Commit graph

3072 commits

Author SHA1 Message Date
Rémi Verschelde
dfe228a865
Merge pull request #30341 from Toshiwoz/master
when doing Vector3 slerp it is not necessary to have it normalized.
2019-07-12 10:27:38 +02:00
lawnjelly
bf6c301b9c Add access to interpolation fraction for fixed timestep interpolation
Addresses #30068

This is a prerequisite for allowing proper support for fixed timestep interpolation, exposing the interpolation fraction to the engine, modules and gdscript.

The interpolation fraction is the fraction through the current physics tick at the time of the current frame.
2019-07-11 08:25:26 +01:00
Rémi Verschelde
34d7484039
Merge pull request #30455 from qarmin/const_reference
Pass by reference to const
2019-07-10 15:43:15 +02:00
qarmin
01cc7a996b Use reference to constant in functions 2019-07-10 11:54:12 +02:00
Rémi Verschelde
68081b3f6e
Merge pull request #30188 from Andrettin/Method-Binding-Free-Function-Support
Method Binding Free Function Support
2019-07-09 22:33:43 +02:00
Andrettin
e2a3ed3cd8 Added support for passing functions pointers (with a class instance as the first parameter) to method bindings 2019-07-09 21:18:39 +02:00
Rémi Verschelde
2d77390170
Merge pull request #30433 from akien-mga/cryptocore-string-escape
SCons: Fix MBEDTLS_CONFIG_FILE string escape
2019-07-09 08:27:40 +02:00
Rémi Verschelde
f1a37be69c SCons: Fix MBEDTLS_CONFIG_FILE string escape
Fixes #30431, regression from #30277.
2019-07-08 18:05:48 +02:00
Fabio Alessandrelli
2f91e250f6 Add NULL-terminator the string passed to strtol.
This is actually expected by the function although it was apparently
working in GCC without the terminator, it breaks (at least some) clang
versions.
2019-07-08 17:15:10 +02:00
Rémi Verschelde
36424a6763
Merge pull request #30422 from Faless/net/tcp_connect_timeout
Add TCP connect timeout.
2019-07-08 13:39:00 +02:00
Fabio Alessandrelli
32da4d7819 Add TCP connect timeout.
Default timeout is 30 seconds (i.e. after 30 seconds of calling
connect_to_host if the TCP peer is not connected the connection will
error out).

This value can be configured in project settings:
`network/limits/tcp/connect_timeout_seconds`
2019-07-08 09:18:46 +02:00
Rémi Verschelde
74b00d1bea
Merge pull request #30392 from hbina/redundant_check_pool_vector
Removed a redundant check in PoolVector
2019-07-08 08:31:14 +02:00
Rémi Verschelde
af80182016
Merge pull request #30407 from qarmin/small_fixess
Fixes minor issues found by static analyzer
2019-07-08 08:16:50 +02:00
hbina085
ff348e48f9 Removed a redundant check in PoolVector
The set method of PoolVector<T> performs an indexing check twice.
2019-07-07 19:04:56 -04:00
qarmin
9a77d748c0 Fixes minor issues found by static analyzer 2019-07-07 23:08:51 +02:00
Rémi Verschelde
44db85d6f6
Merge pull request #30382 from simonpuchert/geo-opt
Some small optimizations in core/math/geometry.h.
2019-07-06 21:07:52 +02:00
Simon Puchert
4b78e17b15 Optimize get_closest_point_to_segment*.
By combining all scalar factors we can get rid of a scalar * vector
multiplication and a square root operation, since the resulting formula
only uses the squared length.
2019-07-06 17:41:13 +02:00
Ibrahn Sahir
4e4697b1c4 Added release function to PoolVector::Access.
For clarity, assign-to-release idiom for PoolVector::Read/Write
replaced with a function call.
Existing uses replaced (or removed if already handled by scope)
2019-07-06 12:04:27 +01:00
LikeLakers2
e86f6faf64 MultiNodeEdit now only shows properties with the exact same PropertyInfo data 2019-07-05 17:40:06 -04:00
Toshiwo
3aff645114 when doing Vector3 slerp it is not necessary to have it normalized. 2019-07-05 11:17:52 -05:00
Rémi Verschelde
6e9cb44004
Merge pull request #30282 from neikeq/editor_in_cs_equals_win
Re-write mono module editor code in C#
2019-07-05 10:29:19 +02:00
Rémi Verschelde
a149e412f7
Merge pull request #24086 from RandomShaper/bundle-pck-to-executable
Enhance game export
2019-07-05 10:28:29 +02:00
Ignacio Etcheverry
0639946c72 Fix localize_path not always working
We make sure the resource dir path ends with a trailing '/' for safety reasons, so we must make sure the path we compare it to does so as well.
2019-07-05 09:38:28 +02:00
Ignacio Etcheverry
270af6fa08 Re-write mono module editor code in C#
Make the build system automatically build the C# Api assemblies to be shipped with the editor.
Make the editor, editor player and debug export templates use Api assemblies built with debug symbols.
Always run MSBuild to build the editor tools and Api assemblies when building Godot.
Several bugs fixed related to assembly hot reloading and restoring state.
Fix StringExtensions internal calls not being registered correctly, resulting in MissingMethodException.
2019-07-05 09:38:23 +02:00
Rémi Verschelde
42a0148f17
Merge pull request #30296 from neikeq/issue-30127
Expose ResourceImporter to the scripting API
2019-07-05 09:20:05 +02:00
Rémi Verschelde
259a3fb1e9
Merge pull request #29744 from GodotExplorer/gdscript-completion-icons
Show icons for code completion options
2019-07-05 08:00:40 +02:00
Geequlim
10cfd87414 Show icons for code completion options 2019-07-05 09:25:50 +08:00
Ignacio Etcheverry
307eb34be0 Expose ResourceImporter to the scripting API
Fixes #30127
2019-07-04 16:11:57 +02:00
Rémi Verschelde
550f436f8f
Merge pull request #30263 from Faless/ws/wslay_pr
Use wslay as a WebSocket library
2019-07-04 15:55:33 +02:00
Fabio Alessandrelli
9e303ef71c WebSocket module now uses wslay library.
Both client and server are supported on native builds (as usual).

SSL server is still not supported, but will soon be possible with this
new library.

The API stays the same, we just need to work out potential issues due to
this big library switch.
2019-07-04 15:03:04 +02:00
Geequlim
ed7ed52151 Parse more informations for code completion 2019-07-04 14:00:14 +08:00
Pedro J. Estébanez
40f4d3cf0f Add embedded PCK option to PC platforms
The basic point is as in 2.1 (appending the PCK into the executable), but this implementation also patches a dedicated section in the ELF/PE executable so that it matches the appended data perfectly.

The usage of integer types is simplified in existing code; namely, using plain `int` for small quantities.
2019-07-03 21:58:12 +02:00
Fabio Alessandrelli
c13be79594 Add TCP Server is_listening method 2019-07-03 18:42:46 +02:00
Fabio Alessandrelli
24c52f1c2e Add b64 to string helper in CryptoCore 2019-07-03 18:42:46 +02:00
Fabio Alessandrelli
6c512e21a9 Add sha1 functions to string (using new CryptoCore) 2019-07-03 18:42:46 +02:00
Rémi Verschelde
b0d41847ed SCons: Use CPPDEFINES instead of CPPFLAGS for pre-processor defines
It's the recommended way to set those, and is more portable
(automatically prepends -D for GCC/Clang and /D for MSVC).

We still use CPPFLAGS for some pre-processor flags which are not
defines.
2019-07-03 09:59:04 +02:00
Fabio Alessandrelli
c798173332 Fix editor crash when StreamPeerSSL is unavilable.
The fix for EditorNode is a bit hacky, but the handling of the buttons
and features there is hacky too (based on enums that might not reflect
the actual state).
2019-07-02 15:34:34 +02:00
Rémi Verschelde
e9d624d7ce
Merge pull request #30239 from Faless/crypto/crypto_core
CryptoCore class to access to base crypto utils.
2019-07-02 14:52:43 +02:00
Fabio Alessandrelli
564d93ff10 CryptoCore class to access to base crypto utils.
Godot core needs MD5/SHA256/AES/Base64 which used to be provided by
separate libraries.
Since we bundle mbedtls in most cases, and we can easily only include
the needed sources if we so desire, let's use it.

To simplify library changes in the future, and better isolate header
dependencies all functions have been wrapped around inside a class in
`core/math/crypto_base.h`.

If the mbedtls module is disabled, we only bundle the needed source
files independently of the `builtin_mbedtls` option.
If the module is enabled, the `builtin_mbedtls` option works as usual.

Also remove some unused headers from StreamPeerMbedTLS which were
causing build issues.
2019-07-02 12:36:27 +02:00
Rémi Verschelde
98879be276
Merge pull request #27510 from fire/screenshot_editor
Add editor screenshot on control - f12.
2019-07-02 11:30:16 +02:00
Rémi Verschelde
c486b8dac0
Merge pull request #30223 from qarmin/properly_delete_thread
Remove thread to prevent memory leak
2019-07-02 11:26:29 +02:00
K. S. Ernest (iFire) Lee
05de0eafab Add editor screenshot on control - f12. 2019-07-01 13:39:21 -07:00
qarmin
6edd06e566 Remove thread to prevent memory leak 2019-07-01 15:07:06 +02:00
Rémi Verschelde
6b30f284a0
Merge pull request #29980 from Dentrax/directed-by-qarmin
Fix some editor crashes
2019-07-01 14:59:29 +02:00
Rémi Verschelde
b0ce9401ff
Merge pull request #30126 from qarmin/remove_unnecessary_code
Remove unnecessary code and add some error explanations
2019-07-01 14:32:04 +02:00
Furkan Türkal
7d8d337b2c fix some crashes 2019-07-01 14:28:29 +03:00
qarmin
3c154eb93b Remove unnecessary code and add some error explanations 2019-07-01 12:59:42 +02:00
Rémi Verschelde
d17eac735c
Merge pull request #29815 from NilsIrl/plus_file_1
Replace ` + "/" + ` with `String::file_add()`
2019-07-01 12:06:35 +02:00
Rémi Verschelde
0db138a621 doc: Enforce default values for OS properties
Otherwise we end up fetching values from the current OS instance
when running doctool, so they would change based on the system or
even simply due to changes to the system clipboard.
2019-06-30 13:58:07 +02:00
Rémi Verschelde
850a54a2a5 Fix uninitialized variables in Line2D, JSONParseResult and TileMap 2019-06-30 13:58:07 +02:00
Rémi Verschelde
b4aba3ae7c
Merge pull request #30177 from hbina/use_FALLTHROUGH_macro
Applied some of FALLTHROUGH macro usage from #30122
2019-06-29 23:40:08 +02:00
hbina085
9f0c6a6009 Many fallthrough switch cases now have the FALLTHROUGH macro to tell the compiler that this is intended. 2019-06-29 16:08:48 -04:00
Bojidar Marinov
55234d62b0
Remove bogus nulls from generated default values
Also, fix crash in PluginScript destructor.
2019-06-29 15:51:33 +03:00
Rémi Verschelde
1df38f2372
Merge pull request #30112 from AgentEnder/master
AStar get_current_point enabled consideration
2019-06-29 13:45:17 +02:00
Rémi Verschelde
52355c638b
Merge pull request #29380 from bojidar-bg/16086-docs-default-value
Add default values to the editor help, docs, and generated RST
2019-06-29 12:28:30 +02:00
Craigory V Coppola
dc9659a9bf AStar get_closest_point/get_closest_position_in_segment enabled consideration 2019-06-29 02:04:13 -05:00
Rémi Verschelde
a5bd40aa48
Merge pull request #30121 from DrMoriarty/encrypted_configfile
Add encrypted files support to ConfigFile
2019-06-28 12:06:44 +02:00
Rémi Verschelde
3942c939e3
Merge pull request #30135 from qarmin/fix_memory_leak_os
Fix small memory leak in OS.cpp
2019-06-27 22:06:52 +02:00
qarmin
d408c254a2 Fix small memory leak in OS.cpp 2019-06-27 21:35:27 +02:00
Bojidar Marinov
0c4c36d823
Add default values to the editor help, docs, and generated RST
Also, make spacing of "=" in the editor help a bit more consistent.
Closes #16086
2019-06-27 18:29:35 +03:00
Vasiliy Makarov
fcd8faf2f4 Add encrypted files support to ConfigFile
Fix #26477
Add in ConfigFile this methods:
load_encrypted(path, key)
load_encrypted_pass(path, password)
save_encrypted(path, key)
save_encrypted_pass(path, password)
2019-06-27 16:43:44 +03:00
Rémi Verschelde
1bf448dd87 Properly expose all Error constants to scripting languages 2019-06-27 12:48:26 +02:00
Rémi Verschelde
755b589384
Merge pull request #30096 from akien-mga/doc-misc-updates
doc: Proofread and complete various nodes
2019-06-27 08:12:34 +02:00
Rémi Verschelde
eaaff9da31
Merge pull request #29941 from qarmin/redundant_code_and_others
Remove redundant code, possible NULL pointers and others
2019-06-27 01:05:18 +02:00
Andrii Doroshenko (Xrayez)
6f2233d13a Bind is_point_in_polygon in Geometry singleton 2019-06-27 00:20:22 +03:00
Rémi Verschelde
867dda1124 doc: Proofread and complete various nodes
All 100% completed: MainLoop, Node, Object, Path, Performance,
Reference, Resource, SceneState, SceneTree, UndoRedo.

