Commit graph

679 commits

Author SHA1 Message Date
Rémi Verschelde
c6cea6e9b3 doc: Add default values to all properties
Thanks to @bojidar-bg's impressive work in #29380.
2019-06-30 13:58:07 +02:00
Rémi Verschelde
9ca1a5af3e
Merge pull request #30167 from Xrayez/module-editor-icons
Add support for creating editor icons per module
2019-06-29 18:51:28 +02:00
Bojidar Marinov
55234d62b0
Remove bogus nulls from generated default values
Also, fix crash in PluginScript destructor.
2019-06-29 15:51:33 +03:00
Rémi Verschelde
ae70eca5af
Merge pull request #30183 from Andrettin/Variant-Pointer-Fixes
Fixed cases of unsupported pointers being used to construct variants
2019-06-29 13:45:45 +02:00
Rémi Verschelde
52355c638b
Merge pull request #29380 from bojidar-bg/16086-docs-default-value
Add default values to the editor help, docs, and generated RST
2019-06-29 12:28:30 +02:00
Andrettin
42e5d825b4 Fixed cases of unsupported pointers being used to construct variants 2019-06-29 12:06:29 +02:00
Andrii Doroshenko (Xrayez)
7c11a1b162 Add support for creating editor icons per module
The functionality is similar to how `doc_classes` are retrieved per module.
The build system will search for custom icons path defined per module via
`get_icons_path()` method in `config.py` or default icons path.
If such paths don't exist, only the editor's own icons will be built.

Most module icons were moved from editor/icons to respective modules.
2019-06-28 23:42:26 +03:00
Hugo Locurcio
f7f6115f76
Proofread and improve the whole class reference
- Document a few more properties and methods
- Add more information to many classes
- Fix lots of typos and gramar mistakes
- Use [code] tags for parameters consistently
- Use [b] and [i] tags consistently
- Put "Warning:" and "Note:" on their own line to be more visible,
  and make them always bold
- Tweak formatting in code examples to be more readable
- Use double quotes consistently
- Add more links to third-party technologies
2019-06-27 22:30:19 +02:00
Bojidar Marinov
0c4c36d823
Add default values to the editor help, docs, and generated RST
Also, make spacing of "=" in the editor help a bit more consistent.
Closes #16086
2019-06-27 18:29:35 +03:00
Rémi Verschelde
1bf448dd87 Properly expose all Error constants to scripting languages 2019-06-27 12:48:26 +02:00
JohnJLight
38d3bfe971 Made use of semicolons more consitent, fixed formatting 2019-06-19 15:24:31 +02:00
Rémi Verschelde
0764451dc5 doc: Improve docs for Resource* classes
Also move module-specific classes to their own module's `doc_classes`
folder.
2019-06-18 20:07:26 +02:00
Rémi Verschelde
d6176db271 Unexpose subclasses of ResourceFormatLoader and -Saver
ResourceFormatLoader and ResourceFormatSaver are meant to be overridden
to add support for different formats in ResourceLoader and ResourceSaver.
Those should be exposed as they can be overridden in plugins.

On the other hand, all predefined subclasses of those two base classes
are only meant to register support for new file and resource types, but
should not and cannot be used directly from script, so they should not
be exposed.

Also unexposed ResourceImporterOGGVorbis (and thus its base class
ResourceImporter) which are editor-only.
2019-06-18 17:56:23 +02:00
Rémi Verschelde
f6f9f89078
Merge pull request #29325 from m4gr3d/setup_godot_for_ovr_support
Setup Godot to support the Oculus Mobile SDK.
2019-06-16 10:37:57 +02:00
BastiaanOlij
02ea99129e Adding a new Camera Server implementation to Godot.
This is a new singleton where camera sources such as webcams or cameras on a mobile phone can register themselves with the Server.
Other parts of Godot can interact with this to obtain images from the camera as textures.
This work includes additions to the Visual Server to use this functionality to present the camera image in the background. This is specifically targetted at AR applications.
2019-06-15 21:30:32 +10:00
Rémi Verschelde
6d16f2f053 Fix error macro calls not ending with semicolon
It's not necessary, but the vast majority of calls of error macros
do have an ending semicolon, so it's best to be consistent.
Most WARN_DEPRECATED calls did *not* have a semicolon, but there's
no reason for them to be treated differently.
2019-06-11 14:49:34 +02:00
Rémi Verschelde
b9dc2e7e4d
Merge pull request #28099 from lupoDharkael/fix-completion
Fix code completion not working with class_name
2019-06-03 14:01:07 +02:00
fhuya
2c3536810a Setup Godot to support the Oculus Mobile SDK. 2019-05-30 16:35:50 -07:00
Giacom
c00427add3 Added move_toward functions for float, Vector2 and Vector3 2019-05-28 11:39:35 +01:00
Rémi Verschelde
1deb41226d
Merge pull request #28738 from 2shady4u/master
Added native binding for dictionary duplication
2019-05-23 13:47:36 +02:00
shaderbeast
48bd2e459f Added native binding for dictionary duplication
Added entry in gdnative_api.json


Added function to header as well


Fixed versioning
2019-05-23 10:23:47 +02:00
thomas.herzog
c1e733466b [GDNative] fix godot_variant_evaluate function
Fixes #28984
2019-05-22 09:10:06 +02:00
Rémi Verschelde
f62638367f
Merge pull request #28964 from Faless/webrtc/channels_pr
WebRTC refactor. data channels, STUN/TURN support.
2019-05-21 13:49:32 +02:00
Rémi Verschelde
defd960276
Merge pull request #27886 from LeonardMeagher2/obj_to_string
Allow overriding how scripted objects are converted to strings
2019-05-20 22:37:01 +02:00
Rémi Verschelde
6110bdee13
Merge pull request #28975 from RameshRavone/type_tag
NULL global_tag for non exposed classes
2019-05-20 13:00:02 +02:00
Rémi Verschelde
e0574e1d98 Fix typos with codespell
Using codespell 1.15.0.

Method:
```
$ cat > ../godot-word-whitelist.txt << EOF
ang
curvelinear
doubleclick
leapyear
lod
merchantibility
nd
numer
ois
ony
que
seeked
synching
te
uint
unselect
webp
EOF

$ codespell -w -q 3 -I ../godot-word-whitelist.txt --skip="./thirdparty,*.po"
$ git diff // undo unwanted changes
```
2019-05-19 13:10:35 +02:00
RameshRavone
71808b38bc
NULL global_tag for non exposed classes 2019-05-18 07:55:48 +05:30
Fabio Alessandrelli
729b1e9941 WebRTC refactor. Data channels, STUN/TURN support.
A big refactor to the WebRTC module. API is now considered quite stable.

Highlights:

- Renamed `WebRTCPeer` to `WebRTCPeerConnection`.
- `WebRTCPeerConnection` no longer act as `PacketPeer`, it only handle the connection itself (a bit like `TCP_Server`)
- Added new `WebRTCDataChannel` class which inherits from `PacketPeer` to handle data transfer.
- Add `WebRTCPeerConnection.initialize` method to create a new connection with the desired configuration provided as dictionary ([see MDN docs](https://developer.mozilla.org/en-US/docs/Web/API/RTCPeerConnection/RTCPeerConnection#RTCConfiguration_dictionary)).
- Add `WebRTCPeerConnection.create_data_channel` method to create a data channel for the given connection. The connection must be in `STATE_NEW` as specified by the standard ([see MDN docs for options](https://developer.mozilla.org/en-US/docs/Web/API/RTCPeerConnection/createDataChannel#RTCDataChannelInit_dictionary)).
- Add a `data_channel_received` signal to `WebRTCPeerConnection` for in-band (not negotiated) channels.
- Renamed `WebRTCPeerConnection` `offer_created` signal to `session_description_created`.
- Renamed `WebRTCPeerConnection` `new_ice_candidate` signal to `ice_candidate_created`
2019-05-16 11:21:20 +02:00
Rémi Verschelde
eded8d52e3
Merge pull request #28917 from Faless/gdnative/singleton_editor_fix_pr
Update GDNativeLibrarySingletonEditor.
2019-05-16 08:59:02 +02:00
Frank Secilia
a4a0e64245 Fix indexing failure in NativeScriptLanguage::unregister_binding_functions.
binding_functions.size() and an instance's binding_data.size() can get out of sync. They sync up when an instance's bindings are requested. When binding functions are registered after creating an instance's bindings, the instance's bindings are out of sync until requested again. If they're never requested, they're never synced.

unregister_binding_functions indexes into binding_data, but only checks that its safe to index into binding_functions. When they're out of sync, indexing fails.

This revision checks that it's safe to index into binding_data.
2019-05-15 15:28:55 -04:00
Fabio Alessandrelli
a95563208f Update GDNativeLibrarySingletonEditor.
Moved GDNative singletons discoverer from register_types to
GDNativeSingletonEditor.
Fix enable/disable switch in GDNativeLibrarySingletonEditor.
Separate `gdnative/singletons` and `gdnative/singletons_disabled`
project settings, keeping "on by default" behavior.
2019-05-15 18:08:17 +02:00
Fabio Alessandrelli
aecbb330f3 Fix GDNative library resource loading.
Store general properties in ConfigFile too when modifying them.
Additionally set config_file property as internal as it's not editable
from inspector. It also does not appear to get saved in a meaningful way
(saved as Object(ConfigFile, ...))
2019-05-12 21:26:22 +02:00
Leonard Meagher
f7eb426e2e Allow overriding how scripted objects are converted to strings
solves #26796

- ADD `String to_string()` method to Object which can be overriden by `String _to_string()` in scripts
- ADD `String to_string(r_valid)` method to ScriptInstance to allow langauges to control how scripted objects are converted to strings
- IMPLEMENT to_string for GDScriptInstance, VisualScriptInstance, and NativeScriptInstance
- ADD Documentation about `Object.to_string` and `Object._to_string`
- Changed `Variant::operator String` to use `obj->to_string()`
2019-05-03 15:06:05 -07:00
Anish
f0757f31a4 Fixes VideostreamGDNative crash on audio_channel=0.
Added an if case to check if the mix_callback exists before running any
of the audio code.

