bruvzg
a92511fec3
[iOS] Fix dotnet export.
2023-11-16 15:05:44 +02:00
Raul Santos
a351c4bbe3
C#: Use get_instance_binding
instead of set
2023-11-15 21:06:13 +01:00
Rémi Verschelde
c455cb6555
Merge pull request #84897 from raulsntos/dotnet/callp-when-invalid
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C#: Fail `callp` silently if script is not valid
2023-11-14 19:31:55 +01:00
Raul Santos
3936871077
C#: Fail callp
silently if script is not valid
2023-11-14 16:56:16 +01:00
Rémi Verschelde
70ec97aadf
Merge pull request #84844 from Calinou/doc-runtime-loading-image
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Link to runtime loading/saving tutorial and improve Image documentation
2023-11-14 12:17:31 +01:00
Hugo Locurcio
e5270c0db2
Link to runtime loading/saving tutorial and improve Image documentation
2023-11-14 12:05:54 +01:00
smix8
3f26191d16
Fix NavigationObstacle height
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Fixes NavigationObstacle height.
2023-11-13 21:32:22 +01:00
smix8
fc4cc27e66
Fix NavigationObstacle elevation
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FixesNavigationObstacle elevation.
2023-11-13 06:55:31 +01:00
Rémi Verschelde
5a5b456fca
Merge pull request #84774 from akien-mga/fix-TTR-in-ERR-WARN-prints
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Don't use TTR/RTR for ERR/WARN prints
2023-11-12 22:59:38 +01:00
Rémi Verschelde
bc80776618
Merge pull request #84659 from RandomShaper/fix_lambda_cross_thread
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Fix lambda cross-thread dynamics
2023-11-12 12:14:42 +01:00
Rémi Verschelde
8928b2044b
Merge pull request #80281 from KoBeWi/unacceptable
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Assign temporary path to preloaded resources
2023-11-12 12:13:55 +01:00
Rémi Verschelde
15b8185c68
Don't use TTR/RTR for ERR/WARN prints
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We don't translate those, only editor strings are translated.
2023-11-12 12:00:55 +01:00
Rémi Verschelde
bfa687ae55
Merge pull request #84758 from timothyqiu/decompress
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Fix crash when saving compressed image as JPG & WebP
2023-11-11 23:06:00 +01:00
Rémi Verschelde
ba713c80df
Fix various typos with codespell
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Using 2.2.7.dev51+geb4a58fe.
2023-11-11 23:01:24 +01:00
Haoyu Qiu
c07cd406cb
Fix crash when saving compressed image as JPG & WebP
2023-11-12 00:15:49 +08:00
Rémi Verschelde
e38686f85b
Merge pull request #84723 from lawnjelly/fix_vorbis_inf_loop
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Fix OGG Vorbis infinite error spam with corrupt file.
2023-11-10 21:56:59 +01:00
Rémi Verschelde
313bffc205
Merge pull request #83357 from raulsntos/dotnet/ConvertCallableToNative(default)
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C#: Fix converting default Callables to native
2023-11-10 21:55:22 +01:00
Rémi Verschelde
61b62fc047
Merge pull request #81438 from 0xafbf/patch-2
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Fix subpixel layouts in text rendering
2023-11-10 21:52:48 +01:00
lawnjelly
188266af47
Fix OGG Vorbis infinite error spam with corrupt file.
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When OGG Vorbis encountered unreadable file, it emitted infinite error spam.
This PR returns the full number of frames in the case of error, to prevent infinite loop.
2023-11-10 15:48:28 +00:00
Rémi Verschelde
a9c864dc35
Merge pull request #83039 from KoBeWi/it's_always_the_cache
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Fix GDScript cache assigning UID as scene path
2023-11-10 10:44:33 +01:00
kobewi
a3627b6e37
Assign temporary path to preloaded resources
2023-11-10 00:43:30 +01:00
Pedro J. Estébanez
271511726b
Fixup thread-owned lambda bookkeeping on thread exit
2023-11-10 00:05:38 +01:00
Aaron Franke
6d8f029df4
Use the Blender file name instead of the generated GLTF file name
2023-11-09 12:11:39 -06:00
A Thousand Ships
668761fa8e
Rename Vector2/3/4I.Min/Max
to MinValue/MaxValue
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More consistent with the `Mathf` constants they reference
2023-11-09 14:16:53 +01:00
Rémi Verschelde
26f1c503ec
Merge pull request #84617 from YuriSizov/editor-this-one-is-for-all-my-subs
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Fix node names of submenu items across the editor
2023-11-09 11:47:24 +01:00
Rémi Verschelde
ce53362f98
Merge pull request #83670 from raulsntos/notification-predelete-cleanup
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Add `NOTIFICATION_PREDELETE_CLEANUP` notification to fix C# `Dispose()`
2023-11-09 11:45:49 +01:00
Haoyu Qiu
cc3984f359
Avoid punning enum names in documentation
2023-11-09 17:16:30 +08:00
Rémi Verschelde
84e16de8eb
Merge pull request #84099 from BastiaanOlij/fix_openxr_samplecount
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Fix OpenXR sample count
2023-11-08 19:08:48 +01:00
Yuri Sizov
b04b546092
Fix node names of submenu items across the editor
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Also removes some programmer remarks and fixes some docs.
2023-11-08 14:42:42 +01:00
Wilson E. Alvarez
62cbd6805c
Do not mutate source Image in Image::save_jpg and use encoder return value
2023-11-06 16:51:41 -05:00
Yuri Sizov
4c96e9676b
Merge pull request #84494 from Calinou/fastnoiselite-tweak-property-hints
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Tweak FastNoiseLite property hints for better slider usability
2023-11-06 15:43:28 +01:00
Yuri Sizov
3c68ab679a
Merge pull request #84271 from aaronfranke/gltf-compat-version
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Implement glTF compat version system for files from older Godot versions
2023-11-06 13:23:07 +01:00
Yuri Sizov
a8bcbff59f
Merge pull request #82133 from MewPurPur/svg-tweaks
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Optimize and tweak some SVGs, improve consistency between icons, and fix broken masks in light mode
2023-11-06 13:22:59 +01:00
Hugo Locurcio
6b7ec62b96
Tweak FastNoiseLite property hints for better slider usability
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- Mark Frequency as exponential to make low frequency values easier
to control when dragging the slider. The default now
conveniently appears halfway in the middle.
- Reduce range hint for Offset to make "absolute"
slider dragging more controllable, but allow lower/greater
values to be entered manually.
2023-11-05 23:25:05 +01:00
MewPurPur
03d1830176
Optimize, tweak, improve consistency in SVG icons, and fix masks in light mode
2023-11-04 17:36:18 +02:00
Aaron Franke
58076b9ccb
Implement glTF compat version system for files from older Godot versions
2023-11-03 12:07:25 -05:00
smix8
0cba21f2da
Fix CSGShape debug_collision_shape crash
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Fixes CSGShape debug_collision_shape crash.
2023-11-02 11:23:47 +01:00
Rémi Verschelde
44a54f4500
Merge pull request #84252 from clayjohn/ensure_tangents
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Enhance checks and user experience around tangent arrays in meshes.
2023-11-02 09:11:32 +01:00
clayjohn
d1043a5f93
Enhance checks and user experience around tangents.
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Ensure `ensure_tangents` option actually creates tangent array. Even if it is just a dummy array.
Allow mesh to generate its own tangents when using compression. This allows users to compress meshes without tangents.
Warn users if they are trying to read from tangents without providing tangents.
2023-11-01 22:40:42 +01:00
bruvzg
5e55c6c611
ICU4C: Update to version 74.1
2023-11-01 08:56:12 +02:00
bruvzg
9ad55dc32d
[TextServer] Fix line breaks for dropcap and resizing embedded objects.
2023-10-31 22:39:42 +02:00
Rémi Verschelde
6afd320984
Merge pull request #78157 from RedworkDE/net-shutting-down-abruptly
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C#: Fix crash with `DisposablesTracker_OnGodotShuttingDown`
2023-10-31 20:52:27 +01:00
Rémi Verschelde
8c7f836c19
Merge pull request #84191 from akien-mga/scons-gdscript-fix-no-lsp-build
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SCons: Fix build with GDScript LSP disabled
2023-10-31 20:15:53 +01:00
bruvzg
f52559bf98
[TextServer] Fix glyph comparator ambiguous output, causing "bad comparison function" error spam when processing text with excessive use of combining diacritics.
2023-10-31 08:41:35 +02:00
Rémi Verschelde
67941551ca
Merge pull request #83809 from raulsntos/dotnet/free-dialogs
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C#: Free dialogs when exiting the editor
2023-10-30 16:26:15 +01:00
Rémi Verschelde
bfd7a50036
SCons: Fix build with GDScript LSP disabled
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Fixes #83947 .
2023-10-30 15:28:34 +01:00
Rémi Verschelde
5dc10b5aa5
Merge pull request #84181 from jsjtxietian/fix-FastNoiseLite.get_image-crash
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Fix `FastNoiseLite.get_image` crashes with bad param
2023-10-30 13:58:06 +01:00
Rémi Verschelde
23bcb702ec
Merge pull request #84174 from jsjtxietian/hide_debug_collision_shape_when_csgshape_invisible
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Hide CSGShape's `debug_collision_shape` when it is invisible
2023-10-30 13:57:42 +01:00
jsjtxietian
ff45c08143
Fix FastNoiseLite.get_image crashes with bad param
2023-10-30 18:44:44 +08:00
jsjtxietian
173e2c7f29
Hide CSGShape's debug_collision_shape when it is invisible
2023-10-30 14:53:09 +08:00
Bastiaan Olij
c512e85082
Fix OpenXR sample count
2023-10-28 17:17:13 +11:00
Saracen
4b671eec0e
Reimport bone attachment fixes:
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Assign bone_idx to GLTF importer to fix serialization.
Notifies Skeletons and BoneAttachments when reimporting.
Removes usage of NOTIFICATION_NODE_RECACHE_REQUESTED
2023-10-27 20:34:01 +01:00
Danil Alexeev
6e996a597f
GDScript: Fix UNSAFE_CAST
warning
2023-10-27 12:42:00 +03:00
Rémi Verschelde
c05341e048
Merge pull request #83984 from akien-mga/openxr-1.0.31
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openxr: Sync with upstream 1.0.31, don't build obsolete dispatch table
2023-10-27 11:38:08 +02:00
Rémi Verschelde
bf41c6bd34
Merge pull request #82918 from raulsntos/dotnet/only-node-can-export-node
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C#: Report diagnostic for Node exports in a type that doesn't derive from Node
2023-10-27 11:36:33 +02:00
Rémi Verschelde
adcd16c710
Merge pull request #83569 from vnen/gdscript-no-opt-division-modulo
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GDScript: Don't optimize division and modulo on debug
2023-10-26 15:59:44 +02:00
Rémi Verschelde
7443fb2cf2
Merge pull request #83978 from jsjtxietian/fix-FastNoiseLite.get_seamless_image-crash-on-bad-input
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Fix `FastNoiseLite.get_seamless_image` function crash with bad param
2023-10-26 12:10:08 +02:00
jsjtxietian
1fafca56a6
Fix FastNoiseLite.get_seamless_image function will crashes with bad param
2023-10-26 17:13:04 +08:00
Rémi Verschelde
f0b6677906
openxr: Sync with upstream 1.0.31, don't build obsolete dispatch table
2023-10-26 10:01:48 +02:00
Danil Alexeev
b04263644c
Core: Allow methods of built-in Variant
types to be used as Callables
2023-10-25 15:53:52 +03:00
smix8
5e4ff965cc
Fix potential crashes with TileMap navmesh baking
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Fixes potential crashes with TileMap navmesh baking.
2023-10-24 14:51:52 +02:00
Rémi Verschelde
adc4566b1e
Merge pull request #83829 from akien-mga/openxr-revert-1.0.28-fix-mingw-crash
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openxr: Revert to 1.0.28, newer versions crash on Windows/Mingw-GCC
2023-10-24 10:54:38 +02:00
Rémi Verschelde
9d4fe33dd9
Merge pull request #83792 from ryanabx/fixes/gdscript-parser-typo
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Fix comment typo in `gdscript_parser.h`
2023-10-24 10:54:35 +02:00
Rémi Verschelde
398b254f27
Merge pull request #83325 from raulsntos/dotnet/find-latest-sdk
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C#: Fallback to the latest SDK
2023-10-24 10:54:04 +02:00
ryanabx
e945a8fbad
Fix typo in gdscript_parser.h and gdscript_translation_parser_plugin.cpp
2023-10-23 08:48:36 -05:00
Theraot
8777c05817
Expanded documentation for vector slide and project
2023-10-23 06:16:07 -05:00
Rémi Verschelde
c21c2706ad
Merge pull request #83827 from bruvzg/icu_data_keep
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[TextServerAdvanced] Keep dynamically loaded ICU data in memory.
2023-10-23 12:44:02 +02:00
Rémi Verschelde
5e8bf6addf
Merge pull request #83815 from timothyqiu/as
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Fix "as" capitalization in editor strings
2023-10-23 12:43:15 +02:00
Rémi Verschelde
2079bbabfd
openxr: Revert to 1.0.28, newer versions crash on Windows/Mingw-GCC
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Reverts #82582 .
Works around #83674 .
Users tested 1.0.29, 1.0.30, and 1.0.31, which all triggered the same issue,
with both mingw-gcc from Fedora 36 and Fedora 39.
2023-10-23 11:10:31 +02:00
bruvzg
0fb5d53feb
[TextServerAdvanced] Keep dynamically loaded ICU data in memory.
2023-10-23 11:21:13 +03:00
DennisManaa
1a1c542836
Implement automatic translation for ItemList
2023-10-23 10:14:08 +02:00
Haoyu Qiu
2413952a4c
Fix "as" capitalization in editor strings
2023-10-23 16:10:05 +08:00
Raul Santos
48edcc3b34
C#: Free dialogs when exiting the editor
2023-10-23 02:10:06 +02:00
smix8
9416f0c266
Fix hole in heightmap navigation mesh baking
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Fixes hole in heightmap navigation mesh baking.
2023-10-22 18:23:43 +02:00
smix8
ade4d3cf28
Fix NavigationLink enabled toggle
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Fixes NavigationLink enabled toggle.
2023-10-21 03:11:37 +02:00
Rémi Verschelde
46efe48386
Merge pull request #83683 from YuriSizov/random-cleanup
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Clean up some Editor, OpenXR, VideoStream code
2023-10-20 22:03:14 +02:00
Danil Alexeev
7f4721a941
GDScript: Fix non-static call is allowed in static var lambda body
2023-10-20 20:43:07 +03:00
Yuri Sizov
cd31407cb3
Clean up some Editor, OpenXR, VideoStream code
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- EditorNode has excessive and pointless checks for Input singleton.
- EditorNode initialization order is a bit awkward.
- OpenXR binds a method that doesn't need that (for call deferred).
- VideoStream has a formatting error.
2023-10-20 17:54:39 +02:00
Rémi Verschelde
78e47a4523
Merge pull request #83663 from jsjtxietian/prevent-invalid-gltf-crash-godot
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Prevent godot crash from importing a certain kind of invalid gltf
2023-10-20 15:13:50 +02:00
Rémi Verschelde
a63bff4ce4
Merge pull request #83619 from YuriSizov/core-our-vessel-only-has-one-node-left
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Fix StringName leaks in VariantParser
2023-10-20 15:11:24 +02:00
Rémi Verschelde
7270da76ba
Merge pull request #83540 from mattbork/get_shallow_script_fix
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Fix `GDScriptCache::get_full_script` eating parsing errors because of early exit
2023-10-20 15:09:04 +02:00
Rémi Verschelde
db493ede00
Merge pull request #83284 from DarioSamo/lightmapper-grid-clusters
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Optimize lightmapper using triangle clusters on the acceleration structure.
2023-10-20 15:08:17 +02:00
Rémi Verschelde
aa3beb5f11
Merge pull request #81628 from rune-scape/rune-lambda-hotswap
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GDScript: Fix lambda hot reloading
2023-10-20 15:07:05 +02:00
Raul Santos
9750e49c57
Add NOTIFICATION_PREDELETE_CLEANUP
notification
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New notification sent after `NOTIFICATION_PREDELETE` to let Objects cleanup at the very end, it should be the last notification sent.
2023-10-20 13:43:42 +02:00
jsjtxietian
1c70a7ae6a
Prevent godot crash from importing a certain kind of invalid gltf
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invalid type: mistach interpolation CUBICSPLINE and value size
2023-10-20 16:58:11 +08:00
Yuri Sizov
4952d37f4b
Fix StringName leaks in VariantParser
2023-10-19 17:13:15 +02:00
Matthew Borkowski
2d262c072b
Fix GDScriptCache::get_full_script
eating parsing errors because of early exit
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Fixes #75545 .
2023-10-18 18:21:59 -04:00
smix8
36146258de
Fix NavRegion sync error messages
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Fixes NavRegion sync error messages
2023-10-18 21:09:48 +02:00
George Marques
08e3f30299
GDScript: Don't optimize division and modulo on debug
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Since the validated operators don't have checks for division by zero,
use the regular evaluator in debug which has those checks.
2023-10-18 14:12:51 -03:00
Rémi Verschelde
49f492d54b
Merge pull request #83532 from raulsntos/dotnet/nested-class-generation
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C#: Fix generated nested class order
2023-10-18 16:54:58 +02:00
Raul Santos
fe078219fc
C#: Fix generated nested class order
2023-10-18 03:37:57 +02:00
Raul Santos
e6ebde8408
Fix C# docs to use the proper XML
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Replaces some BBCode that was accidentally left in the C# documentation
with the proper XML syntax.
2023-10-18 01:56:25 +02:00
Rémi Verschelde
dce1aab174
Merge pull request #83514 from kleonc/docs-multiplication-operators-doing-xform_inv-csharp
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Clarify C# docs for operators performing `xform_inv`
2023-10-18 00:06:02 +02:00
Rémi Verschelde
ca09afd530
Merge pull request #80489 from raulsntos/dotnet/diagnostics
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C#: Improve diagnostic messages and add help link
2023-10-17 23:59:17 +02:00
rune-scape
9fb8862d73
GDScript: Lambda hot reloading
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Co-authored-by: Adam Scott <ascott.ca@gmail.com>
2023-10-17 15:52:52 -04:00
kleonc
408de3b091
Clarify C# docs for operators performing xform_inv
2023-10-17 19:49:42 +02:00
Raul Santos
aa4dba5b56
C#: Improve diagnostic messages and add help link
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- Reword diagnostic messages.
- Add help link to diagnostics.
2023-10-17 19:45:09 +02:00
Rémi Verschelde
109cb8e697
Merge pull request #83455 from Lunarisnia/fix/gdscript-error-typo
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Fix grammar typo in GDScript error message
2023-10-17 16:13:02 +02:00
Thaddeus Crews
0935a99bf9
C# - bindings generator langword check
2023-10-17 08:51:24 -05:00
Rémi Verschelde
94810115fe
openxr: Sync with upstream 1.0.30
2023-10-17 15:46:01 +02:00
Lunarisnia
981c6c94c0
Fix grammar typo in GDScript error message
2023-10-17 01:33:37 +07:00
Rémi Verschelde
ddb7969cb6
Merge pull request #83257 from dalexeev/gds-fix-unresolved-type-for-incomplete-expressions
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GDScript: Fix unresolved datatype for incomplete expressions
2023-10-16 18:44:27 +02:00
Rémi Verschelde
6a0716dedd
Merge pull request #83123 from astillich/82998-propagate-base-class-exports
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Fix modifying base script exports not propagating to derived scripts
2023-10-16 18:43:39 +02:00
Rémi Verschelde
50212ecfdb
Merge pull request #78882 from dalexeev/gds-fix-utility-func-err-msg
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GDScript: Fix incorrect error message for utility functions
2023-10-16 18:43:11 +02:00
Alexander Stillich
99f8751878
Fix editing exports in a base script not propagating the change to the opened property editor
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This patch fixes the user having to navigate away from the selected node which has the derived script attached and back to see the changes of the base script exports reflected in the property editor.
2023-10-16 17:55:19 +02:00
Martin Capitanio
0983022e0c
ThorVG: Update to v0.11.1
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https://github.com/thorvg/thorvg/releases/tag/v0.11.1
Godot related:
+ [SwEngine] Enhanced the quality of the dash line corners.
+ [SVG] Fixed a regression bug related to maskContentUnit,
userSpaceOnUse/objectBoundingBox.
Fixes #82982 icons.
Fixes #83198 svg ← png/jpg.
2023-10-16 13:48:22 +02:00
Danil Alexeev
0c2202c56e
GDScript: Fix incorrect error message for utility functions
2023-10-16 14:09:57 +03:00
Raul Santos
be1dfd3b3a
C#: Allow exporting games without C#
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When exporting a game that contains a C# solution, a feature is added so the exported game can check if it should initialize the .NET module. Otherwise, the module initialization is skipped so games without C# won't check for the assemblies and won't show alerts when they're missing.
2023-10-16 05:07:11 +02:00
Raul Santos
d525a45e5c
C#: Fix converting default Callables to native
2023-10-15 02:02:58 +02:00
Raul Santos
a186343abd
C#: Fallback to the latest SDK
2023-10-14 14:21:48 +02:00
Dario
47214ea9f5
Optimize lightmapper using triangle clusters on the acceleration structure.
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Add an additional layer of indirection to the grid used by the lightmapper to store fixed-size triangle clusters. Greatly speeds up baking times on scenes with high triangle density, as the clusters will help to avoid unnecessary checks when the triangle density is high on the scene.
2023-10-13 17:57:25 -03:00
Rémi Verschelde
a574c0296b
Merge pull request #80452 from strellydev/ogg-loop-offset-pop-fix
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Fix OGG audio loop offset pop
2023-10-13 22:45:59 +02:00
Rémi Verschelde
325cc0178e
Merge pull request #83279 from Faless/mp/fix_delta_indexed
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[MP] Fix "on change" indexed properties
2023-10-13 22:20:21 +02:00
Rémi Verschelde
56a0f22391
Merge pull request #83264 from Faless/mp/timer_and_reset_fixes
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[MP] Fix synchronizer init and reset
2023-10-13 22:18:37 +02:00
Rémi Verschelde
68cc80ee58
Merge pull request #83249 from zaevi/fix_csharp_lookup_singleton_instance
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C#: Fix lookup for singleton instance types.
2023-10-13 22:17:50 +02:00
strellydev
9c9f1154f8
Fix OGG audio loop offset pop.
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Co-authored-by: MJacred <loesch.benny92@gmx.de>
Co-authored-by: Ellen Poe <ellen.h.poe@gmail.com>
Co-authored-by: Michael Wörner <mwoerner@semw-software.com>
2023-10-13 19:54:24 +01:00
Dario
a9a197d2dc
Rewrite the GPU Lightmapper's indirect lighting logic to match Godot 3.5's CPU Lightmapper.
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Port over the logic from Godot 3.5 for indirect lighting. This should fix many issues about indirect bounces causing more energy and improve the overall quality of the result.
2023-10-13 14:33:55 -03:00
Fabio Alessandrelli
9d44954a3f
[MP] Fix "on change" indexed properties
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Watchers were still using Object::get instead of Object::get_indexed.
2023-10-13 16:53:24 +02:00
ocean (they/them)
f870711739
GDScript: add module description in markdown
2023-10-13 10:46:24 -04:00
Fabio Alessandrelli
f79b90a6c0
[MP] Fix synchronizer init and reset
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Fix set_multiplayer_authority not resetting the synchronizer.
Fix the reset function not clearing the watchers state.
Skip wrap around check for the first sync packet after reset.
2023-10-13 14:03:40 +02:00
bruvzg
9a1e0e4aef
[Bitmap fonts] Add support for scaling.
