Hein-Pieter van Braam
36e8bee752
Fix accidental cast to Vector3 for Vector2 iter
2017-09-19 14:18:12 +02:00
Indah Sylvia
13b630eb0c
Fixed Typo: 'Seperate' to 'Separate'
2017-09-19 15:51:00 +07:00
Konstantin Zaitsev
c386a02654
Fix MSVC compilation errors
2017-09-19 10:33:07 +07:00
Hein-Pieter van Braam
137f8a58a8
Move Variant::evaluate() switch to computed goto
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In an effort to make GDScript a little faster replace the double
switch() with a computed goto on compilers that set __GNUC__. For
compilers that don't support computed goto it will fall back to regular
switch/case statements.
In addition disable using boolean values in a mathematical context. Now
boolean values can only be compared with other booleans. Booleans will
also no longer be coerced to integers.
This PR replaces #11308 and fixes #11291
2017-09-17 22:49:23 +02:00
Marcelo Fernandez
3528b1e571
Fix x11 exported executables not getting the +x flag
2017-09-17 14:40:58 -03:00
Thomas Herzog
41715c1e8f
Merge pull request #11294 from karroffel/json-object
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added JSON singleton
2017-09-17 16:31:27 +02:00
Rémi Verschelde
a1b4e4c607
Merge pull request #11272 from Rubonnek/move-to-initializer-list
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Moved class_name and return_val to initializer list
2017-09-17 12:52:46 +02:00
Rémi Verschelde
2db9973ad4
Merge pull request #11176 from bncastle/master
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Implement +,-,/, * and negate operators for Color type
2017-09-17 12:43:21 +02:00
Rémi Verschelde
6dd8dd935e
Merge pull request #11343 from BastiaanOlij/fix_basename
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Fixed naming of pck file
2017-09-17 12:03:39 +02:00
Bastiaan Olij
913e5cabbd
Fixed naming of pck file
2017-09-17 11:59:56 +10:00
Poommetee Ketson
a9229d37c8
Merge pull request #11223 from GodotExplorer/pr-undoredo
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Expose more methods for UndoRedo
2017-09-17 08:48:38 +07:00
bncastle
9d9cfc6f61
Implement +,-,/, * and negate operators for Color type.
2017-09-16 13:09:49 -04:00
Ignacio Etcheverry
f1f8fd1b68
Adds _OS::PowerState enum
2017-09-16 12:28:23 +02:00
karroffel
308d20aba5
added JSON singleton
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There was no way to access JSON functionality in scripting languages
apart from GDScript because the JSON class wasn't exposed to ClassDB.
2017-09-15 15:40:27 +02:00
Thomas Herzog
7dffed485b
Merge pull request #11230 from maxim-sheronov/fix_enum_bindings
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Fix enums bindings
2017-09-15 08:43:35 +02:00
Wilson E. Alvarez
0f4643a4f6
Moved class_name and return_val to initializer list
2017-09-14 12:54:37 -04:00
Ruslan Mustakov
f08bc0df7c
Construct Variants from Reference properly in GDNative
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Previously godot_variant_new_object constructed Variant without
accounting for the fact that the Object can be a Reference, so refcount
was not increased and References were destructed prematurely.
Also, Reference::init_ref did not propagate refcount increment to the
script instance, which led to desync of refcount info on the script
side and Godot side.
2017-09-14 19:40:36 +07:00
Rémi Verschelde
ae4cd72e62
Drop unused EventQueue class
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Thanks to @Marqin for the notice.
2017-09-13 20:56:23 +02:00
Maxim Sheronov
0fffa45158
Fix enums bindings
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Add missed bindings for enums
Move some enums to class to have correct output of api.json
2017-09-13 20:57:07 +03:00
Marcelo Fernandez
83fe937362
Added a crash handler to dump the backtrace on Windows, Linux and OS X
2017-09-13 10:07:23 -03:00
Rémi Verschelde
42504ef0d4
Merge pull request #11062 from BastiaanOlij/osx_datapack
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Fixed loading package from resource folder, exporting textures to bun…
2017-09-13 11:11:01 +02:00
Rémi Verschelde
e73e00d369
Style: Apply clang-format to @reduz's changes
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[ci skip]
2017-09-13 09:13:34 +02:00
Geequlim
ae18b1f83f
Expose more methods for UndoRedo
2017-09-13 12:18:51 +08:00
Dylan Enloe
8bff891f3c
Adds 3 and 4 digit html shortcuts to Color
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Color::html now expands 3 and 4 digit hex values into 6 and 8 digit
values by repeating each digit. This is to bring it in line with how
html handles these values
fixes #10997
2017-09-12 14:05:33 -07:00
Juan Linietsky
4f929a0fdf
Changed the doc class generation to individual files per class. It is also possible to save module files in module directories and the build system will
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recognize them.
2017-09-12 17:45:41 -03:00
Cradmon
15fa2194a6
Refactor core/set.h
2017-09-12 14:10:35 +01:00
Rémi Verschelde
aebf4fb48c
Merge pull request #11106 from hpvb/documentation-fix-poolarrays
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Correct the Pool*Array documentation
2017-09-12 15:02:22 +02:00
Rémi Verschelde
26017499a5
Merge pull request #11049 from scayze/astar_get_points
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Add get_points() method to AStar
2017-09-12 14:07:06 +02:00
Rémi Verschelde
4f51211dfb
Merge pull request #11028 from mrawlingst/color-RGBA32
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Change Color.to_32() to Color.to_rgba32() and lowercase other functions
2017-09-12 13:44:43 +02:00
Rémi Verschelde
aabbd00284
Merge pull request #10908 from hpvb/fix-unused-variables
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Fix unused variable warnings
2017-09-12 12:55:53 +02:00
Rémi Verschelde
cf941fdc35
Merge pull request #11026 from hpvb/fix-assign-in-if
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Remove assignment and declarations in if statements
2017-09-12 11:57:49 +02:00
Rémi Verschelde
2b50dc5d4f
Merge pull request #11057 from hpvb/fix-various-warnings
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Fix various assorted warnings
2017-09-12 11:39:47 +02:00
Rémi Verschelde
8da1732013
Merge pull request #11044 from hpvb/fix-enum-as-bool
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Fix using enum as bool value
2017-09-12 11:18:27 +02:00
Rémi Verschelde
dbb28559db
Merge pull request #11040 from hpvb/fix-enum-compare
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Fix warnings comparing enums of different types
2017-09-12 11:17:28 +02:00
Rémi Verschelde
3941e01a57
Merge pull request #11041 from hpvb/fix-clang-format-error
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Fix serveral recent new clang-format errors
[ci skip]
2017-09-12 11:16:36 +02:00
geequlim
20442d0a89
Add user data directory support for ProjectSettings::globalize_path
2017-09-10 16:33:54 +08:00
Hein-Pieter van Braam
daa66cd5c2
Correct the Pool*Array documentation
2017-09-09 16:39:22 +02:00
Hein-Pieter van Braam
b2a38854fd
Fix unused variable warnings
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The forth in my quest to make Godot 3.x compile with -Werror on GCC7
2017-09-08 15:03:53 +02:00
Hein-Pieter van Braam
8230bf0a2f
Remove assignment and declarations in if statements
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After discussing with @reduz and @akien-mga it was decided that we do
not allow assignments or declarations in if statements. This PR removes
the instances of this I could find by automated means.
2017-09-08 14:59:15 +02:00
Hein-Pieter van Braam
67a706fc1b
Fix various assorted warnings
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Fix various warnings that don't have enough instances to merit
individual commits. Also fixes a potential bug in audio_server.cpp.
2017-09-08 14:57:48 +02:00
BastiaanOlij
099546ac00
Fixed loading package from resource folder, exporting textures to bundle and added a bit of feedback for a debug compile
2017-09-08 11:39:32 +10:00
Hein-Pieter van Braam
5e18967d77
Fix serveral recent new clang-format errors
2017-09-08 00:20:16 +02:00
Juan Linietsky
eedb39091a
Several fixes to directional shadows, closes #10926
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Added option to change directional light range mode, between optimized and stable. For Orthogonal, you might need to use optimized.
2017-09-07 18:00:47 -03:00
mrawlingst
6aa5bc2347
Change Color.to_32() to to_rgba32() and format as RGBA
2017-09-07 16:19:44 -04:00
Scayze
6872cc7b12
Add get_points method to AStar
2017-09-07 19:15:46 +02:00
Hein-Pieter van Braam
6fb86dda8a
Fix using enum as bool value
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This warning actually hid a bug. The value of ERR_INVALID_DATA is
actually 30, returning this as a bool returns true while false was
required.
2017-09-07 11:39:14 +02:00
Hein-Pieter van Braam
0b23a31b43
Fix warnings comparing enums of different types
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This fixes a source of many compiler warnings regarding comparing the
enum VARIANT_TYPE to Variant::Type. This changes the local value to a
static const Variant::Type value rather than an unrelated enum, this
also saves us a cast.
