MarianoGNU
6df7d92379
Fix ButtonGroup broken layout
2015-10-19 17:46:13 -03:00
firefly2442
0a45fb6311
duplicate conditional check
2015-10-18 20:50:32 -05:00
Franklin Sobrinho
ec394950ff
Change MeshInstanceEditor outline dialog "Ok" button label
2015-10-18 15:13:17 -03:00
Franklin Sobrinho
abde648e68
Small fixes in some editor dialogs
2015-10-18 13:31:44 -03:00
Juan Linietsky
408c498446
-Added const to a reference, should fix #2613
2015-10-17 17:13:49 -03:00
Juan Linietsky
7d8f187c33
Merge branch 'master' of https://github.com/okamstudio/godot
2015-10-17 15:49:27 -03:00
Juan Linietsky
1db523d0bb
Merge pull request #2274 from MarianoGnu/master
...
Improve Visual Shader Editor responsiveness
2015-10-17 15:31:23 -03:00
Juan Linietsky
6f9631fc51
Merge branch 'master' of https://github.com/okamstudio/godot
2015-10-17 12:48:47 -03:00
Juan Linietsky
52cc8e6ead
Merge pull request #2357 from volzhs/prevent-to-change-tool-mode
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prevent to change tool mode when control key is pressed
2015-10-17 10:52:50 -03:00
Juan Linietsky
ab22203791
misc cleanup
2015-10-17 10:29:54 -03:00
MarianoGNU
a5ebb52500
Merge branch 'master' of https://github.com/okamstudio/godot
...
# Solved Conflicts:
# tools/editor/property_editor.cpp
2015-10-16 23:21:39 -03:00
reduz
aad2bbdb6f
newline fixes
2015-10-08 15:00:40 -03:00
MarianoGNU
3e6aaec193
Add SpriteRegionEditor and update Polygon2DUVEditor
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Both with snap and grid support
2015-09-28 00:06:06 -03:00
Juan Linietsky
889d21e004
Merge pull request #2352 from xodene/patch-6/script-file-new
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Add "New" script button to Script Editor Popup Menu
2015-09-16 09:55:10 -03:00
George Marques
1add3b3dac
Set AnimationEditor UndoRedo reference on creation
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Fix #2418
2015-09-13 16:21:09 -03:00
Franklin Sobrinho
d6aed94651
Fix for issue #2117
2015-09-07 08:20:33 -03:00
Mariano Javier Suligoy
680402cebf
Add missing icons, also make MSVC2010 happy
2015-08-30 19:37:23 -03:00
Mariano Javier Suligoy
c688b55019
Merge branch 'master' of https://github.com/okamstudio/godot
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# Solved Conflicts:
# tools/editor/property_editor.cpp
# tools/editor/property_editor.h
2015-08-30 02:48:45 -03:00
Mariano Javier Suligoy
a19a653e2c
Compile shaders using default values.
2015-08-30 02:44:49 -03:00
Juan Linietsky
1bad27e1f8
-Properly keep animation editor and viewport state while switching scene tabs
2015-08-29 22:59:25 -03:00
Mariano Javier Suligoy
ea448cb779
Edit default values. WARNING!!!
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Do not merge these changes, default values are not compiled into shaders yet!
2015-08-29 21:09:11 -03:00
Juan Linietsky
b4acd18f32
-display/emulate_touchscreen now really emulates a touchscreen
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-icons to show node menus
2015-08-29 17:16:11 -03:00
Mariano Javier Suligoy
54291c655d
Merge branch 'master' of https://github.com/okamstudio/godot
2015-08-24 21:33:00 -03:00
Juan Linietsky
5850b6b58a
beautiful visual menu to change anchors
...
will you dare to try it? :)
because, I'd check previous commit msgs if I were you..
