Commit graph

6272 commits

Author SHA1 Message Date
Rémi Verschelde
d661ca5357
Merge pull request #36172 from Chaosus/vs_custom_highend
Added virtual method to VisualShaderNodeCustom to enable high-end mark
2020-02-13 09:10:18 +01:00
Rémi Verschelde
57dca8b8cc
Merge pull request #36152 from Calinou/project-manager-rename-last-modified
Rename the "Last Modified" project list sorting option to "Last Edited"
2020-02-13 09:09:24 +01:00
Rémi Verschelde
49c08cb4fb
Merge pull request #36167 from Calinou/project-manager-disable-gles2
Disable the GLES2 renderer option in the Project Manager
2020-02-13 08:51:02 +01:00
Yuri Roubinsky
bc647393ba Added virtual method to VisualShaderNodeCustom to enable high-end mark 2020-02-13 09:43:43 +03:00
Hugo Locurcio
bb2fffa10c
Disable the GLES2 renderer option in the Project Manager
It will be re-enabled once the GLES2 renderer is refactored to work
in Godot 4.0.
2020-02-13 00:29:17 +01:00
Yuri Roubinsky
516cd821c0 Added high-end (Vulkan) label to some functions in visual shader 2020-02-12 23:17:00 +03:00
Juan Linietsky
cf8c679a23 ObjectID converted to a structure, fixes many bugs where used incorrectly as 32 bits. 2020-02-12 14:24:54 -03:00
Hugo Locurcio
e10460e36f
Rename the "Last Modified" project list sorting option to "Last Edited"
The `project.godot` file will always be modified when editing a project,
but not when running it. This effectively makes the option sort by
last edition date, rather than modification as is typically understood
by users.

This closes #36127.
2020-02-12 18:13:32 +01:00
Teashrock
919293b369 Changed in-text driver name to "Vulkan"
But it still requires a change of "driver_name" in backend itself.
2020-02-12 11:07:33 +02:00
Rémi Verschelde
6ac6bade0a
Merge pull request #36119 from YeldhamDev/tileeditor_concave_fixes
Fix problems with concave shapes in the TileSet editor
2020-02-12 06:55:03 +01:00
Michael Alexsander
eeb972faef Fix problems with concave shapes in the TileSet editor 2020-02-11 18:31:25 -03:00
K. S. Ernest (iFire) Lee
f65debaf68 Don't flip screenshot. 2020-02-11 10:10:42 -08:00
Rémi Verschelde
db81928e08 Vulkan: Move thirdparty code out of drivers, style fixes
- `vk_enum_string_helper.h` is a generated file taken from the SDK
  (Vulkan-ValidationLayers).
- `vk_mem_alloc.h` is a library from GPUOpen:
  https://github.com/GPUOpen-LibrariesAndSDKs/VulkanMemoryAllocator
2020-02-11 14:08:44 +01:00
Juan Linietsky
2049dec79e Added normalmap guided roughness mipmap generator, and a global roughness limiter. 2020-02-11 12:16:01 +01:00
Juan Linietsky
bed8980ca5 Re-implemented screen space ambient occlusion 2020-02-11 12:15:46 +01:00
Juan Linietsky
f8b5c5f063 DOF fully implemented, can be edited on the fly. 2020-02-11 12:15:26 +01:00
Juan Linietsky
bd364d1447 Auto exposure re-implemented in Vulkan 2020-02-11 12:14:23 +01:00
Yuri Roubinsky
171691aad9 [Vulkan] Add repeat flag to texture preview checkerboard background 2020-02-11 12:05:43 +01:00
Rémi Verschelde
fff4240bb4 Fix code formatting issues and VS compilation
Also temporarily disable multicheck build so that we get a full build
even when there are style issues on Vulkan.

Fixes #33356.
2020-02-11 12:05:19 +01:00
Juan Linietsky
da0457fa29 Several fixes to GIProbes 2020-02-11 12:04:56 +01:00
Juan Linietsky
6ee2f5e6b6 More GIProbe work and fixes 2020-02-11 12:03:49 +01:00
bruvzg
26318f3bd1 Fix Vector3 ambiguities and out of bounds init. 2020-02-11 12:03:39 +01:00
Juan Linietsky
fb739f9da7 Fixed display menu visualizations. 2020-02-11 12:03:24 +01:00
Juan Linietsky
acf0f6c8a7 GIProbes working. 2020-02-11 12:03:20 +01:00
Juan Linietsky
d5cf1a872b Fixes to Basis Universal. 2020-02-11 12:02:59 +01:00
Juan Linietsky
4aea9f74e6 Rewritten StreamTexture for better code reuse, added basis universal support 2020-02-11 12:02:36 +01:00
Juan Linietsky
263bebe023 Untested support for compute shaders 2020-02-11 12:02:34 +01:00
Juan Linietsky
123ee5995c Visual GPU profiler and related profiling support in Vulkan. 2020-02-11 12:01:26 +01:00
Juan Linietsky
dc32083681 Proper texture reloading (was broken). 2020-02-11 12:01:25 +01:00
Juan Linietsky
dd3682e5fe Modernized default 3D material, fixes material bugs. 2020-02-11 12:01:24 +01:00
Juan Linietsky
6deffa62fb Several fixes to 3D rendering, and multimesh implementation. 2020-02-11 12:01:22 +01:00
Juan Linietsky
2d6a916835 Environment sky more or less working. 2020-02-11 12:01:05 +01:00
Juan Linietsky
449df8f688 Base 3D engine done, still untested, though. 2020-02-11 11:59:25 +01:00
Rémi Verschelde
6289e7d147 Merge pull request #29993 from bruvzg/vulkan
Initial Vulkan support for macOS (MoltenVK) and Windows
2020-02-11 11:57:40 +01:00
bruvzg
eb48be51db Add static Vulkan loader.
Initial Vulkan support for Windows.
Initial Vulkan support for macOS.
2020-02-11 11:57:11 +01:00
Juan Linietsky
c613ead5fa Added a spinlock template as well as a thread work pool class.
Also, optimized shader compilation to happen on threads.
2020-02-11 11:53:29 +01:00
Juan Linietsky
50e9befb88 Changes to material required to add custom shaders in RD renderer 2020-02-11 11:53:28 +01:00
Juan Linietsky
24b16f3bf0 Fix crash on import. 2020-02-11 11:53:28 +01:00
Juan Linietsky
e1b3444415 Bugfixes and ability to better specify filter and repeat modes everywhere.
Removes antialiased flag for draw_* methods.
2020-02-11 11:53:28 +01:00
Juan Linietsky
9b0dd4f571 A lot of progress with canvas rendering, still far from working. 2020-02-11 11:53:27 +01:00
Juan Linietsky
3f335ce3d4 Texture refactor
-Texture renamed to Texture2D
-TextureLayered as base now inherits 2Darray, cubemap and cubemap array
-Removed all references to flags in textures (they will go in the shader)
-Texture3D gone for now (will come back later done properly)
-Create base rasterizer for RenderDevice, RasterizerRD
2020-02-11 11:53:26 +01:00
Rémi Verschelde
12244c46ae
Merge pull request #36086 from KoBeWi/TOOL_MOVE_move
Allow to use arrow keys with TOOL_MOVE
2020-02-11 09:21:10 +01:00
Tomasz Chabora
cfa9060f8b Fix selectable locked items 2020-02-11 00:01:10 +01:00
Tomasz Chabora
18918b4efa Allow to use arrow keys with TOOL_MOVE 2020-02-10 21:39:05 +01:00
Rémi Verschelde
78074fed8d
Merge pull request #36085 from YeldhamDev/rip_animationtreeplayer_press_f
Remove AnimationTreePlayer node
2020-02-10 21:12:10 +01:00
Michael Alexsander
021fdb1b58 Remove AnimationTreePlayer node 2020-02-10 16:25:50 -03:00
Gilles Roudière
b66d45d986 Fixes a crash in the 2D editor 2020-02-10 18:27:13 +01:00
Yuri Sizov
8c80b602ac Add a button to quickly repeat last search in files 2020-02-10 18:41:23 +03:00
Andrea Catania
e6be3f68da - Integrated NavigationServer and Navigation2DServer.
- Added Navigation Agents and Obstacles.
- Integrated Collision Avoidance.

This work has been kindly sponsored by IMVU.
2020-02-10 14:38:52 +01:00
Rémi Verschelde
8cd5102c65
Merge pull request #35704 from KoBeWi/free_the_nodes
Include locked nodes on selection list
2020-02-10 14:29:21 +01:00
Tomasz Chabora
de77bda605 Include locked nodes on selection list 2020-02-10 13:59:24 +01:00
Rémi Verschelde
74a12ad95c Merge pull request #36070 from RandomShaper/imvu/robust_fs_scan
Make file system scan more robust
2020-02-10 11:39:28 +01:00
Rémi Verschelde
50e940129a Merge pull request #33815 from Calinou/assetlib-focus-search-shortcut
Make Ctrl+F focus the editor asset library's search field
2020-02-10 11:34:47 +01:00
Rémi Verschelde
4ee8c5ad1f Merge pull request #33903 from gururise/anim_length_edit
change step size of anim length EditSpinSlider to match min anim length
2020-02-10 11:30:57 +01:00
Rémi Verschelde
01d487c4f5 Merge pull request #34027 from Calinou/tweak-project-manager-renderer-selection
Improve the renderer selection display in the project manager
2020-02-10 11:28:32 +01:00
Rémi Verschelde
1ceba5a653 Merge pull request #35260 from Calinou/project-manager-enter-open-first
Select the first project when searching in the project manager
2020-02-10 11:16:47 +01:00
Rémi Verschelde
ed51c55625 Merge pull request #36071 from RandomShaper/imvu/ignore_hidden_find
Ignore hidden files and directories in find in files
2020-02-10 11:05:54 +01:00
Rémi Verschelde
37432587f9 Merge pull request #35787 from Calinou/editor-expose-create-single-convex-shape
Re-add a way to generate a single convex shape from the editor
2020-02-10 10:49:05 +01:00
Rémi Verschelde
6c1f428b32 Merge pull request #35819 from Calinou/improve-inputmap-editor-icons
Improve icons in the Input Map editor
2020-02-10 10:46:37 +01:00
Rémi Verschelde
b7f844a2e5 Merge pull request #36043 from timothyqiu/packed-scene-resource
Fixes broken scene created via New Resource
2020-02-10 10:37:58 +01:00
Rémi Verschelde
0b9f0cd412 Merge pull request #36054 from Calinou/rebind-tilemap-editor-select-pick-tile
Change the Pick Tile and Select default shortcuts in the TileMap editor
2020-02-10 10:36:43 +01:00
Rémi Verschelde
0e98841d60 Merge pull request #36061 from Calinou/tweak-changes-may-be-lost-color
Tweak the "Changes may be lost!" text color to match the icon's color
2020-02-10 10:36:21 +01:00
Rémi Verschelde
354a94e8a8 Merge pull request #36063 from Calinou/remove-unused-icons
Remove unused GodotDocs and ParticleAttractor2D editor icons
2020-02-10 10:35:59 +01:00
Pedro J. Estébanez
3017bdb7ce Make file system scan more robust
Previously, a change was missed if it happened while the scan was in progress and already past the affected location.

