Rémi Verschelde
17b2d808de
Change PhysicsMaterial extension to phymat
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All other binary extensions are lowercase.
2018-08-16 19:19:23 +02:00
Rémi Verschelde
a2abe760c8
Merge pull request #21047 from gotnospirit/fix_tween_reversed_duration
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Tween: Always remove the desired InterpolateData when finished
2018-08-16 18:30:41 +02:00
Tristan Porteries
e5bfa98d0f
Expose bullet shape margin to UI.
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The margin value is exposed into the UI for shape ressource.
This value can be modified through set_margin and get from get_margin
or by using the property margin. Each time the margin is modified
the associated collision shape is recreated and the margin value is
used in ShapeBullet::prepare.
2018-08-16 16:58:15 +02:00
James
4c2f9c19b8
Tween: Add a unique identifier to InterpolateData to be able to remove the right one when finished
2018-08-16 15:59:35 +02:00
Rémi Verschelde
9e4d1512db
Merge pull request #21075 from akien-mga/rotation_degrees_range
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Lift 1440 limit in rotation_degrees hint range
2018-08-16 15:23:03 +02:00
Rémi Verschelde
968886768b
Lift 1440 limit in rotation_degrees hint range
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Fixes #15947 .
2018-08-16 14:36:38 +02:00
Rémi Verschelde
c78bbfa669
Fix type of Range allow_greater/allow_lesser properties
2018-08-16 14:24:17 +02:00
Andrea Catania
b5480634c3
Added possibility to create joints with only one body
2018-08-16 08:23:08 +02:00
Ovnuniarchos
9d0de7d417
PopupMenu item_pressed is sent before checking hide flags.
2018-08-16 07:22:18 +02:00
Juan Linietsky
c627f3a707
Attempting to workaround the problem present in #20904 , let me know if it works.
2018-08-15 13:24:52 -03:00
volzhs
4e9795aa99
Fix not to show configuration warning on every node has script
2018-08-15 21:35:06 +09:00
Juan Linietsky
d7a9a224fd
Revert "Fix border artifacts at the edge of deep parallax."
2018-08-14 20:33:50 -03:00
Juan Linietsky
4e55835e48
Merge pull request #18096 from aaronfranke/master
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[Core] Split up math_2d.h
2018-08-14 18:58:32 -03:00
Rémi Verschelde
d6058b967d
Merge pull request #20906 from Chaosus/rrect_fix
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Fix ReferenceRect border
2018-08-14 23:31:48 +02:00
Alexander Holland
6d684aae8a
text_edit auto_completion
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replaced "similarity filter" with "sequential checks" this give more control over the desired filtering.
2018-08-14 22:45:10 +02:00
Juan Linietsky
ef5095720b
-Deprecate ImageTexture::load
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-Add warning to Image::load when loading resources
-Add script binding for get_configuration_warning
2018-08-14 16:53:20 -03:00
Rémi Verschelde
c0137db762
Merge pull request #20665 from SaracenOne/animation_tree_control
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Add method to manually advance AnimationTree and manual process mode.
2018-08-14 15:54:20 +02:00
Rémi Verschelde
2ae7c67322
Merge pull request #20844 from gotnospirit/fix_tween_memory_leak
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interpolation was not removed because of id mismatch
2018-08-14 15:44:26 +02:00
Rémi Verschelde
a3d0b89892
Merge pull request #20876 from ttencate/cursor_blink
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Reset caret blink when Ctrl+moving the cursor
2018-08-14 15:42:19 +02:00
Rémi Verschelde
ccf5a50250
Fix comments indentation
2018-08-14 14:30:15 +02:00
Rémi Verschelde
e651102b6f
Merge pull request #20860 from guilhermefelipecgs/fix_border_artifact
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Fix border artifacts at the edge of deep parallax.
2018-08-14 09:45:38 +02:00
Rémi Verschelde
98da0df894
Merge pull request #20982 from hpvb/fix-19842
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Emit pressed events after processing items
2018-08-14 09:37:54 +02:00
Rémi Verschelde
ac2add26a1
Merge pull request #20981 from gotnospirit/case_aware_autocomplete
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Case-aware autocomplete: prefer same case candidates
2018-08-14 09:37:15 +02:00
Rémi Verschelde
e6b8963aae
Merge pull request #20947 from oisincar/get_bone_ix
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Expose PhysicalBone::get_bone_id() to c#/gdscript
2018-08-14 09:32:18 +02:00
Hein-Pieter van Braam
868efb8184
Emit pressed events after processing items
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When processing items we may actually delete the item we're processing
in the callback for the signal. To avoid this, call the signal after
we're done processing the items.
This fixes #19842
2018-08-13 21:55:26 +02:00
James
109028f52b
Editor autocomplete: prefer same case candidates
2018-08-13 20:45:33 +02:00
Rémi Verschelde
68ab428d4d
Merge pull request #20155 from Tunous/line-edit-clear
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Add clear button to search fields
2018-08-13 12:54:57 +02:00
Rémi Verschelde
9ce33978db
Merge pull request #20666 from Calinou/script-editor-underline-hidpi
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Scale underlines in the script editor with the editor scale
2018-08-13 12:21:23 +02:00
Rémi Verschelde
2062d6126d
Merge pull request #20587 from groud/fix_2deditor_scrollable_zone
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Fixes bugs on the 2D editor scrollable area
2018-08-13 09:03:34 +02:00
oisincar
b684116b60
Expose PhysicalBone::get_bone_id() to c#/gdscript
2018-08-12 19:29:51 +01:00
Łukasz Rutkowski
81fb81de9d
Do not use theme to set LineEdit right_icon
2018-08-11 12:04:26 +02:00
Łukasz Rutkowski
e8a435c8cd
Add clear text button to LineEdit
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- Add pressed state to clear button
- Enable clear button on all inputs with search icon
- Remove duplicate clear buttons
- Fix rendering of icon for center and right alignments
- Add clear button to more search fields
- Add clear icon to default theme
- Add method to control enabled state of clear button
- Add property to enable clear button from inspector
2018-08-11 12:04:26 +02:00
Aaron Franke
cf136a91d6
[Core] Completely kill math_2d.h, change includes
2018-08-11 03:08:34 -05:00
Chaosus
aaf62fcecc
Fix ReferenceRect border
2018-08-11 10:37:03 +03:00
Juan Linietsky
0fc1c4eda8
Merge pull request #20149 from Overblob/shader_float_typing
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Shader language - Add optional float typings
2018-08-10 18:21:28 -03:00
Aaron Franke
28fc195339
[Core] Change math_2d includes to vector2 includes where relevant
2018-08-10 14:59:29 -05:00
Juan Linietsky
52e6f1f25c
Merge pull request #20072 from RandomShaper/fix-camera-offsets
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Fix camera offsets not applied always
2018-08-10 16:24:39 -03:00
Juan Linietsky
7e33b2085c
Merge pull request #20861 from RandomShaper/improve-bitmap
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Improve BitMap: expose methods + prevent stack overflow
2018-08-10 15:58:53 -03:00
Pedro J. Estébanez
b48d421ca0
Transform fill_bits from recursive to iterative
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Avoids crashes when generating polygons from big bitmaps.