2023-10-13 12:57:45 +03:00
Danil Alexeev
3ac61aadd7
GDScript: Fix unresolved datatype for incomplete expressions
2023-10-13 12:52:14 +03:00
Rémi Verschelde
cd9fd6ddfd
Merge pull request #83216 from dalexeev/code-editor-fix-region-doc-comment
...
Code Editor: Fix regression with using doc comments for code regions
2023-10-13 11:46:44 +02:00
Rémi Verschelde
85e508b570
Merge pull request #80182 from mikemar10/mikemar10/update_documentation_enetconnection_eventreceive
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Fix packet details of ENetConnection EventType EVENT_RECEIVE documentation
2023-10-13 11:43:11 +02:00
Rémi Verschelde
5e9d096f06
Merge pull request #79407 from zaevi/fix_web_websocket-close-reason
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[Web] Fix WebSocket returning empty close-reason.
2023-10-13 11:42:41 +02:00
Zae
55f74d99f4
C#: Fix lookup for singleton instance types.
2023-10-13 16:40:46 +08:00
Danil Alexeev
881fe67d94
Code Editor: Fix regression with using doc comments for code regions
2023-10-13 09:38:03 +03:00
Jakub Marcowski
cb954c6bab
Implement Vector2i/3i/4i
methods: distance_to
and distance_squared_to
2023-10-12 13:46:49 +02:00
Rémi Verschelde
2c79bc686e
Merge pull request #83150 from dalexeev/gds-autocomplete-static-var-on-class
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GDScript: Add autocompletion for static variables accessed via class
2023-10-11 22:44:35 +02:00
Rémi Verschelde
25fa5eadd5
Merge pull request #82986 from OmarShehata/fix-external-editor-hot-reload
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Fix external editor hot reload for GDScript
2023-10-11 22:38:42 +02:00
bruvzg
899e56de5d
Re-add optional OIDN denoise as an external executable.
2023-10-11 19:52:18 +03:00
Danil Alexeev
496bee3bc7
GDScript: Add autocompletion for static variables accessed via class
2023-10-11 17:10:16 +03:00
Danil Alexeev
668ba2d1a5
GDScript: Allow empty parentheses for property getter declaration
2023-10-11 09:54:17 +03:00
Fabio Alessandrelli
5df7577a05
[MP] Optimize internal SceneReplicationConfig access
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Use direct pointer addressing to avoid unnecessary refs/unrefs
2023-10-10 14:42:54 +02:00
Fabio Alessandrelli
311a27281f
[MP] Avoid unnecessary internal ref/unrefs
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Access the various internal components (cache/replicator) via pointer,
to avoid unnecessary overhead.
2023-10-10 14:42:54 +02:00
Fabio Alessandrelli
9ce423914e
[MP] Optimize internal authority checks
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We already know which MultiplayerAPI a certain Node uses, so we don't
need to retrieve it via SceneTree every time.
2023-10-10 14:42:54 +02:00
Fabio Alessandrelli
61cf7d180c
[MP] Optimize multiplayer NodePath caching
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Only use paths during network transfer.
Use ObjectID instead of NodePaths for storing the Node <-> NetID
relations locally.
2023-10-10 14:42:48 +02:00
Rémi Verschelde
53c6c387ef
Merge pull request #83050 from k0T0z/fix-unnecessary-include
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Deleting unnecessary include in GDScriptParser
2023-10-10 12:33:58 +02:00
Rémi Verschelde
7f5be552ec
Merge pull request #83049 from dalexeev/gds-docgen-fix-return-metatype-regression
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GDScript DocGen: Fix regression with return metatypes
2023-10-10 12:33:34 +02:00
Raul Santos
cea77d0b48
C#: Add checks to Android export
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- Add .NET 7.0 TFM when the platform is Anroid to the created csproj.
- Prevent exporting to Android when the architecture is not supported.
2023-10-10 00:35:08 +02:00
Rémi Verschelde
6b727ebdd2
Merge pull request #83068 from AThousandShips/null_fix
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Fix incorrect null check
2023-10-09 23:27:17 +02:00
Rémi Verschelde
9694f1d48c
Merge pull request #83051 from Repiteo/c#-untyped-to-typed-argumentnullexception
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C#: Untyped to typed `ArgumentNullException`
2023-10-09 23:24:52 +02:00
Rémi Verschelde
e0ea86f0a0
Merge pull request #83040 from DarioSamo/lightmapper-dda-fix
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Fix `trace_ray()` function in the lightmapper missing hits with large triangles.
2023-10-09 23:24:23 +02:00
Rémi Verschelde
4a5801b44a
Merge pull request #82729 from shana/shana/ios-csharp
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Add C# iOS support
2023-10-09 23:23:11 +02:00
Rémi Verschelde
a28dab7e82
Merge pull request #79711 from adamscott/web-non-blocking-main-thread
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Add `proxy_to_pthread` option to `platform=web`
2023-10-09 23:22:22 +02:00
Rémi Verschelde
71a8ac41fb
Merge pull request #72751 from dalexeev/doc-comment-color
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Highlight doc comments in a different color
2023-10-09 23:21:54 +02:00
A Thousand Ships
2eef0ffb77
Fix incorrect null check
2023-10-09 23:21:30 +02:00
Andreia Gaita
ee9a735c26
Add C# iOS support
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This support is experimental and requires .NET 8
Known issues:
- Requires macOS due to use of lipo and xcodebuild
- arm64 simulator templates are not currently included
in the official packaging
2023-10-09 18:22:56 +02:00
Adam Scott
78c2a08fae
Add proxy_to_pthread
option to platform=web
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Co-authored-by: Fabio Alessandrelli <fabio.alessandrelli@gmail.com>
2023-10-09 11:50:01 -04:00
Saif Kandil
3e57279be2
removing unnecessary include of gdscript_warning.h as it is already included in the header file
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Signed-off-by: Saif Kandil <74428638+k0T0z@users.noreply.github.com>
2023-10-09 18:00:44 +03:00
Thaddeus Crews
d0cd726310
C#: untyped to typed handle null exception
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• Add some missing exception/return documentation
2023-10-09 09:53:21 -05:00
Danil Alexeev
faa066f9e5
GDScript DocGen: Fix regression with return metatypes
2023-10-09 17:38:54 +03:00
Rémi Verschelde
a1d7c62df7
Merge pull request #83003 from AThousandShips/null_check_extra
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Replace `ERR_FAIL_COND` with `ERR_FAIL_NULL` where applicable
2023-10-09 15:37:14 +02:00
Rémi Verschelde
336260b7b3
Merge pull request #83002 from AThousandShips/safety_check
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Replace `sanity` with `safety` for checks
2023-10-09 15:36:49 +02:00
Dario
94c60ae556
Fix trace_ray() function in the lightmapper missing hits with large triangles.
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The DDA traversal had a conceptual error where it did an early termination of the search if it hit a triangle, but it didn't check if the hit position was inside the bounds of the cell being traversed. This can aid to fix light leaks such as the ones found in issue #75440 .
2023-10-09 09:44:40 -03:00
kobewi
6849cf48d1
Fix GDScript cache assigning UID as scene path
2023-10-09 13:57:31 +02:00
Danil Alexeev
de7cbe8789
Highlight doc comments in a different color
2023-10-08 19:26:10 +03:00
A Thousand Ships
f18aa00e85
Replace ERR_FAIL_COND
with ERR_FAIL_NULL
where applicable
2023-10-08 17:23:33 +02:00
A Thousand Ships
034c0f1624
Replace sanity
with safety
for checks
2023-10-08 16:22:24 +02:00
Thaddeus Crews
d5d5af653e
C# - Fix inheritdoc links in Compat.cs
2023-10-08 09:14:28 -05:00
Omar Shehata
c25a2d832b
Fix external editor hot reload
2023-10-07 22:14:54 -04:00
Raul Santos
bfe1a93023
C#: Report diagnostic for Node exports in a type that doesn't derive from Node
2023-10-06 19:03:18 +02:00
George Marques
4a7d49a89a
GDScript: Replace ptrcalls on MethodBind to validated calls
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This improves the performance of typed calls to engine methods when the
argument types are exact.
Using validated calls delegate more of the work the core instead of
doing argument unpacking in the VM. It also does not need different
instructions for each return type, simplifying the code.
2023-10-06 11:15:44 -03:00
Rémi Verschelde
7f8c3124a8
Merge pull request #82752 from decacis/openxr_swapchain_error
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OpenXR - Properly skip frame render when the XR runtime is not yet ready to let us acquire the next image from the swapchain
2023-10-06 12:52:52 +02:00
Rémi Verschelde
373c4b22d3
Fix various typos with codespell
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Using 2.2.7.dev5+g2af65969.
2023-10-06 12:52:22 +02:00
jsjtxietian
b0ccd5c84f
Prompt require editor restart to user when gizmo color changed
2023-10-06 15:02:03 +08:00
Rémi Verschelde
1edf0f35b1
Merge pull request #82326 from adeneve/gdscript_dict_highlighter_fix
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Fix for GDScriptHighlighter dictionaries as function arguments
2023-10-05 22:49:47 +02:00
Andrew de Neve
978fcaf1b4
Fix for gdscript_highlighter dictionaries as arguments
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Fix for gdscript_highlighter. When passing a dictionary
as a function argument, the dictionary values were being
highlighted green as if they were types.
2023-10-05 12:38:39 -07:00
clayjohn
51ed3aef63
Vertex and attribute compression to reduce the size of the vertex format.
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This allows Godot to automatically compress meshes to save a lot of bandwidth.
In general, this requires no interaction from the user and should result in
no noticable quality loss.
This scheme is not backwards compatible, so we have provided an upgrade
mechanism, and a mesh versioning mechanism.
Existing meshes can still be used as a result, but users can get a
performance boost by reimporting assets.
2023-10-05 12:02:23 -06:00
Rémi Verschelde
cd7c50fdf1
Merge pull request #82843 from dalexeev/gds-export-node-only-in-nodes
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GDScript: Add error when exporting node in non `Node`-derived classes
2023-10-05 16:33:04 +02:00
Danil Alexeev
9e2273abc7
GDScript: Add error when exporting node in non [Node]-derived classes
2023-10-05 13:50:26 +03:00
kobewi
09b30be86d
Add vararg call() method to C++ Callable
2023-10-05 11:35:29 +02:00
Rémi Verschelde
7c1abe8599
Merge pull request #82789 from dalexeev/gds-fix-unresolved-type-for-incomplete-bin-op
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GDScript: Fix unresolved datatype for incomplete binary operator
2023-10-05 10:10:33 +02:00
Rémi Verschelde
a05c800a56
Merge pull request #82784 from dalexeev/gds-fix-empty-native-class
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GDScript: Fix `native_type` is empty for autoload without script
2023-10-05 10:10:09 +02:00
Rémi Verschelde
5cee7b0264
Merge pull request #82767 from dalexeev/core-make-object-has-method-virtual
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Core: Fix `Object::has_method()` for script static methods
2023-10-05 10:09:45 +02:00
Rémi Verschelde
5c26550b86
Merge pull request #82715 from BastiaanOlij/openxr_hand_joint_validity_flags
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OpenXR - add access to hand joint validity flags
2023-10-05 10:09:22 +02:00
Rémi Verschelde
b9bf46de9e
Merge pull request #82067 from dalexeev/gds-docgen-fix-metatypes-and-values
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GDScript DocGen: Fix and improve appearance of metatypes and values
2023-10-05 10:07:43 +02:00
Daniel Castellanos
771ec958af
Fixing incorrect swapchain release timing
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Applied a couple of checks suggested by @dhoverml for when the
XrResult is not XR_SUCCESS but is also not a failure. Also simplified
checks from @BastiaanOlij feedback.
2023-10-05 01:34:51 -06:00
Bastiaan Olij
50693a5420
OpenXR - add access to hand joint validity flags
2023-10-05 13:37:26 +11:00
Danil Alexeev
ed0b3c08e1
Core: Fix Object::has_method()
for script static methods
2023-10-04 19:44:32 +03:00
Danil Alexeev
2c5636c135
GDScript: Fix unresolved datatype for incomplete binary operator
2023-10-04 17:07:37 +03:00
Rémi Verschelde
bfd78bb917
Merge pull request #82779 from emacser0/typo
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Fix some typos in source
2023-10-04 15:46:29 +02:00
Rémi Verschelde
46b8f4a859
Merge pull request #82740 from raulsntos/dotnet/compat4.2
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Add C# compat members for 4.2 changes
2023-10-04 15:44:05 +02:00
Rémi Verschelde
d7bca20359
Merge pull request #82722 from BastiaanOlij/openxr_fix_hand_tracking_issues
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OpenXR: Fix small hand tracking issues
2023-10-04 15:43:18 +02:00
Rémi Verschelde
1e544505be
Merge pull request #82691 from YuriSizov/rst-validate-with-exceptions
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Validate `code` tags for class and member references
2023-10-04 15:42:42 +02:00
Rémi Verschelde
a874344938
Merge pull request #82683 from raulsntos/dotnet/fix-transient-parent-or-something-idk
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Fix C# editor dialogs
2023-10-04 15:36:47 +02:00
Danil Alexeev
6767de9b69
GDScript: Fix native_type
is empty for autoload without script
2023-10-04 16:09:18 +03:00
emacser0
4c65ff52e4
Fix some typos in source.
2023-10-04 19:55:11 +09:00
Bastiaan Olij
c60ef33175
OpenXR Fix small hand tracking issues
2023-10-04 13:18:31 +11:00
Raul Santos
1dbecc3ff1
Add C# compat members for 4.2 changes
2023-10-03 19:34:39 +02:00
Rémi Verschelde
3a5d524287
Merge pull request #82614 from m4gr3d/openxr_eye_gaze_interaction
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Add support for the OpenXR Eye gaze interaction extension
2023-10-03 17:25:52 +02:00
Rémi Verschelde
e41582f42f
Merge pull request #82547 from dalexeev/gds-fix-unsafe-call-arg-variant-constructors
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GDScript: Fix `UNSAFE_CALL_ARGUMENT` warning for `Variant` constructors
2023-10-03 17:25:28 +02:00
Rémi Verschelde
2af3229ce7
Merge pull request #82516 from dalexeev/gds-improve-hl-types
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GDScript: Improve highlighting of types
2023-10-03 17:24:32 +02:00
Rémi Verschelde
9af1983af2
Merge pull request #82475 from bruvzg/ts_spacing_var
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[TextServer] Store font extra spacing variations without making a full copy of font.
2023-10-03 17:23:43 +02:00
Rémi Verschelde
6de06138c0
Merge pull request #79425 from vnen/gdscript-load-classes-for-debug-tests
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GDScript: Load global classes when running debug tests
2023-10-03 17:11:01 +02:00
Danil Alexeev
e750c59cf8
GDScript: Improve highlighting of types
2023-10-03 17:32:27 +03:00
Yuri Sizov
cc0eebd9d8
Validate code
tags for class and member references
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This commit also adds means to manually disable warnings
in `code` tags where it's a false positive with the new
`skip-lint` attribute.
Warnings are now enabled on CI to prevent future errors.
2023-10-03 15:48:31 +02:00
Bastiaan Olij
9e56e7a3ce
Add support for the OpenXR Eye gaze interaction extension
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Co-authored-by: Bastiaan Olij <mux213@gmail.com>
2023-10-02 14:02:23 -07:00
Rémi Verschelde
5efbed51cc
GDScript: Improve error messages for invalid indexing
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These errors are very common when using an invalid property name
or calling on an object of the wrong type, and the previous message
was a bit cryptic for users.
Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
Co-authored-by: golfinq <golfinqz@gmail.com>
2023-10-02 14:23:11 -04:00
Raul Santos
404fd0b2dc
Fix C# editor dialogs
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- Use `EditorInterface` to open C# editor dialogs.
- Ensure C# editor dialogs are open after `EditorProgress` finishes.
2023-10-02 17:50:33 +02:00
Jakub Janšta
74c937079c
Add type_string() utility
2023-10-02 17:41:20 +02:00
Rémi Verschelde
6bebd9c961
Merge pull request #82664 from hackerzhuli/master
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Fixed an error in `Vector3.BezierDerivative` in mono module
2023-10-02 13:17:02 +02:00
Rémi Verschelde
3cf17679ca
Merge pull request #81194 from rcorre/blend-import-76338
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Update blender export flags for 3.6.
2023-10-02 13:16:11 +02:00
Rémi Verschelde
e95b7e84a4
Merge pull request #80844 from dalexeev/fix-callable-expected-argc
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Fix expected argument count for `Callable` call errors
2023-10-02 13:15:53 +02:00
Rémi Verschelde
7588e3ff0d
Merge pull request #80225 from ettiSurreal/rotate-toward
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Add `rotate_toward` and `angle_difference` methods.
2023-10-02 13:15:49 +02:00
朱力
bceba81b54
Fixed an error in Vector3.BezierDerivative in mono module
2023-10-02 15:00:05 +08:00
etti
3a39de4e2f
Add rotate_toward and angle_difference to GDScript and C#
2023-10-01 22:19:42 +02:00
Ithamar R. Adema
36ff0591f2
Add build option for MP1/MP2 audio format support.
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Enabling this adds 3.5k to the template size (Win/64bits).
Co-authored-by: Riteo <riteo@posteo.net>
Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2023-09-30 21:46:59 +02:00
Ryan Roden-Corrent
7e64c6c399
Update blender export flags for 3.6.
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Fixes #76338 .
Blender 3.6 imports fail with:
```
TypeError: Converting py args to operator properties: : keyword "export_nla_strips" unrecognized
```
The `export_nla_strips` flag was removed and replaced with `export_animation_mode`.
In 3.6.0-3.6.21, this option does not exist at all and causes the failure above.
In 3.6.22, this option was re-added, but does nothing.
See 96a73cb664
.
We now need to check the blender version to determine what flags to use.
This adds an additional shell command before every import.
We might consider caching the version, but we'd have to invalidate the cache if the blender version or path changes.
As an aside, the "group animations" setting in Godot does the opposite of what I'd expect.
When `group_tracks=true`, each animation is exported individually.
When `group_tracks=false`, all animations are exported as a single track.
This seems backwards, but I've kept the 3.6 behavior consistent with 3.5.
From https://docs.blender.org/api/3.6/bpy.ops.export_scene.html :
> ACTIONS Actions – Export actions (actives and on NLA tracks) as separate animations.
> ACTIVE_ACTIONS Active actions merged – All the currently assigned actions become one glTF animation.
Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>
2023-09-30 11:32:21 -04:00
Danil Alexeev
ba96d4f631
GDScript: Fix UNSAFE_CALL_ARGUMENT
warning for Variant
constructors
2023-09-30 13:57:09 +03:00
Rémi Verschelde
2566cbec5c
Merge pull request #82542 from capnm/update_godot4.2_tip_from_0.10.7_revision_to_thorvg_0.11.0_release
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ThorVG: update to v0.11.0 release.
2023-09-30 11:03:32 +02:00
Martin Capitanio
aab650f2ef
ThorVG: update to v0.11.0 release.
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See https://github.com/thorvg/thorvg/releases/tag/v0.11.0
+ Infrastructure
Repository folder structure was make it more intuitive and coherent.
"thorvg/src/lib" -> "thorvg/src/common"
(providing essential common functionalities
used internally among the renderer and sub-modules)
"thorvg/src/lib" -> "thorvg/src/renderer"
(for vector drawing features)
+ SVG related
Fix stroke regression https://github.com/thorvg/thorvg/issues/1670
Support stroke dash offset function https://github.com/thorvg/thorvg/issues/1591#issuecomment-1681319321
Support Focal property in Radial Gradient https://github.com/thorvg/thorvg/issues/1558
2023-09-29 19:50:19 +02:00
Rémi Verschelde
dd3dda797c
Merge pull request #82533 from DarioSamo/no-dilate-before-denoise
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Make the lightmapper not dilate before denoising.
2023-09-29 19:47:29 +02:00
Danil Alexeev
aff767ef07
Fix expected argument count for Callable
call errors
2023-09-29 20:00:10 +03:00
Dario
ac90ca714c
Make the lightmapper not dilate before denoising.
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Dilating noisy data caused issues for the denoiser. Fixes #82526 .
2023-09-29 12:36:36 -03:00
Hugo Locurcio
d6d640f158
Disable lightmapper_rd
module in non-editor builds (and in Android editor)
...
This is consistent with `xatlas_unwrap`, which isn't enabled in non-editor
builds and the Android editor either. There is currently no way to
use the lightmapper in a non-editor build anyway, as it doesn't expose
any methods (and even if there was, there would be no way to perform
UV2 unwrapping in the exported project).
This reduces binary size of a stripped Linux x86_64 export template
build by ~164 KB.
This also moves the PrimitiveMesh texel size project setting
so that it's defined when the module is disabled,
and adds a property hint to it.
2023-09-29 11:30:15 +02:00
Aaron Franke
7bd894ba7a
Fix skeletons when generating multiple Godot scenes from one GLTF
2023-09-28 17:48:33 -05:00
Yuri Sizov
b25f1f9c79
Merge pull request #82477 from dalexeev/gds-covariance-and-contravariance
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GDScript: Add return type covariance and parameter type contravariance
2023-09-28 20:04:37 +02:00
Yuri Sizov
4c95ebddd6
Merge pull request #82291 from bitsawer/fix_occlusion_culling_leak
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Fix RaycastOcclusionCull World3D scenario memory leak
2023-09-28 20:04:25 +02:00
Yuri Sizov
78483a1df2
Merge pull request #82186 from dalexeev/gds-fix-property-duplication
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GDScript: Fix duplication of inherited script properties
2023-09-28 20:04:18 +02:00
Yuri Sizov
73252669b1
Merge pull request #82030 from dalexeev/gds-make-for-loop-array-literal-typed
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GDScript: Make array literal typed if `for` loop variable type is specified
2023-09-28 20:04:12 +02:00
Yuri Sizov
813cd1dfc8
Merge pull request #80085 from vnen/gdscript-pattern-guards
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GDScript: Implement pattern guards for match statement
2023-09-28 20:03:57 +02:00
Danil Alexeev
cb8b89fd95
GDScript: Add return type covariance and parameter type contravariance
2023-09-28 12:27:36 +03:00
bruvzg
4a167fc740
[TextServer] Store font extra spacing variations without making a full copy of font.
2023-09-28 10:45:09 +03:00
Yuri Sizov
aa82cccc41
Merge pull request #81659 from DarioSamo/nlm-denoiser
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Replace OIDN denoiser in Lightmapper with a JNLM denoiser compute shader.
2023-09-27 19:08:01 +02:00
Yuri Sizov
aa474c9feb
Merge pull request #75988 from dalexeev/gds-unsafe-call-argument
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GDScript: Improve call analysis
2023-09-27 19:07:46 +02:00
George Marques
54a1414500
GDScript: Implement pattern guards for match statement
...
Within a match statement, it is now possible to add guards in each
branch:
var a = 0
match a:
0 when false: print("does not run")
0 when true: print("but this does")
This allows more complex logic for deciding which branch to take.
2023-09-27 11:25:25 -03:00
Rémi Verschelde
214c978f4b
Merge pull request #81862 from akien-mga/thorvg-0.10.6
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thorvg: Update to 0.10.7
2023-09-27 14:03:38 +02:00
Rémi Verschelde
3228f73127
Merge pull request #82413 from Calinou/3d-editor-gizmos-ignore-fog
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Make 3D editor gizmos and debug shapes ignore fog
2023-09-27 09:21:35 +02:00
Rémi Verschelde
c7a5a284d3
Merge pull request #80260 from raulsntos/dotnet/msbuild-panel
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C#: Redesign MSBuild panel
2023-09-27 09:20:19 +02:00
Raul Santos
f19694a8d6
C#: Redesign MSBuild panel
...
