Rémi Verschelde
ad635567b1
Merge pull request #53189 from AnilBK/use-class-specific-funcs
2021-09-29 07:40:52 +02:00
Rémi Verschelde
50c0cee44e
Merge pull request #53186 from groud/tiles_fixes
2021-09-29 07:05:19 +02:00
Anilforextra
fc9767abb1
Use functions defined in the their classes.
2021-09-29 09:36:34 +05:45
Gilles Roudière
27b9b3ef3c
Various tiles-related fixes
2021-09-28 19:25:49 +02:00
Rémi Verschelde
06b9ea1921
Merge pull request #41855 from Razoric480/key_up_down_spin_slider
2021-09-28 17:33:49 +02:00
Francois Belair
3e18cc24a4
Add up/down keys to inc/dec val in spin slider
...
Fixes #godotengine/godot-proposals#29
2021-09-28 10:21:19 -04:00
Rémi Verschelde
46607ec08e
Merge pull request #53064 from YeldhamDev/template_manager_mirror_icon
2021-09-28 12:14:13 +02:00
naeu
e2b58ef4dc
Set dialog folder icon color
2021-09-27 19:33:15 +01:00
jfons
9e1810695c
Auto LOD fixes and improvements
...
* Fixed LODs for shadow meshes.
* Added a merging step before simplification. This helps with tesselated
meshes that were previously left untouched. The angle difference at
wich edges ar considered "hard" can be tweaked as an import setting.
* LODs will now start with the highest decimation possible and keep
doubling (approximately) the number of triangles from there. This
makes sure that very low triangle counts are included when possible.
* Given more weight to normal preservation.
* Modified MeshOptimizer to report distance-based error instead of
including attributes in the reported metrics.
* Added attribute transference between the original mesh and the
various LODs. Right now only normals are taken into account,
but it could be expanded to other attributes in the future.
2021-09-27 17:04:56 +02:00
kobewi
a402bf0ea4
Fix tile size property
2021-09-26 19:32:30 +02:00
Michael Alexsander
1363fe3892
Fix error when opening multiple debugger sessions
2021-09-26 02:41:11 -03:00
Michael Alexsander
e84861d596
Make some buttons in editor use the lighter version of the TabMenu icon
2021-09-25 15:30:11 -03:00
Hugo Locurcio
3143e7df69
Add history navigation in the script editor using extra mouse buttons
...
This feature is enabled by default, but it can be disabled in the editor
settings in case it interferes with other uses of the extra buttons
(such as push-to-talk in a VoIP program).
2021-09-25 13:33:07 +02:00
Rémi Verschelde
9293c76636
Merge pull request #53049 from AnilBK/dont-construct-2
2021-09-25 12:26:08 +02:00
Anilforextra
cdd912c48e
Construct values only when necessary.
2021-09-25 14:46:45 +05:45
kleonc
1a3d53c008
TexturePreview Update text when texture is being changed
2021-09-25 00:10:12 +02:00
John Wigg
ed5f6cc351
Fix GPUParticle3D emission point generation
...
`emission_point_texture` is now correctly created from an image containing the emission points.
2021-09-24 23:11:10 +02:00
Rémi Verschelde
8b279541b2
Merge pull request #52987 from Calinou/editor-debugger-color-error-warning-lines
2021-09-24 21:41:51 +02:00
Rémi Verschelde
89c718c58b
Merge pull request #44352 from KoBeWi/ItemList 🔥 🔥 🔥 🔥 🔥
...
Add Delete All button to ItemList editor
2021-09-24 20:46:42 +02:00
kobewi
f7e152b001
Add Delete All button to ItemList editor
2021-09-24 14:56:46 +02:00
Rémi Verschelde
32ab77ef8f
Merge pull request #52430 from AnilBK/vector2-replacements
2021-09-24 13:04:42 +02:00
Rémi Verschelde
10801b90f9
Merge pull request #52994 from YeldhamDev/dock_popup_arrow_fix
2021-09-24 08:49:45 +02:00
Michael Alexsander
f289b13b6b
Fix arrow pointing in the wrong direction in the Dock Position popup
2021-09-23 21:32:48 -03:00
Hugo Locurcio
cae492562b
Color error and warning lines in the editor debugger's Errors panel
...
This improves readability when some errors/warnings are unfolded,
as their stack traces will keep their original colors.
2021-09-24 01:15:36 +02:00
Rémi Verschelde
e92064fbef
Merge pull request #52924 from David1Socha/expose_import_keep_when_multiple_selected
2021-09-24 01:14:59 +02:00
David Socha
ec9f9f72e2
export "Keep" import option when multiple files are selected
...
Co-Authored-By: Rémi Verschelde <rverschelde@gmail.com>
2021-09-23 16:48:32 -05:00
Anilforextra
cc51b045da
Construct values only when necessary.
2021-09-23 22:26:07 +05:45
Gilles Roudière
f9e6329496
Implement animated tiles
2021-09-23 17:24:37 +02:00
Rémi Verschelde
88b347dc27
Merge pull request #51920 from jmb462/missing-sname-macro-optimization-in-some-functions
2021-09-23 13:14:20 +02:00
mujpao
f25a698f80
Fix right clicking sub nodes after renaming parent
2021-09-23 00:19:21 -07:00
bruvzg
545db3c8af
Update Font advanced import dialog character ranges to Unicode 14. Fix character range selector column number.
2021-09-22 16:55:39 +03:00
Rémi Verschelde
0f48599ada
Merge pull request #52808 from AnilBK/simplify-logic
2021-09-22 14:08:19 +02:00
Anilforextra
c63d51408f
Use Rect2's get_end().
2021-09-22 14:09:45 +05:45
Rémi Verschelde
c63d1c3e4a
Merge pull request #52923 from SirQuartz/paint-tool
2021-09-22 10:06:17 +02:00
Nicholas Huelin
d625901032
Fix paint tool duplicate shortcut
...
This pull request fixes an issue where the pain tool in tile_map_editor.cpp had two different shortcuts for the same tool.
2021-09-21 23:04:46 -04:00
Haoyu Qiu
1032c8535b
Fix 3D view name typo
2021-09-22 10:30:48 +08:00
Rémi Verschelde
ba57252bd8
Merge pull request #52878 from AnilBK/add-get-center
2021-09-21 21:30:30 +02:00
Rémi Verschelde
726b826b31
Merge pull request #52901 from nonunknown/master
2021-09-21 21:04:52 +02:00
nonunknown
5489f43844
Fix alpha typo in code completion color
2021-09-21 12:59:01 -03:00
Anilforextra
90908cd67d
Add Get Center Method for Rect2/Rect2i and AABB.
2021-09-21 21:14:17 +05:45
Rémi Verschelde
b1853d8672
i18n: Sync translations with Weblate
...
(cherry picked from commit 323c3ee9db5414dbd79748a98e21446dddecb057)
2021-09-21 17:28:21 +02:00
Eric M
6b65092c57
Added ability to override shortcut definitions for OSX (remove preprocessor defines)
2021-09-22 00:09:57 +10:00
Rémi Verschelde
b458feba24
Merge pull request #51655 from RevoluPowered/improve-gdscript-code-editor-performance
...
Improve GDScript Editor performance
2021-09-21 15:18:17 +02:00
Eric M
28b7c1be80
Improve implementation of builtin action overrides
2021-09-21 22:25:31 +10:00
Gordon MacPherson
1881b3adc5
Improve GDScript Editor and Improve latency
...
Improvements:
- GDScript Highlighter is faster by 25% as keys are smaller (hashes instead of strings)
- Removes message queue from _apply_settings_change to allow resize to work correctly
- Some performance fixes are pending still
Note: this resolves the code editor behaving badly when resizing in debug builds
2021-09-21 13:56:47 +02:00
Rémi Verschelde
2785ad32df
Merge pull request #52884 from aaronfranke/doc-no-empty
...
Don't generate empty methods/constants doc sections and reduce code duplication
2021-09-21 11:12:19 +02:00
Rémi Verschelde
40eabbb120
Merge pull request #52601 from KoBeWi/scene_renaissance
...
Make restore_scenes_on_load true by default
2021-09-21 10:45:18 +02:00
Rémi Verschelde
e3ebe8b976
Merge pull request #52886 from bruvzg/rtl_fixes
...
Fix RTL layout Label text, VBox child, 3D node editor controls, and popup menu alignment.
2021-09-21 10:16:56 +02:00
bruvzg
99dc2ec9e1
Fix RTL layout Label text, VBox child, 3D node editor controls, and popup menu alignment.
2021-09-21 10:35:23 +03:00
Rémi Verschelde
b323660fe8
Merge pull request #52868 from jmb462/mouse_input
...
Allow mouse button event detection in Action Map Editor
2021-09-21 09:33:53 +02:00
Aaron Franke
d54f2ad7ca
Don't generate empty doc sections and reduce code duplication
2021-09-20 20:59:33 -05:00
jmb462
15b2846eae
Allow mouse button event detection in Action Map Editor
2021-09-20 18:16:30 +02:00
Hugo Locurcio
e2718b7717
Tweak the 3D editor inertia defaults for better responsiveness
...
The default orbit sensitivity was decreased to account for this change.
Rotational inertia (orbit + freelook) was disabled by default due to
known issues.
This also removes the need for separate manipulation inertia settings,
as the default settings are more responsive.
2021-09-20 16:32:37 +02:00
Rémi Verschelde
2d1699ef82
Merge pull request #42103 from dankan1890/import_atlas_fix
2021-09-20 16:09:36 +02:00
Rémi Verschelde
b5380f9f59
Merge pull request #52867 from JFonS/upd_giz_fix
...
Fix error spam on quit
2021-09-20 13:53:13 +02:00
Rémi Verschelde
80e2c084cd
Merge pull request #52479 from KoBeWi/the_close_of_all_tabs
...
Don't stop closing on unsaved script
2021-09-20 13:16:05 +02:00
jfons
6747126c14
Fix error spam on quit
2021-09-20 13:10:19 +02:00
Rémi Verschelde
327ab9d9f5
Merge pull request #52865 from akien-mga/obj-import-no-threads
...
Import: Disable thread import for OBJ meshes
2021-09-20 12:33:46 +02:00
Rémi Verschelde
aa463ffb56
Merge pull request #52827 from Chaosus/blend_tree_connection_improvement
...