2018-08-10 18:57:44 +02:00
Pedro J. Estébanez
42bf5cd790
Expose additional BitMap methods
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Bonus: Restrict debug prints to debug builds
2018-08-10 18:57:44 +02:00
Juan Linietsky
b9730a6956
Make line edit always vertically aligned, makes no sense otherwise. Fixes #17188
2018-08-10 13:15:26 -03:00
Juan Linietsky
c02fb271fd
apply a threshold for floor angle, fixes #16037 , fixes #15632
2018-08-10 13:07:52 -03:00
Thomas ten Cate
44d761e55c
Reset caret blink when Ctrl+moving the cursor
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There was a hardcoded exception to never reset caret blinking if Ctrl
(`command`) was pressed. This broke on Ctrl+arrows,
Ctrl+Home/End/PgUp/PgDn, Ctrl+C, Ctrl+V, Ctrl+Backspace and Ctrl+Delete.
Resetting blink only for those Ctrl operations that actually touch the
cursor somehow would clutter the code a lot, so I removed the check
entirely. That means we now also reset blinking on unrelated operations
like Ctrl+O, but that seems pretty harmless. I actually like the
additional bit of feedback even in that case (most of these will
immediately defocus the editor anyway, so you never see it).
Fixes #18100
2018-08-10 11:23:13 +02:00
MAriano Javier Suligoy
ce87a30e45
New TileSet Editor
2018-08-09 20:38:02 -03:00
Guilherme Felipe
85f4d33276
Fix border artifacts at the edge of deep parallax.
2018-08-09 20:24:52 -03:00
Juan Linietsky
fbb5ca4d97
Merge pull request #20584 from JFonS/gizmo_enabling
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New gizmo structure and gizmo disabling menu
2018-08-09 16:27:59 -03:00
JFonS
59fd18ab1a
New gizmo structure and new gizmo disabling menu
2018-08-09 20:58:39 +02:00
James
796088a911
interpolation was not removed because of id mismatch
2018-08-09 14:48:56 +02:00
Juan Linietsky
913a7dbd8f
Merge pull request #20787 from Calinou/tweak-default-material-properties
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Tweak the default SpatialMaterial properties
2018-08-08 09:44:31 -03:00
Juan Linietsky
9bd5315d30
Merge pull request #20786 from groud/skybox_default_change
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Changes the default skybox to avoid the blue shade
2018-08-07 15:35:04 -03:00
Juan Linietsky
14fd797c53
Merge pull request #20381 from AndreaCatania/phymat_2
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Improved Physics material
2018-08-07 15:31:26 -03:00
Andrea Catania
5e65e28eed
Removed physics material combination mode. Added rough and absorbent parameter to material. Fixed 'change' signal connection
2018-08-07 19:38:04 +02:00
Juan Linietsky
254eb46de3
Several improvements to inspector.
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-Added optional horizontal/vertical modes for vector editing (default false for vec2, true for vec3)
-Some clean ups with fonts and styles
2018-08-07 12:22:46 -03:00
Hugo Locurcio
31c12f05c4
Tweak the default SpatialMaterial properties
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Roughness is now set to 1 by default and albedo is now white,
even on meshes that do not have any materials defined.
This means there is no longer a visual difference between a
mesh with no materials defined and a mesh with a default
SpatialMaterial defined.
2018-08-07 17:04:30 +02:00
groud
8af2047966
Changes the default skybox to avoid the blue shade
2018-08-07 14:47:59 +02:00
Juan Linietsky
5b70ad9d34
Respect process order for out of order skeleton bones (fixes GLTF2 import issues).
2018-08-06 22:35:09 -03:00
Juan Linietsky
edde52c8de
Added proper import support for 3D and Array textures
2018-08-06 14:56:06 -03:00
Juan Linietsky
07a982e614
Merge pull request #20597 from karroffel/tex3d
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add 3D textures
2018-08-06 07:20:00 -03:00
Juan Linietsky
d5d83b754d
Ensure index is only saved when scene is inherited, or parent node is not from the edited scene. Closes #17562 .
2018-08-05 11:58:13 -03:00
Andrea Catania
4073e44332
Fixed typo in SkeletonIK
2018-08-04 19:35:53 +02:00
Juan Linietsky
7c712a25bc
Merge pull request #18699 from AndreaCatania/ik
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Inverse kinematic
2018-08-04 10:45:14 -03:00
Andrea Catania
c1860fe88b
Fixed process priority
2018-08-04 14:51:44 +02:00
AndreaCatania
b7e66188df
Implemented IK
2018-08-04 11:25:07 +02:00
Andrea Catania
b469267d94
Fixed SoftBody pinned point offset calculation
2018-08-03 17:44:09 +02:00
Hugo Locurcio
501fc98c63
Scale underlines in the script editor with the editor scale
2018-08-02 09:38:56 +02:00
Saracen
c55e269bfa
Add method to manually advance AnimationTree and manual process mode.
