Commit graph

2212 commits

Author SHA1 Message Date
AlexHolly
636963b11d is_active to is_paused
rm doc
2017-03-19 22:29:20 +01:00
Rémi Verschelde
14c01dfea7 Merge pull request #8037 from RandomShaper/remove-warning
Remove warning on owner re-assignment
2017-03-18 10:49:06 +01:00
Rémi Verschelde
e55b7fa7d0 Merge pull request #8030 from RandomShaper/fix-redundant-connections
Fix redundant connections saved in sub-inheritance
2017-03-18 10:45:29 +01:00
Rémi Verschelde
3cf4103a89 Merge pull request #8023 from CrazyGuy108/master
List Control::has_point as a virtual method
2017-03-18 10:36:55 +01:00
Rémi Verschelde
5b6900ed9b Merge pull request #8014 from AlexHolly/fix-remove-and-skip
fix remove_and_skip()
2017-03-18 10:32:14 +01:00
Rémi Verschelde
3ceefab232 Merge pull request #8020 from karroffel/class-db-inconsistency
fixed ClassDB inconsistencies
2017-03-15 19:09:43 +01:00
Pedro J. Estébanez
e3b4b7fa98 Remove warning on owner re-assignment 2017-03-15 12:28:57 +01:00
Pedro J. Estébanez
3b36df3730 Fix redundant connections saved in sub-inheritance 2017-03-15 11:46:45 +01:00
CrazyGuy108
9589936d6e
List Control::has_point as a virtual method
According to Issue #8018, a BIND_VMETHOD macro wasn't present in scene/gui/control.cpp, while it was declared to be a virtual method in scene/gui/control.h.

classes.xml was updated to also list this method in Control.
2017-03-14 19:08:13 -07:00
Karroffel
6ab3213a55 fixed ClassDB inconsistencies
fixes #7960
2017-03-13 21:17:31 +01:00
Rémi Verschelde
bde0c2e03e Merge pull request #8019 from Hinsbart/dim_fix
WindowDialog: Fix crash when running as ProjectManager
2017-03-13 16:14:04 +01:00
Andreas Haas
a2776af672
WindowDialog: Fix crash when running as ProjectManager
Fixes a bug introduced in #7970
2017-03-13 16:05:18 +01:00
Rémi Verschelde
26c12ded24 Merge pull request #8011 from neikeq/pr-issue-6602-1
Fix connection errors when replacing node
2017-03-13 11:05:32 +01:00
Rémi Verschelde
e8ce94b092 Merge pull request #7988 from RandomShaper/fix-touch-button
Several fixes for TouchScreenButton
2017-03-13 11:02:47 +01:00
Rémi Verschelde
a45e6f67d5 Merge pull request #7981 from RandomShaper/position-for-2d-shaders
Map POSITION to gl_FragCoord.xy for 2D shaders
2017-03-13 11:01:14 +01:00
Rémi Verschelde
0f429f8f9e Merge pull request #7979 from RandomShaper/fix-sub-inheritance
Fix node duplication in scene sub-inheritance
2017-03-13 11:00:58 +01:00
AlexHolly
3f78f1f17d fix remove_and_skip() 2017-03-12 18:50:43 +01:00
Ignacio Etcheverry
d210ac66ef Fix connection errors when replacing node
- Avoid connecting the signals to nonexistent methods
- Preserve only persistent connections
2017-03-11 20:21:04 +01:00
Pedro J. Estébanez
a0ecbb5ac0 Fixes for TouchScreenButton
- getting stuck on pause
- handling input when not visible
2017-03-10 14:10:29 +01:00
Pedro J. Estébanez
383dea5796 Fix node duplication in scene sub-inheritance 2017-03-09 01:19:40 +01:00
Pedro J. Estébanez
5ff0924a93 Map POSITION to gl_FragCoord.xy for 2D shaders 2017-03-08 02:07:59 +01:00
Andreas Haas
9080232f17
Editor: Dim UI when a WindowDialog is shown.
Darkens the editor on WindowDialog popup.

This adds the following new Editor settings:

- interface/dim_editor_on_dialog_popup (true) # Enable/Disable editor dimming
- interface/dim_amount (0.6) # Percentage of how much the editor will be darkened (0-1)
- interface/dim_transition_time # The duration (in seconds) of the color blending effect (0-1), 0 is instant.

Please test this thoroughly, I haven't yet seen a case where it fails to work properly but I'm sure I didn't test all
windows of the editor :P
2017-03-06 20:14:41 +01:00
Pedro J. Estébanez
640d8aa458 Fix VisibilityNotifier2D reapplication of viewport offset 2017-03-06 02:28:58 +01:00
Rémi Verschelde
5dbf1809c6 A Whole New World (clang-format edition)
I can show you the code
Pretty, with proper whitespace
Tell me, coder, now when did
You last write readable code?

I can open your eyes
Make you see your bad indent
Force you to respect the style
The core devs agreed upon

A whole new world
A new fantastic code format
A de facto standard
With some sugar
Enforced with clang-format

A whole new world
A dazzling style we all dreamed of
And when we read it through
It's crystal clear
That now we're in a whole new world of code
2017-03-05 16:44:50 +01:00
Rémi Verschelde
e1c1d7d1d7 Add a bunch of missing Godot headers in own files 2017-03-05 15:47:28 +01:00
Rémi Verschelde
49c065d29c Refactoring: rename tools/editor/ to editor/
The other subfolders of tools/ had already been moved to either
editor/, misc/ or thirdparty/, so the hiding the editor code that
deep was no longer meaningful.
2017-03-05 14:21:25 +01:00
Rémi Verschelde
532f6d4b43 Merge pull request #7954 from Hinsbart/tilemap_self_modulate
TileMap: Respect self_modulate property
2017-03-05 12:05:16 +01:00
Rémi Verschelde
630158c992 Merge pull request #7916 from RebelliousX/tab_container
TabContainer's signal changes (v3)
2017-03-05 12:03:09 +01:00
Andreas Haas
962243f931
TileMap: Respect self_modulate property
Now `TileMap`s make use of the `self_modulate` property.

There's still a bug: The Editor doesn't re-draw with the new color when you change the TileMaps `self_modulate`
in the inspector. You'll have to make it update manually (by placing a tile, changing the transform, etc..)
I'll open an issue for that after this is merged (If I don't fix it in the meantime ^^).
2017-03-05 11:42:01 +01:00
Thaer Razeq
c9bda06dfd - tab_changed signal emits only by selecting a different tab.
- Added `tab_selected` signal. Which emits a signal by selecting any tab, if current tab is selected again.
- Added `get_previous_tab()`. Which returns the previous shown tab. **Note:** only `tab_changed` can modify previous tab index.
- Add documentation for the added function and signals. Fix a typo too.
2017-03-05 02:47:09 -06:00
Rémi Verschelde
81a393a2b4 Merge pull request #7508 from lonesurvivor/area2d-fix
Fix two problems with Area2D and remove_child()
2017-03-04 17:19:04 +01:00
Rémi Verschelde
723f74c851 Merge pull request #7929 from RayKoopa/editor_resizable_dialogs
Resizable editor / project settings dialogs & save their bounds
2017-03-04 17:04:27 +01:00
Rémi Verschelde
51f1a56d20 Merge pull request #7927 from volzhs/wrong-ref-treeitem
Fix wrong TreeItem reference after reconstructing
2017-03-04 16:48:02 +01:00
Karol Walasek
29908d32ba Added a SceneTree.has_network_peer, closes #7922 2017-03-04 11:35:44 +01:00
Ray Koopa
7623fd10bf Make Editor, Export and Project settings dialogs resizable and store their bounds 2017-03-03 18:45:53 +01:00
volzhs
66b7586fb0 Fix wrong TreeItem reference after reconstructing 2017-03-03 04:01:04 +09:00
Ray Koopa
e07aa5deb8 Added functionality for resizable dialogs. 2017-03-01 23:40:10 +01:00
Rémi Verschelde
a1cbe8e22b Merge pull request #7878 from RebelliousX/else
Bunch of missing `else` statements and general logic
2017-02-28 23:03:10 +01:00
Saracen
5e938f0001 Inf and NaN support added to GDScript. 2017-02-28 21:52:33 +00:00
Thaer Razeq
f50488a361 Various fixes detected using PVS-Studio static analyzer.
- Add FIXME tags comments to some unfixed potential bugs
- Remove some checks (always false: unsigned never < 0)
- Fix some if statements based on reviews.
- Bunch of missing `else` statements
2017-02-28 07:52:02 -06:00
Rémi Verschelde
0f8c6dd382 Merge pull request #7904 from tagcup/use_math_prng
Use the common PRNG in 2D particles code.
2017-02-28 08:17:02 +01:00
Ferenc Arn
67ef529113 Use the common PRNG in 2D particles code.
Replaces the custom PRNG used by 2D particles code with a wrapper for the PRNG located under core/math.
2017-02-27 15:36:17 -06:00
Ray Koopa
5cf063ca9d Add disabled tabs 2017-02-27 19:07:50 +01:00
Ray Koopa
fc9077a213 Fix several drawing and logic issues in TabContainer 2017-02-27 15:47:47 +01:00
Rémi Verschelde
df365fdc3c Merge pull request #6462 from RandomShaper/fix-improve-anim-blend
Fix/improve AnimationPlayer blending logic
2017-02-27 14:39:54 +01:00
Rémi Verschelde
5f31b3ce58 Merge pull request #7897 from RandomShaper/particles2d-process-mode
Add process mode option to Particles2D
2017-02-27 14:03:44 +01:00
Pedro J. Estébanez
5d094602b8 Add process mode option to Particles2D 2017-02-27 10:47:28 +01:00
Rémi Verschelde
3de1415b6a Merge pull request #7653 from Dumbeldor/RichTextLabel_remove_line
RichTextLabel add function remove_line
2017-02-26 21:16:30 +01:00
Rémi Verschelde
7a9b08f785 Merge pull request #7889 from Hinsbart/fix_autoenable_input
Fix auto-enable of _input processing when _input() method is set.
2017-02-26 20:51:53 +01:00
Rémi Verschelde
c68f0c7961 Merge pull request #7887 from bojidar-bg/particles-emission-ended
Add emission_finished signal to Particles2D
2017-02-26 20:50:41 +01:00
Rémi Verschelde
4d6a3cf7fc Merge pull request #7874 from volzhs/issue-7820-master
Fix crash when click icon while editing node name
2017-02-26 20:28:00 +01:00
Rémi Verschelde
3abd4c906d Merge pull request #7869 from RandomShaper/fix-touchbutton-crash
Fix crash if TouchScreenButton is pressed while exiting the tree
2017-02-26 20:27:43 +01:00
Rémi Verschelde
e5cf1fe350 Merge pull request #7866 from Hinsbart/tween_fix
Fix undefined behavior found by static code analyzer.
2017-02-26 20:27:20 +01:00
Rémi Verschelde
8e0dbd1b8e Merge pull request #7858 from bojidar-bg/tilemap-get-size
Add Rect2 TileMap::get_used_rect()
2017-02-26 20:24:56 +01:00
Rémi Verschelde
539b9e09e4 Merge pull request #7856 from RandomShaper/add-duplicate-flags
Add more options to Node.duplicate()
2017-02-26 20:24:17 +01:00
Rémi Verschelde
caa74b70e7 Merge pull request #7831 from volzhs/tr-buttonarray-3
Translate ButtonArray text
2017-02-26 20:15:33 +01:00
Andreas Haas
373e0099cf
Fix auto-enable of _input processing when _input() method is set.
Since f3f4a11c processing of callbacks such as `_process`, `_fixed_process`, etc will be
automatically enabled when the corresponding method is found in the script.
However, for _input() this wasn't working.
That's simply because `_input` wasn't initialized in `SceneStringNames` ^^
2017-02-25 21:12:26 +01:00
Bojidar Marinov
0d6485d919
Add emission_finished signal to Particles2D
(Also remove some Particles2D::testee method, which was unused)
Resolves #3963
2017-02-25 16:06:00 +02:00
Bojidar Marinov
53921faa91
Complete the globals.h -> global_config.h conversion 2017-02-23 17:47:25 +02:00
volzhs
3ae0ffa182 Fix crash when click icon while editing node name 2017-02-23 02:20:46 +09:00
Pedro J. Estébanez
75c68f6512 Fix crash if TouchScreenButton is pressed while exiting the tree
(cherry picked from commit 5b8d5766f4)
2017-02-22 01:37:22 +01:00
Andreas Haas
0157969ccc
Tween: Fix undefined behavior found by static code analyzer.
Adresses the issue mentioned in https://software.intel.com/en-us/articles/the-ultimate-question-of-programming-refactoring-and-everything
2017-02-22 00:56:40 +01:00
Juan Linietsky
de0045cf1b -renamed globals.h to global_config.cpp (this seems to have caused a few modified files)
-.pck and .zip exporting redone, seems to be working..
2017-02-21 00:06:30 -03:00
Bojidar Marinov
136e1e18ba
Add Rect2 TileMap::get_used_rect(), closes #4390 2017-02-20 23:02:03 +02:00
Pedro J. Estébanez
4e22b6acd7 Add more options to Node.duplicate()
to decide whether signals, groups and/or scripts should be set in the copied nodes or not; it's default value makes the method include everything, as usual
2017-02-20 20:05:01 +01:00
Juan Linietsky
f6950956bd Editor Export Settings Dialog is completed!! Now on to make some exporters.. 2017-02-19 23:21:35 -03:00
volzhs
57ed6ef741 Translate ButtonArray text 2017-02-18 00:20:55 +09:00
Vincent
c20b186e73 RichTextLabel add function remove_line 2017-02-16 20:36:25 +01:00
Hein-Pieter van Braam
b696beea65 Correct hash behavior for floating point numbers
This fixes HashMap where a key or part of a key is a floating point
number. To fix this the following has been done:

* HashMap now takes an extra template argument Comparator. This class
gets used to compare keys. The default Comperator now works correctly
for common types and floating point numbets.

* Variant implements ::hash_compare() now. This function implements
nan-safe comparison for all types with components that contain floating
point numbers.

* Variant now has a VariantComparator which uses Variant::hash_compare()
safely compare floating point components of variant's types.

* The hash functions for floating point numbers will now normalize NaN
values so that all floating point numbers that are NaN hash to the same
value.

C++ module writers that want to use HashMap internally in their modules
can now also safeguard against this crash by defining their on
Comperator class that safely compares their types.

GDScript users, or writers of modules that don't use HashMap internally
in their modules don't need to do anything.

This fixes #7354 and fixes #6947.
2017-02-16 18:44:29 +01:00
Juan Linietsky
903a3aa5f0 a ton of bug fixes to the renderer 2017-02-16 08:55:43 -03:00
Rémi Verschelde
3fadcac7c4 Merge pull request #7814 from Hinsbart/timer_pause
SceneTreeTimer: Ability to set pause mode
2017-02-16 08:52:19 +01:00
Juan Linietsky
da11d6d9e8 Many fixes to make exported scenes work better, still buggy. 2017-02-15 08:34:02 -03:00
Andreas Haas
4de29f9c7a
SceneTreeTimer: Ability to set pause mode
Adds an additional flag to SceneTree::create_timer() that tells it whether or not to process when the game is paused.
Defaults to false in order to not break existing functionality.
2017-02-15 08:02:08 +01:00
Andreas Haas
dd4c2709e4
Spinbox: don't ignore double clicks.
Fixes the problem with spinboxes not updating when clicking too fast.
2017-02-14 00:57:49 +01:00
Rémi Verschelde
ea7e8c8e86 Merge pull request #7795 from hpvb/rename-md-macro
Rename the _MD macro to D_METHOD
2017-02-13 15:46:17 +01:00
geequlim
4ebc30e303 Fix compile error with TextureButton
Export TextureButton::ResizeMode as its own enum values
2017-02-13 21:17:47 +08:00
Hein-Pieter van Braam
411ee71b4d Rename the _MD macro to D_METHOD
This new name also makes its purpose a little clearer

This is a step towards fixing #56
2017-02-13 12:50:02 +01:00
Hein-Pieter van Braam
0f687f0ccb Remove use of _SCS from ADD_METHOD
This saves typing and is a step towards fixing #56
2017-02-13 10:37:47 +01:00
Rémi Verschelde
70b9aa379d Merge pull request #7581 from Faless/v6_wild_bind
TCP/UDP listen bind to address and bugfixes
2017-02-12 23:31:40 +01:00
Rémi Verschelde
117a83fcb9 Merge pull request #7352 from Zylann/polyline
Polyline
2017-02-12 23:30:04 +01:00
Rémi Verschelde
73cedc3901 Merge pull request #7775 from Hinsbart/particles_flip
Particles2D: implement texture flip parameters.
2017-02-12 23:25:34 +01:00
Rémi Verschelde
b2db9279fa Merge pull request #7769 from GodotExplorer/pr-resizeable-texturebutton_3
Enhance TextureButton and TextureRect with resize
2017-02-12 23:22:41 +01:00
Rémi Verschelde
458bd83dfc Merge pull request #7747 from sanikoyes/Pr-fix-tween-transform2d
Fix tween Transform2D typo
2017-02-12 23:18:38 +01:00
Rémi Verschelde
53b7bbfcce Merge pull request #7722 from RandomShaper/improve-touch-button
Fix touch button issues
2017-02-12 23:12:18 +01:00
Rémi Verschelde
d791f5f06e Merge pull request #7712 from kbake/deselect-selection-on-ctrl-home/end
Selected text is now deselected on ctrl+home/end
2017-02-12 23:09:34 +01:00
Rémi Verschelde
c51990ec9d Merge pull request #7706 from RandomShaper/touch-button-shape-master
Add shape property to TouchScreenButton
2017-02-12 23:09:16 +01:00
Pedro J. Estébanez
49e7e2cd2a Solve TouchScreenButtons issues
Fix touch button needing double tap after pause (applies to those not set to pass-by)
Fix error when a pressed TouchScreenButton with no associated action exits the tree
(with some refactoring of duplicate code)
2017-02-10 20:54:54 +01:00
Andreas Haas
6a2dccaf77
Particles2D: implement texture flip parameters. 2017-02-10 00:50:21 +01:00
geequlim
ab375117ba Add STRETCH_KEEP_ASPECT_COVERED to TextureRect StretchMode
Make TextureButton to the same resize behavior with TextureRect
2017-02-09 22:52:52 +08:00
Juan Linietsky
07bbcf91f7 basic contact shadows implementation, will most likely need some polishing 2017-02-08 07:35:14 -03:00
sanikoyes
9123e91634 Fix tween Transform2D typo 2017-02-07 15:45:49 +08:00
Juan Linietsky
5cc63dee0f ability to adjust propagation in gi probe 2017-02-06 05:12:15 -03:00
Juan Linietsky
6f2e16306a Several bugfixes, improving the import workflow 2017-02-06 00:38:39 -03:00
kbake
1169f4e040 Selected text is now deselected on ctrl+home/end
This fixes Issue #7694 and also the error mentioned in the comments of that issue.
2017-02-03 02:01:41 -05:00
Juan Linietsky
a02933bb3c wav file importing! 2017-02-02 22:51:58 -03:00
Pedro J. Estébanez
7b2fa207e9 Add shape property to TouchScreenButton
Adapted from 67a0da34a2
2017-02-02 12:16:14 +01:00
Pawel Kowal
b602096b9b Fix #7011 ScrollContainer takes into account child's EXPAND flag when scrolling is enabled
(cherry picked from commit e9316a009e)
2017-02-02 08:24:37 +01:00
Rémi Verschelde
39f11ffc51 Merge pull request #7666 from Paulb23/line_length_guideline
Fixed line lenght guideline, and added colour option
2017-02-02 08:12:46 +01:00
Juan Linietsky
2cd2ca7bbc Lot of work in new importer, importing textures now works. 2017-02-01 09:46:36 -03:00
Paulb23
6b42cd5fe6 Fixed line lenght guideline drawing with color option 2017-01-28 14:36:57 +00:00
lonesurvivor
9cddaab4d1 When overlappinng Area2Ds are removed with remove_child(), _enter_tree and _exit_tree signals are now properly disconnected upon removal 2017-01-25 20:52:44 +01:00
Juan Linietsky
4c28f35b2c Merge pull request #7002 from RandomShaper/vcs-friendliness
Greater VCS friendliness
2017-01-25 14:52:40 -03:00
Juan Linietsky
7e1afeafd4 Audio bus editing is COMPLETE! 2017-01-25 14:31:52 -03:00
Juan Linietsky
3b019bf644 Ability to delete, drag and drop audio buses! 2017-01-23 23:12:41 -03:00
Fabio Alessandrelli
88a56ba783 Remove set_ip_type from network classes (no longer needed)
- TCP:
  - `listen` bind to wildcard "*" -> dual stack socket
  - `listen` bind to address -> socket from address type
  - `connect` -> resolve using best protocol (UNSPEC), socket from address type

