Rémi Verschelde
5cb09d31d8
Merge pull request #10142 from bruvzg/3.0-osx-ime
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Add IME support (macOS)
2017-08-11 10:35:10 +02:00
Rémi Verschelde
306c0471f7
Merge pull request #9987 from Rubonnek/move-members-to-initilization-list
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Moved member variables from constructor to initialization list
2017-08-11 10:31:04 +02:00
Rémi Verschelde
8e6768c963
Merge pull request #10202 from neikeq/how-do-you-turn-this-on
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Improves method bind's detecting of signarute types
2017-08-11 10:29:41 +02:00
Daniel J. Ramirez
9b41333340
Fixes to buses editor
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Fixed unselectable bus
Added bus options button
2017-08-10 18:07:24 -05:00
Andreas Haas
9d593481f6
Inspector: Right click on resource opens sub-menu.
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Fixes #9052
2017-08-10 21:02:31 +02:00
Ignacio Etcheverry
78619a5866
Fixes method definitions with extra number of arguments
2017-08-10 07:17:51 +02:00
Ignacio Etcheverry
2f290038d6
Removes type information from method binds
2017-08-10 07:17:50 +02:00
Ignacio Etcheverry
1e74f27f8f
Adds missing type information to virtual method binds
2017-08-10 07:17:50 +02:00
bruvzg
8aa86cb9bc
Implement NSTextInputClient protocol for IME
2017-08-09 19:09:33 +03:00
Juan Linietsky
df5d01f259
Gizmos properly follow the edited object, closes #7837
2017-08-09 08:19:53 -03:00
Yakov Borevich
b2ca500545
Add expand stretch/ascpect - no more black bars
2017-08-09 12:26:33 +03:00
Rasmus Ketelsen
141aac48ff
Updated default values in SpatialMaterial and Environment
2017-08-09 10:11:36 +02:00
Jakub Grzesik
7e82ff1d70
tab_clicked signal for Tabs
2017-08-09 09:41:26 +02:00
Wilson E. Alvarez
6d112a68b6
Moved member variables from constructor to initialization list
2017-08-08 21:43:19 -04:00
Juan Linietsky
df573f5c3a
-Restored Sprite3D to working function, fixes #2061 , fixes #9738
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-Restored an alpha scissor property in Material
2017-08-08 17:23:44 -03:00
Indah Sylvia
394007ebe5
trail divisor is now works properly
2017-08-08 22:16:26 +07:00
Juan Linietsky
db7f491833
Fixes node selection, and properly ignore mouse on inner comment node body, closes #6298
2017-08-08 10:59:45 -03:00
Juan Linietsky
2a6cdfaf91
-Fixed BoneAttachment delay, closes #3966
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-Fixed skeleton crash, probably fixes other issues
2017-08-07 22:18:12 -03:00
Juan Linietsky
bb47bca1f6
Ability to pause particles, closes #3675
2017-08-07 19:02:25 -03:00
Thomas Herzog
5ada918d9f
Merge pull request #10136 from MednauN/master
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Add handling of touch events in _gui_input_event
2017-08-07 22:23:30 +02:00
Rémi Verschelde
3121b3a4f4
Merge pull request #10141 from ISylvox/lower_case_godot_api
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Makes all Godot API's Methods lower_case
2017-08-07 14:59:39 +02:00
Rémi Verschelde
309c0cb01b
Merge pull request #10113 from kubecz3k/tab-signal
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'tab_changed' signal after using 'set_current_tab'
2017-08-07 14:53:29 +02:00
Rémi Verschelde
9244ea6d54
Merge pull request #10109 from eska014/init-particles2d-draw-order
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Initialize Particles2D draw order property
2017-08-07 14:50:59 +02:00
Indah Sylvia
5ae78fdf6a
Makes all Godot API's methods Lower Case
2017-08-07 18:24:35 +07:00
Rémi Verschelde
06df0fdbc2
Merge pull request #10140 from neikeq/Texture-not-ImageTexture-ok-thx
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Texture: Fix wrong method bind instance type
2017-08-07 12:59:10 +02:00
Ignacio Etcheverry
640a3c46c3
Texture: Fix wrong method bind instance type
2017-08-07 12:01:13 +02:00
Rémi Verschelde
a2cedd81d4
Merge pull request #9394 from supagu/sync-rpc-fix
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Queue RPC packet before calling method locally to ensure correct RPC …
2017-08-07 11:01:26 +02:00
Evgeny Zuev
60230675d9
Add handling of touch events in _gui_input_event
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Fixes #10039
2017-08-07 15:14:50 +07:00
Juan Linietsky
7e4970214c
Fixed some string names and animation playback options, closes #9446
2017-08-06 22:51:56 -03:00
Juan Linietsky
134b3edf5a
Merge pull request #10123 from bojidar-bg/7695-key-kp-enter
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Rename KEY_RETURN to KEY_ENTER and KEY_ENTER to KEY_KP_ENTER
2017-08-06 21:04:11 -03:00
Juan Linietsky
8e51c70374
Added missing binding to ImageTexture, closes #8371
2017-08-06 11:38:27 -03:00
Bojidar Marinov
7b7c7c8dc0
Rename KEY_RETURN to KEY_ENTER and KEY_ENTER to KEY_KP_ENTER
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Closes #7695
2017-08-06 16:26:07 +03:00
Juan Linietsky
475e8b28b2
keep default exported script values unless overriden, closes #8127
2017-08-06 09:33:59 -03:00
Juan Linietsky
37adf936ab
few bugs fixed thanks to explicit bool constructor and clang.
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explicit bool constructor has thus now been removed, as it served it's mission!
