Rémi Verschelde
7455244866
Merge pull request #15852 from poke1024/color_hsv
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Add Color.from_hsv()
2018-02-19 21:51:04 +01:00
Rémi Verschelde
7839076f95
Improve error reporting of ProjectSettings::setup()
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And use it to better report errors in the console and project manager
when a project.godot file is corrupted.
Fixes #14963 .
2018-02-19 16:41:43 +01:00
Artem Varaksa
d35e486228
Clean up some bad words from code comments
2018-02-17 16:00:39 +03:00
Rémi Verschelde
0c7bed45c4
Add locale renames for Hebrew and Indonesian on Windows
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Windows does not fully respect ISO 639-1 like other systems,
so we have to override its locale values for those languages.
Also added comments to document the locale provenance.
2018-02-14 18:49:27 +01:00
Rémi Verschelde
e0f43e0678
Merge pull request #15564 from RandomShaper/adpod-topmost
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Add new window setting: always on top
2018-02-14 16:43:40 +01:00
Rémi Verschelde
574133e4e0
Merge pull request #15892 from Zylann/add_missing_vs_bindings
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Added all missing VisualServer bindings
2018-02-14 16:05:49 +01:00
Rémi Verschelde
b48cc669e2
Merge pull request #16169 from hungrymonkey/issue_16160
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Change function signature from float to double to match type get_doub…
2018-02-14 15:50:47 +01:00
Fabio Alessandrelli
67b600d957
Add mbedtls module
2018-02-14 01:26:23 +01:00
Marcelo Fernandez
ea1d726a46
Added OS::center_window to center the window precisely on desktop platforms
2018-02-12 15:45:41 -03:00
Ibrahn Sahir
95dfa5b96d
fix for segfault when using CallBasic in visual script on release build
2018-02-12 17:09:00 +00:00
Chaosus
f2c22791ce
Fix is_point_in_triangle
2018-02-08 19:59:52 +03:00
Rémi Verschelde
cbdd410a6f
Merge pull request #15899 from karroffel/stringbuffer-template-arg
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add template argument for size in StringBuffer
2018-02-07 11:37:10 +01:00
Nicolas Silva
91215e1919
Fix polygon triangulation failure.
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The ear clipping algorithm used to triangulate polygons has a slightly too conservative point-in-triangle test which can, in some configurations prevent it from finding a possible tessellation. Relaxing the test by considering that points exactly on edges don't belong the triangle fixes the issue. Changing the semantic of the test is safe because no other code makes use of it. A more detailed explanation can be found in issue #16395 .
Fixes #16395 .
2018-02-05 16:01:24 +01:00
Hein-Pieter van Braam
e836a7d88d
Kill an old debugging message
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When running the engine with -d we get a message on the command-line for
each control being clicked. After discussing with @reduz it seems that
this is old and should be removed. Commented out as requested.
2018-02-05 11:18:49 +01:00
Timur Celik
c16f61190c
Fix broken variant call of Vector3.snapped
2018-02-03 19:57:12 +01:00
Paolo Perkovic
08d4bfacaf
Fix inconsistencies and typos in argument names
2018-02-01 16:47:20 +01:00
Rémi Verschelde
906ac2fc9d
Merge pull request #16002 from bruvzg/mono_loading_form_res
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[Mono] Allow loading assemblies (including mscorlib) from resources.
2018-02-01 14:36:05 +01:00
Rémi Verschelde
e7cf2b2e77
Merge pull request #16188 from Schweigert/master
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Display set_nodelay to GDScript
2018-01-31 17:26:12 +01:00
bruvzg
b3ddf12fb1
Mono: Allow loading mscorlib
from resources.
2018-01-31 09:20:46 +02:00
Marlon Henry Schweigert
87adf9cfba
Display set_nodelay to GDScript
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Pass enabled arg
Rename set_nodelay to set_no_delay
Add description to the method
Change description
2018-01-30 13:22:15 -02:00
Rémi Verschelde
5b580fb69b
Merge pull request #15995 from GodotExplorer/pr-debugger-weakref
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Remote debugger send the real instance of WeakRef referenced to
2018-01-30 13:43:02 +01:00
Poommetee Ketson
ebe2337515
Fix wrong return type of xform functions
2018-01-30 18:45:54 +07:00
hungrymonkey
d2f1c87063
Change function signature from float to double to match type get_doubleCloses #16160
2018-01-29 15:45:46 -08:00
Hein-Pieter van Braam
7577252b1b
Use the appropriate Variant hash and compare functions for Dictionaries
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Dictionaires did not use the VariantHasher and VariantComparator making
them unsafe for use with NaN values as keys. This PR uses the
appropriate Variant implementations for these functions.
var d = {}
d[Vector2(NAN, NAN)] = 0
d[Vector2(NAN, NAN)] = 0
print(d.size())
will now output '1' and not '2'
This fixes #16031
2018-01-27 15:11:39 +01:00
Ariel Manzur
81426ff0a8
- Improves portability in joystick buttons enum
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- Fixes linking bug in modules split library
2018-01-24 19:12:54 -03:00
Bernhard Liebl
eb1f9375ea
Detects crash-related marshalling errors due to NAN values
2018-01-24 19:24:18 +01:00
Rémi Verschelde
5342ec32b5
Merge pull request #15844 from letheed/better-error-msg
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Make cyclic resource inclusion error message more helpful
2018-01-24 11:52:52 +01:00
Geequlim
10f0451cc2
Remote debugger send the real instance of WeakRef referenced to
2018-01-23 17:17:35 +08:00
Bernhard Liebl
c1e099b48f
Add Geometry::line_intersects_line_2d()
2018-01-21 15:31:34 +01:00
karroffel
ac2a9bb267
add template argument for size in StringBuffer
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Until now the pre-allocated array size was defined to be 64 without
a way of adjusting it from the calling side.
This commit adds the size as a template parameter.
2018-01-20 20:03:17 +01:00
Marc Gilleron
e415fd05bb
Added all missing VisualServer bindings
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- Added bindings for multimesh, immediate, skeleton, light, reflection probe, gi probe, lightmap, particles, camera, environment, scenario, instance
- Removed draw and sync, were duplicates of force_* equivalents
- Bumped binders max arguments from 11 to 13
- Wrote some wrappers as not all methods were variant-friendly
2018-01-20 16:59:26 +01:00
karroffel
30822e8ab7
fixed crash with StringBuilder
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When using a newly created StringBuilder then the as_string() method
will crash when trying to free an allocated 0-sized chunk of memory.
When 0 bytes get allocated with memnew_arr then a NULL pointer gets
returned. When trying to free that pointer the programm will crash.
2018-01-20 15:26:58 +01:00
Ariel Manzur
e2b50e1abb
improves portability with some compilers
2018-01-18 19:16:34 -03:00
Bernhard Liebl
be55171231
Add Color.from_hsv()
2018-01-18 22:13:00 +01:00
Rémi Verschelde
9f479f096c
Fix typos in code and docs with codespell
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Using v1.11.0 from https://github.com/lucasdemarchi/codespell
2018-01-18 22:01:42 +01:00
letheed
37c4bc64de
Make cyclic resource inclusion error message more helpful
2018-01-18 18:35:24 +01:00
Rémi Verschelde
6c46787749
doc: Replace some more "val" with "value" + sync
2018-01-17 10:43:23 +01:00
Rémi Verschelde
09ca100658
Revert "Fix bad color to HTML conversion. Alpha channel was added before RGB."
2018-01-16 10:22:22 +01:00
Juan Linietsky
03475ba197
Filled tutorial field in most relevent classes.
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Added tutorial display in doc.
2018-01-15 18:41:13 -03:00
K. S. Ernest (iFire) Lee
ef1c26a9a5
Make sure PropertyHint matches in the VisualScript editor.
2018-01-15 22:19:54 +01:00
bruvzg
d0868a8f40
Fix String::itos/String::num_int64(INT64_MIN) output.
2018-01-13 22:06:08 +02:00
Paul Joannon
a066f896d8
get_target_fps and set_target_fps now both use an int
2018-01-12 14:26:21 +01:00
Paul Joannon
e08b6c9a9c
fix set_stream_peer binding in PacketPeer
2018-01-12 14:25:05 +01:00
Rémi Verschelde
e24f2c6489
Merge pull request #15611 from bojidar-bg/x-bind-more-properties
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Bind many more properties to scripts
2018-01-12 09:00:20 +01:00
Juan Linietsky
2cde466ebd
-Remove color operator clamping, which is unnecesary. Fixes #15184 , fixes #14686 .
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-Refresh progress bar less often, makes baking, exporting, etc. faster.
2018-01-12 00:08:32 -03:00
Bojidar Marinov
9b8e8b2220
Bind many more properties to scripts
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Notable potentially breaking changes:
- PROPERTY_USAGE_NOEDITOR is now PROPERTY_USAGE_STORAGE | PROPERTY_USAGE_NETWORK, without PROPERTY_USAGE_INTERNAL
- Some properties were renamed, and sometimes even shadowed by new ones
- New getter methods (some virtual) were added
2018-01-12 00:58:14 +02:00
Juan Linietsky
9a62829759
Merge pull request #15531 from AndreaCatania/p2
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Fixed crash on duplicate GIProbe baking
2018-01-11 16:44:18 -03:00
AndreaCatania
5ac441131e
Fixed crash on duplicate GIProbe baking
2018-01-11 19:50:33 +01:00
Ruslan Mustakov
a6157245b1
Dont print error when loading resource from cache
2018-01-11 20:46:18 +07:00
poke1024
75d69fb4ec
Add shuffle() method to Array
2018-01-10 19:36:53 +01:00
Bernhard Liebl
a01c33c9d0
Object class checking on bound method calls
2018-01-10 18:41:47 +01:00
robfram
19915d674c
Fix bad color to HTML conversion. Alpha channel was added befor RGB.
2018-01-09 22:34:00 +01:00
Ignacio Etcheverry
5be356b72f
Mono: Implement stack info for errors and exceptions
2018-01-09 17:19:03 +01:00
Todd Ross
6e932c3108
obsolete UndoRedo max_steps; no users identified
2018-01-08 10:57:07 -06:00
Rémi Verschelde
1fea0adc5c
Merge pull request #15337 from touilleMan/fix-classdb_get_method_list-without-instrospection
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Fix _ClassDB::get_method_list when instrospection is disabled
2018-01-08 15:18:20 +01:00
Rémi Verschelde
fe841fe827
Merge pull request #15437 from GodotExplorer/pr-fix-15424
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Add null checking for paramaters in UndoRedo
2018-01-07 13:03:47 +01:00
Rémi Verschelde
0593daa826
Merge pull request #15382 from mrcdk/poolarrays_neq_fix
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Fix NEQ operation for Arrays and Pool*Arrays
2018-01-07 13:01:23 +01:00
Rémi Verschelde
42ee9541fd
Merge pull request #15297 from poke1024/runner-limit-errs
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Limit number of errors and messages sent by runner
2018-01-07 12:38:08 +01:00
geequlim
a6e0dcdcbf
Add null checking for paramaters in Undoredo
2018-01-07 18:47:55 +08:00
Juan Linietsky
50b975548d
Removed PBM bitmap loader, added abiliy to importi mages as bitmap. Fixes #14828
2018-01-06 16:38:36 -03:00
Jerome67000
b5885c43eb
Fix crash when using Image.resize() without calling Image.create() first
2018-01-06 13:20:45 +01:00
MrCdK
b2617e72e5
Fix NEQ operation between 2 different Arrays
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it was returning false if it found the same content in both arrays which isn't correct, it should return true when it finds different values
2018-01-06 04:19:48 +01:00
Juan Linietsky
b1ab44aa05
Print error if a resource can't load from script, fixes #15313
2018-01-05 17:35:48 -03:00
Pedro J. Estébanez
ee2c31d306
Add new window setting: always on top
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Implemented for Windows and Linux.
2018-01-05 21:31:04 +01:00
Rémi Verschelde
e4213e66b2
Add missing copyright headers and fix formatting
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Using `misc/scripts/fix_headers.py` on all Godot files.
Some missing header guards were added, and the header inclusion order
was fixed in the Bullet module.
