Commit graph

8118 commits

Author SHA1 Message Date
Rémi Verschelde
fcdded2e3d
Merge pull request #68310 from neikeq/csharp-opt-variant-generic-conv
C#: Optimize Variant conversion callbacks
2022-11-25 19:27:26 +01:00
Adam Scott
69bb7e5b11 Fix singleton scene cyclic loading 2022-11-25 12:43:55 -05:00
Raul Santos
d0b166d8e4
C#: Cleanup and sync crypto/buffer StringExtensions with core
- Replaced `MD5Buffer`, `MD5Text`, `SHA256Buffer` and `SHA256Text` implementation to use the `System.Security.Cryptography` classes and avoid marshaling.
- Added `SHA1Buffer` and `SHA1Text`.
- Renamed `ToUTF8` to `ToUTF8Buffer`.
- Renamed `ToAscii` to `ToASCIIBuffer`.
- Added `ToUTF16Buffer` and `ToUTF32Buffer`.
- Added `GetStringFromUTF16` and `GetStringFromUTF32`.
2022-11-25 17:30:45 +01:00
Raul Santos
d9c495f322
C#: Cleanup and sync IsValid* StringExtensions with core
- Renamed `IsValidInteger` to `IsValidInt`.
- Added `IsValidFileName`.
- Added `IsValidHexNumber`.
- Added support for IPv6 to `IsValidIPAddress`.
- Added `ValidateNodeName`.
- Updated the documentation of the `IsValid*` methods.
2022-11-25 17:30:45 +01:00
Raul Santos
6178407940
C#: Cleanup and sync StringExtensions with core
- Moved `GetBaseName` to keep methods alphabetically sorted.
- Removed `Length`, users should just use the Length property.
- Removed `Insert`, string already has a method with the same signature that takes precedence.
- Removed `Erase`.
- Removed `ToLower` and `ToUpper`, string already has methods with the same signature that take precedence.
- Removed `FindLast` in favor of `RFind`.
- Replaced `RFind` and `RFindN` implemenation with a ca ll to `string.LastIndexOf` to avoid marshaling.
- Added `LPad` and `RPad`.
- Added `StripEscapes`.
- Replaced `LStrip` and `RStrip` implementation with a call to `string.TrimStart` and `string.TrimEnd`.
- Added `TrimPrefix` and `TrimSuffix`.
- Renamed `OrdAt` to `UnicodeAt`.
- Added `CountN` and move the `caseSensitive` parameter of `Count` to the end.
- Added `Indent` and `Dedent`.
2022-11-25 17:30:32 +01:00
Rémi Verschelde
b2373298a2
embree: Enable raycast module build for Web and Windows x86_32
Embree initially only supported x86_64, then got arm64 support added.
Now it seems to be possible to build it with Emscripten (wasm32) and
on x86_32 Windows.
2022-11-25 14:48:29 +01:00
Rémi Verschelde
a9fbf3718d
Merge pull request #69144 from DeeJayLSP/update_embree
Update embree to 3.13.5
2022-11-25 14:05:19 +01:00
DeeJayLSP
5e4158eb48
Update embree to 3.13.5 2022-11-25 13:09:04 +01:00
Bastiaan Olij
96bbdf7249 Various fixes for OpenXR action map meta data and editing 2022-11-25 20:26:30 +11:00
Rémi Verschelde
e81b787d36
Merge pull request #69123 from queezle42/queezle42/master
Fix GLAD-related build problems on Linux
2022-11-25 10:00:55 +01:00
Rémi Verschelde
c3af45791c
Merge pull request #67511 from neikeq/issue-66060
C#: Load assemblies as collectible only in the Godot editor
2022-11-25 10:00:33 +01:00
Ignacio Roldán Etcheverry
3f645f980c C#: Optimize Variant conversion callbacks
These callbacks are used for marshaling by callables and generic Godot
collections.

C# generics don't support specialization the way C++ templates do.
I knew NativeAOT could optimize away many type checks when the types
are known at compile time, but I didn't trust the JIT would do as good
a job, so I initially went with cached function pointers.

Well, it turns out the JIT is also very good at optimizing in this
scenario, so I'm changing the methods to do the conversion directly,
rather than returning a function pointer for the conversion.

The methods were moved to `VariantUtils`, and were renamed from
`GetFromVariantCallback/GetToVariantCallback` to `ConvertTo/CreateFrom`.

The new implementation looks like it goes through many `if` checks
at runtime to find the right branch for the type, but in practice it
works pretty much like template specialization. The JIT only generates
code for the relevant branch. Together with inlining, the result is
very close or the same as doing the conversion manually:

```cs
godot_variant variant;

int foo = variant.Int;
int bar = VariantUtils.ConvertTo<int>(variant);
```

If the type is a generic Godot collection, the conversion still goes
through a function pointer call.

The new code happens to be much shorter as well, with the file going
from 1057 lines to 407.

Side note: `Variant.cs` was mistakenly created in the wrong folder,
so I moved it to the `Core` folder.
2022-11-25 03:14:10 +01:00
Jens Nolte
67f31f571e Fix GLAD-related build problems on Linux
- Use gl.h provided by GLAD in the OpenXR module
- Use non-EXT variants of some OpenGL defines
- Remove libGL-related code paths
2022-11-25 02:52:17 +01:00
Raul Santos
ca5c51f47e
C#: Add Projection documentation
- Add documentation to Projection type
- Reorder Projection members to be consistent with other C# types
2022-11-25 00:29:58 +01:00
Rémi Verschelde
8b7efd2306
Merge pull request #69134 from jquinl/export_range_int_fix
GDScript: Properly respect `int` type hint for `@export_range`
2022-11-24 23:30:40 +01:00
unknown
5fd382c2ab GDScript: Properly respect int type hint for @export_range
Fixes #69104.

Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2022-11-24 22:14:05 +01:00
clayjohn
075cea1077 Ensure class name is printed in STATIC_CALLED_ON_INSTANCE warning 2022-11-24 12:06:11 -08:00
Rémi Verschelde
e1b87cc6a5
Merge pull request #69127 from KoBeWi/redUNDOnt
Cleanup remaining EditorUndoRedoManager usages
2022-11-24 19:04:16 +01:00
kobewi
8a3d2f4e0c Cleanup remaining EditorUndoRedoManager usages 2022-11-24 18:56:22 +01:00
Rémi Verschelde
93be29be06
Merge pull request #69125 from raulsntos/dotnet/bezier_derivative
C#: Implement BezierDerivative
2022-11-24 18:56:02 +01:00
Rémi Verschelde
0d202cb5f1
Merge pull request #69111 from TokageItLab/put-together-interpolations
Refactor interpolating functions in some classes to use `Math` class
2022-11-24 18:54:30 +01:00
Rémi Verschelde
06bdc91afd
Merge pull request #69083 from fire/abstract_gltf_material
Cache materials in gltf as the abstract class of Material in GLTFDocument
2022-11-24 18:54:25 +01:00
K. S. Ernest (iFire) Lee
baab97302a Cache materials in gltf as the abstract class of Material
Use the abstract material class instead of BaseMaterial3D. This allows inserting ShaderMaterials into gltf. Like in VRM.
2022-11-24 09:00:09 -08:00
Raul Santos
d2f7314716
C#: Implement BezierDerivative
Adds `BezierDerivative` method to Mathf, Vector2 and Vector3 (already exposed in Core).
2022-11-24 17:55:07 +01:00
Silc Renew
b217c41d36 Refactor interpolating functions in some classes to use Math class 2022-11-24 20:31:43 +09:00
Rémi Verschelde
910d6d8e62
GDScript: Only check if ignoring warnings in debug build 2022-11-24 11:50:32 +01:00
Rémi Verschelde
c39c251255
Merge pull request #68023 from rsjtdrjgfuzkfg/pico
Partial support for Pico 4
2022-11-24 10:43:15 +01:00
Rémi Verschelde
cfb5ce771c
Merge pull request #69048 from akien-mga/thorvg-better-errors
ImageLoaderSVG: Improve error reporting
2022-11-23 17:22:16 +01:00
Rémi Verschelde
49bb53093d
Merge pull request #68985 from adamscott/fix-godot#68977-constant-parameters
Fix parameters that are considered as constants
2022-11-23 17:21:41 +01:00
Rémi Verschelde
124594593f
Merge pull request #68580 from rhofour/fix-source-generation
First attempt at fully qualifying the default values of C# properties.
2022-11-23 17:19:26 +01:00
Adam Scott
2918689ff1 [godot#68977] Fix constants parameters 2022-11-23 08:15:54 -05:00
Rémi Verschelde
d3b8faac74
ImageLoaderSVG: Improve error reporting 2022-11-23 13:27:31 +01:00
Rémi Verschelde
608d266853
Merge pull request #69022 from RedMser/unregister-gltfdocext
Add unregister for `GLTFDocumentExtension`
2022-11-23 08:31:43 +01:00
R. Alex Hofer
6ab93bd919 Fully qualify C# default values in exported fields.
This avoids issues when the default values rely on using
namespaces.
2022-11-22 18:10:34 -05:00
RedMser
9c50e99c5c Add unregister for GLTFDocumentExtension 2022-11-22 21:46:59 +01:00
Rémi Verschelde
dfcb2d4fb8
Merge pull request #64250 from raulsntos/openxr-string-arrays
Expose string array properties in OpenXR module as PackedStringArray
2022-11-22 21:41:24 +01:00
Rémi Verschelde
ad20007970
Merge pull request #68948 from KoBeWi/eeny_meeny_miny_moe
Fill random docs
2022-11-22 21:37:05 +01:00
kobewi
a23f6d0aa6 Fill random docs 2022-11-22 17:59:45 +01:00
Rémi Verschelde
4abbb2d684
GDScript: Don't warn about RETURN_VALUE_DISCARDED by default
This happens too often with normal usage of the API.
The warning can still be useful to find actual bugs where discarding the return
value wasn't intentional, but this should stay enabled manually, at least until
we either improve the API to remove false positives, or improve the warning (e.g.
to only warn about unused return value on const functions).
2022-11-22 15:01:24 +01:00
Rémi Verschelde
e3a51e53ef
Merge pull request #68581 from oganm/oganm/master
fix typo in ZIPReader doc
2022-11-22 12:36:45 +01:00
Rémi Verschelde
0b2dc0f017
Merge pull request #68970 from Chaosus/gds_fix_lambda_signal
Fix using signals in lambda functions
2022-11-22 10:00:05 +01:00
Yuri Rubinsky
f6c8c140f0 Fix using signals in lambda functions 2022-11-22 11:22:41 +03:00
Rémi Verschelde
c474e2f639
Merge pull request #68987 from adamscott/fix-godot#61386-autoload-scenes-implicit-types
Fix autoload scenes implicit types
2022-11-22 08:31:36 +01:00
Rémi Verschelde
17b0c862ff
Merge pull request #68972 from adamscott/fix-godot#68971-cached-scene
Fetch cached scene if it exists in `GDScriptCache::get_packed_scene()`
2022-11-22 08:31:24 +01:00
Rémi Verschelde
28039094b3
Merge pull request #68911 from souplamp/return-value-discarded-error
Clarify what happens when return value is discarded in GDScript warning text
2022-11-22 08:30:51 +01:00
Adam Scott
eb62d241c0 [godot#61386] Fix autoload scenes implicit types 2022-11-21 23:39:31 -05:00
souplamp
5bdd883dfd change RETURN_VALUE_DISCARDED GDScript warn text
changed RETURN_VALUE_DISCARDED GDscript warning text to mention how the return value of a function is discarded; update GDScript parser warning test to include new warning text.
2022-11-21 15:04:04 -06:00
Adam Scott
e86e15571f [godot#68971] Fetch cached scene if it exists in GDScriptCache 2022-11-21 15:57:45 -05:00
Aaron Franke
98ef359240
Add three new methods to GLTFDocumentExtension 2022-11-21 14:38:46 -06:00
Yuri Rubinsky
4a8276a773 Fix GDScript completion crash 2022-11-21 16:34:03 +03:00
Rémi Verschelde
a5ccfad223
Merge pull request #68945 from bruvzg/fix_fontawesome_breaks
[TextServer] Fix line breaking for the special fonts that substitute a long string (with breaks opportunities in it) with a single glyph.
2022-11-21 11:43:56 +01:00
Rémi Verschelde
92993c64c6
Merge pull request #68025 from Sauermann/fix-cppcheck-code-simplifications
Code simplifications found by cppcheck
2022-11-21 11:43:19 +01:00
Rémi Verschelde
404184105e
Merge pull request #68933 from fire/meow-meow-meow
Add GLTFDocument documentation.
2022-11-21 11:42:01 +01:00
Markus Sauermann
28af870750 Code simplifications found by cppcheck
They are based on:
- Boolean arithmetic simplifications
- setting variables that are not accessed
- constant variables
2022-11-21 08:43:36 +01:00
bruvzg
e910aa490c
[TextServer] Fix line breaking for the special fonts that substitute a long string (with breaks opportunities in it) with a single glyph. 2022-11-21 09:42:34 +02:00
K. S. Ernest (iFire) Lee
5aafa3f54a Add GLTFDocument documentation.
Co-authored-by: Meow <mosesturner@protonmail.com>
Co-authored-by: Aaron Franke <arnfranke@yahoo.com>
2022-11-20 14:51:41 -08:00
Rémi Verschelde
190226098b
Merge pull request #68929 from adamscott/add-rename-check
Add `GDScriptCache::move_script` check before executing logic
2022-11-20 23:25:30 +01:00
Rémi Verschelde
15df1ffa9b
Merge pull request #68927 from rune-scape/rune-cache-parse-error
GDScript: Cache scripts after parse error
2022-11-20 23:25:19 +01:00
Adam Scott
98ceb7ecf5 Add move_script check before executing logic 2022-11-20 15:21:57 -05:00
rune-scape
5ef971da1a GDScript: Cache scripts after parse error 2022-11-20 13:06:14 -05:00
Rémi Verschelde
f042a4e566
GDScript: Fix setting to disable all warnings
The boolean was never set with the value from the project settings.

