Commit graph

2342 commits

Author SHA1 Message Date
Juan Linietsky
bed8980ca5 Re-implemented screen space ambient occlusion 2020-02-11 12:15:46 +01:00
Juan Linietsky
bd364d1447 Auto exposure re-implemented in Vulkan 2020-02-11 12:14:23 +01:00
Yuri Roubinsky
171691aad9 [Vulkan] Add repeat flag to texture preview checkerboard background 2020-02-11 12:05:43 +01:00
Rémi Verschelde
fff4240bb4 Fix code formatting issues and VS compilation
Also temporarily disable multicheck build so that we get a full build
even when there are style issues on Vulkan.

Fixes #33356.
2020-02-11 12:05:19 +01:00
Juan Linietsky
da0457fa29 Several fixes to GIProbes 2020-02-11 12:04:56 +01:00
Juan Linietsky
6ee2f5e6b6 More GIProbe work and fixes 2020-02-11 12:03:49 +01:00
Juan Linietsky
fb739f9da7 Fixed display menu visualizations. 2020-02-11 12:03:24 +01:00
Juan Linietsky
acf0f6c8a7 GIProbes working. 2020-02-11 12:03:20 +01:00
Juan Linietsky
dd3682e5fe Modernized default 3D material, fixes material bugs. 2020-02-11 12:01:24 +01:00
Juan Linietsky
6deffa62fb Several fixes to 3D rendering, and multimesh implementation. 2020-02-11 12:01:22 +01:00
Juan Linietsky
2d6a916835 Environment sky more or less working. 2020-02-11 12:01:05 +01:00
Juan Linietsky
449df8f688 Base 3D engine done, still untested, though. 2020-02-11 11:59:25 +01:00
Juan Linietsky
50e9befb88 Changes to material required to add custom shaders in RD renderer 2020-02-11 11:53:28 +01:00
Juan Linietsky
e1b3444415 Bugfixes and ability to better specify filter and repeat modes everywhere.
Removes antialiased flag for draw_* methods.
2020-02-11 11:53:28 +01:00
Juan Linietsky
3f335ce3d4 Texture refactor
-Texture renamed to Texture2D
-TextureLayered as base now inherits 2Darray, cubemap and cubemap array
-Removed all references to flags in textures (they will go in the shader)
-Texture3D gone for now (will come back later done properly)
-Create base rasterizer for RenderDevice, RasterizerRD
2020-02-11 11:53:26 +01:00
Rémi Verschelde
12244c46ae
Merge pull request #36086 from KoBeWi/TOOL_MOVE_move
Allow to use arrow keys with TOOL_MOVE
2020-02-11 09:21:10 +01:00
Tomasz Chabora
cfa9060f8b Fix selectable locked items 2020-02-11 00:01:10 +01:00
Tomasz Chabora
18918b4efa Allow to use arrow keys with TOOL_MOVE 2020-02-10 21:39:05 +01:00
Rémi Verschelde
78074fed8d
Merge pull request #36085 from YeldhamDev/rip_animationtreeplayer_press_f
Remove AnimationTreePlayer node
2020-02-10 21:12:10 +01:00
Michael Alexsander
021fdb1b58 Remove AnimationTreePlayer node 2020-02-10 16:25:50 -03:00
Gilles Roudière
b66d45d986 Fixes a crash in the 2D editor 2020-02-10 18:27:13 +01:00
Andrea Catania
e6be3f68da - Integrated NavigationServer and Navigation2DServer.
- Added Navigation Agents and Obstacles.
- Integrated Collision Avoidance.

This work has been kindly sponsored by IMVU.
2020-02-10 14:38:52 +01:00
Rémi Verschelde
8cd5102c65
Merge pull request #35704 from KoBeWi/free_the_nodes
Include locked nodes on selection list
2020-02-10 14:29:21 +01:00
Tomasz Chabora
de77bda605 Include locked nodes on selection list 2020-02-10 13:59:24 +01:00
Rémi Verschelde
50e940129a Merge pull request #33815 from Calinou/assetlib-focus-search-shortcut
Make Ctrl+F focus the editor asset library's search field
2020-02-10 11:34:47 +01:00
Rémi Verschelde
37432587f9 Merge pull request #35787 from Calinou/editor-expose-create-single-convex-shape
Re-add a way to generate a single convex shape from the editor
2020-02-10 10:49:05 +01:00
Rémi Verschelde
0b9f0cd412 Merge pull request #36054 from Calinou/rebind-tilemap-editor-select-pick-tile
Change the Pick Tile and Select default shortcuts in the TileMap editor
2020-02-10 10:36:43 +01:00
Aaron Franke
ef9b4ee2e2
Fix 2D CollisionShape controls pointing the wrong way
They now point down, matching Godot's 2D coordinate system.
2020-02-09 17:37:30 -05:00
Rémi Verschelde
8cb2de5243
Merge pull request #33451 from MCrafterzz/movementHandle
Added movement handles to 2D
2020-02-09 22:19:32 +01:00
Rémi Verschelde
9f9d6c6cc1
Merge pull request #35656 from ericrybick/35460-fix2
Use a new approach to fix bone pose override not being reset when IK animation is stopped.
2020-02-09 22:14:31 +01:00
Eric Rybicki
bb0358dd8d Use a new approach to fix bone pose override not being reset when IK animation is stopped.
This reverts PR #35460 & commit 551c37167b.
2020-02-09 19:50:13 +01:00
Hugo Locurcio
88213b54ba
Change the Pick Tile and Select default shortcuts in the TileMap editor
The new default keys were chosen to match common graphics editing
software. A modifier is no longer required to use the Select tool,
making it faster to use.

