Commit graph

2576 commits

Author SHA1 Message Date
Hugo Locurcio
a0699bb6ec
Tweak the built-ins color highlighting in the shader editor (take 2)
The new color is more distinguishable from other variables and
symbols.
2021-11-16 01:01:43 +01:00
Rémi Verschelde
0cdcf1154f
Allow dehardcoding documentation branch and URL in docs links
This makes it possible to change the branch of the documentation that
URLs are pointing to without having to modify all class reference
files.

In the XML class reference, the `$DOCS_URL` placeholder should be used,
and will be replaced automatically in the editor and when generating
the RST class reference.

The documentation branch string is set in `version.py`.

Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
(cherry picked from commit 5341e6010e)
2021-11-15 17:22:47 +01:00
kobewi
5f081de854
Properly handle scenes in Find in Files
(cherry picked from commit 31644fe280)
2021-11-15 17:22:47 +01:00
kobewi
969136e675
Ignore external editor for built-in scripts
(cherry picked from commit 9abb07efb4)
2021-11-15 17:22:47 +01:00
Hugo Locurcio
cbf870aa59
Swap rest pose actions in the Skeleton2D editor
The texts were changed before, but the actions weren't swapped around.
This led to unexpected behavior.

(cherry picked from commit 4ff1431993)
2021-11-15 16:10:00 +01:00
Ryan Roden-Corrent
d1df89a695
Clamp rotation for up/down orbiting shortcuts.
This prevents the viewport from going upside-down.

This was suggested at:
https://github.com/godotengine/godot/pull/51984#issuecomment-948614191:

> For 3.4, I think we can just clamp the angle value when using the
> camera orbiting shortcuts. We can investigate what to do with panning
> and freelook in 3.5 and 4.0.

(cherry picked from commit 3bd7c4f2a9)
2021-11-15 16:10:00 +01:00
Hugo Locurcio
b31f6f78a3
Display 2 decimals instead of 1 in editor frametime labels
When comparing different graphics settings or optimizations,
this makes precise measurements and frametime comparisons easier.

This also makes the editor FPS display use `pad_decimals()`
for consistency with the implementation in `master`.
2021-11-09 17:20:59 +01:00
Hugo Locurcio
4d35049dc7
Add keyboard shortcuts for grouping and locking nodes, change grid toggle
- Locking nodes can now be done by pressing Ctrl + L, and unlocking with
  Ctrl + Shift + L.
- Grouping nodes is now done by pressing Ctrl + G, and ungrouping with
  Ctrl + Shift + G (similar to Inkscape).
- Toggling the grid is now done by pressing the `#` key
  (also similar to Inkscape). This change was needed as Ctrl + G
  now groups selected nodes.

Different shortcuts are used for the lock/unlock and group/ungroup
actions, so that the shortcuts are idempotent.
2021-11-08 23:38:54 +01:00
Rémi Verschelde
70b521af79
Merge pull request #53013 from Calinou/editor-debugger-bottom-panel-error-warning-highlight-3.x 2021-11-08 13:15:46 +01:00
Yuri Sizov
5ff11a2c5c Add a flag to EditorResourcePicker to differentiate selection contexts 2021-11-02 14:15:14 +03:00
Rémi Verschelde
87c80f529f
clang-format: Enable BreakBeforeTernaryOperators
clang-format keeps breaking the way it handles break *after* ternary operators,
so I give up and go with the only style they seem to actually test.
2021-10-28 14:50:33 +02:00
Rémi Verschelde
1b65550ec7
clang-format: Various fixes to comments alignment from clang-format 13
All reviewed manually and occasionally rewritten to avoid bad auto formatting.
2021-10-28 14:50:32 +02:00
Rémi Verschelde
42d385b312
clang-format: Disable alignment of operands, too unreliable
Sets `AlignOperands` to `DontAlign`.

`clang-format` developers seem to mostly care about space-based indentation and
every other version of clang-format breaks the bad mismatch of tabs and spaces
that it seems to use for operand alignment. So it's better without, so that it
respects our two-tabs `ContinuationIndentWidth`.
2021-10-28 13:23:38 +02:00
Hugo Locurcio
d831836b09
Improve appearance of the editor Debugger bottom panel menu
- Make the Debugger bottom panel menu more prominent when
  there are errors or warnings by adjusting the text color.
- Add some spacing to the right of the error/warning icon
  for better visual appearance.
2021-10-27 17:01:10 +02:00
Hugo Locurcio
a094e5dcdf
Implement Alt + Mouse wheel to adjust FOV in the 3D editor viewport
This allows for quicker FOV adjustments compared to using the View menu.
2021-10-25 00:39:50 +02:00
Haoyu Qiu
bd39b8649e
Update view name after processing orbit view shortcuts
(cherry picked from commit 392d529247)
2021-10-23 11:52:20 +02:00
Ryan Roden-Corrent
76255d89af
Implement camera orbiting shortcuts.
Fixes godotengine/godot-proposals#2051.
Relates to godotengine/godot-proposals#1215.