2017-09-07 09:03:11 +02:00
Juan Linietsky
c771e03ee2
-Fixed changes to default input actions not working, closes #10502
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-Added Array.duplicate() method, needed to fix above
2017-09-06 18:14:04 -03:00
Ignacio Etcheverry
96b205d2ed
Fixes ERR_EXPLAIN being overwritten
2017-09-06 04:43:07 +02:00
Thomas Herzog
dcdde2f5a9
Merge pull request #10993 from endragor/nativescript-property-order
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Provide NativeScript properties in definition order
2017-09-05 11:47:51 +02:00
Ruslan Mustakov
269203a022
Provide NativeScript properties in definition order
2017-09-05 12:45:23 +07:00
Evgeny Zuev
a0bdb6e2f6
Optimize memory allocations in VariantParser::get_token
2017-09-05 11:04:33 +07:00
Evgeny Zuev
cae0059d5f
Add StringBuffer class
2017-09-05 11:04:11 +07:00
Rémi Verschelde
efa50fbdfd
Merge pull request #10975 from hpvb/remove-null-check-from-cast-to
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Remove NULL check from Object::cast_to()
2017-09-05 00:14:35 +02:00
Thomas Herzog
84c33cfe6b
Merge pull request #10860 from karroffel/bob-the-string-builder
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added StringBuilder class
2017-09-04 23:44:23 +02:00
Hein-Pieter van Braam
f8cb9f5516
Remove NULL check from Object::cast_to()
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After discussing this with @reduz on IRC we agreed to remove these
checks. We now consider cast_to() to be NULL safe
2017-09-04 22:29:43 +02:00
Juan Linietsky
6d233c651b
-Changed KinematicBody API yet again to make it friendlier
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-Fixed get_scale functions (and added set_scale) to make it more coherent when decomposing and composing (fixes bugs in transform interpolation)
2017-09-04 07:49:42 -03:00
Rémi Verschelde
b5d2d0a9a5
Merge pull request #10939 from neikeq/fix-overridden-external-editors
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Fixes language overridden external editors
2017-09-04 08:12:29 +02:00
Ignacio Etcheverry
52a7be4eef
Fixes language overridden external editors
2017-09-03 21:23:36 +02:00
Juan Linietsky
ce28452109
-Fixed EditorDirDialog, which was really old and needed to use EditorFileSystem
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-Fixed refactoring tools to work with imported scenes (properly move .import files)
2017-09-03 00:24:36 -03:00
Rémi Verschelde
53e7f55a89
Merge pull request #10903 from neikeq/fix-defval-order-definitely-i-promise
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Fixes order of default arguments in MethodInfo
2017-09-03 01:38:30 +02:00
Ignacio Etcheverry
d1e00130e9
Fixes order of default arguments in MethodInfo
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This time for real
2017-09-02 20:43:40 +02:00
Poommetee Ketson
459f526119
Fix typos 'a' and 'an'
2017-09-02 21:19:06 +07:00
Hein-Pieter van Braam
9c63ab99f0
Fix use of unitialized variables
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The second in my quest to make Godot 3.x compile with -Werror on GCC7
2017-09-02 01:59:26 +02:00
Rémi Verschelde
dac150108a
Merge pull request #10846 from hpvb/fix-sign-compare
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Fix signed and unsigned comparisons
2017-09-01 21:52:55 +02:00
Ignacio Etcheverry
6209b72b07
Merge pull request #10862 from neikeq/fix-defvals-methodinfo
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Fixes reversed order of default arguments in MethodInfo
2017-09-01 21:19:58 +02:00
Karroffel
95a0886f93
added StringBuilder class
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When doing large string concatenations the default push_back on the
String class can slow down things quite a bit. This is because it
has to constantly reallocate the memory and copy the contents. This
StringBuilder class delays the concatenation until the size of the
resulting string is known.
2017-09-01 19:52:32 +02:00
Ignacio Etcheverry
27ca7e7313
Fixes reversed order of default arguments in MethodInfo
2017-09-01 16:33:16 +02:00
Poommetee Ketson
ed606ded52
Fix files header
2017-09-01 21:07:55 +07:00
Rémi Verschelde
1e0fc4dc4e
Merge pull request #10318 from endragor/ordered-hash-map
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Implement OrderedHashMap
2017-09-01 13:09:30 +02:00
Hein-Pieter van Braam
2ea5d33358
Has_method is already provided by Object
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c812c17633
introduces some extra gdscript bindings for signal discovery
and adds a binding for has_method() to Script objects. This method is
already provided by the ancestor Object.
This fixes the startup message:
ERROR: bind_methodfi: Class Script already has a method has_method
At: core/class_db.cpp:1178.
2017-09-01 09:04:08 +02:00
Hein-Pieter van Braam
f9467ec1ea
Fix signed and unsigned comparisons
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The first in my quest to make Godot 3.x compile with -Werror on GCC7
2017-09-01 08:13:12 +02:00
Juan Linietsky
d39e79e7ec
Fix issues regarding reload of resources in imported scenes. Closes #10017
2017-08-31 18:57:44 -03:00
Rémi Verschelde
f00760b22c
Merge pull request #10382 from toger5/dark_icons
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Light Theme
2017-08-31 11:47:18 +02:00
toger5
426c6b2c49
added to_ABGR32() to core/Color
2017-08-30 21:20:01 +02:00
Ferenc Arn
5ad8d310f2
Add a new decomposition to Basis.
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This new decomposition splits the basis into a rotation-reflection matrix and a positive scaling matrix, which is required for physics calculations.
2017-08-30 09:37:18 -04:00
Ferenc Arn
a0bbf5c9af
Remove Basis::set_scale and Basis::set_rotation_* functions.
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Those functions were added in #8277 but they did more harm than good. They're subtle, don't do what people think and requires users to understand the non-uniqueness of polar decomposition. They ended up confusing people.
Until we store additional information enough to make a unique polar decomposition, these functions shouldn't be a part of Basis.
2017-08-29 21:47:59 -04:00
Juan Linietsky
145ff58277
Fix constant reimport on broken files, closes #9930
2017-08-29 20:17:59 -03:00
Juan Linietsky
9c3bddfac2
Merge pull request #10745 from neikeq/fix-docdata-and-stuff
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DocData and virtual method type hints fixes
2017-08-29 20:11:07 -03:00
Ignacio Etcheverry
ddb1ce08c3
Fixes missing default arguments in MethodInfo
2017-08-29 19:40:28 +02:00
Ignacio Etcheverry
c16d00591b
DocData and type hints fixes
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- Makes vararg methods automatically use PROPERTY_USAGE_NIL_IS_VARIANT on return types
- Completely removes the ":type" suffix for method names. Virtual methods must use the MethodInfo constructors that takes Variant::Type or PropertyHint as the first parameter for the return type (with CLASS_INFO as a helper to get the PropertyInfo). Parameters must use PROPERTY_HINT_RESOURCE_TYPE and hint string.
- PROPERTY_USAGE_NIL_IS_VARIANT is no longer needed for parameters, because parameters cannot be void.
- Adds missing PROPERTY_USAGE_NIL_IS_VARIANT to virtual and built-in methods that return Variant.
2017-08-29 19:40:21 +02:00
Juan Linietsky
c812c17633
Made some methods to check method/signal availability in GDScript, closes #9800
2017-08-29 14:33:27 -03:00
Wilson E. Alvarez
b9d0579be9
Removed ParamDef and ParamHint structs
2017-08-29 04:28:17 -04:00
Juan Linietsky
8fce79aaee
-Some fixes to code completion.
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-Fix getter in code completion being displayed when it shouldn't
-Clean up preview generation for editors and exposed it as editor plugin
2017-08-28 00:04:24 -03:00
Matthias Hoelzl
b6e1e47e3a
Make build scripts Python3 compatible
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- The Windows, UWP, Android (on Windows) and Linux builds are
tested with Scons 3.0 alpha using Python 3.
- OSX and iOS should hopefully work but are not tested since
I don't have a Mac.
- Builds using SCons 2.5 and Python 2 should not be impacted.
2017-08-27 23:05:39 +02:00
Rémi Verschelde
7ad14e7a3e
Dead code tells no tales
2017-08-27 22:13:45 +02:00
Rémi Verschelde
bd282ff43f
Use HTTPS URL for Godot's website in the headers
2017-08-27 14:16:55 +02:00
Rémi Verschelde
c90bfcb1c6
Re-apply clang-format to all files
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Some badly formatted code has managed to pass through our CI...
2017-08-27 14:16:32 +02:00
Ignacio Etcheverry
b50a937fe6
MethodBind: Adds operator== to compare by id
2017-08-26 21:41:25 +02:00
Rémi Verschelde
53c0010932
Merge pull request #10658 from henkz1/android-build
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Fix Android build
2017-08-26 20:32:23 +02:00
Poommetee Ketson
4950ef7478
Fix double single quotes in connect
error print
2017-08-27 00:46:33 +07:00
Henrik Andersson
3cd3c1da5f
Fix refactored Object::cast_to in NO_SAFE_CAST branch
2017-08-26 18:59:37 +02:00
Rémi Verschelde
9f1e3903df
Merge pull request #10648 from Xrayez/image-get-size
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Add handy get_size() method to Image class
2017-08-26 18:37:08 +02:00
Rémi Verschelde
565600e844
Cleanup tons of obsolete commented out code
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Mostly in EditorNode, dropping some obsolete editor plugins and also a
cleanup of ProjectSettings/EditorSettings.
2017-08-26 17:47:57 +02:00
Andrii Doroshenko (Xrayez)
4de96518c8
Add handy get_size() method to Image class
2017-08-26 15:01:21 +03:00
Hein-Pieter van Braam
cacced7e50
Convert Object::cast_to() to the static version
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Currently we rely on some undefined behavior when Object->cast_to() gets
called with a Null pointer. This used to work fine with GCC < 6 but
newer versions of GCC remove all codepaths in which the this pointer is
Null. However, the non-static cast_to() was supposed to be null safe.
This patch makes cast_to() Null safe and removes the now redundant Null
checks where they existed.
It is explained in this article: https://www.viva64.com/en/b/0226/
2017-08-24 23:08:24 +02:00
Hein-Pieter van Braam
4aa2c18cb4
Add a static version of Object::cast_to()
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This is to prepare to replace all instances of the member version of
cast_to().
2017-08-24 23:08:24 +02:00
volzhs
62bb600b5c
Show proper string with InputEvent.as_text()
2017-08-25 01:14:36 +09:00
Juan Linietsky
05a6785344
GCC fixes
2017-08-24 00:50:16 -03:00
Juan Linietsky
36e0a72c77
-Code completion for enumerations
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-Disabled GDNative and GDNativeScript so build compiles again
2017-08-24 00:06:56 -03:00
Juan Linietsky
3d1c031871
Changed MethodBind API to request information from methods. It's much claner now.
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Also changed PropertyInfo to include informatino about class names.