2015-08-24 01:00:39 -03:00
volzhs
edabbcd064
remove shift key check because shift + v in use with tool mode
2015-08-11 22:52:43 +09:00
volzhs
80943d77a4
prevent to change tool mode when control or shift key is pressed
2015-08-11 22:39:59 +09:00
Maximillian
bc9952f1c7
Fix create script dialog title(s)
2015-08-09 16:55:59 -07:00
Maximillian
8f83f6c675
Add create new script button to script editor menu
2015-08-09 16:39:59 -07:00
Mariano Javier Suligoy
3a83337420
Merge branch 'master' of https://github.com/okamstudio/godot
2015-08-09 16:33:02 -03:00
Juan Linietsky
8280bb0de0
more debugger fixes
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-setting/clearing breakpoints during run-time now works
-multi-line strings resulted in wrong line numbers in bytecode, fixed
2015-08-04 20:17:39 -03:00
Mariano Javier Suligoy
c88038228a
Merge branch 'master' of https://github.com/okamstudio/godot
2015-08-03 17:28:33 -03:00
Juan Linietsky
59961c9914
Live edit WORK IN PROGRESS
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1) press the heart while the game is running
2) select a scene to live edit from the opened scenes
3) edit/add/remove nodes or resources, change their properties, etc.
4) watch changes reflected in running game, in all places this scene is
edited
5) It's not perfect obviously, but the aim of it is to try to reflect
your changes as best as possible in the running game.
2015-08-02 12:30:01 -03:00
Mariano Javier Suligoy
d7279ddaf2
Delete selected nodes with the Delete key
2015-07-26 21:57:27 -03:00
Mariano Javier Suligoy
add0105c4e
Little fix: don't create an empty undo/redo command when trying to add a second Input GraphNode
2015-07-25 22:05:45 -03:00
Mariano Javier Suligoy
5ffd818fb1
Duplicate GraphNode(s) [Control+D]
2015-07-25 21:16:07 -03:00
Mariano Javier Suligoy
2a43778793
Fix tab indent
2015-07-20 22:15:06 -03:00
Mariano Javier Suligoy
bdd12744fe
Select and move multiple nodes at once
2015-07-19 01:48:46 -03:00
Mariano Javier Suligoy
5b71fc45b7
Use popup menu to add new nodes to the shader graph editor in the last clicked location.
2015-07-16 22:38:12 -03:00
Juan Linietsky
95047562d7
Several performance improvements, mainly in loading and instancing scenes and resources.
...
A general speedup should be apparent, with even more peformance increase when compiling optimized.
WARNING: Tested and it seems to work, but if something breaks, please report.
2015-06-29 00:29:49 -03:00
Juan Linietsky
a67486a39e
improved get_node(), connect(), etc code completion.
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-properly completes text arguments
-includes the "/root" autoloads
2015-06-26 01:14:49 -03:00
Juan Linietsky
29b2e811f6
added a tiny bit more space to docks and script tab
2015-06-24 18:57:14 -03:00
Franklin Sobrinho
5688b6157f
CollisionShape2D visual editor
2015-06-23 12:20:34 -03:00
Juan Linietsky
6154cff93f
Merge pull request #2101 from sanikoyes/Pr-script-editor-save-state
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Pr-Script editor
2015-06-22 23:54:04 -03:00
Franklin Sobrinho
0159cecd69
Small fixes for Grid/Tile map editor palette
2015-06-22 11:10:13 -03:00
Franklin Sobrinho
d68a33b473
Grid/Tile map editor new item palette
2015-06-22 10:05:03 -03:00
Juan Linietsky
e9bbb97acc
Multiple scene editing *POTENTIALLY UNSTABLE*
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-ability to edit multiple scenes at the same time
-resource internal IDs are now persistent, this makes multiple scene
editing possible but maaaaay result in file corruption bugs (tested and
could not find anything but possibility exists because core code
changed, report immediately if you find this).
-properly save settings, layout, etc when edited
-script editing is independent from scene editing now
-show a yellow box when a script belongs to the scene
2015-06-22 00:04:15 -03:00
Juan Linietsky
669f5c994b
fix "v" pivot adjust function
2015-06-16 16:15:01 -03:00
sanikoyes
14cd70faf3
Script editor: restore line/column after script reload
2015-06-16 15:15:10 +08:00
Juan Linietsky
8945670bc0
made changing pivot simpler in 2D nodes (just press v with mouse over position)
2015-06-12 13:53:18 -03:00
Juan Linietsky
143265d4cb
Merge pull request #1973 from Biliogadafr/ColorRamp
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Replace color phases with color ramp for Particles2D. (need some review/guidance)
2015-06-07 00:26:35 -03:00
Juan Linietsky
b524b40fdc
-fixed many memory initialization issues
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-fixed deadlock on previews thread
-fixed compilation errors on unix
2015-06-06 22:06:58 -03:00
Juan Linietsky
9acab32daa
new file dialog!