Also:
- Consider the scan changes thread on termination, in addition to the full scan one
- Add FS-reported hidden to the check for hidden by the editor file system
2020-02-10 09:32:17 +01:00
Pedro J. Estébanez
aeff876868 Ignore hidden files and directories in find in files 2020-02-10 09:32:15 +01:00
Haoyu Qiu
dfe9825e00 Fixes range hint for default_float_step 2020-02-10 15:39:29 +08:00
Aaron Franke
ef9b4ee2e2
Fix 2D CollisionShape controls pointing the wrong way
They now point down, matching Godot's 2D coordinate system.
2020-02-09 17:37:30 -05:00
Hugo Locurcio
f81e50a354
Remove unused GodotDocs and ParticleAttractor2D editor icons 2020-02-09 23:23:17 +01:00
Hugo Locurcio
a0c35b4d0d
Tweak the "Changes may be lost!" text color to match the icon's color 2020-02-09 22:24:02 +01:00
Rémi Verschelde
8cb2de5243
Merge pull request #33451 from MCrafterzz/movementHandle
Added movement handles to 2D
2020-02-09 22:19:32 +01:00
Rémi Verschelde
9f9d6c6cc1
Merge pull request #35656 from ericrybick/35460-fix2
Use a new approach to fix bone pose override not being reset when IK animation is stopped.
2020-02-09 22:14:31 +01:00
Eric Rybicki
bb0358dd8d Use a new approach to fix bone pose override not being reset when IK animation is stopped.
This reverts PR #35460 & commit 551c37167b.
2020-02-09 19:50:13 +01:00
Hugo Locurcio
88213b54ba
Change the Pick Tile and Select default shortcuts in the TileMap editor
The new default keys were chosen to match common graphics editing
software. A modifier is no longer required to use the Select tool,
making it faster to use.

This closes #34170.
2020-02-09 17:46:01 +01:00
Rémi Verschelde
e420b85ba5
Merge pull request #35840 from timothyqiu/groups-match
Fixes add group in Group Editor dialog
2020-02-09 12:53:37 +01:00
Rémi Verschelde
23531207a5 Merge pull request #36008 from AndreaCatania/physical_bone_impr
Skeleton animates physical bones
2020-02-09 11:15:43 +01:00
Andrea Catania
557d38cad3 Fixed Skeleton Physical Bone generation 2020-02-09 09:41:18 +01:00
Haoyu Qiu
9cff286de1 Fixes broken scene created via New Resource 2020-02-09 14:21:10 +08:00
Dominik 'squ@ll' Jasiński
1adcd57377 Allow using Enter key for replacing text in code editors (also Shift + Enter works backwards)
Fixes issue #31762
2020-02-08 21:46:04 +01:00
Hugo Locurcio
3e95b79b65
Update the zoom percentage when using Frame Selection in the 2D editor
This closes #36019.
2020-02-08 18:29:28 +01:00
Rémi Verschelde
6b42d83ff1
Merge pull request #35950 from Chaosus/vs_scalar_uniform_range
Implemented hint_range for VisualShaderNodeScalarUniform
2020-02-07 20:45:40 +01:00
Yuri Roubinsky
22ad83edae Implemented hint_range for VisualShaderNodeScalarUniform 2020-02-07 17:04:24 +03:00
Rémi Verschelde
f3726ee994 Use modules_enabled.gen.h to improve inter dependency checks
- Fix build with gdscript module disabled. Fixes #31011.
- Remove unused `gdscript` compile option.
- Fix build with regex module disabled.
- Fix ImageLoaderSVG to forward declare thirdparty structs.
2020-02-07 11:50:40 +01:00
MCrafterzz
812fea7ccd Changed transformation handles y arrow to match positive y 2020-02-07 09:07:46 +01:00
Yuri Roubinsky
0812f991f0
Merge pull request #35952 from Chaosus/shader_editor_enchance
Few enchancements for shader editor
2020-02-06 19:52:01 +03:00
Yuri Roubinsky
24368206ca Few enchancements for shader editor 2020-02-06 17:50:12 +03:00
Rémi Verschelde
f003b3efaa
Merge pull request #35068 from akien-mga/containers-mouse-filter-pass
Use MOUSE_FILTER_PASS for all containers
2020-02-06 12:23:39 +01:00
Rémi Verschelde
f5fa2b41df
Merge pull request #35892 from Calinou/project-manager-allow-hidden-files
Allow existing hidden files/directories when creating a new project
2020-02-06 11:21:17 +01:00
Rémi Verschelde
e92ab159e6
Merge pull request #35727 from Calinou/profiler-set-background-color
Use the editor background color for the profiler graph
2020-02-06 11:13:57 +01:00
Rémi Verschelde
6aaff5dc68
Merge pull request #35731 from timothyqiu/texture-region-gestures
Adds pan and zoom gestures to TextureRegion editor
2020-02-06 11:12:34 +01:00
Haoyu Qiu
c1011178c0 Centers icon vertically in project list 2020-02-06 10:56:43 +08:00
Hugo Locurcio
c695751654
Improve icons in the Input Map editor
- Add a disabled icon for built-in inputs with a tooltip explaining
  why they can't be removed. This also makes the Add button's horizontal
  position consistent between built-in and custom inputs.
- Fade out input event icons slightly to make them easier to distinguish
  from action icons.
- Remove unnecessary punctuation from mouse button and joypad event
  descriptions.
2020-02-05 18:22:47 +01:00
Rémi Verschelde
a9fbe22ce9
Merge pull request #35915 from YeldhamDev/filedock_move_improvements
Make some QOL improvements to move operations in the FileSystem dock
2020-02-05 16:33:20 +01:00
Rémi Verschelde
bdaca7f44b
Merge pull request #35918 from timothyqiu/script-views-min-height
Shortens minimum height of script editor
2020-02-05 16:27:45 +01:00
Rémi Verschelde
7ada59efb7
Merge pull request #33391 from madmiraal/cleanup-error_macros
Clean up error_macros.h
2020-02-05 15:43:01 +01:00
Marcel Admiraal
6d69cd40bd Add do..while(0) wrappers to macros without one.
- Add do..while(0) wrapper to ERR_FAIL_NULL macros.
- Add do..while(0) wrapper to ERR_FAIL_COND macros.
- Add do..while(0) wrapper to ERR_CONTINUE macros.
- Add do..while(0) wrapper to ERR_BREAK macros.
- Add do..while(0) wrapper to CRASH_COND macros.
- Add do..while(0) wrapper to ERR_FAIL macros.
- Add do..while(0) wrapper to ERR_PRINT macros.
- Add do..while(0) wrapper to WARN_PRINT macros.
- Add do..while(0) wrapper to WARN_DEPRECATED macros.
- Add do..while(0) wrapper to CRASH_NOW macros.
2020-02-05 11:19:12 +01:00
Marcel Admiraal
f0db13502a Remove duplicate WARN_PRINT macro. 2020-02-05 11:13:24 +01:00
Marcel Admiraal
5af3b4ca27 Remove duplicate ERR_PRINT macro. 2020-02-05 11:13:24 +01:00
Haoyu Qiu
6785e199bb Shortens minimum height of script editor windows 2020-02-05 13:16:54 +08:00
Michael Alexsander
07a23e75fc Make some QOL improvements to move operations in the FileSystem dock 2020-02-04 19:31:48 -03:00
Hugo Locurcio
34b747bac0
Allow existing hidden files/directories when creating a new project
For instance, this lets users initialize a Git repository
and still be able to create a project in the directory afterwards.

This closes https://github.com/godotengine/godot-proposals/issues/291.
2020-02-03 21:35:00 +01:00
Michael Alexsander
f7374cef84 Fix built-in script creation loading existing scripts by mistake 2020-02-03 13:07:17 -03:00
Haoyu Qiu
421ea09195 Fixes add group in Group Editor dialog
Before this fix, new group can't be created if any existing group starts
with the new name.
2020-02-02 11:11:20 +08:00
Rémi Verschelde
2a1e21b6b1
Merge pull request #33959 from Calinou/improve-autoload-editor-ux
Improve the AutoLoad editor UX
2020-01-31 18:30:34 +01:00
Hugo Locurcio
90af009f2e
Re-add a way to generate a single convex shape from the editor
It was removed after the implementation of VHACD. Generating a single
shape can lead to better performance, so it may still be desired.

This also adds tooltips for several options in the Mesh menu.

This closes #35692.
2020-01-31 16:42:02 +01:00
Hugo Locurcio
2d529e6d63
Remove the 3D camera gizmo icon
The gizmo icon obstructed the line-based camera gizmo, which made it
difficult to see the actual camera orientation.

This also removes the unused SpatialStreamPlayer gizmo icon.

This closes https://github.com/godotengine/godot-proposals/issues/425.
2020-01-31 15:58:57 +01:00
Hugo Locurcio
352be7dbcc
Improve the AutoLoad editor UX
- Convert the default AutoLoad name to PascalCase when selecting a file.
- Disable the "Add" button if the path is empty or the name is invalid.
- Prefix the automatically-chosen name with "Global" if it would
  conflict with a built-in class.
- Replace the FileList icon with the Load icon as it better represents
  the action.
2020-01-31 11:51:21 +01:00
Rémi Verschelde
1361fa71c4
Merge pull request #33047 from silvanocerza/settings-search
Improved search in settings dialogs
2020-01-31 11:45:37 +01:00
Rémi Verschelde
d75c3d7f49
Merge pull request #33970 from Calinou/improve-video-ram-debugger-ux
Improve the Video RAM debugger UX
2020-01-31 11:38:52 +01:00
Rémi Verschelde
ab2f91bdfb
Merge pull request #35502 from Calinou/profiler-csv-save-anywhere
Allow saving anywhere when exporting CSV measures from the profiler
2020-01-31 11:19:29 +01:00
Rémi Verschelde
7e55472655
Merge pull request #35500 from Calinou/profiler-display-milliseconds
Display times as milliseconds in the profiler and performance monitors
2020-01-31 11:19:03 +01:00
Rémi Verschelde
3b80f03c92
Merge pull request #35332 from Calinou/improve-batch-rename-dialog
Improve the batch rename dialog
2020-01-31 10:48:39 +01:00
Rémi Verschelde
43f84445ba
Merge pull request #35340 from Calinou/optimize-editor-icon-generation
Optimize the editor icon generation
2020-01-31 10:15:01 +01:00
Rémi Verschelde
8f9e1858dd
Merge pull request #34939 from YeldhamDev/scriptdiag_valid_specific
Make ScriptCreateDialog's script valid message a bit more clearer
2020-01-31 10:05:01 +01:00
Rémi Verschelde
67c3ce35bd
Merge pull request #33639 from YeldhamDev/replaced_label_location
Make the replaced results appear in the matches counter
2020-01-31 10:04:27 +01:00
Haoyu Qiu
d1b1edba84 Adds pan and zoom gestures to TextureRegion editor 2020-01-30 11:39:13 +08:00
Hugo Locurcio
fa2fda3244
Use the editor background color for the profiler graph
This leads to a better appearance compared to using pure black.
2020-01-30 03:09:00 +01:00
Tomasz Chabora
7a0e813ffa Show theme property descriptions in the inspector 2020-01-29 19:56:06 +01:00
Michael Alexsander
0faadcae8f Clip warning text in the remote dock 2020-01-29 12:52:07 -03:00
Haoyu Qiu
ca537dea76 Fixes invalid read when using fill tool in empty tilemap 2020-01-27 20:39:49 +08:00
Rémi Verschelde
f76009bbcf i18n: Sync translations with Weblate 2020-01-27 08:11:37 +01:00
Hugo Locurcio
ad49425bd8
Don't show an Online Tutorials section if the class has no tutorials 2020-01-27 01:01:11 +01:00
Rémi Verschelde
4cee1cda5e
Merge pull request #35589 from akien-mga/doc-drop-category-property
doc: Drop unused 'category' property from header
2020-01-26 16:34:13 +01:00
Rémi Verschelde
09ced94dd4 doc: Do not expose Variant::NIL as a type in the class reference
Fix signals Variant arguments incorrectly listed as Nil.