2017-08-23 19:11:11 -03:00
Wilson E. Alvarez
298a6934b6
Moved member variables to initializer list
2017-08-22 11:47:50 -04:00
Juan Linietsky
8a4e05a440
Merge pull request #10520 from RandomShaper/fix-double-parsing
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Fix tokenization of doubles
2017-08-22 10:02:42 -03:00
Rémi Verschelde
7f49e2a7a0
Merge pull request #10487 from marcelofg55/curscr_as_default
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p_screen param from get_screen_* funcs now default to the current screen
2017-08-22 08:12:04 +02:00
Rémi Verschelde
df590fc2d3
Merge pull request #10340 from Rubonnek/remove-unnecessary-assignments
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Removed unnecessary assignments
2017-08-22 00:58:12 +02:00
Rémi Verschelde
13f879587d
Merge pull request #10254 from marcelofg55/master
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Added notification const NOTIFICATION_WM_ABOUT
2017-08-22 00:56:31 +02:00
Juan Linietsky
2cc8309249
Merge pull request #10351 from neikeq/enums-are-for-the-weak
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ClassDB: Provide the enum name of integer constants
2017-08-21 19:56:08 -03:00
Rémi Verschelde
92410df24c
Merge pull request #10415 from tagcup/euler_hack
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Fix incorrect workaround for pure Y (X) rotations in XYZ (YXZ) conven…
2017-08-22 00:54:39 +02:00
Rémi Verschelde
135027a2f6
Merge pull request #10225 from Noshyaar/map
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GDScript Built-in: add inverse_lerp & range_lerp
2017-08-22 00:31:46 +02:00
Pedro J. Estébanez
6759a28050
Fix tokenization of doubles
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Fixes #9600 .
2017-08-21 23:59:29 +02:00
Rémi Verschelde
e9c43cecbf
Merge pull request #10433 from djrm/pr_svg_support
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SVG support
2017-08-21 23:49:07 +02:00
Marcelo Fernandez
63f847b306
p_screen param from get_screen_* funcs now default to the current screen
2017-08-21 18:28:29 -03:00
Rémi Verschelde
de261ef380
Merge pull request #10484 from Sipaha/pr_mt_queue_deadlock_fix
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Fix deadlock in CommandQueueMT
2017-08-21 22:55:07 +02:00
Wilson E. Alvarez
738d2ab969
Removed unnecessary assignments
2017-08-21 15:15:55 -04:00
Rémi Verschelde
4717d37bfa
Merge pull request #10471 from akien-mga/args-doubledash
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Third take at making command-line arguments more UNIX-like + main.cpp and help cleanup
2017-08-21 21:01:19 +02:00
Juan Linietsky
1be30f35a6
Fix binary object marshalling, closes #9472
2017-08-21 11:22:08 -03:00
Rémi Verschelde
93f1fb1c2f
Fixes for new two-dash long command line arguments
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- Fixes some single-dash leftovers that were missed in the previous commit
- Reorder the help output for clarity, and document missing options
- Drop obsolete options: --noop, --pack, --editor-scene, --level, --import, --import-script, --no-quit
- Improve error message on malformed arguments and do not display help on error
- Always use long form of arguments when starting a new Godot process from C++, for clarity and easy grepping
- Cleanup obsolete code here and there
2017-08-21 08:09:22 +02:00
Juan Linietsky
533014b88c
simplify the way window is allowed to steal focus, no longer relying on project.godot. Closes #9459
2017-08-20 23:42:54 -03:00
Ignacio Etcheverry
32dd9a9f66
ClassDB: Provide the enum name of integer constants
2017-08-20 22:07:43 +02:00
Daniel J. Ramirez
da8fecf25e
Added support for SVG
2017-08-20 13:53:02 -05:00
Sipaha
f6ee4cac39
Move wait_for_flush out of queue lock
2017-08-21 01:10:44 +07:00
Juan Linietsky
541fdffc0a
Merge pull request #10319 from neikeq/pr-engine-editor-hint
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Adds Engine::is_editor_hint() method
2017-08-20 12:55:46 -03:00
Rémi Verschelde
f6c39830cb
Merge pull request #10481 from neikeq/water-store-remark
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Fixes Ref's GetTypeInfo missing with ptrcall disabled
2017-08-20 16:34:38 +02:00
Ignacio Etcheverry
af4c4397df
Fixes Ref's GetTypeInfo missing with ptrcall disabled
2017-08-20 14:28:22 +02:00
Przemysław Gołąb (n-pigeon)
6d56c73de7
Exposed Transform.interpolate_with()
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Additionaly changed values names for 2D version to more descriptive ones.
2017-08-20 00:09:45 +02:00
Juan Linietsky
b9dcebb37c
Revert "Second take at making command-line arguments more UNIX-like + main.cpp and help cleanup"
2017-08-19 17:47:27 -03:00
Rémi Verschelde
70b0857f6c
Fixes for new two-dash long command line arguments
...
- Fixes some single-dash leftovers that were missed in the previous commit
- Reorder the help output for clarity, and document missing options
- Drop obsolete options: --noop, --pack, --editor-scene, --level, --import, --import-script, --no-quit
- Improve error message on malformed arguments and do not display help on error
- Cleanup obsolete code here and there
2017-08-19 16:48:11 +02:00
Ignacio Etcheverry
fd69604bd9
Adds editor_hint to Engine class
2017-08-19 01:03:12 +02:00
Rémi Verschelde
18a7315381
Rename localization method to tr
again
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Partial revert of #10380 based on contributor ~~bullying~~ feedback.
2017-08-18 22:38:38 +02:00
Juan Linietsky
72be8876ea
Properly manage drawing of primitives when they lack an area, fixes #8930
2017-08-18 15:12:48 -03:00
Poommetee Ketson
d28da86f9f
GDScript Built-in: add inverse_lerp & range_lerp
2017-08-18 21:49:03 +07:00
Juan Linietsky
dc62389739
-Properly check limits to objects sent (regarding to size), fixes #9034
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-Changed the way objects are marshalled and sent to the debugger
-Editing debugged objects happens in the remote inspector now
2017-08-18 10:59:31 -03:00
Rémi Verschelde
1a92906b68
Merge pull request #10406 from marcelofg55/closest_power_of_2
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Add closest_power_of_2 func and implement mix_rate/latency on OS X
2017-08-18 08:12:56 +02:00
Ferenc Arn
94aa4092f5
Fix incorrect workaround for pure Y (X) rotations in XYZ (YXZ) convention.
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Fixes #10352 .
2017-08-18 01:45:36 -04:00
Marcelo Fernandez
eab850524e
Add closest_power_of_2 func and implement mix_rate/latency on OS X
2017-08-17 19:51:13 -03:00
Rémi Verschelde
ee59e627de
Merge pull request #10380 from akien-mga/XL_MESSAGE
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Rename `XL_MESSAGE`/`tr` to `localize`
2017-08-17 22:41:55 +02:00
Rémi Verschelde
c72529baf0
Rename XL_MESSAGE
aka tr
to localize
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Also renames `set_message_translation` to `set_message_localization`
for consistency.
2017-08-17 18:10:22 +02:00
Marcelo Fernandez
aae29c7a0e
Added notification const NOTIFICATION_WM_ABOUT
2017-08-17 11:28:45 -03:00
Rémi Verschelde
a8a6082dc0
Merge pull request #8899 from toger5/BetterFlatStylebox
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Better flat stylebox with rounded corners
2017-08-16 18:15:04 +02:00
TwistedTwigleg
00f6c85928
Synchronize parameter names in definition and declaration
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Fixes #10244 .
2017-08-16 17:22:23 +02:00
Rémi Verschelde
035d74f54a
Rename cull_AABB to cull_aabb
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Part of #8830 .
2017-08-16 17:01:05 +02:00
Rémi Verschelde
a8207b2dc7
Merge pull request #10264 from Rubonnek/use-const-reference
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Use const reference where favorable
2017-08-16 16:41:35 +02:00
kubecz3k
edd6dce622
Merge pull request #10334 from Faless/fix_spbuffer_utf8
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Fix StreamPeer put_utf8_string not working
2017-08-15 23:06:40 +02:00
toger5
c39ac8650d
Added Corner Enum
2017-08-15 19:36:34 +02:00
Andreas Haas
155402dc1b
Removing a Resource also deletes imported files.
2017-08-15 01:13:41 +02:00
Wilson E. Alvarez
21d281c4a9
Use const reference where favorable
2017-08-14 13:28:06 -04:00
Juan Linietsky
b7571582ed
Ability to save objects to binary format
2017-08-14 11:59:23 -03:00
Fabio Alessandrelli
74795b98da
Fix StreamPeer put_utf8_string not working
2017-08-14 13:19:02 +02:00
Rémi Verschelde
0e81053de8
Merge pull request #10296 from raymoo/fixstreampeerbuffer
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Fix broken stream reading in StreamPeerBuffer
2017-08-13 17:24:49 +02:00
Ruslan Mustakov
8d26748f80
Implement OrderedHashMap
2017-08-13 17:38:00 +07:00
Andreas Haas
5052cb2b91
InputEventJoypadMotion: Add missing is_pressed() method.
2017-08-12 13:04:14 +02:00
Raymoo
f87100780e
Fix broken stream reading in StreamPeerBuffer
2017-08-12 01:19:50 -07:00
Rémi Verschelde
5c6e41cc13
Merge pull request #10190 from tagcup/euler_yxz
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Use YXZ convention for Euler angles.
2017-08-11 10:38:46 +02:00
Rémi Verschelde
7ed64327a9
Merge pull request #10163 from ISylvox/resoucre-to-resource
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Core/io: Fix typo in resource_format_binary
2017-08-11 10:36:33 +02:00
Rémi Verschelde
5cb09d31d8
Merge pull request #10142 from bruvzg/3.0-osx-ime
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Add IME support (macOS)
2017-08-11 10:35:10 +02:00
Rémi Verschelde
306c0471f7
Merge pull request #9987 from Rubonnek/move-members-to-initilization-list
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Moved member variables from constructor to initialization list
2017-08-11 10:31:04 +02:00
Ignacio Etcheverry
78619a5866
Fixes method definitions with extra number of arguments
2017-08-10 07:17:51 +02:00
Ignacio Etcheverry
b8420cda9c
Removes type information from vararg method binds
2017-08-10 07:17:51 +02:00
Ignacio Etcheverry
2f290038d6
Removes type information from method binds
2017-08-10 07:17:50 +02:00
Ignacio Etcheverry
1e74f27f8f
Adds missing type information to virtual method binds
2017-08-10 07:17:50 +02:00
Ignacio Etcheverry
46fdf16399
Improves method bind detection of signature types
2017-08-10 07:17:44 +02:00
bruvzg
8aa86cb9bc
Implement NSTextInputClient protocol for IME
2017-08-09 19:09:33 +03:00
Ferenc Arn
53c23b0222
Use YXZ convention for Euler angles.