Draggin in/out from ports to create nodes in Animation Blend Tree editor
2021-09-20 12:30:21 +02:00
Rémi Verschelde
4d9b5852f4
Merge pull request #37228 from rcorre/rcorre/better-load-dialog
...
Use QuickOpen to load resources in the inspector.
2021-09-20 12:04:47 +02:00
Rémi Verschelde
7da6fcb89e
Import: Disable thread import for OBJ meshes
...
This can currently lead to deadlocks, possibly due to some race condition
in the Vulkan renderer.
Works around #48265 .
2021-09-20 11:57:16 +02:00
Yuri Roubinsky
8e6fdd5227
Draggin in/out from ports to create nodes in Animation Blend Tree editor
2021-09-20 10:39:29 +03:00
Rémi Verschelde
0e5b0c025c
Merge pull request #52474 from KoBeWi/script_remover_3000
2021-09-19 11:30:11 +02:00
Ryan Roden-Corrent
470b94fe22
Add QuickLoad option to resource picker.
...
When clicking on a resource field in the inspector dock, you now have
the "Quick Load" option in addition to "Load". This opens a QuickOpen
dialog allowing the user to type in a phrase to quickly locate the
desired resource (similar to "Quick Open Scene").
In my experience, this is much faster than clicking through the File
Dialog.
Relates to godotengine/godot-proposals#346 .
2021-09-18 21:59:32 -04:00
Fabio Alessandrelli
bac757df21
Merge pull request #52743 from Ev1lbl0w/fix_debug_errors_not_clearing
...
Fix error list not being cleared
2021-09-18 15:26:55 +02:00
Rémi Verschelde
87de2e7c4a
Merge pull request #52461 from kleonc/sprite-frames-dialog-fix-drawing
2021-09-17 23:17:08 +02:00
Rémi Verschelde
23f4e7990f
Merge pull request #52458 from jmb462/fix-node-pivot-shortcut-always-active
2021-09-17 23:14:58 +02:00
Rémi Verschelde
d67e2f3e0f
Merge pull request #51590 from aaronfranke/texture-region
2021-09-17 15:08:14 +02:00
Rémi Verschelde
949c268a68
Merge pull request #52655 from Chaosus/toggle_scripts_panel
2021-09-17 13:54:54 +02:00
Rémi Verschelde
5ebc5a7714
Merge pull request #52751 from Rubonnek/rename-listener-nodes
2021-09-17 12:23:41 +02:00
Hugo Locurcio
e5406ba952
Print a warning if a 3D editor gizmo has no name defined
...
Unnamed gizmos should be avoided, so this should help editor plugin
authors resolve issues with gizmo naming if they forgot to override
the function.
2021-09-17 00:26:51 +02:00
Wilson E. Alvarez
f3a564f9a5
Rename Listener2D/Listener3D to AudioListener2D/AudioListener3D
2021-09-16 17:51:51 -04:00
HaSa1002
053b3b946c
Remove bbcode_text from RichTextLabel
...
Also renames:
- append_bbcode -> append_text
- get_bbcode -> get_text
- set_bbcode -> set_text
- get_text -> get_parsed_text
Property text is:
set_text
get_text
2021-09-16 22:27:08 +02:00
Camille Mohr-Daurat
3581b893ed
Merge pull request #52681 from nekomatata/rename-rigid-body
...
Rename RigidBody to RigidDynamicBody and SoftBody to SoftDynamicBody
2021-09-16 11:20:21 -07:00
PouleyKetchoupp
85819b199a
Rename RigidBody to RigidDynamicBody and SoftBody to SoftDynamicBody
2021-09-16 09:55:20 -07:00
Ricardo Subtil
9e85c95ca2
Fix error list not being cleared
2021-09-16 13:46:21 +01:00
Rémi Verschelde
eca594d25e
Merge pull request #52376 from rcorre/prop_path_copy_fix
...
Don't handle property_editor shortcuts on release.
2021-09-16 13:25:44 +02:00
Rémi Verschelde
879ce4c6e1
Merge pull request #49266 from Calinou/remove-unused-editor-icons
...
Remove unused editor icons
2021-09-16 12:08:38 +02:00
Rémi Verschelde
3a41a91b7a
Merge pull request #49284 from Calinou/add-listener3d-gizmo-icon
...
Display a editor gizmo icon for Listener3D
2021-09-16 12:08:02 +02:00
Rémi Verschelde
9e0f8110ad
Merge pull request #52732 from manueldun/materialConversionM
...
Materials Conversion now includes "Local to scene" flag and name
2021-09-16 11:16:05 +02:00
Rémi Verschelde
a124087a88
Merge pull request #41949 from EricEzaM/PR/inspector-sub-resources-unique-confirm
...
Added confirmation dialog for making sub-resources unique.
2021-09-16 11:01:46 +02:00
Hugo Locurcio
05697ee848
Display a editor gizmo icon for Listener3D
...
The icon was present in `editor/icons/`, but it was never implemented
in the editor gizmos code.
This also removes some unused gizmo drawing code (overridden methods
that are no longer called anywhere).
2021-09-16 10:56:45 +02:00
Rémi Verschelde
3d31afa627
Merge pull request #52683 from Calinou/script-editor-tweak-line-column-indicator
...
Tweak the script editor's line/column indicator for readability
2021-09-16 10:29:48 +02:00
Rémi Verschelde
73ec378c64
Merge pull request #51715 from aaronfranke/editor-setting-macro
...
Add and use macros for defining editor settings with hint information
2021-09-16 08:06:11 +02:00
Eric M
7249d2555b
Added confirmation dialog for making subresources unique.
2021-09-16 10:39:31 +10:00
Manuel Dun
3e8b54bfc3
Conversion now includes "Local to scene" flag and name
2021-09-15 19:45:07 -04:00
Camille Mohr-Daurat
1852afb6b0
Merge pull request #52679 from nekomatata/world-boundary-shape
...
Rename WorldMarginShape to WorldBoundaryShape
2021-09-15 16:02:40 -07:00
ne0fhyk
69f890ff11
Provide a getter for the project data directory.
2021-09-15 12:52:03 -07:00
Aaron Franke
ca801f833f
Add and use macros for defining editor settings with hint information
2021-09-15 14:19:58 -05:00
Rémi Verschelde
a2b727ed38
Merge pull request #52344 from TechnoPorg/import-assets-first
2021-09-15 20:10:57 +02:00
Aaron Franke
4fc639916c
Allow disabling the RegEx module in the editor
2021-09-15 12:08:53 -05:00
Rémi Verschelde
520462e98c
Merge pull request #52709 from Chaosus/vs_fix_add_node
2021-09-15 18:37:59 +02:00
Yuri Roubinsky
c6d5c98c71
Fix pressing Add Node
button in visual shader editor
2021-09-15 19:01:02 +03:00
Rémi Verschelde
f77b1f4002
Merge pull request #52352 from williamd67/open-help-editor-at-correct-position
2021-09-15 17:56:29 +02:00
Rémi Verschelde
d169087b67
Merge pull request #52317 from Calinou/2d-skeleton-editor-tweak-terms
2021-09-15 13:27:31 +02:00
Rémi Verschelde
a3d1bc757d
Merge pull request #32068 from aaronfranke/transform-editor
...
Reformat Transform(2D) matrix display in the inspector
2021-09-15 13:06:25 +02:00
Rémi Verschelde
17a7ac08ad
Merge pull request #42099 from jak6jak/test-fix
...
Single window mode is not lost after starting a project from the project manager
2021-09-15 11:35:18 +02:00
Rémi Verschelde
aff0521d3f
Merge pull request #51800 from KoBeWi/command_museum
...
Sort palette commands by last use
2021-09-15 10:51:44 +02:00
Rémi Verschelde
c2083160b1
Merge pull request #41036 from nathanfranke/default-2d-editor
...
Make default main screen plugin work even if 2D and 3D are disabled in editor features
2021-09-15 10:50:43 +02:00
Yuri Roubinsky
1dda47c280
Added status bar and toggle scripts panel button to EditorHelp/VScripts
2021-09-15 11:35:03 +03:00
Jacob Edie
2b292a1a2a
--single-window is passed through project manager.
...
This means you can start godot with --single-window
2021-09-15 10:20:50 +02:00
Rémi Verschelde
5139f18be4
Merge pull request #52685 from lentsius-bark/node3d-scaling-fix
...
Fix scale sensitivity for 3D objects
2021-09-15 08:01:20 +02:00
Stéphane Fortin
367cab90f0
add missing undo on CloseCurve path3d
2021-09-14 21:24:55 -04:00
PouleyKetchoupp
2ca94e51e4
Clean convex hull decomposition code
...
Remove unnecessary conversion between triangle data and vertex data
whenever possible.
2021-09-14 17:14:06 -07:00
Krystof Klestil
44aa26ad66
Fix issues with scaling Node3Ds
2021-09-15 00:10:20 +02:00
Rémi Verschelde
cd5a8f8dd4
Merge pull request #52667 from butkeim/master
...
Fix 3D Onion skinning missing
2021-09-14 22:27:19 +02:00
Hugo Locurcio
1e8976fcb5
Tweak the script editor's line/column indicator for readability
...
- Use a colon instead of parentheses and a comma to reduce visual
clutter.
- Pad the line number with 4 spaces to account for scripts longer
than 999 lines.
2021-09-14 22:23:59 +02:00
Rémi Verschelde
0c11fe0008
Merge pull request #52202 from jmb462/fix-wrong-behavior-action-editor-with-non-qwerty-layouts
...
Fix wrong behavior of Action Map Editor with non QWERTY layouts (Fix #52169 )
2021-09-14 20:57:10 +02:00
PouleyKetchoupp
bb75aec8bc
Rename WorldMarginShape to WorldBoundaryShape
2021-09-14 11:16:31 -07:00
Rémi Verschelde
0232a03177
Merge pull request #52671 from Chaosus/fix_delete_line
...
Fix error which generates if `Delete Line` used on the last line in `CodeEditor`
2021-09-14 18:23:46 +02:00
Gilles Roudière
ed0a3b29dd
Merge pull request #52636 from Jummit/highlight_categories
...
