Commit graph

10385 commits

Author SHA1 Message Date
Ansraer
045f511bd9 Add viewport content scale 2022-05-06 19:50:53 +02:00
Rémi Verschelde
61517b6d39
Merge pull request #59720 from Vitika9/itemlist-signals 2022-05-06 10:46:47 +02:00
Vitika9
aef3b5681d Changed signals of ItemList 2022-05-06 13:09:04 +05:30
Rémi Verschelde
f70085a942
Merge pull request #60802 from Calinou/profiler-idle-time-rename 2022-05-06 08:28:59 +02:00
kobewi
1dc7bcc83c Cleanup metadata usage 2022-05-06 00:27:10 +02:00
Hugo Locurcio
79be2c7b75
Rename profiler "Idle Time" to "Process Time"
References to "idle time" are progressively being replaced by
"process time" throughout the engine to avoid confusion.
2022-05-05 20:23:47 +02:00
kobewi
45e4cb2bbf Fix error spam when tweened node leaves tree 2022-05-05 17:57:25 +02:00
Rémi Verschelde
88a440826a
Merge pull request #60479 from nathanfranke/despawn-remove-child
multiplayer - remove child on despawn instead of just queue_delete
2022-05-05 17:03:40 +02:00
Hugo Locurcio
aabbb40009
Make {call,set,notify}_group() immediate by default
This results in less surprising behavior out of the box.

Internal usages were modified to keep the existing behavior
identical there.
2022-05-05 16:59:37 +02:00
Hugo Locurcio
b6e9314564
Merge pull request #59185 from NeilKleistGao/master 2022-05-05 16:41:39 +02:00
Rémi Verschelde
71e41eb395
Merge pull request #60597 from reduz/missing-node-resource-placeholders 2022-05-05 15:57:50 +02:00
Nathan Franke
680a668e2f
remove child on despawn instead of just queue_delete 2022-05-05 08:50:21 -05:00
Rémi Verschelde
f6e896a968
Merge pull request #60756 from timothyqiu/animated-sprite-autocomplete
Add autocompletion for `AnimatedSprite.play()`
2022-05-05 09:20:41 +02:00
Haoyu Qiu
312ec612c7 Add autocompletion for AnimatedSprite.play() 2022-05-05 14:36:35 +08:00
Haoyu Qiu
b3162e270e Fix global AnimationLibrary name validation 2022-05-05 11:19:54 +08:00
Pawel Lampe
88d3f14697 Add ability to bake_navigation_mesh off thread.
This feature makes it possible to workaround problems such as:
 - long baking time due to heavy synchronization when parsing geometry
   from mesh instances
 - crash when freeing `NavigationMeshInstance` while baking
 - errors when actively baking node tree is being detached from the
   scene tree
2022-05-04 23:00:18 +02:00
Rémi Verschelde
84f64ddde9
Merge pull request #60723 from reduz/refactor-module-initialization 2022-05-04 19:08:43 +02:00
reduz
de0ca3b999 Refactor module initialization
* Changed to use the same stages as extensions.
* Makes the initialization more coherent, helping solve problems due to lack of stages.
* Makes it easier to port between module and extension.
* removed the DRIVER initialization level (no longer needed).
2022-05-04 17:34:51 +02:00
Rémi Verschelde
1b2992799b
Merge pull request #60727 from aaronfranke/basis-axis-column 2022-05-03 19:36:07 +02:00
reduz
0a57f964a3 Implement missing Node & Resource placeholders
Implemented by request of @neikeq to advance in the GDExtension version of Mono.

* If a Resource type is missing upon load, it will be remembered together with its data (Unless manually overriden).
* If a Node type is missing upon load, it will be also be remembered together with its data (unless deleted).

This feature makes working with GDExtension much easier, as it ensures that missing types no longer cause data loss.
2022-05-03 17:08:09 +02:00
Rémi Verschelde
b239275989
Merge pull request #60583 from reduz/placeholder-assets 2022-05-03 16:43:13 +02:00
Aaron Franke
fa7a7795f0
Rename Basis get_axis to get_column, remove redundant methods 2022-05-03 09:37:47 -05:00
Rémi Verschelde
d5d86cb26e
Merge pull request #60571 from Sauermann/fix-control-screen-position
Inlcude CanvasLayer transform into calculation of Control screen position
2022-05-03 15:26:39 +02:00
Rémi Verschelde
8aa791d166
Merge pull request #59321 from Calinou/primitive-meshes-csg-tweak-default-sizes
Decrease default sizes of some primitive and CSG meshes for consistency
2022-05-03 15:19:30 +02:00
Rémi Verschelde
931838b330
Merge pull request #60627 from aaronfranke/rename-elements
Rename Transform2D and Basis `elements` to `columns` and `rows` respectively
2022-05-03 14:40:01 +02:00
Rémi Verschelde
297241f368
Merge pull request #60714 from Calinou/typedef-remove-ref
Remove `RES` and `REF` typedefs in favor of spelled out `Ref<>`
2022-05-03 14:28:18 +02:00
Rémi Verschelde
77c9138e72
Merge pull request #24402 from guilhermefelipecgs/state_machine_improvement
Improvements to AnimationNodeStateMachine
2022-05-03 14:25:30 +02:00
Rémi Verschelde
f75afaa085
Merge pull request #58777 from Sauermann/fix-capsulemesh-tangent
Reverse tangents of capsule mesh
2022-05-03 08:18:48 +02:00
Hugo Locurcio
180e5d3028
Remove RES and REF typedefs in favor of spelled out Ref<>
These typedefs don't save much typing compared to the full `Ref<Resource>`
and `Ref<RefCounted>`, yet they sometimes introduce confusion among
new contributors.
2022-05-03 01:43:50 +02:00
kobewi
e3511dd9d7 Fix tscn not listed as Resource extension 2022-05-02 23:21:15 +02:00
Guilherme Felipe
e7056c195d Improvements of state machine
- Open the menu to add new animation nodes by dragging the transitions to
empty areas and automatically connecting them.
- Adds box selection to the state machine.
- Add feature to group/ungroup selected nodes in a "sub" state machine.
- Add start/end node by default. In addition, add new color to these
nodes to differentiate then.
- Add tooltip for transitions to show the connection "from -> to".
- Add new "type" of transition line when multiple transitions are
grouped.
- Add popup to connect nodes in sub state machine.
- Add dialog to select which nodes can be deleted when they are grouped.
- Add classes:
	AnimationNodeStartState
	AnimationNodeEndState
	EditorAnimationMultiTransitionEdit
- Implements disabled transition

API Changes:
- Now it's posible to add transitions between state machines,
`AnimationNodeStateMachine::add_transition` will works with relative path,
this means you can use it like this `add_transition("Idle", "Walk", tr)`
or `add_transition("Idle", "StateMachine/Shoot)`.
2022-05-02 13:06:36 -03:00
Rémi Verschelde
78193788d0
Merge pull request #59895 from akien-mga/clang-tidy 2022-05-02 17:45:13 +02:00
Rémi Verschelde
c273ddc3ee Style: Partially apply clang-tidy's cppcoreguidelines-pro-type-member-init
Didn't commit all the changes where it wants to initialize a struct
with `{}`. Should be reviewed in a separate PR.

Option `IgnoreArrays` enabled for now to be conservative, can be
disabled to see if it proposes more useful changes.

Also fixed manually a handful of other missing initializations / moved
some from constructors.
2022-05-02 16:28:25 +02:00
bruvzg
7b18c35ab2 Fix resource dependence renaming. 2022-05-02 16:38:09 +03:00
Rémi Verschelde
5c52b30471
Merge pull request #60529 from timothyqiu/theme-validation 2022-05-02 10:49:14 +02:00
Rémi Verschelde
4e06ce7840
Merge pull request #60655 from smix8/navigation_region_rid_4.x
Add get_region_rid() to NavigationRegion2D and NavigationRegion3D
2022-05-01 14:17:40 +02:00
kobewi
f473aab00d Improve Tween infinite loop detection 2022-05-01 00:24:07 +02:00
Rémi Verschelde
122fa74f6c
Merge pull request #60650 from bruvzg/lbl_n_spr_z_order 2022-04-30 16:32:32 +02:00
bruvzg
0a0e94d996
Expose Label3D and Sprite*3D material render priority properties. 2022-04-30 15:09:30 +03:00
kobewi
7f0bc91844 Simplify Callable error text methods 2022-04-30 13:42:26 +02:00
smix8
05d06b8957 Add get_region_rid() NavigationRegion2D and NavigationRegion3D
Add get_region_rid() to NavigationRegion2D and NavigationRegion3D
2022-04-30 13:27:30 +02:00
Hendrik Brucker
6d876baf60 Improve the VisualShader/VisualScript editor UI 2022-04-30 03:56:57 +02:00
Rémi Verschelde
0e98dbb19c
Merge pull request #60070 from Calinou/proceduralskymaterial-add-dithering
Add dithering to ProceduralSkyMaterial to combat banding
2022-04-29 20:28:11 +02:00
kobewi
8187a777ce Small improvements to get_first_node_in_group() 2022-04-29 16:14:48 +02:00
Rémi Verschelde
a817bd96c0
Merge pull request #59297 from fabriceci/fix-jitter-2D-slight-slope 2022-04-29 15:33:45 +02:00
Aaron Franke
1bf94dff3a
Rename Basis "elements" to "rows" 2022-04-29 08:02:56 -05:00
Aaron Franke
b831fb0a54
Rename Transform2D "elements" to "columns" 2022-04-29 08:02:39 -05:00
Nathan Franke
925e54ad65
fix lines ending in comments causing auto indent 2022-04-28 20:07:10 -05:00
bruvzg
be2ee9d277
[Label3D] Add offset property. 2022-04-28 21:23:15 +03:00
Rémi Verschelde
212989d467
Merge pull request #59438 from fabriceci/fix-move-and-collide-reported-collisions
Fix wrong collision reported on move_and_collide
2022-04-28 18:47:22 +02:00
Rémi Verschelde
5a4e478b0f
Merge pull request #58599 from Calinou/styleboxflat-add-skew
Add a Skew property to StyleBoxFlat
2022-04-28 18:32:01 +02:00
Rémi Verschelde
1eb09364f8
Merge pull request #60247 from ScottVMariotte/AnimationTree_atEndFix
Replaced `loops_current` with `end_loop` in `AnimationNodeStateMachinePlayback`
2022-04-28 18:22:23 +02:00
Rémi Verschelde
9101c5b499
Merge pull request #52624 from e8newallm/52577
Corrected ordering of Left/Top/Right/Bottom properties
2022-04-28 17:57:02 +02:00
Haoyu Qiu
6c01ef8f4c Miscellaneous Tween fixes 2022-04-28 21:19:01 +08:00
reduz
b02c7387c7 Implement placeholder assets
* Placeholder textures
* Placeholder meshes
* Placeholder material

This PR is the first step towards implementing https://github.com/godotengine/godot-proposals/issues/2756
It adds an asset type that uses no resources, which can be used to replace the existing ones on export for using on the upcoming server export.
2022-04-28 12:19:01 +02:00
Markus Sauermann
a793960a10 Fix cppcheck const parameters
Convert method signature parameters to const where it is possible

