Franklin Sobrinho
7767aa2722
Fix editor states saving, and remove related error messages
2016-07-17 16:59:15 -03:00
Rémi Verschelde
22419082d9
Remove some noisy debug prints
...
Part of #5031
2016-07-17 18:25:21 +02:00
Franklin Sobrinho
f20680947b
Keep debugger selected tab open when pressing the pause button
2016-07-17 09:27:36 -03:00
Rémi Verschelde
b23889eb41
Merge pull request #5743 from TheHX/issue-5740
...
Fix signals/group button on Scene dock
2016-07-16 23:43:24 +02:00
Franklin Sobrinho
60f1656fff
Fix signals/group button on Scene dock
2016-07-16 18:22:44 -03:00
Juan Linietsky
24d86e33a6
Merge pull request #5467 from RandomShaper/enhance-tidy-extensions
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Enhance/tidy file extensions management
2016-07-16 09:28:49 -03:00
Rémi Verschelde
966eabb07b
Fonts: add missing license information
...
Droid Sans is under Apache 2.0, Source Code Pro under SIL OFL 1.1.
2016-07-16 11:53:57 +02:00
Ignacio Etcheverry
2bba1bf770
CanvasItemEditor: Changed Frame Selection shortcut
2016-07-15 21:38:43 +02:00
Paulb23
b550471a14
Fixed breakpoint gutter toggle not updating when game is running, issue 5712
2016-07-15 15:02:55 +01:00
Rémi Verschelde
4c4ab140b4
Merge pull request #5702 from Paulb23/zoom_shortcuts
...
Added code editor zoom shortcuts
2016-07-15 13:28:20 +02:00
Rémi Verschelde
b781dcdb1a
i18n: Merge translations with synced template
2016-07-15 08:58:49 +02:00
Rémi Verschelde
cfaad1ebe7
i18n: Sync template with current source
...
Also fix a space after : in a translated string.
2016-07-15 08:57:53 +02:00
Rémi Verschelde
fd5fdaba68
i18n: Pull translations from Weblate
...
Adds Bengali and Urdu (Pakistan) WIP translations.
2016-07-15 08:52:31 +02:00
volzhs
9ff7c5524f
Perform connect when double click a node on connecting signal window
2016-07-15 14:29:14 +09:00
Paulb23
e6eae244d3
Added code editor zoom shortcuts
2016-07-14 20:03:40 +01:00
Franklin Sobrinho
8772b8ea85
Fix Orphan StringName on EditorAutoloadSettings class
2016-07-14 12:08:40 -03:00
Jakub Grzesik
82f84f4c2f
Remote transform node (for 3d)
...
It's code is based on RemoteTransform2D node.
2016-07-14 16:37:26 +02:00
vamsi
b3cf4c73fc
Fixed a crash in scenario where SSL is not available.
2016-07-13 18:25:05 +02:00
Saracen
ca866803be
Removes AnimationPlayer renaming on import.
2016-07-13 16:45:53 +01:00
Paulb23
54f720ac06
Added block caret to TextEdit
2016-07-12 16:07:17 +01:00
Rémi Verschelde
b8c506be1c
Merge pull request #5615 from Paulb23/shortcut_save_print
...
Removed shortcut saving print
2016-07-12 07:28:08 +02:00
Rémi Verschelde
480ac2bcfb
Merge pull request #5648 from Paulb23/completion_box_colors
...
Added Completion box colors. Exposed show line numbers, highlight all occurrences, and updated theme.
2016-07-12 07:26:35 +02:00
Juan Linietsky
31ebac2bfb
Downloaded templates from project manager can now be installed.
2016-07-11 21:34:50 -03:00
Franklin Sobrinho
aed2f5f938
Fix "Play custom scene" keyboard shortcut
2016-07-11 14:46:41 -03:00
Paulb23
a9956be63d
Added completion font colors
2016-07-11 14:25:56 +01:00
Paulb23
8e5c40b364
Added completion scroll color
2016-07-11 14:11:34 +01:00
Rémi Verschelde
9397458cc0
Merge pull request #5634 from vnen/assetlib-map-crash
...
Fix crash on asset lib install
2016-07-11 00:17:54 +02:00
George Marques
1a1b62748a
Fix crash on asset lib install
...
This is not the perfect solution, but fixes the crash and avoid a
dependency on EditorNode.
2016-07-10 17:19:29 -03:00
Juan Linietsky
83ab4445f2
As volzhs mentioned in #5385 , changes to save to FILE_SAVE_ALL_SCENES
2016-07-10 14:37:48 -03:00
Juan Linietsky
8d9b73171e
Merge pull request #5385 from volzhs/autosave-android
...
Fix autosave when run on remote device
2016-07-10 14:34:30 -03:00
Juan Linietsky
e525a0387b
Merge pull request #5421 from MarianoGnu/issues
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Save all edited scenes when Runing (and auto-save is enabled). Fixes #4410
2016-07-10 14:33:48 -03:00
Rémi Verschelde
da3ad66825
Remove Better Collada Exporter, now in its own repo
...
See https://github.com/godotengine/collada-exporter for the new upstream location.
2016-07-10 19:15:35 +02:00
Juan Linietsky
8462127aa9
Merge pull request #5287 from marcelofg55/master
...
Added popup menu for animation key right-click
2016-07-10 13:42:49 -03:00
Juan Linietsky
46bb02991f
Merge pull request #5270 from lonesurvivor/master
...
Added Tile Origin = Bottom Left option to the TileMap
2016-07-10 13:41:33 -03:00
Juan Linietsky
bcf6491a86
Merge pull request #5621 from TheHX/issue-5616
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Fix custom types showing on wrong dialogs
2016-07-10 13:30:06 -03:00
Juan Linietsky
7bfb84af08
Merge pull request #5611 from TheHX/spatial-gizmo
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Fix EditorSpatialGizmo virtual functions not being called
2016-07-10 13:08:13 -03:00
Juan Linietsky
06eef730c0
Merge pull request #5584 from TheHX/project-settings
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Implement undo/redo for adding and deleting global properties
2016-07-10 13:04:08 -03:00
Juan Linietsky
5dd6530acf
Merge pull request #5563 from opmana/fix-convert-tileset
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Respect frame property when converting to TileSet.
2016-07-10 13:02:55 -03:00
Juan Linietsky
eff44f0321
Merge pull request #5554 from TheHX/issue-3543
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Added drag and drop to rearrange the autoload order
2016-07-10 12:42:47 -03:00
Franklin Sobrinho
c6a0b0dab3
Fix custom types showing on wrong dialogs
...
* The custom types are visible when the dialog is shown
2016-07-10 08:19:15 -03:00
Paulb23
5f41ea6bf8
Removed shortcut saving print
2016-07-09 19:57:38 +01:00
Juan Linietsky
864c0e84de
line/col label was changing size with each cursor move, forcing the GUI to resize upwards and costing considerably CPU usage.
...
It has been changed so it won't resize the UI when modified.
This will make the code editor feel a lot smoother.
2016-07-09 14:56:08 -03:00
Rémi Verschelde
d23d40cfbd
Merge pull request #5612 from TheHX/collision-polygon-plugin
...
Fix CollisionPolygon gizmo showing error icons instead of the 3d handles
2016-07-09 18:27:29 +02:00
Franklin Sobrinho
7cad11e108
Fix CollisionPolygon gizmo showing error icons instead of the 3d handles
2016-07-09 13:18:16 -03:00
Rémi Verschelde
48bdaaa560
Merge pull request #5609 from eska014/help-search-titles
...
Fix help search dialog titles
2016-07-09 18:15:02 +02:00
Franklin Sobrinho
914d670a71
Fix EditorSpatialGizmo virtual functions not being called
...
* Bind EditorSpatialGizmo::clear method
2016-07-09 13:10:13 -03:00
Juan Linietsky
b0f0ae0723
Finally fixes the infamous bug #4444 , hoping to never see you again.
...
Closes #4444 .
2016-07-09 12:12:03 -03:00
Juan Linietsky
90f8a3bd29
properly generate tangents only upon request, closes #5580
2016-07-09 11:53:27 -03:00
Juan Linietsky
2980b27bef
do not show help on multi node selection, array editing, etc, closes #5550
2016-07-09 11:46:59 -03:00
Juan Linietsky
15d52d6c95
Cleaned up preview generation thread, fixes #5499
2016-07-09 11:20:40 -03:00
eska
af395cea42
Fix help search dialog titles
2016-07-09 16:12:15 +02:00
Rémi Verschelde
3a70d4a072
Merge pull request #5589 from akien-mga/pr-unused-var
...
Removing some more unused vars and dead code
2016-07-09 14:33:30 +02:00
Rémi Verschelde
0e119a9164
Merge pull request #5480 from paper-pauper/blender-flake8
...
Made Better Collada Exporter flake8-compliant
2016-07-09 12:35:34 +02:00
Nobody Really
c973f3a1da
Flake8 compliance (except for unused variables)
2016-07-09 12:25:21 +02:00
Nobody Really
52fdc65a5d
Comma fix
2016-07-09 12:10:36 +02:00
Nobody Really
7de55b86c1
Whitespace fix
2016-07-09 12:00:32 +02:00
Rémi Verschelde
5a8335436f
Merge pull request #5588 from J08nY/doctool-indentation
...
