Hugo Locurcio
ac0d37dcef
Add a property hint for the Line2D Round Precision property
...
This prevents choosing extremely high values which cause performance
issues for no visual benefit.
(cherry picked from commit 6b52aa67b8
)
2022-02-17 09:59:28 +01:00
Wagner Scholl Lemos
2ed43f940b
Added show and hide methods and updated doc API.
...
(cherry picked from commit 160ee4ef8e
)
2022-02-17 09:52:47 +01:00
Rémi Verschelde
2dd545b512
Merge pull request #58141 from lawnjelly/occluder_shared_resources
2022-02-16 13:29:55 +01:00
lawnjelly
3c2df49832
Fix Occluder to properly share resources
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In order to properly support the resource sharing paradigm, Occluders are split into Instances and Resources in the VisualServer. Instances are owned by a Scenario, and Resources are global. OccluderShape resources can now correctly be shared by multiple OccluderInstances.
2022-02-16 09:55:11 +00:00
lawnjelly
522bce1159
Fixed Timestep Interpolation (3D)
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Adds fixed timestep interpolation to the visual server.
Switchable on and off with project setting.
This version does not add new API for set_transform etc, when nodes have the interpolated flag set they will always use interpolation.
2022-02-16 09:41:23 +00:00
Rémi Verschelde
9343c66815
Merge pull request #58102 from JFonS/big_lightmap
2022-02-15 17:47:20 +01:00
JFonS
690f9716fa
Add support for saving multiple Images in BakedLightmap
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Instead of fitting all atlas slices into a single image, which meant there
was a hard limit on the size, BakedLightmap will now save as many images
as needed to fit all the slices generated by the lightmapper.
2022-02-15 16:13:00 +01:00
Hugo Locurcio
08128351a5
Clamp environment light sky contribution to the [0.0; 1.0] range
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The value is already clamped in the editor, but it wasn't being
clamped when the value was set via code. Values outside the [0.0; 1.0]
range can result in broken rendering.
2022-02-14 17:15:06 +01:00
Hugo Locurcio
53b96095eb
Improve completion scroll bar visibility in the script editor (3.x)
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This makes the scroll bar bar thicker and more opaque (roughly
matching the editor theme's scroll bar by default).
2022-02-14 14:54:35 +01:00
Rémi Verschelde
7a16bb2ee4
Fix typos with codespell
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Using codespell 2.2-dev from current git.
Added `misc/scripts/codespell.sh` to make it easier to run it once in a
while and update the skip and ignore lists.
(cherry picked from commit 1bdb82c64e
)
2022-02-11 09:50:59 +01:00
reduz
e4e3f7d157
Add a signal to notify when children nodes enter or exit tree
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-Allows more fine grained notifications (hence better performance) than using the global scene tree signals (node added and removed).
-Required for #55950
(cherry picked from commit fbd9599b04
)
2022-02-11 09:50:58 +01:00
Haoyu Qiu
8231303dec
Backport FlowContainer
2022-02-11 14:48:40 +08:00
Haoyu Qiu
f49ffe4bb0
Backport CanvasLayer visibility
2022-02-11 01:00:35 +08:00
Rémi Verschelde
0c7c640112
Merge pull request #57643 from YeldhamDev/smarter_pm_focus_port
2022-02-10 16:52:08 +01:00
Nathan Franke
c27b05febb
use exact match when checking focus next / previous
2022-02-09 10:18:58 -06:00
lawnjelly
f0af29346b
ProjectSettings add dirty flag and project_settings_changed signal
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Most frames there will be no change in project settings, and it makes no sense to read settings every frame in case of changes, as a large number of string compares are involved.
This PR adds a signal to ProjectSettings that can be subscribed to in order to keep local settings up to date with ProjectSettings.
In addition a function `ProjectSettings::has_changes()` is provided for objects outside the signal system (e.g. Rasterizers).
2022-02-09 11:20:25 +00:00
Haoyu Qiu
a3f6033513
Improve TreeItem button API
2022-02-08 23:56:19 +08:00
Haoyu Qiu
74a4795fb1
Fix RayCast{,2D}.clear_exceptions clears parent
2022-02-08 16:22:10 +08:00
Raul Santos
1d3de163dc
Add alignment options to icons on buttons.
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They can now be centered and right-aligned.
Co-authored-by: jitspoe <jitspoe@yahoo.com>
2022-02-07 21:29:37 +01:00
lawnjelly
cf1b3fdd55
Bind mesh merging functionality in MeshInstance
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The portal system introduced basic mesh merging functionality, this has wide ranging uses outside of the portal system.
For this reason, this PR binds the mesh merging functionality.
It also slightly modifies the calling from RoomManager to use a Vector of Node *, in order to allow binding of the function.
2022-02-05 13:18:17 +00:00
Rémi Verschelde
689f59dca0
Merge pull request #53463 from lawnjelly/vital_redraws
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Add editor vital redraws only option
2022-02-04 21:42:49 +01:00
Michael Alexsander
f63bea9ef2
Make popup menus focus items automatically when not using the mouse
2022-02-04 17:20:26 -03:00
lawnjelly
10eb9564ca
Portals - Improve mesh merging
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Some improvements to robustness to account for more properties.
