Commit graph

3101 commits

Author SHA1 Message Date
Aaron Franke
f201382a85
[3.2] Use instance and first arg in Basis is_equal_approx
Discards the second argument.
2021-02-09 05:09:51 -05:00
Rémi Verschelde
398a625a9f
Merge pull request #39421 from RandomShaper/pause_aware_picking_3.2
Implement pause-aware picking (3.2)
2021-02-09 10:43:48 +01:00
Hugo Locurcio
2261e738c2
Improve the SurfaceTool.generate_normals() documentation
(cherry picked from commit b8df8b1043)
2021-02-08 22:36:36 +01:00
Pedro J. Estébanez
745c711289 Implement pause-aware picking
This adds a new project setting (`physics/common/enable_pause_aware_picking`). It's disabled by default.

When enabled, it changes the way 2D & 3D physics picking behaves in relation to pause:
- When pause is set, every collision object that is hovered or captured (3D only) is released from that condition, getting the relevant mouse-exit callback., unless its pause mode makes it immune from pause.
- During the pause. picking only considers collision objects immune from pause, sending input events and enter/exit callbacks to them as expected.
- When pause is left, nothing happens. This is a big difference with the classic behavior, which at this point would process all the input events that have been queued against the current state of the 2D/3D world (in other words, checking them against the current position of the objects instead of those at the time of the events).
2021-02-08 20:48:13 +01:00
Marcel Admiraal
3dd57a22df Add support for new SDL gamecontroller keywords. 2021-02-07 16:41:23 +00:00
Hugo Locurcio
898327b312
Document known bug with Object.new() and workaround 2021-02-07 16:15:24 +01:00
Hugo Locurcio
ee89da129f Improve the File.endian_swap documentation
(cherry picked from commit c5f0db45df)
2021-02-05 09:26:09 +01:00
James Westman
7ce1789597
docs: Add TreeItem method descriptions
(cherry picked from commit 2f5164d78c)
2021-02-02 13:02:46 +01:00
Hugo Locurcio
38a94ce2bc
Reference the control gallery image in the Control class documentation
Like the Tween cheatsheet or Color constants cheatsheet, this references
a "cheatsheet" image from the documentation repository.

(cherry picked from commit 200f1cf015)
2021-02-02 13:02:46 +01:00
kleonc
995388cf6f
Docs: Fix TileMap::map_to_world description
(cherry picked from commit e62ec6c6b1)
2021-02-02 13:02:46 +01:00
HaSa1002
4ff0df702d Expose bookmark, breakpoint, and mark safe functions in TextEdit 2021-01-27 22:41:07 +01:00
Hugo Locurcio
eb0ca31ac1
Add an OS.get_thread_caller_id() method
This can be used to print thread IDs in logs. This can make it easier
to debug multi-threaded applications.

Co-authored-by: Khaos <khaos@khaos-coders.org>
(cherry picked from commit 35b046ddf7)
2021-01-26 22:10:30 +01:00
Hugo Locurcio
1c9ee4baa2
Improve the Array.hash() documentation
Co-authored-by: Laguzus <67963093+Laguzus@users.noreply.github.com>
(cherry picked from commit 435848192e)
2021-01-26 22:10:30 +01:00
Andrii Doroshenko (Xrayez)
0ff0fdef5c
Document shape metadata for TileMap
(cherry picked from commit 0c2dbd01dc)
2021-01-26 17:24:39 +01:00
Hugo Locurcio
9a3c5033f7
Document the expected low performance of VideoPlayer on HTML5
(cherry picked from commit b98540dd9d)
2021-01-26 17:00:17 +01:00
Hugo Locurcio
e2a2005a48
Document low performance of Array.push_front() and Array.pop_front()
(cherry picked from commit 7ce3cc0478)
2021-01-26 17:00:16 +01:00
Hugo Locurcio
af891cebe4
Document that the high-level multiplayer API is only for Godot servers
(cherry picked from commit 1b03f3f72b)
2021-01-26 17:00:16 +01:00
Nils Reid
349f25429b
Exposed find_next_valid_focus and find_prev_valid_focus.
(cherry picked from commit 3e94c23fa5)
2021-01-26 17:00:16 +01:00
Hugo Locurcio
22bb9fcd82
Document a built-in use of Resource.resource_name
(cherry picked from commit 1a606b1a04)
2021-01-26 17:00:16 +01:00
Ryan Roden-Corrent
c31bb02a3e
Clarify that create_timer does not require cleanup.
This is how I would expect it to work, but the docs didn't clarify, so I
had to check the source just to make sure I wasn't responsible for
freeing the timer:

d39f6386ce/scene/main/scene_tree.cpp (L473)
(cherry picked from commit 6e7e4f82ec)
2021-01-26 17:00:16 +01:00
Andrii Doroshenko (Xrayez)
ee73e4aa24
Document GPU particles visibility rect/aabb behavior
(cherry picked from commit b4675973fd)
2021-01-26 17:00:15 +01:00
Hugo Locurcio
86ca5ff5f0
Document that ShaderMaterial doesn't support GIProbe emission 2021-01-25 18:19:10 +01:00
Hugo Locurcio
9dbdec7e33
Document workaround for storing 64-bit floats in PoolRealArray 2021-01-16 21:46:01 +01:00
Hugo Locurcio
e2c13c00f7
Document that PoolRealArray stores 32-bit floats
This closes #45230.
2021-01-16 16:48:09 +01:00
Phischermen
708f690b50
Add info about how gizmos affect transform notifications
(cherry picked from commit 72d1d7e948)
2021-01-15 16:49:46 +01:00
Andrii Doroshenko (Xrayez)
b124c0c466
Expose Resource.emit_changed() to script
Also known as `emit_signal("changed")`.

