Marios Staikopoulos
77e223ff94
GLTF: Fixed some issues with skin groups joining incorrectly and removed unused code
...
- Skin groups now merge more cleanly together
- Skins whose highest nodes are siblings of another skin now get merged also
- Skin nodes who have children of another skin now also fuse together
- Removed the re-rooting of IBM code, as it is no longer needed with the Skin system
2019-09-22 17:45:36 -07:00
Rémi Verschelde
0928e82027
Merge pull request #29895 from ptrojahn/menukey
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Support menu key in TextEdit and LineEdit controls
2019-09-22 21:21:13 +02:00
Rémi Verschelde
f65c61434b
Merge pull request #32247 from KoBeWi/the_new_order
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Perform reparent if position changes
2019-09-22 21:19:58 +02:00
Hugo Locurcio
471a3ceb77
Improve the debugger shortcut UX
...
- Display the shortcut in the button tooltips by defining the shortcut
on the buttons as well.
- Swap "Step Over" and "Step Into" in the Debug menu to match the button
order in the Debugger bottom panel.
2019-09-22 19:19:53 +02:00
qarmin
50be65bf43
Changed some code found by Clang Tidy and Coverity
2019-09-22 18:45:08 +02:00
Tomasz Chabora
48ca6ec657
Perform reparent if position changes
2019-09-22 12:44:59 +02:00
Paul Trojahn
ba24bc1e04
Support menu key in TextEdit and LineEdit controls
...
Related to #15542
2019-09-22 12:06:24 +02:00
Marios Staikopoulos
72d2468d68
More GLTF Fixes
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1: Depth draw mode set for transparent materials (iFire)
2: Skeletons
- Bone names now unique and seperate from scene names
- Due to mixture of fake joints and joints, new bone sanitizing for names added
- Fixed an issue where some disjoint skins were not being joined due to a logic error
- Deterministic and Depth-first bone creation order
3: Skins
- Removed duplicate skins when possible
4: Animations
- Fixed invalid morph target names
2019-09-21 21:45:38 -07:00
Marios Staikopoulos
6fc5647bc3
GLTF Importer - Add more Index types and const-ed up the code
2019-09-21 15:21:02 -07:00
Paulb23
c3d712f414
Fix crash when reverting an exported array / dict to NULL
2019-09-21 16:36:30 +01:00
Hugo Locurcio
ba8601f557
Improve the network profiler UI
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- Add icons to the up/down bandwidth LineEdits for better
visual grepping.
- Make bandwidth LineEdit texts more prominent when data is being
received/emitted.
- Add more spacing between the up and down bandwidth LineEdits.
- Initialize the bandwidth texts using `set_bandwidth()` to ensure
consistency with the actual bandwidth texts once the profiler
is started.
- Fix icon colors when switching from a dark theme to a light theme
and vice versa.
- Add missing `EDSCALE` constants for hiDPI scaling.
2019-09-21 15:29:03 +02:00
Marios Staikopoulos
11e09e59d1
GLTF2 Import Fixes - Skin(s) to Skeleton - Skin Support
2019-09-20 23:08:58 -07:00
Rémi Verschelde
b6bcc143ad
Merge pull request #32079 from lupoDharkael/locale-crash
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Fix right click crash in Locales Filter
2019-09-20 23:17:47 +02:00
Rémi Verschelde
769a9c521a
Merge pull request #32094 from Calinou/improve-delete-node-confirmation-2
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Improve the node deletion confirmation message
2019-09-20 23:17:29 +02:00
Rémi Verschelde
d249bb37e5
Merge pull request #32112 from Calinou/project-manager-add-hover-style
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Add an "hover" style to items in the project manager
2019-09-20 23:15:40 +02:00
Rémi Verschelde
f7cd50e900
Merge pull request #32206 from Calinou/remove-unused-tree-constants
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Remove an unused icon and constant in Tree
2019-09-20 23:14:50 +02:00
Hugo Locurcio
5b3805b8e5
Improve the editor help display
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- Write the type after the parameter name for consistency with
the GDScript static typing syntax.
- Remove ":" after headers since they're already distinguished
by their size.
- Remove spaces before/aftere parentheses in method/signal
argument lists.
2019-09-20 22:41:31 +02:00
Tomasz Chabora
5476250356
Initialize snap_target and make sure it disappears
2019-09-20 22:26:26 +02:00
Rémi Verschelde
25a1bfed5c
Merge pull request #32210 from Calinou/editor-log-distinguish-messages
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Distinguish editor-originating messages in the editor log
2019-09-20 20:22:43 +02:00
Rémi Verschelde
ae3c685042
Merge pull request #32137 from Calinou/vcs-error-if-none-available
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Display an error message if no version control systems are available
2019-09-20 20:20:34 +02:00
Hugo Locurcio
40a5de97e6
Remove an unused icon and constant in Tree
2019-09-20 17:50:13 +02:00
Rémi Verschelde
54eb4bce5f
Merge pull request #32123 from qarmin/fix_int_overflow
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Fix int overflow in EditorResourcePreview::_preview_ready
2019-09-20 17:36:07 +02:00
Rémi Verschelde
9137a045ac
Merge pull request #32146 from YeldhamDev/key_bezier_int_real
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Fix keying integer and float values from inspector not being able to use bezier curves
2019-09-20 17:35:03 +02:00
Rémi Verschelde
65286c6b46
Merge pull request #32143 from YeldhamDev/scenedock_reparent_fixes
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Fix some errors while reparenting nodes in the Scene dock
2019-09-20 17:33:57 +02:00
Rémi Verschelde
712a82a6f6
Merge pull request #32134 from IronicallySerious/fix-global-class-list
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Add correct class selection in Select VCS menu
2019-09-20 17:28:39 +02:00
Rémi Verschelde
77ec3ec0a3
Merge pull request #32129 from YeldhamDev/fix_track_removal_errors
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Fix errors in the animation editor when removing tracks via undo/redo
2019-09-20 17:28:15 +02:00
Rémi Verschelde
d21b73779f
Merge pull request #32180 from KoBeWi/nein_patsch_rekt
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Fix region editor for NinePatchRect
2019-09-20 17:26:52 +02:00
Rémi Verschelde
d364e88c2a
Merge pull request #32209 from YeldhamDev/fix_connection_type_hints
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Fix incorrect typing when creating methods via the connection dialog
2019-09-20 17:10:33 +02:00
Rémi Verschelde
a80407fe31
Merge pull request #32173 from Calinou/improve-3d-light-gizmos
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Improve the 3D light gizmos
2019-09-20 17:09:50 +02:00
Rémi Verschelde
fdc2463a1b
Merge pull request #32150 from luzpaz/typos
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Fix misc. source comment typos
2019-09-20 17:09:05 +02:00
Hugo Locurcio
ba566dff2e
Distinguish editor-originating messages in the editor log
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This fades out messages originating from the editor to make messages
printed by the project stand out more.
This also tweaks wording in some editor messages for consistency.
2019-09-20 01:59:02 +02:00
Hugo Locurcio
04f43116d6
Improve folding appearance in the editor inspector
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The arrow is now displayed at the left to be consistent with
other places where folding is used. The arrow icons used are now
consistent with the rest of the editor. The `arrow_up` icon is
no longer used anywhere, so it was removed.
Additional spacing was also added for a better visual appearance.
2019-09-19 22:29:25 +02:00
luz.paz
91ecd7b6a6
Fix misc. source comment typos
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Found using `codespell -q 3 -S ./thirdparty,*.po -L ang,ba,cas,dof,doubleclick,fave,hist,leapyear,lod,nd,numer,ois,paket,seeked,sinc,switchs,te,uint -D ~/Projects/codespell/codespell_lib/data/dictionary.txt `
2019-09-19 14:36:52 -04:00
Rémi Verschelde
2add51d082
Merge pull request #31964 from nekomatata/fix-animation-player-error
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Fixed switching back to AnimationPlayerEditor with empty animation list
2019-09-19 20:32:05 +02:00
Rémi Verschelde
f9db6ad8c5
Merge pull request #31919 from m4gr3d/use_aar_for_custom_build
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Leverage Android archive (AAR) file for Godot custom build
2019-09-19 20:22:09 +02:00
Rémi Verschelde
af51fbd994
Merge pull request #32174 from Calinou/2d-editor-display-zoom
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Display the current zoom percentage in the 2D editor
2019-09-19 20:14:26 +02:00
Rémi Verschelde
093c1c1a69
Merge pull request #31985 from nekomatata/fix-builtin-script-resource
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Fixed resource loading when editing built-in script from resource
2019-09-19 20:07:41 +02:00
Rémi Verschelde
fc9985b770
Merge pull request #31961 from YeldhamDev/info_messages
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Add informational messages to various editors
2019-09-19 20:06:44 +02:00
Michael Alexsander Silva Dias
8c3bb69e72
Fix incorrect typing when creating methods via the connection dialog
2019-09-19 13:22:05 -03:00
Juan Linietsky
d81ddaf33e
Added skin support and simplified APIs to override bone position.
2019-09-18 19:46:32 -03:00
Hugo Locurcio
95f6f81dc2
Display the current zoom percentage in the 2D editor
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This makes it possible for the user to know precisely the current
zoom level. The zoom percentage can be clicked to reset it to 100%
(similar to Firefox).
2019-09-17 20:36:10 +02:00
Tomasz Chabora
cf2ae78956
Fix region editor for NinePatchRect
2019-09-17 19:26:20 +02:00
Hugo Locurcio
bfa246cda8
Improve the 3D light gizmos
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OmniLight and SpotLight gizmos were tweaked to better represent
their depth in the 3D world.
The default light gizmo color was changed to match the gizmo
icon color closely.
2019-09-17 06:01:21 +02:00
Michael Alexsander Silva Dias
c0acaab1aa
Fix keying integer and float values from inspector not being able to use bezier curves
2019-09-15 08:59:43 -03:00
Michael Alexsander Silva Dias
e5d9c7dcb0
Fix some errors while reparenting nodes in the Scene dock
2019-09-14 21:07:55 -03:00
Hugo Locurcio
6df03fe61f
Display an error message if no version control systems are available
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This removes the need for a dedicated placeholder entry.
This closes #32135 .
2019-09-14 22:14:00 +02:00
Twarit
50da1b7d15
Add correct class selection in Select VCS menu
2019-09-14 21:06:52 +05:30
Michael Alexsander Silva Dias
5c2582ad34
Fix errors in the animation editor when removing tracks via undo/redo
2019-09-13 22:16:53 -03:00
qarmin
ac2f68760d
Fix int overflow in EditorResourcePreview::_preview_ready
2019-09-13 15:34:16 +02:00
Hugo Locurcio
c2bcc3f700
Use the same axis colors consistently in the 2D and 3D editors
2019-09-13 14:08:41 +02:00
Hugo Locurcio
9e5f1d6641
Add an "hover" style to items in the project manager
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This makes the project manager feel more responsive to user input.
2019-09-13 02:34:05 +02:00
Hugo Locurcio
fd1b5cc39f
Improve the node deletion confirmation message
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- Add "the root node" in the beginning if the selected node
is the current scene's root
- Add "and its children" at the end of the message if the node
has at least one child and is not an instanced scene
2019-09-11 23:29:34 +02:00
lupoDharkael
d9b34d2a3d
Fix right click crash in Locales Filter
2019-09-10 21:25:42 +02:00
Tomasz Chabora
7e89ec2cd8
Preserve folding when sub-scene is changed
2019-09-10 14:43:46 +02:00
Emmanuel Barroga
6efbabeb9e
Fix Remote Tree Navigate to Inspected
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Fixes the regression of remote-tree not navigating to what is being inspected in the inspector.