- Redesign panel to look closer to the look of other Godot panels such as Output and Debugger.
- Moved list of problems and output log to separate tabs instead of using a HSplit.
- Added Tree/List layouts to the problems tab.
- Added search box to filter problems tab.
- Added `FileTree` icon, made from `FileList`. Both are used for the button that toggles the Tree/List layouts.
2023-09-27 02:53:27 +02:00
Hugo Locurcio
fcbf7011cc
Make 3D editor gizmos and debug shapes ignore fog
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This makes them easier to see in their intended colors in scenes with fog.
2023-09-27 00:54:57 +02:00
Rémi Verschelde
81949c2cd2
thorvg: Update to 0.10.7
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Fixes #81618 .
2023-09-26 22:43:44 +02:00
bitsawer
7654e7852e
Fix RaycastOcclusionCull World3D scenario memory leak
2023-09-26 21:53:17 +03:00
Rémi Verschelde
dc14f02892
Merge pull request #81851 from aaronfranke/gltf-single-root
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GLTF: Add root node export options and GODOT_single_root extension
2023-09-26 17:52:51 +02:00
Aaron Franke
446893fdd1
GLTF: Add GODOT_single_root extension
2023-09-26 10:18:52 -05:00
A Thousand Ships
517e9f8aef
[Modules] Replace ERR_FAIL_COND
with ERR_FAIL_NULL
where applicable
2023-09-26 16:44:52 +02:00
Rémi Verschelde
da91cf9367
Merge pull request #82347 from SaracenOne/dir_access_checks
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Add error checks for DirAccess creation
2023-09-26 16:36:47 +02:00
Rémi Verschelde
9b0b441cf3
Merge pull request #82139 from dalexeev/gds-add-inferred-declaration-warning
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GDScript: Add `INFERRED_DECLARATION` warning
2023-09-26 16:36:39 +02:00
Rémi Verschelde
4410b0b0e1
Merge pull request #67304 from wscalf/master
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Allow readonly and writeonly C# properties to be accessed from GDScript
2023-09-26 16:36:33 +02:00
Rémi Verschelde
e9e99775f1
Merge pull request #82375 from raulsntos/dotnet/fix-compat
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C#: Remove compat method that is now generated
2023-09-26 16:36:27 +02:00
Rémi Verschelde
e0b1171396
Merge pull request #82368 from kleonc/NavMeshGenerator2D-dev-assert-assignment-typo
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Fix typo in dev assert in NavMeshGenerator2D
2023-09-26 16:36:19 +02:00
Raul Santos
f60cff1cb2
C#: Remove compat method that is now generated
2023-09-26 16:12:10 +02:00
kleonc
5904c2ca19
Fix typo in dev assert in NavMeshGenerator2D
2023-09-26 14:30:23 +02:00
Rémi Verschelde
42011d8673
Merge pull request #82240 from jaros3/vector2i-gethashcode
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[C#] Use `HashCode.Combine()` for basic composite types instead of xor
2023-09-26 13:45:18 +02:00
Rémi Verschelde
10c3941a9a
Merge pull request #80587 from garychia/shadowed_class_name
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Check if any global script class is shadowed by a variable
2023-09-26 13:44:56 +02:00
Rémi Verschelde
017541bcec
Merge pull request #80527 from raulsntos/dotnet/generate-compat-methods-from-classdb
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C#: Generate and use compat methods
2023-09-26 13:44:52 +02:00
Chia-Hsiang Cheng
ceda13720b
Check if any global script class is shadowed by a variable
2023-09-26 16:47:17 +08:00
bruvzg
bc6585a5a7
[RTL] Add support for image dynamic updating, padding, tooltips and size in percent.
2023-09-26 09:39:51 +03:00
Rémi Verschelde
0c626bdfb0
Merge pull request #82294 from dalexeev/gds-fix-gdsnc-crash
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GDScript: Fix crash with `GDScriptNativeClass`
2023-09-26 08:31:26 +02:00
Rémi Verschelde
446c1fa8b7
Merge pull request #82225 from BrunoArmondBraga/improves_regextests
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Adds additional tests for RegEx class
2023-09-26 08:30:12 +02:00
Rémi Verschelde
b45933931b
Merge pull request #81219 from akien-mga/vulkan-sdk-1.3.261.1
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vulkan: Update all components to Vulkan SDK 1.3.261.1
2023-09-26 08:18:23 +02:00
Rémi Verschelde
7dccb9e039
Merge pull request #80796 from smix8/navgenerator_2d_4.x
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Add 2D navigation mesh baking
2023-09-26 08:17:58 +02:00
Saracen
3f4513d4de
Add error checks for DirAccess creation.
2023-09-26 03:07:43 +01:00
Fabio Alessandrelli
e0140601a5
[Crypto] Fix generate_random_bytes for large chunks
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Properly handle mbedtls errors, ensure we don't ask more bytes than
allowed for each iteration.
2023-09-25 22:16:36 +02:00
Dario
ab65effed0
Remove denoise module and thirdparty OIDN.
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This is replaced by a much lighter weight and faster JNLM denoiser. OIDN is still much more accurate, and may be provided as an optional backend in the future, but the JNLM denoiser seems good enough for most use cases and removing OIDN reduces the build system complexity, binary size, and build times very significantly.
2023-09-25 14:53:45 -03:00
Dario
1b2b726502
Replace OIDN denoiser with a JNLM denoiser compute shader implementation.
2023-09-25 14:53:45 -03:00
smix8
0ee7e3102b
Add 2D navigation mesh baking
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Adds 2D navigation mesh baking.
2023-09-25 19:48:14 +02:00
Rémi Verschelde
34de6c624c
Merge pull request #82272 from darksylinc/matias-gltf-color
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Fix gltf importer forcing vertex colors on all materials
2023-09-25 18:38:25 +02:00
Rémi Verschelde
e4cfd4e26a
Merge pull request #82195 from AThousandShips/radian_fix
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Replace `radians` range hint with `radians_as_degrees`
2023-09-25 17:18:38 +02:00
Rémi Verschelde
8ddf73c74d
Merge pull request #81939 from YuriSizov/gui-flat-and-depressed
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Replace flat buttons with flat-styled buttons with a visible pressed state
2023-09-25 17:18:29 +02:00
Rémi Verschelde
3e15c8f285
Merge pull request #81833 from 0x4448/fix-autocomplete-quotes
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Fix autocomplete quotes
2023-09-25 17:18:23 +02:00
Rémi Verschelde
7a29189858
Merge pull request #81200 from RandomShaper/gd_vm_msvc
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Optimize GDScript VM codegen for MSVC
2023-09-25 17:18:19 +02:00
Rémi Verschelde
d759f91f8d
Merge pull request #81101 from 398utubzyt/dotnet/abstract-class-support
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C#: Add abstract class support
2023-09-25 17:18:05 +02:00
Rémi Verschelde
9fdf24fa67
Merge pull request #80881 from BastiaanOlij/openxr_foveation_ext
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Implement OpenXR Foveated rendering support
2023-09-25 17:18:00 +02:00
Rémi Verschelde
1a0e653d7f
Merge pull request #78573 from dalexeev/editor-create-script-class-name
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Editor: Remove unused Class Name field from Create Script dialog
2023-09-25 17:17:46 +02:00
Pedro J. Estébanez
9c15e2f24b
Optimize GDScript VM codegen for MSVC
2023-09-25 16:32:36 +02:00
Danil Alexeev
16b024ba82
GDScript: Fix crash with GDScriptNativeClass
2023-09-25 17:09:20 +03:00
Jaroslav Wegner
f1bab5fa51
[C#] Use HashCode.Combine()
for basic composite types instead of xor
2023-09-25 13:56:23 +03:00
Bastiaan Olij
d7d334158a
Implement OpenXR Foveated rendering support
2023-09-25 17:12:20 +10:00
A Thousand Ships
e45927b2f2
Replace radians
range hint with radians_as_degrees
2023-09-25 08:50:19 +02:00
BrunoArmondBraga
5202b8f4b5
Adds additional tests for RegEx class
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Co-authored-by: Guilhermev25 <guilhermeferreira2529@hotmail.com>
2023-09-25 01:03:49 -03:00
Matias N. Goldberg
ec0e6800bc
Fix gltf importer forcing vertex colors on all materials
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The importer already checks if a mesh has vertex colors and enables
vertex colors on the material using it.
Before this fix, GLTF importer would force shader generation to use
vertex colors even if the scene did not have vertex colors at all, or
did not need them; causing inefficient shader and PSO generation.
2023-09-24 19:37:33 -03:00
Danil Alexeev
16e860bcb3
GDScript: Fix duplication of inherited script properties
2023-09-23 15:30:23 +03:00
Danil Alexeev
4ce27301d3
GDScript: Add INFERRED_DECLARATION
warning
2023-09-22 23:13:52 +03:00
Rémi Verschelde
1c10ff37b3
Merge pull request #82098 from dalexeev/gds-prevent-engine-singleton-inheritance
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GDScript: Prevent constructing and inheriting engine singletons
2023-09-22 22:05:34 +02:00
Rémi Verschelde
d65d379d22
Merge pull request #81802 from Nomad1/vs2022_mac_fix
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Fixed VS 2022 Mac compatibility
2023-09-22 22:04:46 +02:00
Danil Alexeev
10b00bc2ea
GDScript: Prevent constructing and inheriting engine singletons
2023-09-22 17:30:00 +03:00
0x4448
7ea4247c3d
Omit quotes from completion if triggered with quote
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Typing a single or double quote in an external editor triggers
auto-completion. The returned CompletionItem should not include
quotes since they're already in the editor.
CompletionParams was missing context in to_json() and this is
required to detect whether a quote was typed.
2023-09-21 17:37:32 -07:00
Nomad1
a119365d4e
Fixed VS 2022 Mac compatibility
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Visual Studio 2022 on Mac marks the project as invalid if the project Guid is set. Easiest way to fix it is to remove outdated 'EnableGodotProjectTypeGuid' and other Guid references
2023-09-21 15:30:10 -02:30
Danil Alexeev
426ccba70e
GDScript DocGen: Fix and improve appearance of metatypes and values
2023-09-21 20:44:34 +03:00
Hugo Locurcio
7831eedf1c
Fix directional LightmapGI being too dark with static lights
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The brightness now matches dynamic lights (indirect light baked only)
when Directional is enabled.
Co-authored-by: Priyansh Rathi <techiepriyansh@gmail.com>
2023-09-21 18:00:54 +02:00
bruvzg
1887a9df19
[macOS/Windows] Add optional ANGLE backed OpenGL renderer support. Add EGL_ANDROID_blob_cache caching.
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Co-authored-by: Riteo <riteo@posteo.net>
2023-09-21 14:21:00 +03:00
Danil Alexeev
e8696f9961
GDScript: Improve call analysis
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* Add missing `UNSAFE_CALL_ARGUMENT` warning.
* Fix `Object` constructor.
* Display an error for non-existent static methods.
2023-09-21 13:36:39 +03:00
Danil Alexeev
3c35e7f1d6
GDScript: Make array literal typed if for
loop variable type is specified
2023-09-21 11:25:59 +03:00
Rémi Verschelde
70150bac8a
Merge pull request #81978 from MewPurPur/donut-buff
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Improve the Torus icons
2023-09-20 18:55:28 +02:00
Rémi Verschelde
5fd8506e19
Merge pull request #81847 from crazyStewie/dotnet_editor_project_fix
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Implemented {project} placeholder for external dotnet editor
2023-09-20 18:55:13 +02:00
Rémi Verschelde
ce0fa4c691
Merge pull request #81783 from zaevi/fix-csharp-static-method
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C#: make C# static methods accessible.
2023-09-20 18:55:10 +02:00
Zae
67e1373e5a
C#: make C# static methods accessible.
2023-09-20 22:49:33 +08:00
crazyStewie
c01a47867b
Implemented {project} placeholder for external dotnet editor
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Implements the {project} placeholder, available when setting an external editor
in the project settings, via Editor > Editor Settings > Text Editor > External
for the c# external editor, under Editor > Editor Settings > Dotnet > Editor,
This allows passing the project folder as a command line argument when using a
custom external editor that isn't one of the available options.
Fixes #81845
2023-09-20 10:20:45 -03:00
Rémi Verschelde
0ba19c3e4a
Merge pull request #81914 from jsjtxietian/update-mesh-list-immeditely-after-set-mesh-library
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Update mesh list UI immediately after setting mesh library in gridmap
2023-09-20 15:18:28 +02:00
MewPurPur
a40a2ff7d9
Improve the Torus icons
2023-09-20 15:42:37 +03:00
Rémi Verschelde
4613bfc9df
Merge pull request #81934 from Repiteo/c#-CS1591-disabled-to-suggestion
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C#: CS1591 from `NoWarn` to `suggestion`
2023-09-20 13:10:12 +02:00
Rémi Verschelde
888d3252ba
Merge pull request #81881 from lotuspar/patch-1
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Rewrite a small comment in GDScript tokenizer code
2023-09-20 13:09:44 +02:00
Rémi Verschelde
2c125bf9c0
Merge pull request #81872 from DarioSamo/lightmapper-half-pixel-offset
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Add half-pixel offset to lightmapper rasterization.
2023-09-20 13:09:40 +02:00
Rémi Verschelde
281439ce20
Merge pull request #81699 from dalexeev/gds-fix-and-improve-doc-comment-parsing
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GDScript: Fix and improve doc comment parsing
2023-09-20 13:09:32 +02:00
Rémi Verschelde
712ebe7d8a
Merge pull request #81332 from dalexeev/gds-fix-update-array-literal-in-weak-context
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GDScript: Don't make array literal typed in weak type context
2023-09-20 13:09:23 +02:00
Rémi Verschelde
971f678442
Merge pull request #79510 from dalexeev/gds-fix-const-non-metatype-subscript
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GDScript: Fix subscript resolution for constant non-metatypes
2023-09-20 13:09:17 +02:00
Rémi Verschelde
21b132616b
Merge pull request #74995 from dalexeev/gds-r-strings
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GDScript: Add raw string literals (r-strings)
2023-09-20 13:09:13 +02:00
jsjtxietian
c9957d8907
Update meshes list UI immeditely after setting mesh library in gridmap
2023-09-20 10:51:19 +08:00
Yuri Sizov
4bd569be95
Replace flat buttons with flat-styled buttons with a visible pressed state
2023-09-19 22:36:29 +02:00
Danil Alexeev
c35cb51d74
GDScript: Fix subscript resolution for constant non-metatypes
2023-09-19 22:26:06 +03:00
Raul Santos
5f6082a96b
C#: Generate and use compat methods
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- Implements `ClassDB::get_method_list_with_compatibility` to retrieve all methods from a class including compat methods.
- C# bindings generator now also generates compat methods.
- All generated C# methods now use `ClassDB::get_method_with_compatibility`.
2023-09-19 20:35:11 +02:00
Thaddeus Crews
657d81e056
C#: CS1591 from none
to suggestion
2023-09-19 13:12:06 -05:00
Gio
b6f1dbb340
Rewrite a bit of comment in tokenizer code
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gdscript_tokenizer.cpp: `change` -> `changes`
2023-09-19 21:38:52 +08:00
Rémi Verschelde
e207595de9
Merge pull request #81844 from ryanabx/features/specify-lsp-port
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Add `--lsp-port` as a command line argument
2023-09-19 09:04:30 +02:00
Rémi Verschelde
c78d0e2eb0
Merge pull request #81819 from Chaosus/cs_max_min_vectors
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Add Vector2/3/4i.MAX and MIN (C#)
2023-09-19 09:04:05 +02:00
Rémi Verschelde
3d3a9ee827
Merge pull request #81808 from anvilfolk/super-virtual
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GDScript: Add check for `super()` methods not being implemented
2023-09-19 09:03:42 +02:00
Dario
ddc3126bbf
Add half-pixel offset to lightmapper rasterization.
...
Add half-pixel offset to lightmapper to fix issues where the ray would be generated from the wrong spot corresponding to the pixel and causing light leaks. Fixes Issue #69126 .
2023-09-18 11:56:04 -03:00
ryanabx
a5b7c4c415
Add --lsp-port
as a command line argument
2023-09-18 08:51:15 -05:00
Rémi Verschelde
793c382fa7
Merge pull request #81703 from Repiteo/c#-binding-warnings-to-editorconfig
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C# - `bindings_generator` warnings to `.editorconfig`
2023-09-18 10:38:12 +02:00
Rémi Verschelde
3e233e1f24
Fix various typos with codespell
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Using 2.2.6.dev193+g907e5380.
2023-09-18 09:53:39 +02:00
ocean (they/them)
729c9b4d4b
GDScript: Add check for super()
methods not being implemented
2023-09-17 16:21:28 -04:00
Yuri Roubinski
cf3008cb05
Add Vector2/3/4i.MAX and MIN (C#)
2023-09-17 22:12:59 +03:00
Rémi Verschelde
c63e0aefcf
Merge pull request #79366 from dalexeev/gds-signal-info-and-callback
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Editor: Improve signal callback generation
2023-09-17 14:45:47 +02:00
Rémi Verschelde
691eecd9b6
Merge pull request #81704 from ellenhp/ogg_warn_once
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Only warn once about OGG seeking issues
2023-09-16 21:24:30 +02:00
Rémi Verschelde
6c1be30836
Merge pull request #81605 from dalexeev/gds-fix-some-lambda-bugs
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GDScript: Fix some lambda bugs
2023-09-16 21:23:42 +02:00
Rémi Verschelde
e5ac7cf034
Merge pull request #81577 from anvilfolk/thecycleeeeeeeeeeeeesaaaaaaaaaaaaah
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GDScript: Fix compilation of expressions compiling other classes
2023-09-16 21:23:18 +02:00
Rémi Verschelde
51f67ea4c5
Merge pull request #81264 from aaronfranke/gltf-node-name-camera
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GLTF: Change "Camera3D" generated node name to "Camera"
2023-09-16 21:22:29 +02:00
Rémi Verschelde
33b95f06e2
Merge pull request #80972 from KoBeWi/settings_from_nowhere
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Cleanup some `GLOBAL_DEF`s
2023-09-16 21:22:04 +02:00
Rémi Verschelde
be53991b5a
Merge pull request #80272 from aaronfranke/gltf-root-node-logic
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GLTF: Improve logic for keeping track of the real root node
2023-09-16 21:21:40 +02:00
Rémi Verschelde
f985bc9a8e
Merge pull request #79314 from aaronfranke/gltf-image-format
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GLTF: Allow specifying export image format including from extensions
2023-09-16 21:21:15 +02:00
Thaddeus Crews
e43b63ab98
C# - bindings_generator warnings to .editorconfig
2023-09-16 11:55:04 -05:00
Danil Alexeev
072e9c5c82
GDScript: Fix and improve doc comment parsing
2023-09-16 17:31:50 +03:00
398utubzyt
2df37a237a
C#: Abstract script class support
2023-09-15 20:35:25 -07:00
kobewi
cd0aaab48c
Cleanup some GLOBAL_DEFs
2023-09-15 21:32:23 +02:00
Ellen Poe
729d270a25
Only warn once about OGG seeking issues
2023-09-15 11:04:39 -07:00
Yuri Sizov
5f1e56ff26
Merge pull request #81690 from raulsntos/dotnet/hide-hostfxr-error
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C#: Hide hostfxr not found error
2023-09-15 19:48:48 +02:00
Yuri Sizov
df6cd37a69
Merge pull request #81516 from YuriSizov/editor-theme-access-the-success
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Fix accessing editor theme items throughout the UI
2023-09-15 19:48:14 +02:00
Yuri Sizov
8ecc0c4f47
Fix accessing editor theme items throughout the UI
...
This also exposes `EditorInterface::get_editor_theme`.
2023-09-15 14:51:01 +02:00
Raul Santos
394c0eb225
C#: Hide hostfxr not found error
...
Godot tries to find hostfxr in two locations, the method that tries
to retrieve the location printed an error when it was not found.
So when the first location fails it was printing an error, even if
the second location succeeded, and users were left confused thinking
there was something wrong with their installation.
Now the error will only be printed when stdout verbose is enabled.
Users will still get an error later if hostfxr is not found in any
of the two locations.
2023-09-15 14:12:01 +02:00
Aaron Franke
2723f781dd
GLTF: Allow specifying export image format including from extensions
2023-09-14 17:33:48 -05:00
Rémi Verschelde
a79955c440
Merge pull request #81653 from dalexeev/gds-fix-pot-gen-crash-on-assignee-with-index
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GDScript: Fix POT generator crash on assignee with index
2023-09-14 23:41:21 +02:00
Rémi Verschelde
84caaf9f2f
Merge pull request #81531 from geowarin/double-input-gridmap
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Fix some keys triggering their actions twice in GridMap
2023-09-14 23:40:10 +02:00
Rémi Verschelde
26493ca5bb
Merge pull request #78516 from raulsntos/dotnet/check-rider-path-is-empty
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C#: Check if JetBrains Rider editor path is empty
2023-09-14 23:39:40 +02:00
Danil Alexeev
d991cc4998
GDScript: Fix POT generator crash on assignee with index
2023-09-14 17:41:05 +03:00
Yuri Sizov
1437b3a226
Merge pull request #81599 from ShadowApex/shadowapex/fix-extendparser-signals
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Fix dumping of signal API parameters
2023-09-14 15:21:56 +02:00
Yuri Sizov
495b89ece9
Merge pull request #81561 from BastiaanOlij/fix_openxr_blend_modes
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Fix issue with OpenXR environment blend mode not being applied properly
2023-09-14 15:21:49 +02:00
Yuri Sizov
ded139384e
Merge pull request #81536 from BastiaanOlij/fix_openxr_not_running_error_spam
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OpenXR: Fix error spam if session hasn't started yet
2023-09-14 15:21:41 +02:00
Yuri Sizov
223fc3cdd3
Merge pull request #81440 from ryanabx/features/warn-strict-supertype-only
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Remove `REDUNDANT_FOR_VARIABLE_TYPE` warning
2023-09-14 15:21:33 +02:00
Danil Alexeev
b1eb737719
GDScript: Fix some lambda bugs
2023-09-14 14:22:23 +03:00
Raul Santos
5f6524ad44
C#: Check if JetBrains Rider editor path is empty
2023-09-14 01:55:51 +02:00
Bastiaan Olij
3806d964e3
Fix issue with OpenXR environment blend mode not being applied properly
2023-09-13 14:07:23 +10:00
William Edwards
188132884d
Fix dumping of signal API parameters
2023-09-12 18:43:31 -07:00
ryanabx
ceda960131
Remove REDUNDANT_FOR_VARIABLE_TYPE
...
Remove REDUNDANT_FOR_VARIABLE_TYPE
2023-09-12 20:04:32 -05:00
kobewi
015953a3d9
Add helper for 3D gizmos and unify box
2023-09-12 18:08:02 +02:00
ocean (they/them)
d330f5642e
GDScript: Fix compilation of expressions compiling other classes
...
This PR is part of ongoing work on fixing cyclic dependencies in the GDScript
compiler.
2023-09-12 11:18:33 -04:00
Danil Alexeev
26ce861910
Editor: Remove unused Class Name field from Create Script dialog
2023-09-12 12:49:56 +03:00
Rémi Verschelde
5c43e4c1ef
Fix various typos with codespell
...
Using 2.2.6.dev180+ge3a2cfbd.