(cherry picked from commit e94f46dcdb)
2021-01-15 16:49:46 +01:00
Alexander Pech
d73281a350
Keep RichTextLabel visible character properties in sync
The RichTextLabel class is inconsistent in how it updates the
visible_characters and percent_visible properties when either is changed.

To keep both properties consistent, update percent_visible when setting the
visible_characters property.
For both properties, when setting one, notify change for the other.

Docs updated for member set_visible_characters on RichTextLabel class.

(cherry picked from commit 463e2002ab)
2021-01-15 16:49:46 +01:00
Rémi Verschelde
497653ab53
Merge pull request #44628 from JFonS/new_cpu_lightmapper_3.2
[3.2] New CPU lightmapper
2021-01-15 13:25:46 +01:00
JFonS
b1ca82c43a CPU lightmapper fixes.
- Fix Embree runtime when using MinGW (patch by @RandomShaper).
- Fix baking of lightmaps on GridMaps.
- Fix some GLSL errors.
- Fix overflow in the number of shader variants (GLES2).
2021-01-15 12:32:54 +01:00
JFonS
d909592fc5 Add documentation for new CPU lightmapper. 2021-01-15 12:31:46 +01:00
Marcel Admiraal
253b1c22da Rename the final parameter of area_shape_entered-exited local_shape. 2021-01-15 09:46:19 +00:00
Marcel Admiraal
cdcd425432 Update area-body_shape_entered-exited signal documentation. 2021-01-15 09:46:17 +00:00
Rémi Verschelde
d298949513
Merge pull request #42882 from madmiraal/fix-39767-3.2
[3.2] Set Bullet collision shape index to zero when using a single shape or ConcavePolygonShape
2021-01-14 20:46:06 +01:00
Rémi Verschelde
152415a006
Merge pull request #43924 from madmiraal/fix-43588-3.2
[3.2] Fix cast_motion sometimes failing
2021-01-14 20:44:40 +01:00
Rémi Verschelde
b9c5e2f9eb
doc: Sync classref with current source
And fix copyright headers in new code.
2021-01-13 16:55:27 +01:00
TechnoPorg
d824efda75
Fix incorrect parameter in audio_track_set_key_stream.
The description for audio_track_set_key_stream referenced a parameter called offset, which is not a parameter for that method. The description now references the correct parameter, stream.

(cherry picked from commit 81dc9be973)
2021-01-13 16:17:10 +01:00
skyace65
45cdb8aab3
Remove the implication that references and resources are not objected from their description
(cherry picked from commit dca298d22b)
2021-01-13 16:17:10 +01:00
Andrii Doroshenko (Xrayez)
9c9ac159e9
Clarify lstrip()/rstrip() methods in String for removed characters
(cherry picked from commit a2c82bbf5f)
2021-01-13 16:17:09 +01:00
kobewi
d16f2bddee
Clarify class_get_method_list() in release exports
(cherry picked from commit 84acafb2ce)
2021-01-13 16:17:07 +01:00
Andrii Doroshenko (Xrayez)
acd9abe507 Add AspectRatioContainer class
Backported from ba68383706.

Co-authored-by: Ugis Brekis <ugis.brekis@productmadness.com>
2021-01-12 16:25:26 +02:00
lawnjelly
690e07b509 Dynamic BVH for rendering and godot physics
Complete rewrite of spatial partitioning using a bounding volume hierarchy rather than octree.

Switchable in project settings between using octree or BVH for rendering and physics.
2021-01-12 12:12:10 +00:00
Andrii Doroshenko (Xrayez)
47899e67c5 Add ability to restore RandomNumberGenerator state
3.2 version of b5107715f1.

`get_seed()` still returns the previous state and not the initial seed,
because users may rely on this behavior for resetting the state in 3.2.
Documented this is going to be fixed in 4.0.

Co-authored-by: MidZik <matt.idzik1@gmail.com>
2021-01-08 15:02:02 +02:00
Rémi Verschelde
3d31433229
doc: Remove links to RNG tutorial, not yet in 3.2 branch 2021-01-07 14:33:36 +01:00
Hugo Locurcio
cec16357ef
Document the requirement to update GPU particle visibility
This also updates some option names in the editor for consistency
and accuracy.

See #44955.
2021-01-06 19:17:57 +01:00
Rémi Verschelde
d7102ac78f
doc: Sync classref with current source 2021-01-05 21:33:34 +01:00
Hugo Locurcio
7fb212fdb6
Mention that the delta argument is in seconds in Node documentation
(cherry picked from commit fcb6ecaf21)
2021-01-05 21:33:34 +01:00
Maganty Rushyendra
90d1d580af
Explain A Star pathfinding algorithm cost calcuation
(cherry picked from commit f6634648ce)
2021-01-05 21:33:33 +01:00
Rémi Verschelde
66bfe855a8
Revert "Add a project setting to enable stdout flushing in release builds"
This reverts commit 341b9cf15a.

This makes the logger crash when used during cleanup: #44850.
2021-01-05 21:33:33 +01:00
Maganty Rushyendra
d2241a2b5f
Specify order of drawing of Nodes in raise() description
(cherry picked from commit a67ef5999d)
2021-01-05 21:33:32 +01:00
Hugo Locurcio
58efe5f313
Document the desktop-only file logging setting override
This closes https://github.com/godotengine/godot-docs/issues/4505.