This closes #34170.
2020-02-09 17:46:01 +01:00
Rémi Verschelde
23531207a5 Merge pull request #36008 from AndreaCatania/physical_bone_impr
Skeleton animates physical bones
2020-02-09 11:15:43 +01:00
Andrea Catania
557d38cad3 Fixed Skeleton Physical Bone generation 2020-02-09 09:41:18 +01:00
Hugo Locurcio
3e95b79b65
Update the zoom percentage when using Frame Selection in the 2D editor
This closes #36019.
2020-02-08 18:29:28 +01:00
Rémi Verschelde
6b42d83ff1
Merge pull request #35950 from Chaosus/vs_scalar_uniform_range
Implemented hint_range for VisualShaderNodeScalarUniform
2020-02-07 20:45:40 +01:00
Yuri Roubinsky
22ad83edae Implemented hint_range for VisualShaderNodeScalarUniform 2020-02-07 17:04:24 +03:00
MCrafterzz
812fea7ccd Changed transformation handles y arrow to match positive y 2020-02-07 09:07:46 +01:00
Yuri Roubinsky
0812f991f0
Merge pull request #35952 from Chaosus/shader_editor_enchance
Few enchancements for shader editor
2020-02-06 19:52:01 +03:00
Yuri Roubinsky
24368206ca Few enchancements for shader editor 2020-02-06 17:50:12 +03:00
Rémi Verschelde
f003b3efaa
Merge pull request #35068 from akien-mga/containers-mouse-filter-pass
Use MOUSE_FILTER_PASS for all containers
2020-02-06 12:23:39 +01:00
Rémi Verschelde
6aaff5dc68
Merge pull request #35731 from timothyqiu/texture-region-gestures
Adds pan and zoom gestures to TextureRegion editor
2020-02-06 11:12:34 +01:00
Rémi Verschelde
bdaca7f44b
Merge pull request #35918 from timothyqiu/script-views-min-height
Shortens minimum height of script editor
2020-02-05 16:27:45 +01:00
Marcel Admiraal
6d69cd40bd Add do..while(0) wrappers to macros without one.
- Add do..while(0) wrapper to ERR_FAIL_NULL macros.
- Add do..while(0) wrapper to ERR_FAIL_COND macros.
- Add do..while(0) wrapper to ERR_CONTINUE macros.
- Add do..while(0) wrapper to ERR_BREAK macros.
- Add do..while(0) wrapper to CRASH_COND macros.
- Add do..while(0) wrapper to ERR_FAIL macros.
- Add do..while(0) wrapper to ERR_PRINT macros.
- Add do..while(0) wrapper to WARN_PRINT macros.
- Add do..while(0) wrapper to WARN_DEPRECATED macros.
- Add do..while(0) wrapper to CRASH_NOW macros.
2020-02-05 11:19:12 +01:00
Marcel Admiraal
f0db13502a Remove duplicate WARN_PRINT macro. 2020-02-05 11:13:24 +01:00
Haoyu Qiu
6785e199bb Shortens minimum height of script editor windows 2020-02-05 13:16:54 +08:00
Hugo Locurcio
90af009f2e
Re-add a way to generate a single convex shape from the editor
It was removed after the implementation of VHACD. Generating a single
shape can lead to better performance, so it may still be desired.

This also adds tooltips for several options in the Mesh menu.

This closes #35692.
2020-01-31 16:42:02 +01:00
Haoyu Qiu
d1b1edba84 Adds pan and zoom gestures to TextureRegion editor 2020-01-30 11:39:13 +08:00
Haoyu Qiu
ca537dea76 Fixes invalid read when using fill tool in empty tilemap 2020-01-27 20:39:49 +08:00
Tan Wang Leng
ee2f406c73 Fix wrong guideline values shown during dragging
Suppose that the user wants to use some guidelines in 2D mode. The
user has enabled "Use Pixel Snap", and configured the "Grid Step" to
1px.

On some zoom levels, when dragging the guidelines step by step, some
offsets shows the wrong value. The offsets that are wrong vary - it is
affected by the zoom level, so some zoom levels do not display this
problem.

For example, a user may see this while dragging the guideline:

0px   1px   1px   3px   4px   5px   5px   7px   8px

whereby 2px and 6px are missing.

This is due to a floating-point error. The values are printed as
(truncated) integers, but they are actually decimals, so they were
actually 1.9999 and 5.9999 for the missing cases.

Let's fix that by rounding up the values before printing them to get rid
of the errors.

This fixes #35010.
2020-01-24 23:52:43 +08:00
Haoyu Qiu
b420618c46 Fixes scrollbar positions on HiDPI display
* TextureRegion editor
* Ploygon2D UV editor
2020-01-23 08:55:52 +08:00
Rémi Verschelde
37897dba80
Merge pull request #35406 from lawnjelly/ortho-shadow
Replace CameraMatrix::get_viewport_size with get_viewport_half_extents, shadow culling with ortho camera and other affected issues
2020-01-22 22:02:09 +01:00
Rémi Verschelde
91b0be18dc
Merge pull request #35421 from williamd1k0/improve-top-animation-menu
Use an icon in the top Animation Key menu
2020-01-22 21:21:15 +01:00
William Tumeo
cb3fcba99f Use an icon in the top Animation Key menu 2020-01-22 17:06:40 -03:00
lawnjelly
eaf8e5ce52 Change CameraMatrix::get_viewport_size to get_viewport_half_extents
Fixes #26637.
Fixes #19900.

The viewport_size returned by get_viewport_size was previously incorrect, being half the correct value. The function is renamed to get_viewport_half_extents, and now returns a Vector2.

Code which called this function has also been modified accordingly.

This PR also fixes shadow culling when using ortho cameras, because the correct input for CameraMatrix::set_orthogonal should be the full HEIGHT from get_viewport_half_extents, and not half the width.