Fixes: #28644
2019-05-04 00:34:58 +05:30
Rémi Verschelde
a7f00f3bac
Merge pull request #28530 from akien-mga/scons-prepend-cpppath
SCons: Always use env.Prepend for CPPPATH
2019-04-30 18:23:38 +02:00
Bastiaan Olij
a8114b9936 Forgot a parameter in the ARVR gdnative bindings for notifications 2019-04-30 21:47:14 +10:00
Rémi Verschelde
d52b70fb5e SCons: Always use env.Prepend for CPPPATH
Include paths are processed from left to right, so we use Prepend to
ensure that paths to bundled thirdparty files will have precedence over
system paths (e.g. `/usr/include` should have lowest priority).
2019-04-30 13:12:06 +02:00
Rémi Verschelde
0327d57cfd
Merge pull request #27007 from BastiaanOlij/arvr_notifications
Send notifications to ARVRInterfaces
2019-04-30 12:05:46 +02:00
Rémi Verschelde
7fe5a8548e
Merge pull request #27759 from BastiaanOlij/sort_api_json
Sort GDNative api.json
2019-04-30 11:08:16 +02:00
Bastiaan Olij
1a1b35721a Send notifications to ARVRInterfaces 2019-04-27 08:39:21 +10:00
Rémi Verschelde
a342131eba
Merge pull request #27673 from qarmin/small_fixes
Small fixes, mostly duplicated code
2019-04-22 12:00:34 +02:00
Bastiaan Olij
0d2f3f4f50 Sort data exported to the api.json file for GDNative 2019-04-19 23:13:02 +10:00
Rémi Verschelde
268b520703 doc: Sync classref with current source 2019-04-19 11:21:09 +02:00
Rémi Verschelde
6af69f851a doc: Drop unused <demos> tag 2019-04-19 11:03:46 +02:00
lupoDharkael
145a45fd3f Fix code completion not working with class_name 2019-04-16 22:27:13 +02:00
Fabio Alessandrelli
320960cd32 Add WebRTC GDNative interface 2019-04-12 18:51:24 +02:00
Rémi Verschelde
918de768a5
Merge pull request #27711 from neikeq/ifdef-clang-tidy
Replace a few #if/#elif with #ifdef and "#elif defined"
2019-04-08 12:24:30 +02:00
qarmin
856a8226a5 Small fixes, mostly dupicated code 2019-04-08 11:03:37 +02:00
Bastiaan Olij
163ef9fab3 Fix where json exported empty types
(cherry picked from commit 6226be9595)
2019-04-07 11:54:44 +02:00
Ignacio Etcheverry
ad2127a3e8 Replace a few #if/#elif with #ifdef and "#elif defined" 2019-04-05 23:41:51 +02:00
Bastiaan Olij
8349d4fbd9 Add option to have viewport render into supplied texture 2019-04-06 08:24:58 +11:00
Rémi Verschelde
39c868171e doc: Bump version to 3.2 2019-04-01 12:33:56 +02:00
Rémi Verschelde
f27931f365
Merge pull request #27184 from karroffel/gdnative-api-gen-fixes
fix GDNative binding generation for object types
2019-03-27 17:07:18 +01:00
thomas.herzog
5fff7f741a [GDNative] fix NativeScript leak in editor 2019-03-22 12:54:19 +01:00
thomas.herzog
0e5b2b16ed [GDNative] remove spam at editor unfocus when using NativeScript 2019-03-22 11:46:34 +01:00
karroffel
197d642014 fix GDNative binding generation for object types 2019-03-17 21:31:26 +01:00
Anish
bd22b1cbe6 Fixes segfault on opening incompatible files.
If a file cannot be opened by the plugin connected, the engine
would crash. This has been fixed by quitting the open_file() method
early.
2019-03-11 16:41:30 +05:30
karroffel
9786b51601 [GDNative] fix crash at shutdown when using singleton libraries and NativeScript
When a singleton library was exposing NativeScript functionality,
the NativeScriptLanguage would attempt to terminate the library at
shutdown.

Since the GDNative module itself handles singleton libraries,
it closes all singleton libraries at shutdown as well. This double free
could cause a crash, since the library referenced would no longer be alive.
2019-03-09 18:01:08 +01:00
Anish
978c2a604a Fixed crash on loading GDNative videos.
Fixed issue with loading a resource supported by the gdnative videodecoders
that does not exist.
2019-03-06 22:56:36 +01:00
Rémi Verschelde
426a6fdc17
Merge pull request #26134 from marxin/fix-Wsign-compare
Fix -Wsign-compare warnings.
2019-02-27 09:22:47 +01:00
marxin
e5f665c718 Fix -Wsign-compare warnings.
I decided to modify code in a defensive way. Ideally functions
like size() or length() should return an unsigned type.
2019-02-27 07:45:57 +01:00
Eric Rybicki
c9de8a6e68 Fix "No loader found for resource: res://" spam when NativeScript script_class_name is not empty.
fixes #26275
2019-02-26 17:07:53 +01:00
Fabio Alessandrelli
f112f5785b Fixing C compatiblity for GDNative NET module
Also add net interfaces to gdnative_api.json
2019-02-24 21:23:23 +01:00
Rémi Verschelde
726f31e992
Merge pull request #26132 from marxin/fix-Wignored-qualifiers
Fix warnings seen with -Wignored-qualifiers.
2019-02-22 09:55:27 +01:00
marxin
c11e7ffd0e Fix warnings seen with -Wignored-qualifiers. 2019-02-21 20:24:29 +01:00
karroffel
56bb22c988 added godot_dictionary_get_with_default to GDNative
Recently, Dictionary::get() was introduced, which acts like a index
operator but allows the caller to specify a default value to return
instead of issuing an error.

This commit adds a new GDNative function that includes the default value.
2019-02-21 20:12:57 +01:00
marxin
8d51618949 Add -Wshadow=local to warnings and fix reported issues.
Fixes #25316.
2019-02-20 19:44:12 +01:00
marxin
66a43898d4 Make direct casting among Error and godot_error enums (#23015). 2019-02-18 10:26:22 +01:00
Rémi Verschelde
55ca2a7c88
Merge pull request #25821 from akien-mga/sync-class-and-filenames
Ensure classes match their header filename
2019-02-13 08:49:39 +01:00
Rémi Verschelde
322fad70bd Fix copyright year in VideoStreamGDNative 2019-02-12 23:05:30 +01:00
Rémi Verschelde
c5dcbeb160 Scene: Ensure classes match their header filename
Also drop some unused files.

Renamed:
- `scene/2d/navigation2d.h` -> `navigation_2d.h`
- `scene/2d/screen_button.h` -> `touch_screen_button.h`
- `scene/3d/scenario_fx.h` -> `world_environment.h`
- `scene/audio/audio_player.h` -> `audio_stream_player.h`
- `scene/resources/bit_mask.h` -> `bit_map.h`
- `scene/resources/color_ramp.h` -> `gradient.h`
- `scene/resources/shape_line_2d.h` -> `line_shape_2d.h`
- `scene/resources/scene_format_text.h` -> `resource_format_text.h`
- `scene/resources/sky_box.h` -> `sky.h`

Dropped:
- `scene/resources/bounds.h`
2019-02-12 17:21:48 +01:00
Rémi Verschelde
75dae1b9a9 Drivers, main, servers: Ensure classes match their header filename
Renamed:
- `drivers/alsamidi/alsa_midi.h` -> `midi_driver_alsamidi.h`
  (same for `coremidi` and `winmidi`)
- `main/timer_sync.h` -> `main_timer_sync.h`
- `servers/visual/visual_server_global.h` -> `visual_server_globals.h`
2019-02-12 14:39:47 +01:00
Rémi Verschelde
b7cc2bb1e2 Core: Ensure classes match their header filename
Also drop some unused files.

Renamed:
- `core/dvector.h` -> `pool_vector.h`
- `core/io/resource_import.h` -> `resource_importer.h`
- `core/sort.h` -> `sort_array.h`
- `core/string_db.h` -> `string_name.h`

Dropped:
- `core/allocators.h`
- `core/os/shell.h`
- `core/variant_construct_string.cpp`
2019-02-12 13:34:25 +01:00
Aaron Franke
3f837d5cc5 [Core] Rename Matrix3 file to Basis
The code already referred to "Basis", it's just the file name that was different for some reason.
2019-02-09 14:42:23 -05:00
Karroffel
682bc07035 Fix generating GDNative API struct for 1.1
Fixes #25425.
2019-02-08 19:28:40 +01:00
Rémi Verschelde
2211d73300 Workaround GCC 6 & 7 ICE on armv7hl
Fixes #16100.
2019-01-26 14:37:36 +01:00
Anish
8c1677fc3f Fixed infinite loop at end of video.
A missing condition caused infinite looping, despite
the video playing flag being set to false.
Small change to fix.

Fixes: #20552
2019-01-12 00:51:59 +05:30
Rémi Verschelde
9eb9335608 doc: Sync classref with current source + AUTHORS edit 2019-01-10 14:34:29 +01:00
Rémi Verschelde
e5f1d19352 Consistency in resource format saver/loader de-registration
Some used 'is_valid()' checks, others not. Validity is already checked in 'unref()',
and 'remove_resource_format_*()' has an ERR_FAIL condition on 'is_null()' already
(which shouldn't happen since we're only unregistering things that we previously
registered.

Also add missing GDCLASS statement in ResourceFormatLoaderVideoStreamGDNative,
missed in #20552 which was last amended before #19501 was merged.
2019-01-10 12:45:57 +01:00
Marcin Zawiejski
7860b74b0f
Remove vsgdnative loader on exit 2019-01-10 07:19:16 +01:00
Rémi Verschelde
fe8cdafbf4
Merge pull request #20552 from KidRigger/gsoc-peer
Added interface for GDNative Videodecoder.
2019-01-09 17:30:09 +01:00
Rémi Verschelde
b16c309f82 Update copyright statements to 2019
Happy new year to the wonderful Godot community!
2019-01-01 12:58:10 +01:00
Rémi Verschelde
830232f130
Merge pull request #23615 from buresu/pluginscript-new
PluginScript: Add support for the new() method
2018-12-18 09:29:04 +01:00
Rémi Verschelde
9c7bc127b9
Merge pull request #24385 from hpvb/reduce-string-coew
Reduce String CoW
2018-12-16 19:13:35 +01:00
Hein-Pieter van Braam
4e25e5066b Reduce String CoW
By introducing an intermediate proxy class for the array subscript
operator for String and CharString we can control better when CowData
will actually CoW.

This should improve performance of String usage for most cases.
2018-12-16 16:51:38 +01:00
Marc Gilleron
065e2670af Added basic support for custom resource savers and loaders 2018-12-15 05:34:53 +00:00
Rémi Verschelde
72feccf205 Adapt GDNative VideoStream to use ResourceFormatLoader
Same logic as used for Webm and Theora support in #19937 and #21084,
fixing issues when exporting projects.
2018-12-13 15:33:28 +01:00
Rémi Verschelde
012dac9aad Fix includes and initialization for GDNative Videodecoder
Fixes warnings and a crash when running the destructor with an
uninitialized pcm pointer.
2018-12-13 15:31:13 +01:00
Anish
7199b7b5dd Added interface for GDNative Videodecoder.
Interface and callback api added for Videodecoder support.
Should be able to construct any format videodecoder using
only the given interface.

GSoC 2018 project.
2018-12-13 15:19:09 +01:00
Juan Linietsky
3a93499f89 Allow signal connecting even if script is invalid (only when compiled with tools), fixes #17070 2018-11-27 19:55:37 -03:00
Rémi Verschelde
173b342ca7 Remove trailing whitespace
With `sed -i $(rg -l '[[:blank:]]*$' -g'!thirdparty') -e 's/[[:blank:]]*$//g'`
(+ manual revert of some thirdparty code under `platform/android`).
2018-11-20 11:15:02 +01:00
Naoto Kondo
3feabd6756 PluginScript: Add support for the new() method 2018-11-10 17:28:30 +09:00
Juan Linietsky
f2e54057ae -Moved EditorDefaultValue to ClassDB, made it core
-Removed one and zero hints for properties, replaced by default value
2018-11-08 11:30:59 -03:00
Rémi Verschelde
5e999414d3
Merge pull request #23355 from buresu/fix-gdnative-loading-on-mac
GDNative: Fixes a library path problem after exporting app for OSX
2018-10-29 10:38:55 +01:00
Naoto Kondo
63cba9ba62 GDNative: Fixes a problem that active_library_path is wrong after exporting app for mac 2018-10-28 23:57:51 +09:00
lupoDharkael
2380f320e0 Update GDNantive API
Add missing Rect2 methods to GDNative API
Add missing Quat methods to GDNative API
Add missing NodePath methods to GDNative API
Add missing String methods to GDNative API
Add missing Array methods to GDNative API
Add missing Basis methods to GDNative API
Add missing Color methods to GDNative API
Update gdnative_api.json
2018-10-26 17:25:57 +02:00
Maarten Heremans
cf09952b6b Fixes crash when loading *.escn resources with gdnative #20141
The issue is that ResourceFormatLoaderText is a singleton. It was created in a faulty way in
ResourceFormatLoaderNativeScript::load
It was created on the stack, which caused the static singleton pointer to be overwritten. This
causes then segmentation faults if the singleton is used later on.