Fixes #12520.
2020-01-26 16:08:11 +01:00
Rémi Verschelde
2d20fc39aa doc: Drop unused 'category' property from header
We already removed it from the online docs with #35132.

Currently it can only be "Built-In Types" (Variant types) or "Core"
(everything else), which is of limited use.

We might also want to consider dropping it from `ClassDB` altogether
in Godot 4.0.
2020-01-26 16:02:39 +01:00
Rémi Verschelde
98e5134059
Merge pull request #35526 from nekomatata/inspector-update-rename-node
Fixed Inspector update when a node is renamed
2020-01-24 21:52:12 +01:00
PouleyKetchoupp
9c4a6cf745 Fixed Inspector update when a node is renamed
Whenever any node is renamed, EditorNode::_edit_current() is called and it resets plugins used for current edited properties. This change forces the inspector to update even though the same object is edited, to make sure all plugins are restored properly from unfolded properties/resources/etc.

Fixes #32832
2020-01-24 18:12:05 +01:00
Rémi Verschelde
4dce3427ef
Merge pull request #35519 from yamgent/wrong-guideline-value
Fix wrong guideline values shown during dragging
2020-01-24 18:10:53 +01:00
Tan Wang Leng
ee2f406c73 Fix wrong guideline values shown during dragging
Suppose that the user wants to use some guidelines in 2D mode. The
user has enabled "Use Pixel Snap", and configured the "Grid Step" to
1px.

On some zoom levels, when dragging the guidelines step by step, some
offsets shows the wrong value. The offsets that are wrong vary - it is
affected by the zoom level, so some zoom levels do not display this
problem.

For example, a user may see this while dragging the guideline:

0px   1px   1px   3px   4px   5px   5px   7px   8px

whereby 2px and 6px are missing.

This is due to a floating-point error. The values are printed as
(truncated) integers, but they are actually decimals, so they were
actually 1.9999 and 5.9999 for the missing cases.

Let's fix that by rounding up the values before printing them to get rid
of the errors.

This fixes #35010.
2020-01-24 23:52:43 +08:00
Hugo Locurcio
a002b93d86
Add explanations for errors related to Vector/Quat normalization 2020-01-24 14:19:23 +01:00
Hugo Locurcio
81f33df84b
Allow saving anywhere when exporting CSV measures from the profiler
Previously, the CSV file could only be saved in `res://`. Since this is
an editor tool, it makes sense to allow saving anywhere on
the filesystem.
2020-01-24 12:18:26 +01:00
Hugo Locurcio
f1d9dbfb08
Display times as milliseconds in the profiler and performance monitors
Small values are easier to read as milliseconds compared to seconds.
2020-01-24 12:07:38 +01:00
Haoyu Qiu
0ca102d568 Fixes leak in Animation Track editor 2020-01-24 11:17:56 +08:00
Rémi Verschelde
8a7a216be5 i18n: Sync translations with Weblate 2020-01-23 23:19:54 +01:00
Haoyu Qiu
b420618c46 Fixes scrollbar positions on HiDPI display
* TextureRegion editor
* Ploygon2D UV editor
2020-01-23 08:55:52 +08:00
Rémi Verschelde
b255744e0f
Merge pull request #35449 from bojidar-bg/35439-scenetree-settings
Add settings from SceneTree in the documentation
2020-01-22 22:02:47 +01:00
Rémi Verschelde
37897dba80
Merge pull request #35406 from lawnjelly/ortho-shadow
Replace CameraMatrix::get_viewport_size with get_viewport_half_extents, shadow culling with ortho camera and other affected issues
2020-01-22 22:02:09 +01:00
Bojidar Marinov
b4770c0a27
Add settings from SceneTree in the documentation
Fixes #35439
2020-01-22 22:37:56 +02:00
Rémi Verschelde
91b0be18dc
Merge pull request #35421 from williamd1k0/improve-top-animation-menu
Use an icon in the top Animation Key menu
2020-01-22 21:21:15 +01:00
William Tumeo
cb3fcba99f Use an icon in the top Animation Key menu 2020-01-22 17:06:40 -03:00
lawnjelly
eaf8e5ce52 Change CameraMatrix::get_viewport_size to get_viewport_half_extents
Fixes #26637.
Fixes #19900.

The viewport_size returned by get_viewport_size was previously incorrect, being half the correct value. The function is renamed to get_viewport_half_extents, and now returns a Vector2.

Code which called this function has also been modified accordingly.

This PR also fixes shadow culling when using ortho cameras, because the correct input for CameraMatrix::set_orthogonal should be the full HEIGHT from get_viewport_half_extents, and not half the width.

It also fixes state.ubo_data.viewport_size in rasterizer_scene_gles3.cpp to be the width and the height of the viewport in pixels as stated in the documentation, rather than the current value which is half the viewport extents in worldspace, presumed to be a bug.
2020-01-22 18:22:00 +00:00
Bojidar Marinov
387ee7d763
Get real default values for project settings in documentation
Also, ignore custom project settings and values for input/ entries

Fixes #34154
2020-01-22 15:57:10 +02:00
Hugo Locurcio
56aae0e8bc
Use a loading placeholder for project icons in the project manager
Now that projects are loaded asynchronously, some projects in the
list may be displayed before their icon is done loading. This is
especially common on slower hardware.

In such cases, this makes the project manager display a loading
placeholder instead of the default project icon.
2020-01-21 22:56:19 +01:00
Rémi Verschelde
4faaf6089a Remove unused #if 0'ed code 2020-01-21 21:41:54 +01:00
Rémi Verschelde
d4ac0ca153
Merge pull request #35393 from YeldhamDev/plugin_script_syntax
Make script made via plugin creation obey syntax settings
2020-01-21 13:21:01 +01:00
Rémi Verschelde
423f15262f
Merge pull request #35399 from ericrybick/35367-signals-dock-size-jumps-when-selecting-nodes
Clip text in NodeDock toolbuttons to prevent dock size changes
2020-01-21 11:18:35 +01:00
Eric Rybicki
371b5a450a Clip text in NodeDock toolbuttons to prevent dock size changes
Fixes #35367
2020-01-21 10:23:09 +01:00
Rémi Verschelde
4bc98c105d
Merge pull request #35394 from ericrybick/fix-assetlib-thumbnail-overlay-
Fix asset library video play overlay not being centered on the thumbnail
2020-01-21 08:20:35 +01:00
Eric Rybicki
99346e9654 Fix asset library video play overlay not being centered on the thumbnail 2020-01-21 08:04:32 +01:00
Michael Alexsander
3a0dc52127 Make script made via plugin creation obey syntax settings 2020-01-21 02:05:56 -03:00
Haoyu Qiu
3042b4f4cb Fixes leak in Find in Files utility 2020-01-21 08:47:59 +08:00
Rémi Verschelde
709665b15d
Merge pull request #35379 from dankan1890/quick_fix
TextureRegionEditor: Corrected typo
2020-01-20 21:34:02 +01:00
dankan1890
a2170dcd40 TextureRegionEditor: Corrected typo 2020-01-20 20:58:42 +01:00
Michael Alexsander
324fe76afd Clip text in EditorPath button to avoid dock size changes 2020-01-20 14:25:27 -03:00
Rémi Verschelde
c3fd1012de
Merge pull request #35351 from ericrybick/32342-Resize-snapping-lines-bug
Fix editor drawing snapping lines for wrong edge/corner when resizing elements with smart snapping enabled
2020-01-20 12:57:44 +01:00
Eric Rybicki
b91b26d073 Fix editor drawing snapping lines for wrong edge/corner when resizing elements with smart snapping enabled
fixes #32342
2020-01-20 08:03:20 +01:00
Haoyu Qiu
ce9453ecf4 Prevent negative zero shown in SpotLight gizmo 2020-01-20 09:08:18 +08:00
Hugo Locurcio
9e3393a624
Optimize the editor icon generation
Icons are no longer upsampled when using an integer editor scale.
This makes some icons slightly less crisp, but the icons themselves
can be adjusted to mitigate this. When using a non-integer editor
scale setting, upsampling is kept as it improves crispness in a
far more visible manner.

When upsampling is disabled, this speeds up the theme generation
by about 100 ms on average, making the project manager and editor
start slightly faster. This also speeds up switching between themes.
2020-01-20 00:31:04 +01:00
Rémi Verschelde
7f7ae0712f i18n: Sync translations with Weblate 2020-01-19 23:19:29 +01:00
Hugo Locurcio
ff135065f4
Improve the batch rename dialog
- Use the editor-defined error, warning and success colors for
  preview texts.
- Make the "Regular Expressions" option into a CheckButton
  (as it does something as soon as it's toggled) and move it out
  of the Advanced Options submenu.
- Make it clearer that the error message originates from an invalid
  regular expression.
- Clarify what the number means in the regex error message.
- Tweak some strings' casing for consistency.
2020-01-19 22:37:56 +01:00
Hugo Locurcio
d72f5e0938
Only create the editor theme once
This prevents the editor theme from being created twice.
This speeds up the project editor and editor startup
significantly; startup is now 1.3 times faster on average
(tested on a debug build). RAM usage was also lowered by 7.5 MB
on average.

