Commit graph

5186 commits

Author SHA1 Message Date
Rémi Verschelde
e305030522
Merge pull request #47422 from skyace65/EventPosition 2021-09-22 09:04:38 +02:00
skyace65
824259aca0 Add note that for _gui_input(event) event position is relative to the control origin 2021-09-21 20:47:13 -04:00
fabriceci
fd9e573ba6 Port 2D improvement to move and slide 3D
Co-authored-by: Camille Mohr-Daurat <pouleyketchoup@gmail.com>
2021-09-22 00:14:04 +02:00
Rémi Verschelde
bfcc29635f
Merge pull request #52913 from Paulb23/text-edit-search-theme 2021-09-21 21:55:41 +02:00
Rémi Verschelde
ba57252bd8
Merge pull request #52878 from AnilBK/add-get-center 2021-09-21 21:30:30 +02:00
Paulb23
6c2fd03959 Added search colors to TextEdit and CodeEdit theme 2021-09-21 20:24:39 +01:00
Anilforextra
90908cd67d Add Get Center Method for Rect2/Rect2i and AABB. 2021-09-21 21:14:17 +05:45
Rémi Verschelde
61ce8b206e
Merge pull request #52877 from Calinou/add-print-verbose
Add `print_verbose()` built-in function to print in verbose mode only
2021-09-21 17:00:58 +02:00
Hugo Locurcio
650b1db4b8
Add print_verbose() built-in function to print in verbose mode only
This can be used as a shorthand for:

    if OS.is_stdout_verbose():
        print("...")

Unlike `print_debug()`, this works in release builds too and can
be toggled off in debug builds.
2021-09-21 15:59:49 +02:00
Eric M
baba971c81 Added option for spinbox to update it's value on line edit 'text_changed' rather than 'text_entered' 2021-09-21 23:24:33 +10:00
Rémi Verschelde
8085affdb1
Merge pull request #52890 from bruvzg/rtl_effects_connected
Improve connected grapheme handling in the RTL CharFX.
2021-09-21 13:33:44 +02:00
bruvzg
c931906af7 Add flag to connected grapheme. Apply RTL displacement FX only to the whole connected grapheme. Pass more glyph info to the custom RTL FX. 2021-09-21 13:51:38 +03:00
Rémi Verschelde
2717f583a4
Merge pull request #47297 from KoBeWi/📞🌳
Improve call_group documentation
2021-09-21 11:30:37 +02:00
Rémi Verschelde
2785ad32df
Merge pull request #52884 from aaronfranke/doc-no-empty
Don't generate empty methods/constants doc sections and reduce code duplication
2021-09-21 11:12:19 +02:00
Aaron Franke
d54f2ad7ca
Don't generate empty doc sections and reduce code duplication 2021-09-20 20:59:33 -05:00
Hugo Locurcio
1529bf7c10
Document how to delay code execution in a non-blocking manner 2021-09-21 02:15:25 +02:00
Frixuu
650e63a7ca Allow for mapping keycodes to current layout 2021-09-21 00:03:02 +02:00
Hugo Locurcio
567b6436c9
Improve the documentation for ease() and smoothstep()
This adds a cheatsheet for `ease()` and a comparison graph for
`smoothstep()`, among other things.
2021-09-20 16:08:39 +02:00
Hugo Locurcio
2560070c0a
Remove Engine.editor_hint in favor of Engine.is_editor_hint()
The `Engine.set_editor_hint()` setter method is no longer exposed
to scripting, which makes the property effectively read-only from
an user perspective.
2021-09-20 14:24:39 +02:00
Rémi Verschelde
89417ba75b
Merge pull request #52398 from deakcor/dev-transform 2021-09-20 08:46:51 +02:00
Vincent D
aa82cb6f35 Expose get_skew for transform2d and add new constructor
Expose set_scale and set_skew for transform2d

Replacing float by real_t

Adding const parameters

Updated transform2d doc
2021-09-19 17:10:05 +02:00
Rémi Verschelde
c5b70ac445
Merge pull request #52797 from vnen/string-indexing 2021-09-17 22:00:56 +02:00
Rémi Verschelde
43cc6dd479
Merge pull request #52774 from Calinou/audiostreamplayer3d-remove-out-of-range 2021-09-17 21:56:59 +02:00
George Marques
262d9397fb
Allow indexing of String values in scripting languages 2021-09-17 16:24:56 -03:00
Hugo Locurcio
973f52b784
Remove unused out_of_range_mode property from AudioStreamPlayer3D
The `out_of_range_mode` property is no longer used since audio mixing
was moved out of the various AudioStreamPlayer nodes.
2021-09-17 20:18:38 +02:00
Rémi Verschelde
220b69ab56
Merge pull request #52450 from aaronfranke/they-came-from-scale
Replace Vector3.to_diagonal_matrix with Basis.from_scale
2021-09-17 19:38:36 +02:00
George Marques
455e142d37
Allow comparing equality between builtin types and null 2021-09-17 12:33:52 -03:00
Aaron Franke
bf0213470c
Replace Vector3.to_diagonal_matrix with Basis.from_scale 2021-09-17 10:30:30 -05:00
Rémi Verschelde
5ebc5a7714
Merge pull request #52751 from Rubonnek/rename-listener-nodes 2021-09-17 12:23:41 +02:00
PouleyKetchoupp
ed1ba5093f Clarify RigidDynamicBody modes
RigidDynamicBody modes are replaced with several properties to make their
usage clearer:
-lock_rotation: disable body's rotation (instead of MODE_LOCKED)
-freeze: no gravity or forces (instead of MODE_STATIC and MODE_KINEMATIC)
-freeze_mode: Static (can be only teleported) or Kinematic (can be animated)

Also renamed MODE_DYNAMIC_LOCKED to MODE_DYNAMIC_LINEAR in the physics
servers.
2021-09-16 16:03:48 -07:00
Wilson E. Alvarez
f3a564f9a5
Rename Listener2D/Listener3D to AudioListener2D/AudioListener3D 2021-09-16 17:51:51 -04:00
HaSa1002
053b3b946c
Remove bbcode_text from RichTextLabel
Also renames:
 - append_bbcode -> append_text
 - get_bbcode -> get_text
 - set_bbcode -> set_text
 - get_text -> get_parsed_text

Property text is:
set_text
get_text
2021-09-16 22:27:08 +02:00
Camille Mohr-Daurat
3581b893ed
Merge pull request #52681 from nekomatata/rename-rigid-body
Rename RigidBody to RigidDynamicBody and SoftBody to SoftDynamicBody
2021-09-16 11:20:21 -07:00
PouleyKetchoupp
85819b199a Rename RigidBody to RigidDynamicBody and SoftBody to SoftDynamicBody 2021-09-16 09:55:20 -07:00
Rémi Verschelde
46e37545b8
Merge pull request #52740 from akien-mga/os-get_locale-language
Implement `OS::get_locale_language()` helper method
2021-09-16 14:23:06 +02:00
Rémi Verschelde
f24a98024d
Merge pull request #44885 from Jummit/duplicate-docs
Clarify that duplicate only copies exported members and fails with a constructor
2021-09-16 10:52:19 +02:00
Rémi Verschelde
dc7f5c681c
Merge pull request #52731 from KoBeWi/tween_safe()
Improvements to Tweens' Variant types
2021-09-16 10:48:13 +02:00
Rémi Verschelde
def99c7baf
Implement OS::get_locale_language() helper method
This method extracts the 2 or 3-letter language code from `OS::get_locale()`,
making it easier for users to identify the "main" language code for users
that might have different OS locales due to different OS or region, but
should be matched to the same translation (e.g. "generic" Spanish).

Fixes #40703.
2021-09-16 09:34:58 +02:00
Juan Linietsky
e2bd0a0a73
Merge pull request #52571 from timothyqiu/expose-enum
Expose enum related methods in ClassDB
2021-09-15 23:43:35 -03:00
Max Hilbrunner
f701d9b0f7
Merge pull request #38051 from Calinou/doc-cubemap
Document the Cubemap class
2021-09-16 02:41:43 +02:00
kobewi
31ef94f2ec Improve call_group documentation 2021-09-16 02:22:45 +02:00
Max Hilbrunner
47f7b4b7ca
Merge pull request #43240 from HaSa1002/docs-mainloop
Docs: Fix Mainloop example
2021-09-16 02:22:37 +02:00
Max Hilbrunner
4317d3a4a2
Merge pull request #46625 from mbrlabs/docs-mutex-lock
Documented that mutexes are implemented recursively
2021-09-16 02:20:00 +02:00
Max Hilbrunner
4737b7bbb4
Merge pull request #50197 from SirQuartz/patch-16
Add note to `RichTextLabel` about BBCode and `push_*/pop` functions
2021-09-16 02:09:41 +02:00
kobewi
266955d15f Improvements to Tweens' Variant types 2021-09-16 02:08:26 +02:00
Camille Mohr-Daurat
1852afb6b0
Merge pull request #52679 from nekomatata/world-boundary-shape
Rename WorldMarginShape to WorldBoundaryShape
2021-09-15 16:02:40 -07:00
Max Hilbrunner
a1a8afafd4
Merge pull request #52472 from mhilbrunner/array-slice-docs
Fix docs for Array's slice()
2021-09-16 00:45:44 +02:00
Max Hilbrunner
7c689fb384
Merge pull request #49038 from madmiraal/fix-docs-3407
Clarify documentation of Camera3D.get_camera_transform()
2021-09-16 00:21:39 +02:00
Max Hilbrunner
e156b0cc19
Merge pull request #49041 from madmiraal/fix-docs-4085
Clarify that eof_reached() cannot be used to check if more data is available
2021-09-16 00:19:35 +02:00
Max Hilbrunner
f4b088c2d7
Merge pull request #50207 from SirQuartz/patch-17
Add note to `SceneTree` about pausing
2021-09-15 23:56:23 +02:00
Max Hilbrunner
fe16460474
Merge pull request #50182 from SirQuartz/patch-15
Add many descriptions to the `Window` class
2021-09-15 23:55:33 +02:00
Max Hilbrunner
7d43b0f7a8
Merge pull request #51615 from Bhu1-V/PR/docs/cmd-plt
`EditorCommandPalette` Documentation.
2021-09-15 23:25:54 +02:00
Max Hilbrunner
3100c7ec1f
Merge pull request #52677 from Calinou/doc-styleboxflat-bevel-antialiasing
Document caveats with StyleBoxFlat antialiasing and beveled corners
2021-09-15 23:20:19 +02:00
Max Hilbrunner
d69f4999fb
Merge pull request #52628 from mechPenSketch/imgages_in_docs
Add Graph Illustrations to Doc
2021-09-15 23:18:25 +02:00
Max Hilbrunner
fe6f3f242d
Merge pull request #52719 from Calinou/doc-msdf-font-rendering
Improve documentation related to MSDF font rendering
2021-09-15 22:55:24 +02:00
Max Hilbrunner
4dee269f01
Merge pull request #52656 from akien-mga/rename-vseditor-singleton
Rename VisualScriptEditor singleton to VisualScriptCustomNodes
2021-09-15 22:51:45 +02:00
Hugo Locurcio
9ed55b2125
Improve documentation related to MSDF font rendering 2021-09-15 20:04:57 +02:00
Fabio Alessandrelli
d187bb4e11 [HTML5] Use browser mix rate by default on the Web.
Browsers doesn't really like forcing the mix rate, e.g. Firefox does not
allow input (microphone) if the mix rate is not the default one, Chrom*
will exhibit worse performances, etc.
2021-09-15 11:56:21 +02:00
Hugo Locurcio
9b1986fb9c
Rename osx to macos in input map feature tag handling
This follows the general feature tag rename for 4.0.
2021-09-15 03:12:18 +02:00
PouleyKetchoupp
bb75aec8bc Rename WorldMarginShape to WorldBoundaryShape 2021-09-14 11:16:31 -07:00
Hugo Locurcio
f7f8ae6372
Document caveats with StyleBoxFlat antialiasing and beveled corners 2021-09-14 18:49:00 +02:00
georgespatton
fd8bdddd5d
doc: Clarify need to save ConfigFile to apply changes to file
See #52645 for context.
2021-09-14 14:52:26 +02:00
Rémi Verschelde
f1dca7760c
Rename VisualScriptEditor singleton to VisualScriptCustomNodes
Follow-up to #51916, fixes inconsistency between singleton name and class
as documented in https://github.com/godotengine/godot/issues/52162#issuecomment-918979753.
2021-09-14 11:31:01 +02:00
Rémi Verschelde
8ecc571158
Merge pull request #49063 from Calinou/remove-16x-msaa
Remove 16× MSAA support due to driver bugs and low performance
2021-09-13 17:34:04 +02:00
Rémi Verschelde
4059cf2f02
Merge pull request #52068 from ThreeRhinosInAnElephantCostume/fixgdscript
Fix parse error on statement-less files with only newlines, add a warning for empty files.
2021-09-13 17:30:31 +02:00
mechPenSketch
9ea619c486 Add Graph Illustrations to Doc 2021-09-13 21:04:29 +08:00
Hugo Locurcio
f85426e8ad
Merge pull request #51805 from skysphr/scrollbar-icons-pressed
Added increment_pressed and decrement_pressed icons to scrollbars
2021-09-13 14:57:21 +02:00
Rémi Verschelde
dde48ebed6
Merge pull request #52298 from DeleteSystem32/meshlib-transform
implement individual mesh transform for meshlibrary items
2021-09-13 12:19:30 +02:00
Max Hilbrunner
9d4c84e154
Merge pull request #52587 from zacryol/call_example_change
Change example used for StringName call methods
2021-09-13 02:57:21 +02:00
Max Hilbrunner
fbd326b1f3
Merge pull request #52614 from Calinou/doc-get-class-name
Document `Object.get_class()/is_class()` ignores `class_name` declaration
2021-09-13 02:42:58 +02:00
Hugo Locurcio
a15847e5ca
Document Object.get_class()/is_class() ignores class_name declaration 2021-09-13 02:17:24 +02:00
Hugo Locurcio
4a745aa0b8
Improve documentation for Engine.get_process_frames/get_physics_frames() 2021-09-12 23:07:40 +02:00
Jummit
a6108f8a3d clarify what duplicate does and its limitations 2021-09-12 09:18:52 +02:00
zacryol
b587c77cb2 Change example used for StringName call methods
Co-authored-by: Raul Santos <raulsntos@gmail.com>
2021-09-11 19:11:57 -06:00
Juan Linietsky
8aedcfced7
Merge pull request #52504 from V-Sekai/gltf_8_uv
8 uvs for glTF2, URI decode and Vertex Custom api
2021-09-11 16:42:35 -03:00
ThreeRhinosInAnElephantCostume
e99730340b Fix error on parsing statement-less GDScript files,
add an empty file warning,
add relevant tests.
2021-09-11 20:38:15 +02:00
Hugo Locurcio
9c6ae95cb2
Document that ConfigFiles can use any file extension
The file extension given to a ConfigFile has no impact on its
formatting or behavior.
2021-09-11 16:08:11 +02:00
Haoyu Qiu
d2aef4c439 Expose enum related methods in ClassDB 2021-09-11 20:33:05 +08:00
Juan Linietsky
6679790fac
Merge pull request #52406 from ellenhp/libvorbis
Replace stb_vorbis with libvorbis
2021-09-10 16:24:59 -03:00
Lyuma
aca4b737f1 8 uvs for glTF2, URI decode and Vertex Custom api.
Add glTF2 uri decode for paths.

Add vertex custom apis.

Add scene importer api.

Change Color to float; add support for float-based custom channels in SurfaceTool and EditorSceneImporterMesh

Co-authored-by: darth negative hunter
 <thenegativehunter2@users.noreply.github.com>
2021-09-10 09:16:48 -07:00
Max Hilbrunner
8f8744a563
Merge pull request #52433 from groud/document_tiles
Tiles renames and documentation
2021-09-10 16:32:19 +02:00
Ellen Poe
f5d9c7b487 Replace stb_vorbis with libogg+libvorbis 2021-09-09 19:39:04 -07:00
Juan Linietsky
729461b2a4
Merge pull request #51158 from YeldhamDev/potgen_enhancements
Make some enhancements to the POT generation
2021-09-09 20:21:29 -03:00
Juan Linietsky
d0a7eeaaff
Merge pull request #44844 from KoBeWi/hey_listen!_but_2d
Add Listener2D
2021-09-09 19:19:10 -03:00
Juan Linietsky
3c554f09ea
Merge pull request #52252 from Calinou/sdfgi-use-light-indirect-energy
Use the Light3D Indirect Energy property in SDFGI
2021-09-09 17:17:48 -03:00
Vincent
70108fd850 implement individual mesh transform for meshlibrary items 2021-09-09 16:40:16 +02:00
Juan Linietsky
3174e2782c
Merge pull request #52203 from BastiaanOlij/expose_vulkan_info_to_extensions
Expose Vulkan internal values for access from extensions
2021-09-09 10:51:20 -03:00
Bastiaan Olij
506ae80876 Expose Vulkan internal values for access from extensions 2021-09-09 22:28:32 +10:00
Max Hilbrunner
7b846e3f01
Merge pull request #46656 from zaksnet/improve-thread-docs
Improve documentation for Thread
2021-09-09 14:10:35 +02:00
Max Hilbrunner
43a9a9f680
Merge pull request #49605 from likeich/jnisingleton_docs
Wrote JNISingleton docs
2021-09-09 13:53:25 +02:00
Max Hilbrunner
e73eecfec5
Merge pull request #50336 from SirQuartz/patch-20
Add description to `Viewport`
2021-09-09 04:06:10 +02:00
Max Hilbrunner
7413dcb4f4
Merge pull request #52306 from CinchBlue/master
Add "Physics intro" docs link for State classes
2021-09-09 04:02:36 +02:00
Fabio Alessandrelli
fd17ce1890
Merge pull request #52494 from mhilbrunner/rset-into-the-sunset
Docs: Remove references to (removed) RSETs
2021-09-08 16:57:10 +02:00
Gilles Roudière
0c85f3acc1 Tiles renames/bugfixing and documentation 2021-09-08 15:52:43 +02:00
Max Hilbrunner
ff33ead8bd
Merge pull request #52310 from Calinou/doc-node-groups-unordered
Document that node groups don't have a guaranteed order
2021-09-08 14:54:58 +02:00
Max Hilbrunner
b1430d8c2d Docs: Remove references to (removed) RSETs 2021-09-08 14:37:22 +02:00
Fabio Alessandrelli
fd0a2b6cde
Merge pull request #52480 from mhilbrunner/network-rename
Multiplayer networking renames/simplification
2021-09-08 14:20:58 +02:00
Gilles Roudière
f05b449562
Merge pull request #52470 from mhilbrunner/use-encryption-and-dont-get-secrets
Add new docs warning from HTTPRequest to HTTPClient
2021-09-08 12:55:58 +02:00
Gilles Roudière
197d9e2bbb
Merge pull request #52173 from AstroStucky/improve-camera2d-doc
Clarified how Camera2D's current property works with Viewports.
2021-09-08 12:16:04 +02:00
Max Hilbrunner
5b25457794 Multiplayer networking renames/simplification
Removes _networking_ prefix from some methods and members, now that multiplayer has been largely moved out of Node and SceneTree and is seperated into its own set of classes.
2021-09-08 12:05:54 +02:00
Juan Linietsky
ca11f8ad30
Merge pull request #52237 from ellenhp/polyphony
Add optional polyphonic playback to built-in audio player nodes
2021-09-07 17:38:51 -03:00
Max Hilbrunner
5b49c6bba4 Fix docs for Array's slice() 2021-09-07 21:40:21 +02:00
Juan Linietsky
58388f8cec
Merge pull request #47391 from Calinou/platform-feature-tags-lowercase
Make platform feature tag names lowercase
2021-09-07 16:30:50 -03:00
Max Hilbrunner
90283b6645 Add new docs warning from HTTPRequest to HTTPClient 2021-09-07 18:55:15 +02:00
Max Hilbrunner
72ac470615
Merge pull request #52381 from arthurpaulino/httprequest-note-improvement-2
Another improvement on the HTTPRequest documentation
2021-09-07 18:47:29 +02:00
Ellen Poe
0e3cab41eb Add polyphony to Audio Stream Player nodes 2021-09-07 09:44:39 -07:00
Max Hilbrunner
acc776f7b6
Merge pull request #52442 from Faless/mp/4.x_rpc_manager
[Net] Move multiplayer classes to own subfolder. Split RPC from MultiplayerAPI.
2021-09-07 18:44:39 +02:00
Max Hilbrunner
0cb22ff0a3
Merge pull request #52425 from HaSa1002/doc-slice-invalid-end
Specify description of `Array.slice`s end parameter
2021-09-07 18:21:48 +02:00
Juan Linietsky
93aa158b5e
Merge pull request #52277 from groud/implement_array_property_hint
Implement properties arrays in the Inspector.
2021-09-07 11:59:46 -03:00
Arthur Paulino
75530c5977 security tip when sending sensitive data on HTTP requests 2021-09-07 11:48:31 -03:00
Fabio Alessandrelli
bf9aae09ba [Net] Move multiplayer to core subdir, split RPCManager.
Move multiplayer classes to "core/multiplayer" subdir.