# Conflicts:
#	drivers/gles3/rasterizer_canvas_gles3.cpp
#	drivers/gles3/rasterizer_canvas_gles3.h
#	editor/plugins/animation_state_machine_editor.cpp
#	editor/plugins/animation_state_machine_editor.h
2022-04-28 11:35:39 +02:00
Markus Sauermann
f01e1ce1dd Inlcude CanvasLayer transform into calculation of Control screen position 2022-04-28 00:18:32 +02:00
Hugo Locurcio
53b8899be9
Decrease default sizes of some primitive and CSG meshes for consistency 2022-04-27 22:45:38 +02:00
Rémi Verschelde
3e9ead05f2
Merge pull request #58685 from IgorKordiukiewicz/gpu_particles_2d_interpolation_property
Added interpolation property to GPUParticles2D
2022-04-27 13:58:41 +02:00
Rémi Verschelde
1737494479
Merge pull request #60321 from rburing/pathfollow_offset_yes_a_number 2022-04-27 13:27:19 +02:00
Rémi Verschelde
1de51133c9
Merge pull request #60331 from KoBeWi/tween_static() 2022-04-27 13:20:11 +02:00
Rémi Verschelde
baeb8ad860
Merge pull request #60361 from Geometror/fix-gradient-texture-2d-get-image 2022-04-27 12:49:39 +02:00
Rémi Verschelde
f40952e0ba
Merge pull request #60349 from TokageItLab/fix-rotated-root-motion-view 2022-04-27 12:41:24 +02:00
Rémi Verschelde
2890ac7100
Merge pull request #60319 from TokageItLab/implement-global-rest 2022-04-27 11:06:42 +02:00
Rémi Verschelde
6c20ade250
Merge pull request #60440 from KoBeWi/Ȑ̶̛̘̻̹̪͙̇̍̔͐̊̆̏̏̓̈́̉͌͘Ȩ̸͉̳̘̬̣̩̽̈́́̅̈́̕͝ͅS̷͓̮̙̪̪̺̭̰̓̎̌́͗͆͌̈́̒͋͊͘Ë̷̡̨͔̻͈̺͓̘͉́̏̍̓͋̋͠T̶̠̙͍̱̠̱̟͎͇̬̥̞̘͛̔̄̏̆̽̄̌̅͝ͅ 2022-04-27 11:06:20 +02:00
Rémi Verschelde
8dfa12cae7
Merge pull request #59979 from bruvzg/cpp_check2 2022-04-27 10:08:26 +02:00
Samuel Wilson
a4c38aa92e Fix TileMap::set_pattern offsets
Currently it is trying to use the target coordinates (i.e., in the destination TileMap) to pull from the pattern, rather than the pattern-local coordinates.
2022-04-27 09:35:33 +02:00
Rémi Verschelde
a19d7d8f8d
Merge pull request #58383 from bruvzg/no_inv_window_placement 2022-04-27 09:33:40 +02:00
Rémi Verschelde
e9e2aaf812
Merge pull request #60513 from Calinou/default-font-add-msdf-mipmap
Add MSDF and mipmap generation project settings for the default font
2022-04-26 22:39:55 +02:00
Fabio Alessandrelli
aee2240d5f [Net] Allow branch-specific MultiplayerAPIs.
Removes custom_multiplayer from Node.
MultiplayerAPI overrides are now set at SceneTree level, and apply to
whole branches.
Impact on performance when using only the default multiplayer or
overriding it is minimal, the use of branches can likely be further
optimized by caching nodes and relevant MultiplayerAPI IDs.
2022-04-26 17:22:54 +02:00
Haoyu Qiu
d8c04cda3a Validate theme type/item names 2022-04-26 19:54:43 +08:00
Rémi Verschelde
06c33cca18
Merge pull request #60511 from akien-mga/readd-find_node 2022-04-26 09:42:19 +02:00
Rémi Verschelde
e77a7c2976
Merge pull request #60369 from timothyqiu/al-validate
Fix AnimationLibrary name validation
2022-04-26 08:17:41 +02:00
Rémi Verschelde
8c2b9801fd
Merge pull request #60438 from Paulb23/text-edit-tests
Add TextEdit unit tests and multiple fixes.
2022-04-25 23:39:30 +02:00
Rindbee
44e32ba75c Fix font_size not working in TabContainer 2022-04-25 23:22:59 +08:00
Hugo Locurcio
43c34bf611
Add MSDF and mipmap generation project settings for the default font
This can be used to improve Label3D and scaled Control appearance
in prototypes.
2022-04-25 16:47:44 +02:00
Rémi Verschelde
68ee730774
Merge pull request #60424 from timothyqiu/fa-unref
Close `FileAccess` before accessing it with `DirAccess`
2022-04-25 16:21:09 +02:00
Rémi Verschelde
02bb8e948f
Merge pull request #60261 from fire-forge/theme-prop-renames 2022-04-25 16:20:19 +02:00
Rémi Verschelde
49a7f929a6
Merge pull request #60123 from KoBeWi/borrowed
ItemList selection bug && navigation bug fixed
2022-04-25 16:18:58 +02:00
Rémi Verschelde
30aeffd0c4
Merge pull request #60491 from RedHeadphone/master
Correct initial cpu particle velocity
2022-04-25 16:03:28 +02:00
Rémi Verschelde
63a052d96b
Merge pull request #60386 from bruvzg/label3d 2022-04-25 15:51:31 +02:00
Rémi Verschelde
9c2ea7e296 Node: Re-add find_node as find_child, improve docs
The new name contrasts it better with `find_parent`, and makes it clear
that it only matches child/descendant nodes.

Also rename `find_nodes` to `find_children` accordingly.
2022-04-25 15:21:22 +02:00
Rémi Verschelde
7c7ce7dcd7
Merge pull request #60298 from reduz/scene-unique-paths 2022-04-25 13:38:08 +02:00
reduz
8580f377a3 Implement Scene Unique Nodes
Implements https://github.com/godotengine/godot-proposals/issues/4096

* Nodes can be marked unique to the scene in the editor (or via code).
* Unique nodes can be accessed via the **%** prefix at any point in the path. From that point in the path (depending on whether the scene of the path is), the unique node will be fetched.
* Implementation is very optimal, as these nodes are cached.
2022-04-25 12:19:17 +02:00
Yuri Rubinsky
d9d871dfbf
Merge pull request #60439 from Chaosus/vs_vec4 2022-04-25 07:20:44 +03:00
Clay John
e80aedbf20
Merge pull request #60378 from clayjohn/ParticlesMaterial-clamp
Clamp Gradient and Curve Textures in ParticlesMaterial
2022-04-24 10:37:27 -07:00
RedHeadphone
f603c75035 correct initial cpu particle velocity 2022-04-24 14:50:42 +05:30
Silc 'Tokage' Renew
df89969865 fixed rotated RootMotionView grid glitch 2022-04-24 15:46:39 +09:00
Clay John
187daffbfc
Merge pull request #60336 from TokageItLab/fix-root-motion-rotation-init
Fixed wrong init value of root motion rotation
2022-04-23 18:45:02 -07:00
Thakee Nathees
09835f3cc5 ItemList selection bug && navigation bug fixed
Co-authored-by: kobewi <kobewi4e@gmail.com>
2022-04-24 00:31:02 +02:00
FireForge
3073b85de9 Rename theme properties to include underscores
- check_vadjust -> check_v_adjust
- close_h_ofs -> close_h_offset
- close_v_ofs -> close_v_offset
- commentfocus -> comment_focus
- hseparation -> h_separation
- ofs -> offset
- selectedframe -> selected_frame
- state_machine_selectedframe -> state_machine_selected_frame
- table_hseparation -> table_h_separation
- table_vseparation -> table_v_separation
- vseparation -> v_separation
2022-04-23 11:16:18 -05:00
kobewi
cf74b36740 Fix RESET animation not being created 2022-04-22 22:28:15 +02:00
Yuri Roubinsky
8bf632240d Continue to improve vector4 type in visual shaders 2022-04-22 22:29:26 +03:00
Paulb23
7f62a74927 Multiple small TextEdit Bug Fixes
Fixed line_drawing_cache not containing anything
Fixed is_move_caret_on_right_click_enabled requiring the context menu to be enabled
Fixed when selecting_enabled is false not disabling shift + click
Fixed when selecting_enabled is false not being able to drag the caret
Fixed _delete emitting signals when nothing had changed.
Fixed insert_line_at up causing a visual update
Fixed get_pos_at_line_column returning a valid position when it was invalid
Fixed set_caret_column unnecessary emitting "caret_changed" when the column is greater then the line
Fixed select_word_under_caret not accepting the edges of words
Fixed select_word_under_caret moving the caret to the start of the line when no word was found
Fixed get_selection_line and get_selection_column not checking if the selection was enabled
Fixed set_line_as_center_visible throwing errors if it would show line 0
Fixed set_line_as_center_visible being off by one
Fixed set_line_as_last_visible not being able to show the first line
Fixed pressing UP and the end of a wrapped line sending the caret to col 0 rather then then persevering the position.
2022-04-22 17:53:14 +01:00
Haoyu Qiu
caf8e5e339 Close FileAccess before accessing it with DirAccess 2022-04-22 18:15:31 +08:00
bruvzg
be611c1c05
Implement Label3D node.
Add "generate_mipmap" font import option.
Add some missing features to the Sprite3D.
Move BiDi override code from Control to TextServer.
Add functions to access TextServer font cache textures.
Add MSDF related flags and shader to the standard material.
Change standard material cache to use HashMap instead of Vector.
2022-04-22 12:08:46 +03:00
bruvzg
defcd0c57e
Avoid setting sub-window or started project window positions, if it's impossible to get screen rect. 2022-04-20 11:10:33 +03:00
bruvzg
de4c97758a
Fix more issues found by cppcheck. 2022-04-20 10:34:00 +03:00
Yuri Rubinsky
f4b0c7a1ea
Merge pull request #60175 from Geometror/visual-shader-vector4 2022-04-20 08:33:42 +03:00
clayjohn
1ea4f37c50 Clamp Gradient and Curve Textures in ParticlesMaterial 2022-04-19 15:39:19 -07:00
Hendrik Brucker
39a4036aa2 Fix GradientTexture2D update after setting the gradient 2022-04-19 19:51:49 +02:00
Haoyu Qiu
d8fed8fb69 Fix AnimationLibrary name validation 2022-04-19 17:15:43 +08:00
Silc 'Tokage' Renew
dd90a34e8a fixed init value in root motion rotation 2022-04-18 14:04:49 +09:00
kobewi
3017530e26 Make Tween.interpolate_value() static 2022-04-17 23:13:39 +02:00
Hugo Locurcio
d1c2a0df4e
Add a property hint for AspectRatioContainer's ratio property
Zero or negative ratios are not valid, so the property hint prevents
choosing such values.