This partially addresses #35321.
2020-01-19 21:51:21 +01:00
Hugo Locurcio
8f838f33b7
Improve the Video RAM debugger UX
- Refresh tha tab automatically when switching to it.
- Disable the Refresh button if no project is currently being debugged.
- Scale the column widths on hiDPI displays.
- Rename the tab from "Video Mem" to "Video RAM" for consistency.
2020-01-19 19:03:53 +01:00
Rémi Verschelde
e8dc581bfc
Merge pull request #35303 from timothyqiu/hidpi-anitreeplayer
Fixes AnimationTreePlayer editor UI on HiDPI
2020-01-19 10:21:20 +01:00
Rémi Verschelde
d7072e9cd4
Merge pull request #35273 from dankan1890/quick_fix
AssetLibrary layout fix
2020-01-19 10:13:31 +01:00
Rémi Verschelde
7522aa80c2
Merge pull request #35295 from N0hbdy/animation-editor-line-edit-fix
Fix AnimationTree Editor by using CONNECT_DEFERRED on LineEdit
2020-01-19 09:32:00 +01:00
Rémi Verschelde
b2e2ce1643
Merge pull request #35297 from Calinou/2d-zoom-reset-clamp-editor-scale
Clamp the editor scale to 1 when resetting zoom in the 2D editor
2020-01-19 09:30:12 +01:00
Rémi Verschelde
78c2d41ffc
Merge pull request #35304 from raphael10241024/fix_audiobus_editor
fix audio buses layout editor save
2020-01-19 09:13:05 +01:00
RaphaelHunter
4b70985a1a fix audio buses editor not save, close #26683 2020-01-19 10:56:00 +08:00
Haoyu Qiu
2db685da09 Fixes AnimationTreePlayer editor on HiDPI
* The minimum editor size
* The position of buttons and status text
2020-01-19 10:20:53 +08:00
Hugo Locurcio
c9aca9ef81
Clamp the editor scale to 1 when resetting zoom in the 2D editor
This closes #35294.
2020-01-18 22:26:21 +01:00
N0hbdy
3fffb1c031 Fix AnimationTree Editor by using CONNECT_DEFERRED on LineEdit
Not having this causes the LineEdit to be deleted while still processing
signals, which can cause a crash during focus changes.

Fixes 35293
2020-01-18 12:12:13 -08:00
dankan1890
29daba5b0c AssetLibrary when the download size is unknown:
hidden progress bar
added in the description the downloaded bytes
Fixes #35267
2020-01-18 21:07:51 +01:00
Yuri Roubinsky
41acb1f6ba Fix minimap updating in shader tab 2020-01-18 12:31:33 +03:00
Hugo Locurcio
2897918426
Select the first project when searching in the project manager
This makes the project manager usable for opening existing projects
without ever touching the mouse. Just enter text in the autofocused
search box and press Enter.

This partially addresses #8149.
2020-01-18 00:58:52 +01:00
Hugo Locurcio
8bce0b6176
Mark alternate editor display modes as disabled in the GLES2 renderer
This partially addresses #27018.
2020-01-17 16:06:47 +01:00
Lakshay Angrish
1d9e19c7fb show parametric setters and getters in editor help 2020-01-17 15:10:59 +05:30
Rémi Verschelde
045a5ce14a i18n: Sync translation template with current source 2020-01-16 23:47:18 +01:00
Rémi Verschelde
a0f716763b i18n: Sync translations with Weblate 2020-01-16 23:37:56 +01:00
Rémi Verschelde
05e042b06f
Merge pull request #34879 from Phischermen/canvas-item-editor-local-space-mode
Fix issue regarding rotating Canvas Items in editor
2020-01-16 23:10:41 +01:00
Haoyu Qiu
92b36d4706 Adds NULL check before using image loader 2020-01-16 21:49:23 +08:00
Rémi Verschelde
bc34794840
Merge pull request #34091 from andrycodestuffs/master
Fixed unknown ASCII symbols rendered instead of tabs in bookmarks list
2020-01-16 14:11:28 +01:00
andrycodestuffs
d0b3cb89f7 Fixed unknown symbol drawn instead of tabs in breakpoints/bookmarks lists
Tab characters were not rendered properly in the breakpoints and
bookmarks lists of the script editor if the bookmarked line was a
comment, resulting in unknown ASCII symbols “�”.

Fixes #34046.

Also changed formatting a bit to enclose the code in backticks (like in
Markdown) instead of quotes.

Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2020-01-16 13:50:30 +01:00
asynts
e564b4fd07 Refactor (and fix) how the connect button is disabled.
It should not be possible to click the "Connect" button unless

  - a node is selected, and
  - that node is valid in the current mode.

The modes are the default and advanced modes which allow connecting to scripts
and nodes respectively.
2020-01-16 12:35:41 +01:00
Rémi Verschelde
fc2550c4c8
Merge pull request #35123 from asynts/asynts.crash-on-double-click
Prevent crash described in #34555.
2020-01-16 12:32:52 +01:00
Aaron Franke
5e1dad3b28
Use int64_t for EditorPropertyInteger and warn when out of double range 2020-01-15 23:39:49 -05:00
Rémi Verschelde
f2d45676c9
Merge pull request #35165 from groud/fix_memleak_filesystemdock
Fixes a memory leak in FileSystemDock
2020-01-15 22:58:57 +01:00
Hugo Locurcio
1339a5c1cb
Add an icon for OGG samples
The icon is the same as WAV samples, as both formats are accepted
in AudioStreamPlayer.

This closes #35163.
2020-01-15 22:32:08 +01:00
Gilles Roudière
76d87e6616 Fixes a memory leak in FileSystemDock
Co-authored-by: Rafał Mikrut <mikrutrafal54@gmail.com>
2020-01-15 21:45:13 +01:00
Haoyu Qiu
43ad6e8c96 Fixes AssetLib crash when JPG module is disabled
JPG module is optional, so check it's existence before using.
2020-01-15 22:16:12 +08:00
asynts
181e74855e Don't close the connection dialog when the validation failed.
Currently the connection dialog is closed when

 1. no method name is specified, or

 2. no script is attached and if the method name isn't a buildin.

That's really annoying.
2020-01-15 10:33:50 +01:00
Rémi Verschelde
40f0649e5b Fix typos with codespell
Using codespell 1.16.0.

See ab3bccdb78 for procedure.
2020-01-15 00:49:52 +01:00
Rémi Verschelde
8d60f5a349
Merge pull request #35132 from Calinou/doc-description-below-brief
doc: Move the class description to be just below the brief description
2020-01-15 00:49:31 +01:00
Hugo Locurcio
3c8abbc4bf
doc: Move the class description to be just below the brief description
- Drop the "Brief description" header as it became redundant
  with this change.
- Fix a bug in the editor help where an extraneous newline was added
  after the header if the class isn't inherited by any others.
- Remove the Category line in the rST markup as it's not useful
  for API users.
2020-01-15 00:05:34 +01:00
Michael Alexsander
34bf81fa7c Cleanup unnecessary code from before the scrollbar overlapping fixes 2020-01-14 18:19:12 -03:00
Rémi Verschelde
8f103b1b69
Merge pull request #34801 from Calinou/add-3d-viewport-crosshair
Add a crosshair to the 3D viewport
2020-01-14 21:02:35 +01:00
asynts
71b4b180ba Prevent crash described in #34555.
Normally it wouldn't be possible to click on the "Connect" button if no node
is selected, because the button would be disabled.

However, double clicking on a node is also hooked up to the same signal
and double clicking is possible even if the "Connect" button is disabled.

This caused a crash described in #34555.
2020-01-14 17:02:18 +01:00
Phischermen
becd1fd1d8 Fix issue regarding rotation
Canvas items will now rotate correctly no matter what their global scale happens to be.
2020-01-14 07:26:34 -08:00
Rémi Verschelde
ea4c88f38a
Merge pull request #35116 from YeldhamDev/more_scrollbar_tweaks
Fix more scrollbar anchorings
2020-01-14 13:55:34 +01:00
Michael Alexsander
e69593842e Fix more scrollbar anchorings 2020-01-14 08:25:55 -03:00
Rémi Verschelde
a565c93aeb Export: Properly disable resource preview thread
Fixes #26857.
Fixes #34433.
Fixes #34826.
2020-01-14 11:34:02 +01:00
Rémi Verschelde
dbbfade584
Merge pull request #35082 from akien-mga/dont-count-yer-chicken
EditorNode: Delay addon init to NOTIFICATION_READY
2020-01-14 08:26:08 +01:00
Michael Alexsander
712cd8a97e Fix more instances of overlapping scrollbars 2020-01-13 22:49:17 -03:00
Hugo Locurcio
2b9f34b867
Add a crosshair to the 3D viewport
The crosshair makes freelook navigation a bit easier, while making it
clearer that it's possible to select nodes by clicking while in
freelook mode.

The crosshair is only displayed while in freelook mode.
It uses an icon designed to be visible on any background.
2020-01-13 22:30:34 +01:00
Rémi Verschelde
017b7de2df EditorNode: Delay addon init to NOTIFICATION_READY
Fixes #25635.
2020-01-13 15:02:11 +01:00
Rémi Verschelde
e2bebfbd4c Use MOUSE_FILTER_PASS for all containers (but PanelContainer)
Containers are meant to forward mouse input to their the Controls
they contain.

PanelContainer has a visible Panel stylebox, so it still defaults
to STOP.

Fixes #34933.
2020-01-13 14:49:01 +01:00
Rémi Verschelde
4a95186b4b Animation editor: Set resource name when duplicating
Fixes #25156.
2020-01-13 13:22:06 +01:00
Hugo Locurcio
929dfe1bcc
Clamp the editor scale to 1 for 2D zoom operations
Some people set the editor scale below 1 to fit more content on
screen, even if their display doesn't have a particularly low DPI.

This closes #35059.
2020-01-13 12:16:27 +01:00
Rémi Verschelde
7a15569c6f
Merge pull request #35050 from Calinou/enlarge-item-list-editor
Increase the size of the item list editor popup
2020-01-13 09:14:02 +01:00
Haoyu Qiu
047d66cc6f Fixes the New Window option in macOS dock menu 2020-01-13 08:58:12 +08:00
Hugo Locurcio
2f56146242
Increase the size of the item list editor popup
This makes it easier to edit large amounts of items.