Implements shortucts for adjusting the camera rotation in 15-degree
increments, similar to Blender.

I did not add corresponding menu entries for these, as I didn't feel
like they would be too useful from a menu, and didn't want to make the
menu too long.

(cherry picked from commit cb15ec20bb)
2021-10-18 11:24:37 +02:00
Hugo Locurcio
52b16f0984
Increase object snapping distances in the 3D editor
- Increase drag-and-drop snapping to 50 units
  (from 10 units).
- Increase Snap Object to Floor maximum height to 500 units
  (from 20 units).
- Increase Snap Object to Floor negative margin to 1 unit
  (from 0.2 units).

(cherry picked from commit 7a3d0b79b4)
2021-10-15 12:51:42 +02:00
Haoyu Qiu
e7b67fe8ee
Fix make sub-resource crash in AnimationTreeEditor
(cherry picked from commit 274ed82283)
2021-10-10 12:27:51 +02:00
Rémi Verschelde
d4b2db5c3a
Merge pull request #51438 from timothyqiu/selection-box-sep-3x 2021-10-05 13:55:36 +02:00
Rémi Verschelde
7f58b6322e
Merge pull request #53067 from Calinou/add-script-nav-extra-mouse-button-3.x 2021-10-05 11:57:51 +02:00
Yuri Sizov
8fe6fceb02 Safeguard against BitMap fonts in the CanvasItem editor
Co-authored-by: ArrowInAKnee <gatexxl@gmail.com>
2021-10-04 22:54:04 +03:00
kobewi
0fa8d3431a Fix editor stuck dimmed because of unsaved script 2021-09-29 17:06:12 +02:00
Hugo Locurcio
1ff98bfa1b
Add history navigation in the script editor using extra mouse buttons
This feature is enabled by default, but it can be disabled in the editor
settings in case it interferes with other uses of the extra buttons
(such as push-to-talk in a VoIP program).
2021-09-25 20:33:57 +02:00
Stéphane Fortin
6cf54d06be add missing undo on CloseCurve 2021-09-25 13:22:10 -04:00
kleonc
4eb59e8492 TexturePreview Update text when texture is being changed 2021-09-24 18:55:58 +02:00
Yuri Roubinsky
5c06685609 [3.x] Draggin in/out from ports to create nodes in Animation Blend Tree 2021-09-23 12:09:19 +03:00
Haoyu Qiu
4b611c4518 Fix 3D view name typo 2021-09-22 10:31:48 +08:00
kobewi
168292fa00
Don't stop closing on unsaved script
(cherry picked from commit 8fe664fb4b)
2021-09-21 20:33:11 +02:00
kleonc
891681a5a3
SpriteFramesEditor Fix preview grid in "Select Frames" dialog
(cherry picked from commit ad7a6102ae)
2021-09-21 20:33:07 +02:00
Hugo Locurcio
da68feb0ca
Print a warning if a 3D editor gizmo has no name defined
Unnamed gizmos should be avoided, so this should help editor plugin
authors resolve issues with gizmo naming if they forgot to override
the function.

(cherry picked from commit e5406ba952)
2021-09-21 17:15:01 +02:00
Manuel Dun
dbf2d7b76c
Conversion now includes "Local to scene" flag and name
(cherry picked from commit 3e8b54bfc3)
2021-09-21 17:15:00 +02:00
Hugo Locurcio
c1d13df0ef
Enable Pixel Snap by default in the 2D editor
Since this avoids accidentally placing 2D nodes at subpixel positions,
this results in more crisp visuals by default, even when pixel snapping
is disabled in the project settings.

(cherry picked from commit c03e7c2dde)
2021-09-21 17:14:59 +02:00
Rémi Verschelde
8ea1ad6725
Merge pull request #52772 from Calinou/editor-default-enable-doppler-3.x 2021-09-21 11:30:03 +02:00
Rémi Verschelde
b37776fa2f
Merge pull request #52591 from timothyqiu/error-macros
[3.x] Remove do{ } while(0) wrapper around error macros
2021-09-21 10:38:34 +02:00
Rémi Verschelde
7d852bd98a
Merge pull request #52377 from Calinou/tweak-3d-inertia-3.x
Tweak the 3D editor inertia defaults for better responsiveness (3.x)
2021-09-20 15:41:43 +02:00
Hugo Locurcio
de3f454c27
Tweak skeleton editor texts "Make Rest Pose" and "Set Bones to Rest Pose"
The new terms are more descriptive of each button's actual function.