Addition of an "allow merging" flag in the cull instance.
2022-02-04 08:40:46 +00:00
Rémi Verschelde
80306cc88a
EditorProperty: Fix range hint parsing with optional step
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This could lead to have a step of 0 when parsing e.g. "1,10,is_greater".
2022-02-03 12:33:37 +01:00
Pawel Lampe
6c6e50bf0c
Fix navigation merge errors, fixes #56786
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- improved `detail/sample_max_error` default value
- improved floating point precision handling in cell key calculations
- improved `merge error` error message
- exposed `cell_height` of `nav_map` to the `Navigation`
- fixed cell key `y` calculation
2022-02-02 23:52:29 +01:00
Rémi Verschelde
78f230885b
Merge pull request #57475 from snailrhymer/look-at-update
2022-02-02 23:07:20 +01:00
Rémi Verschelde
821a1a1882
Merge pull request #57546 from lawnjelly/portals_fix_dynamic_particles
2022-02-02 14:57:21 +01:00
lawnjelly
d86061d7ae
Portals - fix DYNAMIC particle systems
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A regression had occurred whereby particle systems in DYNAMIC mode weren't added to the room correctly.
This PR recognise the case and bypasses the function to retrieve geometry, as retrieving the geometry is not necessary for DYNAMIC objects as they should not affect the room bound. Their AABB will be retrieved during gameplay rather than once off at level conversion.
2022-02-02 12:54:35 +00:00
kobewi
621cf7d8d5
Update the minimum size of ViewportContainer
2022-02-02 13:21:03 +01:00
lawnjelly
a0c6d16c90
Add editor vital redraws only option
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When editor continuous redraws is switched off, the editor only redraws when a redraw_request was issued by an element in the scene. This works well in most situations, but when scenes have dynamic content they will continuously issue redraw_requests.
This can be fine on high power desktops but can be an annoyance on lower power machines.
This PR splits redraw requests into high and low priority requests, defaulting to high priority. Requests due to e.g. shaders using TIME are assigned low priority.
An extra editor setting is used to record the user preference and an extra option is added to the editor spinner menu, to allow the user to select between 3 modes:
* Continuous
* Update all changes
* Update vital changes
2022-02-02 11:26:45 +00:00
Rémi Verschelde
b6dbff7621
Merge pull request #57361 from lawnjelly/occ_poly_only
2022-02-01 14:04:24 +01:00
lawnjelly
8ea20f5fdd
Add OccluderShapePolygon
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Add OccluderShapePolygon, glue to Occluder and gizmos etc.
2022-02-01 11:31:06 +00:00
kleonc
32d83053c4
TextureButton Fix logic for drawing only the focus texture
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(cherry picked from commit 078b8c25ce
)
2022-01-31 22:54:25 +01:00
Rémi Verschelde
b5eef640e1
Merge pull request #57390 from Pineapple/scene-tree-get-window-size
2022-01-31 18:23:36 +01:00
SnailRhymer
83298da9b8
Backport improved look_at docs and errors
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Take extra constraint info and function description from Node3D.look_at to improve Spatial.look_at docs.
Add an explicit error for up == 0
2022-01-31 11:52:15 +00:00
mashumafi
a118837af4
Fix button icon_color_disabled alpha channel
2022-01-30 13:15:05 -05:00
Rémi Verschelde
9cdd110cc3
Merge pull request #56600 from Scony/fix-navigation-obstacle-errors-3.x
2022-01-28 23:18:57 +01:00
Bartłomiej T. Listwon
94ddd4168d
Simplify usage of OS::get_window_size() in SceneTree methods
2022-01-28 23:02:48 +01:00
Fitch24
c6890c6d12
Fix "mass" and "weight" properties of the RigidBody (and RigidBody2D) in the Inspector view
2022-01-27 19:58:51 +07:00
Rémi Verschelde
6b68d2f177
Merge pull request #57183 from timothyqiu/shape-owner-3.x
2022-01-26 13:27:16 +01:00
Yuri Sizov
797bb1d97e
Ensure that NavMesh baking updates the inspector
2022-01-26 01:16:50 +03:00
Manolis Papadeas
941879f601
Expose BitMap's convert_to_image
and resize
methods to GDScript
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(cherry picked from commit 453912d48d
)
2022-01-25 18:55:52 +01:00
rafallus
58191c4b7e
Make sure MeshLibrary
shape array has correct number of elements
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(cherry picked from commit 5f8b292ad3
)
2022-01-25 18:55:52 +01:00
Wysocki Patryk
6340e4c83f
Expose AnimationNodeOneShot::mix_mode as a property
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Fixes #23458 .
(cherry picked from commit f16c483c9d
)
2022-01-25 18:55:51 +01:00
Bartłomiej T. Listwon
d3473b2a95
Rework Node::get_node to omit is_absolute() check in best case scenario
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(cherry picked from commit e2792cc71c
)
2022-01-25 18:13:42 +01:00
Haoyu Qiu
fa96505418
Store ObjectID instead of raw pointer for Shape Owners
2022-01-25 17:16:02 +08:00
Mack
36c7110c1b
Fixed accessing a null MeshInstance object in BakedLightmap instead of the GeometryInstance
2022-01-24 06:59:48 +00:00
Pawel Lampe
67cf622935
Improve Navigation2D
default settings, fixes #56852
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This commit reduces `cell_size` and `edge_connection_margin` default
values so that `Navigation2D` behaves more like in Godot <= `3.4` by default.