(cherry picked from commit bd0b7003e0)
2021-01-05 20:49:00 +01:00
Eoin O'Neill
650f7c6f35
StateMachinePlayback: Added missing bindings to get_current_play_pos and get_current_length.
This allows the user to query the AnimationNodeStateMachinePlayback's current
play position and total length of current animation state. These methods are currently
used in the editor plugin, but can also be useful for querying general playback state
information.

Added documentation for AnimationNodeStateMachinePlayback's `get_current_play_position`

(cherry picked from commit 674fb52f52)
2021-01-05 20:48:57 +01:00
Yuri Roubinsky
adfc646f8c
Added optional id parameter to PopupMenu::add_separator
(cherry picked from commit ca8c794d04)
2020-12-30 09:57:01 +01:00
Hugo Locurcio
e2ff3ab88f
Document RichTextLabel not supporting entangled BBCode tags
See #44634.

(cherry picked from commit 3b6612e48e)
2020-12-30 09:56:17 +01:00
Rémi Verschelde
a24a6d510f
doc: Sync classref with current source 2020-12-29 16:02:45 +01:00
kobewi
151fa897fb
Complete documentation of EditorExportPlugin
(cherry picked from commit 8b231aff28)
2020-12-29 16:02:03 +01:00
kobewi
a227eefd2d
Rename offset to point in remove_point()
(cherry picked from commit 4f72a07eaa)
2020-12-29 16:02:03 +01:00
Jummit
27bfacd425
fix missing "s" in Viewport docs
(cherry picked from commit 63456bdd8a)
2020-12-29 16:02:03 +01:00
kobewi
9150d35699
Mention that change_scene is deferred
(cherry picked from commit 86aa9b1233)
2020-12-29 16:02:02 +01:00
Hugo Locurcio
f50c0d9503
Fix confusing SliderJoint3D brief description
(cherry picked from commit 27f964d538)
2020-12-29 16:02:02 +01:00
Hugo Locurcio
76b5cde0b2
Document how to solve UV jittering when using large procedural meshes
(cherry picked from commit a86ed339a4)
2020-12-29 16:02:01 +01:00
Yuri Roubinsky
bafbb238af
Added a note describing a code behind Vector2/3.direction_to
(cherry picked from commit fa0683ed30)
2020-12-29 16:02:00 +01:00
Hugo Locurcio
f5f04a10f5
Add a project setting to enable stdout flushing in release builds
This can be used in server builds for journalctl compatibility.

(cherry picked from commit 341b9cf15a)
2020-12-29 16:02:00 +01:00
Fabio Alessandrelli
53988c7de3
Add important note about OS.get_unixtime.
Should NEVER be used for precise time computations since its return
values are not guaranteed to be monotonic.

(cherry picked from commit 49741d9464)
2020-12-29 16:01:59 +01:00
Marcus Brummer
d3d34dc73b
Fixed Geometry2D::get_closest_points_between_segments docs
(cherry picked from commit 56e5ca38d7)
2020-12-29 16:01:59 +01:00
Rémi Verschelde
1a64f5d2ec
ProximityGroup: Fix access modifiers, rename private methods for clarity
See #36285 which mistakenly added documentation for the whole C++ API, while
some of it is meant to be and stay private as it's not exposed to scripts.
The access modifiers and method prefix were not used properly.

Cleanup code, and rename wrong `group_name` parameters to `method`, as it's a
method name which is being broadcast.

This is a very old class from pre-open source days, chances are that it was
just forgotten and not meant to be kept as is and undocumented.

(cherry picked from commit 79ba70f7ee)
2020-12-29 16:01:58 +01:00
Rémi Verschelde
a4d25a115e
Merge pull request #44460 from theogen-ratkin/3.2
[3.2] Add interpolation parameter to resize_to_po2()
2020-12-19 09:36:01 +01:00
Theogen Ratkin
8f6a6ac8d0 Add interpolation parameter to resize_to_po2()
Image::resize_to_po2() now takes an optional p_interpolation parameter
that it passes directly to resize() with default value INTERPOLATE_BILINEAR.

GLES2: call resize_to_po2() with interpolate argument

Call resize_to_po2() in GLES2 rasterizer storage with either
INTERPOLATE_BILINEAR or INTERPOLATE_NEAREST depending on TEXTURE_FLAG_FILTER.

This avoids filtering issues with non power of two pixel art textures.
See #44379
2020-12-18 14:02:38 -04:00
Yuri Sizov
816fef21f9 Add a minimap to the GraphEdit 2020-12-18 01:31:17 +03:00
Rémi Verschelde
9710a38637
Merge pull request #44435 from Calinou/fix-max-renderable-elements-hint
Fix invalid property hint for `max_renderable_elements` project setting
2020-12-16 21:59:29 +01:00
Hugo Locurcio
680312b95a
Fix invalid property hint for max_renderable_elements project setting
This closes #36240.
2020-12-16 19:33:15 +01:00
skyace65
04926adb8a [3.2] Document what can be used as a type hint 2020-12-15 22:34:25 -05:00
Marcel Admiraal
825ad65fc4 Remove Generic6DOFJoint precision property 2020-12-15 10:15:42 +00:00
Hugo Locurcio
9c234abdc9
Document the argument count limit in SceneTree.call_group()
This limitation should be lifted in 4.0 thanks to the new method
binding system, but it's still present in 3.2.x.
2020-12-15 00:53:40 +01:00
Hugo Locurcio
d72dcf5b24
Document that SpatialMaterial doesn't support depth mapping + triplanar
See #44322.
2020-12-12 17:11:50 +01:00
Hugo Locurcio
f2b04e8865
Document that changing the particle amount resets emission
See #16352.
2020-12-11 15:38:55 +01:00
Rémi Verschelde
0c7a9bd283
doc: Sync classref with current source
And fix broken doctool after #43948.
2020-12-10 14:22:31 +01:00
volzhs
c904cf612a
Add option to draw all tabs in front
(cherry picked from commit 814f9015f8)
2020-12-10 13:07:49 +01:00
Michael Alexsander
32da9dc1e9
Add "font_color_separator" theme property to 'PopupMenu'
(cherry picked from commit 383e8919e0)
2020-12-10 13:06:15 +01:00
Tomasz Chabora
99a6cf77dd
Mention that 'changed' signal needs manual emit
(cherry picked from commit b552c26c68)
2020-12-10 13:03:25 +01:00
Hugo Locurcio
b1919a3ed0
Document the lack of localization remapping support in VideoPlayer
See #43917.