(cherry picked from commit 16cfb97ca2)
2021-09-19 11:30:21 +02:00
Hugo Locurcio
4914b57222
Enable Doppler preview in the 3D editor by default
This makes setting up AudioStreamPlayer3D nodes for Doppler playback
a bit easier.

- Move AudioStreamPlayer3D's Doppler Tracking property outside a group
  since the group only had 1 property, which resulted in unnecessary
  folding in the inspector.
- Put the AudioStreamPlayer3D Playing and Autoplay properties higher up
  in the inspector since these are likely to be modified often.
2021-09-17 18:51:09 +02:00
Hugo Locurcio
7922c262f6
Display a editor gizmo icon for Listener
The icon was present in `editor/icons/`, but it was never implemented
in the editor gizmos code.

This also removes some unused gizmo drawing code (overridden methods
that are no longer called anywhere).
2021-09-16 23:37:12 +02:00
Krystof Klestil
5e2450cae6 Fix issues with scaling 3D Objects
When scaling 3D objects the distance form them is not considered. Allowing for finer contorl. Overscaled objects no longer break the gizmo.
2021-09-15 08:40:41 +02:00
Rémi Verschelde
20f14e0a16
Merge pull request #52586 from JFonS/lm_bake_end
Fix editor getting stuck after baking lightmaps from a script
2021-09-14 22:40:48 +02:00
Rémi Verschelde
07d7754ac6
Merge pull request #52664 from butkeim/3.x
[3.x] Fix 3D Onion skinning missing
2021-09-14 22:27:55 +02:00
Vincent
ea13ff860d
implement individual mesh transform for meshlibrary items
(cherry picked from commit 70108fd850)
2021-09-14 13:41:22 +02:00
Kerrad Yanis
77b00d16e2 Fix 3D Onion skinning missing 2021-09-14 13:37:23 +02:00
Haoyu Qiu
70853fd669 Remove do{ } while(0) wrapper around error macros 2021-09-12 15:04:53 +08:00
JFonS
14eb739418 Fix editor getting stuck after baking lightmaps from a script 2021-09-12 01:01:29 +02:00
Hugo Locurcio
543c14336d
Tweak the 3D editor inertia defaults for better responsiveness
The default orbit sensitivity was decreased to account for this change.
Rotational inertia (orbit + freelook) was disabled by default due to
known issues.

This also removes the need for separate manipulation inertia settings,
as the default settings are more responsive.
2021-09-10 22:17:04 +02:00
Twarit Waikar
25cb3edbc4 Fix #52195 VCS script attachment failing for GDScript instances 2021-08-29 18:27:17 +05:30
kobewi
6611d24e74 Include locked nodes on selection list 2021-08-18 13:27:33 +02:00
Rémi Verschelde
19301d4ad2
Merge pull request #51828 from yjh0502/ext-reload
Auto-reload scripts with external editor
2021-08-18 10:37:09 +02:00
Jihyun Yu
5c66891048 Auto-reload scripts with external editor 2021-08-18 16:52:14 +09:00
Haoyu Qiu
a66339a549 Fix TextEditor not checking Standard highlighter in non-English UI
When using non-English UI, there were `Index p_idx = -1 is out of bounds (items.size() = 2).`
errors on on startup if any text file is open in the script editor. And clicking the Standard
highlighter option does not check that menu item.

This is caused by `TextEditor` searching for that menu item with unlocalized text. As already
did in `ScriptTextEditor`, this PR stores and searches for menu item with `TTR`ed text.
2021-08-18 10:42:12 +08:00
Haoyu Qiu
5f316aa216 Improve Undo/Redo menu items
* Make Undo/Redo menu items disabled when clicking it does nothing.
    * Context menu of `TextEdit`
    * Context menu of `LineEdit`
    * Editor's Scene menu
    * Script editor's Edit menu and context menu  (for Script and Text)
* Make editor undo/redo log messages translatable.
* Mark `UndoRedo`'s `has_{un,re}do()` methods as `const`.
* Expose `TextEdit`'s `has_{un,re}do()` to scripts since `{un,re}do()` are already available.
2021-08-18 00:46:51 +08:00
Rémi Verschelde
c0fc475078
Merge pull request #51521 from lawnjelly/portals_occluders
Sphere occluders (portals and general use)
2021-08-17 13:55:34 +02:00
Rémi Verschelde
53cc7a9be9
Merge pull request #51648 from pycbouh/editor-merge-custom-theme-3.x
[3.x] Add support for partial custom editor themes
2021-08-17 13:12:49 +02:00
lawnjelly
115f4dce55 Sphere occluders (portals and general use)
Add framework for supporting geometrical occluders within rooms, and add support for sphere occluders.
Includes gizmos for editing.