2018-01-05 01:22:23 +01:00
Emmanuel Leblond
c1e2ed1d84
Fix _ClassDB::get_method_list to returns only what's available when introspection is disabled
2018-01-04 19:04:05 +01:00
Emmanuel Leblond
e315c94900
Change OS::initialize signature to return Error (fix segfault on x11)
2018-01-04 15:15:55 +01:00
firefly2442
f066991aa7
found via cppcheck:
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remove code that will never run
make definition and declaration names for parameters match
change floats that were being set to bool values
remove pointer that is never used
2018-01-03 21:23:48 -07:00
Rémi Verschelde
66d541c69d
Merge pull request #15280 from poke1024/ringbuffer-cow
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Avoid redundant copy-on-writes in RingBuffer
2018-01-04 00:21:07 +01:00
Bernhard Liebl
df84ecd043
Checks on input_buffer in PacketPeerStream
2018-01-03 21:12:58 +01:00
Juan Linietsky
474523d409
Revert "Add missing image format RGB10A2. Fixes #14964 "
2018-01-03 16:43:07 -03:00
Bernhard Liebl
2909085774
Avoid redundant copy-on-writes in RingBuffer
2018-01-03 19:08:53 +01:00
Bernhard Liebl
c7c764220c
Limit number of errors and messages sent by runner
2018-01-03 17:23:09 +01:00
Rémi Verschelde
6b6f60defc
Merge pull request #15220 from ibrahn/variantcall-defargs-fix
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fix VariantCall default parameter ordering
2018-01-03 12:50:04 +01:00
Rémi Verschelde
459ee51338
Merge pull request #15093 from poke1024/canvas-editor-select
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More exact picking for canvas editor
2018-01-03 11:15:28 +01:00
Rémi Verschelde
6d812ad27f
Merge pull request #15051 from binbitten/bug-fixes
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Add missing image format RGB10A2. Fixes #14964
2018-01-03 10:17:48 +01:00
Rémi Verschelde
a24dd678fd
Merge pull request #15274 from GodotExplorer/debugger-fix-15238
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Fix a bug for debugger
2018-01-03 08:37:24 +01:00
Rémi Verschelde
6322b0bbb7
Merge pull request #12814 from guilhermefelipecgs/add_hardware_custom_cursor
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Custom hardware-accelerated mouse cursor
2018-01-03 08:35:59 +01:00
Geequlim
6c8ec5a930
Fix crash while the debugger encode a freed object.
2018-01-03 13:58:27 +08:00
Juan Linietsky
14772d2213
Merge pull request #15083 from tagcup/spatial_rot_fix
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Restore the behavior of Spatial rotations recently changed in c1153f5
.
2018-01-02 15:02:19 -03:00
Rémi Verschelde
4973b7a513
Merge pull request #14916 from poke1024/reduce-startup-time
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Ramp up remote debugger wait time
2018-01-02 11:33:30 +01:00
Rémi Verschelde
b50a9114b1
Update copyright statements to 2018
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Happy new year to the wonderful Godot community!
2018-01-01 14:40:47 +01:00
Noshyaar
a6328011d8
Merge pull request #14973 from poke1024/docs-word-selection
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Double-click word selection for RichTextLabel (i.e. docs)
2018-01-01 18:51:35 +07:00
Noshyaar
8dcc28254c
Merge pull request #15091 from poke1024/fix-rect2-distance-to
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Fix Rect2::distance_to() not returning 0
2018-01-01 18:37:46 +07:00
Ibrahn Sahir
96706168d0
fix VariantCall default parameter ordering
2017-12-31 14:58:45 +00:00
Bernhard Liebl
b80bc553dd
Double-click word selection for RichTextLabel (i.e. docs)
2017-12-28 17:44:22 +01:00
tagcup
e9896b17a9
Restore the behavior of Spatial rotations recently changed in c1153f5
.
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That change was borne out of a confusion regarding the meaning of "local" in #14569 .
Affine transformations in Spatial simply correspond to affine operations of its Transform. Such operations take place in a coordinate system that is defined by the parent Spatial. When there is no parent, they correspond to operations in the global coordinate system.
This coordinate system, which is relative to the parent, has been referred to as the local coordinate system in the docs so far, but this sloppy language has apparently confused some users, making them think that the local coordinate system refers to the one whose axes are "painted" on the Spatial node itself.
To avoid such conceptual conflations and misunderstandings in the future, the parent-relative local system is now referred to as "parent-local", and the object-relative local system is called "object-local" in the docs.
This commit adds the functionality "requested" in #14569 , not by changing how rotate/scale/translate works, but by adding new rotate_object_local, scale_object_local and translate_object_local functions. Also, for completeness, there is now global_scale.
This commit also updates another part of the docs regarding the rotation property of Spatial, which also leads to confusion among some users.
2017-12-27 16:40:49 -05:00
Bernhard Liebl
8505871a87
More exact picking for canvas editor
2017-12-27 20:24:58 +01:00
Bernhard Liebl
0d578fb765
Fix crash in StringBuffer::append()
2017-12-27 20:21:50 +01:00
Juan Linietsky
a663dbfdd8
Merge pull request #14744 from poke1024/stringname-compare
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Avoid string allocations in AlphCompare
2017-12-27 15:44:45 -03:00
Juan Linietsky
988d29bdd8
Reimport now checks source path changes and imported files and their md5, fixes #14728
2017-12-27 15:22:04 -03:00
Bernhard Liebl
41c11894f1
Fix Rect2::distance_to() not returning 0
2017-12-27 09:56:52 +01:00
Noshyaar
ab444a8ca9
Merge pull request #14996 from neikeq/enums-mono
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Mono: Make the bindings generator output enums
2017-12-27 10:29:00 +07:00
Noshyaar
de2247b9b4
Merge pull request #15045 from poke1024/vector2-inline
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Inline some very common Vector2 operations
2017-12-27 10:25:08 +07:00
Juan Linietsky
c1153f5041
Change the rotate function of Spatial to be local, makes more sense. Closes #14569
2017-12-26 12:45:56 -03:00
Juan Linietsky
4a2eef4ad8
Removed the InputEvent ID field, which was unused and can cause bugs.
2017-12-26 09:49:31 -03:00
binbitten
267bad6b4c
Add missing image format RGB10A2. Fixes #14964
2017-12-25 21:01:01 +01:00
Bernhard Liebl
517227943f
Inline some very common Vector2 operations
2017-12-25 15:58:14 +01:00
Poommetee Ketson
6c897707ca
Add missing parameter names
2017-12-25 21:19:56 +07:00
Juan Linietsky
021f3c924b
-Removed OpenMP support, replaced by a custom class.
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-Disabled Opus, implementation is wrong.
2017-12-24 09:32:12 -03:00
Ignacio Etcheverry
0a0a44da8d
Mono: Make the bindings generator output enums
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- Switch to PascalCase for constants names
2017-12-24 04:20:41 +01:00
poke1024
e6d83a766a
Ramp up remote debugger wait time
2017-12-22 07:17:31 +01:00
Gilles Roudiere
71f5e17680
Fixes grow_margin not working at all
2017-12-21 23:53:31 +01:00
Juan Linietsky
c9d88fd8e8
Add functions to image to load a PNG or JPG from a buffer, closes #4024
2017-12-20 17:17:12 -03:00
Rémi Verschelde
f66ef74338
Merge pull request #14823 from willnationsdev/get-base-script
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Add Script.get_base_script()/get_instance_base_type() to API
2017-12-20 16:39:35 +01:00
Will Nations
28561c2e7a
Add Script.get_base_script/instance_base_type API
2017-12-19 09:56:59 -06:00
Juan Linietsky
b3a1bf3245
Use a different strategy for path remaps, try loading from a remap file instead.
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This ensures multiple PCK exports still work.
2017-12-18 11:21:49 -03:00
Rémi Verschelde
e83c502939
Merge pull request #14754 from willnationsdev/dictionary-copy
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Added 'duplicate' function for Dictionary in C++ and API.
2017-12-17 23:58:59 +01:00
Will Nations
f19fc83546
Dictionary::copy -> ::duplicate
2017-12-17 16:07:15 -06:00
Guilherme Silva
a392dbdbe3
Add implementation for custom hardware cursor
2017-12-17 13:40:29 -02:00
Rémi Verschelde
ad3393743c
Merge pull request #14760 from hpvb/add-several-unlikely-macros
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Add several unlikely() macros
2017-12-17 14:28:15 +01:00
Rémi Verschelde
6afb90c846
Merge pull request #14635 from poke1024/getline
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Faster FileAccess::get_line()
2017-12-17 14:24:07 +01:00
Rémi Verschelde
d0abcf1a58
Merge pull request #14745 from poke1024/api-hash-arg-info
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Faster ClassDB::get_api_hash()
2017-12-17 14:22:48 +01:00
Hein-Pieter van Braam
9ba134b463
Add several unlikely() macros
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Based off of perf-based prediction misses these seem to be the
lowest-hanging fruit for quick (albeit small) improvements. These are
based on:
* baking a complex lightmap
* running platformer 3d
* running goltorus
2017-12-17 13:10:30 +01:00
Bernhard Liebl
b47ce5e5d6
Avoid string allocations in AlphCompare
2017-12-17 12:16:08 +01:00
Juan Linietsky
652c98a7be
Add epic hack so vsync can be toggled in run-time from script. Fixes #14458 .
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Call needs to be routed via visual server to reach the proper thread.
2017-12-16 17:11:02 -03:00
poke1024
a3f1ed9af9
Faster FileAccess::get_line()
2017-12-16 16:27:21 +01:00
Bernhard Liebl
b17ae020bb
Faster ClassDB::get_api_hash()
2017-12-16 15:47:36 +01:00
Rémi Verschelde
6b7bed98f4
Merge pull request #14576 from poke1024/strings
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Some performance tweaking of string handling
2017-12-16 13:10:30 +01:00
Ruslan Mustakov
9d6d20e67c
Remove get_stack_bottom
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It's not used in godot-nim any longer and there were no other uses for
it.
2017-12-16 13:10:26 +07:00
Rémi Verschelde
cf7bd1a7e3
Merge pull request #14708 from Faless/get_packet_not_const_rebased
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Remove "const" from PacketPeer get_packet/get_var, move windows network related stuff to drivers
2017-12-16 00:05:18 +01:00
Dmitry Koteroff
6fe415ca7f
Added rsplit() for String class
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Docs updated
2017-12-15 22:23:58 +03:00
Rémi Verschelde
7767d89c45
Merge pull request #14580 from Krakean/string_split_new_arg
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Added third argument for String.split() function
2017-12-15 19:56:39 +01:00
Dmitry Koteroff
5302fd125b
Added third argument for String.split() function (see issue #14349 )
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Remove negative limit, leave only positive and make it reflect behaviour like in Python
Also limit renamed to maxsplit to match Python one.
Also docs updated.
Fix indent
2017-12-15 21:51:13 +03:00
poke1024
040d4dba6b
Some performance tweaking of string handling
2017-12-15 17:25:57 +01:00
Fabio Alessandrelli
92067b4714
Remove "const" from PacketPeer get_packet/get_var
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They are NOT constant methods, as state by the comment message,
they fetch the last packet and then forget about it, actively
changing the state of the object.
2017-12-15 17:14:17 +01:00
Fabio Alessandrelli
206275f3e7
Fix javascript build error and improve #14604
2017-12-15 15:35:18 +01:00
Juan Linietsky
433cb6f490
fix compile issue
2017-12-15 09:04:57 -03:00
Juan Linietsky
251433847f
-Added new scene conversion to binary on export (disabled by default, please test)
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-This method works by directly converting text to binary, so the scene does not need to be loaded and saved
2017-12-15 08:39:26 -03:00
Rémi Verschelde
108a36f515
Merge pull request #14604 from mhilbrunner/http-defaults
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HTTP cleanup & better defaults
2017-12-15 07:53:38 +01:00
Juan Linietsky
93a63a5e1a
GDScript files are converted to binary on export now.
2017-12-14 15:34:47 -03:00
Rémi Verschelde
fb84b49d87
Fix type mismatch in OS::set_borderless_window
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Closes #14663 .
2017-12-14 19:16:20 +01:00
Juan Linietsky
f3ad14224e
-Add lightmapper
...
-Fixes to unwrapper (remove degenerates), makes Thekla not crash
-Added optional cancel button in EditorProgress
-Added function to force processing of events (needed for cancel button)
2017-12-14 09:01:27 -03:00
mhilbrunner
966c054fc9
HTTP cleanup & better defaults
2017-12-14 10:59:42 +01:00
mhilbrunner
a7abb459c9
HTTPClient: Add PATCH method and missing HTTP status codes
2017-12-12 10:56:18 +01:00
Rémi Verschelde
2b41afb30e
Fix wrong return value in some virtual method bindings
2017-12-10 15:34:08 +01:00
Rémi Verschelde
a845411454
Style: Re-apply clang-format over recent invalid additions
2017-12-10 01:27:02 +01:00
Rémi Verschelde
626eebdec4
PropertyEditor: Fix display of property doc in tooltip
2017-12-09 22:54:12 +01:00
Rémi Verschelde
41e3592041
Merge pull request #13347 from Noshyaar/hang_in_there
...
Rect2: add function returning same rect with positive w and h
2017-12-09 18:08:09 +01:00
Stefano Bonicatti
c067cf2c6a
Fixes vsync setting ignored when using a separate thread for rendering
...
Setting the vsync in the main thread, after the rendering thread starts
and takes the OpenGL context fails, so we need to do that before.
Also, for some reason, the main thread cannot make current the context
anymore.
Fixes #13447
2017-12-09 01:43:23 +01:00
Rémi Verschelde
13c2ff9320
Style: Apply new clang-format 5.0 style to all files
2017-12-07 08:02:00 +01:00
Rémi Verschelde
d5ca9e2f6f
Style: Apply clang-format again on all files
...
Fixes issues introduced by newer clang-format versions or commits
pushed directly without using the clang-format pre-commit hook.