This partially addresses
https://github.com/godotengine/godot-proposals/issues/368.
2020-01-12 18:19:39 +01:00
Rémi Verschelde
269eb5f06c i18n: Sync translation template with current source
Prevent parsing 'thirdparty' sources, there are invalid UTF-8 files
among Bullet sources.
2020-01-12 14:42:34 +01:00
Rémi Verschelde
48d7f7a70f i18n: Sync translations with Weblate 2020-01-12 14:36:21 +01:00
Rémi Verschelde
26bb08f8b3
Merge pull request #35037 from timothyqiu/plugin-min-height
Fixes min size of various editor plugins on HiDPI
2020-01-12 13:39:34 +01:00
Rémi Verschelde
ccf6f33813
Merge pull request #35006 from BastiaanOlij/offset_mesh_obj
Add option to apply an offset to obj mesh import
2020-01-12 09:09:56 +01:00
Haoyu Qiu
65e2230f6e Fixes min size of various editor plugins on HiDPI
* AnimationTree
* AudioStream
* ResourcePreloader
* ShaderEditor
* VisualShaderEditor
2020-01-12 15:24:15 +08:00
Haoyu Qiu
9c229cb035 Fixes minimap width on HiDPI monitor 2020-01-11 19:36:20 +08:00
Bastiaan Olij
ad6d06dc21 Add option to apply an offset to obj mesh import 2020-01-11 19:27:00 +11:00
Michael Alexsander
14e36c72b0 Make ScriptCreateDialog's script valid message a bit more clearer 2020-01-10 20:14:45 -03:00
Rémi Verschelde
018b3fa159
Merge pull request #34934 from volzhs/copy-params-except-script
Don't copy script with copy params
2020-01-10 23:57:23 +01:00
K. S. Ernest (iFire) Lee
0172a7f932 Use cycle and loop hint flags in glTF2. 2020-01-10 08:02:16 -08:00
Rémi Verschelde
65446a1303
Merge pull request #34981 from timothyqiu/trim-group-name
Trims user provided group name
2020-01-10 09:37:39 +01:00
Rémi Verschelde
4bad292f20
Merge pull request #34969 from volzhs/anim-bezier
Fix inserting bezier curve in Animation editor
2020-01-10 09:36:45 +01:00
Haoyu Qiu
715c0f9dfd Trims user provided group name 2020-01-10 16:08:47 +08:00
Rémi Verschelde
4b83bbd463
Merge pull request #34937 from YeldhamDev/scriptdiag_disable_load
Add option to disable loading scripts in ScriptCreateDialog
2020-01-10 08:18:51 +01:00
Michael Alexsander
34f1dbaf28 Fix TileSet editor's workspace size sometimes not changing correctly on region change 2020-01-10 00:57:49 -03:00
volzhs
3bcedd02b2 Fix inserting bezier curve in Animation editor 2020-01-10 06:22:10 +09:00
Michael Alexsander
8708d44a50 Add option to disable loading scripts in ScriptCreateDialog 2020-01-09 13:09:23 -03:00
Rémi Verschelde
28655e16d6
Merge pull request #33426 from PucklaMotzer09/ignore_disabled_recent
Ignore the classes in the recent and favorite panels of the create dialog if they are disabled
2020-01-09 08:55:37 +01:00
Rémi Verschelde
1d304d87eb
Merge pull request #34940 from volzhs/update-main-scene-file
Update file list in split view when setting main scene
2020-01-09 08:21:26 +01:00
PucklaMotzer09
b0e4205069 Add ignoring of disabled recent and favorite classes in create 2020-01-09 08:17:06 +01:00
Haoyu Qiu
93aa3a0126 Fixes TextureRegion editor drag handle for HiDPI
Before this fix, it's easy to miss the drag handle on a HiDPI monitor.
2020-01-09 13:45:53 +08:00
volzhs
9495229315 Update file list in split view when setting main scene 2020-01-09 09:51:31 +09:00
volzhs
f61cd51643 Don't copy script with copy params 2020-01-09 06:34:47 +09:00
Rémi Verschelde
656cc83aa0 Export: Fix leak or orphaned Controls after #34911
They need to be hidden but still in tree.
2020-01-08 17:45:10 +01:00
Rémi Verschelde
7a941b11d2
Merge pull request #34898 from veryprofessionaldodo/33420
Recent Nodes now respect Editor Profiles  #33420
2020-01-08 16:06:47 +01:00
Rémi Verschelde
5e4d465356
Merge pull request #34913 from akien-mga/main-add-export-pack
Export: Add dedicated --export-pack option to export data pack
2020-01-08 15:43:44 +01:00
veryprofessionaldodo
d88f620c52 Recent Nodes now respect Editor Profiles 2020-01-08 14:23:36 +00:00
Rémi Verschelde
7c29ce4375 Export: Add dedicated --export-pack option to export data pack
The previous behavior relying on the provided extension was problematic
on macOS since .zip is the main extension used for the full project
export (binary + data pack).

We add a dedicated `--export-pack` command line option to define when
only the data pack should be exported. Its extension will still be
inferred from the path.

Fixes #23073.
2020-01-08 14:57:46 +01:00
Rémi Verschelde
ac7dc03ae4 Export: Hide Patches tab until actually implemented
This seems to have been left dangling during 3.0 development and was
never finished.

Hiding for now until it can be completed, otherwise we'll have to drop
it.

See #22394.
2020-01-08 13:29:51 +01:00
Rémi Verschelde
41c8ec991f
Merge pull request #34802 from xelivous/power-of-two-is-good
Change the 2D editor's snap to 8x8 by default
2020-01-08 08:51:58 +01:00
Rémi Verschelde
6fa716c67b
Merge pull request #34887 from akien-mga/cli-export-usability
Export: Improve usability of command line interface
2020-01-08 08:19:39 +01:00
Rémi Verschelde
a28e0b2849
Merge pull request #34905 from YeldhamDev/scriptdiag_minor_fix
Minor fixes for ScriptCreateDialog
2020-01-08 07:05:18 +01:00
Michael Alexsander
f9d11120f7 Minor fixes for ScriptCreateDialog 2020-01-08 02:02:34 -03:00
Michael Alexsander
8b5992f665 Make possible to edit the GraphEdit's selection rect colors 2020-01-07 23:20:48 -03:00
volzhs
a1ab8f8890 Show selected main scene in FileSystem split view 2020-01-08 02:19:54 +09:00
Rémi Verschelde
5011afcb6a Export: Improve usability of command line interface
I'm barely scratching the surface of the changes needed to make the
--export command line interface easy to use, but this should already
improve things somewhat.

- Streamline `can_export()` templates check in all platforms, checking
  first for the presence of official templates, then of any defined
  custom template, and reporting on the absence of any.
  Shouldn't change the actual return value much which is still true if
  either release or debug is usable - we might want to change that
  eventually and better validate against the requested target.

- Fix discrepancy between platforms using `custom_package/debug` and
  `custom_template/debug` (resp. `release`).
  All now use `custom_template`, which will break compatibility for
  `export_presets.cfg` with earlier projects (but is easy to fix).

- Use `can_export()` when attempting a command line export and report
  the same errors that would be shown in the editor.

- Improve error reporting after a failed export attempt, handling
  missing template and invalid path more gracefully.

- Cleanup of unused stuff in EditorNode around the export workflow.

- Improve --export documentation in --help a bit.

Fixes #16949 (at least many of the misunderstandings listed there).
Fixes #18470.
2020-01-07 14:25:56 +01:00
Joost Heitbrink
dc61323b2c PCK: Set VERSION_PATCH in header, factor out header magic
Unify pack file version and magic to avoid hardcoded literals.

`version.py` now always includes `patch` even for the first release in
a new stable branch (e.g. 3.2). The public name stays without the patch
number, but `Engine.get_version_info()` already included `patch == 0`,
and we can remove some extra handling of undefined `VERSION_PATCH` this
way.

Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2020-01-06 13:13:17 +01:00
Haoyu Qiu
cca03b57ff Fixes scaled scrolling of TextureRegion editor 2020-01-05 19:52:21 +08:00
Hugo Locurcio
948cb84e37
Take the editor scale into account for 2D zoom operations
The zoom level displayed is now relative to the editor scale.
This means that with an editor scale of 200%, the 100% zoom level
will actually be 200% as it's multiplied by the editor scale.
This prevents things from looking too small when opening a project
on an hiDPI display.

This matches the behavior found in most image editors out there.
2020-01-04 18:43:52 +01:00
Haoyu Qiu
78e9ca58af Makes more strings translatable 2020-01-04 13:46:38 +08:00
xelivous
64ae7feaa4 Change the 2D editor's snap to 8x8 by default 2020-01-03 19:23:49 -06:00
dankan1890
51c601d2e3 [Mono]: the C# script icon is now visible in the editor. 2020-01-03 22:49:22 +01:00
Rémi Verschelde
a18909f945 doc: Sync classref with current source 2020-01-03 15:09:09 +01:00
Rémi Verschelde
da625654e5
Merge pull request #34760 from fire/gltf2-scissors
Support GLTF2 alpha scissors.
2020-01-03 11:14:46 +01:00
Hugo Locurcio
a00ead2a1f
Enable the script editor line length guideline by default
Now that the GDScript style guide has an official recommendation,
it makes sense to enable the line length guideline by default.
2020-01-02 21:47:44 +01:00
K. S. Ernest (iFire) Lee
f028b8b0e4 Support GLTF2 alpha scissors. 2020-01-02 11:52:08 -08:00
Rémi Verschelde
8f68e3d966
Merge pull request #34757 from neikeq/the-revenge-of-the-defvals
Fix missing DEFVAL in some EditorSpatialGizmo methods
2020-01-02 18:23:56 +01:00
Ignacio Etcheverry
bca64e3b6f Fix missing DEFVAL in some EditorSpatialGizmo methods
This was a regression from ac18665c88,
which changed the C++ method signature but forgot to update the method bind.
2020-01-02 18:07:23 +01:00
Rémi Verschelde
bde52cc688
Merge pull request #34618 from qarmin/vector_please_dont_crash
Don't use constant reference in Vector push_back, insert and append_array
2020-01-02 15:44:41 +01:00
Rémi Verschelde
c0ece451e3
Merge pull request #34720 from Calinou/light-gizmo-color-by-light
Tint 3D light gizmos using the light's color
2020-01-02 13:59:10 +01:00
volzhs
f20b3ff503 Fix error when closing Attach Node Script window 2020-01-02 12:31:31 +01:00
Rémi Verschelde
3e649f8cba
Merge pull request #34665 from timothyqiu/camera-fov
Clamps fov/size for Camera gizmo
2020-01-01 11:37:28 +01:00
Rémi Verschelde
a4936e500f
Merge pull request #34721 from dankan1890/ext_fix
ScriptCreateDialog: Suggested language extension now matches the selected language.
2020-01-01 11:32:12 +01:00
Rémi Verschelde
a7f49ac9a1 Update copyright statements to 2020
Happy new year to the wonderful Godot community!

We're starting a new decade with a well-established, non-profit, free
and open source game engine, and tons of further improvements in the
pipeline from hundreds of contributors.