2022-01-23 14:07:31 +01:00
Rémi Verschelde
40a348bce2
Merge pull request #57013 from Killfrra/3.x
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[3.x] Backport method `get_rid` for NavigationAgent
2022-01-21 18:35:19 +01:00
Mak Kma
1c3d3af6ef
backported method get_rid for NavigationAgent
2022-01-21 00:15:16 +03:00
lawnjelly
adf14bfdde
Add nodiscard to core math classes to catch c++ errors.
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A common source of errors is to call functions (such as round()) expecting them to work in place, but them actually being designed only to return the processed value. Not using the return value in this case in indicative of a bug, and can be flagged as a warning by using the [[nodiscard]] attribute.
2022-01-20 17:28:31 +00:00
bruvzg
f8f83f05f2
Fix RichTextLabel uninitialized content height value.
2022-01-20 13:53:52 +02:00
Bartłomiej T. Listwon
58c460b3b7
Removed redundant ClassDB::is_class_enabled() and moved second dynamic_cast inside worst case if
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(cherry picked from commit b6cfc55113
)
2022-01-19 16:04:16 +01:00
Haoyu Qiu
08af6e0407
Replicate load-as-placeholder state on node duplication
...
(cherry picked from commit 6aecf91e4f
)
2022-01-19 16:01:04 +01:00
Rémi Verschelde
3fcc31eea7
Merge pull request #56934 from timothyqiu/color-preset-overbright
2022-01-19 10:17:07 +01:00
Rémi Verschelde
99cebb30dd
Merge pull request #54827 from timothyqiu/watch-your-step
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[3.x] Fix AnimationTree function call track loop
2022-01-19 08:15:16 +01:00
Haoyu Qiu
342035b635
Fix ColorPresetButton's overbright indicator in default theme
2022-01-19 14:31:10 +08:00
Rémi Verschelde
c938104a88
Merge pull request #56630 from Pineapple/replace-find-last
2022-01-18 16:36:52 +01:00
Hendrik Brucker
365486543d
Improve Colorpicker presets
2022-01-17 15:21:47 +01:00
Haoyu Qiu
64fcf7ee77
Fix LineEdit center and right alignment
2022-01-16 20:39:11 +08:00
Jason Knight
5bad0778b6
Dont set elapsed to 0 when a tween is finished.
2022-01-15 08:00:43 -06:00
kleonc
63fd172fce
Fix AtlasTexture nesting
2022-01-15 00:11:02 +01:00
Michael Alexsander
9d2070ee19
Modify texture of selected tabs to better blend with the panel
2022-01-13 21:03:52 -03:00
Rémi Verschelde
e00a6d2b71
Merge pull request #56748 from albinaask/Fix-for-#56324
2022-01-13 17:05:16 +01:00
Rémi Verschelde
a627cdafc5
Update copyright statements to 2022
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Happy new year to the wonderful Godot community!
2022-01-13 15:54:13 +01:00
Yuri Sizov
58319564fa
Unify theme item lookup in Controls and respect default font
2022-01-13 15:21:55 +03:00
Albin
21ca1c9cd7
Fixed a number of ",or_greater" for the bug #56324
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fix to #56324
Note: CPU_Particles_2d is missing ring emitter
2022-01-13 11:51:24 +01:00
Danil Alexeev
458f65171c
Add BBCode escape sequences
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(cherry picked from commit 884f1acff8
)
2022-01-12 17:40:15 +01:00
kobewi
9f7f7377dd
Set max value of inactive TextEdit scrolls to 0
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(cherry picked from commit 892d93759c
)
2022-01-12 17:36:41 +01:00
Anilforextra
3fad43acad
Path2D: Check points count before rendering.