2017-12-07 08:02:00 +01:00
Rémi Verschelde
a88543c881
Merge pull request #14003 from karroffel/dictionary-iterate-fix
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fix Dictionary iteration
2017-12-07 00:22:38 +01:00
Rémi Verschelde
e6f3253f7d
Merge pull request #12603 from GodotExplorer/beautify-json
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Add indent and sort keys support for JSON.print
2017-12-06 23:53:05 +01:00
Rémi Verschelde
c033be4528
Merge pull request #14326 from RandomShaper/fix-chmod-error
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Fix Windows-to-Linux export error
2017-12-06 23:16:18 +01:00
Juan Linietsky
a496dd4d38
Created internal usage flag to remove non editor properties from doc, closes #13334
2017-12-06 17:16:25 -03:00
Pedro J. Estébanez
7fb9508cfa
Fix Windows-to-Linux export error
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Now chmod() returns ERR_UNAVAILABLE by default, to signal the caller the problem is lack of support instead of a failed operation.
2017-12-06 20:46:38 +01:00
karroffel
2ba4edbfb7
fix Dictionary iteration
2017-12-05 20:00:44 +01:00
Unknown
fd1b94e307
Improve slang, especially in user-visible parts
2017-12-05 15:41:38 +01:00
Juan Linietsky
d438ac0aed
-Implemented Proxy Textures (needed to solve the problem with ViewportTexture)
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-Properly use hierarchy to initialize resources local to scene (solves problem of GUI in 3D)
2017-12-04 15:56:17 -03:00
Bastiaan Olij
4f9dac5bb1
Forgot to apply oversampling to Y
2017-12-03 22:32:42 +11:00
Juan Linietsky
9678231b10
Changed the dynamic library open function to allow setting the path of the library to open extra libraries.
2017-11-30 10:00:55 -03:00
Rhody Lugo
a65c0939fd
disable caching for targets using helper functions
2017-11-28 23:24:12 -04:00
Rhody Lugo
a4a222d62d
use the same cache for all branches for appveyor
2017-11-28 03:23:33 -04:00
Poommetee Ketson
5c9be411eb
Rect2: add function returning same rect with positive w and h
2017-11-28 00:41:29 +07:00
Rémi Verschelde
c7e53f1934
Fix javascript build after bc2e8d99
2017-11-27 08:17:28 +01:00
Rémi Verschelde
af9c67db0c
Allow customizing user:// path (folder in OS::get_data_path())
...
This allows to specify any valid folder name (including with subfolders) to use
as user:// on all platforms. The folder is constrained to the platform-specific
OS::get_data_path() (typically what `XDG_DATA_HOME` resolves to).
Fixes #13236 .
2017-11-26 19:02:32 +01:00
Juan Linietsky
bc2e8d99e5
Made Vector::ptrw explicit for writing, compiler was sometimes using the wrong function,
...
leading to unnecesary copy on writes and reduced performance.
2017-11-25 00:09:40 -03:00
Andreas Haas
c76a9b99b0
Core: Bind InputEventGesture events.
2017-11-24 19:23:04 +01:00
Rémi Verschelde
3d0aec7a81
Merge pull request #13244 from bojidar-bg/13243-get-static-indexed
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Fix a crash in get_static_property_type_indexed
2017-11-24 15:07:24 +01:00
Bojidar Marinov
0b63e84566
Fix a crash in get_static_property_type_indexed
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Fixes #13243
2017-11-24 15:26:32 +02:00
dragmz
b20bb8615f
reduce static memory usage
...
fixes #13217
2017-11-23 21:16:18 +01:00
Juan Linietsky
62d86b1588
Modified low processor sleep to 8000 and made it customizable (should be customizable for editor too)
2017-11-22 14:41:45 -03:00
Rémi Verschelde
ba891a0e8b
Merge pull request #13143 from willnationsdev/list-insert-before-after-fix
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Fixes List<T>::insert_before/after
2017-11-22 18:18:25 +01:00
Rémi Verschelde
c07833f8b5
Merge pull request #13178 from bojidar-bg/13174-tween-fix
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Make tween able to be used as before (without the need for ":...")
2017-11-22 13:20:20 +01:00
Rémi Verschelde
71f464e798
i18n: Add support for Serbin (Cyrillic) locale
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[ci skip]
2017-11-22 13:19:09 +01:00
Bojidar Marinov
bfe44de2b6
Make tween able to be used as before (without the need for ":...")
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Fixes #13174
2017-11-22 14:13:56 +02:00
Juan Linietsky
0300522189
Merge pull request #13176 from bojidar-bg/allow-subproperty-set
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Fix combatibility with older .scn files
2017-11-22 08:46:34 -03:00
Bojidar Marinov
3eb7858a3a
Fix combatibility with older .scn files
2017-11-22 13:34:43 +02:00
Rémi Verschelde
9638c9cb5d
Merge pull request #12371 from donkeybonks/color-lighten-darken
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Add Color.lighten and Color.darken (like LESS.css or SASS) #2
2017-11-22 01:27:01 +01:00
Rémi Verschelde
3b7e9df255
Merge pull request #13151 from akien-mga/basis-vector3-constructor
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Properly implement Basis constructor using Vector3 of Euler angles
2017-11-22 01:20:14 +01:00
Rémi Verschelde
bedcbdd420
Merge pull request #13130 from endragor/gdnative-android-export
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Proper GDNative export on Android
2017-11-21 23:59:01 +01:00
Rémi Verschelde
613d374bc5
Merge pull request #12284 from bojidar-bg/allow-subproperty-set
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Allow for getting/setting "dotted" properties of objects
2017-11-21 22:44:14 +01:00
Rémi Verschelde
a3f8dde502
Properly implement Basis constructor using Vector3 of Euler angles
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Fixes #13104 .
2017-11-21 20:52:07 +01:00
Bojidar Marinov
0cf9597758
Allow for getting/setting indexed properties of objects using get/set_indexed
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Performance is around the same as using pure set() through GDScript.
2017-11-21 20:58:21 +02:00
Juan Linietsky
640856f4d4
Merge pull request #11895 from m4nu3lf/rendering/separate_thread
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Restore rendering on a separate thread
2017-11-21 14:31:14 -03:00
Juan Linietsky
30dadb1228
Merge pull request #11933 from cxong/master
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Use "Command" instead of "Meta" for macOS (#1619 )
2017-11-21 14:25:09 -03:00
Will Nations
52f73a153d
Fixes List<T>::insert_before/after
2017-11-21 10:51:38 -06:00
Ruslan Mustakov
ebf9b80a47
Proper GDNative export on Android
2017-11-21 20:40:31 +07:00
Rémi Verschelde
6c9ee1f125
Merge pull request #13133 from endragor/resurrect-file-logging
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Return and repair file logging
2017-11-21 14:25:33 +01:00
Rémi Verschelde
1c2782a7c7
Merge pull request #12590 from poke1024/bsearch
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Add bsearch and bsearch_custom to Array
2017-11-21 13:14:08 +01:00
Kyle Van Berendonck
8e4336a729
Add Color.lightened and Color.darkened (like LESS.css or SASS)
2017-11-21 21:48:11 +11:00
Ruslan Mustakov
d42c5646a5
Return and repair file logging
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And make it configurable, too.
2017-11-21 16:43:44 +07:00
Bernhard Liebl
80ad8afc85
Native pan and zoom for macOS
2017-11-21 09:11:39 +01:00
poke1024
d6e54de502
Add bsearch and bsearch_custom to Array
2017-11-21 08:50:31 +01:00
Rémi Verschelde
71a3e71b61
Merge pull request #11783 from endragor/ios-export-frameworks
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Allow exporting third-party iOS Frameworks
2017-11-20 22:56:15 +01:00
Rémi Verschelde
6065b2d177
Merge pull request #11940 from GodotExplorer/debugger
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Enhanced debugger for godot 3.0
2017-11-20 22:55:49 +01:00
Ruslan Mustakov
8f0f327f02
Allow configuring iOS export
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- EditorExportPlugin's _export_begin accepts all the arguments related
to the current export (is_debug, path, flags).
- EditorExportPlugin API is extended with methods allowing to configure
iOS export: add_ios_framework, add_ios_plist_content,
add_ios_linker_flags, add_ios_bundle_file.
- iOS export template now contains Godot as a static library so that
it can be linked with third-party Frameworks and GDNative static
libraries.
- Adds method to DirAccess for recursive copying of a directory.
- Fixes iOS export to work with Xcode 9 (released recently).
2017-11-21 01:16:49 +07:00
Rémi Verschelde
450bdda97a
Merge pull request #12387 from santouits/x1111
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Fix x11 boot logo position in fullscreen and in maximized
2017-11-20 15:48:08 +01:00
Rémi Verschelde
4d5b82811f
Merge pull request #13006 from hoelzl/pr-placement-delete
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Add placement deletes to avoid warnings on VC++
2017-11-20 13:16:23 +01:00
Juan Linietsky
d413f372be
Make old scenes readable again
2017-11-20 08:25:43 -03:00
Chip Collier
fd81c001fc
Basis accepts Vector3 as constructor argument.
2017-11-20 09:59:42 +01:00
Rémi Verschelde
3fd23da5ee
Rename the version's "revision" to "build"
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That "revision" was inherited from SVN days but had been since then
used to give information about the build: "custom_build", "official",
"<some distro's build>".
It can now be overridden with the BUILD_NAME environment variable.
2017-11-20 00:51:14 +01:00
Rémi Verschelde
6947bed015
Pass engine name and version parts as proper strings
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Removes the need for _MKSTR all over the place which has the drawback of
converting _MKSTR(UNKNOWN_DEFINE) to "UKNOWN_DEFINE" instead of throwing
a compilation error.
2017-11-20 00:51:14 +01:00
Rémi Verschelde
ecf80fbbba
Merge pull request #12988 from akien-mga/xdg-home-paths
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Add support for XDG Base Directory spec
2017-11-20 00:42:51 +01:00
Matthias Hoelzl
4c76c6892c
Add placement deletes to avoid warnings on VC++
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When compiling with VC++ 2017, Godot generates huge numbers of
C4291 warnings about missing placement delete.
I have not found a way to disable these warnings using compiler
options: AFAICT there is no equivalent to `-f-no-exceptions` for
VC++ (there is only /EH to change the exception-handling model,
/GX is deprecated) and adding /wd4291 to the
`disable_nonessential_warnings` list in the `SConstruct` file
or even compiling with `warnings=no` does not disable the
messages.
Placement delete is only called when placement new throws an
exception, since Godot doesn't use exceptions this change should
have no runtime effect.
Fixes #12654 (probably, difficult to say without log)
2017-11-19 21:25:18 +01:00
Rémi Verschelde
32c12a92a5
Add initial support for the XDG Base Directory spec
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Spec version 0.7 from https://standards.freedesktop.org/basedir-spec/basedir-spec-0.7.html
(latest as of this commit).
Three virtual methods are added to OS for the various XDG paths we will use:
- OS::get_data_path gives XDG_DATA_HOME, or if missing:
~/.local/share on X11, ~/Library/Application Support/ on macOS and %APPDATA% on Windows
- OS::get_config_path gives XDG_CONFIG_HOME, or if missing:
~/.config on X11, ~/Library/Application Support/ on macOS and %APPDATA% on Windows
- OS::get_cache_path gives XDG_CACHE_HOME, or if missing:
~/.cache on X11, ~/Library/Caches on macOS and %APPDATA% on Windows
So for Windows there are no changes, for Linux we follow the full split spec
and for macOS stuff will move from ~/.godot to ~/Library/Application Support/Godot.
Support for system-wide installation of templates on Unix was removed for now,
as it's a bit hackish and I don't think anyone uses it.
user:// will still be OS::get_data_path() + "/godot/app_userdata/$name" by
default, but when using the application/config/use_shared_user_dir option
it will now use XDG_DATA_HOME/$name, e.g. ~/.local/share/MyGame.
For now everything still goes in EditorSettings::get_settings_dir(), but
this will be changed in a later commit to make use of the new splitting
where relevant.
Part of #3513 .
2017-11-19 20:54:24 +01:00
m4nu3lf
f9a38d2309
CommandQueueMT doesn't lock during command execution
2017-11-18 18:37:44 +00:00
Daniel J. Ramirez
59c2e8906a
Improved packed scene previews.
2017-11-17 21:42:14 -06:00
Rémi Verschelde
73049d115e
Rename OS::get_data_dir to OS::get_user_data_dir
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Will be needed to avoid confusion with system data path (XDG_DATA_HOME)
and editor data dir in upcoming refactoring.
2017-11-17 20:55:09 +01:00
Juan Linietsky
ebbe2bd572
Merge pull request #12930 from vnen/gdscrit-output-print
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Make tool scripts print on the editor Output panel
2017-11-17 16:05:44 -03:00
Ferenc Arn
d28763a4c1
Rename Rect3 to AABB.
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Fixes #12973 .
2017-11-17 11:01:41 -05:00
Geequlim
fab66af7e9
Move the remote scene tree to the scene tree dock.
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Ignore all script constants in the global section of the breakpoint stack.
Check property size before send to avoid too large of data be sent.
Fix crash while clear the remote objects from the debugger.