Godot will keep getting better, and we're looking forward to all the
games that the community will keep developing and releasing with it.
2020-01-01 11:16:22 +01:00
dankan1890
99efc93419 ScriptCreateDialog: Suggested language extension now matches the selected language.
Fixes #34711
2020-01-01 01:09:50 +01:00
Hugo Locurcio
ac18665c88
Tint 3D light gizmos using the light's color
This makes navigation more convenient in the 3D viewport, especially
when using the unshaded display mode.
2020-01-01 00:54:25 +01:00
Haoyu Qiu
3e1adfc3ef Fixes Groups Editor batch add/remove nodes 2019-12-31 10:47:37 +08:00
Rémi Verschelde
5fa1905131
Merge pull request #34702 from Zylann/fix_project_manager_opens_wrong_project
Fix wrong project opening in some situations
2019-12-30 23:09:24 +01:00
Rémi Verschelde
d53a297a6d i18n: Sync translation template with current source 2019-12-30 18:28:57 +01:00
Rémi Verschelde
c2a28aa28d i18n: Sync translations with Weblate 2019-12-30 18:27:52 +01:00
Rémi Verschelde
870b5ba2dc
Merge pull request #34695 from timothyqiu/show-in-file-system
Checks script path before show in filesystem
2019-12-30 18:15:29 +01:00
Rémi Verschelde
86a732b136
Merge pull request #34680 from Calinou/editor-export-nonzero-exit-code-error
Exit the editor export process with a non-zero exit code on error
2019-12-30 18:07:36 +01:00
Marc Gilleron
4c7d02dea1 Fix wrong project opening in some situations, hidden nodes were not reordered 2019-12-30 17:04:29 +00:00
Rémi Verschelde
7b412eb839
Merge pull request #34653 from YeldhamDev/optionbutton_margin_auto
Make OptionButton itself take into account the arrow margin instead of relying on the theme
2019-12-30 18:00:37 +01:00
Rémi Verschelde
f3f6268ee7
Merge pull request #34656 from volzhs/keep-selected-dir
Show selected directory in split mode when selecting a file
2019-12-30 17:58:20 +01:00
Rémi Verschelde
db90f6cf85
Merge pull request #34642 from timothyqiu/help-search
Improves Search Help dialog
2019-12-30 17:40:55 +01:00
Rémi Verschelde
e37ad996a1
Merge pull request #34625 from timothyqiu/i18n
Makes more editor strings translatable
2019-12-30 17:28:11 +01:00
Rémi Verschelde
388318ad4c
Merge pull request #34614 from qarmin/dont_create_preview_of_empty_scene
Don't create preview of empty scene.
2019-12-30 17:13:07 +01:00
Rémi Verschelde
ea3262ee9b
Merge pull request #34578 from timothyqiu/var-rename
Fixes variable naming in FileSystemDock
2019-12-30 17:11:42 +01:00
Rémi Verschelde
e1e2ffcfa1
Merge pull request #34613 from timothyqiu/edscale-again
Fixes Theme Editor minimum height on HiDPI monitor
2019-12-30 16:39:41 +01:00
Rémi Verschelde
fa3577b0ed
Merge pull request #34598 from timothyqiu/tab-height
Fixes tab height in Batch Rename dialog
2019-12-30 16:35:26 +01:00
Rémi Verschelde
e799271bb7
Merge pull request #34594 from marstaik/gltf_colorfix_u
Fix Hard Crash on glTF Color Accessor Import
2019-12-30 16:35:02 +01:00
Hugo Locurcio
79494992e4
Exit the editor export process with a non-zero exit code on error
This closes #34672.
2019-12-30 14:34:06 +01:00
Haoyu Qiu
8cf941a8cb Makes more editor strings translatable
* Title of Sprite Editor convert preview dialogs
* Title of UV Channel Debug dialog
* Various editor warnings
* GridMap popup menu item "Paste Selects"
* Tileset editor shape button texts
* MeshLibrary update confirmation text
2019-12-30 10:36:31 +08:00
Haoyu Qiu
9ae39be64f Checks script path before show in filesystem 2019-12-30 09:49:52 +08:00
Haoyu Qiu
cbb8930813 Clamps fov/size for Camera gizmo 2019-12-29 11:39:04 +08:00
volzhs
4fb56d6694 Show selected directory in split mode when selecting a file 2019-12-29 04:07:56 +09:00
Michael Alexsander
fd2c181a35 Revert "Merge pull request #34315 from YeldhamDev/editor_theme_optionbutton_arrow"
This reverts commit 0da0eec6cc, reversing
changes made to ec97535ea3.
2019-12-28 14:16:51 -03:00
Haoyu Qiu
94e373c978 Improves Search Help dialog
* Applies `EDSCALE` to various sizes
* Adds missing `TTR`s to translatable strings
2019-12-28 10:33:01 +08:00
Rafał Mikrut
1ac701cc37 Don't use constant reference in Vector push_back, insert and append_array 2019-12-26 17:38:08 +01:00
Rafał Mikrut
542945f5f0 Don't create preview of empty scene. 2019-12-26 09:15:36 +01:00
Haoyu Qiu
7f18560f3c Fixes Theme Editor minimum height on HiDPI monitor
* Applies `EDSCALE` to the minimum size
2019-12-26 15:51:23 +08:00
Haoyu Qiu
f03facc474 Fixes tab height in Batch Rename dialog 2019-12-25 10:13:13 +08:00
Marios Staikopoulos
d3cf8cfb7d Fix Hard Crash on glTF Color Accessor Import 2019-12-24 15:03:24 -08:00
Haoyu Qiu
078c0d75f2 Cleans up headers included in editor_node.h 2019-12-24 21:46:05 +08:00
Haoyu Qiu
79a06e17bb Fixes variable naming in FileSystemDock 2019-12-24 14:51:33 +08:00
Haoyu Qiu
d53c392b34 Centers Dock Position text 2019-12-23 09:37:36 +08:00
Rémi Verschelde
8938577459 i18n: Sync translations with Weblate + update template
Also fix a few stray clang-format formatting errors that passed
through CI unnoticed.
2019-12-22 13:27:02 +01:00
Rémi Verschelde
9410d0c792
Merge pull request #34516 from Faless/debugger/output_buffer_size
Correct size for PacketPeerStream in Debugger.
2019-12-22 12:37:59 +01:00
Rémi Verschelde
f7d8dd79e9
Merge pull request #34441 from KoBeWi/wrapping_things_up
Fix code editor not always centering to bookmarks
2019-12-22 12:34:03 +01:00
Haoyu Qiu
6ee9833c6f Set proper icon for LineEdit in editor theme 2019-12-22 15:01:59 +08:00
Fabio Alessandrelli
f8f5696394 Correct size for PacketPeerStream in Debugger.
We wanted 8 MiB but we were getting 16 MiB (minus 4 bytes for the
separator). We are now getting 8 MiB minus 4 bytes for encoding.
2019-12-21 16:50:29 +01:00
Haoyu Qiu
0693718164 Makes more editor strings translatable
* "Add" button text in Groups Editor
* "Receiver Method" in Connect Signal Dialog
* "Play Mode" in Animation State Machine Editor
* "Mesh Library" button text in Mesh Library editor plugin
* Compose Array node button texts in Visual Script
* Various button texts in TileSet Editor
* Various Run Script errors
2019-12-21 20:58:17 +08:00
Rémi Verschelde
2019d8001d i18n: Sync translations with Weblate 2019-12-21 12:28:47 +01:00
volzhs
1acbbfc3f1 Set proper icons for FileDialog in editor theme 2019-12-20 17:13:31 +09:00
Rémi Verschelde
981c6aa102
Merge pull request #34445 from JFonS/fix_13364
Fix selection on 3D viewport with half resolution
2019-12-19 14:47:34 +01:00
JFonS
8da8518ba3 Fix selection on 3D viewport with half resolution 2019-12-19 12:53:20 +01:00
Rémi Verschelde
8189f23e8c
Merge pull request #34437 from Chaosus/fix_toggle_scripts4
Fix ScriptTextEditor encapsulation
2019-12-19 12:19:29 +01:00
Yuri Roubinsky
c89df816c1 Fix ScriptTextEditor encapsulation 2019-12-19 09:30:40 +03:00
Haoyu Qiu
72f392a135 Fixes Curve Editor margin 2019-12-19 11:02:26 +08:00
Tomasz Chabora
b8bbf5a55f Fix code editor not always centering to bookmarks 2019-12-18 21:58:47 +01:00
Rémi Verschelde
9cda7f7333
Merge pull request #34430 from volzhs/error-log-with-container
Fix error log when selecting child of Containers
2019-12-18 16:45:05 +01:00
volzhs
2fa9585bdf Fix error log when selecting child of Containers 2019-12-19 00:04:10 +09:00
Yuri Roubinsky
9f223616f1 Updates toggle scripts switch tooltip (if user changed the shortcut) 2019-12-18 12:00:02 +03:00
volzhs
7dff2a9167 Make right align for calls number in Profiler 2019-12-18 16:16:22 +09:00
Rémi Verschelde
7d34d1a85f
Merge pull request #34348 from Catchawink/master
Fixed issues with using a relative path in the export window.
2019-12-17 22:24:34 +01:00
Yuri Roubinsky
5a1b7a6a90
Merge pull request #34402 from Chaosus/fix_toggle_scripts_panel2
Fix toggle scripts panel to allow using shortcut in other areas
2019-12-17 20:55:48 +03:00
Yuri Roubinsky
03928c5b36 Fix toggle scripts panel to allow using shortcut in other areas 2019-12-17 17:23:29 +03:00
Rémi Verschelde
45908eebf3 i18n: Sync translation template with current source 2019-12-17 11:47:29 +01:00
Rémi Verschelde
5a74cc12d0 i18n: Sync translations with Weblate 2019-12-17 11:44:35 +01:00
Yuri Roubinsky
bb7b614da1 Prevent showing toggle scripts panel switch in shader editor 2019-12-17 11:19:43 +03:00
Rémi Verschelde
01a6223226
Merge pull request #34364 from Chaosus/toggle_scripts_panel
Moves switch for show scripts panel from File menu to status bar
2019-12-17 07:58:21 +01:00
Catchawink
b2a14042d5 Fixed issues with using a relative path in the export window.
Before this fix, opening relative export paths inside of an EditorFileDialog was not possible. This was fixed by modifying String::path_to_file() to save relative paths in EditorExportPreset::set_export_path() more appropriately and changing EditorFileDialog::set_current_dir() to open relative paths.
2019-12-16 09:50:42 -05:00
Rémi Verschelde
d4601776db
Merge pull request #34377 from timothyqiu/i18n
Makes more strings in editor translatable
2019-12-16 09:56:23 +01:00
Haoyu Qiu
7a9c337dfe Makes more strings in editor translatable
* File type names in file dialogs
* Layout option names
* Visual shader editor UI
2019-12-16 16:41:07 +08:00
Haoyu Qiu
a3ab1cb698 Center error icon vertically in AssetLib 2019-12-16 09:24:02 +08:00
Yuri Roubinsky
dc0199989d Moves switch for show scripts panel from File menu to status bar 2019-12-15 16:56:28 +03:00
Rémi Verschelde
d8d96c9fa7
Merge pull request #34349 from timothyqiu/enum-scope
Show full enum name when not on the same doc page
2019-12-15 13:08:41 +01:00
Haoyu Qiu
bbaf212c62 Fixes wrong minimum size of Group Editor
Takes current editor scale into account when setting the minimum size.
2019-12-15 13:41:01 +08:00
Rémi Verschelde
ce7d3bb1c7
Merge pull request #34353 from Calinou/increase-2d-editor-zoom-limits
Increase the TileSet and polygon UV editor zoom limits to 16×
2019-12-14 21:54:44 +01:00
Hugo Locurcio
980e962bb8
Increase the TileSet and polygon UV editor zoom limits to 16×
This also changes the TileSet editor's minimum zoom to match
other 2D editors.