2018-08-02 08:29:51 +01:00
Max Hilbrunner
3f01f40e91
Merge pull request #20550 from AndreaCatania/soft_fix
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Soft Body - Pin Point fix, Material fix
2018-07-30 17:01:25 +02:00
Thomas Herzog
b4d3f541e7
add 3D textures
2018-07-30 12:20:27 +02:00
Juan Linietsky
15db793ef2
Ensure process notification is received only if really enabled, fixes #7894
2018-07-29 21:20:41 -03:00
Juan Linietsky
aff57a613b
Add extra functions to toggle bits in visualinstance and camera, same as physics. Helps with #6685
2018-07-29 20:05:16 -03:00
groud
eb7f4ddcce
Fixes bugs on the 2D editor scrollable area
2018-07-30 01:05:13 +02:00
Juan Linietsky
200c6cf630
Perform a name check when loading scenes and running on editor, fixes #6152
2018-07-29 17:39:45 -03:00
Andrea Catania
7949ba771b
SoftBody add MeshInstance Material correctly
2018-07-29 19:36:32 +02:00
Juan Linietsky
c752c26427
Expose _clips_input as a virtual function, closes #15358
2018-07-29 12:48:17 -03:00
Juan Linietsky
0fcc28b6f3
Merge pull request #15269 from ianb96/context_menu_improvements
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Context Menu Improvements
2018-07-29 12:31:20 -03:00
Andrea Catania
45160f0c0d
Fixed Softbody pin point
2018-07-28 20:38:20 +02:00
Ibrahn Sahir
1626ae6421
fixed uninitialised variable that was causing menu crash.
2018-07-28 18:09:47 +01:00
Bastiaan Olij
d41a4089c6
Added a method to find the index for a surface with a given name
2018-07-28 19:14:41 +10:00
Rémi Verschelde
12254594ac
Fix PhysicsBody build with deprecated=no
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Fixes #20483 .
2018-07-27 15:34:58 +02:00
Juan Linietsky
6a5aec3644
Rename flag to better name
2018-07-27 08:59:18 -03:00
Rémi Verschelde
7056dc6011
Merge pull request #20498 from Calinou/caret-width-hidpi
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Make the caret thicker in TextEdit and scale it with the editor scale
2018-07-27 09:01:58 +02:00
Hugo Locurcio
f8a2cb3e15
Multiply TextEdit line spacing by the editor scale
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This makes sure the default line spacing in the script editor
is consistent with the editor scale in use.
2018-07-26 23:50:16 +02:00
Hugo Locurcio
8d05f89bc1
Make the caret thicker in TextEdit and scale it with the editor scale
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The caret in LineEdit is still 1 pixel thick, but it will become
2 pixels thick at editor scales higher than or equal to 150%.
2018-07-26 23:43:43 +02:00
Rémi Verschelde
91d6fa817e
Merge pull request #15967 from Gamblify/AudioRecordingModule
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Audio Recording from godot
2018-07-26 15:37:19 +02:00
Ian
1bb13e95a8
context menu improvements
2018-07-26 08:58:35 -04:00
Gustav Lund
adb43b6976
AudioStreamSample can now be saved to a WAV file
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8 and 16 bit sample saving has been implemented.
2018-07-26 14:14:39 +02:00
Gustav Lund
cd2070c684
Audio Recording module
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Implements an Audio bus effect that outputs the audio from the bus into a wav file
Now channels audio recording into an AudioStreamSample instead of saving to wav
2018-07-26 14:14:29 +02:00
Rémi Verschelde
391e46830f
doc: Sync classref with current source
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Fix various missing arguments in bindings.
2018-07-26 11:56:21 +02:00
Rémi Verschelde
5c8919aac6
Merge pull request #18955 from tagcup/fix_set_scale
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Removed incorrect Basis::set_scale().
2018-07-26 10:37:03 +02:00
Rémi Verschelde
39168f125e
Merge pull request #19464 from bojidar-bg/19448-fix-subproperty-handling
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Fix bug in animationplayer editor not using subproperties properly
2018-07-26 10:31:05 +02:00
JFonS
0052ee70d2
Added keep scale flag to billboard materials
2018-07-26 09:34:12 +02:00
Hein-Pieter van Braam
0e29f7974b
Reduce unnecessary COW on Vector by make writing explicit
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This commit makes operator[] on Vector const and adds a write proxy to it. From
now on writes to Vectors need to happen through the .write proxy. So for
instance:
Vector<int> vec;
vec.push_back(10);
std::cout << vec[0] << std::endl;
vec.write[0] = 20;
Failing to use the .write proxy will cause a compilation error.
In addition COWable datatypes can now embed a CowData pointer to their data.
This means that String, CharString, and VMap no longer use or derive from
Vector.
_ALWAYS_INLINE_ and _FORCE_INLINE_ are now equivalent for debug and non-debug
builds. This is a lot faster for Vector in the editor and while running tests.
The reason why this difference used to exist is because force-inlined methods
used to give a bad debugging experience. After extensive testing with modern
compilers this is no longer the case.
2018-07-26 00:54:16 +02:00
Max Hilbrunner
46985ae075
Merge pull request #20440 from Chaosus/fixtexturecrash
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Fix game crash when you pass invalid or null parameter to ImageTexture.set_data
2018-07-25 12:00:49 +02:00
Chaosus
bde962dbdd
Fix crash when you pass invalid parameter to ImageTexture.set_data
2018-07-25 12:23:34 +03:00
Rémi Verschelde
f778bd8e69
Merge pull request #20404 from TigerCaldwell/master
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Ensured consistency between RigidBody, PhysicsDirectBodyState, PhysicsServers and their 2D counterparts
2018-07-25 08:25:34 +02:00
Rémi Verschelde
f8e8ac2c66
Merge pull request #20133 from ibrahn/fix-tree-uninit-branch
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fixed a branch on uninitialised data in gui/tree
2018-07-25 01:18:39 +02:00
Rémi Verschelde
3ecb25a283
Merge pull request #19726 from guilhermefelipecgs/feature_add_menu_hover
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Opens the menu with the same parent on mouse focus
2018-07-25 01:05:37 +02:00
Guilherme Felipe
d1f5deabd8
Opens the menu with the same parent on mouse focus
2018-07-24 19:59:40 -03:00
Juan Linietsky
2e67fc57e6
Merge pull request #18867 from fire/better_vx_us_rebase_02
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Improve VisualScript UX
2018-07-24 18:02:10 -03:00
K. S. Ernest (iFire) Lee
85670726fd
Improve VisualScript UX
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* Prototype faster function call ux.
* Work on general search ux.
* Able to create nodes from search.
* Show class for variables but not methods.
* Get actions search working.
* Descriptions now show for both methods and properties.