IMO singleton creation needs to made safer to avoid other similar issues in the future.
2018-10-22 16:45:02 +02:00
Simon Wenner
10718b0961 Fix some cppcheck errors
cppcheck: fix broken pre-processor statement
cppcheck: fix Uninitialized struct members in canvas editor plugin
cppcheck: fix uninitialized struct member: method_api.is_virtual
2018-10-04 18:16:04 +02:00
Rémi Verschelde
97b9697ea2 Fix some OSX and iOS Clang warnings
Fixes the following XCode 9.4.1 warnings:
```
core/os/memory.cpp:175:13: warning: unused variable 's' [-Wunused-variable]
drivers/coremidi/core_midi.cpp:68:14: warning: comparison between NULL and non-pointer ('MIDIEndpointRef' (aka 'unsigned int') and NULL) [-Wnull-arithmetic]
drivers/gles2/rasterizer_gles2.cpp:77:24: warning: unused function '_gl_debug_print' [-Wunused-function,34]
drivers/unix/thread_posix.cpp:106:12: warning: unused variable 'running_thread' [-Wunused-variable,34]
modules/gdnative/nativescript/nativescript.h:371:16: warning: in-class initialization of non-static data member is a C++11 extension [-Wc++11-extensions]
platform/iphone/gl_view.mm:56:14: warning: unused variable 'video_previous_volume' [-Wunused-variable,34]
platform/iphone/gl_view.mm:251:12: warning: unused function 'get_first_id' [-Wunused-function,34]
platform/iphone/main.m:45:15: warning: unused variable 'app' [-Wunused-variable,34]
platform/osx/os_osx.mm:79:15: warning: unused function 'convertRectToBacking' [-Wunused-function]
```
2018-10-04 11:50:16 +02:00
Rémi Verschelde
e9cb01e366 Fix warnings about non-static data member initializers in nativescript
Fixes the following GCC/Clang warnings:
```
modules/gdnative/nativescript/nativescript.h:280:37: warning: non-static data member initializers only available with -std=c++11 or -std=gnu++11
modules/gdnative/nativescript/nativescript.h:281:37: warning: non-static data member initializers only available with -std=c++11 or -std=gnu++11
modules/gdnative/nativescript/nativescript.h:283:42: warning: non-static data member initializers only available with -std=c++11 or -std=gnu++11
modules/gdnative/nativescript/nativescript.h:285:38: warning: non-static data member initializers only available with -std=c++11 or -std=gnu++11
modules/gdnative/nativescript/nativescript.h:287:38: warning: non-static data member initializers only available with -std=c++11 or -std=gnu++11
modules/gdnative/nativescript/nativescript.h:290:45: warning: non-static data member initializers only available with -std=c++11 or -std=gnu++11
modules/gdnative/nativescript/nativescript.h:291:44: warning: non-static data member initializers only available with -std=c++11 or -std=gnu++11
```
2018-10-04 09:59:49 +02:00
Rémi Verschelde
60688c3fe7 Fix GDNative build warning on Android [-Wignored-attributes]
Fixes the following kind of warning spam:
```
modules/gdnative/include/gdnative/color.h:61:6: warning: calling convention 'sysv_abi' ignored for this target [-Wignored-attributes]
void GDAPI godot_color_new_rgba(godot_color *r_dest, const godot_real p_r, const godot_real p_g, const godot_real p_b, const godot_real p_a);
     ^
modules/gdnative/include/gdnative/gdnative.h:52:15: note: expanded from macro 'GDAPI'
              ^
modules/gdnative/include/gdnative/gdnative.h:51:38: note: expanded from macro 'GDCALLINGCONV'
                                     ^
```
2018-10-03 14:23:04 +02:00
Rémi Verschelde
2091f20443 Fix warnings about wrong member initialization order [-Wreorder]
Fixes the following GCC 5 warnings:
```
core/object.h:193:11: warning: 'MethodInfo::flags' will be initialized after [-Wreorder]
core/object.h:192:15: warning:   'PropertyInfo MethodInfo::return_val' [-Wreorder]
core/object.cpp:278:1: warning:   when initialized here [-Wreorder]
core/script_debugger_remote.h:97:6: warning: 'ScriptDebuggerRemote::max_cps' will be initialized after [-Wreorder]
core/script_debugger_remote.h:91:6: warning:   'int ScriptDebuggerRemote::max_messages_per_frame' [-Wreorder]
core/script_debugger_remote.cpp:1086:1: warning:   when initialized here [-Wreorder]
core/script_debugger_remote.h:98:6: warning: 'ScriptDebuggerRemote::char_count' will be initialized after [-Wreorder]
core/script_debugger_remote.h:92:6: warning:   'int ScriptDebuggerRemote::n_messages_dropped' [-Wreorder]
core/script_debugger_remote.cpp:1086:1: warning:   when initialized here [-Wreorder]
modules/bullet/area_bullet.h:102:7: warning: 'AreaBullet::isScratched' will be initialized after [-Wreorder]
modules/bullet/area_bullet.h:92:39: warning:   'PhysicsServer::AreaSpaceOverrideMode AreaBullet::spOv_mode' [-Wreorder]
modules/bullet/area_bullet.cpp:46:1: warning:   when initialized here [-Wreorder]
modules/bullet/collision_object_bullet.h:127:15: warning: 'CollisionObjectBullet::space' will be initialized after [-Wreorder]
modules/bullet/collision_object_bullet.h:117:7: warning:   'CollisionObjectBullet::Type CollisionObjectBullet::type' [-Wreorder]
modules/bullet/collision_object_bullet.cpp:67:1: warning:   when initialized here [-Wreorder]
modules/bullet/godot_ray_world_algorithm.h:48:7: warning: 'GodotRayWorldAlgorithm::m_ownManifol1d' will be initialized after [-Wreorder]
modules/bullet/godot_ray_world_algorithm.h:46:33: warning:   'const btDiscreteDynamicsWorld* GodotRayWorldAlgorithm::m_world' [-Wreorder]
modules/bullet/godot_ray_world_algorithm.cpp:50:1: warning:   when initialized here [-Wreorder]
modules/bullet/godot_result_callbacks.h:91:18: warning: 'GodotAllConvexResultCallback::m_exclude' will be initialized after [-Wreorder]
modules/bullet/godot_result_callbacks.h:89:6: warning:   'int GodotAllConvexResultCallback::m_resultMax' [-Wreorder]
modules/bullet/godot_result_callbacks.h:93:2: warning:   when initialized here [-Wreorder]
modules/bullet/godot_result_callbacks.h:142:18: warning: 'GodotAllContactResultCallback::m_exclude' will be initialized after [-Wreorder]
modules/bullet/godot_result_callbacks.h:140:6: warning:   'int GodotAllContactResultCallback::m_resultMax' [-Wreorder]
modules/bullet/godot_result_callbacks.h:147:2: warning:   when initialized here [-Wreorder]
modules/bullet/godot_result_callbacks.h:168:18: warning: 'GodotContactPairContactResultCallback::m_exclude' will be initialized after [-Wreorder]
modules/bullet/godot_result_callbacks.h:166:6: warning:   'int GodotContactPairContactResultCallback::m_resultMax' [-Wreorder]
modules/bullet/godot_result_callbacks.h:173:2: warning:   when initialized here [-Wreorder]
modules/bullet/godot_result_callbacks.h:195:18: warning: 'GodotRestInfoContactResultCallback::m_exclude' will be initialized after [-Wreorder]
modules/bullet/godot_result_callbacks.h:191:7: warning:   'bool GodotRestInfoContactResultCallback::m_collided' [-Wreorder]
modules/bullet/godot_result_callbacks.h:199:2: warning:   when initialized here [-Wreorder]
modules/bullet/rigid_body_bullet.h:200:9: warning: 'RigidBodyBullet::gravity_scale' will be initialized after [-Wreorder]
modules/bullet/rigid_body_bullet.h:199:9: warning:   'real_t RigidBodyBullet::mass' [-Wreorder]
modules/bullet/rigid_body_bullet.cpp:258:1: warning:   when initialized here [-Wreorder]
modules/bullet/rigid_body_bullet.h:222:28: warning: 'RigidBodyBullet::force_integration_callback' will be initialized after [-Wreorder]
modules/bullet/rigid_body_bullet.h:219:7: warning:   'bool RigidBodyBullet::isTransformChanged' [-Wreorder]
modules/bullet/rigid_body_bullet.cpp:258:1: warning:   when initialized here [-Wreorder]
modules/bullet/rigid_body_bullet.h:220:7: warning: 'RigidBodyBullet::previousActiveState' will be initialized after [-Wreorder]
modules/bullet/rigid_body_bullet.h:208:6: warning:   'int RigidBodyBullet::maxCollisionsDetection' [-Wreorder]
modules/bullet/rigid_body_bullet.cpp:258:1: warning:   when initialized here [-Wreorder]
modules/bullet/soft_body_bullet.h:69:9: warning: 'SoftBodyBullet::total_mass' will be initialized after [-Wreorder]
modules/bullet/soft_body_bullet.h:68:6: warning:   'int SoftBodyBullet::simulation_precision' [-Wreorder]
modules/bullet/soft_body_bullet.cpp:38:1: warning:   when initialized here [-Wreorder]
modules/bullet/soft_body_bullet.h:76:9: warning: 'SoftBodyBullet::drag_coefficient' will be initialized after [-Wreorder]
modules/bullet/soft_body_bullet.h:61:14: warning:   'btSoftBody* SoftBodyBullet::bt_soft_body' [-Wreorder]
modules/bullet/soft_body_bullet.cpp:38:1: warning:   when initialized here [-Wreorder]
modules/bullet/space_bullet.h:97:22: warning: 'SpaceBullet::solver' will be initialized after [-Wreorder]
modules/bullet/space_bullet.h:95:35: warning:   'btDefaultCollisionConfiguration* SpaceBullet::collisionConfiguration' [-Wreorder]
modules/bullet/space_bullet.cpp:333:1: warning:   when initialized here [-Wreorder]
modules/bullet/space_bullet.h:101:23: warning: 'SpaceBullet::soft_body_world_info' will be initialized after [-Wreorder]
modules/bullet/space_bullet.h:99:23: warning:   'btGhostPairCallback* SpaceBullet::ghostPairCallback' [-Wreorder]
modules/bullet/space_bullet.cpp:333:1: warning:   when initialized here [-Wreorder]
modules/gdnative/nativescript/nativescript.h:79:13: warning: 'NativeScriptDesc::base_native_type' will be initialized after [-Wreorder]
modules/gdnative/nativescript/nativescript.h:73:9: warning:   'String NativeScriptDesc::documentation' [-Wreorder]
modules/gdnative/nativescript/nativescript.h:88:9: warning:   when initialized here [-Wreorder]
modules/gdscript/gdscript.h:296:6: warning: 'GDScriptWarning::line' will be initialized after [-Wreorder]
modules/gdscript/gdscript.h:294:4: warning:   'GDScriptWarning::Code GDScriptWarning::code' [-Wreorder]
modules/gdscript/gdscript.h:303:2: warning:   when initialized here [-Wreorder]
scene/3d/physics_body.h:544:7: warning: 'PhysicalBone::simulate_physics' will be initialized after [-Wreorder]
scene/3d/physics_body.h:543:7: warning:   'bool PhysicalBone::_internal_static_body' [-Wreorder]
scene/3d/physics_body.cpp:2502:1: warning:   when initialized here [-Wreorder]
scene/3d/physics_body.h:546:6: warning: 'PhysicalBone::bone_id' will be initialized after [-Wreorder]
scene/3d/physics_body.h:539:12: warning:   'Skeleton* PhysicalBone::parent_skeleton' [-Wreorder]
scene/3d/physics_body.cpp:2502:1: warning:   when initialized here [-Wreorder]
scene/3d/spring_arm.h:44:11: warning: 'SpringArm::mask' will be initialized after [-Wreorder]
scene/3d/spring_arm.h:43:8: warning:   'float SpringArm::current_spring_length' [-Wreorder]
scene/3d/spring_arm.cpp:37:1: warning:   when initialized here [-Wreorder]
scene/animation/skeleton_ik.h:159:11: warning: 'SkeletonIK::target_node_override' will be initialized after [-Wreorder]
scene/animation/skeleton_ik.h:152:7: warning:   'bool SkeletonIK::use_magnet' [-Wreorder]
scene/animation/skeleton_ik.cpp:418:1: warning:   when initialized here [-Wreorder]
scene/resources/tile_set.h:84:9: warning: 'TileSet::AutotileData::size' will be initialized after [-Wreorder]
scene/resources/tile_set.h:83:7: warning:   'int TileSet::AutotileData::spacing' [-Wreorder]
scene/resources/tile_set.h:92:12: warning:   when initialized here [-Wreorder]
scene/resources/tile_set.h:115:12: warning: 'TileSet::TileData::tile_mode' will be initialized after [-Wreorder]
scene/resources/tile_set.h:114:9: warning:   'Color TileSet::TileData::modulate' [-Wreorder]
scene/resources/tile_set.h:120:12: warning:   when initialized here [-Wreorder]
servers/physics/body_sw.h:84:19: warning: 'BodySW::direct_state_query_list' will be initialized after [-Wreorder]
servers/physics/body_sw.h:57:11: warning:   'uint16_t BodySW::locked_axis' [-Wreorder]
servers/physics/body_sw.cpp:756:1: warning:   when initialized here [-Wreorder]
```

