Commit graph

12921 commits

Author SHA1 Message Date
Rémi Verschelde
e52a2e3864
Merge pull request #73042 from akien-mga/create-project-gl_compatibility-mobile
ProjectManager: Also set `gl_compatibility` for mobile override
2023-02-10 18:44:13 +01:00
Yuri Sizov
cd015d9ac9
Merge pull request #43111 from junkajii/master
New icons for ParallaxBackground & ParallaxLayer
2023-02-10 19:13:53 +03:00
Rémi Verschelde
ab56e79a6a
ProjectManager: Also set gl_compatibility for mobile override
It's a bit hacky as the choice mainly impacts the main setting, but there are
pre-existing overrides which supersede it. We should treat this checkbox as
the highest allowed rendering method, and replace the ones which would be
higher end (here replace `mobile` with the chosen `gl_compatibility`).
2023-02-10 15:45:52 +01:00
Rémi Verschelde
493e932c86
i18n: Sync translations with Weblate 2023-02-10 15:32:10 +01:00
Rémi Verschelde
fd55321da9
Merge pull request #73001 from SaracenOne/update_on_advanced_reimport
Emit reimport signal in reimport_file_with_custom_parameters method
2023-02-10 15:07:07 +01:00
Rémi Verschelde
44d5d4e3cd
Merge pull request #73007 from KoBeWi/typos_be_like
Fix error spam when deselecting TileMap
2023-02-10 15:06:40 +01:00
Rémi Verschelde
bd09fcc3ca
Merge pull request #73034 from groud/fix_tilemap_pattern
Fix TileMap patterns creation
2023-02-10 15:06:35 +01:00
Rémi Verschelde
e19e6b09b9
Clean up ProjectConverter3To4 architecture, move renames map to separate file
This allows properly limiting what features depend on the RegEx module
(doing the actual conversion) and what features only require the renames
data (GDScript suggestions).

Also better excludes the conversion command line options when actually
disabling deprecated code.

