Commit graph

2872 commits

Author SHA1 Message Date
Rémi Verschelde
b0b2b7df31
Merge pull request #50257 from Calinou/physicsserver3d-add-set-iterations-3.x
Add a method to set the number of physics solver iterations in 3D (3.x)
2021-07-14 07:56:57 +02:00
Haoyu Qiu
a29b834930
Fix doc description of HTTPClient::request
(cherry picked from commit 422f821be9)
2021-07-13 10:20:03 +02:00
Nick Huelin
88fc178d57
Add method description to PopupMenu
This pull request adds a missing method description to `PopupMenu`.

This completes the documentation for `PopupMenu` and enhances usability by doing so.

Update doc/classes/PopupMenu.xml

Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
(cherry picked from commit 2e3cbbcd11)
2021-07-13 10:20:02 +02:00
Rémi Verschelde
32f5bee985
LineEdit: Respect max_length by truncating text to append
When appending text (either via `set_text()` or by pasting from clipboard),
if the input would make the `LineEdit` exceed its configured `max_length`,
the input text is truncated to fit. The discard part is passed as a parameter
in the `text_change_rejected` signal.

Fixes #33321.
Fixes #41278.

Also cleaned up unimplemented `max_chars` property in `TextEdit`.

Co-authored-by: Tony-Goat <70238376+Tony-Goat@users.noreply.github.com>
(cherry picked from commit 9a1ce8e6c3)
2021-07-13 10:20:02 +02:00
Rémi Verschelde
9d2cbe2c02
Merge pull request #50328 from nekomatata/convex-hull-simplification-3.x
[3.x] Options to clean/simplify convex hull generated from mesh
2021-07-12 22:34:22 +02:00
Rémi Verschelde
6ec2caf12c
Merge pull request #48763 from QbieShay/plane-offset
[3.x] Added a center_offset property to both plane primitive and quad primitive
2021-07-12 10:32:19 +02:00
Hugo Locurcio
9259b4adc4
Add a method to set the number of physics solver iterations in 3D
This is only for GodotPhysics, and adds a 3D counterpart to the 2D
method that was recently added.
2021-07-10 16:29:41 +02:00
PouleyKetchoupp
240c33708c Options to clean/simplify convex hull generated from mesh
Clean: remove duplicate and interior vertices (uses Bullet algorithm)
Simplify: modify the geometry for further simplification (uses VHACD
algorithm)

In the editor, single convex hull now uses the clean option.
Added a new editor entry to create a simplified convex hull, can be
useful for creating convex hull from highly tessellated triangle meshes.

Specific change for 3.x:
Add support for Vector<Vector3> and PoolVector<Vector3> in the convex hull generator.
2021-07-09 17:45:59 -07:00
JestemStefan
9513354f68 Added signed_angle_to for Vector3
Added signed_angle_to method for Vector3

Added signed_angle_to for Vector3

formatting fix...
2021-07-09 12:49:12 +02:00
kleonc
23ad87cc92 Add AcceptDialog::remove_button method 2021-07-06 18:27:03 +02:00
Nick Huelin
ad1aea9a46
Add multiple descriptions to several classes
This pull request adds several descriptions to multiple different classes.

This improves the completeness of the documentation and enhances usability by doing so.

(cherry picked from commit 27e9df7778)
2021-07-06 15:30:13 +02:00
PouleyKetchoupp
daa0977c68
NodePath properly updated in the editor in more cases
Fix more cases of node path needing an update when nodes are renamed or
moved in the editor.

Built-in node properties:
Before, node paths were checked only for script export variables. Now
all properties are checked from the node, which includes built-in node
properties.
Allows proper node path updates for nodes like remote transform, physics
joints, etc.

Arrays and dictionaries:
Node paths nested in array and dictionary properties are now also
updated in the editor.

Also update the documentation to be clear about node path update in the
editor and at runtime.

Co-authored-by: latorril <latorril@gmail.com>
(cherry picked from commit 3e4e530523)
2021-07-06 11:10:47 +02:00
Nick H
ca1a2e1124
Add get_dead_zone() method to InputMap
This commit adds a new method to the `InputMap`, allowing the user to get the value of an action's dead zone as a float.

(cherry picked from commit c6f28ed62b)
2021-07-06 11:10:45 +02:00
Eric
09b231e15f
Enable Camera2D smoothing on limit change
(cherry picked from commit 525ad7c37e)
2021-07-06 11:10:35 +02:00
PouleyKetchoupp
9eb6a43cff Remove unused PhysicsShapeQueryResult & Physics2DShapeQueryResult 2021-07-05 11:21:15 -07:00
JFonS
a2ba7910ba Add soft shadows to the CPU lightmapper
Adds the "light_size" property to Lights. It's only considered in baked
lightmaps for soft shadowing purposes.
2021-07-05 19:02:35 +02:00
Rémi Verschelde
6fe9a0d717
Merge pull request #50103 from nekomatata/expose-body-test-motion-3d-3.x
[3.x] Expose body_test_motion in 3D physics server
2021-07-03 09:30:10 +02:00
PouleyKetchoupp
c89476ad41 Expose body_test_motion in 3D physics server
Results are exposed through PhysicsTestMotionResult, the same way it's
done for 2D.

Also cleaned a few things in the 2D version.
2021-07-02 18:04:39 -07:00
Hugo Locurcio
9c4ebea9ef
Document debanding being broken on mobile 2021-07-01 12:25:23 +02:00
Rémi Verschelde
ef3c346df2
Merge pull request #49835 from nekomatata/soft-body-disable-physics-3.x
[3.x] Support for disabling physics on SoftBody
2021-07-01 10:01:33 +02:00
Levi Lindsey
f72ce41700
Update File.store_var description to mention which properties of an object are included.
(cherry picked from commit 2b7c0cfb34)
2021-06-29 14:02:24 +02:00
Nick H
d08717d0ee
Amend Label.clip_text() Method Description
This update fixes an inconsistencies in the documentation about the `clip_text()` method.

(cherry picked from commit ea94aeac48)
2021-06-29 14:02:23 +02:00
Hugo Locurcio
e7d6f8b8b8
Allow a top and bottom radius equal to 0 in CylinderMesh
The CylinderMesh generation code handles this special case and
avoids generating the top and bottom faces if their radius is equal
to 0. This improves performance by reducing the number of vertices
to draw.

If both values are set to 0, nothing will be visible but the mesh
generation will still succeed.

This also improves the CylinderMesh class documentation.

(cherry picked from commit b4ed84ba2b)
2021-06-29 14:02:22 +02:00
Hugo Locurcio
17b6771778
Improve descriptions for ProjectSettings' disable_stdout/disable_stderr
(cherry picked from commit e3ef50db38)
2021-06-29 13:15:51 +02:00
PouleyKetchoupp
4694b2b3e4 Support for disabling physics on SoftBody
New property physics_enabled, can be useful for optimization purpose.
2021-06-22 11:38:17 -07:00
Hugo Locurcio
a9c0c5484f
Add support for contrast-adaptive sharpening in 3D (GLES3 only)
This is an older, easier to implement variant of CAS as a pure
fragment shader. It doesn't support upscaling, but we won't make
use of it (at least for now).

The sharpening intensity can be adjusted on a per-Viewport basis.
For the root viewport, it can be adjusted in the Project Settings.

Since `textureLodOffset()` isn't available in GLES2, there is no
way to support contrast-adaptive sharpening in GLES2.
2021-06-21 15:37:31 +02:00
Rémi Verschelde
09c2bd597a
Merge pull request #49732 from Calinou/expose-data-dirs-3.x
Expose OS data directory getter methods (3.x)
2021-06-20 00:31:41 +02:00
Hugo Locurcio
21ad630e11
Expose OS data directory getter methods
This can be used by editor plugins and non-game applications to
store data in the correct directories according to the
XDG Base Directory specification.
2021-06-19 09:28:53 +02:00
Hugo Locurcio
a6a6ad5c08
Add custom debug shape thickness and color options to RayCast
This backports the improved RayCast debug drawing functionality
from the `master` branch.

`ArrayMesh.clear_surfaces()` was also backported from the `master`
branch and exposed because the new debug drawing code requires it.
2021-06-19 06:01:25 +02:00
Aaron Franke
85a0345d57
[3.x] Add Quat angle_to method 2021-06-18 11:00:44 -04:00
Rémi Verschelde
fc95c4d84c
Merge pull request #49476 from nekomatata/kinematic-collision-rid-3.x
[3.x] Expose collider RID in 2D/3D kinematic collision
2021-06-18 12:32:42 +02:00
Rémi Verschelde
c7f27f1d9d
Merge pull request #48651 from tavurth/3.x
Port HTTPRequest gzip compression to 3.4
2021-06-18 02:01:11 +02:00
Hugo Locurcio
63d0485a6a
Fix duplicate paragraph in ArrayMesh.add_surface_from_arrays() description
(cherry picked from commit 033985f9c2)
2021-06-17 12:47:54 +02:00
Hugo Locurcio
6d60d92b87
Tweak the physics FPS property hint to only allow reasonable values
Physics FPS above 1000 cause the whole project to slow down
and are not very practical in the first place (since no CPU currently
available can keep up).

(cherry picked from commit 8f4ac7bc4a)
2021-06-17 12:47:53 +02:00
kobewi
bdc8d29749
Clarify animation_changed signal
(cherry picked from commit 8d0cbded3f)
2021-06-17 12:47:53 +02:00
Hugo Locurcio
483f8e0ef8
Improve AudioStreamGenerator and AudioEffectSpectrumAnalyzer documentation
- Mention audio sample rate caveats in other classes where relevant.