Nothing really relevant for us, but it's not a bad consistency
improvement anyway so worth taking.
2018-09-28 17:30:28 +02:00
Rémi Verschelde
3a2ca68af3 SCons: Build thirdparty code in own env, disable warnings
Also remove unnecessary `Export('env')` in other SCsubs,
Export should only be used when exporting *new* objects.
2018-09-28 14:07:39 +02:00
Rémi Verschelde
cdc411fd54 Fix various warnings: [-Waddress], [-Wpointer-arith], [-Wwrite-strings], [-Wreturn-local-addr] and more
Fixes the following GCC 5 warnings:
```
core/os/file_access.cpp:49:19: warning: the address of 'FileAccess::create_func' will always evaluate as 'true' [-Waddress]
servers/audio_server.cpp:192:70: warning: comparison with string literal results in unspecified behaviour [-Waddress]

drivers/gles2/rasterizer_storage_gles2.cpp:4095:90: warning: NULL used in arithmetic [-Wpointer-arith]

modules/gdnative/register_types.cpp:237:3: warning: deprecated conversion from string constant to 'char*' [-Wwrite-strings]
platform/android/export/export.cpp:207:1: warning: deprecated conversion from string constant to 'char*' [-Wwrite-strings]

modules/gdscript/gdscript.h:150:67: warning: returning reference to temporary [-Wreturn-local-addr]
servers/physics_2d/collision_object_2d_sw.h:119:56: warning: returning reference to temporary [-Wreturn-local-addr]
servers/physics_2d/collision_object_2d_sw.h:123:56: warning: returning reference to temporary [-Wreturn-local-addr]
servers/physics_2d/collision_object_2d_sw.h:127:50: warning: returning reference to temporary [-Wreturn-local-addr]
servers/physics_2d/collision_object_2d_sw.h:131:52: warning: returning reference to temporary [-Wreturn-local-addr]

editor/plugins/skeleton_editor_plugin.cpp:34:36: warning: extra tokens at end of #include directive
modules/bullet/bullet_types_converter.cpp:31:9: warning: #pragma once in main file

editor/import/editor_scene_importer_gltf.cpp:1996:51: warning: name lookup of 'i' changed
modules/visual_script/visual_script_property_selector.cpp:402:45: warning: name lookup of 'E' changed
scene/gui/tree.cpp:1268:25: warning: name lookup of 'i' changed
scene/resources/visual_shader.cpp:808:32: warning: name lookup of 'i' changed
```
2018-09-27 16:33:52 +02:00
Rémi Verschelde
e5bbcb8bcf Fix warnings for comparison between signed and unsigned integers [-Wsign-compare]
Also turn off -Wsign-compare warnings in the future, we do not consider them important.

Fixes the following GCC 5 warnings:
```
core/node_path.cpp:279:24: warning: comparison between signed and unsigned integer expressions [-Wsign-compare]
core/oa_hash_map.h:169:21: warning: comparison between signed and unsigned integer expressions [-Wsign-compare]
core/oa_hash_map.h:314:21: warning: comparison between signed and unsigned integer expressions [-Wsign-compare]
drivers/gles2/shader_gles2.cpp:985:23: warning: comparison between signed and unsigned integer expressions [-Wsign-compare]
drivers/gles3/rasterizer_storage_gles3.cpp:1075:25: warning: comparison between signed and unsigned integer expressions [-Wsign-compare]
drivers/pulseaudio/audio_driver_pulseaudio.cpp:343:34: warning: comparison between signed and unsigned integer expressions [-Wsign-compare]
editor/editor_plugin.cpp:525:21: warning: comparison between signed and unsigned integer expressions [-Wsign-compare]
editor/editor_properties_array_dict.cpp:747:25: warning: comparison between signed and unsigned integer expressions [-Wsign-compare]
editor/plugins/spatial_editor_plugin.cpp:2078:20: warning: comparison between signed and unsigned integer expressions [-Wsign-compare]
editor/plugins/spatial_editor_plugin.cpp:4096:27: warning: comparison between signed and unsigned integer expressions [-Wsign-compare]
editor/plugins/sprite_editor_plugin.cpp💯20: warning: comparison between signed and unsigned integer expressions [-Wsign-compare]
modules/cvtt/image_compress_cvtt.cpp:122:23: warning: comparison between signed and unsigned integer expressions [-Wsign-compare]
modules/cvtt/image_compress_cvtt.cpp:134:77: warning: comparison between signed and unsigned integer expressions [-Wsign-compare]
modules/cvtt/image_compress_cvtt.cpp:339:25: warning: comparison between signed and unsigned integer expressions [-Wsign-compare]
modules/etc/image_etc.cpp:222:34: warning: comparison between signed and unsigned integer expressions [-Wsign-compare]
modules/gdnative/register_types.cpp:242:21: warning: comparison between signed and unsigned integer expressions [-Wsign-compare]
modules/gdnative/register_types.cpp:258:21: warning: comparison between signed and unsigned integer expressions [-Wsign-compare]
modules/opensimplex/simplex_noise.cpp:200:13: warning: comparison between signed and unsigned integer expressions [-Wsign-compare]
modules/opensimplex/simplex_noise.cpp:222:13: warning: comparison between signed and unsigned integer expressions [-Wsign-compare]
modules/opensimplex/simplex_noise.cpp:246:13: warning: comparison between signed and unsigned integer expressions [-Wsign-compare]
platform/android/export/export.cpp:1085:21: warning: comparison between signed and unsigned integer expressions [-Wsign-compare]
platform/android/export/export.cpp:1489:23: warning: comparison between signed and unsigned integer expressions [-Wsign-compare]
platform/android/export/export.cpp:1623:22: warning: comparison between signed and unsigned integer expressions [-Wsign-compare]
platform/iphone/export/export.cpp:206:20: warning: comparison between signed and unsigned integer expressions [-Wsign-compare]
platform/iphone/export/export.cpp:356:20: warning: comparison between signed and unsigned integer expressions [-Wsign-compare]
platform/iphone/export/export.cpp:406:20: warning: comparison between signed and unsigned integer expressions [-Wsign-compare]
platform/iphone/export/export.cpp:493:21: warning: comparison between signed and unsigned integer expressions [-Wsign-compare]
scene/3d/audio_stream_player_3d.cpp:420:23: warning: comparison between signed and unsigned integer expressions [-Wsign-compare]
scene/resources/audio_stream_sample.cpp:565:22: warning: comparison between signed and unsigned integer expressions [-Wsign-compare]
scene/resources/audio_stream_sample.cpp:571:22: warning: comparison between signed and unsigned integer expressions [-Wsign-compare]
servers/audio/audio_rb_resampler.cpp:156:36: warning: comparison between signed and unsigned integer expressions [-Wsign-compare]
```