Fixes #64559.
2022-11-20 18:54:09 +01:00
Rémi Verschelde
9dc2739c1f
Merge pull request #68689 from Faless/mp/4.x_offline_is_server
[MP] New default multiplayer_peer acting as server.
2022-11-20 15:37:26 +01:00
Fabio Alessandrelli
b19c1a2e4f [MP] New default multiplayer_peer acting as server.
Adds a OfflineMultiplayerPeer class which behaves like a server with no
connected peers.

Use OfflineMultiplayerPeer as default for SceneMultiplayer.

This means that the SceneTree will act as the multiplayer authority by
default.
Calls to is_server will return true, and calls to get_unique_id will
return TARGET_PEER_SERVER.
2022-11-20 14:17:20 +01:00
Fabio Alessandrelli
fdc4e73a2c [MP] RPC visibility.
Implemented using MultiplayerSynchronizers.

If you didn't use the synchronizer visibility features, nothing changes.

If you were using visibility, RPCs to broadcast should now behave as
expected in most configurations (i.e. by sending the RPC to _visible_
peers).

If you want to limit the visibility of RPCs for a node, add a
synchronizer for it, and configure the visibility via
"set_visibility_for" or by adding a visibility filter.
2022-11-20 14:11:43 +01:00
Rémi Verschelde
8aafcf9d2a
Merge pull request #68914 from rune-scape/rune-empty-editor-regression
GDScript: Fix empty text in editor
2022-11-20 11:44:41 +01:00
Rémi Verschelde
d5d83eefd3
Merge pull request #66026 from aaronfranke/gltf-extension
Change the way GLTFDocumentExtension classes are registered
2022-11-20 11:44:05 +01:00
rune-scape
a6410878db Fix empty text in editor 2022-11-20 03:17:16 -05:00
Fabio Alessandrelli
f38e116026 [MP] Initial replication profiler.
Part of the current network profiler stack.
Tracks synchronizers, incoming/outgoing state sizes, and their
bandwidth usage.
2022-11-19 12:48:16 +01:00
Rémi Verschelde
52c51563fd
Merge pull request #68866 from raulsntos/dotnet/godot-enums
C#: Synchronize Godot enums with core
2022-11-19 09:40:05 +01:00
Adam Scott
6d7c8533d5 Remove fix leftover that caused cyclic load issues 2022-11-18 23:37:00 -05:00
Raul Santos
792e618749
C#: Synchronize Godot enums with core 2022-11-19 01:54:23 +01:00
Rémi Verschelde
1bc131afb8
Merge pull request #68758 from Faless/mp/4.x_better_debug
[MP] Improve network profiler.
2022-11-18 23:29:02 +01:00
Rémi Verschelde
5f73d55dfb
Merge pull request #68854 from anvilfolk/highlight-var
Add error highlighting for duplicate variables/constants
2022-11-18 23:08:11 +01:00
Rémi Verschelde
80b3813b15
Merge pull request #67714 from adamscott/fix-preload-cyclic-references-part2
Fix cyclic references in GDScript 2.0
2022-11-18 23:08:01 +01:00
Adam Scott
5704055d30 Fix cyclic references in GDScript 2.0 2022-11-18 16:41:31 -05:00
ocean (they/them)
ef2aeca5df Add error highlighting for duplicate variables/constants 2022-11-18 15:20:26 -05:00
Rémi Verschelde
c3132b42cb
Merge pull request #66816 from raulsntos/dotnet/readonly
Add `readonly` to C# methods and types that don't mutate
2022-11-18 16:20:29 +01:00
ocean (they/them)
13be0ab733 Fix ability to overload "script" variable 2022-11-17 17:21:12 -05:00
Fabio Alessandrelli
92ed27d8f6 [MP] Improve network profiler.
Fix RPC profiler and add average RPC size.

Improve bandwidth debugger to account for all multiplayer traffic
(excluding the lower level peer transformations).
2022-11-17 03:14:21 +01:00
Yuri Rubinsky
95a85c9058
Merge pull request #68717 from rune-scape/rune-compiler-regression
Fixes https://github.com/godotengine/godot/issues/68716
2022-11-16 08:32:00 +03:00
Rune
61df8f4484 GDScript Compiler: regression fix 2022-11-15 22:20:49 -06:00
Rémi Verschelde
4935493f72
Merge pull request #67948 from DeeJayLSP/split_webp
Overhaul WebP packer and split compression options
2022-11-15 16:25:40 +01:00
Rémi Verschelde
2d3197c525
Merge pull request #65372 from Mickeon/fix-treat-warnings-as-errors
Fix "Treat Warnings as Errors" Project Setting doing nothing
2022-11-15 16:25:25 +01:00
Rémi Verschelde
c52d8369ce
Merge pull request #66516 from DeeJayLSP/update_theora
Update libtheora to GIT (2020.10)
2022-11-15 16:25:05 +01:00
Yuri Rubinsky
e2b60798fe
Merge pull request #68663 from Chaosus/gds_fix_completion 2022-11-15 18:21:20 +03:00
DeeJayLSP
da132f3266 Overhaul WebP packer and split compression options 2022-11-15 11:52:22 -03:00
Rémi Verschelde
077d4831a4
Merge pull request #68671 from raulsntos/dotnet/c-escape-hell
C#: Remove "?" from CEscape and CUnescape
2022-11-15 10:28:53 +01:00
Raul Santos
ac8ea5c821
C#: Remove "?" from CEscape and CUnescape 2022-11-15 01:40:12 +01:00
Rémi Verschelde
80dbcfd995
Merge pull request #68657 from Sauermann/fix-redundant-initialization
Remove redundant non-trivial Variant types initializations
2022-11-14 23:23:54 +01:00
Rémi Verschelde
d7d34e4bc1
Merge pull request #68658 from Calinou/message-fix-periods
Fix periods in editor strings and messages
2022-11-14 23:22:53 +01:00
Fabio Alessandrelli
aa4c286808
Merge pull request #68488 from dsnopek/master-webxr-no-exit-runtime
Fix WebXR after changing Emscripten configuration noExitRuntime to false
2022-11-14 21:31:58 +01:00
Yuri Rubinsky
65d14679e7 Fix completion popup for the variables created with get_node call 2022-11-14 23:27:59 +03:00
Raul Santos
71df6d66ae
Add readonly to C# methods and types that don't mutate
Also removes a few unnecessary temp variables
2022-11-14 20:32:20 +01:00
Hugo Locurcio
efe3220b2e
Fix periods in editor strings and messages
- Ensure all strings with ellipsis end with 3 periods instead of 2.
- Fix extraneous period in "Error calling from signal '...' to callable"
  messages.
2022-11-14 19:36:36 +01:00
Markus Sauermann
3b14f0334c Remove redundant Variant-types initializations 2022-11-14 19:35:19 +01:00
Rémi Verschelde
4d9adfea23
Merge pull request #65712 from Chaosus/gds_fix_completion
fix https://github.com/godotengine/godot/issues/64477
2022-11-14 17:20:54 +01:00
Rémi Verschelde
963ffd8b94
Merge pull request #68374 from rune-scape/rune-gdscript-compiler-bugfixes
Fixes https://github.com/godotengine/godot/issues/65953
Fixes https://github.com/godotengine/godot/issues/68291
Fixes https://github.com/godotengine/godot/issues/68561
Fixes https://github.com/godotengine/godot/issues/64915
Fixes https://github.com/godotengine/godot/issues/61848
Fixes https://github.com/godotengine/godot/issues/61268
2022-11-14 17:15:02 +01:00
Fabio Alessandrelli
67265d14f7 [MP] Move engine and editor profilers to a plugin.
Also refactor the editor plugin out of the ReplicationEditor.
2022-11-14 15:09:00 +01:00
Rémi Verschelde
471c42ee1f
Merge pull request #64530 from bruvzg/svg_in_ot 2022-11-14 14:32:22 +01:00
Rémi Verschelde
038ee04b8f
Merge pull request #67975 from BastiaanOlij/implement_uv2_on_primitives
Add optional UV2 logic for lightmapping to primitive shapes
2022-11-14 11:08:42 +01:00
Rémi Verschelde
4c1a858d5d
Merge pull request #68594 from dzil123/fix_wtype_limits_warning_openxr
Fix -Wtype-limits warning in openxr_interface.cpp
2022-11-13 15:52:29 +01:00
Rémi Verschelde
d62aef71f6
Merge pull request #68603 from HolonProduction/zip
Fix problem with ZIPPacker
2022-11-13 15:52:23 +01:00
Rémi Verschelde
d75018bfd3
Merge pull request #60684 from trollodel/lightweight_editor_plugin
Use forward-declarations in EditorPlugin where possible
2022-11-13 15:51:29 +01:00
HolonProduction
ab23736751 Fix problem with ZIPPacker
The Zipfile Reference should be set to `NULL` when the `ZIPPacker` is closed not when a file in it is closed.