(cherry picked from commit c872819be6)
2021-06-17 12:47:52 +02:00
Hugo Locurcio
45e8f75952
Complete documentation for the AudioEffectPitchShift class
(cherry picked from commit 6be32d8cbc)
2021-06-17 12:47:52 +02:00
kleonc
c20d097636 Clarify Transform.xform_inv docs 2021-06-16 19:22:41 +02:00
Rémi Verschelde
2d3c0d311c
Merge pull request #49516 from Calinou/doc-projectsettings-vram-compression-change-3.x
Document applying VRAM compression setting changes retroactively
2021-06-11 19:42:32 +02:00
Rémi Verschelde
c45ce768b1
Merge pull request #47854 from mortarroad/3.x-lossless-webp
[3.x] Implement lossless WebP encoding
2021-06-11 19:35:47 +02:00
Morris Tabor
5de08ef1d6 Implement lossless WebP encoding 2021-06-11 18:48:04 +02:00
Hugo Locurcio
d0d717809e
Document applying VRAM compression setting changes retroactively 2021-06-11 18:44:37 +02:00
Rémi Verschelde
e6a6293146
Merge pull request #49487 from pycbouh/theme-utility-methods-3.x 2021-06-11 13:40:21 +02:00
Rémi Verschelde
72ae4ca94f
Merge pull request #49491 from pycbouh/editor-expose-resource-picker-3.x 2021-06-11 13:39:44 +02:00
Yuri Sizov
b622dfa956 Use EditorResourcePicker in the Inspector
Backported from #48854
2021-06-11 13:32:15 +03:00
Yuri Sizov
343ba504d3 Add EditorResourcePicker control based on the Inspector editor for Resources
Backported from #47260
2021-06-11 13:32:15 +03:00
Marcel Admiraal
6d63ccba31 Add OS.get_external_data_dir() to get Android external directory 2021-06-10 16:48:37 +01:00
Yuri Sizov
de1ba1f260 Add utility methods to Theme, improve error messages and documentation
Backport of relevant parts of #47251, #49308
2021-06-10 16:44:24 +03:00
Yuri Sizov
83012d6927 Expose missing Theme methods
Backport of relevant, non-breaking parts of #37759
2021-06-10 15:31:23 +03:00
PouleyKetchoupp
a146e79758 Expose collider RID in 2D/3D kinematic collision
Can be useful to access the colliding body information for bodies
created with the physics server directly.
2021-06-09 18:26:16 -07:00
Chuck
17ee8ff0d9 Support multiple address resolution in DNS requests
Add two new functions to the IP class that returns all addresses/aliases associated with a given address.

This is a cherry-pick merge from 010a3433df which was merged in 2.1, and has been updated to build with the latest code.

This merge adds two new methods IP.resolve_hostname_addresses and IP.get_resolve_item_addresses that returns a List of all addresses returned from the DNS request.
2021-06-09 12:06:46 +07:00
PouleyKetchoupp
8a095b2b15 Support for 3D sync to physics
Same implementation as in 2D, specific to 3.x branch.
2021-06-08 16:28:58 -07:00
Nick Huelin
8b09112d5f
Edit "quit()" method description in SceneTree
Updated the `SceneTree.quit()` method to include a note that on iOS this method won't work as apps are expected to be closed via the Home button, not programmatically.

(cherry picked from commit c63af17a31)
2021-06-07 12:14:30 +02:00
kobewi
457ccb21b6
Improve sort_custom() description
(cherry picked from commit 48f0368ddc)
2021-06-07 12:11:52 +02:00
RoniPerson
f5fe8ddacc
Added documentation to some add_*_plugin methods
Added documentation to some `add_*_plugin` methods and the corresponding `remove_*_plugin` methods.
Added an example of how to register a plugin to `add_inspector_plugin` and linked to it in the other methods.

(cherry picked from commit e849157e07)

Proofread add_*_plugin/remove_*_plugin descriptions in EditorPlugin

(cherry picked from commit 21f0961610)
2021-06-07 12:10:19 +02:00
Rémi Verschelde
80e1585a6e
Style: Cleanup uses of double spaces between words
Or after punctuation. Tried to leave third-party stuff alone, unless it has
been heavily modified for Godot.

(cherry picked from commit c1c76850cb)
2021-06-07 12:06:59 +02:00
Marcel Admiraal
fd982ecd15 Rename CollisionObject3D input_event signal position and normal parameters 2021-06-07 09:50:47 +01:00
Rémi Verschelde
f102ba8b2f
Merge pull request #48367 from Calinou/doc-navigation-get-simple-path
Document `Navigation.get_simple_path()` often returning non-optimal results
2021-06-03 22:37:07 +02:00
Marcel Admiraal
18825ad4ff Fix game controllers ignoring the last listed button 2021-06-03 15:45:05 +01:00
Hugo Locurcio
8e4afdc71d
Document Navigation.get_simple_path() often returning non-optimal results 2021-06-03 16:05:56 +02:00
Hugo Locurcio
e0facdaf61
Uncap the range for gravity and change the slider hints
There's not really a reason to cap the gravity amount, and we can also
give better hints for the range (for 3D, ±32 is much more sensible
than ±1024).
2021-06-03 02:08:57 +02:00
Rémi Verschelde
e0fb05ad30
Merge pull request #49237 from akien-mga/3.x-cherrypicks 2021-06-01 13:35:56 +02:00
Rémi Verschelde
fb294606b5
Merge pull request #48771 from LightningAA/scrollcontainer-ensure-item-visible-3.x
[3.x] ScrollContainer: Expose `_ensure_focused_visible` to the scripting API and rename it to `ensure_control_visible`
2021-06-01 12:58:56 +02:00
Hugo Locurcio
822b3ec0b1
Document Resource.duplicate() only copying exported variables' values
(cherry picked from commit 2ba893e3ce)
2021-06-01 12:53:31 +02:00
Rémi Verschelde
fd4475f652
OS: Better validation of invalid input for get_unix_time_from_datetime
Default missing keys to Unix time 0 (1970-01-01 at 00:00:00 UTC).
Abort if year <= 0, this is not supported by the current algorithm.

Prevents an infinite loop further down.

Fixes #49022.

(cherry picked from commit 62efa30ed2)
2021-06-01 12:52:18 +02:00
PouleyKetchoupp
87ed7d32de
Added flip_h and flip_v properties in TextureButton
(cherry picked from commit 5f1d94bb7d)
2021-06-01 12:52:14 +02:00
Lightning_A
6f58e6ce2c ScrollContainer: Expose _ensure_focused_visible to the API
Was renamed to `ensure_control_visible`
2021-05-31 19:05:30 -10:00
Aaron Franke
753d0fca1d
[3.x] Fix Camera FOV documentation 2021-05-31 05:25:12 -04:00
Marcel Admiraal
72446bab1b Update EditorResourcePreview queue_*() documentation 2021-05-26 08:39:52 +01:00
Rémi Verschelde
94b5a82e7d
Merge pull request #48943 from Calinou/screen-orientation-remove-ios-duplicate-3.x
Remove duplicate orientation settings in the iOS export preset
2021-05-26 00:24:17 +02:00
Hugo Locurcio
914b5dc525
Remove duplicate orientation settings in the iOS export preset
The screen orientation is now sourced from the Project Settings
like it is done for Android already.
2021-05-25 23:55:37 +02:00
Rémi Verschelde
00abdaf333
Merge pull request #49075 from nekomatata/tilemap-collision-debug-fix-3.x
Fix logic for showing tilemap debug collision
2021-05-25 21:12:48 +02:00
PouleyKetchoupp
114da550ec Fix logic for showing tilemap debug collision
In editor: only when show_collision property is enabled
In game: only when 'Visible collision shapes' is enabled
2021-05-25 11:49:47 -07:00
lawnjelly
14ce176f10 BVH - thread safety option
Added optional thread safe version through template argument and runtime switch, that wraps access with a mutex.
2021-05-25 10:47:32 +01:00
Marcel Admiraal
b84714055b Clarify that eof_reached() cannot be used to check if more data is available 2021-05-24 19:42:37 +01:00
Marcel Admiraal
cfc984aff1 Clarify documentation of Camera3D.get_camera_transform() 2021-05-24 17:54:53 +01:00
Rémi Verschelde
2660fafcc0
Merge pull request #48869 from tavurth/feature/hmac-port
Backport HMACContext to 3.x
2021-05-21 19:06:18 +02:00
Fabio Alessandrelli
bf078814cc [HTML5] Add easy to use download API.
New `JavaScript.download_buffer` method to create a prompt that let the
user download a file.
2021-05-21 16:03:38 +02:00
Hugo Locurcio
8d9cef3726
Remove high radiance sizes from the editor due to issues on specific GPUs
These values can still be set by code, but are no longer presented in
the editor.
2021-05-20 23:54:12 +02:00
Rémi Verschelde
d025f6f797
Merge pull request #48824 from aaronfranke/3.x-scd-minsize
Set a minimum size for status panel elements in ScriptCreateDialog
2021-05-20 18:03:45 +02:00
Rémi Verschelde
f0fa8a103b
Merge pull request #48691 from Faless/js/3.x_interfaces
[HTML5] [3.x] Implement Godot <-> JavaScript interface.
2021-05-20 17:13:12 +02:00
Fabio Alessandrelli
203beb69a9
[Doc] Remove reference to UNIX sockets in StreamPeer.
That class can be used as a base to implement them, but there is no
actual implementation for it in Godot.

(cherry picked from commit e858f7c2ea)
2021-05-20 14:35:04 +02:00
Fabio Alessandrelli
730a894bcf [HTML5] Implement Godot <-> JavaScript interface. 2021-05-20 14:33:00 +02:00
Aaron Franke
573b7247bf
Set a minimum size for status panel elements in ScriptCreateDialog 2021-05-20 08:08:24 -04:00
Rémi Verschelde
eb78f80f03
Fix typos with codespell
Using codespell 2.0.0.