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(cherry picked from commit b770a4d0ac
)
2022-01-12 17:34:21 +01:00
kobewi
8edc8a95b1
Improve FileDialog filters
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(cherry picked from commit b403954e41
)
2022-01-12 17:33:16 +01:00
LeaoLuciano
57cceb47d1
Fix memory leak in RichTextLabel.remove_line
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(cherry picked from commit f21b5e4d2f
)
2022-01-12 17:32:19 +01:00
Haoyu Qiu
4621b41bfc
Add drag start/end signals for Slider
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(cherry picked from commit 753ae7403f
)
2022-01-12 17:31:39 +01:00
Pedro J. Estébanez
0b6b2015f0
Fix too broad assumption of null property defaults
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(cherry picked from commit 7a66af274a
)
2022-01-12 17:30:34 +01:00
Pedro J. Estébanez
5d9117d4bd
Assume that non registered properties default to null
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(cherry picked from commit 5f0fe3c6ae
)
2022-01-12 17:30:12 +01:00
Arnav Vijaywargiya
a51f3f2a58
Fixed incorrect property types
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(cherry picked from commit 0c46f73b5e
)
2022-01-12 17:28:07 +01:00
kobewi
99195cc163
Fix TextureButton focus texture logic
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(cherry picked from commit 11111d997e
)
2022-01-12 17:28:07 +01:00
David Cambré
c2a9de23f5
Update default port_grab_distance_vertical
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(cherry picked from commit 38ad72af44
)
2022-01-12 17:28:07 +01:00
Rémi Verschelde
1b0ba42ea1
Merge pull request #55268 from Calinou/gpu-particles-macos-performance-warning
2022-01-12 16:51:31 +01:00
Rémi Verschelde
aa6dde2cde
Merge pull request #56471 from jmb462/3.x
2022-01-12 16:46:44 +01:00
Rémi Verschelde
e805ec8574
Merge pull request #54871 from timothyqiu/remove-theme-override
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[3.x] Add methods to remove theme overrides
2022-01-11 20:16:05 +01:00
Rémi Verschelde
8472f87de1
Merge pull request #56679 from pfertyk/issue-56488-fail-when-image-and-texture3d-size-differs
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Issue 56488 fail when image and texture size are different
2022-01-11 20:08:12 +01:00
Paweł Fertyk
5e57b850b6
Issue 56488 fail when image and texture size are different
2022-01-11 13:19:43 +01:00
Rémi Verschelde
7249e170f7
Merge pull request #56044 from timothyqiu/position-nodes
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[3.x] Improve axis awareness and visibility for Position2D and Position3D
2022-01-11 08:54:52 +01:00
Haoyu Qiu
09397f10c5
Fix BBCode underline prevents strikethrough from rendering
2022-01-11 12:53:51 +08:00
Bartłomiej T. Listwon
22750b1c03
Replace String::find_last with rfind where possible (backward compatible with old API)
2022-01-08 22:40:44 +01:00
Andrii Doroshenko (Xrayez)
8c11c28a8a
Fix GradientTexture2D
not working with Light2D
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`Light2D` expects valid texture resource to be available initially for it to be properly bound.
Changed texture allocation implementation to be consistent/same with `GradientTexture` (1D).
2022-01-08 19:10:12 +02:00
Pawel Lampe
6093d59b17
Fix NavigationObstacle errors
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* Typo in error print leading to false-positive message
* `NavigationObstacle` premature radius estimation (before entering the tree)
* `NavigationObstacle2D` premature radius estimation (before entering the tree)
2022-01-07 20:04:19 +01:00
Rémi Verschelde
aad12a2df5
Merge pull request #54824 from LightningAA/backport-gradient-texture-2d
2022-01-07 14:47:44 +01:00
Rémi Verschelde
02d9ac1071
i18n: Sync template with current 3.x codebase
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Weblate will now track the state of `3.x` to prepare for the 3.5 release.
2022-01-07 13:30:21 +01:00
fabriceci
10e63b8dd6
backport moving_platform_apply_velocity_on_leave
2022-01-07 12:54:49 +01:00
Rémi Verschelde
89574a8258
Merge pull request #54296 from timothyqiu/rtl-fill-underline
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[3.x] Fix `RichTextLabel` underline appearance when inside fill tag
2022-01-07 09:20:44 +01:00
Rémi Verschelde
b197de6f5f
Fix typos with codespell
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Using codespell 2.1.0.
Method:
```
$ cat > ../godot-word-whitelist.txt << EOF
ang
curvelinear
dof
doubleclick
fave
findn
GIRD
leapyear
lod
merchantibility
nd
numer
ois
ony
que
readded
seeked
statics
synching
te
uint
unselect
webp
EOF
$ codespell -w -q 3 -I ../godot-word-whitelist.txt --skip="./thirdparty,*.po"
$ git diff // undo unwanted changes
```
2022-01-07 00:14:54 +01:00
Haoyu Qiu
e97cae86b8
Add missing break in NavigationObstacle2D
2022-01-06 21:23:53 +08:00
Rémi Verschelde
8f17a4037b
Merge pull request #56466 from Chaosus/vs_uniform_hints_3.x
2022-01-06 09:39:27 +01:00
Wilson E. Alvarez
4106f95f30
Expose autotile_coord parameter in TileMap.set_cellv
2022-01-05 21:24:35 -05:00
Yuri Sizov
2f333d6059
Fix an incorrect exposed property type in Tree
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(cherry picked from commit f1bc5c976a
)
2022-01-06 00:36:12 +01:00
PucklaMotzer09
05eb33e701
Unfocus Control on NOTIFICATION_EXIT_TREE
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(cherry picked from commit be2d59fa0a
)
2022-01-06 00:29:21 +01:00
kobewi
347823c275
Fix TabContainer not setting layout immediately
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(cherry picked from commit a7a41a3431
)
2022-01-06 00:21:36 +01:00
Kodi
b4be27a68b
add missing emit_changed() to set update mode function
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(cherry picked from commit 51db86d789
)
2022-01-06 00:21:36 +01:00
Nick Swoboda
4ec6513c42
Improve error messages related to failing to open files
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(cherry picked from commit bf8f763524
)
2022-01-06 00:21:32 +01:00
Hugo Locurcio
299d277c9c
Warn when using GPU-based particles on macOS due to low performance
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On macOS, Particles rendering is much slower than CPUParticles
due to transform feedback being implemented on the CPU instead
of the GPU.
