631de Use mouse event relative motion to calculate mouse speed 2022-01-13 10:29:57 +00:00
Bartłomiej T. Listwon
2f92d5900a
UWP: Simplify QueryPerformanceCounter usage
(cherry picked from commit 24fe82da63)
2022-01-12 17:33:02 +01:00
Bartłomiej T. Listwon
e1429dd80f
Windows: Simplify QueryPerformanceCounter usage
(cherry picked from commit 5ba38fb208)
2022-01-12 17:32:50 +01:00
bruvzg
16bb18c453
[macOS] Improve window activation hack.
(cherry picked from commit 927105692f)
2022-01-12 17:28:08 +01:00
Rémi Verschelde
123fcfaf83
Merge pull request #56676 from winterpixelgames/3.x-android-keystore-paths 2022-01-12 16:46:00 +01:00
Bastiaan Olij
4df4d72caf
Wrong call for create_offscreen_gl
We need to use `CallVoidMethod` instead of `CallBooleanMethod` to call `create_offscreen_gl`.
2022-01-12 11:01:24 +11:00
Jason Knight
39070291ef Android export plugin passes absolute file paths to gradle for keystores. 2022-01-10 15:16:00 -06:00
Rémi Verschelde
8a192cd0ab
Merge pull request #55987 from bruvzg/wt🤎3 2022-01-10 16:43:56 +01:00
Bartłomiej T. Listwon
22750b1c03 Replace String::find_last with rfind where possible (backward compatible with old API) 2022-01-08 22:40:44 +01:00
Max Hilbrunner
36af1abbe0 Windows input: fix bracket -> brace for US input 2022-01-07 12:14:21 +01:00
Pierre-Thomas Meisels
7dd8e364b1
OSX: Add signing of directory structure in Library when exporting for OSX.
Add exporting of folder structure in PlugIns when exporting for OSX.
2022-01-07 01:15:37 +01:00
Rémi Verschelde
b197de6f5f
Fix typos with codespell
Using codespell 2.1.0.

Method:
```
$ cat > ../godot-word-whitelist.txt << EOF
ang
curvelinear
dof
doubleclick
fave
findn
GIRD
leapyear
lod
merchantibility
nd
numer
ois
ony
que
readded
seeked
statics
synching
te
uint
unselect
webp
EOF

$ codespell -w -q 3 -I ../godot-word-whitelist.txt --skip="./thirdparty,*.po"
$ git diff // undo unwanted changes
```
2022-01-07 00:14:54 +01:00
bruvzg
6f81a8ee2c
Fix multiple missing UTF-8 decoding.
(cherry picked from commit c69e0d16bc)
2022-01-06 21:44:40 +01:00
ne0fhyk
0448d4e26e
Fix Android Studio builds.
(cherry picked from commit 1345e66935)
2022-01-06 00:24:42 +01:00
bruvzg
d2558bdc8c
Fix decoding UTF-8 filenames on unzipping.
(cherry picked from commit d2573c1636)
2022-01-06 00:21:37 +01:00
Marcel Admiraal
913855926d Fix tablet tilt values returning bad values 2022-01-02 12:16:04 +00:00
Rémi Verschelde
50e1764a33
Merge pull request #56059 from bruvzg/macos_gl_off_ctx 2021-12-21 09:20:03 +01:00
bruvzg
ccdf1a9934
[macOS] Fix OpenGL flickering.
Fix incorrect context usage for off-screen drawing.
Remove kCGLCEMPEngine, which is causing flicker.
Disable window redraw during resize, when rendering in the separate thread.
2021-12-18 21:02:13 +02:00
bruvzg
59085d5051
[Windows] Improve console handling and execute.
Always build with the GUI subsystem.
Redirect stdout and stderr output to the parent process console.
Use CreateProcessW for blocking `execute` calls with piped stdout and stderr (prevent console windows for popping up when used with the GUI subsystem build, and have more consistent behavior with non-blocking calls).
Add `open_console` argument to the `execute` to open a new console window (for both blocking and non-blocking calls).
Remove `interface/editor/hide_console_window` editor setting.
Remove `Toggle System Console` menu option.
Remove `set_console_visible` and `is_console_visible` functions.
2021-12-18 10:13:27 +02:00
Wilson E. Alvarez
3f94ea6271
Fix detected leaks/heap-use-after-free by AddressSanitizer at startup 2021-12-17 15:12:55 -05:00
Wilson E. Alvarez
1b8a9d56b3
Set default priority on PRIME detection vendor struct. 2021-12-17 15:12:17 -05:00
bruvzg
b4ec1c5817
Backport: Allow for mapping scancodes to current layout
Co-authored-by: Frixuu <kontakt@lukasz.xyz>
2021-12-17 13:04:47 +02:00
Sam Lantinga
9efdac2761
Fixed detecting the Valve Streaming Gamepad
Fixed the GUID, and compare the contents of the GUID, not just the pointers