The property hint allows using 4 decimals so that common aspect ratios
like 16/9 can be specified with a good level of precision.
2022-04-17 22:03:47 +02:00
Silc 'Tokage' Renew
4d4ffa3a2c Implement global rest 2022-04-18 02:11:19 +09:00
Ricardo Buring
eb9157df23 PathFollow2D and PathFollow3D: don't set offset to NaN 2022-04-17 17:26:05 +02:00
Rémi Verschelde
f7ca732df1
Merge pull request #60308 from TokageItLab/remove-exp-map-in-blending
Discontinue exp map in blending
2022-04-17 00:23:28 +02:00
Silc 'Tokage' Renew
3ce843c128 Discontinue exp map in blending 2022-04-17 04:34:28 +09:00
Hugo Locurcio
52d6a7a7ff
Fix the Audio Listener 3D property not being grouped with 2D in Viewport 2022-04-16 02:22:58 +02:00
Rémi Verschelde
3639c27cf1
Merge pull request #60235 from TokageItLab/fix-value-track-blend
Fixed blending value track without RESET and TRS3D track with RESET
2022-04-15 09:09:27 +02:00
ScottVMariotte
c526ee6683 Replaced loops_current with end_loop 2022-04-14 18:18:00 -04:00
Rémi Verschelde
7a4c203ce9
Merge pull request #60225 from YeldhamDev/popmenu_arrow_slim
Reduce width of arrow icons for the default theme in `PopupMenu`
2022-04-14 21:24:21 +02:00
Silc 'Tokage' Renew
0fe723a1ac Fixed value track blend animation without RESET 2022-04-14 19:01:00 +09:00
Michael Alexsander
bab2f3c021 Add font_separator and related properties to PopupMenu 2022-04-13 23:46:35 -03:00
Michael Alexsander
c088e2f416 Reduce width of arrow icons for the default theme in PopupMenu 2022-04-13 23:22:46 -03:00
nikitalita
6c00f8111d Fix binsary resource export 2022-04-13 16:33:44 -07:00
Rémi Verschelde
3b57c2ce6b
Merge pull request #60221 from YeldhamDev/grid_toplevel_fix
Fix `GridContainer` not ignoring toplevel children
2022-04-14 00:33:52 +02:00
Rémi Verschelde
321213d863
Merge pull request #60220 from YeldhamDev/the_line_must_be_drawn_here
Fix and tweak labeled separator in `PopupMenu`
2022-04-14 00:15:23 +02:00
Michael Alexsander
506d8ba526 Fix GridContainer not ignoring toplevel children 2022-04-13 18:09:51 -03:00
Rémi Verschelde
8ada85ef1d
Merge pull request #60093 from TokageItLab/reset-blend
Make blend animation to use ResetTrack as default value
2022-04-13 22:46:45 +02:00
Michael Alexsander
59c3d4e17f Fix and tweak labeled separator in PopupMenu 2022-04-13 17:13:29 -03:00
Rémi Verschelde
312b70115a
Merge pull request #60211 from timothyqiu/al-rename 2022-04-13 18:28:34 +02:00
Haoyu Qiu
bdfb3884ff Fix parameter validation when renaming in AnimationLibrary 2022-04-13 22:14:47 +08:00
ConteZero
6530e55f2d Fix select_all() crash in RichTextLabel 2022-04-13 15:41:34 +02:00
Rémi Verschelde
d27f60f0e8
Merge pull request #60199 from akien-mga/color-clarify-srgb-linear-conversions 2022-04-13 13:41:21 +02:00
Rémi Verschelde
d1bb77076a
Merge pull request #60004 from fire-forge/anim-loop-enum 2022-04-13 13:07:34 +02:00
Rémi Verschelde
9b89c07075
Merge pull request #60034 from Calinou/camera-allow-lower-size 2022-04-13 12:48:08 +02:00
Rémi Verschelde
e44aa166f0
Merge pull request #60194 from V-Sekai/node_3d_gizmo_fix 2022-04-13 12:23:01 +02:00
Rémi Verschelde
46ef52162e Color: Rename to_srgb/to_linear to include base color space
This helps reduce confusion around sRGB <> Linear conversions by making
both input and output color spaces explicit.
2022-04-13 11:45:52 +02:00
bruvzg
8b0761d1fd
Fix sub-menu keyboard navigation. 2022-04-13 09:58:38 +03:00
SaracenOne
f8cc2e054d Ensure gizmos are added to newly created Node3D-derivatives and silence error for attempting to create gizmos twice 2022-04-13 04:39:01 +01:00
Rémi Verschelde
895f2a21f4
Merge pull request #60081 from fire-forge/input-event-editor-fix
Redesign InputEvent editor and fix `Window.popup_centered()` rect calculation.
2022-04-12 23:46:56 +02:00
Hendrik Brucker
cf58d23a72 Add Vector4 to VisualShader 2022-04-12 19:09:29 +02:00
Rémi Verschelde
3c1c772b01
Merge pull request #59531 from TokageItLab/fix-init-root-motion
Fixed initialization of TRS Track in blend tree for root motion
2022-04-12 18:51:23 +02:00
Rémi Verschelde
d9cb39c2e8
Merge pull request #60170 from ConteZero/context_menu 2022-04-12 18:42:58 +02:00
Yuri Rubinsky
3d63f6e36d
Merge pull request #60171 from Chaosus/restore_aa 2022-04-12 18:09:58 +03:00
ConteZero
645aded7e9 Add context menu to RichTextLabel 2022-04-12 16:28:38 +02:00
FireForge
0b0a74e135 Redesign InputEvent editor plugin
- Use vertical layout and add text wrapping
- Fix Window.popup_centered() rect calculation
2022-04-12 08:30:24 -05:00
Rémi Verschelde
724dd82f92
Merge pull request #60069 from Calinou/fsr-fix-editor-enum 2022-04-12 14:33:52 +02:00
Yuri Roubinsky
6e9535a9c8 Restore antialiasing for draw_line 2022-04-12 13:03:56 +03:00
bruvzg
4bf99f4af2 Narrow FileAccess scope to prevent deadlocks. 2022-04-12 10:54:39 +03:00
Rémi Verschelde
5974e1432e
Merge pull request #60085 from YeldhamDev/relationships_are_hard 2022-04-11 23:36:13 +02:00
Rémi Verschelde
9d86e4f446
Merge pull request #59927 from Zylann/fix_graphnode_title_trim
Fix GraphNode not resizing with larger title
2022-04-11 21:07:40 +02:00
Rémi Verschelde
3fc7a96cf8
Merge pull request #60120 from Calinou/environment-editor-ssil-tonemap-hide
Hide SSIL properties when SSIL is disabled in the Environment resource
2022-04-11 20:34:28 +02:00
Eric McGuirk
b1441bbcfc Fix toggling GraphEdit's minimap with minimap_enabled
Fixes #53831.
2022-04-11 17:52:04 +02:00
Rémi Verschelde
b936359e07
Merge pull request #60026 from ConteZero/shortcut_keys_enabled 2022-04-11 17:50:41 +02:00
Rémi Verschelde
2507b2b006
Merge pull request #54191 from Ev1lbl0w/bugfix-window_popup_ratio 2022-04-11 17:49:20 +02:00
Rémi Verschelde
4ab86c6731
Merge pull request #59980 from reduz/animation-libraries 2022-04-11 14:18:35 +02:00
Rémi Verschelde
5613ac37d6
Merge pull request #59440 from bruvzg/fd_ref_counted 2022-04-11 14:12:18 +02:00
Rémi Verschelde
2ec68599a4
Merge pull request #60111 from KoBeWi/the_files_have_landed 2022-04-11 12:52:51 +02:00
Rémi Verschelde
f44e5dba6d
Merge pull request #60124 from KoBeWi/sepyt_noitcennoc_dilav 2022-04-11 12:52:13 +02:00
reduz
6f401439f8 Implement Animation Libraries
* Instead of containing single animations, AnimationPlayer now contains libraries.
* Libraries, in turn, contain the animations.

This paves the way for implementing the possibility of importing scenes as animation libraries, finally allowing to import animations separate from the 3D models.

Missing (will be done on separate PRs):

* Make it possible to import scenes (dae/fbx/gltf) as animation libraries.
* Make it possible for AnimationTree to import animation libraries on its own, so it does not rely on AnimationPlayer for everything.
2022-04-11 12:51:54 +02:00
bruvzg
9381acb6a4
Make FileAccess and DirAccess classes reference counted. 2022-04-11 13:28:51 +03:00
Rémi Verschelde
ca9372622f
Merge pull request #60104 from ConteZero/shortcut_keys 2022-04-11 12:02:42 +02:00
FireForge
197be78bc5 Fix Theme type group naming in the inspector 2022-04-10 22:18:21 -05:00
kobewi
63de41b996 Improvements to files_dropped signal 2022-04-11 00:37:06 +02:00
kobewi
b29aff8dac Fix GraphEdit's valid connections being reversed 2022-04-11 00:34:59 +02:00
Hugo Locurcio
f9c0a66d6e
Hide SSIL properties when SSIL is disabled in the Environment resource
- Hide Tonemap White property when the tonemapper is Linear
  (as linear tonemapping does not use a whitepoint).
2022-04-10 23:44:19 +02:00
ConteZero
addadaaa24 Add select_all() to RichTextLabel 2022-04-10 18:03:10 +02:00
Ev1lbl0w
139c1eb655
Clamp ratio from popup_centered_ratio 2022-04-10 11:10:21 +01:00
Silc 'Tokage' Renew
860fac4e6f Make blend animation to use ResetTrack as default value 2022-04-10 13:00:00 +09:00
Michael Alexsander
335068e89b Draw relationship lines for items offscreen 2022-04-09 20:59:17 -03:00
Hugo Locurcio
bc2ca2ebcf
Add dithering to ProceduralSkyMaterial to combat banding
Dithering was already present in PhysicalSkyMaterial. This brings
it to ProceduralSkyMaterial as well, with the same algorithm
and default intensity.
2022-04-09 18:29:41 +02:00
Hugo Locurcio
d15b69118d
Fix 3D scaling enum size in the editor and improve descriptions 2022-04-09 17:53:45 +02:00
Rémi Verschelde
eb6ebdc4af
Merge pull request #59995 from Scony/fix-threaded-navmesh-baking
Fix navmesh baking
2022-04-09 01:27:55 +02:00
Pawel Lampe
fcd26b8841 Fix navmesh baking
- improved mesh data calculation from standalone static colliders so that no
  VisualServer calls are performed - and thus no VS mutexes need to
  be locked in case of on-thread baking
- improved the same for GridMap's static colliders
2022-04-08 21:01:59 +02:00
Hugo Locurcio
2252663163
Allow size values as low as 0.001 in Camera3D's orthogonal/frustum mode
This allows for lower field of view (or higher zoom) in orthogonal
and frustum camera modes.

The property hint also allows setting the size with greater precision.
2022-04-08 18:49:45 +02:00
ConteZero
a3d82f5afb Fix shortcut_keys_enabled in TextEdit 2022-04-08 15:13:32 +02:00
FireForge
28261b3da8 Add enum hint for Animation.loop_mode 2022-04-07 17:19:32 -05:00
Rémi Verschelde
0f9231ca0f
Merge pull request #59788 from Vitika9/59711 2022-04-07 15:30:57 +02:00
Rémi Verschelde
46382d9a24
Merge pull request #59958 from akien-mga/compat-opensimplexnoise-fastnoiselite 2022-04-06 23:30:59 +02:00
Rémi Verschelde
84b315a9ee Add compat rename for OpenSimplexNoise
Fixes #59953.
2022-04-06 21:12:24 +02:00
bruvzg
f851c4aa33
Fix some issues found by cppcheck. 2022-04-06 14:34:37 +03:00
bruvzg
9c61fa7ad8
[RTL] Improve table cell selection. 2022-04-06 09:03:08 +03:00
Marc Gilleron
79c6d7ad7f Fix GraphNode not resizing with larger title 2022-04-05 21:57:54 +01:00
kobewi
6e622c58c5 Change gizmo_extents to property 2022-04-05 16:16:28 +02:00
Rémi Verschelde
e9699dca02
Merge pull request #58062 from Calinou/panoramaskymaterial-default-black 2022-04-05 15:21:01 +02:00
bruvzg
d1207a0504
[Input] Add extra shortcut_input input processing step to process Unicode character input with Alt / Ctrl modifiers, after processing of shortcuts. 2022-04-05 13:46:45 +03:00
Haoyu Qiu
8cefbfcf43 Consider chained operation when selecting text in TextEdit::undo() 2022-04-05 09:12:10 +08:00
Rémi Verschelde
f454cea785
Merge pull request #58452 from marcgpuig/text-edit-backspace-fix 2022-04-04 23:58:33 +02:00
Rémi Verschelde
b512fe67a6
Merge pull request #59888 from akien-mga/clang-tidy 2022-04-04 23:57:30 +02:00
Pawel Lampe
e17e4b34a8 Fix debug navmesh errors 2022-04-04 23:03:14 +02:00
Rémi Verschelde
b78aa4fe19 Style: Apply clang-tidy to current code, add readability-redundant-member-init 2022-04-04 21:49:51 +02:00
Rémi Verschelde
f8ab79e68a Zero initialize all pointer class and struct members
This prevents the pitfall of UB when checking if they have been
assigned something valid by comparing to nullptr.
2022-04-04 19:49:50 +02:00
Markus Sauermann
01c37dc277 Revert "Fix that collision objects ignore canvas transform"
This reverts commit 5521b93750.
2022-04-04 18:08:05 +02:00
Rémi Verschelde
e659eb66a0
Merge pull request #59874 from ConteZero/richtextlabel_deselect 2022-04-04 16:57:11 +02:00
ConteZero
45159e88e1 Add deselect() to RichTextLabel 2022-04-04 16:06:57 +02:00
Igor Kordiukiewicz
fd54762892 Added interpolation property to GPUParticles2D 2022-04-04 15:51:13 +02:00
Rémi Verschelde
338b23d572
Merge pull request #59513 from BastiaanOlij/openxr_actionmap_editor 2022-04-04 14:26:28 +02:00
Rémi Verschelde
f1592cb3da
Merge pull request #58010 from jmb462/fix-TextEdit-v_scroll_speed 2022-04-04 13:50:52 +02:00
Bastiaan Olij
9b7b9de0e5 Add action map editor for OpenXR 2022-04-04 18:43:29 +10:00
Rémi Verschelde
25d36e085b
Merge pull request #59856 from KoBeWi/touching_spam
Fix TouchScreenButton error spam
2022-04-04 09:35:48 +02:00
bruvzg
28520002cf
Fix center aligned text clipping. 2022-04-04 09:04:05 +03:00
kobewi
db19cc60fb Fix TouchScreenButton error spam 2022-04-04 01:47:40 +02:00
Marc Garcia Puig
f22d257025 Fixed ctrl + backspace on empty lines
Fix <word><space><caret> scenario

Fix move left & right for lines without words
2022-04-04 01:21:16 +02:00
jmb462
0d17903bd5 Fix TextEdit v_scroll_speed invalid values breaks wheel scrolling 2022-04-03 21:07:39 +02:00
Rémi Verschelde
6bbd4def45
Merge pull request #59415 from KoBeWi/tween_time() 2022-04-02 00:31:40 +02:00
Markus Sauermann
6b3207644b Distribute remaining pixel to expanding childs of GridContainer 2022-04-01 19:04:07 +02:00
Rémi Verschelde
1ec40a94d5
Merge pull request #59791 from fountainment/fix_scroll_zoom 2022-04-01 17:57:58 +02:00
Vitika9
ff75b30e6e Removed show_on_top property in CanvasItem 2022-04-01 18:40:40 +05:30
Rémi Verschelde
26048c805b
Merge pull request #59331 from bartekd97/navigation-agent-layers 2022-04-01 13:35:51 +02:00
Markus Sauermann
249d6a4225 Fix how Root Control Node is determined 2022-04-01 13:34:57 +02:00
C.Even
2080077c9c Fix that slow mouse wheel scroll has no zoom effect on 2D editor
* scroll_vec in ViewPanner::gui_input is multiplied by float factors, 
  so it should be a Vector2 rather than Vector2i
* Fixes #57423
2022-04-01 18:34:00 +08:00
Rémi Verschelde
4263f02f28
Merge pull request #59764 from reduz/blender-import-autodetect 2022-04-01 11:42:05 +02:00
reduz
e32215fbad Add Blender install autodetection and configuration.
This PR is a continuation to #54886

* Changed Blender path editor setting from binary to installation.
* Add a class to query whether the format is supported.
* This class allows to create proper editors to configure support.