2023-09-12 08:54:18 +02:00
Rémi Verschelde
0545ed5c71
Merge pull request #81355 from ryanabx/features/enforce-static-typing
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Add an optional `untyped_declaration` warning
2023-09-12 08:49:57 +02:00
Rémi Verschelde
b539bfb263
Merge pull request #81201 from anvilfolk/rpc
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GDScript: Fix subclass methods not inheriting RPC info
2023-09-12 08:49:33 +02:00
Danil Alexeev
4b5daf06ef
Editor: Improve signal callback generation
2023-09-11 18:45:39 +03:00
Danil Alexeev
2964c7d51c
GDScript: Add raw string literals (r-strings)
2023-09-11 18:34:33 +03:00
ocean (they/them)
711ffabcfe
GDScript: fix subclass methods not inheriting RPC info
2023-09-11 11:10:07 -04:00
BooksBaum
0202a36a7a
Language Server: Improve hovered symbol resolution, fix renaming bugs, implement reference lookup
...
Co-Authored-By: Ryan Brue <56272643+ryanabx@users.noreply.github.com>
Co-Authored-By: BooksBaum <15612932+booksbaum@users.noreply.github.com>
2023-09-11 09:46:34 -05:00
ryanabx
14edf044af
Add "untyped_declaration" warning
2023-09-11 09:39:10 -05:00
Rémi Verschelde
221884e6bc
Merge pull request #81534 from BastiaanOlij/fix_openxr_huawei_default_profile
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OpenXR: Fix missing add profile for Huawei
2023-09-11 15:40:52 +02:00
Rémi Verschelde
2081b1d549
Merge pull request #81501 from Dragoncraft89/zipreader_signature
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Use pass by reference in ZIPPacker & ZIPReader signatures
2023-09-11 15:39:41 +02:00
Rémi Verschelde
13f0ab88f2
Merge pull request #81079 from dalexeev/gds-fix-get-method-list
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GDScript: Fix `get_*_list()` methods return incorrect info
2023-09-11 15:36:52 +02:00
Bastiaan Olij
b1548e8b19
OpenXR fix error spam if session hasn't started yet
2023-09-11 14:12:34 +10:00
Bastiaan Olij
c5e4f3eb74
OpenXR fix missing add profile for hauwei
2023-09-11 13:44:03 +10:00
Geoffroy Warin
5f3cbcb55d
fix some keys triggering their actions twice in GridMap
2023-09-11 03:04:25 +02:00
Florian Kothmeier
a41ae7d69c
Use pass by reference in ZIPPacker & ZIPReader signatures
2023-09-10 00:22:53 +02:00
Aaron Franke
6f7eccc758
Add a type conversion method to Variant Utility and expose to scripting
2023-09-08 10:12:48 -05:00
Rémi Verschelde
31a7fd1951
Merge pull request #81406 from bruvzg/ts_dict_chk2
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[TextServer] Pass Dictionary properties by value and check property values instead of references.
2023-09-08 09:11:23 +02:00
Andrés Botero
ab52f70a03
Fix subpixel layouts in text rendering
2023-09-07 20:36:00 -05:00
Rémi Verschelde
cfd292939c
Haiku: Remove remnants of past WIP platform port
...
The Haiku platform port was never finalized, and moved to a separate repo in
Godot 3.2 days: https://github.com/godotengine/godot-platform-haiku
Sadly it didn't garner more interest there and is bitrotting. It was never
ported to Godot 4 so the bits of Haiku support left in Mono aren't useful.
2023-09-07 16:37:51 +02:00
Rémi Verschelde
08c578c54c
Merge pull request #81416 from akien-mga/uwp-ce-nest-qu-un-au-revoir
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UWP: Remove platform port, needs to be redone from scratch for 4.x
2023-09-07 16:33:40 +02:00
Rémi Verschelde
0b9ffdfc02
Merge pull request #81414 from akien-mga/codestyle-get-back-in-das-Auto
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Codestyle: Don't use auto where not warranted
2023-09-07 16:33:17 +02:00
Rémi Verschelde
0f38fdf9c3
Merge pull request #78032 from BastiaanOlij/expose_openxr_hand_tracking_data
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Expose OpenXR raw hand tracking data
2023-09-07 16:31:42 +02:00
Rémi Verschelde
11518665b7
Codestyle: Don't use auto where not warranted
...
We allow using auto for lambdas or complex macros where a return type
may change based on the parameters. But where the type is clear, we
should be explicit.
Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>
2023-09-07 16:15:18 +02:00
Rémi Verschelde
8de6405288
UWP: Remove platform port, needs to be redone from scratch for 4.x
...
The UWP platform port was never ported to the Godot 4.0+ API,
and it's now accumulating bitrot as it doesn't compile, and thus
we no longer propagate platform changes in it.
So we finally remove to acknowledge this state. There's still some
interest in reviving the UWP port eventually, especially as support
for Direct3D 12 will soon be merged, but when that happens it will
be easiest to redo it from scratch.
2023-09-07 15:01:59 +02:00
Bastiaan Olij
58df9bd8a4
Expose OpenXR raw hand tracking data
2023-09-07 22:55:21 +10:00
Rémi Verschelde
7663c69922
Merge pull request #81388 from YuriSizov/core-gdvirtual-but-less-confused-about-itself
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Extract `ScriptInstance` into its own file to simplify includes
2023-09-07 13:53:45 +02:00
Rémi Verschelde
632bbc66b6
Merge pull request #81361 from bruvzg/ntdir
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[TextServer] Use locale or first span language to select preferred direction for neutral text.
2023-09-07 13:52:57 +02:00
bruvzg
1ced1f9c99
[TextServer] Pass Dictionary properties by value and check property values instead of references..
2023-09-07 11:59:51 +03:00
Yuri Sizov
d8ff69d53c
Extract ScriptInstance to simplify includes
...
This allows to include script_instance.h directly in the
generated gdvirtual.gen.inc, and remove excessive includes
from the codebase.
This should also allow Resource to use GDVIRTUAL macros,
which wasn't possible previously due to a circular dependency.
2023-09-06 22:54:38 +02:00
Yuri Sizov
356624ce6d
Merge pull request #80807 from aaronfranke/gltf-skin-mesh-comment
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GLTF: Add a comment for skinned mesh tree placement
2023-09-06 14:49:06 +02:00
Yuri Sizov
3c63dce3cd
Merge pull request #80573 from KoBeWi/2k_lines_of_changes_created_at_2AM
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Add EditorStringNames singleton
2023-09-06 14:49:02 +02:00
bruvzg
1cb63fc719
[TextServer] Use locale or first span language to select preferred direction for neutral text.
2023-09-06 08:50:08 +03:00
Aaron Franke
908716529d
GLTF: Add a comment for skinned mesh tree placement
...
Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>
2023-09-05 12:19:31 -05:00
Yuri Sizov
d90918194f
Merge pull request #81295 from aaronfranke/fix-compile-no-3d
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Fix compiling with 3D disabled due to unused navigation variable
2023-09-05 15:14:17 +02:00
Yuri Sizov
c9bf824124
Merge pull request #79166 from bruvzg/ts_dict_chk
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[TextServer] Remove excessive Dictionary checks.
2023-09-05 15:14:14 +02:00
Danil Alexeev
242d3d81e9
GDScript: Don't make array literal typed in weak type context
2023-09-05 11:32:16 +03:00
Aaron Franke
93cf3391bd
Fix compiling with 3D disabled due to unused navigation variable
2023-09-04 03:16:55 -05:00
Rémi Verschelde
00e14f39fd
Merge pull request #81230 from SamiKalliomaki/array-dispose
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Fix double unregistration on dispose of Array.
2023-09-04 09:08:35 +02:00
Rémi Verschelde
0215d53a10
Merge pull request #81229 from raulsntos/dotnet/arc-hyperbolic
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C#: Expose `asinh`, `acosh` and `atanh` in Mathf
2023-09-04 09:08:12 +02:00
Rémi Verschelde
dd4fae6162
Merge pull request #74809 from Chaosus/completion_color_xyzw
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Add coloring for completion of vector components
2023-09-04 09:06:57 +02:00
bruvzg
31a8a9b2e1
[TextServer] Remove excessive Dictionary checks.
2023-09-04 09:47:55 +03:00
Danil Alexeev
462d8f4752
GDScript: Fix get_*_list()
methods return incorrect info
2023-09-04 00:21:03 +03:00
kobewi
6de34fde27
Add EditorStringNames singleton
2023-09-03 19:58:18 +02:00
Sami Kalliomäki
43a6748dfd
Do not call Array default constructor when not necessary.
...
This fixes a bug where Array would get registered twice with the
DisposablesTracker causing an exception on shutdown.
Fixes #81231
2023-09-03 11:25:23 +01:00
Aaron Franke
5b7001dccf
GLTF: Improve logic for keeping track of the real root node
2023-09-03 03:35:29 -05:00
Aaron Franke
c1bc4fbd20
GLTF: Change "Camera3D" generated node name to "Camera"
2023-09-03 02:47:34 -05:00
Rémi Verschelde
d18963485e
Merge pull request #81106 from garychia/gridmap_visibility
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GridMap: Ensure the visibility is updated when entering the tree
2023-09-02 14:29:48 +02:00
Rémi Verschelde
2e71e5516e
Merge pull request #80632 from Repiteo/C#-editor-docstring
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C#: Dereference editor types in core documentation
2023-09-02 14:28:35 +02:00
Rémi Verschelde
7f3dbe81ed
Merge pull request #80270 from aaronfranke/gltf-scene-name-assignment
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Fix doubly-reserved unique names in GLTF scene name assignment
2023-09-02 14:28:11 +02:00
Raul Santos
f90005072c
C#: Expose asinh
, acosh
and atanh
in Mathf
2023-09-02 12:00:02 +02:00
Thaddeus Crews
cbf17b5ac1
C#: Dereference editor types in core documentation
2023-09-01 15:17:13 -05:00
Rémi Verschelde
07f6fa8ff9
Merge pull request #80629 from Repiteo/C#-CS0419
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C#: Include argument types in generated methods
2023-09-01 16:01:24 +02:00
Rémi Verschelde
728dbeab69
vulkan: Update all components to Vulkan SDK 1.3.261.1
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Updates to volk, vulkan headers, `vk_enum_string_helper.h`, VMA,
glslang, spirv-reflect.
VMA doesn't tag SDK releases specifically, and still hasn't had a tagged
release since 3.0.1, but the Vulkan SDK now seems to ship a recent master
commit, so we do the same.
2023-09-01 11:23:48 +02:00
Rémi Verschelde
549fcce5f8
Merge pull request #81175 from raulsntos/dotnet/project_settings_changed
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C#: Replace usage of deprecated `project_settings_changed` signal
2023-08-31 08:56:55 +02:00
Rémi Verschelde
59f3ab0c0d
Merge pull request #81157 from azuloo/webrtcpeerconnection-typo-fix
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Fix typo in WebRTCPeerConnection documentation
2023-08-31 08:56:27 +02:00
Rémi Verschelde
98f6844554
Merge pull request #81136 from Faless/mp/replication_mode
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[MP] Improve SceneReplicationConfig editor UX + optimizations
2023-08-31 08:55:17 +02:00
Rémi Verschelde
1594acc64e
Merge pull request #81073 from raulsntos/dotnet/cached-string-names
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C#: Replace `StringNameCache` with `SNAME`
2023-08-31 08:54:53 +02:00
Yuri Rubinsky
35802374ac
Add coloring for completion of vector components
2023-08-30 21:13:25 +03:00
Raul Santos
cde9dc6c3c
C#: Replace usage of deprecated project_settings_changed
signal
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Replace usage of `EditorPlugin::project_settings_changed` signal with `ProjectSettings::settings_changed`.
2023-08-30 19:45:41 +02:00
Fabio Alessandrelli
c1c6911b5c
[MP] Improve ReplicationEditor UX
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Use an option button for the replication mode making sync and watch (now
"Always" and "On Change") mutually exclusive.
2023-08-30 15:37:42 +02:00
Fabio Alessandrelli
711e96edc4
[MP] Make replication mode an enum + optimizations
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REPLICATION_MODE_ALWAYS (sync) and REPLICATION_MODE_ON_CHANGE (watch)
are now mutually exclusive.
Prevent invalid NodePath from being added to the config.
Optimize the replication config loading by composing the lists on
demand.
2023-08-30 15:00:39 +02:00
azuloo
7ab0582625
Fix typo in WebRTCPeerConnection documentation
2023-08-30 14:02:33 +03:00
Rémi Verschelde
a0d12cf93f
Merge pull request #65558 from the-sink/replication-editor
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Allow enter key to add properties to replication editor list
2023-08-30 12:15:38 +02:00
Rémi Verschelde
3f7c1bccef
Merge pull request #81103 from bruvzg/svg_em
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[TextServer] Fix SVG emoji placement.
2023-08-30 08:46:39 +02:00
Rémi Verschelde
34a4885579
Merge pull request #79570 from BastiaanOlij/new_pico_interactions
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Change to new PICO interaction profiles
2023-08-30 08:45:04 +02:00
Rémi Verschelde
8edc0b43b9
Merge pull request #78634 from Sauermann/fix-notification-order
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Fix `Object::notification` order
2023-08-30 08:44:36 +02:00
the-sink
8f80ebc035
Allow enter key to add properties to replication editor list
2023-08-29 19:29:01 -07:00
Bastiaan Olij
3a89bb388d
Change to new PICO interaction profiles
2023-08-30 10:25:35 +10:00
Markus Sauermann
c4705a590b
Fix Object::notification order
...
Previously the `p_reversed` parameter didn't influence the order
in a correct way.
Also script overridden _notification functions were not called in
the correct order.
To fix this some `notification` functions had to add a `p_reversed`
parameter.
This made it necessary to adjust cpp-bindings.
Co-authored-by: David Snopek <dsnopek@gmail.com>
2023-08-30 00:15:55 +02:00
BlueCube3310
cbbcaa31d5
Fix grayscale dds loading
2023-08-29 19:24:22 +02:00
clayjohn
0045dc204c
Revert "Implement loading DDS textures at run-time"
...
This reverts commit 34ab1c8a36
.
2023-08-29 14:25:16 +02:00
Rémi Verschelde
76d318dbd1
Merge pull request #75778 from KoBeWi/_vp
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Expose `_validate_property()` for scripting
2023-08-29 12:41:27 +02:00
Rémi Verschelde
91c5273ec5
Merge pull request #75656 from YuriSizov/core-iconic-builtins
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Add a script method to get its class icon
2023-08-29 12:41:03 +02:00
Chia-Hsiang Cheng
3a3ebbf4c9
Ensure the visibility is updated when entering the tree
2023-08-29 15:11:57 +08:00
bruvzg
29bad2928a
[TS] Fix SVG emoji placement.
2023-08-29 08:46:15 +03:00
Rémi Verschelde
ba1089689a
Merge pull request #80954 from bruvzg/sp_per_font
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[Text Server] Store extra spacing of individual font variations.
2023-08-28 20:37:58 +02:00
Raul Santos
6d7d083254
C#: Replace StringNameCache
with SNAME
2023-08-28 15:41:26 +02:00
kobewi
67db4693eb
Expose _validate_property() for scripting
2023-08-28 15:18:48 +02:00
Rémi Verschelde
fc37fd7b98
Merge pull request #81039 from MewPurPur/fix-hex-number-highlighting-after-separator
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Fix highlighting of hex numbers with separators
2023-08-28 12:10:11 +02:00
Rémi Verschelde
75bc6866a4
Merge pull request #81037 from AThousandShips/openxr_register
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Ensure OpenXR classes are declared properly
2023-08-28 12:09:47 +02:00
Rémi Verschelde
231daee7b4
Merge pull request #81033 from Faless/mp/fix_watch_prop_remove
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[MP] Fix watch properties not being correctly removed
2023-08-28 12:09:01 +02:00
Rémi Verschelde
ea3c5f96e5
Merge pull request #80998 from MewPurPur/fix-my-little-oopsie-daisy
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Move the new RegEx icons into their respective module
2023-08-28 12:06:16 +02:00
Rémi Verschelde
359bb38330
Merge pull request #80862 from BlueCube3310/dds-grayscale-load-fix
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Make DDS loading code only check for R channel bitmask when loading grayscale images
2023-08-28 12:05:29 +02:00
A Thousand Ships
c23bd8b143
Ensure OpenXR classes are declared properly
...
Co-authored-by: Bastiaan Olij <mux213@gmail.com>
2023-08-28 09:37:04 +02:00
MewPurPur
d3946242f4
Fix highlighting of hex numbers with separators
2023-08-28 09:52:40 +03:00
Fabio Alessandrelli
3860f2e366
[MP] Fix watch properties not being correctly removed
2023-08-27 10:53:04 +02:00
Yuri Sizov
b6c4efe1b1
Merge pull request #80964 from dalexeev/gds-allow-use-local-consts-as-types
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GDScript: Allow use local constants as types
2023-08-25 21:26:44 +02:00
MewPurPur
3f79c69d70
Move the new RegEx icons into their respective module
2023-08-25 18:08:45 +03:00
Danil Alexeev
68a567bd13
GDScript: Allow use local constants as types
2023-08-25 17:04:04 +03:00
Danil Alexeev
89429b0273
GDScript: Fix lambda resolution with cyclic references
2023-08-25 16:29:11 +03:00
Yuri Sizov
2c77f07aaa
Add a script method to get its class icon
...
Co-authored-by: Danil Alexeev <danil@alexeev.xyz>
2023-08-24 13:05:41 +02:00
bruvzg
5453503697
[Text Server] Store extra spacing of individual font variations.
2023-08-24 11:58:12 +03:00
BlueCube3310
1d51c559e7
Make DDS loading code only check for R channel mask when loading grayscale images.
2023-08-21 22:21:17 +02:00
Rémi Verschelde
e43370d0fa
Merge pull request #80686 from azuloo/lsp-thread-connection-error
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Fixes LSP connection error when launched in a separate thread
2023-08-21 19:26:43 +02:00
Rémi Verschelde
ca00520525
Merge pull request #80669 from BlueCube3310/DDS-format-indexed-remove
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Remove `DDS_INDEXED` from DDSFormat
2023-08-21 19:26:38 +02:00
Rémi Verschelde
7d3bee73e4
Merge pull request #80247 from dalexeev/gds-for-loop-var-static-typing
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GDScript: Add static typing for `for` loop variable
2023-08-21 19:26:32 +02:00
Rémi Verschelde
90e96e055f
Merge pull request #80789 from akien-mga/scons-ktx-requires-basis
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SCons: Make ktx module require basis_universal
2023-08-21 08:24:36 +02:00
Rémi Verschelde
4bba963f0a
Merge pull request #80782 from KoBeWi/MessLibrary
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Cleanup MeshLibrary changed signals
2023-08-21 08:23:48 +02:00
Rémi Verschelde
a723a8d822
Merge pull request #80774 from geowarin/fix-grid-map-physical
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Fix GridMap shortcuts that should not be physical
2023-08-21 08:22:56 +02:00
Rémi Verschelde
9becff0c54
Merge pull request #80745 from dalexeev/gds-improve-docgen
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GDScript: Improve DocGen
2023-08-21 08:22:31 +02:00
Aaron Franke
da89753cc6
Fix doubly-reserved unique names in GLTF scene name assignment
2023-08-20 00:03:56 -05:00
Hugo Locurcio
469c462b76
Add missing tutorials to documentation classes
2023-08-19 20:29:24 +02:00
Danil Alexeev
34d432807f
GDScript: Improve DocGen
2023-08-19 19:54:43 +03:00
Rémi Verschelde
969a35ae2b
SCons: Make ktx module require basis_universal
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Fixes #80786 .
2023-08-19 16:49:29 +02:00
Rémi Verschelde
5444afae63
Merge pull request #76572 from acazuc/ktx_format_support
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Add support for KTX image format so that we can use Basis Universal for GLTF
2023-08-19 13:00:35 +02:00
kobewi
ecc3944b1e
Cleanup MeshLibrary changed signals
2023-08-19 11:56:31 +02:00
bruvzg
07d859de25
[TextServer] Fix issues with character breaks, add more tests.
2023-08-19 11:49:34 +03:00
acazuc
a00cf02241
Add support for KTX & KTX2 image format
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Add support glTF KHR_texture_basisu extension
2023-08-19 10:27:29 +02:00
Geoffroy Warin
4789759035
Fix GridMap shortcuts that should not be physical
2023-08-19 02:49:41 +02:00
Rémi Verschelde
b51ee8b029
Merge pull request #80650 from bruvzg/comp_char_fix
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[TextServer] Fix system font fallback and caret/selection behavior for composite characters.
2023-08-18 17:24:54 +02:00
Rémi Verschelde
a2a1ed1aac
Merge pull request #80576 from KurtBliss/master
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Fixed editor filesystem/import properties not being caught by the doctool.
2023-08-18 15:43:58 +02:00
Rémi Verschelde
08d599d89b
Merge pull request #80463 from aaronfranke/gltf-center-of-mass
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GLTF: Add center of mass property
2023-08-18 09:31:17 +02:00
Rémi Verschelde
8a02cd0883
Merge pull request #80419 from Faolan-Rad/fix-multi_actionsets
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Properly load multiple action sets in XR
2023-08-18 09:30:52 +02:00
Rémi Verschelde
a017e9c698
Merge pull request #80119 from MewPurPur/svg-opacities-standardization
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Optimize and fix up some SVGs
2023-08-18 09:30:23 +02:00
Danil Alexeev
6c59ed9485
GDScript: Add static typing for for
loop variable
2023-08-17 20:54:34 +03:00
Rémi Verschelde
5282974c61
SCons: Fix ThorVG build option in TextServers with #80095
2023-08-17 13:40:19 +02:00
Rémi Verschelde
08690d6af5
Merge pull request #80095 from capnm/update_thorvg_0.10.0
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Update ThorVG to v0.10.0
2023-08-17 12:29:06 +02:00
Rémi Verschelde
4332a798f9
Merge pull request #79922 from Auburn/cellular-jitter-fix
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FastNoiseLite: Fix cellular jitter using incorrect default value
2023-08-17 12:28:41 +02:00
pidogs
f476b74ecf
Make CSGShape follow curve's tilt in Path mode
...
Fixes #65634 .
2023-08-17 12:01:29 +02:00
Rémi Verschelde
e71ec0b5eb
Merge pull request #80365 from dalexeev/gds-allow-mix-indent-on-blank-lines
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GDScript: Allow mixed indentation on blank lines
2023-08-17 11:25:04 +02:00
Rémi Verschelde
37d213b24e
Merge pull request #79972 from smix8/navgenerator_multithreading_4.x
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Add multi-threaded NavMesh baking to NavigationServer
2023-08-17 11:22:11 +02:00
Rémi Verschelde
1fda5ea324
Merge pull request #79529 from geowarin/gridmap_shortcuts
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Make gridmap shortcuts editable and not conflict with other plugins
2023-08-17 11:21:22 +02:00
Rémi Verschelde
4f00f925b3
Merge pull request #78552 from dalexeev/gds-check-get-node-in-static-func
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GDScript: Check `get_node()` shorthand in static functions
2023-08-17 11:20:32 +02:00
Danil Alexeev
00ad9e484e
GDScript: Allow mixed indentation on blank lines
2023-08-17 10:54:43 +03:00
Rémi Verschelde
c3fd8752d2
Merge pull request #80612 from akien-mga/scons-disable-exception-handling
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SCons: Disable C++ exception handling
2023-08-16 16:56:07 +02:00
Rémi Verschelde
6203f56875
Merge pull request #78865 from MewPurPur/improve-docs-top-sections-VFX
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Improve the top docs sections of VFX classes
2023-08-16 16:54:32 +02:00
azuloo
a5710d468b
Fixes LSP connection error when launched in a separate thread
2023-08-16 16:29:28 +03:00
A Thousand Ships
f7fa72c808
Add function ZIPReader::file_exists
2023-08-16 15:10:32 +02:00
Rémi Verschelde
3907e53ff6
SCons: Disable C++ exception handling
...