2017-08-05 21:43:10 -03:00
Juan Linietsky
a3a7fb83e6
Made bool constructor explicit in Variant to avoid bugs, fixes #7843
2017-08-05 19:50:53 -03:00
Juan Linietsky
435bedd9ef
Merge pull request #10116 from neikeq/prop_method_ambiguities
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Renames properties and methods to avoid ambiguities
2017-08-05 17:55:43 -03:00
Ignacio Etcheverry
e82270e8d0
Renames properties and methods to avoid ambiguities
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- Method Node2D.scale(Vector2) renamed to Node2D.apply_scale(Vector2)
- Property BaseButton.is_pressed renamed to BaseButton.pressed
2017-08-05 22:52:58 +02:00
Juan Linietsky
52649f1038
emit signal properly when frame has changed in autoplay, fixes #7730
2017-08-05 16:32:34 -03:00
Juan Linietsky
e47ecc63ef
Properly update frame range after modifying the vframe/hframes, closes #7624
2017-08-05 16:19:36 -03:00
Juan Linietsky
de9fb90dbf
Warn about resizing a rigidbody (2D or 3D), covers the most common cases, closes #7615
2017-08-05 16:06:15 -03:00
Jakub Grzesik
63ddad98f5
'tab_changed' signal after using 'set_current_tab'
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closes #10051
2017-08-05 17:56:00 +02:00
Juan Linietsky
cfe4b30941
renamed node path, closes #5691
2017-08-05 09:13:59 -03:00
L. Krause
4d26b14576
Initialize Particles2D draw order property
2017-08-05 12:46:49 +02:00
Rémi Verschelde
c936e9946e
Merge pull request #10046 from Hinsbart/script_open_resource
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ScriptEditor: ctrl+click can open scenes & resources.
2017-08-03 13:37:25 +02:00
Rémi Verschelde
c51354f504
Merge pull request #10062 from BastiaanOlij/arvr_add_anchor
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Added ARVRAnchor support and a few small enhancements
2017-08-03 13:34:14 +02:00
BastiaanOlij
e7aed24add
Added ARVRAnchor support and a few small enhancements
2017-08-03 18:58:05 +10:00
Rémi Verschelde
0257ced05b
Merge pull request #10040 from Hassan-A/getCells3.0
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Added get_used_cells_by_id method 3.0
2017-08-03 10:33:49 +02:00
Hassan A
74587a4927
Added get_used_cells_by_id method 3.0
2017-08-02 18:02:00 -04:00
Andreas Haas
aef974e7a8
ItemList: Remove redundant Vector2 initializations.
2017-08-02 21:49:06 +02:00
Juan Linietsky
5c361485db
-Added GLTF scene support (still missing animations and .glb extension)
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-Fixed bugs regarding tangent generation in SurfaceTool
2017-08-02 15:43:49 -03:00
Andreas Haas
708ddb05af
ScriptEditor: ctrl+click can open scenes/resources.
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Closes #9654
2017-08-02 19:23:57 +02:00
Rémi Verschelde
6dd1cdc9db
Merge pull request #10027 from Noshyaar/pr-tree
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Tree: fix index error with expanded column
2017-08-01 22:28:56 +02:00
Rémi Verschelde
64b47574af
Merge pull request #10021 from Noshyaar/pr-mb
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MenuButton: defer grab_click_focus until button_up
2017-08-01 22:28:28 +02:00
Rémi Verschelde
7aa802e770
Merge pull request #10019 from Paulb23/ctrl_backspace_issue_6546
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Made delete next and prev consistent to other editors, issue 6546
2017-08-01 22:27:35 +02:00
Poommetee Ketson
bff9518483
Tree: fix index error with expanded column
2017-08-02 03:12:02 +07:00
Poommetee Ketson
49ec6c4380
MenuButton: defer grab_click_focus until button_up
2017-08-02 00:43:25 +07:00
Paulb23
0018894456
made delete next and prev consistent to other editors,issue 6546
2017-08-01 18:40:43 +01:00
Rémi Verschelde
85088275c5
Merge pull request #8209 from robertdhernandez/Texture-Region-Editor-Sync
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Texture region now updates when changing an Atlas region rect
2017-08-01 00:15:37 +02:00
Rémi Verschelde
8d3932a74c
Merge pull request #9993 from Xrayez/surface-tool-bind
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Bind some useful methods in SurfaceTool to GDScript
2017-07-31 22:21:26 +02:00
Andrii Doroshenko (Xrayez)
aa1165a3f5
Bind some useful methods in SurfaceTool to GDScript
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These include:
* generate_tangents()
* add_to_format()
* create_from()
* append_from()
Reordered and grouped the bindings to match the header for improved readability.
Removed commented out `generate_flat_normals()` method which wasn't present
in the header.
Fixes #9946
2017-07-31 15:50:37 +03:00
Rémi Verschelde
3a3915b726
Merge pull request #9990 from GodotExplorer/pr-fix-stretch-ratio
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Fix errors with stretch ratio
2017-07-31 14:05:56 +02:00
Rémi Verschelde
62464839ad
Merge pull request #8567 from BastiaanOlij/ar_vr_server
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AR/VR base classes and position tracker support
2017-07-31 13:29:18 +02:00
Geequlim
0b11062d93
Fix property type expose of Control.stretch_ratio.
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Fix set integer value from inspector to round instead of floor.
2017-07-31 14:15:38 +08:00
Rémi Verschelde
76005a8e75
Style: Apply clang-format on all files
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Thus fixing some invalid changes that had still made it to the master branch.
