Commit graph

5008 commits

Author SHA1 Message Date
Hugo Locurcio
0f82a0f569
Document the InitialAction enum in RenderingDevice
This also improves the documentation for the FinalAction enum,
and fixes an incorrect comment in the RenderingDevice header.
2023-06-08 03:54:38 +02:00
Rémi Verschelde
46c4068821
Merge pull request #77170 from lawnjelly/scu_build_master
Add support for single compilation unit builds
2023-06-06 17:58:09 +02:00
lawnjelly
b69c8b4791 Single Compilation Unit build.
Adds support for simple SCU build (DEV_ENABLED only).
This speeds up compilation by compiling multiple cpp files within a single translation unit.
2023-06-06 15:36:51 +01:00
Yuri Sizov
ed63b9ea23
Merge pull request #77839 from mihe/physics-engine-restart
Change the "Physics Engine" project settings to prompt a restart
2023-06-06 12:46:35 +02:00
Mikael Hermansson
4f9f4796f2 Change the "Physics Engine" project settings to prompt a restart 2023-06-04 17:24:42 +02:00
Arman Elgudzhyan
7bcc849143 Use depth pass mode with normals if required even if Environment is null
If using normal buffer debugging or if the normal texture was used, we should use PASS_MODE_DEPTH_NORMAL_ROUGHNESS regardless of whether there is a valid Environment or not. Otherwise, shaders reading the normal texture will not work without a valid Environment (and possibly other problems).
2023-06-03 07:56:47 -07:00
Pedro J. Estébanez
f08f67308e Fix management of life cycle of vol. fog related uniform sets 2023-05-31 19:54:28 +02:00
bitsawer
23c375d6b4 Fix shader uniform storage conversions and crash 2023-05-29 15:17:13 +03:00
bitsawer
67038471ff Fix shader preprocessor cyclic include handling 2023-05-29 12:05:22 +03:00
Yuri Sizov
c87dc07fdd
Merge pull request #77514 from bruvzg/fix_dup_breaks
[TextServer] Prevent duplicate line breaks on virtual spaces when line width is significantly smaller than character width.
2023-05-27 17:49:49 +02:00
Yuri Sizov
f6dcd7f51a
Merge pull request #75181 from dalexeev/fix-light-only-mode
Fix "Light Only" mode of `CanvasItemMaterial`
2023-05-27 17:28:29 +02:00
Allen Pestaluky
4e19f34856 Changed Subtract blend mode of Forward+ and Mobile renderers to match behaviour of the Godot 3 and Compatibility renderers
The OpenGL implementation has used GL_FUNC_REVERSE_SUBTRACT for a long time, but the new RenderingDevice abstraction used by the Vulkan renderers had been mistakenly set to BLEND_OP_SUBTRACT instead of BLEND_OP_REVERSE_SUBTRACT.

Fixes #77448
2023-05-26 10:50:35 -04:00
bruvzg
8a4a883854 [TextServer] Prevent duplicate line breaks on virtual spaces when line width is significantly smaller than character width. 2023-05-26 16:18:26 +03:00
Rémi Verschelde
ba557aaf55
Merge pull request #77294 from puchik/lod-resolution-scaling
Take 3D resolution scaling into account for mesh LOD
2023-05-24 08:48:38 +02:00
Rémi Verschelde
0821262167
Merge pull request #77079 from kleonc/y_sort_fix_modulation_propagation
Fix modulation propagation for Y-sorted CanvasItems
2023-05-24 08:47:50 +02:00
Rémi Verschelde
852740a627
Merge pull request #76053 from MightiestGoat/fix-sky-auto-exposure
Fix the grainy sky while using debanding.
2023-05-24 08:46:28 +02:00
Rémi Verschelde
6d88c83611
Merge pull request #71684 from kleonc/draw_polyline_simplify_antialiased
`RendererCanvasCull` Simplify drawing antialiased polyline
2023-05-24 08:44:19 +02:00
Rémi Verschelde
d5c1b9f883
Merge pull request #77327 from BastiaanOlij/fix_gi_and_fog_free
Conditionally free GI and FOG resources, they may not have been created
2023-05-22 22:37:12 +02:00
Rémi Verschelde
c3c1909429
Merge pull request #77326 from BastiaanOlij/fix_material_dependencies
Properly clear material slots on mesh instance when material is freed
2023-05-22 22:36:48 +02:00
bruvzg
aaddec7cb8
[TextServer] Add support for retrieving OpenType name strings. 2023-05-22 18:08:34 +03:00
Bastiaan Olij
1a128fcccd Properly clear material slots on mesh instance when material is freed 2023-05-22 23:00:00 +10:00
Rémi Verschelde
1086375785
Merge pull request #77266 from Rindbee/fix-bugs-in-TextureStorage-texture_3d_update
Fix calling `TextureStorage::texture_3d_update()` could cause a crash
2023-05-22 13:49:23 +02:00
Rémi Verschelde
05ddc822fb
Merge pull request #77265 from lyuma/aabb_bone_lod_inside
Fix calculation of skinned AABB for unused bones.
2023-05-22 13:49:19 +02:00
Bastiaan Olij
57f343ab21 Conditionally free GI and FOG resources, they may not have been created 2023-05-22 12:59:34 +10:00
Rindbee
ebd2b9e299 Fix calling TextureStorage::texture_3d_update() could cause a crash 2023-05-22 06:24:13 +08:00
Arman Elgudzhyan
ac4ca89000 Take 3D resolution scaling into account for mesh LOD 2023-05-20 16:40:16 -07:00
Lyuma
791d8001db Fix AABB for unused bones
Fixes bug where bounding box of 1 unit was used in some skinned models and had wrong LODs.
(this could become very large if the mesh is scaled, such as FBX conversions)
Also fixes a mistake in calcualting bone index.
2023-05-19 19:47:52 -07:00
Markus Grafen
8a3e829930 (Re-)Implemented Light3D's property "shadow_reverse_cull_face"
The parameter shadow_reverse_cull_face is now passed to the shadow pass so that the mesh back-faces are used for shadow map calculation.
2023-05-19 19:22:10 +02:00
Yuri Sizov
91f3cdfde0
Merge pull request #77171 from rburing/support_thresholds_3d
Restore edge and face support thresholds in 3D
2023-05-18 19:10:19 +02:00
Bastiaan Olij
dae58dd187 Fix a typo in the debug shadow split renderer 2023-05-18 10:36:12 +10:00
Ricardo Buring
8812d27bc7 Restore edge and face support thresholds in 3D 2023-05-17 20:14:19 +02:00
Rémi Verschelde
b42cea1373
Merge pull request #77089 from DearthDev/lightmapgi-dynamic-objects
LightmapGI dynamic object lighting fix
2023-05-17 11:25:25 +02:00
Rémi Verschelde
59c19a7172
Merge pull request #75250 from bruvzg/lbl_rtl_jst_flags
Expose TextServer justification flags to Label, Label3D, TextMesh and RTL. Add flags to control last/single line justification.
2023-05-16 10:48:45 +02:00
Rémi Verschelde
265c70a369
Merge pull request #75142 from bruvzg/scr
[DisplayServer] Implement screen_get_image method for LinuxBSD/X11, macOS and Windows.
2023-05-16 10:48:16 +02:00
bruvzg
9163d8c336
Expose TextServer justification flags to Label, Label3D, TextMesh and RTL. Add flags to control last/single line justification. 2023-05-15 19:23:54 +03:00
dearthdev
53903f07dc Correctly insert lightmap captures and geometries. 2023-05-15 03:05:19 -05:00
Yuri Rubinsky
d7211b371c
Merge pull request #77086 from Chaosus/shaders_fix_render_mode_completion 2023-05-15 10:58:23 +03:00
Rémi Verschelde
9ecb929da6
Merge pull request #76565 from clayjohn/debug-PSSM-splits
Re-implement the PSSM_SPLITS debug option
2023-05-15 09:33:01 +02:00
Yuri Rubinsky
719741b0eb Exclude incorrect completion options for render_mode in shaders 2023-05-15 08:21:16 +03:00
kleonc
5d8219b4fd Fix modulation propagation for Y-sorted CanvasItems 2023-05-15 01:32:41 +02:00
Danil Alexeev
43b0702a02
Fix "Light Only" mode of CanvasItemMaterial 2023-05-13 09:06:09 +03:00
Rémi Verschelde
cc48827e4a
Merge pull request #76946 from AThousandShips/shadow_warning
Enable shadow warnings and fix raised errors
2023-05-12 10:04:09 +02:00
smix8
f986b52b3c Make navigation mesh edge connections optional
Makes navigation mesh edge connections optional.
2023-05-11 18:46:34 +02:00
Ninni Pipping
71ee65dc57 Enable shadow warnings and fix raised errors 2023-05-11 16:00:59 +02:00
Rémi Verschelde
3b8c828159
Merge pull request #69988 from smix8/navigation_rvo_rework_4.x
Rework Navigation Avoidance
2023-05-10 10:19:12 +02:00
Rémi Verschelde
769d8a7bbe
Merge pull request #76088 from rburing/contact_points_global_3d
PhysicsDirectBodyState3D: report contact points using global coordinates
2023-05-10 09:09:17 +02:00
smix8
a6ac305f96 Rework Navigation Avoidance
Rework Navigation Avoidance.
2023-05-10 05:01:58 +02:00
Rémi Verschelde
564d1b34e0
Merge pull request #74711 from BastiaanOlij/add_texture_native_handle
Provide access to internal graphics handles for textures
2023-05-09 19:28:26 +02:00
Rémi Verschelde
de14109862
Merge pull request #73588 from smosages/resolve-display-shader-settings-in-settings-editor
Define shader language project settings before creation of `TextShaderEditor` object.
2023-05-09 19:28:17 +02:00
Rémi Verschelde
668cf3c66f
Merge pull request #76832 from RandomShaper/cluster_render_prevail
Save cluster render shader from being optimized out entirely
2023-05-09 10:46:23 +02:00
Rémi Verschelde
1a987eb9ba
Merge pull request #76624 from myaaaaaaaaa/movie-stat
Print CPU and GPU usage statistics after Movie Maker is finished
2023-05-09 10:45:35 +02:00
Bastiaan Olij
c328676d96 For GDExternal use, provides access to internal graphics handles for textures 2023-05-09 13:47:22 +10:00
Pedro J. Estébanez
6465432570 Save cluster render shader from being optimized out entirely 2023-05-08 18:39:49 +02:00
myaaaaaaaaa
c55892cc5c Print CPU and GPU usage statistics after Movie Maker is finished 2023-05-08 12:02:52 -04:00
Rémi Verschelde
3e6a731904
Merge pull request #76418 from reduz/method-bind-validated-call
Add ValidatedCall to MethodBind
2023-05-08 13:52:42 +02:00
Rémi Verschelde
70f69f6c72
Merge pull request #76379 from Black-Cat/fix-capsule2d-sleep
Fix precision in physics supports generation
2023-05-08 13:52:37 +02:00
Clay John
610877e326
Merge pull request #72288 from MewPurPur/use-string-repeat
Use `String.repeat()` to optimize several String methods
2023-05-05 09:56:48 -07:00
Max Hilbrunner
39d85308fd
Merge pull request #76109 from paddy-exe/fix-node-position-view 2023-05-05 14:35:41 +02:00
Max Hilbrunner
d481fca986
Merge pull request #75517 from BastiaanOlij/expose_render_target 2023-05-05 14:28:01 +02:00
Max Hilbrunner
fa451ead91
Merge pull request #74883 from dalexeev/fix-thin-multiline-colors 2023-05-05 14:26:37 +02:00
Johan Aires Rastén
8452e6cdb3 Add SPECULAR_AMOUNT spatial light shader built-in
Light3D has a light_specular property which is used to set the
intensity of specular contributed by this light source, but it was
previously only used by the default material light shader, and not
possible to use in a custom light() shader.
2023-05-04 09:15:12 +02:00
Max Hilbrunner
ba32279cd0
Merge pull request #76550 from RandomShaper/vk_gi_take_2
Fix voxel GI issues (2)
2023-05-03 20:24:05 +02:00
Patrick
e35bbd76a3 Fix Rotation Issue with NODE_POSITION_VIEW Visual Shader Node 2023-05-03 19:59:43 +02:00
Pedro J. Estébanez
c58e50adcc Fix additional cases of breakage of rendering effects 2023-05-03 11:57:54 +02:00
clayjohn
fb77021559 Use proper UV in cubemap downsampler raster
This removes bias in cubemap downsampling shader that resulted in the bottom of cubemaps being over represented
2023-05-03 01:06:34 -07:00
VolTer
6b84e258d2 Use String.repeat() in more places 2023-05-01 02:27:46 +02:00
Juan Linietsky
1c93606e47 Add ValidatedCall to MethodBind
* This should optimize GDScript function calling _enormously_.
* It also should simplify the GDScript VM considerably.

NOTE: GDExtension calling performance has most likely been affected until going via ptrcall is fixed.
2023-04-30 20:01:26 +02:00
Black-Cat
d710af2e97
Fix precision in physics supports generation
Lower threshold for dot was (1.0 - threshold) which is incorrect.
Patch changes it to correct version sqrt(1.0 - threshold * threshold)

Co-authored-by: Ricardo Buring <ricardo.buring@gmail.com>
2023-04-29 12:12:10 +01:00
clayjohn
ca23d06a31 Re-implement the PSSM_SPLITS debug option
This uses a render_mode instead of shadow_color to avoid adding a cost to the basic shader
2023-04-28 17:53:56 -07:00
Samuele Panzeri
4aaa2e6477 Fix wait for thread not started 2023-04-27 20:28:22 +02:00
Rémi Verschelde
5a1d4bd8ab
Merge pull request #76479 from bitsawer/fix_preprocessor_line_number
Fix Shader Preprocessor line numbering when disabled
2023-04-27 08:19:30 +02:00
Rémi Verschelde
359b494cbe
Merge pull request #76437 from RandomShaper/fix_vol_fog_voxel_gi
Fix voxel GI issues
2023-04-27 08:19:06 +02:00
Pedro J. Estébanez
09aa1bbdb3 Fix unsupported sampler filter used for voxel GI 2023-04-26 20:54:06 +02:00
bitsawer
34896d8e89 Fix Shader Preprocessor line numbering when disabled 2023-04-26 16:48:23 +03:00
Rémi Verschelde
b58873b98a
Merge pull request #69833 from Eoin-ONeill-Yokai/audio_invalid_mixrate
Fix crash caused by invalid mix_rate assignment due to bogus project settings.
2023-04-26 11:35:37 +02:00
Pedro J. Estébanez
2beed0d5dc Fix breakages of volumetric fog on voxel GI changes 2023-04-26 10:24:03 +02:00
Eoin O'Neill
5a08091168 Fix crash caused by invalid mix_rate assignment due to bogus
project settings.

We'll default to a sensible value in the case that a user has
somehow managed to modify the configuration file incorrectly.

Closes 69819
2023-04-25 23:52:50 -07:00
Johan Aires Rastén
14a8124ffe Add LIGHT_IS_DIRECTIONAL built-in for spatial shaders 2023-04-20 14:33:30 +02:00
Rémi Verschelde
27253f3eb2
Merge pull request #76240 from clayjohn/Light2D-artifacts
Clamp normal when calculating 2D lighting to avoid artifacts
2023-04-19 10:13:56 +02:00
bruvzg
520a8d8ed2
Add project manager / editor initial screen settings, implement DisplayServer.get_keyboard_focus_screen method. 2023-04-19 08:54:53 +03:00
clayjohn
ab603e347f Clamp normal when calculating 2D lighting to avoid artifacts 2023-04-18 17:26:17 -07:00
Yuri Sizov
9882af4880
Merge pull request #76197 from dalexeev/fix-error-macro-misuses
Fix misuses of error macros
2023-04-18 16:11:37 +02:00
Yuri Sizov
0aa2c32770
Merge pull request #76148 from smix8/navigation_debug_nontri_meshes_4.x
Fix NavigationMesh debug visuals for non-triangulated meshes
2023-04-18 13:07:24 +02:00
Danil Alexeev
36bedd341a
Fix misuses of error macros 2023-04-18 10:20:48 +03:00
Rémi Verschelde
96580689b0
Merge pull request #76051 from rburing/contact_local_velocity_2d
PhysicsDirectBodyState2D: add `get_contact_local_velocity_at_position`
2023-04-17 20:14:00 +02:00
Yuri Sizov
f7308f4502
Merge pull request #75782 from kleonc/debugger-video-ram-deserialization-fix
Fix deserializing resource usage debug data
2023-04-17 14:27:06 +02:00
smix8
4490a3303b Fix NavigationMesh debug visuals for non-triangulated meshes
Fixes NavigationMesh debug visuals for non-triangulated meshes.
2023-04-16 23:31:54 +02:00
Ricardo Buring
47c5b8bafc Improve rigid body CCD against moving bodies 2023-04-16 19:46:33 +02:00
Ricardo Buring
15b8cb9d9c PhysicsDirectBodyState3D: report contact points using global coordinates
Also update the documentation to reflect this in both 2D and 3D.
2023-04-15 14:31:17 +02:00
mightygoat
69f634ac78 Fix the grainy sky while using debanding 2023-04-15 10:43:46 +05:30
Ricardo Buring
aacb20437a PhysicsDirectBodyState2D: add get_contact_local_velocity_at_position 2023-04-14 11:40:06 +02:00
Rémi Verschelde
8bce5a88e1
Merge pull request #76009 from Calinou/particles-attractor-strength-fix-typo
Fix `setrngth` typo in `particles_collision_set_attractor_strength()`
2023-04-13 09:57:05 +02:00
Rémi Verschelde
0ec2be1213
Merge pull request #76003 from clayjohn/double-particle-offset
Don't store instance transform origin in RD 3D renderer unless requested
2023-04-13 09:56:41 +02:00
Rémi Verschelde
34a842b5d1
Merge pull request #75462 from joao-pedro-braz/use_modelview_for_vertex_transform_when_double_precision_is_enabled
Use MODELVIEW_MATRIX when on double precision
2023-04-13 09:53:54 +02:00
Rémi Verschelde
e6e52f9154
Merge pull request #75162 from ecmjohnson/gpuparticles_inf_translate
GPUParticles3D: Translate inactive particles to -INF
2023-04-13 09:53:04 +02:00
Rémi Verschelde
8b31811b2d
Merge pull request #71364 from clayjohn/exposure-builtin
Add EXPOSURE built in to spatial shaders
2023-04-13 09:52:40 +02:00
Rémi Verschelde
f850bfa92d
Merge pull request #58880 from tgift/DirectBodyState
Contacts and PhysicsDirectBodyState3D
2023-04-13 09:51:43 +02:00
Hugo Locurcio
e7852552d4
Fix setrngth typo in particles_collision_set_attractor_strength() 2023-04-13 03:09:26 +02:00
Erik Johnson
6229c2a1f9 Translate inactive particles to -INF 2023-04-12 19:32:39 -04:00
clayjohn
29edd277e4 Don't store instance transform in RD 3D renderer unless requested
Previously, when using doubles builds of the engine, instance transform was stored no matter what which caused world space particles to accumulate the instance transform twice
2023-04-12 14:41:17 -07:00
Tim Gift
fffc6aba58 Resolved issues with script PhysicsDirectBodyState3d contacts
Resolved a problem with PhysicsDirectBodyState3D sometimes returning incorrect contact positions and added a new get_contact_local_velocity_at_position method to compliment the existing one for the collider.
2023-04-12 11:40:34 -07:00
clayjohn
9be0a73294 Add EXPOSURE built in to spatial shaders
This allows users to restore light values to pre-pre-exposure amounts
2023-04-12 10:35:13 -07:00
Rémi Verschelde
5e34a28bd7
Merge pull request #73313 from clayjohn/particles-split
Properly calculate lifetime_split for particles
2023-04-12 17:01:17 +02:00
Rémi Verschelde
15316416ab
Merge pull request #75974 from bruvzg/ts_emb_caret
[TextServer] Use dedicated flag for object replacement characters.
2023-04-12 13:28:09 +02:00
bruvzg
d904516e55
[TextServer] Use dedicated flag for object replacement characters. 2023-04-12 10:08:51 +03:00
Rémi Verschelde
1b14e1a293
Merge pull request #75908 from Calinou/compute-pipeline-fix-typo
Fix `compute_pieline` typo in `RenderingDevice.compute_pipeline_is_valid()`
2023-04-12 09:07:43 +02:00
Yuri Rubinsky
1433c98e9f
Merge pull request #75831 from Chaosus/shader_fix_texture_array_hint_completion 2023-04-12 08:58:59 +03:00
Rémi Verschelde
ef17794d17
Merge pull request #75812 from RandomCatDude/sky-fog-luminance-fix
Move sky luminance scaling to before fog is applied
2023-04-11 19:40:36 +02:00
Rémi Verschelde
7b078bfe14
Merge pull request #75632 from Calinou/test-texture-fix-creation
Fix `get_test_texture()` returning an almost fully white texture
2023-04-11 19:40:19 +02:00
Rémi Verschelde
347a8e20ae
Merge pull request #69324 from RedMser/advanced-settings-errors
Make it easier to solve warnings/errors referring to project settings
2023-04-11 19:39:53 +02:00
Hugo Locurcio
8eb0d0e665
Fix compute_pieline typo in RenderingDevice.compute_pipeline_is_valid() 2023-04-10 22:32:04 +02:00
Yuri Sizov
040330c63c
Merge pull request #75835 from rburing/fix_convex_convex_axis_test
Fix typo bug in convex-convex separating axis test
2023-04-10 12:37:00 +02:00
Ricardo Buring
d7aed57b60 Fix typo bug in convex-convex separating axis test 2023-04-08 20:37:12 +02:00
Yuri Rubinsky
12142f2b50 Fix completion of source_color hint for texture arrays in shaders 2023-04-08 20:13:26 +03:00
RandomCatDude
c118314fe8 Apply sky fog after luminance multiplier 2023-04-08 12:52:33 +05:00
kleonc
3e7752463a Fix deserializing resource usage debug data 2023-04-07 17:00:38 +02:00
Yuri Sizov
47af40c71f
Merge pull request #75665 from Malcolmnixon/penetration-depth-precision
Modify contact_max_allowed_penetration precision to 3 significant digits
2023-04-07 12:43:12 +02:00
Yuri Sizov
cbb2e17369
Merge pull request #75368 from MightiestGoat/fix-limit-interpolation-R0
Fix the limit for interpolation of R0 with respect to metallic and the calculation of the cos theata in the Fresnel Shlick term in SSR
2023-04-07 12:40:33 +02:00
Yuri Sizov
08c1b55862
Merge pull request #74891 from jmattspartacus/OccluderPolygon2D_memLeak_53722
Fix for OccluderPolygon2D memory leak
2023-04-07 12:37:51 +02:00
mightygoat
2c000cb72f Fix the limit for interpolation of R0 with respect to metallic and SSR
Shlick term
2023-04-06 23:14:47 +05:30
Malcolm Nixon
1d1d3c71e0 Modify "physics/3d/solver/contact_max_allowed_penetration" precision to three significant digits, so values down to "0.001" can be specified.
Updated additional 2D and 3D physics parameters based on team recommendations