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-ItemList control for easier lists/thumbnails
-New file dialog, with support for thumbnails, favorites, recent places,
etc
-Moved .fscache out of the project, no more bugs due to committed/pulled
.fscache!
-Dir dialog now sorts directories
2015-06-06 09:44:38 -03:00
reduz
07a466f6e6
mesh preview
2015-05-31 21:13:24 -03:00
Juan Linietsky
d5348eebdc
work in progress, resource previews
2015-05-31 02:00:18 -03:00
Juan Linietsky
f36e7dcb40
improved animation editor
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-same-value link keys
-new layout
-forward, backwards playback
-integrated curve/property editor
-auto increment sprite frame after insert
-copy & paste animation resoucres
2015-05-25 01:47:02 -03:00
Biliogadafr
df9d48d9b5
Replace color phases with color ramp for Particles2D.
2015-05-24 21:18:52 +03:00
Juan Linietsky
2696ecb769
reinstante focus into textedit after menu used in code editor
2015-05-17 15:38:24 -03:00
Juan Linietsky
421b4fec3e
-compatibility option for physicsbody layers, fixes #1842
2015-05-10 15:58:08 -03:00
ehriche
897a1aade5
optional formal changes
2015-05-06 01:22:31 +02:00
ehriche
dcc93a33fd
fixed SpatialEditor::_init_indications. loopcounter "i" used ambiguous
2015-05-06 00:49:00 +02:00
Juan Linietsky
74b0e0c296
fix crash in editor when using alt+arrows to indent, thanks adolson and romulox_x
2015-05-05 00:17:22 -03:00
Juan Linietsky
68700ee3a9
Proper support for code editor autosaving (disabled by default)
2015-05-04 23:32:40 -03:00
Juan Linietsky
807a811fad
changed some shortcuts in text editor, maybe fixes #1732
2015-04-24 16:25:27 -03:00
Juan Linietsky
59154cccf9
-Changed Godot exit to be clean.
...
-Added more debug information on memory cleanliness on exit (if run with -v)
-Fixed several memory leaks, fixes #1731 , fixes #755
2015-04-20 19:38:02 -03:00
Juan Linietsky
bedb4f1ab2
Merge pull request #1662 from TheHX/fix_plugins
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Fix toolbar menu position(RichText and MultiMesh plugins)
2015-04-18 14:45:29 -03:00
Juan Linietsky
fdaa2920eb
Updated copyright year in all headers
2015-04-18 14:38:54 -03:00
Franklin Sobrinho
5cb4ba24d3
Fix toolbar menu position(RichText and MultiMesh plugins)
2015-04-09 09:48:46 -03:00
Franklin Sobrinho
59692d9012
Changed popup_centered by popup_centered_minsize in editor dialogs
2015-04-08 14:02:13 -03:00
Juan Linietsky
d1567636f4
Merge pull request #1569 from sanikoyes/Pr-sort-sample-library
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Pr-sort-sample-library
2015-04-07 20:17:16 -03:00
Juan Linietsky
b1bf4fcef2
Merge pull request #1591 from MostafaHassan/pr_FixCrashInVisualShader
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(Fix crash) in visual shader for curve remap node
2015-04-07 20:14:10 -03:00
Franklin Sobrinho
f77349a4c2
Better fix
2015-04-03 10:28:30 -03:00
Franklin Sobrinho
aa929bc1f1
fix_issue_#1594
2015-04-02 15:32:37 -03:00
Juan Linietsky
1572238adb
merging okam changes
2015-04-02 07:22:17 -03:00
mostafahassan
78d734873d
Fixed crash when trying to add keypoints and deleting them while holding mouse button down.
2015-03-31 22:49:11 +02:00
sanikoyes
1515de217e
Sort sample lists by name(more readable)
2015-03-25 10:57:35 +08:00
Carl Olsson
817f9debe7
Add iostream include to collada plugin and change to light occluder to use canvas item snap function.