They also work outside the portal system.
2021-08-17 09:02:06 +01:00
Rémi Verschelde
032559936f
Merge pull request #51031 from kleonc/sprite_frames-preserve-src-atlas_texture-margins-3x
[3.x] SpriteFramesEditor: preserve source texture margins when creating frames from AtlasTexture
2021-08-16 10:37:57 +02:00
Hugo Locurcio
5335a0368c
Add a Viewport property to use full floating-point precision in HDR
This is only available on the GLES3 backend.

This can be useful for advanced shaders, but it should generally
not be enabled otherwise as full precision has a performance cost.
For general-purpose rendering, the built-in debanding filter should
be used to reduce banding instead.
2021-08-16 03:16:01 +02:00
Danil Alexeev
1372ba681b
[3.x] Fix "Property not found: editor/node_naming/name_casing" 2021-08-15 16:54:19 +03:00
Haoyu Qiu
afea754e97 Fix i18n of 3D view name
Make the full view name translatable as a whole instead of combining
from sub-strings.
2021-08-14 15:23:59 +08:00
Yuri Sizov
ab25266213 Add support for partial custom editor themes 2021-08-14 02:11:54 +03:00
Haoyu Qiu
ad425b7e9f Allow dropping property path into script editor 2021-08-13 23:01:45 +08:00
Rémi Verschelde
f0b37b1519
doc: Point URLs to 3.4 version of the online docs 2021-08-12 17:08:10 +02:00
Yuri Roubinsky
9c9559654b
Fix incorrect position of the created VisualShader nodes on zoomed graph
(cherry picked from commit 8249ae8085)
2021-08-12 16:42:17 +02:00
Rémi Verschelde
7c6bdea33c
Merge pull request #47416 from Calinou/add-contrast-adaptive-sharpening-3.x
Add support for contrast-adaptive sharpening in 3D (GLES3 only)
2021-08-10 10:08:24 +02:00
Haoyu Qiu
9d9043e1a9 Make 3D selection box independent of object size 2021-08-09 22:51:26 +08:00
Rémi Verschelde
b4a8717260
Merge pull request #51324 from LightningAA/show_view_rotation_dir-3.x
[3.x] Minor visual improvements to the viewport rotation gizmo (again)
2021-08-07 12:41:30 +02:00
Lightning_A
9613725732 Minor visual improvements to the viewport rotation gizmo (again) 2021-08-06 14:38:31 -06:00
kleonc
2eeed26d67 TileMap Fix trying to get data for tile not existing in attached TileSet 2021-08-06 18:52:04 +02:00
Lightning_A
6280c66f04 Minor improvements to the view rotation gizmo 2021-08-04 13:15:44 -06:00
Yuri Sizov
3b6e7d61a5 Improve user communications in the theme editor 2021-08-04 18:36:06 +03:00
Nicholas Huelin
0b94db5f4c
Make the "View" menu in 3D view toolbar stay open when selecting a checkbox
This pull request fixes an issue where the "View" menu in the 3D view toolbar would close when you selected either the "View Origin" or "View Grid" checkboxes. This was inconvenient and wasted time by making you have to reopen the menu in order to get to other settings anytime you changed this.

(cherry picked from commit 3ffd75107d)
2021-08-03 10:20:18 +02:00
foxydevloper
f807c7e569
Name nodes added from drag & drop by name_casing
(cherry picked from commit 07a8f0fe38)
2021-08-03 10:18:04 +02:00
Yuri Roubinsky
4fef6b9cbc
Prevent warning spam to console when dragging a CanvasItem in container
(cherry picked from commit bb5729fd35)
2021-08-03 09:33:25 +02:00
Hugo Locurcio
bcd3c9a285
Improve the 2D editor ruler display
- Use the ° symbol instead of "deg" to reduce clutter.
- Round the displayed lengths to only one decimal instead of two
  to further reduce clutter.
- Don't make the `px` suffix localizable, as it isn't localizable
  anywhere else in the editor.