2019-09-08 19:52:37 -07:00
Guilherme Felipe
481dbceed0
Adds fuzzy search for help search dialog
2019-09-08 13:08:34 -03:00
Hugo Locurcio
bee38c6b0b
Find the previous match in the editor help when pressing Shift + Enter
2019-09-08 15:10:57 +02:00
Hugo Locurcio
11890aa27b
Improve the SoftBody node editor icon
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The new icon uses 2-pixel-thick lines for consistency with other icons.
Its pixels are also aligned to the 16 pixel grid.
2019-09-08 00:38:17 +02:00
Michael Alexsander Silva Dias
56883686a3
Add some missing icons
2019-09-07 15:06:27 -03:00
PouleyKetchoupp
d53ddc5baa
Fixed resource loading when editing built-in script from resource
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Fixes #27380
2019-09-07 16:54:01 +02:00
Hugo Locurcio
8a8173231c
Implement snapping in the audio bus editor
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Holding Ctrl will round the value to the nearest decibel.
2019-09-07 00:16:44 +02:00
Hugo Locurcio
ea622a16dd
Display audio buses' current volume in a tooltip when hovering slider
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This also removes an unused editor icon.
This closes #30884 .
2019-09-06 23:25:14 +02:00
Hugo Locurcio
84d0f324c4
Improve Ctrl snapping in EditorSpinSlider
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- Remove FPS dependency by using a simpler implementation that just
rounds the final number
- Make it possible to combine Ctrl and Shift together for slow,
precise snapping
2019-09-06 19:38:11 +02:00
Hugo Locurcio
21222fb478
Make editor inspector easing lines use the accent color when dragged
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This makes their visual feedback more consistent with other controls.
This also makes easing lines slightly more subtle by decreasing
their opacity by 10%.
2019-09-06 16:11:26 +02:00
Valentin Zagura
fbcb68c15a
Animation Bezier Editor : fix double inserts on undo
2019-09-06 13:59:44 +01:00
Andrii Doroshenko (Xrayez)
407839daab
Display editor icons for filesystem dock popup menu options
2019-09-06 14:57:51 +03:00
PouleyKetchoupp
a701d4e940
SpriteFramesEditor improvements around deleting animations
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- Reorganized buttons layout to make it clearer between deleting animation & frame
- Added a confirmation popup for deleting an animation
- Fixed errors on selecting an animation after deleting one
2019-09-06 11:11:12 +02:00
Emmanuel Barroga
0048468658
Add ability to reorder animation frames via drag and drop
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Allows you to reorder the frames of the animation by dragging the frames around.
2019-09-05 17:08:17 -07:00
Hugo Locurcio
9a94fe7d26
Improve the String::humanize_size()
method
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- Use "B" insted of "Bytes" to be more compact
- Use suffixes that denote a binary prefix
- Make suffixes localizable
This removes the need for the custom
`EditorNetworkProfiler:_format_bandwidth()` method.
2019-09-05 19:48:46 +02:00
Rémi Verschelde
4ee8ecd3ef
Merge pull request #31989 from sparkart/revert-30833-fix_inspector_clear_remote_node
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Revert "Fix Clearing Inspector for Remote Node"
2019-09-05 17:38:57 +02:00
Fabio Alessandrelli
768d637a1b
Merge pull request #31870 from JFonS/add_network_profiler
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Add network profiler
2019-09-05 16:34:36 +02:00
Emmanuel Barroga
2bac4e1784
Revert "Fix Clearing Inspector for Remote Node"
2019-09-05 06:58:36 -07:00
J-Camilleri
892adf733c
Input actions can be reordered by drag and drop.
2019-09-05 13:59:17 +02:00
jfons
8244f535cd
Add network profiler
2019-09-05 09:48:36 +02:00
fhuya
7fabfd402f
Split the Android platform java logic into an Android library module (lib
) and an application module (app
).
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The application module `app` serves double duties of providing the prebuilt Godot binaries ('android_debug.apk', 'android_release.apk') and the Godot custom build template ('android_source.zip').
2019-09-04 16:20:22 -07:00
Michael Alexsander Silva Dias
e5f96a344a
Small improvements to the inspector dock
2019-09-04 19:42:44 -03:00
Emmanuel Barroga
f9821a5caf
Fixes Subresource Showing While Unselected
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The inspector would still display the subresource of the last selected node. This PR resolves that issue.
2019-09-04 14:30:03 -07:00
Michael Alexsander Silva Dias
fd0dace4b5
Small fixes for the Tile/GridMap editors
2019-09-04 16:54:05 -03:00
Rémi Verschelde
e205cbbd06
Merge pull request #31967 from nekomatata/fix-builtin-script-scene
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Load scene if needed when editing recent built-in script
2019-09-04 21:23:12 +02:00
HaSa1002
bbcf26b7bf
Fix out of range crash on remapping files
2019-09-04 19:48:32 +02:00
PouleyKetchoupp
ad499f234f
Load scene if needed when editing recent built-in script
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Fixes #31966
2019-09-04 19:14:47 +02:00
Yuri Roubinsky
aadbb66dc2
Merge pull request #31926 from Chaosus/vs_switch
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Some improvements for Switch node in visual shaders
2019-09-04 19:21:54 +03:00
PouleyKetchoupp
b01d07e049
Fixed switching back to animation player editor with no animation to select
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Fixes #31959
2019-09-04 18:18:25 +02:00
Michael Alexsander Silva Dias
5f3a55acb7
Add informational messages to various editors
2019-09-04 12:37:11 -03:00
Chaosus89
bf3024c172
Added missing OUTPUT_IS_SRGB and FRONT_FACING to visual shaders
2019-09-04 18:24:44 +03:00
Rémi Verschelde
1046a9d143
Merge pull request #31927 from willnationsdev/csv-import
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Add CSV import without translation.
2019-09-04 16:02:39 +02:00
Rémi Verschelde
604dc426d5
Merge pull request #31957 from nekomatata/fix-editor-preview-cache
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Fixed order of parameters when updating resource cache file
2019-09-04 14:55:40 +02:00
Rémi Verschelde
855a465c87
Merge pull request #31956 from IronicallySerious/add-vcs-copyright
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Add copyright headers to VCS integration
2019-09-04 14:48:13 +02:00
Bojidar Marinov
6c4407bae4
Add overriden properties to the documentation
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Fixes #31855
2019-09-04 15:21:40 +03:00
PouleyKetchoupp
c6ddaacf59
Fixed order of parameters when updating resource cache file ( fixes #31930 )
2019-09-04 13:35:06 +02:00
Twarit
444ba61aac
Add copyright headers to vcs integration
2019-09-04 16:47:26 +05:30
Emmanuel Barroga
47065f0c3e
Fixes Inspector Showing Unselected Info
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When deselecting a node, the inspector would show the name of the last thing selected.
2019-09-03 23:41:49 -07:00
willnationsdev
7ac0239afa
Add CSV import without translation.
2019-09-03 19:37:20 -05:00
Rémi Verschelde
75cbcb596a
Merge pull request #30982 from iwek7/feature/skip_breakpoints
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Adds skip-breakpoints feature
2019-09-04 01:31:08 +02:00
Rémi Verschelde
5d162798cd
Merge pull request #31619 from Calinou/assetlib-improve-sort-fields
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Improve sorting options in the asset library
2019-09-04 01:26:15 +02:00
Rémi Verschelde
fede9ba52e
Merge pull request #31942 from Calinou/improve-delete-node-confirmation
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Improve the node deletion confirmation message
2019-09-04 01:13:34 +02:00
Rémi Verschelde
4967f303f5
Merge pull request #31461 from IronicallySerious/add-vcs-integration
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VCS integration for Godot Editor
2019-09-04 01:09:24 +02:00
Hugo Locurcio
284548c4b7
Improve the node deletion confirmation message
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The confirmation message now displays the number of nodes to delete,
or the node's name if only one node is selected.
2019-09-03 23:14:59 +02:00
iwek7
617797c47c
Adds skip-breakpoints feature
2019-09-03 20:49:09 +02:00
Twarit
d98e944a19
Add VCS editor plugin UI elements to editor
2019-09-03 20:16:30 +05:30
Twarit
97959a53df
Add an overridable VCS Interface for the editor
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The VCS interface can be thought of like a proxy system, where any call
to the API is redirected to the actual implementation of the VCS API
which may be existing in the form of a GDNative plugin which is marked
as a singleton and is not marked reloadable. If the implementation
doesn't exist in the file system, it only returns the default responses which contain
mostly empty containers of the data type that every API call returns.
EditorVCSInterface is used like a Godot object with a script attached to it. The script
is the implementation of the API and the object is the interface to the
script, which returns default responses if the script doesn't exist or
if the script doesn't define a function that handles that particular API call.
The entire system has been implemented using Object::call() and its
ability to switch to the script instance to handle the API call if the
script exists. Look for VersionControlEditorPlugin::_initialize() for
the essential API setup.
2019-09-03 20:01:14 +05:30
Twarit
07e3be3deb
Add version control editor plugin
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Provides the editor with all the VCS GUI and extracts the data from the
upcoming VCS API to cater to the project with VCS interaction.
2019-09-03 19:58:32 +05:30
Hugo Locurcio
a4a0295154
Improve sorting options in the asset library
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The reverse sorting options are now integrated in the list of
sorting options, making the "Reverse" button unnecessary.
This pattern tends to be easier to discover by users.
The "Downloads" sorting option was also removed as it's not
implemented in the backend.
2019-09-03 15:16:58 +02:00
Chaosus89
a79d8e3b8f
Some improvements for Switch node in visual shaders
2019-09-03 15:11:02 +03:00
Rémi Verschelde
af5bfd138a
Merge pull request #31346 from sparkart/Add_scrollwheel_input_to_spinslider
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Add scrollwheel input to spin slider
2019-09-03 13:07:44 +02:00
Rémi Verschelde
4dfea5fc9c
Merge pull request #31389 from Calinou/add-node-comments
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Add an `editor_description` property to Node for documentation purposes
2019-09-03 12:55:22 +02:00
Rémi Verschelde
dd7c4c62ab
Merge pull request #31782 from aole/persist-ColorPicker-color-mode
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Persist ColorPicker color mode
2019-09-03 12:36:04 +02:00
Rémi Verschelde
2ee0ca3d43
Merge pull request #31916 from puthre/bezier_editor_zoom
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Animation Bezier Editor - fixed vertical zoom around mouse
2019-09-03 12:31:53 +02:00
Rémi Verschelde
35ee5be1dd
Merge pull request #31795 from puthre/master
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Animation Bezier Editor: Extended zoom in and zoom out limits and fixed guide lines to accomodate sub unit steps and steps other than powers of 5
2019-09-03 12:26:07 +02:00
Rémi Verschelde
2f727ee167
Merge pull request #31847 from aole/editor-expose-current-path
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Expose current path function to EditorPlugin
2019-09-03 12:07:23 +02:00
Valentin Zagura
e33f13840d
Animation Bezier Editor - fixed vertical zoom around mouse
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Fixed vertical zoom so it zooms around the mouse cursor not around the center of the window.
2019-09-03 00:51:55 +01:00
Hugo Locurcio
61d7427289
Improve the animation autokey editor icon
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The icon was redrawn to snap to a 16x16 grid, with a lower number
of SVG nodes in the process.