Highlight hovered inspector categories
2021-09-14 18:19:11 +02:00
jmb462
41e593552b
Fix wrong behavior of Action Map Editor with non QWERTY layouts
2021-09-14 18:10:03 +02:00
Rémi Verschelde
3cc01b2824
Merge pull request #52226 from Faless/debugger/4.x_start_options
2021-09-14 16:20:02 +02:00
Yuri Roubinsky
7ccbf49bda
Prevent error generates if Delete Line
used on last line in CodeEditor
2021-09-14 17:18:20 +03:00
Kerrad Yanis
4f9784ca9c
Fix 3D Onion skinning missing
2021-09-14 14:51:50 +02:00
Rémi Verschelde
e13d8eda1b
Merge pull request #52266 from AndreaCatania/coll
2021-09-14 14:34:22 +02:00
Rémi Verschelde
ce8dbef6a0
Merge pull request #52662 from Chaosus/fix_bookmarks
...
Fix editor crash on pressing `Go to Previous Bookmark` menu button
2021-09-14 14:13:00 +02:00
Rémi Verschelde
c110b294e9
Merge pull request #52644 from jmb462/error-message-on-invalid-autoload-name
...
Display an error message in autoload settings when autoload name is invalid
2021-09-14 13:45:32 +02:00
Rémi Verschelde
6ad7b334a1
Merge pull request #52260 from ThreeRhinosInAnElephantCostume/fixfindonfocus
...
Fix Find Next shortcut not working when search bar is focused
2021-09-14 13:35:10 +02:00
Yuri Roubinsky
6a9e855af9
Fix editor crash on pressing Go to Previous Bookmark
menu button
2021-09-14 14:21:51 +03:00
Rémi Verschelde
bec06b01f8
Merge pull request #52213 from Ev1lbl0w/fix_output_message_split
...
Fix messages with embedded newlines not being properly presented
2021-09-14 13:09:18 +02:00
Rémi Verschelde
de3bc8d294
Merge pull request #52259 from jmb462/fix-ctrl-V-wrong-behavior-in-inspector-textedit
...
Fix Ctrl+V wrong behavior in inspector textedit (Fix #52208 )
2021-09-14 13:04:57 +02:00
jmb462
645cc71be4
Display an error message in settings when autoload name is invalid
2021-09-14 13:04:00 +02:00
Gilles Roudière
8c8b634d23
Merge pull request #52658 from groud/some_tilemap_fixes
...
Fix transform of TileMap nodes and tilemap selection
2021-09-14 13:02:45 +02:00
Gilles Roudière
73cc6f94bf
Fix transform of TileMap nodes and tilemap selection
2021-09-14 12:18:36 +02:00
Aaron Franke
3a902c66c4
Revert some URLs from the "Replace HTTP URLs with HTTPS" PR
2021-09-13 15:18:35 -05:00
Jummit
38b312404b
Highlight hovered inspector categories
2021-09-13 21:35:09 +02:00
Rémi Verschelde
45d9df2e63
Merge pull request #52632 from vnen/autoload-global-script-class-conflict
...
Disallow class names to be the same as global names
2021-09-13 21:10:50 +02:00
Rémi Verschelde
feba85a569
Merge pull request #52554 from Calinou/2d-editor-enable-pixel-snap
...
Enable Pixel Snap by default in the 2D editor
2021-09-13 21:07:08 +02:00
George Marques
2e5fa124f4
Disallow class names to be the same as global names
...
Also forbid autoloads to have the same name as global script class.
2021-09-13 10:51:29 -03:00
Hugo Locurcio
f85426e8ad
Merge pull request #51805 from skysphr/scrollbar-icons-pressed
...
Added increment_pressed and decrement_pressed icons to scrollbars
2021-09-13 14:57:21 +02:00
Rémi Verschelde
1994525fc2
Merge pull request #51981 from kleonc/multi-node-edit-node_path-fix
...
MultiNodeEdit Fix setting NodePath
2021-09-13 14:05:14 +02:00
Rémi Verschelde
dde48ebed6
Merge pull request #52298 from DeleteSystem32/meshlib-transform
...
implement individual mesh transform for meshlibrary items
2021-09-13 12:19:30 +02:00
kobewi
7c325aa842
Make restore_scenes_on_load true by default
2021-09-12 16:11:56 +02:00
Juan Linietsky
8aedcfced7
Merge pull request #52504 from V-Sekai/gltf_8_uv
...
8 uvs for glTF2, URI decode and Vertex Custom api
2021-09-11 16:42:35 -03:00
Matthew Newall
ed2280528f
Corrected Save Scene and Save All Scenes not working when the scene's dir no longer exists
2021-09-11 14:39:46 +00:00
Hugo Locurcio
c03e7c2dde
Enable Pixel Snap by default in the 2D editor
...
Since this avoids accidentally placing 2D nodes at subpixel positions,
this results in more crisp visuals by default, even when pixel snapping
is disabled in the project settings.
2021-09-10 22:13:06 +02:00
Juan Linietsky
6679790fac
Merge pull request #52406 from ellenhp/libvorbis
...
Replace stb_vorbis with libvorbis
2021-09-10 16:24:59 -03:00
Lyuma
aca4b737f1
8 uvs for glTF2, URI decode and Vertex Custom api.
...
Add glTF2 uri decode for paths.
Add vertex custom apis.
Add scene importer api.
Change Color to float; add support for float-based custom channels in SurfaceTool and EditorSceneImporterMesh
Co-authored-by: darth negative hunter
<thenegativehunter2@users.noreply.github.com>
2021-09-10 09:16:48 -07:00
Max Hilbrunner
cf08fadbad
Merge pull request #52503 from KoBeWi/DROPNODESTOFOLDERRRR
...
Save branch as scene by dropping to filesystem
2021-09-10 12:58:03 +02:00
Ellen Poe
f5d9c7b487
Replace stb_vorbis with libogg+libvorbis
2021-09-09 19:39:04 -07:00
Juan Linietsky
729461b2a4
Merge pull request #51158 from YeldhamDev/potgen_enhancements
...
Make some enhancements to the POT generation
2021-09-09 20:21:29 -03:00
Juan Linietsky
d0a7eeaaff
Merge pull request #44844 from KoBeWi/hey_listen!_but_2d
...
Add Listener2D
2021-09-09 19:19:10 -03:00
Vincent
70108fd850
implement individual mesh transform for meshlibrary items
2021-09-09 16:40:16 +02:00
kobewi
d4f4cfbb40
Save branch as scene by dropping to filesystem
2021-09-09 00:59:10 +02:00
Juan Linietsky
25291a5b03
Merge pull request #52462 from TokageItLab/fixed-regression-of-skinning
...
Fixed regression of skinning with skeleton
2021-09-08 10:07:46 -03:00
Gilles Roudière
321ee7bda1
Merge pull request #52106 from Paulb23/text-edit-optimisation
...
Optimise TextEdit get line height and width
2021-09-08 14:04:41 +02:00
Gilles Roudière
d308a0a148
Merge pull request #52307 from Calinou/scene-tree-tooltip-display-node-name
...
Display the node name in scene tree dock tooltips
2021-09-08 09:20:34 +02:00
Gilles Roudière
b0fd7ae642
Merge pull request #52459 from groud/fix_terrain_editor_reset
...
Fix TileSet terrain painting reset to no terrain
2021-09-08 09:19:39 +02:00
AndreaCatania
e3a06c3a9e
Improve collision generation usability in the new 3D scene import workflow.
...
With this PR it's possible to add a collision during the Mesh import, directly in editor.
To generate the shape is possible to chose between the following options:
- Decompose Convex: The Mesh is decomposed in one or many Convex Shapes (Using the VHACD library).
- Simple Convex: Is generated a convex shape that enclose the entire mesh.
- Trimesh: Generate a trimesh shape using the Mesh faces.
- Box: Add a primitive box shape, where you can tweak the `size`, `position`, `rotation`.
- Sphere: Add a primitive sphere shape, where you can tweak the `radius`, `position`, `rotation`.
- Cylinder: Add a primitive cylinder shape, where you can tweak the `height`, `radius`, `position`, `rotation`.
- Capsule: Add a primitive capsule shape, where you can tweak the `height`, `radius`, `position`, `rotation`.
It's also possible to chose the generated body, so you can create:
- Rigid Body
- Static Body
- Area
2021-09-08 08:12:51 +02:00
kobewi
8fe664fb4b
Don't stop closing on unsaved script
2021-09-07 23:38:19 +02:00
PouleyKetchoupp
37de1df2ab
Fix undo/redo for properties set as PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED
...
Full inspector update was triggered only on property changed, but not on
undo/redo actions, which can cause inspector discrepancies when some
properties are supposed to be shown or hidden.
Now update all flag is passed into _edit_set() method which already has
logic to handle this case properly (it still triggers update_tree() down
the line).
2021-09-07 13:58:41 -07:00
kobewi
1a60509699
Close built-in script from any scene
2021-09-07 22:19:45 +02:00
Juan Linietsky
58388f8cec
Merge pull request #47391 from Calinou/platform-feature-tags-lowercase
...
Make platform feature tag names lowercase
2021-09-07 16:30:50 -03:00
Max Hilbrunner
1eee73c26f
Merge pull request #52440 from kdiduk/issue-41297-fix-type-casting-to-uint32_t
...
Cosmetic: explicitly convert signed to unsigned value
2021-09-07 21:08:26 +02:00
Max Hilbrunner
886ad727f8
Merge pull request #52267 from williamd67/lookup-symbol-builtin-functions
...
Show help for built-in functions (@GlobalScope)
2021-09-07 21:05:09 +02:00
Juan Linietsky
93aa158b5e
Merge pull request #52277 from groud/implement_array_property_hint
...
Implement properties arrays in the Inspector.
2021-09-07 11:59:46 -03:00
Silc 'Tokage' Renew
48aa2d5494
Fixed regression of skinning with skeleton
2021-09-07 23:59:29 +09:00
kleonc
ad7a6102ae
SpriteFramesEditor Fix preview grid in "Select Frames" dialog
2021-09-07 15:27:19 +02:00
Gilles Roudière
f361796771
Fix TileSet terrain painting reset to no terrain
2021-09-07 14:59:58 +02:00
jmb462
e7fd9adb4c
Fix node pivot shortcut is always active
2021-09-07 14:02:27 +02:00
Gilles Roudière
4bd7700e89
Implement properties arrays in the Inspector.