Move the RPCConfig and enums (TransferMode, RPCMode) to a separate
file (multiplayer.h), and bind them to the global namespace.

Move the RPC handling code to its own class (RPCManager).

Renames "get_rpc_sender_id" to "get_remote_sender_id".
2021-09-07 11:14:30 +02:00
Gilles Roudière
88c3e3180a
Merge pull request #52050 from nobuyukinyuu/bind-get-tab-idx-at-point-40
Bind TabContainer::get_tab_idx_at_point() to ClassDB
2021-09-07 11:09:35 +02:00
Gilles Roudière
4bd7700e89 Implement properties arrays in the Inspector. 2021-09-07 09:51:28 +02:00
Bastiaan Olij
461d31427c
Merge pull request #52205 from BastiaanOlij/blit_source_rect
Add source rectangle to blit
2021-09-07 09:21:13 +10:00
Bastiaan Olij
76b83ff615
Merge pull request #52405 from BastiaanOlij/xr_extension_missing_names
Add missing parameter names to _commit_views GDVIRTUAL_BIND
2021-09-07 09:20:49 +10:00
PouleyKetchoupp
82ea2a7045 Proper support for custom mass properties in 2D/3D physics bodies
Changes:
-Added support for custom inertia and center of mass in 3D
-Added support for custom center of mass in 2D
-Calculated center of mass from shapes in 2D (same as in 3D)
-Fixed mass properties calculation with disabled shapes in 2D/3D
-Removed first_integration which is not used in 2D and doesn't seem to
make a lot of sense (prevents omit_force_integration to work during the
first frame)
-Support for custom inertia on different axes for RigidBody3D
2021-09-06 10:20:16 -07:00
Camille Mohr-Daurat
e1ae2708ee
Merge pull request #52271 from nekomatata/query-layer-default-mask
Harmonize default value for collision mask in ray/shape queries
2021-09-06 09:33:18 -07:00
Camille Mohr-Daurat
a93fb2655a
Merge pull request #52286 from nekomatata/restore-kinematic-body
Add AnimatableBody inherited from StaticBody for moving platforms
2021-09-06 09:32:46 -07:00
follower
022f49437b
Fix the "AudioEffectRecord" descriptions.
The `AudioEffectRecord` effect has no microphone capture-specific functionality--it can be used with any audio bus.

This patch attempts to clarify this fact (so people like me who want to capture audio output know they're in the right place) while still providing a pointer use of the effect with `AudioStreamMicrophone` for microphone capture.
2021-09-07 01:45:22 +12:00
Johannes Witt
48a8a59ad7
Specify description of Array.slices end parameter 2021-09-05 21:49:57 +02:00
Bastiaan Olij
32ddcaf15e Add missing parameter names to _commit_views GDVIRTUAL_BIND 2021-09-05 11:51:13 +10:00
Hugo Locurcio
879c37d658
Rename Node's NOTIFICATION_PATH_CHANGED to NOTIFICATION_PATH_RENAMED
The new name is less misleading, as the notification is only emitted
when the node name (or one of its parents' names) is changed.
2021-09-04 00:15:15 +02:00
Arthur Paulino
1ed3d9a0b0 improving note on HTTPRequest class under the request method documentation 2021-09-03 11:10:33 -03:00
Michael Alexsander
ee4b0108e0 Make some enhancements to the POT generation 2021-09-02 11:12:54 -03:00
Gilles Roudière
c97afc033f
Merge pull request #38722 from KoBeWi/proposition
Add offset for TextureProgress progress texture
2021-09-01 16:20:05 +02:00
Hugo Locurcio
0adf1a6683
Document that node groups don't have a guaranteed order 2021-09-01 15:36:51 +02:00
Austin Tasato
ce8eb09a25 Add "Physics intro" docs link for State classes 2021-09-01 06:03:03 -07:00
George Marques
8259a3b1c2
Merge pull request #51987 from aaronfranke/fix-docs-gdvirtual
Fix docs after GDVIRTUAL pull request
2021-09-01 09:39:35 -03:00
kobewi
e78ee616f7 Add offset for TextureProgress progress texture 2021-09-01 14:39:08 +02:00
George Marques
25ae279317
Merge pull request #52270 from KoBeWi/goodbye_polar
Remove cartesian2polar and polar2cartesian
2021-09-01 09:33:13 -03:00
George Marques
cf59028972
Merge pull request #48237 from KoBeWi/they_came_from_angle
Add Vector2.from_angle() method
2021-09-01 09:32:42 -03:00
PouleyKetchoupp
83baecdff0 Add AnimatableBody inherited from StaticBody for moving platforms
Instead of having a physics node named Static that can be either Static
or Kinematic, AnimatableBody is added again as a separate node:
-Inherited from StaticBody to make its usage clearer
-Still separated from CharacterBody to make its usage more focused

Properly implemented constant velocity for kinematic bodies in godot
physics servers (induced velocity without actually moving).

Also updated description for the different physics nodes to make their
usage clearer.
2021-08-31 18:14:32 -07:00
Hugo Locurcio
2daaf0fdc3
Make platform feature tag names lowercase
Feature tag names are still case-sensitive, but this makes built-in
feature tags more consistent.

- `Windows` -> `windows`
- `OSX` -> `osx`
- `LinuxBSD` -> `linuxbsd`
- `Android` -> `android`
- `iOS` -> `ios`
- `HTML5` -> `html5`
- `JavaScript` -> `javascript`
- `UWP` -> `uwp`
2021-08-31 20:34:44 +02:00
Juan Linietsky
7946066577
Merge pull request #49471 from nekomatata/body-state-sync-callback
Clean physics direct body state usage in 2D and 3D physics
2021-08-31 14:30:17 -03:00
kobewi
f2cb0a8d4b Add Listener2D 2021-08-31 16:53:14 +02:00
Camille Mohr-Daurat
a9fcbb1001
Merge pull request #51364 from bengtsts/master
Expose soft body pin methods to GDScript
2021-08-31 07:41:34 -07:00
fabriceci
1a481c8191 Change platform detection by allowing select layers by type (wall or floor) 2021-08-31 09:59:04 +02:00
kobewi
3f3739ccb5 Add Vector2.from_angle() method 2021-08-31 01:53:58 +02:00
Juan Linietsky
bcd73fc00a
Merge pull request #52240 from Rubonnek/rename-rel-path
Rename `String::is_rel_path` to `String::is_relative_path`
2021-08-30 20:45:45 -03:00
PouleyKetchoupp
26bd432707 Harmonize default value for collision mask in ray/shape queries
The default mask for queries was 0, 0x7FFFFFFF or 0xFFFFFFFF depending
on the cases.

Now always using 0xFFFFFFFF (in the form of UINT32_MAX to make it clear)
in order to use all layers by default.
2021-08-30 16:42:49 -07:00
kobewi
017c94222e Remove cartesian2polar and polar2cartesian 2021-08-31 01:41:41 +02:00
Bengt Söderström
3a323c4b97 Documented soft body pinning methods 2021-08-30 21:48:52 +02:00
Hugo Locurcio
2c507cd426
Use the Light3D Indirect Energy property in SDFGI
The Indirect Energy property was previously ignored in SDFGI
(unlike VoxelGI).
2021-08-30 14:53:03 +02:00
Wilson E. Alvarez
d11c1afc04
Rename String::is_rel_path to String::is_relative_path 2021-08-29 20:41:29 -04:00
Fabio Alessandrelli
64b9f30b92 [Net] Rename RPC "puppet" to "auth" (authority). Drop "master".
This commit completely removes the RPC_MODE_MASTER ("master" keyword),
and renames the RPC_MODE_PUPPET to RPC_MODE_AUTHORITY ("auth" keyword).

This commit also renames the "Node.[get|set]_network_master" methods to
"Node.[get|set]_network_authority".

This commit also renames the RPC_MODE_REMOTE constant to RPC_MODE_ANY.

RPC_MODE_MASTER in Godot 3.x meant that a given RPC would be callable by
any puppet peer on the master, while RPC_MODE_PUPPET meant that it would
be callable by the master on any puppet.

Beside proving to be very confusing to the user (referring to where it
could be called instead of who can call it) the RPC_MODE_MASTER is quite
useless. It is almost the same as RPC_MODE_REMOTE (anyone can call) with
the exception that the network master cannot. While this could be useful
to check in some case, in such a function you would anyway need to check
in code who is the caller via get_rpc_sender_id(), so adding the check
there for those rare cases does not warrants a dedicated mode.
2021-08-30 00:54:38 +02:00
Fabio Alessandrelli
838a449d64
Merge pull request #51788 from Faless/mp/4.x_replicator_sync
[Net] MultiplayerReplicator state sync.
2021-08-30 00:48:10 +02:00
Juan Linietsky
72bf79186e
Merge pull request #30391 from KoBeWi/hiding_children
Add support for internal nodes
2021-08-29 19:36:30 -03:00
Juan Linietsky
07707a3627
Revert "Display a matrix for Node2D and don't display a duplicate origin" 2021-08-29 17:01:07 -03:00
Aaron Franke
ee7bb9bbb9
Display a matrix for Node2D and don't display a duplicate origin 2021-08-29 10:34:50 -05:00
nobuyuki_nyuu
65d83cc99b Bind TabContainer::get_tab_idx_at_point() to ClassDB 2021-08-29 09:10:44 -05:00
Bastiaan Olij
fbac863bfb Add source rectangle to blit 2021-08-29 14:57:16 +10:00
Max Hilbrunner
a2473d7ebe Fix Array class docs after #47406 2021-08-28 22:17:41 +02:00
Bastiaan Olij
b9c64df69b Fix double named size parameter 2021-08-28 13:30:43 +10:00
kobewi
a913ae8d56 Add support for internal nodes 2021-08-28 02:07:23 +02:00
Thomas Stucky
3d586c7ba3 Clarified how Camera2D's current property works with Viewports. 2021-08-27 18:04:34 -06:00
Max Hilbrunner
4e67e9bca6
Merge pull request #52090 from balloonpopper/bug52060
Correct null and boolean values being capitalised by the str command
2021-08-27 21:05:47 +02:00
Ellen Poe
53843ba872 Require AudioStream::mix to return the number of frames successfully mixed 2021-08-27 10:27:58 -07:00
K. S. Ernest (iFire) Lee
90a35dac48
Merge pull request #51908 from bruvzg/msdf_fonts2
Make FontData importable resource. Add multi-channel SDF font rendering.
2021-08-27 08:51:37 -07:00
Camille Mohr-Daurat
ca4f20529c
Merge pull request #51896 from nekomatata/restore-ray-shape
Refactor RayShape and rename to SeparationRayShape
2021-08-27 08:49:49 -07:00
Max Hilbrunner
fec7516010
Merge pull request #52129 from AnilBK/skeleton2d-ik-doc
Document how to use IK in skeleton2D.
2021-08-27 17:49:17 +02:00
bruvzg
4c3f7d1290 Makes FontData importable resource.
Adds multi-channel SDF font texture generation and rendering support.
Adds per-font oversampling support.
Adds FontData import plugins (for dynamic fonts, BMFonts and monospaced image fonts), font texture cache pre-generation and loading.
Adds BMFont binary format and outline support.
2021-08-27 15:43:18 +03:00
Gilles Roudière
94e00216b4
Merge pull request #37209 from Calinou/add-array-pop-method
Add an `Array.pop_at()` method to pop an element at an arbitrary index
2021-08-27 09:36:30 +02:00
Anilforextra
bd1a654e99 Document how to use IK in skeleton2D. 2021-08-27 09:54:24 +05:45
Bastiaan Olij
c5f62fad90
Merge pull request #52003 from BastiaanOlij/xr_interface_extension
Adding GDExtension support to XRInterface
2021-08-27 11:51:43 +10:00
Hugo Locurcio
60116b17b5
Add an Array.pop_at() method to pop an element at an arbitrary index
Negative indices are supported to pop an element relative from the end.
2021-08-27 00:51:17 +02:00
Juan Linietsky
d19b12dbd2
Merge pull request #52107 from timothyqiu/overriden
Fix misspelled "overriden"
2021-08-26 13:07:52 -03:00
Juan Linietsky
227ab24738
Merge pull request #51870 from BastiaanOlij/half_resolution_3d
Optionally render 3D content at scaled resolution
2021-08-26 10:24:48 -03:00
Bastiaan Olij
86ff7f8550 Adding GDExtension support to XRInterface 2021-08-26 23:24:44 +10:00
Juan Linietsky
eb940ca2a0
Merge pull request #51928 from reduz/extension-loader
Implement Extension Loader
2021-08-26 10:24:25 -03:00
Juan Linietsky
34e286d6a3
Merge pull request #52077 from reduz/error-ret-doc
Implement error return documentation
2021-08-26 08:42:06 -03:00
Bastiaan Olij
64626cc435 Optionally scale 3D render content 2021-08-26 20:48:40 +10:00
Balloonpopper
4fae7ae9dc Correct null and boolean values being capitalised by the str command 2021-08-26 17:11:34 +10:00
Aaron Franke
02fa885402
Fix docs after GDVIRTUAL pull request 2021-08-25 19:45:27 -05:00
Juan Linietsky
5b01a3b3be
Merge pull request #52084 from reduz/engine-singleton-register
Add ability to register singletons from Engine API
2021-08-25 18:50:15 -03:00
K. S. Ernest (iFire) Lee
b3ada9cb1a
Merge pull request #51969 from Calinou/doc-image-generate-mipmaps-no-threading
Document `Image.generate_mipmaps()` always running on the main thread
2021-08-25 11:17:23 -07:00
Haoyu Qiu
eba7265a1c Fix misspelled "overriden"
In recent GDVIRTUAL PR and SkeletonModification3DJiggle doc.
2021-08-26 01:44:01 +08:00
PouleyKetchoupp
6a9ed72185 Clean physics direct body state usage in 2D and 3D physics
Use a C++ callback instead of Callable for synchronizing physics nodes' state with physics servers.

Remove usage of PhysicsDirectBodyState in physics nodes when not
necessary.

Store PhysicsDirectBodyState for bodies individually instead of a
singleton to avoid issues when accessing direct body state for multiple
bodies.

PhysicsDirectBodyState is initialized only when needed, so it doesn't
have to be created when using the physics server directly.

Move PhysicsDirectBodyState2D and PhysicsDirectBodyState3D to separate
cpp files.
2021-08-25 08:57:42 -07:00
Max Hilbrunner
4bb65b2bc6
Merge pull request #52023 from mhilbrunner/vs-fix-reloaded
Fix VisualScriptEditor after namespaces
2021-08-25 14:41:28 +02:00
reduz
e2f8df8c5b Add ability to register singletons from engine API
* Exposed functions in Engine to register and unregister singletons.
* Added the concept of user singletons, which can be removed (the system ones can't).
2021-08-25 08:32:25 -03:00
Hugo Locurcio
bb0122c933
Merge pull request #48374 from Calinou/gradienttexture-add-hdr-property
Add an `use_hdr` property to GradientTexture to allow storing HDR colors
2021-08-25 08:03:34 +02:00
Hugo Locurcio
7192852da3
Remove 16× MSAA support due to driver bugs and low performance
In the `master` branch, 16× MSAA caused the entire system to freeze
on NVIDIA GPUs. This is likely caused by graphics drivers not actually
implementing 16× MSAA, but combining 8× MSAA with 2× SSAA instead.

On top of that, modern shader complexity makes 16× MSAA very difficult
to use while keeping a good framerate. 8× MSAA is hard enough to use
as it is.
2021-08-25 07:56:27 +02:00
PouleyKetchoupp
3d5dc80348 Rename RayShape to SeparationRayShape
Makes it clearer that it's used for special cases when picking a
collision shape.
2021-08-24 17:34:55 -07:00
PouleyKetchoupp
aa4791735d Rename slips_on_slope to slide_on_slope
Also added some precision to the documentation.
2021-08-24 17:34:55 -07:00
PouleyKetchoupp
d9720d4395 Fix CharacterBody motion with RayShape
Make separation ray shapes work properly in move_and_slide, wihtout the
specific code in CharacterBody like before.

Now most of the logic is handled inside the physics server. The only
thing that's needed is to use ray shapes only for recovery and ignore
them when performing the motion itself (unless we're snapping or slips
on slope is on).
2021-08-24 17:34:55 -07:00
PouleyKetchoupp
45c7af9862 Restore RayShape as a regular shape type
Partial revert from previously removing ray shapes completely, added
back as a shape type but without the specific character controller code.
2021-08-24 16:03:05 -07:00
reduz
96f8254b24 Implement error return documetation
Adds ability to add error return documetation to the binder and class reference.
Usage example:

```C++
void MyClass::_bind_method() {
	[..]
	BIND_METHOD_ERR_RETURN_DOC("load", ERR_FILE_CANT_OPEN, ERR_FILE_UNRECOGNIZED);
}
```

One function of ConfigFile was changed as example.
2021-08-24 15:28:29 -03:00
Max Hilbrunner
c314203a70 Fix Visual Script editor 2021-08-24 19:33:40 +02:00
Max Hilbrunner
7e0f1fa2ec
Merge pull request #52041 from Rubonnek/expose-simplify-path
Expose `String.simplify_path`
2021-08-24 17:06:16 +02:00
Max Hilbrunner
8a2730cac3
Merge pull request #52044 from Rubonnek/update-string-abs-rel-docs
Update documentation for is_absolute_path and is_rel_path
2021-08-24 16:24:18 +02:00
Juan Linietsky
61141793ca
Merge pull request #51999 from lyuma/set_surface_material
Implement methods in EditorSceneImporterMesh, and add documentation.
2021-08-24 11:17:48 -03:00
Juan Linietsky
6609ce1944
Merge pull request #52000 from lyuma/set_editable_instance
Make Node editable_instance methods available to GDScript
2021-08-24 08:31:34 -03:00
Wilson E. Alvarez
17821603b4
Expose String.simplify_path 2021-08-24 00:48:45 -04:00
Lyuma
7eb6ae2798 Make Node editable_instance methods available to GDScript 2021-08-23 21:45:18 -07:00
Juan Linietsky
13bd020a23
Merge pull request #52045 from reduz/expose-rid-creation-utilities
Expose RID creation utilities.
2021-08-23 22:30:43 -03:00
reduz
65ca132a80 Expose RID creation utilities.
* Exposed as utility functions.
* Not very useful for script, but vital for creating servers using native extensions.
2021-08-23 21:55:45 -03:00
Wilson E. Alvarez
69caa1ab4c
Update documentation for is_absolute_path and is_rel_path 2021-08-23 19:55:06 -04:00
Camille Mohr-Daurat
770a1d00a3
Merge pull request #51751 from jeffrey-cochran/windforce
Created an area-specific wind force that interacts with soft bodies
2021-08-23 16:48:19 -07:00
reduz
44d62a9f4b Implement NativeExtension pointer arguments
* Allows calling into native extensions directly with a pointer
* Makes it easier to implement some APIs more efficiently
* Appears with a "*" in the documentation for the argument.
* Implementing the pointer handling is entirely up to the implementation, although the extension API provides some hint.
* AudioStream has been implemented as an example, allowing to create NativeExtension based AudioStreams.
2021-08-23 19:58:40 -03:00
Jeffrey Cochran
e806397196 Enabled area-specific wind forces 2021-08-23 17:00:50 -04:00
Max Hilbrunner
583b6a594a
Merge pull request #51971 from aaronfranke/https
Replace HTTP URLs with HTTPS for sites with HTTPS versions
2021-08-23 15:58:54 +02:00
lawnjelly
d354adc5d0
Merge pull request #51803 from LoipesMas/master
Add note about batching to Line2D's anti-aliasing
2021-08-23 13:48:42 +01:00
LoipesMas
b047430702 Add note about batching to Line2D's anti-aliasing 2021-08-23 13:14:36 +02:00
reduz
5cecdfa8af Entirely removes BIND_VMETHOD in favor of GDVIRTUAL
* `_gui_input`, `_input`, `_unhandled_input` and `_unhandled_key_input` are now regular C++ virutal functions.
* Everything else converted to GDVIRTUAL
* BIND_VMETHOD is gone, always use the new syntax from now on.