When calling `ZIPPacker.close` without this nothing happens because `zf` is `NULL`. (7zip could still extract the file but warned about unexpected end of file.)
2022-11-13 12:50:40 +01:00
Rune
bce6f1792e GDScript compiler subclass bugfixes 2022-11-13 02:29:21 -08:00
Bastiaan Olij
7658dc6e7e Add optional UV2 logic for lightmapping to primitive shapes 2022-11-13 19:28:10 +11:00
dzil123
2ba5aaa2fc Fix -Wtype-limits warning in openxr_interface.cpp 2022-11-12 20:46:24 -08:00
B. Ogan Mancarcı
fc260cade8
fix typo in zipreader doc 2022-11-12 14:24:42 -08:00
trollodel
ba9e619b51 Use forward-declarations in EditorPlugin where possible 2022-11-11 20:25:51 +01:00
avemort
8ef1719945 Add index check to OpenXRInterface::get_projection_for_view and OpenXRInterface::get_transform_for_view 2022-11-11 11:00:34 -03:00
David Snopek
a17e93cec2 Fix WebXR after changing Emscripten configuration noExitRuntime to false 2022-11-10 16:10:47 -06:00
Danil Alexeev
0f8e28f818
GDScript 2.0: Fix shift due to skip of non-constant default argument values 2022-11-10 19:22:52 +03:00
Aaron Franke
73c673a614
Change the way GLTFDocumentExtension classes are registered
Also move GLTFDocumentExtension into the extensions folder
2022-11-09 20:58:48 -06:00
David Snopek
c767cc16ea [openxr] Remove unnecessary fallbacks for native handles on X11 2022-11-09 08:09:07 -06:00
Aaron Franke
a3e52925bf
Fix default values on virtual classes causing errors in projects 2022-11-09 01:59:53 -06:00
David Snopek
23603e409c Add support for OpenGL to OpenXR 2022-11-08 18:47:11 -06:00
Yuri Rubinsky
f11b66b084 Fix named enums to use int64 type 2022-11-08 11:20:28 +03:00
Rémi Verschelde
7d4e3a0ea2
Merge pull request #68202 from zaevi/fix_Web_WebSocket_failed
Fix WebSocket connection failed on Web.
2022-11-07 08:47:03 +01:00
Ignacio Roldán Etcheverry
ec521a405a
Merge pull request #68253 from dzil123/fix_array_shuffle
Fix c# Array.Shuffle incorrect mono bindings
2022-11-04 23:54:53 +01:00
dzil123
2fd2a16d92 Fix c# Array.Shuffle incorrect mono bindings 2022-11-04 06:25:31 -07:00
bruvzg
d77902f33a
Implement SVG in OT support. 2022-11-04 14:10:54 +02:00
Rémi Verschelde
f617c30a1e
Merge pull request #68080 from akien-mga/vulkan-sdk-1.3.231.1
vulkan: Update all components to Vulkan SDK 1.3.231.1
2022-11-04 10:04:55 +01:00
rsjtdrjgfuzkfg
4243b85990 OpenXR: support XR_KHR_android_create_instance
This commit adds support for the OpenXR extension
XR_KHR_android_create_instance, which seems to be required on Pico
devices.
2022-11-04 01:57:48 +01:00
Rémi Verschelde
c98d6142d0
Merge pull request #68102 from BastiaanOlij/fix_render_issues_xr
Fix several render issues found while debugging XR
2022-11-03 22:37:42 +01:00
Ignacio Roldán Etcheverry
c0de8d32d5
Merge pull request #68092 from raulsntos/dotnet/variant-from-array
C#: Add implicit conversion from arrays to Variant
2022-11-03 14:46:26 +01:00
Rémi Verschelde
0181d005c9
vulkan: Update all components to Vulkan SDK 1.3.231.1
Updates to volk, vulkan headers, `vk_enum_string_helper.h`, glslang,
spirv-reflect.

No update to VMA which still has 3.0.1 as it's last tagged release.
2022-11-03 12:20:46 +01:00
Zae
0a1a40e6eb Fix WebSocket connection failed on Web. 2022-11-03 14:29:39 +08:00
Aaron Franke
9e952c8386
Allow getting Quaternion rotation in different Euler orders 2022-11-02 19:20:10 -05:00
Rémi Verschelde
08d56ac2f1
Merge pull request #66747 from aaronfranke/move-euler-order
Move EulerOrder enum to math_defs.h and global scope
2022-11-02 22:37:12 +01:00
Raul Santos
99260d972f
C#: Add implicit conversion from arrays to Variant
Adds an implicit conversion from supported array types (the ones that
are equivalent to `Packed*Array` types in Godot) to Variant.
2022-11-02 21:46:32 +01:00
Aaron Franke
8556fdd4bc
Move EulerOrder enum to math_defs.h and global scope 2022-11-02 13:44:13 -05:00
Rémi Verschelde
f7c611ab71
Style: Misc docs and comment style and language fixes
- Removed empty paragraphs in XML.
- Consistently use bold style for "Example:", on a new line.
- Fix usage of `[code]` when hyperlinks could be used (`[member]`, `[constant]`).
- Fix invalid usage of backticks for inline code in BBCode.
- Fix some American/British English spelling inconsistencies.
- Other minor fixes spotted along the way, including typo fixes with codespell.
- Don't specify `@GlobalScope` for `enum` and `constant`.
2022-11-02 19:01:18 +01:00
Rémi Verschelde
eefba5bc33
Merge pull request #65062 from KoBeWi/RedoUndo
Unify usage of undo_redo in editor
2022-11-02 18:54:05 +01:00
Rémi Verschelde
30e4e7c083
Merge pull request #67917 from Faless/mp/4.x_auth
[MP] Add peer authentication support to the default MultiplayerAPI.
2022-11-02 18:53:38 +01:00
Rémi Verschelde
d2e1b4b9f0
Merge pull request #68118 from aaronfranke/quat-from-euler
Replace Quaternion Euler constructor with `from_euler` method
2022-11-02 18:51:59 +01:00
kobewi
15831e381b Unify usage of undo_redo in editor 2022-11-02 17:51:58 +01:00
Fabio Alessandrelli
33dda2e68a [MP] Remove connection state signals from MultiplayerPeer.
Now handled directly by the MultiplayerAPI implementation.
2022-11-02 15:17:23 +01:00
Fabio Alessandrelli
9773803e4e [MP] Add optional authentication to SceneMultiplayer.
Add few methods to allow peers to exchange authentication information.