Co-Authored-By: Ricardo Buring <rburing@users.noreply.github.com>
2023-04-05 18:14:35 -04:00
Rémi Verschelde
0d6a07c031
Merge pull request #75664 from BastiaanOlij/fix_sky_framebuffer_init
Fix framebuffers in sky not being created on mobile renderer
2023-04-05 12:03:34 +02:00
Rémi Verschelde
4f30ca3b0f
Merge pull request #75579 from smix8/make_navigation_projectsettings_basic_4.x
Make navigation ProjectSettings always visible
2023-04-05 12:03:19 +02:00
Bastiaan Olij
901cd7e3fe Fix framebuffers in sky not being created on mobile renderer 2023-04-05 09:43:03 +10:00
Hugo Locurcio
e4d5cecd4c
Fix get_test_texture() returning an almost fully white texture
The texture's appearance is now similar to the texture that was displayed
on the TestCube node in Godot 2.x.
2023-04-04 02:30:05 +02:00
Yuri Sizov
9dcfdc2051
Merge pull request #75366 from Chaosus/shader_compiler_fix_operator
Fix to some operators in shaders are not compiled properly
2023-04-03 22:32:31 +02:00
Rémi Verschelde
154a29d33a
Merge pull request #74808 from bradc6/feature/AllowCustomOutputShaderGenFilepaths
Allow for shaders to be generated outside of the source tree
2023-04-03 16:01:32 +02:00
Rémi Verschelde
38094dfc4a
Merge pull request #74558 from smix8/navserver_real_t_4.x
Fix NavigationServer internals still using float instead of real_t
2023-04-03 16:00:42 +02:00
smix8
cd62b5b499 Make navigation ProjectSettings always visible
Makes navigation ProjectSettings always visible.
2023-04-02 01:17:10 +02:00
Bastiaan Olij
ab60d3b65c Expose viewports render targer RID 2023-03-31 11:34:09 +11:00
João Pedro Braz
63c6f0b93c Use MODELVIEW_MATRIX for vertex transform when double precision is enabled
This commit updates the double precision vertex transform code from
using the MODEL_MATRIX to now use the MODELVIEW_MATRIX instead.

This can be made possible by transforming the MODELVIEW_MATRIX
back into model space (ie, same space as the MODEL_MATRIX) and then using it as if it were the MODEL_MATRIX.

With this in place we now properly handle VERTEX transformations that
a Material Shader might do, such as billboard-ing.
2023-03-29 10:37:30 -03:00
RedMser
ed960453b7 Make solving project setting errors easier
Show full project setting path in error messages.
Force filtering for advanced settings if filter is not empty.
2023-03-27 08:10:35 +02:00
Yuri Rubinsky
575e352a61 Fix to some operators in shaders are not compiled properly 2023-03-26 20:50:02 +03:00
Yuri Sizov
d20c520d96
Merge pull request #74848 from BastiaanOlij/add_xr_system_info
Add a get_system_info method to XRInterface
2023-03-25 15:07:51 +01:00
Yuri Sizov
4640b553a2
Merge pull request #75260 from rburing/fix_collide_shape_return
Fix `collide_shape` return type
2023-03-25 13:54:05 +01:00
Ricardo Buring
61429a5f49 Fix collide_shape return type
Fix PhysicsDirectSpaceState3D::_collide_shape return type.
Also PhysicsDirectSpaceState2D::_collide_shape.
2023-03-23 16:16:23 +01:00
bruvzg
ab94024ce1
[DisplayServer] Implement screen_get_image method for LinuxBSD/X11, macOS and Windows. 2023-03-20 14:58:21 +02:00
Bradley Clemetson
2302c7102f
Allow for external python scripts to call the build python headers via external scripts
Change GLES3 to not use a relative path
Make the parameters more explicit and ensure the shaders generated are not using relative paths
2023-03-19 21:18:52 -07:00
Yuri Sizov
a7d0e18a31
Merge pull request #74861 from rburing/restore_trimesh_ccd
Revert attempted fix of trimesh CCD
2023-03-17 10:56:44 +01:00
Yuri Sizov
98d95f3a0e
Merge pull request #74149 from bruvzg/get_char
[Font] Implement `get_char_from_glyph_index` function.
2023-03-16 13:07:11 +01:00
Yuri Sizov
ded38c5d75
Merge pull request #73839 from clayjohn/OUTPUT_IS_SRGB
Clean up OUTPUT_IS_SRGB redefinitions
2023-03-16 13:03:37 +01:00
James Christie
68149328f1 Set value of line_point_count outside of initialization 2023-03-16 01:20:41 -04:00
Bastiaan Olij
e31c2e4277 Add a get_system_info method to XRInterface 2023-03-15 13:11:48 +11:00
Danil Alexeev
ba985ecf3f
Fix draw_multiline_colors() for width < 0 2023-03-14 09:43:56 +03:00
Ricardo Buring
bec1182093 Revert attempted fix of trimesh CCD 2023-03-13 13:54:10 +01:00
Rémi Verschelde
0333b4a266
Merge pull request #74708 from BastiaanOlij/fix_rd_texture
Merge duplicate rd_texture functions
2023-03-10 22:48:19 +01:00
Rémi Verschelde
0c59e0c35b
Merge pull request #74707 from mihe/recovery-as-collision
Add `recovery_as_collision` to extension binding of `_body_test_motion`
2023-03-10 14:06:38 +01:00
Rémi Verschelde
123af87bc8
Merge pull request #74671 from mihe/motion-bindings
Fix extension bindings for motion collision/result structs
2023-03-10 14:04:40 +01:00
Rémi Verschelde
4779389d3a
Merge pull request #74242 from mihe/pick-ray
Add `pick_ray` parameter to extension binding of `intersect_ray`
2023-03-10 14:02:43 +01:00
Rémi Verschelde
0511da260f
Merge pull request #74019 from BastiaanOlij/split_last_effects
Move roughness limiter and sort into their own classes
2023-03-10 14:02:14 +01:00
Bastiaan Olij
70dca9ff55 Merge duplicate rd_texture functions 2023-03-10 21:37:01 +11:00
Mikael Hermansson
1bad2e30ee Add recovery_as_collision to extension binding of _body_test_motion 2023-03-10 09:37:21 +01:00
Mikael Hermansson
be64ffd25d Fix extension bindings for motion collision/result structs 2023-03-09 17:31:56 +01:00
Bastiaan Olij
a8ec72cf94 Move roughness limiter and sort into their own classes 2023-03-09 21:58:55 +11:00
Rémi Verschelde
d150bb84a6
Merge pull request #74566 from clayjohn/GL-canvas-texture
Avoid copying CanvasTexture when updating proxy
2023-03-08 08:59:04 +01:00
Rémi Verschelde
23bbf6b37c
Merge pull request #74533 from SlugFiller/fix-clip-no-children
Fixes a canvas item set to clip children being drawn as black if no children are visible
2023-03-08 08:57:00 +01:00
Rémi Verschelde
a0ff87f48d
Merge pull request #74416 from SlugFiller/fix-skeleton2d-aabb
Fix AABB calculation for meshes using Skeleton2D
2023-03-08 08:56:12 +01:00
Rémi Verschelde
1a5239ff1e
Merge pull request #74349 from JohanAR/fix-instance-uniforms
Fix instance uniforms breaking when setting a new mesh.
2023-03-08 08:55:48 +01:00
smix8
217a27014b Fix NavigationServer internals still using float instead of real_t
Fixes that some NavigationServer internals still used float instead of real_t in some parts.
2023-03-07 22:10:48 +01:00
clayjohn
84482ef90b Avoid copying CanvasTexture when updating proxy 2023-03-07 12:48:32 -08:00
SlugFiller
f25508befb Fixes a canvas item set to clip children being drawn as black if no children are visible 2023-03-07 09:53:26 +02:00
Rémi Verschelde
5f2137a050
Merge pull request #74087 from bruvzg/get_screen_px
[DisplayServer] Implement screen_get_pixel method for LinuxBSD/X11, macOS and Windows.
2023-03-06 21:58:58 +01:00
SlugFiller
06a1fe0364 Fix AABB calculation for meshes using Skeleton2D 2023-03-05 08:21:08 +02:00
Johan Aires Rastén
26aecbfe57 Fix instance uniforms breaking when setting a new mesh.
Fixes #58113
2023-03-04 11:49:18 +01:00
Fabio Iotti
528e0d095e Error on hint_normal_roughness_texture and hint_depth_texture outside of spatial shader 2023-03-03 21:36:48 +01:00
Rémi Verschelde
61d2c85511
Merge pull request #74269 from clayjohn/RD-more-timestamps
Add a few more rendering timestamps
2023-03-03 11:09:27 +01:00
Rémi Verschelde
7bb68278bb
Merge pull request #74151 from BastiaanOlij/add_world_origin_prop
Add XRServer.world_origin property
2023-03-03 11:05:21 +01:00
clayjohn
1adc4e5875 Add a few more rendering timestamps 2023-03-02 18:15:21 -08:00
Mikael Hermansson
fb3454a3ec Add pick_ray parameter to extension binding of intersect_ray 2023-03-02 18:00:03 +01:00
Rémi Verschelde
31eccb5501
Merge pull request #74150 from BastiaanOlij/fix_mobile_msaa_2d
Use MSAA 2D texture in multipass tonemapper
2023-03-02 11:42:13 +01:00
Rémi Verschelde
29723da272
Merge pull request #73919 from RandomCatDude/volumefog-spotlight-fix
Fix spotlight shadows in volumetric fog
2023-03-02 11:23:24 +01:00
Bastiaan Olij
fd8f26f26e Add XRServer.world_origin property 2023-03-01 22:18:47 +11:00
Bastiaan Olij
903aa0e385 Use MSAA 2D texture in multipass tonemapper 2023-03-01 18:59:59 +11:00
bruvzg
e7647b5ee5
[DisplayServer] Implement screen_get_pixel method for LinuxBSD/X11, macOS and Windows. 2023-03-01 09:32:23 +02:00
bruvzg
8459aeaab0
[Font] Implement get_char_from_glyph_index function. 2023-03-01 09:29:11 +02:00
Rémi Verschelde
0cd1483132
Merge pull request #73959 from clayjohn/GL-mobile-warnings
Add warnings for unsupported features in mobile and gl_compatibility backends
2023-02-26 21:39:06 +01:00
clayjohn
c69b14e96e Add warnings for unsupported features in mobile and gl_compatibility backends 2023-02-26 12:28:02 -08:00
bruvzg
bbc77b6d29
Fix text server GDExtension build. 2023-02-26 18:38:22 +02:00
bitsawer
35c970f4f6 Fix shader preprocessor include resource check 2023-02-26 13:59:29 +02:00
RandomCatDude
59c31004f8 fix spotlight shadows in volumetric fog 2023-02-25 16:28:06 +05:00
smosages
786ad514df Move ShaderWarning definitions into rendering_server 2023-02-25 12:14:25 +01:00
Bastiaan Olij
4c2f33cfae Fixing issues with SSIL artifacts 2023-02-24 16:13:18 +11:00
clayjohn
316cf04059 Clean up OUTPUT_IS_SRGB redefinitions 2023-02-23 12:56:42 -08:00
Bastiaan Olij
467d735eb1 Fix issue with default textures requiring arrays when using multiview 2023-02-22 16:50:58 +11:00
Rémi Verschelde
1fc28fe31f
Merge pull request #73698 from clayjohn/SS-bias
Increase SSAO and SSIL bias to account for variance in mipmap generation
2023-02-21 21:16:07 +01:00
Rémi Verschelde
5e57205365
Merge pull request #73478 from NewDefectus/master
Use the original canvas to calculate light positioning
2023-02-21 21:14:51 +01:00
clayjohn
db9dfb7233 Increase SSAO and SSIL bias to account for variance in mipmap generation 2023-02-21 10:25:33 -08:00
Alon Ran
2d7db30f0d Use the original canvas to calculate light positioning 2023-02-21 11:57:16 +02:00
Yuri Rubinsky
94831c7209 Forbid passing multiview sampler to the custom function in shaders 2023-02-21 11:23:17 +03:00
Rémi Verschelde
02e5da2cc5
Merge pull request #72917 from rburing/fix_trimesh_ccd
Fix CCD in case of multiple supports in motion direction
2023-02-20 15:40:56 +01:00
Rémi Verschelde
9583c20171
Merge pull request #70515 from stmSi/fix-hanging-audio-pitch-scale
Fix hanging if audiostream's pitch_scale is NaN
2023-02-17 14:06:55 +01:00
Rémi Verschelde
b2584629c8
Merge pull request #73195 from timothyqiu/weblate-comments
Improvements and fixes based on Weblate comments
2023-02-17 09:55:39 +01:00
Rémi Verschelde
4a1913fc17
Merge pull request #68181 from MarianoGnu/fix-convex-hull-crash
Avoid memory corruption when GodotConvexPolygonShape3D is setup more than once
2023-02-17 00:33:47 +01:00
Rémi Verschelde
eb1af0d95f
Merge pull request #73420 from clayjohn/SSAO-half-size
Fix sampling bug when SSAO is using half size
2023-02-17 00:32:32 +01:00
Rémi Verschelde
2d845ee3d1
Merge pull request #73437 from bruvzg/docs_ignore_import_v
Exclude platform dependent `rendering/textures/vram_compression/import_*` default values from documentation.
2023-02-16 18:34:44 +01:00
Rémi Verschelde
6b7c0a1f2a
Merge pull request #73250 from smix8/fix_navigation_debug_script_toggle_4.x
Fix navigation debug not toggleable in scripts
2023-02-16 18:32:39 +01:00
bruvzg
041f559da1
Exclude platform dependent rendering/textures/vram_compression/import_* default values from documentation. 2023-02-16 15:48:09 +02:00
smix8
aecad7bb25 Fix navigation debug not toggleable in scripts
Fixes that navigation debug was not toggleable in script while even the docs mentioned it.
2023-02-16 11:12:48 +01:00
clayjohn
c9c14410e9 Fix sampling bug when SSAO is using half size 2023-02-16 00:37:12 -08:00
Rémi Verschelde
5b6c9c66a4
Android: Default Min SDK to 24 for Vulkan mobile
Users can still go down to 21 when using GL Compatibility.
This makes the default behavior match the default renderer, and thus avoids
a warning in the out of the box experience.