* Enable zooming on mouse wheel up and down.
* Make the drag trigger on right mouse button.
* Search now shows for action visual script nodes.
* Able to search visual node names.
* Search works better.
* Change zooming scale to hide artifacts better.
* Remove zoom changes
* Select from base should check properties too like the other functions.
* Seq_connect flag is needed to set sequence lines correctly.
* Remove comment
* Code cleanup with function names and arguments.
* Use brief description for search descriptions.
* Clean and fix bug with input nodes connecting with sequence lines.
* Add a warning and fix some edge conditions with sequence into data lines and vice versa.
* Don't search functions when pulling from a sequence node.
* Don't show actions when pulling from a data line.
* Set set and get properties.
* Convert visual script operators to the correct type
* Create a function preset finds only functions.
* Singletons can now find functions.
* Add shift-a for generic search.
* Add brief descriptions for Visual Script nodes.
* Search boxes can now filter names.
* Add bigger hit zones to node connect.
* For the drop zones, make all the rect2 areas the same size.
* Function names in visual script node should be lower case so that search works better.
* Use the convention of capitalize() for set, set, visual script nodes and methods.
* Make search more general. Ignore "_" and make case-insensitive. Also made the search window smaller and remove extra info from search
* Make type_cast use the connecting node's type and remove use of found variable.
* Fix case where you call an instance's call function where it becomes an invalid call.
* Make get_visual_node_names use a set of filters, move action creations and fix bug with sequence node connections.
* Make the window bigger.
* Make connect_data and connect_seq more robust.
* Add icons to search items.
* Add vs constructors in shift-a menu.
* Operators, builtins and constructors show type name. Fix several problems with port connections.
* In shift-a mode search everything.
* Code cleanup
* Work on autocompleting the type.
* Use type guess in action creation.
* Check if type hint string exists in object variables when generating the visual script search.
* Add the hint to SceneTree.
* Add original type detection.
* Make type casting great again. This puts the type casted base type as the data output type string hint.
* Pass the type in a VisualScriptFunctionCall too.
* Set the base type correctly in VisualScriptFunctionGet and VisualScriptFunctionSet using hint string.
* Make sure the instance is passed in VisualScriptPropertySet.
* Restore search on the node's type.
* Remove dependencies from graph_edit.
* Remove dependencies from property_selector and name the class visual_script_property_selector.
* Extract hot zones into a function.
* Move hot_zones constants into default theme.
* Bigger capture zones.
* Clean messy port_grab_distance variables.
* Remove RMB functionality.
* Remove memory leak on showing visual script descriptions.
* Read the port_grab_distance constants on enter tree and theme changed.
2018-07-24 13:59:28 -07:00
Rémi Verschelde
62f2a8aadb
Merge pull request #20252 from RandomShaper/fix-canvas-search
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Fix CanvasItem's search for a CanvasLayer
2018-07-24 22:45:24 +02:00
Rémi Verschelde
fda6b78bae
Merge pull request #18806 from Calinou/bilinear-textureprogress
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Add support for bilinear bars in TextureProgress
2018-07-24 22:31:24 +02:00
Max Hilbrunner
b92c432313
Merge pull request #19225 from Paulb23/open_all_files_in_script_editor
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Open all files in script editor
2018-07-24 21:52:11 +02:00
Rémi Verschelde
15c6adcd5b
Merge pull request #19781 from razcore-art/fix-tween
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Fix and make Tween node less confusing
2018-07-24 21:24:38 +02:00
Tiger Caldwell
40c7716586
Modified RigidBody, PhysicsDirectBodyState, PhysicsServer, and their respective 2D counterparts to be more consistent and to include more useful methods.
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RigidBody:
- Added add_central_force
- Added add_force
- Added add_torque
- Added apply_central_impulse
RigidBody2D:
- Added add_central_force
- Added add_torque
- Added apply_central_impulse
- Added apply_torque_impulse
PhysicsDirectBodyState:
- Added apply_central_impulse
Physics2DDirectBodyState:
- Added add_central_force
- Added add_force
- Added add_torque
- Added apply_central_impulse
- Added apply_impulse
- Added apply_torque_impulse
PhysicsServer:
- Added body_add_force
- Added body_add_torque
- Added body_add_central_force
- Added body_apply_central_impulse
Physics2DServer:
- Added body_add_torque
- Added body_add_central_force
- Added body_apply_central_impulse
- Added body_apply_torque_impulse
Also fixed some small bugs along the way
2018-07-24 05:00:56 -04:00
Rémi Verschelde
bfe52fc30a
Merge pull request #20391 from YeldhamDev/expose_tileset_modulate
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Expose 'modulate' set/get in TileSet resource
2018-07-24 09:59:23 +02:00
Wilson E. Alvarez
a22e746bc3
Removed unnecessary assignments
2018-07-24 09:51:03 +02:00
Michael Alexsander Silva Dias
dc0c75ce68
Expose 'modulate' set/get in TileSet resource
2018-07-23 18:35:52 -03:00
Juan Linietsky
dc976cac57
Merge pull request #12678 from AndreaCatania/soft
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Soft body
2018-07-23 16:04:32 -03:00
AndreaCatania
17ebbfb56d
Implemented Soft body
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- Soft Body Physics node
- Soft Body Rendering
- Soft body Editor
- Soft body importer
2018-07-23 20:50:23 +02:00
Juan Linietsky
ec85fd554b
Fix issues with CPUParticles and related conversion from Particles. Closes #20126
2018-07-23 12:28:50 -03:00
Juan Linietsky
1ad20dc2f1
Merge pull request #12403 from AndreaCatania/phymat
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Physics material
2018-07-23 07:37:03 -03:00
Juan Linietsky
172f652dc0
Merge pull request #19888 from AndreaCatania/pry
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Implemented proceses priority
2018-07-23 07:21:38 -03:00
Andrea Catania
51dfa10ac7
Implemented proceses priority
2018-07-23 12:19:38 +02:00
Pieter-Jan Briers
b2c797c584
Defer TileMap::update_dirty_quadrants once again.
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This fixes #20323 .
#11077 is now technically re-broken,
but you can now call update_dirty_quadrants as workaround.