Creating `_gui_input` method and using the binder to register events will no longer work, simply override the virtual function now.
2021-08-23 08:10:13 -03:00
Lyuma
e6962729d5 Implement set_surface_material and set_surface_name methods in EditorSceneImporterMesh, and add documentation. 2021-08-22 19:42:35 -07:00
Aaron Franke
ae1702bee5
Replace HTTP links with HTTPS for sites with HTTPS versions 2021-08-22 20:13:11 -05:00
K. S. Ernest (iFire) Lee
fb176d5f6e
Merge pull request #50434 from QbieShay/particle-minmax
Particle params are expressed as min-max rather than value+range AND separate axes scaling
2021-08-22 10:07:08 -07:00
Michael Alexsander
2f8a58ad46
Merge pull request #51886 from Geometror/fix-layout-editor-file-dialog
Fix ItemList layout (+EditorFileDialog)
2021-08-22 16:47:11 +00:00
QbieShay
d6672096fc moved particle parameters to minmax and split scale axis
This commit adds quite a chunk of modifications to particles
- particle (value + randomness) now use min and max instead
- passing a curveXYZtexture is now possible and will scale particles per-axis
- CPUParticle3D have an optional parameter to split the scale curve per-axis
2021-08-22 18:42:17 +02:00
K. S. Ernest (iFire) Lee
7cbf5a547f
Merge pull request #51700 from Geometror/fix-color-picker
Reimplement ColorPicker presets
2021-08-22 08:23:09 -07:00
reduz
3682978aee Replace BIND_VMETHOD by new GDVIRTUAL syntax
* New syntax is type safe.
* New syntax allows for type safe virtuals in native extensions.
* New syntax permits extremely fast calling.

Note: Everything was replaced where possible except for `_gui_input` `_input` and `_unhandled_input`.
These will require API rework on a separate PR as they work different than the rest of the functions.

Added a new method flag METHOD_FLAG_OBJECT_CORE, used internally. Allows to not dump the core virtuals like `_notification` to the json API, since each language will implement those as it is best fits.
2021-08-22 08:23:58 -03:00
Juan Linietsky
1990721d1b
Revert "Add Node processing and physics processing cumulative (as opposed to delta) time" 2021-08-22 08:21:34 -03:00
K. S. Ernest (iFire) Lee
8cae1294b8
Merge pull request #51952 from Jummit/refactor-graphedit-connections
Refactor GraphEdit connections
2021-08-22 01:33:58 -07:00
Hugo Locurcio
fb94b2e656
Merge pull request #41850 from MohammadKhashashneh/cumulative-time_issue_6999
Add Node processing and physics processing cumulative (as opposed to delta) time
2021-08-22 10:33:20 +02:00
Hugo Locurcio
f02a040d48
Define a default minimum window size to workaround rendering issues
The minimum window size can still be set to `Vector2(0, 0)` in a script
if needed.

This closes #37242.
2021-08-22 08:19:49 +02:00
Hugo Locurcio
30a88f464b
Document Image.generate_mipmaps() always running on the main thread 2021-08-22 02:22:04 +02:00
Jummit
e9ef6f9815 Refactor GraphEdit connections
Remove duplicate bezier code and use Curve instead.
Add an overridable method for retrieving the points of a connection line, which
makes it posible to create custom connections lines.
2021-08-21 22:15:26 +02:00
Hendrik Brucker
72e49eadec Fix ItemList layout (+EditorFileDialog) 2021-08-21 00:22:09 +02:00
Hugo Locurcio
2daef0400a
Merge pull request #51866 from requizm/fix/49455
Fix `line_separation` working incorrectly in `RichTextLabel`
2021-08-20 23:24:42 +02:00
requizm
39b90802d0 Fix line_separation constant working incorrectly in RichTextLabel 2021-08-20 23:03:13 +03:00
reduz
542e6e8ca6 Implement Extension Loader
* Extensions are now scanned and loaded on demand.
* Extensions found are cached into a file that is used to load them (which is also exported).
* Editor will ask to restart when an extension requires core functionality.
* Editor will attempt to load extensions always before importing or loading scenes. This ensures extensions can register the relevant types.
2021-08-20 16:02:24 -03:00
fabriceci
68f0cf97bc add motion mode to handle TPS 2021-08-20 17:32:33 +02:00
Hugo Locurcio
09eb98c530
Improve documentation for String.get_extension() 2021-08-20 03:07:15 +02:00
jfons
55e7832d7b Improvements to SpotLight3D and OmniLight3D's shadows
OmniLight3D:
* Fixed lack of precision in cube map mode by scaling the projection's
  znear.
* Fixed aliasing issues by making the paraboloids use two square regions instead of two half
  squares.
* Fixed shadowmap atlas bleeding by adding padding.
* Fixed sihadow blur's inconsistent radius and unclamped sampling.

SpotLight3D:
* Fixed lack of precision by scaling the projection's znear.
* Fixed normal biasing.

Both:
* Tweaked biasing to make sure it works out of the box in most situations.
2021-08-19 13:46:51 +02:00
Aaron Franke
70c0154cbe
Improve the docs for the float type 2021-08-18 13:27:22 -05:00
Rémi Verschelde
de7b6d13eb
Merge pull request #51627 from mhilbrunner/todo-for-neikeq 2021-08-18 20:13:50 +02:00
Paulb23
c13c738c88 Hide TextFile from the API 2021-08-18 17:56:23 +01:00
Fabio Alessandrelli
b05cb0fd7d [Net] Add state sync to replicator.
Like the spawn/despawn feature, it can be completely overridden with 2
custom callables.
The callables will be called with the list of tracked objects.
In SERVER mode, objects are automatically tracked, while in CUSTOM mode
you can manually track them via `track`/`untrack` (but that's optional).
The default sync only happens from server to client, with batch updates,
over unreliable channel (but with custom ordering).
The default sync will warn you, if your state representation gets too
big.
2021-08-18 12:37:45 +01:00
Fabio Alessandrelli
d4dd859991 [Net] MultiplayerReplicator with initial state.
Move the former "spawnables" functions to a dedicated
MultiplayerReplicator class.
Support custom overrides in replicator.
Spawn/despawn messages can now contain a state.
The state can be automatically encoded/decoded by passing the desired
object properties to `spawnable_config`.
You can use script properties to optimize the state representation.
2 Callables can be also specified to completely override the default
implementation for sending and receiving the spawn/despawn event.
(9 bytes overhead, and there's room for improvement here).
When using a custom implementation `spawn` and `despawn` can be called
with any Object, `send_spawn`/`send_despawn` can receive any Variant as
a state, and the path is not required.

Two new functions, `spawn` and `despawn`, convey the implementation
independent method for requesting a spawn/despawn of an Object, while
`send_spawn` and `send_despawn` represent the more low-level send event
for a Variant to be used by the custom implementations.
2021-08-18 10:21:29 +01:00
Rémi Verschelde
a031579286
Merge pull request #50752 from Phischermen/indeterminate_checkmark_api
Added icons and API for indeterminate checkmarks for the Tree class.
2021-08-18 10:31:06 +02:00
Rémi Verschelde
d7b843a060
Merge pull request #51787 from akien-mga/string-num-fix-default-decimals
String: Fix default decimals truncation in num and num_real
2021-08-18 09:31:34 +02:00
Hendrik Brucker
ff9901f51e Reimplement ColorPicker presets 2021-08-18 02:09:48 +02:00
Rémi Verschelde
066dbc2f0c
String: Fix default decimals truncation in num and num_real
Fixes undefined behavior, and fixes the logic for negative powers of ten.
Fixes #51764.

Adds tests to validate the changes and prevent regressions.
Adds docs for `String.num`.
2021-08-18 00:48:03 +02:00
skysphr
e27ab2708f Added increment_pressed and decrement_pressed icons to scrollbars 2021-08-17 22:09:29 +03:00
Mohammad Khashashneh
0c027ef0f1 Add Node processing and physics processing cumulative (as opposed to delta) time. 2021-08-17 21:34:50 +03:00
Rémi Verschelde
819aa47fee
Merge pull request #51768 from reduz/fixes-to-mobile-renderer-2
Fixes to mobile renderer
2021-08-17 19:50:10 +02:00
Rémi Verschelde
273d1ca932
Merge pull request #51775 from timothyqiu/disable-undo-redo
Improve Undo/Redo menu items
2021-08-17 19:09:56 +02:00
reduz
6027cd0a1d Fixes to mobile renderer
* Make sure shaders are named, to aid in debug in case of failure
* SceneRenderRD was being wrongly initialized (virtual functions being called when derivative class not initialized).
* Fixed some bugs resulting on the above being corrected.
2021-08-17 13:52:06 -03:00
Max Hilbrunner
5161c97c9c Remove underscore hacks
Way less cruft. :)

Co-authored-by: Ignacio Roldán Etcheverry <neikeq@users.noreply.github.com>
2021-08-17 16:10:28 +02:00
Rémi Verschelde
913a7a63d5
Merge pull request #51793 from KoBeWi/direnam
Fix renaming directories
2021-08-17 16:06:30 +02:00
Haoyu Qiu
16c2d4ef22 Improve Undo/Redo menu items
* Make Undo/Redo menu items disabled when clicking it does nothing.
    * Context menu of `TextEdit`
    * Context menu of `LineEdit`
    * Editor's Scene menu
    * Script editor's Edit menu and context menu (for Script and Text)
* Make editor undo/redo log messages translatable.
* Mark `UndoRedo`'s `has_{un,re}do()` methods as `const`.
* Expose `TextEdit`'s `has_{un,re}do()` to scripts since `{un,re}do()` are already available.
2021-08-17 21:11:10 +08:00
kobewi
0dde3e5b59 Fix renaming directories 2021-08-17 14:38:48 +02:00
Rémi Verschelde
be80d381d2
Merge pull request #50360 from m4gr3d/address_external_dir_access_master
Add support for Android scoped storage
2021-08-17 13:33:28 +02:00
Rémi Verschelde
45344c6a02
Merge pull request #51651 from pycbouh/editor-merge-custom-theme
Add support for partial custom editor themes
2021-08-17 13:13:08 +02:00
ne0fhyk
3a00ff1cce Add partial support for Android scoped storage.
This is done by providing API access to app specific directories which don't have any limitations and allows us to bump the target sdk version to 30.
In addition, we're also bumping the min sdk version to 19 as version 18 is no longer supported by Google Play Services and only account of 0.3% of Android devices.
2021-08-16 23:11:56 -07:00
Kevin Fischer
75866c81e7 Added icons and API for indeterminate checkmarks for the Tree class. 2021-08-16 10:13:06 -07:00
Rémi Verschelde
43440228db
Merge pull request #51645 from fabriceci/improve-physics-api
API improvement on the physics (CharacterBody and related classes)
2021-08-16 17:05:08 +02:00
Rémi Verschelde
fff9a451a1
Merge pull request #51368 from TwistedTwigleg/GSOC_2020_Working_Branch_IK_SQUASHED
New and improved IK system for Skeleton3D - Squashed!
2021-08-16 15:37:17 +02:00
Yuri Roubinsky
1e60fcc53c Fix incorrect inheritance of VisualShaderNodeParticleAccelerator 2021-08-16 14:17:31 +03:00
Yuri Roubinsky
e537a1f10e Added missed limiters for Visual Shader node enums 2021-08-15 19:10:51 +03:00
fabriceci
d776b6c154 API improvement on physics, mainly CharacterBody
Changes:

- Rename few methods/property and group them in the editor when it's possible
- Make MotionResult API consistency with KinematicCollision
- Return a boolean in move_and_slide if there was a collision
- New methods:
  - get_floor_angle on CharacterBody to get the floor angle.
  - get_angle on KinematicCollision to get the collision angle.
  - get_last_slide_collision to quickly get the latest collision of move_and_slide.
2021-08-15 12:53:29 +02:00
TwistedTwigleg
5ffed49907 New and improved IK system for Skeleton3D
This PR and commit adds a new IK system for 3D with the Skeleton3D node
that adds several new IK solvers, as well as additional changes and functionality
for making bone manipulation in Godot easier.

This work was sponsored by GSoC 2020 and TwistedTwigleg

Full list of changes:
* Adds a SkeletonModification3D resource
  * This resource is the base where all IK code is written and executed
* Adds a SkeletonModificationStack3D resource
  * This node oversees the execution of the modifications and acts as a bridge of sorts for the modifications to the Skeleton3D node
* Adds SkeletonModification3D resources for LookAt, CCDIK, FABRIK, Jiggle, and TwoBoneIK
  * Each modification is in it's own file
* Several changes to Skeletons, listed below:
  * Added local_pose_override, which acts just like global_pose_override but keeps bone-child relationships intract
    * So if you move a bone using local_pose_override, all of the bones that are children will also be moved. This is different than global_pose_override, which only affects the individual bone
  * Internally bones keep track of their children. This removes the need of a processing list, makes it possible to update just a few select bones at a time, and makes it easier to traverse down the bone chain
  * Additional functions added for converting from world transform to global poses, global poses to local poses, and all the same changes but backwards (local to global, global to world). This makes it much easier to work with bone transforms without needing to think too much about how to convert them.
  * New signal added, bone_pose_changed, that can be used to tell if a specific bone changed its transform. Needed for BoneAttachment3D
  * Added functions for getting the forward position of a bone
* BoneAttachment3D node refactored heavily
  * BoneAttachment3D node is now completely standalone in its functionality.
    * This makes the code easier and less interconnected, as well as allowing them to function properly without being direct children of Skeleton3D nodes
  * BoneAttachment3D now can be set either using the index or the bone name.
  * BoneAttachment3D nodes can now set the bone transform instead of just following it. This is disabled by default for compatibility
  * BoneAttachment3D now shows a warning when not configured correctly
* Added rotate_to_align function in Basis
* Added class reference documentation for all changes
2021-08-14 15:57:00 -04:00
Rémi Verschelde
59879447a3
Merge pull request #51636 from Calinou/rename-lineshape2d
Rename LineShape2D to WorldMarginShape2D
2021-08-14 09:36:16 +02:00
Hugo Locurcio
8e3f71d750
Rename LineShape2D to WorldMarginShape2D
The new name makes it more obvious that it acts as an infinite plane,
and is consistent with its 3D counterpart (WorldMarginShape3D).
2021-08-14 03:12:13 +02:00
Yuri Sizov
855cfe1559 Add support for partial custom editor themes 2021-08-14 02:03:07 +03:00
Hugo Locurcio
1d257d02db
Add an use_hdr property to GradientTexture to allow storing HDR colors
This is disabled by default to save some memory and preserve the existing
behavior of clamping colors.
2021-08-13 23:16:24 +02:00
Rémi Verschelde
f32c042f3e
Merge pull request #51321 from pycbouh/docs-makerst-codestyle
Fix minor code style issues in the RST generator
2021-08-13 22:40:05 +02:00
Rémi Verschelde
761eb7e06a
Merge pull request #51585 from Paulb23/theme-update-optimisation 2021-08-13 21:33:36 +02:00
Paulb23
b73983340d Add bulk theme overrides to Control 2021-08-13 16:41:36 +01:00
Rémi Verschelde
e499758a77
Merge pull request #51025 from reduz/fix-directional-shadow-bias
Fix directional shadow bias
2021-08-13 16:45:49 +02:00
Rémi Verschelde
f0e420e981
Merge pull request #51519 from Chaosus/vs_transform_operator
Changed `TransformMult` node to `TransformOp` in visual shaders
2021-08-13 14:44:14 +02:00
Rémi Verschelde
1833c8b233
Merge pull request #51587 from Calinou/use-unicode-multiplication-symbol
Use the Unicode multiplication symbol where relevant
2021-08-13 14:27:48 +02:00
Pedro J. Estébanez
abdfbef075 Add project setting for agile input event flushing
If enabled, key/touch/joystick events will be flushed just before every idle and physics frame.

Enabling this can greatly improve the responsiveness to input, specially in devices that need to run multiple physics frames per each idle frame, because of not being powerful enough to run at the target frame rate.

This will only work for platforms using input buffering (regardless event accumulation). Currenly, only Android does so, but could be implemented for iOS in an upcoming PR.
2021-08-13 11:45:50 +02:00
Bhuvan Vemula
cc566c5485 EditorCommandPalette Documentation. 2021-08-13 14:41:03 +05:30
Rémi Verschelde
a98589a449
Merge pull request #51581 from bruvzg/camera_feed_port
Port camera feed to the new RenderingServer API.
2021-08-12 23:28:10 +02:00
Hugo Locurcio
7612cff432
Use the Unicode multiplication symbol where relevant 2021-08-12 21:45:33 +02:00
Rémi Verschelde
244295a0c2
Merge pull request #51579 from Calinou/doc-editorfilesystem-get-file-type
Fix incorrect descriptions for EditorFileSystem's `get_file_type()`
2021-08-12 20:36:20 +02:00
Rémi Verschelde
5e0838c58e
Merge pull request #50372 from Paulb23/code_edit_breakpoint_fixes
Fix breakpoint toggle signal not firing when expected
2021-08-12 20:33:56 +02:00
bruvzg
de30dfe6a5 Port camera feed to the new RenderingServer API. 2021-08-12 20:46:19 +03:00
Hugo Locurcio
1942e0c117
Fix incorrect descriptions for EditorFileSystem's get_file_type() 2021-08-12 18:38:57 +02:00
Rémi Verschelde
c89ad92c96
Merge pull request #51532 from nekomatata/layer-mask-accessors
Uniformize layer names, script methods and documentation
2021-08-12 17:55:11 +02:00
PouleyKetchoupp
989acbbe81 Uniformize layer names, script methods and documentation
- Back to 1-based layer names to make it clearer in editor UI
- Layer bit accessors are renamed to layer value and 1-based too
- Uniform errors and documentation in render and physics
- Fix a few remaining collision_layer used in place of collision_mask
2021-08-12 08:06:42 -07:00
Paulb23
a736fb8ce9 Fix breakpoint toggle signal not firing when expected 2021-08-12 14:47:10 +01:00
Rémi Verschelde
a695a6764e
Merge pull request #50371 from Paulb23/text_edit_cleanup 2021-08-12 15:30:12 +02:00
Paulb23
a4606c2806 Cleanup and complete TextEdit inspector and docs 2021-08-12 11:43:35 +01:00
Yuri Roubinsky
810c30dc09
Merge pull request #51517 from Chaosus/precise_graphedit_port_handling
Better port handling connection for `GraphEdit`
2021-08-12 11:40:52 +03:00
Paulb23
0a32a6907b Cleanup and expose viewport / scrolling methods 2021-08-12 09:29:58 +01:00
Paulb23
7dbb0f3233 Rename readonly to editable 2021-08-12 09:29:58 +01:00
Paulb23
b799e5583a Rename insert mode to overtype mode 2021-08-12 09:29:58 +01:00
Paulb23
9ec3e7f3d7 Cleanup TextEdit selection methods 2021-08-12 09:29:56 +01:00
Paulb23
7e70f9e0b9 Expose and cleanup TextEdit line wrap API 2021-08-12 09:29:16 +01:00
Paulb23
d5dcaee4c5 Cleanup and rename caret operations 2021-08-12 09:29:13 +01:00
Paulb23
e60900a353 Make TextEdit cut, copy and paste overridable 2021-08-12 09:27:10 +01:00
Rémi Verschelde
1c5a8592ca
Merge pull request #49346 from IcedQuinn/document-jsonrpc
doc: Add documentation for JSONRPC class
2021-08-12 08:41:59 +02:00
Rémi Verschelde
e2ca1d413e
Merge pull request #51533 from Calinou/fix-nearest-mipmap-filter
Fix the Use Nearest Mipmap Filter project setting not working
2021-08-12 08:16:46 +02:00
Iced Quinn
3fc5646b98
doc: Add documentation for JSONRPC class 2021-08-12 08:13:35 +02:00
Yuri Roubinsky
61904d56ea Better port handling connection for GraphEdit 2021-08-12 09:09:24 +03:00
Hugo Locurcio
635f6cdf2e
Fix the Use Nearest Mipmap Filter project setting not working
The project setting wasn't being used anywhere.