The following warnings were not fixed, as they implied casting for no gain:
```
core/io/packet_peer.cpp:228:38: warning: comparison between signed and unsigned integer expressions [-Wsign-compare]
core/io/resource_format_binary.cpp:109:11: warning: comparison between signed and unsigned integer expressions [-Wsign-compare]
drivers/gles2/rasterizer_scene_gles2.cpp:144:57: warning: comparison between signed and unsigned integer expressions [-Wsign-compare]
drivers/unix/file_access_unix.cpp:249:46: warning: comparison between signed and unsigned integer expressions [-Wsign-compare]
scene/3d/voxel_light_baker.cpp:889:14: warning: comparison between signed and unsigned integer expressions [-Wsign-compare]
scene/3d/voxel_light_baker.cpp:1020:14: warning: comparison between signed and unsigned integer expressions [-Wsign-compare]
scene/3d/voxel_light_baker.cpp:1154:14: warning: comparison between signed and unsigned integer expressions [-Wsign-compare]
scene/3d/voxel_light_baker.cpp:2255:38: warning: comparison between signed and unsigned integer expressions [-Wsign-compare]
scene/resources/bit_mask.cpp:336:25: warning: comparison between signed and unsigned integer expressions [-Wsign-compare]
servers/audio/audio_stream.cpp:141:49: warning: comparison between signed and unsigned integer expressions [-Wsign-compare]
servers/audio/audio_stream.cpp:150:19: warning: comparison between signed and unsigned integer expressions [-Wsign-compare]
servers/audio/audio_stream.cpp:154:19: warning: comparison between signed and unsigned integer expressions [-Wsign-compare]
servers/audio_server.cpp:86:21: warning: comparison between signed and unsigned integer expressions [-Wsign-compare]
servers/audio_server.cpp:89:17: warning: comparison between signed and unsigned integer expressions [-Wsign-compare]
```
2018-09-27 16:25:23 +02:00
Rémi Verschelde
f148e8eede SCons: Fix ARVR can_build arity 2018-09-18 08:56:44 +02:00
Fabio Alessandrelli
1e9b46d687 Clearly deprecate sync too in favor of remotesync.
NOTE: This changes the RPC_MODE_* enum values.
Games should be re-exported. GDNative rebuilt.
2018-09-15 00:06:03 +02:00
Fabio Alessandrelli
d6b31daec6 Rename slave keyword to puppet
The slave keyword will still be available as deprecated in 3.1 but will
be dropped from future releases.
2018-09-15 00:06:03 +02:00
Thomas Herzog
e0f763f1c9 [GDNative] add Variant::Operator 2018-09-13 17:23:38 +02:00
Rémi Verschelde
1a16dabfb5
Merge pull request #21982 from luzpaz/misc-typos
Misc. typos
2018-09-13 10:59:00 +02:00
luz.paz
08bde5b2de Misc. typos
Found via `codespell -q 3 -I ../godot-word-whitelist.txt --skip="./thirdparty,*.po"`
2018-09-12 21:39:17 -04:00
Rémi Verschelde
277b24dfb7 Make core/ includes absolute, remove subfolders from include path
This allows more consistency in the manner we include core headers,
where previously there would be a mix of absolute, relative and
include path-dependent includes.
2018-09-12 09:52:22 +02:00
Will Nations
fadf2d2afd Fix invalid deref in NativeScript script classes 2018-09-04 08:35:28 -05:00
Thomas Herzog
917bd5b2c2 [NativeScript] implement refcount instance binding funcs 2018-08-30 19:55:04 +02:00
Thomas Herzog
492b4cf837 [GDNative] add initial core 1.1 extension 2018-08-30 19:18:55 +02:00
Rémi Verschelde
d9cad85f43
Merge pull request #21229 from marcelofg55/ns_profiling
Implemented profiling functions for NativeScript
2018-08-22 22:27:42 +02:00
Marcelo Fernandez
a323b7a1ba Implemented profiling functions for NativeScript 2018-08-22 15:40:41 -03:00
Rémi Verschelde
4ea3e4f551 doc: Sync classref with current source 2018-08-21 00:35:46 +02:00
Rémi Verschelde
661c9ece7c Add PROPERTY_HINT_PLACEHOLDER_TEXT for String properties
Use it to provide a better example for application identifiers
on Android, iOS and macOS, where users thought they *had* to use
this as a magic token.
2018-08-20 13:48:05 +02:00
willnationsdev
05f717376b Add NativeScript support for script classes. 2018-08-15 10:58:13 -05:00
Aaron Franke
cf136a91d6 [Core] Completely kill math_2d.h, change includes 2018-08-11 03:08:34 -05:00
Aaron Franke
28fc195339 [Core] Change math_2d includes to vector2 includes where relevant 2018-08-10 14:59:29 -05:00
George Marques
eb48119821
Added system for GDScript warnings
- Count and panel per script.
- Ability to disable warnings per script using special comments.
- Ability to disable warnings globally using Project Settings.
- Option to treat enabled warnings as errors.
2018-08-10 16:00:47 -03:00
Viktor Ferenczi
c5bd0c37ce Running builder (content generator) functions in subprocesses on Windows
- Refactored all builder (make_*) functions into separate Python modules along to the build tree
- Introduced utility function to wrap all invocations on Windows, but does not change it elsewhere
- Introduced stub to use the builders module as a stand alone script and invoke a selected function

There is a problem with file handles related to writing generated content (*.gen.h and *.gen.cpp)
on Windows, which randomly causes a SHARING VIOLATION error to the compiler resulting in flaky
builds. Running all such content generators in a new subprocess instead of directly inside the
build script works around the issue.

Yes, I tried the multiprocessing module. It did not work due to conflict with SCons on cPickle.
Suggested workaround did not fully work either.

Using the run_in_subprocess wrapper on osx and x11 platforms as well for consistency. In case of
running a cross-compilation on Windows they would still be used, but likely it will not happen
in practice. What counts is that the build itself is running on which platform, not the target
platform.

Some generated files are written directly in an SConstruct or SCsub file, before the parallel build starts. They don't need to be written in a subprocess, apparently, so I left them as is.
2018-07-27 21:37:55 +02:00
Bastiaan Olij
8a914f17b0 Fixed nativescript getter and setter logic 2018-07-27 23:45:29 +10:00
Rémi Verschelde
391e46830f doc: Sync classref with current source
Fix various missing arguments in bindings.
2018-07-26 11:56:21 +02:00
Hein-Pieter van Braam
0e29f7974b Reduce unnecessary COW on Vector by make writing explicit
This commit makes operator[] on Vector const and adds a write proxy to it.  From
now on writes to Vectors need to happen through the .write proxy. So for
instance:

Vector<int> vec;
vec.push_back(10);
std::cout << vec[0] << std::endl;
vec.write[0] = 20;

Failing to use the .write proxy will cause a compilation error.

In addition COWable datatypes can now embed a CowData pointer to their data.
This means that String, CharString, and VMap no longer use or derive from
Vector.

_ALWAYS_INLINE_ and _FORCE_INLINE_ are now equivalent for debug and non-debug
builds. This is a lot faster for Vector in the editor and while running tests.
The reason why this difference used to exist is because force-inlined methods
used to give a bad debugging experience. After extensive testing with modern
compilers this is no longer the case.
2018-07-26 00:54:16 +02:00
Thomas Herzog
95d9302248
Merge pull request #20370 from marcelofg55/gdnative_crash
Fix possible crash at NativeScript::get_base_script
2018-07-25 17:09:51 +02:00
Marcelo Fernandez
77f3c0b495 Fix possible crash at NativeScript::get_base_script 2018-07-25 10:58:15 -03:00
Wilson E. Alvarez
a22e746bc3 Removed unnecessary assignments 2018-07-24 09:51:03 +02:00
George Marques
03746da73f
Add editor highlight for type-safe lines
The line number is hightlighted to indicate that the line contains only
type-safe code.
2018-07-20 21:55:18 -03:00
Marcelo Fernandez
deebeb2742 Add a new notification to detect crashes on native scripts 2018-07-02 16:18:58 -03:00
Thomas Herzog
22dac831bc
Merge pull request #19757 from Faless/gdnet_pr
Network bindings for GDNative
2018-06-29 19:32:22 +02:00
Fabio Alessandrelli
15451479e5 Add [Packet/Stream/Multiplayer]PeerGDNative
They provide an interface to implement PacketPeer, StreamPeer, and
NetworkedMultiplayerPeer via GDNative.
2018-06-27 19:07:30 +02:00
Rhody Lugo
920224a535 add NoCache wrapper to Command 2018-06-21 03:00:33 -04:00
Bastiaan Olij
1697cbb4bb Add access for GDNative modules to some platform dependent internals on Android 2018-06-19 17:49:23 +10:00
Emmanuel Leblond
380b85a32f
[Pluginscript] Fix not working exports in editor 2018-06-15 23:11:20 +02:00
Rémi Verschelde
3334209a73 SCons: Pass env to modules can_build method
This allows to disable modules based on the environment,
in particular `env[tools]` which tells us if we are
building the editor or not.
2018-05-30 19:11:36 +02:00
Rémi Verschelde
fc7f931d26
Merge pull request #19255 from Faless/rpc_sync_mmore
RPCMode refactor, more sync modes (2)
2018-05-30 14:59:08 +02:00
Fabio Alessandrelli
8e35d937a9 New sync keywords in GDScript, NativeScript, Mono 2018-05-29 20:26:41 +02:00
Fabio Alessandrelli
1400f6fdc4 Refactor RPCMode enum and checks 2018-05-29 20:26:41 +02:00
Max Hilbrunner
4c69a495c9
Revert "RPCMode refactor, more sync modes" 2018-05-29 11:47:52 +02:00
Bastiaan Olij
8901b3cf00 [WIP] Adding version info to GDNative ARVR interfaces 2018-05-27 20:31:41 +10:00
Fabio Alessandrelli
a5e8a3be5e New sync keywords in GDScript, NativeScript, Mono 2018-05-26 10:49:33 +02:00
Fabio Alessandrelli
9de4ffde61 Refactor RPCMode enum and checks 2018-05-26 10:43:43 +02:00
karroffel
70866bbafd changed GDNative API json format 2018-05-10 22:03:06 +02:00
Pedro J. Estébanez
474eda9e30 Fix Variant leak in call_native 2018-05-08 21:27:33 +02:00
Hein-Pieter van Braam
cee5117d3b Fix lto builds on clang compilers
The --no-lto option only works on GCC compilers. This breaks LTO builds
on MacOS and iPhone when building the gdnative wrappers.

-fno-lto works on both brands of compilers.
2018-04-30 12:59:08 +02:00
Rémi Verschelde
df79cc86a5
Merge pull request #18119 from sheepandshepherd/nativescript_property_list
Fix NativeScript property list order
2018-04-19 21:37:46 +02:00
Pedro J. Estébanez
00e98458ba Revert "Unify http- and percent- encode/decode"
This reverts commit b76ee30917.
2018-04-12 21:12:34 +02:00
sheepandshepherd
bc110b3771 Fix NativeScript property list 2018-04-11 09:43:07 +02:00
Rémi Verschelde
cb7fe2c793 doc: Sync classref with current source 2018-04-10 10:12:42 +02:00
Juan Linietsky
cd7e9d9642
Merge pull request #17583 from RandomShaper/enhance-uri-utils
Enhance uri utils
2018-04-07 17:07:29 -03:00
Emmanuel Leblond
adecd6f66f
Correct profiling_frame naming in pluginscript 2018-04-07 00:11:26 +02:00
Emmanuel Leblond
e97336a557
Fix Pluginscript add_global_constant mandatory value check 2018-04-06 19:20:12 +02:00
karroffel
2e1f239fe6 [NativeScript] replace error macros by simple returns 2018-04-06 01:40:26 +02:00
Thomas Herzog
eaa5dfbdbd
Merge pull request #17980 from karroffel/nativescript-1.1-global-type-tags
[NativeScript] added global type tag system
2018-04-05 15:09:35 +02:00
karroffel
ad93d3e277 [NativeScript] added global type tag system 2018-04-05 00:06:33 +02:00
karroffel
f29139f3cf [GDNative] enable saving GDNativeLibrary as sub resource 2018-04-04 13:07:43 +02:00
karroffel
57c0339d9f [GDNative] easier GDNativeLib handling 2018-04-04 12:24:10 +02:00
karroffel
0b92aded23 [GDNative] fixed issue with library unloading order 2018-03-31 01:45:18 +02:00
karroffel
ce36ecda4c [GDNative] added GDCALLINGCONV to instance binding functions 2018-03-31 01:44:50 +02:00
Pedro J. Estébanez
b76ee30917 Unify http- and percent- encode/decode
There was a percent-prefixed version, which was exposed, and a http-prefixed version which was not (only to GDNative).
This commit keeps the percent-prefixed versions, but with the http-prefixed implementations.
2018-03-27 19:18:30 +02:00
Rémi Verschelde
08cadc3d87 NativeScript: Fix initialization in wrong scope
Regression from d702d7b335 which broke javascript build.
2018-03-02 02:07:37 +01:00
Hein-Pieter van Braam
d702d7b335 Fix various valgrind reported uninitialized variable uses 2018-02-28 21:55:13 +01:00
Rémi Verschelde
3fa77b3172 doc: Remove status from hardcoded version string
It has no practical use case and just generates noise for each alpha, beta, etc.
2018-02-27 13:40:49 +01:00
luz.paz
612ab4bbc6 Fix typos with codespell
Found via `codespell -q 3 --skip="./thirdparty,./editor/translations" -I ../godot-word-whitelist.txt`
Whitelist consists of:
```
ang
doubleclick
lod
nd
que
te
unselect
```
2018-02-21 19:46:06 +01:00
Rémi Verschelde
3c7a39b40c doc: Update version string in header 2018-02-19 10:46:33 +01:00
tilpner
a75a7e594e
gdnative_api.json: Change argument name to r_dest
This reflects its usage as an output argument,
consistent with the other godot_variant_new functions
2018-02-11 17:19:17 +01:00
Thomas Herzog
31dd21a8d9
Merge pull request #16539 from eska014/gdnative-macwarn
Fix GDNATIVE_API_INIT() warning about sign mismatch
2018-02-10 17:36:57 +01:00
Leon Krause
8e39cdd5d5 Fix GDNATIVE_API_INIT() warning about sign mismatch 2018-02-10 17:19:16 +01:00
karroffel
0b2afa24b8 add initial NativeScript 1.1 extension
This commit adds new functionality to NativeScript, namely:

 - ability to set and get documentation for classes, methods,
   signals and properties

 - ability to set names and type information to method arguments

 - ability to set and get type tags for nativescripts

 - ability to register instance binding data management functions

 - ability to use instance binding data
2018-02-09 15:04:41 +01:00
karroffel
2fb66df669 generate proper API structs for GDNative extension extensions
The GDNative C API gets passed to libraries in a struct of function
pointers. To provide stable binary compatibility, each extension not
part of the core API is separated into its own sub-struct.

These structs aren't meant to be changed in order to keep binary
compatibility.

In case of an API extension, the structs include a `next` pointer
which can point to a new struct with additional function pointers.

Godot's build system generates the API structs automatically at
build time, but so far there has no support for the mentioned `next`
pointers.

This commit changes the API struct generation in such a way that code
that used previous headers will compile without problem with the new
headers.

The new extension-extensions (weird name, but that's what it is) get
generated recursively and include the version in the struct-name.
2018-02-09 11:44:54 +01:00
Paolo Perkovic
08d4bfacaf Fix inconsistencies and typos in argument names 2018-02-01 16:47:20 +01:00
Rémi Verschelde
d516aab8fa doc: Sync with current source
Also enhance RigidBody docs as per https://github.com/godotengine/godot-docs/pull/1018
and fix the version tag in all files (not really stable yet, but it makes no sense
to hardcode rc3 at this stage).
2018-01-25 08:50:56 +01:00
Rémi Verschelde
9f479f096c Fix typos in code and docs with codespell
Using v1.11.0 from https://github.com/lucasdemarchi/codespell
2018-01-18 22:01:42 +01:00
karroffel
69f33a9313 [GDNative] fix NativeScript false negative error 2018-01-18 16:00:38 +01:00
karroffel
9b96f87377 [GDNative] fix #15723 2018-01-18 12:04:34 +01:00
Marc Gilleron
a3937e1220 Added GDNative copy constructor for PoolVectors Read and Write 2018-01-18 02:44:37 +01:00
Rémi Verschelde
1699978e24
Merge pull request #15761 from touilleMan/pluginscript-improve-inheritance
[GDnative] Improve inheritance system in gdnative pluginscript
2018-01-17 14:53:30 +01:00
Emmanuel Leblond
0de61998e4
Improve inheritance system in gdnative pluginscript 2018-01-16 00:23:27 +01:00
karroffel
d56bcc38ac [GDNative] fix two crashes with NativeScript 2018-01-14 23:39:10 +01:00
karroffel
567d20fe5f [GDNative] fix editor crash with NativeScript 2018-01-14 01:01:35 +01:00
karroffel
ee8ee463c3 [GDNative] cache API hashes 2018-01-13 21:21:05 +01:00
Rémi Verschelde
e28cdc4654 doc: Update version string in XML 2018-01-13 11:43:42 +01:00
Ruslan Mustakov
a5e98c5e33 Fix GDNative procedures returning godot_char_string 2018-01-12 22:35:41 +07:00
Rémi Verschelde
9135e61512
Merge pull request #15580 from karroffel/gdnative-api-fixes
[GDNative] updates to string API and const fixes
2018-01-11 15:43:33 +01:00
karroffel
9ece961abe [GDNative] updates to string API and const fixes 2018-01-11 00:17:43 +01:00
Emmanuel Leblond
58f3ad69c7
Fix warning when editor resource preview try to read pluginscript resource 2018-01-09 23:12:39 +01:00
Emmanuel Leblond
72d50b4185
Fix crash in pluginscript complete_code 2018-01-09 21:12:24 +01:00
Rémi Verschelde
29e68aa40e doc: Sync classref with current source 2018-01-07 01:37:45 +01:00
karroffel
66eed7b859 [GDNative] fix reloading of non-reloadable libraries 2018-01-06 21:10:01 +01:00
Juan Linietsky
50b975548d Removed PBM bitmap loader, added abiliy to importi mages as bitmap. Fixes #14828 2018-01-06 16:38:36 -03:00
karroffel
34cdcf5cd0 [GDNative] added reload property 2018-01-06 12:31:30 +01:00
Rémi Verschelde
e4213e66b2 Add missing copyright headers and fix formatting
Using `misc/scripts/fix_headers.py` on all Godot files.
Some missing header guards were added, and the header inclusion order
was fixed in the Bullet module.
2018-01-05 01:22:23 +01:00
Emmanuel Leblond
c1eba93cae
Disable lto for gdnative wrapper 2018-01-04 20:29:47 +01:00
George Marques
c9005ca7fd
Merge pull request #15246 from vnen/uwp-gdnative
Make GDNative DLLs work on UWP
2018-01-01 22:47:22 -02:00
George Marques
2a023a425d
Make GDNative DLLs work on UWP 2018-01-01 13:59:14 -02:00
Rémi Verschelde
b50a9114b1 Update copyright statements to 2018
Happy new year to the wonderful Godot community!
2018-01-01 14:40:47 +01:00
geequlim
13bd5c22c6 Add plugin to edit GDNativeLibrary
Rename GDNativeLibraryEditor to GDNativeLibrarySingletonEditor
2017-12-18 23:23:29 +08:00
Ruslan Mustakov
9d6d20e67c Remove get_stack_bottom
It's not used in godot-nim any longer and there were no other uses for
it.
2017-12-16 13:10:26 +07:00
Emmanuel Leblond
29df438f9a
Add missing godot_get_stack_bottom and godot_get_global_constants in gdnative_api.json 2017-12-15 00:37:46 +01:00
Rémi Verschelde
aeae05a2f4 Fix missing parenthesis 2017-12-09 23:36:41 +01:00
Rémi Verschelde
2b91a2059b GDNative: Fix warning when gdnative/singletons is missing 2017-12-09 23:32:40 +01:00
Rémi Verschelde
13c2ff9320 Style: Apply new clang-format 5.0 style to all files 2017-12-07 08:02:00 +01:00
Rémi Verschelde
d5ca9e2f6f Style: Apply clang-format again on all files
Fixes issues introduced by newer clang-format versions or commits
pushed directly without using the clang-format pre-commit hook.
2017-12-07 08:02:00 +01:00
Unknown
fd1b94e307 Improve slang, especially in user-visible parts 2017-12-05 15:41:38 +01:00
Rémi Verschelde
c7f9d8a059
Merge pull request #13992 from ISylvox/substract-to-subtract
Fix Typo: Substract to Subtract
2017-12-05 09:16:10 +01:00
Indah Sylvia
3996a05324 Fixed typo: substract to subtract 2017-12-05 11:34:46 +07:00
George Marques
6af42c536a
GDNative: Save singletons only if there's a change
Ensures that the Project Settings are saved only if the list of
singletons actually changed.
2017-12-05 00:25:29 -02:00
Juan Linietsky
9678231b10 Changed the dynamic library open function to allow setting the path of the library to open extra libraries. 2017-11-30 10:00:55 -03:00
Rhody Lugo
a65c0939fd disable caching for targets using helper functions 2017-11-28 23:24:12 -04:00
Bastiaan Olij
f00b60860c Set real world position, not virtual world position! 2017-11-28 23:28:35 +11:00
Rhody Lugo
a4a222d62d use the same cache for all branches for appveyor 2017-11-28 03:23:33 -04:00
Emmanuel Leblond
6e3d78c94c
[GDNative] disable -fPIC flag with msvc compiler 2017-11-25 20:26:42 +01:00
Rémi Verschelde
92f07fefcd doc: Remove setters and getters now exposed via properties/members 2017-11-24 18:10:32 +01:00
Rémi Verschelde
bc75fae579 doc: Update header version for 3.0-beta 2017-11-24 09:16:52 +01:00
Rémi Verschelde
15ada56d73 doc: Sync classref with current source 2017-11-24 09:16:27 +01:00
Rémi Verschelde
bedcbdd420
Merge pull request #13130 from endragor/gdnative-android-export
Proper GDNative export on Android
2017-11-21 23:59:01 +01:00
Rémi Verschelde
613d374bc5
Merge pull request #12284 from bojidar-bg/allow-subproperty-set
Allow for getting/setting "dotted" properties of objects
2017-11-21 22:44:14 +01:00
Emmanuel Leblond
b075f13988
Fix&prettify gdnative_api_struct.gen.h GDNATIVE_API_INIT macro generation 2017-11-21 20:09:08 +01:00
Bojidar Marinov
0cf9597758
Allow for getting/setting indexed properties of objects using get/set_indexed
Performance is around the same as using pure set() through GDScript.
2017-11-21 20:58:21 +02:00
Ruslan Mustakov
ebf9b80a47 Proper GDNative export on Android 2017-11-21 20:40:31 +07:00
Rémi Verschelde
1c2782a7c7
Merge pull request #12590 from poke1024/bsearch
Add bsearch and bsearch_custom to Array
2017-11-21 13:14:08 +01:00
Bastiaan Olij
1955fecb2d Revert this change, we need to export symbols on the library side 2017-11-21 21:32:05 +11:00
poke1024
d6e54de502 Add bsearch and bsearch_custom to Array 2017-11-21 08:50:31 +01:00
Ruslan Mustakov
8f0f327f02 Allow configuring iOS export
- EditorExportPlugin's _export_begin accepts all the arguments related
   to the current export (is_debug, path, flags).

 - EditorExportPlugin API is extended with methods allowing to configure
   iOS export: add_ios_framework, add_ios_plist_content,
   add_ios_linker_flags, add_ios_bundle_file.

 - iOS export template now contains Godot as a static library so that
   it can be linked with third-party Frameworks and GDNative static
   libraries.

 - Adds method to DirAccess for recursive copying of a directory.