Upon investigating the extremely slow MSVC build times in #80513 , I noticed
that while Godot policy is to never use exceptions, we weren't enforcing it
with compiler flags, and thus still included exception handling code and
stack unwinding.
This is wasteful on multiple aspects:
- Binary size: Around 20% binary size reduction with exceptions disabled
for both MSVC and GCC binaries.
- Compile time:
* More than 50% build time reduction with MSVC.
* 10% to 25% build time reduction with GCC + LTO.
- Performance: Possibly, needs to be benchmarked.
Since users may want to re-enable exceptions in their own thirdparty code
or the libraries they compile with Godot, this behavior can be toggled with
the `disable_exceptions` SCons option, which defaults to true.
2023-08-16 10:23:34 +02:00
Rémi Verschelde
3d1e135bc7
Merge pull request #80656 from konczg/fix_extension_wrapper_extension_casts
...
Fix casts of XR handles in OpenXRExtensionWrapperExtension
2023-08-16 09:17:48 +02:00
Rémi Verschelde
f8aa7caf1d
Merge pull request #80642 from dsnopek/text_server_adv_gdextension-2
...
Use `String::resize()` and `CharString` in `text_server_adv` again
2023-08-16 09:16:38 +02:00
Rémi Verschelde
1d852cb75e
Merge pull request #80631 from Repiteo/C#-delegate-docstring
...
C#: Fixed delegate docstring logic
2023-08-16 09:15:50 +02:00
Rémi Verschelde
db1a5dc41a
Merge pull request #80630 from Repiteo/C#-paramref
...
C#: paramref now properly tagged in documentation
2023-08-16 09:15:27 +02:00
Rémi Verschelde
8c3d79ac65
Merge pull request #80628 from Repiteo/C#-CS1574
...
C#: Implement `proxy_name` for EnumInterface
2023-08-16 09:15:04 +02:00
Rémi Verschelde
b44867b947
Merge pull request #77975 from sakrel/shader_debug_info
...
Add support for GLSL source-level debugging with RenderDoc
2023-08-16 09:11:23 +02:00
BlueCube3310
e92b5b405f
Remove DDS_Indexed from DDSFormat enum
2023-08-15 21:34:00 +02:00
Gabor Koncz
61455ff87e
Fix casts of XR handles in OpenXRExtensionWrapperExtension
...
On 32-bit systems, XR handles are defined as uint64_t, so conversion from XR handles to uint64_t requires C-style casts.
2023-08-15 14:55:19 +02:00
bruvzg
5d3fcc5766
[TextServer] Fix system font fallback and caret/selection behavior for composite characters.
2023-08-15 11:42:40 +03:00
David Snopek
d585ca546b
Use String::resize()
and CharString
in text_server_adv again
2023-08-14 18:12:05 -05:00
Thaddeus Crews
f735aa1fc2
C#: Include argument types in generated methods
...
• Prevents warnings over ambiguous references with Compat.cs
• Fix typo in Compat.cs causing AddCodeCompletionOption documentation to inherit itself
2023-08-14 16:15:49 -05:00
Thaddeus Crews
10cc46196b
C#: paramref now properly tagged in documentation
...
• If part of a signal, the old documentation style is used, as it points to a delegate & doesn't have actual parameters to reference
2023-08-14 15:16:52 -05:00
Thaddeus Crews
4d7c07a132
C#: Fixed delegate docstring logic
...
• No longer produces double-summaries
2023-08-14 11:17:47 -05:00
Thaddeus Crews
51154a86a1
Implement proxy_name for EnumInterface
...
• Fixes generated CS1574 warnings
2023-08-14 10:47:14 -05:00
Rémi Verschelde
6b5e44f3ca
Merge pull request #80510 from dalexeev/gds-fix-access-inner-class-from-inside
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GDScript: Fix "Identifier not found" error when accessing inner class from inside
2023-08-14 15:28:57 +02:00
KurtBliss
300ecfab89
Fixed editor filesystem/import properties not being caught by the doctool
...
Defined glft editor properties in editor_settings
Added documentation descriptions and entries
2023-08-14 06:06:28 -04:00
Rémi Verschelde
06eaa8c95c
Merge pull request #80543 from mandryskowski/csgmesh_docs
...
Clarify the behavior of CSGMesh using ArrayMesh
2023-08-14 09:37:22 +02:00
Rémi Verschelde
8a9e04bc94
Merge pull request #80521 from scgm0/master
...
C#: Fix exporting for Android
2023-08-14 09:36:58 +02:00
Rémi Verschelde
e1bb9b523d
Merge pull request #80506 from sepTN/fix-lambda-get_method
...
Fix `get_method` from named lambda
2023-08-14 09:36:35 +02:00
William Scalf
41cf94e8b6
Allow readonly and writeonly C# properties to be accessed from GDScript
2023-08-13 18:35:10 -04:00
MewPurPur
93318d2dd5
Optimize and fix up some SVGs
2023-08-13 17:48:17 +03:00
Markus Sauermann
fa8fec2cc1
Fix superfluous "
in error message
2023-08-13 00:38:10 +02:00
sakrel
80a36ff985
Add support for GLSL source-level debugging with RenderDoc (--generate-spirv-debug-info
)
2023-08-12 14:56:49 +02:00
mandryskowski
378f835a9c
Clarify the behaviour of CSGMesh3D using ArrayMesh
2023-08-12 13:21:27 +02:00
scgm0
05bc070f7c
C#: Fix exporting for Android
2023-08-12 09:22:49 +08:00
MewPurPur
57d05ffc66
Improve the top docs sections of VFX classes
2023-08-11 21:17:04 +03:00
Aaron Franke
d12b0787af
GLTF: Add center of mass property
2023-08-11 11:27:01 -05:00
Septian
793cc080cb
Fix get_method
from named lambda
2023-08-11 20:31:08 +07:00
Danil Alexeev
fb45cab133
GDScript: Fix "Identifier not found" error when accessing inner class from inside
2023-08-11 11:22:01 +03:00
Geoffroy Warin
f80f4eb390
Make gridmap shortcuts editable and not conflict with other plugins
...
Co-authored-by: Tomek <kobewi4e@gmail.com>
2023-08-10 16:55:59 +02:00
Faolan
a60cf6ed6c
Properly load multiple action sets in XR
2023-08-09 21:40:16 -04:00
Martin Capitanio
ac9e259d3e
Update ThorVG to v0.10.0
...
- Release Notes: https://github.com/thorvg/thorvg/releases/tag/v0.10.0
- API change ARGB8888_STRAIGHT -> ARGB8888S
- SVG-SCsub: Enable static ThorVG object linking
- SVG-SCsub: avoid building unused ThorVG parts
- update-thorvg.sh: add v0.10.0 and copy only the Godot relevant code
2023-08-09 17:15:59 +02:00
Danil Alexeev
0f27c4ad80
GDScript: Check get_node()
shorthand in static functions
2023-08-09 17:11:38 +03:00
Yuri Sizov
951ea2415b
Make EditorInterface accessible as a singleton
...
- EditorPlugin.get_editor_interface() is removed as redundant.
2023-08-09 16:01:31 +02:00
Rémi Verschelde
f7bc653cbe
Merge pull request #80408 from AThousandShips/nav_fix
...
Fix missing include for `NavigationMesh`
2023-08-08 17:01:34 +02:00
Rémi Verschelde
ff1f50f952
Merge pull request #80407 from clayjohn/NoiseTexture3D-format
...
Remove GPU readback from NoiseTexture3D.get_format()
2023-08-08 17:01:10 +02:00
Ninni Pipping
740e2f3f62
Fix missing include for NavigationMesh
2023-08-08 11:12:20 +02:00
clayjohn
60d5571d6c
Remove GPU readback from NoiseTexture3D.get_format
2023-08-08 10:56:54 +02:00
smix8
8686e84b44
Add multi-threaded NavMesh baking to NavigationServer
...
Adds multi-threaded NavMesh baking to NavigationServer.
2023-08-07 17:14:37 +02:00
Rémi Verschelde
0422e9e2a2
Merge pull request #80314 from lyuma/gltf_source_images_array
...
Use image index instead of texture index for `source_images`
2023-08-07 14:54:45 +02:00
Rémi Verschelde
750f1a66b6
Merge pull request #80303 from raulsntos/dotnet/warnings/CS1572
...
C#: Fix typo in parameter name in documentation
2023-08-07 14:53:58 +02:00
Rémi Verschelde
e43ae7c039
Merge pull request #80293 from Faless/mp/fix_enet_flags_with_channels
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[ENet] Properly set transfer flags when using custom channels
2023-08-07 14:53:34 +02:00
Rémi Verschelde
40363a88bd
Merge pull request #80283 from ajreckof/fix-completion-option-location-not-found
...
Fix completion option location not found
2023-08-07 14:53:10 +02:00
Rémi Verschelde
87c91dc452
Merge pull request #79761 from dalexeev/gds-hl-comment-markers
...
GDScript: Highlight comment markers (`TODO`, `FIXME`, etc.)
2023-08-07 14:49:09 +02:00
Rémi Verschelde
7eb047a5ed
Merge pull request #79643 from smix8/navgenerator_4.x
...
Move navigation mesh baking to NavigationServer
2023-08-07 14:48:15 +02:00
Rémi Verschelde
8018b478ca
Merge pull request #79470 from raulsntos/dotnet/singleton-can-be-instances-too
...
C#: Generate instance types for singletons
2023-08-07 14:47:51 +02:00
Rémi Verschelde
524c8f03e7
Merge pull request #78903 from MewPurPur/forget-dice-we-have-texture-cubes-now
...
Add icons for 3D texture classes
2023-08-07 14:44:58 +02:00
Rémi Verschelde
faaf27f284
Fix various typos with codespell
...
Also includes typo fixes from #79993 , #80068 , #80276 , and #80303 .
Co-authored-by: betalars <contact@betalars.de>
Co-authored-by: spaceyjase <429978+spaceyjase@users.noreply.github.com>
Co-authored-by: Swarkin <102416174+Swarkin@users.noreply.github.com>
Co-authored-by: Raul Santos <raulsntos@gmail.com>
2023-08-07 13:09:47 +02:00
Danil Alexeev
54231682ba
GDScript: Highlight comment markers (TODO
, FIXME
, etc.)
2023-08-07 11:33:51 +03:00
Raul Santos
23f7f24e8a
C#: Add hard-coded singletons to avoid breaking compat
...
Co-authored-by: Ignacio Etcheverry <ignalfonsore@gmail.com>
2023-08-06 19:02:53 +02:00
MewPurPur
09270f9624
Remove exp hint of a few properties
2023-08-06 12:18:27 +03:00
Lyuma
f67b6c158c
Use image index instead of texture index for source_images
2023-08-05 16:54:35 -07:00
Raul Santos
6b713b1682
C#: Generate instance types for singletons
2023-08-06 00:48:22 +02:00
Raul Santos
958a6cd953
C#: Fix typo in parameter name in documentation
2023-08-05 20:00:49 +02:00
Fabio Alessandrelli
b96d247ba2
[ENet] Properly set transfer flags when using custom channels
2023-08-05 12:27:02 +02:00
ajreckof
4b724c9252
Fix completion option location not found
2023-08-05 02:15:45 +02:00
Yuri Sizov
c244903c3d
Merge pull request #78846 from raulsntos/dotnet/data_dir_name_now_with_more_platform
...
C#: Add platform name to the exported data directory
2023-08-04 21:01:38 +02:00
MewPurPur
3510b6e02c
Add icons for 3D texture classes
2023-08-04 19:38:27 +03:00
Rémi Verschelde
cc6a60913a
Merge pull request #78325 from akien-mga/libpng-moar-intrinsics
...
libpng: Enable intrinsics on x86/SSE2, ppc64/VSX, and all arm/NEON
2023-08-04 17:04:07 +02:00
Rémi Verschelde
c236503b75
Merge pull request #79958 from van800/master-rider-path-locator-fleet
...
Delegate opening files for Rider to the RiderPathLocator NuGet package
2023-08-04 16:59:23 +02:00
Rémi Verschelde
e605a1d984
Merge pull request #79636 from aaronfranke/gltf-file-name-path
...
Set `base_path` and `filename` during GLTF export when writing to a file
2023-08-04 16:59:19 +02:00
Rémi Verschelde
2c9b7fc7a8
libpng: Enable intrinsics on x86/SSE2, ppc64/VSX, and all arm/NEON
2023-08-04 14:57:21 +02:00
Ivan Shakhov
7f8e3ab5cd
Delegate opening files for Rider to the RiderPathLocator NuGet package, fix https://github.com/godotengine/godot/pull/78832#issuecomment-1633330344
2023-08-04 10:31:33 +02:00
Aaron Franke
2970839085
Set base_path and filename during export
2023-08-03 16:49:22 -05:00
Aaron Franke
101442ced9
Expose filename in GLTFState
2023-08-03 16:38:10 -05:00
smix8
744fa87da2
Move navigation mesh baking to NavigationServer
...
Moves navigation mesh baking to NavigationServer.
2023-08-03 19:49:07 +02:00
Ben Rog-Wilhelm
d0564f2466
Fix NavMesh map_update_id
returning 0 results in errors
2023-08-03 18:57:35 +02:00
Rémi Verschelde
1d42504b30
Merge pull request #79623 from aaronfranke/gltf-export-preserialize
...
Add `export_preserialize` to the GLTF export process
2023-08-03 18:33:49 +02:00
Rémi Verschelde
2e59878201
Merge pull request #79533 from aaronfranke/gltf-image-keep-bytes
...
GLTF: Preserve the original bytes when extracting a texture while importing
2023-08-03 18:33:45 +02:00
Raul Santos
03598062fd
C#: Move build button to EditorRunBar
...
- Move C# build button to `EditorRunBar`.
- Add C# build icon.
- Add shortcut macros to `GodotTools`.
- Move C# build shortcuts to C#.
2023-08-03 17:55:52 +02:00
Aaron Franke
2d13a9651c
GLTF: Preserve the original bytes when importing a texture
2023-08-03 10:30:33 -05:00
Rémi Verschelde
0606ba7c50
Merge pull request #80212 from raulsntos/dotnet/check_api_assemblies_dir_exists
...
Show alert if .NET assemblies dir does not exist
2023-08-03 14:47:02 +02:00
Rémi Verschelde
d191a2fddb
Merge pull request #80205 from aaronfranke/gltf-cosmetic-2-electric-boogaloo
...
More cosmetic improvements in the GLTF code
2023-08-03 14:46:59 +02:00
Rémi Verschelde
95d71dbad1
Merge pull request #80165 from dalexeev/gds-fix-native-signal-not-found
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GDScript: Fix regression with native signal not found
2023-08-03 14:46:48 +02:00
Rémi Verschelde
8b6c867c81
Merge pull request #79280 from raulsntos/dotnet/better-push-error
...
C#: Improve `GD.PushError` and `GD.PushWarning`
2023-08-03 14:46:44 +02:00
Rémi Verschelde
5e1671afd9
Merge pull request #78540 from anvilfolk/gdresloaderr
...
GDScript: Add error message when a GDScript resource fails to load.
2023-08-03 14:46:33 +02:00
Raul Santos
ef0e279fbb
Show alert if .NET assemblies dir does not exist
2023-08-03 13:52:13 +02:00
Raul Santos
b9f1136d03
C#: Add platform name to the exported data directory
2023-08-03 13:12:45 +02:00
Aaron Franke
bc68fa368d
More cosmetic improvements in the GLTF code
2023-08-03 02:05:41 -05:00
Yuri Sizov
0a9006a5aa
Merge pull request #79501 from raulsntos/dotnet/warnings/NU5128
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C#: Suppress NU5128 warning
2023-08-02 21:36:51 +02:00
Yuri Sizov
d7f07820aa
Merge pull request #79228 from smix8/fix_funnel_4.x
...
Fix pathfinding funnel adding unwanted point
2023-08-02 21:36:46 +02:00
Mike Martin
16f71e209d
Fixes packet details of ENetConnection EventType EVENT_RECEIVE documentation
2023-08-02 12:27:01 -05:00
Danil Alexeev
f19377160c
GDScript: Fix regression with native signal not found
2023-08-02 15:42:36 +03:00
Rémi Verschelde
6b38024b6a
Merge pull request #79801 from aaronfranke/gltf-scene-export-logic
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Improve GLTF export logic for scene root nodes
2023-08-02 12:20:23 +02:00
Rémi Verschelde
3988bf614b
Merge pull request #79775 from aaronfranke/gltf-node-gen-cosmetic
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Cosmetic changes in GLTF node generation code
2023-08-02 12:19:58 +02:00
Rémi Verschelde
2132638937
Merge pull request #79404 from raulsntos/dotnet/lines-open-in-external-editor
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C#: Fix line in OpenInExternalEditor
2023-08-02 12:17:31 +02:00
Rémi Verschelde
c000b0ce1b
Merge pull request #79267 from aaronfranke/gltf-copyright
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Add copyright to GLTFState
2023-08-02 12:16:40 +02:00
Rémi Verschelde
ed301a4078
Merge pull request #79249 from raulsntos/dotnet/dont-ignore-call-error
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C#: Print error when MethodBind/Callable call fails
2023-08-02 12:16:15 +02:00
Yuri Sizov
f37d192860
Merge pull request #80109 from timothyqiu/not-markdown
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Fix invalid use of markdown syntax in classref
2023-08-01 20:04:00 +02:00
Yuri Sizov
79e28e0914
Merge pull request #80020 from dalexeev/gds-pot-gen-const-string
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GDScript: Add constant string support for POT generator
2023-08-01 20:03:56 +02:00
Yuri Sizov
02f04a3c1a
Merge pull request #80047 from AbeniMatteo/dev-colors
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Mono: Avoid dictionary lookup for common colors
2023-08-01 17:25:56 +02:00
Yuri Sizov
f6e02dc437
Merge pull request #79990 from vnen/gdscript-assume-op-types
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GDScript: Optimize operators by assuming the types
2023-08-01 17:25:52 +02:00
Yuri Sizov
68a49c4959
Merge pull request #79935 from dalexeev/gds-validate-node-path-annotation
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GDScript: Add validation for `@export_node_path` annotation arguments
2023-08-01 17:25:44 +02:00
Haoyu Qiu
c4b5161ed1
Fix invalid use of markdown syntax in classref
...
Also:
* changed `[b]true[/b]` to `[code]true[/code]`
* use `[i]` for mathematical constant "e"
* use `[b]` for button text & menu item text
* improve markups about "tap1" and "tap2" in AudioEffectDelay
2023-08-01 22:44:31 +08:00
Marcin Nowak
34ab1c8a36
Implement loading DDS textures at run-time
2023-07-31 21:31:26 +02:00
Yuri Sizov
3de7dd902c
Merge pull request #79880 from dalexeev/gds-fix-id-shadowing-below
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GDScript: Fix bug with identifier shadowed below in current scope
2023-07-31 21:01:36 +02:00
Yuri Sizov
41efc7cb86
Merge pull request #78941 from dalexeev/gds-doc-comments-deprecated-and-experimental
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GDScript: Add `@deprecated` and `@experimental` doc comment tags
2023-07-31 21:01:08 +02:00
Yuri Sizov
efbff1369a
Merge pull request #78254 from dalexeev/gds-fix-property-group-name-conflict
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GDScript: Fix conflict between property and group names
2023-07-31 21:01:03 +02:00
Yuri Sizov
62b4643d85
Merge pull request #73226 from AThousandShips/gdscript_tok_improvement
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Improve GDScript identifier tokenization
2023-07-31 21:00:57 +02:00
ocean (they/them)
cca57171c1
Add error message when a GDScript resource fails to load.
...
Currently, GDScripts who are only loaded through `ResourceLoader::load()`,
like Autoloads, do not have a pathway to announce there is an error in their
code. This contributes to significant confusion in error projects when
autoloads are involved. At least partially closes #78230 .
2023-07-31 13:16:29 -04:00
Ignacio Roldán Etcheverry
54ba3cf768
Merge pull request #73257 from RedworkDE/net-android-support
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C#: Support exporting for Android
2023-07-31 17:07:48 +02:00
Aaron Franke
955104385c
Cosmetic changes in GLTF node generation code
2023-07-30 13:51:25 -05:00
AbeniMatteo
e5d8ac4020
Avoid dictionary lookup for common colors
2023-07-30 09:17:59 +02:00
Danil Alexeev
ae42c23e09
GDScript: Add constant string support for POT generator
2023-07-29 19:24:48 +03:00
Raul Santos
77e5e195f5
C#: Print error when MethodBind/Callable call fails
2023-07-28 19:18:08 +02:00
George Marques
c1bca65d09
GDScript: Optimize operators by assuming the types
...
This assumes that operators are called usually with the same type of
operands as the first time. So it stores the types of the first run and
if matched it uses an optimized path by calling the validated operator
function directly. Otherwise it uses the regular untyped evaluator.
With this change, if operators do use the same type they run quite
faster. OTOH, if the types mismatch it takes longer to run than they
would with the previous code.
2023-07-28 13:08:21 -03:00
Yuri Sizov
da81ca62a5
Merge pull request #79405 from Calinou/doc-import-options
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Fill in descriptions for import options in the class reference
2023-07-27 20:32:04 +02:00
Hugo Locurcio
bc58a8a34e
Fill in descriptions for import options in the class reference
2023-07-27 19:18:27 +02:00
Yuri Sizov
4e22ce827a
Merge pull request #79953 from RandomShaper/revert_wtp_for_range
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Revert "Implement parallel foreach() for easier multithreading"
2023-07-27 15:23:01 +02:00
Yuri Sizov
37c3e2e55b
Merge pull request #68259 from konczg/openxr_extension_wrapper_gdextension
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Add GDExtension support for OpenXR extension wrappers
2023-07-27 15:22:22 +02:00
Pedro J. Estébanez
f34d580861
Revert "Implement parallel foreach() for easier multithreading"
...
This reverts commit e28868e30c
.
2023-07-27 13:41:27 +02:00
Jordan Peck
8649ab831d
FastNoiseLite Fix cellular jitter using incorrect default value
...
Default value for cellular jitter should be 1.0, using 0.45 will make the cellular noise look bad
2023-07-26 19:44:48 +02:00
Danil Alexeev
5b4403c9a5
GDScript: Add validation for @export_node_path
annotation arguments
...
Co-authored-by: George Marques <george@gmarqu.es>
2023-07-26 20:36:47 +03:00
Yuri Sizov
8367152723
Merge pull request #79916 from smix8/navobstacle_mutex_4.x
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Update NavObstacle creation to new Mutex style
2023-07-26 18:40:45 +02:00
Yuri Sizov
6f6f7db911
Merge pull request #79129 from smix8/navbase_enabled_4.x
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Add NavigationServer API to enable regions and links
2023-07-26 18:39:47 +02:00
smix8
a8f5bd6d43
Update NavObstacle creation to new Mutex style
...
Updates NavObstacle creation to new Mutex style.
2023-07-26 12:56:27 +02:00
Juan Linietsky
5e512b705e
Support threads in the script debugger
...
* This implementation adds threads on the side of the client (script debugger).
* Some functions of the debugger are optimized.
* The profile is also now thread safe using atomics.
* The editor can switch between multiple threads when debugging.
This PR adds threaded support for the script language debugger. Every thread has its own thread local data and it will connect to the debugger using multiple thread IDs.
This means that, now, the editor can receive multiple threads entering debug mode at the same time.
2023-07-26 12:06:45 +02:00
Gabor Koncz
d600e6eb1b
Add GDExtension support for OpenXR extension wrappers
...
This commit adds the classes OpenXRExtensionWrapperExtension and OpenXRAPIExtension
that can be used in GDExtensions to define OpenXR extension wrappers.