It also fixes state.ubo_data.viewport_size in rasterizer_scene_gles3.cpp to be the width and the height of the viewport in pixels as stated in the documentation, rather than the current value which is half the viewport extents in worldspace, presumed to be a bug.
2020-01-22 18:22:00 +00:00
Rémi Verschelde
4faaf6089a Remove unused #if 0'ed code 2020-01-21 21:41:54 +01:00
Eric Rybicki
99346e9654 Fix asset library video play overlay not being centered on the thumbnail 2020-01-21 08:04:32 +01:00
Rémi Verschelde
709665b15d
Merge pull request #35379 from dankan1890/quick_fix
TextureRegionEditor: Corrected typo
2020-01-20 21:34:02 +01:00
dankan1890
a2170dcd40 TextureRegionEditor: Corrected typo 2020-01-20 20:58:42 +01:00
Rémi Verschelde
c3fd1012de
Merge pull request #35351 from ericrybick/32342-Resize-snapping-lines-bug
Fix editor drawing snapping lines for wrong edge/corner when resizing elements with smart snapping enabled
2020-01-20 12:57:44 +01:00
Eric Rybicki
b91b26d073 Fix editor drawing snapping lines for wrong edge/corner when resizing elements with smart snapping enabled
fixes #32342
2020-01-20 08:03:20 +01:00
Rémi Verschelde
e8dc581bfc
Merge pull request #35303 from timothyqiu/hidpi-anitreeplayer
Fixes AnimationTreePlayer editor UI on HiDPI
2020-01-19 10:21:20 +01:00
Rémi Verschelde
d7072e9cd4
Merge pull request #35273 from dankan1890/quick_fix
AssetLibrary layout fix
2020-01-19 10:13:31 +01:00
Rémi Verschelde
7522aa80c2
Merge pull request #35295 from N0hbdy/animation-editor-line-edit-fix
Fix AnimationTree Editor by using CONNECT_DEFERRED on LineEdit
2020-01-19 09:32:00 +01:00
Haoyu Qiu
2db685da09 Fixes AnimationTreePlayer editor on HiDPI
* The minimum editor size
* The position of buttons and status text
2020-01-19 10:20:53 +08:00
Hugo Locurcio
c9aca9ef81
Clamp the editor scale to 1 when resetting zoom in the 2D editor
This closes #35294.
2020-01-18 22:26:21 +01:00
N0hbdy
3fffb1c031 Fix AnimationTree Editor by using CONNECT_DEFERRED on LineEdit
Not having this causes the LineEdit to be deleted while still processing
signals, which can cause a crash during focus changes.

Fixes 35293
2020-01-18 12:12:13 -08:00
dankan1890
29daba5b0c AssetLibrary when the download size is unknown:
hidden progress bar
added in the description the downloaded bytes
Fixes #35267
2020-01-18 21:07:51 +01:00
Yuri Roubinsky
41acb1f6ba Fix minimap updating in shader tab 2020-01-18 12:31:33 +03:00
Hugo Locurcio
8bce0b6176
Mark alternate editor display modes as disabled in the GLES2 renderer
This partially addresses #27018.
2020-01-17 16:06:47 +01:00
Rémi Verschelde
05e042b06f
Merge pull request #34879 from Phischermen/canvas-item-editor-local-space-mode
Fix issue regarding rotating Canvas Items in editor
2020-01-16 23:10:41 +01:00
andrycodestuffs
d0b3cb89f7 Fixed unknown symbol drawn instead of tabs in breakpoints/bookmarks lists
Tab characters were not rendered properly in the breakpoints and
bookmarks lists of the script editor if the bookmarked line was a
comment, resulting in unknown ASCII symbols “�”.

Fixes #34046.

Also changed formatting a bit to enclose the code in backticks (like in
Markdown) instead of quotes.

Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2020-01-16 13:50:30 +01:00
Haoyu Qiu
43ad6e8c96 Fixes AssetLib crash when JPG module is disabled
JPG module is optional, so check it's existence before using.
2020-01-15 22:16:12 +08:00
Michael Alexsander
34bf81fa7c Cleanup unnecessary code from before the scrollbar overlapping fixes 2020-01-14 18:19:12 -03:00
Rémi Verschelde
8f103b1b69
Merge pull request #34801 from Calinou/add-3d-viewport-crosshair
Add a crosshair to the 3D viewport
2020-01-14 21:02:35 +01:00
Phischermen
becd1fd1d8 Fix issue regarding rotation
Canvas items will now rotate correctly no matter what their global scale happens to be.
2020-01-14 07:26:34 -08:00
Michael Alexsander
e69593842e Fix more scrollbar anchorings 2020-01-14 08:25:55 -03:00
Michael Alexsander
712cd8a97e Fix more instances of overlapping scrollbars 2020-01-13 22:49:17 -03:00
Hugo Locurcio
2b9f34b867
Add a crosshair to the 3D viewport
The crosshair makes freelook navigation a bit easier, while making it
clearer that it's possible to select nodes by clicking while in
freelook mode.

The crosshair is only displayed while in freelook mode.
It uses an icon designed to be visible on any background.
2020-01-13 22:30:34 +01:00
Rémi Verschelde
e2bebfbd4c Use MOUSE_FILTER_PASS for all containers (but PanelContainer)
Containers are meant to forward mouse input to their the Controls
they contain.

PanelContainer has a visible Panel stylebox, so it still defaults
to STOP.

Fixes #34933.
2020-01-13 14:49:01 +01:00
Rémi Verschelde
4a95186b4b Animation editor: Set resource name when duplicating
Fixes #25156.
2020-01-13 13:22:06 +01:00
Hugo Locurcio
929dfe1bcc
Clamp the editor scale to 1 for 2D zoom operations
Some people set the editor scale below 1 to fit more content on
screen, even if their display doesn't have a particularly low DPI.

This closes #35059.
2020-01-13 12:16:27 +01:00
Hugo Locurcio
2f56146242
Increase the size of the item list editor popup
This makes it easier to edit large amounts of items.

This partially addresses
https://github.com/godotengine/godot-proposals/issues/368.
2020-01-12 18:19:39 +01:00
Haoyu Qiu
65e2230f6e Fixes min size of various editor plugins on HiDPI
* AnimationTree
* AudioStream
* ResourcePreloader
* ShaderEditor
* VisualShaderEditor
2020-01-12 15:24:15 +08:00
Rémi Verschelde
4b83bbd463
Merge pull request #34937 from YeldhamDev/scriptdiag_disable_load
Add option to disable loading scripts in ScriptCreateDialog
2020-01-10 08:18:51 +01:00
Michael Alexsander
34f1dbaf28 Fix TileSet editor's workspace size sometimes not changing correctly on region change 2020-01-10 00:57:49 -03:00
Michael Alexsander
8708d44a50 Add option to disable loading scripts in ScriptCreateDialog 2020-01-09 13:09:23 -03:00
Haoyu Qiu
93aa3a0126 Fixes TextureRegion editor drag handle for HiDPI
Before this fix, it's easy to miss the drag handle on a HiDPI monitor.
2020-01-09 13:45:53 +08:00
Rémi Verschelde
41c8ec991f
Merge pull request #34802 from xelivous/power-of-two-is-good
Change the 2D editor's snap to 8x8 by default
2020-01-08 08:51:58 +01:00
Michael Alexsander
f9d11120f7 Minor fixes for ScriptCreateDialog 2020-01-08 02:02:34 -03:00
Haoyu Qiu
cca03b57ff Fixes scaled scrolling of TextureRegion editor 2020-01-05 19:52:21 +08:00
Hugo Locurcio
948cb84e37
Take the editor scale into account for 2D zoom operations
The zoom level displayed is now relative to the editor scale.
This means that with an editor scale of 200%, the 100% zoom level
will actually be 200% as it's multiplied by the editor scale.
This prevents things from looking too small when opening a project
on an hiDPI display.