**NOTE**: This PR only provides autodetection on Linux. Code needs to be added for Windows and MacOS to autodetect the Blender installation.

Co-authored-by: bruvzg <7645683+bruvzg@users.noreply.github.com>
Co-authored-by: Pedro J. Estébanez <pedrojrulez@gmail.com>
2022-04-01 11:01:12 +02:00
Rémi Verschelde
f3fe2631da
Merge pull request #59771 from timothyqiu/i18n-theme-props
Extract theme property names for localization
2022-04-01 08:44:11 +02:00
NeilKleistGao
d8946a7111 Remove metadata _edit_layout_mode and _edit_use_custom_anchors if they have default values 2022-04-01 13:38:32 +08:00
Haoyu Qiu
2f20ff0ed6 Extract theme property names for localization 2022-04-01 11:35:22 +08:00
FireForge
60dfe76e1f Fix group name in FastNoise and Gradient 2022-03-31 21:21:04 -05:00
Rémi Verschelde
1358efde1f
Merge pull request #59709 from Sauermann/fix-dragndrop-subviewport-transform 2022-03-31 22:31:59 +02:00
Rémi Verschelde
af7a4c4672
Merge pull request #59762 from YeldhamDev/tabc_fixes 2022-03-31 22:28:13 +02:00
Rémi Verschelde
8e5d927af5
Merge pull request #59590 from Calinou/rename-print-stray-nodes 2022-03-31 22:21:51 +02:00
Michael Alexsander
b8ce726dd0 Small fixes for TabContainer 2022-03-31 16:43:09 -03:00
Hugo Locurcio
a29f2bfe54
Rename Node.print_stray_nodes() to Node.print_orphan_nodes()
The "orphan" terminology is already used elsewhere.
2022-03-31 18:33:02 +02:00
Markus Sauermann
5521b93750 Fix that collision objects ignore canvas transform
This aligns collision areas with visual areas within a viewport
2022-03-31 16:07:05 +02:00
Rémi Verschelde
a647fb3e62 Fix typos with codespell
Using codespell 2.2-dev from current git.

Fix a couple incorrect uses of gendered pronouns.
2022-03-31 14:07:29 +02:00
Rémi Verschelde
fc4e9d6299
Merge pull request #59702 from Sauermann/fix-subviewport-container-event-transform
Fix event transform in SubViewportContainer
2022-03-31 11:07:21 +02:00
Markus Sauermann
529e2279e1 Fix Drag n Drop Transform in main embedding window 2022-03-31 00:43:52 +02:00
Markus Sauermann
0472839509 Fix Control::warp_mouse to respect canvas transform 2022-03-30 23:18:23 +02:00
Markus Sauermann
c8573ea3df Fix event transform in SubViewportContainer
The transform does not take the canvas transform into account.
2022-03-30 20:56:36 +02:00
Rémi Verschelde
03c58954c0
Merge pull request #58436 from piiertho/feature/typed-vararg-method-bind 2022-03-30 13:47:35 +02:00
Rémi Verschelde
60f8df380d
Merge pull request #59478 from reduz/add-portable-compressed-texture 2022-03-30 12:13:32 +02:00
Pierre-Thomas Meisels
63f7f44ccb Make vararg method bind no return and return
Type emit_signal exposed method return type

set UndoRedo add_do_method and add_undo_method exposed return void

Set TreeItem::_call_recursive_bind returns void

Set _rpc_bind and _rpc_id_bind returns void in Node

Set _call_group and _call_group_flags method returns void in SceneTree

Set godot-cpp-test CI flag to false
2022-03-30 11:43:12 +02:00
Rémi Verschelde
398d502cc7
Merge pull request #59308 from Sauermann/fix-viewport-warp-mouse 2022-03-30 11:41:31 +02:00
reduz
45f74ceb85 Add PortableCompressedTexture
* Resource that allows saving textures embedded in scenes or standalone.
* Supports only formats that are portable: Lossy, Lossles or BasisUniversal

This is something I wanted to add for a long time. I made it now because @fire
requires it for importing GLTF2 files with embedded textures, but also this
will allow saving Godot scenes as standalone binary files that will run
in all platforms (because textures will load everywhere).

This is ideal when you want to distribute individual standalone assets online
in games that can be built from Godot scenes.
2022-03-30 10:39:41 +02:00
Rémi Verschelde
f6ef63635f
Merge pull request #59659 from fountainment/fix_callable_bind_usage
Fix Callable::bind usage in connections_dialog.h and packed_scene.cpp
2022-03-30 09:00:07 +02:00
Rémi Verschelde
dc4a5b2d5d
Merge pull request #59568 from Sauermann/fix-focus-out-notification
Send a focus-out notification when opening a Window Manager Popup
2022-03-30 08:57:50 +02:00
kobewi
e04ae8c8bc Add get_total_elapsed_time() to Tween 2022-03-29 13:34:05 +02:00
Rémi Verschelde
11a5f612fa
Merge pull request #59663 from bruvzg/subviewport_update 2022-03-29 12:46:24 +02:00
bruvzg
76174cb05a
Update sub-viewport canvas items to ensure oversampling is applied correctly. 2022-03-29 10:44:09 +03:00
Yuri Roubinsky
509598e8c0 Remove SHADOW_ATTENUATION spatial light shader built-in 2022-03-29 08:43:31 +03:00
C.Even
619d9d143b Fix Callable::bind usage in connections_dialog.h and packed_scene.cpp
* Callable::bind takes an array of pointers to Variant
* Fixes #57057
2022-03-29 12:15:36 +08:00
Rémi Verschelde
5149db8d85
Merge pull request #59644 from akien-mga/template-no-editor-dep 2022-03-28 23:35:51 +02:00
Rémi Verschelde
f3bd700767
Merge pull request #59619 from Chaosus/vs_input_desc 2022-03-28 22:32:11 +02:00
Rémi Verschelde
324215c485
Merge pull request #59525 from fire-forge/fix-group-names 2022-03-28 21:44:35 +02:00
Rémi Verschelde
45ec0e31c3 Remove last editor code dependencies in template build
SConstruct change also makes it possible to outright delete the `editor`
folder in a `tools=no` build, which we use in CI to ensure no invalid
cross-dependencies are added.
2022-03-28 21:13:01 +02:00
FireForge
88b09694e7 Fix inspector group name capitalization 2022-03-28 14:02:06 -05:00
Yuri Roubinsky
9edbdc4f36 Add refs to shading language to the desciption of input nodes in vshader 2022-03-28 22:01:10 +03:00
Rémi Verschelde
7119d355eb String: Remove TTR and DTR defines in non-tools build
This ensures we don't use TTR in runtime code, as it's specifically meant
to source translations for the editor.
2022-03-28 20:26:35 +02:00
Rémi Verschelde
2e85105959
Merge pull request #59555 from Sauermann/fix-mouseover-drag 2022-03-28 20:21:28 +02:00
Rémi Verschelde
abbb0dc082
Merge pull request #59548 from akien-mga/obj-remove-unused-categories 2022-03-28 14:17:24 +02:00
Rémi Verschelde
143d13717b
Merge pull request #59553 from reduz/script-extension-support 2022-03-28 13:35:21 +02:00
Markus Sauermann
ffe42171a5 Fix using Viewport::warp_mouse within Viewports 2022-03-28 11:59:40 +02:00
Rémi Verschelde
7e5cd4bb48
Merge pull request #59118 from Sauermann/fix-window-input-event-coordinates 2022-03-28 09:54:59 +02:00
Markus Sauermann
ba208df6e6 Send a focus-out notification when opening a Window Manager Popup 2022-03-28 09:40:36 +02:00
Rémi Verschelde
00e9170812
Merge pull request #59574 from Sauermann/proposal-rename-warp-mouse
Rename warp mouse functions to warp_mouse
2022-03-28 08:52:02 +02:00
Fabio Alessandrelli
4a95408dd4 [Net] Change HTTPRequest timeout type to double.
For consistency with the Timer class and general time representation
inside the engine.
2022-03-27 18:15:56 +02:00
reduz
360dea5348 Add GDExtension support to Script
* Ability to create script languages from GDExtension
* Some additions to gdnative_extension.h to make this happen
* Moved the GDExtension binder to core

This now allows creating scripting languages from GDExtension, with the same ease as if it was a module. It replaces the old PluginScript from Godot 3.x.
Warning: GodotCPP will need to be updated to support this (it may be a bit of work as ScriptInstance needs to be created over there again).
2022-03-27 16:13:00 +02:00
Markus Sauermann
d8a3d4b9da Send Mouse Enter/Exit Notifications independently of mouse focus 2022-03-27 14:20:03 +02:00
Markus Sauermann
0494e024d8 Rename warp mouse functions to warp_mouse 2022-03-27 14:12:01 +02:00
Univeous
383dc11965 Fix UI navigation with joysticks 2022-03-27 17:41:29 +08:00
kobewi
d48dea7158 Force final value at the end of Tween 2022-03-27 03:09:12 +02:00
Rémi Verschelde
f0407ad14d
Merge pull request #59336 from YeldhamDev/where_we_dropping_boys 2022-03-26 23:30:07 +01:00
Rémi Verschelde
e3d183f2cf
Merge pull request #59560 from Sauermann/proposal-subviewportcontainer-configuration-warning
Add configuration warning for SubViewportContainer
2022-03-26 22:54:45 +01:00
Markus Sauermann
356fac206d Add configuration warning for SubViewportContainer 2022-03-26 20:33:45 +01:00
Rémi Verschelde
0d772c6e6e Improve range property hints for various collision shapes
Fixes #36419.

Co-authored-by: Andrii Doroshenko (Xrayez) <xrayez@gmail.com>
2022-03-26 16:20:30 +01:00
Rémi Verschelde
5371009d8e Object: Remove unused category boilerplate
We might want to re-add something like this if/when we find a good use case
for it and do the effort to categorize all objects in the API properly.

Until then, it's better to remove that boilerplate since it's not needed.

Closes #18711.
2022-03-26 15:46:01 +01:00
Silc 'Tokage' Renew
013b81b93b Fixed initialization of TRS Track in blend tree for root motion 2022-03-26 09:24:56 +09:00
FireForge
bb7e6e9951 Rename "ss_reflections_" to "ssr_" in Environment 2022-03-25 14:37:01 -05:00
Rémi Verschelde
283246a9fe
Merge pull request #59452 from reduz/refactor-metadata 2022-03-25 12:30:45 +01:00
bruvzg
78051f93a3
Convert the editor and default theme fonts to WOFF2 format to save space. 2022-03-25 11:45:55 +02:00
reduz
09b951b99b Refactor Object metadata
* API kept the same (Although functions could be renamed to set_metadata/get_metadata in a later PR), so not much should change.
* Metadata now exposed as individual properties.
* Properties are editable in inspector (unless metadata name begins with _) under the metadata/ namespace.
* Added the ability to Add/Remove metadata properties to the inspector.