This also tweaks the property hints to denote that these properties
are only effective after a restart.
2021-08-12 01:58:42 +02:00
PouleyKetchoupp
f9176a39ce Make radius & height in CapsuleShape3D independent
Also changed CapsuleMesh to make settings consistent between render and
physics.
2021-08-11 14:54:53 -07:00
Max Hilbrunner
4e065a5242 Docs: Fix capitalisation of Warning in two places
These are the only places in the docs that were not cased like this. Now they are!
2021-08-11 22:46:14 +02:00
Yuri Roubinsky
9cf158019d Changed TransformMult node to TransformOp in visual shaders 2021-08-11 22:05:04 +03:00
Max Hilbrunner
dd277aedc9 Fix CI after #38992 2021-08-11 19:46:29 +02:00
Rémi Verschelde
d7a39cc346
Merge pull request #38992 from Dragoncraft89/master
Error handling functions for GdScript
2021-08-11 18:43:27 +02:00
Rémi Verschelde
e30be92ce8
Merge pull request #41634 from KoBeWi/the_independence 2021-08-11 18:16:24 +02:00
Rémi Verschelde
3e2496b72e
Merge pull request #50329 from Calinou/decrease-default-dof-bokeh-quality
Decrease the default depth of field bokeh quality
2021-08-11 17:42:56 +02:00
Rémi Verschelde
b7f0fc2a08
Merge pull request #51513 from mhilbrunner/ssl-warning
Docs: Add warnings about no SSL/(D)TLS revocation
2021-08-11 17:37:50 +02:00
Tomasz Chabora
f12f5b36b5 Make radius & height in CapsuleShape2D independent 2021-08-11 17:34:27 +02:00
Hugo Locurcio
d364ff2087
Decrease the default depth of field bokeh quality
This makes depth of field perform better out of the box, with little
visual difference.
2021-08-11 16:59:22 +02:00
Max Hilbrunner
4eb427afb8 Docs: Add warnings about no SSL/(D)TLS revocation 2021-08-11 16:02:38 +02:00
Rémi Verschelde
62047e4e48
Merge pull request #51486 from reduz/fixes-to-mobile-renderer
Fixes and optimizations to mobile renderer
2021-08-11 15:19:11 +02:00
Rémi Verschelde
a57d420224
Merge pull request #51500 from timothyqiu/navmesh-doc 2021-08-11 14:12:56 +02:00
Haoyu Qiu
60298328ca Improve NavigationMesh typing, parameter validation and documentation 2021-08-11 18:18:10 +08:00
Rémi Verschelde
c00303ff55
Merge pull request #47378 from aaronfranke/use-input-enums
Use key enum instead of plain integers for input code
2021-08-11 11:20:45 +02:00
Rémi Verschelde
80dec1948a
Merge pull request #41956 from Calinou/rename-engine-iterations-per-second
Rename `iterations_per_second` to `physics_ticks_per_second`
2021-08-11 08:05:33 +02:00
Rémi Verschelde
7d43da928f
Merge pull request #51490 from nekomatata/clean-character-body
Remove infinite inertia and ray shapes from CharacterBody
2021-08-11 08:04:09 +02:00
Rémi Verschelde
2c88e1c15d
Merge pull request #51178 from Geometror/layout-options-textline-textparagraph
Various text layout improvements (TextLine, TextParagraph, Label, TextServer)
2021-08-11 07:51:57 +02:00
Rémi Verschelde
588883eb4a
Merge pull request #51442 from Geometror/styleboxflat-fake-aa-float
StyleBox fake AA improvements (make anti aliasing size a float property)
2021-08-11 07:35:53 +02:00
reduz
ca117910da Fixes and optimizations to mobile renderer
* Only apply final actions to attachments used in the last pass.
* Fixes to draw list final action (was using continue instead of read/drop).
* Profiling regions inside draw lists now properly throw errors.
* Ability to enable gpu profile printing from project settings. (used to debug).
2021-08-10 23:17:28 -03:00
Hugo Locurcio
937c1a716c
Rename iterations_per_second to physics_ticks_per_second
This makes it clearer that this property is only about physics FPS,
not rendering FPS.

The `physics_fps` project setting was also renamed to
`physics_ticks_per_second` for consistency.
2021-08-11 02:37:02 +02:00
Hendrik Brucker
403f4902d0 Various text layout improvements (TextLine, TextParagraph, Label, TextServer) 2021-08-11 00:09:48 +02:00
Hendrik Brucker
db2460f43c StyleBox fake AA improvements (aa_size float property) 2021-08-10 23:37:06 +02:00
Aaron Franke
fa3a32a2d6
Use Key enum instead of plain integers 2021-08-10 16:26:55 -05:00
K. S. Ernest (iFire) Lee
18bd0fee5a
Merge pull request #49343 from theoway/node_auto_arrangement_graph_edit
Node Auto Arrangement in GraphEdit/VisualScript/VisualShader
2021-08-10 15:42:04 -04:00
Umang Kalra
12fc3f1eef Automatic arrangement of nodes in VisualScript/VisualShaders editors
This PR and commit adds the functionality to arrange nodes in VisualScript/VisualShader editor. The layout generated by this 
feature is compact, with minimum crossings between connections
& uniform horizontal & vertical gaps between the nodes. 

This work has been sponsored by GSoC '21.

Full list of additions/changes:
• Added arrange_nodes() method in GraphEdit module.
    • This method computes new positions for all the selected
      nodes by forming blocks and compressing them.
      The nodes are moved to these new positions. 
    • Adding this method to GraphEdit makes it available for 
      use in VisualScript/VisualShaders editors and its other
      subclasses. 
• Button with an icon has been added to call arrange_nodes() in GraphEdit. 
    • This button is inherited by VisualScript/VisualShaders editors
       to invoke the method.
• Undo/redo is functional with this method.
    • By using signals in arrange_nodes(), position changes are registered 
       in undo/redo stack of the subclass that is using the method. 
• Metadata of the method has been updated in ClassDB
• Method description has been added to class reference of GraphEdit
2021-08-11 00:44:28 +05:30
PouleyKetchoupp
4da3a87f7d Remove infinite inertia and ray shapes from CharacterBody
Infinite inertia:
Not needed anymore, since it's now possible to set one-directional
collision layers in order for characters to ignore rigid bodies, while
rigid bodies still collide with characters.

Ray shapes:
They were introduced as a work around to allow constant speed on slopes,
which is now possible with the new property in CharacterBody instead.
2021-08-10 12:10:26 -07:00
Rémi Verschelde
ac1dab5062
Merge pull request #51027 from fabriceci/improve-move-and-slide
Add properties to CharacterBody for more move_and_slide options
2021-08-10 18:55:58 +02:00
Rémi Verschelde
dce488d8f7
Merge pull request #49417 from Bhu1-V/gsoc-cmd-plt
Command Palette For Godot
2021-08-10 18:55:22 +02:00
Rémi Verschelde
d915c187d0
Merge pull request #51474 from aaronfranke/organize-viewport
Organize methods in Viewport and explicitly name 3D methods with 3D
2021-08-10 18:55:08 +02:00
Rémi Verschelde
46beaacec3
Merge pull request #51017 from vnen/extension-fixes 2021-08-10 16:42:31 +02:00
Aaron Franke
339687e04f
Organize methods in Viewport and explicitly name 3D methods with 3D 2021-08-10 09:10:34 -05:00
fabriceci
c6666cc051 Add properties to CharacterBody for more move_and_slide options 2021-08-10 15:57:33 +02:00
Rémi Verschelde
50d5569ad4
Merge pull request #51457 from nekomatata/moving-platforms-3d
Fix 3D moving platform logic
2021-08-10 14:12:01 +02:00
Rémi Verschelde
16d73fefdb
Merge pull request #50682 from aaronfranke/basis-looking-at
Move code for looking_at to Basis
2021-08-10 11:28:12 +02:00
PouleyKetchoupp
ec9fed69f4 Fix 3D moving platform logic
Same thing that was already done in 2D, applies moving platform motion
by using a call to move_and_collide that excludes the platform itself,
instead of making it part of the body motion.

Helps with handling walls and slopes correctly when the character walks
on the moving platform.

Also made some minor adjustments to the 2D version and documentation.

Co-authored-by: fabriceci <fabricecipolla@gmail.com>
2021-08-09 20:21:04 -07:00
Rémi Verschelde
2de5d2361a
Merge pull request #51446 from nekomatata/fix-moving-platform-rotation
Fix applied rotation from moving platforms in move_and_slide
2021-08-09 23:20:44 +02:00
PouleyKetchoupp
5650c83e4b Fix applied rotation from moving platforms in move_and_slide
When synchronizing CharacterBody motion with moving the platform using
direct body state, only the linear velocity was taken into account.

This change exposes velocity at local point in direct body state and
uses it in move_and_slide to get the proper velocity that includes
rotations.
2021-08-09 12:30:17 -07:00
Fabio Alessandrelli
9fcf3b5a9c [Net] Basic extensible MultiplayerAPI spawn/despawn.
`PackedScene`s can be configured to be spawnable via a new
`MultiplayerAPI.spawnable_config` method.
They can be configured either to be spawned automatically when coming
from the server or to always require verification.
Another method, `MultiplayerAPI.send_spawn` lets you request a spawn on
the remote peers.
When a peer receive a spawn request:
- If it comes from the server and the scene is configured as
  `SPAWN_MODE_SERVER`:
  - Spawn the scene (instantiate it, add it to tree).
  - Emit signal `network_spawn`.
- Else:
  - Emit signal `network_spawn_request`.

In a similar way, `despawn`s are handled automatically in
`SPAWN_MODE_SERVER`.

In `SPAWN_MODE_SERVER`, when a new client connects it will also receive,
from the server all the spawned (and not yet despawned) instances.
2021-08-09 16:34:40 +02:00
Fabio Alessandrelli
9798d08ac2 [Core] Expose ResourceLoader.get_resource_uid. 2021-08-09 16:26:56 +02:00
Bhuvan Vemula
a0a019a998 Added EditorCommandPalette 2021-08-09 17:41:50 +05:30
bruvzg
7c3c5603d0 [Text Server] Improve object (image/table) inline alignment. 2021-08-08 22:35:47 +03:00
Rémi Verschelde
73cd3f0b38
Merge pull request #51395 from angad-k/pseudolocalization-squashed
Add pseudolocalization to Godot. (GSoC'21)
2021-08-08 17:55:30 +02:00
Angad Kambli
e79dde1cbb add pseudolocalization to Godot 2021-08-08 20:37:57 +05:30
follower
b85688ac7d
Fix Unicode URL link tags to render correctly.
Change incorrect `[/code]` closing tags to `[/url]` tags.

The `url` tags for the links to the Unicode code points information use `[/code]` rather than `[/url]` to close them.

This results in the links being rendered incorrectly in the IDE--the entire rest of the documentation for each method gets turned into a giant underlined link.

This issue was introduced in a2271ba3bd.
2021-08-08 15:10:17 +12:00
Michael Alexsander
4bef900399 Invert how global_rate_scale value works, and rename it to playback_speed_scale 2021-08-07 12:32:42 -03:00
Yuri Sizov
ecf42e2235 Improve the inspector plugin documentation and remove a confusing statement 2021-08-06 21:01:00 +03:00
Yuri Sizov
1352a087b3 Fix minor code style issues in the RST generator 2021-08-06 18:18:22 +03:00
Rémi Verschelde
ed15d2c413
Merge pull request #49924 from BastiaanOlij/mobile_render_subpass
Use subpasses to do 3D rendering and resolve in mobile renderer
2021-08-06 17:00:00 +02:00
George Marques
08804922f2
Bind missing constants from PropertyHint and PropertyUsage 2021-08-06 11:19:44 -03:00
Bastiaan Olij
b920bf05a4 Use subpasses to do 3D rendering and resolve in mobile renderer 2021-08-06 23:43:26 +10:00
Rémi Verschelde
faad8833fe
Merge pull request #51234 from akien-mga/tests-file-get_csv_line
Tests: Improve coverage for `File::get_csv_line()`
2021-08-06 10:17:12 +02:00
George Marques
3f362cec68
Improve extension system
- Fix library loading and initialization.
- Add extra methods/parameters in the interface needed by extenstions.
- Add Variant destructors and functions for extracting values and
  creating Variants from values.
2021-08-05 14:57:31 -03:00
George Marques
97947bc063
Fix a few default parameters in bindings
They have the wrong type and cause issues with extensions.
2021-08-05 14:57:29 -03:00
Rémi Verschelde
4cf12d7895
Merge pull request #51215 from akien-mga/shortcut-rename-property-to-event
Shortcut: Rename `shortcut` property to `event`
2021-08-05 15:52:20 +02:00
Rémi Verschelde
de2c2be19b
Shortcut: Rename shortcut property to event
Having a property which has the same name as its class leads to confusing
situations (e.g. `BaseButton` has a `shortcut` property of type `Shortcut`
which has a `shortcut` property of type `InputEvent`).

Also renames `is_event` to `matches_event`, and `is_valid` to `has_valid_event`
to better reflect what the methods check.
2021-08-05 13:48:43 +02:00
Yuri Sizov
bf2839ea3e Add theme item descriptions to the online documentation 2021-08-04 22:27:10 +03:00
Rémi Verschelde
b8c08ba5ad
Tests: Improve coverage for File::get_csv_line()
Adds a few more complex edge cases which are supported.

Also adds some documentation, simplifies the code a bit and forbids using
double quotes as a delimiter.
2021-08-04 11:53:21 +02:00
Anilforextra
0c06ed98fb Fixed awkwardly named AnimatedSprite Setters. 2021-08-04 15:31:40 +05:45
Rémi Verschelde
0cee8831b2
Merge pull request #51005 from Faless/mp/4.x_channels
[Net] Implement RPC channels in MultiplayerAPI.
2021-08-04 09:31:33 +02:00
Rémi Verschelde
ba2e6c66cb
Merge pull request #50893 from KoBeWi/how_to_config_file
Improve ConfigFile example
2021-08-03 14:55:23 +02:00
kobewi
1721f0143e Improve ConfigFile example 2021-08-03 14:32:46 +02:00
Rémi Verschelde
52aad9d665
Merge pull request #51033 from merumelu/makerst-tutorial-links
makerst: use link titles for external tutorials
2021-08-03 10:13:33 +02:00
Kevin Sanders
6db57b9da2
Grammar fix. 2021-08-03 00:37:57 -04:00
Rémi Verschelde
c17a541650
Merge pull request #51039 from nekomatata/layer-grid-32
Refactor layer property editor grid
2021-08-02 21:14:16 +02:00
Yuri Roubinsky
bd6b7c4b0f
Merge pull request #51144 from Chaosus/vs_version
Makes dictionary instead of string for visual shader version
2021-08-02 21:55:50 +03:00
Rémi Verschelde
c620ede327
Merge pull request #50122 from Paulb23/code_edit_auto_brace_completion 2021-08-02 20:44:39 +02:00
Yuri Roubinsky
94c6817b51 Makes dictionary instead of string for visual shader version
Update doc/classes/VisualShader.xml

Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2021-08-02 21:34:19 +03:00
Gilles Roudière
ad8b5cd5a4 Implements TileMap layers and move TileSetPlugins's functions to the TileMap node instead 2021-08-02 13:54:39 +02:00
Aaron Franke
9f3ae0adcd
Move code for looking_at to Basis 2021-08-01 12:49:02 -05:00
Paulb23
809a32c045 Clean up and complete CodeEdit inspector and docs 2021-08-01 12:24:19 +01:00
Paulb23
dd5a37f556 Move symbol lookup into CodeEdit 2021-08-01 12:06:33 +01:00
Paulb23
8f900ac178 Move line length guidelines into CodeEdit 2021-08-01 12:06:33 +01:00
Paulb23
d1a1ad127e Move brace matching into CodeEdit 2021-08-01 12:06:33 +01:00
Paulb23
12f0053555 Move auto brace completion to CodeEdit 2021-08-01 12:06:33 +01:00
Rémi Verschelde
6acbcf7a86
Merge pull request #50625 from nekomatata/body-one-direction-layers
One-directional collision layer check for rigid bodies and soft bodies
2021-07-31 22:12:46 +02:00
Aaron Franke
2733b9abd8
Remove obsolete "dectime" method
Replaced by "move_toward"
2021-07-30 16:41:28 -05:00
PouleyKetchoupp
7a0c210f9b Refactor layer property editor grid
- Now able to display up to 32 layers in physics (still 20 for render)
- Adjustable grid size to fit available space in dock
- Expansion icon to display more layers vertically
- Layer numbers in cells to help with selection
2021-07-30 11:19:50 -07:00
Fabio Alessandrelli
2cf39b97ae [Net] Implement RPC channels in MultiplayerAPI. 2021-07-30 17:29:50 +02:00
Rémi Verschelde
7adf4cc9b5
doc: Use self-closing tags for return and argument
For the time being we don't support writing a description for those, preferring
having all details in the method's description.

Using self-closing tags saves half the lines, and prevents contributors from
thinking that they should write the argument or return documentation there.
2021-07-30 15:29:52 +02:00
Raul Santos
55206ecb76 Add Input documentation for exact_match 2021-07-30 15:21:35 +02:00
Michael Alexsander
94a64d557e Add auto_translate toggle for automatic translation 2021-07-29 18:30:34 -03:00
merumelu
b8752d91dc makerst: use link titles for external tutorials 2021-07-29 21:55:39 +02:00
reduz
55d357b1eb Fix directional shadow bias
* Simplified code a lot, bias based on normalized cascade size.
* Lets scale cascades, max distance, etc. without creating acne.
* Fixed normal biasing in directional shadows.

I removed normal biasing in both omni and spot shadows, since the technique can't be easily implemented there.
Will need to be replaced by something else.
2021-07-29 13:51:32 -03:00
Fabio Alessandrelli
1e8bf86379 [Net] Add generate_unique_id to MultiplayerPeer.
Used by ENetMultiplayerPeer and WebSocketServer to generate network IDs,
and exposed to the user for p2p networks (e.g. WebRTCMultiplayerPeer)
and custom MultiplayerPeer implementations.
2021-07-29 10:40:03 +02:00
Rémi Verschelde
60eb508fbb
Merge pull request #50961 from YeldhamDev/embed_windows_fixes
Multiple cosmetic fixes for embedded windows
2021-07-28 18:24:07 +02:00
Rémi Verschelde
6256936d77
Merge pull request #50677 from Calinou/doc-image-save-exr-editor-only
Document `Image.save_exr()` only being available in editor builds
2021-07-28 15:29:52 +02:00
Michael Alexsander
79fc188fc4 Multiple cosmetic fixes for embedded windows 2021-07-27 23:55:06 -03:00
jfons
d7b58ebc9c Fixes to editor subgizmos
* Fixed subgizmo editing on scaled nodes.
* Added more clarifications on the coordinate space of subgizmos.
* Given input priority to the transform gizmo over subgizmo selection.
2021-07-27 12:55:57 +02:00
Rémi Verschelde
8f6c16e4a4
Merge pull request #50847 from reduz/implement-binary-shader-compilation
Implement Binary Shader Compilation
2021-07-26 17:09:48 +02:00
reduz
cf3f404d31 Implement Binary Shader Compilation
* Added an extra stage before compiling shader, which is generating a binary blob.
* On Vulkan, this allows caching the SPIRV reflection information, which is expensive to parse.
* On other (future) RenderingDevices, it allows caching converted binary data, such as DXIL or MSL.