Method:
```
$ cat > ../godot-word-whitelist.txt << EOF
ang
curvelinear
dof
doubleclick
fave
findn
GIRD
leapyear
lod
merchantibility
nd
numer
ois
ony
que
seeked
synching
te
uint
unselect
webp
EOF

$ codespell -w -q 3 -I ../godot-word-whitelist.txt --skip="./thirdparty,*.po"
$ git diff // undo unwanted changes
```
2021-05-20 12:56:56 +02:00
Will Whitty
3f606263d5 Backport HMac crypto to 3.x
Fix headers

Fix docs formatting

Changes for PR

Fix tests
2021-05-20 13:29:38 +03:00
kleonc
4871bf4668 Document valid range of Node2D.z_index 2021-05-20 01:24:54 +02:00
Rémi Verschelde
cca2a9d2d5
Merge pull request #38387 from Rhathe/set_iterations
[3.x] Enable setting of collision iterations in Physics2DServer
2021-05-19 19:48:08 +02:00
Marcel Admiraal
09456c2a01 Return RID instead of Object id in area-body_shape_entered-exited signals. 2021-05-19 10:51:59 +01:00
Hugo Locurcio
333dfb96da
Scroll faster when holding Alt in TextEdit (and script editor)
This feature is inspired by a similar feature found in
Visual Studio Code.

(cherry picked from commit cf1cf6c6eb)
2021-05-18 11:58:09 +02:00
Rémi Verschelde
0053b31592
Merge pull request #47801 from QbieShay/ring-emitter-3.x 2021-05-18 10:54:15 +02:00
QbieShay
1ec46cb1eb added offset for plane mesh and quad mesh 2021-05-17 22:07:16 +02:00
Will Whitty
c1135cf006 Work on porting HTTPRequest compression to 3.3
Fix doc issues

Use memcpy

Bind RESULT_BODY_DECOMPRESS_FAILED

Docs update
2021-05-14 12:20:31 +03:00
Rémi Verschelde
39826d3a94
Merge pull request #47310 from mortarroad/3.x-fix-particles-material-spread
[3.x] Fix ParticlesMaterial spread.
2021-05-11 09:10:31 +02:00
Hugo Locurcio
8b06085249
Implement the %command% placeholder in the Main Run Args setting
This can be used to tell Godot to run an executable that will run Godot
rather than running Godot directly. This is useful to make Godot start
on the dedicated GPU when using a NVIDIA Optimus setup on Linux:
`prime-run %command%`

The `editor/run/main_run_args` setting declaration was moved to make it
visible in the ProjectSettings documentation.

(cherry picked from commit ce4aa07276)
2021-05-09 17:47:38 +02:00
Gilles Roudière
472f7e9756
Adds a pressed signal to ButtonGroup
(cherry picked from commit 323f176915)
2021-05-09 17:47:37 +02:00
Hugo Locurcio
cb2cb46907
Document caveats of OS.get_unique_id()
(cherry picked from commit 7350f90c57)
2021-05-09 17:14:36 +02:00
Hugo Locurcio
9b01143380
Improve the AudioStreamPlayer(2D/3D) class descriptions
(cherry picked from commit b90adec417)
2021-05-09 17:14:35 +02:00
QbieShay
3af20b9bdf Added ring emitter for 3D particles
This commits adds a new emitter type for particles material
and 3D CPU particles. The new emitter is called "ring"
and it can emit either in a ring or cylinder fashion.
This adds the following properties for the emitter:
1. ring_emitter_axis: the axis along which the ring/cylinder
    will be constructed
2. ring_emitter_radius: outer radius of the ring/cylinder
3. ring_emitter_inner_radius: inner radius of the cylinder.
    when set to zero, particles will emit in the full volume.
4. ring_emitter_height: height of the ring/cylinder emitter.

Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2021-05-09 13:18:05 +02:00
Pedro J. Estébanez
4da9a501f6 Add animation reset track feature
As a bonus, to have consistency between use Beziers and create insert tracks, use Beziers also gets a default via editor settings that is used when the confirmation dialog is disabled, instead of just falling back to creating non-Bezier tracks.
2021-05-09 09:40:16 +02:00
Marcel Admiraal
8766769fd4 Move collision layer and mask into CollisionObject. 2021-05-08 11:40:57 +01:00
Rémi Verschelde
84061ab03d
Merge pull request #48251 from TwistedTwigleg/skeletonik_changes_and_bug_fixes_regressionfix3_Godot3
[3.x] Fixed issue in SkeletonIK leading to some root bones being twisted incorrectly
2021-05-08 10:40:38 +02:00
Rémi Verschelde
e96f0ea1d7
Android: Remove non-functional native video OS methods
Those methods are only properly implemented for iOS.

Supersedes #43811.
2021-05-07 16:42:17 +02:00
TwistedTwigleg
c1bc87ed0d Fixes the SkeletonIK twisting issue by using the skeleton global pose without overrides 2021-05-06 20:11:21 -04:00
bruvzg
dab4cf3ed6
Add physical_scancode (keyboard layout independent keycodes) to InputEventKey and InputMap.
Fix non-latin keyboard layout keycodes on Linux/X11 (fallback to physical keycodes).
2021-05-06 23:19:45 +03:00
Hugo Locurcio
c0ccde9752
Document that File.open_compressed() can only open files saved by Godot
(cherry picked from commit 5f098d6db6)
2021-05-05 15:28:12 +02:00
Rémi Verschelde
2a1fb62e96
Merge pull request #48316 from nekomatata/expose-physics-debug-shape-3.x
[3.x] Expose get_debug_mesh in Shape to scripting API
2021-05-05 15:17:48 +02:00
Rémi Verschelde
32cc022267
Merge pull request #48314 from nekomatata/physics-2d-dynamic-bvh
[3.x] Support for Dynamic BVH as 2D Physics broadphase
2021-05-04 09:23:04 +02:00
Rémi Verschelde
136c3b1a16
doc: Sync classref with current source 2021-05-03 21:39:44 +02:00
PouleyKetchoupp
d8f681029f Support for Dynamic BVH as 2D Physics broadphase
List of changes:
- Modified bvh class to handle 2D and 3D as a template
- Changes in Rect2, Vector2, Vector3 interface to uniformize template
calls
- New option in Project Settings to enable BVH for 2D Physics (enabled
by default like in 3D)
2021-04-30 15:53:15 -07:00
Hugo Locurcio
1f0e570216
Document that SceneTree.call_group() is deferred
(cherry picked from commit 7516ff3805)
2021-04-30 12:15:24 +02:00
PouleyKetchoupp
0ba5001fb6 Expose get_debug_mesh in Shape to scripting API
Can be useful for custom drawing of physics shapes without having to add
a collision object node to the tree.
2021-04-29 18:20:29 -07:00
Rémi Verschelde
0c14d10522
Merge pull request #48296 from akien-mga/3.x-cherrypicks 2021-04-29 13:48:49 +02:00
Rémi Verschelde
e20b8b00d5
Merge pull request #48273 from Calinou/doc-spatialmaterial-rim-unshaded
Document that clearcoat/rim lighting is not visible on unshaded materials (3.x)
2021-04-29 13:36:47 +02:00
Rémi Verschelde
f94e76644a
Merge pull request #47938 from smix8/doc_skeletonik_3x
[3.x] Document SkeletonIK
2021-04-29 13:34:16 +02:00
Rémi Verschelde
d54c13ac1a
Tabs: Remove unused 'panel' stylebox from default theme
Cf. https://github.com/godotengine/godot/issues/37875#issuecomment-625297308.