2017-07-30 22:53:40 +02:00
Juan Linietsky
b276d92c8a
Few small GI Probe fixes
2017-07-29 00:04:29 -03:00
Rémi Verschelde
1b5a6a800c
Merge pull request #9937 from AlexHolly/tabs-add-tab-defaults
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fix missing DEFVAL
2017-07-28 11:16:08 +02:00
AlexHolly
4062456c41
fix missing DEFVAL
2017-07-28 04:00:03 +02:00
BastiaanOlij
d2ba2d0873
Adding base classes and structures for ARVR support
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Added ArVrScriptInterface
Added ARVRCamera, ARVRController and ARVROrigin helper objects
2017-07-28 10:39:15 +10:00
Daniel J. Ramirez
707bb96fa8
Do not allow multiple data connections to the same data input slot, fixes #6357.Improved curve rendering when nodes are close.
2017-07-27 16:39:53 -05:00
ISylvox
cefc02a4f9
tagents --> tangents
2017-07-26 15:14:52 +07:00
Geequlim
407c082810
Fix the resize mode of TextureButton cannot be saved into resource files.
2017-07-26 13:39:14 +08:00
Juan Linietsky
f5277e347d
Fixes to glow and auto exposure, closes #9797 , closes #9106
2017-07-26 00:40:32 -03:00
Juan Linietsky
47b2455a62
Good bye chunky fonts, closes #9441
2017-07-25 09:29:27 -03:00
Poommetee Ketson
f471afa4a5
Label: update min size when regenerate wordcache
2017-07-25 17:06:16 +07:00
Pedro J. Estébanez
6c1b7fd899
Fix Node::move_child() crash if moving to the end plus one
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Fixes #9820 .
2017-07-25 05:20:30 +02:00
Rémi Verschelde
bf8119f966
Merge pull request #9746 from Noshyaar/label
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Label: add auto_height
2017-07-24 23:05:05 +02:00
Rémi Verschelde
0a74fb625e
Merge pull request #9791 from bojidar-bg/6087-add-global-local-conv
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Add .to_local/.to_global methods on Node2D and Spatial
2017-07-24 22:24:34 +02:00
Jakub Grzesik
567cbfcceb
expose missing CollisionShape API for CollisionObject
2017-07-24 20:29:49 +02:00
Rémi Verschelde
374cffaa11
Merge pull request #9764 from Noshyaar/pr-fix2
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Add object type hint for docs
2017-07-24 08:07:32 +02:00
Juan Linietsky
66009706c9
-Ability to set default import presets for type
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-More presets for scene importer
-Option in scene importer to export root nodes as separate scenes
-Fixed MeshInstance preview
2017-07-23 18:50:25 -03:00
Poommetee Ketson
2777f81d29
Add object type hint for docs
2017-07-23 18:57:03 +07:00
Bojidar Marinov
140f189a65
Add .to_local/.to_global methods on Node2D and Spatial
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Those are just helpers around get_global_transform().affine_inverse().xform() and get_global_transform().xform().
Closes #6087
2017-07-23 14:37:26 +03:00
Rémi Verschelde
e286782e60
Merge pull request #9776 from Noshyaar/pr-sprite
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Sprite: fix disconnect nonexistent signal
2017-07-23 13:14:14 +02:00
Rémi Verschelde
537cd79fc8
Merge pull request #9773 from Noshyaar/pr-tabs
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Tabs: expose tab_close_display_policy property
2017-07-23 13:13:53 +02:00
Rémi Verschelde
e3aa9b5191
Merge pull request #9706 from djrm/theme_fixes
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Icons can now be added inside line edits (Search icon).
2017-07-23 13:03:53 +02:00
Poommetee Ketson
3ec47b4c6e
Tabs: expose tab_close_display_policy property
2017-07-23 16:12:19 +07:00
Poommetee Ketson
49331fbd63
Sprite: fix disconnect nonexistent signal
2017-07-23 01:02:33 +07:00
Juan Linietsky
772485cdb3
Several changes to better run in mobile.
2017-07-22 14:08:17 -03:00
Rémi Verschelde
f0ab3283c0
Merge pull request #9749 from kubecz3k/animtree-slider-fix
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AnimationTree nodes sliders fixes
2017-07-22 13:46:36 +02:00
Jakub Grzesik
0fc4b04f51
AnimationTree nodes sliders fixes
2017-07-21 13:57:46 +02:00
Poommetee Ketson
85bade0c85
Label: add auto_height
2017-07-21 17:20:19 +07:00
Poommetee Ketson
47c4777ccf
Enhanched About dialog, Add ItemList auto_height
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Add set/has_auto_height for ItemList to automatically set minimum
size by content.
Add hash to About dialog.
Resize About dialog so that dev list appears in 3 columns.
2017-07-21 14:18:40 +07:00
George Marques
2a0c0db028
Fix "vertical" property of StyleBoxLine
2017-07-19 23:30:39 -03:00
Juan Linietsky
25678b1876
-Renamed GlobalConfig to ProjectSettings, makes more sense.
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-Added system for feature overrides, it's pretty cool :)
2017-07-19 17:06:03 -03:00
Daniel J. Ramirez
95f55c8f0d
Icons can now be added inside line edits (Search icon).
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Fixed window title bar margins.
fixed compilation error
2017-07-19 13:23:16 -05:00
Rémi Verschelde
c5ba9d9b7c
Merge pull request #9703 from Noshyaar/docs
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Add object type hint for docs
2017-07-19 10:00:20 +02:00
Poommetee Ketson
49c7620326
Add object type hint for docs
2017-07-19 02:03:34 +07:00
Rémi Verschelde
9cf72d0ae1
Merge pull request #9700 from djrm/button_fixes
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Fixed button flat behavior when not in normal state.
2017-07-18 18:14:23 +02:00
Rémi Verschelde
1bed4c6783
Merge pull request #9629 from kubecz3k/tabs-addons
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Tabs enhancements: get_tab_rect(), move_tab()
2017-07-18 18:12:26 +02:00
Daniel J. Ramirez
337c1238b9
Fixed button flat behavior when not in normal state.