(cherry picked from commit 026aea681d)
2021-08-03 09:15:33 +02:00
lawnjelly
9e9abe2137 Portals - Fix UI default
I had forgotten to add a call to update_portal_tools() at the end of the SpatialEditor constructors. This ensures that the portal UI is off by default in normal use without portals.
2021-08-02 16:10:34 +01:00
Rémi Verschelde
73c6ab0215
Merge pull request #51152 from lawnjelly/portals_improve_ui 2021-08-02 14:40:18 +02:00
Rémi Verschelde
e8f1cc693a
Merge pull request #50432 from goostengine/ctrl-enter-commit-3.x
[3.x] VCS: Allow to stage and commit all files with Ctrl + Enter
2021-08-02 12:20:35 +02:00
lawnjelly
776623d56b Portals - Improve UI and add shortcuts
This PR makes the 'convert rooms' button permanently on the toolbar and accessible whichever node is selected, so you can convert rooms without having to select the RoomManager first.

It also adds a togglable item 'view portal culling' to the 'View' menu which is a simple way of setting the RoomManager 'active' setting without the RoomManager being the selected node.

Both of these have keyboard shortcuts, which should make it much faster to reconvert rooms and edit.

In addition there the string in the 'Perspective' Listbox is modified to show [portals active] when portal culling is operational, for visual feedback. This is updated when you change modes, and when the rooms are invalidated.
2021-08-01 19:54:16 +01:00
Rémi Verschelde
a17228c788
Merge pull request #51111 from pycbouh/editor-put-the-colon-back-in-3.x
[3.x] Put multiple colons back into translated strings
2021-07-31 22:05:04 +02:00
Yuri Sizov
9b228f0f5d Put multiple colons back into translated strings 2021-07-31 20:18:24 +03:00
Haoyu Qiu
a3b221e99f Make action names translatable 2021-07-31 22:19:47 +08:00
Hugo Locurcio
1ed24ca548
Highlight context menu items at the top of the 2D/3D viewports
This makes it easier to notice that some menu items only appear when
specific nodes are selected.

This change applies to both 2D and 3D editors, including both plugin-based
menus and the hardcoded 2D layout/animation contextual menus.
2021-07-31 01:50:50 +02:00
kleonc
3bb950b8e8 SpriteFramesEditor: preserve source texture margins when creating frames from AtlasTexture 2021-07-29 20:23:06 +02:00
Hugo Locurcio
8f891535d0
Improve MeshInstance3D UV preview in the editor
- Use background and line colors that match better with the
  rest of the editor.
- Use translucent lines to make overlapping lines visible.
- Tweak the error message to mention the UV layer in question
  when there is no UV for a defined layer.

(cherry picked from commit 8cdfd2e706)
2021-07-28 15:37:40 +02:00
Hugo Locurcio
8fc99ef680
Improve the 3D editor manipulation gizmo
- Allow some tolerance when clicking the plane move/scale,
  even if the click is actually slightly outside the plane
  (similar to Blender).
- Make the rotate manipulation circles visually thinner to be
  less distracting.
- Make the hovered color less saturated to be more distinguishable
  from the non-hovered state.
  - Don't set brightness above 1.0 to prevent the gizmo from glowing
    when hovered.

(cherry picked from commit 6cfcbbbb93)
2021-07-28 15:35:35 +02:00
Rémi Verschelde
fddc370b2b
Merge pull request #50837 from Calinou/3d-editor-camera-preview-add-shortcut-3.x
Add shortcut to toggle the 3D editor's camera preview (3.x)
2021-07-27 13:34:35 +02:00
Rémi Verschelde
b358a71a38
Merge pull request #50817 from KoBeWi/gg_ez_rects
[3.x] Allow for easier editing of rect CollisionShape2D
2021-07-27 13:34:29 +02:00
SaracenOne
462231e297
Removing bounding box calculations from 3D scene drag and drop and collide against physics rather than visual geometry.
(cherry picked from commit fbda490d0f)
2021-07-27 11:58:36 +02:00
foxydevloper
f2cdacd3a6
Improve select tool's tooltip
- Makes tips clearer and more consistent.
- Removes outdated "shift+v" that doesn't work
- Adds Ctrl+RMB for adding nodes at position
- Removes tip for non-existent Alt+Drag in 3D select tool