(cherry picked from commit cd8d321961)
2021-04-29 12:30:10 +02:00
Lightning_A
e4addffde1
Put physics override parameters in their own group and document that areas can be used to influence audio
(cherry picked from commit 80b1a29c46)
2021-04-29 12:27:31 +02:00
Lyuma
11b8b8ad27
Allow renaming bones and blendshapes.
(cherry picked from commit d13568a8d1)
2021-04-29 11:27:56 +02:00
skyace65
c05ff94b84
Improve SpriteFrames get_animation_loop description
(cherry picked from commit d311c48d6a)
2021-04-29 11:09:20 +02:00
Rémi Verschelde
0469698b5f
Merge pull request #48270 from akien-mga/3.x-deprecate-largetexture
doc: Mark LargeTexture as deprecated (removed in 4.0)
2021-04-29 09:45:20 +02:00
Hugo Locurcio
8df0e61cc2
Document that clearcoat/rim lighting is not visible on unshaded materials 2021-04-28 17:40:14 +02:00
Rémi Verschelde
f85d59c97f
Merge pull request #47349 from nekomatata/heightmap-support-3.x
[3.x] Heightmap collision shape support in Godot Physics
2021-04-28 16:57:29 +02:00
Rémi Verschelde
3edf1adf91
Merge pull request #38348 from asheraryam/convex-decompose
[3.x] Create GDScript bindings for creating multiple-convex collision bodies
2021-04-28 16:48:59 +02:00
Rémi Verschelde
562c6bd9ab
doc: Mark LargeTexture as deprecated (removed in 4.0)
Cf. https://github.com/godotengine/godot/pull/48269.
2021-04-28 16:21:43 +02:00
Rémi Verschelde
6cb61b67e6
Merge pull request #41471 from Calinou/giprobe-deprecate-compress-3.2 2021-04-28 12:01:55 +02:00
Rémi Verschelde
2d57df60f7
Merge pull request #48144 from Faless/crypto/3.3_encryption_stable 2021-04-27 13:46:49 +02:00
asheraryam
342c88841d Create bindings for creating multiple-convex-collision static bodies from gdscript 2021-04-27 06:55:17 +03:00
Rémi Verschelde
c3272997cd
doc: Update classref headers with 3.4 version 2021-04-26 13:15:29 +02:00
Tomasz Chabora
44e84c61a6
Add disabled theme icons for CheckBox
(cherry picked from commit 3a40c268a6)
2021-04-26 13:15:28 +02:00
Rémi Verschelde
e554ecd691
Merge pull request #47451 from BastiaanOlij/arvr_positional_tracker_ref
Change ARVRPositionalTracker to a reference (3.x)
2021-04-26 07:45:34 +02:00
Fabio Alessandrelli
2e7976181b Document AES and new Crypto/CryptoKey functions. 2021-04-24 00:04:56 +02:00
Hugo Locurcio
6f16302d49
Link to Feature tags more explicitly in ProjectSettings documentation
(cherry picked from commit 188bd5638c)
2021-04-23 22:05:05 +02:00
Arthur Paulino
d27fbe10ad
Updating KinematicBody2D "is_on" functions' descriptions
(cherry picked from commit 0c9a1a1cd4)
2021-04-23 21:51:42 +02:00
kleonc
4d7f642fb3 Improve some argument names for core types 2021-04-23 15:34:24 +02:00
Hugo Locurcio
e33562fe9f
Improve the Engine.editor_hint property documentation
(cherry picked from commit 17591fc6a1)
2021-04-21 08:59:31 +02:00
Rémi Verschelde
64cf72af7b
Merge pull request #48059 from clayjohn/shadow-cubemap-fix
Add setting for shadow cubemap max size
2021-04-21 08:53:26 +02:00
clayjohn
0546c8760a Add setting for shadow cubemap max size 2021-04-20 23:17:45 -07:00
smix8
84e603ec7e Add SkeletonIK function documentation
Add SkeletonIK function documentation
2021-04-20 22:16:43 +02:00
Hugo Locurcio
f0d1bedc74
Print a warning when trying to seek in VideoPlayer
Seeking isn't implemented in built-in video formats and can only
be supported in GDNative-provided video formats.

(cherry picked from commit ea46639e22)
2021-04-20 20:16:42 +02:00
smix8
595a1edd3b
Document AnimationNodeTimeSeek with clarified usage and code example
Document AnimationNodeTimeSeek with clarified usage and code example

(cherry picked from commit 35c9192689)
2021-04-20 20:15:54 +02:00
RoniPerson
6308f4374f
changed description of merge_polygons
Clarified that the `merge_polygons` method can produce multiple holes.

(cherry picked from commit 8f01c261f2)
2021-04-20 20:14:54 +02:00
Hugo Locurcio
ad413a613c
Document AStar.get_point_path() not being thread-safe
(cherry picked from commit cf64bad63e)
2021-04-20 20:14:47 +02:00
Rémi Verschelde
1c9203ad68
Object: Make deleted object access raise errors, not warnings
Clarify doc about not decaying to `null` for `free` and `queue_free`.

Part of #45639.
2021-04-20 11:37:39 +02:00
rainlizard
84ecbbaa89
Document how to use a TextureArray 2021-04-19 14:20:03 +02:00
kleonc
00d087e47d
Fix docs description for CapsuleMesh::mid_height
(cherry picked from commit dd3cc9b817)
2021-04-14 13:52:57 +02:00
Hugo Locurcio
5283c1fb1d
Document overriding project settings that have feature tags
This non-obvious behavior can take a while to discover and fix,
so it's important to mention it in the class reference.

(cherry picked from commit 554742312d)
2021-04-14 13:29:59 +02:00
lawnjelly
2ffdfdfd1a Add buffer orphan / stream options
Allows users to override default API usage, in order to get best performance on different platforms.

Also changes the default legacy flags to use STREAM rather than DYNAMIC.
2021-04-14 12:08:32 +01:00
kobewi
f72c91e0b1
Expose edit_node() for editor plugins
(cherry picked from commit 72014a7a2e)
2021-04-12 09:24:37 +02:00
Anders Stenberg
c4f941114c
Add missing color argument in forward_canvas_draw_over_viewport example.
(cherry picked from commit 034c48dbed)
2021-04-12 00:23:43 +02:00
Nathan Franke
8dd6fd058a
Improve Ambiguous StreamPeerTCP set_no_delay Documentation
(cherry picked from commit dbff957028)
2021-04-07 11:55:11 +02:00
Rémi Verschelde
ed44e2806f
doc: Fix markup issues in classref 2021-04-07 11:52:44 +02:00
Yuri Sizov
ea5b3dda93
Expose editor scale to the plugin API
(cherry picked from commit ea31af68ba)
2021-04-06 10:18:20 +02:00
RoniPerson
79f4da78fb
Added missing : in gdscript example.
(cherry picked from commit 5870931a15)
2021-04-05 12:03:40 +02:00
Rémi Verschelde
7b35fc4549
Merge pull request #47382 from akien-mga/3.x-tilemap-collisions-opt-in
TileMap: Make collision visibility opt-in
2021-03-31 17:59:41 +02:00
Rémi Verschelde
72a547dc9d
TileMap: Make collision visibility opt-in
Supersedes #47204, see discussion there.
2021-03-30 23:39:37 +02:00
Bastiaan Olij
4cce36e35d Change ARVRPositionalTracker to a reference and better expose it to GDNative 2021-03-29 23:01:04 +11:00
skyace65
98caee44f3
Add a warning on using directory to access of imported files
(cherry picked from commit 4378ef0bb7)
2021-03-29 09:26:27 +02:00
Hugo Locurcio
b6ed099b3d
Document how to avoid light leaks with GIProbe 2021-03-28 01:05:58 +01:00
Rémi Verschelde
b450c0091a
Merge pull request #42824 from madmiraal/update-intersect_point-doc-3.2
[3.x] Update intersect_point documentation to mention solid shapes.
2021-03-26 15:48:36 +01:00
Rémi Verschelde
c37c95d1c9
Merge pull request #47108 from lawnjelly/software_skinning_docs
Add to 2d software skinning classref note about custom shaders
2021-03-26 11:22:59 +01:00
Rémi Verschelde
015973df04
doc: Make all tutorial links point to 3.3 branch of docs 2021-03-26 10:43:43 +01:00
Paul Joannon
596169d7df
class reference proofreading
(cherry picked from commit 8455e901f3)
2021-03-26 09:49:07 +01:00
kobewi
e8e69b2d50
Clarify that get_unix_time() returns seconds
(cherry picked from commit 6e4a8b7f37)
2021-03-26 09:23:12 +01:00
PouleyKetchoupp
3ea72b273d Heightmap collision shape support in Godot Physics 2021-03-25 16:52:20 -07:00
lupoDharkael
3b0cf34299 Control: Expose pass_on_modal_close_click 2021-03-25 18:29:41 +01:00
Morris Tabor
e06b096994 Fix ParticlesMaterial spread 2021-03-25 17:27:00 +01:00
Rémi Verschelde
1aba997d75
doc: Sync classref with 3.3 version bump 2021-03-23 13:40:34 +01:00
Hugo Locurcio
df27173750
Make the expected method calling order in SurfaceTool more explicit
(cherry picked from commit 6648dc58d3)
2021-03-23 13:15:30 +01:00
PouleyKetchoupp
4caaa57b49 More detailed documentation for KinematicBody safe collision margin 2021-03-22 15:39:40 -07:00
lawnjelly
4a2ff5b6f2 Add to software skinning classref note about custom shaders
Added note to say that custom shaders operate on VERTEX after the transform with software skinning rather than before (as is the case with hardware skinning).
2021-03-20 10:45:53 +00:00
jmb462
a5bcacb115
Fix AudioEffectCapture buffer length cannot be changed
(cherry picked from commit b588232b83)
2021-03-19 10:50:18 +01:00
Marcus Brummer
9926425ce9
Document different unit of measurement for sensor data on iOS and Android
(cherry picked from commit d1798b235c)
2021-03-17 15:17:02 +01:00
Rémi Verschelde
ea9c1c0a94
Merge pull request #45577 from Birdulon/DocDrawString
[3.3] Documentation: Correct CanvasItem.draw_string position description
2021-03-17 15:16:10 +01:00
Aaron Franke
d82c01c1a0
Improve documentation for AtlasTexture
(cherry picked from commit 682286fec8)
2021-03-16 11:35:23 +01:00
Rémi Verschelde
ba174332af
Merge pull request #46939 from abaire/relaxes_gltf_name_sanitization_3.2
Relaxes Node naming constraints in glTF documents to match the Editor.
2021-03-13 14:57:09 +01:00
abaire
b032067e42 Relaxes Node naming constraints in glTF documents to match the Editor. 2021-03-12 08:35:50 -08:00
Rémi Verschelde
3f246ebeed
Merge pull request #46932 from JFonS/fix_lm_capture_env
[3.2] Batch of lightmapper fixes and minor improvements
2021-03-12 12:30:36 +01:00
JFonS
e2c28675ef Batch of lightmapper fixes and minor improvements
- Fix objects with no material being considered as fully transparent by the lightmapper.
- Added "environment_min_light" property: gives artistic control over the shadow color.
- Fixed "Custom Color" environment mode, it was ignored before.
- Added "interior" property to BakedLightmapData: controls whether dynamic capture objects receive environment light or not.
- Automatically update dynamic capture objects when the capture data changes (also works for "energy" which used to require object movement to trigger the update).
- Added "use_in_baked_light" property to GridMap: controls whether the GridMap will be included in BakedLightmap bakes.
- Set "flush zero" and "denormal zero" mode for SSE2 instructions in the Embree raycaster. According to Embree docs it should give a performance improvement.
2021-03-12 12:00:53 +01:00
Aitor Cereceto
7e5020b2fa [46188] fix: get unix from datetime when empty dict
(cherry picked from commit 1e820b3d9d)
2021-03-12 10:17:41 +01:00
Bhuvan Vemula
f695e7b4d9 Added Additional Description for PhysicsServer2D->area_create() method.
(cherry picked from commit e3fed7bde8)
2021-03-12 10:12:36 +01:00
lawnjelly
d3930b1af2 Change default ninepatch mode to scaling
Changes default ninepatch mode to preserve compatibility, and renames default mode to 'fixed'.