2018-07-22 15:26:14 +02:00
Paulb23
8ff747171f
Allow opening and editing of any utf_8 file in script editor
2018-07-22 11:55:56 +01:00
Rémi Verschelde
92415365c8
Merge pull request #19264 from vnen/typed-gdscript-final
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Typed GDScript
2018-07-21 23:13:51 +02:00
Juan Linietsky
2b9902db06
-Fix disable_3d flag
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-Add extra flag optimize=[size,speed] to be able to prioritize size
2018-07-21 17:26:49 -03:00
George Marques
03746da73f
Add editor highlight for type-safe lines
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The line number is hightlighted to indicate that the line contains only
type-safe code.
2018-07-20 21:55:18 -03:00
Juan Linietsky
336db8bcd1
-Fix tooltips in inspector, now they show as rich text.
2018-07-20 18:16:19 -03:00
Marcelo Fernandez
9b9949de39
Print an error when calling an invalid method on an Animation
2018-07-18 22:26:01 -03:00
Juan Linietsky
43dc050947
Several improvements to editor inspector usability and style
2018-07-18 19:37:41 -03:00
Pedro J. Estébanez
49d0af3c8e
Fix CanvasItem search for a CanvasLayer
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This fixes the situation where a `CanvasItem` descendant of a `Viewport` which in turn is a descendant of a `CanvasLayer` prefers the more outer `CanvasLayer` rather than the `Vierport`'s.
Because of that, `CanvasItem`s inside a `Viewport` inside a `CanvasLayer` were being rendered to the main `Viewport` instead of the render target of the innermost one.
2018-07-18 20:34:21 +02:00
Juan Linietsky
d1550b4a9b
Ability to disable scale in nodes, closes #19927
2018-07-18 13:48:09 -03:00
Rémi Verschelde
7c9f7452f4
Style: Format code with clang-format 6.0.1
2018-07-18 16:27:03 +02:00
Rémi Verschelde
13239cd4cc
Export: Properly reload preset when opening dialog
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Fixes #20119 where newly installed templates were not detected.
Also fix a bug with preset deletion where it would attempt to
edit an already removed preset. For this I made it so that
ItemList::deselect_all() also resets `current` to -1, as a manual
ItemList::deselect(idx) already does.
2018-07-18 13:49:34 +02:00
Rémi Verschelde
bd9b8098fe
Merge pull request #20140 from EIREXE/ambient_light_disable_shader
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Add disable ambient light flag to shaders and materials
2018-07-18 10:39:20 +02:00
Rémi Verschelde
5b7ebf4d04
Merge pull request #20232 from marcelofg55/fix_enums_vs
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Fix some missing BIND_ENUM_CONSTANT for visual_shader_nodes.cpp
2018-07-18 09:01:03 +02:00
Marcelo Fernandez
e4db15471b
Fix some missing BIND_ENUM_CONSTANT for visual_shader_nodes.cpp
2018-07-17 18:31:22 -03:00
Alex Roman
2ce1118faa
Add disable ambient light flag to shaders and materials
2018-07-17 21:30:43 +02:00
volzhs
adb179154a
Fix Label autowrap clips text
2018-07-18 02:19:05 +09:00
Max Hilbrunner
707175eda8
Merge pull request #19044 from Mintormo/make_header_fix
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Added support of Python 3 in make_header.py
2018-07-17 15:12:49 +02:00
Max Hilbrunner
b64bf118f1
Merge pull request #19087 from danvalho/master
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SpriteFrames: expose method to get array containing animation names
2018-07-17 14:54:06 +02:00
Rémi Verschelde
f71ffa9724
Merge pull request #20146 from dodgyville/bezier_fixes_19777
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fix issue with bezier tracks using incorrect duration for interpolating values
2018-07-17 14:43:47 +02:00
Juan Linietsky
13a801430b
Further fixes to KinematicBody2D API, support for sync motion in moving objects
2018-07-17 08:58:04 -03:00
Rémi Verschelde
95d99cb2ac
Merge pull request #20176 from Chaosus/vs_namefixes
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Several name fixes for visual shaders
2018-07-17 13:54:22 +02:00
Max Hilbrunner
adec9c3168
Merge pull request #20150 from ibrahn/fix-scrollbar-atlas
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fix scrollbar icons with atlas texture.
2018-07-17 12:15:22 +02:00
Max Hilbrunner
1f1b45c7ec
Merge pull request #20191 from jvdnbus/line2d-stretch
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Line2D texture stretch mode
2018-07-17 12:12:29 +02:00
Juan Linietsky
e1f2feec2e
Changes to how snap works (I think this makes more sense now)
2018-07-16 21:30:44 -03:00
Juan Linietsky
063a22851a
-Added support for raycast in KinematicBody2D
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-Added support for snapping in KinematicBody2D
2018-07-16 20:04:07 -03:00
Jorn Van denbussche
d7aa3e33c8
Line2D texture stretch mode
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Prototype for stretching the texture across the whole line.
Fixed end cap tile mode.
2018-07-16 23:16:58 +02:00
Juan Linietsky
de910f8c26
Finally figured out how to implement AnimatedTexture properly.
2018-07-16 11:43:49 -03:00
Thomas Herzog
9eb082004d
Merge pull request #20034 from Faless/master_fixes
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Fix server and GDNative in master branch
2018-07-16 15:50:30 +02:00
Jorn Van denbussche
28aa9a1d6d
More accurate UV round begin cap
2018-07-16 14:30:30 +02:00
Chaosus
3af81427a1
Several name fixes for visual shader
2018-07-15 17:28:06 +03:00
Overblob
e6ad5e23b4
* Small hex/float/integer parsing refactoring
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* Potential bug fix on hex (cannot be used atm)
* Added optional typing for floats, eg:
"1f" -> "1.0"
"1.f" -> "1.0"
"1.99f" -> "1.99"
"1." -> "1.0"
2018-07-15 14:58:23 +02:00
Juan Linietsky
f6ce73f724
Visual Shaders are back.
2018-07-14 18:16:18 -03:00
Ibrahn Sahir
e51a94905d
fix scrollbar icons with atlas texture.
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Draw scrollbar icons through their textures, rather than calling
directly to the server. Allows atlas textures to manipulate the source
rect as required.