(cherry picked from commit 1636fb8856)
2020-12-10 13:03:05 +01:00
Danil Alexeev
6c3a0e3a5a
Several edits to the GDScript docs
(cherry picked from commit bf96056ad0)
2020-12-09 11:22:03 +01:00
Hugo Locurcio
eda04c6b6c
Fix incorrect Curve3D.interpolate_baked() description
The offset is in 3D units, not pixels.

This closes https://github.com/godotengine/godot-docs/issues/4339.

(cherry picked from commit 5a9600cd24)
2020-12-02 16:03:06 +01:00
Jummit
deda90bad7
add root_node as property of MultiplayerAPI
(cherry picked from commit d4c4d2db4c)
2020-12-01 09:00:54 +01:00
Hugo Locurcio
d8c90f5f1e
Improve the ProjectSettings.globalize_path() documentation
This closes https://github.com/godotengine/godot-docs/issues/4409.

(cherry picked from commit f415db5b75)
2020-12-01 09:00:52 +01:00
Rémi Verschelde
dbb69f8f49
doc: Mention iOS support for Input gravity/gyroscope sensors
It has been implemented for iOS a long time ago already with #7127.

(cherry picked from commit 2d0fda3ca2)
2020-12-01 09:00:48 +01:00
Marcel Admiraal
2e99b5b137 Fix cast_motion sometimes failing
- Fixes Godot physics failing when the cast Shape is inside of, or
already colliding with another Shape.
- Fixes Bullet physics failing when there is no motion.
- Ensures Godot and Bullet physics behave the same.
- Updates the documentation to exclude the caveats for the failures and
differences.
2020-11-27 15:32:25 +00:00
jfons
bdc6f2fd95
Fix binding of default value in EditorSpatialGizmoPlugin::get_material()
It was commented for some reason I can't remember.

(cherry picked from commit e6949dae72)
2020-11-26 09:38:47 +01:00
Hugo Locurcio
9706b78a3f
Document C# garbage collection caveats in Reference and Resource
(cherry picked from commit 0565c76e8b)
2020-11-26 09:38:47 +01:00
Hugo Locurcio
b2b5d9a7a3
Improve the AudioStreamPlayer3D class documentation
(cherry picked from commit 95618e2937)
2020-11-26 09:38:47 +01:00
Rémi Verschelde
ac8dedd532
doc: Warn about using Node internal processing
See #43689.

Also 'fixed' some spelling for behavior in publicly visible strings.
(Sorry en_GB, en_CA, en_AU, and more... Silicon Valley won the tech spelling
war.)

(cherry picked from commit a655de89e3)
2020-11-26 09:38:45 +01:00
Hugo Locurcio
8adaf603d1
Update the number of lights supported in OmniLight and SpotLight docs
Follow-up to #43606.
2020-11-20 14:07:33 +01:00
Phischermen
776faa5c92
Clarify that SceneTree::quit() does not immediately end the application.
(cherry picked from commit 371d12a2f0)
2020-11-19 17:15:27 +01:00
Andrii Doroshenko (Xrayez)
2edd489f83 Describe ImageTexture, Image creation and usage
Ported from commit 0ee88d6705.
2020-11-17 18:06:52 +02:00
Rémi Verschelde
d099b6cf60
Merge pull request #43606 from NHodgesVFX/3.2
Make lights_per_object configurable
2020-11-17 16:20:38 +01:00
Unknown
5965fbd9fa Make lights_per_object configurable 2020-11-17 10:03:44 -05:00
Rémi Verschelde
fc718d87a6
doc: Add description for rendering/quality/2d/use_transform_snap
Co-authored-by: lawnjelly <lawnjelly@gmail.com>
2020-11-17 12:23:58 +01:00
Ryan Roden-Corrent
07c8e25078
Clarify Curve3D.get_point_{in,out} position in doc.
I verified this experimentally. I added a point at roughly (1,0,0), and
dragged a handle back to the origin. The result was:

```
get_point_position: (0.991079, 0, -0.000069)
get_point_in: (0.993409, 0, 0)
get_point_out: (-0.993409, 0, 0)
```

(cherry picked from commit c6093ae612)
2020-11-17 12:07:02 +01:00
Tomasz Chabora
17af75953f
Correct the doc about Tree.get_edited
(cherry picked from commit b8145c182b)
2020-11-17 12:07:02 +01:00
Hugo Locurcio
e53a5f6be5
Improve the Dictionary class documentation
- Mention Lua-style syntax.
- Make the code samples self-contained.
- Mention caveat with `const` (also in Array).
- Clarify the description of `size()`.

This closes https://github.com/godotengine/godot-docs/issues/4272.

(cherry picked from commit 5325de4e6b)
2020-11-17 12:07:02 +01:00
Hugo Locurcio
92f81ff782
Clarify packet peer max_buffer_po2 in ProjectSettings documentation
This closes https://github.com/godotengine/godot-docs/issues/4364.