Fixes #73029.
2023-02-10 14:35:22 +01:00
Gilles Roudière
89ccdc7d34 Fix TileMap patterns creation 2023-02-10 10:46:19 +01:00
Haoyu Qiu
26581ca574 Add some missing translatable editor strings 2023-02-10 16:55:50 +08:00
kobewi
f92392ce23 Fix error spam when deselecting TileMap 2023-02-10 01:07:48 +01:00
SaracenOne
27f8da7493 Emit reimport signal in reimport_file_with_custom_parameters
method to fix resources not updating when reimported from the
advanced import menu.
2023-02-09 22:26:52 +00:00
Rémi Verschelde
b12bf7ff02
Merge pull request #69550 from Rindbee/fix-script-editor-not-reload-via-lsp
Fix internal editor not updating when using external editor via LSP
2023-02-09 14:01:33 +01:00
Haoyu Qiu
a40ccc2d7e Improve some editor strings for localization 2023-02-09 19:32:02 +08:00
kobewi
979b53aba4 Add info label to TileMap editor 2023-02-08 20:26:53 +01:00
bruvzg
504ca3940c
[Bitmap Font] Fix character count check. 2023-02-08 13:51:19 +02:00
Rémi Verschelde
0e97806c1d
Merge pull request #72860 from RedworkDE/editor-export-plugin-bind
Bind `EditorExportPlugin::_get_export_features`
2023-02-08 09:37:40 +01:00
RedworkDE
2e167ca943 Bind EditorExportPlugin::_get_export_features 2023-02-07 23:14:20 +01:00
Rémi Verschelde
a05670c617
Merge pull request #70623 from timothyqiu/property-i18n
Separate property translation from editor translation, move sources to separate godot-editor-l10n repo
2023-02-07 19:38:29 +01:00
Rémi Verschelde
743e26d4f9
Merge pull request #72829 from Sauermann/fix-code-simplifications
Some code simplifications
2023-02-07 16:30:22 +01:00
Rémi Verschelde
097cf5431b
Keep only production ready translations, move the WIP ones to godot-editor-l10n
- Remove WIP translation templates, moved to godot-editor-l10n which
  will be the source and target for Weblate contributions.
  * https://github.com/godotengine/godot-editor-l10n
- Re-add translations with a high completion ratio, stripped of the
  untranslated and fuzzy strings, and of the location and translator
  comments, to keep the size lower.
  * Threshold editor interface: 20% complete.
  * Threshold properties: 20% complete.
  * Threshold classes: 10% complete.
2023-02-07 15:35:12 +01:00
Markus Sauermann
826e54fa73 Some code simplifications
1. `number_width` isn't used later
2. `return_type` is used only once
3. AudioServer::get_singleton()->get_channel_count() always returns a channel_count of 1 or larger
4. negative `aa->backward` conditional
5. `current_canvas` == `find_world_2d()->get_canvas()`
6. identical if `render_shadows`
2023-02-07 14:30:16 +01:00
Haoyu Qiu
5d7e003b29
Prepare for moving editor and classref translations to godot-editor-l10n repo
- Separate editor interface and property translations.
- Add property translation in TranslationServer.
- The split and merge of the POT/PO/Makefiles and extract scripts is done
  directly in godot-editor-l10n, the files will be removed in the next commit.
- Remove the hardcoded "to_include" lists from the SCsub, we'll only commit the
  files which are ready to inclue.
2023-02-07 14:20:40 +01:00
Rémi Verschelde
1cd66a76fc
Merge pull request #72827 from RandomShaper/fix_slow_step
Pace debugger draw requests
2023-02-07 14:08:15 +01:00
Pedro J. Estébanez
31a4a0002e Pace debugger draw requests 2023-02-07 12:10:28 +01:00
Rémi Verschelde
6a58f4e305
Merge pull request #72812 from salianifo/master
Fix AnimationEditor ignoring region of Sprite2D
2023-02-06 23:36:15 +01:00
Rémi Verschelde
f39eb330e9
Merge pull request #72741 from KoBeWi/connect!_but_where
Improve Connect Dialog navigation
2023-02-06 23:35:45 +01:00
kobewi
4b1d577b5c Improve Connect Dialog navigation 2023-02-06 22:56:41 +01:00
Salia Nifo
3154872177 Fix AnimationEditor ignoring region of Sprite2D 2023-02-06 16:56:11 -05:00
Rémi Verschelde
09b2c5fd05
Merge pull request #72552 from m4gr3d/cleanup_custom_build_main
Rename Godot's 'custom build' to 'gradle build' to better reflect the underlying build process
2023-02-06 22:50:22 +01:00
Rémi Verschelde
4fcb8bc472
Merge pull request #72805 from TokageItLab/fix-ap
Fix AnimationTrackEditor doesn't open when selecting AnimationPlayer node while another Editor is open
2023-02-06 22:49:58 +01:00
Yuri Sizov
de4369ca4b
Merge pull request #72708 from KoBeWi/PackedMultilineStringArray
Fix @export_multiline for PackedStringArray
2023-02-06 23:01:16 +03:00
Silc Renew
1f9dbbe07b Fix AnimationTrackEditor doesn't open when selecting AnimationPlayer 2023-02-07 03:08:06 +09:00
Rémi Verschelde
f5a8c58684
Merge pull request #72628 from lyuma/gltf-reimport-appending
Use reimport_append api for importing embedded gltf images
2023-02-06 17:48:28 +01:00
Rémi Verschelde
c22484e10d
Merge pull request #72796 from KoBeWi/toggle_game_over_plugin
More fixes to over plugin handling
2023-02-06 17:47:56 +01:00