This PR makes the shader cache include the reflection information, hence editor startup times are significantly improved.
I tested this well and it appears to work, and I added a lot of consistency checks, but because it includes writing and reading binary information, rare bugs may pop up, so be aware.
There was not much of a choice for storing the reflection information, given shaders can be a lot, take a lot of space and take time to parse.
2021-07-26 08:40:39 -03:00
Hugo Locurcio
37c1cbdcb2
Document caveats with Control's mouse_entered/mouse_exited signals 2021-07-25 22:43:02 +02:00
Rémi Verschelde
2f221e5fd5
Merge pull request #50250 from luzpaz/typos
Fix various typos
2021-07-25 12:38:58 +02:00
Rémi Verschelde
c91860bb11
ResourceUID: Fix remove_id binding
Fixes #50833.
2021-07-25 11:55:56 +02:00
luz paz
3564c16cb8
Fix various typos with codespell
Found via `codespell -q 3 -S ./thirdparty,*.po,./DONORS.md -L ackward,ang,ans,ba,beng,cas,childs,childrens,dof,doubleclick,fave,findn,hist,inout,leapyear,lod,nd,numer,ois,ony,paket,seeked,sinc,switchs,te,uint`
2021-07-25 11:21:51 +02:00
Raul Santos
f8374b021e Fix typo in CollisionObject documentation 2021-07-24 22:57:18 +02:00
Rémi Verschelde
fb821b8398
Merge pull request #50535 from ChristopheClaustre/packedbytearray_decode_api
Change in PackedByteArray decode api and docs
2021-07-24 21:54:48 +02:00
ChristopheClaustre
20818c12b7 New to_***_array method to decode PackedByteArray to Packed***Array
Documentation for new PackedByteArray::to_***_array methods
Documentation for to_byte_array method for PackedInt32/Int64/Float32/Float64Array
2021-07-24 21:06:47 +02:00
Rémi Verschelde
2b1e6e303e
Merge pull request #50786 from reduz/implement-resource-uids
Implement Resource UIDs
2021-07-24 17:18:12 +02:00
reduz
32b43cfeb3 Implement Resource UIDs
* Most resource types now have unique identifiers.
* Applies to text, binary and imported resources.
* File formats reference both by text and UID (when available). UID always has priority.
* Resource UIDs are 64 bits for better compatibility with the engine.
* Can be represented and used textually, example `uuid://dapwmgsmnl28u`.
* A special binary cache file is used and exported, containing the mappings.

Example of how it looks:

```GDScript
[gd_scene load_steps=2 format=3 uid="uid://dw86wq31afig2"]

[ext_resource type="PackedScene" uid="uid://bt36ojelx8q6c" path="res://subscene.scn" id="1_t56hs"]
```

GDScript, shaders and other special resource files can't currently provide UIDs, but this should be doable with special keywords on the files.
This will be reserved for future PRs.
2021-07-24 09:16:52 -03:00
Rémi Verschelde
4c3d5850de
Merge pull request #50748 from JFonS/gizmo_rework
Node3D gizmo improvements
2021-07-23 21:55:16 +02:00
jfons
cfb555a081 Node3D gizmo improvements
* Clean-up of node_3d_editor_plugin.{h,cpp}: removed unused code, fixed some bugs.
* Moved node_3d_editor_gizmos.{h,cpp} to editor/plugins.
* Added support for multiple gizmos per node. This means custom gizmos will no longer override the built-in ones and that multiple gizmos can be used in more complex nodes.
* Added support for handle IDs. When adding handles to a gizmo, an ID can be specified for each one, making it easier to work with gizmos that have a variable number of handles.
* Added support for subgizmos, selectable elements that can be transformed without needing a node of their own. By overriding _subgizmo_intersect_frustum() and/or _subgizmo_intersect_ray() gizmos can define which subgizmos should be selected on a region or click selection. Subgizmo transformations are applied using get/set/commit virtual methods, similar to how handles work.
2021-07-23 21:01:10 +02:00
Rémi Verschelde
c25fa02c1c
Merge pull request #50765 from Calinou/resource-importer-expose-order-enum
Expose an ImportOrder enum in ResourceImporter
2021-07-23 19:32:44 +02:00
Rémi Verschelde
eefc67a810
Merge pull request #50747 from bruvzg/move_alert_to_os
Move `alert` function from `DisplayServer` to `OS`.
2021-07-23 19:27:31 +02:00
Rémi Verschelde
9b034c9304
Merge pull request #50776 from SirQuartz/patch-30 2021-07-23 19:23:30 +02:00
Nicholas Huelin
9a72b0d3d0 Fix doc typos
This pull request fixes an assortment of typos and improves conciseness in `Animation`, `Area2D`,  `Array`, `ArrayMesh`, `Control`, `Directory`, `EditorPlugin`, `Engine`, and `OS`.
2021-07-23 12:15:15 -04:00
Hugo Locurcio
7f83977f37
Expose an ImportOrder enum in ResourceImporter
This avoids using magic numbers in code.
2021-07-23 12:12:25 +02:00
Fabio Alessandrelli
1147fa5c19 Make Object "meta" functions take StringName.
The various get_meta, set_meta, has_meta, get_meta_list, remove_meta
functions now uses StringName, allowing further optimizations via the
SNAME macro when used from C++ (this PR does not change the various
usage though).
2021-07-22 22:52:30 +02:00
bruvzg
618eb27e8b Move alert function from DisplayServer to OS. 2021-07-22 21:50:35 +03:00
Nicholas Huelin
9787e631aa Fix miscellaneous doc typos and inconsistencies
This pull request fixes an assortment of typos, improves conciseness, and enhances clarity.
2021-07-22 14:01:39 -04:00
Distrikt64
44eb041d60 Fix msec documentation description typo 2021-07-22 16:38:19 +02:00
Rémi Verschelde
594e3cac86
Merge pull request #50697 from Calinou/doc-rootmotionview
Document the RootMotionView class
2021-07-22 08:55:16 +02:00
Rémi Verschelde
a4c863791e
Merge pull request #50716 from Deledrius/multimesh-typo
Fix grammar in MultiMesh documentation.
2021-07-21 23:47:52 +02:00
Rémi Verschelde
d42f6f4718
Merge pull request #50370 from QbieShay/circle-emitter-particle
Ring emitter for 4.0
2021-07-21 16:50:26 +02:00
Hugo Locurcio
6880829a9a
Document the RootMotionView class 2021-07-21 15:18:42 +02:00
Gilles Roudière
5d34a81e52 Implement atlas merging and tile proxies 2021-07-21 12:36:37 +02:00
Hugo Locurcio
a1784c64b4
Document Image.save_exr() only being available in editor builds 2021-07-21 03:46:16 +02:00
Rémi Verschelde
c82daaed48
Merge pull request #38317 from verdog/get-cam-2d-4.0
add viewport.get_camera_2d()
2021-07-20 22:19:06 +02:00
Fabio Alessandrelli
ddb68f76ff [Net] Single rpc annotation. "sync" no longer part of mode.
- Move the "sync" property for RPCs to RPCConfig.

- Unify GDScript annotations into a single one:
  - `@rpc(master)` # default
  - `@rpc(puppet)`
  - `@rpc(any)` # former `@remote`

- Implement three additional `@rpc` options:
  - The second parameter is the "sync" option (which also calls the
    function locally when RPCing). One of "sync", "nosync".
  - The third parameter is the transfer mode (reliable, unreliable,
    ordered).
  - The third parameter is the channel (unused for now).
2021-07-20 11:17:59 +02:00
Rémi Verschelde
1ba87f0c82
Merge pull request #50618 from reduz/implement-more-specialization-constants
Implement more rendering options as specialization constants
2021-07-20 08:54:21 +02:00
reduz
9293bc3935 Implement more rendering options as specialization constants
* Shadow quality settings now specialization constant.
* Decal and light projector filters can be set.
* Changing those settings forces re-creation of the pipelines.

These changes should help improve performance related to shadow mapping, and allows improving performance by sacrificing decal and light projector quality.
2021-07-19 21:51:29 -03:00
PouleyKetchoupp
940838c174 One-directional collision layer check for rigid bodies and soft bodies
Check for each body individually if it collides with the other one or
ignores it.

When a body is being ignored, the other body's mass is considered
infinite when applying impulses to avoid extra overlapping.
2021-07-19 17:24:04 -07:00
Joseph Davies
136567ebcf
Fix grammar in MultiMesh documentation. 2021-07-19 02:16:27 -07:00
Yuri Roubinsky
1597045b09 Fixed typos in TextEdit::GutterType enum 2021-07-19 11:18:54 +03:00
reduz
a3fb76cd45 Create many types of popups on demand
* LineEdit popups created on demand.
* TextEdit popups created on demand.
* SpinSlider popups created on demand.
* ResourcePicker popups created on demand.

Improves editor responsiveness.
2021-07-17 10:57:14 -03:00
Hugo Locurcio
523d6b2ae8
Merge pull request #47395 from sygi/shape_idx_collision
Add shape_idx to CollisionObject2D mouse_entered signal
2021-07-16 19:05:08 +02:00
Rémi Verschelde
60add98a4c
Merge pull request #49328 from nekomatata/sync-to-physics-3d
Support for 3D sync to physics
2021-07-15 23:18:59 +02:00
PouleyKetchoupp
7f92127959 Support for 3D sync to physics
Same implementation as in 2D.
2021-07-15 10:15:13 -07:00
PouleyKetchoupp
d12b44ca13 Move sync to physics to StaticBody2D
Now static body is used for moving platforms through kinematic motion
property, so sync to physics needs to be in StaticBody2D instead of
CharacterBody2D.

Constant kinematic motion is also supported in combination with sync to
physics for smoother movements.
2021-07-15 10:13:27 -07:00
fabriceci
cee814e4df Fixing 2D moving platform logic
Fixing by applying the movement in two steps, first the platform
movement, and then the body movement. Plus, add the platform movement
when we are on_wall.
2021-07-15 11:54:43 +02:00
Rémi Verschelde
29c56f33a4
Merge pull request #48502 from KoBeWi/visual_button
Add set_pressed_no_signal method to BaseButton
2021-07-14 15:05:50 +02:00
Rémi Verschelde
8f6240a275
Merge pull request #49348 from Geometror/fix-particles-hidden-basecolor
Fix color properties of particle nodes/material
2021-07-14 15:05:20 +02:00
Rémi Verschelde
d5b8abdb67
Merge pull request #50429 from pycbouh/classref-get-theme-items
Improve `Control`'s theme item methods documentation
2021-07-14 09:29:27 +02:00
Rémi Verschelde
96a69899d0
Merge pull request #50255 from Calinou/physicsserver3d-add-set-iterations
Add a method to set the number of physics solver iterations in 3D
2021-07-14 07:56:24 +02:00
Rémi Verschelde
536825d004
Rename Curve3Texture to CurveXYZTexture
Neither name is a perfect match but `Curve3Texture` looked too similar to
`CurveTexture` and `Curve3D`, which made things confusing when picking a
texture type or browsing the API reference.
2021-07-14 00:30:58 +02:00
Yuri Sizov
21b994ac99 Improve Control's theme item methods documentation 2021-07-14 01:26:02 +03:00
Tomasz Chabora
1054956461 Document remaining Visual Script classes 2021-07-13 23:43:46 +02:00
Hugo Locurcio
a3fbd68781
Fix casing of the "to" stop word in editor strings
This also fixes a C# documentation example that had one of its
strings incorrectly converted.
2021-07-13 15:29:06 +02:00
Rémi Verschelde
b44b277f6f
Merge pull request #50169 from pycbouh/theme-type-variations 2021-07-13 15:13:00 +02:00
kobewi
50c63bdc4c Add set_pressed_no_signal method to BaseButton 2021-07-13 13:57:26 +02:00
Rémi Verschelde
aab6dc301c
Merge pull request #50086 from Geometror/label-improve-layout-options
Improvements to Label's layout options
2021-07-13 13:10:42 +02:00
Yuri Sizov
4ee0e6ddf5 Add type variations to Theme 2021-07-13 02:26:28 +03:00
Rémi Verschelde
fc00a83901
Merge pull request #50262 from nekomatata/convex-hull-simplification
Options to clean/simplify convex hull generated from mesh
2021-07-12 22:15:40 +02:00
Fabio Alessandrelli
b31e8530b2 [Net] Rename NetworkedMultiplayerENet to ENetMultiplayerPeer. 2021-07-12 16:36:34 +02:00
Fabio Alessandrelli
88d68346ee [Net] Rename NetworkedMultiplayerPeer to MultiplayerPeer. 2021-07-12 16:36:34 +02:00
Fabio Alessandrelli
31142ac3ee [Net] Remove most multiplayer hooks from SceneTree.
Use `multiplayer` or `get_multiplayer()` instead of `get_tree()`.
2021-07-12 15:28:01 +02:00
Rémi Verschelde
8dccf0f9b5
Merge pull request #50394 from HaSa1002/make-rst-code-blocks-less-redundant
Makerst: Remove redundant GDScript from code blocks
2021-07-12 13:35:37 +02:00
Johannes Witt
fa573efa1c
Makerst: Remove redundant GDScript from code blocks 2021-07-12 12:57:31 +02:00
Hendrik Brucker
74ab336fe3 Change VSync mode project setting enum type from string to integer 2021-07-12 03:35:51 +02:00
reduz
b2f6db7aa8
Implement Specialization Constants
* Added support to our local copy of SpirV Reflect (which does not support it).
* Pass them on render or compute pipeline creation.
* Not implemented in our shaders yet.
2021-07-11 23:16:09 +02:00
QbieShay
9058367d14 This commits adds a new emitter type for particles material
and 3D CPU particles. The new emitter is called "ring"
and it can emit either in a ring or cylinder fashion.
This adds the following properties for the emitter:
1. emission_ring_axis: the axis along which the ring/cylinder
    will be constructed
2. emission_ring_radius: outer radius of the ring/cylinder
3. emission_ring_inner_radius: inner radius of the cylinder.
    when set to zero, particles will emit in the full volume.
4. emission_ring_height: height of the ring/cylinder emitter.
2021-07-11 17:30:47 +02:00
QbieShay
c4d8eecfe5 added offset for plane mesh and quad mesh 2021-07-11 14:33:08 +02:00
Haoyu Qiu
422f821be9 Fix doc description of HTTPClient::request 2021-07-11 00:52:21 +08:00
Hugo Locurcio
f0a145bbf5
Add a method to set the number of physics solver iterations in 3D
This is only for GodotPhysics, and adds a 3D counterpart to the 2D
method that was recently added.
2021-07-10 16:28:34 +02:00
Nick Huelin
7e56b7083d
Add method description to is_embedding_subwindows in Viewport
This pull request adds a missing method description to `Viewport` in the class docs.
2021-07-10 05:59:26 -04:00
Hugo Locurcio
a2d5f191d8
Merge pull request #48622 from Geometror/reimplement-disableable-vsync 2021-07-10 01:02:23 +02:00
Hugo Locurcio
f05aa9cc01
Make makerst.py create folders automatically, print a message when done 2021-07-09 00:55:45 +02:00
Nick Huelin
2e3cbbcd11 Add method description to PopupMenu
This pull request adds a missing method description to `PopupMenu`.

This completes the documentation for `PopupMenu` and enhances usability by doing so.

Update doc/classes/PopupMenu.xml

Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2021-07-08 07:34:14 -04:00
PouleyKetchoupp
1de995ae99 Options to clean/simplify convex hull generated from mesh
Clean: remove duplicate and interior vertices (uses Bullet algorithm)
Simplify: modify the geometry for further simplification (uses VHACD
algorithm)

In the editor, single convex hull now uses the clean option.
Added a new editor entry to create a simplified convex hull, can be
useful for creating convex hull from highly tessellated triangle meshes.
2021-07-07 12:14:12 -07:00
Rémi Verschelde
e4c940ee6a
Merge pull request #50208 from kleonc/accept_dialog-remove_button
Add AcceptDialog::remove_button method
2021-07-07 09:12:03 +02:00
Nick Huelin
4a0cadd4ed Add note to RichTextLabel 2021-07-07 02:11:59 -04:00
Hugo Locurcio
7f845d913a
Fix warning message spam when a VoxelGI node is selected in the editor
Support for anisotropy in VoxelGI was removed during its development
due to the high cost. This was a leftover from anisotropy support.
2021-07-06 23:02:59 +02:00
kleonc
714e6a595d Add AcceptDialog::remove_button method 2021-07-06 18:14:20 +02:00
Rémi Verschelde
9a1ce8e6c3
LineEdit: Respect max_length by truncating text to append
When appending text (either via `set_text()` or by pasting from clipboard),
if the input would make the `LineEdit` exceed its configured `max_length`,
the input text is truncated to fit. The discard part is passed as a parameter
in the `text_change_rejected` signal.

Fixes #33321.
Fixes #41278.

Also cleaned up unimplemented `max_chars` property in `TextEdit`.

Co-authored-by: Tony-Goat <70238376+Tony-Goat@users.noreply.github.com>
2021-07-06 18:03:03 +02:00
Nick Huelin
d62175e009
Add note to SceneTree about pausing
This pull request adds a small amendment to `SceneTree` describing the behavior `_physics_process()` when pausing the scene.

`_physics_process` will completely stop processing collisions and signals whenever the scene is paused, however, the function will still receive calls.

This addresses: #47326
2021-07-06 11:17:14 -04:00
Hendrik Brucker
043ae91560 Restructure and reimplement vsync options
-Add a v-sync mode setting which allows to choose between DISABLED, ON, ADAPTIVE and MAILBOX
-Removed the V-Sync via Compositor option
2021-07-06 16:34:26 +02:00
George Marques
0525467fbc
Fix TileSet::CellNeighbor enum binding
Having the TileSet:: prefix has some unintended consequences in the
bindings, in particular in the extension API dump.
2021-07-06 11:07:58 -03:00
Rémi Verschelde
d31cf83bb3
Merge pull request #50203 from SirQuartz/docs
Add multiple descriptions to several classes
2021-07-06 14:10:33 +02:00
Nick Huelin
27e9df7778 Add multiple descriptions to several classes
This pull request adds several descriptions to multiple different classes.

This improves the completeness of the documentation and enhances usability by doing so.
2021-07-06 07:40:27 -04:00
reduz
7f6027927a Fix Subsurface Scattering
* Works again
* Transmittance also works again
* Removed the curve patamter, exp() function is good enough.
2021-07-05 17:17:45 -03:00
PouleyKetchoupp
ccac36a6e2 Remove unused PhysicsShapeQueryResult3D & PhysicsShapeQueryResult2D 2021-07-05 11:16:11 -07:00
Nick Huelin
e9cbe896cc
Add many descriptions to the Window class
This pull request adds many missing descriptions to `Window` in the class docs.
2021-07-05 09:43:51 -04:00
reduz
f4379cbc82 Clean up Tree
Fixes some problems introduced by #49917

* Tree used minimum size as a stretch ratio, so it forced a minimum size of 1.
* Minimum size redone, stretch ratio moved to a separate setting
* Fitting to contents was enforced, this is more intuitive, but in many situations this is undesired.
* Added a clip content option for situations where fit to contents does not apply.
* Icon would scroll with the item, making it invislbe if the item is too long.
* Made icon always appear to the right (or left if RTL is enabled) of the visible item space.
2021-07-04 13:13:53 -03:00
Hendrik Brucker
56a8d3f30c Improvements to Label's layout options
- Added options to trim the text in case it overruns
- Added more autowrap modes
- Improved line breaking, which ignores trailing spaces
2021-07-04 16:43:55 +02:00
Hendrik Brucker
3a4a2198ed Fix color properties of particle nodes/material 2021-07-04 02:14:31 +02:00
Josh Chandler
879f84d8f8 add viewport.get_camera_2d()
* there is now a more clear distinction between camera_2d and camera_3d functions in the engine code
* simplified camera2d's exported interface - now everything happens directly with the 'current' variable and make_current and clear_current are no longer exposed- there were some situations where calling one instead of set_current would result in incomplete results
* rebased to current godot master
2021-07-03 15:08:17 -04:00
Rémi Verschelde
cb4e42155d
Merge pull request #50054 from reduz/curve-texture-3d
Implement Curve3Texture
2021-07-03 20:32:18 +02:00
reduz
d6893cb2e8 Implement Curve3Texture
* This was required by users in some scenarios, such as animating individual axes over time with a single texture.
* Examples: Shaders, Particles, etc.
* CurveTexture now defaults to RGB, can be changed to Red if needed, this allows to freely exchange them.
2021-07-03 12:11:01 -03:00
reduz
6c55d2aad2 Fix Render Info
* Fixed and redone the process to obtain render information from a viewport
* Some stats, such as material changes are too difficult to guess on Vulkan, were removed.
* Separated visible and shadow stats, which causes confusion.
* Texture, buffer and general video memory can be queried now.
* Fixed the performance metrics too.
2021-07-03 10:15:04 -03:00
Rémi Verschelde
b9b128cb1d
Merge pull request #50102 from nekomatata/expose-body-test-motion-3d
Expose body_test_motion in 3D physics server
2021-07-03 09:29:46 +02:00
PouleyKetchoupp
62e577267f Expose body_test_motion in 3D physics server
Results are exposed through PhysicsTestMotionResult3D, the same way it's
done for 2D.