2021-09-07 09:51:28 +02:00
Anilforextra
a1f616dcfc
Use builtin Vector2 functions for calculation of angles.
...
.
2021-09-07 08:30:26 +05:45
Camille Mohr-Daurat
a93fb2655a
Merge pull request #52286 from nekomatata/restore-kinematic-body
...
Add AnimatableBody inherited from StaticBody for moving platforms
2021-09-06 09:32:46 -07:00
Kirill Diduk
92fa2bac23
Explicitly convert signed to unsigned value
2021-09-06 15:40:41 +02:00
Silc 'Tokage' Renew
facf8f1883
Apply set_read_only() to child classes of EditorProperty elements
2021-09-05 18:22:17 +09:00
Ryan Roden-Corrent
b296ad23b4
Don't handle property_editor shortcuts on release.
...
Fixes #52336 .
EditorProperty::unhandled_key_input was handling both press and release.
This means that if you press `ctrl+v` on an EditorProperty line input,
it will paste as expected on pressing `ctrl+v`, and accept the event so
EditorProperty will not see it. However, on release, LineEdit ignores
the event and EditorProperty still catches and handles it, using its own
paste implementation.
2021-09-03 08:33:02 -04:00
William Deurwaarder
d927d4203c
Symbol lookup jumps to the correct position in help editor
...
Commit `e4651a4` introduced `scroll_to_paragraph` and changed the implementation
of `scroll_to_line`, which also counts lines within paragraphs.
The help editor still used the `scroll_to_line` method
while it should use the newly implemented `scroll_to_paragraph' as that is
stored in its tables.
2021-09-02 21:51:27 +02:00
Hugo Locurcio
b73e7623c8
Merge pull request #33123 from Calinou/remote-inspector-capitalize-properties
...
Capitalize properties in the remote inspector
2021-09-02 19:44:53 +02:00
TechnoPorg
1963c63b91
Load assets before enabling editor plugins
...
Moves the code for enabling plugins from NOTIFICATION_READY to after the first scan has been completed.
2021-09-02 09:41:12 -06:00
Michael Alexsander
ee4b0108e0
Make some enhancements to the POT generation
2021-09-02 11:12:54 -03:00
ThreeRhinosInAnElephantCostume
a442b06313
Fix Find Next shortcut not working when search bar is focused
2021-09-02 09:54:26 +02:00
Hendrik Brucker
43faebdf48
Tweak tooltip style
2021-09-02 02:41:09 +02:00
Hugo Locurcio
16cfb97ca2
Tweak skeleton editor texts "Make Rest Pose" and "Set Bones to Rest Pose"
...
The new terms are more descriptive of each button's actual function.
2021-09-01 17:51:18 +02:00
Fabio Alessandrelli
58c30b2626
Merge pull request #51639 from Ev1lbl0w/gsoc21-dap
...
Implement more advanced features for DAP
2021-09-01 16:17:32 +02:00
Hugo Locurcio
c673aea124
Display the node name in scene tree dock tooltips
...
This makes long node names previewable without having to rename them.
2021-09-01 15:02:42 +02:00
PouleyKetchoupp
83baecdff0
Add AnimatableBody inherited from StaticBody for moving platforms
...
Instead of having a physics node named Static that can be either Static
or Kinematic, AnimatableBody is added again as a separate node:
-Inherited from StaticBody to make its usage clearer
-Still separated from CharacterBody to make its usage more focused
Properly implemented constant velocity for kinematic bodies in godot
physics servers (induced velocity without actually moving).
Also updated description for the different physics nodes to make their
usage clearer.
2021-08-31 18:14:32 -07:00
Hugo Locurcio
2daaf0fdc3
Make platform feature tag names lowercase
...
Feature tag names are still case-sensitive, but this makes built-in
feature tags more consistent.
- `Windows` -> `windows`
- `OSX` -> `osx`
- `LinuxBSD` -> `linuxbsd`
- `Android` -> `android`
- `iOS` -> `ios`
- `HTML5` -> `html5`
- `JavaScript` -> `javascript`
- `UWP` -> `uwp`
2021-08-31 20:34:44 +02:00
Aaron Franke
288f0b6555
Reformat Transform(2D) inspector menus
...
Move, rename, recolor, and fix the inspector for these in the inspector. Coloring is now done by a helper method in "editor_inspector.cpp".
2021-08-31 11:24:40 -05:00
kobewi
f2cb0a8d4b
Add Listener2D
2021-08-31 16:53:14 +02:00
Hugo Locurcio
854f328517
Capitalize properties in the remote inspector
...
This makes property casing consistent with the editor.
If property capitalization is disabled in the Editor Settings,
the remote inspector will also disable capitalization.
2021-08-31 16:39:37 +02:00
Ev1lbl0w
292ed61c18
Implemented advanced features of DAP
...
Respect client "supportsVariableType" capability
Implement "breakpointLocations" request
Implement "restart" request
Implement "evaluate" request
Fix error messages not being shown, and improved wrong path message
Removed thread option and behavior
Implemented detailed inspection of complex variables
Fix "const"ness of functions
Added a configurable timeout for requests
Implement Godot custom data request/event
Implement syncing of breakpoints
Added support for debugging native platforms
2021-08-31 15:17:58 +01:00
Nathan Franke
9954544be8
Make default main screen plugin work even if 2D and 3D are disabled
2021-08-31 00:17:22 -05:00
kobewi
baf2f374f4
Sort palette commands by last use
2021-08-31 02:07:52 +02:00
Juan Linietsky
bcd73fc00a
Merge pull request #52240 from Rubonnek/rename-rel-path
...
Rename `String::is_rel_path` to `String::is_relative_path`
2021-08-30 20:45:45 -03:00
Juan Linietsky
d085b2d04d
Merge pull request #43838 from lupoDharkael/cancel-member
...
Clear connection data from/to empty after used
2021-08-30 19:38:51 -03:00
William Deurwaarder
b2f858870d
Show help for built-in functions (@GlobalScope)
2021-08-30 21:51:56 +02:00
jmb462
91974057a5
Fix CTRL+V doesn't work properly in inspector textedit
2021-08-30 17:33:01 +02:00
Juan Linietsky
6dab6e4136
Revert " Improve collision generation usability in the new 3D scene import workflow."
2021-08-30 11:30:36 -03:00
Camille Mohr-Daurat
b60a51f023
Merge pull request #51985 from AndreaCatania/coll
...
Improve collision generation usability in the new 3D scene import workflow.
2021-08-30 07:25:51 -07:00
Juan Linietsky
503244d452
Merge pull request #52245 from AndreaCatania/AndreaCatania-patch-4
...
EditorPropertyText, pass changing variable false.
2021-08-30 08:51:11 -03:00
Andrea Catania
847d9c29c7
Update editor_properties.cpp
2021-08-30 11:35:17 +02:00
Andrea Catania
d332a546c6
EditorPropertyText, pass changing variable false.
...
When the `EditorPropertyText` change is triggered, it pass the `changing` as true, while there is an early return that blocks such event to be emitted when the Editor is updating.
This commit aligns the early return with the passes parameter.
2021-08-30 11:34:01 +02:00
Wilson E. Alvarez
d11c1afc04
Rename String::is_rel_path to String::is_relative_path
2021-08-29 20:41:29 -04:00
Juan Linietsky
07707a3627
Revert "Display a matrix for Node2D and don't display a duplicate origin"
2021-08-29 17:01:07 -03:00
Fabio Alessandrelli
ecb2e8297c
[Editor] Editor debugger binds according to editor settings.
2021-08-29 18:03:12 +02:00
Aaron Franke
ee7bb9bbb9
Display a matrix for Node2D and don't display a duplicate origin
2021-08-29 10:34:50 -05:00
Ricardo Subtil
a08dbf3888
Fix messages with embedded newlines not being properly presented
2021-08-29 10:35:13 +01:00
Paulb23
de009cb5ae
Optimise TextEdit get height and width
2021-08-28 11:27:23 +01:00
AndreaCatania
2d2d24a538
Improve collision generation usability in the new 3D scene import workflow.
...
With this PR it's possible to add a collision during the Mesh import, directly in editor.
To generate the shape is possible to chose between the following options:
- Decompose Convex: The Mesh is decomposed in one or many Convex Shapes (Using the VHACD library).
- Simple Convex: Is generated a convex shape that enclose the entire mesh.
- Trimesh: Generate a trimesh shape using the Mesh faces.
- Box: Add a primitive box shape, where you can tweak the `size`, `position`, `rotation`.
- Sphere: Add a primitive sphere shape, where you can tweak the `radius`, `position`, `rotation`.
- Cylinder: Add a primitive cylinder shape, where you can tweak the `height`, `radius`, `position`, `rotation`.
- Capsule: Add a primitive capsule shape, where you can tweak the `height`, `radius`, `position`, `rotation`.
It's also possible to chose the generated body, so you can create:
- Rigid Body.
- Static Body.
- Area.
2021-08-28 08:34:15 +02:00
kleonc
5d25115e80
SceneTreeDock Ensure to deactivate multi edit when selection changes to a single node
2021-08-28 01:55:06 +02:00
K. S. Ernest (iFire) Lee
d04aa9a114
Merge pull request #52122 from V-Sekai/autoload_list
...
Use sorted map for autoloads in ProjectSettings to preserve order.
2021-08-27 14:41:40 -07:00
Max Hilbrunner
8e3e9d121d
Merge pull request #51962 from LoipesMas/zoom_fix
...
Clamp EditorZoomWidget zoom
2021-08-27 21:31:46 +02:00
K. S. Ernest (iFire) Lee
90a35dac48
Merge pull request #51908 from bruvzg/msdf_fonts2
...
Make FontData importable resource. Add multi-channel SDF font rendering.
2021-08-27 08:51:37 -07:00
Camille Mohr-Daurat
ca4f20529c
Merge pull request #51896 from nekomatata/restore-ray-shape
...
Refactor RayShape and rename to SeparationRayShape
2021-08-27 08:49:49 -07:00
SaracenOne
1fbbe25cea
Fix crash on scenes with tool scripts and mismatched node types
2021-08-27 14:32:28 +01:00
bruvzg
4c3f7d1290
Makes FontData importable resource.
...
Adds multi-channel SDF font texture generation and rendering support.
Adds per-font oversampling support.
Adds FontData import plugins (for dynamic fonts, BMFonts and monospaced image fonts), font texture cache pre-generation and loading.