This matches the behavior found in most image editors out there.
2020-01-04 18:43:52 +01:00
Haoyu Qiu
78e9ca58af Makes more strings translatable 2020-01-04 13:46:38 +08:00
xelivous
64ae7feaa4 Change the 2D editor's snap to 8x8 by default 2020-01-03 19:23:49 -06:00
Rémi Verschelde
c0ece451e3
Merge pull request #34720 from Calinou/light-gizmo-color-by-light
Tint 3D light gizmos using the light's color
2020-01-02 13:59:10 +01:00
Rémi Verschelde
a7f49ac9a1 Update copyright statements to 2020
Happy new year to the wonderful Godot community!

We're starting a new decade with a well-established, non-profit, free
and open source game engine, and tons of further improvements in the
pipeline from hundreds of contributors.

Godot will keep getting better, and we're looking forward to all the
games that the community will keep developing and releasing with it.
2020-01-01 11:16:22 +01:00
Hugo Locurcio
ac18665c88
Tint 3D light gizmos using the light's color
This makes navigation more convenient in the 3D viewport, especially
when using the unshaded display mode.
2020-01-01 00:54:25 +01:00
Rémi Verschelde
870b5ba2dc
Merge pull request #34695 from timothyqiu/show-in-file-system
Checks script path before show in filesystem
2019-12-30 18:15:29 +01:00
Rémi Verschelde
e37ad996a1
Merge pull request #34625 from timothyqiu/i18n
Makes more editor strings translatable
2019-12-30 17:28:11 +01:00
Rémi Verschelde
e1e2ffcfa1
Merge pull request #34613 from timothyqiu/edscale-again
Fixes Theme Editor minimum height on HiDPI monitor
2019-12-30 16:39:41 +01:00
Haoyu Qiu
8cf941a8cb Makes more editor strings translatable
* Title of Sprite Editor convert preview dialogs
* Title of UV Channel Debug dialog
* Various editor warnings
* GridMap popup menu item "Paste Selects"
* Tileset editor shape button texts
* MeshLibrary update confirmation text
2019-12-30 10:36:31 +08:00
Haoyu Qiu
9ae39be64f Checks script path before show in filesystem 2019-12-30 09:49:52 +08:00
Haoyu Qiu
7f18560f3c Fixes Theme Editor minimum height on HiDPI monitor
* Applies `EDSCALE` to the minimum size
2019-12-26 15:51:23 +08:00
Haoyu Qiu
078c0d75f2 Cleans up headers included in editor_node.h 2019-12-24 21:46:05 +08:00
Rémi Verschelde
f7d8dd79e9
Merge pull request #34441 from KoBeWi/wrapping_things_up
Fix code editor not always centering to bookmarks
2019-12-22 12:34:03 +01:00
Haoyu Qiu
0693718164 Makes more editor strings translatable
* "Add" button text in Groups Editor
* "Receiver Method" in Connect Signal Dialog
* "Play Mode" in Animation State Machine Editor
* "Mesh Library" button text in Mesh Library editor plugin
* Compose Array node button texts in Visual Script
* Various button texts in TileSet Editor
* Various Run Script errors
2019-12-21 20:58:17 +08:00
Rémi Verschelde
981c6aa102
Merge pull request #34445 from JFonS/fix_13364
Fix selection on 3D viewport with half resolution
2019-12-19 14:47:34 +01:00
JFonS
8da8518ba3 Fix selection on 3D viewport with half resolution 2019-12-19 12:53:20 +01:00
Rémi Verschelde
8189f23e8c
Merge pull request #34437 from Chaosus/fix_toggle_scripts4
Fix ScriptTextEditor encapsulation
2019-12-19 12:19:29 +01:00
Yuri Roubinsky
c89df816c1 Fix ScriptTextEditor encapsulation 2019-12-19 09:30:40 +03:00
Haoyu Qiu
72f392a135 Fixes Curve Editor margin 2019-12-19 11:02:26 +08:00
Tomasz Chabora
b8bbf5a55f Fix code editor not always centering to bookmarks 2019-12-18 21:58:47 +01:00
volzhs
2fa9585bdf Fix error log when selecting child of Containers 2019-12-19 00:04:10 +09:00
Yuri Roubinsky
03928c5b36 Fix toggle scripts panel to allow using shortcut in other areas 2019-12-17 17:23:29 +03:00
Yuri Roubinsky
bb7b614da1 Prevent showing toggle scripts panel switch in shader editor 2019-12-17 11:19:43 +03:00
Rémi Verschelde
01a6223226
Merge pull request #34364 from Chaosus/toggle_scripts_panel
Moves switch for show scripts panel from File menu to status bar
2019-12-17 07:58:21 +01:00
Rémi Verschelde
d4601776db
Merge pull request #34377 from timothyqiu/i18n
Makes more strings in editor translatable
2019-12-16 09:56:23 +01:00
Haoyu Qiu
7a9c337dfe Makes more strings in editor translatable
* File type names in file dialogs
* Layout option names
* Visual shader editor UI
2019-12-16 16:41:07 +08:00
Haoyu Qiu
a3ab1cb698 Center error icon vertically in AssetLib 2019-12-16 09:24:02 +08:00
Yuri Roubinsky
dc0199989d Moves switch for show scripts panel from File menu to status bar 2019-12-15 16:56:28 +03:00
Hugo Locurcio
980e962bb8
Increase the TileSet and polygon UV editor zoom limits to 16×
This also changes the TileSet editor's minimum zoom to match
other 2D editors.