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Also changed some buttons to flat mode
2017-07-18 11:03:06 -05:00
Jakub Grzesik
b5de36b29d
Tabs enhancements: get_tab_rect(), move_tab_from_to()
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exposed: get_tab_rect(tab_idx)
new and exposed: move_tab_from_to(idx_from, idx_to)
2017-07-18 17:57:02 +02:00
Rémi Verschelde
0afa77a8a2
Merge pull request #9689 from djrm/theme_fixes
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Added separators using StyleBoxLine, some theme style fixes
2017-07-18 14:06:04 +02:00
Rémi Verschelde
e21ea393ea
Merge pull request #9688 from djrm/slider_fix
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Fixed slider centering when using SIZE_EXPAND_FILL.
2017-07-18 14:05:54 +02:00
Daniel J. Ramirez
79d85b7ff6
Fixed slider centering when using SIZE_EXPAND_FILL.
2017-07-18 01:50:01 -05:00
Daniel J. Ramirez
17c3422431
Added separators using StyleBoxLine, some theme style fixes, added variant icon
2017-07-18 01:09:19 -05:00
Rémi Verschelde
5a42bbaace
Merge pull request #9482 from Noshyaar/pr-ramp
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Fix shrunk ColorPickers
2017-07-18 07:52:32 +02:00
Poommetee Ketson
668d00ff2d
Fix ColorPicker to use theme constants
2017-07-18 09:43:16 +07:00
Juan Linietsky
69a4ea34c4
Change label so they appear vertically alligned on fill
2017-07-17 22:47:00 -03:00
Juan Linietsky
bbada82f80
-Reorganized all properties of project settings (Sorry, Again).
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(Lot's of bloat accumulated, so it was time for clean up.)
-Made EditorSettings and ProjectSettings search more useful (search in sections too)
2017-07-17 22:18:58 -03:00
Rémi Verschelde
f36cd77feb
Merge pull request #9639 from rminderhoud/primitives
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Moved binds of PRIMITIVE_* contants from ArrayMesh to Mesh
2017-07-18 00:44:57 +02:00
Rémi Verschelde
2b8342e308
Merge pull request #9652 from djrm/theme_fixes
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Improvements and fixes for the default theme.
2017-07-17 22:36:00 +02:00
Poommetee Ketson
9be034a8cd
LineEdit: don't undo uneditable LineEdit
2017-07-17 20:00:01 +07:00
Rémi Verschelde
4fe63ed7a3
Merge pull request #9642 from kubecz3k/checkbox-fix
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Fix uncheckable checkboxes in RMB menu. closes #9625
2017-07-17 12:05:29 +02:00
Daniel J. Ramirez
a3c2d9a6bd
Improvements and fixes for the default theme.
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Added customizable border size and window highlight.
2017-07-16 13:23:59 -05:00
Juan Linietsky
3da3a36034
Many fixes to improve GI Probe quality
2017-07-15 23:24:37 -03:00
Juan Linietsky
741145febd
-Fix for multiple reflection probes causing issues.
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-Fix for positional sound corruption to avoid making people deaf.
2017-07-15 18:42:06 -03:00
Juan Linietsky
5e361ba2ea
Script editor usability fixes
2017-07-15 09:35:29 -03:00
Juan Linietsky
2e73be99d8
Lots of work on Audio & Physics engine:
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-Added new 3D stream player node
-Added ability for Area to capture sound from streams
-Added small features in physics to be able to properly guess distance to areas for sound
-Fixed 3D CollisionObject so shapes are added the same as in 2D, directly from children
-Fixed KinematicBody API to make it the same as 2D.
2017-07-15 08:32:34 -03:00
Ralph Minderhoud
bf18c35dd7
Moved binds of PRIMITIVE_* contants from ArrayMesh to Mesh
2017-07-14 08:46:21 -05:00
Jakub Grzesik
7f31cbda4f
Fix uncheckable checkboxes in RMB menu. closes #9625
2017-07-14 10:59:11 +02:00
Rémi Verschelde
0ee47fefbe
Merge pull request #9627 from Noshyaar/dialog
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AcceptDialog: fix child w/ ANCHOR_END sized wrong until resized
2017-07-13 11:51:46 +02:00
Poommetee Ketson
b5b4abb56d
AcceptDialog: fix child w/ ANCHOR_END sized wrong until resized
2017-07-13 15:57:24 +07:00
Poommetee Ketson
e2dd495ff2
Control: save SIZE_FILL size flag property
2017-07-13 13:50:15 +07:00
Rémi Verschelde
a5bb77d523
Merge pull request #9366 from GodotExplorer/pr-ime-position-flow-cursor
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IME window follow the input cursor.
2017-07-11 17:07:14 +02:00
ducdetronquito
074801e7a9
[ #7212 ] Fixed missing 'Variant' return values in documentation.
2017-07-11 13:25:51 +02:00
geequlim
7358766ff6
IME window follow the input cursor.
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Abstruct set_ime_position to OS class.
Update ime position for LineEdit and TextEdit.