Also fixed some en_GB occurrences as the reference spelling is en_US.
2019-06-26 23:05:51 +02:00
Alexander Holland
8f23f4b44e UndoRedo add version changed signal
added some functions to manage undo buttons
2019-06-26 16:32:34 +02:00
qarmin
4e5310cc60 Some code changed with Clang-Tidy 2019-06-26 15:08:25 +02:00
Rémi Verschelde
a9cff880d6 doc: Document EncodedObjectAsID, expose its property 2019-06-26 10:50:45 +02:00
Fabio Alessandrelli
679bb882fc Fix PoolVector resize and subarray.
The first used to accept negative values, the second would crash if out
of bound.
2019-06-24 09:24:09 +02:00
Nils ANDRÉ-CHANG
d2833d4f4d Replace + "/" + with String::file_add() 2019-06-23 13:33:50 +01:00
Rémi Verschelde
05a0a68c72
Merge pull request #24448 from lukad/toggle-system-console
Add option to toggle console window
2019-06-21 23:43:16 +02:00
Rémi Verschelde
1e833cadbc
Merge pull request #29935 from Faless/net/get_if_multicast_pr
Multicast, more network interfaces info
2019-06-21 10:21:01 +02:00
Fabio Alessandrelli
e5e3f86648 Multicast support in NetSocket/PacketPeerUDP 2019-06-21 00:14:42 +02:00
Fabio Alessandrelli
b574e476ec Implement IP.get_local_interfaces.
Allow getting interfaces names and assigned names.

On UWP this is not supported, and the function will return one interface
for each local address (with interface name the local address itself).
2019-06-21 00:14:42 +02:00
Rémi Verschelde
5c66771e3e
Merge pull request #29283 from qarmin/fix_some_always_same_values
Remove always true/false values
2019-06-20 21:10:10 +02:00
qarmin
072e40368e Fix always true/false values 2019-06-20 16:59:48 +02:00
Luka Dornhecker
ad504b926f Add option to toggle console window on Windows
This is an editor setting and its value can also be toggled
using an entry in the Editor toolbar. The console will still
appear briefly when starting the project manager or editor,
as it's still compiled as console application.

Does not impact exported games, which will still run without
console in release and with console in debug mode.

A project setting or export option could be added to disable
it in debug mode if there's demand for it, but that would
greatly reduce the usefulness of debug builds if Windows users
can no longer report error and crash messages.

Fixes #17889.

Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2019-06-20 16:55:52 +02:00
JohnJLight
38d3bfe971 Made use of semicolons more consitent, fixed formatting 2019-06-19 15:24:31 +02:00
Rémi Verschelde
43a9b8c76c
Merge pull request #27237 from Chaosus/astar_2d
Added 2D functions to AStar
2019-06-19 15:07:59 +02:00
Rémi Verschelde
2b52cd3e5c
Merge pull request #28648 from KoBeWi/substr-1
Make second parameter of substr optional
2019-06-19 12:43:46 +02:00
Rémi Verschelde
22afebcad7
Merge pull request #29598 from GodotExplorer/uri-encode
Expose String.http_escape and String.http_unescape
2019-06-19 10:47:34 +02:00
Rémi Verschelde
d6176db271 Unexpose subclasses of ResourceFormatLoader and -Saver
ResourceFormatLoader and ResourceFormatSaver are meant to be overridden
to add support for different formats in ResourceLoader and ResourceSaver.
Those should be exposed as they can be overridden in plugins.

On the other hand, all predefined subclasses of those two base classes
are only meant to register support for new file and resource types, but
should not and cannot be used directly from script, so they should not
be exposed.

Also unexposed ResourceImporterOGGVorbis (and thus its base class
ResourceImporter) which are editor-only.
2019-06-18 17:56:23 +02:00
Yuri Roubinsky
3caed76eda
Merge pull request #29862 from Chaosus/fix_astar_crash
Fix AStar set/is_point_disabled crash
2019-06-18 08:18:23 +03:00
Chaosus
cc94a95fc9 Fix AStar set/is_point_disabled crash 2019-06-18 08:02:41 +03:00
Rémi Verschelde
0d61fc2c0f
Merge pull request #29752 from bruvzg/window_size_limits
Add ability to limit maximum/minimum window size.
2019-06-17 11:58:00 +02:00
Rémi Verschelde
e864237f1a i18n: Fix extract.py support for new TTRC
Also make compatible with Python 3.
2019-06-16 22:02:44 +02:00
bruvzg
b924fb97d6
Add ability to limit maximum/minimum window size. 2019-06-15 09:49:11 +03:00
Rémi Verschelde
2f0f7db42b
Merge pull request #29735 from sparkart/master
Limit Physics Process FPS above 0
2019-06-14 15:16:53 +02:00
Rémi Verschelde
bd937ea397
Merge pull request #29488 from Daw11/astar-remove-node
Fix the performance of remove_point of AStar
2019-06-13 20:36:25 +02:00
Emmanuel Barroga
2cce5699ea Limit Physics Process FPS above 0
Resolves: #19734
2019-06-13 08:53:48 -07:00
Bastiaan Olij
a9581d2b3f Added constants for the main buttons and axis used in VR 2019-06-13 22:54:08 +10:00
Rémi Verschelde
b44488d823
Merge pull request #29702 from KoBeWi/fix_random_crash
Validate parameters of randi_range()
2019-06-12 23:07:39 +02:00
Tomasz Chabora
d89478975f Validate parameters of randi_range() 2019-06-12 19:46:07 +02:00
Rémi Verschelde
f410e7a8a9
Merge pull request #29616 from Calinou/humanize-size-clearer-rounding
Make humanized size rounding clearer by padding decimals with zeroes
2019-06-12 16:25:10 +02:00
Rémi Verschelde
73960e585b
Merge pull request #27193 from toasteater/fix/pcg-randf
Improved uniformity of RandomPCG::randf.
2019-06-12 15:21:58 +02:00
Rémi Verschelde
704f2c5d85
Merge pull request #29615 from Calinou/fix-editor-monitor-large-sizes
Fix display of large sizes in the editor monitors
2019-06-12 15:21:37 +02:00
Rémi Verschelde
4db4b7a605
Merge pull request #29583 from Toshiwoz/master
Fix Vector3 slerp method by normalizing cross product
2019-06-12 14:34:28 +02:00
Rémi Verschelde
0e6cac8ab8
Merge pull request #29465 from bruvzg/per_pixel_transp_impr
Removes redundant "splash" setting, improves per pixel transparency documentation.
2019-06-12 12:50:17 +02:00
Rémi Verschelde
971b5160c6
Merge pull request #29306 from qarmin/small_code_fixes
Small fixes to unrechable code, possibly overflows, using NULL pointers
2019-06-12 12:49:21 +02:00
Rémi Verschelde
6d16f2f053 Fix error macro calls not ending with semicolon
It's not necessary, but the vast majority of calls of error macros
do have an ending semicolon, so it's best to be consistent.
Most WARN_DEPRECATED calls did *not* have a semicolon, but there's
no reason for them to be treated differently.
2019-06-11 14:49:34 +02:00
Rémi Verschelde
f0bacf360d
Merge pull request #29467 from zaksnet/patch-1
replaced "divisor" with "delimiter" for methods split,rsplit and split_floats.
2019-06-11 13:31:41 +02:00
Zak
1a397f46e6 Improved documentation of rsplit Method for String class.
Improved documentation of rsplit Method for String class.

Removed "divisor" (i will also change variants_call.cpp) and added "delimiter" in its place. Also moved the example at the bottom of the description.
2019-06-11 13:39:18 +03:00
Hugo Locurcio
463d0988dd
Make humanized size rounding clearer by padding decimals with zeroes
For example, "5 MB" will now be displayed as "5.00 MB" to make the
rounding precision clear, regardless of the value being rounded.

This closes #29611.
2019-06-08 22:17:57 +02:00
Hugo Locurcio
746bfc3662
Fix display of large sizes in the editor monitors
Unlike the old custom method, the `String::humanize_size()`
method works well with file sizes above 2 GB.

This also tweaks the suffixes for spacing consistency and
uses the correct acronym for exabytes (EB).

This closes #29610.
2019-06-08 22:05:57 +02:00
geequlim
ae839bd0d8 Expose String.http_escape and String.http_unescape 2019-06-08 16:33:12 +08:00
Toshiwo
416a7d06de Fix Vector3 slerp method normalizing cross product 2019-06-07 11:28:50 -05:00
Hein-Pieter van Braam-Stewart
64626f682e Fix a random SSL crash I saw once.
I don't know why this happened, I was debugging another issue. This
should take care of it though.
2019-06-06 13:46:54 +00:00
Daw11
605c5c71f4 Save inside the Points of AStar the neighbours that aren't connected
Improve the performance of remove_point because it doesn't have to search every neighbour of every node
2019-06-04 21:39:44 +02:00
bruvzg
54863b20e6
Removes redundant "display/window/per_pixel_transparency/splash" setting, improves per pixel transparency documentation. 2019-06-04 11:21:29 +03:00
Dawid Kurek
923aaf970f Remove unnecessary assignment 2019-06-03 23:25:07 +02:00
qarmin
8245db869f Small fixes to unrechable code, possibly overflows, using NULL pointers 2019-06-03 21:52:50 +02:00
Rémi Verschelde
85a3382958
Merge pull request #29431 from Calinou/fix-unix-permissions-errors
Fix errors when attempting to set UNIX permissions when unavailable
2019-06-03 20:54:09 +02:00
Hugo Locurcio
cbd31d9f0b
Fix errors when attempting to set UNIX permissions when unavailable
This makes exporting from Windows to Linux work again.

This closes #29416.
2019-06-03 14:35:33 +02:00
Rémi Verschelde
b9dc2e7e4d
Merge pull request #28099 from lupoDharkael/fix-completion
Fix code completion not working with class_name
2019-06-03 14:01:07 +02:00
Gilles Roudiere
f247832832 Add configurable strength value to InputEventAction 2019-06-02 14:31:34 +02:00
Rémi Verschelde
3c4fab295b
Merge pull request #27789 from Giacom/move_towards
Added move_toward functions for float, Vector2 and Vector3
2019-06-01 12:05:18 +02:00
Rémi Verschelde
e9be875007
Merge pull request #29340 from qarmin/fix_array_overflow
Fix array overflow when saving scene preview
2019-05-31 21:22:18 +02:00
Rémi Verschelde
af2c742f53 Fix and expose String::strip_escapes(), use it in LineEdit paste
Supersedes #27736.
2019-05-31 15:49:14 +02:00
qarmin
2b4e828b55 Fix array overflow when saving scene preview 2019-05-31 13:22:22 +02:00
Rémi Verschelde
9ad9d1f3b3 Don't localize paths that contain but are not in the resource path
This issue could be triggered if you try to access a path which contains
the resource path string in its absolute path, while pointing to a directory
which is *not* in the resource path.