(cherry picked from commit 8df0baf6f5)
2021-12-17 00:14:50 +01:00
Rémi Verschelde
62b181a4ef
Merge pull request #55967 from bruvzg/wt💩3 2021-12-16 23:05:40 +01:00
Marcel Admiraal
b5d325e6ff Only rotate Android sensor values for sensors that need them rotated 2021-12-15 18:15:25 +00:00
bruvzg
9aef3a93dd
[Windows] Detect new Windows Terminal and disable unsupported set_console_visible code. 2021-12-15 20:00:35 +02:00
bruvzg
38c1706a7d
[Windows] Open a new console window for the editor instances. 2021-12-14 14:38:42 +02:00
Aaron Franke
7bf7bd70ac
[3.x] Misc build system fixes 2021-12-10 12:15:16 -06:00
Rémi Verschelde
45aac0b9e9
Merge pull request #55768 from m4gr3d/config_hand_tracking_frequency_3x 2021-12-09 23:05:06 +01:00
Fredia Huya-Kouadio
4f6ce8a7ba
Enable configuration of the android:excludeFromRecents activity attribute.
(cherry picked from commit cfa81ff32a)
2021-12-09 23:03:19 +01:00
Rémi Verschelde
599ae423ba
Merge pull request #55735 from m4gr3d/add_min_target_sdk_configs 2021-12-09 23:01:56 +01:00
ne0fhyk
9d22ad3c9b Add support for configuring the xr hand tracking frequency mode 2021-12-09 12:26:06 -08:00
Luis Sanchez
e00d20aa5a
Fix files_dropped in HTML5 export.
(Ignore trailing slash when creating the temporary directory)

(cherry picked from commit 40f26cb260)
2021-12-09 12:05:44 +01:00
Fredia Huya-Kouadio
65cfa28cce Add configs to specify the min and target sdk versions. 2021-12-08 09:06:09 -08:00
bruvzg
9968d0feea
[macOS] Fix crash handler not printing function names on M1 Macs.
(cherry picked from commit c8037ef2e5)
2021-12-08 10:37:49 +01:00
Fabio Alessandrelli
53ce3f64ad
[HTML5] Fix multi-touch input handling.
The code to populate the input data for WebAssembly was incorrectly
overriding values when multiple touches were present due to wrong
indexing.

(cherry picked from commit 470496d8d4)
2021-11-30 12:20:19 +01:00
bruvzg
f72cc71ebe
[macOS] Fix driver crash when enabling per-pixel transparency on M1 macs. 2021-11-30 11:44:13 +02:00
Fabio Alessandrelli
d205d5a5c9
[HTML5] Use absolute path for JS lib/pre/externs.
Ensure better compatibility when emcc which may run some tools from
different paths (e.g. closure compiler).

This fixes externs include issues with modern emcc using the closure
compiler.

(cherry picked from commit eaedc92c61)
2021-11-29 16:11:56 +01:00
Fabio Alessandrelli
bbfe054175 [HTML5] Use compatibility function for glGetBufferSubData.
The "webgl/webgl2.h" include provides that function, but it's not
available in emscripten versions < 2.0.17 .

Since we need to support emscripten 1.39.9 (mono builds), this commit
adds a JS function in library_godot_display.js as a compatibility layer
for it, and implement glGetBufferSubData by funneling the call to that
function (so we don't have name collisions JS-side with recent emcc).

All those hacks are now moved to the platform directory instead of being
ifdefs inside the drivers implementations.
2021-11-26 15:58:04 +01:00
Fabio Alessandrelli
f11bed249b
[HTML5] Fix focus (again) in Firefox's iframes.
This actually makes sense(?), when running inside an iframe the active
element might be our canvas, while the iframe itself is not active in
the parent window. Since we consume the event, the iframe does not get
focused in Firefox (but does in Chromium-based browsers), so we must
always call focus to handle such occasions.

(cherry picked from commit 63e2db2499)
2021-11-26 10:42:56 +01:00
Rémi Verschelde
451bba967a
Merge pull request #55158 from m4gr3d/add_oculus_openxr_config_3x 2021-11-22 10:29:49 +01:00
Marcel Admiraal
05744ee0e2 Fix Android get_screen_orientation() not returning valid values 2021-11-21 12:14:29 +00:00
Fredia Huya-Kouadio
9c50bcabed Add support for OpenXR export configurations. 2021-11-20 06:59:36 -08:00
Fabio Alessandrelli
f56b1a5af5
[HTML5] Add checks to Gamepad API events.
In some conditions the events might be generated even when the `gamepad`
object is not accessible due to Security Context requirements.
This commit adds a check to avoid firing the handler in those cases.

(cherry picked from commit 91dbc288cc)
2021-11-20 11:46:13 +01:00
Fabio Alessandrelli
1066b60781
[HTML5] Fix input not focusing canvas.
mousedown and touchstart should focus the canvas to ensure correct
application lifecycle.

(cherry picked from commit f13c7fc83e)
2021-11-20 11:46:09 +01:00
Rémi Verschelde
b0f721283d
Merge pull request #54089 from madmiraal/remove-unimplemented-methods-3.x 2021-11-18 15:51:15 +01:00
kobewi
a58736f129
Fix data directory of unnamed projects
(cherry picked from commit f6d16d55c6)
2021-11-18 13:47:52 +01:00
Marcel Admiraal
4d3690eba5 Remove unimplemented methods 2021-11-18 12:47:36 +00:00
Rémi Verschelde
2da3f80128
Windows: Use /bigobj only for debug builds, breaks GCC LTO
Building `target=release` and `target=release_debug` builds with MinGW-GCC
errors when linking with LTO.

Since it's only needed for `target=debug` builds anyway (bigger objects), which
we don't build with LTO, this works around the issue.

(cherry picked from commit 64d7df1e5f)
2021-11-18 12:15:05 +01:00
Will Jordan
7e6bf27597
Fix crash on macOS (AS) when dualshock4 is removed
(cherry picked from commit 283e31a3e2)
2021-11-17 16:37:33 +01:00