It modifies extension wrapper registration so that they can be registered
before OpenXRAPI instantiation (e.g. in core level initialization of GDExtensions).
Developed by Migeran (https://migeran.com )
2023-07-26 10:27:14 +02:00
Danil Alexeev
d53fc92b4c
GDScript: Fix bug with identifier shadowed below in current scope
2023-07-26 11:26:57 +03:00
smix8
69fad39cf5
Add NavigationServer API to enable regions and links
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Adds NavigationServer API to enable regions and links.
2023-07-26 01:20:15 +02:00
Yuri Sizov
000bf3733e
Merge pull request #79748 from Repiteo/dotnet-documentation-fixes
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Fix issues in C# documentation comments
2023-07-25 21:51:28 +02:00
Yuri Sizov
b78fe83ed4
Merge pull request #79239 from raulsntos/dotnet/document-generated-members
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C#: Document generated members
2023-07-25 21:51:20 +02:00
Yuri Sizov
8dc193173f
Merge pull request #79257 from DeeJayLSP/sharpp
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Lossy WebP: Enable sharp RGB to YUV conversion
2023-07-25 21:25:54 +02:00
Yuri Sizov
0e1c9531b5
Merge pull request #75620 from jpcerrone/fix_shadow_warnings_not_going_away_after_ignoring
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Fix for not being able to ignore shadowing warnings on class scope
2023-07-25 21:25:45 +02:00
jpcerrone
13c73500ab
Fix for not being able to ignore shadowing warnings on class scope
2023-07-24 17:22:12 -03:00
Yuri Sizov
feb85943e6
Merge pull request #79807 from timothyqiu/what-does-the-blend-thing-say
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Make blend file importer warnings translatable
2023-07-24 19:33:38 +02:00
Yuri Sizov
9a7d8dc274
Merge pull request #79614 from BastiaanOlij/macos_openxr
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Compile OpenXR into MacOS build
2023-07-24 19:32:57 +02:00
Yuri Sizov
74d20fe17e
Merge pull request #75216 from rune-scape/rune-dependancy-errors
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Script editor (GDScript): Show depended script errors
2023-07-24 19:32:20 +02:00
Yuri Sizov
2bd904e3db
Merge pull request #73196 from Vilcrow/fix-lookup-symbol
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Fix jumping to function definition using `Ctrl+LMB` or the "Lookup Symbol" button
2023-07-24 19:32:12 +02:00
rune-scape
83b01708b2
Script editor: Show depended script errors
2023-07-24 15:49:39 +02:00
Aaron Franke
8da45d9e16
Improve GLTF export logic for scene root nodes
2023-07-22 23:45:27 -05:00
Haoyu Qiu
b35a847109
Make blend file importer warnings translatable
2023-07-23 11:19:21 +08:00
smix8
c51e264446
Fix pathfinding funnel adding unwanted point
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Fixes pathfinding funnel adding unwanted point due to precision issues.
2023-07-23 03:24:14 +02:00
Yuri Sizov
818d90f1e5
Merge pull request #79353 from sepTN/fix-docs-for-consistency
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Fix documentation for consistency
2023-07-21 17:54:26 +02:00
Thaddeus Crews
0bfc52b02b
Fixes to existing C# documentation
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• changes instances of `see paramref` to `paramref name`
• specifies `real_t` for ambiguous methods
2023-07-21 10:34:42 -05:00
Yuri Sizov
de0f7935dd
Merge pull request #79524 from aaronfranke/gds-test-inst-placeholder
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Change GDScript tests to use InstancePlaceholder as the example abstract class
2023-07-21 17:15:32 +02:00
Aaron Franke
e8906b5b80
Add export_preserialize to the GLTF export process
2023-07-18 15:20:24 -05:00
Fredia Huya-Kouadio
d17811c814
Re-architect how Android plugins are packaged and handled at export time
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The previous packaging format for Godot Android plugins consisted of the plugin's `gdap` config file accompanied by binaries defined in the `gdap` file.
This format is now deprecated (starting with Godot 4.2), and instead Godot Android plugins are now packaged as `EditorExportPlugin` plugins.
The `EditorExportPlugin` class has been updated with the following methods to provide the necessary set of functionality:
- `_supports_platform`: returns true if the plugin supports the given platform
- `_get_android_dependencies`: retrieve the set of android dependencies (e.g: `org.godot.example:my-plugin:0.0.0`) provided by the plugin
- `_get_android_dependencies_maven_repos`: retrieve the urls of the maven repos for the provided android dependencies
- `_get_android_libraries`: retrieve the local paths of the android libraries (AAR files) provided by the plugin
- `_get_android_manifest_activity_element_contents`: update the contents of the `<activity>` element in the generated Android manifest
- `_get_android_manifest_application_element_contents`: update the contents of the `<application>` element in the generated Android manifest
- `_get_android_manifest_element_contents`: update the contents of the `<manifest>` element in the generated Android manifest
2023-07-18 19:14:53 +02:00
Bastiaan Olij
a9c8feeba0
Compile OpenXR into MacOS build
2023-07-19 00:02:47 +10:00
Yuri Sizov
c528f1fc27
Merge pull request #79489 from smix8/navmap_cell_size_errors_4.x
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Add more hints to navigation map cell size errors
2023-07-18 13:15:27 +02:00
Yuri Sizov
5a565e029d
Merge pull request #79479 from Faless/mp/get_set_indexed
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[MP] Use `get/set_indexed` in MultiplayerSynchronizer
2023-07-18 13:15:19 +02:00
Yuri Sizov
f8f06d3d38
Merge pull request #78264 from magian1127/4.0StringName
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C#: Add `PropertyHint.Enum` support to `Array<StringName>`
2023-07-18 12:19:37 +02:00
kobewi
de4a3fa151
Unify and streamline connecting to Resource changes
2023-07-17 19:35:57 +02:00
Yuri Sizov
2c55214068
Merge pull request #79205 from anvilfolk/populate-class-members
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GDScript: Solve `_populate_class_members()` cyclic dependency problem
2023-07-17 19:15:16 +02:00
Raul Santos
132a1daf1a
C#: Fix line in OpenInExternalEditor
2023-07-17 18:44:17 +02:00
Yuri Sizov
9c74f3408b
Merge pull request #79082 from geowarin/master
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Add missing useModelFront parameter to GodotSharp Basis and Transform
2023-07-17 16:50:28 +02:00
Yuri Sizov
52784188bf
Merge pull request #78817 from BastiaanOlij/fix_startup_issue_hand_tracking
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Fix issue with accessing hand tracking without timing info
2023-07-17 09:59:51 +02:00
Aaron Franke
6a8a9cd279
Change GDScript tests to use InstancePlaceholder as the example abstract
2023-07-15 18:28:08 -05:00
Raul Santos
f2e9cbf9e8
C#: Suppress NU5128 warning
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Suppress dependencies of SourceGenerators package to fix NU5128.
2023-07-15 15:25:37 +02:00
Oğuzhan Eroğlu
e391eae4b0
Load OGGs from file system
2023-07-14 19:05:58 -07:00
smix8
90e2d9fa7e
Add more hints to navigation map cell size errors
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Adds more hints to navigation map cell size errors.
2023-07-14 23:10:09 +02:00
Fabio Alessandrelli
b6dc799e64
[MP] Use get/set indexed in MultiplayerSynchronizer
...
Allows synchronizing (sub-)resource properties, transform components,
etc. by using subnames.
As an example, `.:transform.x` will only synchronize the `x` component
of the root transform instead of the whole transform.
This can also be used to synchronize a resource own properties, as long
as they are synchronizable (i.e. the property itself is not an Object,
RID, or Callable).
2023-07-14 20:50:55 +02:00
Hendrik Brucker
7e21eb7e00
Extract and reorganize texture resource classes
2023-07-14 20:04:21 +02:00
Yuri Sizov
ac16c2696e
Merge pull request #79421 from wojtekpil/gltf_emission_strength_export
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Add `KHR_materials_emissive_strength` extension support for exporting GLTFs
2023-07-14 18:50:08 +02:00
Yuri Sizov
d5a30f7af8
Merge pull request #79163 from anvilfolk/fullscripterror
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GDScript: Add static analysis error reporting in GDScriptCache::get_full_script()
2023-07-14 18:49:32 +02:00
Yuri Sizov
bb6879e7cc
Merge pull request #79007 from 398utubzyt/dotnet/globalclass-analyzer
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C#: Add a Roslyn analyzer for global classes
2023-07-14 18:49:16 +02:00
Yuri Sizov
4adc3e1e5d
Merge pull request #78622 from aaronfranke/gltf-mat-int-rename
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GLTF: Internal renames in material parsing code
2023-07-14 18:49:12 +02:00
Yuri Sizov
2a595c26d9
Merge pull request #72784 from myaaaaaaaaa/parallel-foreach
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Implement parallel `foreach()` for easier multithreading
2023-07-14 18:48:49 +02:00
George Marques
80ba1e0614
GDScript: Load global classes when running debug tests
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So when running compiler debug tests it works with dependencies within a
project.
2023-07-13 13:05:42 -03:00
wojtekpil
a875baa218
Add KHR_materials_emissive_strength extension support for exporting gltfs
2023-07-13 15:30:30 +02:00
Zae
7689f48a75
[Web]Fix WebSocket returning empty close-reason.
2023-07-13 13:04:32 +08:00
Aaron Franke
865d7e3e00
GLTF: Internal renames in material parsing code
2023-07-12 14:15:08 -05:00
Yuri Sizov
6c4f85a879
Merge pull request #79301 from vnen/gdscript-const-complete-extents
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GDScript: Properly track extents of constants
2023-07-12 21:03:12 +02:00
Yuri Sizov
a55e714b56
Merge pull request #79273 from bruvzg/ft2131
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FreeType: Update to version 2.13.1
2023-07-12 21:03:07 +02:00
S.V.I. Vilcrow
56e2fad319
Fixed the jumping to function definition using 'Ctrl+LMB' and the 'Lookup Symbol' button.
2023-07-12 21:30:35 +03:00
Yuri Sizov
287f3aa4e9
Fix documentation validation after 8352122e70
2023-07-12 17:30:34 +02:00
Yuri Sizov
e1859346dc
Merge pull request #78621 from RevoluPowered/add-emission-strength-support-to-gltf
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Add support for GLTF extension KHR_materials_emissive_strength
2023-07-12 17:16:41 +02:00
Yuri Sizov
661c3954a6
Merge pull request #73443 from akien-mga/unbundle-openxr
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Allow unbundling OpenXR (for Linux distros)
2023-07-12 17:15:25 +02:00
Yuri Sizov
f25233cbc9
Merge pull request #49524 from Calinou/document-editor-import-options
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Document editor import options in the class reference
2023-07-12 17:15:19 +02:00
George Marques
cbfe2b61b6
GDScript: Properly track extents of constants and patterns
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Even in the case of errors.
2023-07-12 10:57:11 -03:00
Yuri Sizov
d676246647
Merge pull request #79137 from smix8/region_bake_depr_4.x
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Mark NavigationServer3D.region_bake_navigation_mesh() as deprecated
2023-07-12 15:09:50 +02:00
Yuri Sizov
e4c89a0278
Merge pull request #78877 from mattdiener/master
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C# Fix deserialization of delegates that are 0-parameter overloads
2023-07-12 15:09:36 +02:00
Yuri Sizov
6960a1d0e8
Merge pull request #78248 from felaugmar/load-svg-adjustable-scale
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Added `Image::load_svg_from_(buffer|string)`
2023-07-12 15:09:03 +02:00
Septian
377cbaba43
Fix documentation for consistency
2023-07-12 05:33:49 +07:00
Raul Santos
13ab2b6f4f
C#: Improve GD.PushError
and GD.PushWarning
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- Use the name, file path and line number of the caller that invokes
`GD.PushError` and `GD.PushWarning` instead of the location in the C++
`runtime_interop.cpp` file.
- Improvements to getting the C# stack trace.
- Use C# type keywords for built-in types in method declarations.
- Remove extra space before each parameter in method declarations.
- Skip one more frame to avoid `NativeInterop.NativeFuncs`.
- Skip methods annotated with the `[StackTraceHidden]` attribute.
- Improvements to `ScriptEditorDebugger` when source is in project.
- Avoid overriding error metadata when the source is inside the
project file.
- Use the source function in the title when the source is inside
the project file.
Users that use these methods would expect the reported location printed
by these methods to correspond to a location in their project source files.
Specifically, they'd expect to see the file path and line number at which
they call these methods, and not the location of the C++ code (which is
always the same). Now, these methods are a lot more useful since users
can know which line in their source code printed the error/warning.
2023-07-11 11:19:11 +02:00
Rémi Verschelde
8a06ec979e
Change explicit 'Godot 4.0' references to 'Godot 4'
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Fixes #79276 .
2023-07-10 13:08:11 +02:00
bruvzg
008d3de1e9
FreeType: Update to version 2.13.1
2023-07-10 12:04:02 +03:00
Aaron Franke
07400f2065
Add copyright to GLTFState
2023-07-10 00:24:10 -05:00
Rémi Verschelde
1b8cbfe6e3
Merge pull request #79004 from smix8/fix_closest_navpath_pos_4.x
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Fix closest possible navigation path position
2023-07-09 23:53:57 +02:00
DeeJayLSP
31ca736536
Lossy WebP: Enable sharp RGB to YUV conversion
2023-07-09 18:38:19 -03:00
Raul Santos
12e4aa93b3
C#: Document generated members
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Documents generated members and tries to discourage users from calling/overriding internal methods that only exist to be used by the engine.
2023-07-09 14:26:15 +02:00
smix8
e5c24f7118
Fix closest possible navigation path position
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Fixes closest possible navigation path position.
2023-07-08 23:16:47 +02:00
ocean (they/them)
7d29ac0bf2
GDScript: solve _populate_class_members()
cyclic dependency problem
2023-07-08 15:34:20 -04:00
Rémi Verschelde
157973ad5e
Merge pull request #79173 from RedworkDE/net-commandline-exporting
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C#: Fix command line exporting
2023-07-08 18:23:06 +02:00
Rémi Verschelde
4a3c6629be
Merge pull request #78832 from van800/path_locator_4x
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Update the RiderPathLocator to support the JetBrains Toolbox 2.0
2023-07-08 18:19:01 +02:00
Danil Alexeev
c1b450566a
GDScript: Add @deprecated
and @experimental
doc comment tags
2023-07-08 18:13:19 +03:00
398utubzyt
8e56c807cc
C#: Add a Roslyn analyzer for global classes
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Co-Authored-By: Raul Santos <raulsntos@gmail.com>
2023-07-07 16:37:16 -07:00
RedworkDE
f3f3365abd
C#: Fix command line exporting
2023-07-07 20:51:46 +02:00
ocean (they/them)
955049670f
GDScript: Add static analysis error reporting in GDScriptCache::get_full_script()
2023-07-07 11:16:22 -04:00
RedworkDE
693e6e036b
C#: Add null check before calling UnregisterGodotObject
2023-07-07 13:10:16 +02:00
Rémi Verschelde
26a58976e7
Merge pull request #79094 from raulsntos/dotnet/fix-symbol-comparison
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C#: Compare symbol names without null flow state
2023-07-07 08:35:20 +02:00
Rémi Verschelde
69dbbcc313
Merge pull request #79092 from akien-mga/doctool-remove-version-attribute
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Doctool: Remove version attribute from XML header
2023-07-07 08:34:55 +02:00
Rémi Verschelde
b3c2b52025
Merge pull request #78953 from anvilfolk/enum-desc
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Fix regression with GDScript enum descriptions now showing up in documentation.
2023-07-07 08:31:44 +02:00
smix8
f7ebce2626
Mark NavigationServer3D.region_bake_navigation_mesh() as deprecated
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Marks NavigationServer3D.region_bake_navigation_mesh() as deprecated.
2023-07-07 02:30:14 +02:00
Geoffroy Warin
6c6e5c482c
Add missing useModelFront parameter to GodotSharp Basis and Transform
...
To LookAt methods.
Also adds Vector3 Model constants.
These were not added after #76082 was merged.
2023-07-06 19:01:02 +02:00
Raul Santos
671a5b4ea5
C#: Compare symbol names without null flow state
2023-07-06 16:10:14 +02:00
Rémi Verschelde
81064cc239
Doctool: Remove version attribute from XML header
...
We don't use that info for anything, and it generates unnecessary diffs
every time we bump the minor version (and CI failures if we forget to
sync some files from opt-in modules (mono, text_server_fb).
2023-07-06 10:08:21 +02:00
Yuri Sizov
b7c2fd2e9a
Bump version of module docs to 4.2
2023-07-05 22:58:30 +02:00
Rémi Verschelde
8a847d82a8
Merge pull request #78722 from RedworkDE/net-auto-version-defines
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C#: Automatically generate version defines
2023-07-05 22:15:47 +02:00
Rémi Verschelde
346f1ab86b
Bump version to 4.2-dev
...
Keep on waitin'
2023-07-05 22:07:03 +02:00
Ivan Shakhov
bf3af9fd48
Update the RiderPathLocator to support the JetBrains Toolbox 2.0
2023-07-02 20:55:26 +02:00
ocean (they/them)
d48636c3bf
Fix regression with enum descriptions now showing up in documentation.
2023-07-02 11:29:52 -04:00
Ignacio Roldán Etcheverry
22aad32c69
C#: Fix NodePaths completion error for not calling from main thread
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The node API we use for code completion changed and no longer allows
being called from threads other than the main one.
2023-07-02 03:48:15 +02:00
Matt Diener
783facf60b
C# Fix deserialization of delegates that are 0-parameter overloads
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Co-authored-by: Raul Santos <raulsntos@gmail.com>
2023-06-30 17:26:43 -04:00
Rémi Verschelde
d0c1dd16ee
Revert "Update RVO2 to git 2022.09"
...
This reverts commit c920881105
.
Fixes #78826 .
2023-06-29 12:50:49 +02:00
Bastiaan Olij
72bd997fe8
Fix issue with accessing hand tracking without timing info
2023-06-29 10:05:39 +10:00
RedworkDE
f759cc00a3
C#: Enable exporting for Android
2023-06-28 22:34:14 +02:00
RedworkDE
7c456d2d0d
C#: Remove old and unused android support code for mono
2023-06-28 22:34:14 +02:00
RedworkDE
777d959e05
C#: Add option to embed dotnet build outputs into the data file
2023-06-28 22:04:51 +02:00
RedworkDE
fe7c27b086
C#: Automatically generate version defines
2023-06-28 21:45:58 +02:00
RedworkDE
60b9eb169e
C# Fix reloading of non-tool scripts
2023-06-28 11:46:43 +02:00
Rémi Verschelde
5e2f03fc99
Merge pull request #78711 from groud/explain_rpc
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Explain a bit more RPCs options
2023-06-27 23:01:24 +02:00
Gilles Roudière
538c4b62b7
Explain a bit more RPCs options
2023-06-27 11:25:15 +02:00
Rémi Verschelde
8321e0355e
mbedtls: Improve X509 certificate load error handling
...
Positive numbers shouldn't be treated as a hard failure:
> For CRTs in PEM encoding, the function parses permissively:
> if at least one certificate can be parsed, the function
> returns the number of certificates for which parsing failed
> (hence \c 0 if all certificates were parsed successfully).
> If no certificate could be parsed, the function returns
> the first (negative) error encountered during parsing.
Fixes #77994 .
2023-06-26 19:17:17 +02:00
Rémi Verschelde
3aaa787094
Merge pull request #78709 from Faless/mp/4.x_fix_delta_again
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[MP] Fix delta variables index decoding.
2023-06-26 14:57:12 +02:00
Fabio Alessandrelli
91004df875
[MP] Fix delta variables index decoding.
2023-06-26 12:33:30 +02:00
smix8
4ae5dcca45
Fix NavObjects map assignments
...
Fixes NavObject map assignments.
2023-06-25 12:22:42 +02:00
RevoluPowered
83f2fce078
Add support for KHR_materials_emissive_strength
...
This reads the multiplier for the emission strength from GLTF files.
This is fairly universal and is required for blender's emission value to be imported.
The value is a simple universal multiplier and is unitless.
Sponsored by The Mirror.
2023-06-23 19:43:43 +01:00
Rémi Verschelde
731df52084
Merge pull request #77532 from dsnopek/text_server_adv_gdextension
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Fix text_server_adv compiling as a GDExtension
2023-06-23 17:23:29 +02:00
Rémi Verschelde
fa7f8e34f2
Merge pull request #78135 from BastiaanOlij/fix_openxr_passthrough
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Fix OpenXR Passthrough mode
2023-06-23 11:59:16 +02:00
Ninni Pipping
982ca52e4c
Fix MultiplayerSpawner
documentation
2023-06-23 10:26:33 +02:00
Fabio Alessandrelli
2d19cec174
Merge pull request #78409 from AThousandShips/spawn_func_fix
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Do not serialize `MultiplayerSpawner.spawn_function`
2023-06-23 10:13:11 +02:00
Rémi Verschelde
fee49f4f9d
Merge pull request #78596 from smix8/navmes_old_poly_clear_4.x
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Fix NavigationMesh not clearing old polygons
2023-06-23 08:49:06 +02:00
Rémi Verschelde
1d41ce76ca
Merge pull request #78550 from BastiaanOlij/fix_openxr_depth_buffer
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Fix incorrect depth buffer option in OpenXR
2023-06-23 08:47:32 +02:00
Felipe Augusto Marques
26eb3db234
Added Image's load_svg_from_(buffer|string)
...
No core dependency to the svg module.
2023-06-23 00:43:43 -03:00
smix8
ea96f5259f
Fix NavigationMesh not clearing old polygons
...
Fixes NavigationMesh not clearing old polygons.
2023-06-23 02:53:09 +02:00
Rémi Verschelde
f9fc77bbe4
Merge pull request #77545 from aaronfranke/gltf-no-skeleton
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Fix exporting MeshInstances without a Skeleton in the GLTF module
2023-06-23 00:10:00 +02:00
Rémi Verschelde
af16013905
Merge pull request #78571 from MewPurPur/include-extension-info
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Document file extensions of GDScript, CSharpScript, and Shader
2023-06-22 18:32:25 +02:00
MewPurPur
8848c395b6
Add information about file extension to GDScript, CSharpScript, and Shader
2023-06-22 18:56:08 +02:00
Rémi Verschelde
18bc912bc0
Merge pull request #78543 from 3dnikita/fix-svg-in-ot-tag-closing
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Fix SVG tag closing for OT font glyphs
2023-06-22 18:31:14 +02:00
Ninni Pipping
9159208ed1
Ensure RID
, Callable
, and Signal
are stored as strings
...
Prevents parser errors in `.tscn` and `.tres` files where the assignment
would otherwise be empty.
2023-06-22 17:01:08 +02:00
3dnikita
1247c9e64f
Fix SVG tag closing for OT font glyphs
...
Prevent ThorVG "Failed to create SVG canvas" errors
by self-closing empty SVG tags in OpenType fonts,
so the glyphs are renderred correctly in Controls.
Fixes #78374
2023-06-22 17:50:24 +03:00
Yuri Sizov
e74bf831c2
Merge pull request #78549 from dalexeev/gds-fix-prop-list-name-check
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GDScript: Remove unnecessary name check in `_get_property_list()`
2023-06-22 12:51:03 +02:00
Yuri Sizov
57e61db115
Merge pull request #75533 from RedworkDE/net-no-reload-noncollectible
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C#: Fix editor integration breaking and causing error spam when reloading assemblies fails
2023-06-22 12:45:02 +02:00
Danil Alexeev
84c8946565
GDScript: Remove unnecessary name check in _get_property_list()
2023-06-22 12:41:44 +03:00
Bastiaan Olij
2bc85f9ac6
Fix incorrect depth buffer option in OpenXR
2023-06-22 19:03:08 +10:00
Rémi Verschelde
f2ce0b6741
Merge pull request #78521 from jpcerrone/fix_static_vars_refs
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Fix errors destroying script with static variables
2023-06-21 21:52:15 +02:00
Rémi Verschelde
e68270cace
Merge pull request #78488 from paulloz/dotnet-check-projectpath-not-solutionpath
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Fix condition blocking .NET project build
2023-06-21 21:51:29 +02:00
Rémi Verschelde
faf3faa8c8
Merge pull request #77744 from dalexeev/gds-reset-block-locals-on-exit
...