Lyuma
5fbcb80170 Use reimport_append api for importing embedded gltf images
Co-authored-by: K. S. Ernest (iFire) Lee <ernest.lee@chibifire.com>
2023-02-06 07:11:45 -08:00
Rémi Verschelde
074113b97d
Merge pull request #72455 from reduz/allow-reimport-appending
Support reimport appending
2023-02-06 15:39:51 +01:00
Rémi Verschelde
62f2d122e6
Merge pull request #72663 from akien-mga/project-converter-fix-no-regex-build
Fix no-regex build for ProjectConverter3to4
2023-02-06 15:36:23 +01:00
kobewi
50297a9cef More fixes to over plugin handling 2023-02-06 15:35:33 +01:00
Yuri Sizov
47c3e3b781
Merge pull request #72782 from TokageItLab/fix-rot-sc
Fix rotation key edit is labeled scale in AnimationMultiTrackKeyEdit
2023-02-06 14:39:20 +03:00
Silc Renew
0069131546 Fix ghost SpriteFramesEditor cause crash 2023-02-06 14:08:12 +09:00
Silc Renew
116c975a7b Fix rotation key edit is labeled scale in AnimationMultiTrackKeyEdit 2023-02-06 13:48:33 +09:00
kobewi
2b71ede967 Fix @export_multiline for PackedStringArray 2023-02-04 17:06:58 +01:00
Rémi Verschelde
ea5cf7d4b8
Merge pull request #72655 from smix8/navigationmesh_bake_aabb_fix_4.x
Fix NavigationMesh baking AABB Editor handling and visuals
2023-02-04 00:21:33 +01:00
Rémi Verschelde
2c008ac8c5
Merge pull request #72669 from TokageItLab/fix-scale-subgizmo
Fix broken `scaled_orthogonal()` & subgizmo global scaling
2023-02-04 00:21:14 +01:00
Yuri Sizov
e14cacb8da
Merge pull request #71862 from RedMser/splitcontainer-fixes
Fix SplitContainer rendering and theming
2023-02-03 23:09:18 +03:00
Silc Renew
1459b9c24c Fix scaled_orthogonal() & subgizmo global scaling 2023-02-04 00:46:04 +09:00
Rémi Verschelde
480e991656
Fix no-regex build for ProjectConverter3to4
Fixes #72649.
2023-02-03 15:26:06 +01:00
Yuri Rubinsky
c0a3129210 Prevent preview error for the instance parameter in visual shader 2023-02-03 15:28:04 +03:00
smix8
7caf08ec75 Fix NavigationMesh baking AABB Editor handling and visuals
Fixes handling and visuals for Navigation Mesh baking AABB in the Editor.
2023-02-03 11:54:13 +01:00
Rémi Verschelde
1d61150f8f
Merge pull request #72509 from TokageItLab/seekcon
Consistent with NodeTimeSeek parameters OtherNodes
2023-02-02 16:27:19 +01:00
Fredia Huya-Kouadio
ca593f2f89 Rename Godot's 'custom build' to 'gradle build' to better reflect the underlying build process. 2023-02-02 07:17:31 -08:00
Hugo Locurcio
3bff5aec7e
Fix missing LightmapGI gizmo icon in the 3D editor 2023-02-02 14:49:29 +01:00
Rémi Verschelde
315d3c4d21
Merge pull request #72334 from tbxMb/conv-ext-shader
Allow .gdshader files in 3to4 conversion
2023-02-02 10:32:36 +01:00
Rémi Verschelde
7c5e075531
Merge pull request #72576 from Maran23/4-x-rmb-new-menu
Fix rightclick on some files changes the 'New' menu entry to 'Show in File Manager'
2023-02-02 10:32:10 +01:00
tbxMb
2c0446b893
Allow .gdshader files in 3to4 conversion 2023-02-02 10:27:26 +01:00
Rémi Verschelde
2e506516ee
Merge pull request #72559 from Maran23/4-x-improve-layout-dialog
Improve editor layout dialog
2023-02-02 09:50:44 +01:00
Marius Hanl
6b59c57f2a Fix rightclick on some files changes the 'New' menu entry to 'Show in File Manager' due to no fixed index for the 'New' menu 2023-02-02 09:41:06 +01:00
Rémi Verschelde
30f5fc0aa3
Merge pull request #72521 from KoBeWi/simplesize_it
Simplify Connect Dialog layout and sizing
2023-02-02 09:36:03 +01:00
Marius Hanl
4b436d64aa Improve editor layout dialog
- Disable the 'Save' button in the dialog if no layout name is selected and no text is set
- Use a small min height for the layout names list to make the dialog more clear if no layout has been created yet
2023-02-02 01:29:40 +01:00
Jun Kajii
7b7a8a693b
New icons for ParallaxBackground & ParallaxLayer 2023-02-01 14:53:02 -03:00
kobewi
0a726862ea Simplify Connect Dialog layout and sizing 2023-02-01 17:02:48 +01:00
Silc Renew
2a39b5bcde Remove meaningless rename_parameter in AnimationTree 2023-02-01 23:14:36 +09:00
Rémi Verschelde
0a9e6e478e
Merge pull request #71800 from akien-mga/ci-codespell-action
CI: Add official codespell action with PR annotations
2023-02-01 13:25:23 +01:00
Rémi Verschelde
155aac11b5
Merge pull request #71482 from Calinou/editor-android-web-hide-show-in-file-manager
Hide non-functional "Show in File Manager" buttons in Android/web editor
2023-02-01 13:20:42 +01:00
Silc Renew
6782edd5a4 Consistent with NodeTimeSeek parameters OtherNodes 2023-02-01 20:58:36 +09:00
Juan Linietsky
91c3066c89 Support reimport appending
* Add API: `EditorFileSystem::reimport_append(path)`, thread safe, what can be used from importers when they generate new files within the import process.
* Added a `remap.gen_param` custom value to .import files, which can be used by importers to store data needed to generate this file again or not.