Doctool: change content indentation
2016-07-08 19:11:21 +02:00
MarianoGNU
158585b21c
save the editor state of the right scene instead of current
2016-07-08 13:54:44 -03:00
MarianoGNU
2924536e90
Save all edited scenes when Runing (and auto-save is enabled). Fixes #4410
2016-07-08 13:27:52 -03:00
Rémi Verschelde
d7dd10a1a2
Cleanup: drop ImportSettingsDialog, replaced by contextual actions
...
Note that it was already commented out.
2016-07-08 17:09:36 +02:00
Rémi Verschelde
f40f360a2c
Remove unused variables (fourth pass) + dead code
...
Also fix a potential regression from 3fcb9b1ec1
.
2016-07-08 16:47:55 +02:00
Rémi Verschelde
dc58be9f35
ScenesDock: Fix regression in tree generation
...
Was a regression from 3fcb9b1ec1
.
Fixes #5590 .
2016-07-08 09:15:43 +02:00
Juan Linietsky
d8c31e0e74
remove warnings if a script is missing and can't be opened
2016-07-07 21:27:20 -03:00
Juan Linietsky
a1d841e6f7
do not allow removal of groups that come from instanced/inherited scene, closes #5505
2016-07-07 20:50:42 -03:00
J08nY
5c77abd8a8
Doctool: correct XML indentation
...
fixes #4483
2016-07-07 23:50:36 +02:00
Rémi Verschelde
454b210242
Remove unused variables (third pass) + dead code
...
Fixes various gcc 5.4.0 warnings for -Wunused-variable and -Wunused-but-set-variable
2016-07-07 23:16:21 +02:00
Rémi Verschelde
3fcb9b1ec1
Removed unused variables (second pass) + dead code
...
Fixes various gcc 5.4.0 warnings for -Wunused-variable and -Wunused-but-set-variable
2016-07-07 23:15:59 +02:00
Franklin Sobrinho
9be07081de
Implement undo/redo for adding and deleting global properties
2016-07-07 10:10:12 -03:00
Rémi Verschelde
1b9433594e
SceneTreeDock: Fix wrong argument in _has_visible_children
...
Seen while checking for unused variables, which `child` was.
2016-07-07 08:37:38 +02:00
Rémi Verschelde
779bf6eca3
Merge pull request #5577 from vnen/improve-quickopen-listing
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Improve quick open sorting
2016-07-07 07:47:10 +02:00
Juan Linietsky
7c1ab42571
Fix the +1 button to insert keyframes in Sprite and Sprite3D, closes #5422
2016-07-06 23:46:04 -03:00
Juan Linietsky
a78226c32c
Only allow built-in scripts to be edited when the scene they belong to is loaded, closes #5403
2016-07-06 20:36:37 -03:00
George Marques
1bc8d1900f
Improve quick open sorting
...
Perfect matches and substrings will be shown first. Similar matches will
be at the bottom. When they score is the same they're shown in the natural
file system order.
2016-07-06 19:29:15 -03:00
Rémi Verschelde
e4b7a45a38
Initialize the SSL certificates in the project manager
2016-07-06 20:50:07 +02:00
George Marques
29b62ce5d0
Make sure builtin types' constants remain in order
...
This adds a list of constants for VariantCall to make sure the order of
register is kept when showing in the editor help and in the documentation.
This also remove the sorting of constants from the doctool, so it keeps
the natural order in classes.xml.
2016-07-05 17:09:16 -03:00
Andrii Skrynnyk
0a8d6de0c3
Respect frame property when converting to TileSet.
2016-07-05 11:40:22 -07:00
Rémi Verschelde
628b0a9375
Revert "Fix return type for EditorResourcePreview::check_for_invalidation"
...
This reverts commit 716dfa67a3
, since it was later
fixes differently with c6b55e45e9256bb41b2d045d8c61d1946de881b1...
2016-07-05 07:28:53 +02:00
Juan Linietsky
c6b55e45e9
added missing return value
2016-07-04 21:08:44 -03:00
Franklin Sobrinho
3b7b581d63
Added drag and drop to rearrange the autoload order
...
* Created a new class for autoload settings, in editor_autoload_settings.h
2016-07-04 20:22:28 -03:00
Rémi Verschelde
ca6d52cd68
Merge pull request #5548 from TheHX/fix-plugin-spatial-event
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Fix EditorPlugin::forward_spatial_input_event in GDScripts addons
2016-07-04 23:37:56 +02:00
Rémi Verschelde
9731da3280
Merge pull request #5547 from TheHX/fix-addons-disabling
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Fix addon disabling
2016-07-04 23:36:58 +02:00
Rémi Verschelde
716dfa67a3
Fix return type for EditorResourcePreview::check_for_invalidation
2016-07-04 19:45:14 +02:00
Franklin Sobrinho
22cf80eede
Fix EditorPlugin::forward_spatial_input_event in GDScripts addons
2016-07-04 11:03:22 -03:00
Franklin Sobrinho
f97ff474d5
Fix addon disabling
2016-07-04 10:43:07 -03:00
Juan Linietsky
1e095cf397
fix to the fix, and removed some conflicting shorcuts
2016-07-03 19:50:52 -03:00
Juan Linietsky
7e50a9a2e8
Avoid settings from being lost when opening project manager.
...
Probably fixes many issues of this kind, like missing shortcuts or other settings
2016-07-03 19:14:58 -03:00
Rémi Verschelde
ac157f8c05
Merge pull request #5530 from Paulb23/shortcut_search
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Added search to shortcut config
2016-07-03 19:27:53 +02:00
Rémi Verschelde
e0c7ffc65a
Merge pull request #5508 from djrm/spatial_editor_shortcuts
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Added spatial editor shortcuts
2016-07-03 19:17:01 +02:00
Rémi Verschelde
f866a79388
Merge pull request #5506 from vnen/enhance-quickopen-search
...
Improve Quick Open search
2016-07-03 19:13:28 +02:00
Rémi Verschelde
37ec0ad35c
Merge pull request #5504 from djrm/canvas_item_editor_shortcuts
...
Canvas item editor shortcuts
2016-07-03 19:13:10 +02:00
Juan Linietsky
6442dfb73b
Added proper resource preview cache invalidation, fixes #5342
2016-07-03 13:16:10 -03:00
Paulb23
bb2a456456
Added search to shortcut config
2016-07-03 14:07:16 +01:00
Juan Linietsky
8cbb154466
Color picker was getting too much focus, made it get not as much focus.
...
This abuse of focus was the original culprit of #5354
2016-07-01 10:55:35 -03:00
Juan Linietsky
a41a70ea3e
Many fixes to scene tree node dragging, closes #5341
2016-06-30 23:19:44 -03:00
Juan Linietsky
54571e94ac
Fixes to import plugin, closes #5318
2016-06-30 22:37:25 -03:00
Juan Linietsky
b9326e3f2b
Properly show the sample and play it back, also closes #5288
2016-06-30 18:29:47 -03:00
Juan Linietsky
ffbc2e56c9
Fix some bugs in diraccess, closes #5288
2016-06-30 18:23:39 -03:00
Daniel J. Ramirez
96c9f11aad
Added spatial editor shortcuts
...
for now it does not support the emulate numpad setting
2016-06-30 15:54:34 -05:00
George Marques
ab93c38335
Improve Quick Open search
...
Makes it sort by similarity with best match on top
2016-06-30 15:52:30 -03:00
Paulb23
050a514799
Fixed signal connection prints when moving docks, issue 5498
2016-06-30 15:12:14 +01:00
Rémi Verschelde
0233c69bdc
Merge pull request #5474 from samuelgrigolato/tile-map-idx
...
Add tile index prefixes in tile map editor plugin
2016-06-30 08:06:54 +02:00
Rémi Verschelde
3fc115e433
Merge pull request #5439 from samuelgrigolato/fix-filesystem-dock-min-size
...
Fix issue when switching between FileSystem and other editor docks
2016-06-30 08:04:36 +02:00
Rémi Verschelde
da2f7e3c38
Merge pull request #5419 from djrm/shortcuts
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Shortcuts for script switching in script Mode
2016-06-30 08:04:26 +02:00
Rémi Verschelde
a3dec742e9
Merge pull request #5462 from volzhs/fix-pm-warning
...
remove the warning of instances in use at Project manager exit
2016-06-30 07:58:16 +02:00
Juan Linietsky
ff11401441
Allow animation name to be clipped, closes #5246
2016-06-29 20:11:14 -03:00
Juan Linietsky
ea6c8d5b8b
Add Variant to the list of clases, so it can be documented (make sure it can't be documented that it can't be used). Closes #5237
2016-06-29 19:54:22 -03:00
Juan Linietsky
22d5227663
AnimatedSprite and AnimatedSprite 3D adapt the name of the current animation if the one in SpriteFrames is removed/added or renamed. Closes #5152
2016-06-29 17:51:55 -03:00
Daniel J. Ramirez
66ab096c49
Canvas item editor shortcuts
2016-06-29 15:02:26 -05:00
Rémi Verschelde
72c2cccbe2
assetlib: Connect to the API using SSL
...
Note: it does not work in the project manager as the latter does not
use the editor-bundled certificates, but that's a bug and should be fixed.