2019-09-03 00:11:34 +02:00
Rémi Verschelde
037237f518
Merge pull request #31898 from Calinou/animation-editor-add-precise-snapping
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Implement precise snapping in the animation editor
2019-09-02 22:12:41 +02:00
Rémi Verschelde
e206050380
Merge pull request #31890 from Calinou/curve-editor-add-snapping
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Implement snapping in the Curve editor
2019-09-02 22:12:25 +02:00
Rémi Verschelde
169c1dc9ef
Merge pull request #31906 from Calinou/assetlib-refresh-once
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Refresh the asset library only once on startup
2019-09-02 22:05:29 +02:00
Hugo Locurcio
6f915d386a
Refresh the asset library only once on startup
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This avoids unnecessary calls to the API when switching between tabs
in the editor or project manager.
2019-09-02 20:08:55 +02:00
Rémi Verschelde
d03ce5c227
Merge pull request #31902 from YeldhamDev/ruler_icon
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Add icon for the ruler tool
2019-09-02 19:58:50 +02:00
Michael Alexsander Silva Dias
ab6daed467
Add icon for the ruler tool
2019-09-02 11:45:03 -03:00
Hugo Locurcio
55b9c6804c
Implement precise snapping in the animation editor
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Holding Shift while snapping is enabled will now make snapping
4 times as precise.
2019-09-02 15:55:44 +02:00
amakarenko
544c39d1e7
Fix editor infinit loop in search_prev
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Fixes godotengine#31328
2019-09-02 15:15:55 +03:00
Hugo Locurcio
f07fc5b434
Implement snapping in the Curve editor
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Holding Ctrl will snap the selected point/tangent by increments
of 10% of the curve's width/height. Holding Shift as well will snap
by increments of 2.5% instead.
2019-09-02 14:00:22 +02:00
Rémi Verschelde
220ff5baf2
Merge pull request #31829 from KoBeWi/one_tool_to_ruler_2d
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Add 2D ruler tool
2019-09-02 10:34:09 +02:00
Tomasz Chabora
05e5faa876
Add 2D ruler tool
2019-09-01 18:36:41 +02:00
Cykyrios
ed00313a0b
Reorganize & rename text editor settings categories
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Add Navigation category for scroll and minimap settings.
Rename Line Numbers category to Appearance.
Rename Open Scripts category to Script List.
Rename "Draw Minimap" setting to "Show Minimap" (this is more consistent with other settings).
Reorder settings by category in code_editor.cpp to match settings list
2019-09-01 13:33:37 +02:00
Rémi Verschelde
815055a29b
Merge pull request #31835 from Calinou/increase-editor-sectioned-inspector-min-width
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Increase the minimum width of the editor sectioned inspector
2019-09-01 12:46:58 +02:00
Rémi Verschelde
4e8ce420f1
Merge pull request #31850 from aole/script-callback-enable-disable-EditorPlugin
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Script callback for enabling/disabling EditorPlugin
2019-09-01 12:35:51 +02:00
Bhupendra Aole
f6952cb944
Script callback for enabling/disabling EditorPlugin
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Parameter p_config_changes should be passed as true to enable callback to user scripts
for enabling or disabling of the EditorPlugin.
Fixes #30654
2019-09-01 03:03:47 -04:00
Chaosus89
8fd8589547
Fix resizer icon visiblity on light theme in GraphNode
2019-09-01 09:12:26 +03:00
Bhupendra Aole
3518e7a6c7
Expose current path to EditorPlugin
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get_selected_path returns only the resource directory.
get_current_path fulfils the need to get the full path.
This does not break backward compatibility and the function (get_current_path)
is already available in FileSystemDock just like get_selected_path.
Fixes 30652.
2019-09-01 01:51:33 -04:00
Rémi Verschelde
3fdf85cd9b
Merge pull request #31794 from Calinou/editor-increase-line-spacing
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Increase line spacing in the editor help and asset library descriptions
2019-08-31 22:09:15 +02:00
Rémi Verschelde
61eeace972
Merge pull request #31810 from merumelu/plugin-config-warnings
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Warn about all missing keys in plugin.cfg
2019-08-31 22:08:57 +02:00
Rémi Verschelde
7cf58a7f66
Merge pull request #31808 from qarmin/crash_audioogg
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Fix crash when AudioStreamOGGVorbis is empty
2019-08-31 22:08:37 +02:00
Hugo Locurcio
e19f7b3c38
Increase the minimum width of the editor sectioned inspector
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This makes sure section names such as "Window Placement" or
"Vram Compression" aren't being cut off due to the panel width
being too low.
2019-08-31 20:39:52 +02:00
Bhupendra Aole
1de3ec911f
Default ColorPicker color mode setting
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There is a new setting for Default ColorPicker color mode in Editor Settings->Interface->Inspector. Initially this setting will be RGB. Editor ColorPicker will always start with mode defined in this settiing.
Fixes #30755 and #30754
2019-08-31 00:34:33 -04:00
merumelu
dd2035d6e9
Warn about all missing keys in plugin.cfg
2019-08-30 21:41:00 +02:00
qarmin
2cd2197362
Fix crash when AudioStreamOGGVorbis is empty
2019-08-30 20:01:14 +02:00
merumelu
e2459479de
Editor: remove TOOLS_ENABLED guards
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For code inside editor/ `#ifdef TOOLS_ENABLED`
is always true so those checks are redundant.
2019-08-30 19:02:46 +02:00
Valentin Zagura
a5ebed211f
Animation Bezier Editor: Extended zoom in and zoom out limits and fixed guide lines to accomodate sub unit steps and steps other than powers of 5
2019-08-30 15:12:42 +01:00
Hugo Locurcio
d6984f7311
Increase line spacing in the editor help and asset library descriptions
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This makes for more readable text.
2019-08-30 15:08:24 +02:00
Rémi Verschelde
3db1d40045
Merge pull request #31790 from Chaosus/fix_graph_light_theme
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Fix editor's GraphEdit lines color on light theme
2019-08-30 14:35:13 +02:00
Rémi Verschelde
2e6aa06270
Merge pull request #31791 from Keetz/DisableDefaultWavTrim
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Disabled trim and normalize as default for wav import
2019-08-30 14:24:04 +02:00
Rémi Verschelde
ca652bbc47
Merge pull request #25353 from azagaya/master
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Use also invisible tabs to calculate minimum size of tab container
2019-08-30 13:58:37 +02:00
azagaya
fa6f86b886
Make tab containers in editor, project settings, and export dialog, to use hidden tabs for min size computation.
2019-08-30 08:33:32 -03:00
Rémi Verschelde
57c60cdc35
Merge pull request #31706 from akien-mga/android-custom-build-improvements
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Buildsystem and workflow improvements to the new Android custom builds
2019-08-30 11:55:34 +02:00
Rasmus Ketelsen
c653a020d6
Disabled trim and normalize as default for wav import
2019-08-30 11:46:50 +02:00
Rémi Verschelde
04e4c3a8d3
Merge pull request #31767 from Calinou/tweak-editor-window-dim
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Tweak the editor window dimming intensity, remove dim fade animation
2019-08-30 10:56:58 +02:00
Chaosus89
227b1c32bc
Fix graph edit lines color on light theme
2019-08-30 11:56:45 +03:00
Chaosus89
19d449ec4c
Fix few icons in SpatialEditor which don't update when theme changed
2019-08-30 11:26:01 +03:00
Rémi Verschelde
2ddcd824df
Merge pull request #31766 from Calinou/editor-improve-light-theme-colors-2
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Improve more light theme colors in the editor for better readability
2019-08-30 08:50:58 +02:00
Rémi Verschelde
931f7d0ebf
Merge pull request #31754 from aole/node-selection-issue-on-node-create-dialog
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Fix selecting recent node in CreateDialog
2019-08-30 08:50:24 +02:00
Rémi Verschelde
208dd5b4a6
i18n: Sync translation template with current source
2019-08-29 15:55:33 +02:00
Hugo Locurcio
ef9f234d2b
Tweak the editor window dimming intensity, remove dim fade animation
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The fade animation tended to give the editor a "sluggish" feel
when running at lower FPS (which is common in heavy 3D scenes),
so it's probably a good idea to remove it.
This also makes dimming less intense (50% instead of 60%).
2019-08-29 15:54:08 +02:00
Rémi Verschelde
00ec90474c
i18n: Sync translations with Weblate
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Adds templates for Basque, Irish and Odia.
2019-08-29 15:38:52 +02:00
Hugo Locurcio
2d6033c1a8
Improve more light theme colors in the editor for better readability
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This also makes the "pressed icon" color easier to distinguish
on a light theme.
This closes #31763 .
2019-08-29 15:11:23 +02:00
Bhupendra Aole
a8a293832e
Fix selecting recent node in CreateDialog
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If the node name matches exactly as the search, the node should be selected.
This also fixes when the user clicks on recent nodes.
Fixes #24044
2019-08-29 09:07:57 -04:00
Rémi Verschelde
52024c0e90
Android: Extract libs from pre-built APKs when installing build template
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Otherwise we would need to include all of them in android_source.zip,
which means building the zip after all libs have been built by SCons
(so it would have to be done via gradle or a manual script).
By extracting it from the pre-built APKs, we save some disk space in
templates archives too.
2019-08-29 13:22:20 +02:00
Rémi Verschelde
b1f294b3ac
Android: Improve dialogs about custom build template
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The language didn't make it clear that it's installing a *source* template
to the project folder, for later use when compiling custom APKs.
Fixes #28736 .
2019-08-29 13:22:20 +02:00
Rémi Verschelde
a6b094cdfc
Merge pull request #31748 from Calinou/add-project-description
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Add a project description setting
2019-08-29 11:09:28 +02:00
Rémi Verschelde
65d5003bce
Merge pull request #31611 from Calinou/animation-editor-hsize-cursor
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Change mouse cursor when hovering a resize area in the animation editor
2019-08-29 08:50:18 +02:00
Rémi Verschelde
94805cb0bc
Merge pull request #31755 from YeldhamDev/assetlib_minor_cleanup
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Minor cleanup of the AssetLib's asset dialog
2019-08-29 08:42:45 +02:00
Michael Alexsander Silva Dias
edc3600560
Minor cleanup of the AssetLib's asset dialog
2019-08-29 02:37:44 -03:00
Michael Alexsander Silva Dias
dd511c411b
Major enhancements for the group editor
2019-08-28 21:26:00 -03:00
Hugo Locurcio
5bd01bf637
Add a project description setting
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The description is displayed as a tooltip when hovering the project
in the Project Manager. It can span multiple lines.
This partially addresses #8167 .
2019-08-28 22:34:29 +02:00
Michael Alexsander Silva Dias
6ce2701abe
AssetLib minor fixes and enhancements
2019-08-28 01:36:09 -03:00
Rémi Verschelde
c59da91aad
Merge pull request #31718 from sparkart/fix_projectmanager_keyup
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Fixes Keyup Navigation in Project Manager
2019-08-27 20:24:35 +02:00
Rémi Verschelde
d8de8d5e34
Merge pull request #31722 from Calinou/assetlib-improve-image-loading-speed
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Improve image loading performance in the asset library
2019-08-27 20:19:17 +02:00
Hugo Locurcio
89c13c3ae9
Display a "broken file" icon for missing images in the asset library
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This partially addresses #31683 .