Adds BMFont binary format and outline support.
2021-08-27 15:43:18 +03:00
K. S. Ernest (iFire) Lee
00268e37a0
Merge pull request #52142 from NathanLovato/GDQuest/animation-bezier-editor-improvements
...
Replace close icon with button in the Bezier editor
2021-08-27 01:58:00 -07:00
Lyuma
31f790299c
Use OrderedHashMap for autoloads to preserve order
2021-08-26 21:55:26 -07:00
Nathan Lovato
4e7ac43cfe
Replace close icon with button in the Bezier editor
2021-08-26 19:21:49 -06:00
Tomek
f6f5e0f934
Merge pull request #39404 from rcorre/proposal-106-copy-prop-path
...
Allow copying property path from inspector.
2021-08-27 00:39:42 +02:00
Juan Linietsky
eb940ca2a0
Merge pull request #51928 from reduz/extension-loader
...
Implement Extension Loader
2021-08-26 10:24:25 -03:00
Juan Linietsky
34e286d6a3
Merge pull request #52077 from reduz/error-ret-doc
...
Implement error return documentation
2021-08-26 08:42:06 -03:00
LoipesMas
f3883ea59e
Fix zoom label not being updated
2021-08-25 18:53:40 +02:00
JFonS
c334989e00
Merge pull request #51821 from Calinou/builtin-shaders-add-comments
...
Add comments at the top of each built-in shader to ease debugging
2021-08-25 11:37:57 +02:00
PouleyKetchoupp
3d5dc80348
Rename RayShape to SeparationRayShape
...
Makes it clearer that it's used for special cases when picking a
collision shape.
2021-08-24 17:34:55 -07:00
PouleyKetchoupp
45c7af9862
Restore RayShape as a regular shape type
...
Partial revert from previously removing ray shapes completely, added
back as a shape type but without the specific character controller code.
2021-08-24 16:03:05 -07:00
reduz
96f8254b24
Implement error return documetation
...
Adds ability to add error return documetation to the binder and class reference.
Usage example:
```C++
void MyClass::_bind_method() {
[..]
BIND_METHOD_ERR_RETURN_DOC("load", ERR_FILE_CANT_OPEN, ERR_FILE_UNRECOGNIZED);
}
```
One function of ConfigFile was changed as example.
2021-08-24 15:28:29 -03:00
Juan Linietsky
61141793ca
Merge pull request #51999 from lyuma/set_surface_material
...
Implement methods in EditorSceneImporterMesh, and add documentation.
2021-08-24 11:17:48 -03:00
Juan Linietsky
aa3c3a9ebb
Merge pull request #52036 from reduz/native-extension-argument-pointers
...
Implement NativeExtension pointer arguments
2021-08-23 20:36:48 -03:00
reduz
44d62a9f4b
Implement NativeExtension pointer arguments
...
* Allows calling into native extensions directly with a pointer
* Makes it easier to implement some APIs more efficiently
* Appears with a "*" in the documentation for the argument.
* Implementing the pointer handling is entirely up to the implementation, although the extension API provides some hint.
* AudioStream has been implemented as an example, allowing to create NativeExtension based AudioStreams.
2021-08-23 19:58:40 -03:00
Ryan Roden-Corrent
0205fffbf3
Copy/Paste property paths/values in inspector.
...
Resolves godotengine/godot-proposals#106.
Adds the following property menu options with default bindings:
- Copy Property (ctrl+c)
- Paste Property (ctrl+v)
- Copy Property Path (ctrl+shift+c)
If you hover over a property label in the inspector dock, you can copy
either the property value or the property path to the system clipboard
using the shortcuts above This is especially useful for the
`AnimationTree`, where code might reference properties like
"parameters/state/aim/move/blend_position".
One issue is that if you click a property, then click on the node you
currently have selected in the node tree, then press ctrl+shift+c, it
will still copy the selected property path rather than the node path. If
you click on a different node in the nodetree, however, ctrl+shift+c
will return to copying the nodepath.
The property value copy/paste was implemented by @KoBeWi at #39398 and
merged into this PR due to their similarity.
2021-08-23 18:15:05 -04:00
Max Hilbrunner
b86a1cc248
Merge pull request #37253 from KoBeWi/animass
...
Allow to load multiple animations at once
2021-08-23 20:03:23 +02:00
Hugo Locurcio
679b9be9d3
Merge pull request #52021 from Calinou/rename-polygon-editor-settings
...
Rename polygon editor settings for better display in the Editor Settings
2021-08-23 19:25:24 +02:00
Hugo Locurcio
19a735913e
Merge pull request #51998 from SirQuartz/Schrödinger's-search-box
...
Fix quick open script results
2021-08-23 18:51:57 +02:00
Hugo Locurcio
cbe6c25c6b
Rename polygon editor settings for better display in the Editor Settings
2021-08-23 17:59:19 +02:00
Tomasz Chabora
b1db36e65d
Allow to load multiple animations at once
2021-08-23 17:24:02 +02:00
Max Hilbrunner
583b6a594a
Merge pull request #51971 from aaronfranke/https
...
Replace HTTP URLs with HTTPS for sites with HTTPS versions
2021-08-23 15:58:54 +02:00
reduz
5cecdfa8af
Entirely removes BIND_VMETHOD in favor of GDVIRTUAL
...
* `_gui_input`, `_input`, `_unhandled_input` and `_unhandled_key_input` are now regular C++ virutal functions.
* Everything else converted to GDVIRTUAL
* BIND_VMETHOD is gone, always use the new syntax from now on.
Creating `_gui_input` method and using the binder to register events will no longer work, simply override the virtual function now.
2021-08-23 08:10:13 -03:00
Lyuma
e6962729d5
Implement set_surface_material and set_surface_name methods in EditorSceneImporterMesh, and add documentation.
2021-08-22 19:42:35 -07:00
Aaron Franke
ae1702bee5
Replace HTTP links with HTTPS for sites with HTTPS versions
2021-08-22 20:13:11 -05:00
Nicholas Huelin
c08407ed60
Fix quick open script top result
...
This pull request fixes an issue where the top search result of the quick open script wouldn't be the most relevant when the first letter is typed.
2021-08-22 19:28:49 -04:00
Michael Alexsander
2f8a58ad46
Merge pull request #51886 from Geometror/fix-layout-editor-file-dialog
...
Fix ItemList layout (+EditorFileDialog)
2021-08-22 16:47:11 +00:00
Ryan Roden-Corrent
cb15ec20bb
Implement camera orbiting shortcuts.
...
Fixes godotengine/godot-proposals#2051 .
Relates to godotengine/godot-proposals#1215 .
Implements shortucts for adjusting the camera rotation in 15-degree
increments, similar to Blender.
I did not add corresponding menu entries for these, as I didn't feel
like they would be too useful from a menu, and didn't want to make the
menu too long.
2021-08-22 12:34:32 -04:00
Juan Linietsky
e42628cd99
Merge pull request #51982 from reduz/fix-doctool-merging-when-signatures-change
...
Fix doctool merges when method signatures don't match
2021-08-22 12:37:38 -03:00
K. S. Ernest (iFire) Lee
7cbf5a547f
Merge pull request #51700 from Geometror/fix-color-picker
...
Reimplement ColorPicker presets
2021-08-22 08:23:09 -07:00
kleonc
5260fd8f3e
MultiNodeEdit Fix setting NodePath
2021-08-22 17:17:30 +02:00
reduz
431ba0ebb1
Fix doctool merges when method signatures don't match
...
If methods signature did not match, documentation is not merged. This is
a considerable source of annoyance for contributors and it happened as
a result of #4533 , otherwise the documentation for constructors would
not be properly merged.
This PR modifies the logic introduced to only do the signature test on
constructors and operators (which are the only types of members that can repeat).
2021-08-22 09:43:05 -03:00
reduz
3682978aee
Replace BIND_VMETHOD by new GDVIRTUAL syntax
...
* New syntax is type safe.
* New syntax allows for type safe virtuals in native extensions.
* New syntax permits extremely fast calling.
Note: Everything was replaced where possible except for `_gui_input` `_input` and `_unhandled_input`.
These will require API rework on a separate PR as they work different than the rest of the functions.
Added a new method flag METHOD_FLAG_OBJECT_CORE, used internally. Allows to not dump the core virtuals like `_notification` to the json API, since each language will implement those as it is best fits.
2021-08-22 08:23:58 -03:00
Hugo Locurcio
57e3a1a951
Merge pull request #47673 from Calinou/improve-editor-window-title
...
Improve the editor window title for better usability
2021-08-22 08:42:43 +02:00
requizm
3d3f64f949
Fix camera override not working
2021-08-21 21:24:09 +03:00
Hendrik Brucker
72e49eadec
Fix ItemList layout (+EditorFileDialog)
2021-08-21 00:22:09 +02:00
reduz
542e6e8ca6
Implement Extension Loader
...
* Extensions are now scanned and loaded on demand.
* Extensions found are cached into a file that is used to load them (which is also exported).
* Editor will ask to restart when an extension requires core functionality.
* Editor will attempt to load extensions always before importing or loading scenes. This ensures extensions can register the relevant types.
2021-08-20 16:02:24 -03:00
jmb462
54de7114c5
Add missing SNAME macro optimization for StringName in some functions
2021-08-20 14:50:24 +02:00
Rémi Verschelde
5b30685976
Merge pull request #51583 from nekomatata/capsule-height-radius-setters
...
Fix capsule height/radius setters with linked properties
2021-08-19 20:48:54 +02:00
PouleyKetchoupp
645bc94bfc
Fix capsule height/radius setters with linked properties
...
Capsule height and radius setters can modify each other, rather than
using clamping, to avoid cases where values are not set correctly when
loading a scene (depending on the order of properties).
Inspector undo/redo:
Added the possibility to link properties together in the editor, so
they can be undone together, for cases where a property can modify
another one.
Gizmo undo/redo:
Capsule handles pass both radius and height values so they can be undone
together.
2021-08-19 10:31:19 -07:00
fabriceci
f871f13340
Avoid a crash when an node of the AnimationTree is invalid
2021-08-19 16:05:35 +02:00
Rémi Verschelde
8b6c168b3a
Merge pull request #48560 from SaracenOne/collada_semantic_fix_4_0
2021-08-19 09:02:16 +02:00
Rémi Verschelde
5ccf797c9c
Merge pull request #51703 from YeldhamDev/compal_tweaks
...