- UDP:
  - `listen` bind to wildcard "*" -> dual stack socket
  - `listen` bind to address -> socket from address type
  - `put_packet`/`put_var` -> resolve using TYPE_ANY (UNSPEC), socket from address type
    (to change socket type you must first call `close` it)
2017-01-23 20:18:22 +01:00
Rémi Verschelde
a19a28288c Merge pull request #7610 from Hinsbart/shape_warning
CollisionShape2D: Fix warning icon not updating.
2017-01-23 07:55:50 +01:00
Rémi Verschelde
5ec3b5f2c9 Merge pull request #7604 from RayKoopa/gui_button_style_pressed
Respect style boxes for Button states other than "normal"
2017-01-23 07:55:24 +01:00
Andreas Haas
16eee2f59b
CollisionShape2D: Fix warning icon not updating.
`CollisionPolygon2D` also had this problem.
2017-01-22 14:11:17 +01:00
Juan Linietsky
0aa7242624 WIP new AudioServer, with buses, effects, etc. 2017-01-21 19:01:00 -03:00
Ray Koopa
2baeb531e6 Respect style boxes for Button states other than "normal" 2017-01-21 23:00:59 +01:00
Juan Linietsky
ee0f53df52 Merge pull request #7528 from tagcup/real_t_float_fixes
Use real_t rather than float or double in generic functions (core/mat…
2017-01-20 19:24:49 -03:00
Rémi Verschelde
8e84e53ebb Merge pull request #7574 from RayKoopa/canvas_item_fix_is_hidden
Fix Spatial::is_visible and editor calls to CanvasItem/Spatial::is_visible
2017-01-19 16:12:00 +01:00
Ferenc Arn
81d9fe44df Use property convention introduced in b085c4 (_ rather than / as separator).
Fixes #7476.
2017-01-18 18:56:27 -06:00
Ray Koopa
faa13adad3 Fix editor method calls to is_visible for Spatial and CanvasItem and is_visible itself for Spatial 2017-01-18 22:00:00 +01:00
Ferenc Arn
6f4f9aa6de Overloaded basic math funcs (double and float variants). Use real_t rather than float or double in generic functions (core/math) whenever possible.
Also inlined some more math functions.
2017-01-16 13:36:33 -06:00
Pedro J. Estébanez
7dbb1c0571 Improve .tscn VCS
Serialize dictionaries adding newlines between key-value pairs
Serialize group lists also with newlines in between
Serialize string properties escaping only " and \ (needed for a good diff experience with built-in scripts and shaders)

Bonus:
Make AnimationPlayer serialize its blend times always sorted so their order is predictable in the .tscn file.

This PR is back-compat; won't break the load of existing files.
2017-01-16 18:03:51 +01:00
BastiaanOlij
3a02df7739 Working on compile issues for iOS 2017-01-16 23:14:13 +11:00
Rémi Verschelde
f44ee891be Style: Fix statements ending with ';;' 2017-01-16 08:49:52 +01:00
Rémi Verschelde
40323407df Style: No break before list brace
clang-format does not handle that well *at all*.

For the reference, found the relevant pieces of code with:
`ag "=[ "$'\t'"]?"$'\n'"[ "$'\t'"]?{" --ignore=thirdparty`
2017-01-16 08:48:24 +01:00
Rémi Verschelde
3890256fc5 Style: Cleanups, added headers, renamed files
Made sure files in core/ and tools/ have a proper Godot license header
when written by us. Also renamed aabb.{cpp,h} and object_type_db.{cpp,h}
to rect3.{cpp,h} and class_db.{cpp,h} respectively.

Also added a proper header to core/io/base64.{c,h} after clarifying
the licensing with the original author (public domain).
2017-01-16 08:04:23 +01:00
Juan Linietsky
b400c69cd4 Oops! Audio engine has vanished :D 2017-01-15 16:07:51 -03:00
Rémi Verschelde
e0faf8a51b Style: Cosmetic fixes to play nice with clang-format 2017-01-15 16:42:17 +01:00
Juan Linietsky
5dde810aa5 no more errors related to missing GlobalConfig::Get (or so I hope) 2017-01-14 21:57:22 -03:00
Marc Gilleron
e2fba10b95 Added Line2D node that draws a polygon-based line
It supports unlimited width, color gradient, texture and some geometry
options for joints and caps. Also transparency without artifacts
(provided that line joints aren't too sharp).
2017-01-15 00:44:46 +01:00
Juan Linietsky
94609305a0 Merge pull request #6519 from RandomShaper/enhance-tileset
Add modulate (color) to TileSet tiles
2017-01-14 16:52:16 -03:00
Juan Linietsky
dcb95ec147 removed duplicated functions in class hierarchy that were bound more than once
added a check to detect this case in the future
2017-01-14 11:10:42 -03:00
Rémi Verschelde
93ab45b6b5 Style: Fix whole-line commented code
They do not play well with clang-format which aligns the `//` part
with the rest of the code block, thus producing badly indented commented code.
2017-01-14 14:52:23 +01:00
Juan Linietsky
d093cc8bf8 Renamed call_group to call_group_flags, made call_group without flags the default 2017-01-14 10:03:53 -03:00
Rémi Verschelde
7b9f2d9929 Finish renaming *Frame GUI classes to *Rect
ReferenceFrame had been overlooked, and the cpp files still used the old
names. Also ripgrep'ed it all to find some forgotten references.
2017-01-14 10:52:54 +01:00
Juan Linietsky
d9d77291bc rename String.extension() -> String.get_extension() / String.basename() -> String.get_basename() 2017-01-14 00:51:09 -03:00
Juan Linietsky
f3b6177ece rename monitoring functions 2017-01-13 20:03:51 -03:00
Juan Linietsky
6e88b1096a Vector2.get_aspect() renamed to Vector2.aspect() to keep consistent method naming 2017-01-13 20:00:43 -03:00
Juan Linietsky
00ec16e3f3 renamed tween animationplayer scale functions to speed_scale 2017-01-13 19:36:04 -03:00
Rémi Verschelde
b191ea8f02 Node name casing: fix mistake from previous commit 2017-01-13 22:43:39 +01:00
Rémi Verschelde
f19fd7a4c1 Reenable node name case setting + code cleanups
The method _generate_serial_child_name is indeed called relatively often
in editor mode, but that commented out code chunk hardly adds to its
slowness (and with the default setting, not at all).

Also did various related code cleanups and simplifications.
2017-01-13 22:38:43 +01:00
Rémi Verschelde
f392b340ff Tween: Rename times_in_sec (sic) param to duration 2017-01-13 19:40:18 +01:00
Juan Linietsky
de8cc309d6 Renamed button functions to be more verboes, same with Range unit value -> ratio 2017-01-13 14:08:30 -03:00
Juan Linietsky
e53c247cb1 Created new Engine singleton, and moved engine related OS functions to it. 2017-01-13 12:51:14 -03:00
Juan Linietsky
0ad9939603 Rename collision layer as suggested in #5696 2017-01-13 11:01:19 -03:00
Juan Linietsky
04c749a1f0 New API for visibility in both CanvasItem and Spatial
visible (property) - access set_visible(bool) is_visible()
is_visible_in_tree() - true when visible and parents visible
show() hide() - for convenience
2017-01-13 10:45:50 -03:00
Juan Linietsky
a2903fc51d Must now register with set_transform_notify() to get NOTIFICATION_TRANSFORM_CHANGED 2017-01-12 20:35:46 -03:00
Juan Linietsky
da477b76a9 some class renames
TextureFrame -> TextureRect
Patch9Frame -> NinePatchRect
ColorFrame -> ColorRect
2017-01-12 18:28:12 -03:00
Ray Koopa
a971186c26 Project setting to control node name casing
(cherry picked from commit 87fd54b2f1)
2017-01-12 20:47:25 +01:00
Juan Linietsky
35b404ba08 Unify naming of blendshape / morphtarget into just "Blend Shape" 2017-01-12 08:34:00 -03:00
Juan Linietsky
5afaf84ae1 Added a list of signals to rename, this should become a header eventually 2017-01-12 00:54:21 -03:00
Juan Linietsky
83cb84753f Renamed most signals so they refer to:
-An action being requested to the user in present tense: (ie, draw, gui_input, etc)
-A notification that an action happened, in past tense (ie, area_entered, modal_closed, etc).
2017-01-12 00:51:08 -03:00
Juan Linietsky
f698e2be4f Proper inheritance checking when requesting theem resources 2017-01-11 18:29:59 -03:00
Juan Linietsky
b7d69c2444 Added a BACK notification besides QUIT, so they go in separate channels. 2017-01-11 16:42:31 -03:00
Juan Linietsky
bc26f90581 Type renames:
Matrix32 -> Transform2D
	Matrix3 -> Basis
	AABB -> Rect3
	RawArray -> PoolByteArray
	IntArray -> PoolIntArray
	FloatArray -> PoolFloatArray
	Vector2Array -> PoolVector2Array
	Vector3Array -> PoolVector3Array
	ColorArray -> PoolColorArray
2017-01-11 00:52:51 -03:00
Juan Linietsky
710692278d Merge pull request #7426 from m4nu3lf/bugfix/physics
Fixed inertia tensor computation and center of mass
2017-01-10 22:27:32 -03:00
Juan Linietsky
0acd4fccd5 Merge pull request #7438 from tagcup/matrix3_rotate_fix
Fix the order in which additional transformations are applied
2017-01-10 22:22:56 -03:00
Juan Linietsky
4338c90163 It is now possible to name layers of different kinds! 2017-01-10 22:20:57 -03:00
Juan Linietsky
f3f4a11cfb - _ready() callback only happens once now, if you want to receive it again, use request_ready()
- C++ Nodes mostly do an internal process callback, so it does not conflict with users willing to use their own process callbacks
- callbacks such as _input, _process, _fixed_process _unhandled_input, _unhandled_key_input do not requiere calling a function to enable them. They are enabled automatically if found on the script.
2017-01-10 18:04:33 -03:00
Rémi Verschelde
0507f87de9 Merge pull request #7491 from BastiaanOlij/tools-no-fixes
Few small fixes so tools=no and target=release compiles
2017-01-10 15:31:03 +01:00
Rémi Verschelde
b7915b3ea2 Merge pull request #7482 from volzhs/modulate-color
Fix modulate property bind to Color
2017-01-10 15:30:28 +01:00
BastiaanOlij
bf990b0822 Few small fixes so tools=no and target=release compiles 2017-01-10 21:42:14 +11:00
Juan Linietsky
48097f6df3 Removed the set_child_rect() in AcceptDialog. AcceptDialog now works as a container! 2017-01-10 01:49:55 -03:00
Juan Linietsky
a503f8aadc Groundbreaking!! Godot resources can now be flagged to be local to the scene being edited!
This means that each time this scene is instanced, the resource will be unique!
As such, thanks to this, the following features were implemented:
-ButtonGroup is no longer a control, it's now a resource local to the scene
-ViewportTexture can be created from the editor and set to any object, making ViewportSprite and other kind of nodes obsolete!
2017-01-10 01:07:03 -03:00
Juan Linietsky
1f8451001d -Translation text will change automatically for in-game buttons, labels, poups when translation is changed.
-Added a NOTIFICATION_TRANSLATION_CHANGED for controls that need custom code
-Sorry, editor will not update automatically because it uses a different translatio method.
2017-01-09 16:43:44 -03:00
Juan Linietsky
e9bb65db81 -All types have editable script now in properties
-Changed clip to a property in Control which can be set by the user
2017-01-09 15:50:59 -03:00
volzhs
b8ea0ba984 Fix modulate property bind to Color 2017-01-09 21:53:20 +09:00
Juan Linietsky
a168cd7a23 Add clamp and wrap loop modes for animation tracks. 2017-01-09 00:41:16 -03:00
m4nu3lf
2e38b32e0f Fixed inertia tensor computation and center of mass 2017-01-09 00:13:54 +00:00
Juan Linietsky
13cdccf23b Variant INT and REAL are now 64 bits (other types remain at 32) 2017-01-08 20:58:39 -03:00
Juan Linietsky
94ee7798ce -removed stop mouse and ignore mouse from control, which were confusing, replaced by mouse filter 2017-01-08 19:54:19 -03:00
Juan Linietsky
4fd464a4c5 Removed ratio anchoring (will have to fix multiple 3D views later..) 2017-01-08 19:12:24 -03:00
Juan Linietsky
de73297883 Swapped expand and fill flag bits, so scenes don't save this property by default 2017-01-08 19:12:24 -03:00
Juan Linietsky
fa170cbc58 PopupMenu now emits both index_pressed and id_pressed instead of item_pressed, closes #3188 2017-01-08 18:18:54 -03:00
Juan Linietsky
1b0930c435 Renamed finished to animation_finished, also passes the animation name when finished 2017-01-08 17:41:32 -03:00
Juan Linietsky
a464afb4e7 Removed the "released" signal from button, it's pointless now that button_down and button_up exist. 2017-01-08 17:27:48 -03:00
Juan Linietsky
547a57777b renamed joystick to joypad everywhere around source code! 2017-01-08 17:06:33 -03:00
Juan Linietsky
920947f297 renamed _input_event for GUI events to _gui_input, so it's more differentiated than generalized _input 2017-01-08 16:28:12 -03:00
Ferenc Arn
6b1252cdfa Fix the order in which additional transformations are applied in Matrix3 and Transform.
This is a part of the breaking changes proposed in PR #6865, solving the issue regarding the order of affine transformations described in #2565. This PR also fixes the affected code within Godot codebase. Includes improvements to documentation too.