It's clearer with an example: with `/my/project` as resource path, the
previous logic would also localize `/my/project_data` to `res://data`, which
is incorrect and would lead to a cryptic error.

Fixes #24761.

Co-authored-by: volzhs <volzhs@gmail.com>
2019-05-30 16:03:12 +02:00
Rémi Verschelde
0411ab56f5
Merge pull request #25148 from capnm/capnm-print-corrupt-image-path
Print the path of a corrupt image
2019-05-30 14:52:55 +02:00
qarmin
a32f020b53 Properly unlock mutex 2019-05-30 10:28:03 +02:00
Chaosus
0bc37de744 Added 2D functions to AStar 2019-05-30 07:10:07 +03:00
Rémi Verschelde
02bac239d9 FileAccessEncrypted: Be more explicit on decryption failure
Fixes #24505.
Supersedes #25278.
2019-05-29 17:57:37 +02:00
Rémi Verschelde
62c9af4072
Merge pull request #25647 from QbieShay/fix_25440
Added a setting for files in which the editor should search (project specific)
2019-05-29 16:58:28 +02:00
Rémi Verschelde
36591b1ae8
Merge pull request #28416 from JellyWX/binary-literals
Support for binary literals in GDScript
2019-05-29 08:41:05 +02:00
Rémi Verschelde
06633a8074
Merge pull request #26462 from SubSage/master
Fixes OS.execute; stderr was silenced; adds missing quote from exe args (windows)
2019-05-28 14:26:57 +02:00
Giacom
c00427add3 Added move_toward functions for float, Vector2 and Vector3 2019-05-28 11:39:35 +01:00
Rémi Verschelde
7487d2f852
Merge pull request #28957 from aaronfranke/basis-optimize
Optimize Basis constructor for Axis Angle
2019-05-27 17:42:43 +02:00
Rémi Verschelde
86f9d1bf5e
Merge pull request #29001 from ibrahn/message-arg-destroy
MessageQueue::flush now always destroys parameters of a spent message
2019-05-27 13:29:06 +02:00
Rémi Verschelde
e8fbb28e20
Merge pull request #29119 from bruvzg/native_icon_support
Add native window/taskbar icon support for Windows and macOS.
2019-05-27 12:09:42 +02:00
John Gabriel
58279eda27 Add "transparent" to named color list 2019-05-24 20:37:40 +01:00
bruvzg
2b9ed68d6a
Add native window/taskbar icon support for Windows and macOS.
Co-authored-by: Markus Törnqvist <mjt@nysv.org>
2019-05-24 14:23:57 +03:00
Andrii Doroshenko (Xrayez)
24e9a881c0 Expose 2D Delaunay triangulation in Geometry singleton
Can be used via scripting as `Geometry.triangulate_delaunay_2d(points)`

The interface is the same as in `Triangulate` library, returning indices
into triangulated points.
2019-05-24 13:10:13 +03:00
Andrii Doroshenko (Xrayez)
883ef8570a Expose 2D polygon boolean operations in Geometry singleton
Clipper 6.4.2 is used internally to perform polypaths clipping, as well
as inflating/deflating polypaths. The following methods were added:

```
Geometry.merge_polygons_2d(poly_a, poly_b) # union
Geometry.clip_polygons_2d(poly_a, poly_b) # difference
Geometry.intersect_polygons_2d(poly_a, poly_b) # intersection
Geometry.exclude_polygons_2d(poly_a, poly_b) # xor

Geometry.clip_polyline_with_polygon_2d(poly_a, poly_b)
Geometry.intersect_polyline_with_polygon_2d(poly_a, poly_b)

Geometry.offset_polygon_2d(polygon, delta) # inflate/deflate
Geometry.offset_polyline_2d(polyline, delta) # returns polygons

// This one helps to implement CSG-like behaviour:
Geometry.transform_points_2d(points, transform)
```

All the methods return an array of polygons/polylines. The resulting
polygons could possibly be holes which could be checked with
`Geometry.is_polygon_clockwise()` which was exposed to scripting as well.
2019-05-22 17:12:39 +03:00
Andrii Doroshenko (Xrayez)
9bf48db891 Build Clipper with tools=no and patch it to auto-disable exceptions
Reverts "Build polygon clipper only in tools builds" (see #17319)
which allows to build Clipper with tools disabled (release) and because
of that, Clipper has to be patched to optionally disable exceptions in
order to be built on some platforms.

Patched Clipper 6.4.2 to be compiled with exceptions enabled/disabled.
and ensure that Clipper-specific exception macros are defined: don't use
exceptions by default unless exception handling is detected.

Compilation with exceptions will be determined by various
C++ exceptions defines:

* ` __cpp_exceptions` is part of C++ feature testing macros (since C++98);
* `__EXCEPTIONS` is used by some GNU compilers;
* `_CPPUNWIND` is used by MSVC.

The user can override specific exceptions behavior via corresponding
`*_USER` macros (i.e. compiling for embedded systems).
2019-05-22 13:12:21 +03:00
Rémi Verschelde
26e0cc7aa3
Merge pull request #29041 from hbina/add_const
add const to methods that return literals
2019-05-21 15:16:41 +02:00
Rémi Verschelde
9065cc2402
Merge pull request #29011 from zann1x/master
Initialize padding on PoolByteArray serialization
2019-05-21 10:07:26 +02:00
hbina085
f78baa5f93 added a const keyword for a methods that return constant literal... 2019-05-21 02:16:30 -04:00
Rémi Verschelde
defd960276
Merge pull request #27886 from LeonardMeagher2/obj_to_string
Allow overriding how scripted objects are converted to strings
2019-05-20 22:37:01 +02:00
Rémi Verschelde
6920c82742 Style: Fix issues with clang-format 8.0 2019-05-20 13:51:51 +02:00
Lukas Zanner
c35f4e8808 Initialize padding on PoolByteArray serialization 2019-05-19 19:09:16 +02:00
Ibrahn Sahir
5626a1ec20 MessageQueue::flush now always destroys parameters of a spent message
Previously, destructors of Variant parameters were not called if the
target of the message was not found.
2019-05-19 14:05:15 +01:00
Rémi Verschelde
e0574e1d98 Fix typos with codespell
Using codespell 1.15.0.

Method:
```
$ cat > ../godot-word-whitelist.txt << EOF
ang
curvelinear
doubleclick
leapyear
lod
merchantibility
nd
numer
ois
ony
que
seeked
synching
te
uint
unselect
webp
EOF

$ codespell -w -q 3 -I ../godot-word-whitelist.txt --skip="./thirdparty,*.po"
$ git diff // undo unwanted changes
```
2019-05-19 13:10:35 +02:00
Max Hilbrunner
33897d9b58
Merge pull request #28925 from Daw11/astar-sorted-array
Improve the performance of AStar
2019-05-18 23:20:02 +02:00
Aaron Franke
9ff708f008
Optimize Basis constructor for Axis Angle 2019-05-17 05:11:12 -04:00
Max Hilbrunner
2809d86156
Merge pull request #28944 from Faless/mix/object_get_indexed
Fix Object::get_indexed for simple properties.
2019-05-17 00:48:39 +02:00
Max Hilbrunner
05cb337f2d
Merge pull request #28587 from Daw11/lanczos
Implement Lanczos image filter
2019-05-16 23:25:48 +02:00
Fabio Alessandrelli
d39ffc101b Fix Object::get_indexed for simple properties.
Object::get_indexed was not correctly reporting invalid keys if the name
was a direct property (not a subproperty), causing for example Tween to
not report correctly a bad interpolate_property key.
2019-05-16 23:22:52 +02:00
Daw11
cc7be6c643 Use a binary heap for the open list of Astar 2019-05-16 20:14:35 +02:00
Gilles Roudière
3bfa080c9c Fix NaN with get_action_strength 2019-05-15 11:21:10 +02:00
Fabio Alessandrelli
76f262d2f4 Better handle some self-RSET/RPC in MultiplayerAPI
Allow calling yourself via RPC/RSET if the mode allows it.
Better error messages when you are not allowed to call yourself.
2019-05-12 11:37:26 +02:00
Aaron Franke
702b539405
Change "ID" to lowercase "id"
Reasoning: ID is not an acronym, it is simply short for identification, so it logically should not be capitalized. But even if it was an acronym, other acronyms in Godot are not capitalized, like p_rid, p_ip, and p_json.
2019-05-09 06:25:32 -04:00
Fabio Alessandrelli
bba77fe387 Avoid _can_call_mode resetting error message in MultiplayerAPI 2019-05-08 22:14:41 +02:00
Rémi Verschelde
fcbadd4334
Merge pull request #28525 from MunWolf/func_ref_validation
Added an is_valid function to FuncRef
2019-05-06 14:23:16 +02:00
Daw11
28bff3d1ad Implement Lanczos image filter 2019-05-05 14:03:56 +02:00
Leonard Meagher
f7eb426e2e Allow overriding how scripted objects are converted to strings
solves #26796

- ADD `String to_string()` method to Object which can be overriden by `String _to_string()` in scripts
- ADD `String to_string(r_valid)` method to ScriptInstance to allow langauges to control how scripted objects are converted to strings
- IMPLEMENT to_string for GDScriptInstance, VisualScriptInstance, and NativeScriptInstance
- ADD Documentation about `Object.to_string` and `Object._to_string`
- Changed `Variant::operator String` to use `obj->to_string()`
2019-05-03 15:06:05 -07:00
Tomasz Chabora
0b8a785539 Make second parameter of substr optional 2019-05-03 19:46:56 +02:00
Rémi Verschelde
867b96eb71 Locales: Add some missing locale names 2019-05-02 09:22:40 +02:00
Rémi Verschelde
ae41e35191
Merge pull request #27676 from qarmin/small_fixes_2
Small fixes to static analyzer bugs
2019-05-01 08:19:04 +02:00
Aaron Franke
620ec4703f
Make "decimal" functions more consistent
In GDScript, rename "decimals" to "step_decimals". In C#, add "StepDecimals", but keep the old functionality in a method called "DecimalCount".
2019-04-30 13:49:17 -04:00
Rémi Verschelde
a7f00f3bac
Merge pull request #28530 from akien-mga/scons-prepend-cpppath
SCons: Always use env.Prepend for CPPPATH
2019-04-30 18:23:38 +02:00
Rémi Verschelde
9dc9434b1b
Merge pull request #24437 from mateusfccp/single_quotes_option
Add settings for single-quotes on completion
2019-04-30 14:58:33 +02:00
Rémi Verschelde
d52b70fb5e SCons: Always use env.Prepend for CPPPATH
Include paths are processed from left to right, so we use Prepend to
ensure that paths to bundled thirdparty files will have precedence over
system paths (e.g. `/usr/include` should have lowest priority).
2019-04-30 13:12:06 +02:00
Rémi Verschelde
d6b20e854c
Merge pull request #27294 from lupoDharkael/rect2i
Add missing methods to Rect2i
2019-04-30 11:46:40 +02:00
Rikhardur Bjarni Einarsson
9be8424ef9 Added an is_valid function to FuncRef so script can check if it is safe to call it. 2019-04-29 23:38:42 +01:00
Rémi Verschelde
554c0ea90b
Merge pull request #28423 from neikeq/dont-forget-to-think-a-name-for-this-branch
C#: Deprecate accessor methods and generate correct int and float types
2019-04-29 16:56:25 +02:00
Rémi Verschelde
85c27f9c90
Merge pull request #28452 from Sintinium/undoredo-lock
Undo support for locking and grouping for both 2D and 3D
2019-04-29 16:23:28 +02:00
Ignacio Etcheverry
3380565e4b C#: Generate the correct integer and floating point types 2019-04-27 01:30:46 +02:00
Sintinium
d1fa546dc9 Undo support for locking and grouping for both 2D and 3D 2019-04-26 18:16:59 -05:00
Aaron Franke
b659e1eb2b
Use approximate equallity methods in many places 2019-04-25 13:20:29 -04:00
Aaron Franke
b2e1c9c276
[Core] Approximate equality 2019-04-25 13:20:29 -04:00
jude-lafitteIII
d3cc9c0bf1 Support for binary literals in GDScript. Added an error that shows if a point is written in a hex literal. Added highlighting for binary literals in GDScript 2019-04-25 13:44:27 +01:00
Rémi Verschelde
af5b8ec2a8
Merge pull request #28376 from MuffinManKen/translation_server_get_all_loaded_locales
Add method to get locales that have loaded translations
2019-04-25 12:32:15 +02:00
Ken Paulson
6b117c44fb Added TranslationServer::get_loaded_locales to return an array of all locales with a loaded Translation 2019-04-24 21:39:29 -04:00
Rémi Verschelde
c2a669a9f0 SCons: Review uses of CCFLAGS, CXXFLAGS and CPPFLAGS
Many contributors (me included) did not fully understand what CCFLAGS,
CXXFLAGS and CPPFLAGS refer to exactly, and were thus not using them
in the way they are intended to be.