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As discussed in issues #1479 and #9782 , choosing the up axis (which is Y in Godot) as the axis of the last (or first) rotation is helpful in practical use cases.
This also aligns Godot's convention with Unity, helping with a smoother transition for people who are used to working with Unity (issue #9905 ).
Internally, both XYZ and YXZ functions are kept, for potential future applications.
2017-08-09 09:05:37 -04:00
Wilson E. Alvarez
6d112a68b6
Moved member variables from constructor to initialization list
2017-08-08 21:43:19 -04:00
Juan Linietsky
90a595ac42
Set some reasonable limits for sending information to the debugger, closes #5848
2017-08-08 20:55:22 -03:00
Indah Sylvia
51f56a4282
core/io: fix typo 'resoucre' to 'resource'
2017-08-08 12:02:49 +07:00
Juan Linietsky
cd9539f85d
Display the Y angle properly when rotating from gizmo, partially helps #1479
2017-08-07 15:09:08 -03:00
Rémi Verschelde
e12b422c90
Merge pull request #10112 from ISylvox/completely-renaming-path_db
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Renames Leftover 'path_db' -->> 'node_path'
[ci skip]
2017-08-07 15:09:43 +02:00
Indah Sylvia
83691fec4e
renames leftover 'path_db' to node_path
2017-08-07 20:03:58 +07:00
Indah Sylvia
5ae78fdf6a
Makes all Godot API's methods Lower Case
2017-08-07 18:24:35 +07:00
Juan Linietsky
134b3edf5a
Merge pull request #10123 from bojidar-bg/7695-key-kp-enter
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Rename KEY_RETURN to KEY_ENTER and KEY_ENTER to KEY_KP_ENTER
2017-08-06 21:04:11 -03:00
Bojidar Marinov
7b7c7c8dc0
Rename KEY_RETURN to KEY_ENTER and KEY_ENTER to KEY_KP_ENTER
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Closes #7695
2017-08-06 16:26:07 +03:00
Juan Linietsky
475e8b28b2
keep default exported script values unless overriden, closes #8127
2017-08-06 09:33:59 -03:00
Ruslan Mustakov
789815466a
Fix is_class check typo in ObjectDB::cleanup
2017-08-06 16:04:35 +07:00
Ignacio Etcheverry
97e942dd42
Merge pull request #10117 from neikeq/pr-classdb-getpropidx
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ClassDB: Adds get_property_index method
2017-08-06 07:26:49 +02:00
Juan Linietsky
37adf936ab
few bugs fixed thanks to explicit bool constructor and clang.
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explicit bool constructor has thus now been removed, as it served it's mission!
2017-08-05 21:43:10 -03:00
Ignacio Etcheverry
aee99ab59f
ClassDB: Adds get_property_index method
2017-08-06 02:04:10 +02:00
Juan Linietsky
a3a7fb83e6
Made bool constructor explicit in Variant to avoid bugs, fixes #7843
2017-08-05 19:50:53 -03:00
Juan Linietsky
cfe4b30941
renamed node path, closes #5691
2017-08-05 09:13:59 -03:00
Juan Linietsky
5c361485db
-Added GLTF scene support (still missing animations and .glb extension)
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-Fixed bugs regarding tangent generation in SurfaceTool
2017-08-02 15:43:49 -03:00
Pedro J. Estébanez
02607b3103
Use atomics for memory use tracking
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Plus:
- An allocation is counted only after checking its success.
- Max usage is updated after growing reallocs as well.
- Drop unused header.
- Changed the 0xFFF.. at get_mem_available() to -1 with a comment telling it's the same, but more universal.
2017-08-01 01:50:56 +02:00
Rémi Verschelde
597ffa03b3
Merge pull request #9826 from RandomShaper/improve-atomics
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Improve/add atomics
2017-07-31 23:30:07 +02:00
Rémi Verschelde
62464839ad
Merge pull request #8567 from BastiaanOlij/ar_vr_server
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AR/VR base classes and position tracker support
2017-07-31 13:29:18 +02:00
Rémi Verschelde
76005a8e75
Style: Apply clang-format on all files
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Thus fixing some invalid changes that had still made it to the master branch.
2017-07-30 22:53:40 +02:00
Ruslan Mustakov
5804308c57
Fix passing Refs via ptrcall
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There was no constructor for Ref from const pointer, so compiler decided
to construct Variant from pointer and then construct Ref from Variant
which turned it into NULL, because the Variant had null ref field.
2017-07-28 22:51:17 +07:00
Rémi Verschelde
3866829115
Merge pull request #9879 from RandomShaper/fix-mutating-settings-file
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Fix mutating project.godot
2017-07-28 11:10:59 +02:00
BastiaanOlij
d2ba2d0873
Adding base classes and structures for ARVR support
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Added ArVrScriptInterface
Added ARVRCamera, ARVRController and ARVROrigin helper objects
2017-07-28 10:39:15 +10:00
Karroffel
135c2112ad
added an optional parameter to OS symbol lookup
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When looking up a symbol from a library, previously an error was
shown when the symbol did not exist. That caused confusion when the
lookup was completely optional.
This adds a new parameter to that method so that those errors can
be handled manually if needed.
2017-07-27 11:13:21 +02:00
Rémi Verschelde
6645c7cc18
Merge pull request #9872 from bruvzg/3.0-num-enter-fix
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Remove duplicate keycode constant for Numpad Enter key (3.0)
2017-07-27 08:52:52 +02:00
Pedro J. Estébanez
9aecc83cda
Merge pull request #9892 from RandomShaper/fix-err-format
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Fix misplaced quote in error messsage
2017-07-27 01:29:22 +02:00
Pedro J. Estébanez
748240b090
Fix misplaced quote in error messsage
2017-07-27 01:26:30 +02:00
Thomas Herzog
18e23ad4dc
Merge pull request #9882 from endragor/nativescript-refcount
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Forward refcount changes to NativeScriptInstance
2017-07-26 21:29:26 +02:00
Ruslan Mustakov
db9dcbddbc
Forward refcount changes to NativeScriptInstance
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This also changes Reference::unreference() to always invoke
refcount_decremented. Previously it was not invoked until the count
reached zero due to short-circuit evalution of boolean expressions.
2017-07-26 22:36:57 +07:00
Pedro J. Estébanez
1619aabfe1
Fix mutating project.godot
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Namely:
- comment block lost on first save;
- config_version doubled as 3 and null on second save;
- format change on first save.
2017-07-26 16:13:38 +02:00
Thomas Herzog
9caf9fa76f
Merge pull request #9720 from endragor/stack-bottom
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Add a way to retrieve stack bottom of the main thread
2017-07-26 15:30:04 +02:00
Rémi Verschelde
668f4f437f
Merge pull request #9873 from Noshyaar/pr-prop
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Fix various property not found errors
2017-07-26 15:20:15 +02:00
Poommetee Ketson
0154098531
Fix various property not found errors
2017-07-26 20:03:13 +07:00
bruvzg
7de7ca8ae4
Remove duplicate keycode constant for Numpad Enter key.
2017-07-26 14:43:02 +03:00
Marcelo Fernandez
2144093fe6
Fix cvs files freezing the editor when a double quote is not closed
2017-07-25 22:38:28 -03:00
Rémi Verschelde
a931052c79
Merge pull request #9731 from Xrayez/gdscript-completion
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Update GDScript completion names for Pool*Arrays
2017-07-25 21:05:42 +02:00
Rémi Verschelde
e4fe194fe5
Add newline after config_version and fix custom_features hint
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Fixes #9818 .
2017-07-25 21:02:38 +02:00
Andrii Doroshenko (Xrayez)
72436956dd
Update GDScript completion names for Pool*Arrays
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Notice: GDScript tokenizer used the old PoolFloatArray name.
Renamed PoolFloatArray to PoolRealArray.
Moved "project_settings.h" down one line to comply with the clang-format rules.
Fixes #9638
Closed pull request #9714 because I messed up with commits, sorry!
2017-07-25 12:14:40 +03:00
Ruslan Mustakov
3b88476130
Add a way to retrieve stack bottom of the main thread
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I'm working on Nim bindings and Nim GC needs to know the stack
boundaries to check whether certain pointers are located on the stack
or in the heap. This commit adds godot_get_stack_bottom procedure
to gdnative module which returns pointer to the stack bottom of the
main thread. Later on this may be improved to return stack bottom of
the current thread.
2017-07-25 10:53:31 +07:00
Pedro J. Estébanez
27637b9e7f
Improve/add atomics
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- Remove use of non-builtin overloaded `InterlockedExhangeSubtract()` for Windows. Moreover, it was wrongly being used as if it hadn't a 64-bit version instead of being overloaded.
- Implement exchange-if-greater (as a CAS loop).
2017-07-25 01:49:22 +02:00
Rémi Verschelde
374cffaa11
Merge pull request #9764 from Noshyaar/pr-fix2
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Add object type hint for docs
2017-07-24 08:07:32 +02:00
George Marques
f514fabf61
UWP: Fix build issue caused by atomic operations
2017-07-23 21:29:01 -03:00
Juan Linietsky
cf286ed287
Requesting for dictionary keys also respects insertion order, closes #9161
2017-07-23 12:24:03 -03:00
Thomas Herzog
9e483604a5
Merge pull request #9718 from endragor/ptrcall-fixes
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Use specific size for numeric types in ptrcall
2017-07-23 16:35:10 +02:00
Poommetee Ketson
2777f81d29
Add object type hint for docs
2017-07-23 18:57:03 +07:00
L. Krause
aa798ebf8f
Fix atomic operations in NO_THREADS builds
2017-07-22 22:06:01 +02:00
Juan Linietsky
3b2dfae5af
function to add script and instance at once, as needed by neikeq
2017-07-22 16:57:56 -03:00
Juan Linietsky
0ad1a8f3d0
Script languges are uninitialized properly now.
2017-07-22 16:11:56 -03:00
Ruslan Mustakov
30176b0bb1
Use specific size for numeric types in ptrcall
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The script system does not provide information about specific int
sizes, so we should establish convention to use the largest size
(64 bits). For real types double is always used.
2017-07-20 11:50:18 +07:00
Juan Linietsky
25678b1876
-Renamed GlobalConfig to ProjectSettings, makes more sense.