2015-03-23 08:24:52 +10:00
Carl Olsson
fb2cdfe7ed
Merge branch 'master' of https://github.com/not-surt/godot into snapping2
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Conflicts:
tools/editor/plugins/canvas_item_editor_plugin.cpp
tools/editor/plugins/canvas_item_editor_plugin.h
2015-03-23 08:19:20 +10:00
Juan Linietsky
c16276b414
Merge pull request #1378 from erbridge/settings_not_checkbox
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Make View > Settings a non check item
2015-03-22 15:06:01 -03:00
Juan Linietsky
f706e3e5d1
Merge pull request #1380 from ElectricSolstice/wparentheses_removal
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Changed code to remove gcc -Wparentheses warnings.
2015-03-22 15:05:47 -03:00
Juan Linietsky
6d813c81b8
Merge pull request #1460 from MarianoGnu/master
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Create Checkbox class with support for Radio Buttons
2015-03-22 14:55:36 -03:00
Juan Linietsky
1aaaee99e9
Merge pull request #1537 from rollenrolm/issue_#931
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Fix issue #931 : display current view name into editor's 3d scene viewpor...
2015-03-22 14:44:29 -03:00
rollenrolm
cde55bee91
Fix for Issue #1484 : Don't strip whitespace on line comment
2015-03-22 10:25:18 +01:00
rollenrolm
4d30bb7241
Fix issue #931 : display current view name into editor's 3d scene viewports
2015-03-21 21:47:21 +01:00
Juan Linietsky
91744e9ed3
New Demo, Screen Space Shaders
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-Fixes to screen space shaders.
-Fixes to isometric light demo.
2015-03-10 00:53:50 -03:00
Juan Linietsky
09489e3a78
lot of work on 2D lighting and isometric maps
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added a new demo, isometric_light that does full isometric sorting,
lights, shadows, etc.
2015-03-09 02:34:56 -03:00
Mariano Javier Suligoy
63006f6f6f
Register CheckBox class to create it using editor.
2015-03-02 22:12:51 -03:00
Juan Linietsky
a1f715a4da
support for 2D shadow casters
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Added support for 2D shadow casters.
*DANGER* Shaders in CanvasItem CHANGED, if you are using shader in a
CanvasItem and pull this, you will lose them. Shaders now work through a
2D material system similar to 3D. If you don't want to lose the 2D
shader code, save the shader as a .shd, then create a material in
CanvasItem and re-assign the shader.
2015-03-02 00:54:43 -03:00
Carl Olsson
41686d5fdd
Merge branch 'master' of https://github.com/okamstudio/godot into snapping2
2015-02-22 07:38:06 +10:00
Carl Olsson
402db5bd79
Renamed "snap to offset" to "snap relative". Better conveys meaning.
2015-02-20 22:21:59 +10:00
ElectricSolstice
0e1f34b49d
Changed code to remove gcc -Wparentheses warnings.
2015-02-16 18:58:41 -08:00
Felix Laurie von Massenbach
56402900ff
View > Settings isn't a check item.
2015-02-17 02:51:17 +00:00
Carl Olsson
196185d0be
Merge branch 'master' of https://github.com/okamstudio/godot
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Conflicts:
scene/2d/tile_map.cpp
2015-02-15 18:21:35 +10:00
Carl Olsson
e2c8aecb3d
Better 2D Snapping
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Consolidated duplicate snapping functions into CanvasItemEditor.
Allow non-square grids.
Add grid origin offsets.
Allow seperate toggling of grid display.
Add rotation snapping.
Add offset snapping.
2015-02-15 18:00:55 +10:00
Juan Linietsky
7ebb224ec1
Merge pull request #1362 from not-surt/tile_map_body_mode
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Added body mode property for TileMap as kinematic body
2015-02-14 19:25:35 -03:00
Juan Linietsky
c5f509f238
New Navigation & Pathfinding support for 2D
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-Added Navigation & NavigationPolygon nodes
-Added corresponding visual editor
-New pathfinding algorithm is modern and fast!