2018-07-14 14:02:08 +01:00
Luke Miller
7298a746ce
fix issue with bezier tracks using incorrect duration for interpolating values
2018-07-14 11:48:40 +10:00
Ibrahn Sahir
fb32adfcf8
fixed a branch on uninitialised data in gui/tree
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I don't think it was really causing any harm, but this makes things a
little more explicit and helps clean up valgrind output.
2018-07-13 14:00:10 +01:00
Max Hilbrunner
cc57b62ab3
Merge pull request #20068 from Xrayez/submenu-popup-delay
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Add ability to set submenu's popup delay time on mouse hovering
2018-07-12 05:27:49 +02:00
Max Hilbrunner
118d4f3115
Merge pull request #19540 from muiroc/cylinder
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Cylinder resource and collision shape (bullet only)
2018-07-12 05:09:37 +02:00
Marcelo Fernandez
0c78a58b64
Fix possible bug with AudioStreamPlayer2D audio position
2018-07-10 22:57:50 -03:00
Alexander Holland
bf3c81f20b
fix ColorPickerButton.get_popup()
2018-07-10 15:06:36 +02:00
Max Hilbrunner
41ff975b8c
Merge pull request #20014 from Chaosus/scrollable
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Added scrollable property for sliders
2018-07-10 13:31:09 +02:00
Marcelo Fernandez
087329074d
Improved stream paused fade code
2018-07-09 21:58:33 -03:00
Pedro J. Estébanez
ec5c96dbe1
Fix camera offsets not applied always
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Specifically, project/unproject methods weren't taking them into account. Frustum computation may be affected as well.
This commit considers them for the camera matrix at all times.
2018-07-09 21:07:15 +02:00
Andrii Doroshenko (Xrayez)
e3b77b24ac
Add ability to set submenu's popup delay time on mouse hovering
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This allows to set delay time for the submenu to popup. Setting
this value low can increase responsiveness. If the popup menu is added
as a child of another (acting as a submenu), it will inherit the delay
time of the parent menu item.
2018-07-09 18:37:41 +03:00
Fabio Alessandrelli
d4465fce43
Fix some enum export in new Animation editor.
2018-07-08 10:24:21 +02:00
Juan Linietsky
ea47359408
Add option to convert Particles to CPUParticles
2018-07-07 09:04:22 -03:00
Chaosus
dbd5afc498
Added scrollable property to Sliders
2018-07-07 13:48:34 +03:00
Juan Linietsky
7dcaabaf19
Support for CPU based particles, which aids compatibility with OpenGL ES 2.0
2018-07-06 20:21:42 -03:00
Max Hilbrunner
9f82368d40
Merge pull request #19475 from YeldhamDev/animplayer_cosmetic
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Minor changes to the AnimationPlayer editor
2018-07-05 04:25:04 +02:00
Max Hilbrunner
c488a74e0c
Merge pull request #19498 from guilhermefelipecgs/fix_regression
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Fix "find and replace" initializing with wrong size
2018-07-05 04:23:18 +02:00
Max Hilbrunner
ed61bdd2ae
Merge pull request #19646 from chanon/fix-audiostream-cant-set-null-stream
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Fix can't set AudioStreamPlayer stream to null
2018-07-05 04:16:47 +02:00
Max Hilbrunner
16f1a77319
Merge pull request #19735 from Paulb23/text_offset_issue_15688
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Fixed text drawing too high in TextEdit, issue 15688
2018-07-05 04:04:39 +02:00
Max Hilbrunner
43748f67be
Merge pull request #19351 from guilhermefelipecgs/fix_reversed_text
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Fixes to the new inspector
2018-07-05 03:50:31 +02:00
Max Hilbrunner
e3c8ac43c6
Merge pull request #19187 from Zirak/editor-autocomplete-quote
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Editor autocomplete won't insert unnecessary quotes
2018-07-05 02:33:33 +02:00
Max Hilbrunner
edc63a2f60
Merge pull request #18028 from gabrii/18026
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Fix #18026 . Expose TextEdit::set_draw_breakpoint_gutter.
2018-07-05 02:30:18 +02:00
Guilherme Felipe
709948aa5a
Fixes to the new inspector
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- Fix inspector dock not updating tree for main resource;
- Fixes the inspector input text reverted during typing;
- Add method bind for "refresh" used by MultiNodeEdit;
2018-07-04 20:08:45 -03:00
Max Hilbrunner
a8a318161b
Merge pull request #19015 from toger5/fixed_scrolling_with_trackpad_in_new_inspector
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fixed scrolling in new ispector when using trackpad pan gesture
2018-07-05 00:22:06 +02:00
Max Hilbrunner
9986b64b76
Merge pull request #19960 from groud/fix_control_size
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Fixes control nodes size not updated when outside the tree
2018-07-04 23:32:29 +02:00
Max Hilbrunner
293a96c22d
Merge pull request #19947 from GagaPete/html5-http-fix
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Fix CORS problems due to added headers on JS target
2018-07-04 22:37:47 +02:00
groud
560deda207
Fixes control nodes size not updated when outside the tree
2018-07-04 15:14:42 +02:00
Rémi Verschelde
3724f1562b
Merge pull request #19782 from Calinou/fix-control-pixel-snap-rounding
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Fix control pixel snap rounding using floor() instead of round()
2018-07-04 15:11:08 +02:00
Rémi Verschelde
92bfde531c
Merge pull request #19786 from JFonS/correct_normal_scaling
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Add render mode to ensure correct normals when using non-uniform scaling
2018-07-04 15:09:59 +02:00
GagaPete
8a4dccc4ce
Fix CORS problems due to added headers on JS target
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Before this change, missing User-Agent and Accept headers were automatically
added on all platforms. Setting the User-Agent header forces the browser to
do a CORS preflight (see 1) which fails if the HTTP endpoint is not
configured appropriate. It's not neccesary to set either header as the
browser sets them and so this commit disables that functionality on the JS
target.
1: https://developer.mozilla.org/en-US/docs/Web/HTTP/CORS#Simple_requests
2018-07-04 01:56:44 +02:00
Juan Linietsky
085483e885
-Fix fullscreen on Windows with a HiDPI monitor but a non-HiDPI project
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-Replaced some viewport size calls to screen size, since viewport size should be deprecated at this point..
2018-07-03 18:53:27 -03:00
Max Hilbrunner
465edbd2bc
Merge pull request #19853 from khairul169/duplicate_bug
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Fix duplicate method on instanced node generates duplicated children.