2019-08-27 19:45:25 +02:00
Hugo Locurcio
2ed7bf58ba
Improve image loading performance in the asset library
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This closes #31614 .
2019-08-27 19:41:49 +02:00
Emmanuel Barroga
36e3996677
Fixes Keyup Navigation in Project Manager
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This PR fixes the issue of navigation via keyup in the project manager not selecting the first item.
2019-08-27 10:15:37 -07:00
Rasmus Ketelsen
8dfe83406f
Added the ability to import scene resources as .tres files
2019-08-27 15:21:20 +02:00
Rémi Verschelde
2f63811c9a
Merge pull request #25656 from bruvzg/macos_multi_instances
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[macOS] Add ability to open multiple editor instances and global/dock menu access
2019-08-26 22:04:37 +02:00
Rémi Verschelde
2b202f3dd0
Merge pull request #31659 from Klesomik/master
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Fix memory leak in Find in Files
2019-08-26 22:03:44 +02:00
Rémi Verschelde
5883f912b3
Merge pull request #31676 from KoBeWi/this_shader_is_a_history
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Clear undo history on shader load
2019-08-26 22:02:53 +02:00
Klesomik
d3c879fe1b
Memory leak fixed
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In some functions in editor/find_in_files.cpp was detected a memory leak
DirAccess* and FileAccess* were replaced by DirAccessRef and FileAccessRef
DirAccessRef and FileAccessRef are just wrappers for DirAccess* and FileAccess*
Fixes for issue #31659
2019-08-26 20:48:10 +03:00
Rémi Verschelde
bf8322376c
Merge pull request #31674 from dankan1890/drag&drop_tileset
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Added drag and drop to the tileset plugin.
2019-08-26 15:50:25 +02:00
bruvzg
db6d4352ea
[macOS] Add methods to modify global and dock menus. Add ability to open multiple editor/project manager instances, recent/favourite project list to project manager dock menu and opened scene list to editor dock menu.
2019-08-26 16:45:49 +03:00
Tomasz Chabora
766b27662a
Clear undo history on shader load
2019-08-26 15:15:29 +02:00
Rémi Verschelde
816ddd7817
Merge pull request #31556 from Chaosus/gles2_inverse
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Implemented inverse shader function to GLES2
2019-08-26 13:52:03 +02:00
Rémi Verschelde
1222df0ad0
Merge pull request #31585 from 2shady4u/removeguides
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Added button/shortcut for removing all guides
2019-08-26 13:51:10 +02:00
Rémi Verschelde
f6984e8058
Merge pull request #31615 from Calinou/assetlib-improve-loading
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Improve loading UX in the asset library
2019-08-26 12:05:11 +02:00
dankan1890
1f560c4679
Added drag and drop to the tileset plugin.
2019-08-26 11:15:19 +02:00
Yuri Roubinski
ac4e6f0041
Fix _get_description param name (visual shaders)
2019-08-25 13:06:16 +03:00
Rémi Verschelde
0d37f198f5
Merge pull request #31628 from merumelu/treeitem-icon-modulate
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Tree: fix and expose icon modulation
2019-08-25 10:49:26 +02:00
Yuri Roubinski
1d2e5f281e
Fixes for visual shader member filter
2019-08-25 11:01:42 +03:00
Yuri Roubinski
494ea78610
Small performance fix for preview in visual shader
2019-08-25 09:22:09 +03:00
Yuri Roubinski
7f350a2c71
Enhanced preview for a visual shader to show errors
2019-08-25 08:42:21 +03:00
shaderbeast
c6fb6a6a21
Added button/shortcut for removing all guides
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Added undo/redo
Correctly added has_meta
2019-08-24 22:58:16 +02:00
merumelu
eac0af5892
Tree: fix and expose icon modulation
2019-08-24 17:37:22 +02:00
Hugo Locurcio
f524dc5da6
Improve loading UX in the asset library
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The asset library will now fade when loading pages instead
of displaying a progress bar, which is a more common design pattern
when browsing an online resource's pages.
A "Loading..." text will be displayed before the first page loads.
2019-08-24 03:08:52 +02:00
Hugo Locurcio
bd05d0e71b
Change mouse cursor when hovering a resize area in the animation editor
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This also scales the default width of the track name column
on hiDPI displays.
2019-08-23 23:00:38 +02:00
Hugo Locurcio
9eb10f1e4a
Add an editor_description
property to Node for documentation purposes
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It is implemented using editor-only metadata, in a way similar to
edit locking or Position2D gizmo extents.
This closes #2082 .
2019-08-23 15:53:07 +02:00
Rémi Verschelde
2a855a068a
Merge pull request #31589 from Chaosus/minimap_enabled
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Make code minimap to be visible by default
2019-08-23 09:38:49 +02:00
Rémi Verschelde
dd6388d3f6
Merge pull request #31588 from Calinou/editor-help-add-horizontal-margins
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Add horizontal margins to the editor help based on width
2019-08-23 09:38:37 +02:00
Rémi Verschelde
0cff5d0b30
Merge pull request #30833 from sparkart/fix_inspector_clear_remote_node
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Fix Clearing Inspector for Remote Node
2019-08-23 09:13:06 +02:00
Rémi Verschelde
73f1f9b44f
Merge pull request #31586 from SonerSound/issue_31533
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Export path is the only path to be saved as a relative path
2019-08-23 08:34:03 +02:00
Rémi Verschelde
2477d414a1
Merge pull request #31111 from Xrayez/script-templates-project
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Allow to define and load script templates per project
2019-08-23 08:24:00 +02:00
Rémi Verschelde
739cbf45c3
Merge pull request #31569 from SaracenOne/plugin_shutdown_fix
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Fix an exception when trying to close down editor with plugins using autoload singletons
2019-08-23 08:19:29 +02:00
Rémi Verschelde
9262ad45d6
Merge pull request #31548 from Calinou/project-manager-improve-missing
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Improve the display of missing projects in the Project Manager
2019-08-23 08:17:27 +02:00
Yuri Roubinski
db7bbbdbc7
Make code minimap to be visible by default
2019-08-23 08:42:15 +03:00
Hugo Locurcio
e564bffd90
Add horizontal margins to the editor help based on width
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This decreases the number of characters per line, and therefore
helps make the editor help more readable.
2019-08-23 01:42:29 +02:00
SonerSound
326f856006
Export path is the only path to be saved as a relative path
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Also reverts 90b2415343
2019-08-22 22:20:15 +01:00
Andrii Doroshenko (Xrayez)
f013596760
Allow to define and load script templates per project
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Previously it was only possible to create custom script templates per
editor instance which could lead to certain name collisions, but now one
can create such templates per project tailored for specific use cases.
The default path to search for custom script templates is defined in
project settings via `editor/script_templates_search_path` setting as
`res://script_templates` path, yet this can be configured per project.
Templates have at most two origins now:
1. Project-specific, defined in `ProjectSettings`, for instance:
- res://script_templates/
2. Editor script templates, for instance:
- %APPDATA%/Godot/script_templates/
As script templates can have the same name over different paths,
the override mechanism was also added, enabling project-specific
templates over the editor ones.
2019-08-22 20:51:30 +03:00
Saracen
daf443bcbc
Fix an exception when trying to close down editor with plugins enabled.
2019-08-22 16:30:55 +01:00
Hugo Locurcio
0271a5f1d8
Improve the display of missing projects in the Project Manager
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- Use a "broken file" icon instead of a "folder" icon for missing
projects
- Fade out the project icon for missing projects
- Use transparent modulate for grayed out projects as it results in
better-looking text
- Disable the "Edit", "Run" and "Rename" buttons if at least
one missing project is selected
- Make double-clicking or pressing Enter do nothing when a missing
project is selected
- Change the "Open in FileSystem" tooltip accordingly for missing
projects
- Don't connect the "Open in FileSystem" pressed signal to make the
button ineffective for missing projects
- Name missing projects as "Missing Project" instead of
"Unnamed Project"
2019-08-22 17:06:02 +02:00
Michael Alexsander Silva Dias
c5b45c9f09
Cleanup and minor changes in FileSystem Dock
2019-08-22 10:24:51 -03:00
Rémi Verschelde
7978e9071b
Merge pull request #31302 from Paulb23/issue_4881_code_minimap
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Add minimap to text_edit
2019-08-22 13:15:43 +02:00
Rémi Verschelde
2e5ba32b4b
Merge pull request #31545 from groud/add_smart_snapping_display
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Displays smart snapping guides when snapped
2019-08-22 13:12:09 +02:00
Rémi Verschelde
4ab4d4a59b
Merge pull request #31489 from iwek7/removeRenameRootOption
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Showing only working options in filesystem dock menu
2019-08-22 11:56:48 +02:00
Rémi Verschelde
d2f5c43ad9
Merge pull request #31502 from thimenesup/patch-1
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Expose SceneTreeDock::get_tree_editor() to GDScript
2019-08-22 11:55:49 +02:00
Yuri Roubinski
4dcee2035a
Implemented inverse shader function to GLES2
2019-08-22 08:22:49 +03:00
Paulb23
0cea72273f
Add minimap to text_edit
2019-08-21 23:48:46 +01:00
Gilles Roudière
692a78db19
Displays smart snapping guides when snapped
2019-08-21 22:15:51 +02:00
Rémi Verschelde
3bd49dabfa
Merge pull request #31535 from KoBeWi/TileMove
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Edit TileMap only with TOOL_SELECT
2019-08-21 21:18:39 +02:00
Rémi Verschelde
e132c36261
Merge pull request #31539 from Calinou/improve-editor-strings
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Tweak a few strings displayed in the editor for consistency
2019-08-21 21:09:36 +02:00
Tomasz Chabora
9520d9706a
Edit TileMap only with TOOL_SELECT
2019-08-21 20:56:15 +02:00
Hugo Locurcio
3ae0306a1f
Tweak a few strings displayed in the editor for consistency
2019-08-21 19:33:29 +02:00
Hugo Locurcio
e1b9004b0f
Rename FileDialog's folder icon custom color to folder_icon_modulate
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The custom color introduced in be8d569744
had the same name as the "folder" icon, which could cause conflicts
in the generated documentation.
The new name is also more self-explanatory.
2019-08-21 18:43:01 +02:00
Rémi Verschelde
99980d856b
Merge pull request #29871 from Faless/crypto/initial_pr
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More Crypto, SSL server, crt/key as Resource, HashingContext
2019-08-21 18:03:03 +02:00
Fabio Alessandrelli
fc411115f5
Fix Network Editor Settings setup.
2019-08-21 17:12:33 +02:00
Fabio Alessandrelli
ce5a3f56a6
Rewrite StreamPeerSSL with SSLContext helper class
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connect_to_stream now accepts optional parameter to specify which
certificates to trust.
Implement accept_stream (SSL server) with key/cert parameters to specify
the RSA key and X509 certificate resources.
2019-08-21 16:59:38 +02:00
Hugo Locurcio
a350fd4a57
Draw 3D collision shape/raycast gizmos in grayscale when disabled
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This makes them easier to distinguish from their enabled counterparts,
as is already done in the 2D editor.