Also mark texture compression settings as basic, since out of the box users
who want to export to Android will need to enable ETC2/ASTC manually.
2023-02-15 14:32:54 +01:00
clayjohn
f35ca4a9c7 Properly calculate lifetime_split for particles 2023-02-14 14:37:47 -08:00
smix8
f1026450bf Unbind NavigationServer3D.process()
Unbinds NavigationServer3D.process().
2023-02-14 21:21:36 +01:00
Rémi Verschelde
1a206d0e22
Merge pull request #73263 from clayjohn/render_priority
Notify mesh surface when render_priority changes
2023-02-14 11:05:28 +01:00
clayjohn
d3b3419aff Notify mesh surface when render_priority changes
This ensures that the mesh properly takes render_priority into account when changed
2023-02-13 18:09:33 -08:00
Rémi Verschelde
0668e0f5a9
Merge pull request #69001 from dzil123/fix_rendering_checks
Fix various missing rendering parameter checks
2023-02-13 21:07:05 +01:00
Rémi Verschelde
e78b77481e
Merge pull request #73240 from myaaaaaaaaa/worker-h
Move some `worker_thread_pool.h` includes out of header files
2023-02-13 21:05:57 +01:00
myaaaaaaaaa
6f88392d02 Move some worker_thread_pool.h includes out of header files 2023-02-13 14:02:01 -05:00
Rémi Verschelde
3815903119
Merge pull request #72838 from BastiaanOlij/update_screen_space_render_buffers
Add render buffer support to screen space effects
2023-02-13 19:15:48 +01:00
Rémi Verschelde
c144919a74
Merge pull request #73208 from smix8/fix_navigationregion2d_debug_4.x
Fix 2D navigation debug visuals ignoring half the ProjectSettings
2023-02-13 12:58:09 +01:00
smix8
2b19c70664 Fix 2D navigation debug visuals ignoring half the ProjectSettings
Fixes that NavigationRegion2D and TileMap debug visuals ignored more or less half the ProjectSetting. E.g. random color could not be disabled, edges did not display.
2023-02-13 11:42:23 +01:00
Haoyu Qiu
84aee17901 Improvements and fixes based on Weblate comments
* Description of `ui_text_submit` action should be "Submit Text" instead of "Text Submitted".
* Spell out "Animation" instead of using "Anim.".
* Treat "Max" as regular word instead of writing "Max.".
* Use generic "Set %s" for action name instead of a dedicated "Set target_position".
* Add translator comment for:
    * "Inclusive" and "Self" in the profiler.
    * Places where it needs the context about being an editor progress label.
    * "Duplicated Animation Name" since it's refering to the new name of a duplicated animation.
    * Disambiguation of "View Plane Transform", "Paste Selects" and "Display Normal".
* Fix wrong undo action name for renaming an input action.
* Fix missing end quote in a shader error message.
* In class reference:
    * Fix duplicated "if" in the description of `signf()`.
    * Fix mismatched example output in `String.operator %()`.
    * Fix typo in the description of `Decal.texture_emission`.
    * Unify description of `String.match()` and `StringName.match()`.
2023-02-13 15:22:18 +08:00
Anthony Cossins
ae282e9b7d Fix return type for collide_shape to use PackedVector3Array 2023-02-12 23:32:13 +00:00
Rémi Verschelde
bd92f124f7
Merge pull request #73060 from clayjohn/screen_texture-size
Avoid inserting screen_texture compatibility code when using textureSize
2023-02-11 14:37:30 +01:00
Rémi Verschelde
6442cb948e
Merge pull request #73031 from DarkKilauea/allow-no-navigation-module
Allow compiling out the navigation module
2023-02-11 14:37:06 +01:00
clayjohn
6c1c71d68b Avoid inserting screen_texture compatibility code when using textureSize 2023-02-10 13:03:02 -08:00
clayjohn
4317f6236f Do clear request before reading from render target when using CANVAS_BG 2023-02-10 12:12:34 -08:00
Rémi Verschelde
ed85a2c8ce
Merge pull request #70663 from EpEpDragon/feature_buffer_get_data_size_option
Add optional size parameter to the RenderDevice buffer_get_data method.
2023-02-10 18:49:28 +01:00
Ricardo Buring
2290f3b6a4 Fix CCD in case of multiple supports in motion direction
For example, an axis-aligned box under the influence of gravity landing
on a horizontal triangle could previously tunnel, because only one of
the supports of the box was considered to be the candidate point that
would collide first. Now all supports are considered as candidates.

Also fix CCD always pushing the fast body into the other body, which
works well for convex shapes but not for trimesh/concave shapes.
2023-02-10 09:55:16 +01:00
Josh Jones
f978d74fd0 Allow compiling out the navigation module 2023-02-09 23:04:16 -08:00
Bastiaan Olij
694c8ec273 Add render buffer support to screen space effects 2023-02-10 10:27:59 +11:00
Markus Sauermann
d249370cd7 Fix crash in editor when setting SubViewport.size to zero
`Viewport::_set_size` now verifies, that the minimum size is at least 2x2.
Also fix `RendererViewport::viewport_set_size` fail condition.
2023-02-10 00:25:45 +01:00
Rémi Verschelde
d02a7bc00d
Merge pull request #72953 from timothyqiu/i18n-improvements
Improve some editor strings for localization
2023-02-09 12:38:17 +01:00
Haoyu Qiu
a40ccc2d7e Improve some editor strings for localization 2023-02-09 19:32:02 +08:00
Emmanouil Papadeas
c36460060e
Further refactoring to AudioDriver implementations after #69120.
- Rename all instances of `capture_start()` and `capture_end()` to their new
  names. Fixes #72892.
- More internal renames to match what was started in #69120.
- Use `override` consistently so that such refactoring bugs can be caught.
- Harmonize the order of definition of the overridden virtual methods in each
  audio driver.
- Harmonize prototype for `set_output_device` and `set_input_device`.

Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2023-02-09 11:02:00 +01:00
clayjohn
04a9933f2e Mark fma function as high end so it isn't used with the gl_compatibility renderer 2023-02-08 12:56:15 -08:00
Rémi Verschelde
743e26d4f9
Merge pull request #72829 from Sauermann/fix-code-simplifications
Some code simplifications
2023-02-07 16:30:22 +01:00
Markus Sauermann
826e54fa73 Some code simplifications
1. `number_width` isn't used later
2. `return_type` is used only once
3. AudioServer::get_singleton()->get_channel_count() always returns a channel_count of 1 or larger
4. negative `aa->backward` conditional
5. `current_canvas` == `find_world_2d()->get_canvas()`
6. identical if `render_shadows`
2023-02-07 14:30:16 +01:00
Rémi Verschelde
1cd66a76fc
Merge pull request #72827 from RandomShaper/fix_slow_step
Pace debugger draw requests
2023-02-07 14:08:15 +01:00
Pedro J. Estébanez
31a4a0002e Pace debugger draw requests 2023-02-07 12:10:28 +01:00
clayjohn
56450fb179 Implement cull_mask for decals and lights in mobile and compatibility backends 2023-02-06 12:12:47 -08:00
Yuri Sizov
2bd5302704
Merge pull request #72695 from clayjohn/CanvasGroup-shading
Avoid shading CanvasGroup nodes twice
2023-02-04 21:38:25 +03:00
clayjohn
dfbf439081 Avoid shading CanvasGroup nodes twice 2023-02-03 15:40:42 -08:00
Ricardo Buring
497f5576c1 Fix MultiMesh visible_instance_count being ignored after the first frame
Co-authored-by: Clay John <claynjohn@gmail.com>
2023-02-03 11:40:39 -08:00
Rémi Verschelde
4aec884b96
Merge pull request #72643 from clayjohn/CL-blend-mode
Expose RenderingServer.canvas_light_blend_mode
2023-02-03 06:26:20 +01:00
Rémi Verschelde
ddca070bea
Merge pull request #72631 from rburing/custom_aabb_update_dependency
Notify dependencies when setting custom mesh AABB
2023-02-03 06:24:51 +01:00
Rémi Verschelde
ec3adb93f7
Merge pull request #72589 from BastiaanOlij/add_layer_slice_support
Add layer slice support to render device and render buffers
2023-02-03 06:24:43 +01:00
Rémi Verschelde
8ef01ee5df
Merge pull request #72604 from rbessems/rbessems/env_blend_mode
Add XR Environment Blend Mode Support
2023-02-03 06:24:30 +01:00
clayjohn
13488b4260 Expose RenderingServer.canvas_light_blend_mode
This appears to have been missed in the refactor
2023-02-02 19:12:27 -08:00
Bastiaan Olij
093289364f Add layer slice support to render device and render buffers 2023-02-03 09:48:56 +11:00
Ricardo Buring
086b9e0c59 Notify dependencies when setting custom mesh AABB
Fixes SoftBody3D culling issues.
2023-02-02 23:31:27 +01:00
Rémi Verschelde
9caf691c89
Merge pull request #72494 from Chaosus/shader_fix_const_init
Fix shader failure when using non-const initializer on a constant
2023-02-02 21:05:27 +01:00
Ron Bessems
d7d171c45c Add XR Environment Blend Mode Support 2023-02-02 12:18:42 -05:00
Rémi Verschelde
e52213e2fa
More codespell fixes, do more changes from previous ignore list 2023-02-01 12:11:36 +01:00
Yuri Rubinsky
e034d5f764 Fix shader failure when using non-const initializer on a constant 2023-02-01 13:03:11 +03:00
Rémi Verschelde
7990b76ad8
Merge pull request #63829 from clayjohn/VULKAN-disable-multiview
Disable multiview shader versions when xr is disabled
2023-02-01 07:58:32 +01:00
Rémi Verschelde
e8240031e7
Merge pull request #71479 from raulsntos/virtual-return-type
Use enum instead of int in virtual methods return type
2023-02-01 07:45:28 +01:00
Rémi Verschelde
ab4d8df163
Merge pull request #72485 from BastiaanOlij/add_eye_matrix_access
Expose EYE_OFFSET to gdshader code
2023-02-01 07:33:18 +01:00
Rémi Verschelde
0ba7e5a40a
Merge pull request #72464 from clayjohn/RD-skeleton-crash
Check if Skeleton exists before reading when calculating blend shapes
2023-02-01 07:31:42 +01:00
Rémi Verschelde
3eb1ac9fd2
Merge pull request #72075 from Maran23/extents-to-size
Replace Extents with Size in VoxelGI, ReflectionProbe, FogVolume, Decal  and GPUParticles*3D
2023-02-01 07:30:09 +01:00
Rémi Verschelde
b7c0f613b5
Merge pull request #66076 from Sauermann/fix-double-physics-input-events-for-layers
Fix physics events being interpreted twice for nodes in canvas layer
2023-02-01 07:29:16 +01:00
Rémi Verschelde
67ab9d85d4
Merge pull request #71543 from smix8/navigation_agent_debug_4.x
Add NavigationAgent Path Debug Visualization
2023-02-01 07:23:24 +01:00
Bastiaan Olij
8c77aea9ab Expose EYE_OFFSET to gdshader code 2023-02-01 12:39:13 +11:00
Markus Sauermann
7e056f1b37 Fix physics events being interpreted twice when in canvas layer 2023-01-31 23:14:57 +01:00
Marius Hanl
a59819630d Replace Extents with Size in VoxelGI, ReflectionProbe, FogVolume, Decal and GPUParticles*3D
- Extents are replaced by Size (Size is Extents * 2)
- The UI text displays 'Size'
- Snapping is adjusted to work with Size
- _set and _get handle extents for compatibility

Co-authored-by: ator-dev <dominic.codedeveloper@gmail.com>
2023-01-31 20:04:11 +01:00
clayjohn
cdc6c00b5f Check if Skeleton exists before reading when calculating blend shapes 2023-01-31 10:10:31 -08:00
Raul Santos
9e9eac4676
Use enum instead of int in virtual methods return type 2023-01-31 19:06:49 +01:00
Rémi Verschelde
935a6ef46b
Merge pull request #72425 from smix8/default_physics_space_on_demand_only_4.x
Create default World physics spaces on demand only
2023-01-31 18:56:35 +01:00
smix8
0ab764e84b Add NavigationAgent Path Debug Visualization
Adds path debug visuals for NavigationAgent2D, NavigationAgent3D and NavigationServer.
2023-01-31 18:27:35 +01:00
smix8
026549db2e Create default World physics spaces on demand only
Changes that the default physics spaces of World resources are only created on first use.
2023-01-31 18:26:52 +01:00
souplamp
5300daaff2
Audio rename (device, capture_device) -> (output_device, input_device)
Change instances of audio properties 'device' to 'output_device',
and instances of audio properties 'capture_device' to 'input_device',
as well as their subsequent getter & setter functions.

Update the docs to reflect these changes, as well as the
3-to-4 converter for GDScript and CSharp to make proper
conversions (only exception is 'device' since that name
is too vague and might replace non-AudioServer related
instances, such as user comments and variables).

This does not change internal references to references like
'Render Client' and 'Capture Client' in WASAPI; such is outside the
scope of this commit. This also does not change ALSA's references,
considering that it uses 'device' to mean input and output
interchangeably.

Other references are changed, however where applicable,
to be consistent with the new AudioServer methods and property
names.
2023-01-31 18:25:11 +01:00
Rémi Verschelde
97de7f39e1
Merge pull request #72404 from clayjohn/RD-sky-crash
Fix various crashes relating to low roughness_layers
2023-01-31 10:54:41 +01:00
Rémi Verschelde
dfb824c1d1
Merge pull request #72107 from rburing/separation_ray_normal
Fix separation ray normal direction
2023-01-31 10:54:34 +01:00
Rémi Verschelde
c24e0065b2
Merge pull request #72433 from clayjohn/Pointlight2D-crash
Avoid crash when CanvasTexture used with light decal atlas
2023-01-31 10:54:02 +01:00
Rémi Verschelde
c8446754dd
Merge pull request #72357 from aaronfranke/area-gravity-unit-dist
Replace Area gravity point distance scale with unit distance
2023-01-31 10:53:16 +01:00
Rémi Verschelde
628967e6ba
Merge pull request #72343 from clayjohn/editor-canvas-bg
Remove viewport_set_disable_environment in favor of viewport_set_environment_mode
2023-01-31 10:53:05 +01:00
clayjohn
cfd5fe0f29 Avoid crash when CanvasTexture used with light decal atlas
The decal atlas is used for Light2Ds, decals, and Light3Ds
2023-01-30 20:59:53 -08:00
clayjohn
9071809021 Remove viewport_set_disable_environment in favor of viewport_set_environment_mode
This allows us to set a default value inherited by child viewports and have child viewports set the value themselves which is needed for disabling the environment in the editor
2023-01-30 12:25:49 -08:00
clayjohn
bc64a734d3 Fix various crashes relating to low roughness_layers 2023-01-30 12:16:33 -08:00
Rémi Verschelde
e9de988020
Merge pull request #72031 from reduz/change-high-quality-texture-import
Refactor high quality texture import
2023-01-30 20:41:01 +01:00
Rémi Verschelde
58a0c4c69e
Merge pull request #72393 from clayjohn/GLES3-normal-roughness-error
Add a shader error when trying to using hint_normal_roughness_texture in the gl_compatibility renderer
2023-01-30 20:26:50 +01:00
Rémi Verschelde
e86953cb53
Merge pull request #72356 from BastiaanOlij/fix_ssao_ssil_probes
Fix SSAO/SSIl being applied to reflection probes
2023-01-30 20:26:43 +01:00
clayjohn
97ed3dcf71 Add a shader error when trying to using hint_normal_roughness_texture in the gl_compatibility renderer 2023-01-30 09:04:34 -08:00
Juan Linietsky
28f51ba547 Refactor high quality texture import
* Only two texture import modes for low/high quality now:
  * S3TC/BPTC
  * ETC2/ASTC
* Makes sense given this is the general preferred and most compatible combination in most platforms.
* Removed lossy_quality from VRAM texture compression options. It was unused everywhere.
* Added a new "high_quality" option to texture import. When enabled, it uses BPTC/ASTC (BC7/ASTC4x4) instead of S3TC/ETC2 (DXT1-5/ETC2,ETCA).
* Changed MacOS export settings so required texture formats depend on the architecture selected.

This solves the following problems:

* Makes it simpler to import textures as high quality, without having to worry about the specific format used.
* As the editor can now run on platforms such as web, Mac OS with Apple Silicion and Android, it should no longer be assumed that S3TC/BPTC is available by default for it.
2023-01-30 15:53:23 +01:00
Bastiaan Olij
43a63db7cf Fix SSAO/SSIl being applied to reflection probes 2023-01-30 15:20:27 +11:00
Aaron Franke
79215131b5
Replace Area gravity point distance scale with unit distance 2023-01-29 22:12:00 -06:00
Aaron Franke
866e2b95dc
Remove deprecated AREA_PARAM_GRAVITY_POINT_ATTENUATION 2023-01-29 22:12:00 -06:00
smix8
1bc2c7cb12 Create default World navigation maps on demand only
Changes that the default navigation maps of World resources are only created on first use.
2023-01-30 02:51:14 +01:00
Rémi Verschelde
fca400450c
Merge pull request #72291 from clayjohn/GL-item-cap
Remove cap on number of items drawn in frame in 2D gl_compatibility renderer
2023-01-29 14:12:38 +01:00
clayjohn
0b28c1f8ed Remove cap on number of items drawn in frame in 2D gl_compatibility render
Also clean up some names to make the overall organization more clear