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-Added system for feature overrides, it's pretty cool :)
2017-07-19 17:06:03 -03:00
Thomas Herzog
45b498c4e0
Merge pull request #9699 from RameshRavone/master
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[gdnative] `Object::_get` return type and dynamic property
2017-07-19 13:07:06 +02:00
Rémi Verschelde
c5ba9d9b7c
Merge pull request #9703 from Noshyaar/docs
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Add object type hint for docs
2017-07-19 10:00:20 +02:00
geequlim
5a2500f580
Fix errors with global config names no more sorrys please
2017-07-19 09:25:50 +08:00
Poommetee Ketson
49c7620326
Add object type hint for docs
2017-07-19 02:03:34 +07:00
Ramesh Ravone
826c51c70e
_get return type fix
2017-07-18 21:09:46 +05:30
Rémi Verschelde
e089989777
Merge pull request #9608 from RandomShaper/more-atomics
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Implement more atomic ops
2017-07-18 07:48:25 +02:00
Juan Linietsky
bbada82f80
-Reorganized all properties of project settings (Sorry, Again).
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(Lot's of bloat accumulated, so it was time for clean up.)
-Made EditorSettings and ProjectSettings search more useful (search in sections too)
2017-07-17 22:18:58 -03:00
Pedro J. Estébanez
00d60125df
Implement add & subtract atomics
2017-07-17 23:26:53 +02:00
Rémi Verschelde
8691355158
Merge pull request #9634 from vnen/gzip-compression
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Add GZIP compression support
2017-07-17 22:40:47 +02:00
Juan Linietsky
4366b7c8b0
Added a simpler/faster way to bind script languages instance wrappers to Godot
2017-07-16 12:40:23 -03:00
Andreas Haas
2b7b67b7b1
Bindings: Fix Object::get_meta return type.
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The method was shown as void in the docs.
2017-07-16 11:57:08 +02:00
Juan Linietsky
741145febd
-Fix for multiple reflection probes causing issues.
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-Fix for positional sound corruption to avoid making people deaf.
2017-07-15 18:42:06 -03:00
Juan Linietsky
2e73be99d8
Lots of work on Audio & Physics engine:
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-Added new 3D stream player node
-Added ability for Area to capture sound from streams
-Added small features in physics to be able to properly guess distance to areas for sound
-Fixed 3D CollisionObject so shapes are added the same as in 2D, directly from children
-Fixed KinematicBody API to make it the same as 2D.
2017-07-15 08:32:34 -03:00
George Marques
0f765c86e5
Add GZIP compression support
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- Fix a wrong call in PoolByteArray::compress
2017-07-13 14:41:10 -03:00
Poommetee Ketson
fdd2a87b8f
Ignore fuzzy translations
2017-07-12 21:49:22 +07:00
Pedro J. Estébanez
9a868cd846
Add atomics for 64-bit integers
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The public API looks the same but with added overloads.
The implementation uses templates or overloads depending on the context
to avoid code duplication.
2017-07-11 17:17:25 +02:00
Rémi Verschelde
a5bb77d523
Merge pull request #9366 from GodotExplorer/pr-ime-position-flow-cursor
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IME window follow the input cursor.
2017-07-11 17:07:14 +02:00
Rémi Verschelde
faae28c955
Merge pull request #9607 from Noshyaar/astar
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AStar: add bool has_point(id)
2017-07-11 16:45:38 +02:00
Rémi Verschelde
b708546f50
Merge pull request #9602 from ducdetronquito/master
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[#7212 ] Fixed missing 'Variant' return values in documentation.
2017-07-11 16:44:21 +02:00
Poommetee Ketson
2c9f6312e2
AStar: add bool has_point(id)
2017-07-11 21:06:30 +07:00
Rémi Verschelde
711ebafa71
Revert "Improve reliability of memory stats"
2017-07-11 14:26:34 +02:00
Pedro J. Estébanez
6758ba0d93
Merge pull request #9014 from RandomShaper/improve-mem-stats
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Improve reliability of memory stats
Memory block byte tagging
2017-07-11 14:19:45 +02:00
ducdetronquito
074801e7a9
[ #7212 ] Fixed missing 'Variant' return values in documentation.
2017-07-11 13:25:51 +02:00
geequlim
7358766ff6
IME window follow the input cursor.
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Abstruct set_ime_position to OS class.
Update ime position for LineEdit and TextEdit.
2017-07-11 18:36:20 +08:00
Poommetee Ketson
5a9eb5ef58
Include Git hash in the engine
2017-07-11 15:57:52 +07:00
Poommetee Ketson
2fd204c35e
Refactor 'treshold' to 'threshold'
2017-07-08 22:24:56 +07:00
ducdetronquito
566655adc1
[ #9292 ] Renamed Image.put_pixel() to set_pixel().
2017-07-07 19:05:45 +02:00
Rémi Verschelde
6f63a01302
Merge pull request #8943 from RandomShaper/fix-error-handling
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Implement well-defined handling of unrecoverable errors
2017-07-05 10:55:11 +02:00
Pedro J. Estébanez
779693a79b
Implement byte-tagging of memory
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Using a magic value for memory allocated but uninitialized and another one for memory about-to-be-released. Helps in debugging unitialized members, dangling pointerts, etc.
Disabled by default. Can be enabled for debug builds by defining `DEBUG_MEMORY_TAGGING`.
2017-07-05 10:31:13 +02:00
Pedro J. Estébanez
490a2ff0b9
Improve reliability of memory stats
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The allocation count is managed atomically and where it actually should
change (for instance, not counting an allocation before its success has
been checked).
Bonus: Improve readability of the pre-pad checks.
2017-07-05 10:26:55 +02:00
Pedro J. Estébanez
211c451890
Implement well-defined handling of unrecoverable errors
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Plus the addition of some convenience CRASH_* error macros.
Plus transient avoidance of the flood of warnings emitted by Clang when checking 'this' for NULL.
Plus explanation about the do-while(0) loop in some error macros.
2017-07-05 09:31:44 +02:00
Juan Linietsky
7263137dba
Implemented environment arrays for skybox reflection and roughness, quality increase is enormous.
2017-07-04 23:53:08 -03:00
Rémi Verschelde
e54c7d5715
Merge pull request #9457 from TwistedTwigleg/Fixed_Vector3_snap
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Fixed syntax inconsistency in Vector3.snap and Vector3.snapped
2017-07-03 23:43:33 +02:00
TwistedTwigleg
44ecfb028d
Fixed syntax inconsistency in Vector3.snap and Vector3.snapped
2017-07-03 16:29:03 -04:00
Juan Linietsky
2a3e00c8c7
-Many fixes to VisualScript, fixed property names, etc.
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-Added ability to set/get a field in GetSet, as well as assignment ops
-Added a Select node
-Fixed update bugs related to variable list and exported properties, closes #9458
2017-06-30 21:35:05 -03:00
Juan Linietsky
db3b05d289
Reworked translation system
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-Label and Button reload translation on the fly
-Resources are loaded and reload depending on locale
2017-06-28 17:01:35 -03:00
Rémi Verschelde
6f0762ba5d
Merge pull request #9195 from kubecz3k/obj-incoming-connections
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Ability to get a list of signals that are targeting given object
2017-06-27 00:06:42 +02:00
Juan Linietsky
760cdbe1a3
-Added folding to property editor, persistent on objects it edits
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-Some changes to tree to support this properly
2017-06-25 17:31:22 -03:00
geequlim
4b2a44054a
Fix crash with String copy from with NULL string parameter
2017-06-25 21:57:06 +08:00
Rémi Verschelde
87fd71244b
Merge pull request #9334 from Noshyaar/pr-genh
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BuildSystem: generated files have .gen.extension
2017-06-25 11:08:36 +02:00
Rémi Verschelde
8efd835009
Merge pull request #9348 from bojidar-bg/9299-save-device-ids
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Make the InputEvent device property get saved
2017-06-25 10:55:03 +02:00
Poommetee Ketson
e3998528e0
BuildSystem: generated files have .gen.extension
2017-06-25 07:55:01 +07:00
Rémi Verschelde
9c186a754f
Merge pull request #8783 from bojidar-bg/fix-range-loop-type
...
Fix for..in range() resulting in floats instead of ints
2017-06-24 23:39:55 +02:00
dumitru-stama
9ce0538ab3
Added 'blit_rect_mask' for 3.0 too
2017-06-24 08:53:54 -07:00
Bojidar Marinov
7542896046
Make the InputEvent device property get saved
...
Fixes #9299
2017-06-24 16:28:19 +03:00
Juan Linietsky
00e5ba3143
Remove methods from code completion which are already exposed by properties, makes completion cleaner and more close to the documentation.
2017-06-23 15:10:46 -03:00
Ignacio Etcheverry
a87c7f1328
Image: Fix wrong method DEFVAL
2017-06-23 03:51:36 +02:00
Juan Linietsky
3f2cd75c6f
Fix shortcuts, make them visible again and work.
2017-06-22 19:57:59 -03:00
Bojidar Marinov
26a51c3c0b
Reimplement for..in range() so that it always results in ints
...
Fixes #8278 , fixup of bfef8de1bc
2017-06-22 20:41:52 +03:00
Pedro J. Estébanez
0b776f9a30
Add atomics for 64-bit integers
2017-06-22 05:29:58 +02:00
Karroffel
40bb90fabd
fixed ptrcall cast for const Ref<T>
...
Some methods require a const Ref<T> argument,
the ptrcall method wrappers cast `void *` to the
apropriate types. The problem is that there is no `Ref(const T *)`
constructor, but since Ref modifies the refcount of a Reference
anyway there's no point in a const version.
The problem is that with a `const T *` constructor call, the
argument gets converted to Variant first and loses all the
reference information, resulting in a null reference as the
argument to the constructor.
2017-06-20 21:38:21 +02:00
dumitru-stama
82d8da2a48
Fixed a string class bug
2017-06-19 20:08:31 -07:00
Thomas Herzog
b6b225f4c5
Merge pull request #8870 from tagcup/pathfollow
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Fix PathFollow rotations.