Another change is, Matrix3::get_scale() will now return negative scaling when the determinant of the matrix is negative. The rationale behind this is simple: when performing a polar decomposition on a basis matrix M = R.S, we have to ensure that the determinant of R is +1, such that it is a proper rotation matrix (with no reflections) which can be represented by Euler angles or a quaternion.

Also replaced the few instances of float with real_t in Matrix3 and Transform.

Furthermore, this PR fixes an issue introduced due to the API breakage in #6865. Namely Matrix3::get_euler() now only works with proper rotation matrices. As a result, the code that wants to get the rotation portion of a transform needs to use Matrix3::get_rotation() introduced in this commit, which complements Matrix3::get_scaled(), providing both parts of the polar decomposition.

Finally, it is now possible to construct a rotation matrix from Euler angles using the new constructor Matrix3::Matrix3(const Vector3 &p_euler).
2017-01-08 10:36:14 -06:00
Juan Linietsky
8ecc34bfae removed unnecesary modulate funtions, which were superseded by self_modulate 2017-01-08 12:31:14 -03:00
Juan Linietsky
8963ca3d17 Fix code completion for new getnode syntax 2017-01-08 03:01:52 -03:00
Juan Linietsky
2ab83e1abb Memory pool vectors (DVector) have been enormously simplified in code, and renamed to PoolVector 2017-01-07 18:26:38 -03:00
Juan Linietsky
99ceddd11e Editor settings categories are now tidy and beautiful! 2017-01-05 19:41:36 -03:00
Juan Linietsky
495d059a74 Merge branch 'master' of https://github.com/godotengine/godot 2017-01-05 09:18:03 -03:00
Juan Linietsky
0f7af4ea51 -Changed most project settings in the engine, so they have major and minor categories.
-Changed SectionedPropertyEditor to support this
-Renamed Globals singleton to GlobalConfig, makes more sense.
-Changed the logic behind persisten global settings, instead of the persist checkbox, a revert button is now available
2017-01-05 09:16:00 -03:00
Juan Linietsky
d8e54b1e26 Merge pull request #7431 from MarianoGnu/gles3
Fix Color Picker
2017-01-04 20:28:28 -03:00
Juan Linietsky
76c2e8583e Merge branch 'master' of https://github.com/godotengine/godot 2017-01-04 01:17:41 -03:00
Juan Linietsky
b085c40edf -Conversion of most properties to a simpler syntax, easier to use by script
-Modified help to display properties

GDScript can still not make use of them, though.
2017-01-04 01:16:14 -03:00
Ferenc Arn
bd7ba0b664 Use right handed coordinate system for rotation matrices and quaternions. Also fixes Euler angles (XYZ convention, which is used as default by Blender).
Furthermore, functions which expect a rotation matrix will now give an error simply, rather than trying to orthonormalize such matrices. The documentation for such functions has be updated accordingly.

This commit breaks code using 3D rotations, and is a part of the breaking changes in 2.1 -> 3.0 transition. The code affected within Godot code base is fixed in this commit.
2017-01-03 17:41:04 -06:00
Juan Linietsky
3fae505128 Begin modifying properties to make them more friendly to script and doc. 2017-01-03 00:38:16 -03:00
Juan Linietsky
118eed485e ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant.
All usages of "type" to refer to classes were renamed to "class"
ClassDB has been exposed to GDScript.
OBJ_TYPE() macro is now GDCLASS()
2017-01-02 23:03:46 -03:00
Juan Linietsky
ce26eb74bc Merge branch 'master' of https://github.com/godotengine/godot 2017-01-02 19:12:25 -03:00
Rémi Verschelde
3f3f5a5359 Merge remote-tracking branch 'origin/gles3' into gles3-on-master
Various merge conflicts have been fixed manually and some mistakes
might have been made - time will tell :)
2017-01-02 21:52:26 +01:00
Rémi Verschelde
c9366f8b56 Merge pull request #7410 from nounoursheureux/master
Add the 'finished' signal to AnimatedSprite
2017-01-02 15:54:58 +01:00
Rémi Verschelde
b530904038 Merge pull request #7341 from bruno-ortiz/master
Bugfixes for Tree node
2017-01-02 15:53:43 +01:00
Rémi Verschelde
0b2771bd65 Merge pull request #7271 from Faless/ipv6_cleanup
Fixes and improvementes for IPv6 implementation.
2017-01-02 15:51:45 +01:00
Rémi Verschelde
6428ebd91f Merge pull request #7406 from neikeq/pr-issue-5076
TileMap: _update_dirty_quadrants() cancel pending update pre return
2017-01-02 15:11:23 +01:00
Rémi Verschelde
f50afe81d8 Merge pull request #7385 from bojidar-bg/tree-range-drag-lock
Fix #7098 by not accepting right clicks while dragging the range
2017-01-02 14:38:25 +01:00
Bruno Ortiz
4b9a96859b Making deselect work for TreeItem when select_mode is SELECT_SINGLE and item_selected is now properly emitted 2017-01-02 11:26:37 -02:00
Rémi Verschelde
3e1b5ad223 Merge pull request #7382 from volzhs/fix-visibility
Able to change visibility when ancestor node is hidden
2017-01-02 14:17:42 +01:00
Rémi Verschelde
1a2a57e2ee Merge pull request #7376 from volzhs/scroll-horizontal
Scroll horizontally with mouse wheel when horizontal enabled only
2017-01-02 13:52:31 +01:00
Rémi Verschelde
2e87232f0a Merge pull request #7391 from ktksgit/master
Update DebugMesh when NavMesh changes
2017-01-02 13:50:10 +01:00
Rémi Verschelde
0cf34cb3af Merge pull request #7372 from chanon/master
Fix ColorPicker not correctly updating after pasting hex html color
2017-01-02 13:48:03 +01:00
Rémi Verschelde
17bb7e1c7e Merge pull request #7363 from Elinvention/bone_attachment
Expose set_bone_name and get_bone_name to GDscript
2017-01-02 13:43:13 +01:00
Wilhem Barbier
f6262fde11 Add the 'finished' signal to AnimatedSprite 2017-01-02 12:24:37 +01:00
Juan Linietsky
741e038671 Add a metallic mode 2017-01-02 00:01:55 -03:00
Juan Linietsky
c2a217c350 WIP particle system
Ability to enable and change MSAA settings
Ability to change VCT quality
Ability to enable/disable HDR rendering
2017-01-01 22:16:52 -03:00
Rémi Verschelde
c7bc44d5ad Welcome in 2017, dear changelog reader!
That year should bring the long-awaited OpenGL ES 3.0 compatible renderer
with state-of-the-art rendering techniques tuned to work as low as middle
end handheld devices - without compromising with the possibilities given
for higher end desktop games of course. Great times ahead for the Godot
community and the gamers that will play our games!
2017-01-01 22:03:33 +01:00
Ignacio Etcheverry
5b3acd287d TileMap: _update_dirty_quadrants() cancel pending update pre return 2017-01-01 21:08:12 +01:00
Juan Linietsky
a62c99c4e4 Some fixes and clean ups 2016-12-31 10:53:29 -03:00
reduz
f4a56e7782 begin work on new particle system 2016-12-30 08:35:54 -03:00
ktksgit
2807507325 Update DebugMesh when NavMesh changes
Fixes #7371
2016-12-29 12:16:36 +01:00
Bojidar Marinov
d40eb1565e
Fix #7098 by not accepting right clicks while dragging the range 2016-12-28 23:20:54 +02:00
volzhs
f33e21e7af Show visual notice for visibility on Scene Dock 2016-12-28 22:12:08 +09:00
volzhs
792ff11642 Able to change visibility when ancestor node is hidden 2016-12-28 14:27:27 +09:00
volzhs
22b76511fb Scroll horizontally with mouse wheel when horizontal enabled only 2016-12-27 16:32:22 +09:00
chanon
0bf5d86546 fix ColorPicker not correctly updating after pasting hex html color 2016-12-26 15:38:48 +07:00
reduz
0d4abf2aa3 fixed a horrible bug on Windows AMD, scenes saved until now in this branch
are no longer valid :(
2016-12-24 16:23:30 -03:00
Elia Argentieri
b96e2e1126 Expose set_bone_name and get_bone_name to GDscript 2016-12-24 15:27:08 +01:00
Rémi Verschelde
0f76c47be3 Merge pull request #7349 from volzhs/fix-richtextlabel
Fix duplicated string on RichTextLabel if starts with '\n'
2016-12-23 16:00:21 +01:00
Rémi Verschelde
2b847d2a2e Merge pull request #7330 from darkfoxprime/#7326-fix-whole-word-search
Fix search to find "whole" words at end of line
2016-12-23 15:52:21 +01:00
Rémi Verschelde
6d6ec54093 Merge pull request #7311 from bojidar-bg/quad-leak
Fix a Quad node mesh data leak
2016-12-23 15:45:57 +01:00
Ivan P. Skodje
da950cd0f2 PopupMenu upgrade: Hide on item selection (#7306)
* Added the option to set hide on item selection. Usable in GDScript and from within the source code when you want to specify popup menus you don't want to close immediately when selecting an item