- `set_auth_callback(callback)`: Enable the authentication features.
  The callback is a `Callable` that accepts an `int` (the peer ID), and
  a `PackedByteArray` of data.
- The `peer_authenticating(id)` signal will be emitted instead of
  `peer_connected` when a new peer connects.
- Use `send_auth(id: int, data: PackedByteArray)` to exchange data.
- Call `complete_auth(id: int)` when the authentication process is
  complete and you expect to start receiving game data.
- The `peer_connected` signal will be emitted as soon as both parties
  complete the authentication.
- Use `disconnect_peer(id)` to disconnect a connected peer.
- If the `peer_connected` signal didn't fire for that peer (i.e. it was
  still in the authentication phase), the `peer_auth_failed` signal will
  be emitted instead of `peer_disconnected`.
2022-11-02 15:17:23 +01:00
Rémi Verschelde
7eb44fa47d
Merge pull request #68125 from kleonc/range-fix-single-arg-optimized-type-mismatch
[GDScript] Fix type mismatch in optimized single arg `range`
2022-11-02 14:18:24 +01:00
Rémi Verschelde
34c66fac0a
Merge pull request #68161 from Chaosus/dotnet_quaternion_constructor
Add missed Quaternion constructor to C#
2022-11-02 14:18:19 +01:00
Rémi Verschelde
b3c2db954f
Merge pull request #68136 from qarmin/projection_not_equal
Support for checking that Projection is(not) null
2022-11-02 14:17:29 +01:00
Rémi Verschelde
2fd2a04efc
Merge pull request #68131 from benbusby/hotfix/zippacker_null_check
Remove `zf != NULL` check from `ZIPPacker::start_file`
2022-11-02 14:17:07 +01:00
Rémi Verschelde
7c0e46f1c1
Merge pull request #68040 from adamscott/fix-property-getter-return-type
Fix property getter with custom return type
2022-11-02 14:16:37 +01:00
Rémi Verschelde
a30ed00fb1
Merge pull request #68057 from Klowner/tga-truncated-crash-fix-67985
Add buffer size check to Image.load_tga_from_buffer(). Fixes #67985
2022-11-02 14:15:40 +01:00
Rémi Verschelde
1bd7f2110a
Merge pull request #68110 from bruvzg/hexbox_ver
[TextServer] Fix hex code box positions in vertical text layout.
2022-11-02 14:15:23 +01:00
kleonc
c268e3a235 GDScript Fix type mismatch in optimized single arg range 2022-11-02 13:20:47 +01:00
Yuri Rubinsky
9487a6ea32 Add missed Quaternion constructor to C# 2022-11-02 11:41:32 +03:00
Rafał Mikrut
d7d130295e Support for checking that Projection is(not) null 2022-11-01 20:49:52 +01:00
Fabio Alessandrelli
0a0e99cadc
Merge pull request #67982 from Faless/mp/4.x_disconnect_close
[MP] Add MultiplayerPeer disconnect_peer, close.
2022-11-01 20:35:04 +01:00
Ben Busby
3b37f50e50
Remove zf != NULL check from ZIPPacker::start_file
This check was removed because it introduces a bug which prevents
ZIPPacker from actually adding any files, since it must be opened before
adding any files (and therefore shouldn't be NULL at the start of
`start_file`).
2022-11-01 11:37:02 -06:00
Aaron Franke
83634119d4
Replace Quaternion Euler constructor with from_euler method 2022-11-01 09:28:12 -05:00
bruvzg
02a4b3f859
[TextServer] Fix hex code box positions in vertical text layout. 2022-11-01 11:51:29 +02:00
Bastiaan Olij
a4e58ec84a Fix several render issues found while debugging XR 2022-11-01 13:27:03 +11:00
Haoyu Qiu
3b88851e25 Clarify offset parameter behavior in RegEx methods 2022-11-01 09:29:08 +08:00
bruvzg
397fa2fa7a
[TextServer] Fix incorrect line breaks count for embedded objects (e.g. RTL tables). 2022-10-31 17:34:07 +02:00
bruvzg
f0b7ff324c
Improve text line breaking performance for long lines. 2022-10-31 15:35:51 +02:00
Rémi Verschelde
cd25e48456
Merge pull request #67562 from bruvzg/improve_font_packing
Improve font glyph cache packing shelf best height fit heuristic.
2022-10-31 14:26:13 +01:00
Rémi Verschelde
d43364e3cc
Merge pull request #67968 from bruvzg/icu72.1
ICU: Update to version 72.1
2022-10-31 14:25:37 +01:00
Rémi Verschelde
76ef71bda0
Merge pull request #67585 from bruvzg/fix_no_graphite_build
[TextServer] Fix build with disabled graphite.
2022-10-31 14:22:32 +01:00
Rémi Verschelde
ae81a569b9
Merge pull request #67409 from bruvzg/fix_oversampling_rounding
[TextServer] Do not round glyph advances / coordinates if font oversampling or bitmap glyph scaling is used.
2022-10-31 14:21:56 +01:00
Rémi Verschelde
5947f22be9
Merge pull request #67578 from KoBeWi/GEDITOR
Unify usage of GLOBAL/EDITOR_GET
2022-10-31 13:15:58 +01:00
Rémi Verschelde
1e0edc48b5
Merge pull request #67826 from Chaosus/gds_fix_enum
Fix enum type to use int64_t instead of int in GDScript
2022-10-31 13:10:28 +01:00
Rémi Verschelde
be126d42d4
Merge pull request #67588 from KoBeWi/if(!GDVIRTUAL_CALL)don't
Simplify GDVIRTUAL_CALL calls
2022-10-31 11:55:56 +01:00
Rémi Verschelde
f4f98c4ecb
Merge pull request #67055 from GuilhermeGSousa/custom-node-export
Added custom node export
2022-10-31 11:11:07 +01:00
Rémi Verschelde
213ba46672
Merge pull request #68065 from zCubed3/fix_min_max_crash
`GDScriptAnalyzer` Fix math utilities crashing when invalid args are passed
2022-10-31 10:59:27 +01:00
Rémi Verschelde
420eb1aa34
Merge pull request #67445 from Zylann/rename_queue_delete
Rename queue_delete => queue_free
2022-10-31 10:51:18 +01:00
Rémi Verschelde
62a778fdd6
Merge pull request #66929 from MladoniSzabi/save_jpeg_file
Fixed Image.save_jpg() does not write any file
2022-10-31 10:48:10 +01:00
Rémi Verschelde
b43cc96535
Merge pull request #62695 from Spartan322/relax-constant-asserts
Allow non-constant string message for assert
2022-10-31 10:44:56 +01:00
Ignacio Roldán Etcheverry
256c0079b0
Merge pull request #67987 from neikeq/dotnet-more-static-marshaling
C#: Reflection-less delegate callables and nested generic Godot collections
2022-10-31 04:21:13 +01:00
zCubed3
b7f0ab13a4
Fix math utility functions crashing when invalid args passed 2022-10-30 15:18:03 -07:00
Mark Riedesel
5cb07486db Add buffer size check to Image.load_tga_from_buffer(). Fixes #67985 2022-10-30 11:20:50 -05:00
Max Hilbrunner
9fb481334a
Merge pull request #68039 from Anutrix/docs-fix-signal-syntax
Fixed signal connection examples to use new callable syntax in the docs
2022-10-30 12:03:37 +01:00
Adam Scott
26f0afdce2 [godot#68001] Fix property getter with custom return type 2022-10-29 20:38:26 -04:00
Anutrix
7984598e33 Fixed signal connection examples to use new callable syntax in the docs 2022-10-30 05:26:46 +05:30
Ignacio Roldán Etcheverry
f66a352c0f C#: Add Variant conversion callbacks for generic Godot collections
This allows using generic Godot collections as type arguments for other
generic Godot collections. This also allows generic Godot collections
as parameter or return type in dynamic Callable invocations.
2022-10-30 01:24:15 +02:00
Ignacio Roldán Etcheverry
282bd37e5c C#: Remove need for reflection to invoking callable delegates
We aim to make the C# API reflection-free, mainly for concerns about
performance, and to be able to target NativeAOT in refletion-free mode,
which reduces the binary size.

One of the main usages of reflection still left was the dynamic
invokation of callable delegates, and for some time I wasn't sure
I would find an alternative solution that I'd be happy with.

The new solution uses trampoline functions to invoke the delegates:

```
static void Trampoline(object delegateObj, NativeVariantPtrArgs args, out godot_variant ret)
{
    if (args.Count != 1)
        throw new ArgumentException($"Callable expected 1 arguments but received {args.Count}.");

    string res = ((Func<int, string>)delegateObj)(
        VariantConversionCallbacks.GetToManagedCallback<int>()(args[0])
    );

    ret = VariantConversionCallbacks.GetToVariantCallback<string>()(res);
}

Callable.CreateWithUnsafeTrampoline((int num) => "Foo" + num, &Trampoline);
```

Of course, this is too much boilerplate for user code. To improve this,
the `Callable.From` methods were added. These are overloads that take
`Action` and `Func` delegates, which covers the most common use cases:
lambdas and method groups:

```
// Lambda
Callable.From((int num) => "Foo" + num);

// Method group
string AppendNum(int num) => "Foo" + num;
Callable.From(AppendNum);
```

Unfortunately, due to limitations in the C# language, implicit
conversions from delegates to `Callable` are not supported.

`Callable.From` does not support custom delegates. These should be
uncommon, but the Godot C# API actually uses them for event signals.
As such, the bindings generator was updated to generate trampoline
functions for event signals. It was also optimized to use `Action`
instead of a custom delegate for parameterless signals, which removes
the need for the trampoline functions for those signals.

The change to reflection-free invokation removes one of the last needs
for `ConvertVariantToManagedObjectOfType`. The only remaining usage is
from calling script constructors with parameters from the engine
(`CreateManagedForGodotObjectScriptInstance`). Once that one is made
reflection-free, `ConvertVariantToManagedObjectOfType` can be removed.
2022-10-30 01:24:15 +02:00
Max Hilbrunner
a889c1d7a2
Merge pull request #67909 from Calinou/doc-enetpacketpeer
Document the ENetPacketPeer class
2022-10-30 00:09:24 +02:00
Max Hilbrunner
11d74d606a
Merge pull request #67980 from DeeJayLSP/webpcase
Change all WEBP strings and comments to WebP
2022-10-29 19:28:47 +02:00
Clay John
3fa339cfc4
Merge pull request #67849 from kdada/fix-built-in-script-crash
Fix built-in script path of GDScript to prevent crash
2022-10-28 13:04:36 -07:00
Fabio Alessandrelli
39f3d9d59e [MP] Add MultiplayerPeer disconnect_peer, close.
Update ENet, WebRTC, and WebSocket to support peer disconnection and
unify the close function.
2022-10-28 21:18:01 +02:00
DeeJayLSP
dd64ceab47 Change all WEBP strings and comments to WebP 2022-10-28 15:17:49 -03:00
bruvzg
4e44a271f0
ICU: Update to version 72.1 2022-10-28 09:11:55 +03:00
Clay John
bc7e0f0616
Merge pull request #67946 from BastiaanOlij/openxr_default_aimpose
Change default OpenXR pose to aim pose
2022-10-27 17:17:07 -07:00
Fabio Alessandrelli
7536d15fe3 [MP] Let MultiplayerAPI handle packet relaying and peer signaling.
MultiplayerPeer changes:

- Adds is_server_relay_supported virtual method

Informs the upper MultiplayerAPI layer if it can signal peers connected
to the server to other clients, and perform packet relaying among them.

- Adds get_packet_channel and get_packet_mode virtual methods

Allows the MultiplayerAPI to retrieve the channel and transfer modes to
use when relaying the last received packet.

SceneMultiplayerPeer changes:

- Implement peer signaling and packet relaying when the MultiplayerPeer
  advertise they are supported.

ENet, WebRTC, WebSocket changes:

- Removed custom code for relaying from WebSocket and ENet, and let it
  be handled by the upper layer.
- Update WebRTC to split create_client, create_server, and create_mesh,
  with the latter behaving like the old initialize with
  "server_compatibility = false", and the first two supporting the upper
  layer relaying protocol.
2022-10-27 18:08:58 +02:00
Bastiaan Olij
91945c3077 Change default OpenXR pose to aim pose 2022-10-28 01:56:06 +11:00
Hugo Locurcio
16ba235e0a
Document the ENetPacketPeer class 2022-10-26 19:40:18 +02:00
Max Hilbrunner
bb77342c07
Merge pull request #67843 from Calinou/doc-csgshape3d
Document `collision_priority` in the CSGShape3D class
2022-10-25 14:26:47 +02:00
Max Hilbrunner
9e509caa8b
Merge pull request #67858 from TechnoPorg/fix-upnp-docs
Fix Thread usage in UPNP docs.
2022-10-25 14:22:23 +02:00
Yuri Rubinsky
9e04531938 Fix enum type to use int64_t instead of int in GDScript 2022-10-25 09:06:08 +03:00
TechnoPorg
4c06237b93 Fix Thread usage in UPNP docs.
The threading API has changed between Godot 3 and Godot 4.
See https://github.com/godotengine/godot-proposals/issues/4691.
2022-10-24 17:23:33 -06:00
Marc Gilleron
7543a5e014 Rename queue_delete => queue_free
# Conflicts:
#	editor/plugins/tiles/tiles_editor_plugin.cpp
2022-10-24 22:07:02 +01:00
Wei Guo
d0edd36f80 Fix built-in script path of GDScript 2022-10-25 03:41:18 +08:00
Clay John
c51a42778d
Merge pull request #67541 from RandomShaper/refactor_subgroup_ads
Let the RD driver itself expose subgroup caps
2022-10-24 12:02:06 -07:00
Hugo Locurcio
df636ac881
Document collision_priority in the CSGShape3D class 2022-10-24 18:44:30 +02:00
Clay John
753a182797
Merge pull request #65334 from dsnopek/opengl-multiview
[opengl] Add multiview to the opengl3 driver
2022-10-23 17:00:01 -07:00
Wei Guo
95113a7cd5 Fix MultiplayerSynchronizer::update_outbound_sync_time when replication_interval is not 0 2022-10-23 14:01:51 +08:00
Raul Santos
687633e5bd
Use .generated suffix for generated C# code
Use the `.generated` suffix instead of `_Generated` so .NET marks C#
file generated by Godot source generators as generated code.
2022-10-22 23:13:52 +02:00
David Snopek
398ee08375 Add multiview to the opengl3 driver 2022-10-21 21:00:32 -05:00
Max Hilbrunner
13138b307b
Merge pull request #67656 from MewPurPur/instance🧹
Fix minor mistakes throughout the documentation
2022-10-21 18:19:32 +02:00
VolTer
05a9637d5d Fix small mistakes throughout much of the documentation 2022-10-21 00:20:59 +02:00
Pedro J. Estébanez
ae38d7930e Let the RD driver itself expose subgroup caps 2022-10-20 19:37:35 +02:00
Max Hilbrunner
cb36006f9e
Merge pull request #67100 from Mickeon/doc-peeves
Tweak `@GDScript` documentation overall
2022-10-19 21:45:35 +02:00
Max Hilbrunner
5f7906a289
Merge pull request #67527 from BastiaanOlij/fix_tracker_names
Fix two typos in tracker names and a bug in OpenXR haptic feedback
2022-10-19 18:18:36 +02:00
DeeJayLSP
b87584a070 Update libtheora to GIT (2020.10) 2022-10-18 21:15:13 -03:00
kobewi
d06a8320e5 Simplify GDVIRTUAL_CALL calls 2022-10-19 00:05:48 +02:00
Micky
a34cf161aa Tweak @GDScript documentation overall
- Made use of [param] more frequently,
- Link to other classes' documentation more often, improve the examples.
- Made the writing style closer to how the rest of the documentation is formatted.
- Ensure these are called "functions", not "methods".
- Add [b]Warning:[/b] where more appropriate than [b]Note:[/b]