GDScript: Reset local variables on exit from block
2023-06-21 21:51:05 +02:00
ocean (they/them)
6c28b8edd3
GDScript: fix regression when checking for virtual function implementation.
...
Unfortunately it appears the virtual function checks in #77324 are not
trustworthy at runtime, because objects can have scripts attached, but
this information is not always available at compile-time. These checks
need to be removed.
The rest of the PR is still useful, making all method flags available to
the analyzer, so a full revert isn't necessary/desirable.
This reopens #76938 , which will need another solution.
2023-06-21 15:13:45 -04:00
Paul Joannon
dbdbe5b042
Fix condition blocking .NET project build
...
Since #73015 , the build commands are called on project files instead of solution ones.
2023-06-21 20:13:32 +02:00
jpcerrone
8ce8216d17
Fix errors destroying script with static variables
...
Fixes #78376
After #78138 'script_list' is now cleared in 'GDScriptLanguage::finish'
Because of that, we can safely remove the removal from that list that
happens on 'GDScript::~GDScript'.
2023-06-21 12:33:21 -03:00
Rémi Verschelde
a2ce7a8f88
Merge pull request #78494 from kinami-imai/SSDinaTvuI8geW91IGFsbAo=
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Fix lambda parsing continuing on subsequent lines
2023-06-21 13:52:42 +02:00
今井きなみ
bf04c55175
Fix lambda parsing continuing on subsequent lines #73273
2023-06-21 12:56:57 +02:00
RedworkDE
e0f644a48d
C#: Fix editor integration breaking and causing error spam when reloading assemblies fails
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- Do not reload scripts from non-collectible assemblies
- Do not load GodotTools as collectible
- Do not attempt to reload the same project assembly forever
2023-06-21 12:47:52 +02:00
Rémi Verschelde
ada712e06a
Merge pull request #78504 from timothyqiu/gridmap-selection
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Fix GridMap tile picking when a search filter is applied
2023-06-21 10:20:11 +02:00
Rémi Verschelde
d252f43a86
Merge pull request #78449 from Scony/add-agent-n-map-navserver-tests
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Add `agent` and `map` tests for 'NavigationServer3D'
2023-06-21 10:19:24 +02:00
Haoyu Qiu
42faab826d
Fix GridMap tile picking when a search filter is applied
2023-06-21 12:02:07 +08:00
L4Vo5
01f887ee4f
Clarify when things with _IDLE and _PHYSICS enums will run
2023-06-20 13:25:26 -03:00
David Snopek
263c909349
Fix text_server_adv compiling as a GDExtension
2023-06-20 10:50:33 -05:00
Pawel Lampe
e1bdde911c
Add agent
and map
tests for 'NavigationServer3D'
...
This commits fixes a bug in `free()` function as well.
2023-06-20 17:48:06 +02:00
Yuri Sizov
f1e79e2581
Make container element type comparison safe
2023-06-20 17:04:57 +02:00
Rémi Verschelde
248e5245e4
Merge pull request #73540 from mashumafi/fix-typed-array-add
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Fix: Typed arrays aren't working with +
2023-06-20 15:12:39 +02:00
Rémi Verschelde
af08b17f97
Merge pull request #78466 from raulsntos/dotnet/define-constants-without-whitespace
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C#: Remove whitespace from define constants
2023-06-20 14:56:19 +02:00
Raul Santos
8f6166bd14
C#: Remove whitespace from define constants
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Co-authored-by: RedworkDE <10944644+RedworkDE@users.noreply.github.com>
2023-06-20 14:33:45 +02:00
Rémi Verschelde
798663294f
Merge pull request #78452 from raulsntos/dotnet/compat-methods
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C#: Add compat overloads
2023-06-20 13:14:20 +02:00
Raul Santos
bd65ae633d
C#: Add compat overloads
2023-06-20 12:11:13 +02:00
Danil Alexeev
a0577eb23b
GDScript: Fix _get_script_name()
function collision for SCU build
2023-06-20 12:03:54 +03:00
Rémi Verschelde
73ac33342f
Merge pull request #78442 from smix8/navmesh_bake_geo_errors_4.x
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Fix potential crashes in navmesh bake geometry functions
2023-06-20 09:22:03 +02:00
Rémi Verschelde
217a20a8a0
Merge pull request #78448 from akien-mga/black-23.3.0
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CI: Update static checks to black 23.3.0
2023-06-20 00:05:39 +02:00
Rémi Verschelde
3158f6378e
Merge pull request #78265 from caseyjoy/57068_gridmap_grid_position
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Update GridMap editor grid location when required
2023-06-20 00:04:53 +02:00
Rémi Verschelde
bc42d5c32c
Merge pull request #77528 from dalexeev/gds-fix-disassembler-crash
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GDScript: Fix crash in disassembler
2023-06-20 00:03:11 +02:00
Rémi Verschelde
e4deaa2727
Merge pull request #76787 from RedworkDE/avoid-localvector-copy
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Avoid making unnecessary copies of `LocalVector`
2023-06-20 00:01:55 +02:00
Rémi Verschelde
c9c941e339
CI: Update static checks to black 23.3.0
...
And apply it to the codebase, removing empty lines at the start of blocks.
2023-06-19 23:33:02 +02:00
Danil Alexeev
5d3f5e8cf2
GDScript: Fix crash in disassembler
2023-06-19 23:50:33 +03:00
Rémi Verschelde
c211c22abc
Merge pull request #78389 from rune-scape/rune-match-stringnames
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GDScript: Strings and StringNames match
2023-06-19 21:18:42 +02:00
Rémi Verschelde
ae00187b58
Merge pull request #77129 from dalexeev/gds-fix-static-var-bugs-part-1
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GDScript: Fix some bugs with static variables and functions
2023-06-19 21:18:18 +02:00
Rémi Verschelde
5f9175f969
Merge pull request #76954 from Rindbee/return-null-on-fail-load-script
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Returns null and does not cache when the source code of the script fails to load
2023-06-19 21:17:47 +02:00
smix8
f3a6e04f8b
Fix potential crashes in navmesh bake geometry functions
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Fixes potential crashes in navmesh geometry functions.
2023-06-19 20:58:36 +02:00
Rémi Verschelde
cfae05094a
Merge pull request #72824 from dalexeev/gds-invalid-char-error
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GDScript: Fix invalid character error message
2023-06-19 15:39:58 +02:00
Ben
0803467334
Fix "Go to definition" for GDScript type hints
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Fixes #68475 .
2023-06-19 15:29:25 +02:00
Rémi Verschelde
c79183817d
Revert "minimp3: Add a .cpp file to simplify building the single-header implementation"
...
This reverts commit 6fc0912137
.
2023-06-19 13:34:56 +02:00
Fabio Alessandrelli
116f783db7
Merge pull request #76207 from dalexeev/clarify-rpc-docs
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Clarify `@rpc` annotation arguments docs
2023-06-18 21:34:34 +02:00
Ninni Pipping
6f6999221d
Do not serialize MultiplayerSpawner.spawn_function
2023-06-18 17:58:47 +02:00
Rémi Verschelde
f9e3e86501
Merge pull request #78352 from aaronfranke/gltf-physics-shape-rename-only
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GLTF: Rename GLTFCollider class to GLTFPhysicsShape
2023-06-18 16:31:53 +02:00
Rémi Verschelde
19e0135acb
Merge pull request #78349 from raulsntos/dotnet/fix-method-info
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C#: Set `PropertyInfo.class_name` for method parameters
2023-06-18 16:31:29 +02:00
Rémi Verschelde
829b8656ee
Merge pull request #75888 from smix8/navigation_pause_mode_4.x
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Add agent pause mode to NavigationServer
2023-06-18 16:29:00 +02:00
Rémi Verschelde
fcc39d498b
Merge pull request #75051 from AleryBerry/fix-error-message-lua-style
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GDScript: Fix error message for LUA-style dictionary
2023-06-18 16:28:36 +02:00
Rémi Verschelde
1a62f1e4fc
Merge pull request #74741 from vnen/variant-not-for-everyone
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Allow boolean operators for all Variant types
2023-06-18 16:28:10 +02:00
Rémi Verschelde
4db1d09bf5
Merge pull request #73657 from mashumafi/callable-ctor
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Fix: Get constructor as Callable
2023-06-18 16:27:42 +02:00
Rémi Verschelde
1ce2425c0e
Merge pull request #73363 from dalexeev/gds-fix-min-int-not-representable
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GDScript: Fix `MIN_INT` not representable as numeric literal
2023-06-18 16:27:16 +02:00
Rémi Verschelde
11ee6fcef0
Merge pull request #68311 from RobertMasek/fix-go-to-definition
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Fix functionality of Go To Definition for properties set/get
2023-06-18 16:26:42 +02:00
smix8
ae9dd47d0c
Add agent pause mode to NavigationServer
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Adds agent pause mode to NavigationServer.
2023-06-18 12:37:03 +02:00
Casey
0defaefdba
Update GridMap editor grid location when required
...
The GridMap editor's grid previously did not not move when moving
the tile cursor, only on certain menu actions.
This commit adds an update_grid call for valid mouse movement in
the editor, changes update_grid to only offset if there's a valid
cursor, and adds updates for the grid and cursor when a mesh library
is changed since we need the new RID for the update_grid check,
and if we remove the mesh library we want to make sure it gets
recentered. As a nice side-effect, it also updates to the new cursor
mesh if you load a new mesh library.
Fixes #57068
2023-06-17 16:09:41 -06:00
Raul Santos
48e20c628a
C#: Set PropertyInfo.class_name
for method parameters
2023-06-16 23:19:38 +02:00
Aaron Franke
a222bdf83f
GLTF: Rename GLTFCollider class to GLTFPhysicsShape
2023-06-16 15:18:24 -05:00
Danil Alexeev
aebbbda080
GDScript: Fix some bugs with static variables and functions
2023-06-16 22:52:11 +03:00
cow-neaz
56cfde3a5c
Fix Basic Universal compressing with normal maps.
2023-06-16 11:20:16 -07:00
Rémi Verschelde
34a07b81ae
Allow unbundling OpenXR (for Linux distros)
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Copy XrMatrix4x4f_CreateProjectionFov to our OpenXRUtil, instead of relying
on a private header.
2023-06-16 16:25:04 +02:00
Rémi Verschelde
824820d73a
Merge pull request #78271 from akien-mga/minimp3-add-cpp-for-implementation
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minimp3: Add a .cpp file to simplify building the single-header implementation
2023-06-15 15:27:28 +02:00
Rémi Verschelde
7f5ef953b7
Merge pull request #78249 from RedworkDE/net-version-define
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C#: Add version defines to help users deal with breaking changes
2023-06-15 15:26:31 +02:00
Rémi Verschelde
58416245ce
Merge pull request #78218 from raulsntos/dotnet/reserved-assembly-name
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C#: Avoid GodotSharp as project assembly name
2023-06-15 15:26:22 +02:00
Rémi Verschelde
49b774e009
Merge pull request #77324 from anvilfolk/oh-no-its-virtual
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GDScript: add errors when calling unimplemented virtual functions
2023-06-15 15:26:18 +02:00
Rémi Verschelde
3b4504afea
Merge pull request #75944 from akien-mga/style-modules-includes
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Style: Harmonize header includes in modules
2023-06-15 15:26:14 +02:00
Rémi Verschelde
12e8bc558d
Merge pull request #73203 from dalexeev/gds-fix-num-literal
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GDScript: Fix repeated `_` are allowed after decimal point
2023-06-15 15:26:09 +02:00
Rindbee
cbce374f68
Returns null and does not cache when the source code of the script fails to load
...
This usually means that an `ERR_FILE*` error occurred.
Previously, using `GDScriptCache::get_full_script()` would ignore errors during loading.
Now, all errors are not ignored.
Judging in which period the error occurred, it can be judged based on the return value:
1. null + err : Error during script loading (load_source_code()).
2. script + err: Error during script parsing.
2023-06-15 21:06:10 +08:00
Rémi Verschelde
25b2f1780a
Style: Harmonize header includes in modules
...
This applies our existing style guide, and adds a new rule to that style
guide for modular components such as platform ports and modules:
Includes from the platform port or module ("local" includes) should be listed
first in their own block using relative paths, before Godot's "core" includes
which use "absolute" (project folder relative) paths, and finally thirdparty
includes.
Includes in `#ifdef`s come after their relevant section, i.e. the overall
structure is:
- Local includes
* Conditional local includes
- Core includes
* Conditional core includes
- Thirdparty includes
* Conditional thirdparty includes
2023-06-15 14:35:45 +02:00
Rémi Verschelde
6fc0912137
minimp3: Add a .cpp file to simplify building the single-header implementation
...
Single-header libraries like this require passing a bunch of defines _once_
before including the header, but not multiple times. This can make it tricky
in user code to know when to request the implementation, if the header needs
to be included in multiple files.
So properly compiling a .cpp file for the implementation solves this, and
also enables us to properly disable warnings on thirdparty implementation code.
2023-06-15 13:50:27 +02:00
RedworkDE
1b466c6298
C#: Add version defines to help users deal with breaking changes
2023-06-15 13:18:04 +02:00
ocean (they/them)
861743cd04
GDScript: add errors when calling unimplemented virtual functions
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This PR does a small refactor of how method flags are handled in the GDScript analyzer.
This way, it adds support for the analyzer to use any of MethodInfo's flags, where previously
it could only use METHOD_FLAG_STATIC and METHOD_FLAG_VARARG.
As a side-effect, this also normalizes behavior between editor and release templates, which fixes #76938 .
The tests added also brought a different issue to light, where using `super()` appears to generate a
return variable discarded on calling super's _init(), which doesn't have a return value. This should be
tackled in a different PR, which will have to change the output of this PR's tests.
2023-06-15 07:16:31 -04:00
Raul Santos
7a031be769
C#: Avoid GodotSharp as project assembly name
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The name GodotSharp conflicts with the name of the Godot assembly,
this causes a cyclic dependency.
2023-06-15 11:43:35 +02:00
Rémi Verschelde
fe1aa263ca
Merge pull request #78237 from dsnopek/webrtc-gdextension-create-data-channel
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Directly expose `WebRTCPeerConnection::create_data_channel()` to GDExtension
2023-06-15 10:50:42 +02:00
Rémi Verschelde
0da20d019e
Merge pull request #77412 from smix8/fix_threaded_navmesh_baking_4.x
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Fix for threaded NavigationMesh baking under new thread guards
2023-06-15 10:49:58 +02:00
Rémi Verschelde
3a319daa99
Merge pull request #77351 from anvilfolk/super-discard
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GDScript: do not RETURN_VALUE_DISCARDED for `super()` inside `_init()`
2023-06-15 10:39:59 +02:00
Magian
e8aeb6baa0
C# Array<StringName> support PropertyHint.Enum
2023-06-15 16:01:42 +08:00
Hugo Locurcio
8352122e70
Document editor import options in the class reference
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Tooltips are displayed when hovering import options, both in the Import
dock and in the import defaults editor (which is in the Project Settings).
Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2023-06-15 08:30:48 +02:00
Danil Alexeev
bf8f996212
GDScript: Fix conflict between property and group names
2023-06-15 08:36:10 +03:00
rune-scape
fcdd926881
GDScript: Strings and StringNames match
2023-06-14 19:24:28 -07:00
David Snopek
1b9364ba96
Directly expose WebRTCPeerConnection::create_data_channel() to GDExtension
2023-06-14 14:31:41 -05:00
RedworkDE
92f13ba9ea
C#: Unify project name handling and fix issues with the handling of some special characters
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Co-authored-by: Raul Santos <raulsntos@gmail.com>
2023-06-14 21:07:58 +02:00
Danil Alexeev
fba8cbe6db
GDScript: Fix repeated _
are allowed after decimal point
2023-06-14 21:47:12 +03:00
Rémi Verschelde
72b8d397d0
GDScript: Further restrict test error output for C++ errors
...
MSVC and GCC/Clang also have different function names...
2023-06-14 13:28:52 +02:00
Rémi Verschelde
c40adf027d
GDScript: Only include script file path in test error output
...
Errors originating in C++ files cause unnecessary diffs whenever the engine is updated
(line number changes, etc.) and would cause CI failures due to different formatting
of the file path on Windows (backslashes, worked around here anyway) and when using
SCU builds (`../scu` insert).
2023-06-14 10:54:49 +02:00
Fabio Alessandrelli
0aad5eb1cf
Merge pull request #77627 from TestSubject06/reciprocal-conns
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Allow an ENetConnection to send a packet to an arbitrary destination for the purposes of establishing NAT routing table entries.
2023-06-14 10:29:05 +02:00
Rémi Verschelde
754a52a4ab
Merge pull request #78201 from smix8/navmesh_cell_height_4.x
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Fix `cell_height` for navigation meshes
2023-06-14 09:27:33 +02:00
Rémi Verschelde
5145098e6e
Merge pull request #78138 from KoBeWi/are_we_clear
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Clear SelfList when destroying GDScriptLanguage
2023-06-14 09:25:34 +02:00
Rémi Verschelde
375156a637
Merge pull request #78099 from DeeJayLSP/rvo2023
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Update RVO2 to git 2022.09
2023-06-14 09:25:10 +02:00
Rémi Verschelde
8b62c52d1c
Merge pull request #75419 from vonagam/fix-super-classes-in-array-literals
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GDScript: Allow elements of a parent class in a typed array literal
2023-06-14 09:23:32 +02:00
DeeJayLSP
c920881105
Update RVO2 to git 2022.09
2023-06-13 21:13:21 -03:00
smix8
ee14b010ac
Fix for threaded NavigationMesh baking under new thread guards
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Fixes threaded NavigationMesh baking under new SceneTree thread guards that blocked the process.
2023-06-14 01:53:37 +02:00
TestSubject06
9e2f48c749
Add socket_send method to ENetConnection.
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* Sends a given packet toward a given destination address and port, using the current ENetHost's socket.
2023-06-13 19:52:19 -04:00
smix8
180a5cded1
Fix cell_height
for navigation meshes
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Fixes `cell_height` for navigation meshes.
2023-06-13 23:24:32 +02:00
Danil Alexeev
ddd9aa11b3
Clarify @rpc
annotation arguments docs
2023-06-13 21:33:48 +03:00
Rémi Verschelde
eb86dabee0
Merge pull request #77151 from dalexeev/gds-fix-call-static-from-non-static
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GDScript: Fix calling static func from non-static is allowed
2023-06-13 18:54:19 +02:00
Rémi Verschelde
2b373f795c
Merge pull request #78173 from smix8/navregion_rot_warning_4.x
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Add NavigationRegion rotation warning
2023-06-13 13:53:09 +02:00
Rémi Verschelde
c3e4dd86ff
Merge pull request #77693 from smix8/navmap_sync_warnings_4.x
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Add navigation map synchronization warnings
2023-06-13 13:52:46 +02:00
smix8
4d8553ff63
Add NavigationRegion rotation warning
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Adds NavigationRegion rotation warning.
2023-06-13 11:58:47 +02:00
RedworkDE
d515fcc47a
C#: Fix crash with DisposablesTracker_OnGodotShuttingDown
2023-06-13 07:49:21 +02:00
Mikael Hermansson
1c1d1a1e2e
Fix crash when using base types of extension-based types from C#
2023-06-12 18:29:52 +02:00
Rémi Verschelde
e208cdb170
Merge pull request #78081 from smix8/obstacle_api_update_4.x
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Update NavigationObstacle API
2023-06-12 17:10:28 +02:00
kobewi
c646f7df70
Clear SelfList when destroying GDScriptLanguage
2023-06-12 16:04:26 +02:00
Rémi Verschelde
e289cf7085
pcre2: Update to upstream version 10.42 (take two)
...
Changelog: https://github.com/PCRE2Project/pcre2/blob/pcre2-10.42/ChangeLog
This fixes support for RISC-V architectures in the sljit library, so we
enable the module's compilation for `rv64` too.
2023-06-12 15:12:15 +02:00
smix8
c1fc331b88
Update navigation obstacle API
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Updates navigation obstacle API.
2023-06-12 14:26:45 +02:00
Bastiaan Olij
e6e27f8be4
Fix OpenXR Passthrough mode
2023-06-12 21:29:38 +10:00
Rémi Verschelde
055986c870
Merge pull request #78125 from KoBeWi/editing_gone_wrong
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Fix some invalid plugin edit calls
2023-06-12 11:57:35 +02:00
Rémi Verschelde
686d3efa39
Merge pull request #78112 from Faless/mp/4.x_fix_delta_crash
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[MP] Fix crash when sending multiple delta variants.
2023-06-12 11:56:21 +02:00
kobewi
366c9678ca
Fix some invalid plugin edit calls
2023-06-11 22:15:54 +02:00
Fabio Alessandrelli
45456f89a2
[MP] Fix crash when sending multiple delta variants.
2023-06-11 13:43:49 +02:00
Hakim
1fb1dd3248
Refresh the filesystem tab when exporting a new GLTF file
2023-06-10 23:04:20 +02:00
Rémi Verschelde
20bf10d15b
Merge pull request #77714 from smix8/navmap_error_msgs_4.x
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Improve navigation map synchronisation error msgs
2023-06-10 12:11:00 +02:00
myaaaaaaaaa
e28868e30c
Implement parallel foreach() for easier multithreading
2023-06-09 08:27:32 -04:00
Rémi Verschelde
5047892939
Merge pull request #73939 from raulsntos/dotnet/export-symbols
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C#: Add option to disable exporting debug symbols
2023-06-09 12:14:15 +02:00
Rémi Verschelde
577ab3c565
Merge pull request #75746 from ajreckof/order_autocomplete
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Sort code autocompletion with rules
2023-06-08 18:14:31 +02:00
Rémi Verschelde
1d6b28f867
Merge pull request #77898 from DeeJayLSP/vulkan-250
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Update Vulkan and related libraries to 1.3.250.0
2023-06-07 13:31:57 +02:00
Rémi Verschelde
aa5dfff3f0
Merge pull request #77410 from dsnopek/object-pointer-pointer-encoding
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Standardize Object ptrcall encoding on `Object **`
2023-06-07 13:31:49 +02:00
Rémi Verschelde
ec999b24ee
Merge pull request #74065 from RedworkDE/net-dotnet-encoding
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C#: Always decode `dotnet` output as UTF-8
2023-06-07 12:08:46 +02:00
Rémi Verschelde
e3f446a123
Merge pull request #77942 from bruvzg/svg_font_viewbox_fix
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Fix SVG font rendering after ThorVG update.
2023-06-07 11:02:27 +02:00
RedworkDE
e0efa3c357
C#: Always decode dotnet
output as UTF-8
2023-06-07 10:58:34 +02:00
bruvzg
35b0354577
Fix SVG font rendering after ThorVG update.