-Similar API to 3D Pathfinding (more coherent)
2015-02-14 12:10:15 -03:00
Carl Olsson
9d182e93a3
Added body mode property to TileMap to select between static and kinematic physics bodies. Kinematic allow use of TileMaps for moving platforms for example.
...
Updated 2D Platformer demo to use kinematic TileMaps for moving platforms, in doing so discovered that the tileset was messed up and not converting properly, so fixed that too.
And in order to fix the tileset I need to activate snapping for collision polygon vertices.
2015-02-13 20:49:21 +10:00
Carl Olsson
6a38ab1b43
Reorder tile transforms so transpose occurs before flips. Much more intuitive for flipping transposed tiles.
2015-02-13 10:56:53 +10:00
Carl Olsson
c613fb121b
Moved wrapper function to TileMapEditor.
2015-02-11 21:40:50 +10:00
Carl Olsson
573ae5dd92
Merge branch 'master' of https://github.com/okamstudio/godot
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Conflicts:
demos/2d/polygon_path_finder_demo/.fscache
2015-02-11 21:15:49 +10:00
Carl Olsson
9171f71ff5
Revert variant arg length to 5 and add 5 arg wrapper function for TileMap set_cell.
2015-02-11 21:11:14 +10:00
Juan Linietsky
80d0117b83
Merge pull request #1174 from adolson/autoreload-edited-scripts
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add option to automatically reload changed scripts
2015-02-09 21:35:52 -03:00
Carl Olsson
afa13bf868
Forgot to update tile transform buttons when picking tiles.
2015-02-03 19:51:21 +10:00
Carl Olsson
52700563bc
Finish GUI for tile transform.
2015-02-02 22:28:10 +10:00
Carl Olsson
ee44664b2a
Merge branch 'master' of https://github.com/okamstudio/godot
2015-02-02 21:34:47 +10:00
Carl Olsson
c5bf43f6eb
Working TileMap tile transpose transform.
2015-02-02 21:27:48 +10:00
Juan Linietsky
c6eabbbec5
fixed world vertex issues in canvas item shader
2015-01-21 00:57:37 -03:00
Juan Linietsky
11c1756257
Visual Shader Editing for 2D
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Editing 2D shaders with visual editor seems to work now.
2015-01-20 20:36:25 -03:00
Carl Olsson
a8b318871c
Prep for tile transpose transform.
2015-01-19 23:07:25 +10:00
Juan Linietsky
a0511ed59a
Color Ramp and Curve Map added to visual shader editing.
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Added Color Ramp and Curve Map to shader nodes.
Fixed an issue that crashed Godot Editor right when opened.
2015-01-19 02:39:58 -03:00
Juan Linietsky
6f3c09047e
-intentional breakage of shader graph to fix issues, existing graphs will be broken, sorry :(
2015-01-18 09:51:11 -03:00
Dana Olson
5a4ef1c2cc
fixes
2015-01-17 14:05:26 -05:00
Juan Linietsky
be7d8a182c
Merge pull request #1225 from marynate/PR-script-editor-close-tab
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Only show Close Tab confirmation when script has unsaved change
2015-01-17 09:42:06 -03:00
Juan Linietsky
9ce885ccd8
Merge pull request #1227 from marynate/PR-editor-line-color
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Add current_line_color editor setting for script and shader editor
2015-01-17 09:41:47 -03:00
Carl Olsson
9bfb08830b
Wrapped duplicated CellOp generation code in a function and added TileMap tile picking with Ctrl+LMB.
2015-01-17 16:48:21 +10:00
marynate
d0055a751b
Add current_line_color ediotr setting for script and shader editor
2015-01-15 16:59:07 +08:00
marynate
d2a0f86d9f
Only show Close Tab confirmation when script has unsaved change;Update Close Tab message to emphasize the fact script will be saved when closing tab;Stop dumping 'applying code' message to console
2015-01-15 15:55:18 +08:00
reduz
f3dc51fc69
2D shader progress
2015-01-11 20:52:42 -03:00
BenH
fc4d6765f1
Fixes #1160
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Fixed curve handles not taking current zoom level into consideration
when being dragged
2015-01-11 12:18:10 +00:00
Dana Olson
6c4e1650fb
add option to automatically reload changed scripts
2015-01-10 12:55:12 -05:00
Juan Linietsky
78f4b93703
Fixes to GraphEdit:
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-Working area is bigger now, solves #1148
-Using Position now works, fixes #1141
-RGB ops now work, fixes #1139
-Missing bindings to GraphEdit and GraphNode added
-Shader Graph Editor Shows errors on cyclic links and missing connections
2015-01-08 00:41:34 -03:00
Juan Linietsky
3f1dd9c57f
-Fixed matrix and vec+scalar multiplication issues, fixes #1143
2015-01-07 20:29:05 -03:00
Juan Linietsky
1659f82e7e
-changed type of C component of vec interp, fixes #1144
2015-01-07 19:48:38 -03:00
Juan Linietsky
7a0e4c822c
-Visual Shader Editing Finished, PLEASE TEST!