2019-08-21 15:32:51 +02:00
iwek7
2b8d65761c
Improvements and fixes of filesystem dock
2019-08-21 11:13:50 +02:00
Rémi Verschelde
51def4dab9
Merge pull request #31523 from nekomatata/show-warning-loading
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EditorNode::show_warning displays a console warning during project loading
2019-08-21 10:05:24 +02:00
PouleyKetchoupp
a735afac95
EditorNode::show_warning displays a console warning instead of failing during project load
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Fixes #31522
2019-08-21 09:05:30 +02:00
Rémi Verschelde
7b37321ae3
Merge pull request #31499 from nekomatata/fix-new-project-metadata
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Setting project metadata doesn't fail when project_metadata.cfg doesn't exist
2019-08-21 08:54:32 +02:00
PouleyKetchoupp
b49226e085
Support for file not found in ConfigFile::Load and handle a few specific cases
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EditorSettings::set_project_metadata: creates project_metadata.cfg if it doesn't exist
EditorPlugin::get_config: removed (not used)
Fixes #31444
2019-08-21 08:32:55 +02:00
thimenesup
79a4930501
Expose SceneTreeDock::get_tree_editor()
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This can be useful for plugins that rely on some signals emitted by it, Like my Networked Scene Editor plugin https://github.com/thimenesup/GodotNetworkedSceneEditor
2019-08-20 18:06:21 +02:00
Rémi Verschelde
bb5bf8ef49
Merge pull request #31498 from KoBeWi/setter_getter_radar
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Include setters and getters in help search
2019-08-20 17:11:17 +02:00
Tomasz Chabora
e068fbbb20
Include setters and getters in help search
2019-08-20 15:37:22 +02:00
Rémi Verschelde
a4377ca465
Merge pull request #31356 from Calinou/improve-project-manager-ui
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Improve the project manager UI
2019-08-20 12:55:15 +02:00
Rémi Verschelde
e84d83ce78
Merge pull request #31492 from Calinou/file-dialog-color-folders
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Use a different color for folder icons in file dialogs
2019-08-20 12:51:31 +02:00
Rémi Verschelde
e6c4ef3455
Merge pull request #31486 from KoBeWi/typos_must_die
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Fix various typos and style errors in text
2019-08-20 12:50:12 +02:00
Rémi Verschelde
5d8951764a
Merge pull request #31466 from Calinou/improve-2d-path-editors
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Improve the appearance of 2D path editors
2019-08-20 12:45:47 +02:00
Rémi Verschelde
4e760096a9
Merge pull request #31443 from Calinou/editor-use-minimum-window-size
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Define a minimum window size in the editor and project manager
2019-08-20 12:42:58 +02:00
Hugo Locurcio
be8d569744
Use a different color for folder icons in file dialogs
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This makes them easier to distinguish from files for quick
visual grepping.
This can also be used in projects by setting the FileDialog "folder"
color. The default value (`Color(1, 1, 1)`) has no visual impact,
for compatibility with existing projects.
2019-08-20 00:10:27 +02:00
Tomasz Chabora
7e075029c8
Fix various typos and style errors in text
2019-08-19 20:43:42 +02:00
Fabio Alessandrelli
c19871af6d
Move CryptoCore to it's own folder.
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Crypto classes will be placed in core/crypto.
2019-08-19 16:31:05 +02:00
Hugo Locurcio
558e93f069
Improve the appearance of 2D path editors
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- Add new handle icons for path/polygon editors
- Add smooth path point icons and curve tangent icons
- Use a gray color for tangent lines in the Path2D and Path editors
- Use antialiasing for Path2D lines
2019-08-18 22:27:01 +02:00
Michael Alexsander Silva Dias
c19a66d72f
Simplify structure of preview text in visual shader editor
2019-08-18 13:27:08 -03:00
Rémi Verschelde
ef37f00525
Merge pull request #31453 from Chaosus/vs_code_preview
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Added code preview to visual shader
2019-08-18 17:32:49 +02:00
Rémi Verschelde
9cd58b6916
Merge pull request #31449 from Chaosus/vs_global_expression
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Added global expressions to visual shaders
2019-08-18 17:31:39 +02:00
Yuri Roubinski
808e44df6d
Added code preview to visual shader
2019-08-18 17:28:19 +03:00
Rémi Verschelde
2920c8fbaa
Merge pull request #31447 from Calinou/spatial-editor-use-shortcut-tooltips
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Use shortcut tooltips in the spatial editor
2019-08-18 16:07:05 +02:00
Rémi Verschelde
fb5e8b509b
Merge pull request #31448 from Calinou/improve-snap-object-to-floor
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Improve "Snap Object to Floor" functionality
2019-08-18 11:07:12 +02:00
Rémi Verschelde
d154e55f45
Merge pull request #31442 from KoBeWi/grounded_grabber
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Update Slider grabber position when using mouse wheel
2019-08-18 11:03:28 +02:00
Rémi Verschelde
7f7e0f9dfc
Merge pull request #31439 from YeldhamDev/node_dock_minor_improvements
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Minor improvements to the Node dock
2019-08-18 11:02:50 +02:00
Rémi Verschelde
5c853a45e6
Merge pull request #31423 from Calinou/improve-node-signal-group-tooltip
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Improve the scene tree signals/groups tooltip
2019-08-18 10:55:16 +02:00
Yuri Roubinski
e3b43771aa
Added global expressions to visual shaders
2019-08-18 08:49:56 +03:00
Michael Alexsander Silva Dias
96a256557c
Minor improvements to the Node dock
2019-08-17 23:05:58 -03:00
Hugo Locurcio
78878fbc97
Improve "Snap Object to Floor" functionality
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- Display an error message if no selected nodes could be snapped
- Only register an undo/redo action if at least one node
could be snapped
- Increase the maximum snapping height to 20
- Increase the negative snapping limit to 0.2
2019-08-18 01:50:25 +02:00
Hugo Locurcio
35ad0475c3
Use shortcut tooltips in the spatial editor
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This makes the tooltips display the correct shortcuts in case
they are changed, as is done automatically by `set_shortcut()`.
Button shortcuts are now used to apply shortcut actions,
which makes for cleaner code.
2019-08-17 23:39:28 +02:00
Rémi Verschelde
cc9f2a2d8b
Merge pull request #31401 from aaronfranke/no-init-scripts
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Allow plugins to not have an init script
2019-08-17 22:09:17 +02:00
Hugo Locurcio
c0eee235c4
Define a minimum window size in the editor and project manager
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This prevents most UI elements from overlapping or being cut off
as a result of the window being too small.
This closes #20669 .
2019-08-17 21:56:59 +02:00
Tomasz Chabora
8a0e6e23a7
Update Slider grabber position when using mouse wheel
2019-08-17 21:12:05 +02:00
Hugo Locurcio
c62302a432
Improve the scene tree signals/groups tooltip
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The tooltip now displays the number of connections and groups
that are assigned to the hovered node.
2019-08-17 14:20:16 +02:00
Hugo Locurcio
cef7ca4abb
Improve the project manager UI
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This incorporates many suggestions from #31342 .
This also revises the search behavior to be simpler and more efficient:
- Searching will now search in both the project name and path. A project
will be displayed if either of these match the search term.
- If the search term contains a "/", the whole path will be used to match
the search term. Otherwise, only the last path component will be used.
2019-08-17 13:48:25 +02:00
Rémi Verschelde
d3153c28f0
Replace last occurrences of 'ERR_EXPLAIN' with 'ERR_FAIL_*_MSG'
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The last remaining ERR_EXPLAIN call is in FreeType code and makes sense as is
(conditionally defines the error message).
There are a few ERR_EXPLAINC calls for C-strings where String is not included
which can stay as is to avoid adding additional _MSGC macros just for that.
Part of #31244 .
2019-08-17 13:31:22 +02:00
Braden Bodily
71d71d55b5
Replace 'ERR_EXPLAIN' with 'ERR_FAIL_*_MSG' in 'core/' and 'editor/'
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Condensed some if and ERR statements. Added dots to end of error messages
Couldn't figure out EXPLAINC. These files gave me trouble: core/error_macros.h, core/io/file_access_buffered_fa.h (where is it?),
core/os/memory.cpp,
drivers/png/png_driver_common.cpp,
drivers/xaudio2/audio_driver_xaudio2.cpp (where is it?)
2019-08-17 12:33:15 +02:00
Rémi Verschelde
40640a01dc
Merge pull request #31424 from Calinou/improve-animation-editor-timeline
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Improve timeline drawing in the animation editor
2019-08-17 12:05:42 +02:00
Rémi Verschelde
fe8f73c939
Merge pull request #31422 from sparkart/attachscript_by_scripteditor
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Adds Attaching Script via Script Editor
2019-08-17 11:55:48 +02:00
Rémi Verschelde
be42f1bf6c
Merge pull request #31399 from Calinou/box-selection-add-borders
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Add an outline to box selection rectangles for better visibility
2019-08-17 11:26:05 +02:00
Rémi Verschelde
c7a7163dff
Merge pull request #31398 from KoBeWi/1000_ways_to_make_scene
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Allow to create scene from FileSystem dock
2019-08-17 11:25:33 +02:00
Hugo Locurcio
a341c65f65
Improve timeline drawing in the animation editor
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A small arrow-like icon is now drawn at the top of the timeline.
The timeline is now also wider as to be more visible.
2019-08-17 00:20:21 +02:00
Emmanuel Barroga
c9445a0faa
Adds Attaching Script via Script Editor
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Allows you to attach a script by dragging the name in the script list of the script editor to the node in the scene tree.
2019-08-16 12:22:18 -07:00
Aaron Franke
ceb61fb784
Allow plugins to not have an init script
2019-08-15 17:52:07 -04:00
Hugo Locurcio
108f9646f5
Add an outline to box selection rectangles for better visibility
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This also refactors selection box color definitions
to avoid repetition.
2019-08-15 22:27:32 +02:00
Tomasz Chabora
cedee8281b
Allow to create scene from FileSystem dock
2019-08-15 19:47:21 +02:00
Hugo Locurcio
bfce99bc98
Set the low processor mode sleep editor settings to require a restart
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These settings are only read when the editor starts.
2019-08-15 19:14:14 +02:00
Rémi Verschelde
b24228e03b
Merge pull request #31391 from Calinou/improve-particles-emission-editor-errors
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Improve error reporting in the Particles emission point creation dialog
2019-08-15 18:17:54 +02:00
Rémi Verschelde
983e348fe9
Merge pull request #31387 from Daw11/assets-image-autoselect
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Automatically select the first image of the assets page
2019-08-15 18:16:55 +02:00
Rémi Verschelde
97dcdd1a6b
Merge pull request #31381 from sparkart/fix_projectmanager_buttons
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Fixes ProjectManager Buttons Not Updating
2019-08-15 18:13:42 +02:00
Hugo Locurcio
63d45136dc
Improve error reporting in the Particles emission point creation dialog
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- Display an error message if the selected node doesn't
extend from Spatial
- Display the selected node name in error messages to provide
additional context when relevant
- Clarify error messages
- Use the standard editor warning dialog
2019-08-15 16:01:39 +02:00
Davide Busterna
7434966f10
Automatically select the first image of the assets page
2019-08-15 13:43:00 +02:00
Emmanuel Barroga
1f5dc0ea3b
Fixes ProjectManager Buttons Not Updating
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Fixes buttons in ProjectManager not updating to disabled after deleting projects.
2019-08-14 18:30:42 -07:00
Rémi Verschelde
d998daeaa7
Merge pull request #31375 from Calinou/add-auto-editor-font-hinting
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Add an "Auto" editor font hinting setting to match OS font rendering
2019-08-15 02:54:29 +02:00
Michael Alexsander Silva Dias
22e9544582
Fix matches result in the code search not appearing when the quantity is 0
2019-08-14 20:43:26 -03:00
Hugo Locurcio
c940d29973
Add an "Auto" editor font hinting setting to match OS font rendering
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The "Auto" setting picks the font hinting setting that best matches
the operating system's font rendering settings.