2017-11-17 12:01:54 +08:00
geequlim
ccf76798d5
Send script members, contants and globals to debugger
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Remove remote inspector panel
2017-11-17 09:20:32 +08:00
geequlim
475cee9c0f
Abstract some method for script system
2017-11-17 09:20:32 +08:00
George Marques
1d12470a78
Add print_error function, akin to print_line
2017-11-16 21:56:57 -02:00
Rémi Verschelde
219d735eb2
Merge pull request #12932 from willnationsdev/capitalize-enhancement
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Fixes a bug where capitalize didn't work with camelCase names
2017-11-17 00:28:18 +01:00
Will Nations
238d488a04
Fixed a bug where capitalize didn't work with camelCase names
2017-11-14 14:32:37 -06:00
Leon Krause
acb23adad3
Fail when attempting to retrieve a non-existent singleton
2017-11-14 16:15:00 +01:00
Leon Krause
9b7b46143d
Move singleton management from ProjectSettings to Engine
2017-11-14 15:15:13 +01:00
Rémi Verschelde
0dd96bccd3
Merge pull request #12867 from eska014/html5-http
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Implement HTTPClient in HTML5 platform
2017-11-13 08:32:32 +01:00
Leon Krause
2970061a73
Implement HTTPClient in HTML5 platform
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Limitations:
- Subject to same-origin policy
- No persistent connection (but simulated for compatibility)
- No blocking mode
- No StreamPeer access
- No chunked responses
- Cannot disable host verification
2017-11-13 00:58:29 +01:00
Goutte
91ca725f9b
Add support for the TAU constant. Fixes #12094 .
2017-11-12 13:32:35 +01:00
Rémi Verschelde
ed57f0a0d4
Remove get_default_video_mode definition on OSX/iOS
...
It had been missed in d09160a8b6
and broke compilation
for those platforms.
Took the opportunity to run clang-format on the code base to fix some corner cases
that went through our static tests/were overlooked recently.
2017-11-09 23:36:08 +01:00
Juan Linietsky
d09160a8b6
Make video mode initialization more intuitive, fixes #12022
2017-11-09 13:02:26 -03:00
Rémi Verschelde
c7cd89c29f
Merge pull request #12780 from karroffel/dictionary-crash
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fix dictionary constant access crash
2017-11-09 16:30:07 +01:00
Karroffel
e25b6bf8da
fix dictionary constant access crash
2017-11-09 16:27:27 +01:00
Bastiaan Olij
2a230d571d
Increase joystick axis from 8 to 10
2017-11-08 19:56:30 +11:00
mhilbrunner
d5b7df8523
Use UTF-8 for locale names. Fixes #12462 .
2017-11-07 21:57:43 +01:00
Geequlim
f7168bf217
Add indent and sort keys support for JSON.print
2017-11-07 11:52:45 +08:00
Rémi Verschelde
32dfdc12dc
Merge pull request #12656 from karroffel/dictionary-ordered-hashmap
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make Dictionary use OrderedHashMap
2017-11-06 13:00:12 +01:00
Poommetee Ketson
b6db04993f
Merge pull request #12646 from poke1024/geomdocs
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Basic docs for Geometry plus two new functions
2017-11-06 09:09:08 +07:00
Karroffel
c937b1f5f9
make Dictionary use OrderedHashMap
2017-11-05 15:27:28 +01:00
Bernhard Liebl
7ec32b6d09
Basic docs for Geometry plus two new functions
2017-11-05 07:56:27 +01:00
Zher Huei Lee
609cf36f8d
Fixed dedent() binding did not return result
2017-11-05 09:07:06 +08:00
Karroffel
1386647cdf
make ConfigFile sections ordered
2017-11-04 14:08:21 +01:00
Poommetee Ketson
9aebdd2ae8
Merge pull request #12593 from DmDerbin/master
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AStar: implementation of get_point_connections
2017-11-04 16:49:29 +07:00
DmDerbin
4c79e58e3f
AStar: implementation of get_point_connections
2017-11-04 11:21:03 +03:00
Karroffel
38d56c8351
make ConfigFile use OrderedHashMap
2017-11-03 14:33:19 +01:00
Juan Linietsky
79f81b77e2
-Modules can now add custom version info (added it for Mono)
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-Version string takes this version info
-Ability to download templates from the interweb (listing does not work yet)
2017-11-01 23:13:27 -03:00
Zher Huei Lee
0804dd5336
Added String::dedent() to remove text indentation
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This functions similarly to Python's textwrap.dedent()
It's also been applied to doc_data.cpp to remove extra whitespace while
parsing the XML.
2017-11-01 07:20:20 +08:00
Rémi Verschelde
ea0e942617
Merge pull request #12035 from Chaosus/wrapfunc
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Added new Wrap functions for numbers
2017-10-31 23:30:50 +01:00
Rémi Verschelde
cb3f594b14
Merge pull request #11249 from m4nu3lf/bugfix/get_euler
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Fix inertia tensor update & Generic6DOFJoint & Simplify Basis::get_euler()
2017-10-31 23:03:01 +01:00
N0hbdy
f3fc07272c
Add Colemak keybindings to editor for osx
2017-10-30 22:51:02 +01:00
Захаров Андрей
e10ee8765f
Added difference between function which return value or not
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Now ADDFUNC with suffix R add function with return value.
It was changed because addfunc considers that the function
doesn't return a value if it returns NIL.
2017-10-30 22:46:15 +01:00
Rémi Verschelde
4889b80698
Merge pull request #12471 from mhilbrunner/autocomplete
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Fix get_node() and $ autocompletion when using single quotes
2017-10-30 22:22:46 +01:00
Unknown
7683ff3e42
Fix get_node() and $ autocompletion when using single quotes
2017-10-30 21:58:32 +01:00
Rémi Verschelde
981ef0be59
Add support for non-ISO locale identifiers via renames map
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Windows apparently uses "no" for Norwegian Bokmål, even though its
ISO 639-1 language code is "nb"... Closes #12479 .
Also did some non-intrusive cleanup while at it.
2017-10-30 00:02:55 +01:00
Rémi Verschelde
9f4f630adf
Merge pull request #12437 from mhilbrunner/astar-setpointweightscale
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AStar: Add setters for point position and scale weight, cleanup
2017-10-29 13:32:08 +01:00
Rémi Verschelde
568e905604
Merge pull request #12423 from tagcup/zstd_1.3.2
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Update zstd to 1.3.2.
2017-10-27 20:28:59 +02:00
Unknown
9b4c5989ad
AStar: Add setters for point position and scale weight, cleanup
2017-10-27 19:19:01 +02:00
Ferenc Arn
f3436a841a
Add an option to use zstd's recently introduced long range matching (off by default).
2017-10-27 12:26:13 -04:00
Rémi Verschelde
b1b11ea411
Merge pull request #12422 from eska014/httpclient-api
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Remove HTTPClient::send_body_text and ::send_body_data
2017-10-26 23:29:59 +02:00
Ferenc Arn
01815e9b5f
Update zstd to 1.3.2.
2017-10-26 16:41:47 -04:00
Leon Krause
d1102cb37d
Remove HTTPClient::send_body_text and ::send_body_data
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These were never implemented, the request* methods provide parameters to
send body data as part of the client's requests.
2017-10-26 22:25:35 +02:00
santouits
55fae24710
Fix x11 boot logo position in fullscreen and in maximized
2017-10-26 01:06:26 +03:00
Jerome67000
2609cc9ef4
Removes Script::get_node_type()
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used before GDScript, with squirrel apparently
2017-10-25 20:11:30 +02:00
sheepandshepherd
1cd40be491
Add a function to get the full name of a locale
2017-10-25 01:13:17 -05:00
Rémi Verschelde
847c55bcb1
Merge pull request #12365 from neikeq/p
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Add ScriptLanguage::supports_builtin_mode and improve ScriptCreateDialog
2017-10-24 18:59:26 +02:00
Cradmon
8da9fd5d23
Small fix in core/set.h and similar fix in core/map.h
2017-10-24 15:59:54 +01:00
Ignacio Etcheverry
e218a13a64
Add ScriptLanguage::supports_builtin_mode and improve ScriptCreateDialog
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- Make ScriptCreateDialog disable the built-in script checked button if the language does not support it.
- ScriptLanguage's get_template and make_template now receive the script path as class name if the the script language does not have named classes.
2017-10-24 15:48:58 +02:00
Rémi Verschelde
3c69a40caf
Merge pull request #12183 from marcelofg55/err_index
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Improved *_FAIL_INDEX error macros to print the index/size
2017-10-23 23:26:34 +02:00
Rémi Verschelde
4e0e513d5f
Merge pull request #12341 from jagt/move-button-joy-enums
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Move BUTTON and JOY constants to enums
2017-10-23 23:11:05 +02:00
jagt
4e94292573
move button/joy constants to enums
2017-10-23 13:36:50 +08:00
Robert Hernandez
794407e7b6
Fixed memory leak with AStar class
2017-10-22 18:37:02 -04:00
Juan Linietsky
b4f0f59d9f
Many fixes to SSAO, should be good now.
2017-10-22 13:52:48 -03:00
Marcelo Fernandez
a97d7d948b
Improved *_FAIL_INDEX error macros to print the index/size
2017-10-22 12:17:41 -03:00
Rémi Verschelde
99c8a8c7b1
Merge pull request #11401 from SaracenOne/snapped_drag
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Added snapping to spatial drag and drop.
2017-10-22 12:06:00 +02:00
Poommetee Ketson
8265ff4c20
Bind MainLoop.notif_wm_go_back_request
2017-10-22 14:07:24 +07:00
Rémi Verschelde
50306041e5
Merge pull request #11982 from tagcup/get_quat
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Added Basis::get_quat().
2017-10-21 23:51:07 +02:00
Rémi Verschelde
6361e24f29
Cleanup unnecessary debug prints
2017-10-21 20:41:07 +02:00
Patrick Yates
c433d83d81
Fix InputEventJoypadMotion::action_match for 0 axis values.
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Make action_match ignore the sign if axis value is 0.
This means that an axis value of 0 will match actions defined for both positive and negative values, as expected.
Fixes #12223
2017-10-21 16:06:24 +11:00
Sebastian Krzyszkowiak
110adc80d2
variant.h: Update comments with numeric enum values
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Comments got desynchronized with the actual values of the enum.
To avoid anyone making some stupid mistake here, let's fix it as soon
as possible.
2017-10-20 13:18:40 +02:00
Rémi Verschelde
2229056fcc
Merge pull request #12247 from endragor/fix-rotated-logger
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Fix rotated logger naming and backup deletion
[ci skip]
2017-10-20 12:57:25 +02:00
Rémi Verschelde
5f912a9186
Merge pull request #12241 from eska014/vs-binds
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Bind more VisualServer functions
[ci skip]
2017-10-20 12:56:13 +02:00
Ruslan Mustakov
27b537cfca
Fix rotated logger naming and backup deletion
2017-10-20 10:34:46 +07:00
Leon Krause
cf3919b228
Bind some VisualServer functions
2017-10-20 00:24:49 +02:00
Marcelo Fernandez
d3a039cb2f
Fix Color.r8/g8/b8/a8 being type float instead of type int
2017-10-19 12:36:06 -03:00
Pedro J. Estébanez
d645b80e46
Fix formatting of debug log overflow
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Fixes #12087 .
2017-10-16 22:10:11 +02:00
Comanche_Ak
51597b6d69
Fix Alpha Border bugfix
2017-10-13 20:19:33 +03:00
Chaosus
216a8aa643
Added new wrap functions
2017-10-13 11:10:45 +03:00
Ruslan Mustakov
6106fd88d4
Remove junk output
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Remove several prints that were added for engine debugging, but are
of no use to the end user, and only pollute the editor and game logs.
2017-10-13 12:40:19 +07:00
Rémi Verschelde
c30ab882d7
Merge pull request #11539 from BastiaanOlij/remove_directory_scan
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Removed directory scan from project load
2017-10-11 23:37:10 +02:00
Rémi Verschelde
20a32d6a2e
Merge pull request #12039 from Hinsbart/expose_joy_connection
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Input: expose joy_connection_changed()
[ci skip]
2017-10-11 23:01:33 +02:00
Ferenc Arn
8861cc40fa
Added Basis::get_quat() and set_quat().
2017-10-11 16:56:47 -04:00
Andreas Haas
8f1ed9aaee
Input: expose joy_connection_changed()
2017-10-11 18:55:57 +02:00
Ignacio Etcheverry
740ef3dc97
Merge pull request #11954 from neikeq/d
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Added 'exposed' field to ClassInfo for registered classes
2017-10-11 13:54:34 +02:00
Andreas Haas
1d8a546a07
Merge pull request #11919 from Toizi/array_sort_ref
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Array::sort/invert now return reference to Array
2017-10-10 20:31:48 +02:00
Ignacio Etcheverry
8ac43bb1de
Merge pull request #11987 from endragor/define-va-copy
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Define va_copy with --std=c++03 (fixes #11979 )
2017-10-10 16:35:39 +02:00
BastiaanOlij
e9c606fd29
Made directory scan optional
2017-10-10 23:45:54 +11:00
Ruslan Mustakov
73e86187bc
Define va_copy with --std=c++03 ( fixes #11979 )
2017-10-10 12:09:59 +07:00
Ignacio Etcheverry
0c2e882210
Adds 'exposed' field to ClassInfo
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This field represents if the class is exposed to the scripting API.