This closes #34346.
2019-12-14 20:49:43 +01:00
Haoyu Qiu
d3851d5452 Show enum class name when not on the same doc page
Variant.Type and Variant.Operator are listed on GlobalScope page instead
of Variant. The `Variant` prefix should not be omitted on that page.
2019-12-14 18:46:34 +08:00
Haoyu Qiu
249c2c4615 Makes int and bool clickable in documentation
Also adjusted the way to check empty strings.
2019-12-13 21:53:52 +08:00
Rémi Verschelde
787113d96e i18n: Sync translation template with current source 2019-12-13 10:41:06 +01:00
Rémi Verschelde
115a45c2c5 i18n: Sync translations with Weblate 2019-12-13 10:41:06 +01:00
Haoyu Qiu
d151e1eaf9 Make more editor strings translatable 2019-12-13 16:09:29 +08:00
Rémi Verschelde
adb703bc59
Merge pull request #34016 from norton-corbett/hotfix/tileset-editor-point-grabbing
Fix TileSet Editor polygon point grabbing
2019-12-13 08:50:21 +01:00
Rémi Verschelde
01f3425594
Merge pull request #34304 from Calinou/improve-editor-shortcuts-search
Don't search in unassigned shortcut labels in the editor shortcuts
2019-12-13 08:48:37 +01:00
Michael Alexsander
5004b8b81e Fix OptionButton's arrow margin in editor theme 2019-12-12 20:16:48 -03:00
Hugo Locurcio
75e82417a6
Don't search in unassigned shortcut labels in the editor shortcuts
This also fades out shortcut labels for unassigned shortcuts,
which makes for easier visual grepping.

This closes #33299.
2019-12-12 14:53:46 +01:00
Hannah Crawford
4da0d7727f Fix for #34186: "Center Selection" in 2D editor introduces graphic bias. 2019-12-11 16:09:55 +00:00
Haoyu Qiu
6f178a2061 Fixes infinite loop when switching editor 2019-12-11 13:27:21 +08:00
Rémi Verschelde
2845e6a21a
Merge pull request #34040 from qarmin/unused_variable_more_precise_numbers
Removed unused variables, add some constants numbers
2019-12-10 08:25:31 +01:00
Rafał Mikrut
ed1c4bc77d Removed unused variables, add some constants numbers 2019-12-10 05:13:02 +01:00
Rémi Verschelde
269145a346
Merge pull request #34217 from timothyqiu/delete-lines
Fixes Delete Line doesn't delete first line in script
2019-12-09 22:15:18 +01:00
Rémi Verschelde
1d075c34e4
Merge pull request #34144 from timothyqiu/closing
Fixes prompt closes the wrong scene on quit
2019-12-09 09:40:56 +01:00
Haoyu Qiu
6eaec3d10d Fixes Delete Line doesn't delete first line in script
Also, match multi-line delete behavior in script with single line:

If there are four lines: A, B, C, D.

Before the change:

    Delete C: Cursor lands on D
    Delete B and C: Cursor lands on A

After the change:

    Delete C: Cursor lands on D
    Delete B and C: Cursor lands on D
2019-12-09 16:31:43 +08:00
dankan1890
f2e396f15b Fix TilesetEditorContext separation snap.
Fixes #34182
2019-12-08 00:29:35 +01:00
Hugo Locurcio
82c8751e65
Improve the renderer selection display in the project manager
- Format characteristics as a bullet-point list.
- Fade out secondary text to make other fields more prominent.
2019-12-07 23:00:27 +01:00
Michael Alexsander
d057007541 Add spaces after commas and strip extra ones in *FileDialog filter menu 2019-12-06 22:40:59 -03:00
Rémi Verschelde
6c6ee8fe41
Merge pull request #34141 from YeldhamDev/filediag_parenthesis_space_removal
Remove extra spaces from parenthesis in *FileDialog's filter menu
2019-12-06 23:13:53 +01:00
Haoyu Qiu
93f00c0303 Fixes prompt closes the wrong scene when exiting 2019-12-06 21:46:01 +08:00
Michael Alexsander
80dcd4423a Remove extra spaces from parenthesis in *FileDialog's filter menu 2019-12-06 07:31:42 -03:00
Haoyu Qiu
0b4cc12b4f clear_meta when clearing guides with the ruler 2019-12-06 09:19:54 +08:00
Rémi Verschelde
e9eea4f3ce
Merge pull request #34114 from simpuid/clear-guides-meta
changed set_meta to remove_meta in CLEAR_GUIDES menu option
2019-12-05 21:38:59 +01:00
PouleyKetchoupp
06e4a3aa75 Fixed errors in JointSpatialGizmoPlugin when selecting a joint with unset nodes
Fixes #34122
2019-12-05 19:27:57 +01:00
Haoyu Qiu
e8838f4385 Fixes crash when clearing guides in empty scene 2019-12-05 16:19:00 +08:00
simpuid
83194f4a50 changed set_meta to remove_meta in CLEAR_GUIDES menu option 2019-12-05 02:46:22 +05:30
Rémi Verschelde
10481046e5 i18n: Sync translations with Weblate 2019-12-04 09:08:11 +01:00
Haoyu Qiu
22b345c969 Fixes translation for project sort options 2019-12-04 15:17:45 +08:00
Hugo Locurcio
56d884ffde
Tweak error timestamp formatting to be more readable
This uses a `.` instead of `:` as the decimal separator and trims
the decimal part to 3 digits, as millisecond precision is usually
sufficient.
2019-12-02 18:55:46 +01:00
Norton Corbett
9584ff13b9 Fixed another point grabbing issue at lower zoom levels.
This was caused by the fact that the points were being iterated sequentially and we were breaking out of the loop as soon as we found a point that was "close enough", rather than actually finding the closest point. The previous fix exposed this new issue.
2019-12-01 20:54:13 +00:00
Tomasz Chabora
f4d0e598a7 Center Script Editor when jumping to bookmarks/breakpoints 2019-12-01 18:43:52 +01:00
Rémi Verschelde
d42ff4c2ae
Merge pull request #34022 from nekomatata/animation-player-stop-errors
Fixed errors in AnimationPlayerEditor when switching current_animation in the inspector
2019-12-01 16:24:11 +01:00
PouleyKetchoupp
d900cfafa3 Fixed errors in AnimationPlayerEditor when switching current_animation in the inspector
Case 1: start and stop an animation in the inspector
Case 2: start an animation in the inspector, then stop and start again in the track editor

Fixes #34021
2019-12-01 15:45:23 +01:00
Norton Corbett
5329ae0030 Take into account the current zoom level when grabbing polygon points in the TileSet editor.
The transform of the TileSet editor workspace is now used to calculate the distance from the mouse click to the nearest polygon point.

Fixes https://github.com/godotengine/godot/issues/34001
2019-12-01 11:33:24 +00:00
PouleyKetchoupp
f0fdd7de80 Fixed error when creating physical skeleton
An error was systematically triggered on the root bone, when trying to access its parent (the return value wasn't used in this case anyway).

Fixes #23920
2019-11-30 20:27:12 +01:00
Rémi Verschelde
1b40a95b6f i18n: Sync translations with Weblate 2019-11-29 15:51:09 +01:00
Aaron Franke
4af218f9e3
Don't cast item to Spatial when checking if it's locked
Not a necessary cast, and causes a crash any time it's not a Spatial.
2019-11-28 05:34:54 -05:00
Rémi Verschelde
1f4cbc0f84
Merge pull request #33952 from KoBeWi/not_my_fault
Fix box selection being cancelled immediately
2019-11-28 09:28:22 +01:00
Marios Staikopoulos
4b28fd4f23 Bugfix: Sanitize glTF importer Animation Names and do not set bone_pose 2019-11-27 12:20:38 -08:00
Tomasz Chabora
66cefde2b0 Fix box selection being cancelled immediately 2019-11-27 21:07:51 +01:00
volzhs
9eff8b7007 Show thumbnail for DynamicFont resource 2019-11-27 03:35:44 +09:00
Rémi Verschelde
966c68badd Range: Remove min/max check added in #33908
This wasn't a very good idea as it puts too strict requirements on how
to set `min` and `max` values. For example, since the default min and
max are 0 and 100, this triggers an error:

```
set_min(256)
set_max(16384)
```

Since `min` will be higher than `max` temporarily. It can be worked
around by setting max first, but it's not really intuitive. I'll relax
the requirement as it's only a problem in `get_as_ratio`, which already
has a check.

Fix another min == max occurrence.
2019-11-26 12:11:21 +01:00
Rémi Verschelde
ae04d23cce
Merge pull request #33887 from dankan1890/old_search_fix
Fixed missing scrolling in Search Help Dialog.
2019-11-26 10:53:12 +01:00
Rémi Verschelde
bfd5e09879 Range: Fix cases where max was set to or below min value
It will now raise an error whenever this happens so that we can fix
these situations. `max == min` is not allowed as it could lead to
divisions by zero in ratios, and `max < min` doesn't make much sense.

Fixes #33907.
2019-11-26 10:25:41 +01:00
Rémi Verschelde
55f86e9b7b
Merge pull request #33892 from nekomatata/scirpt-editor-fixes
Fixes around ScriptEditor script list
2019-11-26 08:58:32 +01:00
gururise
caab6603d1 change step size of animation length EditSpinSlider to match minimum animation length 2019-11-25 12:30:10 -08:00
PouleyKetchoupp
3ab5b33a47 Fixes around ScriptEditor script list
- Fixed "Previous Script" shortcut not working (CTRL+SHIFT+<)
- Fixed crash (integer division by zero) when using previous/next script shortcut with no script open
- Fixed error when dropping a script file with no script open
ERROR: ItemList::get_item_metadata: Index p_idx=-1 out of size (items.size()=0)
   At: scene\gui\item_list.cpp:257
2019-11-25 17:16:29 +01:00
PouleyKetchoupp
dd552494eb Debug menu in editor doesn't hide on checkbox toggle
Fixes #33850
2019-11-25 16:25:54 +01:00
dankan1890
4de9c51f23 Fixed missing scrolling in Search Help Dialog.
Fix #33675
2019-11-25 16:23:35 +01:00
Rémi Verschelde
f6e5751767
Merge pull request #33860 from nekomatata/stylebox-preview-shadow
StyleBox preview adjusted to fit all drawn content
2019-11-25 14:25:39 +01:00
Rémi Verschelde
d422eff036
Merge pull request #33829 from Calinou/tilemap-editor-use-info-overlay
Use the CanvasItemEditor info overlay to display TileMap coordinates
2019-11-25 13:57:08 +01:00
PouleyKetchoupp
8f0c1daf1c Removed translation for bookmarks menu item name in TextEditor
Only the label's text needs a translation, and it could cause issues when getting the node by name in a different language.
2019-11-25 13:23:09 +01:00
PouleyKetchoupp
1120de862d StyleBox preview adjusted to fit all drawn content
This change allows StyleBox preview to take shadows and content margins into account to display how a whole panel would be rendered.

The preview control clips contents so that in any case it doesn't bleed on controls around.

Fixes #33801
2019-11-24 16:26:30 +01:00
Hugo Locurcio
13f98f80b6
Use the CanvasItemEditor info overlay to display TileMap coordinates
This also removes the editor setting that toggles coordinate display,
as it no longer solves an existing bug.

This closes #28135.
2019-11-22 23:58:36 +01:00
K. S. Ernest (iFire) Lee
80b1604fa9 33714 glTF2 handle undefined load-time scene. 2019-11-22 08:48:23 -08:00
Rémi Verschelde
b7ea22c5d2 i18n: Sync translation template with current source 2019-11-22 09:21:58 +01:00
Rémi Verschelde
b395d6bd80 i18n: Sync translations with Weblate 2019-11-22 09:20:29 +01:00
Rémi Verschelde
ab3bccdb78 Fix typos with codespell
Using codespell 1.16.0.