This font hinting setting is now the default.
2019-08-14 15:57:07 +02:00
Rémi Verschelde
188a10df8b
Merge pull request #31263 from Chaosus/vs_plugin
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Plugin support for visual shaders
2019-08-14 15:52:21 +02:00
Yuri Roubinski
33e9fce1bb
Plugin support for visual shaders
2019-08-14 15:52:27 +03:00
Rémi Verschelde
6c607c3564
Merge pull request #31266 from IAmActuallyCthulhu/pr/remove-redundant-author-comments
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Remove redundant author doc comments
2019-08-14 13:45:54 +02:00
Tomasz Chabora
bd9a0a3236
Fix Project Manager not remembering sorting option
2019-08-14 13:09:04 +02:00
Rémi Verschelde
1387c683d4
Merge pull request #31329 from KoBeWi/vscode_ftw
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Tweak the behavior of search/replace bar
2019-08-14 11:42:18 +02:00
Rémi Verschelde
8995d95da0
Merge pull request #31347 from neikeq/monodevelop-addin
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C#: Add Ide Connection library and server for the editor
2019-08-14 11:39:41 +02:00
Rémi Verschelde
6fedb2bf28
Merge pull request #31362 from Calinou/icons-use-lanczos-filtering
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Use Lanczos filtering for variable-sized images such as project icons
2019-08-14 11:36:54 +02:00
Emmanuel Barroga
e89c4c22de
Add scrollwheel input to spin slider
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Adds the ability to adjust the editor's spin slider using the mouse scrollwheel.
2019-08-13 22:10:10 -07:00
Rémi Verschelde
5ff2688064
Merge pull request #31357 from YeldhamDev/theme_editor_fixup_fixup
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Regression fixup to the theme editor
2019-08-14 00:57:13 +02:00
Hugo Locurcio
8f2bcfd909
Use Lanczos filtering for variable-sized images such as project icons
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This results in better-looking icons with less artifacts
induced by downscaling.
2019-08-13 22:08:23 +02:00
Rémi Verschelde
fcec358840
Merge pull request #31355 from nekomatata/fix-select-prev-freeze
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Fixed freeze on search previous
2019-08-13 20:47:45 +02:00
Michael Alexsander Silva Dias
b7c2bcff76
Regression fixup to the theme editor
2019-08-13 15:43:07 -03:00
PouleyKetchoupp
6a842fbb6d
Fixed freeze on search_prev (missing condition for searching from a previous result, now the same as search_next)
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Fixes #31328
2019-08-13 19:42:42 +02:00
Tomasz Chabora
72c40c788f
Tweak the behavior of search/replace bar
2019-08-13 17:18:13 +02:00
Rémi Verschelde
f8574da2c2
Merge pull request #31338 from Calinou/reorganize-menus
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Reorganize various menus for consistency and conciseness
2019-08-13 16:52:42 +02:00
Michael Alexsander Silva Dias
95a8b2b5d9
Make the script search have a proper matches counter
2019-08-13 09:29:49 -03:00
Rémi Verschelde
985955d5b4
Merge pull request #31326 from Calinou/template-manager-disable-download-dev
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Only display download buttons in the template manager when available
2019-08-13 13:22:08 +02:00
Hugo Locurcio
9e1c23a353
Reorganize various menus for consistency and conciseness
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- Clean up the recent scripts dialog to match the recent scenes dialog
- Add "..." at the end of shortcuts that cause a modal dialog to appear
This closes #31148 .
2019-08-13 11:52:10 +02:00
Hugo Locurcio
5c29b063d1
Only display download buttons in the template manager when available
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Development builds don't have official export templates available.
Clicking the "Download" or "Re-Download" button resulted in an error
while fetching the list of mirrors.
This hides the download-related features when using a development build.
2019-08-13 11:39:18 +02:00
Rémi Verschelde
a476a5b71e
Merge pull request #31317 from sparkart/master
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Fix Right-Click Menu Deselecting Edits Content
2019-08-13 08:25:38 +02:00
Michael Alexsander Silva Dias
3d86ef74e7
Add "Find in Files..." to the text editor
2019-08-12 11:49:45 -03:00
Rémi Verschelde
2b11594766
Merge pull request #31319 from Xrayez/script-lang-icons
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Display language icons in script create dialog
2019-08-12 16:21:24 +02:00
Andrii Doroshenko (Xrayez)
bd9852b982
Display language icons in script create dialog
2019-08-12 15:31:03 +03:00
Rémi Verschelde
37a16fee05
Export: Remove temp files from cache after export
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So far we left most temporary files lying around, so this attempts to
fix that.
I added a helper method to DirAccess to factor out the boilerplate of
creating a DirAccess, checking if the file exists, remove it or print
an error on failure.
2019-08-12 13:31:59 +02:00
Emmanuel Barroga
26c5bac428
Fix Right-Click Menu Deselecting Edits Content
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Right-clicking a property to open the context menu deselects the text field. This causes the context menu to be useless because it doesn't have anything to edit.
2019-08-12 03:39:27 -07:00
Rémi Verschelde
e23f5e6415
Merge pull request #31315 from fstiewitz/fix-find-in-files-crash
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Fix crash on right click in "Find in Files" panel
2019-08-12 12:13:02 +02:00
IAmActuallyCthulhu
82b9557803
Remove redundant author doc comments
2019-08-12 04:26:38 -05:00
Rémi Verschelde
b18747af4b
Merge pull request #31179 from KoBeWi/code_editor_magic
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Add Evaluate Selection option to Script Editor
2019-08-12 11:19:26 +02:00
Fabian Stiewitz
f330add2b8
fix(find_in_files): crash when selecting with RMB
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in replace mode, if no search result has been selected and RMB is pressed on a checkbox, the editor
crashes in editor/find_in_files.cpp:712 because item is NULL
2019-08-12 11:05:06 +02:00
Rémi Verschelde
6c8434a98d
Merge pull request #31251 from YeldhamDev/text_editor_goto_full
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Move "Go to Line..." from "Edit" to "Go To" in text editor
2019-08-12 10:00:47 +02:00
Rémi Verschelde
72670788bb
Merge pull request #31249 from Calinou/tweak-multiline-text-popup-size
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Tweak the size of the multiline text edit popup dialog
2019-08-12 10:00:19 +02:00
Rémi Verschelde
a1dde73372
Merge pull request #31247 from YeldhamDev/theme_editor_fixup
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Minor fixups to the theme editor
2019-08-12 09:59:29 +02:00
miwanczuk
7254284efd
Adds support for undo/redo for in-editor color picker
2019-08-10 00:46:31 +02:00
Michael Alexsander Silva Dias
68ce87fbab
Move "Go to Line..." from "Edit" to "Go To" in text editor
2019-08-09 17:23:42 -03:00
Hugo Locurcio
ca42541020
Tweak the size of the multiline text edit popup dialog
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This caps its size on large displays. This in turn prevents lines from
becoming very long, which could hamper text readability.
2019-08-09 22:03:25 +02:00
Michael Alexsander Silva Dias
1c872c75db
Minor fixups to the theme editor
2019-08-09 16:26:43 -03:00
Tomasz Chabora
9fbba73dd5
Improve node Change Type option
2019-08-09 16:31:31 +02:00
Rémi Verschelde
5f77e6958d
Merge pull request #31225 from YeldhamDev/editor_help_matches
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Show matches found when searching the docs
2019-08-09 10:17:50 +02:00
Rémi Verschelde
76d1183178
Merge pull request #31223 from creikey/fix-csg-crash
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Button object used after pressed is called
2019-08-09 10:10:11 +02:00
Rémi Verschelde
24a6b3f382
Merge pull request #31222 from YeldhamDev/editplugins_cosmetic_changes
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Minor cosmetic changes in some editor plugins
2019-08-09 10:07:14 +02:00
Rémi Verschelde
6bb2717005
Merge pull request #31220 from YeldhamDev/goto_single_menu
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Move "Go to Function/Line" to "Go To" menu
2019-08-09 09:38:10 +02:00
Michael Alexsander Silva Dias
790f9f628c
Show matches found when searching the docs
2019-08-09 04:09:22 -03:00
Rémi Verschelde
806c315a05
Merge pull request #31193 from creikey/cpuparticles-gizmo
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Add particles icon to CPUParticles
2019-08-09 09:06:49 +02:00
Cameron Reikes
c69ff6833c
Button object used after pressed is called
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- by queueing for deletion node can call own cleanup methods
2019-08-08 19:34:23 -07:00
Michael Alexsander Silva Dias
eeb9268800
Minor cosmetic changes in some editor plugins
2019-08-08 23:22:33 -03:00
Michael Alexsander Silva Dias
31584dd511
Move "Go to Function/Line" to "Go To" menu
2019-08-08 22:36:51 -03:00
Cameron Reikes
345fcb96a2
Add particles icon to CPUParticles
2019-08-08 16:28:01 -07:00
Rémi Verschelde
460226cb71
Merge pull request #31042 from iwek7/fixColorPickerInEditor
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Fixes color picker in code editor - it now only changes one color
2019-08-08 22:03:14 +02:00
Rémi Verschelde
19f41bd224
Merge pull request #31212 from YeldhamDev/script_editor_icon_update
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Update icons in script editor when theme changes
2019-08-08 21:59:49 +02:00
Yuri Roubinski
6c8a55aa0d
Fix incorrect search member in visual shaders
2019-08-08 22:19:42 +03:00
iwek7
e7b07e1e58
Fixes color picker in code editor - now it only changes one color
2019-08-08 19:12:13 +02:00
Michael Alexsander Silva Dias
7bb7b77a07
Update icons in script editor when theme changes
2019-08-08 13:39:53 -03:00
Rémi Verschelde
f53fdbe108
Merge pull request #31087 from Calinou/editor-improve-light-theme-colors
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Improve light theme colors in the editor for better readability
2019-08-08 16:00:52 +02:00
Rémi Verschelde
6362330350
Merge pull request #31178 from Chaosus/vs_copy_between_graphs
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Allow copy/paste nodes between vertex/fragment/light modes in vshaders
2019-08-08 13:49:18 +02:00
Rémi Verschelde
67a9f2646b
Merge pull request #31196 from bojidar-bg/31115-asset-library-save-error
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Handle all download errors in the asset library
2019-08-08 10:50:39 +02:00
Bojidar Marinov
2b08cc16f1
Handle all download errors in the asset library
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Addresses part of #31115
2019-08-08 10:06:26 +03:00
Michael Alexsander Silva Dias
699afca7ef
Fix error when going to a text file by clicking in a result from "Find in files"
2019-08-07 23:06:33 -03:00
Tomasz Chabora
282deb9a7a
Add Evaluate Selection option to Script Editor
2019-08-08 00:28:33 +02:00
Yuri Roubinski
5e9052fae3
Allow copy/paste nodes between vertex/fragment/light modes in visual shaders
2019-08-07 16:46:47 +03:00
Rémi Verschelde
ba541bceca
Merge pull request #31077 from qarmin/coverity_bugs
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Change some code proposed by Coverity and Cppcheck
2019-08-07 13:49:33 +02:00
qarmin
e0b5b21863
Add some code changes/fixes proposed by Coverity and Clang Tidy
2019-08-07 12:54:30 +02:00
Rémi Verschelde
a909efeb12
Merge pull request #31173 from sparkart/search_in_tscn
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Fix Find in Files Not Working Properly
2019-08-07 11:56:18 +02:00
Rémi Verschelde
f5f16e57fd
Merge pull request #30804 from hbina/fix_issue_30160
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Fixed crash when making subresource unique in inspector dock
2019-08-07 11:43:16 +02:00
Emmanuel Barroga
0d8c7c30a0
Fix Find in Files Not Working Properly
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When using the "Find in Files" option to search in non-script files (e.g. .tscn), the search does not work properly.