2018-07-03 18:48:45 +02:00
Max Hilbrunner
2017119a3d
Merge pull request #19919 from marcelofg55/notif_crash
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Add a new notification to detect crashes on native scripts
2018-07-03 18:42:49 +02:00
Max Hilbrunner
fbff1804d2
Merge pull request #17438 from Deluvi/get-word-pos-quote-fix
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get_word_at_pos considers simple and double quotes
2018-07-03 18:28:47 +02:00
Max Hilbrunner
b21c1f64cd
Merge pull request #18634 from groud/fix_control_child_of_node2d
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Fixes the bad calculation of margin & anchors when child of Node2D
2018-07-03 18:06:15 +02:00
Max Hilbrunner
6d0ade54c0
Merge pull request #19205 from marcelofg55/audio_stream_pause
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Pause AudioStreamPlayer when SceneTree pauses
2018-07-03 17:23:53 +02:00
Max Hilbrunner
24ce1ace13
Merge pull request #19244 from Chaosus/settingsperformance_and_colordeferred
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Increases settings apply speed and added deferred color setting to ColorPicker
2018-07-03 17:01:23 +02:00
Max Hilbrunner
585a185e89
Merge pull request #19246 from xemjeff/physics
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Hinge Joint Inspector - Change range for motor target velocity and params bias values
2018-07-03 16:49:10 +02:00
Max Hilbrunner
23ad85c692
Merge pull request #19398 from godotengine/remove-left-margin
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Remove default non-zero left margin
2018-07-03 16:41:04 +02:00
Max Hilbrunner
6efc1ba6e0
Merge pull request #19565 from robojumper/fixed_edge_scroll
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Re-enable scrolling via selecting code beyond edges in text_edit.cpp
2018-07-03 16:11:19 +02:00
Juan Linietsky
e179bf0726
Ensure, if a texture meant for a normal map is imported and size limit exists, that it's renormalized after resize.
2018-07-03 10:56:31 -03:00
Max Hilbrunner
e29e4e56c1
Merge pull request #19843 from Calinou/fix-dynamicfont-hinting-setting
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Fix the DynamicFont hinting setting being ineffective
2018-07-03 15:34:02 +02:00
Juan Linietsky
7fc2367508
Added ability for SSAO to affect AO textures too
2018-07-02 16:50:52 -03:00
Marcelo Fernandez
deebeb2742
Add a new notification to detect crashes on native scripts
2018-07-02 16:18:58 -03:00
Juan Linietsky
2dc738ce27
-Fixes to how hashing happened, now StringName and NodePath use default hasher, this was leading to some severe slowdown in scenarios
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-Fixes to some duplication scenarios for instanced scenes
2018-07-02 15:08:35 -03:00
Andrea Catania
008e8266bb
Removed two skeleton parameter from compilation width no 3d
2018-07-02 07:35:43 +02:00
George Marques
d56d7299e4
Merge pull request #19875 from willnationsdev/meta-underlined
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Fix underline_meta not working in RichTextLabel
2018-07-01 23:13:46 -03:00
Juan Linietsky
896e250f2b
-Fix in animationplayback, sound would be cut on loop
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-Fix on scene importer, keeping changes to animation tracks was not working
2018-07-01 17:45:19 -03:00
Paulb23
8f390da422
Center text drawing in LineEdit
2018-07-01 15:46:33 +01:00
Rémi Verschelde
82e03b2066
Merge pull request #19871 from guilhermefelipecgs/fix_performance_ui
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Fix performance for godot's interface
2018-07-01 15:14:31 +02:00
Guilherme Felipe
b2e78e117c
Fix performance for godot's interface
2018-07-01 09:48:03 -03:00
Rémi Verschelde
05cc7020c0
Merge pull request #19886 from AndreaCatania/no3d
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Fixes #19845 no 3d Compilation issue
2018-07-01 13:39:14 +02:00
Andrea Catania
08009c75a2
Fixes #19845 no 3d Compilation issue
2018-07-01 12:39:24 +02:00
Andrea Catania
16cf262e34
Fixes #19648 Kinematic body move_and_slide compatibility issue
2018-07-01 11:38:13 +02:00
muiroc
0a36e974da
added cylinder shape support
2018-07-01 11:16:54 +02:00
Will Nations
a9ea06e73a
Fix underline_meta not working in RichTextLabel
2018-07-01 00:15:27 -05:00
Juan Linietsky
b3627e29f0
-Fixes to OBJ importer, option to disable optimization
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-Fixes to script language, PlaceHolder can now get and check methods
2018-06-30 19:59:16 -03:00
khairul169
8e03715a5c
Fix duplicate bug
2018-06-30 17:35:51 +07:00
Michael Alexsander Silva Dias
02181292b8
Minor changes to the AnimationPlayer editor.
2018-06-30 00:12:05 -03:00
Hugo Locurcio
6deb1889d0
Fix the DynamicFont hinting setting being ineffective
2018-06-29 21:38:53 +02:00
Juan Linietsky
0ffec7daf7
Small fixes
2018-06-29 09:13:39 -03:00
Hugo Locurcio
53e94a1ce1
Optimize images losslessly using oxipng -o6 --strip all --zopfli
2018-06-28 19:17:41 +02:00
Juan Linietsky
eeab3502d5
Changes to how node paths are selected from property, allowing setting a hint.
2018-06-27 20:50:25 -03:00
Juan Linietsky
9bab5134cf
The way multiple quaternions being slerped was not good, changed approach to one that seems to work better.
2018-06-27 16:30:48 -03:00
Răzvan C. Rădulescu
07874292d0
Check "done" state in original loop
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My first attepmt I added a second loop to check if processing should
stop. This attempts to optimize by using the original loop (one loop).
Also resets `elapsed` time on finish of tween which fixes `tell()`.
2018-06-27 10:17:00 +02:00
Rémi Verschelde
be9731459a
Style: Apply clang-format to animation_tree.cpp
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Fixes issues introduced in c633b77
and de1ff22
.
2018-06-27 08:36:26 +02:00
Juan Linietsky
de1ff22eae
change node graph property and improved some bindings
2018-06-27 03:00:08 -03:00
Juan Linietsky
c633b770cb
-Add root motion support in AnimationTree.