2016-06-29 19:16:20 +02:00
volzhs
cd60c11229
Fix main(2D, 3D, Script) panel not updated when start up and select from tool button
2016-06-29 14:49:03 +09:00
MarianoGNU
ea8292c1c0
Initialize missing variables. Fixes #5461
2016-06-28 23:51:13 -03:00
Samuel Grigolato
afab4168fd
Add tile index prefixes in tile map editor plugin. #5420
2016-06-28 20:14:30 -03:00
Juan Linietsky
fbdb7a947b
Editor properly reloads scenes if they changed on disk or were reimported
2016-06-28 18:53:31 -03:00
Pedro J. Estébanez
83740ab793
Revert "make default extension .tscn"
...
This reverts commit 29177e1e9b
.
2016-06-28 18:27:12 +02:00
Juan Linietsky
5065e46381
Change method of storing folding, solves problems with inheritance, closes #3395
2016-06-28 13:10:15 -03:00
George Marques
259e60d283
Fix typo in file dialog shortcut
...
Also change the shortcut to refresh to F5.
2016-06-28 11:22:31 -03:00
volzhs
e453c10ff5
remove the warning of instances in use at Project manager exit
2016-06-28 22:07:24 +09:00
Juan Linietsky
8e1c0f287d
Fixed bug in instance state ordering, closes #3904
2016-06-28 09:47:03 -03:00
Juan Linietsky
41a26528e4
Avoid recursion in filesystem scanning, closes #3838
2016-06-28 08:27:54 -03:00
Bonfi96
e4eb025bfe
i18n: Corrected a typo ( #5460 )
2016-06-28 12:00:18 +02:00
Rémi Verschelde
2598fe5f8d
i18n: Merge translations with template
2016-06-28 08:50:39 +02:00
Rémi Verschelde
aa5a031f95
i18n: Sync template with source
2016-06-28 08:49:50 +02:00
Rémi Verschelde
e8743684c8
i18n: Sync translations from Weblate
...
Also adds Bulgarian and Japanese WIPs.
2016-06-28 08:48:46 +02:00
Rémi Verschelde
519086af60
i18n: Fix malformed TTR call
2016-06-28 08:07:19 +02:00
Juan Linietsky
ba5bc57816
Figured out a way to fix event propagation for shortcuts and some other cases so they properly stop shortcuts if a modal window is open, closes #4848
2016-06-27 20:14:59 -03:00
Juan Linietsky
972c2ad09f
Ask about selecting a main scene if one has not been selected.
2016-06-27 20:00:18 -03:00
Juan Linietsky
efdcf205d2
Make most resources (save for packedscenes and scripts) reload if they change on disk. Closes #4059 .
2016-06-27 13:17:20 -03:00
Juan Linietsky
d41b7a66e9
Properly complain when a scene file has not be selected, closes #3811
2016-06-27 10:59:37 -03:00
Juan Linietsky
e2d208f122
Ability to rotate controls using tool, closes #3800
2016-06-27 10:47:51 -03:00
Samuel Grigolato
f55dc6d0b6
Fix issue when switching between FileSystem and other editor docks. #5384
2016-06-26 19:21:40 -03:00
Rémi Verschelde
da034f324a
Revert "Added toggle for loop interpolation based on adolson's code"
...
This reverts commits 8884b8f519
bd5c8f2aa0
and 5cb31f6d5b
.
<reduz> Akien, I understand the need for the second loop mode, but I think
the current UI is pretty confusing. I think this should be changed for an
enum, both there and in the animation.. otherwise we should revert it
[...]
<reduz> alternatively this could be added per track, which I think should
make it a little less confusing
Reopens #959..
2016-06-26 23:45:18 +02:00
Juan Linietsky
8baa85d6b4
remove the warning of instances in use at exit
2016-06-26 16:34:28 -03:00
Juan Linietsky
33f1204dc4
Fix error reporting when a scene is not imported properly, closes #3968
2016-06-26 15:37:39 -03:00
Juan Linietsky
3668bdc93e
Revert "Fix issue when switching between FileSystem and other editor docks"
2016-06-26 13:32:15 -03:00
Daniel J. Ramirez
8f259ff5ca
Shortcuts for script switching in script Mode
2016-06-26 10:21:02 -05:00
Rémi Verschelde
544b196d77
Merge pull request #5416 from samuelgrigolato/master
...
Fix issue when switching between FileSystem and other editor docks
2016-06-26 09:52:39 +02:00
Rémi Verschelde
b02d67be30
Merge pull request #5307 from MarianoGnu/master
...
TextureRegion improvements
2016-06-26 09:43:45 +02:00
samuel.grigolato
ee7c1bc235
Fix issue when switching between FileSystem and other docks. #5384
2016-06-25 18:48:33 -03:00
Rémi Verschelde
38faed54ba
Merge pull request #5398 from djrm/shortcuts
...
Configurable shortcuts for tabs switching
2016-06-25 10:36:44 +02:00
Rémi Verschelde
e4c5a16a2c
Merge pull request #5397 from djrm/gizmos_fix
...
Added high resolution icons for the Gizmos
2016-06-25 10:28:58 +02:00
Daniel J. Ramirez
24fdf06b2f
Configurable shortcuts for tabs switching
2016-06-24 23:42:09 -05:00
Daniel J. Ramirez
b8190fbef6
Added high resolution icons for the Gizmos, fixes #1638
2016-06-24 22:42:42 -05:00
volzhs
3dd4cf3fed
Fix autosave when run on remote device
...
Fix #5367
2016-06-24 21:20:43 +09:00
volzhs
515472bc52
Fix network IP setting change
...
Fix #5368
2016-06-24 15:40:00 +09:00
Rémi Verschelde
fe08740989
Merge pull request #5360 from Paulb23/fix_script_save_as_issue_4210
...
Fixed save as not working with scripts, issue 4210
2016-06-23 07:39:42 +02:00
Rémi Verschelde
3cafcaedd0
Merge pull request #5345 from djrm/fix_#5324
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Fixed file name being removed on folder change in save as dialogs fix…
2016-06-23 07:38:46 +02:00
Paulb23
c68e4e8cbe
Fixed save as not working with scripts
2016-06-22 17:39:02 +01:00
Rémi Verschelde
87cb3629f2
Merge pull request #5344 from Paulb23/code_completion_colors
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Code completion box colors
2016-06-22 07:51:33 +02:00
Rémi Verschelde
5974653307
Merge pull request #5274 from Paulb23/editor_file_dialog_shortcuts
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Added editor file dialog shortcuts
2016-06-22 07:50:23 +02:00
Rémi Verschelde
44c37e9b13
Merge pull request #5282 from Hodes/master
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editor_node.cpp now takes care of removing plugin after deactivating it
2016-06-22 07:49:37 +02:00
Juan Linietsky
3edf66477a
Fixed error using the same atlas rect for all images, closes #4139
2016-06-21 20:51:41 -03:00
George Marques
9bde4e5652
Fix classes.xml sorting
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Make methods, signals, theme items and constants sort correctly
2016-06-21 17:20:35 -03:00
Paulb23
45f0dec55c
Added code completion existing color setting
2016-06-21 17:34:38 +01:00
Paulb23
706895a922
Added code completion selected color setting
2016-06-21 17:21:55 +01:00
Rémi Verschelde
a3e69b7bab
Merge pull request #5336 from bojidar-bg/assetlib-additional-features
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Assetlib additional features
2016-06-21 18:05:13 +02:00
Paulb23
a40cb680ca
Added code completion background color setting
2016-06-21 16:50:31 +01:00
Bojidar Marinov
1e08387ce0
Fix project manager category list, small enchancements as well
2016-06-21 17:10:02 +03:00
Juan Linietsky
ae85543806
Ability to premultiply alpha on font import, fixes #5231
2016-06-21 10:41:56 -03:00
Bojidar Marinov
a2e39c8da0
Add support levels to search
2016-06-21 16:29:49 +03:00
Bojidar Marinov
7915db67c5
Check hashes when downloading assets
2016-06-21 15:38:29 +03:00
Rémi Verschelde
67a29bab74
Merge pull request #5326 from MarianoGnu/issues
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Don't create outlines from dummy meshes. Fixes #4718
2016-06-21 12:24:44 +02:00
sunnystormy
b3b1fdae85
Renamed Trackpad Hint to Emulate 3 Button Mouse. ( #5258 )
2016-06-21 12:16:06 +02:00
Juan Linietsky
d76ee09774
property remove parent owned nodes when using replace, fixes #4128
2016-06-20 22:57:07 -03:00
Juan Linietsky
9b8f2741ae
do not crash when generating preview of very large sound files, fixes #4123
2016-06-20 22:38:31 -03:00
Daniel J. Ramirez
48f9c02289
Fixed file name being removed on folder change in save as dialogs fixes #5324
2016-06-20 18:05:59 -05:00
MarianoGNU
6d19d905cf
Don't create outlines from dummy meshes. Fixes #4718
2016-06-20 20:03:16 -03:00
MarianoGNU
79c500bee1
Modify margins with mouse input
2016-06-20 17:06:19 -03:00
Juan Linietsky
f1af0fd25c
Changed save all scripts shortcut to avoid collision, fixes #4278
2016-06-20 16:18:12 -03:00
MarianoGNU
38843a67a9
Chance Snap for SnapMode and add AutoSlice option.