* Renamed getter from get_ to is_, fixed parent/child behavior, renamed bool variable to match most code and added ADD_PROPERTYNO to save some memory
2016-12-23 15:43:45 +01:00
Juan Linietsky
3adb42e217 Fixed many more bugs reported by Valgrind 2016-12-23 08:47:16 -03:00
Juan Linietsky
4e729f38e0 baking now shows a proper button, and bakes can be saved. 2016-12-23 00:37:38 -03:00
Juan Linietsky
f9603d8236 can bake for omni and spotlight
store normal when baking
2016-12-22 10:00:15 -03:00
volzhs
0ecc968c5c Fix duplicated string on RichTextLabel if starts with '\n'
Fix #6212, #3773
2016-12-22 08:52:57 +09:00
Juan Linietsky
075fde7f26 work in progress global illumination 2016-12-20 00:21:07 -03:00
Ignacio Etcheverry
ce41464fc0 Register SpatialGizmo as a scene type 2016-12-18 20:02:35 +01:00
Johnson Earls
d1cf29fe99 Fix search to find "whole" words at end of line
Fix `_get_column_pos_of_word` so that the `SEARCH_WHOLE_WORDS` flag will properly find words that are at the end of a line.

Fixes #7326 .
2016-12-18 06:19:22 -08:00
Bojidar Marinov
7504a015aa
Fix #7303, Quad node mesh data leak 2016-12-16 14:50:46 +02:00
Fabio Alessandrelli
d194e1c48e Expose HTTP classes' set_ip_type to scripting 2016-12-13 11:09:37 +01:00
Rémi Verschelde
afbe013ba1 Merge pull request #7283 from Hinsbart/clear_curve
Curve2D/3D: Add clear_points method.
2016-12-13 08:44:40 +01:00
Ignacio Etcheverry
d579d0a814 KinematicBody: Fix wrong method bind return type 2016-12-10 16:23:47 +01:00
Juan Linietsky
22a90e8f2a DOF blur, near and far fields.. 2016-12-10 01:13:20 -03:00
Fabio Alessandrelli
a77a0118f6 Allow setting ip_type for TCP/UDP and HTTP classes 2016-12-09 18:24:59 +01:00
Juan Linietsky
18ebd22000 Multi stage glow with light bleeding from HDR 2016-12-08 09:48:38 -03:00
Juan Linietsky
8534ced22d Tonemapping and Auto Exposure support 2016-12-07 17:49:52 -03:00
Juan Linietsky
a299c3ebf1 Support for SSAO 2016-12-04 12:45:30 -03:00
Andreas Haas
e741da869a
Curve2D/3D: Add clear_points method.
Adds a method to the Curve2D and Curve3D classes to easily clear the curve.
So you don't have to remove each point manually.
2016-12-03 21:35:59 +01:00
Andreas Haas
4dd6bead1f
Particles2D: Fix initial size randomness property having no effect.
It was just a little typo :p
2016-12-03 20:16:03 +01:00
Juan Linietsky
27a46d78ec Subsurface scattering material param is now working! 2016-12-02 22:23:16 -03:00
Pedro J. Estébanez
86789c7071 Add modulate (color) to TileSet tiles 2016-11-30 14:33:39 +01:00
Rémi Verschelde
440c37fbd9 Revert "Do not emit NOTIFICATION_READY more than once (breaking change)"
This reverts commit b6eab006db.

This commit broke compatibility in an undesired way, as outlined in
https://github.com/godotengine/godot/issues/3290#issuecomment-263388003
2016-11-30 00:08:01 +01:00
Juan Linietsky
a47c78aed1 Screen space reflection effect 2016-11-29 19:55:12 -03:00
Rémi Verschelde
8e4f10a3a1 Merge pull request #7200 from volzhs/fix-anim-scroll
Fix scroll bar moving in AnimationPlayer editor
2016-11-28 15:32:27 +01:00
Rémi Verschelde
bb1201af1f Merge pull request #7198 from volzhs/fix-color-picker
Fix color selected with mouse scroll
2016-11-28 15:32:06 +01:00
Rémi Verschelde
895b29978b Merge pull request #7184 from volzhs/spinbox
Prevent Spinbox value update while not focused or disabled
2016-11-28 15:28:55 +01:00
Rémi Verschelde
2cf4c5e173 Merge pull request #7170 from Ovnuniarchos/TileMapBlendMode
TileMap now honors blending mode.
2016-11-28 15:21:35 +01:00
Rémi Verschelde
39fede4b17 Merge pull request #7157 from leezh/buttonarray_fixes
Flat button support in ButtonArray. Fixes #7153
2016-11-28 15:20:07 +01:00
Rémi Verschelde
35e754db59 Merge pull request #7138 from bojidar-bg/ready_guard
Do not enter _ready twice
2016-11-28 15:19:50 +01:00
volzhs
babc5048dd Fix scroll bar moving in AnimationPlayer editor
Fix #7196
2016-11-28 02:41:47 +09:00
volzhs
d9048309e4 Fix color selected with mouse scroll
Fix #7192
2016-11-28 01:58:01 +09:00
Juan Linietsky
a732708b9d Blend shapes using transform feedback (GPU) 2016-11-24 20:46:55 -03:00
Ovnuniarchos
e07dd9ab32 TileMap now honors blending mode. 2016-11-24 21:28:10 +01:00
volzhs
4df33cbcb3 Prevent Spinbox value update while not focused or disabled 2016-11-25 03:15:42 +09:00
Juan Linietsky
943d27f46d Instancing is working! (hooray) 2016-11-22 01:26:56 -03:00
Rémi Verschelde
9e2d09f580 Merge pull request #7145 from avril-gh/fixes-6464-lost-icons
fixes #6464 lost icons in dock and file dialog, also #6443 , #6302
2016-11-21 12:01:23 +01:00
Rémi Verschelde
e3c09ed90d Merge pull request #7124 from volzhs/select_match
Select exactly matched file automatically in FileDialog
2016-11-21 11:54:33 +01:00
Juan Linietsky
a2505542ff Huge amount of improvement in the material system. Materials should be
a lot more complete and usable now.
2016-11-20 22:49:53 -03:00
Juan Linietsky
c39d2b3f42 working reflection probes!! 2016-11-19 13:23:37 -03:00
Zher Huei Lee
191fdc873e Reused Button styleboxes for ButtonArray
Plus other tweaks to make it look more similar to a VBoxContainer of
Buttons.
2016-11-19 22:07:12 +08:00
Zher Huei Lee
4b7443aeea Flat button support in ButtonArray. Fixes #7153 2016-11-19 21:48:39 +08:00
Ariel Manzur
b3616089fa adding get_stored_values method
changed order name

(cherry picked from commit dbca4ee3fe)
2016-11-18 21:55:21 +01:00
Avril
958dbc1173 fixes #6464 lost icons in dock and file dialog, also #6443 , #6302
Fixes lost icons in docks, file manager, sample library, settings and
various other places.
2016-11-18 06:13:36 +01:00
Bojidar Marinov
b6eab006db
Do not emit NOTIFICATION_READY more than once (breaking change)
Currently, there is no notification with the old behaviour, so probably breaks all cpp code relying on that notification as well.
2016-11-17 18:46:45 +02:00
Bojidar Marinov
184173a9b9
Guard agains duplicate calling of _ready when instanced in _enter_tree
Fixes #6005
2016-11-17 18:10:53 +02:00
volzhs
ff4f04e878 Select exactly matched file automatically in FileDialog 2016-11-17 03:39:30 +09:00
Rémi Verschelde
77f5b683c4 Merge pull request #7112 from khairul169/hidehttpreqdebug
Disable debug properties of HTTP Request
2016-11-15 08:17:04 +01:00
George Marques
e167c664c8 Merge pull request #7109 from volzhs/emit-signal-from-set
Emit "*_changed" signal in set_*
2016-11-14 13:46:28 -02:00
Rémi Verschelde
715ab48a54 Merge pull request #7107 from eska014/wasm
Some WebAssembly stuff
2016-11-14 08:26:24 +01:00
khairul169
6a7aebdf6c Uncomment debug properties of HTTP Request 2016-11-14 09:27:10 +07:00
volzhs
384625aa31 Emit "*_changed" signal in set_* 2016-11-14 04:21:29 +09:00
eska
31f929caa2 Clarify a NULL comparison
'TreeItem::get_children()' does not return the child count, but rather
a pointer to the children.