As per the SCons manual: https://www.scons.org/doc/HTML/scons-user/apa.html

- CCFLAGS: General options that are passed to the C and C++ compilers.
- CFLAGS: General options that are passed to the C compiler (C only;
  not C++).
- CXXFLAGS: General options that are passed to the C++ compiler. By
  default, this includes the value of $CCFLAGS, so that setting
  $CCFLAGS affects both C and C++ compilation.
- CPPFLAGS: User-specified C preprocessor options. These will be
  included in any command that uses the C preprocessor, including not
  just compilation of C and C++ source files [...], but also [...]
  Fortran [...] and [...] assembly language source file[s].

TL;DR: Compiler options go to CCFLAGS, unless they must be restricted
to either C (CFLAGS) or C++ (CXXFLAGS). Preprocessor defines go to
CPPFLAGS.
2019-04-24 16:57:58 +02:00
lupoDharkael
2ad302cec4 Don't allow class_name in built-in scripts 2019-04-17 17:06:21 +02:00
lupoDharkael
145a45fd3f Fix code completion not working with class_name 2019-04-16 22:27:13 +02:00
Rémi Verschelde
4f81945fed
Merge pull request #28052 from muiroc/settings_decodes_objects
Enable object decoding when serializing binary project settings
2019-04-16 10:33:34 +02:00
Guilherme Felipe
1bae73d7d0 Add Input::get_current_cursor_shape
[Clean up] Removed unused/unnecessary methods.
2019-04-15 15:22:09 -03:00
muiroc
1f54b11da6 Enable object decoding when serializing binary project settings 2019-04-15 15:30:54 +02:00
Juan Linietsky
c1dcdf6109 No more metadata and dependency indices kept in resources saved.
-Node folding is now saved externally together with the properties
-External resources remember their ID when scenes are saved.
2019-04-11 14:36:58 -03:00
Juan Linietsky
e33764744c Added generator audio stream, and spectrum analyzer audio effect
Made AudioFrame and Vector2 equivalent for casting.
Added ability to obtain the playback object from stream players.
Added ability to obtain effect instance from audio server.
2019-04-10 12:58:06 -03:00
Rémi Verschelde
c8994b56f9 Style: Apply new changes from clang-format 8.0
It seems to stay compatible with formatting done by clang-format 6.0 and 7.0,
so contributors can keep using those versions for now (they will not undo those
changes).
2019-04-09 17:09:48 +02:00
Juan Linietsky
a20235aeb0 Add ability to edit editor feature profiles
Allows enabling/disabling parts of the editor and storing/loading profiles for that.
2019-04-08 19:18:51 -03:00
Rémi Verschelde
918de768a5
Merge pull request #27711 from neikeq/ifdef-clang-tidy
Replace a few #if/#elif with #ifdef and "#elif defined"
2019-04-08 12:24:30 +02:00
Rémi Verschelde
3cf2bdbd84
Merge pull request #27506 from Chaosus/astar
Added functions to AStar for disable/enable points to effectivly create obstacles
2019-04-08 12:19:51 +02:00
Rémi Verschelde
7f3373d79f
Merge pull request #27452 from Chaosus/direction_to
Added method to retrieve a direction vector from one point to another
2019-04-08 12:00:54 +02:00
Rémi Verschelde
a994db62df
Merge pull request #27644 from lupoDharkael/bus
Allow default audio bus layout modification
2019-04-08 11:06:35 +02:00
Rémi Verschelde
1ca555f1fb
Merge pull request #26760 from Xrayez/26744-fix-string-to-lower
Reorder reverse caps characters table for string lower case conversion
2019-04-08 10:48:15 +02:00
Rémi Verschelde
d211aff777
Merge pull request #27231 from Chaosus/smoothstep
Added smoothstep built-in function
2019-04-08 10:03:42 +02:00
Chaosus
cc71fb2308 Added functions to AStar for disable/enable points 2019-04-08 09:28:03 +03:00
Giacom
c2e63fd27a Fixes being unable to use the Quat(Vector3) constructor
The Quat(Vector3) constructor, to initialise a Quat by a euler angle,
was impossible because Variant::construct would only check for
constructors with greater than 1 arguments. I changed it to greater than
or equal to 1 and moved it to the bottom of the priority list so it did
not overshadow the other checks that checked for arguments equal to 1
for simple copy constructors.
2019-04-08 02:52:21 +01:00
Juan Linietsky
cd4449e7ab Add FileAccess::set_unix_permissions for Unix platforms 2019-04-07 15:45:30 -03:00
Hein-Pieter van Braam
f2d3d3e679
Merge pull request #24269 from xsellier/feature/master-add-sha256
Add SHA256 for PoolByteArray
2019-04-23 06:38:03 +03:00
Hein-Pieter van Braam
5d33f241f0
Merge pull request #26064 from JFonS/add_frustum_camera_mode
Add FRUSTUM camera mode, allowing tilted frustums
2019-04-23 06:20:13 +03:00
Ibrahn Sahir
9d0b3b300c fixed an access after free in OS_X11::set_context.
Added constructor and assignment operator for CharString
from const char* to simplify memory management when working with
utf8/ascii strings for APIs taking char*.
Reworked OS_X11::set_context to use CharString and avoid some manual
memory management.
2019-04-22 13:34:17 +01:00
Rémi Verschelde
05dda9f87c
Merge pull request #26787 from ptrojahn/utf8assign
Support UTF-8 input action names
2019-04-22 12:02:05 +02:00
Rémi Verschelde
3610b4fd77
Merge pull request #28179 from neikeq/welp
Use StringBuilder in C# bindings generator
2019-04-22 11:52:30 +02:00
Rémi Verschelde
c66ed35004
Merge pull request #27376 from follower/patch-1
Typo fix: "the function exists" -> "the function exits"
2019-04-21 20:16:56 +02:00
Hein-Pieter van Braam
bc7178422e
Merge pull request #28217 from hpvb/fix-28089
Don't crash on printing nested types
2019-04-21 00:46:07 +03:00
Fabio Alessandrelli
175942dcd1
Merge pull request #24951 from Mr-Slurpy/local-rpc-sender-id-fix
Sender network id is now set to local network id for local rpc calls.
2019-04-20 13:39:05 +02:00
Rémi Verschelde
b3d2584960
Merge pull request #28210 from hpvb/fix-28134
Object::script may not be a valid Ref<Script>
2019-04-20 10:25:39 +02:00
Hein-Pieter van Braam-Stewart
20b0046945 Object::script may not be a valid Ref<Script>
It appears that Object::script may be a valid ScriptInstance but not be
castable to Ref<Script>. There were only 5 places in the code that made
this assumption. This commit fixes that.
2019-04-20 02:13:28 +02:00
Hein-Pieter van Braam-Stewart
8b1e297fc6 Don't crash on printing nested types
When adding an Array or Dictionary to itself operator String() got in an
infinite loop. This commit adds a stack to operator String() (Through
the use of a new 'stringify method'). This stack keeps track of all
unique Arrays and Dictionaries it has seen. When a duplicate is found
only a static string is printed '[...]' or '{...}'.

This mirror Python's behavior in a similar case.
2019-04-20 02:01:55 +02:00
Juan Linietsky
04847ef5f9 Added ability for multiple images to be imported as an atlas
This adds support for groups in the import system, which point to a single file.
Add property hint for saving files in file field
2019-04-19 15:56:34 -03:00
Ignacio Etcheverry
f64aa02933 Use StringBuilder in C# bindings generator
- Also fixed generation of empty summary comments when no comment should have been generated.
2019-04-19 02:11:39 +02:00
Rémi Verschelde
20265879e2 Compression: Set Zstd max window size via public parameter
`ZSTD_DCtx_setMaxWindowSize` is still part of the experimental API
(thus unexposed in the shared library). Upstream examples seem to
use `ZSTD_d_windowLogSize` instead, so it's probably what we should
use too.

Fixes #17374.
Distro packagers can now unbundle Zstd.
2019-04-18 13:47:42 +02:00
Daniel Eliasinski
0606062268 Sender network id is now set to local network id for local rpc calls. 2019-04-16 21:53:09 -04:00
Ignacio Roldán Etcheverry
9e326ce090
Merge pull request #27776 from neikeq/issue-27772
core_bind: Use the appropriate enum instead of int
2019-04-07 19:35:16 +02:00
Ignacio Etcheverry
ebe2f4ea09 core_bind: Use the appropriate enum instead of int 2019-04-07 18:52:39 +02:00
Chaosus
514a3fb96a Added smoothstep built-in function 2019-04-07 14:11:26 +03:00
Yuri Roubinsky
134be5c728
Merge pull request #27043 from Chaosus/randfn
Added gaussian distribution function to RNG
2019-04-07 08:32:04 +03:00
Rémi Verschelde
de825df121
Merge pull request #27733 from nekomatata/transform_flip_fix
Fixed Transform FLIP_Y and FLIP_Z set as identity transform
2019-04-06 21:13:48 +02:00
Rémi Verschelde
3b697ce8d5
Merge pull request #26486 from marxin/fix-Wdeprecated-copy
Fix new GCC 9 warnings: -Wdeprecated-copy.
2019-04-06 18:21:18 +02:00
PouleyKetchoupp
8828385792 Fixed Transform FLIP_Y and FLIP_Z set as identity transform 2019-04-06 17:40:15 +02:00
Ignacio Etcheverry
2f3328a039 Fix wrong method binds and registered class 2019-04-06 16:12:59 +02:00
Rémi Verschelde
34ea708596
Merge pull request #26699 from Schroedi/fix-line-circle-intersect
Fixes Geometry.segment_intersects_circle working only one way.
2019-04-06 12:42:16 +02:00
Ignacio Etcheverry
ad2127a3e8 Replace a few #if/#elif with #ifdef and "#elif defined" 2019-04-05 23:41:51 +02:00
Rémi Verschelde
cc349336e7 Revert "Properly explain RPC/RSET mode failure."
This reverts commit 95ad747dea.
It introduced regressions, see #27655.
2019-04-05 18:18:08 +02:00
lupoDharkael
650b698f51 Allow default audio bus layout modification 2019-04-05 17:19:25 +02:00
Rémi Verschelde
a61ad365f5
Merge pull request #27677 from akien-mga/Wimplicit-fallthrough
Fix -Wimplicit-fallthrough warnings from GCC 8
2019-04-05 16:12:45 +02:00
Chaosus
55f3bd97a2 Added direction_to method to vectors 2019-04-05 17:09:57 +03:00
Rémi Verschelde
fc370b3feb Fix -Wimplicit-fallthrough warnings from GCC 8
Adds `FALLTHROUGH` macro to specify when a fallthrough is intentional.
Can be replaced by `[[fallthrough]]` if/when we switch to C++17.