Also remove cap on items per batch
2023-01-28 20:36:17 -08:00
Rémi Verschelde
23d087354d
Merge pull request #72214 from clayjohn/Skeleton2D-pivot
Automatically transform Skeleton2D calculations so pivots are not needed
2023-01-29 02:23:18 +01:00
Rémi Verschelde
3a25148b9b
Merge pull request #72228 from DarkKilauea/nav-agent-callable
Use Callable for Navigation Agent callbacks
2023-01-28 15:58:49 +01:00
Josh Jones
22f9ef19e1 Use Callable for Navigation Agent callbacks 2023-01-27 23:14:36 -08:00
Yuri Rubinsky
2afa175195
Merge pull request #72174 from bitsawer/shader_include_fixes
Close undefined
Fix undefined
2023-01-28 09:54:41 +03:00
clayjohn
eb9c2b878a Automatically transform Skeleton2D calculations so pivots are not needed 2023-01-27 14:55:22 -08:00
bitsawer
0acaccebaf Fix several shader preprocessor include issues 2023-01-27 14:37:55 +02:00
Zoee Silcock
29ec6e7b61 Add a note about the parameter that global menu callbacks require 2023-01-27 12:41:17 +01:00
Rémi Verschelde
6f7793ce1a
Merge pull request #71581 from clayjohn/dependency-changed
Flag dirty dependencies when GeometryInstance dependencies change in renderer
2023-01-26 22:57:32 +01:00
Rémi Verschelde
91ad92657e
Merge pull request #69689 from smix8/navagent_rename_location_4.x
Rename Navigation uses of 'location' to 'position'
2023-01-26 22:57:03 +01:00
Rémi Verschelde
3cacc83526
Merge pull request #72138 from clayjohn/GL-globals
Properly append global uniform buffer name in gl_compatibility shaders
2023-01-26 22:52:42 +01:00
Rémi Verschelde
b2164ee75b
Merge pull request #72109 from Chaosus/shader_derivative
Add derivative functions with precision to shaders
2023-01-26 22:51:54 +01:00
clayjohn
eefddb07bc Properly append global uniform buffer name in gl_compatibility shaders
Also error when using instance uniforms
2023-01-26 12:14:45 -08:00
Yuri Rubinsky
8c8c333bf2 Add derivative functions with precision to shaders 2023-01-26 20:53:46 +03:00
smix8
bf1571979c Rename Navigation uses of 'location' to 'position'
Contrary to the entire rest of the engine NavigationAgent's and NavigationLinks decided to deal with locations instead of positions.
2023-01-26 18:19:03 +01:00
bitsawer
6f5598979f Several shader preprocessor parser fixes and improvements 2023-01-26 14:57:23 +02:00
Ricardo Buring
ed54f4dce8 Fix separation ray normal direction 2023-01-26 12:09:35 +01:00
Rémi Verschelde
18a2e7ff6e
Merge pull request #72082 from Calinou/warp-mouse-silence-warning
Silence `warp_mouse()` warning in favor of documentation
2023-01-26 01:14:23 +01:00
Rémi Verschelde
bc73e32014
Merge pull request #72068 from clayjohn/RD-sky-texture
Validate another case of using DATA_FORMAT_A2B10G10R10_UNORM_PACK32 texture with storage flag
2023-01-26 01:12:12 +01:00
Rémi Verschelde
31496c296a
Merge pull request #72078 from bitsawer/fix_optimize_vertices
Fix range loop iteration regressions
2023-01-26 01:11:25 +01:00
Rémi Verschelde
4b0363312e
Merge pull request #71455 from BastiaanOlij/fix_stereo_screen_depth
Make screen texture and depth texture work in Multiview
2023-01-26 01:11:02 +01:00
Rémi Verschelde
d5d127309b
Merge pull request #72064 from hcoura/fix-vulkan-mobile-gpu-particles
RenderForwardMobile - add dependency tracker info on geometry create
2023-01-26 01:08:58 +01:00
Hugo Locurcio
91e2d699b4
Silence warp_mouse() warning in favor of documentation
This warning was spammed in the Android editor when using the
navigation joysticks in the 3D viewport when the finger slid over
the viewport's edges.
2023-01-25 23:44:32 +01:00
bitsawer
8c25bcdb84 Fix range loop iteration regressions 2023-01-26 00:14:39 +02:00
clayjohn
5f94b378ab Validate another case of using DATA_FORMAT_A2B10G10R10_UNORM_PACK32 texture with storage flag 2023-01-25 11:31:53 -08:00
Henrique Coura
28d8cad02e RenderForwardMobile - add dependency tracker info on geometry create 2023-01-25 15:25:49 -03:00
Yuri Rubinsky
a6eb6b6b55 Fix array of token names in the shader parser 2023-01-25 18:18:07 +03:00
Bastiaan Olij
85c478e170 Make screen texture and depth texture work in Multiview 2023-01-25 13:35:01 +11:00
Rémi Verschelde
a6042b649a
Merge pull request #71832 from Geometror/fix-spotlight-artifacts
Fix some `SpotLight3D` issues (clustering artifacts, leaking light, AABB)
2023-01-24 09:15:26 +01:00
Hendrik Brucker
4bd01a93dc Fix some SpotLight3D issues (clustering artifacts, light leak) 2023-01-24 01:08:32 +01:00
Rémi Verschelde
600fcf22ed
Merge pull request #71939 from clayjohn/RD-texture-format
Add a few more checks to ensure that unsupported image formats are not used in the mobile renderer
2023-01-23 22:30:19 +01:00
Rémi Verschelde
260daf8a13
Merge pull request #71694 from clayjohn/VoxelGI-reflection
Use proper space for forward GI reflections
2023-01-23 22:29:54 +01:00
clayjohn
5931d504c1 Add a few more checks to ensure that unsupported image formats are not used in the mobile renderer 2023-01-23 12:38:09 -08:00
Rémi Verschelde
c309de5399
Merge pull request #71910 from jainl28patel/fix_ReflectionProbe_rendering
fix ReflectionProbe rendering extents for (10,10,10)
2023-01-23 20:46:22 +01:00
jainl28patel
2da3acf620 fix ReflectionProbe rendering extents for (10,10,10) 2023-01-24 00:32:24 +05:30
clayjohn
ce8a2c6dbf Ensure that Particles have fully initialized before doing view axis pass in RD renderers 2023-01-23 09:37:18 -08:00
Rémi Verschelde
bebac4a088
Merge pull request #71830 from BastiaanOlij/xr_naming_consistancy
Rename getters and signals on XR nodes to be consistant with input types
2023-01-23 16:47:15 +01:00
Rémi Verschelde
5b1df48c6c
Convert en_GB spelling to en_US with codespell 2023-01-23 11:02:20 +01:00
Rémi Verschelde
d40501faee
Merge pull request #71690 from Calinou/forward-mobile-fix-directionallight3d-shadow-opacity
Fix DirectionalLight3D shadow opacity on Forward Mobile rendering backend
2023-01-23 10:24:09 +01:00
Bastiaan Olij
52d4a56b3b Rename getters and signals on XR nodes to be consistant with input types 2023-01-23 11:26:12 +11:00
Hugo Locurcio
d84c9523f7
Fix DirectionalLight3D shadow opacity on Forward Mobile rendering backend 2023-01-22 22:25:15 +01:00
kobewi
615c517034 Use range iterators in LocalVector loops 2023-01-21 18:44:42 +01:00
Rémi Verschelde
06464cd15e
Merge pull request #71707 from peastman/scale
Collision detection supports uniform scaling
2023-01-21 16:53:00 +01:00
Rémi Verschelde
1b948a909f
Merge pull request #71788 from PrecisionRender/fix-filter_linear_mipmap-hint
Fix typo in hint when using removed built-in textures
2023-01-21 10:29:18 +01:00
Rémi Verschelde
23d8d44535
Merge pull request #71776 from clayjohn/PointLight2D-indices
Stop incrementing light_count once max number of lights are reached in 2D canvas renderer
2023-01-21 10:28:50 +01:00
PrecisionRender
d9698f0e6f Fix type in hint when using removed built-in textures 2023-01-20 22:06:51 -06:00
clayjohn
d3c3fa32af Stop incrementing light_count once max number of lights are reached in 2D canvas renderer 2023-01-20 17:04:00 -08:00
Rémi Verschelde
d5838a06fa
Merge pull request #71709 from clayjohn/decals-lights-sorting
Sort decals and lights based on camera origin
2023-01-20 23:57:55 +01:00
Rémi Verschelde
de3514b9ab
Merge pull request #71705 from clayjohn/RD-surface-free
Add mutex when adding geometry instances to the dirty list in the Forward Clustered renderer
2023-01-20 23:57:26 +01:00
clayjohn
921f99f9e3 Decrement texture_binding count when using screen textures 2023-01-20 12:48:13 -08:00
clayjohn
a804556ab9 Add mutex when adding geometry instances to the dirty list in the Forward Clustered renderer 2023-01-20 10:34:19 -08:00
clayjohn
49bebf2bfb Sort decals and lights based on camera origin
Also implement sort_offset for decals

Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2023-01-20 09:58:17 -08:00
Rémi Verschelde
9fc40123ab
Merge pull request #71679 from kleonc/draw_polyline_line_strip
`CanvasItem::draw_polyline` Support thin polylines drawn using line strip
2023-01-20 08:48:56 +01:00
Peter Eastman
cd46fceb8b Collision detection supports uniform scaling 2023-01-19 22:16:31 -08:00
clayjohn
2ccc69cd7d Use proper space for forward GI reflections 2023-01-19 12:58:59 -08:00
kleonc
728c51e362 CanvasItem::draw_polyline Support thin polylines drawn using line strip 2023-01-19 21:08:25 +01:00
bitsawer
6f57aae0ab Fix shader preprocessor memory leak 2023-01-19 22:06:59 +02:00
Rémi Verschelde
88cbd5d422
Merge pull request #71447 from peastman/normals
Analytic collision normals
2023-01-19 19:33:54 +01:00
Rémi Verschelde
65883cc73b
Merge pull request #71598 from bruvzg/gdscript_bidi_override
Implement BiDi override mode for GDScript source.
2023-01-19 19:33:18 +01:00
Rémi Verschelde
8b92316368
Merge pull request #71565 from RedworkDE/doc-arraymesh-add-surface
Fix LOD sort order; checks in add_surface; and document all parameters of `ArrayMesh::add_surface_from_arrays`
2023-01-19 19:32:37 +01:00
kleonc
f29e39cfd6 RendererCanvasCull Simplify drawing antialiased polyline 2023-01-19 17:08:39 +01:00
RedworkDE
be4eb3bbdd Fix LOD sort order; checks in add_surface; and document all parameters of ArrayMesh::add_surface_from_arrays
Also clarify some related documentation and expose the misssing `ArrayFormat::ARRAY_FLAG_USES_EMPTY_VERTEX_ARRAY`
2023-01-19 10:30:25 +01:00
clayjohn
faea9f5c10 Remove SCREEN_TEXTURE, DEPTH_TEXTURE, and NORMAL_ROUGHNESS_TEXTURE
in favour of texture hints
2023-01-18 19:52:47 -08:00
Peter Eastman
31c2a24893 Analytic collision normals 2023-01-18 18:24:57 -08:00
bruvzg
5361ec9f43
Implement BiDi override mode for GDScript source. 2023-01-18 19:22:20 +02:00
kleonc
43fc483e6c CanvasItem::draw_arc Clamp angle difference so arc won't overlap itself 2023-01-18 15:16:22 +01:00
clayjohn
b2a31a3bbf Remove light from dynamic light list when removing scenario 2023-01-17 14:33:15 -08:00
clayjohn
c4a8284dec Flag dirty dependencies when GeometryInstance dependencies change in renderer
Normally dependencies are only set dirty when changed during culling, but that misses changes that happen in the renderer (like a new shader being set in a material)
2023-01-17 12:39:13 -08:00
Rémi Verschelde
9cf0ffe1fa
Merge pull request #71524 from clayjohn/MOBILE-TAA
Warn when trying to enable TAA from mobile or gl_compatibility backend
2023-01-17 11:06:46 +01:00
Rémi Verschelde
59dcf64dd6
Merge pull request #71382 from jainl28patel/sprite2d_flip_normal_map
fix normal map not flipping in sprite2D
2023-01-17 10:56:44 +01:00
Rémi Verschelde
e1e30f9fc7
Merge pull request #71520 from conradhappeliv/fix-71480
Fix GPUParticles2D not recomputing transforms each frame
2023-01-17 10:14:32 +01:00
Conrad H. Appel, IV
ad6dd38795 Fix GPUParticles2D not recomputing transforms each frame 2023-01-16 14:10:58 -08:00
clayjohn
71ed83d301 Warn when trying to enable TAA from mobile or gl_compatibility backend
TAA should only be enabled from the forward_plus renderer for now
2023-01-16 13:32:40 -08:00
Rémi Verschelde
0ddd9c3e8f
Merge pull request #71526 from clayjohn/RD-sun-scatter
Properly initialize directional_light_count in RD sky shaders
2023-01-16 22:30:54 +01:00
Rémi Verschelde
2156250471
Merge pull request #62236 from MinusKube/master
Fix polyline not supporting closed polygons and not having a uniform width
2023-01-16 22:13:07 +01:00
clayjohn
8b3db6e9ce Properly initialize directional_light_count in RD sky shaders 2023-01-16 13:05:52 -08:00
MinusKube
01af885e69 Fix draw_polyline not supporting closed polygons and not having a uniform offset 2023-01-16 20:27:30 +01:00
Rémi Verschelde
47689c7d51
Merge pull request #71502 from bruvzg/tooltip_clickthrough
Add `WINDOW_FLAG_MOUSE_PASSTHROUGH` flag and enabled it for tooltips.
2023-01-16 12:48:45 +01:00
Danil Alexeev
a8cbb6245b
Fix scaling issue in draw_line and similar methods 2023-01-16 12:49:58 +03:00
bruvzg
34b34b104c
Add WINDOW_FLAG_MOUSE_PASSTHROUGH flag and enabled it for tooltips. Expose window_set_mouse_passthrough to Window. 2023-01-16 11:42:49 +02:00
Raul Santos
7560340ef6
Rename center method to get_center in Plane. 2023-01-15 17:18:50 +01:00
Rémi Verschelde
ac104a69b8
Merge pull request #71309 from BastiaanOlij/improve_renderscaling_options
Improving communication of scaling settings to renderer implementation
2023-01-14 14:45:02 +01:00
jainl28patel
390f83bf5a fix normal map not flipping in sprite2D 2023-01-14 11:51:56 +05:30
Rémi Verschelde
a51ca2beaf
Merge pull request #71346 from Chaosus/material_fix_freezing
Clear material arrays to prevent freeing of invalid texture RID
2023-01-14 00:44:18 +01:00
clayjohn
ccaebcd5e0 Avoid crashing when custom GLSL shaders are imported when using the gl_compatibility renderer 2023-01-13 12:53:19 -08:00
Yuri Rubinsky
01cddbb12a Clear material arrays to prevent freeing of invalid texture RID 2023-01-13 23:25:09 +03:00
Bastiaan Olij
478c37deb8 Improving communication of scaling settings to renderer implementation 2023-01-13 12:54:15 +11:00
clayjohn
131036a5ef Only setup depth framebuffer properties when not rendering ReflectionProbes 2023-01-12 16:19:12 -08:00
Clay John
21893140eb
Merge pull request #71289 from RandomShaper/avoid_color_flash
Avoid color flash on window creation and resizing
2023-01-12 14:39:41 -08:00
Pedro J. Estébanez
d0e37cd04c Add framework for avoidance of color flash in new windows 2023-01-12 21:42:51 +01:00
Rémi Verschelde
800216924c
Merge pull request #70787 from peastman/cylinder
Analytic sphere-box, sphere-cylinder, and capsule-cylinder collisions
2023-01-12 20:08:03 +01:00
Rémi Verschelde
f82352be87
Merge pull request #70660 from Malcolmnixon/collision_sphere_capsule
Fix sphere-capsule collision logic
2023-01-12 20:07:02 +01:00
Rémi Verschelde
a5dedfe260
Merge pull request #70731 from smix8/navigationserver_performance_monitor_4.x
Add NavigationServer Performance Monitor
2023-01-12 10:36:18 +01:00
Rémi Verschelde
1f171ff18b
Merge pull request #71261 from clayjohn/RD-alpha-aa
Take alpha antialising options into account when setting up materials
2023-01-12 08:19:16 +01:00
clayjohn
0ae567b00a Take alpha antialising options into account when setting up materials
This restores the functionality of the alpha antialising options
2023-01-11 21:29:36 -08:00
Rémi Verschelde
0abd60b953
Merge pull request #71130 from clayjohn/RD-normal-roughness
Fix multiple issues that make the normal roughness texture unusable
2023-01-12 01:01:24 +01:00
Rémi Verschelde
201673ecd8
Merge pull request #71124 from clayjohn/forward-prepass
Only disable depth writing in opaque pipelines
2023-01-12 00:55:10 +01:00
Rémi Verschelde
9c02bf1b11
Merge pull request #70707 from mihe/bind-physics-exclude
Bind methods related to physics query exclusions
2023-01-11 10:36:53 +01:00
Rémi Verschelde
8cb63cdd55
Merge pull request #70475 from BastiaanOlij/cleanup_luminance
Move luminance effect into its own class and use new buffers system
2023-01-11 01:10:37 +01:00
Ricardo Buring
3efa105548 Add get_contact_impulse method to PhysicsDirectBodyState2D
This makes it consistent with 3D.
2023-01-10 23:28:02 +01:00
clayjohn
89766848de Fix multiple issues that make the normal roughness texture unusable 2023-01-09 11:56:36 -08:00
clayjohn
e5abca4990 Only disable depth writing in opaque pipelines
This restores the behaviour of the visibility fade
2023-01-09 09:45:43 -08:00
Pedro J. Estébanez
5ca2ba45f1 Make inclusion of Godot version in shader hash universal 2023-01-09 17:47:02 +01:00
Rémi Verschelde
e7905f4f48
Merge pull request #71045 from reduz/use-bitfield-in-core-types
Use BitField<> in core type masks
2023-01-09 08:33:26 +01:00
smix8
9802914f97 Add NavigationServer Performance Monitor
Adds Performance Monitor for NavigationServer3D.
2023-01-08 22:58:21 +01:00
Rémi Verschelde
378d589e2d
Merge pull request #71037 from reduz/array-format-bitfield
Use BitField<> hint for Mesh.ArrayFormat and Control.SizeFlags
2023-01-08 22:51:03 +01:00
Rémi Verschelde
c3c5eceb35
Merge pull request #70463 from DarkKilauea/nav-server-const
[4.x] Rework const on NavigationServer methods
2023-01-08 22:50:05 +01:00
Rémi Verschelde
1e32a286f3
Merge pull request #70281 from CherrySodaPop/get-impulse-3d
Implement collision impulse in Godot Physics 3D
2023-01-08 22:40:06 +01:00
Juan Linietsky
2b815df3c1 Use BitField<> in core type masks
* All core types masks are now correctly marked as bitfields.
* The enum hacks in MouseButtonMask and many other types are gone. This ensures that binders to other languages non C++ can actually implement type safe bitmasks.
* Most bitmask operations replaced by functions in BitField<>
* Key is still a problem because its enum and mask at the same time. While it kind of works in C++, this most likely can't be implemented safely in other languages and will have to be changed at some point. Mostly left as-is.
* Documentation and API dump updated to reflect bitfields in core types.
2023-01-08 22:17:40 +01:00
Juan Linietsky
47592927b3 Use BitField<> hint for ArrayFormat
This was missing in the conversion of bitflags to BitField<>.
2023-01-08 18:47:48 +01:00
Lily Garcia
8ee6264cc9 Implement collision impulse in Godot Physics 3D 2023-01-07 22:34:28 -05:00
Josh Jones
a0715b30f9 Rework const on NavigationServer methods
`const` is used on all methods, even when they cause modification of the server.  This reworks the methods of the server to only use `const` on method that don't change the state of the server.
2023-01-07 17:29:00 -08:00
Rémi Verschelde
d642274f75
Merge pull request #70939 from bruvzg/win_screen_2
Add support for the custom initial screen for the main window, fix primary screen detection.
2023-01-07 13:21:36 +01:00
Rémi Verschelde
57540ae00d
Merge pull request #70858 from Malcolmnixon/fast-concave-support
Optimize GodotConvexPolygonShape3D::get_support
2023-01-07 13:17:39 +01:00
bruvzg
2718a7b7d3
Add support for the custom initial screen for the main window, fix primary screen detection. 2023-01-07 11:14:35 +02:00
Bastiaan Olij
9b549231e4 Move luminance effect into its own class and use new buffers system 2023-01-07 14:40:42 +11:00
Rémi Verschelde
163f6f5fe8
Merge pull request #68429 from KoBeWi/PropertySettings
Add PropertyInfo overload for GLOBAL_DEF
2023-01-06 22:59:29 +01:00
EpEpDragon
36d02882b9 Added optional offset and size parameter to RenderDevice buffer_get_data method 2023-01-06 17:08:37 +02:00
Rémi Verschelde
d95794ec8a
One Copyright Update to rule them all
As many open source projects have started doing it, we're removing the
current year from the copyright notice, so that we don't need to bump
it every year.

It seems like only the first year of publication is technically
relevant for copyright notices, and even that seems to be something
that many companies stopped listing altogether (in a version controlled
codebase, the commits are a much better source of date of publication
than a hardcoded copyright statement).

We also now list Godot Engine contributors first as we're collectively
the current maintainers of the project, and we clarify that the
"exclusive" copyright of the co-founders covers the timespan before
opensourcing (their further contributions are included as part of Godot
Engine contributors).