This closes #34346.
2019-12-14 20:49:43 +01:00
Haoyu Qiu
d151e1eaf9 Make more editor strings translatable 2019-12-13 16:09:29 +08:00
Rémi Verschelde
adb703bc59
Merge pull request #34016 from norton-corbett/hotfix/tileset-editor-point-grabbing
Fix TileSet Editor polygon point grabbing
2019-12-13 08:50:21 +01:00
Hannah Crawford
4da0d7727f Fix for #34186: "Center Selection" in 2D editor introduces graphic bias. 2019-12-11 16:09:55 +00:00
Rémi Verschelde
2845e6a21a
Merge pull request #34040 from qarmin/unused_variable_more_precise_numbers
Removed unused variables, add some constants numbers
2019-12-10 08:25:31 +01:00
Rafał Mikrut
ed1c4bc77d Removed unused variables, add some constants numbers 2019-12-10 05:13:02 +01:00
dankan1890
f2e396f15b Fix TilesetEditorContext separation snap.
Fixes #34182
2019-12-08 00:29:35 +01:00
Haoyu Qiu
0b4cc12b4f clear_meta when clearing guides with the ruler 2019-12-06 09:19:54 +08:00
simpuid
83194f4a50 changed set_meta to remove_meta in CLEAR_GUIDES menu option 2019-12-05 02:46:22 +05:30
Haoyu Qiu
e8838f4385 Fixes crash when clearing guides in empty scene 2019-12-05 16:19:00 +08:00
Norton Corbett
9584ff13b9 Fixed another point grabbing issue at lower zoom levels.
This was caused by the fact that the points were being iterated sequentially and we were breaking out of the loop as soon as we found a point that was "close enough", rather than actually finding the closest point. The previous fix exposed this new issue.
2019-12-01 20:54:13 +00:00
Tomasz Chabora
f4d0e598a7 Center Script Editor when jumping to bookmarks/breakpoints 2019-12-01 18:43:52 +01:00
Rémi Verschelde
d42ff4c2ae
Merge pull request #34022 from nekomatata/animation-player-stop-errors
Fixed errors in AnimationPlayerEditor when switching current_animation in the inspector
2019-12-01 16:24:11 +01:00
PouleyKetchoupp
d900cfafa3 Fixed errors in AnimationPlayerEditor when switching current_animation in the inspector
Case 1: start and stop an animation in the inspector
Case 2: start an animation in the inspector, then stop and start again in the track editor

Fixes #34021
2019-12-01 15:45:23 +01:00
Norton Corbett
5329ae0030 Take into account the current zoom level when grabbing polygon points in the TileSet editor.
The transform of the TileSet editor workspace is now used to calculate the distance from the mouse click to the nearest polygon point.

Fixes https://github.com/godotengine/godot/issues/34001
2019-12-01 11:33:24 +00:00
PouleyKetchoupp
f0fdd7de80 Fixed error when creating physical skeleton
An error was systematically triggered on the root bone, when trying to access its parent (the return value wasn't used in this case anyway).

Fixes #23920
2019-11-30 20:27:12 +01:00
Aaron Franke
4af218f9e3
Don't cast item to Spatial when checking if it's locked
Not a necessary cast, and causes a crash any time it's not a Spatial.
2019-11-28 05:34:54 -05:00
Tomasz Chabora
66cefde2b0 Fix box selection being cancelled immediately 2019-11-27 21:07:51 +01:00
volzhs
9eff8b7007 Show thumbnail for DynamicFont resource 2019-11-27 03:35:44 +09:00
Rémi Verschelde
bfd5e09879 Range: Fix cases where max was set to or below min value
It will now raise an error whenever this happens so that we can fix
these situations. `max == min` is not allowed as it could lead to
divisions by zero in ratios, and `max < min` doesn't make much sense.

Fixes #33907.
2019-11-26 10:25:41 +01:00
PouleyKetchoupp
3ab5b33a47 Fixes around ScriptEditor script list
- Fixed "Previous Script" shortcut not working (CTRL+SHIFT+<)
- Fixed crash (integer division by zero) when using previous/next script shortcut with no script open
- Fixed error when dropping a script file with no script open
ERROR: ItemList::get_item_metadata: Index p_idx=-1 out of size (items.size()=0)
   At: scene\gui\item_list.cpp:257
2019-11-25 17:16:29 +01:00
Rémi Verschelde
f6e5751767
Merge pull request #33860 from nekomatata/stylebox-preview-shadow
StyleBox preview adjusted to fit all drawn content
2019-11-25 14:25:39 +01:00
Rémi Verschelde
d422eff036
Merge pull request #33829 from Calinou/tilemap-editor-use-info-overlay
Use the CanvasItemEditor info overlay to display TileMap coordinates
2019-11-25 13:57:08 +01:00
PouleyKetchoupp
8f0c1daf1c Removed translation for bookmarks menu item name in TextEditor
Only the label's text needs a translation, and it could cause issues when getting the node by name in a different language.
2019-11-25 13:23:09 +01:00
PouleyKetchoupp
1120de862d StyleBox preview adjusted to fit all drawn content
This change allows StyleBox preview to take shadows and content margins into account to display how a whole panel would be rendered.

The preview control clips contents so that in any case it doesn't bleed on controls around.

Fixes #33801
2019-11-24 16:26:30 +01:00
Hugo Locurcio
13f98f80b6
Use the CanvasItemEditor info overlay to display TileMap coordinates
This also removes the editor setting that toggles coordinate display,
as it no longer solves an existing bug.

This closes #28135.
2019-11-22 23:58:36 +01:00
Rémi Verschelde
ab3bccdb78 Fix typos with codespell
Using codespell 1.16.0.