This API is added to allow the GLTF2 importer to properly extract png files as textures.
2023-02-01 12:27:50 +01:00
Hugo Locurcio
1108594e66
Hide non-functional "Show in File Manager" buttons in Android/web editor
The editor filesystem isn't readily accessible by OS applications
on those platforms.
2023-02-01 12:23:14 +01:00
Rémi Verschelde
e52213e2fa
More codespell fixes, do more changes from previous ignore list 2023-02-01 12:11:36 +01:00
Rémi Verschelde
c40020513a
Merge pull request #72440 from V-Sekai/gltf_embed_as_uncompressed
gltf: Add GLTFHandleBinary::HANDLE_BINARY_EMBED_AS_UNCOMPRESSED
2023-02-01 12:10:13 +01:00
Lyuma
bc24d01359 gltf: Add GLTFHandleBinary::HANDLE_BINARY_EMBED_AS_UNCOMPRESSED
This option allows for a safe fallback for embedded gltf textures in cases where VRAM compression is not needed.
Add an is_editor_hint guard around GLTFHandleBinary::HANDLE_BINARY_EXTRACT_TEXTURES, to use EMBED_AS_UNCOMPRESSED by default at runtime.
This provides an option for pixel art to be stored losslessly.
Additionally, respect project importer defaults for texture import settings.
Avoid writing and reimporting extracted textures identical to version on disk.
2023-02-01 01:42:36 -08:00
Rémi Verschelde
7fb1b11818
Merge pull request #71409 from fire/escn-fixes
Fixes to ESCN mesh import
2023-02-01 07:56:42 +01:00
Rémi Verschelde
d9ade633b3
Merge pull request #71936 from akien-mga/remove-some-unused-signals
Remove some unused signals
2023-02-01 07:53:52 +01:00
Rémi Verschelde
b395512fdb
Merge pull request #72412 from dsnopek/dedicated-server-export-ui-improvement
Make it clearer that file modes propagate to children in the dedicated server export
2023-02-01 07:53:07 +01:00
Rémi Verschelde
a238944a9d
Merge pull request #72472 from krazy-j/krazy-j/master
Fix near one opacity in editor icons
2023-02-01 07:48:10 +01:00
Rémi Verschelde
e8240031e7
Merge pull request #71479 from raulsntos/virtual-return-type
Use enum instead of int in virtual methods return type
2023-02-01 07:45:28 +01:00
Rémi Verschelde
ab4d8df163
Merge pull request #72485 from BastiaanOlij/add_eye_matrix_access
Expose EYE_OFFSET to gdshader code
2023-02-01 07:33:18 +01:00
Rémi Verschelde
e8c405de4d
Merge pull request #72482 from KoBeWi/dubious_stuff
Prevent wrong unedit when clicking editor viewport
2023-02-01 07:32:53 +01:00
Rémi Verschelde
3eb1ac9fd2
Merge pull request #72075 from Maran23/extents-to-size
Replace Extents with Size in VoxelGI, ReflectionProbe, FogVolume, Decal  and GPUParticles*3D
2023-02-01 07:30:09 +01:00
Rémi Verschelde
27fdb06fed
Merge pull request #71322 from EricEzaM/55856-proj-settings-initial-array-dict-shared-instance
Fix Project Settings array/dicts initial value being shared instances of the current value.
2023-02-01 07:29:44 +01:00
Bastiaan Olij
8c77aea9ab Expose EYE_OFFSET to gdshader code 2023-02-01 12:39:13 +11:00
Krazy-J
07781312b1 Fix near one opacity in editor icons
Remove occurrences of fill-opacity and stroke-opacity with values near
or equal to 1 (all values were greater than 0.988).
2023-01-31 18:21:46 -06:00
kobewi
360c71c3f6 Prevent wrong unedit when clicking editor viewport 2023-02-01 00:50:34 +01:00
Raul Santos
c7f4ca36a4
Use PropertyUsageFlags enum in parse_property 2023-01-31 23:31:15 +01:00
Marius Hanl
a59819630d Replace Extents with Size in VoxelGI, ReflectionProbe, FogVolume, Decal and GPUParticles*3D
- Extents are replaced by Size (Size is Extents * 2)
- The UI text displays 'Size'
- Snapping is adjusted to work with Size
- _set and _get handle extents for compatibility