 - Fixes iOS export to work with Xcode 9 (released recently).
2017-11-21 01:16:49 +07:00
Thomas Herzog
30a82e5e00
Merge pull request #13094 from karroffel/gdnative-api-register-nativecall
[GDNative] add a way to register call types
2017-11-20 15:43:36 +01:00
Karroffel
5d666319e3 [GDNative] add a way to register call types 2017-11-20 14:49:22 +01:00
Karroffel
7388a1e115 [GDNative] removed static linking fields 2017-11-20 14:28:52 +01:00
Karroffel
33ffdba553 [GDNative] removed godot_string_c_str 2017-11-20 11:10:05 +01:00
Karroffel
0865365e21 [GDNative] loading error and version error procs 2017-11-20 11:09:55 +01:00
Ferenc Arn
d28763a4c1 Rename Rect3 to AABB.
Fixes #12973.
2017-11-17 11:01:41 -05:00
Karroffel
b13bfac9e3 [GDNative] fix wrapper code generation 2017-11-16 22:05:47 +01:00
Rémi Verschelde
11e07d18bd doc: Sync classref with current source 2017-11-15 21:29:34 +01:00
Rémi Verschelde
677e95d8d1 doc: Make all module docs self-contained 2017-11-15 21:29:33 +01:00
Rémi Verschelde
967bfb0c4a doc: Remove revision.module_config from version string
It is now "3.0-alpha" instead of "3.0.alpha.custom_build{,.mono}",
limits unnecessary diffs.
2017-11-15 20:41:16 +01:00
Juan Linietsky
9543801d51
Merge pull request #12949 from karroffel/gdnative-export
[GDNative] export plugin
2017-11-15 14:05:21 -03:00
Karroffel
f1099c7221 [GDNative] export plugin 2017-11-15 17:24:32 +01:00
Rémi Verschelde
61a693cf78
Merge pull request #12922 from eska014/engine-singletons
Singleton management changes
2017-11-14 20:44:55 +01:00
Thomas Herzog
bd2b1a62d9
Merge pull request #12586 from karroffel/gdnative-gdnlibrary-changes
[GDNative] use feature tags, added load once option
2017-11-14 15:34:07 +01:00
Leon Krause
9b7b46143d Move singleton management from ProjectSettings to Engine 2017-11-14 15:15:13 +01:00
Evrey
af6f096427 fix auto-generated GDN API header for C compilers (#12891)
* fix auto-generated GDN API header for C compilers
2017-11-13 23:35:03 +01:00
BastiaanOlij
9d3f8418ca Removed add/remove interface bindings and added get_interfaces 2017-11-13 22:08:43 +11:00
Karroffel
6d6208c63d [GDNative] renamed nativearvr to arvr in api.json 2017-11-10 13:08:19 +01:00
Karroffel
79285b084d [GDNative] rename nativearvr extension to arvr 2017-11-10 12:36:50 +01:00
Karroffel
7ae2de8997 [GDNative] better API struct versioning 2017-11-10 12:08:09 +01:00
Karroffel
983404e0ce [GDNative] refactored API struct into core and extensions 2017-11-09 18:39:28 +01:00
Karroffel
a2e09a5d41 [GDNative] even more API fixes 2017-11-07 18:17:11 +01:00
Thomas Herzog
3cbcf5c2dd
Merge pull request #12612 from karroffel/gdnative-poolarray-accessors
[GDNative] added Read and Write accessors to pool arrays
2017-11-04 14:22:25 +01:00
Bastiaan Olij
25c38c7542
Merge pull request #12557 from BastiaanOlij/arvr_add_rumble_support
Adding rumble support to ARVR controllers
2017-11-04 08:57:25 +11:00
Karroffel
af5c6be074 [GDNative] added Read and Write accessors to pool arrays 2017-11-03 18:17:58 +01:00
Karroffel
8b11e17f70 [GDNative] small API bug fixes 2017-11-03 16:05:21 +01:00
Karroffel
d82942e1c5 [GDNative] removed anchors 2017-11-03 15:17:50 +01:00
Karroffel
ffc2669298 [GDNative] use feature tags, added load once option 2017-11-03 15:17:44 +01:00
Bastiaan Olij
167b7b5533 Adding rumble support to ARVR controllers (if implemented on the ARVR interface) 2017-11-01 23:59:14 +11:00
Jerome67000
2609cc9ef4 Removes Script::get_node_type()
used before GDScript, with squirrel apparently
2017-10-25 20:11:30 +02:00
Ignacio Etcheverry
e218a13a64 Add ScriptLanguage::supports_builtin_mode and improve ScriptCreateDialog
- Make ScriptCreateDialog disable the built-in script checked button if the language does not support it.
- ScriptLanguage's get_template and make_template now receive the script path as class name if the the script language does not have named classes.
2017-10-24 15:48:58 +02:00
Rémi Verschelde
6361e24f29 Cleanup unnecessary debug prints 2017-10-21 20:41:07 +02:00
Rémi Verschelde
8652c1d5b1 classref: Sync with current source 2017-10-21 12:04:36 +02:00
Emmanuel Leblond
aedc44f6fe
[GDnative] remove useless (and illegal !) STL include 2017-10-20 22:05:25 +02:00
scorched
3ba5ee42c3 Fix compilation on Visual Studio 2013 (#10219). 2017-10-20 12:55:22 +02:00
Thomas Herzog
8c50bc369e Merge pull request #11953 from touilleMan/pluginscript
[GDnative] add pluginscript \o/
2017-10-17 13:08:41 +02:00
Emmanuel Leblond
e715be0f0a
[GDnative] add pluginscript \o/ 2017-10-17 10:50:13 +02:00
Emmanuel Leblond
9c1f6c5db6
[Nativescript] fix crash when loading a library with missing godot_nativescript_init 2017-10-16 08:16:37 +02:00
BastiaanOlij
c6ce73c680 Couple of small changes so our ARVRInterfaceGDNative gets constructed and registered automatically when a module loads 2017-10-15 12:56:36 +11:00
Karroffel
86de8060a4 remove error message for optional NativeScript symbols 2017-10-15 03:42:52 +02:00
Karroffel
e0019453a2 update ARVRInterfaceGDNative to use API struct 2017-10-14 18:18:02 +02:00
Karroffel
e568f80e6e [GDNative] removed native_raw_call 2017-10-14 15:50:55 +02:00
BastiaanOlij
cc37d43f86 Redoing the ARVR GDNative interface as module and tighter implementation 2017-10-14 09:10:18 +11:00
Karroffel
916ee427ff removed GDNativeClass doc from GDNative module 2017-10-13 15:02:54 +02:00
BastiaanOlij
41e70d4192 Move GDNative docs into gdnative folder 2017-10-13 21:54:57 +11:00
Thomas Herzog
ea37f44ec8 Merge pull request #11950 from sheepandshepherd/gdnative_property_index
Include property index in GDNative class API
2017-10-09 13:55:36 +02:00
Emmanuel Leblond
6363bcf209
[GDnative] fix crash at cleanup time when singleton_gdnatives is not empty 2017-10-09 00:31:25 +02:00
sheepandshepherd
6f3fffecb3 Include property index in GDNative class API
Needed by properties that share set/get functions. Fixes #10329.
2017-10-08 23:57:06 +02:00
Emmanuel Leblond
ce197990bc
[GDnatvie] improve wrapper code generation 2017-10-08 20:51:18 +02:00
Emmanuel Leblond
d17951f57e
[GDnative] Add string_name api 2017-10-08 16:47:10 +02:00
sheepandshepherd
39584f3312 Store GDNative API in array instead of dictionary 2017-10-07 20:17:12 +02:00
Juan Linietsky
3d87b70f7a Added the set/get_setting function in Editor/Project settings. Renamed has() to has_setting. Fixes #11844 2017-10-05 15:34:34 -03:00
Thomas Herzog
454dec2f2f Merge pull request #11806 from touilleMan/gdnative-version-field
[GDnative] add api version field to godot_gdnative_api_struct
2017-10-04 11:57:53 +02:00
Emmanuel Leblond
3e29cb806c
[GDnative] add future-proof next field to godot_gdnative_api_struct (a la Vulkan) 2017-10-04 03:11:41 +02:00
Karroffel
2a4e2b5378 [GDNative] added API struct wrapper generator
Previously functions of the GDNative API were accessed by letting
the loader at load-time resolve the symbols. This causes troubles on
Windows (...sigh...), so now the GDNative API isn't exported anymore.

This means, that a library that wants to call a GDNative function
needs to access it via a struct of pointers that's passed to it at
right after the library was loaded. To make the usage easier, those
function pointers in the struct can be wrapped in actual function in
the global scope. This commit adds a generator for that wrapper code.
2017-10-03 23:26:39 +02:00
Emmanuel Leblond
0d41be3790
[GDnative] add api version field to godot_gdnative_api_struct 2017-10-03 18:08:34 +02:00
Emmanuel Leblond
cdc29926af
[GDnative] replace gdnative_api_struct.h by a json-based autogenerated system 2017-10-03 09:48:52 +02:00
Emmanuel Leblond
c55b8217ab
[GDnative] Add active_library_path to init options struct 2017-10-02 13:45:47 +02:00
Emmanuel Leblond
c11c951871
[GDnative] Add binding to GDNativeLibrary::get_active_library_path 2017-10-02 13:25:53 +02:00
Ruslan Mustakov
f5b3b24c22 Enhance iOS export
- The export process now builds complete .ipa on macOS, instead of just
   creating XCode project.

 - The project includes Capabilities games usually require: Game Center,
   Push Notifications, In-App Purchase.

 - Icons and launch screens can be specified in export preset.
2017-09-26 00:18:08 +07:00
Ross Hadden
1a97d6455d Fixed a bunch of typos, including an error code. 2017-09-21 23:58:29 -04:00
Hein-Pieter van Braam
833c3917b2 Allow booleanization of all types
We now allow booleanization of all types. This means that empty versions
of all types now evaluate to false. So a Vector2(0,0), Dictionary(),
etc.

This allows you to write GDScript like:
if not Dictionary():
  print("Empty dict")

Booleanization can now also no longer fail. There is no more valid flag,
this changes Variant and GDNative API.
2017-09-19 18:55:31 +02:00
Konstantin Zaitsev
28dc30cd59 Change structure order for godot nim compatibility 2017-09-19 11:35:51 +07:00
Konstantin Zaitsev
c386a02654 Fix MSVC compilation errors 2017-09-19 10:33:07 +07:00
Thomas Herzog
259778ce8c Merge pull request #11296 from touilleMan/gdnative-api-struct
[GDnative] pass api as struct of function pointers to loaded gdnative modules
2017-09-17 20:59:46 +02:00
Emmanuel Leblond
8d57a3f3d5
[GDnative] Use X macro to define godot_gdnative_api_struct and it instantiation 2017-09-17 18:33:08 +02:00
Emmanuel Leblond
e4c9f8895e
[GDnative] create godot_gdnative_api_struct and pass it to godot_gdnative_init_options 2017-09-17 16:13:14 +02:00
Rémi Verschelde
2d4f6ef0bf Apply clang-format again to recent changes
Also add missing copyright headers.