Also adds an editor restart to changing ninepatch mode and software skinning, which will be more user friendly.
2021-03-10 09:30:23 +00:00
Rémi Verschelde
16fbe80dd2
Merge pull request #46802 from Faless/js/3.x_allow_hidpi
[3.2][HTML5] Respect allow_hidpi option during setup
2021-03-09 10:56:21 +01:00
Fabio Alessandrelli
758daab3ad [HTML5] Respect allow_hidpi option during setup
The option was forced to `true` before, unlike on other platforms.
2021-03-08 23:35:10 +01:00
Rémi Verschelde
0ddba5b712
Merge pull request #44323 from Calinou/doc-spatialmaterial-depth-no-triplanar
Document that SpatialMaterial doesn't support depth mapping + triplanar
2021-03-08 19:41:21 +01:00
Rémi Verschelde
f1f472439e i18n: Sync translations with Weblate 2021-03-08 17:40:29 +01:00
kobewi
e9e0cac3f5 Allow to save override.cfg with ProjectSettings
(cherry picked from commit 156c402f2b)
2021-03-08 17:40:22 +01:00
Rémi Verschelde
118567ca28
Merge pull request #46657 from lawnjelly/revert_snapping
Revert backport of 2D transform and camera snapping options
2021-03-08 14:49:41 +01:00
Aaron Franke
a320d28f53
[3.2] Fix documentation for Vector2/3.sign() 2021-03-07 15:34:57 -05:00
Hugo Locurcio
48d5080e6a
Link to advanced exports tutorial in the Object class documentation 2021-03-05 22:44:41 +01:00
lawnjelly
bf1de6bbfa Revert backport of 2D transform and camera snapping options
More work is needed to make sure that those options actually solve users' issues, so we prefer to remove the options for 3.2.4 and revisit for a future release.
2021-03-05 14:20:31 +00:00
Rémi Verschelde
8a020a6573
Merge pull request #46662 from Calinou/doc-bakedlightmap-hdr
Improve the BakedLightmap `use_hdr` documentation
2021-03-05 15:14:33 +01:00
Rémi Verschelde
ff6cf26286
Merge pull request #46664 from Calinou/doc-margincontainer-theme-constant-3.2
Use safer `add_theme_constant_override()` in MarginContainer code sample
2021-03-05 15:12:03 +01:00
Rémi Verschelde
cad3771ce7
Merge pull request #46623 from Janglee123/tilemap-collision-show
Added `show_collision` property for tilemap node.
2021-03-04 23:40:17 +01:00
janglee
7b6cc3e687 Added show_collision property.
If true, collision shapes are shown in the editor and at run-time.
Requires Visible Collision Shapes to be enabled in the Debug menu,
for collision shapes to be visible at run-time.
2021-03-05 01:21:40 +05:30
Hugo Locurcio
e90f08642d
Use safer add_theme_constant_override() in MarginContainer code sample
Control has magic setters to set custom theme items, but using the
dedicated Control methods is less prone to typos so it should be favored.
2021-03-04 17:18:51 +01:00
Hugo Locurcio
f3496529dd
Improve the BakedLightmap use_hdr documentation
See https://github.com/godotengine/godot/issues/46442.
2021-03-04 17:10:29 +01:00
Hugo Locurcio
bd907d48ad
Remove incorrect/trivial examples in the ItemList class documentation
This closes https://github.com/godotengine/godot-docs/issues/4712.
2021-03-03 22:56:02 +01:00
Ryan Roden-Corrent
d39e5b9987 Clarify Curve.get_closest_point uses baked points.
Based on the doc, I wasn't sure if get_closest_point would return the
closest baked point or the closest "source" point. It seems to use
baked:
8faecd6a47/scene/resources/curve.cpp (L809)

(cherry picked from commit ef5042a70f)
2021-03-02 10:26:14 +01:00
Andy Maloney
28365a5258 Fix some grammar in StyleBoxFlat class docs
(cherry picked from commit 89e7e61773)
2021-03-02 10:26:14 +01:00
Mateo Kuruk Miccino
04fefed904 Logger: Cache 'flush_stdout_on_print' to improve performance, and works before ProjectSettings starts.
ProjectSetting: Now 'application/run/flush_stdout_on_print' requires a restart of the Editor to take effect

(cherry picked from commit 89283b7b53)
2021-03-02 10:26:14 +01:00
lawnjelly
b1e24597e7 Renaming rendering/2d project settings.
The rendering/quality/2d section of project settings is becoming considerably expanded in 3.2.4, and arguably was not the correct place for settings that were not really to do with quality.

3.2.4 is the last sensible opportunity we will have to move these settings, as the only existing one likely to break compatibility in a small way is `pixel_snap`, and given that the whole snapping area is being overhauled we can draw attention to the fact it has changed in the release notes.

Class reference is also updated and slightly improved.

`pixel_snap` is renamed to `gpu_pixel_snap` in the project settings and code to help differentiate from CPU side transform snapping.
2021-03-01 11:38:46 +00:00
lawnjelly
7d5cf60149 Disallow antialiasing for software skinned 2d polys
Antialiasing is not supported for batched polys. Currently due to the fallback mechanism, skinned antialiased polys will be rendered without applying animation.

This PR simply treats such polys as if antialiasing had not been selected. The class reference is updated to reflect this.
2021-03-01 08:26:59 +00:00
Delf Neumärker
7df977c3ed
Fix crash during drag if user freed the drag preview 2021-02-27 15:16:06 +01:00
Haoyu Qiu
2003a41f0f Fixes typo in Array::bsearch_custom doc
(cherry picked from commit 31243e377f)
2021-02-26 11:29:35 +01:00
Hugo Locurcio
b2725cb4b9 Improve the OS.get_environment()/OS.set_environment() documentation
(cherry picked from commit 355803db1b)
2021-02-25 22:38:07 +01:00
Rémi Verschelde
6fc9c409dd
Merge pull request #46420 from nekomatata/draw-collision-outline-option-3.2
[3.2] Added option in project settings to draw Shape2D outlines
2021-02-25 17:15:52 +01:00
PouleyKetchoupp
d94cd42ccd Added option in project settings to draw Shape2D outlines
Disabling collision outlines can be useful for performance when the game
is running and many collision shapes are displayed.
2021-02-25 07:48:33 -07:00
Jummit
0a9190134d expose edit_selected in Tree
(cherry picked from commit 13fb24cb6f)
2021-02-25 15:14:32 +01:00
Bastiaan Olij
e9ce9a8422 Expose set_environment to GDScript 2021-02-25 22:07:38 +11:00
bruvzg
5bbacc85bd
Expose String contents to the GDScript as PoolByteArray. 2021-02-23 13:43:36 +02:00
lawnjelly
27aa03cac1 Small class reference update for 3.2.4
Changed batching entries now that it is available in GLES3 and GLES2.
Added entry for camera_snap.
2021-02-23 10:00:37 +00:00
hungrymonkey
1716423c97 Added sample code to the bsearch_custom function
bsearch_custom arguments

name - type - description
value - Variant - bisection search value
obj - Any object instance - Location of the 2 argument comparison function
func - String - Name of the function declared in obj
before - boolean - first and second resolver

Fixes https://github.com/godotengine/godot-docs/issues/4564
2021-02-22 15:55:33 +01:00
Rémi Verschelde
38c168b53b
Merge pull request #46301 from Calinou/gles2-improve-shadow-rendering
Improve PCF13 shadow rendering in GLES2 by using a soft PCF filter
2021-02-22 14:07:10 +01:00
Hugo Locurcio
83eec8f7db
Improve PCF13 shadow rendering in GLES2 by using a soft PCF filter
This suppresses the blocky shadow appearance, bringing the shadow rendering
much closer to GLES3. This soft filter is more demanding as it requires
more lookups, but it makes PCF13 shadows more usable.

The soft PCF filter was adapted from three.js.
2021-02-22 13:36:15 +01:00
Rémi Verschelde
aa5993c98b
Merge pull request #46308 from akien-mga/3.2-cherrypicks
Cherry-picks for the 3.2 branch (future 3.2.4) - 24th batch
2021-02-22 11:53:51 +01:00
Rémi Verschelde
0abf702d4b
Merge pull request #45957 from lupoDharkael/natural-comp
[3.2] Add natural string comparison
2021-02-22 11:07:54 +01:00
Andy Maloney
e262c6b8bc [docs] Clarification on theme's get_stylebox
Remove reference to "icon" (must have been a copy-paste error) & clarify where to find out what names & node_types are valid.

(cherry picked from commit d397c32169)
2021-02-22 10:41:30 +01:00
Hugo Locurcio
3122d12365 Document theming a SpinBox's background
This closes #46248.

(cherry picked from commit 159581739a)
2021-02-22 10:17:09 +01:00
Hugo Locurcio
e5d0889c49 Document that Button doesn't interpret touch input (= no multitouch)
TouchScreenButton should be used for gameplay actions instead.