Minor tweaks/fixes for the Command Palette
2021-08-19 07:12:38 +02:00
Rémi Verschelde
e1e01427cc
Merge pull request #50411 from Chaosus/vs_filter
...
Added port type content filter on port dragging in visual shader
2021-08-18 20:43:03 +02:00
Rémi Verschelde
de7b6d13eb
Merge pull request #51627 from mhilbrunner/todo-for-neikeq
2021-08-18 20:13:50 +02:00
Yuri Roubinsky
f653cc13b9
Added port type content filter on port dragging in visual shader
2021-08-18 21:13:04 +03:00
Paulb23
ac39022dbc
Fix visual shader keyword colour
2021-08-18 17:56:04 +01:00
Michael Alexsander
9819be7562
Minor tweaks/fixes for the Command Palette
2021-08-18 13:12:14 -03:00
Rémi Verschelde
a031579286
Merge pull request #50752 from Phischermen/indeterminate_checkmark_api
...
Added icons and API for indeterminate checkmarks for the Tree class.
2021-08-18 10:31:06 +02:00
Hugo Locurcio
5be4ea27d1
Fix missing and incorrectly named visual shader texture uniform icons
2021-08-18 05:41:02 +02:00
Hugo Locurcio
a139e58f8c
Add comments at the top of each built-in shader to ease debugging
...
When a shader error is printed about a built-in shader, the origin
of the shader will now be recognizable immediately by looking at
the top of the printed shader code.
2021-08-18 03:09:22 +02:00
Hendrik Brucker
ff9901f51e
Reimplement ColorPicker presets
2021-08-18 02:09:48 +02:00
Aaron Franke
e5d85ac751
Fixes to tests for Variant and Geometry3D
2021-08-17 16:46:08 -05:00
skysphr
e27ab2708f
Added increment_pressed and decrement_pressed icons to scrollbars
2021-08-17 22:09:29 +03:00
Rémi Verschelde
aa3909cf54
Merge pull request #51729 from yjh0502/ext-reload-master
...
Auto-reload scripts with external editor
2021-08-17 19:42:44 +02:00
Max Hilbrunner
5161c97c9c
Remove underscore hacks
...
Way less cruft. :)
Co-authored-by: Ignacio Roldán Etcheverry <neikeq@users.noreply.github.com>
2021-08-17 16:10:28 +02:00
Haoyu Qiu
16c2d4ef22
Improve Undo/Redo menu items
...
* Make Undo/Redo menu items disabled when clicking it does nothing.
* Context menu of `TextEdit`
* Context menu of `LineEdit`
* Editor's Scene menu
* Script editor's Edit menu and context menu (for Script and Text)
* Make editor undo/redo log messages translatable.
* Mark `UndoRedo`'s `has_{un,re}do()` methods as `const`.
* Expose `TextEdit`'s `has_{un,re}do()` to scripts since `{un,re}do()` are already available.
2021-08-17 21:11:10 +08:00
Jihyun Yu
1c61245990
Auto-reload scripts with external editor
2021-08-17 21:43:45 +09:00
Rémi Verschelde
ca6c5cf7e6
Merge pull request #51758 from ThreeRhinosInAnElephantCostume/fix51725
...
Fixed node not renaming when clicking elsewhere on the scene tree
2021-08-17 14:07:42 +02:00
Rémi Verschelde
1c737fe7b5
Merge pull request #51761 from RevoluPowered/fix-undefined-behaviour-editor-grid
...
Fix editor grid perspective undefined behaviour
2021-08-17 14:04:47 +02:00
Rémi Verschelde
3621ec9b57
Merge pull request #51755 from jmb462/fix-carret-not-following-debugger
...
Fix caret not following while debugging (Fix #51754 )
2021-08-17 14:02:47 +02:00
Rémi Verschelde
45344c6a02
Merge pull request #51651 from pycbouh/editor-merge-custom-theme
...
Add support for partial custom editor themes
2021-08-17 13:13:08 +02:00
Rémi Verschelde
e1754c0a13
Merge pull request #51647 from pycbouh/editor-dont-use-invalid-styleboxes
...
Make sure stylebox is valid in `EditorSpinSlider` before using it
2021-08-17 13:11:58 +02:00
developer
fd9267fd8d
fixed the node not renaming when clicking elsewhere on the scene tree.
2021-08-17 09:07:12 +02:00
Gordon MacPherson
5f96e607fb
Fix editor grid perspective undefined behaviour
...
Initialise the enum value
2021-08-17 00:37:27 +01:00
jmb462
838f0d49e3
Fix carret not following while debugging ( Fix #51754 )
2021-08-16 23:12:46 +02:00
Kevin Fischer
75866c81e7
Added icons and API for indeterminate checkmarks for the Tree class.
2021-08-16 10:13:06 -07:00
Rémi Verschelde
cfdac0973c
Merge pull request #51698 from Paulb23/text-editor-settings
...
Reorganise text editor settings
2021-08-16 18:48:58 +02:00
Rémi Verschelde
8383e4e06d
Merge pull request #51733 from timothyqiu/resource-menu-item
...
Disable "Edit Resource from Clipboard" when nothing in clipboard
2021-08-16 18:32:23 +02:00
Rémi Verschelde
d673353a58
Merge pull request #51736 from JFonS/minor_fixes_n3ep
...
Minor fixes to Node3DEditorPlugin
2021-08-16 18:31:22 +02:00
Paulb23
bcfc591f86
Reorganise text editor settings
2021-08-16 17:18:49 +01:00
Haoyu Qiu
93c1bbe697
Disable "Edit Resource from Clipboard" menu item when nothing in clipboard
...
To be consistent with other menu items.
2021-08-16 22:34:17 +08:00
Rémi Verschelde
fff9a451a1
Merge pull request #51368 from TwistedTwigleg/GSOC_2020_Working_Branch_IK_SQUASHED
...
New and improved IK system for Skeleton3D - Squashed!
2021-08-16 15:37:17 +02:00
jfons
49361034f9
Minor fixes to Node3DEditorPlugin
...
* Change EditorNode3D::update_all_gizmos() to start at the edited scene
root instead of the whole editor root.
* Call update_all_gizmos() only once at start instead of evrey time a
gizmo plugin is added.
* Add missing null check.
2021-08-16 12:59:12 +02:00
Rémi Verschelde
84f1d161a7
Merge pull request #50181 from Calinou/gpu-particles-improve-visibility-generation
...
Improve visibility rect/AABB generation usability in GPUParticles
2021-08-16 12:45:00 +02:00
Rémi Verschelde
2459f81044
Merge pull request #51704 from Calinou/editor-icons-add-expression
...
Add editor icons for VisualScript and VisualShader expression resources
2021-08-16 12:43:52 +02:00
Rémi Verschelde
40f5c571ec
Merge pull request #51702 from Calinou/port-visual-shader-icons
...
Port visual shader node icons from Godot 2.1.x
2021-08-16 12:43:29 +02:00
Rémi Verschelde
832b045296
Merge pull request #51701 from theoway/updates_node_arranger_icon
...
Changes the icon of node arranger in GraphEdit & editor
2021-08-16 12:31:16 +02:00
Rémi Verschelde
3e7a545ecf
Merge pull request #51030 from kleonc/sprite_frames-preserve-src-atlas_texture-margins
...
SpriteFramesEditor: preserve source texture margins when creating frames from AtlasTexture
2021-08-16 10:37:40 +02:00
Umang Kalra
c2f8c94b15
Changes the icon of node arranger in GraphEdit/VisualScript/VisualShader
2021-08-16 12:30:15 +05:30
Hugo Locurcio
1bd214258e
Improve visibility rect/AABB generation usability in GPUParticles
...
- Don't display the time dialog if the automatically calculated
generation time is short enough.
- Clarify the purpose of waiting in the progress dialog.
2021-08-16 05:56:07 +02:00
Hugo Locurcio
c7dbac9d02
Add editor icons for VisualScript and VisualShader expression resources
2021-08-16 01:43:51 +02:00
Hugo Locurcio
ed82634857
Port visual shader node icons from Godot 2.1.x
2021-08-16 00:53:26 +02:00
Rémi Verschelde
966559c3bd
Merge pull request #51512 from Bhu1-V/PR/cmd-fix
...
command palette improvements
2021-08-15 16:01:49 +02:00
Bhuvan Vemula
a0205e4f34
command palette improvements
2021-08-15 11:40:44 +05:30
Hugo Locurcio
4a4d977bea
Improve the animation bezier editor
...
- Allow snapping bezier handles to the timeline.
- Allow precise snapping when holding Shift for keyframes and handles.
- Previously, it was only allowed for seeking the timeline.
- This change also impacts the animation track editor,
not just the bezier editor.
- Invert the Ctrl + mouse wheel behavior to match the zoom direction
in the animation track editor.
- Increase the line spacing between the "Time:" and "Value:" texts
to improve readability.
- Tweak box selection styling to match the animation track editor.
- Adjust line widths for hiDPI displays.
2021-08-14 22:04:45 +02:00
TwistedTwigleg
5ffed49907
New and improved IK system for Skeleton3D
...
This PR and commit adds a new IK system for 3D with the Skeleton3D node
that adds several new IK solvers, as well as additional changes and functionality
for making bone manipulation in Godot easier.
This work was sponsored by GSoC 2020 and TwistedTwigleg
Full list of changes:
* Adds a SkeletonModification3D resource
* This resource is the base where all IK code is written and executed
* Adds a SkeletonModificationStack3D resource
* This node oversees the execution of the modifications and acts as a bridge of sorts for the modifications to the Skeleton3D node
* Adds SkeletonModification3D resources for LookAt, CCDIK, FABRIK, Jiggle, and TwoBoneIK
* Each modification is in it's own file
* Several changes to Skeletons, listed below:
* Added local_pose_override, which acts just like global_pose_override but keeps bone-child relationships intract
* So if you move a bone using local_pose_override, all of the bones that are children will also be moved. This is different than global_pose_override, which only affects the individual bone
* Internally bones keep track of their children. This removes the need of a processing list, makes it possible to update just a few select bones at a time, and makes it easier to traverse down the bone chain
* Additional functions added for converting from world transform to global poses, global poses to local poses, and all the same changes but backwards (local to global, global to world). This makes it much easier to work with bone transforms without needing to think too much about how to convert them.