2022-01-06 00:10:32 +01:00
Rémi Verschelde
91c5a336e8
Merge pull request #55718 from bruvzg/oversampling_override
2022-01-06 00:07:48 +01:00
Jake Young
09bc9eb101
Backport NavigationServer with RVO2 to 3.x
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Change the entire navigation system.
Remove editor prefix from nav mesh generator class. It is now used for baking
at runtime as well.
Navigation supports obstacle avoidance now with the RVO2 library.
Nav system will also automatically link all nav meshes together to form one
overall complete nav map.
2022-01-05 16:00:56 +01:00
Pedro J. Estébanez
571e05d3d3
Clear only owners that are no longer in the same tree
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(cherry picked from commit 2db9397fb9
)
2022-01-05 15:51:18 +01:00
Rémi Verschelde
e22f7ea3c0
Merge pull request #55514 from RandomShaper/better_node_delete_3.x
2022-01-05 10:25:33 +01:00
Rémi Verschelde
da7663189a
Merge pull request #56414 from eazrael/3.x-tree-fix-selectionmode-row
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Tree: Fix de-select when selection mode set to SELECT_ROW (3.x)
2022-01-05 09:26:20 +01:00
Rémi Verschelde
25369acff9
Merge pull request #51708 from Calinou/viewport-add-32bpc-color-depth
2022-01-04 14:30:24 +01:00
jmb462
4de860c6d5
Fix PopupMenu bad item offset with custom vseparation
2022-01-03 22:15:59 +01:00
Yuri Roubinsky
5b0fe7880e
[3.x] Add hints and default values to the uniform nodes in visual shader
2022-01-03 22:59:10 +03:00
Christoph Nelles
72133365f4
Tree: Fix de-select when selection mode set to SELECT_ROW
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It no longer de-selects an already selected row if the SELECT_MODE is
set to SELECT_ROW. Fixes #36047
Update scene/gui/tree.cpp
Co-authored-by: Michael Alexsander <michaelalexsander@protonmail.com>
2022-01-02 00:31:46 +00:00
vitika9
e88f387958
Added check for SceneTree being null
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(cherry picked from commit 51501dadcc
)
2021-12-21 11:27:33 +01:00
Pedro J. Estébanez
4f38a9e4d6
Stop asuming a default value of NIL means there's no default
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(cherry picked from commit 18663aa305
)
2021-12-21 11:27:14 +01:00
Zae
23aaf78391
[3.x]Fix BaseButton's localization for tooltip text with shortcut
2021-12-21 03:44:16 +08:00
Haoyu Qiu
2bff705e13
Improve axis awareness and visibility for Position2D and Position3D
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Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2021-12-18 12:53:24 +08:00
Haoyu Qiu
1cada6bfa9
Add proxy support for HTTPClient
and the editor
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* Adds proxy related methods for `HTTPClient` and `HTTPRequest`
* Adds `network/http_proxy/{host,port}` editor settings
* Makes AssetLib and Export Template Manager proxy aware
2021-12-16 19:38:53 +08:00
Rémi Verschelde
4d709b71de
Merge pull request #55690 from akien-mga/3.x-scene-tree-doc-font-oversampling
2021-12-14 17:33:00 +01:00
Steve Szilágyi
285b816f1f
VehicleWheel can now return the surface it's colliding with.
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Fixed PR issues.
Update vehicle_body_3d.cpp
Apply suggestions from code review
Co-authored-by: Camille Mohr-Daurat <pouleyKetchoup@gmail.com>
(cherry picked from commit 0c352407d8
)
2021-12-10 19:01:06 +01:00
Anilforextra
9351bc4b1c
Fixed awkwardly named AnimatedSprite Setters.
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(cherry picked from commit 0c06ed98fb
)
2021-12-10 17:57:39 +01:00
Raffaele Picca
6dd593d579
Random initial color for all Particle Nodes
2021-12-10 16:35:25 +01:00
Rémi Verschelde
e82091db51
Merge pull request #55782 from RPicster/3.x-gpu-particle-vis-rect
2021-12-10 13:50:45 +01:00
Raffaele Picca
995408b492
GPU Particles (2D + 3D) visibility rect / gizmo optimization for reduced visual clutter
2021-12-10 11:22:44 +01:00
Rémi Verschelde
76ab82526a
Merge pull request #54650 from tinmanjuggernaut/fix_rid
2021-12-09 22:00:24 +01:00
Raffaele Picca
28a6d32971
Fixed texture animation speed when using random lifetime
2021-12-09 19:59:24 +01:00
Cory Petkovsek
3d20218dae
Clears RIDs wherever they are freed by VisualServer or PhysicsServer and possibly reused. Fixes #53374
2021-12-10 02:31:30 +08:00
bruvzg
eb54676e0f
Add DynamicFontData oversampling override property.