(cherry picked from commit 6b90e2df6c)
2021-07-26 13:30:56 +02:00
Rémi Verschelde
8ecb5d2047
Merge pull request #48621 from Calinou/editor-3d-hide-selection-box-no-gizmos-3.x
Hide the 3D editor selection box when View Gizmos is disabled (3.x)
2021-07-26 12:45:00 +02:00
Hugo Locurcio
ba91c37efe
Add shortcut to toggle the 3D editor's camera preview
A Camera node still has to be selected to initially enable camera
preview, but another node can then be selected and the preview can
be disabled by pressing the shortcut key again.
2021-07-25 12:50:51 +02:00
Hugo Locurcio
db04860653
Only print message about lightmap baking if it took at least 1 second 2021-07-24 22:06:46 +02:00
kobewi
10652cd342 Allow for easier editing of rect CollisionShape2D 2021-07-24 21:31:32 +02:00
Hugo Locurcio
ce78e605b1
Clarify the purpose of the default asset library URLs in the editor
`localhost` was removed as it won't work out of the box. It can be added
by the user if they're working on the asset library itself.

This won't affect existing installations due to how the editor settings
are stored, but existing installations will keep working fine.

(cherry picked from commit eac8ba6ce8)
2021-07-24 01:01:14 +02:00
foxydevloper
c7062f3bb8
Fix hidden seperators when horizontal frames is 1
(cherry picked from commit 429382b7e5)
2021-07-24 00:52:49 +02:00
kobewi
49f323410b
Don't set metadata_label font if it doesn't exist
(cherry picked from commit 2846dbf239)
2021-07-24 00:51:08 +02:00
Lightning_A
8e90c7e829 Fix TexturePreview crashing 2021-07-22 13:42:22 -06:00
lawnjelly
83f1377a8f Portals - lift roomlist restrictions and fix link bug
Allows users to have the RoomManager as the roomlist.

Fixes a couple of bugs dealing with situations where users attempt to link Portals to Rooms outside the roomlist.

Adds a PortalEditorPlugin allowing you to flip individual portals.
2021-07-20 19:05:16 +01:00
Atlinx
6026de80e7
Add scaling to the curve editor's handles
This fixes issue #50617

(cherry picked from commit ac5f3a6733)
2021-07-20 13:05:12 +02:00
Rémi Verschelde
d12243370d
Merge pull request #50632 from timothyqiu/add-item-type-3.x
[3.x] Improve add item type UI in theme editor
2021-07-20 12:15:11 +02:00
Rémi Verschelde
559d02a216
Merge pull request #50095 from LightningAA/add-viewport-spy-3.x
[3.x] Add the ability to preview viewports from the inspector
2021-07-20 11:19:34 +02:00
Haoyu Qiu
48af497e8c Improve add item type UI in theme editor 2021-07-20 16:55:54 +08:00
Rémi Verschelde
f9707e1a28
Merge pull request #50499 from LightningAA/zoom-out-alt-3.x
[3.x] Add shift + [1-5] keyboard shortcuts to zoom out
2021-07-20 09:17:52 +02:00
Aaron Franke
7dc2edc430
[3.x] Allow reading shaders from .gdshader files 2021-07-19 23:34:23 -04:00
Lightning_A
cf8de3b316 Add viewport preview plugin and refactor TextureEditorPlugin 2021-07-18 14:49:45 -06:00
Yuri Sizov
9c2ff29c4d Clear the theme type filter/name on each dialog popup 2021-07-18 20:37:30 +03:00
Rémi Verschelde
9636deac55
Merge pull request #50508 from Calinou/add-drag-threshold-select-mode-3.x
Prevent accidental drags by adding drag distance threshold
2021-07-17 19:36:16 +02:00
Andrii Doroshenko (Xrayez)
7bedb68632 VCS: Allow to stage and commit all files with Ctrl + Enter 2021-07-17 13:00:27 +03:00
Yuri Sizov
b11178b21e Fix control picker in the Theme editor 2021-07-16 21:36:54 +03:00
Lightning_A
c4ff3ef891 Add shift + [1-5] keyboard shortcuts to zoom out 2021-07-16 12:15:44 -06:00
Hugo Locurcio
44b01751e6
Prevent accidental drags by adding drag distance threshold
Co-authored-by: fox <12120644+foxydevloper@users.noreply.github.com>
2021-07-16 06:04:25 +02:00
Rémi Verschelde
08d517243c
Merge pull request #50490 from Calinou/improve-2d-editor-zoom-3.x
Improve 2D editor zoom logic (3.x)
2021-07-15 19:04:38 +02:00
Hugo Locurcio
9cc65e1b9b
Automatically focus the Search field when displaying asset library
- Focus the project search box when switching from the Templates tab
  back to the Projects tab in the project manager.
- Add a context-specific placeholder for the asset library search box.
- Rename "Search" project filter box placeholder to the more
  descriptive "Filter projects". When performing a search on an
  existing selection, "Filter" is more accurate than "Search".
2021-07-15 18:47:38 +02:00
Hugo Locurcio
477dfc5174
Improve 2D editor zoom logic
- Add 1-5 shortcuts to zoom between 100% and 1600% quickly
  (similar to GIMP).
- When holding down Alt, go through integer zoom values if above 100%
  or fractional zoom values with integer denominators if below 100%
  (50%, ~33.3%, 25%, …).
2021-07-15 17:15:02 +02:00
Rémi Verschelde
a3310c1da2
Merge pull request #46130 from lawnjelly/portals
Portal occlusion culling [3.4]
2021-07-14 13:38:01 +02:00
lawnjelly
eb6f98ec55 Portal occlusion culling
Adds support for occlusion culling via rooms and portals.
2021-07-14 11:43:23 +01:00
Rémi Verschelde
6cff43e093
Merge pull request #50150 from Valeryn4/3.x-fix_lightmap_cpu 2021-07-14 12:19:53 +02:00
Hugo Locurcio
e8c9877ad8
Fix casing of the "to" stop word in editor strings 2021-07-13 15:28:00 +02:00
Hugo Locurcio
9343ee5c2b
Automatically display the installer after downloading an asset
- To make things easier to follow, display the asset name in
  confirmation dialogs.
- Display the number of conflicting files in the asset extraction dialog.