This comparison caused an error during WebAssembly builds using the
LLVM backend path.
2016-11-13 15:27:17 +01:00
Juan Linietsky
a7078a4be9 Done with lights and shadows (wonder if i'm missing something..) 2016-11-11 12:27:52 -03:00
Rémi Verschelde
34f0ce1168 Merge pull request #6833 from Elinvention/master
Make the step property useful for sliders
2016-11-11 10:46:17 +01:00
Juan Linietsky
cacf9ebb7f all light types and shadows are working, pending a lot of clean-up 2016-11-09 23:55:06 -03:00
Rémi Verschelde
7d1230a266 Merge pull request #7052 from Paulb23/text_edit_color_uniformation
Made background and symbol color follow the color API
2016-11-09 15:47:15 +01:00
volzhs
c0e87f2a24 Fix Label valign position
Fix #7055
2016-11-07 20:15:21 +09:00
Paulb23
7b036a94bf Caret blink will no longer cause redraw without focus, issue 6167 2016-11-06 14:15:59 +00:00
Paulb23
0e2c15e91a Made background and symbol color follow the color API 2016-11-06 13:50:23 +00:00
Rémi Verschelde
c099b32b6c Merge pull request #7036 from volzhs/spinbox-prefix
Fix updating value of SpinBox with prefix
2016-11-06 12:07:54 +01:00
Rémi Verschelde
20a33e809e Merge pull request #7009 from volzhs/fix-double-click
Fix to focus or rename node by double click
2016-11-06 12:02:51 +01:00
Ignacio Etcheverry
d76f622c92 Merge pull request #7022 from neikeq/pr-issue-7013
Keep groups when replacing nodes
2016-11-06 02:00:21 +01:00
volzhs
80b6507071 Fix updating value of SpinBox with prefix 2016-11-05 02:34:19 +09:00
ScotFlux
8639d6e806 fix a tiny typo 2016-11-04 01:50:21 +06:00
Ignacio Etcheverry
305956bf70 Keep groups when replacing nodes 2016-11-03 00:19:32 +01:00
Rémi Verschelde
cc54189911 Merge pull request #7000 from m4nu3lf/master
Fixed Mix nodes in Animation Tree Player
2016-11-02 22:12:47 +01:00
Rémi Verschelde
6abe49f88d Merge pull request #7004 from volzhs/fix-itemlist
Fix to fit stylebox with ItemList
2016-11-02 22:10:30 +01:00
volzhs
fd9aebd4fa Fix to focus or rename node by double click 2016-11-01 22:26:29 +09:00
Rémi Verschelde
f34151ff0f style: Various other PEP8 fixes in Python files
Done with `autopep8 --select=E7`, fixes:

- E701 - Put colon-separated compound statement on separate lines.
- E702 - Put semicolon-separated compound statement on separate lines.
- E703 - Put semicolon-separated compound statement on separate lines.
- E711 - Fix comparison with None.
- E712 - Fix (trivial case of) comparison with boolean.
- E713 - Fix (trivial case of) non-membership check.
- E721 - Fix various deprecated code (via lib2to3).
2016-11-01 00:35:16 +01:00
Rémi Verschelde
817dd7ccbb style: Fix PEP8 blank lines issues in Python files
Done with `autopep8 --select=E3,W3`, fixes:

- E301 - Add missing blank line.
- E302 - Add missing 2 blank lines.
- E303 - Remove extra blank lines.
- E304 - Remove blank line following function decorator.
- E309 - Add missing blank line.
- W391 - Remove trailing blank lines.
2016-11-01 00:35:16 +01:00
Rémi Verschelde
d4c17700aa style: Fix PEP8 whitespace issues in Python files
Done with `autopep8 --select=E2,W2`, fixes:

- E201 - Remove extraneous whitespace.
- E202 - Remove extraneous whitespace.
- E203 - Remove extraneous whitespace.
- E211 - Remove extraneous whitespace.
- E221 - Fix extraneous whitespace around keywords.
- E222 - Fix extraneous whitespace around keywords.
- E223 - Fix extraneous whitespace around keywords.
- E224 - Remove extraneous whitespace around operator.
- E225 - Fix missing whitespace around operator.
- E226 - Fix missing whitespace around operator.
- E227 - Fix missing whitespace around operator.
- E228 - Fix missing whitespace around operator.
- E231 - Add missing whitespace.
- E231 - Fix various deprecated code (via lib2to3).
- E241 - Fix extraneous whitespace around keywords.
- E242 - Remove extraneous whitespace around operator.
- E251 - Remove whitespace around parameter '=' sign.
- E261 - Fix spacing after comment hash.
- E262 - Fix spacing after comment hash.
- E265 - Format block comments.
- E271 - Fix extraneous whitespace around keywords.
- E272 - Fix extraneous whitespace around keywords.
- E273 - Fix extraneous whitespace around keywords.
- E274 - Fix extraneous whitespace around keywords.
- W291 - Remove trailing whitespace.
- W293 - Remove trailing whitespace.
2016-11-01 00:35:16 +01:00
Rémi Verschelde
97c8508f5e style: Start applying PEP8 to Python files, indentation issues
Done with `autopep8 --select=E1`, fixes:

- E101 - Reindent all lines.
- E112 - Fix under-indented comments.
- E113 - Fix over-indented comments.
- E115 - Fix under-indented comments.
- E116 - Fix over-indented comments.
- E121 - Fix a badly indented line.
- E122 - Fix a badly indented line.
- E123 - Fix a badly indented line.
- E124 - Fix a badly indented line.
- E125 - Fix indentation undistinguish from the next logical line.
- E126 - Fix a badly indented line.
- E127 - Fix a badly indented line.
- E128 - Fix a badly indented line.
- E129 - Fix a badly indented line.
2016-11-01 00:33:51 +01:00
volzhs
4c9b00b508 Fix to fit stylebox with ItemList 2016-11-01 07:45:37 +09:00
m4nu3lf
40ba6d328b Fixed Mix nodes in Animation Tree Player 2016-10-31 19:31:37 +00:00
volzhs
8d5644c4b2 Fix Accept/ConfirmationDialog UI broken 2016-10-31 03:42:30 +09:00
volzhs
3f15a65307 Revert "Place child control under label in AcceptDialog."
This reverts commit 3ef2722904.
2016-10-31 03:40:52 +09:00
Rémi Verschelde
0aebddafc1 Revert "make Container node aware of Size Flags"
This reverts commit 6ed15e995d.
Fixes #6974.
2016-10-30 15:14:28 +01:00
Juan Linietsky
ab4126f510 Merge branch 'master' of https://github.com/godotengine/godot 2016-10-30 09:00:45 -03:00
Rémi Verschelde
21828209ec Merge pull request #6950 from rdb/master
Add "Never" underline mode to LinkButton
2016-10-30 12:11:49 +01:00
Rémi Verschelde
a23d8eafa3 Merge pull request #6928 from razvanc-r/fix-container
make Container node aware of Size Flags
2016-10-30 12:06:30 +01:00
Rémi Verschelde
dfec7190b9 Merge pull request #6918 from pkowal1982/tween_fix_k3k
Fix regression #6864 caused by #6613
2016-10-30 12:05:42 +01:00
Rémi Verschelde
426ff9e7ac Merge pull request #6614 from TheKK/issue5989
Make FileDialog directory selection less misleading
2016-10-30 10:46:01 +01:00
Juan Linietsky
d6567010bf -Many many fixes
-Gizmos work again
2016-10-29 20:48:09 -03:00
rdb
d517bc908f Add "Never" underline mode to LinkButton 2016-10-28 10:52:57 +02:00
Juan Linietsky
53d8f2b1ec PBR more or less working, still working on bringing gizmos back 2016-10-27 11:50:26 -03:00
Pawel Kowal
20a18907c1 Fix regression #6864 caused by #6613 2016-10-26 15:15:20 +02:00
Răzvan Cosmin Rădulescu
6ed15e995d make Container node aware of Size Flags 2016-10-26 11:45:16 +02:00
Rémi Verschelde
afd86ee240 Merge pull request #6090 from WalasPrime/raytrace_force
Added force_raycast_update GDScript method for RayCast[2D]
2016-10-22 12:40:14 +02:00
Juan Linietsky
cb34b70df1 More scene work, can display a skybox 2016-10-21 07:27:13 -03:00
Mariano Suligoy
6d38f79dc5 Fix Color Picker
Replace shaders with procedurally generated controls
2016-10-19 19:43:49 -03:00
Rémi Verschelde
e96c49f849 Merge pull request #6850 from akien-mga/pr-scsub-shebang
SCsub: Add python shebang as a hint for syntax highlighting
2016-10-17 20:13:18 +02:00
Rémi Verschelde
fc8ccd5b8c SCsub: Add python shebang as a hint for syntax highlighting
Also switch existing shebangs to "better" /usr/bin/env python.
2016-10-17 20:10:46 +02:00
Rémi Verschelde
048bffd13a Merge pull request #6806 from leezh/button_array_fixes
ButtonArray fixes and improvements
2016-10-17 10:05:42 +02:00
Rémi Verschelde
02feb4545e Merge pull request #6748 from mateka/issue-6199
Place child dialog contents under label in AcceptDialog
2016-10-17 09:55:00 +02:00
Rémi Verschelde
15e324b147 Merge pull request #6739 from bvbfan/patch-3
Button focus hovering
2016-10-17 09:53:52 +02:00
Elia Argentieri
0955371447 Make the step property useful for sliders as described in #5773 2016-10-15 18:22:48 +02:00
volzhs
7f6c28e97f Fix GraphEdit connection wire when resizing GraphNode 2016-10-15 03:11:26 +09:00
George Marques
6ca2128ff8 Merge pull request #6807 from volzhs/buttongroup-signal
Add "button_selected" signal to ButtonGroup
2016-10-14 14:43:18 -03:00
Zher Huei Lee
38caa4ef91 Added support for tooltips in ButtonArray. Fixes #6597 2016-10-14 18:11:52 +01:00
Rémi Verschelde
44e0071d0f Merge pull request #6780 from RandomShaper/space-padded-line-numbers
Allow turning off zero-padding for line numbers
2016-10-14 18:09:27 +02:00
George Marques
98ad32c167 Merge pull request #6809 from volzhs/graphedit-zoom
Fix GraphEdit connection wire when zoom in/out
2016-10-13 13:09:18 -03:00
Pedro J. Estébanez
00b3af246b Allow turing off zero-padding for line numbers 2016-10-13 11:43:42 +02:00
volzhs
6227e38ec6 Fix GraphEdit connection wire when zoom in/out 2016-10-13 12:11:29 +09:00
volzhs
870ed6f2fa Add "button_selected" signal to ButtonGroup 2016-10-13 09:58:06 +09:00
volzhs
06903c7ad2 Expose resizable property of GraphNode in inspector 2016-10-13 08:24:25 +09:00
Zher Huei Lee
f5830e0973 Fixes for ButtonArray
Fixed hover sometimes not resetting when mouse leaves widget.
Fixed text position not taking into account stylebox's content margins.
2016-10-12 22:54:04 +01:00
Andreas Haas
9d67895c7c
Sprite: Fix inspector not showing changes on "frame" property.
Fixes #6562
2016-10-11 15:14:05 +02:00
Rémi Verschelde
a317617aae Merge pull request #6783 from pkowal1982/buttonpressed
Fix #5959, contrasting texture for toggled button
2016-10-11 09:11:35 +02:00
Rémi Verschelde
0f587c460e Merge pull request #6778 from Hinsbart/completion_z
Fix Script Editor drawing over Dialogs.
2016-10-11 09:10:39 +02:00
Rémi Verschelde
53016ef7a1 Merge pull request #6777 from RandomShaper/revise-serial-naming
Revise serial naming behavior
2016-10-11 09:10:20 +02:00
Juan Linietsky
1527cf8c0d 2D Shaders are working again using the new syntax, though all is buggy in general 2016-10-10 18:31:01 -03:00
Pawel Kowal
d3a8087659 Fix #5959, contrasting texture for toggled button 2016-10-10 13:54:48 +02:00
Andreas Haas
f73b501d6f
Fix Script Editor drawing over Dialogs.
Resets the z-index when focus is lost and the completion is shown.