(cherry picked from commit c475b1fd0b)
2020-11-17 12:07:02 +01:00
Feniks
c58b5c5df4
Changed mouse cursor to the caret (text cursor) location.
(cherry picked from commit 59ed3c1aaf)
2020-11-17 12:01:58 +01:00
Wilson E. Alvarez
aa6406874e
Document InstancePlaceholder.create_instance not being thread-safe.
(cherry picked from commit a6f3ef3ac7)
2020-11-17 12:01:58 +01:00
HaSa1002
18d65673af
Docs: MeshDataTool: showcase tool in code example
(cherry picked from commit 4f9b993423)
2020-11-17 12:01:58 +01:00
Rémi Verschelde
fc5b106369
Merge pull request #42168 from madmiraal/fix-42108-3.2
[3.2]  Remove the unnecessary sync() and the restrictions it imposes on 3D Physics.
2020-11-16 09:33:17 +01:00
Aaron Franke
9c83b8ed70
[3.2] Improve comments in Color documentation 2020-11-14 04:56:18 -05:00
Rémi Verschelde
a57b6eb211
doc: Sync classref with current source
Move EditorSceneImporterFBX doc to its module folder.
2020-11-11 17:00:41 +01:00
PouleyKetchoupp
9b64646bc3
Expose LineEdit scroll offset to scripts
(cherry picked from commit 4775db1600)
2020-11-11 15:44:18 +01:00
Tomasz Chabora
98774000e2
Add append_array() method to Array class
(cherry picked from commit 9f23a94b8a)
2020-11-11 15:44:14 +01:00
Tomasz Chabora
dc05beca80
Register methods for drawing 3D editor overlays
(cherry picked from commit cbfbb4538b)
2020-11-11 15:30:57 +01:00
Tomasz Chabora
da2ac44d77
Add docs for editor viewport drawing methods
(cherry picked from commit 5d8b60ac3d)
2020-11-11 15:30:57 +01:00
Rémi Verschelde
2652f6fc69
doc: Override default value for RandomNumberGenerator.seed
It's non-deterministic so it's better to show a fixed value like 0 instead of
having it potentially change whenever `randomize()` is called.

Fixes #43317.

(cherry picked from commit 35e6070a35)
2020-11-11 15:30:56 +01:00
Ryan Roden-Corrent
b472d5366c
Fix typo in Tabs doc.
I don't know enough about grammar to say why the "ing" suffix is
correct, but I'm reasonably sure it is :)

(cherry picked from commit 3826f3348f)
2020-11-11 15:30:56 +01:00
Rémi Verschelde
05143ca39a
Tooltips: Improve code clarity and docs
The return type for `_make_custom_tooltip` is clarified as Control, and users
should make sure to return a visible node for proper size calculations.

Moreover in the current master branch, a PopupPanel will be added as parent
to the provided tooltip to make it a sub-window.

Clarifies documentation for `Control._make_custom_tooltip`, and shows how to
use the (until now undocumented) "TooltipPanel" and "TooltipLabel" theme types
to style tooltips.

Fixes #39677.

(cherry picked from commit c5d8dafec4)
2020-11-11 15:30:56 +01:00
Hugo Locurcio
de96b29c58
Correct documentation about NinePatchRect stretch modes
This closes https://github.com/godotengine/godot-docs/issues/4333.

(cherry picked from commit 82bfb6273b)
2020-11-11 15:30:56 +01:00
Hugo Locurcio
10b1987fda
Fix a variable being redeclared in the HTTPRequest code sample
(cherry picked from commit d7025c4167)
2020-11-11 15:30:56 +01:00
SirQuartz
7dd5de5a57
Clarify what the "item_rect_changed" signal does
(cherry picked from commit 120ef02ca3)
2020-11-11 15:30:55 +01:00
Hugo Locurcio
7db872b55a
Add Image.load_bmp_from_buffer() for run-time BMP image loading
This partially addresses
https://github.com/godotengine/godot-proposals/issues/676.

(cherry picked from commit 0209e3790e)
2020-11-11 15:30:55 +01:00
Hugo Locurcio
2c6b3074fc
Increase the default HTTPClient download chunk size to 64 KiB
This improves download speeds at the cost of increased memory usage.

This change also effects HTTPRequest automatically.

See #32807 and #33862.

(cherry picked from commit 13357095ee)
2020-11-11 15:30:55 +01:00
Hugo Locurcio
b682df5653
Document the supported TLS versions in HTTPRequest
See #42857.

(cherry picked from commit 0ebbc7602c)
2020-11-11 15:30:55 +01:00
Hugo Locurcio
fb4b800507
Document how to interrupt PacketPeerUDP.wait()
This closes #36335.

(cherry picked from commit 25777488fd)
2020-11-11 15:30:54 +01:00
Hugo Locurcio
b62b71e140
Improve the documentation related to fullscreen and borderless settings
(cherry picked from commit a1f81a52df)
2020-11-11 15:12:01 +01:00
Enhex
7ec83ccb9f
Fix missing quote in documentation
(cherry picked from commit aaf5a58b44)
2020-11-11 15:12:01 +01:00
Hugo Locurcio
fab38f7cf1
Document AtlasTexture not supporting repetition
See #5660.
2020-11-02 18:29:27 +01:00
unknown
8d409423f7 Added a note to ImmediateGeometry regarding it's buffer limit 2020-10-30 16:43:48 +05:30
Rémi Verschelde
c43b2ab603
Merge pull request #42942 from Calinou/add-viewport-debanding-3.2
Add a debanding property to Viewport for GLES3
2020-10-30 11:47:57 +01:00
Hugo Locurcio
7746afec94
Document hiding a Control when its reference point is behind the camera
See https://github.com/godotengine/godot/issues/1725.