Also cleaned a few things in the 2D version.
2021-07-02 18:03:44 -07:00
Rémi Verschelde
a8fb450b3c
Merge pull request #50092 from YeldhamDev/window_get_contents_expose
Expose `Window.get_contents_minimum_size()` to scripts
2021-07-02 22:12:11 +02:00
sygi
6f3e7f7cb0 Add mouse_shape_entered and mouse_shape_exited signals to CollisionObject2D.
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2021-07-02 20:50:27 +01:00
Michael Alexsander
a829e88ddc Expose Window.get_contents_minimum_size() to scripts 2021-07-02 15:35:56 -03:00
Hugo Locurcio
5370f4876e
Remove leftovers from the DirectionalLight3D Optimized shadow depth range
The Optimized shadow depth range was removed in late 2020 in favor
of the Stable shadow depth range, but it still had a (broken) property
that allowed to enable it.
2021-07-02 20:32:43 +02:00
Hugo Locurcio
7d4c20f9db
Improve and clarify documentation for RandomNumberGenerator 2021-07-02 17:47:52 +02:00
Nick H
c6f28ed62b Add get_dead_zone() method to InputMap
This commit adds a new method to the `InputMap`, allowing the user to get the value of an action's dead zone as a float.
2021-07-02 03:07:37 -04:00
Rémi Verschelde
ad8a2b3d52
Merge pull request #50040 from reduz/fix-renderingserver-bindings
Clean up RenderingServer and its bindings
2021-07-01 15:17:33 +02:00
reduz
37776b2867 Clean up RenderingServer and its bindings
* Rewrote bindings for RenderingServer.
* They are now all up to date.
* Several unused methods and deprecated features were cleaned up.
2021-07-01 09:07:36 -03:00
Rémi Verschelde
230a24a49d
Merge pull request #50026 from lyuma/callable_is_valid
Add Callable.is_valid() analogous to FuncRef.is_valid() from 3.x
2021-07-01 12:57:14 +02:00
Lyuma
8f1efa656b Add Callable.is_valid() analogous to FuncRef.is_valid() from 3.x 2021-07-01 02:54:01 -07:00
Eric
525ad7c37e Enable Camera2D smoothing on limit change 2021-06-30 16:21:29 -07:00
Rémi Verschelde
915344fe76
Merge pull request #49834 from nekomatata/physics-disable-modes
Add support for controlling physics nodes' behavior when disabled
2021-06-30 20:36:36 +02:00
Rémi Verschelde
270f9d4c88
Merge pull request #50014 from reduz/remove-immediate
Deprecate ImmediateGeometry
2021-06-30 20:18:59 +02:00
reduz
85cf99f28e Deprecate ImmediateGeometry
* Removed entirely from RenderingServer.
* Replaced by ImmediateMesh resource.
* ImmediateMesh replaces ImmediateGeometry, but could use more optimization in the future.
* Sprite3D and AnimatedSprite3D work again, ported from Godot 3.x (though a lot of work was needed to adapt them to Godot 4).
* RootMotionView works again.
* Polygon3D editor works again.
2021-06-30 14:14:41 -03:00
Rémi Verschelde
a02620f3a5
Merge pull request #50009 from reduz/fix-suffixes-and-degrees
Fix editor suffixes and degrees conversion
2021-06-30 18:47:40 +02:00
PouleyKetchoupp
5cbdc7a0ac Add support for controlling physics nodes' behavior when disabled
New property disable_mode to set different behaviors:
Remove: remove from physics simulation
MakeStatic: change body mode to static (doesn't affect area and soft body)
KeepActive: do nothing

Extra change:
Handle disable/enable node state with specific notifications, in order
to differentiate global pause from disabled nodes.
2021-06-30 09:20:44 -07:00
reduz
75688772b3 Fix editor suffixes and degrees conversion
* Functions to convert to/from degrees are all gone. Conversion is done by the editor.
* Use PROPERTY_HINT_ANGLE instead of PROPERTY_HINT_RANGE to edit radian angles in degrees.
* Added possibility to add suffixes to range properties, use "min,max[,step][,suffix:<something>]" example "0,100,1,suffix:m"
* In general, can add suffixes for EditorSpinSlider
Not covered by this PR, will have to be addressed by future ones:

* Ability to switch radians/degrees in the inspector for angle properties (if actually wanted).
* Animations previously made will most likely break, need to add a way to make old ones compatible.
* Only added a "px" suffix to 2D position and a "m" one to 3D position, someone needs to go through the rest of the engine and add all remaining suffixes.
* Likely also need to track down usage of EditorSpinSlider outside properties to add suffixes to it too.
2021-06-30 12:38:25 -03:00
Rémi Verschelde
bcd1fc832f
Merge pull request #49901 from nekomatata/move-and-collide-fix-slide
Fix move_and_collide causing sliding on slopes
2021-06-30 02:18:01 +02:00
reduz
d07f7c8d25 Fixes to 2D viewport
* Editor 2D viewport now uses embedded subwindows (windows no longer pop up)
* Restored the ability to disable 3D on the 2D viewport (makes 3D not display on 2D when there is a camera on the scene)
2021-06-29 17:40:45 -03:00
Rémi Verschelde
76dc811c76
Merge pull request #49470 from levilindsey/master
Update File.store_var description to mention which properties of an object are included.
2021-06-29 13:59:17 +02:00
Rémi Verschelde
90982d60cb
Merge pull request #37181 from jitspoe/master.button_icon_alignment 2021-06-29 13:31:53 +02:00
Rémi Verschelde
dfdde2c598
Merge pull request #49812 from nekomatata/node-path-editor-update
NodePath properly updated in the editor in more cases when nodes are moved or renamed
2021-06-29 12:51:38 +02:00
Rémi Verschelde
36d4314f15
Merge pull request #49921 from SirQuartz/patch-7
Update `Label.clip_text()` Method Description
2021-06-29 12:39:52 +02:00
jitspoe
e192eb05db
Add alignment options to icons on buttons.
They can now be centered and right-aligned.

Fixes #11380.
2021-06-29 12:31:40 +02:00
Rémi Verschelde
8fb7a9f023
Merge pull request #49719 from LightningAA/rename-node-is-ancestor-of
Rename `is_a_parent_of()` to `is_ancestor_of()`
2021-06-29 12:07:25 +02:00
Gilles Roudière
30a615dd94 Implement painting properties over TileSets 2021-06-29 11:07:46 +02:00
PouleyKetchoupp
9758a75221 Fix move_and_collide causing sliding on slopes
Make sure the direction of the motion is preserved, unless the depth is
higher than the margin, which means the body needs depenetration in any
direction.

Also changed move_and_slide to avoid sliding on the first motion, in
order to avoid issues with unstable position on ground when jumping.

Co-authored-by: fabriceci <fabricecipolla@gmail.com>
2021-06-28 17:17:52 -07:00
Rémi Verschelde
89f270f4c5
Merge pull request #49917 from groud/tree_disable_scroll
Allow disabling scrolling in Tree and implement horizontal scrolling
2021-06-28 18:41:23 +02:00
PouleyKetchoupp
3e4e530523 NodePath properly updated in the editor in more cases
Fix more cases of node path needing an update when nodes are renamed or
moved in the editor.

Built-in node properties:
Before, node paths were checked only for script export variables. Now
all properties are checked from the node, which includes built-in node
properties.
Allows proper node path updates for nodes like remote transform, physics
joints, etc.

Arrays and dictionaries:
Node paths nested in array and dictionary properties are now also
updated in the editor.

Also update the documentation to be clear about node path update in the
editor and at runtime.

Co-authored-by: latorril <latorril@gmail.com>
2021-06-28 09:28:29 -07:00
Gilles Roudière
d7d32ced5b Implement Tree's internal minimum width calculation 2021-06-28 15:54:31 +02:00
Hugo Locurcio
f28b55b551
Increase the default ReflectionProbe extents to Vector3(10, 10, 10)
On top of having a more realistic size out of the box, this matches
the default VoxelGI extents for better usability.
2021-06-27 16:46:03 +02:00
Nick H
ea94aeac48
Amend Label.clip_text() Method Description
This update fixes an inconsistencies in the documentation about the `clip_text()` method.
2021-06-25 23:33:00 -04:00
reduz
b1d15c51bc Implement native extension system
* Deprecates GDNative in favor of a simpler, lower level interface.
* New extension system allows registering core engine classes.
* Simple header interface in gdnative_interace.h
2021-06-25 17:32:45 -03:00
Gilles Roudière
b2dddc3c82 Allow disabling scrolling in Tree 2021-06-25 21:19:46 +02:00
kobewi
452e10ba7b Remove clips_input() method and use clip_content 2021-06-25 15:46:37 +02:00
Rémi Verschelde
e4430771db
Merge pull request #49885 from reduz/implement-render-pass-support
Implement Framebuffer Subpass support
2021-06-25 15:00:01 +02:00
reduz
bde6f5eed1 Implement Framebuffer Subpass support
* Required for better optimizing mobile platforms
* Will be used by the Vulkan mobile renderer.
2021-06-24 15:59:15 -03:00
kobewi
678827bebc Correct the description of Tween.custom_step 2021-06-24 16:01:12 +02:00
Hugo Locurcio
b4ed84ba2b
Allow a top and bottom radius equal to 0 in CylinderMesh
The CylinderMesh generation code handles this special case and
avoids generating the top and bottom faces if their radius is equal
to 0. This improves performance by reducing the number of vertices
to draw.

If both values are set to 0, nothing will be visible but the mesh
generation will still succeed.

This also improves the CylinderMesh class documentation.
2021-06-23 18:50:10 +02:00
Lightning_A
899e5f8685 Rename is_a_parent_of() to is_ancestor_of() 2021-06-21 08:39:28 -06:00
Paulb23
1a0cfc219b Move indent management to CodeEdit 2021-06-20 20:00:54 +01:00
Rémi Verschelde
953de68cfc
Merge pull request #35608 from golfinq/master 2021-06-20 18:51:15 +02:00
Aaron Franke
0ce49800ac
Use mouse and joypad enums instead of plain integers
Also MIDIMessage
2021-06-20 11:54:24 -04:00
golfinq
0c1d10d1ca Rich Text Label now allows for foreground colors and background colors 2021-06-20 11:29:37 -04:00
Hugo Locurcio
e3ef50db38
Improve descriptions for ProjectSettings' disable_stdout/disable_stderr 2021-06-20 16:44:58 +02:00
Rémi Verschelde
cca29b78b9
Merge pull request #48359 from Calinou/add-engine-print-error-property 2021-06-20 13:22:08 +02:00
Lightning_A
e28fd07b2b Rename instance()->instantiate() when it's a verb 2021-06-19 20:49:18 -06:00
Rémi Verschelde
9c182b0f45
Merge pull request #41794 from KoBeWi/shiny_new_tweens 2021-06-20 00:35:28 +02:00
Rémi Verschelde
4effadc0ba
Merge pull request #48696 from madmiraal/fix-48692
Fix `InputMap.action_erase_event()` failing to erase events correctly.
2021-06-20 00:29:42 +02:00
Rémi Verschelde
d88be9b70c
Merge pull request #44806 from madmiraal/consolidate_json
Consolidate JSON, JSONParseResults and JSONParser into JSON
2021-06-19 21:45:34 +02:00
Tomasz Chabora
900b2e0fdc Complete rewrite of Tweens
* Tweens were changed from Node to RefCounted. New API is inspired by DOTween.
* Tweens are created and managed by SceneTree, similar to SceneTreeTimer, which makes them ultra cheap to use a lot.
* Animating with Tweens is done by creating sequences of Tweeners. You create them from code and they autostart by default (fire-and-forget).
* There are 4 Tweeners that cover the former Tween functionality: PropertyTweener, IntervalTweener, CallbackTweener and MethodTweener.
* The methods were simplified a lot. Long argument lists are replaced with chained calls on Tweens and Tweeners.
* Tweeners by default execute in sequence, so it's easy to create complex chained animations.
* You can bind a Tween to a node. Tween will be removed automatically when the bound node is freed.
2021-06-19 12:08:50 +02:00
Marcel Admiraal
2bafcd3422 Consolidate JSON, JSONParseResults and JSONParser into JSON
Renames JSON.parse_string() to parse()
Renames JSON.decode_data() to stringify()
2021-06-19 08:01:40 +01:00
Hugo Locurcio
aa0976f47c
Expose OS data directory getter methods
This can be used by editor plugins and non-game applications to
store data in the correct directories according to the
XDG Base Directory specification.
2021-06-19 08:56:20 +02:00
PouleyKetchoupp
2bf145fa5d Make LineShape2D normal point upwards by default
Allows line shapes to collide with objects falling from the top by
default, which makes more sense for the most common cases.
2021-06-18 09:14:06 -07:00
Rémi Verschelde
92f20fd70e
Merge pull request #49659 from LightningAA/string-valid-integer-to-int 2021-06-18 16:14:14 +02:00
Rémi Verschelde
7aebb8f81c
Merge pull request #44156 from aaronfranke/quat-angle-to
Add Quaternion angle_to method
2021-06-18 12:35:58 +02:00
Rémi Verschelde
3fc39954ec
Merge pull request #49638 from aaronfranke/multiply-transforms
Allow multiplying Transforms and Basis by numbers
2021-06-18 12:35:14 +02:00
Rémi Verschelde
3e8620c275
Merge pull request #49475 from nekomatata/kinematic-collision-rid
Expose collider RID in 2D/3D kinematic collision
2021-06-18 12:32:26 +02:00
Aaron Franke
93b494d4ae
Add Quaternion angle_to method 2021-06-17 23:57:00 -04:00
Michael Alexsander Silva Dias
0ff4095b36 Better format arguments in variant parser 2021-06-18 00:06:40 -03:00
reduz
94d31ac327 Implement animation slice drawing in CanvasItem
* Added a function to ignore subsequent commands if they don't fall within the slice.
* This will be used by the new TileMap to properly provide animated tiles.
2021-06-17 12:42:27 -03:00
Rémi Verschelde
085e1d3c03
Merge pull request #49670 from reduz/rename-visibility-notifiers
Rename VisibilityNotifier2D/3D to VisibleOnScreenNotifier2D/3D
2021-06-17 15:14:44 +02:00
Rémi Verschelde
74850b3511
Merge pull request #38261 from pycbouh/adjust-graph-edit-zoom-levels
Make zoom limits and step adjustable in `GraphEdit`
2021-06-17 12:12:34 +02:00
reduz
ab2456b740 Rename VisibilityNotifierXD to VisibleOnScreenNotifierXD
* Renames for 2D and 3D
* Class name was confusing, given both 2D and 3D have a "visible" property that is unrelated to actual on-screen visibility.
* New name makes it clear that this is about visibility on screen.
2021-06-16 22:01:39 -03:00
Rémi Verschelde
bb4c464fec
Merge pull request #49258 from megalobyte/editor-fix
Fixes for documentation search
2021-06-17 02:25:41 +02:00
reduz
6e98c4cd50 Refactor VisibilityNotifier3D
* This is the 3D counterpart to #49632
* Implemented a bit different as 3D works using instancing

After merged, both 2D and 3D classes will most likely be renamed in a separate PR to DisplayNotifier2D/3D.
2021-06-16 18:50:39 -03:00
Rémi Verschelde
341cb8da31
Merge pull request #49238 from Paulb23/code_edit_code_folding
Move code folding into CodeEdit and hide line hiding API
2021-06-16 20:11:39 +02:00
Gregory Basile
8ab13f8ace Documentation search fixes
Updates rich_text_label so that the built-in documentation can be searched
Previously, it would only find the first result and would not select other results
Renames "_entered" functions to "_submitted"
2021-06-16 09:43:34 -07:00
Lightning_A
b6af2a29eb Rename is_valid_integer() to is_valid_int()
Method from `String`
2021-06-16 10:32:22 -06:00
Rémi Verschelde
48fe9c9794
Merge pull request #49657 from timothyqiu/postion
Fix typo in CodeEdit methods
2021-06-16 17:27:40 +02:00
Haoyu Qiu
bf5f13e6a0 Fix typo in CodeEdit methods 2021-06-16 22:15:29 +08:00
reduz
38d164c74b Refactor VisibilityNotifier
* Works from RenderinServer
* Accurately tells when on or off-scren, its no longer approximate.
* VisibilityEnabler also simplified to use the process mode instead.
2021-06-16 10:48:57 -03:00
Yuri Sizov
0a82a669e3 Make zoom limits and step adjustable in GraphEdit 2021-06-16 16:39:18 +03:00
Levi Lindsey
2b7c0cfb34 Update File.store_var description to mention which properties of an object are included. 2021-06-15 20:00:19 -07:00
Aaron Franke
bd6ed3fb09
Allow multiplying Transforms and Basis by numbers 2021-06-15 22:26:29 -04:00
Rémi Verschelde
b574d29ed2
Merge pull request #48681 from Calinou/doc-audioeffectpitchshift
Complete documentation for the AudioEffectPitchShift class
2021-06-15 18:25:07 +02:00
Rémi Verschelde
c2ba60f31a
Merge pull request #48682 from Calinou/doc-audio-generation
Improve AudioStreamGenerator and AudioEffectSpectrumAnalyzer documentation
2021-06-15 16:55:14 +02:00
Rémi Verschelde
b5da5543db
Merge pull request #49292 from KoBeWi/you_changed,_animation
Clarify animation_changed signal
2021-06-15 15:34:51 +02:00
Rémi Verschelde
529bf43134
Merge pull request #49432 from Calinou/tweak-physics-fps-property-hint
Tweak the physics FPS property hint to only allow reasonable values
2021-06-15 15:19:24 +02:00
Rémi Verschelde
aa43b5a3f4
Merge pull request #48287 from aaronfranke/camera-is-frustum 2021-06-14 19:05:43 +02:00
Kyle
4eff57d39b Wrote JNISinglton docs
I added a few descriptions and links to the empty JNISingleton class doc.
2021-06-14 13:01:32 -04:00
Rémi Verschelde
07b8fffa7c
Merge pull request #49458 from JFonS/fix_unwrap_xform
Rename get_parent_spatial() to get_parent_node_3d()
2021-06-14 18:32:33 +02:00
Aaron Franke
bd40474bd6
Add is_position_in_frustum to Camera3D 2021-06-14 12:03:18 -04:00
jfons
ee702334a1 Rename get_parent_spatial() to get_parent_node3d()
Renames get_parent_spatial() to get_parent_node3d() and changes its
implementation. Before it was not returning a correct pointer if the
node wasn't added to a SceneTree. Now it uses the same implementation as
CanvasItem, which will be correct even for nodes outside a SceneTree.
2021-06-14 14:05:13 +02:00
jfons
3a53ae5d9f Implement visibility range and dependencies.
This commit adds the following properties to GeometryInstance3D: `visibility_range_begin`,
`visibility_range_begin_margin`, `visibility_range_end`, `visibility_range_end_margin`.

Together they define a range in which the GeometryInstance3D will be visible from the camera,
taking hysteresis into account for state changes. A begin or end value of 0 will be ignored,
so the visibility range can be open-ended in both directions.

This commit also adds the `visibility_parent` property to 'Node3D'.
Which defines the visibility parents of the node and its subtree (until
another parent is defined).

Visual instances with a visibility parent will only be visible when the parent, and all of its
ancestors recursively, are hidden because they are closer to the camera than their respective
`visibility_range_begin` thresholds.