Also fixed "cf." Frenchism - it's meant as "refer to / see".
2023-01-05 13:25:55 +01:00
Rémi Verschelde
a5e43daca1
Merge pull request #70929 from clayjohn/RD-mobile
Use proper indices for lights, decals, and reflection probes in mobile scene shader
2023-01-05 12:57:46 +01:00
Rémi Verschelde
0668b64c32
Merge pull request #70924 from clayjohn/canvas-bg-bugs
Always try to clear render target before drawing 3D with Canvas BG mode
2023-01-05 12:57:39 +01:00
clayjohn
aaa9d626f3 Use proper indices for lights, decals, and reflection probes in mobile scene shader 2023-01-04 14:03:48 -08:00
clayjohn
72bc7e5a9d Always try to clear render target before drawing 3D with Canvas BG mode
This is necessary to ensure that we aren't copying garbage data to the 3D renderbuffer
2023-01-03 15:46:03 -08:00
Rémi Verschelde
0160fea1ce
Merge pull request #70884 from clayjohn/Depth-prepass
Ignore depth draw optimization when using depth draw alpha prepass
2023-01-03 23:23:29 +01:00
Rémi Verschelde
698ee56e54
Merge pull request #70638 from markusneg/cull-masked-shadows-gd4
Visual instance layers are regarded during shadow culling
2023-01-03 23:22:31 +01:00
clayjohn
062fb8b0dc Ignore depth draw optimization when using depth draw alpha prepass
This is necessary as the scene shader still uses alpha in this case so we can't discard fragments that weren't written to the depth buffer
2023-01-03 12:33:07 -08:00
Rémi Verschelde
8791e333da
Merge pull request #70624 from bruvzg/cur_sc
Improve `window_set_current_screen` and fix secondary window initial mode and positions.
2023-01-03 15:56:05 +01:00
Rémi Verschelde
432c0dee7c
Merge pull request #70708 from rburing/bind_pin_joint_set_param_2d
Bind setter and getter for pin joint parameters in `PhysicsServer2D`
2023-01-03 12:39:43 +01:00
Rémi Verschelde
151e1355e8
Merge pull request #63650 from fabriceci/apply-moving-platform-angular-velocity
Allow to apply the angular velocity of a moving platform
2023-01-03 12:39:35 +01:00
Rémi Verschelde
1b634c06d0
Merge pull request #69972 from adamscott/add-server-checks-before-free
Add safety-checks before some servers `free()`
2023-01-03 12:22:24 +01:00
Rémi Verschelde
6d7f6c1eb9
Merge pull request #70654 from Malcolmnixon/concave_collisions
Fix move_and_collide for concave CharacterBody3D objects
2023-01-03 12:20:11 +01:00
Malcolm Nixon
37e4f8befa Micro-optimizations of the GodotConvexPolygonShape3D::get_support function. Specifically this uses pointer-array-dereference rather than LocalVector<T> dereference as this performs range-checking on known-good indexes.
Added more comments. Changed loops back to classic for-iteration style.
2023-01-02 21:15:46 -05:00
Peter Eastman
d1f95c75cc Analytic sphere-box, sphere-cylinder, and capsule-cylinder collisions 2023-01-02 12:30:16 -08:00
Malcolm Nixon
220e8a0390 Modified the collision_sphere_capsule function to only test the one "correct" axis which corresponds to the correct collision normal.
Added logically identical fix to the capsule/capsule collision, and verified it now produces correct collision points and normals.

Added analytic_sphere_collision helper function which reports the A and B points directly without using SAT.

Modified _collision_sphere_sphere, _collision_sphere_capsule, and _collision_capsule_capsule to use the new analytic_sphere_collision.

Fix white-space issue

Additional code formatting fixes.

Updated new analytic_sphere_collision to correctly handle null collector callback.
2023-01-02 14:52:19 -05:00
Adam Scott
ea33001b95 Add safety-checks before some servers free() 2022-12-29 16:23:38 -05:00
Mikael Hermansson
ba8af83679 Bind methods related to physics query exclusions 2022-12-29 19:29:08 +01:00
Ricardo Buring
6bc313c765 Bind setter and getter for pin joint parameters in PhysicsServer2D 2022-12-29 17:36:08 +01:00
bruvzg
f7955633de
Improve window_set_current_screen and fix secondary window initial mode and positions. 2022-12-29 09:43:39 +02:00
Malcolm Nixon
dfa2a0c9ae Remove unnecessary bail-out if shape A is concave. The test for A being concave is already performed later. 2022-12-27 20:45:43 -05:00
Markus Grafen
041b64ea7e visual instance layers are regarded during shadow culling
Partially cherry-picked from 16517ecb. Todos:
- setting Camera cull_mask should mark affected shadows dirty somehow
2022-12-27 18:43:53 +01:00
Bastiaan Olij
8bf16b0ce5 Fix errors related to reflection probe now using a render buffers object 2022-12-26 22:23:22 +11:00
stmSi
2041616934 Fix Editor hanging if audiostream's pitch_scale is NaN 2022-12-24 12:39:48 +06:30
Rémi Verschelde
f064898956
Merge pull request #70253 from BastiaanOlij/cleanup_sky_render
Cleanup and improve sky render
2022-12-23 23:44:02 +01:00
Rémi Verschelde
d8a0382e3f
Merge pull request #70476 from BastiaanOlij/move_sdfgi_init
Move SDFGI update logic into clustered renderer
2022-12-23 23:43:56 +01:00
Rémi Verschelde
2e07477751
Merge pull request #70214 from Ansraer/speed-maybe
[4.x] Use depth prepass to increase opaque render performance
2022-12-23 23:43:50 +01:00
Ansraer
d44a91c2f7 use depth prepass to increase performance 2022-12-23 17:15:46 +01:00
Mikael Hermansson
c1379523ea Bind methods related to disabling collision between joint bodies 2022-12-23 14:16:33 +01:00
Bastiaan Olij
65ca9e6924 Move SDFGI update logic into clustered renderer 2022-12-24 00:00:11 +11:00
Rémi Verschelde
1cab6c91e9
Merge pull request #69998 from BastiaanOlij/sorting-pivot-4
Added options for sorting transparent objects (port of PR #63040)
2022-12-23 09:47:24 +01:00
Bastiaan Olij
e886a7af81 Cleanup and improve sky render 2022-12-23 19:45:19 +11:00
Bastiaan Olij
6f4f38db07 Added options for sorting transparent objects (port of PR 63040) 2022-12-23 19:30:33 +11:00
Rémi Verschelde
56b828eb82
Merge pull request #70457 from clayjohn/RD-particles-update
Avoid updating particles during 2D rendering
2022-12-23 09:11:58 +01:00
Rémi Verschelde
13850d7812
Merge pull request #70455 from clayjohn/RD-particle-trail
Check for disabled particle trail particle before initializing particle trail
2022-12-23 09:11:48 +01:00
Yuri Rubinsky
f28348fc5c Fix shader crash when using boolean type for vertex->fragment varyings 2022-12-23 07:47:49 +03:00
clayjohn
41021b07be Avoid updating particles during 2D rendering
In 2D the particle uniform set isn't obtained until the render pass. So in 2D just avoid rendering if not updated yet.
2022-12-22 12:04:34 -07:00
clayjohn
4d301ee21e Check for disabled particle trail particle before initializing particle trail 2022-12-22 11:30:59 -07:00
Rémi Verschelde
291add339f
Merge pull request #70422 from clayjohn/RD-trails
Disable particle trails particles when parent parent is not active.
2022-12-21 23:38:04 +01:00
clayjohn
eb10c71d6c Disable particle trails particles when parent parent is not active. 2022-12-21 15:19:57 -07:00
Rémi Verschelde
29464cb9dc
Merge pull request #70418 from clayjohn/RD-particles
Ensure that particles are processed at least once before being used
2022-12-21 22:46:30 +01:00
clayjohn
886cae515c Ensure that particles are processed at least once before being used 2022-12-21 14:06:05 -07:00
Rémi Verschelde
5ad02aa08d
Merge pull request #67111 from DarkKilauea/nav-queries-link
Added signal to NavigationAgent when entering a link
2022-12-21 19:38:20 +01:00
Rémi Verschelde
63f95c0e58
Merge pull request #70366 from quentinguidee/refactoring/fix-double-get-singleton
Fix double get_singleton()
2022-12-21 09:27:02 +01:00
Rémi Verschelde
4f3ec4121a
Merge pull request #70350 from Chaosus/stringname_operator
Add missing != operator to `StringName`
2022-12-21 09:21:32 +01:00
MrBlockers
569ead5762 Add optional arguments to AudioStreamRandomizer
Adds stream and weight parameters to add_stream. By default, weight is
1.0f.
2022-12-20 18:48:02 -05:00
Quentin Guidée
d9c05f7fbd
Fix double get_singleton()
Signed-off-by: Quentin Guidée <quentin.guidee@gmail.com>
2022-12-20 14:26:15 -05:00
Yuri Rubinsky
522d4243bf Add missing != operator to StringName 2022-12-20 17:25:54 +03:00
Rémi Verschelde
f318d60e06
Merge pull request #65376 from reduz/astc-support
Implement basic ASTC support
2022-12-20 12:44:30 +01:00
Juan Linietsky
71d21c7ccb Implement basic ASTC support
Implements basic ASTC support:
* Only 4x4 and 8x8 block sizes.
* Other block sizes are too complex to handle for Godot image compression handling. May be implemented sometime in the future.

The need for ASTC is mostly for the following use cases:
* Implement a high quality compression option for textures on mobile and M1 Apple hardware.
* For this, the 4x4 is sufficient, since it uses the same size as BPTC.

ASTC supports a lot of block sizes, but the benefit of supporting most of them is slim, while the implementation complexity in Godot is very high.
Supporting only 4x4 (and 8x8) solves the real problem, which is lack of a BPTC alternative on hardware where it's missing.

Note: This does not yet support encoding on import, an ASTC encoder will need to be added.
2022-12-20 11:26:30 +01:00
Rémi Verschelde
1dad415131
Merge pull request #70300 from RandomShaper/depth_format
Ensure depth buffer format picked actually supports full intended usage
2022-12-19 17:11:24 +01:00
Rémi Verschelde
adc1096b19
Merge pull request #70219 from bruvzg/msdf_outline_scaling
Scale MSDF font outline with the font size and MSDF source size to match dynamic font behavior.
2022-12-19 16:26:56 +01:00
Rémi Verschelde
f117487ddb
Merge pull request #70236 from quentinguidee/refactor/delete-nullptr
AudioServer: Remove redundant nullptr check before `delete`
2022-12-19 16:26:39 +01:00
Pedro J. Estébanez
d8283550e6 Ensure depth buffer format picked actually supports full intended usage 2022-12-19 16:23:33 +01:00
Rémi Verschelde
e9f3e7111f
Merge pull request #70237 from quentinguidee/refactor/fix-comma-instead-of-semicolon
Fix use of comma instead of semicolon
2022-12-18 16:55:10 +01:00
Quentin Guidée
e0f1e02cc7
Fix use of comma instead of semicolon
Signed-off-by: Quentin Guidée <quentin.guidee@gmail.com>
2022-12-17 20:17:04 -05:00
Quentin Guidée
7465ca9587
Remove redundant nullptr check before delete 2022-12-17 19:57:16 -05:00
Josh Jones
5d8ba2b2d1 Add support for emitting a signal when entering a NavLink 2022-12-17 16:33:41 -08:00
smix8
34e7628f5f Fix Navigation API abbreviations inconsistency
Schema for navigation to name user facing API with  "navigation" without abbreviation and e.g. NavigationServer internals with abbr "nav".
2022-12-17 22:06:22 +01:00
bruvzg
20d9457f9d
Scale MSDF font outline with the font size and MSDF source size to match dynamic font behavior. 2022-12-17 22:47:54 +02:00
smix8
4d68e2b18a Move NavigationPolygon to dedicated resource file
Moves NavigationPolygon resource class from NavigationRegion2D file to a dedicated file in resource folder.
2022-12-17 19:52:40 +01:00
Rémi Verschelde
c903312572
Merge pull request #70160 from Geekotron/ccd-regression-fix-70154
Fix regression 70154 caused by my prior CCD fix.
2022-12-17 14:03:43 +01:00
Rémi Verschelde
2b056115ef
Merge pull request #70091 from clayjohn/bone-aabbs
Remove mesh bone_aabbs as they are not used anywhere and calculating them is a pain
2022-12-17 12:32:32 +01:00
Rémi Verschelde
676f60b0cc
Merge pull request #70132 from clayjohn/RT-update
Implement render_target_was_used API so that Viewports can properly check if they have been used.
2022-12-17 12:26:51 +01:00
Rémi Verschelde
376290ea86
Merge pull request #70163 from clayjohn/particles-sdf
Transform sdf xfrom by particle emission transform when particles are in global space
2022-12-17 12:24:51 +01:00
Rémi Verschelde
740e5a6404
Merge pull request #70172 from clayjohn/RD-boot-filter
Enable using filtering on boot image in RD renderer
2022-12-17 12:24:24 +01:00
Rémi Verschelde
3b6d697676
Merge pull request #70133 from lyuma/negative_scale_backface
Flip culling when rendering a camera with negative scale
2022-12-17 12:22:18 +01:00
Rémi Verschelde
2b2c372dbc
Merge pull request #70122 from clayjohn/VRS-r8uint
Don't attempt to create or use an R8_UINT texture as storage if VRS is not supported
2022-12-17 12:22:03 +01:00
Rémi Verschelde
13593d8644
Merge pull request #70087 from clayjohn/mesh-aabb
Cache mesh AABB when modified by skeleton and update instance AABB when skeleton changes
2022-12-17 12:21:01 +01:00
clayjohn
669a87bd89 Enable using filtering on boot image in RD renderer 2022-12-16 13:42:03 -08:00
clayjohn
99a159cd9b Transform sdf xfrom by particle emission transform when particles are in global space 2022-12-16 11:55:11 -08:00
Geekotron
ae55229618 Fix regression 70154 caused by my prior CCD fix.
At high velocities `from - motion *.1` is *behind the RB* - not within its collider as the comment suggested - so it could not be used for determining movement length
2022-12-16 11:39:19 -07:00
clayjohn
5e90b90a97 Don't attempt to create or use an R8_UINT texture as storage if VRS is not supported 2022-12-16 09:53:12 -08:00
clayjohn
1b330820bf Implement render_target_was_used API so that Viewports can properly check if they have been used.
For the RD renderer, this does not work for Viewports used in scene shaders yet
2022-12-16 09:50:45 -08:00
Haoyu Qiu
207e52c161 Fix String::word_wrap() for long words
- Changes `TextServer.string_get_word_breaks()`
  - Returns pairs of boundary start and end offsets
  - Accepts `chars_per_line` to return line breaks
- Removes `String::word_wrap()`

Co-authored-by: bruvzg <7645683+bruvzg@users.noreply.github.com>
2022-12-16 13:18:57 +08:00
Lyuma
80dea918c4 Flip culling when rendering a camera with negative scale 2022-12-15 16:12:10 -08:00
bruvzg
53c76fa5d1
[RTL/TextServer] Add baseline inline alignment mode for objects and RTL tables. 2022-12-15 23:16:02 +02:00
Yuri Rubinsky
5c83e95103
Merge pull request #70016 from Chaosus/refactor_rd_shader_data
fixed https://github.com/godotengine/godot/issues/69949
2022-12-15 20:28:26 +03:00
Yuri Rubinsky
807632a90c Changed STORAGE_BUFFER_USAGE_DISPATCH_INDIRECT type to enum flags 2022-12-15 14:10:37 +03:00
Rémi Verschelde
762c6d4b36
Merge pull request #69709 from RandomShaper/refactor_spirv_reflection
Refactor SPIR-V reflection into a generic RenderingDevice feature
2022-12-15 09:21:35 +01:00
Rémi Verschelde
a194984e96
Merge pull request #70068 from clayjohn/mobile-lights
Initialize light index push constants to 0xFFFFFFFF instead of 0xFFFF
2022-12-15 09:20:44 +01:00
Rémi Verschelde
e1bcadd12d
Merge pull request #56804 from Calinou/ssr-add-max-roughness-cutoff
Add maximum roughness cutoff to SSR to improve performance
2022-12-15 09:20:29 +01:00
Yuri Rubinsky
56954485ed Refactor ShaderData & fix the sorting of shader uniforms 2022-12-15 10:02:59 +03:00
clayjohn
ef246d9156 Remove mesh bone_aabbs as they are not used anywhere and calculating them is a pain 2022-12-14 19:32:19 -08:00
clayjohn
b7088bbf52 Cache mesh AABB when modified by skeleton and update instance AABB when
skeleton changes
2022-12-14 18:07:07 -08:00
clayjohn
7b0dd7a3e6 Initialize light index push constants to 0xFFFFFFFF instead of 0xFFFF 2022-12-14 15:20:54 -08:00
Rémi Verschelde
feea39f3cf
Merge pull request #69934 from Geekotron/physics3d-ccd-fixes
Fix Physics3D and Physics2D CCD sometimes adjusting velocity too much
2022-12-14 11:25:41 +01:00
Geekotron
57710897d6 Fix Physics3D and Physics2D CCD sometimes adjusting velocity too much (preventing collision) or not enough (allowing tunneling) 2022-12-13 18:01:21 -07:00
Rémi Verschelde
465d4c1d95
Merge pull request #70009 from clayjohn/glow-hq
Remove high quality glow as it is not any higher quality than regular glow
2022-12-13 23:32:15 +01:00
Rémi Verschelde
fc517e6c89
Merge pull request #70003 from clayjohn/GLES3-cc
Various fixes and documentation for CanvasGroup
2022-12-13 23:31:43 +01:00
clayjohn
bdd4001ef0 Various fixes and documentation for CanvasGroup
Properly apply custom materials with CanvasGroups in the GLES3 backend

Properly blur backbuffer when using a partial rect in forward_plus and
gl_compatibility renderers

Properly set fit_margin when clear_margin is set

Fix shader error during backbuffer clear in mobile renderer
2022-12-13 10:22:18 -08:00
clayjohn
5b5cd2b98b Remove high quality glow as it is not any higher quality than regular glow 2022-12-13 10:15:45 -08:00
Rémi Verschelde
83281e7a42
Merge pull request #69985 from clayjohn/mobile-rim
Ensure that rim lighting uses an exponent base greater than zero
2022-12-13 10:12:00 +01:00
Rémi Verschelde
4bfd21b515
Merge pull request #69828 from clayjohn/SSR-roughness
Fade out SSR with roughness so that it doesn't show at high roughness amounts
2022-12-13 10:10:56 +01:00
clayjohn
a062798b76 Ensure that rim lighting uses a exponent base greater than zero
This avoids the undefined behavior that happens if the base is zero and the exponent is zero
2022-12-12 13:41:28 -08:00
Fabio Iotti
c53c687962
Fix screen texture slightly darker 2022-12-12 21:17:36 +01:00
Pedro J. Estébanez
14e301467e Refactor SPIR-V reflection into a generic RenderingDevice feature 2022-12-12 14:14:53 +01:00
Rémi Verschelde
ec8f52df8f
Merge pull request #69629 from smix8/agent_wild_callback_pointer_4.x
Fix Navigation agent callback wild pointer crash
2022-12-12 13:51:48 +01:00
smix8
194c1c44e0 Fix Navigation agent callback wild pointer crash
Fixes crash in sanitizer builds when callback agent or object are already freed.
2022-12-12 13:03:55 +01:00
Rémi Verschelde
f1edd03d4c
Merge pull request #69718 from groud/finally_rename_gdnative_to_gdextension
Rename all gdnative occurences to gdextension
2022-12-12 11:43:59 +01:00
Gilles Roudière
be1c9d677d Rename all gdnative occurences to gdextension
Non-exhaustive list of case-sensitive renames:

GDExtension -> GDNative
GDNATIVE -> GDEXTENSION
gdextension -> gdnative
ExtensionExtension ->Extension (for where there was GDNativeExtension)
EXTENSION_EXTENSION ->EXTENSION (for where there was GDNATIVE_EXTENSION)
gdnlib -> gdextension
gdn_interface -> gde_interface
gdni -> gde_interface
2022-12-12 11:04:57 +01:00
kobewi
7c6b659bd7 Add PropertyInfo overload for GLOBAL_DEF 2022-12-11 21:36:48 +01:00
Yuri Rubinsky
6e48db69a3 Changed RD::PipelineDynamicStateFlags type to enum flags 2022-12-11 15:37:35 +03:00
Rémi Verschelde
60a376ae52
Merge pull request #69852 from rburing/heightmap_shape_typo_bugfix
Fix typo bug in heightmap shape
2022-12-11 11:51:46 +01:00
Josh Jones
5769b0e8d8 Enable assigning an owner to navigation regions and links
This allows users of the server APIs to get back the nodes that created certain regions and links.
2022-12-10 12:03:06 -08:00
Hugo Locurcio
7745bd42a6
Add maximum roughness cutoff to SSR to improve performance
In a test scene with mixed rough and non-rough materials, this saves
upwards of 0.15 ms of GPU time with very little visual artifacting
(GTX 1080, 2560×1440).
2022-12-10 17:35:18 +01:00
Ricardo Buring
55eceb5150 Fix typo bug in heightmap shape 2022-12-10 12:57:43 +01:00
Hugo Locurcio
35d788cff5
Remove warning when playing random no-repeat sound with only 1 sound in pool
This makes setting up sounds for random pitch/volume faster, as you
don't have to change the mode from Random (Avoid Repeats) to Random
anymore if you only care about randomizing pitch/volume but want
to prevent a warning message from appearing on every playback.
2022-12-09 23:06:51 +01:00
clayjohn
e6f8c8517c Fade out SSR with roughness so that it doesn't show at high roughness amounts 2022-12-09 12:59:51 -08:00
Rémi Verschelde
60d7525d84
Merge pull request #69735 from clayjohn/Particles2D-sdf
Detect and report if 2D particles use the screen SDF
2022-12-08 09:52:01 +01:00
clayjohn
0a88c68d0a Detect and report if 2D particles use the screen SDF
This ensures that the SDF is updated even if not used in a canvas_item shader
2022-12-07 10:03:08 -08:00
Rémi Verschelde
0a3f66471e
Merge pull request #69712 from bruvzg/real_size
Rename `window_get_real_size`, add position counterpart.
2022-12-07 14:29:46 +01:00
Rémi Verschelde
ce5464cb42
Merge pull request #69091 from CherrySodaPop/vr-texel-zero-division
Fix VRS object being created even when not supported
2022-12-07 13:26:08 +01:00
Rémi Verschelde
de6994aa95
Merge pull request #69674 from rburing/conStraint
Fix typo in physics step: contraint -> constraint
2022-12-07 13:25:28 +01:00
Lily Garcia
e328a0bcf8
Check if VRS is supported on creating VRS object 2022-12-07 13:00:13 +01:00
bruvzg
edf13eb5a6
Rename window_get_real_size to window_get_size_with_decorations, add window_get_position_with_decorations. 2022-12-07 11:07:30 +02:00
Markus Sauermann
e18107a57c Fix Determining Window for Touchscreen
DisplayServer::screen_is_touchscreen will likely never utilize its
parameter p_screen.
This PR replaces this function by DisplayServer::is_touchscreen_available()
with the same functionality.
This solves the problem, that a SubViewport was used for determining
the screen, which resulted in error messages.
2022-12-07 09:54:29 +01:00
Rémi Verschelde
c241f1c523
Merge pull request #69671 from rburing/cylinder-cylinder_sat_typo
Fix typo in cylinder-cylinder SAT collision solver
2022-12-06 17:44:10 +01:00
Ricardo Buring
53e90bd6ca Fix typo in physics step: contraint -> constraint 2022-12-06 17:32:45 +01:00
Ricardo Buring
e2b013380d Fix typo in cylinder-cylinder SAT collision solver 2022-12-06 16:43:45 +01:00
Rémi Verschelde
c83695c0b5
Merge pull request #69657 from rburing/degenerate_capsule_has_no_edge
Fix collision detection for degenerate capsules
2022-12-06 15:16:44 +01:00
Rémi Verschelde
bd290ad566
Merge pull request #69636 from Malcolmnixon/vulkan-mobile-sky-matrix
Fix mobile renderer sky_transform operations
2022-12-06 15:16:20 +01:00
Ricardo Buring
29ab86aa7d Fix collision detection for degenerate capsules
In GodotCapsuleShape3D::get_supports and
GodotCapsuleShape2D::get_supports, return a point instead of an edge of
length zero in case the capsule degenerates to a sphere or circle.
2022-12-06 14:17:24 +01:00
Malcolm Nixon
0f8a968cd4 Modified the mobile renderer to apply the sky_transform operations in the same order as the forward_plus renderer.
Update rasterizer_scene_gles3.cpp

Apply sky_transform order fix to the gles3 renderer.
2022-12-06 06:47:50 -05:00
Rémi Verschelde
43e9ca40ff
Merge pull request #65035 from nathanfranke/fix-aabb-mesh
Fix AABB errors on meshes with bones on multiple surfaces
2022-12-06 12:26:03 +01:00
Yaohua Xiong
9bdc0cb16f draw fish bones for Path2D and Path3D
These fish bones are add to indicate the direction and local transforms alone the path.
2022-12-05 15:39:14 +08:00
Rémi Verschelde
a0365c140a
Merge pull request #68995 from bruvzg/sys_font_for_text
Use system fonts as fallback.
2022-12-05 00:05:49 +01:00
Nathan Franke
aef261aa2a
fix aabb errors on meshes with bones on multiple surfaces 2022-12-04 14:40:19 -06:00
bruvzg
ecec415988
Use system fonts as fallback and improve system font handling.
Add support for font weight and stretch selection when using system fonts.
Add function to get system fallback font from a font name, style, text, and language code.
Implement system font support for Android.
Use system fonts as a last resort fallback.
2022-12-04 18:44:20 +02:00
NumbuhFour
1b09fd5410 Implement CAMERA_VISIBLE_LAYERS as built-in shader variable 2022-12-03 22:41:27 -08:00
Rémi Verschelde
daf168f4c8
Merge pull request #69522 from clayjohn/IBL-black-metal
Allow black metallic materials to reflect IBL
2022-12-03 12:46:30 +01:00
Rémi Verschelde
29ddbfa19a
Merge pull request #69514 from clayjohn/IBL-roughness
Properly remap roughness when reading from radiance map
2022-12-03 12:46:25 +01:00
clayjohn
1e05dd3504 Allow black metallic materials to reflect IBL 2022-12-02 19:54:59 -08:00
clayjohn
b2b89d7294 Properly remap roughness when reading from radiance map
This ensures that we consistently use perceptual roughness which matches the behaviour of most other PBR renderers like Blender, Ue4 and Godot 3
2022-12-02 15:39:20 -08:00
Rémi Verschelde
7ef9947d0e
Merge pull request #68870 from dsnopek/master-webxr-input
Get WebXR fully working in Godot 4!
2022-12-02 12:24:40 +01:00
David Snopek
310bf39cd3 Get WebXR fully working in Godot 4! 2022-12-01 21:46:30 -06:00
Rémi Verschelde
1bd7b0b269
Merge pull request #69430 from Rindbee/fix-clip-contents
Fix child nodes still being drawn when the visible area of a control with `clip_contents` enabled is `0`
2022-12-01 23:55:18 +01:00
Rémi Verschelde
8177e5d7de
Merge pull request #69325 from clayjohn/GLES3-skeletons
Add Skeletons and Blend Shapes to the OpenGL renderer
2022-12-01 23:22:42 +01:00
Rindbee
7129718dc5 Fix child nodes still being drawn when the visible area of a control with clip_contents enabled is 0 2022-12-01 19:47:33 +08:00
kobewi
9a3960daa5 Simplify GDVIRTUAL_REQUIRED_CALL calls 2022-11-30 18:36:57 +01:00
clayjohn
f33ffd9ab4 Add Skeletons and Blend Shapes to the OpenGL renderer
This uses a similar multipass approach to blend shapes
as Godot 3.x, the major difference here is that we
need to convert the normals and tangents to octahedral
for rendering.

Skeletons work the same as the Vulkan renderer except the bones
are stored in a texture as they were in 3.x.
2022-11-29 09:45:03 -08:00
Yuri Rubinsky
5934eef44c Changed RenderingDevice::TextureUsageBits type to enum flags 2022-11-26 13:08:07 +03:00
Rémi Verschelde
5d20dccade
Add MAKE_RESOURCE_TYPE_HINT macro to simplify binding arrays of resources 2022-11-24 14:06:00 +01:00
Rémi Verschelde
f319123af9
Merge pull request #69037 from M-O-Marmalade/distortion-fixes
AudioEffectDistortion docs & inspector edits
2022-11-24 10:47:27 +01:00
Ricardo Buring
4453d63bb0 Update remaining physics exclude parameters to use TypedArray
Also update the documentation to refer to the get_rid() method.
2022-11-23 19:39:04 +01:00
Rémi Verschelde
714b978044
Merge pull request #69005 from akien-mga/shaderlang-sampler-uniforms-array-type
Shader: Set proper resource type hints for sampler uniforms
2022-11-23 08:33:05 +01:00
M-O-Marmalade
8ea0d727f0 AudioEffectDistorion docs & inspector edits
Fixing a few typos in the AudioEffectDistortion docs, making a few
things clearer, etc

Also adding the decibel (dB) suffix to the pre/post gain properties in
the inspector.
2022-11-22 17:38:13 -08:00
Rémi Verschelde
7f8ecffa56
Merge pull request #69017 from raulsntos/physics3d-array
Change exclude property in `PhysicsRayQueryParameters3D` to TypedArray
2022-11-22 21:48:40 +01:00
Rémi Verschelde
52f65cdb44
Merge pull request #69019 from Sauermann/fix-framebuffer-hashparameter
Fix parameters for hash_murmur3_one_32
2022-11-22 21:38:31 +01:00
Rémi Verschelde
834c7ff2c0
Merge pull request #68997 from ueshita/fix_verts_65536
Fix some switching decisions for index format. (vertex length 65536)
2022-11-22 21:37:17 +01:00
Markus Sauermann
75d56f4201 Fix parameters for hash_murmur3_one_32
In multiple locations in the codebase hash_murmur3_one_32 is used for
generating hash values.

Whenever a sequence of multiple hash-calculation happens within a single
function, the previous hash value is always used as input in the following
hash-calculations. The only exception is get_cache_multipass, where currently the previous
hash value is overridden without utilizing it.
This patch corrects that.
2022-11-22 19:46:54 +01:00
Rémi Verschelde
cb1826deae
Shader: Set proper resource type hints for sampler uniforms
Supersedes #64383.
2022-11-22 15:38:52 +01:00
dzil123
b4437cbaa6 Fix various missing rendering parameter checks 2022-11-22 03:48:32 -08:00
Rémi Verschelde
e7418cac3d
Merge pull request #68942 from Chaosus/barrier_mask_flags
Expose `BarrierMask` as flags enum in `RenderingDevice`
2022-11-22 08:31:12 +01:00
Yuri Rubinsky
acaf38cfbc Expose BarrierMask as flags enum in RenderingDevice 2022-11-22 09:45:20 +03:00
ueshita
454116716e Fix some switching decisions for index format. 2022-11-22 00:09:48 +09:00
Rémi Verschelde
a9a75e643e
Merge pull request #68527 from pkdawson/vertex-array-offsets
Add `offsets` parameter to RenderingDevice::vertex_array_create
2022-11-21 11:43:28 +01:00
Markus Sauermann
28af870750 Code simplifications found by cppcheck
They are based on:
- Boolean arithmetic simplifications
- setting variables that are not accessed
- constant variables
2022-11-21 08:43:36 +01:00
Rémi Verschelde
4a52fb828f
Merge pull request #68884 from dzil123/create_local_rendering_device_null_check_docs
RenderingServer::create_local_rendering_device - Add null check and update docs
2022-11-20 11:44:10 +01:00
Rémi Verschelde
137327812b
Merge pull request #68876 from dzil123/renderdummy_texture_replace_null_check
RenderDummy::TextureStorage::texture_replace add missing null check
2022-11-20 11:36:04 +01:00
Rémi Verschelde
3a43d44656
Merge pull request #68830 from Ayush-singla27/issuebranch
fixed incorrect mesh normals in shaders
2022-11-20 11:35:52 +01:00
dzil123
9ce9c959ab RenderingServer::create_local_rendering_device null check and docs
Co-authored-by: Clay John <claynjohn@gmail.com>
2022-11-19 16:31:05 -08:00
clayjohn
0e5a98cdd8 Fix drawing of 2D skeletons in the RD renderer.
Also clean up skeleton code in preparation for adding them to GLES3

Properly update Mesh2D AABBs when skeleton is updated
2022-11-18 23:36:40 -08:00
dzil123
8000751d90 RenderDummy::TextureStorage::texture_replace add missing null check 2022-11-18 22:03:46 -08:00
Ayush Singla
75ba0a7957 fixed incorrect mesh normals in shaders 2022-11-19 11:06:03 +05:30
Rémi Verschelde
58cb11b396
Merge pull request #68710 from BastiaanOlij/fix_vrs
Fix VRS issues
2022-11-18 16:19:22 +01:00
Yuri Rubinsky
e8f9cd8ac5
Merge pull request #68808 from CherrySodaPop/global-instance-uniform 2022-11-18 09:49:49 +03:00
Lily Garcia
0683bc3783 Fix global uniforms parsed as instance uniform 2022-11-17 17:18:20 -05:00
clayjohn
21ac6d7d8e Finish implementing Canvas Background mode 2022-11-17 12:51:26 -08:00
Rémi Verschelde
e1ead0fbd1
Merge pull request #68779 from dzil123/fix_renderdummy_mesh_surface_overflow
RendererDummy - Fix buffer overflow due to stale mesh_get_surface
2022-11-17 13:48:24 +01:00
dzil123
e9d213e0fd RendererDummy fix buffer overflow due to mesh_get_surface 2022-11-17 03:41:55 -08:00
dzil123
8fab25f32f GLES3 TextureStorage - add missing null checks 2022-11-16 23:31:59 -08:00
Bastiaan Olij
616ba8745f Fix VRS issues 2022-11-17 00:32:42 +11:00
Rémi Verschelde
a6a6af32e2
Merge pull request #68718 from dzil123/fix_fog_shader_buffer_overflow
Fix shader compiler asan out of bounds
2022-11-16 09:23:16 +01:00
Yuri Rubinsky
5693286e90 Mark shader built-ins as used when passed to functions as out parameter 2022-11-15 22:06:16 +03:00
Rémi Verschelde
4935493f72
Merge pull request #67948 from DeeJayLSP/split_webp
Overhaul WebP packer and split compression options
2022-11-15 16:25:40 +01:00
DeeJayLSP
da132f3266 Overhaul WebP packer and split compression options 2022-11-15 11:52:22 -03:00
dzil123
6f0cd8072f Fix Fog shader buffer overflow 2022-11-15 06:51:48 -08:00
Rémi Verschelde
245e6454a0
Merge pull request #68673 from clayjohn/RD-alpha-hash
Fix alpha hash by correcting typos and doing calculations in object space
2022-11-15 10:28:59 +01:00
Rémi Verschelde
5f78f24b08
Merge pull request #68426 from clayjohn/GLES3-particles
Add GPUParticles to the OpenGL3 renderer.
2022-11-15 10:28:44 +01:00
Rémi Verschelde
1e9a61cd40
Merge pull request #68487 from clayjohn/RD-mobile-raster
Use raster versions of copy effects for 2D operations when using the mobile renderer
2022-11-15 10:27:43 +01:00
Rémi Verschelde
64d7ce2a6e
Merge pull request #68628 from clayjohn/shadows
Implement is_animated and casts_shadows
2022-11-15 10:27:29 +01:00
clayjohn
9ce57050a5 Add GPUParticles to the OpenGL3 renderer.
This includes collision (2D SDF, Box, Sphere, Heightmap),
attraction (Box, Sphere), and all sorting modes.

This does not include 3D SDF collisions, trails, or
manual emission.
2022-11-14 23:28:25 -08:00
clayjohn
81d8b502cc Fix alpha hash by correcting typos and doing calculations in object space 2022-11-14 17:57:49 -08:00
Rémi Verschelde
7a9a173a9f
Merge pull request #68339 from clayjohn/RD-shadow-acne
Scale light shadow bias by soft_shadow_scale to reduce shadow acne
2022-11-14 23:25:52 +01:00
Rémi Verschelde
164139b61f
Merge pull request #65821 from raulsntos/xr_notification
Remove redefinition of `notification` method in `XRInterfaceExtension`
2022-11-14 23:25:37 +01:00
Raul Santos
2108019484
Remove redefinition of notification method in XRInterfaceExtension 2022-11-14 20:18:46 +01:00
Markus Sauermann
3b14f0334c Remove redundant Variant-types initializations 2022-11-14 19:35:19 +01:00
Rémi Verschelde
63cded6a85
Merge pull request #61884 from Calinou/alpha-hash-use-opaque-pipeline
Use opaque rendering pipeline for alpha hash materials
2022-11-14 11:08:35 +01:00
clayjohn
4abf47f407 Implement is_animated and casts_shadows
This allows the renderer to correctly decide when to update shadow maps

This PR also adds TIME to a few missing places
2022-11-13 14:09:21 -08:00
Rémi Verschelde
9e97bc5857
Merge pull request #68574 from clayjohn/RD-shadow-time
Properly set TIME shader uniform when rendering shadows
2022-11-13 15:50:54 +01:00
clayjohn
aaaa4b8d68 Properly set TIME shader uniform when rendering shadows 2022-11-12 10:51:02 -08:00
Rémi Verschelde
014fac8f28
Merge pull request #67746 from SonnyBonds/fix_cluster_shader_mvk
Fix cluster_render.glsl failing on some Macs
2022-11-11 21:05:20 +01:00
Rémi Verschelde
c41b9c5f5b
Merge pull request #67972 from and-rad/vector-field-consistency
Fix inconsistency between vector field texture and world space directions
2022-11-11 21:05:00 +01:00
Patrick Dawson
d7136f2d51 Add offsets parameter to RenderingDevice::vertex_array_create 2022-11-11 15:45:36 +01:00
Rémi Verschelde
aae4b3d9d0
Merge pull request #68496 from clayjohn/RD-point
Ensure user shader is used in depth pass when point size is used
2022-11-11 10:54:55 +01:00
Rémi Verschelde
636d2189d0
Merge pull request #68511 from clayjohn/RD-mobile-sky
Enable mipmaps in cubemap roughness shader
2022-11-11 10:54:44 +01:00
Rémi Verschelde
e10f8cbf40
Merge pull request #68186 from pkdawson/expose-texture-rd
Expose texture_get_rd_texture for scripts
2022-11-11 10:43:57 +01:00
Rémi Verschelde
43f2213325
Merge pull request #68235 from pkdawson/pr-expose-vertex-array-create
Expose RenderingDevice::vertex_array_create to scripting
2022-11-11 10:43:35 +01:00
Rémi Verschelde
1691a33eb9
Merge pull request #67374 from MrBlockers/fix-draw-primitive
Fix draw_primitive ignoring texture argument
2022-11-11 10:43:18 +01:00
Rémi Verschelde
2608e71eca
Merge pull request #68425 from clayjohn/RD-doubles-particles
Fix GPUParticles not rendering in doubles build of the engine.
2022-11-11 10:42:24 +01:00
clayjohn
3ceb342d37 Enable mipmaps in cubemap roughness shader 2022-11-10 23:41:51 -08:00
clayjohn
a7adc7ab37 Ensure user shader is used in depth pass when point size is used 2022-11-10 15:26:07 -08:00
clayjohn
8e41221404 Use raster versions of copy effects for 2D operations when using the mobile renderer
This PR implements a few basic copy operations in raster that weren't available before
2022-11-10 12:47:26 -08:00
avemort
84f6791bd8 expose XRInterface::get_transform_for_view and XRInterface::get_projection_for_view to gdscript 2022-11-10 09:30:31 -03:00
Yuri Rubinsky
dca5cb8e40
Merge pull request #68413 from Chaosus/fix_instance_uniforms 2022-11-09 22:55:41 +03:00
Yuri Rubinsky
c07d13182c Some fixes for instance shader parameters 2022-11-09 21:20:11 +03:00
clayjohn
4aab9cbdfc Fix GPUParticles not rendering in doubles build of the engine.
real_t was mistakenly used in uniform structs causing a mismatch between the GPU uniform and the CPU uniform
2022-11-09 08:58:04 -08:00
Rémi Verschelde
f4c354630a
Merge pull request #68440 from clayjohn/redraw-TIME
Request redraw in OpenGL3 and mobile renderers when TIME used in shader
2022-11-09 08:58:06 +01:00
clayjohn
a1c3591461 Request redraw in OpenGL3 and mobile renderers when TIME used in shader 2022-11-08 22:52:11 -08:00
David Snopek
23603e409c Add support for OpenGL to OpenXR 2022-11-08 18:47:11 -06:00
kobewi
d9f066d5fa Remove duplicate project settings definitions 2022-11-08 01:29:39 +01:00
Rémi Verschelde
e2b39bfdc4
Merge pull request #68346 from Calinou/particles-rename-trail-length-property
Rename GPUParticles2D/3D's `trail_length_secs` to `trail_lifetime`
2022-11-07 15:05:55 +01:00
Hugo Locurcio
ab7a807f2b
Rename GPUParticles2D/3D's trail_length_secs to trail_lifetime
The property already has a "seconds" suffix in the inspector.
The "lifetime" term makes it more obvious that the property is
specified as time, not a distance in units.