Method:
```
$ cat > ../godot-word-whitelist.txt << EOF
ang
curvelinear
dof
doubleclick
leapyear
lod
merchantibility
nd
numer
ois
ony
que
seeked
synching
te
uint
unselect
webp
EOF

$ codespell -w -q 3 -I ../godot-word-whitelist.txt --skip="./thirdparty,*.po"
$ git diff // undo unwanted changes
```
2019-11-22 08:35:03 +01:00
Hugo Locurcio
0899fce7a5
Make Ctrl+F focus the editor asset library's search field 2019-11-22 00:40:19 +01:00
Rémi Verschelde
083d088de3
Merge pull request #33583 from qarmin/fix_overflows_unitialized
Fix some overflows and unitialized variables
2019-11-20 21:31:12 +01:00
Rémi Verschelde
ccebd1f4fc
Merge pull request #33734 from merumelu/editor-vcs-init
Editor: fix typo in VCS plugin method names
2019-11-20 21:17:32 +01:00
Rafał Mikrut
99d8626f4a Fix some overflows and unitialized variables 2019-11-20 16:22:16 +01:00
Tomasz Chabora
7e5340261a Cancel drag when selection changes 2019-11-19 16:02:04 +01:00
merumelu
94fc676019 Editor: fix typo in VCS plugin method names 2019-11-19 15:11:03 +01:00
Rémi Verschelde
d8cf3aa5ab
Merge pull request #33700 from nekomatata/sprite-add-label-overlap
Fixed "Add Sprite..." label overlapping with zoom controls
2019-11-19 09:49:52 +01:00
Tomasz Chabora
43d762fce3 Consider locked moving objects when updating viewport 2019-11-18 21:08:14 +01:00
PouleyKetchoupp
6d14251b0d Fixed "Add Sprite..." label overlapping with zoom controls 2019-11-18 11:52:01 +01:00
Hugo Locurcio
1e28571d82
Always allow Alt as an orbit modifier in the 3D editor
This makes it easier to navigate in 3D when using a graphics tablet.
This fallback modifier will only be available if no other modifier
is using Alt.

This partially addresses
https://github.com/godotengine/godot-proposals/issues/196.
2019-11-14 17:40:15 +01:00
Tomasz Chabora
f7476359e0 Make sure tile is selected when selecting TileMap 2019-11-13 14:26:37 +01:00
Tomasz Chabora
1369e00973 Properly handle zoom when opening tileset editor 2019-11-12 16:23:53 +01:00
Michael Alexsander
c77ce40c3b Minor adjustment in the "Game Camera Override" button's tooltip. 2019-11-11 11:46:23 -03:00
MCrafterzz
a4a105d4ee Added options to disable movement/scaling handles in 2D 2019-11-11 13:33:14 +01:00
Rémi Verschelde
6b1628f9fc
Merge pull request #33517 from madmiraal/fix-_MSG-macros
Send *_MSG macros' explanations directly to the _err_print_error().
2019-11-11 13:27:51 +01:00
Marcel Admiraal
d18b2e599d Remove all uses of ERR_EXPLAIN macros. 2019-11-11 10:24:04 +01:00
Rémi Verschelde
411af59752
Merge pull request #33499 from nekomatata/animation-filter-function
Fixed function/audio/anim tracks in blend tree animation filter
2019-11-11 08:13:06 +01:00
Rémi Verschelde
2143f46df2
Merge pull request #33516 from qarmin/small_fixes
Memory leaks and crash fixes
2019-11-10 10:17:19 +01:00
Rafał Mikrut
7dda9309f9 Memory leak and crash fixes 2019-11-10 09:49:13 +01:00
PouleyKetchoupp
72453e566d Fixed function/audio/anim tracks in blend tree animation filter 2019-11-09 22:30:08 +01:00
PouleyKetchoupp
311ab52b6c Fixed Camera preview when creating new scenes
Fixes #33490
2019-11-09 17:24:40 +01:00
Tomasz Chabora
2bde99f790 Fix some small text mistakes 2019-11-08 23:31:29 +01:00
MCrafterzz
b32b439c00 Added movement handles to 2D 2019-11-08 15:48:26 +01:00
Rémi Verschelde
621dc7022f
Merge pull request #27742 from rxlecky/camera-replication
Game camera override
2019-11-08 10:02:18 +01:00
Rémi Verschelde
245c99175c
Merge pull request #33361 from codecustard/master
Fixes improper undo state for pivot setting
2019-11-05 15:54:53 +01:00
codecustard
f643786b96 Fixes improper undo state for pivot setting
After setting the pivot of a node, if you undo.... it will not revert the pivot to the previous state.
2019-11-05 05:59:03 -08:00
Rémi Verschelde
6dca64140c
Merge pull request #33330 from nekomatata/fix-label-autowrap-size
Fixed cases where labels with autowrap can overflow the editor ui
2019-11-04 16:57:53 +01:00
Tomasz Chabora
e3cfb006a0 Allow zooming while panning 2019-11-04 12:33:24 +01:00
PouleyKetchoupp
13c88878c4 Fixed cases where labels with autowrap can overflow the editor ui
Fixes #33155
2019-11-04 10:12:36 +01:00
Yuri Roubinsky
8243afb0e9 Added sampler inputs for visual shaders 2019-11-03 17:59:15 +03:00
Rémi Verschelde
306c13a210
Merge pull request #33270 from norkn/fix-issue-27256
Copy transform when creating convex sibling
2019-11-02 19:28:59 +01:00
Paulb23
362d38ea67 Update connection info on script validation rather then saved copy 2019-11-02 14:41:59 +00:00
checkerWoho
ec274eeeff Copy transform when creating convex sibling 2019-11-02 15:08:50 +01:00
Rémi Verschelde
4569f5ec82
Merge pull request #33182 from MCrafterzz/scaleSnap
Added snapping for scaling in 2D editor
2019-11-02 11:12:54 +01:00
Yuri Roubinsky
d5aa611d53
Merge pull request #33256 from Chaosus/vs_fix_custom_nodes
Sort custom vshader nodes+prevents them from divide to different folders
2019-11-02 13:09:10 +03:00
Yuri Roubinsky
84a0ad36b6 Sort custom vshader nodes+prevents them from divide to different folders 2019-11-02 12:04:48 +03:00
MCrafterzz
3a8a7fc31c Added snapping for scaling in 2D editor 2019-11-02 09:43:15 +01:00
PouleyKetchoupp
f6f60e22f5 Fixed error when renaming a state in AnimationNodeStateMachine
Fixes #33245
2019-11-01 21:14:58 +01:00
Aaron Franke
8754e21f48
Fix "seperate" typos 2019-10-31 08:52:26 -04:00
Hugo Locurcio
27ad8609e2
Improve the primary line setting display in the Configure Snap dialog
This merges the "steps" suffix into the SpinBox using its `suffix`
property.
2019-10-30 22:19:30 +01:00
Rémi Verschelde
9e1be8f8aa
Merge pull request #32934 from ajweeks/fix-scale-origin
Fix 2D scale gizmo placement
2019-10-30 12:04:10 +01:00
Hugo Locurcio
c7e5dd9ef0
Add primary grid lines to the 2D editor
A "primary" line is drawn every 8 steps by default,
which makes it easier to measure distances for snapping.