2016-06-20 14:37:01 -03:00
Juan Linietsky
a1e32a6f7d
-Improved theme editor, when a new class is added, the members are created empty, closes #4619
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-Made theme editor take less vertical space by using a scroll area
2016-06-20 11:33:51 -03:00
Patrick Reh
fff4d5867c
Added Tile Origin = Bottom Left option to the TileMap
2016-06-20 12:18:53 +02:00
Rémi Verschelde
d4359b2d09
Merge pull request #5308 from MarianoGnu/issues
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ShaderEditor fixes
2016-06-20 08:35:33 +02:00
Rémi Verschelde
9b2f8afcc2
i18n: Sync translations from Weblate
2016-06-20 08:17:04 +02:00
Rémi Verschelde
17f7065944
i18n: Improve a couple English strings
2016-06-20 08:08:23 +02:00
MarianoGNU
0f1a717c64
Remove unused connection. ShaderEditor should'nt handle ShaderGraphs.
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Fixes #4678 && #4745
2016-06-20 00:50:33 -03:00
Juan Linietsky
6e9e57beaa
-Added ability to disable overwrite warning on file dialog, fixes #4545
2016-06-20 00:38:13 -03:00
Juan Linietsky
00bc06b50b
Make sure that scripts are reloaded if needed when they enter editing, fixes #4456
2016-06-19 22:07:07 -03:00
Juan Linietsky
0db02f26b6
-Added options for scene import plugin to keep materials and user-added tracks to animations, please test! closes #4425
2016-06-20 00:20:30 -03:00
Juan Linietsky
eff0bd2d48
Merge pull request #5304 from djrm/shortcuts
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switch tabs using ctrl+tab and ctrl-shift-tab, added shortcuts for scene tree dock
2016-06-19 18:05:53 -03:00
Daniel J. Ramirez
bcd55503b4
Added shortcuts to scene tree dock
2016-06-19 14:35:20 -05:00
Daniel J. Ramirez
753d86f27a
Switch tabs using CTRL+TAB and CTRL+SHIFT+TAB
2016-06-19 14:32:49 -05:00
Rémi Verschelde
3e0966cfc3
Merge pull request #5303 from vnen/fix-delete-layout
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Fix layout menu labels and shortcuts
2016-06-19 20:09:59 +02:00
George Marques
4ee9a10332
Fix layout menu labels and shortcuts
2016-06-19 14:53:27 -03:00
Rémi Verschelde
64717a54e1
Merge pull request #5301 from DimOkGamer/update_rus_loc_with_48a7216
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Update of Russian translation (commit 48a7216
)
[ci skip]
2016-06-19 19:46:01 +02:00
Daniel J. Ramirez
07b6195a33
Added loop interpolation and track trigger icons
2016-06-19 11:36:05 -05:00
DimOkGamer
a1fcc4c33a
Update of Russian translation (commit 48a7216
)
2016-06-19 19:24:38 +03:00
Rémi Verschelde
0cf4bba6e2
Merge pull request #5293 from Paulb23/ttr_add_font_extention
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Made .fnt warning translatable
2016-06-19 15:57:05 +02:00
Paulb23
0454e1d6cb
Made .fnt warning translatable
2016-06-19 14:33:42 +01:00
Paulb23
35ffa56e17
Added editor file dialog shortcuts
2016-06-19 14:22:41 +01:00
Juan Linietsky
f84ffb9bed
-Setting script in multi node edit works, closes #4442
2016-06-19 10:13:26 -03:00
Rémi Verschelde
37d1bf4d53
i18n: Also sync incomplete translations from Weblate
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It is simpler to sync everything from Weblate and to maybe delete incomplete translations
before building release binaries, than to try to cherry-pick changes (which leads to painful
merge conflicts on Weblate's git repo
2016-06-19 14:32:08 +02:00
Rémi Verschelde
48a7216f99
i18n: Update and merge translation templates
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Also switched the wrapping length to 79 chars instead of 80,
which seems to be what Weblate uses by default (as well as Poedit).
2016-06-19 14:13:31 +02:00
Rémi Verschelde
425962a3aa
i18n: Add translators credits in the PO headers
2016-06-19 14:13:31 +02:00
Rémi Verschelde
361c8b1dc6
i18n: Sync translations with Weblate
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Only synced translation with > 50% completion.
2016-06-19 14:13:31 +02:00
Rémi Verschelde
42cbdc26b8
Merge pull request #5290 from djrm/new_icons
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Added missing icons for some nodes
2016-06-19 13:11:07 +02:00
Rémi Verschelde
e76f744c36
Merge pull request #5283 from djrm/remove_prints
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Removed lots of prints
2016-06-19 13:10:23 +02:00
Rémi Verschelde
c7b425ed9c
Merge pull request #5259 from neikeq/pr-textedit-zoom
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TextEdit: Change font size with Ctrl+Mouse Wheel Up/Down
2016-06-19 13:04:20 +02:00
Rémi Verschelde
c9498e12a5
Merge pull request #5243 from Geequlim/editor-themes
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Clean up editor theme creation
2016-06-19 13:01:02 +02:00
Rémi Verschelde
f70aa176e5
Merge pull request #5166 from djrm/shortcuts
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Added customizable shortcuts for tile map editor
2016-06-19 12:50:35 +02:00
Rémi Verschelde
174b78119b
Merge pull request #5039 from jay3d/master
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Add "-rigid" postfix import feature to create rigid bodies
2016-06-19 12:43:49 +02:00
Rémi Verschelde
3520902194
Merge pull request #4724 from Cybolic/optional-loop-interpolation
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Added toggle for loop interpolation based on adolson's code
2016-06-19 12:30:22 +02:00
Juan Linietsky
7c20c386c5
-Added trigger mode to tracks, useful for properties that work as triggers, such as playing a sample, an animation, etc.
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-Better interpolation of discrete tracks, fixes #4417
2016-06-19 01:43:02 -03:00
Daniel J. Ramirez
939ec36930
Added missing icons for some nodes
2016-06-18 21:33:00 -05:00
Juan Linietsky
29177e1e9b
make default extension .tscn
2016-06-18 23:18:10 -03:00
marcelofg55
e71391e7cc
Added popup menu for animation key right-click
2016-06-18 22:22:03 -03:00
Rémi Verschelde
bd79aa52ab
Merge pull request #4158 from Paulb23/add_fnt_extension_issue_162
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Adds .fnt extension if not provided, issue #162
2016-06-19 01:04:46 +02:00
Daniel J. Ramirez
422fac5066
Removed lots of prints
2016-06-18 18:01:06 -05:00
Juan Linietsky
17fbf473fd
revert previous fix, was a bad idea
2016-06-18 19:32:52 -03:00
Juan Linietsky
935a568444
-Do not ask about overwriting when opening a script in the wizard, but still show complaint about existing. Closes #4545
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-Fixed a crash in EditorDirDialog
2016-06-18 19:32:52 -03:00
hodes
7544cd6ce2
editor_node.cpp now takes care of removing plugin after deactivating it
2016-06-18 19:29:16 -03:00
Rémi Verschelde
2ca331d959
Merge pull request #5236 from djrm/fix_#5228
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Visible path editor icons, fixes #5228
2016-06-19 00:17:31 +02:00
Juan Linietsky
5e7f1fc79b
update EditorDirDialog on external change, closes #4629
2016-06-18 16:03:35 -03:00
Rémi Verschelde
81a10795dc
Merge pull request #5275 from akien-mga/pr-empty-files
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Drop empty or commented out files and classes that are not in use
2016-06-18 20:56:56 +02:00
Juan Linietsky
9b9580f568
-fix bug in scene tree dragndrop reparenting, closes #4712 , closes #4633 , closes #4628
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-avoid editor scrollable areas to scroll if touchscreen ui hint is turned on
2016-06-18 15:30:44 -03:00
Rémi Verschelde
c3bf11d4d4
Drop fully commented-out files
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Part of #5272
2016-06-18 20:23:49 +02:00
Rémi Verschelde
b7dbf9207a
Drop empty files that are not used anywhere
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Part of #5272
2016-06-18 19:46:30 +02:00
Ignacio Etcheverry
bc9f9b1c6a
TextEdit: Change font size with Ctrl+Mouse Wheel Up/Down
2016-06-18 18:47:11 +02:00
Juan Linietsky
adc13e9027
Make ".." always appear even if dir is unlistable (likely lacking permissions), closes #1938
2016-06-18 12:51:27 -03:00
Juan Linietsky
61655d6dc2
Fixed make_dir and make_dir_recursive erros, closes #1680 closes #1872
2016-06-18 11:13:03 -03:00
Rémi Verschelde
a7fc04626a
Add missing license headers in our source files ( #5255 )
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Also removes a couple wrong Godot headers from third-party source files.
2016-06-18 14:46:12 +02:00
jay3d
6b74e43a5b
Add "-rigid" postfix import feature to create rigid bodies
2016-06-18 02:40:25 -04:00
Geequlim
06690989f1
Clean up editor theme creation
2016-06-18 13:32:03 +08:00
Juan Linietsky
f0d9245ecf
-added missing .inc files
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-Made it possible to change the editor theme
-Added two options to theme editor plugin to create empty template themes and editor themes
-Make sure that saved themes to .tres keep the null theme fields, to make it easier to keep those when saving/loading the theme
2016-06-17 01:13:23 -03:00
Juan Linietsky
816b3fa94d
It is now possible to set a default custom theme, whether you want a hidpi default theme, or just use a custom font for the default theme
2016-06-16 20:05:22 -03:00
Daniel J. Ramirez
cb013e8703
Visible path editor icons, fixes #5228
2016-06-15 15:26:52 -05:00
UgisBrekis
d97e46ffb6
Adds the ability to draw parent-children relationship lines in scene tree editor
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Can be turned on/off in editor settings + line color change available as
well
2016-06-15 18:10:19 +01:00
Paulb23
3e50ec71e9
Added fullscreen and distraction free mode shorcuts
2016-06-15 17:25:17 +01:00
Rémi Verschelde
5c135bc0b3
Merge pull request #5219 from Geequlim/fix-5215
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Fix endless reimporting for LargeTexture close #5215
2016-06-15 13:50:42 +02:00
Rémi Verschelde
41677df7cf
Merge pull request #5218 from djrm/new_icons
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Some theme icons and better exporter
2016-06-15 13:43:56 +02:00
Rémi Verschelde
f38f5c9e16
Merge pull request #5195 from Ovnuniarchos/Shape2DIcons
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New Shape2D* icons.