Co-authored-by: ator-dev <dominic.codedeveloper@gmail.com>
2023-01-31 20:04:11 +01:00
Raul Santos
9e9eac4676
Use enum instead of int in virtual methods return type 2023-01-31 19:06:49 +01:00
Rémi Verschelde
b342dcdf04
Remove some unused signals
Part of #37604.
2023-01-31 18:54:04 +01:00
souplamp
5300daaff2
Audio rename (device, capture_device) -> (output_device, input_device)
Change instances of audio properties 'device' to 'output_device',
and instances of audio properties 'capture_device' to 'input_device',
as well as their subsequent getter & setter functions.

Update the docs to reflect these changes, as well as the
3-to-4 converter for GDScript and CSharp to make proper
conversions (only exception is 'device' since that name
is too vague and might replace non-AudioServer related
instances, such as user comments and variables).

This does not change internal references to references like
'Render Client' and 'Capture Client' in WASAPI; such is outside the
scope of this commit. This also does not change ALSA's references,
considering that it uses 'device' to mean input and output
interchangeably.

Other references are changed, however where applicable,
to be consistent with the new AudioServer methods and property
names.
2023-01-31 18:25:11 +01:00
Rémi Verschelde
8612c12be6
Merge pull request #72452 from akien-mga/global_class_always_create
Always create global class list, even if empty
2023-01-31 16:00:12 +01:00
Rémi Verschelde
92a6586fb6
Merge pull request #72396 from TokageItLab/bs1dconsist
Consistent with NodeBlendSpace1D option NodeBlendSpace2D
2023-01-31 15:55:53 +01:00
Rémi Verschelde
361f3f1721
Merge pull request #57520 from jordigcs/gd-rename-map
Add hint for identifiers renamed from 3.x to 4.0
2023-01-31 15:55:25 +01:00
Rémi Verschelde
38a806e13f
Always create global class list, even if empty
Fixes #72451.
2023-01-31 15:28:53 +01:00
Rémi Verschelde
e1648b3327
Merge pull request #72445 from reduz/restore-script-class-cache-if-removed
Restore script class cache if removed
2023-01-31 13:20:04 +01:00
Rémi Verschelde
78e7087d81
Merge pull request #72245 from JonqsGames/apply_root_scale_to_shape
Apply root scale to 3d shapes on import
2023-01-31 13:19:02 +01:00
Rémi Verschelde
5f90989c26
Merge pull request #72447 from TokageItLab/fix-sprite-frames-edit-switching
Fix SpriteFramesEditor is spamming to switch bottom panel
2023-01-31 13:18:13 +01:00
Rémi Verschelde
6c859889eb
Merge pull request #72420 from TokageItLab/fix-animation-editor-plugin
Fix broken bottom panel switching
2023-01-31 13:18:06 +01:00
Silc Renew
23f566ee1f Fix switching method in SpriteFramesEditor 2023-01-31 19:56:02 +09:00
Silc Renew
fc22583b34 Fix broken bottom panel switching 2023-01-31 19:34:26 +09:00
Juan Linietsky
79897dd5bc Restore script class cache if removed
I have no idea why anyone would do this, but this fixes it.