[ci skip]
2017-09-16 19:48:45 +02:00
Marcelo Fernandez
12a7f15bdc Fix compile error on gd_native_library_editor.cpp with tools=no 2017-09-15 13:29:29 -03:00
Thomas Herzog
5636ac526e Merge pull request #11237 from endragor/gdnative-variant-ref
Construct Variants from Reference properly in GDNative
2017-09-14 21:21:50 +02:00
Juan Linietsky
35ed1eef2a Added a menu to enable/disabled GDNative singletons in project settings 2017-09-14 15:02:51 -03:00
Ruslan Mustakov
f08bc0df7c Construct Variants from Reference properly in GDNative
Previously godot_variant_new_object constructed Variant without
accounting for the fact that the Object can be a Reference, so refcount
was not increased and References were destructed prematurely.

Also, Reference::init_ref did not propagate refcount increment to the
script instance, which led to desync of refcount info on the script
side and Godot side.
2017-09-14 19:40:36 +07:00
Rémi Verschelde
4f51211dfb Merge pull request #11028 from mrawlingst/color-RGBA32
Change Color.to_32() to Color.to_rgba32() and lowercase other functions
2017-09-12 13:44:43 +02:00
bncastle
fc83821316 Fixed attempt to delete NULL pointer error
Fixed: Error cause by attemptng to delete a NULL pointer.
unregister_gdnative_types() now checks discoverer to see if it is NULL
before deleting. After selecting a godot project to edit (in Win10), the
discoverer_callback() wasn't called thus discoverer was NULL.
2017-09-10 17:39:42 -04:00
mrawlingst
6aa5bc2347 Change Color.to_32() to to_rgba32() and format as RGBA 2017-09-07 16:19:44 -04:00
Ruslan Mustakov
269203a022 Provide NativeScript properties in definition order 2017-09-05 12:45:23 +07:00
Karroffel
54a9c1ee43 [GDNative] added singleton GDNativeLibraries
A GDNativeLibrary now has a field "gdnative_singleton" which can be
used to let the `godot_gdnative_singleton` procedure be executed on
Godot's startup. In future this can be used to register new
scripting languages or resource importer types.
2017-09-03 16:56:00 +02:00
Karroffel
7878329e6f merged gdnative and nativescript module 2017-09-03 15:28:43 +02:00
Hein-Pieter van Braam
f9467ec1ea Fix signed and unsigned comparisons
The first in my quest to make Godot 3.x compile with -Werror on GCC7
2017-09-01 08:13:12 +02:00
Emmanuel Leblond
6151adfe8c
Correct GDnative's godot_string_find_last method name 2017-08-31 23:24:26 +02:00
Rémi Verschelde
6f762ad709 Merge pull request #10422 from endragor/gdnative-android
Make GDNative work on Android
2017-08-31 13:51:10 +02:00
Ruslan Mustakov
5ccdeccb6e Make GDNative work on Android
The changes include work done to ensure that GDNative apps and Nim
integration specifically can run on Android. The changes have been
tested on our WIP game, which uses godot-nim and depends on several
third-party .so libs, and Platformer demo to ensure nothing got broken.

 - .so libraries are exported to lib/ folder in .apk, instead of assets/,
   because that's where Android expects them to be and it resolves the
   library name into "lib/<ABI>/<name>", where <ABI> is the ABI matching
   the current device. So we establish the convention that Android .so
   files in the project must be located in the folder corresponding to
   the ABI they were compiled for.

 - Godot callbacks (event handlers) are now called from the same thread
   from which Main::iteration is called. It is also what Godot now
   considers to be the main thread, because Main::setup is also called
   from there. This makes threading on Android more consistent with
   other platforms, making the code that depends on Thread::get_main_id
   more portable (GDNative has such code).

 - Sizes of GDNative API types have been fixed to work on 32-bit
   platforms.
2017-08-30 18:14:19 +07:00
Hein-Pieter van Braam
ec63438231 Remove 10778 related methods from GDNative
After #10778 master didn't build any longer with GDNative. This removes
the methods removed in that PR from the GDNative bindings for Basis
also.
2017-08-30 12:54:59 +02:00
Ruslan Mustakov
415f7da025 Fix GDNative API generator after changes to MethodBind 2017-08-30 10:45:10 +07:00
Rémi Verschelde
bd282ff43f Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
Hein-Pieter van Braam
cacced7e50 Convert Object::cast_to() to the static version
Currently we rely on some undefined behavior when Object->cast_to() gets
called with a Null pointer. This used to work fine with GCC < 6 but
newer versions of GCC remove all codepaths in which the this pointer is
Null. However, the non-static cast_to() was supposed to be null safe.

This patch makes cast_to() Null safe and removes the now redundant Null
checks where they existed.

It is explained in this article: https://www.viva64.com/en/b/0226/
2017-08-24 23:08:24 +02:00
Juan Linietsky
36e0a72c77 -Code completion for enumerations
-Disabled GDNative and GDNativeScript so build compiles again
2017-08-24 00:06:56 -03:00
Wilson E. Alvarez
738d2ab969 Removed unnecessary assignments 2017-08-21 15:15:55 -04:00
Juan Linietsky
541fdffc0a Merge pull request #10319 from neikeq/pr-engine-editor-hint
Adds Engine::is_editor_hint() method
2017-08-20 12:55:46 -03:00
Emmanuel Leblond
00d552b1cd
[GDnative] Correct godot_string_chars_to_utf8_with_len function name 2017-08-19 17:08:33 +02:00
Ignacio Etcheverry
90b8a5b71e Removes editor_hint from SceneTree 2017-08-19 01:29:45 +02:00
Rémi Verschelde
b1ecaaa22b Merge pull request #10307 from Rubonnek/update-argument-names
Updated function argument names
2017-08-16 17:17:56 +02:00
Pedro J. Estébanez
2a26c5ce62 Comment include order to avoid errors
So as to not revive #10071, as suggested by @akien-mga.
2017-08-15 22:12:57 +02:00
Wilson E. Alvarez
428f03cf06 Updated function argument names 2017-08-12 15:12:49 -04:00
Ignacio Etcheverry
2f290038d6 Removes type information from method binds 2017-08-10 07:17:50 +02:00
ducdetronquito
0b55363a82 Implemented String C API. 2017-08-08 23:42:54 +02:00
Karroffel
76ce18c290 [GDNative] fixed double variant call
This bug got discovered thanks to clang!
2017-08-06 02:04:06 +02:00
Juan Linietsky
cfe4b30941 renamed node path, closes #5691 2017-08-05 09:13:59 -03:00
Ruslan Mustakov
d71171026f Dont call nativescript callbacks if lib is not initialized 2017-08-04 21:17:33 +07:00
Karroffel
ab3b1e67c7 [GDNative] fixed a bug with ambiguous include paths
fixes #10071. The problem is that the json.h file includes the
local variant.h instead of the "absolute" core/variant.h
2017-08-04 03:26:32 +02:00
Karroffel
c143f86968 [GDNative/NativeScript] fix -rdynamic and removed _init call
The _init call was buggy anyway and in the end shouldn't be a
thing that's called via ClassDB, it should be something that's
language specific, so we leave this out for the bindings.

In the commit 66a7763 the SCsub file for GDNative was changed to
use a cloned environment, that bricked -rdynamic which needs to be
passed down to the linker, which didn't happen with the new env.
2017-08-02 14:21:12 +02:00
Karroffel
880048377d [GDNative] better header include paths
The old include paths caused some problems on some compilers, for
example including "string.h" was ambiguous.
2017-08-02 03:50:33 +02:00
Ruslan Mustakov
3193460c4a Pass GDNativeLibrary pointer to library init 2017-07-28 22:43:23 +07:00
Karroffel
135c2112ad added an optional parameter to OS symbol lookup
When looking up a symbol from a library, previously an error was
shown when the symbol did not exist. That caused confusion when the
lookup was completely optional.
This adds a new parameter to that method so that those errors can
be handled manually if needed.
2017-07-27 11:13:21 +02:00
Thomas Herzog
9caf9fa76f Merge pull request #9720 from endragor/stack-bottom
Add a way to retrieve stack bottom of the main thread
2017-07-26 15:30:04 +02:00
Ruslan Mustakov
3b88476130 Add a way to retrieve stack bottom of the main thread
I'm working on Nim bindings and Nim GC needs to know the stack
boundaries to check whether certain pointers are located on the stack
or in the heap. This commit adds godot_get_stack_bottom procedure
to gdnative module which returns pointer to the stack bottom of the
main thread. Later on this may be improved to return stack bottom of
the current thread.
2017-07-25 10:53:31 +07:00
Karroffel
5e1abaf348 [GDNative] basic OS detection 2017-07-24 22:43:32 +02:00
Karroffel
534d62d2f4 [GDNative] new GDNative API
This adds GDNative as a separate class type.
It can be used to interface with native libraries by
using "native calls", which can be registered by modules
(and in future other GDNative libraries?).

It also reworks the currently called "GDNativeScript" into a
"NativeScript" that just makes use of the new GDNative instead
of it being the component that implements that functionality.
2017-07-24 04:23:37 +02:00
Ramesh Ravone
af8a40e554
gdnative bug fix in get (return null check) 2017-07-22 06:39:03 +05:30
Juan Linietsky
25678b1876 -Renamed GlobalConfig to ProjectSettings, makes more sense.
-Added system for feature overrides, it's pretty cool :)
2017-07-19 17:06:03 -03:00
Thomas Herzog
45b498c4e0 Merge pull request #9699 from RameshRavone/master
[gdnative] `Object::_get` return type and dynamic property
2017-07-19 13:07:06 +02:00
Ramesh Ravone
535290d2e7
[GDNative] dynamic properties 2017-07-19 05:41:56 +05:30
Poommetee Ketson
49c7620326 Add object type hint for docs 2017-07-19 02:03:34 +07:00
Ramesh Ravone
826c51c70e
_get return type fix 2017-07-18 21:09:46 +05:30
sheepandshepherd
914a68723f Expose Dictionary::next to GDNative 2017-07-15 23:02:19 +02:00
TwistedTwigleg
44ecfb028d Fixed syntax inconsistency in Vector3.snap and Vector3.snapped 2017-07-03 16:29:03 -04:00
Rémi Verschelde
72bf46649e Merge pull request #9360 from GodotExplorer/pr-external-editor-language-check
Better user experience with external text editors.
2017-06-27 08:15:54 +02:00
geequlim
6687484958 Better user expirence with external text editors.
Implements open_in_external_editor for subclasses of ScriptLanguage.
Add option 'Debug with external editor' to debug menu to control the behavoir of script opened by editor.
2017-06-27 12:55:16 +08:00
Juan Linietsky
3ce046ee0c -Fixed SCREEN_TEXTURE and other related 2D shader parameters.
-Fixded BackBuffercopy object
2017-06-26 22:58:46 -03:00
Karroffel
de18b8ee96 [GDNative] added GDN_EXPORT macro for libraries
Up until now there only was GDAPI which was used
for the procedures Godot exposes.
2017-06-18 01:16:10 +02:00
Karroffel
f0cf946063 [GDNative] corrected typo for Mac library ext.
Seems like the extension is .dylib and not .dynlib.
This should make it easier to select files from the editor.
2017-06-16 15:48:05 +02:00
alexholly
935f730170 renamed all Rect3.pos to Rect3.position 2017-06-09 15:54:02 +02:00
Emmanuel Leblond
8ecdbfc417
[GDnative] API consistency + missing properties 2017-06-08 07:21:53 +02:00