Most notably, removed " It must be a static string, so format strings can't be used.", as this behavior is actually a bug.
2022-10-18 22:54:46 +02:00
kobewi
e48c5daddf Unify usage of GLOBAL/EDITOR_GET 2022-10-18 19:01:48 +02:00
bruvzg
c1af9d57a3
Improve font glyph cache packing shelf best height fit heuristic. 2022-10-18 18:42:04 +03:00
bruvzg
634c2fbcae
[TextServer] Fix build with disabled graphite. 2022-10-18 18:41:31 +03:00
Bastiaan Olij
4a96fce801
Merge pull request #67529 from BastiaanOlij/filter_out_htc_paths
Filter out HTC OpenXR paths based on extension
2022-10-19 01:53:56 +11:00
Bastiaan Olij
19f9fe1dec Filter out HTC OpenXR paths based on extension 2022-10-19 00:09:54 +11:00
Bastiaan Olij
45ce45c001 Fix missing itos for OpenXR logging 2022-10-18 13:55:39 +11:00
Rémi Verschelde
28a4eec9a7 Merge pull request #67532 from Faless/ws/4.x_fix_poll
[WebSocket] Fix client failing to connect to direct IP.
2022-10-17 17:32:16 +02:00
Rémi Verschelde
667bc202b5 Merge pull request #67179 from BastiaanOlij/openxr_add_refresh_rate_extension
Adding support for the OpenXR Display Refresh Rate extension
2022-10-17 17:32:01 +02:00
Rémi Verschelde
3c4b110ae0 Merge pull request #67521 from nikitalita/speed_up_texture_pos
Speed up `find_texture_pos_for_glyph()`
2022-10-17 17:31:54 +02:00
Rémi Verschelde
69bcda3dd2 Merge pull request #67514 from timothyqiu/defer
Fix memory leak when `_ensure_cache_for_size()` fails
2022-10-17 17:31:41 +02:00
Rémi Verschelde
1654810409 Merge pull request #67469 from anvilfolk/resource-load-clarification
Clarified reason why a resource cannot be preload()'ed
2022-10-17 17:31:32 +02:00
Rémi Verschelde
c43ce5e341 Merge pull request #67485 from kdada/kdada/master
Fix peer visiblity in SceneReplicationInterface._update_sync_visibility
2022-10-17 17:31:20 +02:00
Rémi Verschelde
f921409984 Merge pull request #67428 from aaronfranke/gltf-additional-data
Add a way to store additional data in GLTFState and GLTFNode
2022-10-17 17:30:49 +02:00
Fabio Alessandrelli
adb3d2338e [WebSocket] Fix client failing to connect to direct IP.
The bug was caused by not checking the TCP CONNECTING state
appropriately during the client handshake, and not checking the TCP
CONNECTED state during connection (which is unlikely, but might still
happen).
2022-10-17 12:52:09 +02:00
Bastiaan Olij
1e7f009492 Fix two typos in tracker names and a bug in OpenXR haptic feedback 2022-10-17 20:29:19 +11:00
bruvzg
68ec84cded
[TextServer] Do not round glyph advances / coordinates if font oversampling or bitmap glyph scaling is used. 2022-10-17 10:57:49 +03:00
nikitalita
21341ddaed Speed up find_texture_pos_for_glyph() 2022-10-16 22:29:26 -07:00
Haoyu Qiu
6db8e79eed Fix memory leak when _ensure_cache_for_size() fails 2022-10-17 12:47:38 +08:00
Ignacio Roldán Etcheverry
9afc8337bd
Merge pull request #67440 from raulsntos/dotnet/bindings-conflicts
Guard against more potential conflicts in C# bindings generator
2022-10-17 00:28:07 +02:00
Ignacio Roldán Etcheverry
2303c26783 C#: Load assemblies as collectible only in the Godot editor
We use collectible AssemblyLoadContexts as that's the only way to allow
reloading assemblies after building. However, collectible assemblies
have some restrictions:

- https://learn.microsoft.com/en-us/dotnet/framework/reflection-and-codedom/collectible-assemblies#restrictions-on-collectible-assemblies

Those restrictions can cause issues with third-party code, such as some
mocking libraries.

In order to work around this problem, we're going to load assemblies
as collectible only in Godot editor, and not when running games.
These issues will still exist in the editor, but this will be enough
for some users.
2022-10-17 00:22:48 +02:00
João Martins
a0c4002520 Clarified reason why a resource cannot be loaded. 2022-10-16 17:27:00 -04:00
Wei Guo
972242d664 Fix MultiplayerSynchronizer peer visibility 2022-10-16 23:02:31 +08:00
Yuri Rubinsky
04f7207009 Add a Plane(Vector3, Vector3) constructor for C# 2022-10-16 14:10:58 +03:00
Aaron Franke
a70dce893f
Add a way to store additional data in GLTFState and GLTFNode 2022-10-15 12:04:36 -05:00
Rémi Verschelde
dc4b616596 Merge pull request #63332 from KoBeWi/static_images_aka_photos
Make some Image methods static
2022-10-15 12:56:57 +02:00
Rémi Verschelde
96ec73f3ee Merge pull request #65281 from MisterMX/zip-module
Expose minizip API to allow creating zips using scripts
2022-10-15 12:56:26 +02:00
Raul Santos
333f88dc49
Guard against more potential conflicts in C# bindings generator 2022-10-15 12:47:10 +02:00
Marcelo Fernandez
ea6cc3e260 Expose minizip API to allow creating zips using scripts
Co-authored-by: Marcelo Fernandez <marcelofg55@gmail.com>
Co-authored-by: James Westman <flyingpimonster@gmail.commail>
Co-authored-by: MisterMX <mbxd12@web.de>

Signed-off-by: MisterMX <mbxd12@web.de>
2022-10-14 21:51:38 +02:00
clayjohn
0a51bb4ca5 Add STATIC_CALLED_ON_INSTANCE warning to highlight
when static functions are called directly from objects
2022-10-14 10:43:42 -07:00
Guilherme Sousa
5d06843fcf Added custom node export 2022-10-14 17:31:00 +02:00
kobewi
072f6feaba Make some Image methods static 2022-10-14 14:34:15 +02:00
Rémi Verschelde
343bb9c07f Merge pull request #67361 from clayjohn/GDScript-unused-return-warning
Implement RETURN_VALUE_DISCARDED warning in GDscript
2022-10-14 10:19:55 +02:00
clayjohn
be1e9acb7c Implement RETURN_VALUE_DISCARDED warning in GDscript 2022-10-13 11:56:45 -07:00
Rémi Verschelde
46a1b92bb7
Merge pull request #66294 from reduz/optimize-convex-collision 2022-10-13 20:34:00 +02:00
Juan Linietsky
71d2e38cb5 Optimize Convex Collision
Implements the Gauss Mapping optimization to SAT convex collision test.

* Described [here](https://ubm-twvideo01.s3.amazonaws.com/o1/vault/gdc2013/slides/822403Gregorius_Dirk_TheSeparatingAxisTest.pdf) by Dirk Gregorius.
* Requires adding of face information to edges in MeshData
* Took the chance to convert MeshData to LocalVector for performance.
2022-10-13 19:07:53 +02:00
Rémi Verschelde
01ae26d31b Merge pull request #67351 from akien-mga/thorvg-0.8.2-cleanup-includes
thorvg: Sync with 0.8.2, cleanup SCsub and fix includes
2022-10-13 18:41:40 +02:00
Fabio Alessandrelli
0fe01b6b4a [WebSocket] Fix potential double free after multiplayer clear. 2022-10-13 18:05:50 +02:00
Fabio Alessandrelli
40d60ca6ae [WebSocket] Fix debugger implementation.
Register module during core initialization so the remote debugger can
properly handle the "wss://" protocol.
2022-10-13 17:25:29 +02:00
Rémi Verschelde
99b450762b thorvg: Sync with 0.8.2, cleanup SCsub and fix includes
We were compiling `src/loaders/external_png` but using the header from
`src/loaders/png`, leading to `-Wodr` warnings.

Remove unused bundled lodepng code since we use `external_png` (libpng).

Whitespace changes are from upstream, will attempt PR'ing a cleanup there for
future updates.
2022-10-13 17:05:41 +02:00
Fabio Alessandrelli
7464f39de8 [WebSocket] Fix Web write mode. 2022-10-13 16:46:48 +02:00
Fabio Alessandrelli
a5d243cac2 [WebSocket] Fix TCP connection being closed while connecting.
Fix a bug causing the WebSocketPeer to fail connecting to a remote
server when the TCP 3-way handshake took more than a few milliseconds.
2022-10-13 14:24:54 +02:00
Rémi Verschelde
b9e924c806 Merge pull request #67216 from dotlogix/Bugfix/FixErrorWhenSerializingSignals
Fix crash when serializing empty delegates in C#
2022-10-13 09:05:22 +02:00
Alexander Schill
5f47873f10 Adding null check to prevent null reference exception when serializing delegates in C# 2022-10-13 00:19:46 +02:00
Rémi Verschelde
f2248969db
Merge pull request #66952 from bruvzg/macos_net_export
Fix macOS .NET export.
2022-10-12 22:52:59 +02:00
Rune
624af7e032 GDScript: fix highlighting '.' after global class name 2022-10-11 22:18:19 -07:00
Fabio Alessandrelli
a8950f98dd [WebSocket] Refactor websocket module.
This commit is a huge refactor of the websocket module.
The module is really old, and some design choices had to be
re-evaluated.

The WebSocketClient and WebSocketServer classes are now gone, and
WebSocketPeer can act as either client or server.
The WebSocketMultiplayerPeer class is no longer abstract, and implements
the Multiplayer API on top of the lower level WebSocketPeer.

WebSocketPeer is now a "raw" peer, like StreamPeerTCP and StreamPeerTLS,
so it emits no signal, and just needs polling to update its internal
state.

To use it as a client, simply call WebSocketPeer.coonect_to_url, then
frequently poll the peer until STATE_OPEN is reached and then you can
write or read from it, or STATE_CLOSED and then you can check the
disconnect code and reason).

To implement a server instead, a TCPServer must be created, and the
accepted connections needs to be provided to
WebSocketPeer.accept_stream (which will perform the HTTP handshake).