2016-06-15 11:41:06 +02:00
Rémi Verschelde
2345f7fcae
Merge pull request #5163 from Paulb23/script_editor_shortcuts
2016-06-15 08:34:39 +02:00
Rémi Verschelde
1c1f17e72b
Merge pull request #5162 from GungnirInd/app_bundle_retina
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Make .app bundle high resolution aware
2016-06-15 08:30:02 +02:00
Dmitriy Salnikov
9cf8b23570
Update russian translation from Weblate ( #5140 )
2016-06-15 07:56:24 +02:00
Geequlim
1a99c5bad8
Fix endless reimporting for LargeTexture close #5215
2016-06-15 12:28:05 +08:00
Daniel J. Ramirez
c43008d200
Added new svgs to pngs exporter
2016-06-14 21:42:02 -05:00
Daniel J. Ramirez
0537709b39
Added zoom icons for graph edit, and removed old exporter
2016-06-14 21:41:20 -05:00
Juan Linietsky
99e5bb56d1
Merge pull request #5137 from nunodonato/fixaxismessages
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show correct message when transforming with axis-constraint (fixes #4870 )
2016-06-14 08:34:22 -03:00
Ovnuniarchos
3c09682417
New Shape2D* icons.
2016-06-13 23:25:52 +02:00
Juan Linietsky
fc54830f1a
Merge pull request #5127 from bojidar-bg/asset-library-update-onshow
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Update asset library assets only when opening the respective tab
2016-06-13 15:50:12 -03:00
Juan Linietsky
b46bffd7ef
Merge pull request #5138 from Geequlim/TextureRegionEditor
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Edit the region of AtlasTexture by TextureRegionEditorPlugin
2016-06-13 15:48:54 -03:00
Juan Linietsky
3cee648144
Merge pull request #5160 from neikeq/pr-issue-5136
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FindReplaceBar: Fix search bug when text is selected
2016-06-13 15:47:16 -03:00
Juan Linietsky
dca382647e
Merge pull request #5165 from neikeq/pr-issue-5116
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ConnectionsDock: Double click to create and go to signal connection
2016-06-13 15:46:41 -03:00
Juan Linietsky
137464af87
Merge pull request #5187 from volzhs/find-nomatch-notice
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change "No matches" noticeable on finder
2016-06-13 15:38:48 -03:00
Juan Linietsky
20b4567829
Merge pull request #5177 from vnen/string-subsequence
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Add subsequence search to tools
2016-06-13 13:25:56 -03:00
volzhs
b90ecc6e0a
change "No matches" noticeable on finder
2016-06-13 23:27:02 +09:00
Paulb23
907100337e
Added shader editor shortcuts
2016-06-13 15:14:55 +01:00
Paulb23
52d2d52c31
Added script editor shortcuts
2016-06-13 15:14:55 +01:00
Juan Linietsky
45443a1651
Changed reload logic to auto-hard-reload scripts on save. It's simpler to use and also fixes #4756
2016-06-13 10:58:32 -03:00
Juan Linietsky
7f02627290
-Add visible IO errors when closing a file fails due to it being locked (most likely on windows), closes #4760
2016-06-13 10:10:50 -03:00
Juan Linietsky
f0abda999e
resolve numerical error when comparing instancing an inheritance to avoid saving changed properties when they didn't, closes 4759
2016-06-12 19:33:07 -03:00
Daniel J. Ramirez
5524bcd2b5
Completed shortcuts for Tile Map Editor
2016-06-12 17:19:18 -05:00
Daniel J. Ramirez
9b7e21698d
Added shortcuts to convert_to/MeshLibrary and convert_to/TileSet (pretty handy), dissabled by default.
2016-06-12 16:39:12 -05:00
Daniel J. Ramirez
7427cbee7b
Added some shortcutable actions for animation player editor
2016-06-12 16:39:12 -05:00
Daniel J. Ramirez
7c9e68ed7e
Added customizable shortcuts for tile map editor
2016-06-12 16:39:12 -05:00
Juan Linietsky
be223c91f9
fixed tile map editor plugin, all previews are now the same size, closes #4983
2016-06-12 17:10:34 -03:00
Juan Linietsky
4667f9e61e
Changed how min/max icon size in ItemList works and replaced it by a fixed size. Fixes many issues, closes #4907
2016-06-12 16:52:22 -03:00
Juan Linietsky
d911203829
project history was not being saved after a recent fix, this should fix it
2016-06-12 15:34:58 -03:00
George Marques
68868aabc6
Add subsequence search to tools
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Add it to the following searches:
- Create node.
- Scene tree.
- Inspector properties.
- Classes list in help.
- Quick open.
2016-06-12 14:53:03 -03:00
Juan Linietsky
83bf8036de
rewrote LineEdit window repositioning code so it does not eat the last character, closes #4992
2016-06-12 12:05:21 -03:00
Juan Linietsky
1785f6939f
Ability to discard instancing from menu, closes #4903
2016-06-11 23:00:06 -03:00
Juan Linietsky
482b21a5a4
apply built-in scripts when running the game, closes #4987
2016-06-11 21:59:35 -03:00
Juan Linietsky
f071c82742
remove (for now) the next/prev instance buttons in debugger, closes #4993
2016-06-11 21:40:51 -03:00
Juan Linietsky
5c5e22b252
Fix the warning message from not using the editor theme, closes #5002
2016-06-11 21:38:25 -03:00
Juan Linietsky
3c21827d13
make sure editor forgets removed settings, closes #5010
2016-06-11 21:16:14 -03:00
Juan Linietsky
e8209b9c5c
Prevent crash in specific situation of removing a plugin, fixes #5019
2016-06-11 20:51:44 -03:00
Juan Linietsky
e88e0607f8
Rewrote ConnectionsDialog to use containers, should work fine on HiDPI, closes #5608
2016-06-11 20:34:31 -03:00
Ignacio Etcheverry
10881802ba
ConnectionsDock: Double click to create and go to signal connection
2016-06-12 01:05:54 +02:00
GungnirInd
36d51f21ff
Make .app bundle hidpi aware
2016-06-11 13:27:04 -07:00
Ignacio Etcheverry
9a2d5fa1e1
FindReplaceBar: Fix search bug when text is selected
2016-06-11 21:07:04 +02:00
Rémi Verschelde
f5aadad7ae
Merge pull request #5125 from volzhs/translation-korean-2
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update Korean translation
2016-06-10 12:37:28 +02:00
Geequlim
3f3798811d
Add support for AtlasTexture resources
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Add undo/redo support for texture region of stylebox and atlas texture resources.
2016-06-10 18:31:38 +08:00
Nuno Donato
a713188388
* fix messages when modifying on switching the active axis
2016-06-10 10:42:13 +01:00
Juan Linietsky
00bfdc834b
Better way to disable asset library
2016-06-09 22:47:43 -03:00
Juan Linietsky
f4ff30dff0
If a resource is delete from fs dialog, but the resource is currently loaded,
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clear the path of the resource. Fixes #5110
2016-06-09 21:43:28 -03:00
Juan Linietsky
d02261fc84
Disable asset library compilation if no openssl exists
2016-06-09 21:20:49 -03:00
Bojidar Marinov
c63ec998be
Update asset library assets only when opening the respective tab
2016-06-09 23:08:45 +03:00
volzhs
5534ba83dc
update Korean translation
2016-06-10 03:47:18 +09:00
Rémi Verschelde
a3890594fa
Merge pull request #5124 from Paulb23/editor_help_focus_issues
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Fixed editor help focus issues and input propagation
2016-06-09 20:43:48 +02:00
Rémi Verschelde
1dadaa4db3
Merge pull request #5123 from zaps166/fix-editorassetlibrary-crash
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EditorAssetLibrary: Don't call add_child() on uninitialized pointer
2016-06-09 20:43:37 +02:00
volzhs
990956c4e0
add line spacing option to script and shader editor ( #5105 )
2016-06-09 20:43:19 +02:00
Paulb23
eb14373d69
Fixed editor help focus issues and input propagation
2016-06-09 18:26:47 +01:00
Błażej Szczygieł
73b93c9110
EditorAssetLibrary: Don't call add_child() on uninitialized pointer
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Fixes possible crash and fixes crash when using undefined sanitizer.
The "search_hb" is already added into "library_main" container.
2016-06-09 19:10:06 +02:00
Rémi Verschelde
26d18b74ac
i18n: Sync and merge translations with source
2016-06-09 17:33:24 +02:00
Lisandro Lorea
9349e747f6
Add es.po
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Right now it's just a copy of es_AR to be used as a
template for a more neutral version.
2016-06-09 02:41:51 +02:00
Lisandro Lorea
be71cb425b
Add es_AR.po. First complete draft.