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-Add RootMotionView, to debug root motion in 3D (disabled in runtime)
2018-06-26 19:06:16 -03:00
Rémi Verschelde
f036353b93
Merge pull request #19164 from marcelofg55/tilemap_undo2
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Improve TileMap undo operations, second try
2018-06-26 20:57:39 +02:00
Răzvan C. Rădulescu
5c914e2d5b
Fix and make Tween node less confusing
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I've made the following changes:
- make `is_active` the main way of keeping track of tween
processing/activity, meaning that `is_active` will now return
`false` if all tween actions have finished or if it isn't started
or if it was stopped via `set_active(false)` or any other mode
- removed is_stopped because is redundand now
The above meant that we don't have to keep track of yet another variable
`available` since everything is based on `*processing_internal` so I
removed it, likewise it's own local `processing` variable was removed,
as well as the "double" `_set_process` which it feels more like a hack.
What wasn't changed:
- `tell()` still returns max value (i.e. `== get_runtime()` when all
tweens `finish`)
*More testing is needed*. So far I've tested repeat on/off, delay,
`is_active()` working corretly, `set_active(true), set_active(false)`,
but probably more tests are necessary, all the resets, stops, resume
etc.
2018-06-26 18:16:57 +02:00
Hugo Locurcio
88c23e243f
Fix control pixel snap rounding using floor() instead of round()
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This resulted in small leftwards/upwards movement of controls being
faster than it should be.
This closes #19763 .
2018-06-26 17:55:23 +02:00
Rémi Verschelde
c8617565d8
Merge pull request #19776 from marcelofg55/tilemap_quadrant_opt
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Optimize _recreate_quadrants
2018-06-26 15:37:55 +02:00
Marcelo Fernandez
67a78e020a
Optimize _recreate_quadrants
2018-06-26 00:07:48 -03:00
Thomas Herzog
0f45d0aa7d
ensure BlendSpace1D syncs animations
2018-06-26 02:41:36 +02:00
Juan Linietsky
8c7da84e1e
renamed AnimationGraphPlayer to AnimationTree
2018-06-25 18:40:24 -03:00
Juan Linietsky
87f48e7a3e
Merge pull request #19720 from karroffel/blendspace-1d
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add BlendSpace1D animation node
2018-06-25 16:50:33 -03:00
Juan Linietsky
5b035107e3
removed print
2018-06-25 16:47:09 -03:00
Thomas Herzog
0f7c35f955
added BlendSpace1D editor plugin
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This commit also fixes a crash in the BlendSpace2D as well as correct
the drawing of the x-zero indicator in the BlendSpace2D editor plugin.
2018-06-25 21:46:12 +02:00
Thomas Herzog
84252f2ec4
added AnimationBlendSpace1D
2018-06-25 21:36:53 +02:00
Thomas Herzog
1ff7aa4c9b
rename BlendSpace to BlendSpace2D
2018-06-25 21:36:10 +02:00
Juan Linietsky
4f5a7ebaec
State machine animation node
2018-06-25 16:22:41 -03:00
Paulb23
8a168637fe
Fixed text drawing too high in TextEdit, issue 15688
2018-06-24 10:38:53 +01:00
Bastiaan Olij
c11735facf
Fight off some error spam in the editor
2018-06-24 11:54:08 +10:00
chanon
2bdac0a5d9
fix can't set AudioStreamPlayer stream to null
2018-06-22 15:00:57 +07:00
Juan Linietsky
2365fe472b
Added auto triangle generation in blend space, using Delaunay.
2018-06-21 22:48:47 -03:00
Juan Linietsky
b80946ee0d
Fix crashes, ability to add blendpsace into blendtree, ability to delete with delete key
2018-06-21 18:08:11 -03:00
Juan Linietsky
a0719533bd
Animation Blend Spaces
2018-06-21 15:46:11 -03:00
JFonS
c8cf71753c
Add render mode to ensure correct normals when using non-uniform scaling
2018-06-21 00:12:12 +02:00
Marcelo Fernandez
8c1c7ff131
Add missing NULL checks for add_child_below_node
2018-06-19 22:47:34 -03:00
Juan Linietsky
0a1c1c660f
-Added AnimationGraphPlayer (still missing features)
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-Added ability to edit resources from built-in inspector (wip, needs testing and feedback)
2018-06-18 22:12:08 -03:00
Bojidar Marinov
7b107cb180
Fix bug in animationplayer editor not using subproperties properly
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Fixes #19448
2018-06-18 15:59:13 +03:00
Rémi Verschelde
2fabb81318
Fix property hint for ReflectionProbe extents
2018-06-16 09:28:54 +02:00
robojumper
4ba6755324
Re-enable scrolling via selecting code beyond edges in text_edit.cpp
2018-06-14 21:29:39 +02:00
Guilherme Felipe
5bae3693bf
Fix "find and replace" initializing with wrong size
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Fix the code editor outside the allowed limits.
2018-06-13 14:08:04 -03:00
Rémi Verschelde
ea5512fc25
Merge pull request #19541 from SaracenOne/ime2
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Make LineEdit IME position hook ignore placeholder text
2018-06-13 18:52:43 +02:00
Rémi Verschelde
8efbe9ed3d
Merge pull request #19487 from JFonS/better_3d_select
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Improve 3D selection
2018-06-13 18:49:35 +02:00
JFonS
9cd1c20f6a
Polished 3D selection
2018-06-13 17:52:37 +02:00
Saracen
9d0bdf69c4
LineEdit IME position will now ignore placeholder text.
2018-06-13 16:42:36 +01:00
Rémi Verschelde
d6d8237a5a
Merge pull request #19509 from SaracenOne/ime
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IME context detection.
2018-06-13 15:26:50 +02:00
Guilherme Felipe
b904c37a54
Fix TabContainer not showing tabs on left when resizing.
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Fix #19510 .
2018-06-12 15:59:53 -03:00
Saracen
c5bdb5b1d8
IME context detection.
2018-06-11 17:22:11 +01:00
clayjohn
fafa197ca5
updated some particlematerial properties
2018-06-10 11:15:02 -07:00
Rémi Verschelde
fc00af99ce
Merge pull request #19459 from clayjohn/primitive_mesh_ranges
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Updated Ranges for Primitive Mesh Properties
2018-06-10 12:48:38 +02:00