Method:
```
$ cat > ../godot-word-whitelist.txt << EOF
ang
curvelinear
dof
doubleclick
leapyear
lod
merchantibility
nd
numer
ois
ony
que
seeked
synching
te
uint
unselect
webp
EOF

$ codespell -w -q 3 -I ../godot-word-whitelist.txt --skip="./thirdparty,*.po"
$ git diff // undo unwanted changes
```
2019-11-22 08:35:03 +01:00
Hugo Locurcio
0899fce7a5
Make Ctrl+F focus the editor asset library's search field 2019-11-22 00:40:19 +01:00
Rémi Verschelde
28613ab8c9
Merge pull request #33794 from nekomatata/gltf-morph-shapes-crash2
Error instead of crash in gltf import with more than one morph target
2019-11-21 22:09:08 +01:00
Rémi Verschelde
1dc110fe7b
Merge pull request #33793 from fire/33756
33756 gltf2 importer should use zfar
2019-11-21 22:08:03 +01:00
PouleyKetchoupp
e949665489 Error instead of crash in gltf import with more than one morph target
Redone from PR #33782 to fix the crash without adding compatibility with Blender 2.8
Helps with #16124, while Blender 2.81 has the proper export fix.
2019-11-21 17:25:01 +01:00
K. S. Ernest (iFire) Lee
d0de373884 33756 gltf2 importer should use zfar 2019-11-21 07:52:18 -08:00
Tomasz Chabora
01d77842ee Unfold directories when showing in file system 2019-11-21 15:40:11 +01:00
Rémi Verschelde
083d088de3
Merge pull request #33583 from qarmin/fix_overflows_unitialized
Fix some overflows and unitialized variables
2019-11-20 21:31:12 +01:00
Rémi Verschelde
ccebd1f4fc
Merge pull request #33734 from merumelu/editor-vcs-init
Editor: fix typo in VCS plugin method names
2019-11-20 21:17:32 +01:00
K. S. Ernest (iFire) Lee
3b44866bf2 33714 If the gltf2 asset has no scene, it is corrupt. 2019-11-20 10:49:24 -08:00
Rafał Mikrut
99d8626f4a Fix some overflows and unitialized variables 2019-11-20 16:22:16 +01:00
Tomasz Chabora
7e5340261a Cancel drag when selection changes 2019-11-19 16:02:04 +01:00
merumelu
94fc676019 Editor: fix typo in VCS plugin method names 2019-11-19 15:11:03 +01:00
Rémi Verschelde
8450658fa2
Merge pull request #33673 from YeldhamDev/script_templates_lines_style
Make the script templates' blank lines conform with the official style guide
2019-11-19 10:41:36 +01:00
Rémi Verschelde
d8cf3aa5ab
Merge pull request #33700 from nekomatata/sprite-add-label-overlap
Fixed "Add Sprite..." label overlapping with zoom controls
2019-11-19 09:49:52 +01:00
Tomasz Chabora
43d762fce3 Consider locked moving objects when updating viewport 2019-11-18 21:08:14 +01:00
PouleyKetchoupp
6d14251b0d Fixed "Add Sprite..." label overlapping with zoom controls 2019-11-18 11:52:01 +01:00
PouleyKetchoupp
7e9a45842e Fixed ScriptEditorDebugger minimum size
Changed to MarginContainer to enforce debugger tabs minimum size on the parent, avoids overlapping controls with Profiler and Network Profiler tabs.

Fixes #20837
2019-11-18 09:42:28 +01:00
Tomasz Chabora
e9802d9b02 Fix animation key snapping at high zooms 2019-11-17 23:34:36 +01:00
Michael Alexsander
7ecaff578b Make the script templates' blank lines conform with the official style guide 2019-11-17 08:54:43 -03:00
Michael Alexsander
1c5cfb9bfd Make the replaced results appear in the matches counter 2019-11-15 09:48:58 -03:00
Rémi Verschelde
d1f8fd6384
Merge pull request #33607 from Calinou/orbit-modifier-always-alt
Always allow Alt as an orbit modifier in the 3D editor
2019-11-14 20:14:36 +01:00
Hugo Locurcio
1e28571d82
Always allow Alt as an orbit modifier in the 3D editor
This makes it easier to navigate in 3D when using a graphics tablet.
This fallback modifier will only be available if no other modifier
is using Alt.

This partially addresses
https://github.com/godotengine/godot-proposals/issues/196.
2019-11-14 17:40:15 +01:00
Hugo Locurcio
bc8236bd39
Add a tooltip to explain what marking a preset as "runnable" does 2019-11-14 15:11:31 +01:00
Rémi Verschelde
f244772028
Merge pull request #33617 from Chaosus/fix_theme_element2
Fix incorrect error/matches label color when switching from light to dark theme
2019-11-14 12:38:04 +01:00
Rémi Verschelde
41634199c8 EditorNode: Improve tooltip for pause button
Closes #14742.
2019-11-14 11:44:20 +01:00
Yuri Roubinsky
0ec76d40b4 Fix incorrect error label color when switching from light to dark theme 2019-11-14 13:34:56 +03:00
Rémi Verschelde
a1c396e55c
Merge pull request #33614 from Chaosus/fix_theme_element
Fix "matches" label color in light theme
2019-11-14 10:54:59 +01:00
Yuri Roubinsky
facfae3671 Fix "matches" label color in light theme 2019-11-14 09:44:53 +03:00
Gilles Roudière
0287baf078 Disable ok button if no key is selected when adding event to an action 2019-11-13 22:37:06 +01:00
Rémi Verschelde
0132555dfa
Merge pull request #33596 from KoBeWi/sell_tile
Make sure tile is selected when selecting TileMap
2019-11-13 15:26:56 +01:00
Tomasz Chabora
f7476359e0 Make sure tile is selected when selecting TileMap 2019-11-13 14:26:37 +01:00
Rémi Verschelde
a439c55eff
Merge pull request #33589 from JFonS/fix_scaled_gizmos
Fix broken gizmo interaction when Node is scaled
2019-11-13 13:43:57 +01:00
JFonS
1f623c5a2b Fix broken gizmo interaction when Node is scaled 2019-11-13 12:22:08 +01:00
Tomasz Chabora
1369e00973 Properly handle zoom when opening tileset editor 2019-11-12 16:23:53 +01:00
Tomasz Chabora
57b12c10ab Prevent crash when scene has path, but no file 2019-11-12 14:09:58 +01:00
Rémi Verschelde
957910c480
Merge pull request #33544 from YeldhamDev/camera_override_tooltip_adustment
Minor adjustment in the "Game Camera Override" button's tooltip.
2019-11-11 17:22:47 +01:00
Michael Alexsander
107c1969f5 Hide "Set As Main Scene" in FileSystem dock if the scene is already the main one 2019-11-11 12:41:46 -03:00
Michael Alexsander
c77ce40c3b Minor adjustment in the "Game Camera Override" button's tooltip. 2019-11-11 11:46:23 -03:00
MCrafterzz
a4a105d4ee Added options to disable movement/scaling handles in 2D 2019-11-11 13:33:14 +01:00
Rémi Verschelde
6b1628f9fc
Merge pull request #33517 from madmiraal/fix-_MSG-macros
Send *_MSG macros' explanations directly to the _err_print_error().
2019-11-11 13:27:51 +01:00
Andrii Doroshenko (Xrayez)
1f62318f92 Display icon for "Set As Main Scene" in filesystem popup 2019-11-11 12:58:15 +02:00
Marcel Admiraal
d18b2e599d Remove all uses of ERR_EXPLAIN macros. 2019-11-11 10:24:04 +01:00
Rémi Verschelde
5f4ab5c77d
Merge pull request #33529 from code-xD/master
fixes #33439. The feature now changes according to the feature profile.
2019-11-11 08:24:23 +01:00
Rémi Verschelde
411af59752
Merge pull request #33499 from nekomatata/animation-filter-function
Fixed function/audio/anim tracks in blend tree animation filter
2019-11-11 08:13:06 +01:00
Shivansh Anand
9fee540e6e fixes #33439. The feature now changes according to the feature profile. 2019-11-11 01:13:56 +05:30
Rémi Verschelde
2143f46df2
Merge pull request #33516 from qarmin/small_fixes
Memory leaks and crash fixes
2019-11-10 10:17:19 +01:00
Rémi Verschelde
b2ff90fecf
Merge pull request #33513 from nekomatata/multi-selection-focus
Keep focus on the top-most node for multi-selection in scene tree
2019-11-10 10:06:16 +01:00
Rafał Mikrut
7dda9309f9 Memory leak and crash fixes 2019-11-10 09:49:13 +01:00
PouleyKetchoupp
824bc3fed8 Keep focus on the top-most node for multi-selection in scene tree
Makes behavior consistent with selecting/deselecting single nodes and fixes a regression about the focused node being lost when multi-selecting.

Fixes #33332
2019-11-10 09:37:51 +01:00
PouleyKetchoupp
b777d9b34a Multi-selection restored properly after switching scenes
Fixes #33511
2019-11-10 09:32:07 +01:00
PouleyKetchoupp
72453e566d Fixed function/audio/anim tracks in blend tree animation filter 2019-11-09 22:30:08 +01:00
PouleyKetchoupp
133014c3fb Fixed errors when saving scene with a shrunk viewport
Handle viewport size larger than preview size but very close, when the ratio was 1 the size ended up being 0.

Fixes #33497
2019-11-09 21:16:19 +01:00
PouleyKetchoupp
311ab52b6c Fixed Camera preview when creating new scenes
Fixes #33490
2019-11-09 17:24:40 +01:00
Tomasz Chabora
2bde99f790 Fix some small text mistakes 2019-11-08 23:31:29 +01:00
MCrafterzz
b32b439c00 Added movement handles to 2D 2019-11-08 15:48:26 +01:00
Danil Alexeev
c9d7301418 Fixed initial title in audio buses editor
Previously, 'default_bus_layout.tres' was always displayed at startup,
even if 'audio/default_bus_layout' was changed in Project Settings.
2019-11-08 13:17:39 +03:00
Rémi Verschelde
621dc7022f
Merge pull request #27742 from rxlecky/camera-replication
Game camera override
2019-11-08 10:02:18 +01:00
Rémi Verschelde
99cc4d246f
Merge pull request #33343 from KoBeWi/scene_tree_dusting
Another scene tree dock menu cleanup
2019-11-07 15:17:14 +01:00
Rémi Verschelde
b964e911b6
Merge pull request #33183 from silvanocerza/filesystem-tree-expand
Folders in FileSystem are not expanded on project save anymore
2019-11-07 13:20:26 +01:00
Rémi Verschelde
8e76c5701b
Merge pull request #32997 from Calinou/editor-color-picker-add-tooltip
Add a tooltip to Color properties in the editor inspector
2019-11-07 13:18:27 +01:00
Rémi Verschelde
bcb6a99154
Merge pull request #32527 from OsamaElHariri/fix_locale_filter
Fix locale filter in project settings editor
2019-11-07 13:06:17 +01:00