2021-12-08 11:34:56 +02:00
Rémi Verschelde
35b79284cc
SceneTree: Document font oversampling, remove warnings
2021-12-07 14:15:09 +01:00
Rémi Verschelde
98e0ebfc4b
Merge pull request #55480 from univeous/fix-joystick-focus-3.x
2021-12-07 12:15:42 +01:00
Rémi Verschelde
7c82db2cd4
Merge pull request #55607 from RPicster/3.x-particle-double-seed-use-fix
2021-12-07 12:01:08 +01:00
kobewi
9776241ce6
Bind column_titles_visible as property
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(cherry picked from commit 7f6ab0006d
)
2021-12-06 16:52:00 +01:00
lawnjelly
3d981b8265
Add option to use handles to RID
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Adds an option to compile an alternative implementation for RIDs, which allows checks for erroneous usage patterns as well as providing leak tests.
2021-12-06 14:43:34 +00:00
Raffaele Picca
20568b9768
Fix for double use of seed in random Particle shader variables.
2021-12-03 23:31:55 +01:00
Rémi Verschelde
ade0e700f1
Merge pull request #55591 from RPicster/3.x-particlemat-ring-axis-fix
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Fix Ring-Axis parameter being always visible
2021-12-03 21:38:16 +01:00
Raffaele Picca
2f69caaff3
Fix Ring-Axis parameter being always visible
2021-12-03 21:16:32 +01:00
Rémi Verschelde
cd4a08ada3
Viewport: Fixup dragging code after a0fb66d
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The check was removed by mistake while cherry-picking.
2021-12-03 13:19:59 +01:00
Haoyu Qiu
a0fb66d802
Fix mouse cursor and notification for force dragging
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(cherry picked from commit 86a47c6540
)
2021-12-03 12:51:15 +01:00
Rémi Verschelde
d5b22e614e
Merge pull request #55484 from pycbouh/theme-load-and-order-3.x
2021-12-02 17:20:31 +01:00
Rémi Verschelde
97bbdde9e5
Merge pull request #55364 from Calinou/reflectionprobe-tweak-property-hint-3.x
2021-12-02 10:09:01 +01:00
Pedro J. Estébanez
b4998e7e1b
Rationalize Node removals and deletions
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- Regarding preservation of owner, `free()` and `remove_child()` now behave the same: owner is kept during `tree_exiting` signal and `null` during `tree_exited`.
- Superfluous code to handle cancelation of ownership is removed.
2021-12-01 14:43:36 +01:00
Univeous
cf788ae684
Fix UI navigation with joysticks
2021-12-01 00:19:17 +08:00
Yuri Sizov
33fb44223f
Make default/project theme wait for modules before initializing
2021-11-30 18:59:32 +03:00
Rémi Verschelde
3be0f85e91
Merge pull request #54377 from lawnjelly/faster_editor_lines
2021-11-30 13:30:02 +01:00
Rémi Verschelde
5e9853b038
Merge pull request #55453 from ator-dev/block-hidden-tab-close-3.x
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Prevent hidden tab close buttons from intercepting input [3.x]
2021-11-30 00:15:55 +01:00
ator-dev
a8977006fd
Prevent hidden tab close buttons from intercepting input [3.x]
2021-11-29 20:26:19 +00:00
Rémi Verschelde
964c6ec4d9
Merge pull request #55447 from KoBeWi/show_tooltips_only_when_node_is_not_paused_and_when_it's_paused_don't_show_three_dot_x_edition
2021-11-29 17:01:41 +01:00
kobewi
fe28e823c5
Don't show tooltips for paused controls
2021-11-29 16:44:32 +01:00
Red Headphone
aa95a4a436
progress_offset now added to reference cross draw function
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(cherry picked from commit 8a6c6d5329
)
2021-11-29 16:43:25 +01:00
Eric
850ee9d4a2
Fix condition on 'jump to limits' logic
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This is a fix for: #54856
(cherry picked from commit 7257bb6ad0
)
2021-11-29 16:14:04 +01:00
floppyhammer
689312267a
Fix nine patch of circular TextureProgressBar
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(cherry picked from commit f9b1ce0922
)
2021-11-29 16:11:21 +01:00
Rémi Verschelde
df38da84b4
Merge pull request #55440 from bruvzg/fix_cell_width
2021-11-29 15:04:22 +01:00
Rémi Verschelde
eb5c2e1067
Merge pull request #55439 from KoBeWi/random_programming_ftw
2021-11-29 14:55:45 +01:00
bruvzg
33b26e5cdc
Fix RTL min/max line width calculation.
2021-11-29 15:36:42 +02:00
kobewi
820f7c9d15
Fix right alignment in RichTextLabel
2021-11-29 14:33:12 +01:00
Yuri Sizov
ba747e2a26
Add methods to get position from column and line in TextEdit
2021-11-29 00:06:16 +03:00
Hugo Locurcio
19de92636d
Tweak ReflectionProbe update mode property hint to mention performance
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This is similar to the property hint used in `master`.