This value can be configured in the Configure Snap dialog.
2019-10-29 15:47:38 +01:00
Mikolaj Kaczmarek
a245bab78d Fixed disconnecting not connected signal 2019-10-29 00:53:48 +01:00
Rémi Verschelde
816341af25
Merge pull request #33107 from volzhs/toggle-camera-preview-error
Fix error when opening or closing scene with camera preview on
2019-10-27 13:59:04 +01:00
volzhs
4b53a86ce3 Fix error when opening or closing scene with camera preview on 2019-10-27 21:04:29 +09:00
Paulb23
2e2a049d3c Improve performance of connection info in the script editor 2019-10-27 11:07:19 +00:00
MCrafterzz
cdce135540 Fixed #21527 (Show hint to right click when curve editor is empty) 2019-10-26 14:15:45 +02:00
Hugo Locurcio
41c89880f8
Display a message if no results are found in the asset library
This closes https://github.com/godotengine/godot-proposals/issues/184.
2019-10-26 01:07:02 +02:00
Rémi Verschelde
f259beb4f1
Merge pull request #33048 from KoBeWi/smarts_vs_grids
Make Ruler Tool depend on grid snap only
2019-10-25 12:06:03 +02:00
Rémi Verschelde
1c4b2a80b6
Merge pull request #33043 from volzhs/ruler-zoom
Fix ruler origin is moving with zoom
2019-10-25 07:48:37 +02:00
volzhs
f8e592f607 Make stylebox preview not to expand Inspector panel 2019-10-25 06:20:52 +09:00
Tomasz Chabora
50528b966d Make Ruler Tool depend on grid snap only 2019-10-24 22:31:19 +02:00
volzhs
4beeb0fc0f Fix ruler origin is moving with zoom 2019-10-25 05:19:13 +09:00
Erik
8b0546d93b Implement game camera override
Implemented uniform API in Viewport class to override 2D and/or
3D camera.

Added buttons in 2D and 3D editor viewport toolbars that override
the running game camera transform with the editor viewport camera
transform. Implemented via remote debugger protocol and camera
override API.

Removed LiveEditFuncs function pointers from ScriptDebugger class.
Since the debugger got access to the SceneTree instance (if one
exists), there is no need to store the function pointers. The live
edit functions in SceneTree are used directly instead. Also removed
the static version of live edit functions in SceneTree for the same
reason. This reduced the SceneTree -> Debugger coupling too since
the function pointers don't need to be set from SceneTree anymore.

Moved script_debugger_remote.h/cpp from 'core/' to 'scene/debugger/'.
This is because the remote debugger is now using SceneTree directly
and 'core/' classes should not depend on 'scene/' classes.
2019-10-23 02:51:32 +01:00
Rémi Verschelde
72dfa67dd3
Merge pull request #32924 from ajweeks/add-ruler-arcs
Draw arcs to indicate angles being measured by ruler
2019-10-22 22:44:50 +02:00
AJ Weeks
fb7a4ce63e Fix canvas scale gizmo placement 2019-10-22 18:17:54 +01:00
David Sichma
94fb3f666c Fixed evaluation for types 2019-10-22 09:42:46 +02:00
Rémi Verschelde
ee3b28e9af
Merge pull request #32841 from Calinou/freelook-add-slow-modifier
Add a "slow" modifier to freelook
2019-10-21 15:25:58 +02:00
AJ Weeks
59d2c71227 Add arcs to indicate angle being measured by ruler 2019-10-19 19:45:56 +01:00
Hugo Locurcio
af89a87075
Add a "slow" modifier to freelook
This makes precise adjustments easier, without having to
touch the mouse wheel. This modifier is also available in
Blender, so this makes the freelook behavior more consistent
with it :)

In the interest of simplifying the Editor Settings, this also
removes the freelook modifier speed factor setting
(the value is now hardcoded to its default).
2019-10-14 22:50:02 +02:00
qarmin
616ab4fac2 Small fixes to redundand code, copy paste bugs 2019-10-14 11:40:55 +02:00
Rémi Verschelde
30c3c33029
Merge pull request #32721 from groud/independant_grid_snap
Move grid snapping to an independent button
2019-10-11 08:35:01 +02:00
PouleyKetchoupp
30f2100d59 Fixed ScriptEditor autosave timer causing errors on start
Fixes #32685
2019-10-10 22:20:15 +02:00
Gilles Roudière
fff953ac8b Move grid snapping to an independent button 2019-10-10 21:10:08 +02:00
Yuri Roubinsky
b76ae23392 Prevents folding of member tree on drag&drop in visual shader 2019-10-10 14:19:48 +03:00
Marqus
c84e73bf92 Add shortcut Shift + F3 to search pervious in the built-in docs
When using the built-in docs, Godot would not support the shortcut "Shift + F3"
to search for the previous occurrence of the search entry text, thus causing an
inconsistent behaviour when using shortcuts in the "ScriptEditor" compared to
using them in the "ScriptTextEditor".

The previous parameter of the function "EditorHelp::_search()" in the class
"editor_help" seems to be unused, thus replaced with a bool representing to
search for previous search entry text or not. By adding the shortcut to
Godot's "ScriptEditor", this commit now improves Godot's consistensy when
using shortcuts.

Fixes #31147.