2023-06-07 09:02:04 +03:00
Aaron Franke
6dde6b4cdf
GLTF: Expose the inertia tensor instead of a vector
2023-06-06 21:06:49 -05:00
Rémi Verschelde
0a0132ccf4
Merge pull request #77904 from raulsntos/dotnet/obsolete-deprecated-members
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C#: Add `[Obsolete]` attribute to deprecated members
2023-06-06 20:40:09 +02:00
Rémi Verschelde
e2fcc4de34
Merge pull request #75188 from RedworkDE/net-synchronize-insert
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C#: Synchronize adding ScriptInstances
2023-06-06 20:39:16 +02:00
Rémi Verschelde
bcdf3fe984
Merge pull request #75043 from dalexeev/gds-fix-doc-comment-parsing
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GDScript: Fix doc comment parsing (newlines and spaces)
2023-06-06 20:38:47 +02:00
DeeJayLSP
1b642d283c
Update Vulkan and related libraries to 1.3.250.0
2023-06-06 12:40:04 -03:00
Yuri Sizov
df38a53e05
Merge pull request #77756 from MewPurPur/In-my-ongoing-pursuit-of-optimization-I-undertook-the-task-of-meticulously-refining-and-streamlining-a-substantial-quantity-of-Scalable-Vector-Graphics-files-with-the-goal-of-maximizing-their-operational-effectiveness-and-resource-utilization
...
Reduce the total size of our SVGs by 15%
2023-06-06 12:41:16 +02:00
Raul Santos
0484993121
C#: Add [Obsolete]
attribute to deprecated members
2023-06-06 12:23:23 +02:00
Danil Alexeev
049a49cac0
GDScript: Fix doc comment parsing (newlines and spaces)
2023-06-05 16:00:46 +03:00
VolTer
119456304b
Reduce the total size of our SVGs by 15%
2023-06-04 15:11:48 +02:00
smix8
7f2417135f
Improve navigation map synchronisation error msgs
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Improves navigation map synchronisation error msgs related to mismatch of cell sizes.
2023-06-03 11:40:33 +02:00
Aaron Franke
629613a867
GLTF: Document gltf_skeleton->godot_bone_node
is unused when importing
2023-06-03 02:13:07 -05:00
Raul Santos
0aa1f3440e
C#: Add option to disable exporting debug symbols
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- Add export option to configure if the exported game should include debug symbols (PDB).
- Remove unused `outputDir` local variable.
- Replace `Process.GetCurrentProcess().Id` with `System.Environment.ProcessId` (CA1837).
2023-06-02 16:37:59 +02:00
Danil Alexeev
f3bf75fbb4
GDScript: Reset local variables on exit from block
2023-06-02 13:20:19 +03:00
smix8
fef7b4efdc
Add navigation map synchronization warnings.
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Adds navigation map synchronization warnings.
2023-05-31 16:23:27 +02:00
Mack
1326b7e04f
Fix buffer over-read and memory leaks when using long filepaths in a zip archive and improved robustness of long filepaths and reading files.
2023-05-31 13:11:59 +00:00
Yuri Sizov
abba4e951a
Merge pull request #75614 from AThousandShips/vector_doc
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Add more info on the nature of NAN
2023-05-30 16:21:38 +02:00
Yuri Sizov
f00641af9d
Merge pull request #77657 from vmedea/color-hex-doc
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Clarify doc for Color.hex
2023-05-30 15:59:39 +02:00
Yuri Sizov
f067e27e0b
Merge pull request #77017 from Calinou/doc-noisetexture-seamless-small
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Document seamless caveats on small textures in NoiseTexture2D and NoiseTexture3D
2023-05-30 15:43:22 +02:00
Ninni Pipping
5e3c625e24
Add more info on the nature of NAN
2023-05-30 15:38:10 +02:00
Yuri Sizov
3119255c0b
Merge pull request #72619 from raulsntos/dotnet/global-class-script
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C#: Add global class support
2023-05-30 15:35:53 +02:00
mara
779ac20bb9
Clarify doc for Color.hex and C# Color()
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The "alpha channel first" seems misleading to me. It doesn't match with
the examples, so remove it. Add a more detailed specification of the
expected number format in hex.
2023-05-30 15:15:04 +02:00
Rémi Verschelde
a65825cf72
Merge pull request #77597 from MewPurPur/highlighter-icons
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Add syntax highlighter icons
2023-05-30 09:33:25 +02:00
VolTer
1740f7ea53
Add syntax highlighter icons
2023-05-29 20:42:54 +02:00
Raul Santos
a1f454fee3
C#: Add global class support
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Co-authored-by: willnationsdev <willnationsdev@gmail.com>
2023-05-29 19:04:02 +02:00
Yuri Sizov
b4ac381f30
Merge pull request #77609 from RedworkDE/class-ref-code-fixes
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Fix more issues with code tags in class reference
2023-05-29 17:37:16 +02:00
Yuri Sizov
7505fbd939
Merge pull request #76702 from MewPurPur/improve-docs-top-sections-GUI
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Overhaul the top sections of the class reference (GUI classes)
2023-05-29 17:13:38 +02:00
Yuri Sizov
490a76edc8
Merge pull request #76526 from MewPurPur/improve-docs-top-sections-CORE
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Overhaul the top sections of the class reference (Core classes)
2023-05-29 17:08:40 +02:00
RedworkDE
42ca35cfd7
Fix more issues with code tags in class reference
2023-05-29 15:46:34 +02:00
VolTer
1f4c5a702c
Optimize CSG icons and more
2023-05-29 11:26:10 +02:00
Rémi Verschelde
409a3995e0
Merge pull request #77602 from aaronfranke/gltf-import-center-of-mass
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Fix center of mass when importing GLTF physics bodies
2023-05-29 10:30:08 +02:00
Rémi Verschelde
eb1fbec467
Merge pull request #77550 from MewPurPur/reinstate-noise-texture-icon
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Reinstate NoiseTexture2D's icon
2023-05-29 10:29:25 +02:00
Aaron Franke
a98be434b7
Fix center of mass when importing GLTF physics bodies
2023-05-29 00:09:15 -05:00
VolTer
151a4ba6a5
Overhaul the top sections of the class reference (GUI classes)
2023-05-28 14:24:54 +02:00
VolTer
ac8a9df2bf
Reinstate NoiseTexture2D icon
2023-05-27 21:37:54 +02:00
Aaron Franke
5e139c2ab9
Add a get_node_index method to GLTFState
2023-05-27 12:30:25 -05:00
Aaron Franke
4017524363
Fix exporting MeshInstances without a Skeleton in the GLTF module
2023-05-27 03:41:31 -05:00
Haoyu Qiu
3e88c4cd5c
Fix extraction of chained tr() calls
2023-05-27 10:38:37 +08:00
Rémi Verschelde
cb711a9950
Merge pull request #76895 from aaronfranke/gltf-webp
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Add support for extending GLTF with more texture formats and support WebP
2023-05-26 11:00:06 +02:00
David Snopek
77733faede
Attempt to standardize Object ptrcall encoding on Object **
2023-05-25 21:46:22 -05:00
Ninni Pipping
f69fba0d65
Add restrictions to MultiplayerSynchronizer editor and documentation
2023-05-24 09:37:11 +02:00
Rémi Verschelde
dc625bcbfc
Merge pull request #77413 from theraot/master
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Fix GLTFSkin binding for the godot_skin property
2023-05-24 08:50:21 +02:00
Fabio Alessandrelli
f1e0d50841
[MP] Implement "watched" properties.
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Checked at "delta_interval" (default = every frame), synchronized
(reliably) if changes are detected.
2023-05-24 05:21:41 +02:00
Theraot
3b9bcadb9e
Fix GLTFSkin binding for the godot_sking property
2023-05-23 19:28:06 -05:00
Rémi Verschelde
09d3dc86c0
Merge pull request #77379 from bruvzg/update_ts_libs
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Update HarfBuzz, ICU and FreeType
2023-05-23 19:15:08 +02:00
Rémi Verschelde
ea5322fce2
Merge pull request #77377 from RedworkDE/net-sendtodebugger-crash
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C#: Fix `SendToScriptDebugger` crash
2023-05-23 19:14:59 +02:00
ajreckof
006e899bb3
sort code completions with rules
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Fixups
Add levenshtein distance for comparisons, remove kind sort order, try to improve as many different use cases as possible
Trying again to improve code completion
Sort code autocompletion options by similarity based on input
To make it really brief, uses a combination `String.similiary`, the category system introduced in a previous PR, and some filtering to yield more predictable results, instead of scattering every completion option at seemingly random.
It also gives much higher priority to strings that contain the base in full, closer to the beginning or are perfect matches.
Also moves CodeCompletionOptionCompare to code_edit.cpp
Co-Authored-By: Micky <66727710+Mickeon@users.noreply.github.com>
Co-Authored-By: Eric M <41730826+EricEzaM@users.noreply.github.com>
2023-05-23 05:12:34 +02:00
bruvzg
b64df2bf74
Update HarfBuzz, ICU and FreeType
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HarfBuzz: Update to version 7.3.0
ICU4C: Update to version 73.1
FreeType: Update to version 2.13.0
2023-05-23 03:26:16 +03:00
RedworkDE
fa14b6d212
C#: Fix SendToScriptDebugger
crash
2023-05-23 00:00:32 +02:00
Aaron Franke
7da93a0bc0
Add support for extending GLTF with more texture formats & support WebP
2023-05-22 16:30:20 -05:00
RedworkDE
8fdebb85ef
C#: Synchronize adding ScriptInstances
2023-05-22 21:40:14 +02:00
bruvzg
aaddec7cb8
[TextServer] Add support for retrieving OpenType name strings.
2023-05-22 18:08:34 +03:00
ocean (they/them)
25c90836fd
GDScript: do not warn of return value discarded for super() inside _init()
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DO NOT BATCH MERGE WITH #77324 , WILL RESULT IN BROKEN CI
Currently, calling super() inside _init() throws a
RETURN_VALUE_DISCARDED warning. The analyzer identifies super() as being a
constructor, which therefore returns an object of the relevant class.
However, super() isn't really a constructor by itself: in this case, it
is _part_ of the constructor, and so doesn't "return" a value.
A test case for this is already in #77324 , which contains the warning. I
am duplicating it here, without the warning, and it should conflict with
the other PR.
2023-05-22 09:29:34 -04:00
Rémi Verschelde
4fd64edc30
Merge pull request #77199 from RedworkDE/net-callable-hash
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C#: Mostly fix hash of ManagedCallable
2023-05-22 13:48:58 +02:00
Rémi Verschelde
06d337af80
Merge pull request #75943 from adamscott/fix-missing-script-type-nullptr-check
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Add missing `script_type` `nullptr` check
2023-05-22 13:48:32 +02:00
Yuri Sizov
156a2fabea
Merge pull request #76659 from shana/shana/75152-fix-crash-when-initializing-glue-generation
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Skip initializing the C# runtime when generating glue bindings
2023-05-19 17:10:40 +02:00
VolTer
04562662d3
Overhaul the top sections of the class reference (Core classes)
2023-05-19 07:04:48 +02:00
Andreia Gaita
e56fdc8a9a
Skip initializing the C# runtime when generating glue bindings
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The bindings generator doesn't require the C# runtime in order to generate
the glue, and when it the glue generation runs, it exits immediately
afterwards, so we can skip this initialization when the `--generate-mono-glue`
flag is passed in.
Fixes issue 75152
2023-05-18 13:57:42 +02:00
RedworkDE
1cfc382fe8
C#: Mostly fix hash of ManagedCallable
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The hash can still change when reloading assemblies but in all other
cases the result should be correct.
2023-05-18 13:44:36 +02:00
Paul Joannon
178cd046bb
Link the right build property to REAL_T_IS_DOUBLE
2023-05-18 13:37:34 +02:00
Rémi Verschelde
6e1fec0abc
Merge pull request #77156 from mhilbrunner/docs-gdscript
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Docs: Point to @GDScript in GDscript (script impl)
2023-05-17 15:59:25 +02:00
Max Hilbrunner
ad21fb0f92
Docs: Point to @GDScript in GDscript (script impl)
2023-05-17 13:47:33 +02:00
Danil Alexeev
3bf72be625
GDScript: Fix calling static func from non-static is allowed
2023-05-17 10:25:03 +03:00
Evan Todd
da7e54ec17
Fix CSGPolygon3D in path mode disappearing at runtime.
2023-05-15 16:52:39 -07:00
Danil Alexeev
7da3110e6b
GDScript: Fix validate_call_arg()
for unresolved datatype
2023-05-15 12:13:52 +03:00
Hugo Locurcio
9e21647578
Document seamless caveats on small textures in NoiseTexture2D and NoiseTexture3D
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This also harmonizes "normal map" spelling across the class reference.
2023-05-13 01:06:33 +02:00
Rémi Verschelde
c64afeb017
Merge pull request #77018 from RedworkDE/net-glue-neg-enum
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Fix C# glue generation for enums with negative values
2023-05-12 23:27:07 +02:00
Rémi Verschelde
1c8b203f70
Merge pull request #77011 from Faless/tls/fix_crashes_when_unavailable
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[TLS] Fix crashes trying to use TLS when not available.
2023-05-12 23:26:43 +02:00
Rémi Verschelde
f26a2dbb1b
Merge pull request #75662 from goncalo/basis_looking_at
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C#: Add Basis.LookingAt
2023-05-12 23:25:52 +02:00
RedworkDE
45659ce2d9
Fix C# glue generation for enums with negative values
2023-05-12 21:53:42 +02:00
Fabio Alessandrelli
eeac6f8c7f
[TLS] Fix crashes trying to use TLS when not available.
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If no StreamPeerTLS implementation is available, HTTPClient and
WebSocketPeer will now correctly refuse to connect using TLS returning
ERR_UNAVAILABLE.
Similarly, ENetConnection will refuse to setup DTLS when PacketPeerDTLS
is not available.
2023-05-12 20:08:10 +02:00
Danil Alexeev
c2fbb40e9a
GDScript: Fix warning ignoring for member variables
2023-05-12 17:43:58 +03:00
Rémi Verschelde
ce4f9ddf9c
Merge pull request #76949 from akien-mga/astcenc-4.4.0
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astcenc: Update to 4.4.0
2023-05-12 11:40:45 +02:00
Rémi Verschelde
258fabdbb3
Merge pull request #76836 from Faless/tls/system_certs
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[TLS] Add support for platform-specific CA bundles.
2023-05-12 11:17:31 +02:00
Rémi Verschelde
8f17f26233
Merge pull request #76978 from raulsntos/property-hint-compat
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Reorder `PropertyHint` enum to avoid breaking compat
2023-05-12 10:06:32 +02:00
Rémi Verschelde
cc48827e4a
Merge pull request #76946 from AThousandShips/shadow_warning
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Enable shadow warnings and fix raised errors
2023-05-12 10:04:09 +02:00
Rémi Verschelde
863bcd3e2b
Merge pull request #76936 from clayjohn/revert-hsl
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Revert "Add API for HSL conversion"
2023-05-12 10:03:21 +02:00
Fabio Alessandrelli
6fd9982358
[TLS] Add support for platform-specific CA bundles.
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Adds a new OS::get_system_ca_certs method which can be implemented by
platforms to retrieve the list of trusted CA certificates using OS
specific APIs.
The function should return the certificates in PEM format, and is
currently implemented for Windows/macOS/LinuxBSD(*)/Android.
mbedTLS will fall back to bundled certificates when the OS returns no
certificates.
(*) LinuxBSD does not have a standardized certificates store location.
The current implementation will test for common locations and may
return an empty string on some distributions (falling back to the
bundled certificates).
2023-05-12 09:58:23 +02:00
Raul Santos
a34207b812
Reorder PropertyHint enum to avoid breaking compat
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Also syncs the Core enum with the C# enum for the source generators.
2023-05-12 01:48:07 +02:00
smix8
f986b52b3c
Make navigation mesh edge connections optional
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Makes navigation mesh edge connections optional.
2023-05-11 18:46:34 +02:00
Ninni Pipping
71ee65dc57
Enable shadow warnings and fix raised errors
2023-05-11 16:00:59 +02:00
Rémi Verschelde
5a3f955e05
astcenc: Update to 4.4.0
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> The 4.4.0 release is a minor release with image quality improvements,
> a small performance boost, a few new quality-of-life features, and a
> few minor fixes for uncommon build configurations.
https://github.com/ARM-software/astc-encoder/releases/tag/4.4.0
2023-05-11 14:32:47 +02:00
smix8
7e1a261cc6
Prevent unnecessary navigation map synchronizations
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Prevents unnecessary navigation map synchronizations triggered by redundant calls to setters of e.g. region, link or map properties.
2023-05-11 07:38:16 +02:00
clayjohn
f83a90192f
Revert "Add API for HSL conversion"
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This reverts commit 0b7fd664c1
.
2023-05-10 17:45:56 -03:00
Fabio Alessandrelli
024a4b1f2a
mbedTLS: disable weak crypto and TLS versions.
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This commit adds a new mbedTLS configuration header to customize the
built-in library (and can be optionally replaced by a platform-specific
one).
Currently, it disables most weak cryptographic functions (with the
notable exceptions of MD5 and SHA-1), along with removing support for
TLS versions 1.0 and 1.1 (making TLSv1.2 the only supported one).
2023-05-10 11:13:19 +02:00
Rémi Verschelde
3b8c828159
Merge pull request #69988 from smix8/navigation_rvo_rework_4.x
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Rework Navigation Avoidance
2023-05-10 10:19:12 +02:00
Fabio Alessandrelli
081808be49
Merge pull request #75721 from ScorpionInc/Expose_String_functions_for_X509Certificate
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Exposes String functions for X509Certificates
2023-05-10 05:26:55 +02:00
smix8
a6ac305f96
Rework Navigation Avoidance
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Rework Navigation Avoidance.
2023-05-10 05:01:58 +02:00
ScorpionInc
a5b867391e
Exposes String functions for X509Certificates
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Exposes String functions for X509Certificates via two function calls: save_to_string() and load_from_string(str).
2023-05-09 19:02:33 -04:00
Rémi Verschelde
6bca6beea3
Merge pull request #76878 from RedworkDE/tests-fix-errors
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Fix various errors when running the unit tests
2023-05-09 19:28:54 +02:00
Rémi Verschelde
f20061d2d9
Merge pull request #76875 from lyuma/fix_zero_sparse_accessors
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gltf: Permit sparse accessors without a bufferView.
2023-05-09 19:28:50 +02:00
Rémi Verschelde
1d87b36760
Merge pull request #76824 from Calinou/doc-export-pck-binary-resource-conversion
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Document caveats related to exported project binary resource conversion
2023-05-09 19:28:46 +02:00
Rémi Verschelde
c2ba89d9d1
Merge pull request #76790 from achernik/master
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LSP: don't send empty completion command
2023-05-09 19:28:42 +02:00
Rémi Verschelde
0f444f101a
Merge pull request #76661 from bonjorno7/hsl
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Add API for HSL conversion
2023-05-09 19:28:35 +02:00
Rémi Verschelde
10ed1d87df
Merge pull request #76490 from dsnopek/dump-gdscript-docs
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Dump API docs from inline GDScript comments using --doctool --gdscript-docs PATH
2023-05-09 19:28:30 +02:00
Lyuma
72d131899b
gltf: Permit sparse accessors without a bufferView.
2023-05-09 10:03:38 -07:00
RedworkDE
8e7afec479
Fix various errors when running the unit tests
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Co-authored-by: bruvzg <7645683+bruvzg@users.noreply.github.com>
2023-05-09 18:40:56 +02:00
bonjorno7
0b7fd664c1
Add API for HSL conversion
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Math ported pretty much 1:1 from https://en.wikipedia.org/wiki/HSL_and_HSV
Style doesn't match the existing HSV code exactly, but should be close enough.
2023-05-09 17:43:10 +02:00
David Snopek
a64137d5dd
Dump API docs from inline GDScript comments using --doctool --gdscript-docs PATH
2023-05-08 11:00:29 -05:00
Rémi Verschelde
140c7f4114
Merge pull request #76675 from rburing/csg_debug_collision
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Add debug collision shape to CSG with collision
2023-05-08 16:40:15 +02:00
Rémi Verschelde
00215ec904
Merge pull request #74930 from BastiaanOlij/fix_action_map_entries
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Fix incorrect HTC action map entries
2023-05-08 12:20:17 +02:00
Hugo Locurcio
febc674f48
Document caveats related to exported project binary resource conversion
2023-05-08 07:02:00 +02:00
Александр Черник
5715d3eb59
LSP: don't send empty completion command
2023-05-06 20:56:15 +01:00
RedworkDE
1324c7d06a
Avoid making unnecessary copies of LocalVector
2023-05-06 20:39:03 +02:00
Max Hilbrunner
921d231ad6
Merge pull request #76664 from Xenoparrot/simple-typos
2023-05-06 15:41:55 +02:00
Clay John
610877e326
Merge pull request #72288 from MewPurPur/use-string-repeat
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Use `String.repeat()` to optimize several String methods
2023-05-05 09:56:48 -07:00
Max Hilbrunner
ce75c46331
Merge pull request #76650 from Koyper/gdscript_range_docs
2023-05-05 17:09:56 +02:00
Max Hilbrunner
c14f8701a7
Merge pull request #76557 from clayjohn/NoiseTexture3D
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Fix compatibility breakage from adding NoiseTexture3D
2023-05-03 20:17:03 +02:00
Ricardo Buring
3f17a81f87
Add debug collision shape to CSG with collision
2023-05-03 08:41:37 +02:00
UltraBIF
8106d33d0f
Fixed various typos across the docs
2023-05-02 18:24:32 -04:00
Alex Drozd
2b053e4e4c
adjusting step size for fastnoise frequency hint
2023-05-02 23:25:36 +02:00
Koyper
bcce315a9a
Update @GDScript.xml range docs to iterate backwards.
2023-05-01 11:03:48 -05:00
VolTer
6b84e258d2
Use String.repeat() in more places
2023-05-01 02:27:46 +02:00
clayjohn
ccff24597f
Fix compatibility breakage from adding NoiseTexture3D
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Also optimize some of the Noise methods
2023-04-28 18:49:09 -07:00
Rémi Verschelde
9f12e7b52d
Merge pull request #76521 from justinwash/csg-infinite-loop-fix
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Fix infinite loop in Build2DFaces::_find_edge_intersections
2023-04-28 18:46:11 +02:00
Rémi Verschelde
f37fc4e708
Merge pull request #76412 from dalexeev/gds-reorganize-warnings
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GDScript: Reorganize and unify warnings
2023-04-28 18:45:48 +02:00
Rémi Verschelde
0762f20410
Merge pull request #75732 from vonagam/fix-duplicate-condition
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GDScript: Fix unnecessary duplication of pointed out lines
2023-04-28 18:45:25 +02:00
Rémi Verschelde
f374390fc1
Merge pull request #75014 from vonagam/assert-literal-false
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GDScript: Allow usage of literal false in assert without a warning
2023-04-28 18:45:00 +02:00
Danil Alexeev
13310f3557
GDScript: Reorganize and unify warnings
2023-04-28 18:25:11 +03:00
Rémi Verschelde
7780926b25
GDScript: Fix template_debug compilation with TOOLS/DEBUG macro mismatch
2023-04-28 11:09:12 +02:00
Justin Wash
1ac2c537da
Fix infinite loop in Build2DFaces::_find_edge_intersections
2023-04-27 18:11:25 -05:00
Rémi Verschelde
578ca94ef6
Merge pull request #76516 from clayjohn/DXT1
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Use DXT1 when compressing PNGs with RGB format
2023-04-27 23:57:25 +02:00
Rémi Verschelde
fb3d3bf0cf
Merge pull request #76486 from Lasuch69/add-noisetexture3d-no-mipmaps
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Add NoiseTexture3D
2023-04-27 23:56:13 +02:00
Samuele Panzeri
4aaa2e6477
Fix wait for thread not started
2023-04-27 20:28:22 +02:00
clayjohn
f84c6df8d1
Use DXT1 when compressing PNGs with RGB format
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This results in much smaller file sizes with the same quality
2023-04-27 10:54:25 -07:00