The value is 'true' if the class was registered manually ('ClassDB::register_*class()'), otherwise it's false (registered on '_post_initialize').
- Added missing registration of classes that are meant to be exposed.
2017-10-09 23:49:17 +02:00
Marius Guggenmos
2f173a67ab
Array::sort, sort_custom and invert now return reference to Array to allow chaining of operations
2017-10-09 16:36:09 +02:00
Rémi Verschelde
e8b9cca614
Merge pull request #11810 from marcelofg55/osx_export_improv
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OS X export code improvements
2017-10-09 12:20:39 +02:00
Emmanuel Leblond
80b15fba1d
Fix trailing whitespaces in project settings header comment
2017-10-09 08:34:32 +02:00
Rémi Verschelde
e5fcf0ee76
Merge pull request #11947 from eska014/fix-obj-marshalling
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Fix exporting projects with custom input event actions
2017-10-09 00:04:28 +02:00
Leon Krause
c05c334de7
Fix binary marshalling of Objects
2017-10-08 20:13:46 +02:00
Emmanuel Leblond
d17951f57e
[GDnative] Add string_name api
2017-10-08 16:47:10 +02:00
Cong
dd684eaaa0
Use "Command" instead of "Meta" for macOS ( #1619 )
2017-10-08 17:23:05 +10:00
Andreas Haas
fd1d886cf8
Merge pull request #11853 from endragor/long-string-logging
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Fix logging of long strings via RotatedFileLogger
2017-10-06 13:16:21 +02:00
Juan Linietsky
d938de67ff
Make sure to obey hidpi to off by default, as present in project settings. Set it to on by default for editor.
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Many integrated GPUs can't really get enough performance to play games at hidpi, so this should be enabled manually.
2017-10-05 16:41:42 -03:00
Juan Linietsky
3d87b70f7a
Added the set/get_setting function in Editor/Project settings. Renamed has() to has_setting. Fixes #11844
2017-10-05 15:34:34 -03:00
Ruslan Mustakov
01ebcfe841
Fix logging of long strings via RotatedFileLogger
2017-10-05 16:16:20 +07:00
Gilles Roudiere
2e6f2ed032
Merge pull request #11812 from NathanWarden/fix_validate_ssl
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Fixed a bug where ssl would force validation even though you told it not to.
2017-10-04 20:40:53 +02:00
Gilles Roudiere
5b9b158354
Merge pull request #11823 from endragor/virtual-keyboard-height
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Allow to obtain virtual keyboard height
2017-10-04 18:16:28 +02:00
Ruslan Mustakov
275e537058
Allow to obtain virtual keyboard height
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On mobile platforms virtual keyboards take up significant amount of
screen space and UI containing a text box may need to be adjusted
after the keyboard appears to keep the text box visible to user. This
commit adds a way to obtain virtual keyabord height so that controls
are aware of how much they need to move.
2017-10-04 17:21:05 +07:00
Juan Linietsky
3cadecf17b
fixed the OS.has_feature() API, and added support for 32 and 64.
2017-10-03 17:36:14 -03:00
Nathan Warden
310a8eb902
Fixed a bug where ssl would force validation even though you told it not to.
2017-10-03 13:53:23 -05:00
Marcelo Fernandez
4b695c3bdf
OS::execute can now read from stderr too when executing with a pipe
2017-10-03 15:09:04 -03:00
Hein-Pieter van Braam
2bece6bbd3
Merge pull request #11782 from eska014/persistent-userfs-test
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Add OS::is_userfs_persistent, allow starting HTML5 platform in private mode
2017-10-03 12:24:11 +02:00
Andreas Haas
132ba0ed97
Merge pull request #11568 from endragor/loggers
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Extract logging logic
2017-10-02 23:51:26 +02:00
Andreas Haas
5303efb2fa
Merge pull request #11659 from AndreaCatania/prephysics
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Renamed fixed_process to physics_process
2017-10-02 23:10:36 +02:00
Andreas Haas
2fbffb7cde
Merge pull request #11730 from gabrielformiga/fix-small-png-texture-import
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Change to Image::shrink_x2 function preventing it set a 0 width/height for mipmapped textures
2017-10-02 22:42:38 +02:00
Leon Krause
7b23665e72
Add OS::is_userfs_persistent to check user:// persistence
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Allows starting HTML5 export when IndexedDB is not available.
2017-10-02 21:07:05 +02:00
Poommetee Ketson
478fd21e07
Merge pull request #11575 from marcelofg55/move_path_to_trash
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FileSystemDock will now remove files/dirs to trashcan using OS::move_to_trash
2017-10-02 23:52:09 +07:00
Gabriel
40dcf4a2e7
Change to shrink_x2 function preventing it set a 0 width/height
2017-09-30 17:21:10 -03:00
AndreaCatania
4537977d6d
Renamed fixed_process to physics_process
2017-09-30 16:19:07 +02:00
Hein-Pieter van Braam
350fcb6d98
Build MSVC safe_refcount in a separate compilation unit
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Including windows.h in a globally included header gives all kinds of
issues. Move the MSVC implementation for safe_refcount back into a .cpp
file to prevent this from happening.
2017-09-27 00:01:02 +02:00
Marcelo Fernandez
20918587d3
FileSystemDock will now remove files/dirs to trashcan using OS::move_to_trash
2017-09-25 21:49:01 -03:00
Rémi Verschelde
e9e1753c3c
Merge pull request #11445 from Cradmon/refactorCoreMap
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Refactor core/map.h
2017-09-25 23:53:18 +02:00
Rémi Verschelde
c79fc6716e
Merge pull request #11518 from hpvb/gdscript-direct-dispatch
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Some more GDScript performance optimizations
2017-09-25 23:25:42 +02:00
Rémi Verschelde
78aa7b382a
Merge pull request #11567 from QuLogic/scons-var-types
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Add types to scons command-line options
2017-09-25 22:44:05 +02:00
Juan Linietsky
c5da28f24c
Fixed constness of variant functions, as well as visual script sequence ports. Closes #11258
2017-09-25 17:09:27 -03:00
Elliott Sales de Andrade
45a9a680a3
Use BoolVariable for third-party options.
2017-09-25 14:36:30 -04:00
Hein-Pieter van Braam
758accdcc2
Make variant_op jumptable const
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Not doing this was a bit of an oversight
2017-09-25 18:29:44 +02:00
Hein-Pieter van Braam
158c3fbf3c
Allow inlining of all parts of safe_refcount
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Differences with this aren't huge but the effort is minimal, in some
workloads gain a couple of percent of performance.
2017-09-25 18:29:18 +02:00
Ruslan Mustakov
1a2311e350
Extract logging logic
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Previously logging logic was scattered over OS class implementations
with plenty of duplication. Major changes in this commit:
- Extracted logging logic into a separate Logger hierarchy. It allows
easy configuration of logging mechanism depending on compile-time or
run-time configuration.
- Implemented RotatedFileLogger which is usually used with StdLogger,
providing persistency of logs. It is often important to be able to
obtain logs of the game even in production to be able to understand
what happened prior to some problem. On mobile there previously was
no way to obtain the logs aside from having the device connected to
your machine.
- flush() is not performed in release mode for every logged line. It
is only performed for errors.
2017-09-25 16:19:21 +07:00
Hein-Pieter van Braam
a124651280
Merge pull request #11549 from hpvb/fix-11543
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Fix Dictionary set_named
2017-09-24 20:22:53 +02:00
Marcelo Fernandez
57d438eb7a
Fix Variant::get_named return when p_index is invalid
2017-09-24 14:50:51 -03:00
Hein-Pieter van Braam
4d14d61bbc
Fix Dictionary set_named
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Reduz optimized field indexing in 3c85703
but the changes didn't apply
to dictionary so this code remained untouched. However, the logic for
validity checking was changed but not updated for the dictionary case.
2017-09-24 19:44:49 +02:00
Rémi Verschelde
ebaf2d89e9
Merge pull request #11473 from hpvb/fix-11466
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Implement operator != on Pool*Array types
2017-09-24 15:59:59 +02:00
Elliott Sales de Andrade
a408388623
Enable building against system zstd.
2017-09-23 23:46:47 -04:00
Juan Linietsky
3c857033df
Massive optimization to Variant::set_named/get_named. Should give a nice boost to GDScript.
2017-09-23 21:05:35 -03:00
m4nu3lf
3df217b1a1
Fix Basis::get_euler_xyz()
2017-09-22 20:19:11 +01:00
Hein-Pieter van Braam
7b492e6a23
Implement operator != on Pool*Array types
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These types previously had equality checks but not inequality checks.
Add these too.
This fixes #11466
2017-09-22 14:40:42 +02:00
Rémi Verschelde
be60689812
Merge pull request #11461 from hpvb/add-likely-macros
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Implement Linux-style likely()/unlikely() macros
2017-09-22 09:15:45 +02:00
Ross Hadden
1a97d6455d
Fixed a bunch of typos, including an error code.
2017-09-21 23:58:29 -04:00
Hein-Pieter van Braam
22358babda
Implement Linux-style likely()/unlikely() macros
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This implement branch prediction macros likely() and unlikely() like in
Linux. When using these macros please ensure that when you use them the
condition in the branch really is very, very likely or unlikely. Think
90+% of the time. Primarily useful for error checking. (And I implement
these macros for all our error checking macros now)
See this article for more information:
https://kernelnewbies.org/FAQ/LikelyUnlikely
There are more places where these macros may make sense in renderer and
physics engine. Placing them will come in another commit down the line.
2017-09-21 18:28:28 +02:00
Juan Linietsky
423ca9bcaf
Fix import order, so scenes are imported after textures.
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Also fix bugs when meshes are always generated.
2017-09-20 21:04:20 -03:00
Cradmon
98f8e7df16
Refactor core/map.h to be similar to core/set.h
2017-09-20 23:57:18 +01:00
Juan Linietsky
71e4fae3a1
Merge pull request #11437 from hpvb/allow-compare-to-null
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Allow equality checks between null and arbitrary types
2017-09-20 17:49:18 -03:00
Hein-Pieter van Braam
6565cf3360
Allow equality checks between null and arbitrary types
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Uninitialzed values in GDScript are of type NIL so not allowing null
comparisons did end up breaking some code.
This commit reenables NULL equality checks for all types. We're going to
have to figure out how to make this fast for the compiler later.
2017-09-20 22:14:38 +02:00
Cradmon
0a1db473fb
Refactor core/set.h
2017-09-20 18:52:40 +01:00
Rémi Verschelde
e3617cb187
Merge pull request #11409 from MarufSarker/PR-core-math-is_nan
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Verbose and Platform-specific implementation for is_nan
2017-09-20 14:29:01 +02:00
letheed
5ad9be4c24
Rename pos to position in user facing methods and variables
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Rename user facing methods and variables as well as the corresponding
C++ methods according to the folloming changes:
* pos -> position
* rot -> rotation
* loc -> location
C++ variables are left as is.
2017-09-20 13:11:10 +02:00
ABU MD. MARUF SARKER
7744bb153f
verbose and platform specific implementation for is_nan
2017-09-20 08:20:08 +06:00
SaracenOne
2e22c07f42
Added snapping to spatial drag and drop.
2017-09-20 01:54:01 +01:00
Rémi Verschelde
593511b2b8
Merge pull request #10748 from Cradmon/fixCoreSet
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Refactor core/set.h
2017-09-19 23:47:39 +02:00
Rémi Verschelde
27fb329c82
Merge pull request #11208 from kitsune/hex-color-shortcuts
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Adds 3 and 4 digit html shortcuts to Color
2017-09-19 23:33:25 +02:00
Rémi Verschelde
d58b0a5c9a
Merge pull request #11388 from hpvb/fix-missing-return-fail
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Be type-strict checking on equality checks
2017-09-19 19:03:25 +02:00
Hein-Pieter van Braam
833c3917b2
Allow booleanization of all types
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We now allow booleanization of all types. This means that empty versions
of all types now evaluate to false. So a Vector2(0,0), Dictionary(),
etc.
This allows you to write GDScript like:
if not Dictionary():
print("Empty dict")
Booleanization can now also no longer fail. There is no more valid flag,
this changes Variant and GDNative API.
2017-09-19 18:55:31 +02:00
Rémi Verschelde
67aa409f59
Merge pull request #11405 from karroffel/new-hashmap
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added OAHashMap type
2017-09-19 16:57:58 +02:00
Karroffel
add040d381
added OAHashMap type
2017-09-19 16:48:53 +02:00
Hein-Pieter van Braam
85641c545b
Be type-strict checking on equality checks
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After a short discussion with @reduz and @karroffel we decided to make
all non number/number comparisons return type errors on comparisons.
Now bool == bool is allowed but Vector2 == Vector3 is a type error and
no longer 'not equal'. The same has been done for the != operators.
In addition I forgot to add some failures to some Object operators
meaning that there was a potential for a crasher.