2017-06-19 23:30:40 +02:00
Thomas Herzog
9d67be447a
Merge pull request #9274 from vnen/compress-functions
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Expose compression functions to GDScript
2017-06-19 22:59:24 +02:00
George Marques
5c779c574a
Add compression support for File object
2017-06-19 16:38:37 -03:00
George Marques
af7d590206
Add basic compression functions to PoolBaseArray
2017-06-19 16:38:10 -03:00
d
053a4fdcd9
Added two new methods to 3.0 'blend_rect_mask' and 'fill'
2017-06-18 11:29:37 -07:00
Juan Linietsky
5c6cac4e53
Add normalmap support for drawing in all low level primitives. Only added support in Sprite so far.
2017-06-17 23:27:42 -03:00
George Marques
b1537da605
Merge pull request #9231 from dumitru-stama/constimg
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Fixed a bug in get_pixel not being const
2017-06-16 22:09:26 -03:00
Juan Linietsky
b19225bfce
-Fix freezes caused by etccomp2, closes #9183
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-Normalmaps are now detected and imported as RGTC, both in S3TC and ETC2, this improves their quality.
2017-06-16 21:49:37 -03:00
dumitru.stama
7787700aca
Fixed a bug in get_pixel not being const
2017-06-16 17:29:05 -07:00
Rémi Verschelde
3fadbe2172
Merge pull request #9201 from vnen/rename-extensions
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Rename Godot-specific resource extensions
2017-06-16 13:01:10 +02:00
Marc Gilleron
4dbe0967d5
Fixed memory leaks
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- PoolVector leak
- mesh_remove_surface leak
2017-06-16 02:39:16 +02:00
George Marques
e42d59f01e
Rename Godot-specific resource extensions
2017-06-15 21:35:20 -03:00
Rémi Verschelde
43a84429ff
doc: Sync classref with current source
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Tried to salvage what I could of the Image and InputEvent changes.
2017-06-15 20:52:51 +02:00
Rémi Verschelde
4f8d9f0915
Merge pull request #9177 from tagcup/gcc5_isinf
...
Use inline code for isinf with gcc versions <6.
2017-06-15 20:46:10 +02:00
Jakub Grzesik
8ff5e50513
Ability to get a list of signals that are targeting object
2017-06-15 15:32:30 +02:00
Ferenc Arn
cd1e14b1da
Use inline code for isinf as a workaround for libstdc++ versions from gcc 5.x era.
...
Fixes #9166 .
2017-06-14 18:30:22 -05:00
Rémi Verschelde
108d8bcfc0
Merge pull request #9157 from capnm/fix-https-request
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Don't append standard ports to the request header.
2017-06-14 23:15:38 +02:00
Rémi Verschelde
19017a760c
Merge pull request #9158 from Hinsbart/script_templates
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Add ability to use custom script templates.
2017-06-14 23:11:41 +02:00
Rémi Verschelde
a91b62e4c7
Merge pull request #9175 from bd339/iss9156
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Correct Image::blit_rect
2017-06-14 22:46:10 +02:00
Rémi Verschelde
c769a38c07
Merge pull request #9155 from kubecz3k/check-process-type
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Ability to check if we are in fixed thread, solves: #3698
2017-06-14 17:21:54 +02:00
Benjamin Dahse
075997c563
Rewrite Image::blit_rect to use the following algorithm:
...
1. Let r1 be the source rectangle clipped against the entire source image rectangle.
2. Let r2 be r1 offset by p_dest, clipped against the entire destination image rectangle.
3. Copy pixels from r1 to r2.
2017-06-14 15:56:58 +02:00
Juan Linietsky
a8e845a474
Merge pull request #8548 from tagcup/etc2comp
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Add ETC1/ETC2 compression support though etc2comp.
2017-06-13 19:17:13 -03:00
Martin Capitanio
5cabe5f0fc
Don't append standard ports to the request header.
...
Breaks the SSL communication with some servers,
do the same that the other curl, wget, firefox & co clients do.
Fixes #9146
2017-06-13 22:58:23 +02:00
Andreas Haas
8361b1ce07
Add ability to use custom script templates.
...
Templates will be loaded from .godot/script_templates
For now they're disabled for GDNative.
Ideas for further improvements:
- Add a "Save as Template" option to the script editor, as it can normally only save to res://
- Support more placeholders / custom placeholders
2017-06-13 20:03:08 +00:00
kubeczek
a81b706e09
Fixed thread check, solves: #3698
2017-06-13 17:49:28 +02:00
Ferenc Arn
98261e2df2
Expose zstd and zlib compression levels as global config.
2017-06-11 20:27:07 -05:00
Juan Linietsky
12b2652ecb
Merge pull request #9104 from tagcup/zstd
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Add zstd compression support.
2017-06-11 18:41:56 -03:00
Zher Huei Lee
9ecdf522bd
Added EditorPlugin.remove_import_plugin()
...
Allows addons with import extensions to clean up properly on
removal.
2017-06-11 17:18:22 +08:00
alexholly
935f730170
renamed all Rect3.pos to Rect3.position
2017-06-09 15:54:02 +02:00
Ferenc Arn
f177c15347
Add zstd compression support.
...
zstd has much better compression speed and ratio, and better decompression speed than currently available methods.
Also set zstd as the default compression method for Compression as well as FileAccessCompressed functions.
2017-06-08 23:48:14 -05:00
Juan Linietsky
612ab8fcdb
-Restored multithread capability to VisualServer
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-Restored resource previews!
2017-06-09 00:24:18 -03:00
Poommetee Ketson
fcaddeccbb
Fix build error, commit bee81d5
2017-06-08 12:48:59 +07:00
Rémi Verschelde
b52466f793
Merge pull request #9002 from Hinsbart/key_action_match
...
InputEvent: Restore old behaviour for matching key events to actions.
2017-06-08 07:43:18 +02:00
Rémi Verschelde
bee81d5214
Merge pull request #8981 from toger5/addedGrowFunction
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implemented grow(left,top,right,bottom) function
2017-06-08 07:41:54 +02:00
Rémi Verschelde
71ada5bc2c
Merge pull request #9015 from mcanders/mcanders/ParseObjectVariantFix
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Fix Variant::OBJECT token parsing
2017-06-07 07:51:32 +02:00
toger5
66b308925c
added grow functions to Rect2
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- grow_individual
- grow_margin
2017-06-05 01:11:00 -07:00
Carter Anderson
0a8de39bb1
Fix Variant::OBJECT token parsing
2017-06-04 21:33:09 -07:00
alexholly
a3c90b0293
renamed all Rect2.pos to Rect2.position
2017-06-04 02:09:17 +02:00
Andreas Haas
9bc5348961
InputEvent: Renamed "pos" property to "position"
...
Make the naming consistent with other classes.
2017-06-03 11:26:39 +02:00
Rémi Verschelde
5a6d4971e1
Merge pull request #8973 from thomas-goerlich/8957_rand_range_bugfix
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Fixed rand_range not returning correct random values on windows
2017-06-03 08:44:07 +02:00
Rémi Verschelde
59322d4cc4
Merge pull request #9011 from karroffel/ptrcall-nightmare-fix
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fixed PowerState enum cast
2017-06-01 09:42:05 +02:00
Ferenc Arn
6a9c990da7
Add ETC1/ETC2 compression support though etc2comp.
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Remove rg-etc1 code. Also updated travis to use ubuntu 14.04.
Fixes #8457 .
2017-05-31 18:59:00 -05:00
Juan Linietsky
a134f58fb3
rewritten PBR implementation to make it friendlier with Blender
2017-05-31 20:29:56 -03:00
Karroffel
6bda2876f1
fixed PowerState enum cast
...
Quite a while ago I made a commit (131631b
) where I did a weird
thing to fix compilation with PTRCALL_ENABLED. And I couldn't
sleep because of this after all these months. So here is the
proper version.
2017-06-01 00:16:33 +02:00
Ferenc Arn
a1c8896d9d
Fix PathFollow rotations.
...
Used parallel transport to move the object along the curve. Also introduced a few more math checks useful for debugging.
2017-05-31 13:58:31 -05:00
Andreas Haas
c218390864
InputEvent: Restore old behaviour for matching key events to actions.
...
Original code in 9100db7
2017-05-30 22:27:55 +02:00
Juan Linietsky
5567e898d1
Several fixes related to PBR and Environment
2017-05-30 08:56:19 -03:00
Thomas Görlich
2c6449c4fc
Changed enum to const because enum with uint64 size does not work on VSC++ Compiler
2017-05-29 23:56:21 +02:00
Poommetee Ketson
ff03d846eb
NaturalSort: strings start with . treated differently
2017-05-29 09:59:02 +07:00
Juan Linietsky
bb20f230ad
-Added .hdr format support
...
-Added default environment editor setting
-Added environment created by default in new projects
-Removed default light and ambient from spatial editor, to make the editor more PBR compliant
2017-05-28 21:48:05 -03:00
Rémi Verschelde
378ebffb23
Merge pull request #8936 from Hinsbart/fix_action
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Fix InputEvent actions.
2017-05-27 11:29:05 +02:00
Andreas Haas
3204befd1e
Fix InputEvent actions.
...
The `InputEvent::is_action(pressed|released)` methods weren't implemented yet.
Also fixed a typo in `InputDefault` that prevented `Input.is_action(pressed|released)` from working.
2017-05-27 10:52:57 +02:00
Juan Linietsky
f89641907f
-Added EXR supprot for HDR (no BC6 compression yet though)
...
-Improvements to texture importer
-Proper detection of S3TC compression modes, and added all modes to Image
-Fixes to non-power of 2 compressed textures, which should all be supported by GLES3
2017-05-26 22:31:32 -03:00
Andreas Haas
3744d9fd55
Fix virtual methods in InputEventKey.
...
This fixes a lot of problems with key input in the engine.
2017-05-25 21:56:54 +02:00
Juan Linietsky
7c89e00d46
Merge pull request #8590 from tagcup/s3tc_stuff
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Use libsquish to decompress DXT textures.
2017-05-25 16:29:04 -03:00
Rémi Verschelde
7592c2380d
Merge pull request #8898 from vnen/screentouch-struct-class
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Change InputEventScreenTouch from struct to class
2017-05-25 08:40:27 +02:00
George Marques
452caf3f80
Change InputEventScreenTouch from struct to class
2017-05-24 16:06:07 -03:00
Martin Capitanio
29c5b4c7e6
Fix 2D-editor mouse wheel zoom (x11).