2021-11-26 19:20:26 +01:00
Rémi Verschelde
c3606a87fe
Merge pull request #55224 from KoBeWi/ΔV_even_when_paused
2021-11-22 14:09:56 +01:00
Rémi Verschelde
dc5cee74bd
Merge pull request #55197 from timothyqiu/bookmark-gutter
2021-11-22 13:00:42 +01:00
kobewi
5b55599211
Show tooltips even when paused or time_scale is 0
2021-11-22 12:54:05 +01:00
Rémi Verschelde
86fd7da7a3
Merge pull request #54899 from clayjohn/MultiMesh-update
2021-11-22 08:30:49 +01:00
clayjohn
b54d4a93be
Update CanvasItem when MultiMesh instance transform changes
2021-11-21 12:27:22 -08:00
Haoyu Qiu
eb6f74855f
Allow toggle TextEdit bookmark gutter
2021-11-21 21:34:30 +08:00
Marcel Admiraal
4d3690eba5
Remove unimplemented methods
2021-11-18 12:47:36 +00:00
Anton Christoffersson
62db47a7fb
Fixed crash in ScrollContainer
_notification
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(cherry picked from commit ee81979f90
)
2021-11-18 12:22:26 +01:00
BrunoSXS
8fd0fe3d20
Fixes a game crash caused by instantiating Camera2D and sending a notification from it before adding it to the tree.
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(cherry picked from commit eb2deabffe
)
2021-11-18 12:21:28 +01:00
Pedro J. Estébanez
0ebbc5b07c
Fix crash when loading scene instance after node vanished from parent
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(cherry picked from commit 78ffc2a987
)
2021-11-17 15:55:36 +01:00
Rémi Verschelde
c3a6b0f418
Merge pull request #51433 from Calinou/spatialmaterial-improve-simple-parallax
2021-11-16 14:43:49 +01:00
Rémi Verschelde
4103b0b7d8
Merge pull request #50823 from fbcosentino/3d-material-overlay
2021-11-16 08:21:18 +01:00
Fernando Cosentino
cc8846bef6
Added material_overlay property to MeshInstance
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Applying overlay materials into multi-surface meshes currently
requires adding a next pass material to all the surfaces, which
might be cumbersome when the material is to be applied to a range
of different geometries. This also makes it not trivial to use
AnimationPlayer to control the material in case of visual effects.
The material_override property is not an option as it works
replacing the active material for the surfaces, not adding a new pass.
This commit adds the material_overlay property to GeometryInstance
(and therefore MeshInstance), having the same reach as
material_override (that is, all surfaces) but adding a new material
pass on top of the active materials, instead of replacing them.
Implemented in rasterizer of both GLES2 and GLES3.
2021-11-15 23:50:34 +00:00
Rémi Verschelde
86e0a0674a
Merge pull request #54330 from LennyPhoenix/lennyphoenix-patch-1
2021-11-15 23:36:12 +01:00
Rémi Verschelde
6c0afa470e
Merge pull request #54435 from robfram/hidden-tile-map-light-occlusion
2021-11-15 23:29:04 +01:00
Rémi Verschelde
89792e5c49
Merge pull request #54921 from lawnjelly/portals_roaming_margin
2021-11-15 22:45:46 +01:00
vdyotte
30f359ee3c
fix hardcoded raycast distance with viewport object picking
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having the raycast distance hardcoded to `10000` caused input events
to not be registered in very large 3D scenes.
This resolves the issue by using the cameras far distance instead.
Creating the more predictable behavior of if an object is visible,
it will be picked by the viewport.
resolves : #49735
(cherry picked from commit 02b6bbc5df
)
2021-11-15 16:31:25 +01:00
Lightning_A
086db0bf9f
Scrollwheel (w/o ctrl) to zoom, mouse warping when panning
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Now uses Ctrl + Scrollwheel for vertical scrolling
Ctrl + Shift Scrollwheel for horizontal scrolling
Also converts some macros to constants
(cherry picked from commit 13ba788b63
)
2021-11-15 16:10:00 +01:00
lawnjelly
788f075b44
Portals - Allow user to set roaming expansion margin
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Previously a crude metric was used to decide on the roaming expansion margin, but it created unexpected results in some scenarios. Instead this setting is exposed to the user via the RoomManager, allowing them to tailor it to the world size, room sizes, roaming objects sizes and the speeds of movement.
2021-11-12 15:46:04 +00:00
Rémi Verschelde
5752457854
Merge pull request #54911 from akien-mga/3.x-modules-check-enabled
2021-11-12 14:49:39 +01:00
Rémi Verschelde
6f4858f184
Modules: Make sure to include modules_enabled.gen.h
where needed
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Fixes #51677 .
Co-authored-by: Arkadiusz Marcin Kołek <aksoftware91@gmail.com>
2021-11-12 13:45:33 +01:00
Haoyu Qiu
936832d59c
Add methods to remove theme overrides
2021-11-11 18:23:37 +08:00
Hendrik Brucker
97074dcf95
Add GradientTexture2D
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Co-authored-by: Mariano Javier Suligoy <marianognu.easyrpg@gmail.com>
Co-authored-by: Andrii Doroshenko <xrayez@gmail.com>
2021-11-10 19:00:40 -07:00
PouleyKetchoupp
1560c8b5aa
Fix test_move reporting collision when touching another body
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Reporting rest collision information is needed for move_and_collide and
move_and_slide so floor detection can be done properly, but in the case
of just testing the motion for collision, it makes sense to return false
if the body is able to move all along the path without being stopped.