2019-08-06 23:57:14 -07:00
Rémi Verschelde
78e84c29e6
Merge pull request #31057 from Chaosus/vs_mix_improvements
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Some improvements to Mix visual shader function
2019-08-07 08:22:08 +02:00
Hanif Bin Ariffin
befc2c0894
add forgotten calls to inspector_dock->update(...).
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I believe many calls to the said function was mistakenly left out leading to InspectorDock having a pointer to deleted values.
As such, this commit introduces many such calls to inspector_dock where I believe is appropriate...
2019-08-06 18:02:36 -04:00
Rémi Verschelde
52cfb5f579
Merge pull request #31121 from willnationsdev/plugin-select-editor
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Let EditorPlugins set editor/distraction-free mode
2019-08-06 16:43:49 +02:00
Will Nations
2e3264259b
Let EditorPlugins set editor/distraction-free mode
2019-08-06 08:48:00 -05:00
Hugo Locurcio
4a28657cf5
Tweak range steps in the animation editor
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This makes the step of the "frame" SpinBox larger, so that clicking
on the SpinBox arrows will make the number increase in a visible manner.
Previously, the full number was being cut off due to the SpinBox
being narrow.
This also makes the "step" SpinBox allow for more precise input.
2019-08-06 12:25:53 +02:00
Yuri Roubinski
d0dc195da8
Some improvements to Mix visual shader function
2019-08-06 08:06:49 +03:00
Hugo Locurcio
8b12498f8b
Improve snapping in the animation editor
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Snapping can now be toggled temporarily by holding the Ctrl key.
Toggling timeline snapping is now done with the "Snap" checkbox rather
than by setting the animation's "Step" setting to 0.
The timeline cursor can no longer exit the animation's boundaries
if the animation's "Step" is set to 0.
2019-08-06 01:44:10 +02:00
Rémi Verschelde
fa35a73f0a
Merge pull request #31116 from sparkart/add_quit_shortcut
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Add Shortcut Settings for Quitting Editor
2019-08-05 22:02:11 +02:00
Emmanuel Barroga
8e4ae09639
Add Shortcut Settings for Quitting Editor
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Adds the ability to change the shortcut keys in Editor Settings for quitting the editor.
2019-08-05 11:53:42 -07:00
merumelu
dcd551bf78
Remove Editor dependency from SceneTree
2019-08-05 19:46:23 +02:00
Rémi Verschelde
4d5534e2e8
Merge pull request #31081 from Calinou/animation-editor-larger-keyframes
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Make keyframes easier to select in the animation editor
2019-08-05 16:44:39 +02:00
Yuri Roubinski
43ee35431e
Fix opening of sub-resource properties in visual shaders
2019-08-05 17:13:02 +03:00
Rémi Verschelde
7c3805019d
Merge pull request #31085 from sparkart/fix_redundant_navpolygons
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Fix Redundant Navigation Polygons
2019-08-05 09:43:35 +02:00
Rémi Verschelde
7d5ad99cde
Merge pull request #31063 from rzllmr/fix-tilemap-order
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Fix row-column-swap in TileMap palette
2019-08-05 08:12:14 +02:00
Rémi Verschelde
d9bba94d60
Merge pull request #31053 from aaronfranke/vector2i-cleanup
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Some minor Vector2i usage cleanup
2019-08-05 08:08:57 +02:00
Rémi Verschelde
00efb61fbd
Merge pull request #31048 from Calinou/fix-gizmo-size-low-viewport-height
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Fix 3D manipulator the gizmo growing too large on small viewports
2019-08-05 08:07:13 +02:00
Hugo Locurcio
1e4398c345
Improve light theme colors in the editor for better readability
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This tweaks existing color conversions and adds new conversions
for animation track icon colors.
2019-08-05 01:53:45 +02:00
Emmanuel Barroga
6c83550dfc
Fix Redundant Navigation Polygons
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When adjusting the vertices of a navigation polygon, the tile editor would create a duplicate navigation polygon. So each time you made an adjustment, another copy of the polygon would be created.
2019-08-04 16:09:57 -07:00
Hugo Locurcio
6e2c27f84f
Make keyframes easier to select in the animation easier
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Keyframe SVG icons are now 10×10 instead of 8×8 (except for
Bezier-related icons). This makes them easier to select
since the empty space is part of the clickable area.
Selected keyframes are now also visually larger to make them
easier to distinguish from unselected keyframes.
This closes #27276 .
2019-08-04 20:19:51 +02:00
Ignacio Etcheverry
0b94203a79
C#: Add Ide Connection library and server for the editor
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This will be used for communicating between the Godot editor and external IDEs/editors, for things like opening files, triggering hot-reload and running the game with a debugger attached.
2019-08-04 01:57:53 +02:00
rzllmr
653039151a
Fix row-column-swap in TileMap palette
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Due to the TileSet coordinates using x for columns and y for rows, the
columns are assigned to the rows in the TileMap palette and distort the
order. Thus the default sorting algorithm prioritizing x is replaced
with a custom one prioritizing y.
Fixes #24751
2019-08-03 21:32:13 +02:00
Yuri Roubinski
8a0767d883
Return back spacer for non-expression nodes in visual shader
2019-08-03 18:54:04 +03:00
Aaron Franke
1a06496f45
Some Vector2i usage cleanup
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Replace casting Vector2 -> Vector2i -> Vector2 with a simple call to .floor(), and some minor fixes.
2019-08-03 01:11:05 -07:00
Hugo Locurcio
20154d3b2a
Fix 3D manipulator the gizmo growing too large on small viewports
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This closes #27112 . This closes #19116 .
2019-08-03 03:01:32 +02:00
Rémi Verschelde
045ab51ae5
Merge pull request #31033 from Chaosus/shader_button
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Added link to docs for shader editor
2019-08-02 16:30:43 +02:00
Yuri Roubinski
770ce20ea3
Added link to docs for shader editor
2019-08-02 17:09:04 +03:00
Tomasz Chabora
b1af799b16
Select found text in Script Editor
2019-08-02 15:00:26 +02:00
Rémi Verschelde
69e6dc9164
Merge pull request #31015 from Calinou/improve-gizmo-axis-colors
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Improve the gizmo axis colors and increase the manipulator opacity
2019-08-02 11:22:27 +02:00
Rémi Verschelde
46986321c1
Merge pull request #31001 from KoBeWi/come_back_script
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Add Reopen Closed Script option in Script Editor
2019-08-02 11:18:21 +02:00
Hugo Locurcio
d57680cf34
Improve the gizmo axis colors and increase the manipulator opacity
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The new colors should make it easier to see the manipulator gizmo.
Highlighted gizmos are now fully opaque (instead of being white),
keeping the color information while a gizmo is highlighted.
This also adds a setting hint for the manipulator gizmo opacity
editor setting.
Axis colors were taken from Blender 2.80.
This partially addresses #16154 .
2019-08-01 14:30:35 +02:00
Tomasz Chabora
5718599bd2
Add Reopen Closed Script option in Script Editor
2019-08-01 13:32:30 +02:00
Rémi Verschelde
3a6102a6f7
Merge pull request #31010 from Chaosus/vs_fix_expression
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Some visual fixes for Expression node in visual shaders
2019-08-01 10:50:33 +02:00
Chaosus
82e2efe591
Some visual fixes for Expression node
2019-08-01 11:03:23 +03:00
Rémi Verschelde
b755cf1a2d
Merge pull request #31004 from Kanabenki/fix-undo-close-scene
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Don't add unsaved scene to previous scenes list when closing a tab
2019-08-01 08:45:36 +02:00
Kanabenki
648313ab8a
Don't add unsaved scene to previous scenes list
2019-07-31 23:49:16 +02:00
Chaosus
8b4c538ab2
Expose several GLES3 built-ins to GLES2
2019-07-31 19:00:10 +03:00
Chaosus
f704506807
Implement copy/paste in visual shaders
2019-07-31 12:43:29 +03:00
Silvano Cerza
d8dae84c9a
Fixed remote scene tree not collapsing
2019-07-30 15:11:13 +02:00
Rémi Verschelde
7d76f3b393
Merge pull request #30944 from YeldhamDev/bottom_panel_icon_simplify
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Make the expand icon in the bottom panel always be the same
2019-07-30 09:27:33 +02:00
Rémi Verschelde
9da24f7e3d
Merge pull request #30938 from nobuyukinyuu/2d-editor-zoom-p1
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Changes default canvas_item_editor coarse zoom level from 1.5 to sqrt(2)
2019-07-30 00:57:43 +02:00
Rémi Verschelde
ffab25c95a
Merge pull request #27952 from Kanabenki/undo-close-tab
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Add Undo Close Tab option in tabs context menu
2019-07-30 00:26:48 +02:00
nobuyuki_nyuu
3f516622c3
Changes default coarse 2d zoom level from 1.5 to sqrt(2).
2019-07-29 17:12:03 -05:00
Michael Alexsander Silva Dias
d6988b7d2b
Make the expand icon in the bottom panel always be the same
2019-07-29 18:08:05 -03:00
Rémi Verschelde
b697121d75
Merge pull request #30895 from clayjohn/gles2-shader-funcs
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Added round function to gles2
2019-07-29 22:43:26 +02:00
Rémi Verschelde
10c015b730
i18n: Sync translation template with current source
2019-07-29 21:40:51 +02:00
Rémi Verschelde
1babc23d95
i18n: Sync translations with Weblate
2019-07-29 21:40:01 +02:00
clayjohn
3f25dde6b4
added round function to gles2
2019-07-29 11:17:08 -07:00
Rémi Verschelde
5d172d5d9a
Merge pull request #30918 from Chaosus/fix_crash
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Fix filter crash in EditorFileDialog for MeshLib/TileSet conversion
2019-07-29 13:25:11 +02:00
Chaosus
aec53acd7d
Fix filter crash in EditorFileDialog for MeshLib/TileSet conversion
2019-07-29 13:43:08 +03:00
Rémi Verschelde
5ad1abed47
Merge pull request #30877 from JosephCatrambone/master
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Bugfix GLTF import: Do not reindex when blend shapes are present.
2019-07-29 09:56:25 +02:00
Rémi Verschelde
698d87bdeb
Merge pull request #30879 from Calinou/simplify-font-editor-settings
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Simplify editor settings related to font hinting and antialiasing
2019-07-29 09:55:08 +02:00
Bojidar Marinov
68b5f101c7
Make it so that 2D viewport does not pan while editing tilemaps
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Fixes #30875
2019-07-28 17:00:05 +03:00
homer666
4553f2e6b8
Update "Sorting Order" dropdown in Editor Settings
2019-07-28 17:40:06 +10:00
Hugo Locurcio
6c374f91dd
Simplify editor settings related to font hinting and antialiasing
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A single setting is now used to control the font hinting/antialiasing
settings of both main and code fonts. This means there are 2 settings
in total (instead of 4).
Font settings were also reordered for clarity.