Fixes #6769
2016-10-10 13:24:46 +02:00
Pedro J. Estébanez
84c525ba1b Revise serial naming behavior 2016-10-10 13:11:32 +02:00
Pedro J. Estébanez
d9c1729a8f Add line length guideline to code editors 2016-10-10 10:39:58 +02:00
Anthony Fieroni
6d21fd42d3 Button focus hovering
Signed-off-by: Anthony Fieroni bvbfan@abv.bg
2016-10-10 10:34:18 +03:00
Mateusz Adamczyk
3ef2722904 Place child control under label in AcceptDialog.
Fixes #6199.
2016-10-09 15:00:35 +02:00
Rémi Verschelde
e0e21984d8 Merge pull request #6747 from RandomShaper/unify-serial-naming
Make node serial naming per-project and universal
2016-10-09 14:55:53 +02:00
Rémi Verschelde
b9e010fb7f Merge pull request #6743 from mateka/issue-6296
Issue #6296: When searching for control, checking if matrix is inversible
2016-10-09 14:53:32 +02:00
Rémi Verschelde
6f9023c9a6 Merge pull request #6717 from Hinsbart/focus_crash
Prevent crash on focus change when no valid next control has been found.
2016-10-09 14:41:22 +02:00
Rémi Verschelde
9eb54e5b6e Merge pull request #6716 from Hinsbart/completion_fix
Fix code completion drawing under other gui elements.
2016-10-09 14:40:11 +02:00
Rémi Verschelde
0a2826b6ba Merge pull request #6712 from lordadamson/issue6012
fix #6012 exposed setters and getters of Camera H/V offset to GDScript
2016-10-09 14:39:42 +02:00
Rémi Verschelde
a4f3d93136 Merge pull request #6707 from volzhs/graphnode
Expose selected value of GraphNode
2016-10-09 14:37:21 +02:00
Rémi Verschelde
e9521523a2 Merge pull request #6706 from RandomShaper/light2d-editor-only
Add editor_only param to Light2D
2016-10-09 14:36:55 +02:00
Rémi Verschelde
369865f01a Merge pull request #6705 from volzhs/graphedit
Fix GraphEdit grab random node when delete or deselect by clicking empty space
2016-10-09 14:35:24 +02:00
Rémi Verschelde
ca732a52dc Merge pull request #6693 from J08nY/issue-editor-only-light
light: respect editor_only setting in release build, fixes #6665
2016-10-09 14:10:27 +02:00
Rémi Verschelde
1c6058a5bc Merge pull request #6691 from Faless/expose_more_physics
Expose more 2D/3D physics options in project settings (#5029)
2016-10-09 14:08:50 +02:00
Rémi Verschelde
fb856e532e Merge pull request #6673 from J08nY/issue-update-spinner
Fix #6653, add an option to stop the update spinner from spinning
2016-10-09 14:06:59 +02:00
Rémi Verschelde
ddf2acad4e Merge pull request #6613 from pkowal1982/tween
Tween reset/stop/resume/remove for all object properties at once
2016-10-09 13:56:33 +02:00
Rémi Verschelde
28b0e9a56c Merge pull request #6553 from pkowal1982/treecheckbox
Use full width of TreeItem::Cell to change value in CELL_MODE_CHECK
2016-10-09 13:54:36 +02:00
Pedro J. Estébanez
9b2e2935d0 Refactor node naming APIs used by editor
Make 'name_num_separator' a project setting
Make all node operations separator-aware
2016-10-08 21:49:16 +02:00
Mateusz Adamczyk
8671836b76 Added simple check to viewport, if matrix32 is invesile (https://github.com/godotengine/godot/issues/6296). 2016-10-08 12:33:10 +02:00
Juan Linietsky
850eaf7ed7 -the new shader language seems to work
-shader editor plugin can edit shaders
-code completion in shader editor plugin
2016-10-07 11:31:18 -03:00
Andreas Haas
6dfa405eac
Fix code completion drawing under other gui elements.
Raises the z-index of the Script editor when the completion is shown.

fixes #1257
fixes #6690
2016-10-05 10:19:52 +02:00
Andreas Haas
8dd026e4f9
Prevent crash on focus change when no valid next control has been found.
Fixes the crash discussed in #6714.
2016-10-05 08:56:58 +02:00
Juan Linietsky
cf5778e51a -Added ViewportContainer, this is the only way to make viewports show up in GUI now
-2D editing now seems to work
-Added some functions and refactoring to Viewport
2016-10-05 01:26:35 -03:00
Adham Zahran
cbb0ea315b fix #6012 exposed setters and getters of Camera H/V offset to GDScript 2016-10-05 00:46:28 +02:00
volzhs
7d74e3c39f Expose selected value of GraphNode 2016-10-05 02:00:58 +09:00
volzhs
83278a1ac4 Fix GraphEdit grab random node when delete or deselect by clicking empty space 2016-10-05 01:10:49 +09:00
Pedro J. Estébanez
34c02fad5a Add editor_only param to Light2D 2016-10-04 16:44:59 +02:00
Juan Linietsky
22d83bc9f6 Begining of GLES3 renderer:
-Most 2D drawing is implemented
-Missing shaders
-Missing all 3D
-Editor needs to be set on update always to be used, otherwise it does not refresh
-Large parts of editor not working
2016-10-03 21:35:16 +02:00
J08nY
af35130b50
light: respect editor_only setting in release build and dont show the light 2016-10-03 16:23:43 +02:00
Fabio Alessandrelli
1d09c27ba4 Expose more 2D/3D physics options in project settings 2016-10-03 14:40:47 +02:00
Karol Walasek
7494a8c3c6 Added force_raycast_update GDScript method for RayCast[2D] 2016-10-03 12:36:16 +02:00
Rémi Verschelde
735e905c77 Merge pull request #6662 from RandomShaper/export-texture-flags
Respect texture .flags files on export
2016-10-03 12:03:06 +02:00
Rémi Verschelde
ad280e7bfc Merge pull request #6640 from Hinsbart/color_picker
Add inline ColorPicker to Script text editor.
2016-10-03 12:00:10 +02:00
Rémi Verschelde
c939be8859 Merge pull request #6634 from zaps166/fix-resampler-crash
Don't crash when video is stopped and played again
2016-10-03 11:59:55 +02:00
Rémi Verschelde
03ee749989 Merge pull request #6529 from pkowal1982/scrolltree
Add scrolling to Tree control in Drag and Drop mode
2016-10-03 11:44:32 +02:00
Rémi Verschelde
9c4c1733b4 Merge pull request #6513 from Brickcaster/master
Fix for issue #6496: ItemList does not immediately scroll down to section
2016-10-03 11:39:16 +02:00
J08nY
6b283ae293
PopupMenu: added toggle_item_checked and exposed set_item_tooltip and get_item_tooltip 2016-10-01 16:50:53 +02:00
Pedro J. Estébanez
11cbbeb17e Respect texture .flags files on export 2016-09-30 17:41:45 +02:00
Pawel Kowal
f9a21baa26 Fix #6480, area duplicated param 2016-09-29 18:12:45 +02:00
Andreas Haas
f81d009525
Add inline ColorPicker to Script text editor.
Adds an option to the script editor context menu that lets you open
a ColorPicker in order to easily edit `Color()` constructors.
To do this, right click on the word `Color` and select `Pick Color`.

A side effect of this change is that the script editor now has its own
context menu instead of re-using the one from TextEdit.
It's now possible to indent left/right and to toggle comments via this menu.
I also felt free to make it more context-sensitive than before:
Now "Cut" and "Copy" will only be shown if text has actually been selected.

I also added default shortcuts for indent left/right. (alt + left/right)

Closes #6232
2016-09-29 09:12:45 +02:00
Pawel Kowal
3edc0a4832 LineEdit long indicator, fix #6624 2016-09-28 22:05:34 +02:00
Błażej Szczygieł
5585bc1c38 Don't crash when video is stopped and played again 2016-09-28 13:39:06 +02:00
Ying-Ruei Liang(KK)
241e2594f1 Show '.' in the tree of file_dialog 2016-09-26 16:04:15 +08:00
Pawel Kowal
acc242fd6a Tween reset/stop/resume/remove for all object properties at once 2016-09-25 23:25:52 +02:00
yg2f
c1e2358914 expose GeometryInstance.get_aabb() etc fixes #6587
expose ``GeometryInstance.get_aabb();`` to gdscript
expose ``VisualInstance.get_transformed_aabb();`` to gdscript
and debug ``ImmediateGeometry::add_vertex()``;
2016-09-22 23:06:07 +02:00
Ignacio Etcheverry
1c50dfdf6c Merge pull request #6557 from anneomcl/master
Fix for #6158
2016-09-20 09:28:26 +02:00
anneomcl
aa5ade834c Fix for #6158. Converting Vector2 to Size2 for scaling functions. 2016-09-19 23:31:45 -07:00
Pawel Kowal
dd4f2a2ccb Use full width of TreeItem::Cell to change value in CELL_MODE_CHECK 2016-09-19 23:07:24 +02:00
Rémi Verschelde
829d69ba52 Merge pull request #6545 from Hinsbart/textedit
Fix ability to cut/paste text in LineEdit/TextEdit in readonly mode.