2015-01-07 01:45:46 -03:00
Juan Linietsky
1ff0d5c4e5
-attempt to be friendlier on non english keyboards
2015-01-04 22:39:21 -03:00
Juan Linietsky
a8bcb96ad4
-Fix shortcuts for OSX code completion, fixes #1111
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-Fixed how translation fallbacks works, fixes #1011
2015-01-04 11:03:31 -03:00
Juan Linietsky
dc7ac86b79
-Completely removed EmptyControl (but added fallback), closes #1017
2015-01-03 17:24:16 -03:00
Juan Linietsky
ddf7457894
Merge branch 'master' of https://github.com/okamstudio/godot
2015-01-03 16:53:39 -03:00
Juan Linietsky
fbdd925d9b
-Work in progress visual shader editor *DOES NOT WORK YET*
2015-01-03 16:52:37 -03:00
Juan Linietsky
167c1027be
-fixed bug on focus capture, now respets line/text edit
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-when playing animations, property editor is now refreshed properly, fixes #1046
2015-01-03 15:39:01 -03:00
Juan Linietsky
60afd79a6e
-added a check for setget while running the game , closes #1009
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-fixed issues in tilemap editor (swap arrows not showing/hiding properly)
2015-01-03 00:57:02 -03:00
Juan Linietsky
58a67a1e0f
-fixed key insert from editor window ( #976 )
2015-01-02 17:31:43 -03:00
Juan Linietsky
aeee764971
Merge branch 'master' of https://github.com/okamstudio/godot
2015-01-02 12:55:18 -03:00
Juan Linietsky
0378e1109b
-fixed NODE_OUT error in animtreeplayer #1078
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-fixed randon button when editing menubutton #1079
2015-01-02 12:52:51 -03:00
Juan Linietsky
d34f1da861
Merge pull request #1068 from jaromirhribal/master
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Blender/Maya zoom style.
2015-01-02 11:56:32 -03:00
Carl Olsson
4faf47eb50
Replace TileMapEditor floating tile palette with HSplitContainer.
2014-12-29 08:37:25 +10:00
jaromirhribal
d128ec9263
added blender/maya like zoom style
2014-12-28 14:01:08 +01:00
Dana Olson
1a6628f5a3
change shortcut for toggle-comment to Ctrl+K
2014-12-17 15:57:39 -05:00
Juan Linietsky
c8b2a5f64a
-added brace matching to go with the new code completion
2014-12-17 01:53:34 -03:00
Juan Linietsky
bcf27feb98
New Code Completion
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-=-=-=-=-=-=-=-=-=-
-Massive improvement to code completion
-Argument hinting for functions
If you manage to out-smart the code-completion in a situation where completion
should be possible to guess, let me know.
Please enter the commit message for your changes. Lines starting
2014-12-16 22:31:57 -03:00
Dana Olson
05801b9265
apply patch #882 from dcubix
2014-12-07 01:07:00 -05:00
Juan Linietsky
c79be979d4
Batch of Bugfixes
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-=-=-=-=-=-=-=-=-
-Fixed Export UV XForm (should work now). #923
-Fixed enforcement of limits in property editor. #919
-Fixed long-standing bug of export editings in script inheritance. #914 , #859 , #756
-Fixed horrible error reporting in shader language. #912
-Added kinematic collision with plane (please test well). #911
-Fixed double animation track insert when using 2D rigs. #904
-VKey updates offset parameter in sprite edition. #901
-Do not allow anymore a script to preload itself. (does not fix #899 , but narrows it down)
-Avoid connection editor from overriding selected text. #897
-Fixed timer autostart. #876
-Fixed collision layers in 3D physics. #872
-Improved operators in shader #857
-Fixed ambient lighting bug #834
-Avoid editor from processing gamepad input #813
-Added not keyword #752
Please test!