(cherry picked from commit b3a6937c0c)
2020-10-28 14:05:42 +01:00
Dustin Petersohn
a7609d9c49
Improved documentation for TileMap.cell_y_sort
(cherry picked from commit 669f21d367)
2020-10-28 14:05:42 +01:00
Andrii Doroshenko (Xrayez)
921046c822
Add border_width to ReferenceRect
Exposes a hidden parameter behind `CanvasItem.draw_rect()`.

(cherry picked from commit aef00021a9)
2020-10-28 14:05:40 +01:00
Andrii Doroshenko (Xrayez)
bdfa43ea63
Cross-reference ColorRect and ReferenceRect in the class reference
They use the same underlying `CanvasItem.draw_rect()` API.

(cherry picked from commit 803b046b38)
2020-10-28 14:05:40 +01:00
Hugo Locurcio
a5f98e915c
Document how to display the vertex color in SurfaceTool.add_color()
This closes https://github.com/godotengine/godot-docs/issues/4083.

(cherry picked from commit 2f1d40367a)
2020-10-28 14:05:39 +01:00
Rémi Verschelde
2e073ecbea
Merge pull request #42927 from lawnjelly/octree_default
Change render octree balance default
2020-10-21 10:19:34 +02:00
Hugo Locurcio
2dbc329704
Add a debanding property to Viewport for GLES3
It can be enabled in the Project Settings
(`rendering/quality/filters/use_debanding`). It's disabled
by default as it has a small performance impact and can make
PNG screenshots much larger (due to how dithering works).

As a result, it should be enabled only when banding is noticeable enough.

Since debanding requires a HDR viewport to work, it's only supported
in the GLES3 backend.
2020-10-20 19:07:15 +02:00
Rémi Verschelde
150f9ce807
Merge pull request #42009 from Calinou/theme-node-type-3.2
Rename the `type` parameter to `node_type` in Theme and Control (3.2)
2020-10-20 15:58:41 +02:00
Hugo Locurcio
af45c97652
Add fast approximate antialiasing (FXAA) to Viewport
This backports FXAA from the `master` branch.

Co-authored-by: Clay John <claynjohn@gmail.com>
2020-10-20 14:54:52 +02:00
Rémi Verschelde
04fb41a0f3
Merge pull request #42531 from BastiaanOlij/add_get_native_handle
Add get native handle
2020-10-20 13:27:07 +02:00
Bastiaan Olij
1ea7358405 Add get_native_handle to OS 2020-10-20 20:23:37 +11:00
lawnjelly
10cdfda894 Change render octree balance default
Another bug in the octree has been discovered which can cause flickering in rare circumstances : #42895

For safety until this is fixed properly this PR reverts the default state of the octree to match the old behaviour, which doesn't appear exhibit the bug (or at least not as readily).
2020-10-20 08:49:52 +01:00
Rémi Verschelde
a239894827
Merge pull request #42902 from akien-mga/3.2-cherrypicks
Cherry-picks for the 3.2 branch (future 3.2.4) - 5th batch
2020-10-19 22:14:05 +02:00
Juan Linietsky
388ebfb498
Merge pull request #41629 from JFonS/disable_baked_lights
Disable lights for objects with baked lighting
2020-10-19 14:12:50 -03:00
Rémi Verschelde
311bdbc16c
doc: Sync classref with current source 2020-10-19 17:13:30 +02:00
Rémi Verschelde
4028414e0e
Revert "Made toplevel a property for Node3D and CanvasItem"
This reverts commit a726d011d5.
2020-10-19 16:58:56 +02:00
Rémi Verschelde
4287af5148
doc: Make docs.godotengine.org links point to 3.2 branch 2020-10-19 16:10:01 +02:00
Aaron Franke
069ed4ec63
Link to demos from within the class reference
(cherry picked from commit 439be614f4)
2020-10-19 16:10:01 +02:00
Tomasz Chabora
d9bd61508b
Document that setting node name will remove @s
(cherry picked from commit 02ce2f4bb9)
2020-10-19 16:10:01 +02:00
Hugo Locurcio
8c6a5b06a2
Clarify that MultiMesh.set_instance_color() multiplies vertex colors
This closes https://github.com/godotengine/godot-docs/issues/4273.

(cherry picked from commit 6975bd106a)
2020-10-19 16:10:01 +02:00
Hugo Locurcio
8d445f3f9f
Link the Random number generation tutorial in the class reference
(cherry picked from commit 802c1e4df1)
2020-10-19 16:10:00 +02:00
Charles Merriam
1a25a301db
Fix typo in the ProjectSettings class documentation
(cherry picked from commit 5160a9f650)
2020-10-19 16:09:58 +02:00
Sniff
13e128b934
Docs change: More detailed description of StreamPeerTCP.is_connected_to_host()
(cherry picked from commit 7970e4a433)
2020-10-19 16:09:58 +02:00
Tomasz Chabora
f7ea1e6b38
Correct the doc about linear damping
(cherry picked from commit ebca7d4e4e)
2020-10-19 16:09:58 +02:00
Umang Kalra
9ec70c54ab
Explaining the behavior of focus & pressed stylebox overlap
(cherry picked from commit 10a7eddc5e)
2020-10-19 16:09:58 +02:00
Rémi Verschelde
123942f61f
Merge pull request #42119 from lawnjelly/ewok3
Unified GLES3 / GLES2 Batching
2020-10-19 15:01:10 +02:00
Hugo Locurcio
34ac0387d6
Deprecate the GIProbe Compress property due to known bugs
This property introduced green artifacts in GI and didn't improve
performance.