...
Fixes #8888
2017-05-24 10:02:43 +02:00
Juan Linietsky
afcce9eb12
-Fix the "set_val" call deferred, it was the only one.. closes #8742
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-Removed redundant bind in input_event
2017-05-23 09:06:22 -03:00
Juan Linietsky
6161e731d0
fixed crash on code that checks InputEvent
2017-05-23 08:13:11 -03:00
Rémi Verschelde
ce51138b38
Merge pull request #8786 from bojidar-bg/fix-astar-weight-scale
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Fix weigth scale of A* being applied to the whole estimation
2017-05-22 15:16:20 +02:00
Bojidar Marinov
bd91730347
Fix weigth scale of A* being applied to the whole path and estimation
...
Attempt to fix #8584
2017-05-22 15:55:49 +03:00
Ferenc Arn
e4eb093c62
Avoid overestimating the cost in AStar heuristics.
...
This is a necessary condition for finding optimal solutions.
This is achieved by simply requiring/ensuring that no weights are smaller than 1.
Fixes #8584 .
2017-05-21 15:13:09 -05:00
Juan Linietsky
5b3709d309
Removal of InputEvent as built-in Variant type..
...
this might cause bugs I haven't found yet..
2017-05-20 17:05:38 -03:00
Rémi Verschelde
c7650c363b
Merge pull request #8829 from supagu/astar-bidirectional
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Added bool to allow astar points to be connected in one direction only
2017-05-20 09:49:28 +02:00
Emmanuel Leblond
abcb044bf3
Finish implementation of GDnative builtins bindings
2017-05-19 23:28:15 +02:00
Fabian Mathews
2262a59ab3
Added bool to allow astar points to be connected in one direction only
2017-05-19 20:46:45 +09:30
Ferenc Arn
3c175115eb
Use libsquish to decompress DXT textures.
2017-05-18 16:57:53 -05:00
Rémi Verschelde
1f62c33141
Merge pull request #8807 from RandomShaper/mq-flush-reentrant
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Make MessageQueue::flush() reentrant
2017-05-18 18:52:55 +02:00
Rémi Verschelde
c2854381b3
Merge pull request #8649 from neikeq/pr-ringbuffer-find
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RingBuffer: Adds find() method
2017-05-18 13:42:56 +02:00
Pedro J. Estébanez
983fd3a7bb
Make MessageQueue::flush() reentrant
2017-05-18 13:02:49 +02:00
Rémi Verschelde
c3baf5eb3c
Fix two typos from previous commit
...
Also cleanup comments on variant types.
2017-05-17 18:45:56 +02:00
Juan Linietsky
98a3296702
Removal of Image from Variant, converted to a Resource.
2017-05-17 07:37:45 -03:00
Damian Day
f2564ca97f
Fix natural sorting order in EditorFileDialog, FileDialog and EditorFileSystemDirectory
...
Make EditorFileDialog, FileDialog and EditorFileSystemDirectory alphanumerical sorting more natural
Added a new method 'naturalnocasecmp_to' and comparator 'NaturalNoCaseComparator' to String.
Fixes #8712 .
2017-05-12 13:02:25 +01:00
Marcelo Fernandez
bba8f1db30
Fixed the IP resolver code blocking the main thread, it uses a Mutex now to lock its own thread.
2017-05-08 21:30:48 +02:00
toger5
304a1f5b5a
Implemented scrolling factor for smooth trackpad scrolling
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Working platforms platform: OSX, Windows.
Support for almost all ui elements, including project list.
2017-05-07 14:23:56 +02:00
Rémi Verschelde
18df047f0b
Merge pull request #8658 from Faless/explain_out_of_mem_msg_queue_master
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Better explain out of memory error in message queue
2017-05-05 23:09:30 +02:00
Rémi Verschelde
e58519eb31
Merge pull request #8642 from RandomShaper/fix-pack-get-curr-dir
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Fix infinite loop in DirAccessPack::get_current_dir()
2017-05-05 23:02:07 +02:00
Fabio Alessandrelli
1a7aafa90d
Better explain out of memory error in message queue
...
Also effectively saves one unnecessary call when everything is fine.
2017-05-05 19:56:54 +02:00
Ignacio Etcheverry
803a54d93c
RingBuffer: Adds find() method
2017-05-05 02:09:43 +02:00
Pedro J. Estébanez
5c0188b5c3
Fix infinite loop in DirAccessPack::get_current_dir()
2017-05-04 02:20:53 +02:00
Rémi Verschelde
7ce8342ac5
Rename project file to "project.godot"
...
Slimmed down variant from the reverted #8375 .
The rationale behind the name change is to give Godot's project file a unique
extension (".godot") that can be registered on the OS to be associated with
the Godot binary (OS registration not implemented here).
This PR also adds the possibility to start the game or editor if launched
with the project.godot passed as argument, which paves the way for allowing
a similar behaviour on a double-click in the OS file manager (code originally
by @Hinsbart).
Closes #6915 .
2017-05-01 17:50:19 +02:00
Rémi Verschelde
de7eba887e
Merge pull request #8572 from akien-mga/thirdparty
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Moving more thirdparty stuff (minizip, some single-file external libs) to the thirdparty directory
2017-04-29 22:57:49 +02:00
Juan Linietsky
6d2f985db4
Revert "Use .godot as file extension for project files."
2017-04-29 17:56:51 +02:00
Rémi Verschelde
d4029aa51a
Move other lone thirdparty files to thirdparty/misc
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Also move Box2D ConvexDecomposition contrib code to
thirdparty/b2d_convexdecomp.
2017-04-28 21:19:25 +02:00
Rémi Verschelde
c5f830d6b9
Split thirdparty smaz.c out of compressed_translation.cpp
...
Code comes from 150e125cba/smaz.c
With a small modification to match Godot expectations:
```
diff --git a/thirdparty/core/smaz.c b/thirdparty/core/smaz.c
index 9b1ebc2..555dfea 100644
--- a/thirdparty/core/smaz.c
+++ b/thirdparty/core/smaz.c
@@ -14,7 +14,7 @@ THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
#include <string.h>
/* Our compression codebook, used for compression */
-static char *Smaz_cb[241] = {
+static const char *Smaz_cb[241] = {
"\002s,\266", "\003had\232\002leW", "\003on \216", "", "\001yS",
"\002ma\255\002li\227", "\003or \260", "", "\002ll\230\003s t\277",
"\004fromg\002mel", "", "\003its\332", "\001z\333", "\003ingF", "\001>\336",
@@ -89,7 +89,7 @@ static char *Smaz_rcb[254] = {
"e, ", " it", "whi", " ma", "ge", "x", "e c", "men", ".com"
};
-int smaz_compress(char *in, int inlen, char *out, int outlen) {
+int smaz_compress(const char *in, int inlen, char *out, int outlen) {
unsigned int h1,h2,h3=0;
int verblen = 0, _outlen = outlen;
char verb[256], *_out = out;
@@ -167,7 +167,7 @@ out:
return out-_out;
}
-int smaz_decompress(char *in, int inlen, char *out, int outlen) {
+int smaz_decompress(const char *in, int inlen, char *out, int outlen) {
unsigned char *c = (unsigned char*) in;
char *_out = out;
int _outlen = outlen;
@@ -192,7 +192,7 @@ int smaz_decompress(char *in, int inlen, char *out, int outlen) {
inlen -= 2+len;
} else {
/* Codebook entry */
- char *s = Smaz_rcb[*c];
+ const char *s = Smaz_rcb[*c];
int len = strlen(s);
if (outlen < len) return _outlen+1;
diff --git a/thirdparty/core/smaz.h b/thirdparty/core/smaz.h
index a547d89..a9d8a33 100644
--- a/thirdparty/core/smaz.h
+++ b/thirdparty/core/smaz.h
@@ -14,7 +14,7 @@ THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
#ifndef _SMAZ_H
#define _SMAZ_H
-int smaz_compress(char *in, int inlen, char *out, int outlen);
-int smaz_decompress(char *in, int inlen, char *out, int outlen);
+int smaz_compress(const char *in, int inlen, char *out, int outlen);
+int smaz_decompress(const char *in, int inlen, char *out, int outlen);
#endif
```
2017-04-28 21:19:24 +02:00
Rémi Verschelde
2398eb6ed4
Move core thirdparty files to thirdparty/{minizip,misc}
2017-04-28 21:19:23 +02:00
Andreas Haas
c530d8f43c
Fix recognition of resource extensions.
...
Also removes a related debug print.
2017-04-26 23:07:23 +02:00
volzhs
ec1c7ce6c3
Fix wrong fallback for locale
2017-04-26 04:48:03 +09:00
Rémi Verschelde
1dc689b513
Merge pull request #8506 from iam13islucky/patch-1
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[3.0] Fix bug in Image::_get_pixelb
2017-04-24 12:02:10 +02:00
Rémi Verschelde
bd885ed704
Merge pull request #8469 from Melix19/patch-2
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Update snake_case splitting
2017-04-24 11:38:36 +02:00
Rémi Verschelde
68870af214
Merge pull request #8420 from magyar123/pr-script-files-as-base
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Added the ability to select files as base when creating scripts
2017-04-24 11:28:36 +02:00
Rémi Verschelde
5ae1e172da
Merge pull request #8277 from tagcup/math_checks
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Added various functions basic math classes. Also enabled math checks …
2017-04-24 11:16:20 +02:00
iam13islucky
73a9a85bc9
[3.0] Fix bug in Image::_get_pixelb
...
Fixes issue:
https://github.com/godotengine/godot/issues/8158
2017-04-23 22:51:35 -06:00
Marco Melorio
4677c0fbb8
Update snake_case splitting
2017-04-23 23:03:16 +02:00
Rémi Verschelde
515f92d03b
Fix property warnings and hide some debug prints
...
"ALL IS GOOD" was a lie.
In particular, removes verbose "path not recognized" false positive.
The actual logic is to (somewhat naively) check all ResourceFormatLoaders
and to pick the first good match, so no need to warn about the formats
that do not match the type hint.
2017-04-23 11:17:32 +02:00
Rémi Verschelde
99529fb80d
Move VERSION_MKSTRING logic to version.h
...