* New signal added, bone_pose_changed, that can be used to tell if a specific bone changed its transform. Needed for BoneAttachment3D
* Added functions for getting the forward position of a bone
* BoneAttachment3D node refactored heavily
* BoneAttachment3D node is now completely standalone in its functionality.
* This makes the code easier and less interconnected, as well as allowing them to function properly without being direct children of Skeleton3D nodes
* BoneAttachment3D now can be set either using the index or the bone name.
* BoneAttachment3D nodes can now set the bone transform instead of just following it. This is disabled by default for compatibility
* BoneAttachment3D now shows a warning when not configured correctly
* Added rotate_to_align function in Basis
* Added class reference documentation for all changes
2021-08-14 15:57:00 -04:00
Rémi Verschelde
9f5c61315c
Merge pull request #51669 from KoBeWi/nextnextnextnextnext
...
Fix double Next Editor Tab
2021-08-14 18:06:41 +02:00
Rémi Verschelde
fae0296378
Merge pull request #51657 from timothyqiu/view-name
...
Fix i18n of 3D view name
2021-08-14 18:02:07 +02:00
kobewi
cf95ce8b43
Fix double Next Editor Tab
2021-08-14 16:57:42 +02:00
Rémi Verschelde
b9b6102b91
Merge pull request #51660 from AnilBK/use-short-functions
...
Use get_global_* functions instead of using transforms.
2021-08-14 12:17:53 +02:00
Anilforextra
c390f0515d
Use get_global_* functions instead of using transforms.
2021-08-14 14:01:57 +05:45
Rémi Verschelde
59879447a3
Merge pull request #51636 from Calinou/rename-lineshape2d
...
Rename LineShape2D to WorldMarginShape2D
2021-08-14 09:36:16 +02:00
Haoyu Qiu
42579a346b
Fix i18n of 3D view name
...
Make the full view name translatable as a whole instead of combining
from sub-strings.
2021-08-14 15:24:02 +08:00
Hugo Locurcio
8e3f71d750
Rename LineShape2D to WorldMarginShape2D
...
The new name makes it more obvious that it acts as an infinite plane,
and is consistent with its 3D counterpart (WorldMarginShape3D).
2021-08-14 03:12:13 +02:00
Yuri Sizov
855cfe1559
Add support for partial custom editor themes
2021-08-14 02:03:07 +03:00
Yuri Sizov
0d3e85c665
Make sure stylebox is valid in EditorSpinSlider before using it
2021-08-14 00:21:10 +03:00
Rémi Verschelde
14a2e59875
Merge pull request #51642 from akien-mga/cleanup-use_single_quotes
2021-08-13 21:49:06 +02:00
Rémi Verschelde
761eb7e06a
Merge pull request #51585 from Paulb23/theme-update-optimisation
2021-08-13 21:33:36 +02:00
Rémi Verschelde
81512a3732
Style: Cleanup code using text_editor/completion/use_single_quotes
2021-08-13 21:27:57 +02:00
Rémi Verschelde
4c3ece8c4b
Merge pull request #51628 from timothyqiu/drag-property-path
...
Allow dropping property path into script editor
2021-08-13 21:13:54 +02:00
Paulb23
b6f5912174
Move CodeEdit theme overrides into EditorTheme
2021-08-13 17:47:53 +01:00
Aaron Franke
2cabdcd1a0
Explicit 2D naming and some organization in texture region editor plugin
2021-08-13 11:18:49 -05:00
Rémi Verschelde
3a48474c49
Merge pull request #51619 from Chaosus/fix_dark_words
...
Fix incorrect word block colors in the inspector tooltip
2021-08-13 17:09:34 +02:00
Haoyu Qiu
dae51cc6b3
Allow dropping property path into script editor
2021-08-13 23:04:48 +08:00
Yuri Roubinsky
33e0b4b60d
Fix incorrect word block colors in the inspector tooltip
2021-08-13 16:15:05 +03:00
Rémi Verschelde
62c6347a27
Merge pull request #51035 from foxydevloper/drag-drop-more-support
...
Improve drag and dropping files into viewport by supporting more types
2021-08-13 14:57:10 +02:00
Rémi Verschelde
1e0c6db621
Merge pull request #49523 from foxydevloper/improve-shortcut-naming
...
Improve naming of a couple shortcuts
2021-08-13 14:50:03 +02:00
Rémi Verschelde
24ec20414a
Merge pull request #50114 from Chaosus/vs_constants
...
Few improvements for constants in visual shader
2021-08-13 14:45:13 +02:00
Rémi Verschelde
f0e420e981
Merge pull request #51519 from Chaosus/vs_transform_operator
...
Changed `TransformMult` node to `TransformOp` in visual shaders
2021-08-13 14:44:14 +02:00
Rémi Verschelde
85e315d6e8
Merge pull request #51607 from aaronfranke/includes
...
Fix some unnecessary includes
2021-08-13 14:38:56 +02:00
Rémi Verschelde
39efccf3b8
Merge pull request #50767 from KoBeWi/no_head_no_save
...
Don't save project on startup in no window mode
2021-08-13 11:08:08 +02:00
kobewi
ea2489ce93
Don't save project on startup in headless mode
2021-08-13 09:57:46 +02:00
Anilforextra
d73d8b8d78
Fix duplicate conditions.
2021-08-13 12:22:38 +05:45
Aaron Franke
eb4902a455
Fix some unnecessary includes
2021-08-13 00:27:38 -05:00
Yuri Roubinsky
b2b33ce4f6
Merge pull request #51572 from Chaosus/vs_fix_transform_instance
...
Fix printing error about unsupported modifier on `TransformUniform`
2021-08-12 21:23:18 +03:00
Yuri Roubinsky
c43b7c113f
Fix printing error about unsupported modifier on TransformUniform
2021-08-12 19:40:45 +03:00
Rémi Verschelde
c89ad92c96
Merge pull request #51532 from nekomatata/layer-mask-accessors
...
Uniformize layer names, script methods and documentation
2021-08-12 17:55:11 +02:00
Rémi Verschelde
6f043f7a19
Merge pull request #50771 from naithar/feature/platform-export-refactoring-4.0
2021-08-12 17:22:43 +02:00
Rémi Verschelde
d10bfe8e24
i18n: Sync translations with Weblate
...
And sync template with current 3.x codebase.
(cherry picked from commit f3441fcff0
)
2021-08-12 17:10:01 +02:00
PouleyKetchoupp
989acbbe81
Uniformize layer names, script methods and documentation
...
- Back to 1-based layer names to make it clearer in editor UI
- Layer bit accessors are renamed to layer value and 1-based too
- Uniform errors and documentation in render and physics
- Fix a few remaining collision_layer used in place of collision_mask
2021-08-12 08:06:42 -07:00
Sergey Minakov
fa2983c18b
Allow additional cpp files to be added for export template
2021-08-12 16:56:17 +03:00
Paulb23
ae4dcb8918
Cleanup and bind remaing methods in TextEdit
2021-08-12 11:43:35 +01:00
Paulb23
0a32a6907b
Cleanup and expose viewport / scrolling methods
2021-08-12 09:29:58 +01:00
Paulb23
7dbb0f3233
Rename readonly to editable
2021-08-12 09:29:58 +01:00
Paulb23
b700011314
Protect internal CodeEdit --> TextEdit API
2021-08-12 09:29:58 +01:00
Paulb23
9ec3e7f3d7
Cleanup TextEdit selection methods
2021-08-12 09:29:56 +01:00
Paulb23
7e70f9e0b9
Expose and cleanup TextEdit line wrap API
2021-08-12 09:29:16 +01:00
Paulb23
d5dcaee4c5
Cleanup and rename caret operations
2021-08-12 09:29:13 +01:00
Rémi Verschelde
d64343911c
Merge pull request #49521 from LightningAA/focus-scenetree-on-root-node-4.0
...
Focus the scene tree dock after hitting one of the "Create Root Node:" buttons
2021-08-12 08:13:01 +02:00
Rémi Verschelde
f88593ce5f
Merge pull request #51541 from timothyqiu/reset-crash
...
Fixes crash when AnimationPlayer reset on save
2021-08-12 08:11:46 +02:00
Haoyu Qiu
96f077a18d
Fixes crash when AnimationPlayer reset on save
2021-08-12 10:53:35 +08:00
Lightning_A
285024e806
Focus the scene tree dock after hitting one of the "Create Root Node:" buttons
2021-08-11 18:15:24 -06:00
kobewi
6098403f07
Move the option to new menu
2021-08-12 01:34:52 +02:00
kobewi
e401cd58f1
Add option to not expand tree on node select
2021-08-12 00:36:56 +02:00
PouleyKetchoupp
f9176a39ce
Make radius & height in CapsuleShape3D independent
...
Also changed CapsuleMesh to make settings consistent between render and
physics.
2021-08-11 14:54:53 -07:00
Yuri Roubinsky
9cf158019d
Changed TransformMult
node to TransformOp
in visual shaders
2021-08-11 22:05:04 +03:00
Rémi Verschelde
1d7a358588
Merge pull request #51399 from RevoluPowered/improve_editor_grid_performance_4.0
...
[4.0] Implement editor grid performance improvements
2021-08-11 18:21:19 +02:00
Rémi Verschelde
e30be92ce8
Merge pull request #41634 from KoBeWi/the_independence
2021-08-11 18:16:24 +02:00
Gordon MacPherson
536386eb69
Implement editor grid performance improvements
...
Benefits:
- Knows the size of the mesh to prevent push back taking longer
- No longer updates grid every frame, only if the camera has moved 10 units or more.
- Considerably less power draw
- Will redraw when you swap from orthographic to perspective and vice versa.
2021-08-11 16:40:03 +01:00
Tomasz Chabora
f12f5b36b5
Make radius & height in CapsuleShape2D independent
2021-08-11 17:34:27 +02:00
Bhuvan Vemula
d2b6125a6a
corrected method name set_event
2021-08-11 19:30:53 +05:30
Yuri Roubinsky
0eb97c11cf
Few improvements for constants in visual shader
2021-08-11 13:14:16 +03:00
Rémi Verschelde
c00303ff55
Merge pull request #47378 from aaronfranke/use-input-enums
...