A full example of a WebSocketServer using TLS will be provided in the
demo repository.
2022-10-11 15:52:30 +02:00
Micky
fe56c1ff75 Use JSON::stringify where possible 2022-10-11 00:27:23 +02:00
Rémi Verschelde
8017827144 SCons: Re-enable treating #warning as error with werror
Replace all TODO uses of `#warning` by proper TODO comments, and will open
matching bug reports to keep track of them.

We don't have a great track record fixing TODOs, but I'd wager we're even
worse for fixing these "TODO #warning" so we should prohibit this usage.
2022-10-10 16:12:26 +02:00
Bastiaan Olij
e14717bb2e Adding support for the OpenXR Display Refresh Rate extension 2022-10-10 20:41:46 +11:00
Bastiaan Olij
7f6c00f41a Cleanup a bunch of debug messages in OpenXR and change the ones we want to keep to print_verbose 2022-10-10 20:19:18 +11:00
Raul Santos
fbea89d4f1
C#: Generate symbols packages 2022-10-08 13:59:06 +02:00
Rémi Verschelde
62b066dbd6 Fix more MSVC C4702 (unreachable code) warnings 2022-10-07 14:43:59 +02:00
MladoniSzabi
a5c4df7a99 Fixed Image.save_jpg() returning OK but not saving image.
The function that was supposed to implement the saving in
image_loader_jpegd was just returning OK without doing anything.
Copied the code from _jpgd_buffer_save_func to _jpgd_save_func but
changed the ImageLoaderJPGOSBufferto a ImageLoaderJPGOSFile to save
to a file instead of memory. Changed the image format from
FORMAT_ETC2_RGB8 to FORMAT_RGB8 since the first one was creating
a weird greyscale interlaced image.
2022-10-07 11:56:51 +01:00
bruvzg
6daf4c6593
[.NET Export] Improve .NET export process.
[macOS export] Fix incorrect file placement, search paths and architecture detection.
[macOS export] Automatically detect executable files and set +x flag.
[macOS export] Automatically apply "Disable Library Validation" entitlements when required.
[macOS export] Remove old Mono export code.
Fix folder tree creation for shared objects export.
Add arch suffix to the exported .NET "data" folder name.
Remove old Mono code from .NET "data" folder lookup.
2022-10-07 13:33:06 +03:00
Raul Santos
86f6662a8c
C#: Fix signature of generated signal callbacks
- Use `long` and `double` types since signals currently only support 64-bit types.
- Fix bug for checking if the type name is a class registered in ClassDB.
2022-10-07 12:11:24 +02:00
bruvzg
0103af1ddd
Fix MSVC warnings, rename shadowed variables, fix uninitialized values, change warnings=all to use /W4. 2022-10-07 11:32:33 +03:00
VolTer
ac1761c8cd Fix outdated keywords autocompletion 2022-10-06 23:47:19 +02:00
Rémi Verschelde
74eade929c Merge pull request #66957 from BastiaanOlij/fix_error_typo_opengl
Fixing an incorrect error message in OpenXR
2022-10-06 08:57:12 +02:00
Bastiaan Olij
c6ba626af4 Fixing an incorrect error message in OpenXR reporting missing OpenGL support 2022-10-06 11:15:57 +11:00
Rémi Verschelde
340f62d1ec .NET: Generate SdkPackageVersions.props from version.py
Ensures that the versions always match the Godot version, albeit following
SemVer 2.0 so inserting a dot between "beta" and the build number.

For "stable" status, we omit the suffix as this would be interpreted as a
pre-release build too.

So we have:

| Godot version  | Nupkg version  |
| -------------- | -------------- |
| 4.0.0-beta     | 4.0.0-beta     |
| 4.0.0-beta2    | 4.0.0-beta.2   |
| 4.0.0-rc1      | 4.0.0-rc.1     |
| 4.0.0-stable   | 4.0.0          |
2022-10-05 20:31:26 +02:00
Rémi Verschelde
5f3439e2d9 Merge pull request #66919 from bruvzg/ts_gde_fix
[TextServer GDExtension] Update build scripts and `.gdextension` files to use new target names and arch suffixes.
2022-10-05 11:45:00 +02:00
Rémi Verschelde
5b6ccf2fd2 Merge pull request #66720 from qarmin/unintialized_memory
Remove usage of unitialized variables
2022-10-05 11:42:47 +02:00
bruvzg
930be37bb4
[TextServer GDExtension] Update build scripts and .gdextension files to use new target names and arch suffixes. 2022-10-05 11:41:03 +03:00
Rémi Verschelde
9cd62741bb Merge pull request #66839 from aaronfranke/editor-prop-hide-slider
Fix `hide_slider` vs `no_slider` inconsistency in editor property code
2022-10-05 08:47:06 +02:00
Rémi Verschelde
52f5a58c38 Merge pull request #66873 from akien-mga/script-tweak-error-invalid-script-type
GDScript/C#: Tweak error message for invalid script type for object
2022-10-05 08:38:52 +02:00
Rémi Verschelde
3a2b0ab73d Merge pull request #66898 from aaronfranke/proj-mat-columns
Rename Projection `matrix` to `columns`
2022-10-05 08:35:26 +02:00
Rémi Verschelde
8590721450 Merge pull request #66885 from atirut-w/lsp-doc-fix
LSP: Fix GDScript doc comments
2022-10-05 08:31:56 +02:00
Rémi Verschelde
58a112183c Merge pull request #65227 from BastiaanOlij/complete_render_target_api
Implementing override functionality for XR
2022-10-05 08:31:40 +02:00
Rémi Verschelde
c3e929cce6 Merge pull request #64577 from Calinou/improve-dictionary-printing
Improve dictionary printing to avoid confusion with arrays
2022-10-05 08:30:55 +02:00
Rémi Verschelde
75616d60e4 Merge pull request #66841 from jtnicholl/blend_enum_checks
Clean up .blend importer to fix unreachable code paths
2022-10-05 08:29:35 +02:00
Atirut Wattanamongkol
f2522adb89 LSP: Fix GDScript doc comments 2022-10-05 11:25:52 +07:00
Bastiaan Olij
c7656978ba Adding getters to RenderTarget and implementing override functionality for XR 2022-10-05 11:37:49 +11:00
Hugo Locurcio
6afbf0bd5a
Improve dictionary printing to avoid confusion with arrays
- Add leading and trailing spaces within dictionaries, as the `{}`
  characters are hard to distinguish from `[]` on some fonts.
  This is especially helpful with empty arrays and dictionaries.
2022-10-04 20:33:40 +02:00
Aaron Franke
2cea42cc7f
Rename Projection matrix to columns 2022-10-04 12:34:19 -05:00
Micky
ae5771e1b1 Rename remaining "Spatial" in Plugins to "Node3D"
For EditorNode3DGizmo:
- `get_spatial_node` -> `get_node_3d`
- `set_spatial_node` -> `set_node_3d`

For EditorPlugin:
- `add_spatial_gizmo_plugin` -> `add_node_3d_gizmo_plugin`
- `remove_spatial_gizmo_plugin` -> `remove_node_3d_gizmo_plugin`

Also renames some internal methods for consistency (`forward_3d_draw_over_viewport` & `forward_3d_force_draw_over_viewport` ...). Basically, Spatial has been completely eradicated.
2022-10-04 16:27:29 +02:00
Rémi Verschelde
5bf95518fd GDScript/C#: Tweak error message for invalid script type for object
See #66870.
2022-10-04 12:56:49 +02:00
Rémi Verschelde
f36dda3185 Merge pull request #66867 from Rindbee/implement-willSaveWaitUntil
Implement `GDScriptTextDocument::willSaveWaitUntil` to clean up outdated documents before saving
2022-10-04 10:33:03 +02:00
Rémi Verschelde
cd7f172cf8 Merge pull request #66804 from akien-mga/core-remove-NO_SAFE_CAST
Remove unsupported `NO_SAFE_CAST`/`-fno-rtti` from Android build
2022-10-04 10:22:24 +02:00
Rindbee
ab0314938e Implement GDScriptTextDocument::willSaveWaitUntil to clean up outdated documents before saving
Implement `GDScriptTextDocument::willSaveWaitUntil` to clean up outdated documents before saving,
then update the document in `GDScriptTextDocument::didSave`.
2022-10-04 15:38:57 +08:00
Clay John
4b52c6caef
Merge pull request #59481 from LunaticInAHat/gltf_texture_filter_fix_4
Respect texture filtering when importing GLTF
2022-10-03 16:33:11 -07:00
The Tophat Demon
c1a600545c GLTF imports & exports material texture filters 2022-10-03 16:20:08 -04:00
Jonathan Nicholl
2830e276b8 Clean up .blend importer to fix unreachable code paths 2022-10-03 14:48:36 -04:00
Aaron Franke
094e8db97c
Fix hide_slider vs no_slider inconsistency in editor property code 2022-10-03 13:40:31 -05:00
Yuri Rubinsky
321251a133
Merge pull request #66759 from Chaosus/gds_fix_param_completion 2022-10-03 17:44:20 +03:00
Fabio Alessandrelli
c477e7c461
Merge pull request #66794 from Faless/mp/4.x_multiple_sync
[MP] Allow multiple synchronizers per node.
2022-10-03 15:45:35 +02:00
Rémi Verschelde
208b440398 Merge pull request #66817 from raulsntos/dotnet/color-span
C#: Use Span in Color to avoid string allocations
2022-10-03 14:52:29 +02:00
Fabio Alessandrelli
32a62af648 [MP] Allow multiple synchronizers per node.
The same node can now be controlled by multiple synchronizers at once.
Spawn visibility is composed in OR across multiple synchronizers (i.e.
if any synchronizer is visible to the peer, the object will be spawned).

Synchronizers controlling spawned nodes can now have a different
authority then the one spawning the node, in that case, the spawn
variables for that specific synchronizer are simply ignored (other
synchronizers with the same authority of the spawner will correctly
synchronize variables on spawn).

The SceneReplicationState class has been completly removed, since it was
bloating the implementation, the state is now simply stored in the
SceneReplicationInterface.
2022-10-03 14:45:00 +02:00
Raul Santos
67d058da30
C#: Use Span in Color to avoid string allocations 2022-10-03 12:11:37 +02:00
Rémi Verschelde
54418ea659 Remove NO_THREADS fallback code, Godot 4 requires thread support
This also removes `OS::can_use_threads` from the public API since it's always
true.
2022-10-03 11:23:26 +02:00
Rémi Verschelde
82b87d7a17 Remove unsupported NO_SAFE_CAST/-fno-rtti from Android build
Android was the last platform to still attempt to disable RTTI (for binary
size), but both the Android editor and now the ICU library used by templates
need RTTI.