Fixes a bug where the VERSION_PATCH define is not yet in scope if
typedefs.h is included before version.h at compilation time.
(cherry picked from commit 3b687c5474
)
2017-04-20 12:14:34 +02:00
Rémi Verschelde
22b9c0207b
Merge pull request #8417 from neikeq/hello-there
...
External editor improvements and fixes
2017-04-20 02:20:04 +02:00
Marco Melorio
1ac38846e8
Fixed that playing the project opens the project manager
...
Fixes #8445
2017-04-18 15:46:37 +02:00
Rémi Verschelde
7088d9e30f
Merge pull request #8441 from tagcup/seed_fix
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Fix PRNG randomization.
2017-04-18 00:06:41 +02:00
Rémi Verschelde
474f18512a
Merge pull request #8375 from Hinsbart/project_extension
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Use .godot as file extension for project files.
2017-04-17 23:28:15 +02:00
Ferenc Arn
ceb699f5ec
Fix PRNG randomization.
...
PCG32 doesn't like small seeds, which leads to zero random values (prior to #7532 , zero values were handled as special cases).
Use a large default seed, and also add a shift in Math::randomize.
Fixes #8423 .
2017-04-17 14:05:02 -05:00
Ignacio Etcheverry
4b8568006d
External editor improvements and fixes
...
Notable changes:
- Now ScriptLanguages have the option to override the global external editor setting.
If `ScriptLanguage::open_in_external_editor()` returns `ERR_UNAVAILABLE` (which it does by default), then the global external editor option will be used.
- Added formatting to the external editor execution arguments. Now it's possible to write something like this: `{project} -g {file}:{line}:{col}`.
- `VisualScript::get_member_line()` now can return the line of functions (well, it returns the id of the _Function_ node of the function). I guess there is nothing else we can get a "line" from.
Fixes:
- Fixes a bug where `ScriptEditor::script_goto_method()` would not work if the script is not already open in the built-in editor.
- Fixes wrong DEFVAL for `cursor_set_column` and `cursor_set_line` in TextEdit.
- `Script::get_member_line()` now returns -1 ("found nothing") by default.
2017-04-17 01:51:30 +02:00
Andreas Haas
c06a2db63a
Use .godot as file extension for project files.
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Now project files don't have to be named "godot.cfg" anymore, they can have any name so as long as it ends with *.godot.
Also godot will automatically start the editor now if launched with a project file as an argument.
This allows for double-clicking of projects to open them :)
Code-wise this should be complete, but there's still work to do:
- Make a nice icon for godot projects.
- Work on installers/packaging -> register the extension and icon with godot.
- Update the 2.1 to 3.0 exporter.
Tested on linux and windows so far.
2017-04-16 10:19:07 +02:00
mbalint12
a3afec588c
Added the ability to select files as base when creating scripts
2017-04-15 23:29:09 +02:00
Hein-Pieter van Braam
8ff6e53833
Correct Variant::hash_compare()
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There was a logic error in #7815 which made
Variant.hash_compare() == Variant.hash_compare() always true.
In an attempt to short-circuit the NaN check I made an (in hindsight) obvious
error: 10 == 12 || is_nan(10) == is_nan(12)
This will be true for all inputs, except for the NaN, not-NaN case. The macro
has been updated to now generate:
(10 == 12) || (is_nan(10) && is_nan(10))
so:
(10 == 12) || (is_nan(10) && is_nan(12)) = false
False or (False and False) is False
(10 == 10) || (is_nan(10) && is_nan(10)) = true
True or (False and False) is True
(Nan == 10) || (is_nan(NaN) && is_nan(10)) = false
False or (True and False) is False
(Nan == Nan) || (is_nan(NaN) && is_nan(NaN)) = true
False or (True and True) is True
Which is correct for all cases.
This bug was triggered because the hash function for floating point numbers
can very easily generate collisions for the tested Vector3(). I've also added
an extra hashing step to the float hash function to make this less likely to
occur.
This fixes #8081 and probably many more random weirdness.
2017-04-14 11:31:18 +02:00
Bojidar Marinov
c37840c69f
Fix a pesky bug in marshalls.cpp/encode_variant
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Fixes #7556 running game from editor on LLVM builds.
2017-04-11 20:17:56 +03:00
Sergey Pusnei
8589ca3903
Rename [gs]et_pos to [gs]et_position for Controls
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Control set_pos -> set_position
Control set_global_pos -> set_global_position
[gs]et_mouse_pos -> [gs]et_mouse_position
[gs]et_global_mouse_pos -> [gs]et_global_mouse_position
fixes #8005
2017-04-10 08:27:34 +02:00
Rémi Verschelde
f29dc079dc
Merge pull request #8333 from touilleMan/classdb-class_sget_property-binding
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Add _ClassDB.class_[g|s]et_property to ClassDB exposed methods
2017-04-09 17:46:35 +02:00
Emmanuel Leblond
42eba57bad
Add return value in ClassDB.class_[g|s]et_property bindings
2017-04-09 14:04:01 +02:00
Emmanuel Leblond
23c310be7b
Add _ClassDB.class_[g|s]et_property to ClassDB exposed methods
2017-04-09 13:27:07 +02:00
Juan Linietsky
4286aef693
Particle system is complete. Rejoice!
2017-04-08 22:40:06 -03:00
Rémi Verschelde
df61dc4b2b
Add "Godot Engine contributors" copyright line
2017-04-08 00:11:42 +02:00
Juan Linietsky
74808ac4d9
New particle system, mostly working, some small features missing.
2017-04-06 23:49:27 -03:00
Ferenc Arn
9a37ff1e34
Added various functions basic math classes. Also enabled math checks only for debug builds.
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Added set_scale, set_rotation_euler, set_rotation_axis_angle. Addresses #2565 directly.
Added an euler angle constructor for Basis in GDScript and also exposed is_normalized for vectors and quaternions.
Various other changes mostly cosmetic in nature.
2017-04-06 13:03:56 -05:00
Rémi Verschelde
1a33d5e06f
Merge pull request #8286 from Hinsbart/memleaks
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Core: fix possible memory leaks.
2017-04-06 14:34:21 +02:00
Andreas Haas
a2734df7ed
Core: fix possible memory leaks.
2017-04-06 13:43:13 +02:00
Rémi Verschelde
2c4e4432af
Merge pull request #8214 from tagcup/bounce_reflect_slide
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Made slide and reflect active verbs acting on itself in Vector2 and V…
2017-04-05 01:23:09 +02:00
Rémi Verschelde
46bc14e66f
Merge pull request #8246 from GodotNativeTools/dlscript-module
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DLScript module
2017-04-04 00:25:03 +02:00
Karroffel
fd55308786
added dlscript module
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This module was written by bojidar-bg and me, with the help of ClikCode and touilleMan.
This adds a module to Godot that enables the use of dynamic libraries as a source for scripts.
That also allows third party libraries to be linked to Godot more easily and without creating modules.
For a readme see https://github.com/GodotNativeTools/godot_headers/blob/master/README.md
2017-04-03 17:20:11 +02:00
Ferenc Arn
1a620bd5fa
Made slide and reflect active verbs acting on itself in Vector2 and Vector3.
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This is in alignment with other functions in vector classes.
Also added checks for normalization, fixed the sign of reflect (which now corresponds to reflection along a plane mathematically), added bounce method and updated docs.
Fixes #8201 .
2017-04-03 10:02:12 -05:00
Karroffel
67f59bc2d9
increased maximum number of scripting languages
2017-04-03 16:10:26 +02:00
Rémi Verschelde
5b09dde3fe
Merge pull request #8146 from supagu/astar
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Added ability to change A-star cost function
2017-04-03 13:52:59 +02:00
Fabian Mathews
b541402417
Added ability to change A-star cost function
2017-04-01 16:36:22 +10:30
Karroffel
2281942fb3
Added methods for opening dynamic libraries to OS
2017-03-29 23:05:15 +02:00
Ferenc Arn
97d510531a
Fix polar decomposition in 2D.
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When performing polar decomposition in 2D as B = R.S, where R is rotation (with determinant +1) and S is scaling, use the convention that reflections are absorbed into S through a reflection around y axis.
In 3D, this is done by using a reflection along all three axes, but since the dimensionality is even in 2D, one axis needs to be chosen.
Fixes Matrix32::get_rotation and Matrix32::get_scale (which weren't properly fixed in #7445 ).
2017-03-29 12:04:49 -05:00
Rémi Verschelde
5cad9147f9
Merge pull request #8133 from Hinsbart/joy_constants
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Input: Refactor JOY_* constants.
2017-03-24 22:53:16 +01:00
Rémi Verschelde
60a9debb99
Merge pull request #8132 from tagcup/vector3_angle_to
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Use atan2 rather than acos in Vector3.angle_to.
2017-03-24 22:52:46 +01:00
Rémi Verschelde
beba97c0c3
Merge pull request #8122 from tagcup/axis_check_normalization
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Explicitly documented that Transform.basis is not necessarily an orth…
2017-03-24 22:51:27 +01:00
Rémi Verschelde
98baec6880
Merge pull request #8109 from RandomShaper/warped-panning
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Implement warped mouse panning for 2D & 3D editors
2017-03-24 22:50:39 +01:00
Rémi Verschelde
ca3596b043
Merge pull request #8098 from bojidar-bg/configfile-get-value-suppress
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Suppress error messages when using ConfigFile::get_value and a default is given
2017-03-24 22:49:50 +01:00
Rémi Verschelde
296ece2c6a
Merge pull request #7985 from Faless/enet_godot_sock_squash
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Update ENet to use Godot sockets.
2017-03-24 22:47:18 +01:00
Rémi Verschelde
debeee56f7
Fix typos in source code using codespell
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From https://github.com/lucasdemarchi/codespell
2017-03-24 21:45:31 +01:00
Andreas Haas
0d8f5660f6
Input: Refactor JOY_* constants.
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**Breaking change**
Removed the `JOY_SNES_*` and `JOY_SEGA_*` constants. Imho there's no reason for a modern game engine to provide button aliases for decades-old hardware.
Also renamed `JOY_ANALOG_{0,1}_{X,Y}` to `JOY_ANALOG_{L,R}{X,Y}` and removed `JOY_ANALOG_2_*`.
2017-03-24 18:04:36 +01:00