2019-07-28 01:10:51 +02:00
Joseph Catrambone
c2e91005ef
Bugfix in GLTF import: Flipping boolean check. Reindexing should _NOT_ happen when blend shapes are present.
2019-07-27 14:34:54 -07:00
Kanabenki
a8ac739a5e
Add Undo Close Tab option in tabs context menu
2019-07-27 16:51:24 +02:00
Rémi Verschelde
e4ec59b6ae
Merge pull request #30763 from Calinou/editor-add-version-info
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Display version information in the editor at all times
2019-07-26 19:08:42 +02:00
Rémi Verschelde
39579d2a6d
Merge pull request #30839 from Calinou/simplify-dim-editor-settings
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Simplify editor settings related to window dimming
2019-07-26 18:55:31 +02:00
Rémi Verschelde
67ce3f7424
Merge pull request #30846 from YeldhamDev/filediag_tooltip_changes
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Small adjustments to tooltips in '(Editor)FileDialog'
2019-07-26 18:54:33 +02:00
Michael Alexsander Silva Dias
e8fc875619
Small adjustments to tooltips in '(Editor)FileDialog'
2019-07-26 11:11:09 -03:00
Hugo Locurcio
6f6a9d9c09
Simplify editor settings related to window dimming
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Only a single checkbox is now exposed to control whether the editor
window should be dimmed when opening a popup. The main use case
for disabling it is picking colors from the editor window while
a popup is open.
2019-07-26 15:29:04 +02:00
Emmanuel Barroga
2f2abadefe
Fix Clearing Inspector for Remote Node
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Resolves : #30731
When you stop debugging... if you were inspecting a remote node, partial information about the remote node remained in the inspector (e.g. name and warning).
To resolve this, called EditorNode::edit_current() instead of EditorInspector::edit(NULL), which will call all the methods required using "NULL" if the current selected object is NULL.
In EditorPath::update_path() if the selected object is NULL, it does not update the path to reflect this change, basically does nothing. To fix this, we nullify everything, before the history loop.
2019-07-25 22:10:49 -07:00
Aaron Franke
53d2a4e905
Snap transform gizmo values in the 3D editor
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Snap to step size, and then also be careful to only display that many digits (to avoid numbers like 1.234001)
2019-07-25 19:40:35 -04:00
Hugo Locurcio
dee9e9dc62
Display version information in the editor at all times
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This closes #27811 .
2019-07-25 21:05:36 +02:00
Paulb23
e51aa14208
Fix memory leaks with SyntaxHighlighters
2019-07-25 17:30:48 +01:00
Michael Alexsander Silva Dias
7f12618fdf
Fix text position in the debugger's "Monitors" tab not being an integer
2019-07-25 11:02:17 -03:00
Rémi Verschelde
27d1e63dd4
Merge pull request #30807 from akien-mga/da-get_next-hidden
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DirAccess: Drop compat get_next(bool *is_dir) which was hidden
2019-07-25 14:51:01 +02:00
Rémi Verschelde
e9bff84ce3
Merge pull request #23820 from clayjohn/pointmesh
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Added PointMesh primitive
2019-07-25 11:44:11 +02:00
Rémi Verschelde
43238bb59a
DirAccess: Drop compat get_next(bool *is_dir) which was hidden
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Fixes this warning:
```
./core/os/dir_access.h:74:17: warning: 'virtual String DirAccess::get_next(bool*)' was hidden [-Woverloaded-virtual]
```
Part of #30790 .
2019-07-25 11:09:57 +02:00
Rémi Verschelde
1481d299ea
Merge pull request #30776 from akien-mga/editor-configurable-float-step
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Inspector: Make default float step configurable
2019-07-25 10:33:45 +02:00
Rémi Verschelde
ffca740185
Merge pull request #30806 from akien-mga/fix-hint-sprite-frames
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Inspector: Fix PROPERTY_HINT_SPRITE_FRAME not behaving as RANGE
2019-07-25 10:33:18 +02:00
Rémi Verschelde
336846e547
Inspector: Fix PROPERTY_HINT_SPRITE_FRAME not behaving as RANGE
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This was a regression in 3.1 and later from the new inspector, where
PROPERTY_HINT_SPRITE_FRAME was not fully re-implemented. It's meant to
be a normal PROPERTY_HINT_RANGE which also automatically increments its
value when keyed in the animation player.
To avoid code duplication, I made the frames properties use the actual
PROPERTY_HINT_RANGE and introduced a PROPERTY_USAGE_KEYING_INCREMENTS
usage flag instead.
2019-07-25 09:29:51 +02:00
Rémi Verschelde
b662bc65bf
Merge pull request #30796 from YeldhamDev/anim_undo_dict_duplicate
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Fix undo problems with method and transform tracks in the animation editor
2019-07-25 08:36:37 +02:00
Michael Alexsander Silva Dias
a2c4e4d6ff
Center text in the debugger's "Monitors" tab
2019-07-24 21:52:47 -03:00
clayjohn
ff7c37927a
added pointMesh primitive
2019-07-24 12:14:31 -07:00
Michael Alexsander Silva Dias
3d9df3b2ed
Fix undo problems with method and transform tracks in the animation editor
2019-07-24 11:29:51 -03:00
Rémi Verschelde
adae2b0738
Merge pull request #30778 from YeldhamDev/anim_multi_key_edit
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Make possible to edit multiple keys in an animation again
2019-07-24 08:39:30 +02:00
Rémi Verschelde
c608b6f648
Merge pull request #23334 from malbach/align_sel_view
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Add 'Move to view' and make 'Align to view' only align
2019-07-24 08:33:23 +02:00
Rémi Verschelde
d844e30614
Inspector: Make default float step configurable
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Also allow lifting the decimal step formatting with a hint range step
of 0. A new `range_step_decimals()` is added for this to avoid breaking
compatibility on the general purpose `step_decimals()` (which still
returns 0 for an input step of 0).
Supersedes #25470 .
Partial fix for #18251 .
2019-07-23 17:31:38 +02:00
Rémi Verschelde
06a6507751
Merge pull request #30772 from mbrlabs/view-distance
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Increased max view distance in spatial editor plugin
2019-07-23 16:32:09 +02:00
malbach
4a218b9862
Add 'Align Rotation with View' to spatial editor
2019-07-23 15:14:03 +02:00
Rémi Verschelde
4c943cca2c
Merge pull request #30716 from qarmin/fixed_static_analiser_code
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Fix some code found by Coverity Scan and PVS Studio
2019-07-23 15:08:44 +02:00
Marcus Brummer
4c8fa414bb
Increased max view distance in spatial editor plugin
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Increased from 10000 to 1000000. I also removed two related magic numbers.
Closes #30766 .
2019-07-23 11:42:41 +02:00
qarmin
aab8da25ad
Fix some code found by Coverity Scan and PVS Studio
2019-07-23 09:14:31 +02:00
Rémi Verschelde
c7a427241e
Merge pull request #30735 from Zylann/project_manager_improvement
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Project manager improvements
2019-07-23 08:41:42 +02:00
Michael Alexsander Silva Dias
9be52a5e0f
Move "Open Screenshot" from the "Editor" menu to the editor settings
2019-07-23 02:05:29 -03:00
Michael Alexsander Silva Dias
97e18f03db
Make possible to edit multiple keys in an animation again
2019-07-22 20:12:01 -03:00
Rémi Verschelde
66d09a6b4c
SCons: Fix uses of [].append instead of env.add_source_files()
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Also added support for SCons project-absolute paths (starting with #) and
warning about duplicates in add_source_files(), and fixed
default_controller_mappings.gen.cpp being included twice after first build
due to *.cpp globbing.
Part of #30270 .
2019-07-22 15:08:32 +02:00
Rémi Verschelde
017b224a87
Merge pull request #30713 from bojidar-bg/30615-trackpad-2d-viewport
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Improve touchpad support in 2d editor viewport
2019-07-22 14:06:28 +02:00
Rémi Verschelde
7b7c459106
Merge pull request #30749 from godotengine/revert-22642-inspector_metadata
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Revert "Expose "meta" to the Inspector"
2019-07-22 12:23:19 +02:00
Rémi Verschelde
9f5b77acc9
Revert "Expose "meta" to the Inspector"
2019-07-22 12:03:57 +02:00
Rémi Verschelde
a1b4568ba9
Revert "Tweak SpatialMaterial's default metallic and roughness texture channels"
2019-07-22 11:56:41 +02:00
Marc Gilleron
d3652887df
Project manager improvements
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- Faster launch time by loading icons in a coroutine
- Faster sorting, filtering, fav'ing etc
- Refactored project list with a proper structured class
2019-07-21 20:47:25 +01:00
Bojidar Marinov
e37594824f
Improve touchpad support in 2d editor viewport
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Implements ideas from #30615
2019-07-20 17:55:02 +03:00
Rémi Verschelde
7c11099587
Merge pull request #30703 from hbina/patch-1
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Make comparison operator== const in EditorAutoloadSettings
2019-07-20 12:05:46 +02:00
Rémi Verschelde
d15cf7b672
Merge pull request #30576 from qarmin/lgtm_coverage
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Changed some code reported by LGTM and Coverity
2019-07-20 12:00:13 +02:00
Rémi Verschelde
3aeca70659
Merge pull request #30697 from bojidar-bg/6067-pale-customtype-script
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Make custom types more subtle and more useful
2019-07-20 11:49:52 +02:00
qarmin
6cbaf7662f
Changed some code showed in LGTM and Coverage
2019-07-20 08:09:57 +02:00
Hanif A
4dc717ea07
Make comparison operator== const
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`operator==` of EditorAutoloadSettings is not const for whatever reason...
2019-07-19 21:52:30 -04:00
Rémi Verschelde
e44041ae41
Merge pull request #30695 from YeldhamDev/big_text_focus
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Make multiline text edit grab focus when popping up
2019-07-19 23:01:38 +02:00
Rémi Verschelde
0bf930c117
Merge pull request #30692 from qarmin/null_pointer_to_function
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Don't allow to pass to _is_node_locked function NULL pointer
2019-07-19 22:04:33 +02:00
Bojidar Marinov
4f72178868
Make custom types more subtle and more useful
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Implements #6067 (aaronfranke's idea)
Fixes #26980
2019-07-19 22:33:58 +03:00
Michael Alexsander Silva Dias
df9c890022
Make multiline text edit grab focus when popping up
2019-07-19 14:32:23 -03:00
Rémi Verschelde
c317a3ce16
Merge pull request #30354 from LikeLakers2/multinodeedit-same-type-properties
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MultiNodeEdit now only shows properties with the exact same PropertyInfo data
2019-07-19 17:58:17 +02:00
qarmin
ed84c9e506
Don't allow to pass to _is_node_locked function NULL pointer
2019-07-19 17:56:35 +02:00
Julian Murgia
249fdd9f80
Adds contextual item in scene tree dock to wrap selection in a new node
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Fixes #20187
2019-07-19 16:46:13 +02:00
Rémi Verschelde
9384b6ab0e
i18n: Sync translation template with current source
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Fix a few typos in new strings.
2019-07-19 16:08:40 +02:00
Rémi Verschelde
0d779e7777
i18n: Sync translations with Weblate
2019-07-19 15:45:00 +02:00
Rémi Verschelde
21a2cd1a04
Merge pull request #23270 from silvanocerza/remote_scene_tree_filter
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Implemented remote scene tree filtering
2019-07-19 15:38:07 +02:00