This reduces the number of clicks required to install an asset.

(cherry picked from commit 2708fcf13d)
2021-07-13 11:19:46 +02:00
Andrii Doroshenko (Xrayez)
1747569019
Set minimum size for "Version Control" diff bottom panel
Allows to see version diffs without having to expand the bottom panel
manually when clicking on a changed file in the "Commit" dock.

(cherry picked from commit 0fce7aea88)
2021-07-13 10:20:03 +02:00
PouleyKetchoupp
240c33708c Options to clean/simplify convex hull generated from mesh
Clean: remove duplicate and interior vertices (uses Bullet algorithm)
Simplify: modify the geometry for further simplification (uses VHACD
algorithm)

In the editor, single convex hull now uses the clean option.
Added a new editor entry to create a simplified convex hull, can be
useful for creating convex hull from highly tessellated triangle meshes.

Specific change for 3.x:
Add support for Vector<Vector3> and PoolVector<Vector3> in the convex hull generator.
2021-07-09 17:45:59 -07:00
kobewi
ff7cae4c4c Allow to create a node at specific position 2021-07-07 13:19:59 +02:00
Rémi Verschelde
31143baa57
Merge pull request #50223 from Calinou/editor-information-use-multiply-sign-3.x
Use the Unicode multiplication symbol for the viewport size display (3.x)
2021-07-07 10:03:25 +02:00
Hugo Locurcio
8592620a8e
Use the Unicode multiplication symbol for the viewport size display 2021-07-06 21:59:26 +02:00
Haoyu Qiu
f252622d82
Add numpad emulation in 3D viewport
(cherry picked from commit 4a26e61e89)
2021-07-06 11:20:30 +02:00
Hugo Locurcio
59c5c04e38
Allow using the 3D editor's View menu while previewing a camera
This is already allowed when using cinematic preview, but not
when previewing a Camera3D the usual way.

Many operations from the View menu still work while previewing
a camera, such as switching between debug draw modes and toggling
information panes.

(cherry picked from commit fab3d136e0)
2021-07-06 11:19:38 +02:00
kobewi
245b9400ea
Support single quote when dropping files to script
(cherry picked from commit 5e593dda9b)
2021-07-06 11:10:47 +02:00
Hugo Locurcio
65063dbe0a
Tweak the 2D game camera override tooltips to match 3D
(cherry picked from commit bdca0daadc)
2021-07-06 11:10:44 +02:00
Rémi Verschelde
b35e61ba85
Script editor: Rename 'Clone Down' to 'Duplicate Selection'
Fixes #36670.

(cherry picked from commit d41f4aca77)
2021-07-06 11:10:44 +02:00
Питанов Валера
47b9afa3e9 fix lightmap cpu crashes 2021-07-06 01:45:04 +10:00
Rémi Verschelde
5601d86a27
Merge pull request #49915 from Calinou/bakedlightmap-print-time-request-attention-3.x
Print time taken and request attention when lightmaps are done baking
2021-07-01 09:49:21 +02:00
Hugo Locurcio
b268fdc980
Use Ctrl + G to toggle the 3D editor grid visibility by default
The 2D editor grid toggle shortcut has been changed to use
`KEY_MASK_CMD` for consistency. This means it will now use Cmd
on macOS instead of Ctrl.