The new GIProbe in `master` no longer has a Compress property.
2020-10-19 14:51:23 +02:00
Rémi Verschelde
3495cb91d8
Merge pull request #41577 from FIF15/deprecate-redundant-property-enabled-focus-mode
Deprecate Redundant property enabled_focus_mode
2020-10-19 14:15:43 +02:00
Marcel Admiraal
b7d00a364e Set Bullet collision shape index to zero when using a single shape
or ConcavePolygonShape.
2020-10-19 11:50:29 +01:00
lawnjelly
c2290dbedd Unified GLES2 / GLES3 Batching
Batching is mostly separated into a common template which can be used with multiple backends (GLES2 and GLES3 here). Only necessary specifics are in the backend files.

Batching is extended to cover more primitives.
2020-10-16 10:34:47 +01:00
FIF15
8311a37ed9 Deprecate Redundant property enabled_focus_mode
of BaseButton
see #41529 for details
this closes #41529
2020-10-16 14:14:04 +08:00
Hugo Locurcio
009bf148b3
Document OmniLight/SpotLight rendering limitations 2020-10-15 22:14:08 +02:00
Marcel Admiraal
c7338b8cfc Update intersect_point documentation to mention solid shapes. 2020-10-15 16:46:16 +01:00
JFonS
fcb00ca048 Disable lights for objects with baked lighting
Don't apply lighting to objects when they have a lightmap texture and
the light is set to BAKE_ALL. This prevents applying the same direct
light twice on the same object and makes setting up scenes with mixed
lighting much easier.
2020-10-11 20:41:40 +02:00
PouleyKetchoupp
f9544716f4 Option for software skinning in MeshInstance
Option in MeshInstance to enable software skinning, in order to test
against the current USE_SKELETON_SOFTWARE path which causes problems
with bad performance.

Co-authored-by: lawnjelly <lawnjelly@gmail.com>
2020-10-08 16:14:55 +02:00
Marcel Admiraal
5d548d12aa
Remove reference to 3D shapes in RigidBody2D.xml contacts description.
(cherry picked from commit e7edbcedc9)
2020-10-04 20:54:16 +02:00
Anant Ahuja
55d756cbab
Updated NinePatchRect's patch margin descriptions
(cherry picked from commit 00d9432f44)
2020-10-04 20:53:31 +02:00
Andrii Doroshenko (Xrayez)
1a71792655
Cross-reference GDScript load and ResourceLoader.load in classref
The GDScript `load` mention is moved from the class `ResourceLoader`
description to the `ResourceLoader.load` method description instead,
where it is more likely to be found.

(cherry picked from commit a8404cf56c)
2020-10-04 20:51:40 +02:00
Ryan Roden-Corrent
d05a07235c
Fix bound return type on get_priority.
Also adds a description explaining gizmo priority.

Inferred from:
e4363d001a/editor/plugins/spatial_editor_plugin.cpp (L5867-L5880)
e4363d001a/editor/plugins/spatial_editor_plugin.cpp (L6462-L6470)

(cherry picked from commit c6919a13da)
2020-10-04 20:51:19 +02:00
lolligerjoj
0586c856f6
Expose Animation::value_track_interpolate to GDscript
(cherry picked from commit ff4af94414)
2020-10-04 20:50:34 +02:00
Rémi Verschelde
e35687a116
Merge pull request #42478 from bruvzg/macos_dpi_32
[3.2] Fix `get_screen_dpi` on macOS.
2020-10-01 23:03:28 +02:00
bruvzg
610728c9f1
[3.2] Fix get_screen_dpi on macOS for non fractional display scales and update documentation. 2020-10-01 22:55:54 +03:00
Ryan Roden-Corrent
35d58c4435
Clarify store_string vs store_line.
While the behavior can be implied from the name, it seems worth stating
it explicitly.

(cherry picked from commit 2762821c08)
2020-10-01 16:00:47 +02:00
Duroxxigar
a726d011d5
Made toplevel a property for Node3D and CanvasItem
(cherry picked from commit 85a8dbb7b6)
2020-10-01 16:00:47 +02:00
Hugo Locurcio
016ea497eb
Improve the String.is_valid_ip_address() documentation
This closes https://github.com/godotengine/godot-docs/issues/4097.

(cherry picked from commit 00ade39389)
2020-10-01 16:00:47 +02:00
Hugo Locurcio
867b0d57d6
Improve the String comparison methods' documentation
This closes https://github.com/godotengine/godot-docs/issues/4096.

(cherry picked from commit a2271ba3bd)
2020-10-01 16:00:47 +02:00
Wilson E. Alvarez
5766547e33
Make "function" a property of FuncRef
(cherry picked from commit b4e7edabf3)
2020-10-01 16:00:47 +02:00
Rémi Verschelde
4ad74609ce
Merge pull request #40205 from bruvzg/click-through-3
[3.2] Add mouse event pass-through support for window.
2020-10-01 13:58:24 +02:00
Rémi Verschelde
ef223f3aa7
Merge pull request #41185 from Chaosus/vs_uniform_ref_3.2
[3.2] Added UniformRef visual shader node
2020-10-01 13:50:08 +02:00
Sergey Minakov
42de81e235 iOS: move touch delay to settings 2020-10-01 12:36:57 +03:00
Rémi Verschelde
66cbcc1b7e
Merge pull request #41123 from lawnjelly/octree_fix
Optimize octree and fix leak
2020-09-30 23:11:31 +02:00
Rémi Verschelde
aaf0b32e91
doc: Sync classref with current source 2020-09-29 13:57:58 +02:00
follower
0d8cbd5d8c
Doc clarity/detail for extra spacing properties
Re: Space spacing being in addition to character spacing see:

 * <d7b85fbaa1/scene/resources/dynamic_font.cpp (L858-L859)>

Re: Value being able to be negative see example here:

 * <https://github.com/godotengine/godot/issues/38630>

But also note that nodes other than `Label` may not currently render extra space spacing correctly.