[ci skip]
2016-09-19 14:25:48 +02:00
Andreas Haas
9c71e5a9df
Fix ability to cut/paste text in LineEdit/TextEdit in readonly mode.
Fixes #6466
2016-09-19 14:17:48 +02:00
Juan Linietsky
8b15b26eed Click the inspected objet name to see all subresources. 2016-09-17 19:01:47 -03:00
Pawel Kowal
9e5aaa27bc Add scrolling to Tree control in Drag and Drop mode 2016-09-17 21:29:55 +02:00
Rémi Verschelde
80861b7d59 Merge pull request #6414 from RandomShaper/improve-shader-shadow
Expose additional light/shadow properties to canvas item shaders
2016-09-17 18:34:22 +02:00
Brickcaster
cc7bc07e33 Fix for issue #6496
Canged order of NOTIFICATION_DRAW to update scrollbar before scrollbar
is checked to see which list elements to display.
2016-09-16 11:25:07 -04:00
Juan Linietsky
913925f106 Center camera2D with the proper viewport size 2016-09-15 08:17:23 -03:00
Juan Linietsky
a4156f1f0a Added a few functions to make 2D split screen easier. 2016-09-14 15:55:14 -03:00
Fabio Alessandrelli
97cf3eba56 Restore viewport set_world_2d functionality 2016-09-14 15:18:00 +02:00
Juan Linietsky
8bcb6a290c -Added VeryLowDPI and MidDPI modes to Godot editor.
-Improved HiDPI detection (requires resolution of > 2000 in X axis)
2016-09-13 11:05:47 -03:00
sanikoyes
b548ef0009 fix ScrollContainer cannot scroll when scroll bar is hidden 2016-09-13 11:50:41 +08:00
Juan Linietsky
37f1e86108 Do ctrl-click on any code identifier to go to definiton or help page. 2016-09-12 10:53:31 -03:00
Pedro J. Estébanez
83df74a17d Fix/improve AnimationPlayer blending logic 2016-09-12 04:33:40 +02:00
Juan Linietsky
b874cede20 Add argument options for the theme override functions in Control 2016-09-11 11:48:31 -03:00
Juan Linietsky
95eb7466df -Added a ColorFrame control, kind of like Texture but for color.
-Added dropping nodes to text editor for them to become a path
-Fixed issues with font not properly being set in code editor
2016-09-11 11:28:01 -03:00
Juan Linietsky
1bf684cea2 -Cleaned up find/replace bar for replace (made selection only default if selection exists), also made buttons look like buttons
-Fixed a bug related to theme propagation, may be able to solve #6443, #6302 and others. Please test.
2016-09-11 10:05:46 -03:00
Juan Linietsky
65b93d177e -Added bindings to the resource filesystem for editor
-Added set_child_rect, which was unavailable for script
2016-09-10 17:34:27 -03:00
Juan Linietsky
b16f41a10a Fix Viewport.get_mouse_pos() for specific situations, closes #1885 2016-09-10 13:29:07 -03:00
Juan Linietsky
4d664c9289 Merge pull request #5692 from kubecz3k/remoteTransform
Remote transform node (for 3d)
2016-09-10 12:28:47 -03:00
Juan Linietsky
fc61eb37ce Merge pull request #5920 from 29jm/fix-warnings
Fix some more warnings
2016-09-10 12:21:02 -03:00
Juan Linietsky
026c7913cf Merge pull request #5942 from pkowal1982/scroll
ScrollContainer expand children bug fix
2016-09-10 12:14:33 -03:00
Juan Linietsky
34d3a4b471 Merge pull request #6336 from sanikoyes/Pr-fix-inter-callback-delete
Tween: fix non-repeat interpolate_callback
2016-09-10 11:49:07 -03:00
Juan Linietsky
8835882d23 Merge pull request #6355 from Kazuo256/http-request-methods
Add http method and request data parameters to HTTPRequest::request
2016-09-10 11:48:07 -03:00
Paulb23
63fd8f863b Added get_v_scroll to item list, issue 5343 2016-09-09 15:20:57 +01:00
George Marques
c73bef1562 Merge pull request #6423 from bebae/issue-6143
fixed wrong placement of AcceptDialog Buttons issue-6143
2016-09-07 23:47:48 -03:00
MarianoGNU
ae4f7cbc2c Explicitly initialize TextureProgress's initial angle value.
(Hopefully)
Fixes #3856
Fixes #6426
Fixes #6344
2016-09-07 20:00:10 -03:00
Juan Linietsky
828e1c092f Renamed the bind_native functions to bind_vararg, should make it show the documentation more clearly and also make it easier to bind to C# 2016-09-07 19:39:57 -03:00
bebae
dd9189aac4 fixed wrong placement of AcceptDialog Buttons issue-6143 2016-09-07 20:49:53 +02:00
Rémi Verschelde
a40309b532 Merge pull request #6420 from Paulb23/itemlist_tooltip_disable_issue_6240
Itemlist tooltip disable issue 6240
2016-09-07 20:42:26 +02:00
Paulb23
62a968b1c6 Ability to disable item list tooltip, issue 6240 2016-09-07 18:13:22 +01:00
Rémi Verschelde
b48e6230f4 LineEdit: Quick fix to set_expand_to_text_length argument name 2016-09-07 08:52:42 +02:00
Pedro J. Estébanez
0960887625 Expose light shadow color to canvas item shaders 2016-09-07 01:52:54 +02:00
Juan Linietsky
405f6af79c -Added diectly editable expressions on node to VSEditor, closes #6392
-Added ability for LineEdit to expand to fit text
2016-09-06 20:34:24 -03:00
Juan Linietsky
181fdce1e9 Better snapping for graph ports, closes #6394 2016-09-06 19:55:22 -03:00
Juan Linietsky
f31400c04d Added option for UVs (and tangents) in adding sphere for ImmediateGeometry, closes #6398 2016-09-06 19:31:44 -03:00
Kazuo256
c53e5c555a Add http method and request data parameters
For HTTPRequest::request
2016-09-05 13:38:00 -03:00
Rémi Verschelde
eb1b71180e Merge pull request #6372 from waldson/master
Fixes LineEdit text selection with mouse selecting more than intended
2016-09-05 07:46:02 +02:00
Juan Linietsky
5028d7510d Connection hints when connecting to empty space. 2016-09-03 14:58:23 -03:00
Waldson Patrício
3d84973184 Fixes LineEdit text selection with mouse selecting more than intended 2016-09-02 13:04:15 -03:00
Juan Linietsky
b780679302 -Added focus to comment node
-Make comment node not grab focus on main area
2016-09-02 12:03:49 -03:00
Juan Linietsky
5fc084c28e -Fixed issue in Kinematicbody2D 2016-09-01 12:03:55 -03:00
Juan Linietsky
fc70824f7c More improvements to visual script..
fixed a bug of not saving when sub-nodes changed.
2016-08-31 17:58:51 -03:00
Rémi Verschelde
ce7e2ae4f4 draw_line: Properly bind antialiased argument 2016-08-31 08:57:21 +02:00
Juan Linietsky
fb4d6d1db0 More visual script improvements
-Added anti-aliasing on lines
-Improved draw performance enormously
-Removed sequence ports for most nodes, current visual scripts will likely be broken now. Sorry!
2016-08-30 23:46:41 -03:00
sanikoyes
cccea7e0b4 Tween: fix non-repeat interpolate_callback does not delete after call triggered 2016-08-31 10:27:20 +08:00
Rémi Verschelde
9a35ed5d54 Merge pull request #5670 from timoschwarzer/feature/camera2d_limit_smoothing
Add an option to smooth camera limits when camera smoothing is enabled.
2016-08-30 16:52:55 +02:00
Rémi Verschelde
41ee85b6a0 Merge pull request #5262 from vnen/button-signals
Add button_down and button_up signals
2016-08-30 16:49:12 +02:00
Rémi Verschelde
622bf389f2 Merge pull request #6264 from MasonAsh/issue-6263
Fix sliders incorrectly calculating value on click
2016-08-29 19:05:32 +02:00
Rémi Verschelde
01d5163b6f Merge pull request #6220 from volzhs/issue-5789
Make LineEdit not to cover whole line when rename node
2016-08-29 19:04:49 +02:00
Rémi Verschelde
835ee75d57 Merge pull request #6159 from touilleMan/issue-6148
Add Node2d global rot/rotd/scale methods
2016-08-29 19:04:24 +02:00
Rémi Verschelde
23cb5efe7c Merge pull request #5956 from djrm/tree_behavior
Double click on scene tree element to focus currently selected node
2016-08-29 18:28:05 +02:00
Juan Linietsky
748836e0b3 Several all around fixes to visual scripting (in the process of creating demos) 2016-08-28 20:59:01 -03:00
Rémi Verschelde
6c674375e5 Merge pull request #6249 from volzhs/issue-6121
Show last added action on Input Map
2016-08-28 12:02:08 +02:00
volzhs
2e5a4cb5ca Show last added action on Input Map and implement InputEvent "==" 2016-08-28 15:18:13 +09:00
Daniel J. Ramirez
70c9979cce Double click on scene tree element to focus currently selected node
In 3D it will focus in the first viewport
Enable double click for trees
2016-08-27 17:15:49 -05:00
George Marques
8a1b1ab6d6
Add button_down and button_up signals 2016-08-26 21:57:52 -03:00
Juan Linietsky
9c6175db11 More visual script work
-Block switches to 2d/3d editor if editing visual script
-Added cast node in flow control
-Added ability to do RPC in visual script
-Comment nodes
-Fix bug with inverted cable in connecting backwards
-Copy and paste nodes, including from different scripts
2016-08-25 17:45:20 -03:00
Mason Ashbridge
fb54ba6397 Slider value accounts for grabber offset 2016-08-24 03:17:54 -04:00
Juan Linietsky
ad8f208bdb Proper function/property selection in visual script editing for property.
This one has an ordered list, built-in description, search, etc.
2016-08-23 19:29:07 -03:00
Juan Linietsky
231c72b5eb prettier connections for graph edit 2016-08-23 10:15:47 -03:00
volzhs
ff22db3b21 Make LineEdit not to cover whole line when rename node 2016-08-23 05:46:11 +09:00
Juan Linietsky
cbbcf72703 -High Level protocol optimization (should be smaller)
-Ability to set compression to ENet packets (check API)
-Fixed small bug in StringDB that lead to duplicate empty strings
-Added a new class, StreamPeerBuffer, useful to create your own tightly packed data
2016-08-22 01:19:24 -03:00
Juan Linietsky
2b7aa98d2d Changed API to use sequenced packets for UDP (drop old) 2016-08-19 22:54:53 -03:00
Juan Linietsky
2fa693273c Many fixes to networking, demo should work now 2016-08-19 18:44:09 -03:00
Juan Linietsky
1add52b55e Brand new networked multiplayer 2016-08-19 16:48:41 -03:00
Emmanuel Leblond
c402ac13df Add Node2D's set_global_rot get_global_rot set_global_rotd get_global_rotd set_global_scale get_global_scale methods. 2016-08-15 11:39:19 +02:00
Juan Linietsky
3db36684b1 Added high level networked multiplayer to Godot.
It's complete, but absolutely and completely untested, undocumented and NSFW.
Have fun :-)
2016-08-14 18:49:50 -03:00
Johan Manuel
67b29e3b9e Fix some warnings about misleading indentation 2016-08-13 13:21:35 +02:00
Rémi Verschelde
b9e8bddf19 Merge pull request #6132 from neikeq/pr-issue-6123
Confirm code completion with numpad key ENTER
2016-08-12 13:45:55 +02:00
Ignacio Etcheverry
e9f9e00bd9 Confirm code completion with numpad key ENTER 2016-08-12 13:37:10 +02:00
Rémi Verschelde
d4c44485d8 Merge pull request #6081 from djrm/new_icons
Some new icons for visual script and graphs
2016-08-09 07:47:49 +02:00
Daniel J. Ramirez
287b6d0e04 Some new icons for visual script and graphs 2016-08-08 17:23:31 -05:00
Juan Linietsky
37b5e99bc2 prevent bug due to scripts not working in editor and notifier sending signals to it. 2016-08-08 19:04:12 -03:00