Combining visibility ranges and visibility parents users can set-up a quick HLOD system
that shows high detail meshes when close (i.e buildings, trees) and merged low detail meshes
for far away groups (i.e. cities, woods).
2021-06-14 12:17:11 +02:00
Rémi Verschelde
4ebf248e1b
Merge pull request #48207 from BastiaanOlij/multiview_stereoscopic
Add stereoscopic rendering through multiview
2021-06-13 15:36:55 +02:00
Bastiaan Olij
15c1a76361 Add stereoscopic rendering through multiview 2021-06-13 22:52:20 +10:00
Rémi Verschelde
ef7974f3d9
Merge pull request #49526 from Chaosus/fix_textureregion_errors 2021-06-13 14:44:50 +02:00
kobewi
3911e71a52 Fix some virtual methods 2021-06-13 02:02:39 +02:00
Rémi Verschelde
6d98f84abb
Merge pull request #48746 from KoBeWi/bane_of_all_virtual_compatibility
Consistently prefix bound virtual methods with _
2021-06-12 23:00:40 +02:00
Rémi Verschelde
ac73059b56
Merge pull request #49123 from aaronfranke/it-is-time
Add a Time singleton
2021-06-12 22:55:25 +02:00
Hugo Locurcio
033985f9c2
Fix duplicate paragraph in ArrayMesh.add_surface_from_arrays() description 2021-06-12 17:48:56 +02:00
Yuri Roubinsky
19afaa0203 Fixed a bunch of connection errors in TextureEditorPlugin 2021-06-12 08:01:02 +03:00
kobewi
7ff135b015 Consistently prefix bound virtual methods with _ 2021-06-12 00:55:52 +02:00
Rémi Verschelde
243be93087
Merge pull request #47242 from sygi/bitmap-opaque-polygons
Bitmap opaque_to_polygons documentation
2021-06-11 23:44:47 +02:00
Rémi Verschelde
ab29e3af53
Merge pull request #49515 from Calinou/doc-projectsettings-vram-compression-change
Document applying VRAM compression setting changes retroactively
2021-06-11 23:35:12 +02:00
Hugo Locurcio
de39223503
Document applying VRAM compression setting changes retroactively 2021-06-11 22:47:50 +02:00
Rémi Verschelde
530e069bc3
Merge pull request #49312 from RandomShaper/reference_to_ref_count
Rename `Reference` to `RefCounted`
2021-06-11 19:46:25 +02:00
Rémi Verschelde
50d1e0ea99
Merge pull request #47835 from mortarroad/master-lossless-webp
Implement lossless WebP encoding
2021-06-11 19:34:36 +02:00
Pedro J. Estébanez
04688b92ff Rename Reference to RefCounted 2021-06-11 18:48:42 +02:00
Morris Tabor
1bc1e94208 Implement lossless WebP encoding 2021-06-11 18:46:04 +02:00
Rémi Verschelde
6b0183ec89
Merge pull request #49279 from Calinou/rename-string-is-abs-path-method
Rename `String.is_abs_path()` to `String.is_absolute_path()`
2021-06-11 15:58:16 +02:00
Rémi Verschelde
6107d9e180
Merge pull request #34566 from Heikki00/34541_to_json_precision
Increased String::num default decimal precision
2021-06-11 15:56:59 +02:00
Aaron Franke
f64fea1b23
Add Time singleton 2021-06-11 09:32:39 -04:00
sygi
a74791ed68 Add documentation to Bitmaps opaque_to_polygons. 2021-06-11 14:06:02 +01:00
Rémi Verschelde
74b3b0db0e
Merge pull request #47584 from HaSa1002/docs-lang-7 2021-06-11 14:35:45 +02:00
Johannes
23bc697239
Port code examples to C# (V)
Includes:
 * Variant
 * Viewport

and two fixes in Array that were pointed out in #40978
VisualScript classes are skipped on purpose.
That is the final commit of the inital code porting to C#. :)
2021-06-11 13:24:11 +02:00
Jonathan Gollnick
6710ad1737
Let var2str display StringName with correct sigil 2021-06-10 16:30:28 -05:00
Marcel Admiraal
b3a962945e Add OS.get_external_data_dir() to get Android external directory 2021-06-10 16:48:17 +01:00
PouleyKetchoupp
0eb51b31d4 Expose collider RID in 2D/3D kinematic collision
Can be useful to access the colliding body information for bodies
created with the physics server directly.
2021-06-09 18:26:00 -07:00
reduz
c66b2651a6 Refactor CommandQueueMT
* RingBuffer had no reason to be in this context
* A single buffer is used that can grow as much as the game needs.

This should make thread loading entirely reliable.
2021-06-09 13:10:49 -03:00
Rémi Verschelde
27cf525713
Merge pull request #42248 from Chaosus/vs_particles_shader
Continuation of work on visual particles system
2021-06-09 11:15:41 +02:00
Rémi Verschelde
38ce1fbe84
Merge pull request #49395 from nekomatata/floor-max-angle-degrees
Use degrees instead of rad for floor_max_angle property in CharacterBody
2021-06-09 09:00:43 +02:00
PouleyKetchoupp
863560c6ef Use degrees instead of rad for floor_max_angle property in CharacterBody 2021-06-08 16:00:31 -07:00
Hugo Locurcio
8f4ac7bc4a
Tweak the physics FPS property hint to only allow reasonable values
Physics FPS above 1000 cause the whole project to slow down
and are not very practical in the first place (since no CPU currently
available can keep up).
2021-06-08 19:52:48 +02:00
Yuri Roubinsky
4daca0b580 Removes deleted OrenNayar mode from shaders and materials 2021-06-08 15:50:40 +03:00
Rémi Verschelde
abd2349988
Merge pull request #49378 from BastiaanOlij/fix_execute_modifications_bind
Fixed mistake in binding of Skeleton2D::execute_modifications
2021-06-08 08:16:38 +02:00
Bastiaan Olij
51ab10d3f4 Fixed mistake in binding of Skeleton2D::execute_modifications 2021-06-08 12:18:33 +10:00
Yuri Roubinsky
f632e36ae5 Continuation of work on visual particles system 2021-06-07 20:33:17 +03:00
Rémi Verschelde
896aa94283
Merge pull request #49221 from Faless/mp/4.x_rpc_refactor
[Net] Refactor RPCs, remove RSETs
2021-06-07 17:00:08 +02:00
Rémi Verschelde
d567abd714
Merge pull request #49382 from akien-mga/misc-cleanup
Style: Cleanup uses of double spaces between words
2021-06-07 11:57:47 +02:00
Rémi Verschelde
2ad9f7ca61
Merge pull request #49384 from madmiraal/rename-collisionobject3d-input_event
Rename CollisionObject3D input_event signal position and normal parameters
2021-06-07 11:08:46 +02:00
Rémi Verschelde
c1c76850cb
Style: Cleanup uses of double spaces between words
Or after punctuation. Tried to leave third-party stuff alone, unless it has
been heavily modified for Godot.
2021-06-07 11:03:08 +02:00
Marcel Admiraal
be26a5e40e Rename CollisionObject3D input_event signal position and normal parameters 2021-06-07 08:52:24 +01:00
Rémi Verschelde
afbabd12f3
Merge pull request #49337 from Chaosus/vs_texture_func
Adds `UVFunc` for panning/scaling on UV's to VisualShader's.
2021-06-07 09:38:37 +02:00
Rémi Verschelde
9ddc19d8bd
Merge pull request #49349 from SirQuartz/patch-5
Amend the quit() method description in `SceneTree` to include an exception for iOS
2021-06-07 09:26:49 +02:00
Yuri Roubinsky
b2d2822a39 Adds UVFunc for panning/scaling on UV's to VisualShader's. 2021-06-07 08:31:48 +03:00
Rémi Verschelde
aa251c310a
Merge pull request #49325 from reduz/rename-gi-classes
Rename GI Classes
2021-06-06 09:50:06 +02:00
Nick Huelin
c63af17a31 Edit "quit()" method description in SceneTree
Updated the `SceneTree.quit()` method to include a note that on iOS this method won't work as apps are expected to be closed via the Home button, not programmatically.

Update Popup.xml
2021-06-05 20:30:36 -04:00
TwistedTwigleg
8aa3c2f091 New and improved IK system for Skeleton2D
This PR and commit adds a new IK system for 2D with the Skeleton2D node
that adds several new IK solvers, a way to control bones in a Skeleton2D
node similar to that in Skeleton3D. It also adds additional changes
and functionality.

This work was sponsored by GSoC 2020 and TwistedTwigleg.

Full list of changes:
* Adds a SkeletonModifier2D resource
  * This resource is the base where all IK code is written and executed
  * Has a function for clamping angles, since it is so commonly used
  * Modifiers are unique when duplicated so it works with instancing
* Adds a SkeletonModifierStack2D resource
  * This resource manages a series of SkeletonModification2Ds
  * This is what the Skeleton2D directly interfaces with to make IK possible
* Adds SkeletonModifier2D resources for LookAt, CCDIK, FABRIK, Jiggle, and TwoBoneIK
  * Each modification is in its own file
  * There is also a SkeletonModifier2D resource that acts as a stack for using multiple stacks together
* Adds a PhysicalBone2D node
  * Works similar to the PhysicalBone3D node, but uses a RigidBody2D node
* Changes to Skeleton2D listed below:
  * Skeleton2D now holds a single SkeletonModificationStack2D for IK
  * Skeleton2D now has a local_pose_override, which overrides the Bone2D position similar to how the overrides work in Skeleton3D
* Changes to Bone2D listed below:
  * The default_length property has been changed to length. Length is the length of the bone to its child bone node
  * New bone_angle property, which is the angle the bone has to its first child bone node
  * Bone2D caches its transform when not modified by IK for IK interpolation purposes
  * Bone2D draws its own editor gizmo, though this is stated to change in the future
* Changes to CanvasItemEditor listed below:
  * Bone2D gizmo drawing code removed
  * The 2D IK code is removed. Now Bone2D is the only bone system for 2D
* Transform2D now has a looking_at function for rotating to face a position
* Two new node notifications: NOTIFICATION_EDITOR_PRE_SAVE and NOTIFICATION_EDITOR_POST_SAVE
  * These notifications only are called in the editor right before and after saving a scene
  * Needed for not saving the IK position when executing IK in the editor
* Documentation for all the changes listed above.
2021-06-05 15:19:51 -04:00
reduz
32625145c8 Rename GI Classes
* GIProbe is now VoxelGI
* BakedLightmap is now LightmapGI

As godot adds more ways to provide GI (as an example, SDFGI in 4.0), the different techniques (which have different pros/cons) need to be properly named to avoid confusion.
2021-06-05 09:28:56 -03:00
Rémi Verschelde
6f7d45d210
Merge pull request #45364 from madmiraal/rename-quat
Rename Quat to Quaternion
2021-06-05 13:32:08 +02:00
andriyDev
9f4bf5ec80 Deleted YSort, moved its functionality directly into Node2D.
YSort now has a compatibility alias to Node2D.
Updated TileMap to use the existing Node2D y_sort_enabled property instead
of its own property.
Updated Node2D doc to include the new y_sort_enabled member.
Updated TileMap doc to remove its mention of cell_y_sort.
Deleted YSort doc.
2021-06-05 00:55:25 -07:00
PouleyKetchoupp
23abac9325 Linear velocity cleanup
CharacterBody has a linear_velocity property to replace the argument in
move_and_slide.

StaticBody handles reporting linear/angular velocity correctly when
kinematic motion is used (in 3D, used in vehicle and navigation).
2021-06-04 11:40:36 -07:00
PouleyKetchoupp
b2bd9f4e51 Safe margin cleanup
Safe margin property on CharacterBody only, used as argument in
move_and_collide.

Removed kinematic_safe_margin in 3D physics server, not really useful
and now harmonized with 2D.
2021-06-04 11:40:36 -07:00
PouleyKetchoupp
65822559ce Support for kinematic_motion in StaticBody
Does the same thing as simulate motion from RigidBody in Kinematic mode,
and CharacterBody (previously KinematicBody).

Added support for constant linear/angular velocity with kinematic_motion
in StaticBody, which moves the body in physics.

Updated documentation for StaticBody and CharacterBody to describe their
functionalities more accurately.
2021-06-04 11:40:36 -07:00
PouleyKetchoupp
ee4b756a51 More explanatory names for RigidBody modes
MODE_DYNAMIC instead of MODE_RIGID
MODE_DYNAMIC_LOCKED instead of MODE_CHARACTER

No more special case for sleeping behavior for MODE_DYNAMIC_LOCKED
(MODE_CHARACTER was forcing the body not to sleep, which is redundant
with can_sleep and wasn't done in Bullet).
2021-06-04 11:40:36 -07:00
PouleyKetchoupp
287c3900fd Properties for move_and_slide and remove move_and_slide_with_snap
- snap property to replace move_and_slide_with_snap()
- floor_max_angle, stop_on_slope, infinite_inertia, max_slides,
up_direction properties to replace arguments from move_and_slide()
- up direction now defaults to Vector3.UP and Vector2.UP
2021-06-04 11:40:36 -07:00
PouleyKetchoupp
ba13d23140 KinematicBody split between new CharacterBody and PhysicsBody
PhysicsBody now has methods move_and_collide/test_move and needed
properties for these methods: safe margin, locked axes (3D only).

Moved collision_exceptions from StaticBody to PhysicsBody for 3D
(same as 2D, and conforms to documentation).

RigidBody doesn't have test_motion method anymore, it's now redundant
with PhysicsBody.test_move.
2021-06-04 11:40:36 -07:00
Marcel Admiraal
8acd13a456 Rename Quat to Quaternion 2021-06-04 18:14:32 +01:00
Rémi Verschelde
766c6dbb24
Merge pull request #48920 from aaronfranke/accept 2021-06-04 16:13:25 +02:00
Rémi Verschelde
5dc923d386
Merge pull request #49297 from aaronfranke/anim-type-tr3d
Rename Animation TYPE_TRANSFORM to TYPE_TRANSFORM3D
2021-06-04 14:11:03 +02:00
Rémi Verschelde
f0b17bcddb
doc: Sync classref after merge of #47336 2021-06-04 11:49:01 +02:00
Marcel Admiraal
a6e44bd16c Rename Node3D's property translation to position 2021-06-04 09:54:52 +01:00
Aaron Franke
125d1a7cd3
Rename Animation TYPE_TRANSFORM to TYPE_TRANSFORM3D 2021-06-03 21:11:54 -04:00
Aaron Franke
bc5c10e0f8
Use a more specific type for AcceptDialog register_text_enter 2021-06-03 19:57:03 -04:00
kobewi
8d0cbded3f Clarify animation_changed signal 2021-06-03 23:17:52 +02:00
Rémi Verschelde
5d9cab3aeb
Merge pull request #38430 from aaronfranke/transform3d 2021-06-03 23:07:21 +02:00
Rémi Verschelde
ea2a0b5455
Merge pull request #43450 from aaronfranke/mouse-mode-bitwise
Add MOUSE_MODE_CONFINED_HIDDEN to MouseMode enum
2021-06-03 22:00:15 +02:00
Rémi Verschelde
4e4f96f989
Merge pull request #49283 from KoBeWi/a&b
Improve sort_custom() description
2021-06-03 21:53:15 +02:00
Rémi Verschelde
a9c6d2a96c
Merge pull request #45624 from aaronfranke/clamp
Allow clamping vectors and colors in addition to floats and ints
2021-06-03 21:20:37 +02:00
Aaron Franke
2e13e3ed4a
Allow clamping vectors and colors 2021-06-03 12:05:20 -04:00
Aaron Franke
94bc0bd919
Rename Vector2 clamped to limit_length and add limit_length to Vector3 2021-06-03 12:04:57 -04:00
Aaron Franke
98aa3b669e
Add MOUSE_MODE_CONFINED_HIDDEN
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2021-06-03 11:44:28 -04:00
kobewi
48f0368ddc Improve sort_custom() description 2021-06-03 17:43:39 +02:00
Yuri Sizov
638cd3b056 Replace get_settings_dir with get_config_dir when fetching configuration paths 2021-06-03 18:24:26 +03:00
Rémi Verschelde
f288a79482
Merge pull request #38224 from Calinou/increase-audiostreamplayer3d-unit-size
Increase the default AudioStreamPlayer3D unit size to 10
2021-06-03 16:56:38 +02:00
Hugo Locurcio
5ea1c75d63
Rename String.is_abs_path() to String.is_absolute_path()
This is more consistent with `NodePath.is_absolute()`.
2021-06-03 16:00:06 +02:00
Rémi Verschelde
7ab34e1a96
Merge pull request #48889 from Calinou/file-rename-endian-swap
Rename File's `endian_swap` to `big_endian`
2021-06-03 15:19:07 +02:00
Yuri Sizov
21f0961610 Proofread add_*_plugin/remove_*_plugin descriptions in EditorPlugin 2021-06-03 15:00:19 +03:00
Aaron Franke
0ac4051c00
Update documentation for Transform3D 2021-06-03 07:30:01 -04:00
Rémi Verschelde
b80494e633
Merge pull request #47922 from RoniPerson/patch-3
Added documentation to some `add_*_plugin` methods
2021-06-03 13:26:33 +02:00
reduz
d95bc3fa67 Use bold fonts in editor
* Labels are now bold
* Categories in trees are bold
* Main editor buttons are bold
* Fixed section folding arrows in inspector
2021-06-02 12:47:57 -03:00
Rémi Verschelde
9990f28d84
Merge pull request #49026 from sarchar/multiple-dns-resolves 2021-06-01 18:41:41 +02:00
Paulb23
5c618dd03d Move code folding into CodeEdit and hide line hiding API 2021-06-01 17:07:01 +01:00
Rémi Verschelde
c5f237eaf8
Merge pull request #45393 from Paulb23/code_edit_autocomplete 2021-06-01 17:58:19 +02:00
Fabio Alessandrelli
d779b5aa3e [Net] Refactor RPCs, remove RSETs
In this PR:
- Removed rset
- rpc_config can now optionally configure transfer mode
  (reliable/unreliable/ordered) and channel (channels are not actually
  implemented yet.)
- Refactor how the RPC id is computed to minimize the logic in Node and
  scripts that now only needs a single `get_rpc_methods` function.
2021-06-01 17:24:21 +02:00
Paulb23
168427624e Update String/Comment, autocomplete and hints docs 2021-06-01 16:14:03 +01:00
Rémi Verschelde
0286495f59
Merge pull request #49024 from groud/restore_tilemap_show_debug
Restore TileMap's debug collision shapes and add navigation.
2021-06-01 12:51:28 +02:00
Rémi Verschelde
4c1d555b9a
Merge pull request #48770 from LightningAA/scrollcontainer-ensure-item-visible-4.0
ScrollContainer: Expose `_ensure_focused_visible` to the scripting API and rename it to `ensure_control_visible`
2021-06-01 11:01:40 +02:00
Chuck
dd8fa11ac1 Support multiple address resolution in DNS requests
Add two new functions to the IP class that returns all addresses/aliases associated with a given address.

This is a cherry-pick merge from 010a3433df which was merged in 2.1, and has been updated to build with the latest code.

This merge adds two new methods IP.resolve_hostname_addresses and IP.get_resolve_item_addresses that returns a List of all addresses returned from the DNS request.
2021-06-01 11:24:34 +07:00
Lightning_A
6d5b5ba89f ScrollContainer: Expose _ensure_focused_visible to the API
Was renamed to `ensure_control_visible`
2021-05-31 17:14:57 -10:00
Rémi Verschelde
643da45e16
Merge pull request #49173 from KoBeWi/navigational_oblivion
Tweak arguments of list_dir_begin() (skips navigational and hidden files by default)
2021-05-31 14:33:58 +02:00
Rémi Verschelde
c9ce5367e3
Merge pull request #49213 from Calinou/doc-resource-duplicate-copy-export-only
Document `Resource.duplicate()` only copying exported variables' values
2021-05-31 13:42:09 +02:00
Rémi Verschelde
4e3d5148ff
Merge pull request #49157 from Chaosus/vs_billboard
Added Billboard Node to Visual Shaders
2021-05-31 12:23:01 +02:00
kobewi
bd50006aae Tweak arguments of list_dir_begin() 2021-05-31 12:16:26 +02:00
reduz
0d2e02945b Implement shader caching
* Shader compilation is now cached. Subsequent loads take less than a millisecond.
* Improved game, editor and project manager startup time.
* Editor uses .godot/shader_cache to store shaders.
* Game uses user://shader_cache
* Project manager uses $config_dir/shader_cache
* Options to tweak shader caching in project settings.
* Editor path configuration moved from EditorSettings to new class, EditorPaths, so it can be available early on (before shaders are compiled).
* Reworked ShaderCompilerRD to ensure deterministic shader code creation (else shader may change and cache will be invalidated).
* Added shader compression with SMOLV: https://github.com/aras-p/smol-v
2021-05-31 10:13:09 +02:00
Hugo Locurcio
2ba893e3ce
Document Resource.duplicate() only copying exported variables' values 2021-05-31 00:11:38 +02:00
Heikki Simojoki
09a905ca80
Increase String::num default decimal precision
Fixes #34541

Renamed MAX_DIGITS to MAX_DECIMALS, since it only changes the
amount of digits after the decimal point.