This is a functionality that was requested very often, that makes metadata work a bit more similar to custom properties in Blender.
2022-03-24 14:21:52 +01:00
fabriceci
e2812fcb0f When only a recovery occurs, don't report a collision on move_and_collide 2022-03-23 10:24:35 +01:00
Rémi Verschelde
3586f559d1
Merge pull request #59403 from fire-forge/textureprogressbar-group
Fix "Stretch Margin" group in TextureProgressBar
2022-03-22 23:03:39 +01:00
Rémi Verschelde
99139e17e4
Merge pull request #59170 from akien-mga/import-wav-configure-loop-mode 2022-03-22 13:26:31 +01:00
Rémi Verschelde
4c55a6529a
Merge pull request #59354 from Chaosus/astar3d 2022-03-22 13:15:21 +01:00
Michael Alexsander
94b8f38de2 Add visual marker when dragging and dropping tabs 2022-03-21 22:16:29 -03:00
FireForge
e41a890498 Remove unnecessary "Percent" group in ProgressBar 2022-03-21 17:21:56 -05:00
FireForge
ed79931be9 Fix "Stretch Margin" group in TextureProgressBar 2022-03-21 17:18:45 -05:00
fabriceci
528dfbf63e Fix 2D jitter on slight slope 2022-03-21 09:08:52 +01:00
Jason Knight
640099cce5 Bind NOTIFICATION_LOCAL_TRANFORM_CHANGED 2022-03-20 11:34:01 -06:00
Yuri Roubinsky
7913e04950 Rename AStar to AStar3D 2022-03-20 17:34:40 +03:00
BARTEK-PC\Bartek
4972f1b864 Expose navigable layers for NavigationAgent2D/3D 2022-03-20 15:04:56 +01:00
Rémi Verschelde
81c2d7a82a
Merge pull request #59322 from YeldhamDev/groups_arent_bools 2022-03-19 18:09:46 +01:00
Michael Alexsander
e289e864d8 Fix tabs_rearrange_group property being exposed as a bool instead of a int 2022-03-19 13:15:51 -03:00
kobewi
342dac77d4 Hide text and icon properties in OptionButton 2022-03-19 13:36:10 +01:00
Rémi Verschelde
ef24e95f4a
Merge pull request #59268 from Chaosus/shader_renames2
Rename several transform built-ins in shaders
2022-03-18 19:24:38 +01:00
Markus Sauermann
3f7770c453 Fix coordinate system for stretched viewports for subwindows. 2022-03-18 18:10:53 +01:00
Rémi Verschelde
19950076b1
Merge pull request #58394 from bruvzg/rtl_hint 2022-03-18 14:49:13 +01:00
Rémi Verschelde
5c8bd6fd71
Merge pull request #58233 from bruvzg/gde_ts 2022-03-18 14:29:58 +01:00
Yuri Roubinsky
0d9aecd967 Rename several transform built-ins in shaders 2022-03-18 12:10:55 +03:00
Rémi Verschelde
acc9b5b390
Merge pull request #55399 from RPicster/particlesmaterial-sphere-emittershape
ParticleMaterial: Sphere emission shape emitting from the volume.
2022-03-18 08:21:59 +01:00
Haoyu Qiu
6a3bf65657 Fix inversed ADD_GROUP parameters in AnimationNodeOneShot 2022-03-18 12:53:34 +08:00
Rémi Verschelde
756178d342
Merge pull request #59087 from clayjohn/sky-mode
Replace DirectionalLight3D's `use_in_sky_only` with `sky_mode` enum
2022-03-18 00:09:35 +01:00
Michael Alexsander
deb1342036 Make TabBar/Container default their alignments to the left instead of center 2022-03-17 18:12:23 -03:00
Hugo Locurcio
c45d2c242b Replace DirectionalLight3D's use_in_sky_only with sky_mode enum
3 options are available:

- Light and Sky (default)
- Light Only (new)
- Sky Only (equivalent to `use_in_sky_only = true`)

Co-authored by: clayjohn <claynjohn@gmail.com>
2022-03-17 14:00:02 -07:00
Rémi Verschelde
bc576af969
Merge pull request #57675 from TokageItLab/fix-blending 2022-03-17 10:49:34 +01:00
Rémi Verschelde
f995f47965
Merge pull request #59062 from BastiaanOlij/storagerd_texture 2022-03-17 10:08:33 +01:00
bruvzg
f19cd44346
Unify TextServer built-in module and GDExtension code. 2022-03-17 08:15:29 +02:00
Haoyu Qiu
a635ecf6d4 Add item tooltip access to OptionButton 2022-03-17 13:50:16 +08:00
Rémi Verschelde
cd500eee8b
Merge pull request #59200 from Sauermann/fix-unused-conditional
Simplify always true conditional
2022-03-16 23:49:28 +01:00
Rémi Verschelde
d9bd33d406
Merge pull request #59160 from taigi100/Bugfix-#59003-Controls-not-laid-properly-with-FlowContainer-in-another-container
Fix children visibility check
2022-03-16 22:03:45 +01:00
Rémi Verschelde
c9d764e14a
Merge pull request #59140 from reduz/physics-server-extension 2022-03-16 17:11:40 +01:00
Markus Sauermann
7451fa63f2 Simplify always true conditional
get_viewport() is always true, because is_inside_tree() is true.
2022-03-16 16:28:11 +01:00
taigi100
280956ddc3 Fix children visibility check 2022-03-16 15:51:27 +02:00
Bastiaan Olij
57e5a33623 Split dummy renderer classes into separate files
Split canvas_texture_storage and texture_storage from render_storage class
2022-03-16 17:43:10 +11:00
Silc 'Tokage' Renew
b06d253920 Fix blend animation to solve TRS track bug & blend order inconsistency 2022-03-16 05:11:55 +09:00
reduz
8b547331be Create GDExtension clases for PhysicsServer3D
* Allows creating a GDExtension based 3D Physics Server (for Bullet, PhysX, etc. support)
* Some changes on native struct binding for PhysicsServer

This allows a 3D Physics server created entirely from GDExtension. Once it works, the idea is to port the 2D one to it.
2022-03-15 18:39:31 +01:00
Rémi Verschelde
b389ce5ccd ResourceImporterWAV: Allow configuring loop mode on import
The new `edit/loop_mode` import options lets user choose to either:
- Detect loop points from the WAV (default, same behavior as before)
- Set the loop mode and loop points manually like in AudioStreamSample

Fixes #46164.
2022-03-15 16:16:09 +01:00
风青山
f789c17690 Fix text buf does not clear when calling the method set_item_text in PopupMenu 2022-03-15 21:49:00 +08:00
Rémi Verschelde
51bbcbdec2
Merge pull request #45263 from KoBeWi/😕 2022-03-15 13:18:27 +01:00
Rémi Verschelde
e4b9406313
Merge pull request #59099 from RandomShaper/mouse_drop_on_disable 2022-03-14 11:18:38 +01:00
Rémi Verschelde
2347c6bce3
Merge pull request #59129 from Sauermann/fix-internal-gui-state 2022-03-14 10:12:10 +01:00
Markus Sauermann
86574b91dd Cleanup internal GUI state, if event is accepted in _input. 2022-03-14 08:38:48 +01:00
Rémi Verschelde
b7bc8dbebe
Merge pull request #57392 from madmiraal/implement-3888 2022-03-14 08:31:58 +01:00
Rémi Verschelde
4f40a71e03
Merge pull request #57436 from AnilBK/change-scopes
Scope Changes for some variables.
2022-03-13 22:10:16 +01:00
kobewi
3c53752b4a Cleanup embed subwindows getters 2022-03-13 18:20:53 +01:00
Rémi Verschelde
47c35f5b96
Merge pull request #59108 from KoBeWi/somewhere_on_the_screen 2022-03-13 18:10:33 +01:00
bruvzg
aada395354
Fix text clipping on the right side. 2022-03-13 17:26:00 +02:00
kobewi
bcf13dc175 Expose methods for screen-space transforms 2022-03-13 16:05:08 +01:00
Haoyu Qiu
d62e8bbc74 Fix RichTextLabel shadow color when text has transparency 2022-03-13 19:57:56 +08:00
Pedro J. Estébanez
d083fb21c7 Drop mouse focus and over when gui input is globally disabled 2022-03-13 12:45:32 +01:00
Rémi Verschelde
6721290831
Merge pull request #58018 from Calinou/procedural-sky-add-cover-texture
Add sky cover texture for ProceduralSkyMaterial
2022-03-13 00:56:09 +01:00
Rémi Verschelde
71da4c4132
Merge pull request #54399 from Calinou/filedialog-current-properties-hint-no-editor
Don't store and show current file/directory/path FileDialog properties
2022-03-12 20:48:32 +01:00
Rémi Verschelde
d7019de7e3
Merge pull request #59061 from fazil47/graph_edit_offset_fix 2022-03-12 15:03:38 +01:00
Fazil Babu
a3598b487a popup_request signal emits mouse click position 2022-03-12 14:00:04 +05:30
kobewi
42078dec9f Allow negative indexes in ItemList and PopupMenu 2022-03-12 01:14:03 +01:00
Rémi Verschelde
3f3826edb8
Merge pull request #59007 from novaplusplus/code_edit_from_to_error_fix 2022-03-11 16:06:00 +01:00
Rémi Verschelde
e56b69269f
Merge pull request #59013 from bruvzg/fake_bold_italics 2022-03-11 14:24:13 +01:00
bruvzg
b32e8d63d8
Add options to embolden and transform font outlines to simulate bold and italic typefaces. 2022-03-11 14:02:30 +02:00
Rémi Verschelde
768f9422bc Convert uses of DirAccess * to DirAccessRef to prevent memleaks
`DirAccess *` needs to be deleted manually, and this is often forgotten
especially when doing early returns with `ERR_FAIL_COND`.
`DirAccessRef` is deleted automatically when it goes out of scope.

Co-authored-by: bruvzg <7645683+bruvzg@users.noreply.github.com>
2022-03-11 09:13:11 +01:00
Rémi Verschelde
af9a60d5b3
Merge pull request #58965 from TechnoPorg/remove-stex-occurrences
Remove more occurrences of "stex"
2022-03-11 08:00:52 +01:00
nova++
4b8fa3716f Fix "p_from_line > p_to_line" errors in text edit
Done via making the function more robust to different inputs
2022-03-11 01:13:45 -05:00
TechnoPorg
f4bc9f5821 Remove more occurrences of "stex" 2022-03-10 18:31:48 -07:00
reduz
6f51eca1e3 Discern between virtual and abstract class bindings
* Previous "virtual" classes (which can't be instantiated) are not corretly named "abstract".
* Added a new "virtual" category for classes, they can't be instantiated from the editor, but can be inherited from script and extensions.
* Converted a large amount of classes from "abstract" to "virtual" where it makes sense.

Most classes that make sense have been converted. Missing:

* Physics servers
* VideoStream
* Script* classes.