The property hint now allows manually entering values greater than
10 seconds.

The internal rendering value's default now matches the particles
nodes' default.
2022-11-07 13:37:40 +01:00
Gábor Pál Korom
6865d2d002 Surface AABBs are now set for mesh surfaces even in headless mode. Sponsored by Migeran (https://migeran.com). 2022-11-07 12:53:03 +01:00
clayjohn
5f4a561f6c Scale light shadow bias by soft_shadow_scale to reduce shadow acne on high quality settings 2022-11-06 10:49:55 -08:00
kobewi
1778301cd0 Add call_deferred() method to Callable 2022-11-04 17:24:34 +01:00
Patrick Dawson
e56fc6b338 Expose vertex_array_create 2022-11-03 22:14:55 +01:00
David Snopek
7fb8b931d7 Collapse three seperate texture storage methods into render_target_set_override() 2022-11-03 13:03:30 -05:00
Patrick Dawson
71d8de2763 Expose texture_get_rd_texture 2022-11-03 05:27:24 +01:00
Rémi Verschelde
2c0544a7b8
Merge pull request #67878 from clayjohn/RD-particles-amount
Correctly set number of particle dispatches when setting view axis
2022-11-03 00:32:20 +01:00
Rémi Verschelde
08d56ac2f1
Merge pull request #66747 from aaronfranke/move-euler-order
Move EulerOrder enum to math_defs.h and global scope
2022-11-02 22:37:12 +01:00
Mariano Javier Suligoy
a39ac1383b Avoid memory corruption when GodotConvexPolygonShape3D is setup more than once 2022-11-02 16:16:18 -03:00
Aaron Franke
8556fdd4bc
Move EulerOrder enum to math_defs.h and global scope 2022-11-02 13:44:13 -05:00
Rémi Verschelde
f7c611ab71
Style: Misc docs and comment style and language fixes
- Removed empty paragraphs in XML.
- Consistently use bold style for "Example:", on a new line.
- Fix usage of `[code]` when hyperlinks could be used (`[member]`, `[constant]`).
- Fix invalid usage of backticks for inline code in BBCode.
- Fix some American/British English spelling inconsistencies.
- Other minor fixes spotted along the way, including typo fixes with codespell.
- Don't specify `@GlobalScope` for `enum` and `constant`.
2022-11-02 19:01:18 +01:00
Rémi Verschelde
604abb434f
Merge pull request #52350 from BimDav/viewport_canvas_cull
Added Viewport canvas cull mask feature
2022-11-02 17:14:24 +01:00
Rémi Verschelde
cb1931b271
Merge pull request #67639 from clayjohn/GLES3-2d-shadows
Add 2D shadows and canvas SDF to OpenGL3 renderer
2022-11-02 17:12:20 +01:00
Yuri Rubinsky
0a85d3b0cc Fix predefined constants to be accessible in the shader includes 2022-11-01 19:53:05 +03:00
Rémi Verschelde
a2c0ea248d
Merge pull request #62418 from Calinou/movie-maker-warn-on-low-disk-space
Warn if available disk space is low when Movie Maker mode is enabled
2022-11-01 08:21:27 +01:00
Rémi Verschelde
5dfde1e7bd
Merge pull request #68082 from Klowner/softbody3d-reoptmizelinkorder-crash-fix
Avoid GodotSoftBody3D.reoptimize_link_order() crash if <2 nodes available.
2022-11-01 08:20:15 +01:00
Hugo Locurcio
264ce15a83
Warn if available disk space is low when Movie Maker mode is enabled
Saving movies can require a lot of disk space, and running out of disk
space may cause the entire recording to have to be redone.

This also prints a message on startup to state that Movie Maker mode
is enabled, along with the requested framerate. Since Movie Maker mode
forces non-real-time simulation, it's important to know that it is
enabled when starting the project.
2022-11-01 00:02:55 +01:00
Mark Riedesel
7d1a159ba1 Add safety check for at least 2 nodes and 1 link to GodotSoftBody3D.reoptimize_link_order() before proceeding. Fixes #61474 2022-10-31 10:14:02 -05:00
bruvzg
9f46bf44cd
[DisplayServer] Hide internal window creation/deletion methods and expose some missing methods. 2022-10-31 16:17:45 +02:00
BimDav
fcb9be66a2 Viewport canvas cull mask feature
Co-authored-by: Valentin Zagura <puthre@gmail.com>
2022-10-31 14:09:49 +01:00
Raul Santos
82dac64659
Change exclude property in PhysicsRayQueryParameters3D to TypedArray
Change type of exclude property from `Vector<RID>` to `TypedArray<RID>` which is consistent with the 2D version.
2022-10-31 13:44:46 +01:00
Rémi Verschelde
5947f22be9
Merge pull request #67578 from KoBeWi/GEDITOR
Unify usage of GLOBAL/EDITOR_GET
2022-10-31 13:15:58 +01:00
Rémi Verschelde
be126d42d4
Merge pull request #67588 from KoBeWi/if(!GDVIRTUAL_CALL)don't
Simplify GDVIRTUAL_CALL calls
2022-10-31 11:55:56 +01:00
Yuri Rubinsky
099f127cc3
Make code generation for shader boolean uniform instances easier 2022-10-31 11:52:52 +01:00
Rémi Verschelde
87545bf873
Merge pull request #67519 from BastiaanOlij/change_xr_pre_draw_viewport
Changing timing of call to xr_interface->pre_draw_viewport
2022-10-31 11:08:34 +01:00
Rémi Verschelde
3312d0a87b
Merge pull request #67907 from clayjohn/RD-model-matrix
Correctly rename to read_model_matrix when using shader builtins that rely on model matrix
2022-10-31 11:07:24 +01:00
Rémi Verschelde
d147adc591
Merge pull request #67915 from RevoluPowered/fix-intel-macbook-crash-subgroups
Ensure vulkan subgroups are disabled for MoltenVK
2022-10-31 10:53:30 +01:00
Yuri Rubinsky
11e1bac768
Merge pull request #67112 from Chaosus/fix_boolean_uniform_instances 2022-10-28 23:17:23 +03:00
Clay John
04ac91f786
Merge pull request #67790 from kdada/fix-flash-window
Make creating window do not flicker when specify custom position
2022-10-28 13:02:58 -07:00
clayjohn
2ec234ff67 Add 2D shadows and canvas SDF to OpenGL3 renderer
This is an initial implementation based on the current RD implementation

Performance will improve later
2022-10-28 11:33:23 -07:00
Yuri Rubinsky
468762b3b7
Merge pull request #67498 from Chaosus/fix_shader_crash 2022-10-28 09:25:07 +03:00
clayjohn
31c1a06ab5 Fix ss_effects_flags uniform in clustered forward renderer
This comes from an uncaught merge conflict resulting from the split of scene_data into
scene_data and implementation_data
2022-10-27 15:37:38 -07:00
Clay John
aa989cb26f
Merge pull request #64382 from peastman/support
Optimized support function for large meshes
2022-10-27 12:40:39 -07:00
Clay John
0d711cad30
Merge pull request #66107 from devloglogan/ambient-light-disabled-fix
Fix ambient_light_disabled render mode flag
2022-10-27 10:08:29 -07:00
Clay John
8fd92ed867
Merge pull request #64710 from MinusKube/window-size-crash
Prevent windows from having a size greater than device limit
2022-10-27 10:02:44 -07:00
Clay John
e1caa8797b
Merge pull request #67043 from clayjohn/clip_children
Improve behaviour of clip_children by clipping to parent alpha value but still retaining parent color
2022-10-27 09:59:27 -07:00
Clay John
682156e1f0
Merge pull request #66383 from aaronfranke/basis-from-euler
Clean up Basis from Euler code
2022-10-27 09:44:21 -07:00
Andreas Raddau
a5828cd0e3 Improved consistency between vector field texture and world space 2022-10-27 15:43:24 +02:00
Gordon MacPherson
381d457a2a Ensure vulkan subgroups are disabled for MoltenVK
We found they don't work on intel macbooks properly at all.

Possible future solutions:
- update to moltenvk.
- update to spirv may resolve it.
2022-10-26 20:12:06 +01:00
Gordon MacPherson
56df8d5f19 Fix EXE_BAD_ACCESS caused by optional argument
This argument is now non optional, but this never hits the same bad access.
I voted to simplify the code here since the argument is never used optionally in our codebase.
2022-10-26 19:33:35 +01:00
clayjohn
020ac29fc3 Correctly rename to read_model_matrix when using shader builtins that rely on model matrix 2022-10-26 09:45:35 -07:00
clayjohn
3d28cb3cd3 Correctly set number of particle dispatches when setting view axis 2022-10-25 12:05:40 -07:00
Wei Guo
d7e39e313b Make window creation with custom position do not flash 2022-10-24 13:50:25 +08:00
Clay John
4134f2a464
Merge pull request #67566 from Sauermann/fix-code-simplifications
Code simplifications
2022-10-23 17:02:04 -07:00
Anders Stenberg
bbb1f900dd Fix cluster_render.glsl failing on some Macs
Some Macs encounter an internal error when compiling cluster_render.glsl
caused by a likely bug in the MVK/Metal
compiler when using gl_HelperInvocation.
2022-10-22 12:27:13 +02:00
MrBlockers
0c4fd03f40 Fix draw_primitive ignoring texture argument 2022-10-21 21:35:13 -04:00
Aaron Franke
7f9a8c99c9
Clean up Basis from Euler code 2022-10-21 17:54:49 -05:00
Cykyrios
44b93006c4 Fix RigidBody3D inertia calculation 2022-10-19 23:26:20 +02:00
Peter Eastman
562aa1bf76 Optimized support function for large meshes 2022-10-18 19:54:29 -07:00
kobewi
d06a8320e5 Simplify GDVIRTUAL_CALL calls 2022-10-19 00:05:48 +02:00
kobewi
e48c5daddf Unify usage of GLOBAL/EDITOR_GET 2022-10-18 19:01:48 +02:00
Markus Sauermann
b8031bb7d6 Code simplifications
1. Viewport::get_visible_rect().position is always zero.
So Control::get_window_rect is identical to Control::get_global_rect.
Remove Control::get_window_rect since it is not used in the source code.

2. sqrt(a * a) = abs(a) for doubles

3. Simplify affine_inverse combination

4. Simplify calculation in shaders
2022-10-18 12:47:40 +02:00
Bastiaan Olij
b742b4c6e6 Changing timing of call to xr_interface->pre_draw_viewport 2022-10-17 14:19:01 +11:00
Yuri Rubinsky
926d4ebb28 Fix editor crash when assigning some uniform hints to the textures 2022-10-16 19:55:08 +03:00
clayjohn
b6f44859d7 Implement multiple clip_children modes for CanvasItems 2022-10-14 08:02:28 -07:00
kobewi
072f6feaba Make some Image methods static 2022-10-14 14:34:15 +02:00
clayjohn
09b1a6f85f Improve behaviour of clip_children by clipping
to parent alpha value, but still retaining
parent color
2022-10-13 18:35:12 -07:00
Juan Linietsky
71d2e38cb5 Optimize Convex Collision
Implements the Gauss Mapping optimization to SAT convex collision test.

* Described [here](https://ubm-twvideo01.s3.amazonaws.com/o1/vault/gdc2013/slides/822403Gregorius_Dirk_TheSeparatingAxisTest.pdf) by Dirk Gregorius.
* Requires adding of face information to edges in MeshData
* Took the chance to convert MeshData to LocalVector for performance.
2022-10-13 19:07:53 +02:00
Rémi Verschelde
367a9b8056 Merge pull request #67335 from clayjohn/GLES3-2d-lights
Add 2D lights to OpenGL3 canvas renderer
2022-10-13 09:05:36 +02:00
Rémi Verschelde
0aa2d70613 Merge pull request #67320 from Calinou/fix-volumetric-fog-low-density
Fix volumetric fog not rendering at densities lower than or equal to 0.001
2022-10-13 09:05:30 +02:00
Rémi Verschelde
f2bd389e21 Merge pull request #67307 from TechnoPorg/lod-radial-distance
Use radial distance for making LOD decisions.
2022-10-13 09:05:00 +02:00
clayjohn
e600fb93a5 Add 2D lights to OpenGL3 canvas renderer
This is an initial implementation using the same single-pass approach as the RenderingDevice.
2022-10-12 17:55:01 -07:00
Hugo Locurcio
6aebc7b66e
Fix volumetric fog not rendering at densities lower than or equal to 0.001
This allows volumetric fog to render with the lowest density that
can be specified in the inspector (0.0001).
2022-10-13 00:45:49 +02:00
TechnoPorg
b04350828e Use radial distance for making LOD decisions.
Previously, only forward basis distance from the camera was used.
This means that unnecessarily high LOD levels were used for objects located to the side of the camera.
The distance from the camera origin is now used, independently of direction.
2022-10-12 07:21:42 -06:00
Clay John
18d2035a3d
Merge pull request #67110 from Chaosus/fix_incorrect_vec3_ubo_fill
Fix incorrect offset for vec3 datatypes in `_fill_std140_ubo_empty`
2022-10-11 12:24:48 -07:00
Rémi Verschelde
6da55cd94b
Merge pull request #67270 from RandomShaper/slim_usage_msaa_attachment
Restrict MSAA attachment usage to the strictly needed set
2022-10-11 21:16:11 +02:00
Pedro J. Estébanez
ee91531998 Restrict MSAA attachment usage to the strictly needed set 2022-10-11 20:33:21 +02:00
Rémi Verschelde
6d534f6e89 Merge pull request #66221 from Mickeon/painstakingly-appending-ds-en-you-tea-es
Rename remaining "*_enable" to "*_enabled"
2022-10-11 16:17:02 +02:00
Rémi Verschelde
422c398962 Merge pull request #67176 from cooperra/negative-scale-culling-fix
Vulkan Clustered: Fix culling of negatively-scaled objects
2022-10-11 09:27:34 +02:00
Rémi Verschelde
58eff50bf1 Merge pull request #64268 from timothyqiu/is-finite
Add `is_finite` method for checking built-in types
2022-10-11 09:25:46 +02:00
Rémi Verschelde
3306ffefd1 Merge pull request #67000 from RandomShaper/split_render_further
Polish rendering driver refactor further
2022-10-11 09:23:32 +02:00
Rémi Verschelde
8017827144 SCons: Re-enable treating #warning as error with werror
Replace all TODO uses of `#warning` by proper TODO comments, and will open
matching bug reports to keep track of them.

We don't have a great track record fixing TODOs, but I'd wager we're even
worse for fixing these "TODO #warning" so we should prohibit this usage.
2022-10-10 16:12:26 +02:00
bruvzg
73430f292b
[macOS] Fix window button position and title bar size when editor scale do not match OS UI scale. 2022-10-10 10:32:41 +03:00
Robbie Cooper
79d3e090cd Vulkan Clustered: Fix culling of negatively-scaled objects
Negatively scaled objects should be mirrored. This is already implemented, but it breaks when mirrored and non-mirrored instances of the same object are visible together.

It turns out that the code that skips-over repeats in `RenderForwardClustered::_render_list_template` also skips the code that accounts for the culling mode of mirrored objects.

The solution here is to consider the `mirror` flag when determining repeats. This might result in more draw commands than necessary since a mirrored object can split a group of non-mirrored instances in two.

This problem doesn't appear in the mobile renderer because the repeat optimization isn't implemented there yet.

The problem still appears in MultiMeshInstance3D in *all* renderers.

Fixes #62879 and #58546.
2022-10-10 03:20:59 -04:00
Yuri Rubinsky
f4db4bb7a2 Fix incorrect setup of boolean uniform instances 2022-10-09 08:50:18 +03:00
Yuri Rubinsky
816600382e Fix incorrect offset for vec3 datatypes in _fill_std140_ubo_empty 2022-10-09 06:32:50 +03:00
Rémi Verschelde
658929997d Merge pull request #67051 from clayjohn/CanvasGroup-clear
Allow clearing backbuffer after finishing CanvasGroup
2022-10-08 13:55:48 +02:00
Haoyu Qiu
5da515773d Add is_finite method for checking built-in types 2022-10-08 13:25:08 +08:00
clayjohn
4765e5fa64 Allow clearing backbuffer after finishing CanvasGroup
This avoids an issue where having multiple CanvasGroups overlap
would create a weird artifact
2022-10-07 14:13:40 -07:00
clayjohn
7465455079 Fix material overlay overriding shadow casting logic
Material overlay should only cast a shadow if it can cast a shadow and
the instance can cast a shadow
2022-10-07 10:15:39 -07:00
bruvzg
0103af1ddd
Fix MSVC warnings, rename shadowed variables, fix uninitialized values, change warnings=all to use /W4. 2022-10-07 11:32:33 +03:00
Rémi Verschelde
aa20941e68 Merge pull request #67016 from bruvzg/split_caret_dir_marker
Add split caret direction markers. Fix block/overtype caret size.
2022-10-07 09:15:14 +02:00
Rémi Verschelde
29f017378e Merge pull request #66861 from clayjohn/GLES3-mono-ubo
Use a giant UBO to optimize performance in 2D [OpenGL3]
2022-10-07 09:14:13 +02:00
bruvzg
a750ca7ec1
Add split caret direction markers. Fix block/overtype caret size. 2022-10-07 08:45:52 +03:00
Rémi Verschelde
17c62a692e
Merge pull request #66756 from BastiaanOlij/fix_ssr
Fixing artifacts in SSR
2022-10-06 22:27:49 +02:00
Pedro J. Estébanez
24ff292999 Polish rendering driver refactor further
Mainly:
- Make `max_descriptors_per_pool` project setting Vulkan-specific.
- Use a common, render driver agnostic magic FourCC for shader binary data.
- Downgrade spirv_reflect to Vulkan-only dependency.
- Add a `RENDER_DRIVER_*` macro to GLSL shader code for per-driver customizations.
2022-10-06 21:08:54 +02:00
clayjohn
154b9c1c91 Use a giant UBO to optimize performance in 2D
This removes the countless small UBO writes we had before
and replaces them with a single large write per render pass.