Co-Authored-By: Oscar Ferm <oscfer-6@student.ltu.se>
2019-10-10 11:01:04 +02:00
Marcel Admiraal
a8836ba28d Remove dependency on the editor directory being in the build's include path.
- Add or remove the necessary subdirectorires to the includes to remove
dependency on the editor directory being in the build's include path.
- Ensure includes in modified files conform to style guideline.
- Remove editor from the build include path.
2019-10-10 08:57:00 +02:00
Pedro Ciambra
afdfe651a1 Remove Show Ruler shortcut (fixes #32639)
Removed default shortcut because of the conflict mentioned in the issue.
Command + Shift + T would conflict with Soft Reload Script,
and this shortcut doesn't seem to be needed very often.
2019-10-08 18:26:21 -03:00
Rémi Verschelde
e2f1b30565
Merge pull request #32618 from nekomatata/sprite-to-polygon
Sprite to polygon conversion improvements
2019-10-08 16:13:38 +02:00
Gilles Roudière
0e834b3924 Increase grid size limit 2019-10-07 22:59:51 +02:00
PouleyKetchoupp
1e301479da Sprite to polygon conversion improvements
- No reduced Rect in march square algorithm, it was causing inconsistent cases near the borders and made the outline less accurate
- Ignore invalid generated polygons (under 3 points) to avoid unnecessary errors and crashes
- Error popup only when no polygon could be generated at all
- Added option to shrink pixels (to get rid of small separate islands)
- Fixed polygon preview (lines were sometimes not showing along the borders)

Fixes #32564, #29267
2019-10-07 13:19:30 +02:00
Osama El Hariri
90ea3787ec Add angle to ruler tool 2019-10-06 18:04:49 +03:00
jfons
c1de7cb22e Fix calculate_spatial_bounds for selection display
Fixes `SpatialEditorPlugin::_calculate_spatial_bounds` so the displayed
selection doesn't break with transformed scenes.
2019-10-04 15:47:15 +02:00
Rémi Verschelde
b177051521
Merge pull request #32528 from hbina/hbina_fix_font_override
Fixed warnings text using custom font and color setting.
2019-10-04 13:47:04 +02:00
Hanif Bin Ariffin
79e83b7c92 Fixed warnings text using custom font and color setting.
Fixes #31917
Added missing font and color override.
2019-10-04 07:20:18 -04:00
Yuri Roubinsky
b6f8726c66
Merge pull request #32543 from Chaosus/vs_fix_input
Fix VisualShaderInput (if compiled with MinGW) (correct, tested version)
2019-10-04 13:57:01 +03:00
Rémi Verschelde
3b2033b941
Merge pull request #32540 from codecustard/fix_show_bounds_for_scenes
Fixes scene instances not displaying bounds when selected
2019-10-04 12:19:33 +02:00
Yuri Roubinsky
bc67a18fe0 Fix VisualShaderInput if compiled with MinGW 2019-10-04 10:52:07 +03:00
Yuri Roubinsky
0a34fa701f Fix VisualShaderInput (if compiled with MinGW) (correct, tested version) 2019-10-04 10:43:59 +03:00
Emmanuel Barroga
10d0bc920b Fixes scene instances not displaying bounds when selected
When selecting instances of a scene file, it doesn't display the bounding box which makes it difficult to visually see that it is selected.
2019-10-03 22:46:29 -07:00
Relintai
c39490cf79 Fix potential crash in AnimationPlayer. 2019-10-03 21:07:49 +02:00
Yuri Roubinsky
b11d15d5c3 Makes Texture and TextureUniform in visual shaders to use UV by default 2019-10-03 16:59:49 +03:00
Rémi Verschelde
059a53ee1d
Merge pull request #32504 from Relintai/fix_empty_animatin_player_crash
Fix crash in #32473. (Automatically seek timeline in selected animation)
2019-10-03 07:57:10 +02:00
Relintai
c6e577fed9 Fix crash in #32473. (Automatically seek timeline in selected animation) 2019-10-03 00:00:01 +02:00
Yuri Roubinsky
1bafadb629 Drag&drop custom nodes from filesystem to visual shader
+ better loading of custom nodes
2019-10-02 23:42:14 +03:00
Rémi Verschelde
96b46a5c00
Merge pull request #32484 from Chaosus/shader_fix
Removed unnecessary shader error log messages
2019-10-02 21:03:50 +02:00
Rémi Verschelde
a737bceb4e
Merge pull request #32473 from KoBeWi/seaking_ani
Automatically seek timeline in selected animation
2019-10-02 11:54:19 +02:00
Yuri Roubinsky
1472fca951 Removed unnecessary shader error log messages 2019-10-02 12:37:22 +03:00
Alexander Holland
35452e1ab4 Update ScriptEditor and ShaderEditor Tooltip
fix #32417
2019-10-02 11:21:59 +02:00
Tomasz Chabora
d482bd1ef0 Automatically seek timeline in selected animation 2019-10-01 18:38:03 +02:00
Chaosus
f14bcd8cc5 Added sampler port type for visual shaders 2019-10-01 13:20:08 +03:00
Chaosus
71d6990e1e Added drag&drop possibility for textures from filesystem to visual shader 2019-10-01 09:00:55 +03:00
Rémi Verschelde
ddc42be1db
Merge pull request #32431 from lupoDharkael/checks
Add checks after ResourceLoader::load()
2019-09-30 07:55:47 +02:00
Rémi Verschelde
cd63cc7df1
Merge pull request #32402 from YeldhamDev/fix_vs_add_function
Fix VS editor's "Create Function" dialog
2019-09-29 21:36:57 +02:00
lupoDharkael
0a0f596dfb Add checks after ResourceLoader::load() 2019-09-29 14:17:42 +02:00
Rémi Verschelde
3b532aa7eb
Merge pull request #32410 from bojidar-bg/5739-highlight-singletons
Highlight singletons and class_names in GDScript
2019-09-29 12:04:45 +02:00
Michael Alexsander Silva Dias
13e752190f Fix VS editor's "Create Function" dialog 2019-09-28 11:57:13 -03:00
Bojidar Marinov
db89fef8fa
Highlight singletons and class_names in GDScript
Also, implement a small QoL change for auto-typed variables.
Closes #5739
2019-09-28 13:13:18 +03:00
Bojidar Marinov
faf0a49cbf
Fix crash in ~EditorSpatialGizmoPlugin when generating documentation data 2019-09-28 12:04:50 +03:00
dankan1890
2bdde74d45 Changed the appearance of the rotation icons in the Tilemap.
Make them more intuitive.
2019-09-26 10:59:48 +02:00
Rémi Verschelde
b88291311b
Merge pull request #32345 from nekomatata/fix-curve-delete-point-error
Reset hovered point in Curve when deleted to avoid errors on draw
2019-09-25 20:46:04 +02:00
PouleyKetchoupp
fb9ff00640 Reset hovered point in Curve when deleted to avoid errors on draw
Fixes #32344
2019-09-25 18:58:09 +02:00
Rémi Verschelde
e426169e4c
Merge pull request #32341 from KoBeWi/be_gone
Clean snapping lines after resize
2019-09-25 18:45:13 +02:00