2017-07-11 18:36:20 +08:00
Rémi Verschelde
738d6c0afc
Merge pull request #9355 from TwistedTwigleg/Remote_node_enhancement
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RemoteTransform and RemoteTransform2D enhancements
2017-07-11 11:11:29 +02:00
Thomas Herzog
34edac54e3
Merge pull request #9510 from kubecz3k/tab-reposition
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ability to reposition scene tabs with drag & drop
2017-07-11 00:11:03 +02:00
Thomas Herzog
e5334fdd29
Merge pull request #9586 from Noshyaar/slider
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Slider: add set/is_editable
2017-07-11 00:08:54 +02:00
Thomas Herzog
e2e6c2ba43
Merge pull request #9521 from AlexHolly/control-posi-to-posr
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removed floor so that global pos works with scale in control
2017-07-11 00:00:43 +02:00
Thomas Herzog
f9c99486b0
Merge pull request #9592 from RandomShaper/remove-warns
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Remove warnings about benign situations
2017-07-10 22:23:11 +02:00
Thomas Herzog
f345fbe4d3
Merge pull request #9594 from RandomShaper/fix-mouse-capture
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Fix picking list flood while mouse capture enabled
2017-07-10 22:13:46 +02:00
Poommetee Ketson
0c66078bcb
Slider: add set/is_editable
2017-07-11 02:48:55 +07:00
Pedro J. Estébanez
c061044d78
Fix picking list flood while mouse capture enabled
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Fixes #9575 .
2017-07-10 17:48:57 +02:00
Pedro J. Estébanez
7d308797ad
Remove warnings about benign situations
2017-07-10 16:20:56 +02:00
Jakub Grzesik
29c2aabdaf
ability to reposition scene tabs with drag & drop
2017-07-10 10:31:15 +02:00
Rémi Verschelde
0bf88e4b38
Merge pull request #9489 from TwistedTwigleg/Additional_functions_for_Label_and_RichTextLabel
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Added additional functions to RichTextLabel
2017-07-08 23:53:25 +02:00
Rémi Verschelde
d23fc16b2d
Merge pull request #9564 from Noshyaar/pr-threshold
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Refactor 'treshold' to 'threshold'
2017-07-08 23:51:53 +02:00
alexholly
3b5ac579a9
removed floor so that global pos works with scale
2017-07-08 21:04:04 +02:00
TwistedTwigleg
d649140b9b
Added additional functions to RichTextLabel:
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* Added set_text function to RichTextLabel
* Added percent_visible attributes and functions to RichTextLabel
This should make switching from Label to RichTextLabel easier.
2017-07-08 14:05:18 -04:00
Juan Linietsky
e577c5b070
Some adjustments to toon material to make it more flexible
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Ability to also disable specular
2017-07-08 14:01:56 -03:00
Juan Linietsky
f4c8c552f9
Added triplanar mapping, toon mode, and more specular modes for materials. Added multipass support for materials.
2017-07-08 12:36:15 -03:00
Poommetee Ketson
2fd204c35e
Refactor 'treshold' to 'threshold'
2017-07-08 22:24:56 +07:00
Juan Linietsky
84de71872f
-Added triplanar mapping modes
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-Some fixes to shader lang
2017-07-08 08:07:49 -03:00
Juan Linietsky
7c679dd830
More fill modes for containers, closes #9504
2017-07-06 19:06:55 -03:00
Juan Linietsky
bd9d98c172
Ability to set rotation and scaling pivot for controls.
2017-07-06 17:42:44 -03:00
Juan Linietsky
fd9b4ba6e6
-Ability for controls to grow the left/top when anchored. This makes anchoring controls to the right/bottom easier when they are resized.
2017-07-06 13:30:24 -03:00
TwistedTwigleg
3400c42c4d
Added the following features to RemoteTransform and RemoteTransform2D:
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- Added the ability to toggle changes in position, rotation, and scale
- Added the ability to toggle changes in either local or global coordinates
2017-07-05 16:29:48 -04:00
Johan Manuel
00afca31c6
Use the gravity constant to calculate weights
2017-07-05 15:14:12 +02:00
Rémi Verschelde
f4ff452a58
Merge pull request #9496 from Noshyaar/pr-itemlist
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ItemList: expose methods, in-editor items editing support
2017-07-05 10:20:44 +02:00
Juan Linietsky
7263137dba
Implemented environment arrays for skybox reflection and roughness, quality increase is enormous.
2017-07-04 23:53:08 -03:00
Poommetee Ketson
3aff102fc3
ItemList: expose methods, in-editor items editing support
2017-07-04 20:12:33 +07:00
Rémi Verschelde
e54c7d5715
Merge pull request #9457 from TwistedTwigleg/Fixed_Vector3_snap
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Fixed syntax inconsistency in Vector3.snap and Vector3.snapped
2017-07-03 23:43:33 +02:00
Rémi Verschelde
b8ae605603
Merge pull request #9481 from BastiaanOlij/prim_capsule_flat
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Re-orient capsule to collision shape
2017-07-03 22:47:26 +02:00
TwistedTwigleg
44ecfb028d
Fixed syntax inconsistency in Vector3.snap and Vector3.snapped
2017-07-03 16:29:03 -04:00
TwistedTwigleg
a6feb0943a
Fixed set_global_scale in Node2D.
2017-07-03 13:28:26 -04:00
BastiaanOlij
f02ccffca3
Re-orient capsule to colission shape
2017-07-03 23:53:06 +10:00
Juan Linietsky
e63c64e256
Clean up normalmapping, make sure tangents are imported correctly.
2017-07-03 10:45:34 -03:00
volzhs
6ed2b0eabc
Update visibility icon properly
2017-07-03 00:27:27 +09:00
Bojidar Marinov
88ae942029
Readd shape_offset as an editor-only and backcompat property
2017-07-01 20:58:35 +03:00
Bojidar Marinov
4d2642b666
Readd tilemap's shape_transform and bugfixes
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This reverts commit a808f53020
.
2017-07-01 20:56:51 +03:00
Juan Linietsky
a808f53020
Revert "Fix Tileset/tilemap issues related to my adding of one-way collisions to them"
2017-07-01 13:02:04 -03:00
Juan Linietsky
2a3e00c8c7
-Many fixes to VisualScript, fixed property names, etc.