(cherry picked from commit f6087d3f2b)
2021-02-22 10:16:06 +01:00
Lyuma
069c08e155 Backport d800329 AudioEffectCapture to 3.2 2021-02-21 20:14:58 -08:00
Yuri Sizov
57e57872fd Add documentation for EditorPlugin's build method
(cherry picked from commit 724ed88215)
2021-02-19 15:55:57 +01:00
Hugo Locurcio
9f236d48e6 Don't allow negative values for OS.delay_usec()/OS.delay_msec()
This closes #46190.

(cherry picked from commit 76f1f9b3c5)
2021-02-19 15:52:54 +01:00
Luke Hubmayer-Werner
0974cf15f6 Documentation: Correct CanvasItem.draw_string position description.
Also add height warnings to Font.get_char_size and Font.get_string_size
2021-02-19 18:33:27 +10:30
Rémi Verschelde
8651838268 doc: Fixup RichTextLabel bbcode_enabled note 2021-02-19 00:04:32 +01:00
skyace65
72aef9d67e Add information on bb code enabled 2021-02-18 23:46:33 +01:00
Jitesh
d968a03cbc
Add animation_finished signal and fix frame_changed signal for AnimatedSprite3D
Fixes #40301.
Fixes #45947.

(cherry picked from commit c3be0c2c04)
2021-02-18 00:36:20 +01:00
Rémi Verschelde
30c69c296b
Merge pull request #46093 from akien-mga/3.2-cherrypicks
Cherry-picks for the 3.2 branch (future 3.2.4) - 23rd batch
2021-02-16 15:17:00 +01:00
David Buchmann
26e2eaf068 doc: Clarify TileMap world_to_map and map_to_world usage
Per discussion in #38551.
Fixes #31663.
Fixes #37394.
2021-02-16 14:52:51 +01:00
Rémi Verschelde
7c3602dc8c
doc: Sync classref with current source 2021-02-16 14:47:29 +01:00
Sylvain Beucler
dc1264af0a
doc: explain TouchScreenButton passby mode
(cherry picked from commit 9e21077fad)
2021-02-16 14:27:40 +01:00
hoontee
d91a5e7883
Implement CollisionPolygon3D margin
(cherry picked from commit fbb1ef759c)
2021-02-16 14:27:39 +01:00
Hugo Locurcio
6c6f4e9895
Expose a File.flush() method to scripting
This can be used to ensure a file has its contents saved
even if the project crashes or is killed by the user
(among other use cases).

See discussion in #29075.

(cherry picked from commit ab397460e9)
2021-02-16 14:27:38 +01:00
Hugo Locurcio
15d9f77f97
Add a project setting to enable stdout flushing in release builds
This can be used in server builds for journalctl compatibility.

(cherry picked from commit 341b9cf15a)

Fixes crash when exiting with --verbose with leaked resources

(cherry picked from commit 25c4dacb88)
2021-02-16 14:27:38 +01:00
JFonS
56bf256d76 Add options to reduce lightmaps disk usage.
Added BakedLightmap.use_hdr and BakedLightmap.use_color properties
that can reduce the flie size of lightmap texture at the expense of quality.

Changed the denoiser to work in a single buffer, reducing RAM
usage. Also added the `-mstackrealign` flag in the denoiser compilation
for MinGW builds. This flag helped fix a bug in Embree, so I want to see
if it will help fix GH #45296.
2021-02-16 13:20:27 +01:00
lupoDharkael
460e1b94c3 [3.2] Add natural string comparison 2021-02-13 15:13:58 +01:00
Emily
92dd573053
fixed typo in packedscene
(cherry picked from commit 7368bc534a)
2021-02-12 11:11:35 +01:00
Kongfa Waroros
adb93d7120
Update GraphEdit when GraphNode's slot is updated
(cherry picked from commit fe6c8d48e6)
2021-02-11 13:14:33 +01:00
Ryan Roden-Corrent
08d556f677
Clarify EditorImportPlugin.get_visible_name.
According to the docs at
https://docs.godotengine.org/en/stable/tutorials/plugins/editor/import_plugins.html#the-editorimportplugin-class

> The get_visible_name() method is responsible for returning the name of
> the type it imports and it will be shown to the user in the Import dock.
> You should choose this name as a continuation to "Import as", e.g.
> "Import as Silly Material"

I've verified Godot's behavior reflects this, so the code examples
should reflect this.

Also document propagating save error in EditorImportPlugin.

It seems that the suggested code ignores any error from
`ResourceSaver.save`, but I think we should return it.

(cherry picked from commit 9676650f2f)
2021-02-11 13:12:06 +01:00
Rémi Verschelde
f55c23d8f2
Merge pull request #44476 from Calinou/doc-object-new-bug
Document known bug with `Object.new()` and workaround
2021-02-11 12:26:25 +01:00
Rémi Verschelde
5e7df2da08
Merge pull request #45876 from Calinou/doc-particles2d-no-atlas
Document Particles2D not supporting AtlasTexture region
2021-02-10 19:47:42 +01:00
Hugo Locurcio
97b43e816b Document Particles2D not supporting AtlasTexture region
See #13923.
2021-02-10 18:09:51 +01:00
Aaron Franke
f201382a85
[3.2] Use instance and first arg in Basis is_equal_approx
Discards the second argument.
2021-02-09 05:09:51 -05:00
Rémi Verschelde
398a625a9f
Merge pull request #39421 from RandomShaper/pause_aware_picking_3.2
Implement pause-aware picking (3.2)
2021-02-09 10:43:48 +01:00
Hugo Locurcio
2261e738c2
Improve the SurfaceTool.generate_normals() documentation
(cherry picked from commit b8df8b1043)
2021-02-08 22:36:36 +01:00
Pedro J. Estébanez
745c711289 Implement pause-aware picking
This adds a new project setting (`physics/common/enable_pause_aware_picking`). It's disabled by default.

When enabled, it changes the way 2D & 3D physics picking behaves in relation to pause:
- When pause is set, every collision object that is hovered or captured (3D only) is released from that condition, getting the relevant mouse-exit callback., unless its pause mode makes it immune from pause.
- During the pause. picking only considers collision objects immune from pause, sending input events and enter/exit callbacks to them as expected.
- When pause is left, nothing happens. This is a big difference with the classic behavior, which at this point would process all the input events that have been queued against the current state of the 2D/3D world (in other words, checking them against the current position of the objects instead of those at the time of the events).
2021-02-08 20:48:13 +01:00
Marcel Admiraal
3dd57a22df Add support for new SDL gamecontroller keywords. 2021-02-07 16:41:23 +00:00
Hugo Locurcio
898327b312
Document known bug with Object.new() and workaround 2021-02-07 16:15:24 +01:00
Hugo Locurcio
ee89da129f Improve the File.endian_swap documentation
(cherry picked from commit c5f0db45df)
2021-02-05 09:26:09 +01:00
James Westman
7ce1789597
docs: Add TreeItem method descriptions
(cherry picked from commit 2f5164d78c)
2021-02-02 13:02:46 +01:00
Hugo Locurcio
38a94ce2bc
Reference the control gallery image in the Control class documentation
Like the Tween cheatsheet or Color constants cheatsheet, this references
a "cheatsheet" image from the documentation repository.

(cherry picked from commit 200f1cf015)
2021-02-02 13:02:46 +01:00
kleonc
995388cf6f
Docs: Fix TileMap::map_to_world description
(cherry picked from commit e62ec6c6b1)
2021-02-02 13:02:46 +01:00
HaSa1002
4ff0df702d Expose bookmark, breakpoint, and mark safe functions in TextEdit 2021-01-27 22:41:07 +01:00
Hugo Locurcio
eb0ca31ac1
Add an OS.get_thread_caller_id() method
This can be used to print thread IDs in logs. This can make it easier
to debug multi-threaded applications.

Co-authored-by: Khaos <khaos@khaos-coders.org>
(cherry picked from commit 35b046ddf7)
2021-01-26 22:10:30 +01:00
Hugo Locurcio
1c9ee4baa2
Improve the Array.hash() documentation
Co-authored-by: Laguzus <67963093+Laguzus@users.noreply.github.com>
(cherry picked from commit 435848192e)
2021-01-26 22:10:30 +01:00
Andrii Doroshenko (Xrayez)
0ff0fdef5c
Document shape metadata for TileMap
(cherry picked from commit 0c2dbd01dc)
2021-01-26 17:24:39 +01:00
Hugo Locurcio
9a3c5033f7
Document the expected low performance of VideoPlayer on HTML5
(cherry picked from commit b98540dd9d)
2021-01-26 17:00:17 +01:00
Hugo Locurcio
e2a2005a48
Document low performance of Array.push_front() and Array.pop_front()
(cherry picked from commit 7ce3cc0478)
2021-01-26 17:00:16 +01:00
Hugo Locurcio
af891cebe4
Document that the high-level multiplayer API is only for Godot servers
(cherry picked from commit 1b03f3f72b)
2021-01-26 17:00:16 +01:00
Nils Reid
349f25429b
Exposed find_next_valid_focus and find_prev_valid_focus.
(cherry picked from commit 3e94c23fa5)
2021-01-26 17:00:16 +01:00
Hugo Locurcio
22bb9fcd82
Document a built-in use of Resource.resource_name
(cherry picked from commit 1a606b1a04)
2021-01-26 17:00:16 +01:00
Ryan Roden-Corrent
c31bb02a3e
Clarify that create_timer does not require cleanup.
This is how I would expect it to work, but the docs didn't clarify, so I
had to check the source just to make sure I wasn't responsible for
freeing the timer:

d39f6386ce/scene/main/scene_tree.cpp (L473)
(cherry picked from commit 6e7e4f82ec)
2021-01-26 17:00:16 +01:00
Andrii Doroshenko (Xrayez)
ee73e4aa24
Document GPU particles visibility rect/aabb behavior
(cherry picked from commit b4675973fd)
2021-01-26 17:00:15 +01:00
Hugo Locurcio
86ca5ff5f0
Document that ShaderMaterial doesn't support GIProbe emission 2021-01-25 18:19:10 +01:00
Hugo Locurcio
9dbdec7e33
Document workaround for storing 64-bit floats in PoolRealArray 2021-01-16 21:46:01 +01:00
Hugo Locurcio
e2c13c00f7
Document that PoolRealArray stores 32-bit floats
This closes #45230.
2021-01-16 16:48:09 +01:00
Phischermen
708f690b50
Add info about how gizmos affect transform notifications
(cherry picked from commit 72d1d7e948)
2021-01-15 16:49:46 +01:00
Andrii Doroshenko (Xrayez)
b124c0c466
Expose Resource.emit_changed() to script
Also known as `emit_signal("changed")`.