which will go in a separate PR due to the complexity involved.
2022-03-10 12:28:11 +01:00
Rémi Verschelde
0f73170180
Merge pull request #58978 from Sauermann/revert-58913 2022-03-10 10:41:00 +01:00
Markus Sauermann
40c08e522f Revert "Update mouse cursor shape after changes"
This reverts commit 0fce98b4b5.
2022-03-10 09:43:06 +01:00
Rémi Verschelde
3d7f155586 Remove unused Bullet module and thirdparty code
It has been disabled in `master` since one year (#45852) and our plan
is for Bullet, and possibly other thirdparty physics engines, to be
implemented via GDExtension so that they can be selected by the users
who need them.
2022-03-09 21:45:47 +01:00
reduz
21637dfc25 Remove VARIANT_ARG* macros
* Very old macros from the time Godot was created.
* Limited arguments to 5 (then later changed to 8) in many places.
* They were replaced by C++11 Variadic Templates.
* Renamed methods that take argument pointers to have a "p" suffix. This was used in some places and not in others, so made it standard.
* Also added a dereference check for Variant*. Helped catch a couple of bugs.
2022-03-09 18:39:13 +01:00
kobewi
39d429e497 Change some math macros to constexpr
Changes `MAX`, `MIN`, `ABS`, `CLAMP` and `SIGN`.
2022-03-09 16:24:32 +01:00
Rémi Verschelde
bc9dd15f0e
Merge pull request #58926 from fabriceci/avoid-direction-correction-when-motion-is-down 2022-03-09 15:12:08 +01:00
fabriceci
7f47889a5f Avoid directional correction when the motion is downward 2022-03-09 13:45:42 +01:00
Rémi Verschelde
a2d67c2fff
Merge pull request #58913 from Sauermann/fix-mouse-cursor-change 2022-03-09 09:05:20 +01:00
Markus Sauermann
0fce98b4b5 Update mouse cursor shape after changes
This fixes some cases where the mouse cursor shape did not change automatically, but instead required a MouseMove to update.
2022-03-09 07:54:03 +01:00
Michael Alexsander
182e038af5 Replace TabBar's min_width with max_tab_width and expose it 2022-03-09 01:48:18 -03:00
Marcel Admiraal
507f72db8e Rename Control's Rect properties to exclude rect_ part 2022-03-08 16:30:35 +00:00
Rémi Verschelde
6046d3babb
Merge pull request #57769 from Chaosus/vs_custom 2022-03-08 15:34:08 +01:00
Rémi Verschelde
45fa14e1ae
Merge pull request #58850 from YeldhamDev/more_tab_regressions 2022-03-08 14:28:39 +01:00
Yuri Roubinsky
4d6790e9df Add _get_func_code/_is_available virtual functions to custom nodes 2022-03-08 16:23:44 +03:00
Rémi Verschelde
761398556e
Merge pull request #58887 from cesarizu/bbcode_align_left 2022-03-08 12:52:54 +01:00
Rémi Verschelde
8ca4bd2755
Merge pull request #58879 from Calinou/basebutton-shortcut-context-fix-typo 2022-03-08 12:52:28 +01:00
Rémi Verschelde
2023178732
Merge pull request #58894 from akien-mga/CompressedTexture-compat-aliases 2022-03-08 12:50:29 +01:00
Rémi Verschelde
31b3bda36a
Merge pull request #58881 from pfertyk/issue_58790_all_tabs_in_front_crash 2022-03-08 12:17:54 +01:00
Rémi Verschelde
b94cda86ac Add compat aliases for renamed CompressedTexture* types 2022-03-08 12:14:31 +01:00
Rémi Verschelde
1561737055
Merge pull request #49447 from Calinou/remove-shadow-color-property
Remove unused `shadow_color` property from Light3D
2022-03-08 07:48:05 +01:00
César Izurieta
42f1697857 Add support to align to left to bbcode 2022-03-08 01:36:19 -05:00
Paweł Fertyk
5381a27f79 Fix crash with all_tabs_in_front
Fixes #58790.
2022-03-08 00:19:21 +01:00
Hugo Locurcio
be5116c4a4
Fix typo in BaseButton shortcut context methods 2022-03-07 22:36:12 +01:00
Rémi Verschelde
53cf5eff9a
Merge pull request #58847 from KoBeWi/editor_settings_mess 2022-03-07 08:38:15 +01:00
Rémi Verschelde
eb8ce0ce68
Merge pull request #58750 from Chaosus/vs_varyings
Add varying support to visual shaders
2022-03-07 07:41:11 +01:00
Rémi Verschelde
bb5d71f6cc
Merge pull request #58719 from Chaosus/vs_builtins
Adds few more input/output built-ins to visual shader
2022-03-07 07:39:51 +01:00
Michael Alexsander
c0381594c3 Fix regressions with nameless and icon-only tabs 2022-03-06 22:17:35 -03:00
kobewi
2057ea2883 Remove duplicate editor settings definitions 2022-03-06 22:05:49 +01:00
Rémi Verschelde
def893b3d4
Merge pull request #58805 from KoBeWi/meh_custom
Remove custom_* prefixes compatibility
2022-03-06 10:16:53 +01:00
kobewi
7d44bb8f06 Remove set_as_minsize() 2022-03-06 00:57:42 +01:00
Rémi Verschelde
d37e8586be
Merge pull request #58788 from reduz/rename-streamtexture
Rename StreamTexture* to CompressedTexture*
2022-03-06 00:19:55 +01:00
Rémi Verschelde
9b4d4bbaea
Merge pull request #58803 from KoBeWi/a_bit_of_everything
Various code and documentation improvements
2022-03-06 00:17:39 +01:00
kobewi
bc3aff9b46 Various code and documentation improvements 2022-03-05 22:00:35 +01:00
kobewi
c003ab43c3 Remove custom_* prefixes compatibility 2022-03-05 21:35:10 +01:00
kobewi
b3864db7e0 Change tabs_rearrange_group to property 2022-03-05 21:03:01 +01:00
reduz
ccd4cdfd8b Rename StreamTexture* to CompressedTexture*
* Its not and will not be used for streaming.
* Streaming will be implemented in 4.1 and it will work different.
* It makes more sense to be called CompressedTexture since it imports and compresses texture files.
2022-03-05 16:43:38 +01:00
Markus Sauermann
c2e9b0c566 Reverse tangents of capsule mesh 2022-03-05 09:23:59 +01:00
Rémi Verschelde
c55c825f6a
Merge pull request #58753 from YeldhamDev/tab_name_regression
Fix renaming `TabContainer` children not updating tab names when outside the tree
2022-03-04 23:30:32 +01:00
Hugo Locurcio
aea104deb7
Remove unused shadow_color property from Light3D
This shadow color property was no longer effective since the shaders
were optimized to improve occupancy.
2022-03-04 23:12:18 +01:00
Michael Alexsander
ebf630441f Fix renaming TabContainer children not updating tab names when outside the tree 2022-03-04 18:26:08 -03:00
Yuri Roubinsky
15a87f8e92 Add varying support to visual shaders 2022-03-04 23:30:47 +03:00
Rémi Verschelde
f356c8ac4b
Merge pull request #58755 from akien-mga/gcc-silence-Wstringop-overflow-false-positive 2022-03-04 18:09:47 +01:00
Rémi Verschelde
9c6b6ffe13
Merge pull request #58717 from CrezyDud/master 2022-03-04 18:04:19 +01:00
Rémi Verschelde
b2e19b2499 Animation: Silence false positive -Wstringop-overflow warning
And disable debug code which was wrongly left enabled.
2022-03-04 17:10:22 +01:00
Rémi Verschelde
3078b92dff
Merge pull request #58512 from Calinou/light3d-add-distance-fade 2022-03-04 12:26:29 +01:00
Rémi Verschelde
7de48982fe
Merge pull request #58691 from miremrie/absolute-file-path-in-file-browser 2022-03-04 12:25:15 +01:00
Rémi Verschelde
9d5d20ae6d
Merge pull request #58687 from YeldhamDev/the_beast_has_been_slain 2022-03-04 12:18:55 +01:00
Rémi Verschelde
8845798b44
Merge pull request #58739 from Calinou/control-add-constructors
Add optional constructor arguments to more Control nodes
2022-03-04 11:42:53 +01:00
Hugo Locurcio
a06f82ca4d
Add optional constructor arguments to more Control nodes
This can be used to make editor code more compact.
However, as of writing, these constructor arguments cannot be used
from the scripting API.

This was already provided for Label and CheckBox, but it was missing
for other Control nodes where it made sense to provide a default value.
2022-03-04 09:48:41 +01:00
Haoyu Qiu
933211cb0c Remove extra separator when TextEdit is read only and unselectable 2022-03-04 16:25:25 +08:00
Michael Alexsander
a811ebf699 Make TabContainer use TabBar internally 2022-03-03 21:49:58 -03:00
MrSwedish
97c5fd17a7 Add linear_velocity and angular_velocity to PhysicalBone3D 2022-03-03 20:34:29 +01:00
Yuri Roubinsky
2f8cb76899 Adds few more input/output built-ins to visual shader 2022-03-03 21:28:23 +03:00
Hugo Locurcio
816d332e51
Fix LineEdit and TextEdit carets disappearing at theme scales below 1.0
This fixes carets disappearing in the editor when the Editor Scale
setting is set below 100%.
2022-03-03 00:15:48 +01:00
miremrie
a5e30c0228 Allow absolute file paths in file dialogs 2022-03-02 19:42:39 +01:00
Igor Kordiukiewicz
8f49150b10 Changed TileMap::set_cell alternative_tile default value to 0 2022-03-02 12:13:45 +01:00
Rémi Verschelde
97e5367fe8
Merge pull request #58641 from rburing/joints_fix_signals 2022-03-01 11:00:59 +01:00
JFonS
73f92a6e4d
Merge pull request #58548 from V-Sekai/lod_lightmaps
Allow automatic lod when importing 3D scenes with Static Lightmaps
2022-03-01 10:23:25 +01:00
Rémi Verschelde
1b446ebcd4
Merge pull request #58559 from fazil47/scene-tree-icon-focus
Double clicking scene tree icon focuses that node
2022-03-01 08:46:14 +01:00
Rémi Verschelde
c8e62555f6
Merge pull request #58477 from AlbertFay/text-under-scrollbar 2022-03-01 01:32:36 +01:00
Ricardo Buring
cb5bc58e81 Joint2D and Joint3D: make set_exclude_nodes_from_collision respect signals 2022-02-28 22:25:45 +01:00
Ricardo Buring
9e100c3e7a Joint2D and Joint3D: update joint on NOTIFICATION_POST_ENTER_TREE
This allows reparenting, etc.
2022-02-28 22:21:32 +01:00
Paulb23
7f5782047e Fixed caret change signal emission 2022-02-28 19:01:44 +00:00
Rémi Verschelde
54a777b523
Merge pull request #58554 from KoBeWi/MIA
Don't abort loading scene on missing dependency
2022-02-28 15:42:09 +01:00
Rémi Verschelde
345b4bb86a
Merge pull request #58282 from keptsecret/filedialog_visibility_unresponsive
Fix to prevent AcceptDialog and children class taking over main window
2022-02-28 12:48:59 +01:00
Rémi Verschelde
9b7aeaf88f
Merge pull request #58413 from Sauermann/fix-canvas-item-visibility
Fix invisible CanvasItem visibility issue
2022-02-28 11:24:19 +01:00
Rémi Verschelde
f968c11b86
Merge pull request #58596 from rburing/joints_disconnect_connected_signals
`Joint2D` and `Joint3D`: disconnect only connected signals
2022-02-28 11:00:14 +01:00
Rémi Verschelde
2e45884252
Merge pull request #58623 from timothyqiu/animated-sprite
Fix `AnimatedSprite` infinite loop
2022-02-28 10:48:16 +01:00
Haoyu Qiu
3a439a9c03 Fix AnimatedSprite infinite loop 2022-02-28 16:00:45 +08:00
Igor Kordiukiewicz
b870b40d79 Remove files_dropped signal from SceneTree 2022-02-28 07:51:50 +01:00
Ricardo Buring
184105e753 Joint2D and Joint3D: disconnect only connected signals 2022-02-27 16:55:57 +01:00
Fazil Babu
f2b0bd54b2 Double clicking scene tree icon focuses that node 2022-02-27 17:16:45 +05:30
kobewi
678ec9bcde Don't abort loading scene on missing dependency 2022-02-26 12:02:05 +01:00
K. S. Ernest (iFire) Lee
ab15267096 Allow automatic lod when importing 3D scenes with Static Lightmaps
Avoid the normal merge procedure when uv2s are different and makes generating LODs happen after the lightmap generation
2022-02-25 18:03:09 -08:00
Hugo Locurcio
1d9bc35496
Add a Skew property to StyleBoxFlat
This makes it possible to create more aesthetically pleasing
styleboxes for GUI theming, especially in games that have
a futuristic appearance (where skewed buttons and progress bars
are common).
2022-02-26 02:39:36 +01:00
albertfay1121
dba0d52349 Fixed bug with text going under scrollbar
added classes reference update
2022-02-25 13:45:38 -08:00
Hugo Locurcio
b1a295b739
Implement distance fade properties in OmniLight3D and SpotLight3D
This can be used to fade lights and their shadows in the distance,
similar to Decal nodes. This can bring significant performance
improvements, especially for lights with shadows enabled and when
using higher-than-default shadow quality settings.

While lights can be smoothly faded out over distance, shadows are
currently "all or nothing" since per-light shadow color is no longer
customizable in the Vulkan renderer. This may result in noticeable
pop-in when leaving the shadow cutoff distance, but depending on the
scene, it may not always be that noticeable.
2022-02-25 15:17:35 +01:00
bruvzg
74ff5921d6 Improve popup window handling.
Add window FLAG_POPUP and a platform specific routines to control popup auto-hiding and event forwarding.
2022-02-25 09:33:27 +02:00
Rémi Verschelde
4dc8214831
Merge pull request #58496 from JFonS/fix_lm_crash 2022-02-24 13:29:51 +01:00
jfons
d0fd5fd3c7 Add sanity checks to lightmap unwrap texel size 2022-02-24 13:00:51 +01:00
Bastiaan Olij
a78a9fee71 Implementing OpenXR driver 2022-02-23 12:02:24 +01:00
Rémi Verschelde
fcf8c2006d
Merge pull request #58411 from cbscribe/rename_motion_velocity 2022-02-23 09:48:58 +01:00
Chris Bradfield
849d34ba8e Rename motion_velocity to velocity 2022-02-22 23:31:33 -08:00
clayjohn
fe49244611 Use Filament specular models and parametrization 2022-02-22 19:39:41 -08:00
Rémi Verschelde
872e8a43ca
Merge pull request #58343 from aaronfranke/negative-shape-warning 2022-02-22 15:35:18 +01:00
Rémi Verschelde
0beb721c70
Merge pull request #58344 from TokageItLab/fix-cubic-interpolate-with-loop 2022-02-22 12:18:08 +01:00
Markus Sauermann
dce6cb7393 Fix invisible CanvasItem visibility issue 2022-02-22 10:13:02 +01:00
Rémi Verschelde
7e9047f378
Merge pull request #58400 from Faless/mp/4.x_repl_path_stopgap
[Net] Fix multi-peer path-only replication, optimize single peer object cache.
2022-02-21 21:20:54 +01:00
Fabio Alessandrelli
f1dc6cc9e4 [Net] Optimize object cache notification send for single peer.
It used to always cycle all the peers when checking which one needed to
be notified, now it only does that when the target is multiple (i.e.
broadcast or exclusion).
2022-02-21 19:55:07 +01:00
Fabio Alessandrelli
1e0d563467 [Net] Fix multi-peer path-only replication.
It used to check if a net_id was ever assigned to that node to detect
when to send the path confirm to the remote peer.
This is wrong, because the same net_id is shared for all the remote
peers, but sent one by one.
Instead we now check if it's either not assigned or if the assigned
net_id is a cache ID, and in that case ensure that the remote peer has
been notified.