2016-06-09 02:02:29 +02:00
Juan Linietsky
f8f30662d9
-Ability to reload (and soft reload) tool scripts. Please test!
2016-06-08 20:00:52 -03:00
Rémi Verschelde
1bdb55831d
Assetlib: Update link for renamed repository
2016-06-08 23:48:26 +02:00
Juan Linietsky
c170589929
-properly use hidpi icons in hidpi, looks pretty!
2016-06-08 17:49:06 -03:00
Juan Linietsky
1f2ad872cc
Fixed some options in assetlib
2016-06-08 10:17:16 -03:00
Juan Linietsky
b847aec864
Added asset library on project manager for templates
2016-06-08 09:25:47 -03:00
Juan Linietsky
47944098c2
Merge pull request #5007 from bojidar-bg/asset-store
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Update asset library editor plugin, adding a bit new functionality and fixes
2016-06-08 07:58:06 -03:00
Juan Linietsky
32fa1e3ee6
Merge pull request #5088 from Paulb23/breakpoint_marker_scaling
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Improved breakpoint marker position, and scales with font size
2016-06-08 07:55:29 -03:00
Juan Linietsky
1b3fd498a3
Merge pull request #5089 from Hinsbart/resdock_copy_path
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Add a "copy path" item to the filesystem dock context menu.
2016-06-08 07:55:04 -03:00
Juan Linietsky
040c87ea7b
Merge pull request #5093 from DimOkGamer/more_translatable_strings
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Fixed localization in file dialogs
2016-06-08 07:54:05 -03:00
Juan Linietsky
732e5be3ff
Merge pull request #5094 from pkowal1982/master
...
Improved Blender/Collada shadeless->unshaded import
2016-06-08 07:53:19 -03:00
Daniel J. Ramirez
1d6b0836d3
Regenerated icons with the new faster exporter, Added and fixed some icons
2016-06-08 01:32:09 -05:00
Juan Linietsky
d61b91cbe0
-Heavily improved editor startup and exit performance
2016-06-07 22:10:09 -03:00
Juan Linietsky
e6ac3a3f35
Revert "Fix ui layout for EditorFontImportDialog"
2016-06-07 19:01:32 -03:00
Rémi Verschelde
c2de978bac
Merge pull request #5082 from Geequlim/EditorFontImportDialog-layout
...
Fix ui layout for EditorFontImportDialog
2016-06-07 23:44:01 +02:00
Pawel Kowal
101e0c9ec6
Improved Blender/Collada shadeless->unshaded import
2016-06-07 22:07:48 +02:00
DimOkGamer
ceae11ee29
Fixed localization in file dialogs
...
and two more lines.
2 fixes in ru.po.
2016-06-07 22:48:16 +03:00
Bojidar Marinov
e4a24812cd
Update asset library editor plugin - new functionality and fixes
2016-06-07 21:49:19 +03:00
Daniel J. Ramirez
a4fd9d1662
listener icons
2016-06-07 13:41:05 -05:00
Paulb23
d66b034bd1
Improved breakpoint marker position, and scales with font size
2016-06-07 16:59:16 +01:00
Rémi Verschelde
a21eb2b89d
Merge pull request #5057 from pkowal1982/master
...
Improved Blender/Collada -colonly import creating collision shapes fo…
2016-06-07 13:22:00 +02:00
Geequlim
a1ba404cc5
Fix ui layout for EditorFontImportDialog
2016-06-07 16:13:53 +08:00
Juan Linietsky
06bc4e20d3
Merge pull request #4101 from SaracenOne/listener
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Added New Listener Spatial Node.
2016-06-06 22:13:23 -03:00
Juan Linietsky
9a3ca0eaa2
Merge pull request #4824 from 29jm/pr-3481
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Ability to rename autoloads
2016-06-06 20:46:10 -03:00
Juan Linietsky
be830d10c2
Merge pull request #5026 from Geequlim/patch9frame-extension
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Enhanced Patch9Frame
2016-06-06 20:15:33 -03:00
Juan Linietsky
9df4c18853
Merge pull request #5056 from SaracenOne/bitmask_import_plugin
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Bitmask import plugin
2016-06-06 20:07:30 -03:00
Daniel J. Ramirez
bf4d749f10
Fixed some icons given the feedback, also added some missing icons
2016-06-06 16:40:59 -05:00
Saracen
3a21f98131
Fixed bottom left and right icon order for anchor editor.
2016-06-06 19:38:49 +01:00
Andreas Haas
be867f3877
Add a "copy path" item to the filesystem dock context menu.
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Copies the path (in "res://" format) of the selected resource to the clipboard.
Useful for preloads/extends etc.
2016-06-06 17:20:03 +02:00
Rémi Verschelde
955ed0a95f
HiDPI: Use global/hidpi_mode as property
2016-06-06 07:38:39 +02:00
volzhs
5af475cd3e
Better translation for Korean
2016-06-06 13:54:24 +09:00
Juan Linietsky
684a1207c0
make hdpi manually configurable in project settings
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also added hidpi support to project manager
2016-06-05 18:43:56 -03:00
Pawel Kowal
494847f0d1
Improved Blender/Collada -colonly import creating collision shapes for empties
2016-06-05 20:59:21 +02:00
Saracen
1dab0aab7c
Bitmask import plugin
2016-06-05 19:14:39 +01:00
Daniel J. Ramirez
7398d696d0
Added missing icons for some nodes, changed instance icons
2016-06-05 12:53:01 -05:00
Rémi Verschelde
673105feb9
Merge pull request #5038 from djrm/new_icons
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New icons
2016-06-05 09:29:44 +02:00
Juan Linietsky
007efb6a20
-customizable shortcuts in editor
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-editor settings now save to .tres instead of .xml
-buttons can now hold a shortcut
2016-06-04 21:31:47 -03:00
Daniel J. Ramirez
4389388d4e
Added 2x PNG versions of the icons
2016-06-04 15:52:35 -05:00
Daniel J. Ramirez
50fd5edb9e
Added basic script to convert source svgs to pngs
2016-06-04 14:42:43 -05:00
Daniel J. Ramirez
2ddaf41777
New icons, almost all the icons have an svg version, plus a more consistent look
2016-06-04 14:01:36 -05:00
Geequlim
5894060abb
Enhanced StyleBoxTexture:
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Add texture region support for StyleBoxTexture.
Quick region(texture region and scale region) selection for StyleBoxTexture with TextureRegionEditorPlugin.
2016-06-05 00:45:53 +08:00
Geequlim
9546b2ffd4
Add plugin to pick texture region and patch margins for Patch9Frame
2016-06-05 00:45:53 +08:00
Juan Linietsky
3ae61f2292
Created a NodeDock with signals and groups
2016-06-04 13:19:08 -03:00
Rémi Verschelde
992a76b41a
Merge pull request #5023 from volzhs/deselect-help
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deselect in help when click somewhere
2016-06-04 15:58:07 +02:00
Warlaan
987192775a
The create dialog starts collapsed now.
...
The original behavior can be reactivated in the editor settings.
2016-06-04 10:26:58 +02:00
Juan Linietsky
26332479d3
Signals became a tab
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added icons to contextual scene tree menu
2016-06-03 21:03:22 -03:00
volzhs
bf22e69822
deselect in help when click somewhere
2016-06-04 03:11:34 +09:00
Błażej Szczygieł
bff77d731f
SampleLibraryEditor: Initialize "is_playing" variable
...
Fixes crash caused by jumping to wrong place due to uninitialized
variable.
Closes #4703
(cherry picked from commit 9acb666320
)
2016-06-03 20:07:46 +02:00
Juan Linietsky
2ca4995a6f
Cleaned up remote menu
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-Merged fileserver & deploy dumb clients option
-Live Script Reloading can now happen automatically on script save
-Changed Live to Mirror term to differentiate from Unity and Unreal, as
what Godot does is not the same thing.
2016-06-03 12:34:25 -03:00
Dmitriy Salnikov
b8d31c5eb5
more fixes in Russian localization ( #5006 )
2016-06-03 00:07:39 +02:00
Rémi Verschelde
fa4a82a867
Merge pull request #5001 from derderder77/master
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Add some french translation.
2016-06-02 22:38:40 +02:00
derderder
6829b4b57b
Improve french translation
2016-06-02 22:22:37 +02:00
Rémi Verschelde
b38ee6b1f9
Merge pull request #4989 from volzhs/fix-texture-atlas-error
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fix crash and error with texture atlas
2016-06-02 22:07:05 +02:00
volzhs
d9eab56bf0
Add Korean translation
2016-06-03 04:55:31 +09:00
Warlaan
fe3a68c4c2
Added classes' short descriptions as tooltips in the create dialog.
2016-06-02 21:02:48 +02:00
volzhs
ee7d94bf11
fix invalid texture plugin name
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EditorTextureImportPlugin had ``texture_2d``, ``texture_3d``, ``texture_atlas`` and ``larget_texture``.
These are now just ``texture``.