(cherry picked from commit e94f46dcdb)
2021-01-15 16:49:46 +01:00
Alexander Pech
d73281a350
Keep RichTextLabel visible character properties in sync
The RichTextLabel class is inconsistent in how it updates the
visible_characters and percent_visible properties when either is changed.

To keep both properties consistent, update percent_visible when setting the
visible_characters property.
For both properties, when setting one, notify change for the other.

Docs updated for member set_visible_characters on RichTextLabel class.

(cherry picked from commit 463e2002ab)
2021-01-15 16:49:46 +01:00
Rémi Verschelde
497653ab53
Merge pull request #44628 from JFonS/new_cpu_lightmapper_3.2
[3.2] New CPU lightmapper
2021-01-15 13:25:46 +01:00
JFonS
b1ca82c43a CPU lightmapper fixes.
- Fix Embree runtime when using MinGW (patch by @RandomShaper).
- Fix baking of lightmaps on GridMaps.
- Fix some GLSL errors.
- Fix overflow in the number of shader variants (GLES2).
2021-01-15 12:32:54 +01:00
JFonS
d909592fc5 Add documentation for new CPU lightmapper. 2021-01-15 12:31:46 +01:00
Marcel Admiraal
253b1c22da Rename the final parameter of area_shape_entered-exited local_shape. 2021-01-15 09:46:19 +00:00
Marcel Admiraal
cdcd425432 Update area-body_shape_entered-exited signal documentation. 2021-01-15 09:46:17 +00:00
Rémi Verschelde
d298949513
Merge pull request #42882 from madmiraal/fix-39767-3.2
[3.2] Set Bullet collision shape index to zero when using a single shape or ConcavePolygonShape
2021-01-14 20:46:06 +01:00
Rémi Verschelde
152415a006
Merge pull request #43924 from madmiraal/fix-43588-3.2
[3.2] Fix cast_motion sometimes failing
2021-01-14 20:44:40 +01:00
Rémi Verschelde
b9c5e2f9eb
doc: Sync classref with current source
And fix copyright headers in new code.
2021-01-13 16:55:27 +01:00
TechnoPorg
d824efda75
Fix incorrect parameter in audio_track_set_key_stream.
The description for audio_track_set_key_stream referenced a parameter called offset, which is not a parameter for that method. The description now references the correct parameter, stream.

(cherry picked from commit 81dc9be973)
2021-01-13 16:17:10 +01:00
skyace65
45cdb8aab3
Remove the implication that references and resources are not objected from their description
(cherry picked from commit dca298d22b)
2021-01-13 16:17:10 +01:00
Andrii Doroshenko (Xrayez)
9c9ac159e9
Clarify lstrip()/rstrip() methods in String for removed characters
(cherry picked from commit a2c82bbf5f)
2021-01-13 16:17:09 +01:00
kobewi
d16f2bddee
Clarify class_get_method_list() in release exports
(cherry picked from commit 84acafb2ce)
2021-01-13 16:17:07 +01:00
Andrii Doroshenko (Xrayez)
acd9abe507 Add AspectRatioContainer class
Backported from ba68383706.

Co-authored-by: Ugis Brekis <ugis.brekis@productmadness.com>
2021-01-12 16:25:26 +02:00
lawnjelly
690e07b509 Dynamic BVH for rendering and godot physics
Complete rewrite of spatial partitioning using a bounding volume hierarchy rather than octree.

Switchable in project settings between using octree or BVH for rendering and physics.
2021-01-12 12:12:10 +00:00
Andrii Doroshenko (Xrayez)
47899e67c5 Add ability to restore RandomNumberGenerator state
3.2 version of b5107715f1.

`get_seed()` still returns the previous state and not the initial seed,
because users may rely on this behavior for resetting the state in 3.2.
Documented this is going to be fixed in 4.0.

Co-authored-by: MidZik <matt.idzik1@gmail.com>
2021-01-08 15:02:02 +02:00
Rémi Verschelde
3d31433229
doc: Remove links to RNG tutorial, not yet in 3.2 branch 2021-01-07 14:33:36 +01:00
Hugo Locurcio
cec16357ef
Document the requirement to update GPU particle visibility
This also updates some option names in the editor for consistency
and accuracy.

See #44955.
2021-01-06 19:17:57 +01:00
Rémi Verschelde
d7102ac78f
doc: Sync classref with current source 2021-01-05 21:33:34 +01:00
Hugo Locurcio
7fb212fdb6
Mention that the delta argument is in seconds in Node documentation
(cherry picked from commit fcb6ecaf21)
2021-01-05 21:33:34 +01:00
Maganty Rushyendra
90d1d580af
Explain A Star pathfinding algorithm cost calcuation
(cherry picked from commit f6634648ce)
2021-01-05 21:33:33 +01:00
Rémi Verschelde
66bfe855a8
Revert "Add a project setting to enable stdout flushing in release builds"
This reverts commit 341b9cf15a.

This makes the logger crash when used during cleanup: #44850.
2021-01-05 21:33:33 +01:00
Maganty Rushyendra
d2241a2b5f
Specify order of drawing of Nodes in raise() description
(cherry picked from commit a67ef5999d)
2021-01-05 21:33:32 +01:00
Hugo Locurcio
58efe5f313
Document the desktop-only file logging setting override
This closes https://github.com/godotengine/godot-docs/issues/4505.

(cherry picked from commit bd0b7003e0)
2021-01-05 20:49:00 +01:00
Eoin O'Neill
650f7c6f35
StateMachinePlayback: Added missing bindings to get_current_play_pos and get_current_length.
This allows the user to query the AnimationNodeStateMachinePlayback's current
play position and total length of current animation state. These methods are currently
used in the editor plugin, but can also be useful for querying general playback state
information.

Added documentation for AnimationNodeStateMachinePlayback's `get_current_play_position`

(cherry picked from commit 674fb52f52)
2021-01-05 20:48:57 +01:00
Yuri Roubinsky
adfc646f8c
Added optional id parameter to PopupMenu::add_separator
(cherry picked from commit ca8c794d04)
2020-12-30 09:57:01 +01:00
Hugo Locurcio
e2ff3ab88f
Document RichTextLabel not supporting entangled BBCode tags
See #44634.

(cherry picked from commit 3b6612e48e)
2020-12-30 09:56:17 +01:00
Rémi Verschelde
a24a6d510f
doc: Sync classref with current source 2020-12-29 16:02:45 +01:00
kobewi
151fa897fb
Complete documentation of EditorExportPlugin
(cherry picked from commit 8b231aff28)
2020-12-29 16:02:03 +01:00
kobewi
a227eefd2d
Rename offset to point in remove_point()
(cherry picked from commit 4f72a07eaa)
2020-12-29 16:02:03 +01:00
Jummit
27bfacd425
fix missing "s" in Viewport docs
(cherry picked from commit 63456bdd8a)
2020-12-29 16:02:03 +01:00
kobewi
9150d35699
Mention that change_scene is deferred
(cherry picked from commit 86aa9b1233)
2020-12-29 16:02:02 +01:00
Hugo Locurcio
f50c0d9503
Fix confusing SliderJoint3D brief description
(cherry picked from commit 27f964d538)
2020-12-29 16:02:02 +01:00
Hugo Locurcio
76b5cde0b2
Document how to solve UV jittering when using large procedural meshes
(cherry picked from commit a86ed339a4)
2020-12-29 16:02:01 +01:00
Yuri Roubinsky
bafbb238af
Added a note describing a code behind Vector2/3.direction_to
(cherry picked from commit fa0683ed30)
2020-12-29 16:02:00 +01:00
Hugo Locurcio
f5f04a10f5
Add a project setting to enable stdout flushing in release builds
This can be used in server builds for journalctl compatibility.

(cherry picked from commit 341b9cf15a)
2020-12-29 16:02:00 +01:00
Fabio Alessandrelli
53988c7de3
Add important note about OS.get_unixtime.
Should NEVER be used for precise time computations since its return
values are not guaranteed to be monotonic.

(cherry picked from commit 49741d9464)
2020-12-29 16:01:59 +01:00
Marcus Brummer
d3d34dc73b
Fixed Geometry2D::get_closest_points_between_segments docs
(cherry picked from commit 56e5ca38d7)
2020-12-29 16:01:59 +01:00
Rémi Verschelde
1a64f5d2ec
ProximityGroup: Fix access modifiers, rename private methods for clarity
See #36285 which mistakenly added documentation for the whole C++ API, while
some of it is meant to be and stay private as it's not exposed to scripts.
The access modifiers and method prefix were not used properly.

Cleanup code, and rename wrong `group_name` parameters to `method`, as it's a
method name which is being broadcast.