This results in much faster rendering on low-end devices
but improves speed on all devices.
2022-10-06 11:24:45 -07:00
Rémi Verschelde
61021c08f8 Merge pull request #66936 from mihe/inverse-inertia-tensor
Bind PhysicsDirectBodyState3D::get_inverse_inertia_tensor
2022-10-06 08:57:37 +02:00
Rémi Verschelde
48e6f84295 Merge pull request #66951 from rburing/restore_recovery_as_collision
Revert "Turn on recovery as collisions only for floor snapping"
2022-10-06 08:56:44 +02:00
Ricardo Buring
311cdd2571 Revert "Turn on recovery as collisions only for floor snapping as this leads to unwanted behaviour for other surface than the floor."
This reverts commit 10395f5df2.
2022-10-05 22:51:29 +02:00
Mikael Hermansson
8dc15aac38 Bind PhysicsDirectBodyState3D::get_inverse_inertia_tensor 2022-10-05 17:18:49 +02:00
Rémi Verschelde
d935235e9c Merge pull request #66922 from BastiaanOlij/fix_direct_shadow
Make sure atlas rect for directional lights is calculated using floats
2022-10-05 13:38:24 +02:00
Bastiaan Olij
aba356e882 Make sure atlas rect for directional lights is calculated using floats 2022-10-05 22:12:57 +11:00
Rémi Verschelde
ecd4ab1e14 Merge pull request #66683 from clayjohn/SRGB-canvasitem
Default CanvasItem materials to use sRGB space for uniform colors
2022-10-05 11:44:52 +02:00
Rémi Verschelde
5b6ccf2fd2 Merge pull request #66720 from qarmin/unintialized_memory
Remove usage of unitialized variables
2022-10-05 11:42:47 +02:00
Rémi Verschelde
3a2b0ab73d Merge pull request #66898 from aaronfranke/proj-mat-columns
Rename Projection `matrix` to `columns`
2022-10-05 08:35:26 +02:00
Rémi Verschelde
7af09c27f8 Merge pull request #66915 from timothyqiu/indexing
Fix crash when executing `RenderingServer.mesh_surface_get_format_offset`
2022-10-05 08:31:49 +02:00
Haoyu Qiu
909c905d28 Fix crash when executing RenderingServer.mesh_surface_get_format_offset 2022-10-05 13:07:10 +08:00
Bastiaan Olij
c7656978ba Adding getters to RenderTarget and implementing override functionality for XR 2022-10-05 11:37:49 +11:00
Aaron Franke
2cea42cc7f
Rename Projection matrix to columns 2022-10-04 12:34:19 -05:00
Bastiaan Olij
d09ad714bf Fixing artifacts in SSR 2022-10-04 23:47:13 +11:00
Rémi Verschelde
e5aa5eb806 Merge pull request #66780 from dsnopek/webxr-emulator-fix
Fix rendering in the WebXR emulator
2022-10-04 12:21:27 +02:00
Bastiaan Olij
02b0c22e38 Moving SSEffects settings into class 2022-10-04 11:03:36 +11:00
Bastiaan Olij
ddc4ae1175 Move cluster builder, sdfgi and gi structures to clustered renderer, move light and probe elements into storage and reorganise our render_scene method. 2022-10-04 11:03:32 +11:00
Rémi Verschelde
0a2a050520 Merge pull request #66813 from Chaosus/fix_uniform_crash
Fix global uniform crash at editor startup
2022-10-03 14:52:51 +02:00
Yuri Rubinsky
a2c32590ee Fix global uniform crash at editor startup 2022-10-03 15:06:20 +03:00
Rémi Verschelde
54418ea659 Remove NO_THREADS fallback code, Godot 4 requires thread support
This also removes `OS::can_use_threads` from the public API since it's always
true.
2022-10-03 11:23:26 +02:00
clayjohn
3126619aa5 Update Instance flags in shaders to match instance flags in engine 2022-10-02 21:37:06 -07:00
David Snopek
ec5c4709bd Fix rendering in the WebXR emulator 2022-10-02 13:49:53 -05:00
Rafał Mikrut
2233624152 Remove usage of unitialized variables 2022-10-01 21:09:22 +02:00
clayjohn
06d0e56559 Default CanvasItem materials to not convert uniform colors to linear space.
The 2D renderer in Godot is totally in sRGB space so it is appropriate
to keep 2D uniform colors in sRGB space
2022-09-30 15:15:11 -07:00
Rémi Verschelde
166df0896c Fix typos with codespell
Using codespell 2.3-dev from current git.

And fix typo in `methods.py` for `vsproj=yes` option (still won't work
though).
2022-09-30 14:23:36 +02:00
Rémi Verschelde
67961d875d Merge pull request #66178 from clayjohn/double-precision-rendering
Emulate double precision for regular rendering operation when REAL_T_IS_DOUBLE
2022-09-30 09:59:45 +02:00
Rémi Verschelde
300befdc9e Merge pull request #66641 from timothyqiu/null-joint
Fix crash when executing `PhysicsServer2D.joint_clear`
2022-09-30 09:59:09 +02:00
Rémi Verschelde
fe40c52be8 Merge pull request #66638 from timothyqiu/rendering-null
Add various null checks in RenderingServer
2022-09-30 09:58:58 +02:00
Rémi Verschelde
7a0500d9a3 Merge pull request #66626 from danboo/fix-typo-run-debug-collisons
Fix typos - "collison" -> "collision"
2022-09-30 09:58:25 +02:00
Haoyu Qiu
8320e12ac1 Fix crash when executing PhysicsServer2D.joint_clear 2022-09-30 10:36:05 +08:00
Haoyu Qiu
ffdac72eaa Add various null checks in RenderingServer 2022-09-30 10:18:14 +08:00
danboo
eba8be6e45 Fix typo - "collison" -> "collision" 2022-09-29 13:56:26 -08:00
Rémi Verschelde
f5f4d9bf00 Merge pull request #66143 from DarkKilauea/nav-queries-agent
Update NavigationAgent to use query_path
2022-09-29 15:33:25 +02:00
Rémi Verschelde
6991e9b43d Merge pull request #66583 from bruvzg/constexpr
Use `constexpr` in the conditions with template parameters and `sizeof`s to suppress C4127 warnings.
2022-09-29 10:44:22 +02:00
Rémi Verschelde
315a71103e Merge pull request #66565 from clayjohn/canvas-lights
Clean up canvas light shader API.
2022-09-29 10:43:42 +02:00
bruvzg
ea1848ce0a
Use constexpr in the conditions with template parameters and sizeofs to suppress C4127 warnings. 2022-09-29 10:38:21 +03:00
Josh Jones
a2c53b881b Update NavigationAgent to use query_path
This paves the way for having agents respond to link traversal.
2022-09-28 23:01:12 -06:00
Rémi Verschelde
6b5880b765 Merge pull request #66568 from rburing/cylinder_support_is_dead
`GodotCylinderShape3D::get_supports`: delete dead code
2022-09-28 23:52:28 +02:00
Ricardo Buring
215c5458f5 GodotCylinderShape3D::get_supports: delete dead code 2022-09-28 21:37:37 +02:00
Rémi Verschelde
e5857bd6c7 Merge pull request #66548 from akien-mga/msvc-warnings-c4701-c4703
Fix MSVC warnings C4701 and C4703: Potentially uninitialized variable used
2022-09-28 20:47:50 +02:00
clayjohn
1a0890122f Clean up canvas light shader API.
Expose LIGHT_ENERGY and LIGHT_IS_DIRECTIONAL.
Add LIGHT_DIRECTION
2022-09-28 11:46:58 -07:00
Rémi Verschelde
85fe6ecc32 Fix MSVC warnings C4701 and C4703: Potentially uninitialized variable used 2022-09-28 17:05:34 +02:00
Rémi Verschelde
7ab01450cf Fix MSVC warning C4702: unreachable code
Part of #66537.
2022-09-28 16:46:48 +02:00
Rémi Verschelde
14e1f36e61 Merge pull request #66492 from bruvzg/gde_ts_underscr
[GDExtension] Use function names with underscore for TextServer extension, add macros to generate wrappers for module functions.
2022-09-28 12:12:29 +02:00
bruvzg
8f5d56e04a
[GDExtension] Use function names with underscore for TextServer extension, add macros to generate wrappers for module functions. 2022-09-28 10:04:11 +03:00
Gabor Koncz
72203a4da4 Add Passthrough extension wrapper 2022-09-27 12:26:53 +02:00
Rémi Verschelde
7562932eb2 Merge pull request #66160 from dpalais/double_time
Use double instead of real_t type for time-related parameters and variables
2022-09-27 10:04:10 +02:00
Rémi Verschelde
b8870b91b5 Merge pull request #66466 from clayjohn/FXAA-fix
Take FXAA samples from half-pixel coordinates to improve quality
2022-09-27 09:58:22 +02:00
Rémi Verschelde
2ad63f68b3 Merge pull request #66370 from bitbrain/fix-light2d-blend-modes
Fix broken 2D light blending, addresses #49922
2022-09-27 09:57:44 +02:00
Rémi Verschelde
5ecaa676cc Merge pull request #66317 from clayjohn/debanding-bug
Move deband to end of tonemapping.
2022-09-27 09:54:45 +02:00
clayjohn
dbcc0fa2a6 Take FXAA samples from half-pixel coordinates to improve quality 2022-09-26 11:54:29 -07:00
Dave Palais
0c46068af0 Change time parameters and variables to double type
Addresses #65313
2022-09-26 13:52:54 -05:00
Yuri Rubinsky
84f2c68c84
Merge pull request #66440 from Chaosus/shader_completion_defines 2022-09-26 18:18:24 +03:00
Yuri Rubinsky
344aa610e3 Add defines to completion list in shaders 2022-09-26 16:04:19 +03:00
Rémi Verschelde
49fcf4ffad Style: Cleanup header guards for consistency
Fix file names for {Static,Lightmap}RaycasterEmbree.
2022-09-26 13:51:17 +02:00
Rémi Verschelde
5ae6379e5d Merge pull request #66394 from bitbrain/fix-unshaded-canvas-modulate
Fix Unshaded CanvasItem for Vulkan
2022-09-26 08:24:45 +02:00
Bastiaan Olij
56d6a13fd7 Make dependencies with shader includes in subfolders 2022-09-26 12:29:19 +10:00
Miguel Gonzalez Sanchez
125f0be8b7
do not apply modulate on canvas when unshaded is set 2022-09-25 12:13:46 +01:00
Mansur Isaev
efd4dc20a3 Add area_get_collision_layer and area_get_collision_mask 2022-09-25 14:34:35 +04:00
Miguel Gonzalez Sanchez
2047be4516
fix broken 2D light blending, addresses #49922 2022-09-24 20:13:12 +01:00
clayjohn
fe69fedc1a Move deband to end of tonemapping.
This avoids artifacts when using adjustments and color correction
2022-09-23 11:46:40 -07:00
Rémi Verschelde
006e345695
Merge pull request #65817 from bruvzg/typed_array 2022-09-23 10:24:46 +02:00
Rémi Verschelde
03410efa15 Merge pull request #66284 from clayjohn/particles-mem-bug
Properly initialize motion vectors offset when motion vectors are disabled
2022-09-23 09:45:48 +02:00
Rémi Verschelde
3a8e711e33 Merge pull request #66254 from bruvzg/macos_title
[macOS extend-to-title] Add scene/project name to the editor title, and fix window button placement.
2022-09-23 09:44:37 +02:00
clayjohn
aac8d5c406 Properly initialize motion vectors offset when motion vectors are disabled.
This fixes an uninitialized memory bug that caused particles to fail in non-LTO builds
2022-09-22 20:36:01 -07:00
bruvzg
163257d51b
[GDExtension] Implement support for typed arrays. 2022-09-22 23:31:27 +03:00
bruvzg
0dab11afa4
[macOS extend-to-title] Add scene/project name to the editor title, fix incorrect window button position/order when system primary language is RTL. 2022-09-22 23:09:56 +03:00
Rémi Verschelde
d1a155e3cd Fix various -Wmaybe-uninitialized warnings from GCC 12.2.1
Not sure why I didn't get those before, it may be due to upstream
changes (12.2.1 is a moving target, it's basically 12.3-dev), or simply
rebuilding Godot from scratch with different options.
2022-09-22 11:29:48 +02:00
Micky
c1b5b68eee Rename remaining "*_enable" to "*_enabled"
Material.`proximity_fade_enable` -> `proximity_fade_enabled`
Material.`set_proximity_fade` -> `set_proximity_fade_enabled`
(Material.`is_proximity_fade_enabled` is unchanged)

Area3D.`reverb_bus_enable` -> `reverb_bus_enabled`
(`set_use_reverb_bus` & `is_using_reverb_bus` are unchanged)

RDPipelineRasterizationState:
`depth_bias_enable` -> `depth_bias_enabled`
`set_depth_bias_enable` -> `set_depth_bias_enabled`
`get_depth_bias_enable` -> `get_depth_bias_enabled`

Bonus:
Area3D.`set_reverb_bus` -> `set_reverb_bus_name`
Area3D.`get_reverb_bus` -> `set_get_reverb_bus_name`
2022-09-21 22:47:46 +02:00
Rémi Verschelde
9521849da6 Merge pull request #62429 from smix8/navigation_path_query_4.x
Add NavigationPathQuery objects and NavigationServer query_path()
2022-09-21 13:25:48 +02:00
Rémi Verschelde
28e1dc6162 Merge pull request #65828 from rburing/body_state_sync_callable
make `body_set_state_sync_callback` take a `Callable`
2022-09-21 11:05:41 +02:00
clayjohn
27a3014f50 Emulate double precision for regular rendering operation.
We calculate the lost precision on the CPU and pass it into the GPU
so that it can calculate an error-corrected version of the vertex position
2022-09-20 23:40:01 -07:00
smix8
63dcb9aa80 Add NavigationPathQuery
Adds NavigationPathQueryParameters objects that can be used with NavigationServer.query_path() to query a customized navigation path.
2022-09-20 22:20:11 +02:00
bruvzg
0ed4cc6287
[macOS] Add an option to align window buttons in "extend to title" mode. 2022-09-20 12:55:59 +03:00
Rémi Verschelde
7da532275b Merge pull request #65541 from clayjohn/renderer-setting
Split rendering driver project setting into renderer_name and rendering_driver
2022-09-20 09:43:59 +02:00
Logan Lang
e61d8b6f53 enabled ambient_light_disabled render mode flag 2022-09-19 17:12:32 -05:00
Rémi Verschelde
effddbcf12 Merge pull request #66065 from kidinashell/issue-59488
SpotLight3D's and OmniLight3D's Projector doesn't work
2022-09-19 22:02:17 +02:00
clayjohn
4a1c7de57c Split rendering driver project setting into renderer_name and rendering_driver. To differentiate between a driver (e.g. Vulkan or D3D12) and a renderer (e.g. clustered or mobile renderer). 2022-09-19 10:26:10 -07:00
Tobias Widner
422bacbfd1 Fix Vulkan: SpotLight3D's and OmniLight3D's Projector doesn't work 2022-09-19 17:18:45 +02:00
fabriceci
7a15ccfa7b Warn users when collisions are not supported 2022-09-19 16:51:41 +02:00
Rémi Verschelde
40a7fb238d Merge pull request #64728 from fabriceci/only-report-recovery-for-floor-snapping
Turn on recovery as collisions only for floor snapping
2022-09-19 15:39:55 +02:00
Rémi Verschelde
49891e4c2f Merge pull request #65915 from clayjohn/VULKAN-mobile-fog
Restore fog in vulkan mobile renderer.
2022-09-19 09:23:24 +02:00
fabriceci
10395f5df2 Turn on recovery as collisions only for floor snapping as this leads to unwanted behaviour for other surface than the floor. 2022-09-18 22:23:09 +02:00
clayjohn
2ecc8b9a73 Restore fog in vulkan mobile renderer.
The condition accidentally disabled fog whenever it was enabled
2022-09-16 09:18:11 -07:00
Rémi Verschelde
bda63e1b5a Merge pull request #65833 from JFonS/taa_fix_particles_errors
Fix error spam in the renderer when using GPUParticles3D
2022-09-16 11:59:00 +02:00
JFonS
b668268772 Fix error spam in the renderer when using GPUParticles3D
The flag INSTANCE_DATA_FLAG_MULTIMESH is used for both multimesh and particles instances, this commit adds a new INSTANCE_DATA_FLAG_PARTICLES flag to discriminate between them.

This flag will also be used in the future to properly support TAA in particles.
2022-09-16 09:44:22 +02:00
Rémi Verschelde
848668ed45 Merge pull request #65794 from Geometror/fix-canvas-backbuffer
Fix/restore BackBufferCopy
2022-09-16 09:20:04 +02:00
Clay John
95df3e7c88
Merge pull request #65800 from dsnopek/xr-resize-viewport-3
Fix XR rendering in 'opengl3' driver and expose true size via the Viewport node
2022-09-15 18:19:24 -07:00
Ricardo Buring
ff4e72a0bc PhysicsServer2D and PhysicsServer3D: make body_set_state_sync_callback take a Callable
Prefer Callable to a C-style callback. This is helpful for GDExtension.
2022-09-15 15:09:23 +02:00
Bastiaan Olij
02ea1de7d0 Extract shared scene data into a separate class 2022-09-15 12:09:57 +10:00
David Snopek
e82cd46a74 Fix XR rendering in 'opengl3' driver and expose true size via the Viewport node 2022-09-14 20:55:56 -05:00
Hendrik Brucker
e235bca995 Fix/restore BackBufferCopy 2022-09-15 02:36:39 +02:00
Rémi Verschelde
f11745d7f5
Merge pull request #65804 from clayjohn/octahedral-decode 2022-09-15 01:42:29 +02:00
clayjohn
ef4f968232 Decode octahedral compression when retreiving meshes 2022-09-14 15:48:03 -07:00
Rémi Verschelde
ecaa7b634e
Merge pull request #65322 from ceLoFaN/fix-dof-artifact-at-high-blur 2022-09-15 00:03:40 +02:00
Rémi Verschelde
6fd3f6a287
Merge pull request #65048 from rburing/solve_static_world_boundary_motion_2d 2022-09-14 23:13:35 +02:00
Rémi Verschelde
0a0843a67d
Merge pull request #65654 from JohanAR/emit_subparticle_from_start
Allow emit_subparticle from start function
2022-09-14 19:07:33 +02:00
Rémi Verschelde
957aa79ce0
Merge pull request #65789 from clayjohn/sky-update-bug
Clear last frame directional light buffer when number of lights changes.
2022-09-14 19:06:19 +02:00
Clay John
f709596631
Merge pull request #65418 from JFonS/taa_multimesh
Add motion vectors support for MultiMeshInstance
2022-09-14 09:06:27 -07:00
clayjohn
72d899702b Clear last frame directional light buffer when number of lights changes.
This ensures that the buffers don't go out of sync.
2022-09-14 08:30:35 -07:00
clayjohn
8fa76a5272 Move debanding into internal sky shader code so that it is applied after everything else.
This ensures that the debanding does not scale with exposure or any other effect.
2022-09-13 10:39:04 -07:00
Rémi Verschelde
22a09fef5d Merge pull request #65579 from ZuBsPaCe/fix-viewport-sibling-order
Sibling SubViewports must be rendered from top to bottom
2022-09-13 11:01:33 +02:00
Rémi Verschelde
b853110890
Merge pull request #65653 from Chaosus/shader_completion_fix 2022-09-13 10:44:41 +02:00