2017-09-19 16:00:19 +02:00
Rémi Verschelde
33e1716f13
Merge pull request #11402 from hpvb/remove-gdscript-checks-on-release
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Various GDScript performance tweaks
2017-09-19 15:48:14 +02:00
Hein-Pieter van Braam
d05965963d
Don't call Variant::reference() unnecessarily
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operator= does not need to call reference() if the new value is of the
same type as the old. This saves us zeroing the Variant, This speeds
up reuse of a Variant in a loop by roughly 50%.
2017-09-19 15:27:57 +02:00
Rémi Verschelde
ba4439c491
Merge pull request #11386 from kosz78/fix-msvc-compile-errors
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Fix MSVC compilation errors
2017-09-19 14:58:19 +02:00
Hein-Pieter van Braam
36e8bee752
Fix accidental cast to Vector3 for Vector2 iter
2017-09-19 14:18:12 +02:00
Indah Sylvia
13b630eb0c
Fixed Typo: 'Seperate' to 'Separate'
2017-09-19 15:51:00 +07:00
Konstantin Zaitsev
c386a02654
Fix MSVC compilation errors
2017-09-19 10:33:07 +07:00
Hein-Pieter van Braam
137f8a58a8
Move Variant::evaluate() switch to computed goto
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In an effort to make GDScript a little faster replace the double
switch() with a computed goto on compilers that set __GNUC__. For
compilers that don't support computed goto it will fall back to regular
switch/case statements.
In addition disable using boolean values in a mathematical context. Now
boolean values can only be compared with other booleans. Booleans will
also no longer be coerced to integers.
This PR replaces #11308 and fixes #11291
2017-09-17 22:49:23 +02:00
Marcelo Fernandez
3528b1e571
Fix x11 exported executables not getting the +x flag
2017-09-17 14:40:58 -03:00
Thomas Herzog
41715c1e8f
Merge pull request #11294 from karroffel/json-object
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added JSON singleton
2017-09-17 16:31:27 +02:00
Rémi Verschelde
a1b4e4c607
Merge pull request #11272 from Rubonnek/move-to-initializer-list
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Moved class_name and return_val to initializer list
2017-09-17 12:52:46 +02:00
Rémi Verschelde
2db9973ad4
Merge pull request #11176 from bncastle/master
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Implement +,-,/, * and negate operators for Color type
2017-09-17 12:43:21 +02:00
Rémi Verschelde
6dd8dd935e
Merge pull request #11343 from BastiaanOlij/fix_basename
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Fixed naming of pck file
2017-09-17 12:03:39 +02:00
Bastiaan Olij
913e5cabbd
Fixed naming of pck file
2017-09-17 11:59:56 +10:00
Poommetee Ketson
a9229d37c8
Merge pull request #11223 from GodotExplorer/pr-undoredo
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Expose more methods for UndoRedo
2017-09-17 08:48:38 +07:00
bncastle
9d9cfc6f61
Implement +,-,/, * and negate operators for Color type.
2017-09-16 13:09:49 -04:00
Ignacio Etcheverry
f1f8fd1b68
Adds _OS::PowerState enum
2017-09-16 12:28:23 +02:00
karroffel
308d20aba5
added JSON singleton
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There was no way to access JSON functionality in scripting languages
apart from GDScript because the JSON class wasn't exposed to ClassDB.
2017-09-15 15:40:27 +02:00
Thomas Herzog
7dffed485b
Merge pull request #11230 from maxim-sheronov/fix_enum_bindings
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Fix enums bindings
2017-09-15 08:43:35 +02:00
Wilson E. Alvarez
0f4643a4f6
Moved class_name and return_val to initializer list
2017-09-14 12:54:37 -04:00
Ruslan Mustakov
f08bc0df7c
Construct Variants from Reference properly in GDNative
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Previously godot_variant_new_object constructed Variant without
accounting for the fact that the Object can be a Reference, so refcount
was not increased and References were destructed prematurely.
Also, Reference::init_ref did not propagate refcount increment to the
script instance, which led to desync of refcount info on the script
side and Godot side.
2017-09-14 19:40:36 +07:00
Rémi Verschelde
ae4cd72e62
Drop unused EventQueue class
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Thanks to @Marqin for the notice.
2017-09-13 20:56:23 +02:00
Maxim Sheronov
0fffa45158
Fix enums bindings
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Add missed bindings for enums
Move some enums to class to have correct output of api.json
2017-09-13 20:57:07 +03:00
Marcelo Fernandez
83fe937362
Added a crash handler to dump the backtrace on Windows, Linux and OS X
2017-09-13 10:07:23 -03:00
Rémi Verschelde
42504ef0d4
Merge pull request #11062 from BastiaanOlij/osx_datapack
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Fixed loading package from resource folder, exporting textures to bun…
2017-09-13 11:11:01 +02:00
Rémi Verschelde
e73e00d369
Style: Apply clang-format to @reduz's changes
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[ci skip]
2017-09-13 09:13:34 +02:00
Geequlim
ae18b1f83f
Expose more methods for UndoRedo
2017-09-13 12:18:51 +08:00
Dylan Enloe
8bff891f3c
Adds 3 and 4 digit html shortcuts to Color
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Color::html now expands 3 and 4 digit hex values into 6 and 8 digit
values by repeating each digit. This is to bring it in line with how
html handles these values
fixes #10997
2017-09-12 14:05:33 -07:00
Juan Linietsky
4f929a0fdf
Changed the doc class generation to individual files per class. It is also possible to save module files in module directories and the build system will
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recognize them.
2017-09-12 17:45:41 -03:00
Cradmon
15fa2194a6
Refactor core/set.h
2017-09-12 14:10:35 +01:00
Rémi Verschelde
aebf4fb48c
Merge pull request #11106 from hpvb/documentation-fix-poolarrays
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Correct the Pool*Array documentation
2017-09-12 15:02:22 +02:00
Rémi Verschelde
26017499a5
Merge pull request #11049 from scayze/astar_get_points
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Add get_points() method to AStar
2017-09-12 14:07:06 +02:00
Rémi Verschelde
4f51211dfb
Merge pull request #11028 from mrawlingst/color-RGBA32
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Change Color.to_32() to Color.to_rgba32() and lowercase other functions
2017-09-12 13:44:43 +02:00
Rémi Verschelde
aabbd00284
Merge pull request #10908 from hpvb/fix-unused-variables
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Fix unused variable warnings
2017-09-12 12:55:53 +02:00
Rémi Verschelde
cf941fdc35
Merge pull request #11026 from hpvb/fix-assign-in-if
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Remove assignment and declarations in if statements
2017-09-12 11:57:49 +02:00
Rémi Verschelde
2b50dc5d4f
Merge pull request #11057 from hpvb/fix-various-warnings
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Fix various assorted warnings
2017-09-12 11:39:47 +02:00
Rémi Verschelde
8da1732013
Merge pull request #11044 from hpvb/fix-enum-as-bool
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Fix using enum as bool value
2017-09-12 11:18:27 +02:00
Rémi Verschelde
dbb28559db
Merge pull request #11040 from hpvb/fix-enum-compare
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Fix warnings comparing enums of different types
2017-09-12 11:17:28 +02:00
Rémi Verschelde
3941e01a57
Merge pull request #11041 from hpvb/fix-clang-format-error
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Fix serveral recent new clang-format errors
[ci skip]
2017-09-12 11:16:36 +02:00
geequlim
20442d0a89
Add user data directory support for ProjectSettings::globalize_path
2017-09-10 16:33:54 +08:00
Hein-Pieter van Braam
daa66cd5c2
Correct the Pool*Array documentation
2017-09-09 16:39:22 +02:00
Hein-Pieter van Braam
b2a38854fd
Fix unused variable warnings
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The forth in my quest to make Godot 3.x compile with -Werror on GCC7
2017-09-08 15:03:53 +02:00
Hein-Pieter van Braam
8230bf0a2f
Remove assignment and declarations in if statements
...
After discussing with @reduz and @akien-mga it was decided that we do
not allow assignments or declarations in if statements. This PR removes
the instances of this I could find by automated means.
2017-09-08 14:59:15 +02:00
Hein-Pieter van Braam
67a706fc1b
Fix various assorted warnings
...
Fix various warnings that don't have enough instances to merit
individual commits. Also fixes a potential bug in audio_server.cpp.
2017-09-08 14:57:48 +02:00
BastiaanOlij
099546ac00
Fixed loading package from resource folder, exporting textures to bundle and added a bit of feedback for a debug compile
2017-09-08 11:39:32 +10:00
Hein-Pieter van Braam
5e18967d77
Fix serveral recent new clang-format errors
2017-09-08 00:20:16 +02:00
Juan Linietsky
eedb39091a
Several fixes to directional shadows, closes #10926
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Added option to change directional light range mode, between optimized and stable. For Orthogonal, you might need to use optimized.
2017-09-07 18:00:47 -03:00
mrawlingst
6aa5bc2347
Change Color.to_32() to to_rgba32() and format as RGBA
2017-09-07 16:19:44 -04:00
Scayze
6872cc7b12
Add get_points method to AStar
2017-09-07 19:15:46 +02:00
Hein-Pieter van Braam
6fb86dda8a
Fix using enum as bool value
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This warning actually hid a bug. The value of ERR_INVALID_DATA is
actually 30, returning this as a bool returns true while false was
required.
2017-09-07 11:39:14 +02:00
Hein-Pieter van Braam
0b23a31b43
Fix warnings comparing enums of different types
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This fixes a source of many compiler warnings regarding comparing the
enum VARIANT_TYPE to Variant::Type. This changes the local value to a
static const Variant::Type value rather than an unrelated enum, this
also saves us a cast.
2017-09-07 09:03:11 +02:00
Juan Linietsky
c771e03ee2
-Fixed changes to default input actions not working, closes #10502
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-Added Array.duplicate() method, needed to fix above
2017-09-06 18:14:04 -03:00
Ignacio Etcheverry
96b205d2ed
Fixes ERR_EXPLAIN being overwritten
2017-09-06 04:43:07 +02:00
Thomas Herzog
dcdde2f5a9
Merge pull request #10993 from endragor/nativescript-property-order
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Provide NativeScript properties in definition order
2017-09-05 11:47:51 +02:00
Ruslan Mustakov
269203a022
Provide NativeScript properties in definition order
2017-09-05 12:45:23 +07:00
Evgeny Zuev
a0bdb6e2f6
Optimize memory allocations in VariantParser::get_token
2017-09-05 11:04:33 +07:00
Evgeny Zuev
cae0059d5f
Add StringBuffer class
2017-09-05 11:04:11 +07:00
Rémi Verschelde
efa50fbdfd
Merge pull request #10975 from hpvb/remove-null-check-from-cast-to
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Remove NULL check from Object::cast_to()
2017-09-05 00:14:35 +02:00
Thomas Herzog
84c33cfe6b
Merge pull request #10860 from karroffel/bob-the-string-builder
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added StringBuilder class
2017-09-04 23:44:23 +02:00
Hein-Pieter van Braam
f8cb9f5516
Remove NULL check from Object::cast_to()
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After discussing this with @reduz on IRC we agreed to remove these
checks. We now consider cast_to() to be NULL safe
2017-09-04 22:29:43 +02:00
Juan Linietsky
6d233c651b
-Changed KinematicBody API yet again to make it friendlier
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-Fixed get_scale functions (and added set_scale) to make it more coherent when decomposing and composing (fixes bugs in transform interpolation)
2017-09-04 07:49:42 -03:00
Rémi Verschelde
b5d2d0a9a5
Merge pull request #10939 from neikeq/fix-overridden-external-editors
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Fixes language overridden external editors
2017-09-04 08:12:29 +02:00
Ignacio Etcheverry
52a7be4eef
Fixes language overridden external editors
2017-09-03 21:23:36 +02:00
Juan Linietsky
ce28452109
-Fixed EditorDirDialog, which was really old and needed to use EditorFileSystem
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-Fixed refactoring tools to work with imported scenes (properly move .import files)
2017-09-03 00:24:36 -03:00
Rémi Verschelde
53e7f55a89
Merge pull request #10903 from neikeq/fix-defval-order-definitely-i-promise
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Fixes order of default arguments in MethodInfo
2017-09-03 01:38:30 +02:00
Ignacio Etcheverry
d1e00130e9
Fixes order of default arguments in MethodInfo
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This time for real
2017-09-02 20:43:40 +02:00
Poommetee Ketson
459f526119
Fix typos 'a' and 'an'
2017-09-02 21:19:06 +07:00
Hein-Pieter van Braam
9c63ab99f0
Fix use of unitialized variables
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The second in my quest to make Godot 3.x compile with -Werror on GCC7
2017-09-02 01:59:26 +02:00
Rémi Verschelde
dac150108a
Merge pull request #10846 from hpvb/fix-sign-compare
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Fix signed and unsigned comparisons
2017-09-01 21:52:55 +02:00
Ignacio Etcheverry
6209b72b07
Merge pull request #10862 from neikeq/fix-defvals-methodinfo
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Fixes reversed order of default arguments in MethodInfo
2017-09-01 21:19:58 +02:00
Karroffel
95a0886f93
added StringBuilder class
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When doing large string concatenations the default push_back on the
String class can slow down things quite a bit. This is because it
has to constantly reallocate the memory and copy the contents. This
StringBuilder class delays the concatenation until the size of the
resulting string is known.