(cherry picked from commit 2cc053c64b)
2021-06-29 14:02:23 +02:00
Hugo Locurcio
bf22de76f7
Allow selecting frames by holding down the mouse in SpriteFrames editor
This complements the existing (Ctrl +) Shift + Left mouse button
multiple frame (de)selection.

(cherry picked from commit 5e8eb20ad6)
2021-06-29 13:11:46 +02:00
Hugo Locurcio
d9a2e34357
Print time taken and request attention when lightmaps are done baking
Since lightmap baking can take a very long time, printing the time
spent can be useful for users tweaking the lightmap settings
to optimize bake times.

Completing lightmap baking will also request attention, which is
useful if you're doing something else while waiting for lightmaps
to bake.
2021-06-25 20:58:05 +02:00
Hugo Locurcio
a9c0c5484f
Add support for contrast-adaptive sharpening in 3D (GLES3 only)
This is an older, easier to implement variant of CAS as a pure
fragment shader. It doesn't support upscaling, but we won't make
use of it (at least for now).

The sharpening intensity can be adjusted on a per-Viewport basis.
For the root viewport, it can be adjusted in the Project Settings.

Since `textureLodOffset()` isn't available in GLES2, there is no
way to support contrast-adaptive sharpening in GLES2.
2021-06-21 15:37:31 +02:00
Yuri Sizov
7120be9ff5 Overhaul the theme editor and improve user experience
Backport of #49388, #49772.
2021-06-21 01:37:54 +03:00
Yuri Sizov
014cb0c33a Refactor Theme item management in the theme editor
Backport of #46593, #46808, #49227
2021-06-20 20:34:37 +03:00
Hugo Locurcio
a6a6ad5c08
Add custom debug shape thickness and color options to RayCast
This backports the improved RayCast debug drawing functionality
from the `master` branch.

`ArrayMesh.clear_surfaces()` was also backported from the `master`
branch and exposed because the new debug drawing code requires it.
2021-06-19 06:01:25 +02:00
Marcel Admiraal
7e03bd1671 Remove duplicate WARN_PRINTS macro 2021-06-18 12:57:59 +01:00
Hugo Locurcio
dd70aea77c
Fix game camera override tooltips being swapped
Previously, the wrong tooltip was shown.

This also tweaks the tooltips' texts to be clearer and remove
references to "game" (since Godot is used for more than just games).

(cherry picked from commit d1c5dd5b68)
2021-06-17 12:47:54 +02:00
Hugo Locurcio
f88dc1fd44
Fix editor constantly redrawing when freelook is active with still camera
The editor only needs to redraw when the camera is moving.

This helps preserver battery life on laptops when using freelook,
especially with the toggle mode (Shift + F).

(cherry picked from commit 21807f8d88)
2021-06-17 12:47:53 +02:00
Haoyu Qiu
770de6f579
Don't use the abbrevation "Sep." in UI text
(cherry picked from commit 5046a7d1b1)
2021-06-17 11:49:31 +02:00
Hugo Locurcio
f36c90b82f
Add a soft line length guideline to the script editor
The default value is 80. The hard line length guideline's default column
has been moved to 100 to account for the new soft line length guideline.

It can be disabled by setting its value to the same column as the
hard line length guideline.
2021-06-16 06:00:02 +02:00
kobewi
117e037235
Don't save built-in script when adding method
(cherry picked from commit a97546d4ea)
2021-06-07 12:14:47 +02:00
kleonc
dfee7e71c7
TextureRegionEditor Fix not updating on editing region with autoslice cached
(cherry picked from commit 019c99e538)
2021-06-03 12:24:57 +02:00
bruvzg
36ca3fea96
[3.x] Fix visibility issue with zoom label 2021-06-03 12:32:11 +03:00
nobuyuki_nyuu
057c9f601b
Bind CanvasItemEditor::_zoom_on_position and CanvasItemEditor::get_state to ClassDB
(cherry picked from commit a715887299)
2021-06-01 12:53:31 +02:00
kobewi
f7cfdfb1cc
Add preload() to resource path when holding Ctrl
(cherry picked from commit 4bee21bcc4)
2021-06-01 12:53:30 +02:00
Hugo Locurcio
a38b447413
Highlight control flow keywords with a different color
This makes them easier to distinguish from other keywords.
2021-05-25 00:31:39 +02:00