2014-12-07 02:04:20 -03:00
Diego Lopes
e2ba6ecf57
Editor goodies update
2014-11-12 11:39:21 -03:00
Juan Linietsky
0dbedd18fc
SceneMainLoop -> SceneTree
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*YOUR SOURCE MIGHT NOT WORK*
For mor information on fix:
https://github.com/okamstudio/godot/wiki/devel_scene_tree
Other stuff:
-Shower of bullets demo
-Fixes all around
2014-11-05 21:20:42 -03:00
Juan Linietsky
d85b67be53
Bug Fixes
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-Fixed problem with scaling shapes (#827 ), related to not taking scale in consideration for calculating the moment of inertia
-Added support for multiline strings (or comments) using """
-Save subscene bug, properties not being saved in root node (#806 )
-Fix Crash in CollisionPolygon2DEditor (#814 )
-Restored Ability to compile without 3D (#795 )
-Fix InterpolatedCamera (#803 )
-Fix UV Import for OBJ Meshes (#771 )
-Fixed issue with modifier gizmos (#794 )
-Fixed CapsuleShape gizmo handle (#50 )
-Fixed Import Button (not properly working in 3D) (#733 )
-Many misc fixes (though no new features)
2014-11-02 11:31:01 -03:00
Juan Linietsky
e82dc40205
-Much improvement to baked light baker
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-Fixed many bugs in stretch mode
-Fixes to camera project and unproject as consequence of the above
-added setget to script (documented in script doc)
-more fixes to collada exporter for blender
2014-10-27 22:54:32 -03:00
Juan Linietsky
371eac9bef
-added custom metadata to physics shapes (2D only for now)
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-gizmos are not displayed in camera preview
2014-10-16 00:06:34 -03:00
Juan Linietsky
a84ba9c853
Collada
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-Fixed some DAE import & export bugs
-Changed Collada exporter to use the mesh loops API
-Added tangent export to Collada exporter
-Added triangulation option to Collada exporter
-Changed a little how normalmaps are handled in shader. Not sure if it's working properly, be careful.
-Fixed some strange bug with kinematic bodies #776
-Fix release compilaiton issues #782
2014-10-14 01:01:25 -03:00
Juan Linietsky
948fd83cdd
Little Bits
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-fix duplicate function bug when creating script callback in editor
-fix bug where hiding lights does not work
-fix 2D audio listener bug (romulox_x reported)
-fix exported properties with inheritance bug
-fix timer autostart (make it not work on editor)
-reactivate first camara found if viewport runs out of active camera
-option to hide gizmos in viewport
-changed skeleton gizmo because it sucks
-Make convex shapes using CollisionShape visible (use quickhull class)
-fix up menu when editing a mesh, to export collision, navmesh, convex, etc. from it.
-make a menu option to show SRGB in 3D editor views by default
-make option to edit default light direction in viewport settings
-make option to edit default ambient light in viewport settings
-make software conversion of linear->RGB if hardware support not found
2014-10-12 02:13:22 -03:00
Juan Linietsky
9142d6fc40
Misc Bits
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-Added more missing icons to nodes.
-Added more 3D split view modes
-Fixed annoying script editor bug with keyboard focus
2014-10-09 00:06:51 -03:00
Juan Linietsky
0fa94a9690
Build System Changes
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Build System:
-Big clean up of SCons, changed how builds are done to a much cleaner method (check the Github Wiki for instructions).
-Deactivated BlackBerry10 (sorry), if no mantainer found (or BlackBerry does not send us a Passort ;), platform will be removed as we have no longer devices to test.
Engine:
-Removed deprecated object and scene format (was in there just for compatibility, not in use since a long time).
-Added ability to open scenes even if a node type was removed (will try to guess the closest type).
-Removed deprecated node types.
2014-10-07 01:31:49 -03:00