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-Added ability to set/get a field in GetSet, as well as assignment ops
-Added a Select node
-Fixed update bugs related to variable list and exported properties, closes #9458
2017-06-30 21:35:05 -03:00
Bojidar Marinov
80356f925c
Fix #9409 , fixup #9370 ; tileset now has shape transform instead of offset
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Fix bad return type in CollisionObject2D, Shape -> Shape2D. Was causing unintended null when casting. (9409)
Fix a misplaced ++ operator. (9370)
Fix merging with exiting tileset duplicating shapes. (9370)
2017-06-30 19:01:20 +03:00
Robert Hernandez
f0f407e76e
Texture region now updates when changing an Atlas
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- Removed atlas_changed signal for AtlasTexture
- Changes are now handled by _notify_change
- Removed unneccesary signal connections
- Texture preview now updates in real-time
Fixed TextureRegionEditor constantly regenerating
2017-06-29 10:49:24 -04:00
Juan Linietsky
db3b05d289
Reworked translation system
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-Label and Button reload translation on the fly
-Resources are loaded and reload depending on locale
2017-06-28 17:01:35 -03:00
Rémi Verschelde
9e54e1f34f
Merge pull request #7947 from RandomShaper/fix-vis-notifier-2d
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Fix VisibilityNotifier2D viewport offset issue
2017-06-28 12:25:08 +02:00
Poommetee Ketson
0200507387
Fix build error on master
2017-06-28 10:41:43 +07:00
Marc Gilleron
6c1ab2098f
Fix curve saving, refined undo/redo
2017-06-28 02:43:30 +02:00
Juan Linietsky
51442988b1
Merge pull request #9404 from Zylann/curve_improvement
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Curve improvement
2017-06-27 07:53:52 -03:00
Juan Linietsky
3ce046ee0c
-Fixed SCREEN_TEXTURE and other related 2D shader parameters.
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-Fixded BackBuffercopy object
2017-06-26 22:58:46 -03:00
Rémi Verschelde
f1cc3b700a
Merge pull request #9268 from BastiaanOlij/improve_defaults
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Align primitive defaults to default collision shape sizes
2017-06-26 23:56:57 +02:00
Marc Gilleron
69b8f61f25
Curve features
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- Ability to set tangents as linear
- Indicative min and max values
- CurveTexture doesn't need min and max anymore
2017-06-26 23:41:37 +02:00
Rémi Verschelde
b0516e0412
Merge pull request #9296 from TwistedTwigleg/Camera2D_enhancements_V2
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Camera2D enhancements (V2)
2017-06-26 23:37:25 +02:00
Rémi Verschelde
f2bc0cc966
Merge pull request #9370 from bojidar-bg/c-9318-oneway-tilemaps
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Add one-way collisions and individual shape offsets for tilesets
2017-06-26 22:47:26 +02:00
Rémi Verschelde
f7b77e5b76
Merge pull request #9318 from bojidar-bg/readd-normal-tilemap
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Add normal map to tilemaps and tilesets
2017-06-26 22:47:11 +02:00
Fabian Mathews
0f0e2240ba
Queue RPC packet before calling method locally to ensure correct RPC packet order
2017-06-26 19:13:54 +09:30
toger5
b941931c95
tree fix drawing order for header +
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- the collapse arrow gets drawn after the background so its not hidden underneath anymore
- custom_bg_color no offset anymore
2017-06-25 17:12:36 -07:00
Juan Linietsky
d41978eb63
Usability improvements for folding. Unfortunately SpatialMaterial broke compatibility.
2017-06-25 18:57:28 -03:00
Juan Linietsky
760cdbe1a3
-Added folding to property editor, persistent on objects it edits
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-Some changes to tree to support this properly
2017-06-25 17:31:22 -03:00
TwistedTwigleg
7d77406980
Added some editor enhancements to Camera2D. Added the option to draw Camera2Ds bounds and drag margins. Added options to toggle the drawing of Camera2Ds lines in the editor. When a Camera2D is marked as current, its lines become a little less transparent.
2017-06-25 16:05:44 -04:00
Bojidar Marinov
207feb2f87
Add one-way collisions and individual shape offsets for tilesets
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As requested in #9318
Accidentially fixes #2231 as well
2017-06-25 21:47:30 +03:00
Ramesh Ravone
c6e295c399
Fixes method bind
2017-06-25 16:35:39 +05:30
Juan Linietsky
83ae9a5e28
Ability to restart particle system with a function call
2017-06-25 08:01:50 -03:00
Poommetee Ketson
e3998528e0
BuildSystem: generated files have .gen.extension
2017-06-25 07:55:01 +07:00
Juan Linietsky
898d8fd557
Merge pull request #9353 from Zylann/gradient_refactor
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GradientTexture now uses a Gradient
2017-06-24 18:13:56 -03:00
Rémi Verschelde
44c7210387
Merge pull request #9249 from Noshyaar/pr-colorpick
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ColorPicker: fix DPI, hue & color update issues
2017-06-24 23:02:02 +02:00
Marc Gilleron
2bb1638b0a
GradientTexture now uses a Gradient
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- Added gradient property
- Deleted duplicate code
2017-06-24 21:50:44 +02:00
George Marques
bd2dd034a7
Merge pull request #9344 from Noshyaar/pr-envi
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Environment: remove ssr_accel property, fix typo
2017-06-24 12:51:02 -03:00
Juan Linietsky
bc509ac7bd
Simplified 2D Kinematicbody.. 3D will wait a bit.
2017-06-24 12:34:29 -03:00
Andreas Haas
e05621ba35
Merge pull request #9342 from GodotExplorer/pr-rich-text-vscroll-type-3.0
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Add statements for script types of RichTextLabel
2017-06-24 13:24:42 +00:00
Juan Linietsky
0cac32910a
-Restored support for Canvas BG mode on Environment
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-Improved ease of use of WorldEnvironment (no longer extends Spatial)
-2D editor viewport can now work in HDR!