(cherry picked from commit 2ef89e0b43)
2020-09-29 13:57:58 +02:00
Megamega53
6bfaa8a8c9
doc: Some improvements to KinematicBody docs
Co-authored-by: Marcel Admiraal <madmiraal@users.noreply.github.com>
Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
(cherry picked from commit ca5ae64525)
2020-09-29 13:57:58 +02:00
Justin Lee
52b3324e58
doc: Improve distance_fade documentation
Changed the documentation of distance_fade_max_distance and min
to be consistent with the behavior of the code as well as the user
documentation. Also noted the behavior of swapping max_distance and
min_distance (where max_distance < min_distance).

Fixes #36051.

Co-authored-by: Clay John <claynjohn@gmail.com>
(cherry picked from commit 90d1eda90e)
2020-09-29 13:57:58 +02:00
andriyDev
98eb6e4af6
Added inspector_only option to inspect_object in EditorInterface.
Updated docs to reflect change to inspect_object.

(cherry picked from commit 45a1c6f278)
2020-09-29 13:57:57 +02:00
Hugo Locurcio
00e4be1926
Document the BaseMaterial3D billboard mode not being suited for VR
See #41567.

(cherry picked from commit ecc47ce235)
2020-09-29 13:57:57 +02:00
Haoyu Qiu
9bf09a909b
Surrounds boolean false with code tag
(cherry picked from commit aa7ce12bee)
2020-09-29 13:57:56 +02:00
skyace65
a2c4564dc3
Move note about using Resource in the File documentation
(cherry picked from commit 75c5a8b354)
2020-09-29 08:54:45 +02:00
skyace65
1257beac96
Add documentation for shelf filters
(cherry picked from commit 75adefd4b6)
2020-09-29 08:54:44 +02:00
Hugo Locurcio
28be48fb67
Reference the Color constants cheatsheet in the class reference
(cherry picked from commit de49085567)
2020-09-29 08:54:44 +02:00
Hugo Locurcio
c33373b80a
Reference the BaseButton class explicitly in button class documentations
Users are sometimes confused as to the `pressed` property not being
visible in the Button class documentation. This is because `pressed`
is defined in BaseButton.

(cherry picked from commit 038baede5a)
2020-09-24 14:43:12 +02:00
Hugo Locurcio
6036fdab70
Cross-reference AABB and Rect2 in the class reference
(cherry picked from commit e9eddb4f1f)
2020-09-24 14:43:12 +02:00
Hugo Locurcio
f568413e8d
Document RichTextLabel.append_bbcode() not closing previously open tags
This closes #42216.

(cherry picked from commit 3e1457f517)
2020-09-24 14:43:11 +02:00
Hugo Locurcio
575aa3efe3
Document that the JavaScript singleton may be disabled at build-time
(cherry picked from commit 0422027f07)
2020-09-24 14:43:11 +02:00
Leleat
27b09083fc
add description for ScriptEditor.open_script_create_dialog()
(cherry picked from commit adb205a150)
2020-09-24 14:43:11 +02:00
Hugo Locurcio
92a85b4445
Improve documentation about VideoPlayer video formats
This closes https://github.com/godotengine/godot-docs/issues/4021.

(cherry picked from commit 1efe57848a)
2020-09-24 14:43:11 +02:00
Michael Alexsander
2d848227cf
Add 'get_previous_tab()' to 'Tabs'
(cherry picked from commit 2b319889cb)
2020-09-24 14:43:10 +02:00
Jonathan Vice
96ca267209
Reorder sprite h_frames & v_frames
(cherry picked from commit 28326aec60)
2020-09-24 14:43:10 +02:00
Yilin Ma
d571de5f81
added load resource pack with offset feature
(cherry picked from commit c524d50444)
2020-09-24 14:43:09 +02:00
Hugo Locurcio
e07ac3d77e
Fix a typo in the Array class documentation
This closes https://github.com/godotengine/godot-docs/issues/4049.

(cherry picked from commit 603eddce86)
2020-09-24 14:43:07 +02:00
Somnath Sarkar
1f7a3e0f8d
Sort points in a Gradient for color and offset updates.
(cherry picked from commit d5d832417e)
2020-09-24 14:43:06 +02:00
Aaron Franke
76a8458753
Make the Import dock depend on the FileSystem dock
(cherry picked from commit de6f8f9d21)
2020-09-24 14:43:05 +02:00
Rémi Verschelde
c8859f0463
Fix typos with codespell
Using codespell 1.17.1.

Method:
```
$ cat > ../godot-word-whitelist.txt << EOF
ang
curvelinear
dof
doubleclick
fave
findn
leapyear
lod
merchantibility
nd
numer
ois
ony
que
seeked
synching
te
uint
unselect
webp
EOF

$ codespell -w -q 3 -I ../godot-word-whitelist.txt --skip="./thirdparty,*.po"
$ git diff // undo unwanted changes
```
2020-09-18 14:09:51 +02:00
Marcel Admiraal
fc72c3fdf5 Remove the unnecessary sync() and the restrictions it imposes on 3D Physics. 2020-09-18 10:42:59 +01:00