Increased MAX_DECIMALS to 32, and made String::num use
MAX_DECIMALS consistently. If -1 is passed as
decimal precision to String::num, it now gets changed to
the correct precision based on the number's magnitude,
instead of using printf default(which is 6)

String::num_real also calculates the correct precision now.

Also made the types used in floating-point math more
consistent in a few places.
2021-05-29 11:24:57 -04:00
Marcel Admiraal
570d65cd98 Clarify that eof_reached() cannot be used to check if more data is available 2021-05-28 16:20:51 +01:00
Yuri Roubinsky
f06db8b778 Added Billboard Node to Visual Shaders 2021-05-28 09:24:06 +03:00
Marcel Admiraal
89e4917214 Update EditorResourcePreview queue_*() documentation 2021-05-26 08:39:40 +01:00
Rémi Verschelde
6a64a98039
Merge pull request #48546 from pycbouh/tree-highlight-selected-relationships 2021-05-25 19:42:55 +02:00
Rémi Verschelde
554382d8ad
Merge pull request #49068 from pycbouh/i-broke-inspector
Make `EditorFileDialog` only created on demand in `EditorResourcePicker`
2021-05-25 18:07:05 +02:00
Yuri Sizov
9c92e9d849 Add highlight to the relationship lines of selected Tree items 2021-05-25 18:56:06 +03:00
Yuri Sizov
c8551b0eda Make EditorFileDialog only created on demand in EditorResourcePicker 2021-05-25 18:38:19 +03:00
Marcel Admiraal
da5d7db610 Rename File::get_len() get_length() 2021-05-25 11:54:28 +01:00
Gilles Roudière
3b35733b4c Restore a way to show collsion/navigation on TileMap.
Also remove an unused function.
2021-05-25 11:51:15 +02:00
Rémi Verschelde
af03e9c830
Merge pull request #48939 from Calinou/screen-orientation-use-enum
Use an enum to represent screen orientation in the Project Settings
2021-05-24 19:53:19 +02:00
Hugo Locurcio
660952a857
Use an enum to represent screen orientation in the Project Settings
- Tweak the setting property hint to be more informative.
- Make the setting a "basic" setting so it appears when Advanced Settings
  is disabled.
- Remove redundant orientation setting in the iOS export preset.
  The project setting is now used (like on Android).

Projects upgrading from a previous version will have to set the
screen orientation again in the Project Settings if it wasn't set
to the default value ("landscape").
2021-05-24 18:53:10 +02:00
Marcel Admiraal
963d8dad97 Clarify documentation of Camera3D.get_camera_transform() 2021-05-24 17:48:39 +01:00
Rémi Verschelde
6894559fb7
Merge pull request #49034 from madmiraal/fix-doc-2177
Unexpose methods and property for binding children to Bones in Skeleton3D
2021-05-24 18:34:57 +02:00
Marcel Admiraal
65faa12fd3 Unexpose methods and property for binding children to Bones 2021-05-24 16:44:17 +01:00
Rémi Verschelde
62efa30ed2
OS: Better validation of invalid input for get_unix_time_from_datetime
Default missing keys to Unix time 0 (1970-01-01 at 00:00:00 UTC).
Abort if year <= 0, this is not supported by the current algorithm.

Prevents an infinite loop further down.

Fixes #49022.
2021-05-24 13:37:36 +02:00
Rémi Verschelde
9cf1d034a7
Merge pull request #48894 from reduz/gpu-particles-2d-2
Support for 2D particles to collide against SDF
2021-05-24 12:49:34 +02:00
reduz
789713b008 Support for 2D particles to collide against SDF
-Added SDF collision support for 2D particles
-Changed the SDF generation to be fully signed
2021-05-23 16:43:36 -03:00
kobewi
5605454981 Change frame_coords to Vector2i 2021-05-23 21:38:27 +02:00
Hugo Locurcio
80f4e407b2
Add a keyboard shortcut to select the word under cursor in TextEdit
This also acts as a general-purpose "deselect" shortcut since pressing
it a second time will deselect text.

This is available both in the script editor and in TextEdit fields
in use, both in the editor and projects.

The Duplicate Line script editor shortcut was moved to Ctrl + Shift + D
since it conflicts with the new shortcut (Ctrl + D). The rationale for
doing so is that Duplicate Line is a less commonly used action, and
its behavior can be replicated by copying and pasting the current line
anyway. (With no selection active, the whole line will be copied.)
2021-05-22 23:47:43 +02:00
Paulb23
00e10a842f Add custom background line colour to TextEdit and remove marked lines 2021-05-22 14:41:55 +01:00
Rémi Verschelde
3b3a55ca04
Merge pull request #48918 from groud/fix_tilemap_y_sort
Fixes TileSet Y-sort not working and TileSet not saving correctly
2021-05-22 00:26:36 +02:00
Fabio Alessandrelli
fdf66a21f1 [HTML5] Add easy to use download API.
New `JavaScript.download_buffer` method to create a prompt that let the
user download a file.
2021-05-21 15:31:23 +02:00
Rémi Verschelde
d3ba922ba8
Merge pull request #48854 from pycbouh/editor-reuse-resource-picker
Use `EditorResourcePicker` in the Inspector
2021-05-21 12:03:27 +02:00
Gilles Roudière
7d80480b72 Fixes TileSet Y-sort not working and TileSet not saving correctly 2021-05-21 10:13:37 +02:00
Tomasz Chabora
b1859510ab Change behavior of String.right 2021-05-20 23:07:57 +02:00
Rémi Verschelde
aa5552278d
Merge pull request #48719 from Faless/js/4.x_interfaces
[HTML5] Implement Godot <-> JavaScript interface.
2021-05-20 17:13:02 +02:00
Hugo Locurcio
12462d9055
Rename File's endian_swap to big_endian
This new name is more consistent with ResourceSaver and StreamPeer.
2021-05-20 14:58:03 +02:00
Fabio Alessandrelli
9811035ebf [HTML5] Implement Godot <-> JavaScript interface. 2021-05-20 14:33:18 +02:00
Rémi Verschelde
a6a75e2c09
Merge pull request #48812 from groud/tilemap_scenes_painting
Implement scenes tiles in TileMaps
2021-05-20 14:32:40 +02:00
Rémi Verschelde
db4cf63482
Merge pull request #48860 from JohnM666/fix-basis-variant-initialization
Fix RigidBody3D.get_inverse_inertia_tensor() crash
2021-05-20 14:05:29 +02:00
Gilles Roudière
d8bb53cd21 Implement scenes tiles in TileMaps 2021-05-20 13:12:03 +02:00
Rémi Verschelde
4219a4cb6f
Fix typos with codespell
Using codespell 2.0.0.

Method:
```
$ cat > ../godot-word-whitelist.txt << EOF
ang
curvelinear
dof
doubleclick
fave
findn
GIRD
leapyear
lod
merchantibility
nd
numer
ois
ony
que
seeked
synching
te
uint
unselect
webp
EOF

$ codespell -w -q 3 -I ../godot-word-whitelist.txt --skip="./thirdparty,*.po"
$ git diff // undo unwanted changes
```
2021-05-20 12:38:56 +02:00
Fabio Alessandrelli
e858f7c2ea [Doc] Remove reference to UNIX sockets in StreamPeer.
That class can be used as a base to implement them, but there is no
actual implementation for it in Godot.
2021-05-20 11:25:47 +02:00
JohnM666
b19544e91d Fix #46282 Executing RigidBody3D.get_inverse_inertia_tensor() crashes Godot 2021-05-20 10:46:24 +03:00
kleonc
99173fb0d7 Document valid range of Node2D.z_index 2021-05-20 01:22:13 +02:00
Yuri Sizov
e9206a55ea Use EditorResourcePicker in the Inspector 2021-05-19 21:39:15 +03:00
Rémi Verschelde
896d84bd15
Merge pull request #48827 from Rhathe/set_iterations_master
Enable setting of collision iterations in PhysicsServer2D
2021-05-19 19:47:59 +02:00
Rhathe
88b1802132 Enable setting of collision iterations in PhysicsServer2D
This allows fine-tuning of collision iterations for more
accurate collision physics with a performance cost.
2021-05-19 10:54:10 -04:00
Marcel Admiraal
7104229a85 Fix InputMap.action_erase_event() failing to erase events correctly. 2021-05-19 11:43:02 +01:00
Rémi Verschelde
d0aaf4a1fd
Merge pull request #48814 from Calinou/viewport-use-nonzero-default-size
Use a non-zero default size for SubViewports
2021-05-19 10:12:42 +02:00
Rémi Verschelde
c340ed6394
Merge pull request #42742 from madmiraal/fix-12215
Return RID instead of Object id in area-body_shape_entered-exited signals.
2021-05-18 20:00:48 +02:00
Hugo Locurcio
bbdfb715a6
Use a non-zero default size for SubViewports
This makes viewports visible out of the box.
2021-05-18 18:51:39 +02:00
Aaron Franke
ab674a41aa
Area: Uncap the range for gravity and change the slider hints 2021-05-18 07:17:11 -04:00
Rémi Verschelde
b2fb119c53
Merge pull request #36263 from Calinou/increase-default-2d-gravity 2021-05-18 10:54:47 +02:00
Rémi Verschelde
66dac8bda0
Merge pull request #47544 from pycbouh/control-expose-theme-type 2021-05-18 10:52:51 +02:00
Rémi Verschelde
95bb7207f3
Merge pull request #46773 from trollodel/TreeItem+
Improve TreeItem API and allow to move nodes
2021-05-18 10:49:45 +02:00
Rémi Verschelde
510030fedc
Merge pull request #48528 from sent44/textedit
Expose get_total_visible_rows method to GDScript
2021-05-18 09:06:24 +02:00
trollodel
bca0d36fe6 Improve TreeItem API and allow to move nodes 2021-05-17 22:06:46 +02:00
Rémi Verschelde
b3e3f0e34c
Merge pull request #48599 from Calinou/textedit-alt-scroll-faster
Scroll faster when holding Alt in TextEdit (and script editor)
2021-05-17 17:38:18 +02:00
Rémi Verschelde
6c367f8e0d
Merge pull request #48168 from LightningAA/control-to-ctrl-4.0 2021-05-17 17:38:02 +02:00
Rémi Verschelde
fead3fff17
Merge pull request #47260 from pycbouh/editor-resource-picker 2021-05-17 17:33:59 +02:00
Yuri Sizov
9eaa139c1f Add theme_custom_type property to Control and Window 2021-05-17 17:20:42 +03:00
pycbouh
e8f15f7996 Add EditorResourcePicker control based on the Inspector editor for Resources
Fix formatting for the docs
2021-05-17 15:26:22 +03:00
Rémi Verschelde
37c3b33253
Merge pull request #48605 from sent44/scripteditor_get_codeedit
Add `get_base_editor` to `ScriptEditorBase`
2021-05-16 23:06:01 +02:00
Rémi Verschelde
8e7b17429e
Merge pull request #48650 from AnilBK/graph-node-setters
Added GraphNode missing setters.
2021-05-16 17:37:12 +02:00
Hugo Locurcio
c872819be6
Improve AudioStreamGenerator and AudioEffectSpectrumAnalyzer documentation
- Mention audio sample rate caveats in other classes where relevant.
2021-05-15 23:23:06 +02:00
Hugo Locurcio
6be32d8cbc
Complete documentation for the AudioEffectPitchShift class 2021-05-15 23:20:48 +02:00
sent44
2b30728ebf Add get_base_editor to ScriptEditorBase 2021-05-15 18:47:00 +07:00
Rémi Verschelde
a3dd18b12e
Merge pull request #39976 from aaronfranke/tilemap-vec2i
Update TileMap to use Vector2i
2021-05-13 14:48:16 +02:00
Anilforextra
2c3c3b2829 -Added missing setters to GraphNode.
-Improved various GraphNode documentation.
2021-05-13 17:45:07 +05:45
Hugo Locurcio
5895479a5e
Rename the audio FFT_Size enum to FFTSize for consistency 2021-05-13 02:42:49 +02:00
PouleyKetchoupp
3877ed73d0 Dynamic BVH broadphase in 2D & 3D Godot Physics
Port lawnjelly's dynamic BVH implementation from 3.x to be used in
both 2D and 3D broadphases.

Removed alternative broadphase implementations which are not meant to be
used anymore since they are much slower.

Includes changes in Rect2, Vector2, Vector3 that help with the template
implementation of the dynamic BVH by uniformizing the interface between
2D and 3D math.

Co-authored-by: lawnjelly <lawnjelly@gmail.com>
2021-05-10 16:28:55 -07:00
Hugo Locurcio
cf1cf6c6eb
Scroll faster when holding Alt in TextEdit (and script editor)
This feature is inspired by a similar feature found in
Visual Studio Code.
2021-05-10 01:27:54 +02:00
Hugo Locurcio
7350f90c57
Document caveats of OS.get_unique_id() 2021-05-09 13:23:53 +02:00
TwistedTwigleg
446460eaf9 Fixes the SkeletonIK twisting issue by using the skeleton global pose without overrides 2021-05-08 16:11:45 -04:00
Aaron Franke
75e3f6b732
Update TileMap to use Vector2i instead of two ints 2021-05-07 16:20:02 -04:00
Lightning_A
97fecd1b69 Rename "Control" key to "Ctrl" and add "_pressed" suffix to all InputEventWithModifiers properties/methods 2021-05-07 14:00:50 -06:00
Rémi Verschelde
ee44982c45
Merge pull request #48538 from akien-mga/remove-native-video-api
OS: Remove native video API only implemented on iOS
2021-05-07 21:22:41 +02:00
Rémi Verschelde
c3f7465b7e
Merge pull request #48535 from groud/tiles_squashed
TileSet and TileMap rework (squashed)
2021-05-07 20:46:06 +02:00
Rémi Verschelde
35ec0e9be7
OS: Remove native video API only implemented on iOS
See discussion in #43811, it was only implemented on iOS and even that
implementation was fairly limited. This would best be provided as plugins
for Android and iOS without cluttering the shared OS API.
2021-05-07 20:40:24 +02:00
Gilles Roudière
a3dda2df85 Rework the TileSet resource and TileMap nodes:
- Move most properties from TileMap to TileSet,
- Make TileSet more flexible, supporting more feature (several
  collision layers, etc...),
- Fusion both the TileMap and TileSet editor,
- Implement TileSetSources, and thus a new way to index tiles in the TileSet,
- Rework the TileSet and TileMap editors completely,
- Implement an editor zoom widget (and use it in several places)
2021-05-07 18:06:17 +02:00
sent44
7bb12b0d6d Expose get_total_visible_rows as get_visible_line_count 2021-05-07 20:54:05 +07:00
kobewi
a95c953c48 Improve docs for filter map and reduce 2021-05-07 14:09:44 +02:00
Rémi Verschelde
bcbd480c32
Merge pull request #45144 from dalexeev/color-consts
Rename color constants (alternative)
2021-05-07 12:22:49 +02:00
Rémi Verschelde
3a5310ccb9
Merge pull request #35992 from Calinou/main-run-args-command-placeholder
Implement the `%command%` placeholder in the Main Run Args setting
2021-05-07 00:43:45 +02:00
Hugo Locurcio
ce4aa07276
Implement the %command% placeholder in the Main Run Args setting
This can be used to tell Godot to run an executable that will run Godot
rather than running Godot directly. This is useful to make Godot start
on the dedicated GPU when using a NVIDIA Optimus setup on Linux:
`prime-run %command%`

The `editor/run/main_run_args` setting declaration was moved to make it
visible in the ProjectSettings documentation.
2021-05-07 00:05:02 +02:00
Rémi Verschelde
89e6f6ca2e
Merge pull request #48500 from groud/add_buttongroup_pressed_signal
Adds a pressed signal to ButtonGroup
2021-05-06 23:20:33 +02:00
Rémi Verschelde
01f80201bf
Merge pull request #38645 from KoBeWi/FMR
Add filter, map and reduce to Array
2021-05-06 20:44:01 +02:00
Gilles Roudière
323f176915 Adds a pressed signal to ButtonGroup 2021-05-06 12:16:27 +02:00
Hugo Locurcio
4a28f7e44f
Increase the default 2D gravity to 980.0
This makes 2D RigidBody physics feel less floaty out of the box.

This closes https://github.com/godotengine/godot-proposals/issues/98.
2021-05-05 22:49:06 -04:00
Hugo Locurcio
3f078c99f6
Rename IP_Unix, IP_Address and TCP_Server to remove underscores 2021-05-06 02:52:01 +02:00
Hugo Locurcio
87d107bb11
Increase the default AudioStreamPlayer3D unit size to 10
This makes it easier to hear sound while setting up the node.

Since this changes the default value, this may break existing projects
slightly.

This also tweaks the Unit Size editor property hint for better usability.

See discussion in #25468.
2021-05-06 02:45:46 +02:00
Hugo Locurcio
b90adec417
Improve the AudioStreamPlayer(2D/3D) class descriptions 2021-05-05 20:39:36 +02:00
Tomasz Chabora
c50acc7339 Add filter, map and reduce to Array 2021-05-05 15:54:57 +02:00
Rémi Verschelde
e144ff0445
Merge pull request #48315 from nekomatata/expose-physics-debug-shape
Expose get_debug_mesh in Shape3D to scripting API
2021-05-05 15:17:36 +02:00
Rémi Verschelde
d1801f976f
Merge pull request #48280 from Calinou/doc-file-open-compressed-godot-only
Document that `File.open_compressed()` can only open files saved by Godot
2021-05-05 15:16:23 +02:00
Rémi Verschelde
c9e874b62d
Merge pull request #48442 from akien-mga/posmod-int64_t
Re-bind posmod, use int64_t instead of int
2021-05-04 15:15:52 +02:00
Rémi Verschelde
ea9cab3e76
Merge pull request #48430 from reduz/add-rpc-to-callable
Add RPC support to Callable
2021-05-04 14:07:21 +02:00
Rémi Verschelde
e196733e88
Re-bind posmod, use int64_t instead of int
Fixes #48420, fixes #48421.
The binding was missed when moving GDScript built-in to Global Scope it seems.

Co-authored-by: kleonc <9283098+kleonc@users.noreply.github.com>
2021-05-04 13:25:08 +02:00
Rémi Verschelde
4e7ca279fc
Merge pull request #47855 from aaronfranke/doubleclick
Rename `doubleclick` to `double_click`
2021-05-04 13:12:17 +02:00
Rémi Verschelde
9a8ef54b5a
Merge pull request #48008 from LightningAA/scrollcontainer-hide-scrollbars-4.0
Add the ability to hide `ScrollContainer`'s scrollbars
2021-05-04 12:58:12 +02:00
Rémi Verschelde
bee7f8ff23
Merge pull request #48274 from groud/undoredo_dependencies
Allow to hook a callback into inspector's undo/redo
2021-05-04 11:26:55 +02:00
Aaron Franke
0de9a7d803
Rename doubleclick to double_click 2021-05-04 04:38:08 -04:00
Gilles Roudière
b46672db72 Provide a way to hook into Inspectors UndoRedo. 2021-05-04 09:55:22 +02:00
reduz
c76acf6890 Add RPC to Callable
-Up to each scripting language to implement this
-If not supported for the function, it will just error when you try to call
2021-05-03 19:21:37 -03:00
Rémi Verschelde
a8f45efa43
doc: Sync classref with current source 2021-05-03 20:42:21 +02:00
Bastiaan Olij
58ff0dac1a Create mobile renderer 2021-05-03 21:54:11 +10:00
Hugo Locurcio
0eb9b414c1
Add Engine.print_error_messages property to disable printing errors
This can be used during unit test suite runs to hide error and warning
messages.

Care should be taken when using this feature, as it can hide important
information if used wrongly.
2021-05-01 23:11:08 +02:00
Rémi Verschelde
33a0fb6e02
Merge pull request #48345 from madmiraal/fix-48242-docs
Fix documentation following implementation of particle trails
2021-05-01 14:51:29 +02:00
Marcel Admiraal
fcf8071ec9 Fix documentation following implementation of particle trails 2021-05-01 13:12:31 +01:00
Rémi Verschelde
f3c1190dc9
Merge pull request #48283 from BastiaanOlij/xr_viewport
Move XR flag from subviewport into viewport
2021-05-01 12:54:35 +02:00
Bastiaan Olij
e0bdf40d15 Move XR flag from subviewport into viewport 2021-05-01 19:58:11 +10:00
Hugo Locurcio
5f098d6db6
Document that File.open_compressed() can only open files saved by Godot 2021-05-01 01:24:01 +02:00