2017-06-24 08:58:27 -03:00
Poommetee Ketson
04164bb317
Environment: remove ssr_accel property, fix typo
2017-06-24 16:07:37 +07:00
geequlim
81afb275eb
Add statements for script types of RichTextLabel
2017-06-24 14:18:23 +08:00
Juan Linietsky
6ba1e4677b
-Trigger shapes removed in 2D, they became obsolete long ago when areas could detect their own overlap
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-Added ability to disable individual collisionshape/polygon
-Moved One Way Collision to shape, allowing more flexibility
-Changed internals of CollisionObject, shapes are generated from child nodes on the fly, not stored inside any longer.
-Modifying a CollisionPolygon2D on the fly now works, it can even be animated.
Will port this to 3D once well tested. Have fun!
2017-06-23 23:39:52 -03:00
Marc Gilleron
659897cfb8
Added Curve resource
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- New resource for curves in y(x) form
- CurveTexture now has a Curve
- Curve and CurveTexture share the same editor
2017-06-24 01:01:36 +02:00
Juan Linietsky
8ef1c41a4e
Small fixes required to get platformer to work.
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Added back CanvasItemMaterial
2017-06-23 14:31:59 -03:00
Juan Linietsky
3f2cd75c6f
Fix shortcuts, make them visible again and work.
2017-06-22 19:57:59 -03:00
Juan Linietsky
265d4e2d6c
Fixed bug regarding to two spatial 2d players not mixing properly
2017-06-22 17:50:03 -03:00
Bojidar Marinov
2edb082c7e
Add normal map to tilemaps and tilesets
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Fixes #9310
2017-06-22 18:15:50 +03:00
Juan Linietsky
fb72edf45e
Properly exposed material types everywhere.
2017-06-22 09:33:20 -03:00
Rémi Verschelde
e3b34810e3
Fix tools=no build
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This house is falling apart when I'm not around...
2017-06-22 12:12:30 +02:00
Juan Linietsky
f27d2a3355
-Moved NinePatch to shader, saves a ton of draw calls rendering UI
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-Implemented missing stretch modes, now tile and tile fit work
2017-06-21 23:37:25 -03:00
Juan Linietsky
95560e02c5
2D GPU Particles working..
2017-06-21 16:26:26 -03:00
Thomas Herzog
ceded65c01
Merge pull request #9257 from Shockblast/patch-1
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Remove Duplicate Include
2017-06-20 10:58:00 +02:00
Shockblast
3e733d0f92
Remove Duplicate Include
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Also solves a problem with AnimatedSprites, when you add sprites for the animation the engine crash
2017-06-19 20:52:10 -04:00
Thomas Herzog
f919be936b
Merge pull request #9277 from bd339/iss9266
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Add null-check to get_normal_frame
2017-06-20 00:44:01 +02:00
Benjamin Dahse
b95f57d050
Add null-check to get_normal_frame
2017-06-20 00:37:34 +02:00
Thomas Herzog
86407aebc5
Merge pull request #8407 from Jylhis/popup_item_select_hide
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Update PopupMenu hiding
2017-06-20 00:20:21 +02:00
Thomas Herzog
bfac7c476d
Merge pull request #8629 from hikari-no-yume/Sprite3D_double_sided_flag_master
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Add double-sided flag to SpriteBase3D [master]
2017-06-19 23:46:54 +02:00
Thomas Herzog
b6b225f4c5
Merge pull request #8870 from tagcup/pathfollow
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Fix PathFollow rotations.
2017-06-19 23:30:40 +02:00
Poommetee Ketson
443e58e88c
ColorPicker: fix DPI, hue & color update issues
2017-06-20 04:00:05 +07:00
Juan Linietsky
8928509f09
Merge pull request #9256 from MarianoGnu/master
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Fix ColorPicker's screen pick functionality
2017-06-19 13:32:24 -03:00
Mariano Suligoy
f5185e7ba6
Fix ColorPicker's screen pick functionality
2017-06-19 09:23:57 -03:00
BastiaanOlij
bf6f3881a1
Align primitive defaults to default collision shape sizes
2017-06-19 21:40:16 +10:00
Juan Linietsky
0288be1e76
Texture rect_region drawing now clamps UV to avoid bleeding. This avoids scenarios like single-texture tilemap tiles leaking pixels to the next tile when filter is enabled on it.
2017-06-18 22:55:02 -03:00
Juan Linietsky
969fa3cc73
-Added AudioStreamPlayer2D, for 2D positional sound
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-Added ability for Area2D to redirect positional sound to a specific audio bus
2017-06-18 21:07:32 -03:00
Juan Linietsky
33bf180067
Added normalmap support to stylebox and animated sprite.
2017-06-18 00:03:28 -03:00
Juan Linietsky
5c6cac4e53
Add normalmap support for drawing in all low level primitives. Only added support in Sprite so far.
2017-06-17 23:27:42 -03:00
Juan Linietsky
2da3f48e5a
-Fixed shader lang to not be able to get scalar from matrix (ie mat.x), to make it more GLSL compatible
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-Fixed referencing of world_transform in fragment shader not working
-Fixed unsycn bug related to getting shader param list from the server
-Fixed getting all textures from shader properly, fixes #8353
2017-06-17 11:03:48 -03:00
Rémi Verschelde
63544169f0
Merge pull request #9228 from BastiaanOlij/fix_primitive_slider
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Fix sliders for primitives
2017-06-17 10:36:41 +02:00
Juan Linietsky
b19225bfce
-Fix freezes caused by etccomp2, closes #9183
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-Normalmaps are now detected and imported as RGTC, both in S3TC and ETC2, this improves their quality.