2016-06-02 22:13:55 +09:00
volzhs
fc73f0c8b0
fix crash and error with texture atlas
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- crashes at Project Export Settings > Preview Atlas
- error message when export project
```
ERROR: EditorImportExport::get_import_plugin_by_name: Condition ' !by_idx.has(p_string) ' is true. returned: Ref<EditorImportPlugin>()
At: tools\editor\editor_import_export.cpp:1548
```
it is caused by 8be2fabbe5 (diff-67a74bd708380c6b3baa717bb178dd47R802)
2016-06-02 22:03:58 +09:00
Rémi Verschelde
182ee80b7d
Merge pull request #4926 from Paulb23/fullscreen_and_distraction_free_mode
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Added fullscreen and distraction free modes
2016-06-02 08:38:53 +02:00
Juan Linietsky
9e745b920f
Ability to reload scripts on running game
2016-06-01 20:31:42 -03:00
J08nY
4192d6d551
Sort l18n while building
2016-06-01 15:56:19 +02:00
DimOkGamer
4a1a6c0d06
1 changed string
2016-06-01 14:36:02 +03:00
DimOkGamer
f7d0110cdf
Added 3 more translatable strings
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and fixed russian localization based on user feedback.
Added strings already contained in the current version of the
localization.
2016-06-01 14:32:20 +03:00
hyperglow
ec3d23c323
i18n: Improve existing german translations. Merged two po files.
2016-06-01 12:13:29 +02:00
atze
195a76632a
i18n: Improve existing german translations
2016-06-01 08:28:00 +02:00
Maxim Lebedev
8f6b5ffdc7
Morphological and stylistic corrections in ru.po
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I just corrected a small errors and has added missed signs.
2016-06-01 04:47:55 +06:00
Andreas Hirschauer
da25b76aa1
i18n: Add more German translation
2016-05-31 19:27:49 +02:00
Rémi Verschelde
68e35b6beb
Merge pull request #4956 from volzhs/fix-error-scene-update
...
fix error when open scene or switch to another scene
2016-05-31 19:00:45 +02:00
volzhs
e4f68d08eb
fix error when open scene or switch to another scene
...
## Error message on console ##
```
no access to ID:18723
ERROR: FileAccessWindows::_get_modified_time: Method/Function Failed, returning: 0
At: drivers\windows\file_access_windows.cpp:251
```
2016-06-01 01:48:49 +09:00
Rémi Verschelde
f4ee46124a
i18n: Sort files to parse alphabetically
...
This should ensure that python produces the same tools.pot for every user,
and thus that the .po will not get useless diffs upon merge.
2016-05-31 18:24:41 +02:00
Geequlim
7e18de6b6a
More translation for zh_CN
2016-06-01 00:17:35 +08:00
volzhs
c761333ce4
Supports to use non-latin characters in script editor
2016-05-31 15:06:40 +09:00
Rémi Verschelde
4f596e1924
Merge pull request #4946 from volzhs/issue-4927
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fix random inifinite loop when open editor
2016-05-31 07:37:28 +02:00
Rémi Verschelde
dffbc19c8a
Merge pull request #4942 from DimOkGamer/master
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Many improvements of Russian translation
2016-05-31 07:36:02 +02:00
volzhs
8804b93953
fix random inifinite loop when open editor
2016-05-31 14:21:13 +09:00
DimOkGamer
fb2d52e116
Many improvements of Russian translation
2016-05-31 03:39:10 +03:00
Juan Linietsky
4d6d6fcbfc
Merge remote-tracking branch 'origin/master'
2016-05-30 19:53:19 -03:00
Juan Linietsky
0eb6c644b2
changed font system to use fallbacks
...
this way more than 64k characters can be used
2016-05-30 19:41:32 -03:00
Rémi Verschelde
97b116dfc6
Merge pull request #4897 from djrm/svg_icons
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Added first batch of svg icons
2016-05-30 23:27:37 +02:00
Rémi Verschelde
0a21750737
Merge pull request #4934 from paviro/master
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Added partial German translation.
2016-05-30 23:26:28 +02:00
Paul-Vincent Roll
d1f5c3a5bf
Added partial German translation.
2016-05-30 23:15:17 +02:00
Rémi Verschelde
ec9637613f
Merge pull request #4932 from vnen/pr-ptbr-translation
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Add pt_BR editor translation file
2016-05-30 22:40:33 +02:00
Rémi Verschelde
78b4dcf84d
Merge pull request #4920 from neikeq/pr-search-bar-fix
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Fixed and improved search bar
2016-05-30 22:33:01 +02:00
Rémi Verschelde
6cd39ed956
i18n: Sync template and PO files with source
2016-05-30 21:56:08 +02:00
DimOkGamer
0fc4f1bcf4
Added more translatable strings in code. Updated template tools.pot.
...
also improved Russian localization.
2016-05-30 21:47:53 +03:00
George Marques
67d44e18f5
Add pt_BR editor translation file
2016-05-30 15:43:07 -03:00
Paulb23
771b225718
Added fullscreen and distraction free modes
2016-05-30 19:29:43 +01:00
Rémi Verschelde
405094c167
i18n: Enable parsing RTR strings
...
TTR is used in the editor, and RTR is for content that it shared between
the editor and games (e.g. in scenes/gui)
2016-05-30 19:30:39 +02:00
Rémi Verschelde
d0292a68cf
i18n: Sync PO files with template
2016-05-30 19:29:03 +02:00
Ignacio Etcheverry
7e4c58c563
Fixed and improved search bar
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- Search no longer selects the results
- Return focus to the text editor when hiding the bar
- Fix connecting to invalid signal
- Update/redraw the text editor after searching
2016-05-30 18:15:41 +02:00
Rémi Verschelde
f232782966
Merge pull request #4910 from ZX-WT/master
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Incomplete Traditional Chinese translation(zh_HK)
2016-05-30 16:35:58 +02:00
Bonfi96
9845b08f81
Added Italian Localization ( #4908 )
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Full Italian localization of the Godot interface
2016-05-30 15:30:33 +02:00
ZX-WT
889d141ba9
Incomplete Traditional Chinese translation(zh_HK)
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probably can be used as zh_TW translation
2016-05-30 21:17:02 +08:00
Rémi Verschelde
8a70c6eaf1
i18n: Sync Russian translation with template
2016-05-30 09:02:44 +02:00
Rémi Verschelde
77d998934c
i18n: Convert Russian PO to Unix format
2016-05-30 09:01:44 +02:00
Rémi Verschelde
a35ee35785
Merge pull request #4899 from DimOkGamer/master
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Added Russian Localization
2016-05-30 08:30:33 +02:00
Daniel J. Ramirez
72c0d6d706
Second batch of icons
2016-05-29 23:43:49 -05:00
Juan Linietsky
cf3575e0b4
Merge branch 'master' of https://github.com/godotengine/godot
2016-05-30 00:29:36 -03:00
Juan Linietsky
9b1f8230ec
-Some fixes to OSX retina scaling for window functions
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-Implemented HiDPI detection and support for Godot Editor!
2016-05-30 00:28:29 -03:00
Daniel J. Ramirez
7dd0b5857a
Added first batch of svg icons
2016-05-29 21:30:37 -05:00
DimOkGamer
db4948030e
Added Russian Localization
2016-05-30 02:01:24 +03:00
Rémi Verschelde
e6e878e139
Icon: Remove more grey capsules behind official logo
2016-05-30 00:41:42 +02:00
Rémi Verschelde
e0e52055bc
i18n: Fix parsing bug while adding locations to the template
...
Also sync the template and PO files to reflect this change
+ the recent TTR additions/removals.
2016-05-30 00:21:36 +02:00
George Marques
e623a50be6
Remove translatable strings in comments
2016-05-29 18:37:49 -03:00
Rémi Verschelde
c2b1315689
Merge pull request #4847 from Hinsbart/fix_icon_scale_new
...
Proper alignment and fixed scaling for TileMapEditor tile icons.
2016-05-29 18:39:05 +02:00
Rémi Verschelde
a2fee79459
Merge pull request #4843 from Paulb23/breakpoints_next_prev_and_remove_issue_1690
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Added, goto next and previous breakpoint and remove all, issue 1690
2016-05-29 18:35:07 +02:00
Rémi Verschelde
d3b46b6bf2
Merge pull request #4822 from Paulb23/breakpoint_marker_issue_4750
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Added breakpoint markers, issue 4750
2016-05-29 18:34:13 +02:00
Rémi Verschelde
5bbb67fcac
Merge pull request #4814 from neikeq/pr-issue-4805
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Debugger: show error message if description is not available
2016-05-29 18:32:35 +02:00
Rémi Verschelde
6a7530c718
Merge pull request #4812 from neikeq/pr-search-bar
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ScriptEditor/ShaderEditor: Replace find/replace dialog with a bar
2016-05-29 18:32:06 +02:00
Geequlim
0a046e6232
Simplified Chinese Translation:
...
Fix issuse in last commit
Add more translation
2016-05-30 00:08:33 +08:00
Geequlim
f9253fa47a
Add Simplified Chinese translation
2016-05-30 00:08:33 +08:00
Juan Linietsky
3e8eb396d7
Finalized DynamicFont implementation
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-DynamicFont uses Freetype by default
-Editor fonts are now scalable thanks to this
-Cleaned up documentation browser and added fonts for this
2016-05-29 11:37:52 -03:00
Ignacio Etcheverry
51be9beec9
ScriptEditor/ShaderEditor: Replace find/replace dialog with a bar
2016-05-29 14:26:19 +02:00
Geequlim
cb05e8450d
Set more visible string to translatable
2016-05-29 16:10:23 +08:00
Andreas Haas
62de01ae3b
Delete unused code in TileMapEditor
2016-05-28 21:50:22 +02:00
Rémi Verschelde
6fefcfd46a
Editor: Fix base dir when going back to project manager
...
This caused the PM to load with the parameters of the previously loaded project.