The warning is now enabled by default for GCC on `extra` warnings level
(part of GCC's `-Wextra`). It's not enabled in Clang's `-Wextra` yet,
but we could enable it manually once we switch to C++11. There's no
equivalent feature in MSVC for now.

Fixes #26135.
2019-04-05 15:14:53 +02:00
Andrii Doroshenko (Xrayez)
34e6737413 Reorder reverse caps characters table for string lower case conversion
The binary search algorithm used to lookup character codes in the table
relies that the data must be ordered. This fixes `to_lower()` string
method to convert upper case to lower case properly, so that the
algorithm doesn't terminate prematurely.

Co-authored-by: AndreevAndrei (avandrei) <avandrei@MacBookAAV.local>
2019-04-05 11:10:15 +03:00
qarmin
8460d0678c Small fixes to static analyzer bugs 2019-04-04 22:00:16 +02:00
Michael Alexsander Silva Dias
e63e3875d7 Fix 'UndoRedo' increasing its version on actions that should be merged 2019-04-04 14:37:45 -03:00
Juan Linietsky
a18989602b Clean up notifications and merge Node and MainLoop ones for clarity, closes #27614 2019-04-04 10:34:41 -03:00
Fabio Alessandrelli
95ad747dea Properly explain RPC/RSET mode failure.
_can_call_mode used to call is_network_master/get_network_master
internally.
This would reset any potential last error set via ERR_EXPLAIN,
preventing it from being displayed correctly.
_can_call_mode now expects the node master ID to be passed instead.
2019-04-03 21:55:42 +02:00
Rémi Verschelde
76cbe7a9ae
Merge pull request #27214 from marcelofg55/midi_note_off
Fix MIDI Note Off missing on some devices
2019-04-03 09:17:07 +02:00
Rémi Verschelde
25c1363a11
Merge pull request #27597 from marxin/fix-Wnon-virtual-dtor-warnings
Fix -Wnon-virtual-dtor warnings.
2019-04-02 18:25:02 +02:00
marxin
e7f22ebdcd Enable warnings=extra on clang and GCC testers.
And remove 2 warnings from warnings=extra.
2019-04-02 17:14:47 +02:00
marxin
f9f2413e69 Fix -Wnon-virtual-dtor warnings.
Example of the warning:
./core/script_language.h:198:7: warning: 'class ScriptCodeCompletionCache' has virtual functions and accessible non-virtual destructor [-Wnon-virtual-dtor]
2019-04-02 14:07:29 +02:00
Rémi Verschelde
29a1202d39
Merge pull request #27171 from Chaosus/randfix
Properly setup seed in RNG
2019-04-01 17:17:30 +02:00
Rémi Verschelde
e3bd84fa57
Merge pull request #27485 from Faless/io/encode_decode_safety_pr
Safer encode/decode variant.
2019-04-01 17:00:40 +02:00
Juan Linietsky
dee98d3b6d Some improvements to is_equal_approx, restored Quat operator. 2019-04-01 11:11:02 -03:00
Fabio Alessandrelli
393e62b98a Add object encoding param to serialization methods
Network peers get_var/put_var
File get_var/store_var
GDScript/Mono/VisualScript bytes2var/var2bytes
Add MultiplayerAPI.allow_object_decoding member which deprecates PacketPeer.allow_object_decoding.

Break ABI compatibaility (API compatibility for GDNative).
2019-04-01 15:53:19 +02:00
Fabio Alessandrelli
53ab3a1ba9 Multiplayer API now respects allow_object_decoding
Add doc about allow_object_decoding in PacketPeer
2019-04-01 15:53:08 +02:00
Fabio Alessandrelli
e61a074a8e Use same boolean for objects encode and decode.
In a very unintuitive move encode needed false to encode an object,
decode needed true to decode it.
They now need the same value: `true`.
2019-03-28 10:43:34 +01:00
Chaosus
6280be46a6 Properly setup seed in RNG 2019-03-27 19:37:25 +03:00
follower
bab27547d3
Typo fix: "the function exists" -> "the function exits"
As far as I can tell, the intended word here is "exits" rather than "exists" but it's not 100% clear.

I'm assuming the intention is to express something along the lines of "An index has failed if m_index >=m_size; [if this happens then] the function exits."
2019-03-25 04:02:04 +13:00
lupoDharkael
6232e7eed3 Add missing methods to Rect2i
Replace inline with _FORCE_INLINE_ in short methods.
Remove unused and redundant method no_area() as we already have has_no_area().
Add grow_individual() grow_margin() and expand() to Rect2i.
2019-03-21 17:35:01 +01:00
Pedro J. Estébanez
9c3ddf05cb Revert accidental commits
This reverts commit fb37284c02.
This reverts commit 4db0f51b9a.
2019-03-20 21:43:55 +01:00
Pedro J. Estébanez
4db0f51b9a Create live view dock [wip] 2019-03-20 20:44:43 +01:00
Pedro J. Estébanez
fb37284c02 Create class for shared memory blocks [wip] 2019-03-20 20:44:43 +01:00
toasteater
5f1b9a2313 Improved uniformity of RandomPCG::randf.
When generating single precision floats, Godot casts a uint32_t to float,
causing uniformity loss.

This new randf, inspired by T. R. Campbell's random_real, samples the output
of rand as the fraction part of an infinite binary number, with some tricks
to reduce ops and branching. This method provides "good enough" uniformity at
decent speed, for floats greater than 2^-64. Smaller numbers are floored to 0.
2019-03-19 18:14:58 +08:00
Marcelo Fernandez
ea0c398a19 Fix MIDI Note Off missing on some devices 2019-03-18 15:54:32 -03:00
Chaosus
5f137925dc Added normally distributed generation function to RNG 2019-03-17 08:09:46 +03:00
Rémi Verschelde
aff3dd36ba
Merge pull request #25495 from IronicallySerious/fix-expand-macros
Fix parameterised macros in core. Addresses #25488
2019-03-16 11:20:52 -07:00
Rémi Verschelde
bba854bac6
Merge pull request #26851 from RandomShaper/fix-26460-fake-event-flood
Fix fake null-motion mouse event flood
2019-03-09 22:40:53 +01:00
Pedro J. Estébanez
f757460ec8 Fix fake null-motion mouse event flood
This commit also improves a bit the code quality by making the intent of fake events (and themselves) more explicit.

Fixes #26460.
2019-03-09 22:04:17 +01:00
Rémi Verschelde
0d728123c6
Merge pull request #26818 from vnen/class_name-inheritance
Allow class_name scripts to have nested inheritance
2019-03-09 14:27:43 +01:00
George Marques
25f9aee005
Allow class_name scripts to have nested inheritance 2019-03-09 00:47:27 -03:00
DESKTOP-3H3MR3A\eloisa
b22cf46fdb Request Android record permission when needed 2019-03-08 12:38:36 -03:00
Paul Trojahn
a7430a9d06 Support UTF-8 input action names
Fixes #26380
2019-03-08 12:27:14 +01:00
Rémi Verschelde
201cb8d7ed
Merge pull request #26745 from akien-mga/android-modules-def
Define android/modules globally so it appears in Project Settings
2019-03-07 23:06:05 +01:00
Rémi Verschelde
bce56cf337 Fix -Wc++11-extensions warning after #26737
Fixes #26769.
2019-03-07 22:48:00 +01:00
Juan Linietsky
6cb841edcb Ensure ETC2 textures are ALSO compressed to Po2 when have mipmaps. Fixes #26733 2019-03-07 12:16:20 -03:00
Rémi Verschelde
c74bf2e6b1 Define android/modules globally so it appears in Project Settings
Until now people had to add it manually to project.godot to load custom modules.
2019-03-07 11:25:58 +01:00
MidZik
4eccb58bc5 Fixed get_seed() not returning the correct seed. 2019-03-07 02:45:18 -06:00
Rémi Verschelde
c67e9a4dd4
Merge pull request #26665 from bojidar-bg/19704-singleton-constants
Fix enums coming from other classes without preload
2019-03-06 18:20:48 +01:00
Juan Linietsky
9b5c6f539b Safer way to update animation if changed, fixes #26670 2019-03-06 10:22:38 -03:00
Christoph Schroeder
dcbe55a1fa Fixes Geometry.segment_intersects_circle working only one way. 2019-03-06 12:28:54 +01:00
Luis Martinez
9e465c9fd0 Fixes stderr silence; adds missing quote from exe args(windows)
8d117b214f/core/bind/core_bind.cpp (L452)
This function calls the bottom function

8d117b214f/drivers/unix/os_unix.cpp (L312)

OS.execute doesn't send out a value to stderr, so stderr defaults to
false, which will invoke this bottom line and always silence stderr.

8d117b214f/drivers/unix/os_unix.cpp (L315)

Some programs, such as FFmpeg, will print out to stderr with valuable
and vital information. This fixes stderr always being silenced, user can
now opt to have it be read as normal.
2019-03-05 17:07:00 -06:00
marxin
64bce5a24b Use GCC builtins for bswap as compiler can then emit these via instructions.
Using current macros, one get for:

static inline int BSWAP32(int x) {
	return ((x << 24) | ((x << 8) & 0x00FF0000) | ((x >> 8) & 0x0000FF00) | (x >> 24));
}
int main(int argc, char **argv)
{
  return BSWAP32(argc);
}

main:
.LFB1:
	.cfi_startproc
	movl	%edi, %eax
	movl	%edi, %edx
	sarl	$24, %edx
	sall	$24, %eax
	orl	%edx, %eax
	movl	%edi, %edx
	sarl	$8, %edi
	sall	$8, %edx
	andl	$65280, %edi
	andl	$16711680, %edx
	orl	%edx, %eax
	orl	%edi, %eax
	ret

while using:

int main(int argc, char **argv)
{
  return __builtin_bswap32(argc);
}

one gets:

main:
.LFB0:
	.cfi_startproc
	movl	%edi, %eax
	bswap	%eax
	ret
2019-03-05 22:27:02 +01:00
Bojidar Marinov
9637e42705
Fix enums coming from other classes without preload
Fix #19704, fix #26001
2019-03-05 23:19:02 +02:00
Rémi Verschelde
45e7306b5a
Merge pull request #26629 from bojidar-bg/18386-object-callv-errors
Print errors comming from callv
2019-03-05 12:44:01 +01:00
Bojidar Marinov
dadcb33302
Print errors comming from callv
Fixes #18386
2019-03-05 12:24:21 +02:00
Hein-Pieter van Braam
80618700ca
Merge pull request #26614 from MarianoGnu/tileset_editor
TileSet/TileMap: Decompose solid non-convex polygons into convexes.
2019-03-05 02:02:53 +01:00
Mariano Suligoy
078b869d9a TileSet/TileMap: Decompose solid non-convex polygons into convexes. Real fix for #24003 2019-03-04 21:03:10 -03:00
Juan Linietsky
ffd44530fb Make sure ResurceLoader.exists works on imported files, fixes #23555 2019-03-04 21:01:21 -03:00
Juan Linietsky
e653c79ef7 Better warnings when resources can't be saved. Fixes #26531 2019-03-04 11:06:49 -03:00
Rémi Verschelde
b811207406 More style cleanup... 2019-03-04 10:11:29 +01:00
Juan Linietsky
a1e73dcc94 Add support for event accumlation (off by default, on for editor), fixes #26536 2019-03-03 19:53:13 -03:00
Juan Linietsky
a9fe834a8e
Merge pull request #26547 from vnen/gdscript-dependency-parse
Add a parse mode for GDScript which doesn't load dependencies
2019-03-03 18:00:12 -03:00
Juan Linietsky
8b4c4d9b2f Implement a more coherent (and way less hack) way to block animation updates, fixes #24618 2019-03-03 17:57:16 -03:00
Juan Linietsky
ae886a6f32 Ability to keep pumping messages while being debugged, may be a solution for #21431 2019-03-03 17:12:19 -03:00
George Marques
4f0590338f
Add function to get String from FileAccess 2019-03-03 16:51:53 -03:00
Rémi Verschelde
dd5376f9df
Merge pull request #25934 from mrcdk/pool_int_real_color_interpolate
Added PoolIntArray, PoolRealArray and PoolColorArray interpolate
2019-03-03 13:30:43 +01:00
marxin
6be77da7eb Fix new GCC 9 warnings: -Wdeprecated-copy. 2019-03-02 14:37:02 +01:00
Hein-Pieter van Braam
33c6b0ec1a Scale quickhull tolerance with mesh size
Taken from three.js's implementation. Tested with a wide variety of
meshes.
2019-03-01 20:58:39 +00:00
Juan Linietsky
3f681b0681 Clean up blend shape support in GLES2 and GLES3. 2019-03-01 16:01:44 -03:00
Juan Linietsky
a5370b1b1b -Fix problem of order of import plugins, closes #26340
-Ensure resource previewer does not start until first import is done
2019-02-27 14:11:17 -03:00
Rémi Verschelde
372152220b
Merge pull request #26159 from marxin/fix-Wsuggest-attribute=format
Fix -Wsuggest-attribute=format warnings.
2019-02-27 09:23:26 +01:00
Rémi Verschelde
426a6fdc17
Merge pull request #26134 from marxin/fix-Wsign-compare
Fix -Wsign-compare warnings.
2019-02-27 09:22:47 +01:00
Rémi Verschelde
0ba75c195e Fix GCC 5 build after #26331 and cleanup style
Also cleanup after 01a3dd3.
2019-02-27 09:01:24 +01:00
marxin
e5f665c718 Fix -Wsign-compare warnings.
I decided to modify code in a defensive way. Ideally functions
like size() or length() should return an unsigned type.
2019-02-27 07:45:57 +01:00
marxin
aff84ec55d Fix -Wsuggest-attribute=format warnings. 2019-02-27 06:56:50 +01:00
Juan Linietsky
f669ebeeaf -Properly handle missing ETC support on export
-Added ability for resource importers to save metadata
-Added ability for resource importers to validate depending on project settings
2019-02-26 18:45:06 -03:00
Juan Linietsky
5eeb06ffd1 -Remove harcoded opengl extension testing from OS, ask rasterizer instead.
-Fixed a bug where etc textures were imported broken
2019-02-26 11:58:47 -03:00
Juan Linietsky
3299045988 Remove setting that caused is_inside_tree() errors on doppler tracking enabled. 2019-02-26 09:16:23 -03:00
Juan Linietsky
a32b26dfa2 Several fixes to make GLES2 on HTML5 work much better.
Changed math class error reporting to be a bit less paranoid.
2019-02-25 21:47:29 -03:00
Michael Alexsander Silva Dias
dcf6c4a368 Revert "Fix 'UndoRedo's 'MERGE_ALL' mode repeating instructions when quickly commiting actions"
This reverts commit 79f1d8b4fb.
2019-02-25 14:09:33 -03:00
Chaosus
bc4d781277 Fix wrapi to use int64_t instead int 2019-02-25 10:51:04 +03:00
Juan Linietsky
61b41d6001 Ensure all properties are refreshed when setting a script, fixes #24845 2019-02-24 10:50:43 -03:00
Juan Linietsky
3ea04c1366 Prevent circular references to scene being saved, fixes #24384 2019-02-24 10:48:38 -03:00
Rémi Verschelde
4ebb544ffa
Merge pull request #26171 from Calinou/fix-wrapi-crash
Fix crash when using `wrapi()` with a range of zero
2019-02-24 02:37:04 +01:00
Hugo Locurcio
18b90508a1
Fix crash when using wrapi() with a range of zero
`wrapi()` and `wrapf()` will now return the value of
the `min` parameter if the range is equal to zero.
2019-02-23 16:16:32 +01:00
Juan Linietsky
9d78274e06 Make allowed pid for window takeover happen immediately, fixes #21431 2019-02-23 12:09:35 -03:00
Hein-Pieter van Braam
4f49d09272 Don't crash when parse_utf8 receives a NULL pointer
This can happen when chaining calls to various string methods when the
string is empty.
2019-02-22 19:28:19 +01:00
Rémi Verschelde
7e69c160a4
Merge pull request #26129 from YeldhamDev/undoredo_merge_all_fix
Fix 'UndoRedo's 'MERGE_ALL' mode repeating instructions when quickly commiting actions
2019-02-22 09:57:23 +01:00
Rémi Verschelde
726f31e992
Merge pull request #26132 from marxin/fix-Wignored-qualifiers
Fix warnings seen with -Wignored-qualifiers.
2019-02-22 09:55:27 +01:00
Rémi Verschelde
60fe9321ac
Merge pull request #26099 from marxin/fix-Wtype-limits-warnings
Fix all -Wtype-limits warnings.
2019-02-22 09:44:59 +01:00
Juan Linietsky
8b231b96e3 Implement a cleaner (and better) way to save imagedata from ImageTexture, fixes #18801 2019-02-21 20:49:42 -03:00
marxin
c11e7ffd0e Fix warnings seen with -Wignored-qualifiers. 2019-02-21 20:24:29 +01:00
Michael Alexsander Silva Dias
79f1d8b4fb Fix 'UndoRedo's 'MERGE_ALL' mode repeating instructions when quickly commiting actions
It seems that the merge operation validation is only useful to the 'MERGE_ENDS' mode, causing problems when in 'MERGE_ALL'.

Fixes #26118.
2019-02-21 15:36:45 -03:00
marxin
7de7f0ef17 Fix all -Wtype-limits warnings. 2019-02-21 19:34:35 +01:00
Rémi Verschelde
b970c4187d
Merge pull request #26115 from WindyDarian/fix_dictionary_erase_returing_null
Fix return value for Dictionary.erase(key) in script
2019-02-21 13:54:34 +01:00
Windy Darian
7d4a653223 Fix return value for Dictionary.erase() 2019-02-21 18:52:29 +08:00
Rémi Verschelde
b39e1df704 Fix VariantWriter overflow on 64-bit int
Integers in Godot are signed 64-bit ints (int64_t), but var2str used
int behind the scenes and would thus overflow after 2^31.

Also properly documented the actual bounds of int and the behaviour
when overflowing them.
2019-02-21 11:24:00 +01:00
marxin
8d51618949 Add -Wshadow=local to warnings and fix reported issues.
Fixes #25316.
2019-02-20 19:44:12 +01:00
Rémi Verschelde
132e2f458d
Merge pull request #26015 from hedin-hiervard/master
fixed AStar improper point deletion (leads to crash)
2019-02-20 18:20:23 +01:00
Rémi Verschelde
5023cc111b
Merge pull request #26095 from lupoDharkael/right-left
Fix wrong bounds check in String::right
2019-02-20 17:48:53 +01:00
hedin
c496781bf6 fixed AStar improper point deletion (leads to crash) 2019-02-20 17:24:58 +01:00
lupoDharkael
597aac382b Fix wrong bounds check in String::right 2019-02-20 16:47:25 +01:00
Rémi Verschelde
75c89aaaef
Merge pull request #26069 from hpvb/align-variant
Align the Variant data member
2019-02-20 13:27:05 +01:00
Hein-Pieter van Braam
b6b113cc2b Align the Variant data member
This should avoid potential alignment issues when _mem holds real
values and speed up some floating point operations in some cases.
2019-02-20 11:14:22 +00:00
Fabio Alessandrelli
0e5655694c Fix HTTPClient keep alive with chunked encoding.
We need to consume the trailer part and final CRLF after last chunk
as per RFC 7230 section 4.1:

```
chunked-body   = *chunk
                 last-chunk
                 trailer-part
                 CRLF
```

We do not return the trailer part, just consume it allowing following
requests to work as expected when using keep alive.
2019-02-20 05:13:51 +01:00
Fabio Alessandrelli
10e4821260 HTTPClient read until EOF fixes 2019-02-20 03:06:02 +01:00
JFonS
54b95b6c5a Add FRUSTUM camera mode, allowing tilted frustums
This new camera mode makes it easy to create tilted frustums for mirror
or portal effects.

This work was kindly sponsored by IMVU.
2019-02-19 17:48:08 +01:00
marxin
155cbe0b37 Fix warnings seen with warnings=all and recent GCC 8.2. 2019-02-18 21:54:31 +01:00
IronicallySerious
4121df235e Fix parameterised macros in core. Addresses #25488
This adds the saves the programmer of doing something like SWAP(x++, y--)
and getting the wrong result unless the parameters are evaluated
before use.
2019-02-18 22:08:42 +05:30
Rémi Verschelde
2e6501d879 Add hex-encoded version number to Engine singleton for easy comparisons 2019-02-17 13:38:52 +01:00
Rémi Verschelde
f6fcbcfe9e
Merge pull request #25680 from Chaosus/random_fix
Fix random generation, to not always retrieve 0 after seed()
2019-02-16 23:24:02 +01:00
Rémi Verschelde
44d24e8b78
Merge pull request #25952 from pbrunet/fix/rand
Fix typo for randd and randf
2019-02-16 22:05:23 +01:00
Juan Linietsky
1f9c54bd55 Make resource loader cycle checker work on a per-thread basis.
This removes editor errors saying cycles existed when the thumbnailer was running.
2019-02-16 17:39:06 -03:00
Pierrick Brunet
3b6d05db3e Fix typo for randd and randf
* And improve documentation according to issue #25938
2019-02-16 21:05:18 +01:00
Rémi Verschelde
ca5ec803fc
Merge pull request #25944 from Faless/net/http_editor_fixes
Fix keep-alive without header in HTTP client
2019-02-16 17:58:48 +01:00
Fabio Alessandrelli
673caa5f46 Fix keep-alive without header in HTTP client 2019-02-16 17:05:13 +01:00
Rémi Verschelde
7a79eee523 Expose OS::get_current_video_driver to scripting languages 2019-02-16 14:41:07 +01:00
Rémi Verschelde
29359c169b
Merge pull request #25924 from Calinou/add-gamepad-button-shortcut
Make Button shortcuts triggerable by gamepads
2019-02-16 14:17:26 +01:00
MrCdK
3441e2a96f Added PoolIntArray, PoolRealArray and PoolColorArray interpolate 2019-02-16 12:20:01 +01:00
Hein-Pieter van Braam
24e7a54cd0 Fix alignment and locking issues with CommandQueueMT
The allocations of commands in CommandQueueMT weren't aligned. This
commit aligns all accesses on 64bit boundaries regardless of target
platform. This ensures that all types are aligned.

Lock-wise the semaphores were maked as usable when the command had ran
but not when the synchronous stub had finished with it. This lead to a
race condition where sometimes the semaphore got reused before it was
waited on. We now mark the semaphore as free only once we're done
waiting on it.
2019-02-16 04:00:19 +01:00
Hugo Locurcio
b54910eb05
Make Button shortcuts triggerable by gamepads
This closes #25741.
2019-02-16 00:29:23 +01:00
Juan Linietsky
4a24ba6e77 -Fixes to undo redo to avoid crash, closes #24251
-Changed Animation to have a special signal when tracks are changed, to avoid unnecesary track cache rebuilds in AnimationPlayer
-Added missing emit_changed whe modifying keys to Animation
-Changed AnimationPlayer to use the new refcounted connections instead of the previous hacky way to keep references
-Changed AnimationEditor to update the current track when keys are edited
-Fixed bug where undo/redo did not work with AnimationKeyEdit (was not being updated)
-Made sure UndoRedo does not mind deleted objects in undo/redo history, this would corrupt the history or clear it without need.
2019-02-14 10:22:34 -03:00
Rémi Verschelde
5fc86026ca Fix typos with codespell
Using codespell 1.14.0.