This can be further improved by unifying the cache interface, but for
now it's a fast fix to get path-only sync to work.
2022-02-21 19:05:04 +01:00
bruvzg
7385c3602d
Add RichTextLabel "hint" tag. 2022-02-21 19:34:16 +02:00
Rémi Verschelde
adf10902c9
Merge pull request #58315 from KoBeWi/fixibility 2022-02-21 12:33:17 +01:00
Rémi Verschelde
ac1a55bc63
Merge pull request #58367 from V-Sekai/tileset_atlas_crash_fix 2022-02-21 11:18:00 +01:00
Markus Sauermann
79a75cd683 simplify calculation of max in grayscale 2022-02-20 18:36:46 +01:00
SaracenOne
257a71d29e Fix nullptr error in _update_padded_texture on texture with no image 2022-02-20 17:22:14 +00:00
Silc 'Tokage' Renew
f3895e7a67 Fixed cubic interpolate with loop 2022-02-20 15:46:58 +09:00
Aaron Franke
9f048f4c4d
Show an error when setting a negative size on a collision shape 2022-02-20 00:37:49 -06:00
kobewi
3a77484f70 Fix CanvasItem visibility propagation 2022-02-19 22:40:53 +01:00
Markus Sauermann
27aab7f7ca Update variable name to reflect usage 2022-02-19 09:19:15 +01:00
Rémi Verschelde
417698c202
Merge pull request #58042 from Sauermann/fix-viewport-border-notifications
Fix Viewport mouse enter+exit notifications
2022-02-19 09:07:07 +01:00
Haoyu Qiu
dd9ba6de9f Fix crash when importing small GLTF mesh 2022-02-19 13:30:17 +08:00
keptsecret
128e98c124 fixed wrong ifdef enclosed block 2022-02-18 13:31:54 -05:00
keptsecret
cb905fa957 prevent acceptdialog taking over main editor window when made visible 2022-02-18 11:06:41 -05:00
clayjohn
63cb91e05c Revert "Default to real-time radiance map filter for environment sky reflections"
This reverts commit 09563e4bd8.
2022-02-17 23:13:32 -08:00
diddykonga
78dc608aa8 Change 'find_node' to 'find_nodes' and Add 'type' parameter
Changed 'find_node' to 'find_nodes' which now returns an 'TypedArray<Node>', as well as Added a 'type' parameter to match against specific node types, which supports inheritance.
2022-02-17 01:44:13 -06:00
Hugo Locurcio
6b52aa67b8
Add a property hint for the Line2D Round Precision property
This prevents choosing extremely high values which cause performance
issues for no visual benefit.
2022-02-17 00:21:00 +01:00
Rémi Verschelde
51a00c2855
Merge pull request #58182 from akien-mga/style-cleanup-if-semicolons-deadcode 2022-02-16 16:55:07 +01:00
Rémi Verschelde
eeda603355
Merge pull request #58055 from markdibarry/add_get_line_offset 2022-02-16 14:07:23 +01:00
Rémi Verschelde
fe8f4cebce
Merge pull request #58154 from markdibarry/fix_scroll_to_line 2022-02-16 14:07:06 +01:00
Rémi Verschelde
b8b4580448
Style: Cleanup single-line blocks, semicolons, dead code
Remove currently unused implementation of TextureBasisU, could be re-added
later on if needed and ported.
2022-02-16 14:06:29 +01:00
Markus Sauermann
415042ac89 Connect notifications from Container to Viewport
mouse enter+exit
2022-02-15 22:41:30 +01:00
Rémi Verschelde
98b97d34df
Merge pull request #58151 from akien-mga/notification-switch-scene 2022-02-15 20:48:18 +01:00
Rémi Verschelde
6d57587396
Merge pull request #57931 from Calinou/sky-default-filter-realtime 2022-02-15 20:29:57 +01:00
markdibarry
4d53c086ff Fix scroll_to_line ignoring line separation 2022-02-15 12:52:11 -05:00
Rémi Verschelde
0f5455230c
Use switch consistently in _notification (scene folder) 2022-02-15 18:44:55 +01:00
Rémi Verschelde
171021145d
Merge pull request #58147 from Geometror/fix-tooltip-flicker 2022-02-15 18:02:55 +01:00
Rémi Verschelde
3b2e062788
Merge pull request #58144 from Josephblt/Godot-4-CanvasLayer-missing-show-hide 2022-02-15 17:43:05 +01:00
Hendrik Brucker
c30d161562 Fix tooltip flickering in some cases 2022-02-15 16:29:03 +01:00
Wagner Scholl Lemos
160ee4ef8e Added show and hide methods and updated doc API. 2022-02-15 11:37:41 -03:00
Rémi Verschelde
11572c6e30
Editor: Cleanup some includes dependencies
Removes some unnecessary includes from `editor_node.h`, and instead add
those where they're used.

Removes unnecessary `editor_node.h` includes in various editor classes.

Renames `dynamicfont` to `dynamic_font` in a couple files.

Misc cleanup while jumping through that rabbit hole.
2022-02-15 14:54:15 +01:00
Rémi Verschelde
760a95e86a
Merge pull request #57877 from bruvzg/subpixel_gl_pos 2022-02-15 13:58:38 +01:00
Rémi Verschelde
b3507ab0cd
Merge pull request #58100 from Calinou/environment-clamp-sky-contribution
Clamp environment light sky contribution to the [0.0; 1.0] range
2022-02-15 07:42:30 +01:00
Hugo Locurcio
c10e97b604
Clamp environment light sky contribution to the [0.0; 1.0] range
The value is already clamped in the editor, but it wasn't being
clamped when the value was set via code. Values outside the [0.0; 1.0]
range can result in broken rendering.
2022-02-14 17:15:32 +01:00
Hugo Locurcio
15244e55bd
Improve completion scroll bar visibility in the script editor
This makes the scroll bar bar thicker and more opaque (roughly
matching the editor theme's scroll bar by default).
2022-02-14 16:49:08 +01:00
Rémi Verschelde
cd6301ae25
Merge pull request #58008 from Geometror/increase-checkerboard-contrast 2022-02-14 15:22:50 +01:00
Rémi Verschelde
89996be091
Merge pull request #57988 from markdibarry/add_get_last_visible_character_line 2022-02-14 15:22:03 +01:00
Rémi Verschelde
af98de8823
Merge pull request #58089 from YeldhamDev/crashy_tabs 2022-02-14 15:21:18 +01:00
Michael Alexsander
2b4d417e99 Fix crash when removing tabs from TabBar 2022-02-14 01:58:17 -03:00
Hugo Locurcio
a86deac049
Default PanoramaSkyMaterial texture to black instead of white
This prevents blinding the user while the user is still setting up
the panorama sky texture.
2022-02-13 22:03:09 +01:00
markdibarry
c0caafe960 Add offset methods for lines and paragraphs in RichTextLabel
Adds `get_line_offset` and `get_paragraph_offset` methods to `RichTextLabel`

Fix arg mismatch
2022-02-13 13:15:21 -05:00
markdibarry
ae7eec53c0 Add get_character_line method for RichTextLabel
Adds the ability to get the line number of provided character position

Fix arg name

Add get_character_paragraph

Replaced glyph logic with code suggestions, added get_character_paragraph method

Run doctool

Use built-in method

Replace TS access with built in method
2022-02-13 11:12:12 -05:00
Rémi Verschelde
7224389468
Merge pull request #57954 from TokageItLab/refactor-cubic-interpolate
Implement `cubic_interpolate()` as MathFunc for refactoring
2022-02-13 10:34:13 +01:00
Yuri Sizov
ddc8ec6b44 Limit inspector updates when dragging anchored controls 2022-02-13 00:19:06 +03:00
bruvzg
29199579f7
Add sub-pixel glyph positioning support. 2022-02-12 19:55:52 +02:00
Hugo Locurcio
56b604bef7
Add sky cover texture for ProceduralSkyMaterial
This brings PhysicalSkyMaterial's Night Sky functionality to
ProceduralSkyMaterial, but in a more powerful and general fashion.

This can be used to display stars at night, or clouds at day and night.
For clouds, it won't be physically accurate, but it can look good still.

The Sky Cover Modulate property can be used to adjust the sky cover's
colors and opacity in real-time, which is useful for day/night or weather
transitions.
2022-02-12 18:39:57 +01:00
Rémi Verschelde
d3a6b6daaa
Merge pull request #56953 from bruvzg/ex_wnd 2022-02-12 16:46:55 +01:00
Rémi Verschelde
498805282a
Merge pull request #57993 from Calinou/sky-tweak-default-values 2022-02-12 16:46:19 +01:00
Rémi Verschelde
732725d663
Merge pull request #58006 from bruvzg/fix_rtl_img_resize 2022-02-12 15:28:26 +01:00
Hendrik Brucker
8ebecf5095 Increase checkerboard texture contrast 2022-02-12 14:55:07 +01:00
bruvzg
d7f6a4853a
[RTL] Fix "img" tag not setting image size. 2022-02-12 11:48:56 +02:00
Rémi Verschelde
93710edb60
Merge pull request #57319 from IgorKordiukiewicz/sprite3d-error-message 2022-02-12 10:22:40 +01:00
Silc 'Tokage' Renew
865da09871 Implement cubic_interpolate() as MathFunc for refactoring 2022-02-12 18:11:17 +09:00
Rémi Verschelde
7a7fabe4f6
Merge pull request #57641 from Geometror/compilation-time-improvements-1 2022-02-12 09:46:02 +01:00
Hendrik Brucker
b396fd4eef Improve compilation speed (forward declarations/includes cleanup) 2022-02-12 02:46:22 +01:00
Hugo Locurcio
b7b18a4940
Tweak default ProceduralSkyMaterial and PhysicalSkyMaterial appearance
- Tweak colors to be less saturated and more balanced (in terms of hue).
  The cool blue sky is balanced by a warm brown ground,
  which makes reflections look closer to how they'd look like when using
  an HDRI panorama texture.
- Make the ground color dark on both ProceduralSkyMaterial and
  PhysicalSkyMaterial to reduce indoor light leaking, especially
  when using GI.
- Tweak the PhysicalSkyMaterial colors to be as close as possible
  to ProceduralSkyMaterial (with the default sun orientation).
- Tweak editor environment defaults to be identical to the default
  ProceduralSkyMaterial colors. Previously, the default editor sky
  color was different from the colors of a newly created
  ProceduralSkyMaterial resource.

Both new skies were tested without GI, with SDFGI and with VoxelGI.
They were tuned to look best when using ACES tonemapping with a
whitepoint set to 6, but they still look good with other
tonemapping operators.
2022-02-12 02:22:40 +01:00
Igor Kordiukiewicz
2fe43a3bd8 Fix SelfList::remove error when animating Sprite3D 2022-02-11 23:32:06 +01:00
bruvzg
7d59b81d79
Add exclusive window handling to DisplayServer (on macOS and Windows). 2022-02-12 00:14:09 +02:00
Yuri Sizov
175088db25 Add an explicit way to remove a theme type 2022-02-11 17:57:52 +03:00
bruvzg
2e01a0d7a3
[RTL / Label] Reorganize property order to ensure "visible_characters" / "percent_visible" are set after the "text". 2022-02-11 12:31:13 +02:00
Rémi Verschelde
9abf5f01fd
Merge pull request #55207 from ConteZero/rich_text_label_drag 2022-02-10 22:14:08 +01:00
Rémi Verschelde
69ddf2fd05
Merge pull request #55157 from pycbouh/control-inspector-reorg 2022-02-10 22:13:28 +01:00
Rémi Verschelde
3bcd3ee10d
Merge pull request #57925 from akien-mga/shaderglobalsoverride-out-of-tree 2022-02-10 21:45:22 +01:00
ConteZero
cb222f6c9d Add drag to RichTextLabel 2022-02-10 20:24:28 +01:00
Hugo Locurcio
09563e4bd8
Default to real-time radiance map filter for environment sky reflections
This makes radiance map updates much faster, which improves performance
when rotating the sun in the editor or at run-time.

This real-time filter is also much less prone to "fireflies" that can
appear when using a sky with a bright sun.
2022-02-10 20:12:33 +01:00
Yuri Sizov
107b6f299c Reorganize inspector layout workflow for Control nodes 2022-02-10 20:29:34 +03:00
Rémi Verschelde
d6abf8f158
Merge pull request #57873 from markdibarry/add_get_content_width_RichTextLabel 2022-02-10 18:24:13 +01:00
Rémi Verschelde
4be8f200f0
Fix crash calling _activate() on ShaderGlobalsOverride out of tree
Fixes #45984.
2022-02-10 18:22:20 +01:00
Rémi Verschelde
c6199da8b8
Merge pull request #39965 from Calinou/tweak-sdfgi-defaults 2022-02-10 17:31:54 +01:00
Rémi Verschelde
2fafcfebdf
Merge pull request #57707 from Calinou/sdfgi-tweak-default-num-cascades 2022-02-10 17:27:42 +01:00
markdibarry
29c21ac590 Add get_content_width method
Adds a get_content_width method to RichTextLabel
2022-02-10 10:56:11 -05:00
Rémi Verschelde
1bdb82c64e
Fix typos with codespell
Using codespell 2.2-dev from current git.