There could still be the possibility to support this for non-ICU template
builds (i.e. without the TextServerAdvanced module), but since this isn't one
of the build configurations we test regularly it's pretty risky to keep this
option only for that specific use case. And our code is already littered with
`dynamic_cast`s which weren't guarded with `!defined(NO_SAFE_CAST)`.
2022-10-03 11:18:31 +02:00
Rémi Verschelde
6609f1b09f Merge pull request #66709 from MewPurPur/fix-unary-operators-being-STILL-broken
Fix more highlighting bugs
2022-10-03 09:30:01 +02:00
Rémi Verschelde
9d62d59293 Merge pull request #66784 from Geekotron/fix-nav3d-not-reachable-crash
Fix crash in navigation 3d when target is not reachable
2022-10-03 09:26:26 +02:00
Rémi Verschelde
9c2894180d Merge pull request #66387 from aaronfranke/cs-basis-euler
C#: Update Basis Euler angle code to match core
2022-10-03 09:26:16 +02:00
Clay John
f2061f11fe
Merge pull request #66767 from jtnicholl/blend_visibility
Fix visibility filtering options for .blend imports
2022-10-02 18:07:31 -06:00
Sean
9b525da531 Fix crash in navigation 3d when target is not reachable
The code that resets variables to retry navigation to the closest possible poly was not resetting 1 variable, which caused it to exceed the vector bounds
2022-10-02 13:18:33 -06:00
VolTer
2d48bf0b88 Fix more highlighting bugs 2022-10-02 17:44:39 +02:00
Jonathan Nicholl
3086b1b79d Fix visibility filtering options for .blend imports 2022-10-02 11:11:04 -04:00
Yuri Rubinsky
7822378293 Fix completion of parameters in function call (2) 2022-10-02 13:30:15 +03:00
Rafał Mikrut
2233624152 Remove usage of unitialized variables 2022-10-01 21:09:22 +02:00
Patrick Dawson
161f295f52 ManagedCallable: use delegate target instead of middleman when possible
If the delegate target is an Object, the connected signal will be registered in that object instead of the middleman. So when that object is destroyed, the signal will be properly disconnected.
2022-10-01 02:09:58 +02:00
Rémi Verschelde
ef8834a642 Merge pull request #64784 from yedpodtrzitko/yed/ci-add-mypy
ci: add Python static analysis check via mypy
2022-09-30 17:44:39 +02:00
Rémi Verschelde
539d21318f Merge pull request #65970 from GuilhermeGSousa/synchronizer-auth-change
Add warning for synchronizer authority mismatch
2022-09-30 17:44:19 +02:00
Yuri Rubinsky
6f75b0d79b
Merge pull request #64717 from Chaosus/gds_fix_param_completion 2022-09-30 18:34:33 +03:00
Yuri Rubinsky
5d4853f8ca Fix completion of parameters in function call 2022-09-30 15:42:05 +03:00
Rémi Verschelde
166df0896c Fix typos with codespell
Using codespell 2.3-dev from current git.

And fix typo in `methods.py` for `vsproj=yes` option (still won't work
though).
2022-09-30 14:23:36 +02:00
Jiri Suchan
c5bd2f9dce ci: add Python static analysis check via mypy 2022-09-30 19:03:17 +07:00
Guilherme Sousa
a6c201fa76 Add Error for synchronizer authority mismatch 2022-09-30 13:11:56 +02:00
Rémi Verschelde
f47979f087
Merge pull request #66242 from akien-mga/scons-unify-tools-target 2022-09-30 12:28:50 +02:00
Rémi Verschelde
44799b896f Merge pull request #66534 from akien-mga/scons-msvc-graphite-silence-c++17-deprecation-warnings
SCons: Silence MSVC C++17 deprecation warnings in Graphite
2022-09-29 15:33:45 +02:00
Rémi Verschelde
0dd308cedd Merge pull request #66545 from akien-mga/msvc-warnings-c4324-c4389-c4456-c4459
Fix MSVC warnings C4324, C4389, C4456, and C4459
2022-09-28 20:47:43 +02:00
Rémi Verschelde
361d9b514e Merge pull request #66542 from akien-mga/msvc-warning-c4706
Fix MSVC warning C4706: assignment within conditional expression
2022-09-28 20:47:23 +02:00
Rémi Verschelde
4c5891186a Merge pull request #66525 from Calinou/doc-gdscript-get-stack-debug-instance
Document `print_stack()` and `get_stack()` requiring a debugger connection
2022-09-28 17:14:04 +02:00
Rémi Verschelde
24b36354ff Merge pull request #66532 from bruvzg/mipmap_change
[Text Server] Clear textures after "generate mipmaps" property change.
2022-09-28 17:13:57 +02:00
Rémi Verschelde
d8268aae30 Fix MSVC warnings C4324, C4389, C4456, and C4459
Part of #66537.
2022-09-28 16:43:09 +02:00
Rémi Verschelde
0e53dd642c Fix MSVC warning C4706: assignment within conditional expression
Part of #66537.
2022-09-28 16:05:07 +02:00
Rémi Verschelde
965022e5f6 SCons: Silence MSVC C++17 deprecation warnings in Graphite
Fixes #66497.
2022-09-28 13:27:19 +02:00
Hugo Locurcio
530e31d4a3
Document print_stack() and get_stack() requiring a debugger connection 2022-09-28 12:24:39 +02:00
Rémi Verschelde
14e1f36e61 Merge pull request #66492 from bruvzg/gde_ts_underscr
[GDExtension] Use function names with underscore for TextServer extension, add macros to generate wrappers for module functions.
2022-09-28 12:12:29 +02:00
bruvzg
51978dde5a
[Text Server] Clear textures after "generate mipmaps" property change. 2022-09-28 12:43:34 +03:00
Rémi Verschelde
f7b21e88d0 Merge pull request #66490 from timothyqiu/navmap-realloc
get_path()`
2022-09-28 10:10:48 +02:00
Rémi Verschelde
45d0033188 Merge pull request #65898 from konczg/add_passthrough_extension_wrapper
Add passthrough extension wrapper
2022-09-28 10:08:15 +02:00
bruvzg
8f5d56e04a
[GDExtension] Use function names with underscore for TextServer extension, add macros to generate wrappers for module functions. 2022-09-28 10:04:11 +03:00
Haoyu Qiu
9d58454567 Fix heap-use-after-free in NavMap::get_path() 2022-09-28 10:50:03 +08:00
Rémi Verschelde
3fd9452a8c SCons: Fix MSVC warning LNK4042 about dupe objects in regex 2022-09-27 13:45:16 +02:00
Gabor Koncz
72203a4da4 Add Passthrough extension wrapper 2022-09-27 12:26:53 +02:00
Rémi Verschelde
7562932eb2 Merge pull request #66160 from dpalais/double_time
Use double instead of real_t type for time-related parameters and variables
2022-09-27 10:04:10 +02:00
Rémi Verschelde
809927862b Merge pull request #66282 from BastiaanOlij/openxr_palm_pose
Add OpenXR palm pose extension support
2022-09-27 10:03:56 +02:00
Rémi Verschelde
cb39d7d08b Merge pull request #65074 from MewPurPur/booleans-highlighting-fix
Fix highlighting after value keywords
2022-09-27 09:58:58 +02:00
Dave Palais
0c46068af0 Change time parameters and variables to double type
Addresses #65313
2022-09-26 13:52:54 -05:00
Rémi Verschelde
39facb35a0 SCons: Unify tools/target build type configuration
Implements https://github.com/godotengine/godot-proposals/issues/3371.

New `target` presets
====================

The `tools` option is removed and `target` changes to use three new presets,
which match the builds users are familiar with. These targets control the
default optimization level and enable editor-specific and debugging code:

- `editor`: Replaces `tools=yes target=release_debug`.
  * Defines: `TOOLS_ENABLED`, `DEBUG_ENABLED`, `-O2`/`/O2`
- `template_debug`: Replaces `tools=no target=release_debug`.
  * Defines: `DEBUG_ENABLED`, `-O2`/`/O2`
- `template_release`: Replaces `tools=no target=release`.
  * Defines: `-O3`/`/O2`

New `dev_build` option
======================

The previous `target=debug` is now replaced by a separate `dev_build=yes`
option, which can be used in combination with either of the three targets,
and changes the following:

- `dev_build`: Defines `DEV_ENABLED`, disables optimization (`-O0`/`/0d`),
  enables generating debug symbols, does not define `NDEBUG` so `assert()`
  works in thirdparty libraries, adds a `.dev` suffix to the binary name.

Note: Unlike previously, `dev_build` defaults to off so that users who
compile Godot from source get an optimized and small build by default.
Engine contributors should now set `dev_build=yes` in their build scripts or
IDE configuration manually.

Changed binary names
====================

The name of generated binaries and object files are changed too, to follow
this format:

`godot.<platform>.<target>[.dev][.double].<arch>[.<extra_suffix>][.<ext>]`

For example:
- `godot.linuxbsd.editor.dev.arm64`
- `godot.windows.template_release.double.x86_64.mono.exe`

Be sure to update your links/scripts/IDE config accordingly.

More flexible `optimize` and `debug_symbols` options
====================================================

The optimization level and whether to generate debug symbols can be further
specified with the `optimize` and `debug_symbols` options. So the default
values listed above for the various `target` and `dev_build` combinations
are indicative and can be replaced when compiling, e.g.:

`scons p=linuxbsd target=template_debug dev_build=yes optimize=debug`
will make a "debug" export template with dev-only code enabled, `-Og`
optimization level for GCC/Clang, and debug symbols. Perfect for debugging
complex crashes at runtime in an exported project.
2022-09-26 16:31:46 +02:00
Rémi Verschelde
b9a64c7736 Merge pull request #60313 from BastiaanOlij/xr_hand_tracking
Adding OpenXR hand tracking support
2022-09-26 15:51:31 +02:00
Rémi Verschelde
9cc4511031 Merge pull request #66434 from bruvzg/rtl_fix_def_ot
[RTL] Fix font variations / OpenType features of theme default font not updated when default font is changed.
2022-09-26 15:51:13 +02:00
Rémi Verschelde
a587c0a45a Merge pull request #66366 from asmaloney/script-fix-redundant-if
_parse_function()
2022-09-26 15:50:46 +02:00
Rémi Verschelde
49fcf4ffad Style: Cleanup header guards for consistency
Fix file names for {Static,Lightmap}RaycasterEmbree.
2022-09-26 13:51:17 +02:00
bruvzg
970592274d
[RTL] Fix font variations / OpenType features of theme default font not updated when default font is changed. 2022-09-26 13:04:40 +03:00
Bastiaan Olij
23d32c0e16 Adding OpenXR hand tracking support 2022-09-26 19:47:06 +10:00
Rémi Verschelde
3472bdd6b6 Merge pull request #65798 from kisg/dynamic_openxr_loader
Dynamic loading of OpenXR Loader on Android
2022-09-26 08:27:24 +02:00
Rémi Verschelde
48179f296a Merge pull request #66418 from bruvzg/font_fb_order
[TextServer] Always prefer main font over fallbacks, regardless of script/language support.
2022-09-26 08:24:54 +02:00
Rémi Verschelde
985fc6c5dc Merge pull request #65717 from Ithamar/feat-tga-16bits
Add 16-bits TGA support
2022-09-26 08:23:11 +02:00
Aaron Franke
fe7135344b
C#: Update Basis Euler angle code to match core 2022-09-25 22:28:52 -05:00
bruvzg
8cdb482738
[TextServer] Always prefer main font over fallbacks, regardless of script/language support. 2022-09-25 23:07:30 +03:00
Rindbee
412e87349a Fix out of sync when the script is edited externally via lsp
Previously, external editing via lsp would modify the modified time of the script,
which caused the internal display of the script to not be refreshed when refocusing
the engine.