Method:
```
$ cat > ../godot-word-whitelist.txt << EOF
ang
doubleclick
lod
nd
numer
que
te
unselect
EOF
$ codespell -w -q 3 -I ../godot-word-whitelist.txt --skip="./thirdparty,*.po"
$ git diff // undo unwanted changes
```
2019-02-13 09:23:29 +01:00
Rémi Verschelde
55ca2a7c88
Merge pull request #25821 from akien-mga/sync-class-and-filenames
Ensure classes match their header filename
2019-02-13 08:49:39 +01:00
Aaron Franke
06df7b0963 [Core] Transform2D add set_scale and fix set_rotation
Note: These are still not exposed to GDScript
2019-02-12 17:59:29 -05:00
QbieShay
c4eb974a8a Added a setting for files in which the editor should search (project wise).
Remembers the tickboxes but only during the same execution

Fixes #25440
2019-02-12 21:24:07 +01:00
Rémi Verschelde
c4835c4345
Merge pull request #25721 from neikeq/ww
Use script instance binding for objects constructed from C#
2019-02-12 15:29:25 +01:00
Rémi Verschelde
b7cc2bb1e2 Core: Ensure classes match their header filename
Also drop some unused files.

Renamed:
- `core/dvector.h` -> `pool_vector.h`
- `core/io/resource_import.h` -> `resource_importer.h`
- `core/sort.h` -> `sort_array.h`
- `core/string_db.h` -> `string_name.h`

Dropped:
- `core/allocators.h`
- `core/os/shell.h`
- `core/variant_construct_string.cpp`
2019-02-12 13:34:25 +01:00
Rémi Verschelde
13c50e8aa5
Merge pull request #25481 from hpvb/fix-ubsan-asan-reports
Fix many asan and ubsan reported issues
2019-02-12 12:21:01 +01:00
Rémi Verschelde
b6e03d927e
Merge pull request #25727 from aaronfranke/matrix3-basis
[Core] Rename Matrix3 file to Basis
2019-02-10 12:32:32 +01:00
Chaosus
f946b28f75 Fix random generation, to not retrieve 0 after seed() 2019-02-10 14:16:02 +03:00
Rémi Verschelde
034cd62a77 Warn when using GPU particles with GLES2
Closes #25733.
2019-02-09 20:49:58 +01:00
Aaron Franke
3f837d5cc5 [Core] Rename Matrix3 file to Basis
The code already referred to "Basis", it's just the file name that was different for some reason.
2019-02-09 14:42:23 -05:00
Ignacio Etcheverry
9df44c2d2c Use script instance binding for objects constructed from C#
Only possible if the object class is a "native type". If the object class is a user class (that derives a "native type") then a script is needed.
Since CSharpLanguage does cleanup of script instance bindings when finished, cases like #25621 will no longer cause problems.

Fixed ~Object() trying to free script instance bindings after the language has already been removed, which would result in a NULL dereference.
2019-02-09 00:32:18 +01:00
Rémi Verschelde
1772d6fa23 Image: Fix decompressing ETC2
Thanks to @Rriik for finding the bug and its cause.

Fixes #25595.
2019-02-08 17:26:47 +01:00
Ignacio Etcheverry
3233083f63 Mono: Lifetime fixes for CSharpInstance and instance binding data
Avoid CSharpInstance from accessing its state after self destructing (by deleting the Reference owner).
It's now safe to replace the script instance without leaking or crashing.

Also fixed godot_icall_Object_weakref return reference being freed before returning.
2019-02-03 06:47:25 +01:00
Ignacio Etcheverry
4e4e889c75
Merge pull request #25478 from neikeq/rr
Mono: Fix MonoPosixHelper not being found
2019-02-03 06:31:52 +01:00
Ignacio Etcheverry
41873ffa88 Added set_environment to OS class 2019-02-03 05:38:47 +01:00
Rémi Verschelde
463123a661
Merge pull request #25494 from RandomShaper/fix-21677
Let memory stat functions return uint64_t
2019-01-31 10:33:18 +01:00
Bojidar Marinov
e34a4c63a7
Fix AStar crashing with large (>1e30) estimated values
Fixes #21601
2019-01-30 20:22:08 +02:00
Pedro J. Estébanez
496d8f19fc Let memory stat functions return uint64_t 2019-01-30 19:07:46 +01:00
Hein-Pieter van Braam
d308eb091a Fix many asan and ubsan reported issues
This allows most demos to run without any ubsan or asan errors. There
are still some things in thirdpart/ and some things in AudioServer that
needs a look but this fixes a lot of issues. This should help debug less
obvious issues, hopefully.

This fixes #25217 and fixes #25218
2019-01-30 06:43:56 +01:00
Rémi Verschelde
cc0842f9a6 Prevent upscaled SVG from exceeding Image bounds
Also expose Image MAX_WIDTH and MAX_HEIGHT.

Fixes #24455.
2019-01-28 16:00:15 +01:00
Juan Linietsky
11642b92d1 Avoid cyclic resource loading of any type, fixes #22673 2019-01-27 19:24:55 -03:00
Rémi Verschelde
c3b0ee5941 Fix code style issues 2019-01-26 22:35:31 +01:00
Juan Linietsky
c2f59de212 Warn of invalid pointer when converting object to RID, closes #19023 2019-01-26 15:41:26 -03:00
Marcelo Fernandez
fd59732298 Expose InputEventMIDI to scripts 2019-01-23 09:09:03 -03:00
Rémi Verschelde
a0581cca1f Revert "Revert "Update random_pcg.h""
This reverts commit 6f704c338a.

Sorry about this, this was a test and not meant to be pushed to master. :/
2019-01-23 10:36:36 +01:00
Rémi Verschelde
6f704c338a Revert "Update random_pcg.h"
This reverts commit 64e584a97e.
2019-01-23 10:30:18 +01:00
Ivan Ponomarev
8edfc3b5ac Fixed possible crash in pck_packer.cpp due to wrong memory freeing. 2019-01-22 20:02:19 +03:00
Juan Linietsky
6fa632b821 Add function to obtain filesystem type from DirAccess.
Change EditorFileSystem to not use directory modification times on FAT32, fixes #20946
2019-01-21 18:06:14 -03:00
Martin Capitanio
a6ab7a91ef Print the path of a corrupt image
After scanning a path in the project manager or starting a project it is not clear which
image can not be loaded.

After errors

```
    ERROR: _png_error_function: Not a PNG file
       At: drivers/png/image_loader_png.cpp:62.
    libpng error: Not a PNG file
    ERROR: _load_image: PNG Corrupted
       At: drivers/png/image_loader_png.cpp:94.
```

add

```
    ERROR: load_image: Error loading image: path/bad.png
       At: core/io/image_loader.cpp:69.
```
2019-01-20 04:19:12 +01:00
Leon Krause
35466475fe Fix HTML5 build warning 2019-01-20 00:12:50 +01:00
Fabio Alessandrelli
60d235622d Don't reset MultiplayerAPI when setting same peer.
A GDScript call to:
`multiplayer.network_peer.some_prop = true`
seems to transalte to:
```
var temp = multiplayer.network_peer
temp.some_prop = true
multiplayer.network_peer = temp
```
Which caused the MultiplayerAPI to be resetted.
The call to set_network_peer is now ignored if the peer that's beeing
set is the same as the currently set one.
2019-01-15 11:14:51 +01:00
Fabio Alessandrelli
1f7846abf8 Fix MultiplayerAPI initialization, clear.
rpc_sender_id is now correctly initialized to 0 so get_rpc_sender_id()
work reliably even if called before receiving any RPC.
root_node is initialized to NULL (fix crashes when incorrectly using the
MultiplayerAPI).
clear function now resets the packet cache size to free more memory when
not running.
2019-01-15 10:35:26 +01:00
Rémi Verschelde
7346afb0ee
Merge pull request #24987 from akien-mga/gles2-nvidia-rect-hack-opt-in
GLES2: Make Nvidia flicker workaround opt-in
2019-01-14 20:20:56 +01:00
Juan Linietsky
91290f0ded Added a flag to specify an exported node path must be supplied from scene root, fixes #24412 2019-01-14 15:46:56 -03:00
Rémi Verschelde
02ffc59270 GLES2: Make Nvidia flicker workaround opt-in
It has a big impact on 2D and text rendering performance (cf. #24466)
so the solution seems worse than the bug it aims to work around.

It's now opt-in via "rendering/quality/2d/gles2_use_nvidia_rect_flicker_workaround"
for those who need it and have a simple enough game for the performance
drop not to be an issue.

Fixes #24466.
2019-01-14 19:02:07 +01:00
Juan Linietsky
6d8083ea65 Do not use the workaround for desktop nvidia on mobile and html5. 2019-01-14 11:24:00 -03:00
Juan Linietsky
ae99530a8d Do not allow flushing while already flushing the message queue. Added to help track bugs in ProgressDialog in editor. 2019-01-14 11:04:25 -03:00
Juan Linietsky
4bb0080b3d Do not allow adding tasks while in the middle of flushing a message queue 2019-01-14 11:00:05 -03:00
Rémi Verschelde
9ddf1115bc
Revert "fixed invalid implementation of Plane::intersects_segment and Plane::intersects_ray" 2019-01-13 11:06:34 +01:00
Rémi Verschelde
3652442a92
Merge pull request #24897 from GlaDos28/master
fixed invalid implementation of Plane::intersects_segment and Plane::intersects_ray
2019-01-11 22:56:03 +01:00
Evgeny Savelyev
2c36078be4 fixed invalid implementations of Plane::intersects_segment and Plane::intersects_ray 2019-01-12 00:38:16 +03:00
Poommetee Ketson
2caaa7c97d
Fix error explanation in core_bind Thread::_start_func 2019-01-11 10:12:13 +07:00
Rémi Verschelde
658296856c
Merge pull request #24877 from neikeq/issue-24280
Fix properties being lost when reloading placeholder GDScript instance
2019-01-10 18:02:57 +01:00
Rémi Verschelde
e5f1d19352 Consistency in resource format saver/loader de-registration
Some used 'is_valid()' checks, others not. Validity is already checked in 'unref()',
and 'remove_resource_format_*()' has an ERR_FAIL condition on 'is_null()' already
(which shouldn't happen since we're only unregistering things that we previously
registered.

Also add missing GDCLASS statement in ResourceFormatLoaderVideoStreamGDNative,
missed in #20552 which was last amended before #19501 was merged.
2019-01-10 12:45:57 +01:00
Ignacio Etcheverry
ea85ff0dc2 Fix properties being lost when reloading placeholder GDScript instance
During reloading in `GDScriptLanguage::reload_all_scripts` a placeholder instance that must remain so is replaced with a new placeholder instance. The state is then restored by calling `ScriptInstance::set` for each property. This does not work if the script is missing the properties due to build/parse failing.
The fix for such cases is to call `placeholder_set_fallback` instead of `set` on the script instance.

I took this chance to move the `build_failed` flag from `PlaceHolderScriptInstance` to `Script`. That improves the code a lot. I also renamed it to `placeholder_fallback_enabled` which is a much better name (`build_failed` could lead to misunderstandings).
2019-01-10 01:58:50 +01:00
Juan Linietsky
e46f28e02d Removed splits in Polygon editor, replace by internal vertices and polygon support. 2019-01-08 19:11:08 -03:00
Calamander
64e584a97e
Update random_pcg.h
little fix to function types
2019-01-07 23:13:16 +01:00
Ibrahn Sahir
cbb396c006 Repair String lstrip and rstrip.
Background: lstrip and rstrip were broken by changes to String in:
0e29f7974b
which removed it's access to Vector::find(CharType).

Moved Vector's find up into CowData so it can be shared by Vector and String.
Added String::find_char using CowData::find.
Implemented rstrip and lstrip using find_char.
Added a few tests for String rstrip and lstrip.
2019-01-07 17:34:44 +00:00
Hein-Pieter van Braam
5e6c6f3bb7
Merge pull request #21708 from hpvb/fix-21242v2
String[size()] should return a default constructed CharType
2019-01-04 20:57:22 +01:00
Hein-Pieter van Braam
ac99ed3cda String[size()] should return a default constructed CharType
As per the C++ standard 21.3.4.1 for std::string:
Returns: If pos < size(), returns data()[pos]. Otherwise, if pos ==
size(), the const version returns charT(). Otherwise, the behavior is
undefined.

Since the behavior is undefined Godot now does the same thing for const
and non-const versions of operator[].