Added `misc/scripts/codespell.sh` to make it easier to run it once in a
while and update the skip and ignore lists.
2022-02-10 12:30:19 +01:00
Anilforextra
bb5d130509 Code quality cleanup for some variable scopes. 2022-02-10 15:56:01 +05:45
Fabio Alessandrelli
6ad0ca8fcd
Merge pull request #57876 from Faless/mp/4.x_clarify_rpc_error
[Net] Clarify RPC error when method is missing.
2022-02-09 23:38:16 +01:00
Rémi Verschelde
d22ac13bc2
Merge pull request #57715 from Faless/debugger/4.x_core_includes_and_servers
[Debugger] Move most profilers to ServersDebugger, fix core includes.
2022-02-09 21:57:32 +01:00
Fabio Alessandrelli
9608e0571a [Net] Clarify RPC error when method is missing. 2022-02-09 21:43:26 +01:00
Fabio Alessandrelli
a18ba63417 [Net] Allow to use strings as method name in RPC.
Node::rpc and Node::rpc_id will now also accepts Strings instead of only
accepting StringNames.
2022-02-09 14:27:16 +01:00
Rémi Verschelde
f88a83f611
Merge pull request #57810 from timothyqiu/tree-button-id 2022-02-09 11:11:01 +01:00
Rémi Verschelde
196801fc64
Merge pull request #57837 from YeldhamDev/that_was_pointless 2022-02-09 09:38:39 +01:00
Michael Alexsander
ef81dc1831 Remove code to update the layout direction of submenus from PopupMenu 2022-02-09 01:36:20 -03:00
Rémi Verschelde
a4759e375a
Merge pull request #57832 from Sauermann/fix-id-creation 2022-02-09 01:22:12 +01:00
Rémi Verschelde
f111768ba9
Merge pull request #57813 from MisoMosiSpy/disabled_icons 2022-02-09 01:20:58 +01:00
Markus Sauermann
35806c1511 Adjust id creation in PopupMenu to avoid duplicate ids 2022-02-09 01:17:55 +01:00
MisoMosiSpy
839b8cae1e
Updated alpha value for disabled icons in default theme. 2022-02-09 01:16:39 +01:00
Rémi Verschelde
25d4c14fef
Merge pull request #57627 from JFonS/occluder_improvements 2022-02-08 23:23:50 +01:00
Rémi Verschelde
8907c566ed
Merge pull request #57773 from pfertyk/issue_57710_tabbar_update_hover 2022-02-08 23:12:05 +01:00
Rémi Verschelde
d64b27e510
Merge pull request #57819 from Jojox/fix_padded_texture_format 2022-02-08 22:34:23 +01:00
Paweł Fertyk
2d82e076f4 Fix TabBar._update_hover crash
Fixes #57710.
2022-02-08 22:06:58 +01:00
JoJoX
a6c77c7c5a Use source image format when creating padded texture 2022-02-08 15:27:44 -05:00
Raul Santos
68b04a5a07 Add array element type to _get_polygons and _get_outlines 2022-02-08 21:15:25 +01:00
Haoyu Qiu
374299c6fb Improve TreeItem button API 2022-02-08 23:56:13 +08:00
Rémi Verschelde
b6ddf4a629
Merge pull request #57692 from YeldhamDev/popping_options 2022-02-08 14:04:28 +01:00
Rémi Verschelde
e26598b4a1
Merge pull request #40140 from hinlopen/tree-scroll-center 2022-02-08 13:43:19 +01:00
Rémi Verschelde
a66e55069e
Merge pull request #57796 from akien-mga/revert-sname-theme-setters 2022-02-08 11:13:24 +01:00
Rémi Verschelde
f32c715fbc
Merge pull request #57720 from akien-mga/prefer-cast-to-get_class-string-compare 2022-02-08 11:09:43 +01:00
Rémi Verschelde
fc076ece3d
Revert "Add missing SNAME macro optimization to all theme methods call"
This reverts commit a988fad9a0.

As discussed in #57725 and clarified in #57788, `SNAME` is not meant to be used
everywhere but only in critical code paths. For theme methods specifically, it
was by design that only getters use `SNAME` and not setters.
2022-02-08 10:17:25 +01:00
Rémi Verschelde
317cd0b19a
Refactor some object type checking code with cast_to
Less stringly typed logic, and less String allocations and comparisons.
2022-02-08 10:08:34 +01:00
Haoyu Qiu
bbcd9c5b97 Fix RayCast{2,3}D.clear_exceptions clears parent 2022-02-08 16:31:07 +08:00
Michael Alexsander
59e9a8c275 Fix theming for floating window docks 2022-02-07 09:55:25 -03:00
jfons
dd970482c5 Improvements and fixes to occluders
Improvements:
* Occluder3D is now an abstract type inherited by: ArrayOccluder3D, QuadOccluder3D, BoxOccluder3D, SphereOccluder3D and PolygonOccluder3D. ArrayOccluder3D serves the same purpose as the old Occluder3D (triangle mesh occluder) while the rest are primitives that can be used to manually place simple occluders.
* Occluder baking can now apply simplification. The "bake_simplification_distance" property can be used to set a world-space distance as the desired maximum error, set to 0.1 by default.
* Occluders can now be generated on import. Using the "occ" and "occonly" keywords (similar to "col" and "colonly" for colliders) or by enabling on MeshInstance3Ds in the scene's import window.

Fixes:
* Fixed saving of occluder files after bake.
* Fixed a small error where occluders didn't correctly update in the rendering server.

Bonus content:
* Generalized "CollisionPolygon3DEditor" so it can also be used to edit Resources. Renamed it to "Polygon3DEditor" since it was already being used by other things, not just colliders.
* Fixed a small bug in "EditorPropertyArray" where a call to "remove" was left after the "remove_at" rename.
2022-02-07 13:04:51 +01:00
Rémi Verschelde
bfb75d107c
Merge pull request #57741 from Chaosus/vs_fixes 2022-02-07 12:50:44 +01:00
Rémi Verschelde
b024602660
Merge pull request #57725 from jmb462/missing-sname-theme-setters 2022-02-07 11:46:25 +01:00
Rémi Verschelde
404364d4b4
Merge pull request #57684 from KoBeWi/todo_optimize 2022-02-07 09:52:11 +01:00
Yuri Roubinsky
a6e280c5de Add some more fixes to visual shader 2022-02-07 11:28:42 +03:00
Michael Alexsander
8bde86da10 Make popups from MenuButton, OptionButton, and submenus obey the layout direction 2022-02-06 23:07:08 -03:00
jmb462
a988fad9a0 Add missing SNAME macro optimization to all theme methods call 2022-02-06 23:06:11 +01:00
Rémi Verschelde
9cf6e5113b
Merge pull request #57716 from Chaosus/vs_vector_3d
Rename `PORT_TYPE_VECTOR` to `PORT_TYPE_VECTOR_3D` in visual shaders
2022-02-06 21:24:47 +01:00
Rémi Verschelde
784b74ef56
Merge pull request #57721 from YeldhamDev/separate_from_separators
Better handle icons and checkboxes with separators in `PopupMenu`
2022-02-06 21:24:06 +01:00
Michael Alexsander
989caab0ad Better handle icons and checkboxes with separators in PopupMenu 2022-02-06 16:05:45 -03:00
Michael Alexsander
21bf23d966 Enhancements and fixes for OptionButton and PopupMenu 2022-02-06 16:03:18 -03:00
Yuri Roubinsky
db18faf660 Rename PORT_TYPE_VECTOR to PORT_TYPE_VECTOR_3D 2022-02-06 20:15:28 +03:00
Fabio Alessandrelli
87f4bbd668 [Debugger] Move most profilers to ServersDebugger.
Also splits bandwidth/rpc profiler (RPCProfiler is now in
SceneDebugger).
2022-02-06 17:36:48 +01:00
jmb462
1ce81dc5f2 Add missing SNAME macro optimization in some function calls 2022-02-06 15:54:04 +01:00
Hugo Locurcio
7721e19ccc
Tweak default SDFGI settings for better quality
- Enable Read Sky Light to get proper outdoors lighting out of the box.
- Set bounce feedback to 0.5 by default to get a better quality result.
  - Higher values may cause infinite feedback with bright surfaces.
- Increase the number of frames to converge to improve quality
  at the cost of latency. Most scenes are fairly static after all.
- Use 75% Y scale by default as most scenes are not highly vertical.

- Reorder the Y scale enum to go from the lowest Y scale to the highest.
  Also rename the "Disabled" setting to "100%" for clarity.
2022-02-06 15:28:59 +01:00
Hugo Locurcio
b9cfc74f29
Decrease the default number of SDFGI cascades to 4
This improves rendering performance noticeably, especially when the
camera moves fast.

On a medium-sized test scene on a GTX 1080 in 2560×1440, going
from 6 to cascades saves 0.5 ms of frame time while looking visually
identical (as most of the scene fits within the 4 cascades).
2022-02-06 15:01:25 +01:00
kobewi
ab5b5e1577 Rework CanvasItem visibility propagation 2022-02-06 00:26:28 +01:00
Rémi Verschelde
5f42e0d0ab
Merge pull request #57646 from Faless/mp/4.x_interfaces
[Net] Move RPC, Node cache out of MultiplayerAPI.
2022-02-05 18:26:04 +01:00
Rémi Verschelde
aecff478b7
Merge pull request #48006 from KoBeWi/incognito_layer
Add visibility to CanvasLayer
2022-02-05 16:05:53 +01:00
kobewi
189dab2d76 Add visibility to CanvasLayer 2022-02-05 14:02:21 +01:00
Ger Hean
8acc8838c4 Add shortcut_cell double click functionality 2022-02-05 19:06:54 +08:00
Stijn Hinlopen
31824420e4 Center when scrolling to tree item. 2022-02-05 10:59:33 +01:00
kobewi
e714f5e56e Rework TextureButton stretch 2022-02-05 02:11:32 +01:00
Fabio Alessandrelli
347d2dfc42 [Net] Move RPC, Node cache out of MultiplayerAPI.
Now uses two interfaces so it can be overridden in the future, and
core no longer depends on Node.

The interfaces are implements in scene/multiplayer.
Replaces root_node with root_path.
Remove all Node references from MultiplayerAPI.
2022-02-05 02:00:23 +01:00
Rémi Verschelde
2885befbe6
Merge pull request #55950 from Faless/mp/4.x_replication_nodes 2022-02-04 19:03:10 +01:00
Fabio Alessandrelli
d219547c96 [Net] New replication interface, spawner and synchronizer nodes.
Initial implementation of the MultiplayerReplicationInterface and its
default implementation (SceneReplicationInterface).

New MultiplayerSpawner node helps dealing with instantiation of scenes
on remote peers (e.g. clients).
It supports both custom spawns via a `_spawn_custom` virtual function,
and optional auto-spawn of known scenes via a TypedArray<PackedScenes>
property.

New MultiplayerSynchornizer helps synchronizing states between the local
and remote peers, supports both sync and spawn properties and is
configured via a `SceneReplicationConfig` resource.
It can also sync via path (i.e. without being spawned by a
MultiplayerSpawner if both peers has it in tree, but will not send the
spawn state in that case, only the sync one.
2022-02-04 14:56:30 +01:00
Rémi Verschelde
225a3b2545
Merge pull request #57341 from bruvzg/win_multiwin_fs 2022-02-04 13:28:56 +01:00
bruvzg
f4ea9cd9f3
[Windows] Add WS_BORDER flag to windows in WINDOW_MODE_FULLSCREEN mode to allow multi-window interface in full-screen.
[Windows] Add WINDOW_MODE_EXCLUSIVE_FULLSCREEN without WS_BORDER flag enabled (no multi-window support).
2022-02-04 12:08:46 +02:00
bruvzg
244db37508
Cleanup and move char functions to the char_utils.h header. 2022-02-04 11:35:01 +02:00
Rémi Verschelde
2a3c4f00c8
Merge pull request #57541 from reduz/node-add-remove-hook 2022-02-04 10:13:29 +01:00
Rémi Verschelde
f8f19b313d
Merge pull request #57562 from AnilBK/string-add-contains
String: Add contains().
2022-02-03 22:21:24 +01:00
Anilforextra
adbe948bda String: Add contains(). 2022-02-04 01:28:02 +05:45
Rémi Verschelde
5e39a8eded
Merge pull request #56992 from YeldhamDev/smarter_popmenu_focus 2022-02-03 17:15:06 +01:00
Rémi Verschelde
45d5aa5d47
Merge pull request #56365 from aaronfranke/default-shape-size 2022-02-03 16:59:07 +01:00
bruvzg
ead6f67670
Add auto-wrap mode property to the RichTextLabel, set default auto-wrap mode to AUTOWRAP_WORD_SMART to match 3.x behavior. 2022-02-03 16:04:07 +02:00
Gilles Roudière
73e784de1e Remove get_focus_owner() from Control, replaced by get_viewport()->gui_get_focus_owner() 2022-02-03 11:59:32 +01:00