Now saving the script externally via lsp will automatically refresh the internal
display.
2022-09-25 23:30:35 +08:00
Rémi Verschelde
15ac442247 Merge pull request #63224 from Rindbee/update-GDScript-cache
Load/update GDScript from disk on load if cache mode is CACHE_MODE_IGNORE
2022-09-25 11:28:45 +02:00
Rémi Verschelde
4e81b68ed2 Merge pull request #66306 from Razoric480/raz/null-string
Prevent a crash in the LSP when a function's return datatype is not resolved
2022-09-25 11:05:26 +02:00
Andy Maloney
127e2333f4 Remove redundant "if" condition in GDScriptCompiler::_parse_function()
Looking at the original PR, I believe this is the original intent, but it now means that previously dead code is now executed.
2022-09-24 12:30:43 -04:00
Gergely Kis
d5445c25a6 Dynamic loading of OpenXR Loader on Android
This change implements dynamic loading of the OpenXR Loader library
on Android. If an OpenXR Loader library is not found,
Godot will still function with OpenXR disabled.

Also, on every platform, the OpenXR symbols are resolved at runtime
using xrGetInstanceProcAddr.

On Windows and Linux the OpenXR loader is included in the main
engine binary.

On Android, the OpenXR Loader is not built with the engine. Separately
distributed Android plugins will be provided with the correct loader
library for each device.

Co-authored-by: Gábor Pál Korom <gabor.p.korom@migeran.com>
Co-authored-by: Gábor Koncz <gabor.koncz@migeran.com>
2022-09-24 13:57:03 +02:00
Rindbee
f1a4041f52 Load/update GDScript from disk on load if cache mode is CACHE_MODE_IGNORE 2022-09-24 16:06:36 +08:00
Andy Maloney
49ff3d5489 Remove unused includes & move some includes to top of file 2022-09-23 19:06:31 -04:00
Francois Belair
03e41d21e0 Prevent null crash when datatype not resolved 2022-09-23 11:13:57 -04:00
Rémi Verschelde
26e9145c26 SCons: Cleanup DEBUG, _DEBUG and NDEBUG defines
- `_DEBUG` is MSVC specific so it didn't make much sense to define for
  Android and iOS builds.
- iOS was the only platform to define `DEBUG`. We don't use it anywhere
  outside thirdparty code, which we usually don't intend to debug, so it
  seems better to be consistent with other platforms.
- Consistently define `NDEBUG` to disable assert behavior in both `release`
  and `release_debug` targets. This used to be set for `release` for all
  platforms, and `release_debug` for Android and iOS only.
- Due to the above, I removed the only use we made of `assert()` in Godot
  code, which was only implemented for Unix anyway, should have been
  `DEV_ENABLED`, and is in PoolAllocator which we don't actually use.
- The denoise and recast modules keep defining `NDEBUG` even for the `debug`
  target as we don't want OIDN and Embree asserting all over the place.
2022-09-23 15:21:26 +02:00
Bastiaan Olij
6da6e1690e Add OpenXR palm pose extension support 2022-09-23 13:20:12 +10:00
bruvzg
163257d51b
[GDExtension] Implement support for typed arrays. 2022-09-22 23:31:27 +03:00
Ignacio Roldán Etcheverry
62792eeb9f
Merge pull request #66253 from raulsntos/dotnet/assembly-may-be-null
C#: Guard against null assemblies
2022-09-22 18:24:31 +02:00
Raul Santos
24ac82e235
C#: Suppress EventHandler suffix diagnostic for signals
Suppress CA1711 for signal delegates because they are used in events so
the naming follows the guidelines.
2022-09-22 14:23:01 +02:00
Raul Santos
f6d60764d3
C#: Guard against null assemblies
A symbol's containing assembly will be null if the symbol is shared
across multiple assemblies.
2022-09-22 12:41:38 +02:00
Rémi Verschelde
d96b7d767a Merge pull request #66110 from Zylann/reference_get_count
get_reference_count()`
2022-09-22 08:26:29 +02:00
Marc Gilleron
474cee7daf Rename and expose RefCounted::get_reference_count() 2022-09-21 21:18:54 +01:00
Rémi Verschelde
a0c85c11c6 Merge pull request #65914 from bruvzg/fix_trim_wo_space
Fix line trim/ellipsis when line do not have space or newline at the end.
2022-09-21 18:55:44 +02:00
Rémi Verschelde
9521849da6 Merge pull request #62429 from smix8/navigation_path_query_4.x
Add NavigationPathQuery objects and NavigationServer query_path()
2022-09-21 13:25:48 +02:00
Rémi Verschelde
5408af1407 Style: Ensure consistent formatting with clang-format 15
When going from version 14 to 15 it would introduce a tiny change in
`websocket_macros.h` just before the comment re-enabling clang-format,
but this can be solved by just letting it do its work.

Bonus cosmetic change in `math_fieldwise.cpp` where clang-format isn't
used, and bump recommended versions for pre-commit hook to [13; 15].
2022-09-21 12:48:58 +02:00
smix8
63dcb9aa80 Add NavigationPathQuery
Adds NavigationPathQueryParameters objects that can be used with NavigationServer.query_path() to query a customized navigation path.
2022-09-20 22:20:11 +02:00
Rémi Verschelde
a23ba42f98 Merge pull request #63594 from Faless/img/4.x_loader_ext
[Core] Make ImageFormatLoader extensible.
2022-09-20 15:36:32 +02:00
Rémi Verschelde
4a645abd51 Merge pull request #64514 from dsnopek/webxr-master-fixup-squashed
Get WebXR minimally working again in Godot 4
2022-09-20 08:42:37 +02:00
David Snopek
b5c14e5f15 Get WebXR minimally working again in Godot 4 2022-09-19 21:10:27 -05:00
Aaron Franke
7097e8add7
Add a way to get the GLTF extensions supported by GLTFDocumentExtension 2022-09-19 19:40:06 -05:00
Aaron Franke
b72dc0de89
Make used extensions stored in GLTFState
This allows GLTFDocumentExtension classes to add to the used extensions array.
2022-09-19 19:39:49 -05:00
Fabio Alessandrelli
e8fc6bfeb5 [Core] Make ImageFormatLoader extensible. 2022-09-20 02:01:57 +02:00
Ignacio Roldán Etcheverry
ca1ebf9fee
Merge pull request #66119 from raulsntos/dotnet/str-path-join
C#: Rename `PlusFile` to `PathJoin`
2022-09-19 22:25:15 +02:00
Rémi Verschelde
209a837f79 Merge pull request #66112 from Zylann/get_configuration_warnings_psa
Change return type of `get_configuration_warnings` to `PackedStringArray`
2022-09-19 22:03:44 +02:00
Raul Santos
5be5f167a1
C#: Rename PlusFile to PathJoin 2022-09-19 18:25:29 +02:00
Marc Gilleron
aed3822a93 Change return type of get_configuration_warnings to PackedStringArray 2022-09-19 16:43:15 +01:00
kobewi
9f2dc68279 Replace File/Directory with FileAccess/DirAccess 2022-09-19 11:03:31 +02:00
Rémi Verschelde
63c0dc690e Merge pull request #66087 from aaronfranke/gltf-minor-light
Minor enhancements to the GLTF module (lights and docs)
2022-09-19 09:25:13 +02:00
Rémi Verschelde
956ea15e81 Merge pull request #65879 from magian1127/4.0GenSDoc
inheritdoc the "///" comment from EventHandler to the generated event
2022-09-19 09:23:05 +02:00
Aaron Franke
afe09ec914
Minor enhancements to the GLTF module (lights and docs) 2022-09-18 22:33:21 -05:00
Magian
4bd7c63669 C#: inheritdoc the "///" comment from EventHandler to the generated event 2022-09-18 23:08:22 +08:00
Rémi Verschelde
e5594c26b1
Merge pull request #44143 from KoBeWi/callable_multiplayer 2022-09-18 13:47:04 +02:00
Tomasz Chabora
882a4f8906 Port remaining connections to callable_mp 2022-09-18 13:08:54 +02:00
Rémi Verschelde
0aea7f2f0f Merge pull request #62411 from willnationsdev/gdres-gdscript
Add GDScript resource export.
2022-09-18 10:53:42 +02:00
Rémi Verschelde
240275fb0d Merge pull request #65979 from iwoithe/fix-onready-typo
change "no" to "not" in the @onready documentation
2022-09-18 10:53:26 +02:00
Haoyu Qiu
2d0d6e4f63 Fix crash when executing FontFile.get_face_count 2022-09-18 14:38:57 +08:00
Rémi Verschelde
ee39c68d4f Merge pull request #65946 from antonWetzel/csharp-nd-array
Don't marshal multidimensional arrays
2022-09-18 00:42:50 +02:00
Rémi Verschelde
ba35d2bff4 Merge pull request #65945 from Faless/mp/4.x_nodes_warnings
[MP] Add warnings to spawner and synchronizer.
2022-09-18 00:42:40 +02:00
Rémi Verschelde
1c0ed3d1ed Merge pull request #65877 from raulsntos/dotnet/signal-delegate-docs
Add documentation to signal delegates
2022-09-18 00:41:39 +02:00
willnationsdev
339aba1656 Add GDScript resource export. 2022-09-17 17:10:30 -05:00
I Woithe
4c785ae3f8
Spelling correction: change "no" to "not" 2022-09-17 21:02:54 +09:30
antonWetzel
5090355907 don't marshal multidimensional arrays 2022-09-17 00:18:08 +02:00
Fabio Alessandrelli
ba6f5471c4 [MP] Add warnings to spawner and synchronizer.
MultiplayerSpawner:
- When spawn_path is invalid.
- When the auto spawn list is empty and _spawn_custom is not overridden.
  Note: We remove the warning for placeholder scripts since there's no
  way of knowing if they have a certain method.

MultiplayerSynchronizer:
- When root_path is invalid.
2022-09-17 00:06:42 +02:00
bruvzg
19443a7fef
Fix line trim/ellipsis when line do not have space or newline at the end. 2022-09-16 19:46:26 +03:00
Raul Santos
7535803023
C#: Fix marshaling generic Godot collections
Add support for generic Godot collections to
`ConvertManagedObjectToVariant`.
2022-09-16 16:42:40 +02:00
Rémi Verschelde
99e06740cf Merge pull request #65892 from konczg/fix_openxr_layer_composition_blending
Fix OpenXR layer composition blending
2022-09-16 14:57:43 +02:00
Gabor Koncz
8972600146 Fix OpenXR layer composition blending 2022-09-16 12:52:01 +02:00
Raul Santos
ba0e7622cd
Make push_nupkgs_local absolute
Ensures the `push_nupkgs_local` argument in build_assemblies.py is an
absolute path so the argument can be
given as a relative path and it will be converted.
2022-09-16 10:08:05 +02:00
Raul Santos
70b4533c47
C#: Add documentation to signal delegates 2022-09-16 09:56:59 +02:00