This is a very old class from pre-open source days, chances are that it was
just forgotten and not meant to be kept as is and undocumented.

(cherry picked from commit 79ba70f7ee)
2020-12-29 16:01:58 +01:00
Rémi Verschelde
a4d25a115e
Merge pull request #44460 from theogen-ratkin/3.2
[3.2] Add interpolation parameter to resize_to_po2()
2020-12-19 09:36:01 +01:00
Theogen Ratkin
8f6a6ac8d0 Add interpolation parameter to resize_to_po2()
Image::resize_to_po2() now takes an optional p_interpolation parameter
that it passes directly to resize() with default value INTERPOLATE_BILINEAR.

GLES2: call resize_to_po2() with interpolate argument

Call resize_to_po2() in GLES2 rasterizer storage with either
INTERPOLATE_BILINEAR or INTERPOLATE_NEAREST depending on TEXTURE_FLAG_FILTER.

This avoids filtering issues with non power of two pixel art textures.
See #44379
2020-12-18 14:02:38 -04:00
Yuri Sizov
816fef21f9 Add a minimap to the GraphEdit 2020-12-18 01:31:17 +03:00
Rémi Verschelde
9710a38637
Merge pull request #44435 from Calinou/fix-max-renderable-elements-hint
Fix invalid property hint for `max_renderable_elements` project setting
2020-12-16 21:59:29 +01:00
Hugo Locurcio
680312b95a
Fix invalid property hint for max_renderable_elements project setting
This closes #36240.
2020-12-16 19:33:15 +01:00
skyace65
04926adb8a [3.2] Document what can be used as a type hint 2020-12-15 22:34:25 -05:00
Marcel Admiraal
825ad65fc4 Remove Generic6DOFJoint precision property 2020-12-15 10:15:42 +00:00
Hugo Locurcio
9c234abdc9
Document the argument count limit in SceneTree.call_group()
This limitation should be lifted in 4.0 thanks to the new method
binding system, but it's still present in 3.2.x.
2020-12-15 00:53:40 +01:00
Hugo Locurcio
d72dcf5b24
Document that SpatialMaterial doesn't support depth mapping + triplanar
See #44322.
2020-12-12 17:11:50 +01:00
Hugo Locurcio
f2b04e8865
Document that changing the particle amount resets emission
See #16352.
2020-12-11 15:38:55 +01:00
Rémi Verschelde
0c7a9bd283
doc: Sync classref with current source
And fix broken doctool after #43948.
2020-12-10 14:22:31 +01:00
volzhs
c904cf612a
Add option to draw all tabs in front
(cherry picked from commit 814f9015f8)
2020-12-10 13:07:49 +01:00
Michael Alexsander
32da9dc1e9
Add "font_color_separator" theme property to 'PopupMenu'
(cherry picked from commit 383e8919e0)
2020-12-10 13:06:15 +01:00
Tomasz Chabora
99a6cf77dd
Mention that 'changed' signal needs manual emit
(cherry picked from commit b552c26c68)
2020-12-10 13:03:25 +01:00
Hugo Locurcio
b1919a3ed0
Document the lack of localization remapping support in VideoPlayer
See #43917.

(cherry picked from commit 1636fb8856)
2020-12-10 13:03:05 +01:00
Danil Alexeev
6c3a0e3a5a
Several edits to the GDScript docs
(cherry picked from commit bf96056ad0)
2020-12-09 11:22:03 +01:00
Hugo Locurcio
eda04c6b6c
Fix incorrect Curve3D.interpolate_baked() description
The offset is in 3D units, not pixels.

This closes https://github.com/godotengine/godot-docs/issues/4339.

(cherry picked from commit 5a9600cd24)
2020-12-02 16:03:06 +01:00
Jummit
deda90bad7
add root_node as property of MultiplayerAPI
(cherry picked from commit d4c4d2db4c)
2020-12-01 09:00:54 +01:00
Hugo Locurcio
d8c90f5f1e
Improve the ProjectSettings.globalize_path() documentation
This closes https://github.com/godotengine/godot-docs/issues/4409.

(cherry picked from commit f415db5b75)
2020-12-01 09:00:52 +01:00
Rémi Verschelde
dbb69f8f49
doc: Mention iOS support for Input gravity/gyroscope sensors
It has been implemented for iOS a long time ago already with #7127.

(cherry picked from commit 2d0fda3ca2)
2020-12-01 09:00:48 +01:00
Marcel Admiraal
2e99b5b137 Fix cast_motion sometimes failing
- Fixes Godot physics failing when the cast Shape is inside of, or
already colliding with another Shape.
- Fixes Bullet physics failing when there is no motion.
- Ensures Godot and Bullet physics behave the same.
- Updates the documentation to exclude the caveats for the failures and
differences.
2020-11-27 15:32:25 +00:00
jfons
bdc6f2fd95
Fix binding of default value in EditorSpatialGizmoPlugin::get_material()
It was commented for some reason I can't remember.

(cherry picked from commit e6949dae72)
2020-11-26 09:38:47 +01:00
Hugo Locurcio
9706b78a3f
Document C# garbage collection caveats in Reference and Resource
(cherry picked from commit 0565c76e8b)
2020-11-26 09:38:47 +01:00
Hugo Locurcio
b2b5d9a7a3
Improve the AudioStreamPlayer3D class documentation
(cherry picked from commit 95618e2937)
2020-11-26 09:38:47 +01:00
Rémi Verschelde
ac8dedd532
doc: Warn about using Node internal processing
See #43689.

Also 'fixed' some spelling for behavior in publicly visible strings.
(Sorry en_GB, en_CA, en_AU, and more... Silicon Valley won the tech spelling
war.)

(cherry picked from commit a655de89e3)
2020-11-26 09:38:45 +01:00
Hugo Locurcio
8adaf603d1
Update the number of lights supported in OmniLight and SpotLight docs
Follow-up to #43606.
2020-11-20 14:07:33 +01:00
Phischermen
776faa5c92
Clarify that SceneTree::quit() does not immediately end the application.
(cherry picked from commit 371d12a2f0)
2020-11-19 17:15:27 +01:00
Andrii Doroshenko (Xrayez)
2edd489f83 Describe ImageTexture, Image creation and usage
Ported from commit 0ee88d6705.
2020-11-17 18:06:52 +02:00
Rémi Verschelde
d099b6cf60
Merge pull request #43606 from NHodgesVFX/3.2
Make lights_per_object configurable
2020-11-17 16:20:38 +01:00
Unknown
5965fbd9fa Make lights_per_object configurable 2020-11-17 10:03:44 -05:00
Rémi Verschelde
fc718d87a6
doc: Add description for rendering/quality/2d/use_transform_snap
Co-authored-by: lawnjelly <lawnjelly@gmail.com>
2020-11-17 12:23:58 +01:00
Ryan Roden-Corrent
07c8e25078
Clarify Curve3D.get_point_{in,out} position in doc.
I verified this experimentally. I added a point at roughly (1,0,0), and
dragged a handle back to the origin. The result was:

```
get_point_position: (0.991079, 0, -0.000069)
get_point_in: (0.993409, 0, 0)
get_point_out: (-0.993409, 0, 0)
```

(cherry picked from commit c6093ae612)
2020-11-17 12:07:02 +01:00
Tomasz Chabora
17af75953f
Correct the doc about Tree.get_edited
(cherry picked from commit b8145c182b)
2020-11-17 12:07:02 +01:00
Hugo Locurcio
e53a5f6be5
Improve the Dictionary class documentation
- Mention Lua-style syntax.
- Make the code samples self-contained.
- Mention caveat with `const` (also in Array).
- Clarify the description of `size()`.

This closes https://github.com/godotengine/godot-docs/issues/4272.

(cherry picked from commit 5325de4e6b)
2020-11-17 12:07:02 +01:00
Hugo Locurcio
92f81ff782
Clarify packet peer max_buffer_po2 in ProjectSettings documentation
This closes https://github.com/godotengine/godot-docs/issues/4364.

(cherry picked from commit c475b1fd0b)
2020-11-17 12:07:02 +01:00
Feniks
c58b5c5df4
Changed mouse cursor to the caret (text cursor) location.
(cherry picked from commit 59ed3c1aaf)
2020-11-17 12:01:58 +01:00
Wilson E. Alvarez
aa6406874e
Document InstancePlaceholder.create_instance not being thread-safe.
(cherry picked from commit a6f3ef3ac7)
2020-11-17 12:01:58 +01:00
HaSa1002
18d65673af
Docs: MeshDataTool: showcase tool in code example
(cherry picked from commit 4f9b993423)
2020-11-17 12:01:58 +01:00
Rémi Verschelde
fc5b106369
Merge pull request #42168 from madmiraal/fix-42108-3.2
[3.2]  Remove the unnecessary sync() and the restrictions it imposes on 3D Physics.
2020-11-16 09:33:17 +01:00
Aaron Franke
9c83b8ed70
[3.2] Improve comments in Color documentation 2020-11-14 04:56:18 -05:00
Rémi Verschelde
a57b6eb211
doc: Sync classref with current source
Move EditorSceneImporterFBX doc to its module folder.
2020-11-11 17:00:41 +01:00
PouleyKetchoupp
9b64646bc3
Expose LineEdit scroll offset to scripts
(cherry picked from commit 4775db1600)
2020-11-11 15:44:18 +01:00
Tomasz Chabora
98774000e2
Add append_array() method to Array class
(cherry picked from commit 9f23a94b8a)
2020-11-11 15:44:14 +01:00
Tomasz Chabora
dc05beca80
Register methods for drawing 3D editor overlays
(cherry picked from commit cbfbb4538b)
2020-11-11 15:30:57 +01:00