Was a regression from ea751724a2
. Closes #4045 .
2016-05-28 14:59:00 +02:00
Rémi Verschelde
b2013603b4
i18n: Sync translations with template
2016-05-28 13:01:13 +02:00
Rémi Verschelde
71f18fdaae
i18n: Add makefile to handle translation updates
2016-05-28 13:00:57 +02:00
Rémi Verschelde
d708afdc1c
i18n: Fix typo and sync template
2016-05-28 12:46:17 +02:00
Mariano Javier Suligoy
b6fdac80cb
Merge pull request #4852 from MarianoGnu/master
...
Remove focus from Sprite Region Editor dialog. Fixes #4751
2016-05-28 04:40:27 +02:00
MarianoGNU
e7b7dfefd3
Remove focus from Sprite Region Editor dialog. Fixes #4751
2016-05-27 22:53:26 -03:00
Juan Linietsky
bccdc11dde
Added translation support to Godot
...
included is a French translation!
2016-05-27 19:58:28 -03:00
Bojidar Marinov
ab97718d8a
Reorder tiles into nice columns
2016-05-27 22:42:51 +03:00
Juan Linietsky
8be2fabbe5
Changed import workflow
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-Rearrange favorites in fs dock with drag and drop
-Removed import -> sub-scene, moved to scenetree contextual menu
-Removed import -> re-import , moved and integrated to FS dock
-Added ability in FS dock to re-import more than one resource
simultaneously
-Added ability to drag from native filesystem explorer to Godot, only
works on Windows though
-Removed scene reimport merge options, never worked well. Eventually
merging materials should be re-added
-Added ability to set custom root node type when importing scenes
-Re-Import is now automatic, can be configured back to manual in editor
settings
-Added resource previews in property list for many resource types
2016-05-27 14:19:11 -03:00
Andreas Haas
7c1594ee5a
Use scalar to scale TileMap icons
2016-05-27 18:54:46 +02:00
Johan Manuel
4b80b6b0e3
Ability to rename autoloads
...
The commit makes the 'Name' field of autoloads editable, with support
for undo/redo. Name clashes/invalid characters are handled. Fixes #3481 .
2016-05-27 18:17:57 +02:00
Paulb23
daf0ed646f
Added, goto next and previous breakpoint and remove all, issue 1690
2016-05-27 15:29:04 +01:00
Paulb23
72fda444d1
Added breakpoint markers, issue 4750
2016-05-26 14:17:14 +01:00
Ignacio Etcheverry
ea9cde8842
Debugger: show error message if description is not available
2016-05-25 22:57:41 +02:00
Paulb23
27dbbd68d5
Added settings to change marked and breakpoint color
2016-05-25 16:57:33 +01:00
Rémi Verschelde
a16eb3726c
Merge pull request #4806 from Hinsbart/sregion_tooltip
...
Set tooltip for SpriteRegionEditor
2016-05-25 13:52:15 +02:00
Andreas Haas
abbdfb5739
Set tooltip for SpriteRegionEditor
2016-05-25 13:42:11 +02:00
Rémi Verschelde
12a6153ab4
Merge pull request #4800 from Hinsbart/tilemap_zoom
...
Add a slider for zooming TileMap preview icons.
2016-05-24 23:06:00 +02:00
Rémi Verschelde
a629e83b15
Merge pull request #4784 from neikeq/pr-missing-4296
...
Save line number color with text editor theme
2016-05-24 22:45:00 +02:00
Andreas Haas
11f728fc98
Add a slider for zooming TileMap preview icons.
...
Fixes #2413
2016-05-24 20:36:53 +02:00
Juan Linietsky
e843e74d39
General docks clean up
...
-Moved path box above in fs dock
-Remove up/down button and added reordering with DND of favorites
-Changed zoom icon to be centered vertically
-Made filter for files always visible
-Added some options to TextureFrame for better alignment/stretching
2016-05-23 23:24:32 -03:00
volzhs
472ab44768
D&D: Fix wrong path in ScenesDock ( #4789 )
...
Fixes #4786
2016-05-23 23:14:47 +02:00
Juan Linietsky
d3495b128a
-Improve resource previews
...
-Also fixed draw_texture_rect() tile parameter
2016-05-23 17:11:49 -03:00
Ignacio Etcheverry
bb61ef9d9a
Save line number color with text editor theme
2016-05-23 17:23:05 +02:00
Rémi Verschelde
b777b32470
Merge pull request #4296 from Paulb23/code_editor_themes
...
Added color themes to the text editor
2016-05-23 17:08:06 +02:00
Paulb23
d7073a77e1
Added color themes to the text editor
2016-05-23 15:15:55 +01:00
volzhs
9e1ee568a6
use node name as filename when save scene
...
fix #4723
2016-05-23 22:27:58 +09:00
Hugo Locurcio
e75701e0b5
Change the default comment color to #676767 ( #4763 )
...
A neutral gray color, more readable than the old brown one.
2016-05-23 13:27:15 +02:00
Juan Linietsky
b2a4908e9c
Real-Time Remote Inspector support
2016-05-22 19:29:06 -03:00
volzhs
f3a3596295
fix error when open project and close editor
...
### when open project ###
```
ERROR: Attempt to connect nonexistent signal 'size_flags_changed' to method 'queue_sort'
At: core\object.cpp:1400
ERROR: Attempt to connect nonexistent signal 'minimum_size_changed' to method '_child_minsize_changed'
At: core\object.cpp:1400
ERROR: Attempt to connect nonexistent signal 'visibility_changed' to method '_child_minsize_changed'
At: core\object.cpp:1400
```
### when close editor ###
```
ERROR: Nonexistent signal: size_flags_changed
At: core\object.cpp:1458
ERROR: Nonexistent signal: minimum_size_changed
At: core\object.cpp:1458
ERROR: Nonexistent signal: visibility_changed
At: core\object.cpp:1458
```
2016-05-22 20:07:31 +09:00
Juan Linietsky
81fd4598c1
fixed compilation bug
2016-05-21 23:20:49 -03:00
Juan Linietsky
eacb8f04c4
Merge remote-tracking branch 'origin/master'
2016-05-21 22:34:55 -03:00
Juan Linietsky
a75f896338
First version of Profiler
...
It is now possible to profile GDScript as well as some parts of Godot
internals.
2016-05-21 21:18:16 -03:00
Rémi Verschelde
87e8e8d372
i18n: Add gettext header template to the POT
2016-05-21 20:37:13 +02:00
Rémi Verschelde
10a50853df
i18n: Recreate template with improved script
2016-05-21 19:02:18 +02:00
Rémi Verschelde
8d300cc8a8
i18n: Disable line numbers in location context
...
Can be toggled on with --with-line-nb.
2016-05-21 18:59:27 +02:00
Rémi Verschelde
1c8a447cb6
i18n: Add location of duplicate strings to the context
2016-05-21 18:59:27 +02:00
Rémi Verschelde
bcd4d8a8a0
i18n: Cosmetic fixes to extract script
2016-05-21 18:33:40 +02:00
Rémi Verschelde
21f965f249
i18n: Fix another %i in vformat
2016-05-21 16:53:23 +02:00
Rémi Verschelde
be053e6286
i18n: Use %d instead of %i in vformat
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Fixes #4742 .
2016-05-21 16:34:56 +02:00
Hubert Jarosz
33403d91f7
remove trailing whitespace
2016-05-21 15:29:25 +02:00
Geequlim
83fe6a6bdb
Changes to open dir in native explorer RMB option
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Rename 'Show In System' to 'Show In File Manager'
Replace path from DirAccess::get_full_path to Globals::globalize_path
2016-05-21 20:12:21 +08:00
Rémi Verschelde
436debb045
Merge pull request #4733 from akien-mga/pr-i18n-proofreading
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i18n: Proofreading of all strings
2016-05-21 11:34:19 +02:00
Rémi Verschelde
2a6bd0c357
Merge pull request #4722 from MarianoGnu/master
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Add Drag&Drop to ShaderGraphEditor's texture uniform graph node.
2016-05-21 11:33:16 +02:00
Rémi Verschelde
8061be1465
Merge pull request #4719 from Paulb23/multiline_duplication
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Multiline duplication, issue #4661
2016-05-21 11:32:04 +02:00
Rémi Verschelde
674cfe21d3
Merge pull request #4700 from Geequlim/filesystem-show_in_explore
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Add 'Show In System' option into filesystem RMB menu
2016-05-21 11:29:40 +02:00
Rémi Verschelde
00d8f86044
i18n: Second pass at proofreading
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Mostly removing commented out strings, plus a few critical ones
that should not be translated.
2016-05-21 01:27:27 +02:00
Rémi Verschelde
c2d754516f
i18n: Sync template with previous commit
2016-05-21 00:21:57 +02:00
Rémi Verschelde
94c34ff890
i18n: Proofreading of all strings
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Done to ensure that no important identifiers are translatable,
to fix compound strings using the new vformat() function, and
some general English proofreading here and there.
2016-05-21 00:21:57 +02:00
Christian Dannie Storgaard
8884b8f519
Added toggle for loop interpolation based on adolson's code
2016-05-20 13:13:32 +03:00
MarianoGNU
5eaf0bcc20
Add Drag&Drop to ShaderGraphEditor's texture uniform graph node.
2016-05-19 17:38:06 -03:00
Paulb23
2eb4e7c103
Multiline duplication, issue #4661
2016-05-19 15:32:41 +01:00