This fixes #21242 and fixes #22221.
2019-01-04 17:48:03 +00:00
Rémi Verschelde
70de8ca9a9
Merge pull request #24585 from Xrayez/fix-crash-hex-number
Fix crash when checking empty string for valid hex number
2019-01-04 16:19:29 +01:00
Rémi Verschelde
578c6316c8
Merge pull request #24732 from hpvb/vector-pod-optimization
Optimizations for trivial types
2019-01-04 15:09:05 +01:00
Guilherme Felipe
e64391f47b Update zstd to 1.3.8 2019-01-03 22:35:20 -02:00
Hein-Pieter van Braam
4240e3d668 Optimizations for trivial types
Relying on various compiler primitives we can reduce the work done
in our memory allocators and CowData. For types with trivial ctors or
dtors we can skip looping over all elements when creating, resizing,
and destroying lists of objects.

These primitives are supported by clang, msvc, and GCC. However, once
we've moved to C++11 we can rely on several std:: primitives that do
the same thing and are standardized.

In my testing the extra conditionals introduced here get removed from
the generated program entirely as the results for these primitives is
known at compile time.
2019-01-03 08:47:34 +01:00
Rémi Verschelde
b16c309f82 Update copyright statements to 2019
Happy new year to the wonderful Godot community!
2019-01-01 12:58:10 +01:00
Rémi Verschelde
2e39e38c10 doc: Sync classref with current source
Fix various code formatting issues and argument names.
2018-12-27 11:10:18 +01:00
Andrii Doroshenko (Xrayez)
b8f1fe9ed8 Bind is_valid_hex_number string method to GDScript 2018-12-24 20:54:36 +02:00
Andrii Doroshenko (Xrayez)
c891cf32ca Fix crash when checking empty string for valid hex number 2018-12-24 20:06:35 +02:00
Rémi Verschelde
616beb1041 ProjectManager: Warn when projects have different config_version
When opening projects for edition through the project manager, the
following checks are now done:

1. If the config_version is lower than the one used by the current
   engine version, users are asked if they want to convert to the new
   format or abort editing. Fixes #20626.
2. If the config_version is higher than the expected one (project
   from a more recent and incompatible engine version), projects are
   grayed out and can't be edited. Fixes #18758.

When editing from the command line, the behaviour is unchanged:
projects in situation (1) are automatically converted, while projects
in situation (2) show an error message (made more explicit).

The "Run" option from the project manager was not changed, so it will
still run (1) projects without converting them, and fail running (2)
projects.

Co-authored-by: groud <gilles.roudiere@gmail.com>
2018-12-21 12:45:27 +01:00
Rémi Verschelde
d8067e905c
Merge pull request #24500 from akien-mga/drop-global_defaults
Core: Drop unused global_defaults logic
2018-12-20 11:49:32 +01:00
Rémi Verschelde
9cb18232c2 Core: Drop unused global_defaults logic
It used to be used for Android and iOS to specify platform-specific
project settings overrides, but we now have feature tags for that.
2018-12-20 11:02:49 +01:00
volzhs
84d060c768 Added OS.get_system_time_msecs() 2018-12-20 18:50:50 +09:00
Mateus Felipe C. C. Pinto
ca1935d6f7 Add settings for single-quotes on completion 2018-12-18 12:48:36 -02:00
Rémi Verschelde
7fdb324647
Merge pull request #24388 from Chaosus/fix_csv_spam
Removed error message arriving whenever csv file changed
2018-12-17 08:04:57 +01:00
Rémi Verschelde
9c7bc127b9
Merge pull request #24385 from hpvb/reduce-string-coew
Reduce String CoW
2018-12-16 19:13:35 +01:00
Hein-Pieter van Braam
4e25e5066b Reduce String CoW
By introducing an intermediate proxy class for the array subscript
operator for String and CharString we can control better when CowData
will actually CoW.

This should improve performance of String usage for most cases.
2018-12-16 16:51:38 +01:00
Rémi Verschelde
9df7ed59fb
Merge pull request #19501 from Zylann/custom_loaders
Added basic support for custom resource savers and loaders
2018-12-16 14:26:56 +01:00
Chaosus
70c3270dfa Removed error message arriving whenever csv file changed 2018-12-16 07:09:33 +03:00
Marc Gilleron
065e2670af Added basic support for custom resource savers and loaders 2018-12-15 05:34:53 +00:00
Hein-Pieter van Braam
3ef7ecf546 Don't allocate in Vector's ctor
By relying on the fact that a struct or class's first member has the
same address as the struct itself we can cast VectorWriteProxy<T> to
Vector<T> and access the CowData field.

This allows a Vector to be moved in memory without invalidating the
pointer to the cowdata field.
2018-12-14 20:07:35 +00:00
Rémi Verschelde
f11047aa81
Merge pull request #21856 from AlexHolly/fix-undo-not-showing-error
Fix undo redo not showing errors
2018-12-14 17:13:16 +01:00
Rémi Verschelde
29a527fb90
Merge pull request #23799 from marcelofg55/custom_ps
Add application/config/project_settings_override option to override project settings
2018-12-14 08:58:29 +01:00
Marcelo Fernandez
8dad3811c5 Add application/config/project_settings_override option to override project settings 2018-12-13 18:23:51 -03:00
Rémi Verschelde
a1954e51e8
Merge pull request #24135 from Chaosus/rng
Added ranged integer generation function to RNG class
2018-12-12 14:07:47 +01:00
Rémi Verschelde
c8a5400654
Merge pull request #24241 from Rubonnek/move-to-initializer-list
Moved member variables to initializer list
2018-12-12 09:25:34 +01:00
Wilson E. Alvarez
08f22f1cf0
Moved member variables to initializer list 2018-12-11 18:33:01 -05:00
Rémi Verschelde
4c41e29c8e
Merge pull request #23923 from bruvzg/ime_gdscript
Changes IME to make it possible to use it from gdscript/gdnative
2018-12-11 18:00:48 +01:00
Xavier Sellier
e2c3bbabb0 Feature: Add SHA256 for PoolByteArray 2018-12-10 14:58:47 -05:00
Michael Alexsander Silva Dias
e425f2d498 Expose "meta" to the Inspector 2018-12-08 02:27:20 -02:00
Rémi Verschelde
fa91944c06
Merge pull request #22630 from dualtagh/22478
22478: Can't duplicate folder with another folder inside
2018-12-07 23:12:06 +01:00
Rémi Verschelde
dc2fadc14d
Merge pull request #22733 from guilhermefelipecgs/fix_wm_class
[x11] Use "application/config/name" for WM_CLASS
2018-12-07 22:35:17 +01:00
Rémi Verschelde
ce3f3a9f82
Merge pull request #24194 from bojidar-bg/23567-fix-message-queue-overflow
Make thumbnail cache less tasking on the message queue
2018-12-06 20:31:08 +01:00
Bojidar Marinov
68e69fd45b
Make thumbnail cache less tasking on the message queue
Fixes #23567
2018-12-06 17:25:57 +02:00
Chaosus
d376be2bf4 Added integer number generation function to RNG class 2018-12-06 14:49:52 +03:00
Rémi Verschelde
ceb46e194c
Merge pull request #24090 from RandomShaper/fix-blit-from-negative
Fix blitting from negative position
2018-12-06 12:30:42 +01:00
Ibrahn Sahir
a758653199 const char* operator on CharString now const. 2018-12-03 20:25:23 +00:00
Paulb23
69fe17639e Fix text files constantly asking for reload as no last modified time 2018-12-02 16:24:23 +00:00
Pedro J. Estébanez
6dc9a1b475 Fix blitting from negative position 2018-11-30 18:01:00 +01:00
Rémi Verschelde
43f28452e1
Merge pull request #24039 from clayjohn/transform_bug
Construct Transform from Transform2D bug
2018-11-28 18:57:53 +01:00
clayjohn
928ca2e1f2 construct transform from transform2d bug 2018-11-28 07:54:22 -08:00
Juan Linietsky
db595980bf
Revert "Construct Transform from Transform2D " 2018-11-28 11:16:06 -03:00
Rémi Verschelde
348708cad3
Merge pull request #23976 from clayjohn/transform_bug
Construct Transform from Transform2D
2018-11-28 15:14:02 +01:00
Aaron Franke
cb01268562 Fix many errors found by PVS-Studio
Fix errors 2, 3, 4, 6, 8, 9, 11, 12, 13, 14, and 15.
2018-11-28 05:03:24 -05:00
Juan Linietsky
3a93499f89 Allow signal connecting even if script is invalid (only when compiled with tools), fixes #17070 2018-11-27 19:55:37 -03:00
clayjohn
d22bc7413c construct transform from transform2d bug 2018-11-25 21:14:45 -08:00
bruvzg
4554c682e6
Changes IME input to use notification instead of callback, exposes IME methods to gdscript/gdnative. 2018-11-23 14:07:48 +02:00
Fabian
a01608c389 Improved support for custom image loaders 2018-11-23 08:16:54 +10:30
allkhor
eacb8600f4 FileAccess::store_csv_line() don't added unnecessary double quotes. 2018-11-22 19:31:34 +06:00
Juan Linietsky
a2a606794c Ensure array and dict editors show edited object IDs, fixes #20225 2018-11-21 22:10:58 -03:00
Rémi Verschelde
173b342ca7 Remove trailing whitespace
With `sed -i $(rg -l '[[:blank:]]*$' -g'!thirdparty') -e 's/[[:blank:]]*$//g'`
(+ manual revert of some thirdparty code under `platform/android`).
2018-11-20 11:15:02 +01:00
Rémi Verschelde
16a2c31e53
Merge pull request #23812 from YeldhamDev/clear_history_version_optional
Add argument to UndoRedo's "clear_history()" to not increase the version
2018-11-20 08:49:17 +01:00
Rémi Verschelde
99a4274f51 Make add_property error more explicit on duplicates
Would have helped solve #23800 faster.
2018-11-20 08:47:21 +01:00
Rémi Verschelde
35fbbeb99b
Merge pull request #20627 from malcolmhoward/core-dictionary-get-key
#20488 core dictionary get key
2018-11-19 21:11:55 +01:00
m
bf1867aaab Added Python-like .get() method to Dictionary in GDScript #20488
Added .get() method to Dictionary class in GDScript to return the value if the key exists, or return Null if the key does not exist.
2018-11-19 14:03:13 -05:00
Juan Linietsky
60cbb69c7c Increase number of image loaders (why was it this low..), fixes #19037 2018-11-18 22:07:00 -03:00
Michael Alexsander Silva Dias
6ba94d5ca0 Add argument to UndoRedo's "clear_history()" to not increase the version 2018-11-18 19:46:35 -02:00
Juan Linietsky
2d6b994e47 Massive speed up on deleting nodes, fixes #18673
Also makes the editor exit faster
2018-11-18 11:48:21 -03:00
Fabio Alessandrelli
1ef9e9ef6a Properly accept wildcard when binding IPv4 socket.
Also never return null for is_ipv4 to avoid crashes due to engine bug.
(better to get an error and a broken socket then seeing your game crash)
2018-11-18 14:54:40 +01:00
Rémi Verschelde
adc0752da7
Merge pull request #23771 from Faless/fix_release_export
Always initialize VariantCall return_type.
2018-11-18 10:46:43 +01:00
Davide Baldo
b98263013a Fixed the default value for Input.action_press() from commit 8c45282 2018-11-17 20:45:24 +00:00
Fabio Alessandrelli
c449512318 Always initialize VariantCall return_type.
The return_type is used by the GDScript parser (and possibly other
scripting languages), so it MUST be initialized at least.
It could be initialized to Variant::NIL in release, but I see no reason
for not setting the actual value.
See similar issue in 95dfa5b .
2018-11-17 19:06:18 +01:00
Juan Linietsky
f141f747de Fix Squish decompression, closes #18109 2018-11-16 19:12:00 -03:00
Juan Linietsky
9e85d17241 Clearing history increments version, else it does not generate an asterisk on modification if the scene was just saved. Fixes #18027.
Still I feel this line was commented for a reason. If you bisect a bug and find
this commit, let me know.
2018-11-16 16:20:10 -03:00