2017-09-01 19:52:32 +02:00
Ignacio Etcheverry
27ca7e7313
Fixes reversed order of default arguments in MethodInfo
2017-09-01 16:33:16 +02:00
Poommetee Ketson
ed606ded52
Fix files header
2017-09-01 21:07:55 +07:00
Rémi Verschelde
1e0fc4dc4e
Merge pull request #10318 from endragor/ordered-hash-map
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Implement OrderedHashMap
2017-09-01 13:09:30 +02:00
Hein-Pieter van Braam
2ea5d33358
Has_method is already provided by Object
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c812c17633
introduces some extra gdscript bindings for signal discovery
and adds a binding for has_method() to Script objects. This method is
already provided by the ancestor Object.
This fixes the startup message:
ERROR: bind_methodfi: Class Script already has a method has_method
At: core/class_db.cpp:1178.
2017-09-01 09:04:08 +02:00
Hein-Pieter van Braam
f9467ec1ea
Fix signed and unsigned comparisons
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The first in my quest to make Godot 3.x compile with -Werror on GCC7
2017-09-01 08:13:12 +02:00
Juan Linietsky
d39e79e7ec
Fix issues regarding reload of resources in imported scenes. Closes #10017
2017-08-31 18:57:44 -03:00
Rémi Verschelde
f00760b22c
Merge pull request #10382 from toger5/dark_icons
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Light Theme
2017-08-31 11:47:18 +02:00
toger5
426c6b2c49
added to_ABGR32() to core/Color
2017-08-30 21:20:01 +02:00
Ferenc Arn
5ad8d310f2
Add a new decomposition to Basis.
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This new decomposition splits the basis into a rotation-reflection matrix and a positive scaling matrix, which is required for physics calculations.
2017-08-30 09:37:18 -04:00
Ferenc Arn
a0bbf5c9af
Remove Basis::set_scale and Basis::set_rotation_* functions.
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Those functions were added in #8277 but they did more harm than good. They're subtle, don't do what people think and requires users to understand the non-uniqueness of polar decomposition. They ended up confusing people.
Until we store additional information enough to make a unique polar decomposition, these functions shouldn't be a part of Basis.
2017-08-29 21:47:59 -04:00
Juan Linietsky
145ff58277
Fix constant reimport on broken files, closes #9930
2017-08-29 20:17:59 -03:00
Juan Linietsky
9c3bddfac2
Merge pull request #10745 from neikeq/fix-docdata-and-stuff
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DocData and virtual method type hints fixes
2017-08-29 20:11:07 -03:00
Ignacio Etcheverry
ddb1ce08c3
Fixes missing default arguments in MethodInfo
2017-08-29 19:40:28 +02:00
Ignacio Etcheverry
c16d00591b
DocData and type hints fixes
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- Makes vararg methods automatically use PROPERTY_USAGE_NIL_IS_VARIANT on return types
- Completely removes the ":type" suffix for method names. Virtual methods must use the MethodInfo constructors that takes Variant::Type or PropertyHint as the first parameter for the return type (with CLASS_INFO as a helper to get the PropertyInfo). Parameters must use PROPERTY_HINT_RESOURCE_TYPE and hint string.
- PROPERTY_USAGE_NIL_IS_VARIANT is no longer needed for parameters, because parameters cannot be void.
- Adds missing PROPERTY_USAGE_NIL_IS_VARIANT to virtual and built-in methods that return Variant.
2017-08-29 19:40:21 +02:00
Juan Linietsky
c812c17633
Made some methods to check method/signal availability in GDScript, closes #9800
2017-08-29 14:33:27 -03:00
Wilson E. Alvarez
b9d0579be9
Removed ParamDef and ParamHint structs
2017-08-29 04:28:17 -04:00
Juan Linietsky
8fce79aaee
-Some fixes to code completion.
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-Fix getter in code completion being displayed when it shouldn't
-Clean up preview generation for editors and exposed it as editor plugin
2017-08-28 00:04:24 -03:00
Matthias Hoelzl
b6e1e47e3a
Make build scripts Python3 compatible
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- The Windows, UWP, Android (on Windows) and Linux builds are
tested with Scons 3.0 alpha using Python 3.
- OSX and iOS should hopefully work but are not tested since
I don't have a Mac.
- Builds using SCons 2.5 and Python 2 should not be impacted.
2017-08-27 23:05:39 +02:00
Rémi Verschelde
7ad14e7a3e
Dead code tells no tales
2017-08-27 22:13:45 +02:00
Rémi Verschelde
bd282ff43f
Use HTTPS URL for Godot's website in the headers
2017-08-27 14:16:55 +02:00
Rémi Verschelde
c90bfcb1c6
Re-apply clang-format to all files
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Some badly formatted code has managed to pass through our CI...
2017-08-27 14:16:32 +02:00
Ignacio Etcheverry
b50a937fe6
MethodBind: Adds operator== to compare by id
2017-08-26 21:41:25 +02:00
Rémi Verschelde
53c0010932
Merge pull request #10658 from henkz1/android-build
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Fix Android build
2017-08-26 20:32:23 +02:00
Poommetee Ketson
4950ef7478
Fix double single quotes in connect
error print
2017-08-27 00:46:33 +07:00
Henrik Andersson
3cd3c1da5f
Fix refactored Object::cast_to in NO_SAFE_CAST branch
2017-08-26 18:59:37 +02:00
Rémi Verschelde
9f1e3903df
Merge pull request #10648 from Xrayez/image-get-size
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Add handy get_size() method to Image class
2017-08-26 18:37:08 +02:00
Rémi Verschelde
565600e844
Cleanup tons of obsolete commented out code
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Mostly in EditorNode, dropping some obsolete editor plugins and also a
cleanup of ProjectSettings/EditorSettings.
2017-08-26 17:47:57 +02:00
Andrii Doroshenko (Xrayez)
4de96518c8
Add handy get_size() method to Image class
2017-08-26 15:01:21 +03:00
Hein-Pieter van Braam
cacced7e50
Convert Object::cast_to() to the static version
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Currently we rely on some undefined behavior when Object->cast_to() gets
called with a Null pointer. This used to work fine with GCC < 6 but
newer versions of GCC remove all codepaths in which the this pointer is
Null. However, the non-static cast_to() was supposed to be null safe.
This patch makes cast_to() Null safe and removes the now redundant Null
checks where they existed.
It is explained in this article: https://www.viva64.com/en/b/0226/
2017-08-24 23:08:24 +02:00
Hein-Pieter van Braam
4aa2c18cb4
Add a static version of Object::cast_to()
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This is to prepare to replace all instances of the member version of
cast_to().
2017-08-24 23:08:24 +02:00
volzhs
62bb600b5c
Show proper string with InputEvent.as_text()
2017-08-25 01:14:36 +09:00
Juan Linietsky
05a6785344
GCC fixes
2017-08-24 00:50:16 -03:00
Juan Linietsky
36e0a72c77
-Code completion for enumerations
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-Disabled GDNative and GDNativeScript so build compiles again
2017-08-24 00:06:56 -03:00
Juan Linietsky
3d1c031871
Changed MethodBind API to request information from methods. It's much claner now.
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Also changed PropertyInfo to include informatino about class names.
2017-08-23 19:11:11 -03:00
Wilson E. Alvarez
298a6934b6
Moved member variables to initializer list
2017-08-22 11:47:50 -04:00
Juan Linietsky
8a4e05a440
Merge pull request #10520 from RandomShaper/fix-double-parsing
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Fix tokenization of doubles
2017-08-22 10:02:42 -03:00
Rémi Verschelde
7f49e2a7a0
Merge pull request #10487 from marcelofg55/curscr_as_default
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p_screen param from get_screen_* funcs now default to the current screen
2017-08-22 08:12:04 +02:00
Rémi Verschelde
df590fc2d3
Merge pull request #10340 from Rubonnek/remove-unnecessary-assignments
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Removed unnecessary assignments
2017-08-22 00:58:12 +02:00
Rémi Verschelde
13f879587d
Merge pull request #10254 from marcelofg55/master
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Added notification const NOTIFICATION_WM_ABOUT
2017-08-22 00:56:31 +02:00
Juan Linietsky
2cc8309249
Merge pull request #10351 from neikeq/enums-are-for-the-weak
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ClassDB: Provide the enum name of integer constants
2017-08-21 19:56:08 -03:00
Rémi Verschelde
92410df24c
Merge pull request #10415 from tagcup/euler_hack
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Fix incorrect workaround for pure Y (X) rotations in XYZ (YXZ) conven…
2017-08-22 00:54:39 +02:00
Rémi Verschelde
135027a2f6
Merge pull request #10225 from Noshyaar/map
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GDScript Built-in: add inverse_lerp & range_lerp
2017-08-22 00:31:46 +02:00
Pedro J. Estébanez
6759a28050
Fix tokenization of doubles
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Fixes #9600 .
2017-08-21 23:59:29 +02:00
Rémi Verschelde
e9c43cecbf
Merge pull request #10433 from djrm/pr_svg_support
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SVG support
2017-08-21 23:49:07 +02:00
Marcelo Fernandez
63f847b306
p_screen param from get_screen_* funcs now default to the current screen
2017-08-21 18:28:29 -03:00
Rémi Verschelde
de261ef380
Merge pull request #10484 from Sipaha/pr_mt_queue_deadlock_fix
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Fix deadlock in CommandQueueMT
2017-08-21 22:55:07 +02:00
Wilson E. Alvarez
738d2ab969
Removed unnecessary assignments
2017-08-21 15:15:55 -04:00
Rémi Verschelde
4717d37bfa
Merge pull request #10471 from akien-mga/args-doubledash
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Third take at making command-line arguments more UNIX-like + main.cpp and help cleanup
2017-08-21 21:01:19 +02:00
Juan Linietsky
1be30f35a6
Fix binary object marshalling, closes #9472
2017-08-21 11:22:08 -03:00
Rémi Verschelde
93f1fb1c2f
Fixes for new two-dash long command line arguments
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- Fixes some single-dash leftovers that were missed in the previous commit
- Reorder the help output for clarity, and document missing options
- Drop obsolete options: --noop, --pack, --editor-scene, --level, --import, --import-script, --no-quit
- Improve error message on malformed arguments and do not display help on error
- Always use long form of arguments when starting a new Godot process from C++, for clarity and easy grepping
- Cleanup obsolete code here and there
2017-08-21 08:09:22 +02:00
Juan Linietsky
533014b88c
simplify the way window is allowed to steal focus, no longer relying on project.godot. Closes #9459
2017-08-20 23:42:54 -03:00
Ignacio Etcheverry
32dd9a9f66
ClassDB: Provide the enum name of integer constants
2017-08-20 22:07:43 +02:00
Daniel J. Ramirez
da8fecf25e
Added support for SVG
2017-08-20 13:53:02 -05:00
Sipaha
f6ee4cac39
Move wait_for_flush out of queue lock
2017-08-21 01:10:44 +07:00
Juan Linietsky
541fdffc0a
Merge pull request #10319 from neikeq/pr-engine-editor-hint
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Adds Engine::is_editor_hint() method
2017-08-20 12:55:46 -03:00
Rémi Verschelde
f6c39830cb
Merge pull request #10481 from neikeq/water-store-remark
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Fixes Ref's GetTypeInfo missing with ptrcall disabled
2017-08-20 16:34:38 +02:00
Ignacio Etcheverry
af4c4397df
Fixes Ref's GetTypeInfo missing with ptrcall disabled
2017-08-20 14:28:22 +02:00
Przemysław Gołąb (n-pigeon)
6d56c73de7
Exposed Transform.interpolate_with()
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Additionaly changed values names for 2D version to more descriptive ones.
2017-08-20 00:09:45 +02:00
Juan Linietsky
b9dcebb37c
Revert "Second take at making command-line arguments more UNIX-like + main.cpp and help cleanup"
2017-08-19 17:47:27 -03:00
Rémi Verschelde
70b0857f6c
Fixes for new two-dash long command line arguments
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- Fixes some single-dash leftovers that were missed in the previous commit
- Reorder the help output for clarity, and document missing options
- Drop obsolete options: --noop, --pack, --editor-scene, --level, --import, --import-script, --no-quit
- Improve error message on malformed arguments and do not display help on error
- Cleanup obsolete code here and there
2017-08-19 16:48:11 +02:00
Ignacio Etcheverry
fd69604bd9
Adds editor_hint to Engine class
2017-08-19 01:03:12 +02:00
Rémi Verschelde
18a7315381
Rename localization method to tr
again
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Partial revert of #10380 based on contributor ~~bullying~~ feedback.
2017-08-18 22:38:38 +02:00
Juan Linietsky
72be8876ea
Properly manage drawing of primitives when they lack an area, fixes #8930
2017-08-18 15:12:48 -03:00
Poommetee Ketson
d28da86f9f
GDScript Built-in: add inverse_lerp & range_lerp
2017-08-18 21:49:03 +07:00
Juan Linietsky
dc62389739
-Properly check limits to objects sent (regarding to size), fixes #9034
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-Changed the way objects are marshalled and sent to the debugger
-Editing debugged objects happens in the remote inspector now
2017-08-18 10:59:31 -03:00
Rémi Verschelde
1a92906b68
Merge pull request #10406 from marcelofg55/closest_power_of_2
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Add closest_power_of_2 func and implement mix_rate/latency on OS X
2017-08-18 08:12:56 +02:00
Ferenc Arn
94aa4092f5
Fix incorrect workaround for pure Y (X) rotations in XYZ (YXZ) convention.