2017-06-16 21:49:37 -03:00
BastiaanOlij
4f20f52d5f
fix sliders for primitives
2017-06-17 09:18:09 +10:00
George Marques
7966ebe6fa
Complete changing of resource extensions
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Some places were missing in e42d59f
.
2017-06-16 15:42:18 -03:00
Rémi Verschelde
7e5d9ed461
Merge pull request #9212 from BastiaanOlij/add_primitive_hints
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Add sensible hints to properties for primitive meshes
2017-06-16 17:51:14 +02:00
Rémi Verschelde
8b1bc9da88
Merge pull request #9208 from Calinou/tweak-default-fov
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Increase the default perspective camera FOV
2017-06-16 17:51:04 +02:00
BastiaanOlij
1e5a6d3cc8
Add sensible hints to properties
2017-06-16 23:56:13 +10:00
BastiaanOlij
9483613138
Godot 3.0 primitives as resources for use with MeshInstance
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Adds the following resources:
- CapsuleMesh: a capsule object
- CubeMesh: a cube that can be subdivided
- CylinderMesh: a cylinder
- PlaneMesh: a horizontal plane that can be subdivided
- PrismMesh: a prism shape
- SphereMesh: a sphere
- QuadMesh: reintroduction of the original quadmesh
Removes the old Quad and TestCube nodes
2017-06-16 21:40:23 +10:00
Juan Linietsky
5d02b948a9
Cleaned up Screen Space Reflections, closes #8119
2017-06-16 08:30:21 -03:00
Juan Linietsky
29cfc365aa
Fixes to SSR, WIP.
2017-06-16 08:30:21 -03:00
Rémi Verschelde
3fadbe2172
Merge pull request #9201 from vnen/rename-extensions
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Rename Godot-specific resource extensions
2017-06-16 13:01:10 +02:00
Hugo Locurcio
cdcc3c919b
Increase the default perspective camera FOV
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This does not affect existing projects, but will affect newly-created
editor settings and Camera nodes.
2017-06-16 12:07:07 +02:00
Rémi Verschelde
3e7bbf2ca3
Merge pull request #9196 from volzhs/scene-tab
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Enhance scene tabs
2017-06-16 08:14:45 +02:00
volzhs
fc2fe7ebd1
Enhance scene tabs
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- show scene thumbnail on hover
- resize if has many tabs
- show full scene file name with current edited scene
- can be customized EditorSettings > Interface > Scene Tab
- close scene with mouse middle button
2017-06-16 13:21:05 +09:00
George Marques
e42d59f01e
Rename Godot-specific resource extensions
2017-06-15 21:35:20 -03:00
Rémi Verschelde
7b1f1dbf37
Merge pull request #9192 from remorse107/master
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Color Picker Fixed Appearance
2017-06-15 19:17:11 +02:00
Juan Linietsky
da14225ad8
fix bug related to unshaded materials not working on MSVC. Not cleanest solution, might think about how to improve later.
2017-06-15 10:36:00 -03:00
remorse107
61feec28cf
Color Picker Fixed Appearance
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Corrected bug with color picker hue section and with the wrong color array being sent to the 256x256 palette selector.
Color Picker Fixed Appearance and clang Format
2017-06-15 06:32:57 -05:00
Rémi Verschelde
b7a2a40b8e
Merge pull request #9176 from RandomShaper/fix-touchbutton
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Fix/improve TouchScreenButton
2017-06-15 12:38:59 +02:00
Juan Linietsky
c1df35037f
get rid of button array
2017-06-14 18:27:44 -03:00
Rémi Verschelde
80de0c35df
Merge pull request #9160 from karroffel/color-ramp-rename
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renamed occurances of ColorRamp with Gradient
2017-06-14 23:09:30 +02:00
Rémi Verschelde
bccee07ae7
Merge pull request #9165 from Noshyaar/pr-area
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Refactor layer_mask to collision_layer
2017-06-14 23:04:04 +02:00
Juan Linietsky
462d8ceb46
Fixed several bugs with directional light, and changed defaults to be more sensible.
2017-06-14 17:06:36 -03:00
Pedro J. Estébanez
d27d1dba23
Fix/improve TouchScreenButton
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- Refactor touch acceptance logic so the same is used whether passby is enabled or not.
- Remove the check for visibility during input handling as it should never fail; instead using now an ERR_FAIL_COND() just in case since we have been checking for that so far.
- Fix cast to wrong InputEventScreenTouch when it should be InputEventScreenDrag.
- Replaced use of references by plain pointers for a more readable code and maybe a little performance gain.
2017-06-14 17:19:58 +02:00
Poommetee Ketson
6c44fff508
Refactor layer_mask to collision_layer
2017-06-14 10:58:34 +07:00
Marc Gilleron
0fd5ab479c
Fixed broken Line2D due to math changes in f271591ac2
2017-06-14 02:21:40 +02:00
Karroffel
23c5fa8687
renamed occurances of ColorRamp with Gradient
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ColorRamp got renamed to Gradient recently, reduz missed some occurances though.
2017-06-14 01:24:04 +02:00
Juan Linietsky
a8a1f2e2a8
-Fixed occluder rendering, closes #8560
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-Ability to smooth out 2D shadow filters
2017-06-13 01:23:04 -03:00
Juan Linietsky
95c248e24f
Remove default shadow bias of 0.1 for spot and omni light, fixes #8654
2017-06-13 00:07:05 -03:00
Juan Linietsky
b21d45e4e1
Change Omni light default mode to Cube, avoids users confusing it as a bug, closes #8813
2017-06-12 23:37:31 -03:00