Updated the logic in test_move and clarified the documentation for
test_move and move_and_collide.
2021-11-10 11:07:32 -07:00
Haoyu Qiu
74e8d5c7bd
Fix AnimationTree function call track loop
2021-11-10 14:28:27 +08:00
PouleyKetchoupp
b93aeec4a2
Fix errors in KinematicBody when floor is destroyed or removed
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In all physics servers, body_get_direct_state() now silently returns
nullptr when the body has been already freed or is removed from space,
so the client code can detect this state and invalidate the body rid.
In 2D, there is no change in behavior (just no more errors).
In 3D, the Bullet server returned a valid direct body state when the
body was removed from the physics space, but in this case it didn't
make sense to use the information from the body state.
2021-11-09 15:15:40 -07:00
Pedro J. Estébanez
a02bb2b598
Fix detection of non-default and overridden property values in scenes
2021-11-09 15:08:22 +01:00
Rémi Verschelde
1f8497d281
Merge pull request #53411 from RandomShaper/ubershaders_3.x
2021-11-09 13:12:44 +01:00
Pedro J. Estébanez
4c710780d4
Implement async shader compilation plus caching for GL ES 3
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Async. compilation via ubershader is currently available in the scene and particles shaders only.
Bonus:
- Use `#if defined()` syntax for not true conditionals, so they don't unnecessarily take a bit in the version flagset.
- Remove unused `ENABLE_CLIP_ALPHA` from scene shader.
- Remove unused `PARTICLES_COPY` from the particles shader.
- Remove unused uniform related code.
- Shader language/compiler: use ordered hash maps for deterministic code generation (needed for caching).
2021-11-09 12:19:12 +01:00
Rémi Verschelde
f9174d1c28
Merge pull request #54625 from bruvzg/surrogates
2021-11-09 00:08:28 +01:00
Rémi Verschelde
8923e2d449
Merge pull request #54038 from nekomatata/fix-soft-body-memory-corruption-3.x
2021-11-09 00:01:00 +01:00
Rémi Verschelde
bee67513fb
Merge pull request #54033 from nekomatata/fix-collision-mouse-exit-error-3.x
2021-11-09 00:00:47 +01:00
Rémi Verschelde
4b4e92b3d4
Merge pull request #52944 from RandomShaper/property_pin_control_natural_3.x
2021-11-08 18:53:25 +01:00
Pedro J. Estébanez
4dba25b3ff
Add property value pinning
2021-11-08 17:42:27 +01:00
Rémi Verschelde
5f87d5ebea
Merge pull request #54385 from Calinou/colorpicker-overbright-indicator-tweak-icon-3.x
2021-11-08 13:15:35 +01:00
Pedro J. Estébanez
76b7d23a10
Unify determination of default property values
2021-11-08 11:17:49 +01:00
Hugo Locurcio
cc2b6acbd2
Improve the appearance of simple parallax in SpatialMaterial
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This uses offset limiting to avoid distortion in the distance,
and makes simple (non-deep) parallax more usable overall.
2021-11-07 00:58:04 +01:00
Josh Jones
7df8bd6b85
Fix request headers being included in response.
2021-11-06 12:56:25 -07:00
bruvzg
262ec9033a
Implement limited surrogate pairs support for platforms with 16-bit wchar_t.
2021-11-06 11:55:06 +02:00
PouleyKetchoupp
ec0dc93083
Fix errors with invalid bone node path in Polygon2D
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NodePath properties are designed to be relative to the given node, so
validity checks are failing in the editor for Polygon2D nodes, which are
relative to the Skeleton2D node rather than the Polygon2D node.
Fixed by saving bone paths as String properties instead of NodePath.
Shouldn't cause a difference for performance since NodePath properties
are technically saved as String anyway.
(cherry picked from commit 8d9619ad46
)
2021-11-03 17:31:10 +01:00
Yuri Sizov
ec15227be8
Prevent MeshDataTool from crashing due to invalid bones/weights arrays
2021-11-02 16:52:36 +03:00
Michael Alexsander
d5adb9e4b4
Fix uninteractable singular tab in TabBar
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(cherry picked from commit 96fdb030ec
)
2021-10-31 23:10:47 +01:00
robfram
cf9220b7d5
Only visible TileMaps should add light occluders
2021-10-30 23:15:07 +02:00
Hugo Locurcio
cb441dd9eb
Tweak overbright indicator icon to be more visible on white background
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An outline is now present on all sides to ensure it's more visible
when the "new" color (on the right of a ColorPicker) is overbright.
2021-10-29 16:20:40 +02:00
lawnjelly
ab76cd6ff2
Faster editor line drawing - Path2D and draw_line
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Changes the Path2D drawing to use POLYLINE instead of thick lines.
Add a path to translate thick lines (that are not using anti-aliasing) to draw as polygons instead. This should be faster because polygons can be batched.
2021-10-29 12:40:24 +01:00