Use key enum instead of plain integers for input code
2021-08-11 11:20:45 +02:00
Rémi Verschelde
e81427e959
Merge pull request #51497 from Chaosus/vs_fix_addnode_zoomed
...
Fix incorrect position of the created VisualShader nodes on zoomed graph
2021-08-11 10:19:21 +02:00
Yuri Roubinsky
8249ae8085
Fix incorrect position of the created VisualShader nodes on zoomed graph
2021-08-11 10:53:26 +03:00
Rémi Verschelde
7d43da928f
Merge pull request #51490 from nekomatata/clean-character-body
...
Remove infinite inertia and ray shapes from CharacterBody
2021-08-11 08:04:09 +02:00
Aaron Franke
fa3a32a2d6
Use Key enum instead of plain integers
2021-08-10 16:26:55 -05:00
K. S. Ernest (iFire) Lee
18bd0fee5a
Merge pull request #49343 from theoway/node_auto_arrangement_graph_edit
...
Node Auto Arrangement in GraphEdit/VisualScript/VisualShader
2021-08-10 15:42:04 -04:00
Umang Kalra
12fc3f1eef
Automatic arrangement of nodes in VisualScript/VisualShaders editors
...
This PR and commit adds the functionality to arrange nodes in VisualScript/VisualShader editor. The layout generated by this
feature is compact, with minimum crossings between connections
& uniform horizontal & vertical gaps between the nodes.
This work has been sponsored by GSoC '21.
Full list of additions/changes:
• Added arrange_nodes() method in GraphEdit module.
• This method computes new positions for all the selected
nodes by forming blocks and compressing them.
The nodes are moved to these new positions.
• Adding this method to GraphEdit makes it available for
use in VisualScript/VisualShaders editors and its other
subclasses.
• Button with an icon has been added to call arrange_nodes() in GraphEdit.
• This button is inherited by VisualScript/VisualShaders editors
to invoke the method.
• Undo/redo is functional with this method.
• By using signals in arrange_nodes(), position changes are registered
in undo/redo stack of the subclass that is using the method.
• Metadata of the method has been updated in ClassDB
• Method description has been added to class reference of GraphEdit
2021-08-11 00:44:28 +05:30
PouleyKetchoupp
4da3a87f7d
Remove infinite inertia and ray shapes from CharacterBody
...
Infinite inertia:
Not needed anymore, since it's now possible to set one-directional
collision layers in order for characters to ignore rigid bodies, while
rigid bodies still collide with characters.
Ray shapes:
They were introduced as a work around to allow constant speed on slopes,
which is now possible with the new property in CharacterBody instead.
2021-08-10 12:10:26 -07:00
foxydevloper
e62ad6ad80
Improve drag and drop by supporting more file types & node types
...
Adds support for dragging in all files of type Texture2D for 2D.
Adds support for dragging in all files of type Mesh for 3D.
Replaces adding texture as Light2D with PointLight2D.
Add more node types that textures can be added as
- TextureButton
- CPUParticles2D
2021-08-10 13:05:17 -04:00
fox
20201b56c2
Improve naming of a couple shortcuts
2021-08-10 13:01:07 -04:00
Rémi Verschelde
dce488d8f7
Merge pull request #49417 from Bhu1-V/gsoc-cmd-plt
...
Command Palette For Godot
2021-08-10 18:55:22 +02:00
Aaron Franke
339687e04f
Organize methods in Viewport and explicitly name 3D methods with 3D
2021-08-10 09:10:34 -05:00
Rémi Verschelde
16d73fefdb
Merge pull request #50682 from aaronfranke/basis-looking-at
...
Move code for looking_at to Basis
2021-08-10 11:28:12 +02:00
Aaron Franke
430ad75963
Some work on double support
2021-08-09 17:43:48 -05:00
Aaron Franke
84f720966c
Use doubles for time in many other places
2021-08-09 14:05:42 -05:00
John Wigg
6acc63c13a
Change PrismMesh editor icon to look like a prism.
2021-08-09 17:24:11 +01:00
Haoyu Qiu
34b8d1e119
Make 3D selection box independent of object size
...
Also fixed a typo where sbox_instance was mixed up with sbox_instance_xray.
2021-08-09 22:52:06 +08:00
Rémi Verschelde
0a38d5c8f7
Merge pull request #43158 from nathanfranke/fix-gradient-and-draw-tile
...
Fix Gradient and Color Picker checkerboard, Fix tile parameter for CanvasItem.draw_texture_rect
2021-08-09 16:47:58 +02:00
Yuri Roubinsky
90870fd48f
Merge pull request #51431 from Chaosus/vs_cosmetic
...
Added small offset to the content of nodes in VisualShader
2021-08-09 16:03:24 +03:00
Yuri Roubinsky
72a9ca1505
Added small offset to the content of nodes in VisualShader
2021-08-09 15:19:27 +03:00
Bhuvan Vemula
a0a019a998
Added EditorCommandPalette
2021-08-09 17:41:50 +05:30
Yuri Roubinsky
a1dd51f5e6
Fix some bugs in shader creation dialog (continue)
2021-08-09 11:49:57 +03:00
Yuri Roubinsky
617a9429de
Fix some bugs in shader creation dialog
2021-08-09 10:03:54 +03:00
Michael Alexsander
bea868f750
Make property description in the animation editor actually show it
2021-08-08 22:56:34 -03:00
Rémi Verschelde
e010e05b3d
Merge pull request #51217 from timothyqiu/more-i18n
...
Fix various i18n failures
2021-08-08 19:25:00 +02:00
Rémi Verschelde
73cd3f0b38
Merge pull request #51395 from angad-k/pseudolocalization-squashed
...
Add pseudolocalization to Godot. (GSoC'21)
2021-08-08 17:55:30 +02:00
Angad Kambli
e79dde1cbb
add pseudolocalization to Godot
2021-08-08 20:37:57 +05:30
Nathan Franke
051234e84e
Fix Gradient, Color Picker BG, Fix CanvasItem::draw_texture_rect p_tile
2021-08-07 16:40:50 -05:00
Yuri Roubinsky
5e5cd2495d
Added editor dialog for easily creating shaders.
2021-08-07 21:02:13 +03:00
Rémi Verschelde
a7f96e07d0
Merge pull request #51326 from LightningAA/minor_view_rotation_gizmo_improvements-4.0
...
Minor visual improvements to the viewport rotation gizmo (again)
2021-08-07 12:41:25 +02:00
AndreaCatania
e4e4a02d3d
Removes const from set functions on the Gizmos
2021-08-07 09:15:57 +02:00
Rémi Verschelde
9cb4fbe9d5
Merge pull request #47700 from Calinou/editor-mouse-wheel-change-scene-tabs
...
Allow using the mouse wheel to navigate scene tabs
2021-08-07 08:21:43 +02:00
Lightning_A
e1ad11f453
Minor visual improvements to the viewport rotation gizmo (again)
2021-08-06 14:39:13 -06:00
Yuri Sizov
45af2af214
Fix theme property descriptions in the Inspector
2021-08-06 17:12:43 +03:00
Rémi Verschelde
18fb2afcac
Merge pull request #51214 from Calinou/update-spinner-highlight-when-continuous
...
Change the editor update spinner color when updating continuously
2021-08-06 10:17:29 +02:00
K. S. Ernest (iFire) Lee
9d1979ba62
Make animation reset do less spam.
2021-08-05 11:33:01 -07:00
K. S. Ernest (iFire) Lee
d393708e75
Merge pull request #51285 from V-Sekai/reset-anim-spam
...
Reset baking should not spam on lack of animation players.
2021-08-05 13:17:18 -04:00
K. S. Ernest (iFire) Lee
48001d9cb9
Merge pull request #50797 from AndreaCatania/AndreaCatania-patch-4
...
Fix Static & Rigid body generation on mesh import.
2021-08-05 13:00:14 -04:00
K. S. Ernest (iFire) Lee
6fa7cf1380
Reset baking should not spam on lack of animation players.
2021-08-05 09:14:27 -07:00
Rémi Verschelde
dcf2a62b05
Merge pull request #51164 from TokageItLab/fix-gizmo-transform-scaling
...
Fixed gizmo forced implicit normalization and inconsistent rotation
2021-08-05 16:42:33 +02:00
Rémi Verschelde
4cf12d7895
Merge pull request #51215 from akien-mga/shortcut-rename-property-to-event
...
Shortcut: Rename `shortcut` property to `event`
2021-08-05 15:52:20 +02:00
Rémi Verschelde
342a0d45cf
Merge pull request #51250 from LightningAA/minor_view_rotation_gizmo_improvements-4.0
...
Minor visual improvements to the view rotation gizmo
2021-08-05 14:59:37 +02:00
Rémi Verschelde
9e5ebce1d9
Merge pull request #50707 from SirQuartz/patch-26
2021-08-05 13:50:42 +02:00
Rémi Verschelde
de2c2be19b
Shortcut: Rename shortcut
property to event
...
Having a property which has the same name as its class leads to confusing
situations (e.g. `BaseButton` has a `shortcut` property of type `Shortcut`
which has a `shortcut` property of type `InputEvent`).
Also renames `is_event` to `matches_event`, and `is_valid` to `has_valid_event`
to better reflect what the methods check.
2021-08-05 13:48:43 +02:00
Yuri Sizov
bf2839ea3e
Add theme item descriptions to the online documentation
2021-08-04 22:27:10 +03:00
Lightning_A
37b943be42
Minor improvements to the view rotation gizmo
2021-08-04 13:19:17 -06:00
Yuri Sizov
b27989ff67
Improve user communications in the theme editor
2021-08-04 18:26:36 +03:00
Haoyu Qiu
b38f528082
Disable save button when Inspector is not editing anything
2021-08-04 15:03:10 +08:00
Yuri Sizov
d3e413c659
Fix the editor theme application for the Mono build log
2021-08-03 22:13:32 +03:00
Haoyu Qiu
04ad838e2c
Fix various i18n failures
2021-08-03 23:53:36 +08:00
Hugo Locurcio
a97c5b50db
Change the editor update spinner color when updating continuously
...
Updating continuously should only be enabled for troubleshooting
purposes, as it uses a lot of CPU/GPU power.
The update spinner is now displayed in red when the Update Continuously
editor setting is enabled.
2021-08-03 17:29:40 +02:00