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Fixes #10352 .
2017-08-18 01:45:36 -04:00
Marcelo Fernandez
eab850524e
Add closest_power_of_2 func and implement mix_rate/latency on OS X
2017-08-17 19:51:13 -03:00
Rémi Verschelde
ee59e627de
Merge pull request #10380 from akien-mga/XL_MESSAGE
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Rename `XL_MESSAGE`/`tr` to `localize`
2017-08-17 22:41:55 +02:00
Rémi Verschelde
c72529baf0
Rename XL_MESSAGE
aka tr
to localize
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Also renames `set_message_translation` to `set_message_localization`
for consistency.
2017-08-17 18:10:22 +02:00
Marcelo Fernandez
aae29c7a0e
Added notification const NOTIFICATION_WM_ABOUT
2017-08-17 11:28:45 -03:00
Rémi Verschelde
a8a6082dc0
Merge pull request #8899 from toger5/BetterFlatStylebox
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Better flat stylebox with rounded corners
2017-08-16 18:15:04 +02:00
TwistedTwigleg
00f6c85928
Synchronize parameter names in definition and declaration
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Fixes #10244 .
2017-08-16 17:22:23 +02:00
Rémi Verschelde
035d74f54a
Rename cull_AABB to cull_aabb
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Part of #8830 .
2017-08-16 17:01:05 +02:00
Rémi Verschelde
a8207b2dc7
Merge pull request #10264 from Rubonnek/use-const-reference
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Use const reference where favorable
2017-08-16 16:41:35 +02:00
kubecz3k
edd6dce622
Merge pull request #10334 from Faless/fix_spbuffer_utf8
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Fix StreamPeer put_utf8_string not working
2017-08-15 23:06:40 +02:00
toger5
c39ac8650d
Added Corner Enum
2017-08-15 19:36:34 +02:00
Andreas Haas
155402dc1b
Removing a Resource also deletes imported files.
2017-08-15 01:13:41 +02:00
Wilson E. Alvarez
21d281c4a9
Use const reference where favorable
2017-08-14 13:28:06 -04:00
Juan Linietsky
b7571582ed
Ability to save objects to binary format
2017-08-14 11:59:23 -03:00
Fabio Alessandrelli
74795b98da
Fix StreamPeer put_utf8_string not working
2017-08-14 13:19:02 +02:00
Rémi Verschelde
0e81053de8
Merge pull request #10296 from raymoo/fixstreampeerbuffer
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Fix broken stream reading in StreamPeerBuffer
2017-08-13 17:24:49 +02:00
Ruslan Mustakov
8d26748f80
Implement OrderedHashMap
2017-08-13 17:38:00 +07:00
Andreas Haas
5052cb2b91
InputEventJoypadMotion: Add missing is_pressed() method.
2017-08-12 13:04:14 +02:00
Raymoo
f87100780e
Fix broken stream reading in StreamPeerBuffer
2017-08-12 01:19:50 -07:00
Rémi Verschelde
5c6e41cc13
Merge pull request #10190 from tagcup/euler_yxz
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Use YXZ convention for Euler angles.
2017-08-11 10:38:46 +02:00
Rémi Verschelde
7ed64327a9
Merge pull request #10163 from ISylvox/resoucre-to-resource
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Core/io: Fix typo in resource_format_binary
2017-08-11 10:36:33 +02:00
Rémi Verschelde
5cb09d31d8
Merge pull request #10142 from bruvzg/3.0-osx-ime
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Add IME support (macOS)
2017-08-11 10:35:10 +02:00
Rémi Verschelde
306c0471f7
Merge pull request #9987 from Rubonnek/move-members-to-initilization-list
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Moved member variables from constructor to initialization list
2017-08-11 10:31:04 +02:00
Ignacio Etcheverry
78619a5866
Fixes method definitions with extra number of arguments
2017-08-10 07:17:51 +02:00
Ignacio Etcheverry
b8420cda9c
Removes type information from vararg method binds
2017-08-10 07:17:51 +02:00
Ignacio Etcheverry
2f290038d6
Removes type information from method binds
2017-08-10 07:17:50 +02:00
Ignacio Etcheverry
1e74f27f8f
Adds missing type information to virtual method binds
2017-08-10 07:17:50 +02:00
Ignacio Etcheverry
46fdf16399
Improves method bind detection of signature types
2017-08-10 07:17:44 +02:00
bruvzg
8aa86cb9bc
Implement NSTextInputClient protocol for IME
2017-08-09 19:09:33 +03:00
Ferenc Arn
53c23b0222
Use YXZ convention for Euler angles.
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As discussed in issues #1479 and #9782 , choosing the up axis (which is Y in Godot) as the axis of the last (or first) rotation is helpful in practical use cases.
This also aligns Godot's convention with Unity, helping with a smoother transition for people who are used to working with Unity (issue #9905 ).
Internally, both XYZ and YXZ functions are kept, for potential future applications.
2017-08-09 09:05:37 -04:00
Wilson E. Alvarez
6d112a68b6
Moved member variables from constructor to initialization list
2017-08-08 21:43:19 -04:00
Juan Linietsky
90a595ac42
Set some reasonable limits for sending information to the debugger, closes #5848
2017-08-08 20:55:22 -03:00
Indah Sylvia
51f56a4282
core/io: fix typo 'resoucre' to 'resource'
2017-08-08 12:02:49 +07:00
Juan Linietsky
cd9539f85d
Display the Y angle properly when rotating from gizmo, partially helps #1479
2017-08-07 15:09:08 -03:00
Rémi Verschelde
e12b422c90
Merge pull request #10112 from ISylvox/completely-renaming-path_db
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Renames Leftover 'path_db' -->> 'node_path'
[ci skip]
2017-08-07 15:09:43 +02:00
Indah Sylvia
83691fec4e
renames leftover 'path_db' to node_path
2017-08-07 20:03:58 +07:00
Indah Sylvia
5ae78fdf6a
Makes all Godot API's methods Lower Case
2017-08-07 18:24:35 +07:00
Juan Linietsky
134b3edf5a
Merge pull request #10123 from bojidar-bg/7695-key-kp-enter
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Rename KEY_RETURN to KEY_ENTER and KEY_ENTER to KEY_KP_ENTER
2017-08-06 21:04:11 -03:00
Bojidar Marinov
7b7c7c8dc0
Rename KEY_RETURN to KEY_ENTER and KEY_ENTER to KEY_KP_ENTER
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Closes #7695
2017-08-06 16:26:07 +03:00
Juan Linietsky
475e8b28b2
keep default exported script values unless overriden, closes #8127
2017-08-06 09:33:59 -03:00
Ruslan Mustakov
789815466a
Fix is_class check typo in ObjectDB::cleanup
2017-08-06 16:04:35 +07:00
Ignacio Etcheverry
97e942dd42
Merge pull request #10117 from neikeq/pr-classdb-getpropidx
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ClassDB: Adds get_property_index method
2017-08-06 07:26:49 +02:00
Juan Linietsky
37adf936ab
few bugs fixed thanks to explicit bool constructor and clang.
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explicit bool constructor has thus now been removed, as it served it's mission!
2017-08-05 21:43:10 -03:00
Ignacio Etcheverry
aee99ab59f
ClassDB: Adds get_property_index method
2017-08-06 02:04:10 +02:00
Juan Linietsky
a3a7fb83e6
Made bool constructor explicit in Variant to avoid bugs, fixes #7843
2017-08-05 19:50:53 -03:00
Juan Linietsky
cfe4b30941
renamed node path, closes #5691
2017-08-05 09:13:59 -03:00
Juan Linietsky
5c361485db
-Added GLTF scene support (still missing animations and .glb extension)
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-Fixed bugs regarding tangent generation in SurfaceTool
2017-08-02 15:43:49 -03:00
Pedro J. Estébanez
02607b3103
Use atomics for memory use tracking
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Plus:
- An allocation is counted only after checking its success.
- Max usage is updated after growing reallocs as well.
- Drop unused header.
- Changed the 0xFFF.. at get_mem_available() to -1 with a comment telling it's the same, but more universal.
2017-08-01 01:50:56 +02:00
Rémi Verschelde
597ffa03b3
Merge pull request #9826 from RandomShaper/improve-atomics
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Improve/add atomics
2017-07-31 23:30:07 +02:00
Rémi Verschelde
62464839ad
Merge pull request #8567 from BastiaanOlij/ar_vr_server
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AR/VR base classes and position tracker support
2017-07-31 13:29:18 +02:00
Rémi Verschelde
76005a8e75
Style: Apply clang-format on all files
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Thus fixing some invalid changes that had still made it to the master branch.
2017-07-30 22:53:40 +02:00
Ruslan Mustakov
5804308c57
Fix passing Refs via ptrcall
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There was no constructor for Ref from const pointer, so compiler decided
to construct Variant from pointer and then construct Ref from Variant
which turned it into NULL, because the Variant had null ref field.
2017-07-28 22:51:17 +07:00
Rémi Verschelde
3866829115
Merge pull request #9879 from RandomShaper/fix-mutating-settings-file
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Fix mutating project.godot
2017-07-28 11:10:59 +02:00
BastiaanOlij
d2ba2d0873
Adding base classes and structures for ARVR support
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Added ArVrScriptInterface
Added ARVRCamera, ARVRController and ARVROrigin helper objects
2017-07-28 10:39:15 +10:00
Karroffel
135c2112ad
added an optional parameter to OS symbol lookup
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When looking up a symbol from a library, previously an error was
shown when the symbol did not exist. That caused confusion when the
lookup was completely optional.
This adds a new parameter to that method so that those errors can
be handled manually if needed.
2017-07-27 11:13:21 +02:00
Rémi Verschelde
6645c7cc18
Merge pull request #9872 from bruvzg/3.0-num-enter-fix
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Remove duplicate keycode constant for Numpad Enter key (3.0)
2017-07-27 08:52:52 +02:00
Pedro J. Estébanez
9aecc83cda
Merge pull request #9892 from RandomShaper/fix-err-format
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Fix misplaced quote in error messsage
2017-07-27 01:29:22 +02:00
Pedro J. Estébanez
748240b090
Fix misplaced quote in error messsage
2017-07-27 01:26:30 +02:00
Thomas Herzog
18e23ad4dc
Merge pull request #9882 from endragor/nativescript-refcount
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Forward refcount changes to NativeScriptInstance
2017-07-26 21:29:26 +02:00
Ruslan Mustakov
db9dcbddbc
Forward refcount changes to NativeScriptInstance
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This also changes Reference::unreference() to always invoke
refcount_decremented. Previously it was not invoked until the count
reached zero due to short-circuit evalution of boolean expressions.
2017-07-26 22:36:57 +07:00
Pedro J. Estébanez
1619aabfe1
Fix mutating project.godot
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Namely:
- comment block lost on first save;
- config_version doubled as 3 and null on second save;
- format change on first save.
2017-07-26 16:13:38 +02:00
Thomas Herzog
9caf9fa76f
Merge pull request #9720 from endragor/stack-bottom
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Add a way to retrieve stack bottom of the main thread
2017-07-26 15:30:04 +02:00
Rémi Verschelde
668f4f437f
Merge pull request #9873 from Noshyaar/pr-prop
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Fix various property not found errors
2017-07-26 15:20:15 +02:00
Poommetee Ketson
0154098531
Fix various property not found errors
2017-07-26 20:03:13 +07:00
bruvzg
7de7ca8ae4
Remove duplicate keycode constant for Numpad Enter key.
2017-07-26 14:43:02 +03:00
Marcelo Fernandez
2144093fe6
Fix cvs files freezing the editor when a double quote is not closed
2017-07-25 22:38:28 -03:00
Rémi Verschelde
a931052c79
Merge pull request #9731 from Xrayez/gdscript-completion
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Update GDScript completion names for Pool*Arrays
2017-07-25 21:05:42 +02:00
Rémi Verschelde
e4fe194fe5
Add newline after config_version and fix custom_features hint
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Fixes #9818 .
2017-07-25 21:02:38 +02:00
Andrii Doroshenko (Xrayez)
72436956dd
Update GDScript completion names for Pool*Arrays
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Notice: GDScript tokenizer used the old PoolFloatArray name.
Renamed PoolFloatArray to PoolRealArray.
Moved "project_settings.h" down one line to comply with the clang-format rules.
Fixes #9638
Closed pull request #9714 because I messed up with commits, sorry!
2017-07-25 12:14:40 +03:00
Ruslan Mustakov
3b88476130
Add a way to retrieve stack bottom of the main thread
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I'm working on Nim bindings and Nim GC needs to know the stack
boundaries to check whether certain pointers are located on the stack
or in the heap. This commit adds godot_get_stack_bottom procedure
to gdnative module which returns pointer to the stack bottom of the
main thread. Later on this may be improved to return stack bottom of
the current thread.
2017-07-25 10:53:31 +07:00