Fixes #72154. Depends on #72444 being merged to function properly.
2023-01-31 11:28:21 +01:00
Rémi Verschelde
99a44f8469
Merge pull request #69248 from vonagam/fixing-typed-arrays
GDScript: Fix typed arrays
2023-01-31 11:04:21 +01:00
Dmitrii Maganov
5909f9f075 GDScript: Fix issues with typed arrays 2023-01-31 11:54:41 +02:00
Rémi Verschelde
99810d7a26
Merge pull request #72439 from bruvzg/ed_pr_hide
[Editor] Fix editor progress dialog auto closing on focus loss.
2023-01-31 10:54:08 +01:00
Rémi Verschelde
ae2d2ce407
Merge pull request #71499 from dalexeev/improve-sprite-frame-editor
Few improvements for SpriteFrames Editor
2023-01-31 10:53:22 +01:00
Rémi Verschelde
c8446754dd
Merge pull request #72357 from aaronfranke/area-gravity-unit-dist
Replace Area gravity point distance scale with unit distance
2023-01-31 10:53:16 +01:00
Rémi Verschelde
628967e6ba
Merge pull request #72343 from clayjohn/editor-canvas-bg
Remove viewport_set_disable_environment in favor of viewport_set_environment_mode
2023-01-31 10:53:05 +01:00
bruvzg
b3d574e22d
[Editor] Fix editor progress dialog auto closing on focus loss. 2023-01-31 09:56:46 +02:00
David Snopek
0e2af4b73d Make it clearer that file modes propagate to children in the dedicated server export 2023-01-30 15:10:44 -06:00
clayjohn
9071809021 Remove viewport_set_disable_environment in favor of viewport_set_environment_mode
This allows us to set a default value inherited by child viewports and have child viewports set the value themselves which is needed for disabling the environment in the editor
2023-01-30 12:25:49 -08:00
Rémi Verschelde
e9de988020
Merge pull request #72031 from reduz/change-high-quality-texture-import
Refactor high quality texture import
2023-01-30 20:41:01 +01:00
David Snopek
0461cc5ba2 Only customize resources during export if there are any export plugins in use 2023-01-30 12:57:50 -06:00
Danil Alexeev
ca7209aaef
Few improvements for SpriteFrames Editor 2023-01-30 21:14:10 +03:00
Silc Renew
a0c4f849e0 Consistent with NodeBlendSpace1D option NodeBlendSpace2D
Co-authored-by: Skrapion <rick@firefang.com>
2023-01-31 02:14:55 +09:00
Juan Linietsky
28f51ba547 Refactor high quality texture import
* Only two texture import modes for low/high quality now:
  * S3TC/BPTC
  * ETC2/ASTC
* Makes sense given this is the general preferred and most compatible combination in most platforms.
* Removed lossy_quality from VRAM texture compression options. It was unused everywhere.
* Added a new "high_quality" option to texture import. When enabled, it uses BPTC/ASTC (BC7/ASTC4x4) instead of S3TC/ETC2 (DXT1-5/ETC2,ETCA).
* Changed MacOS export settings so required texture formats depend on the architecture selected.

This solves the following problems:

* Makes it simpler to import textures as high quality, without having to worry about the specific format used.
* As the editor can now run on platforms such as web, Mac OS with Apple Silicion and Android, it should no longer be assumed that S3TC/BPTC is available by default for it.
2023-01-30 15:53:23 +01:00
Rémi Verschelde
17a8597355
Merge pull request #72312 from KoBeWi/signature_move
Improve Connection Dialog method list
2023-01-30 15:19:02 +01:00
Rémi Verschelde
62c6f6a5c6
Merge pull request #72340 from Vilcrow/cleanup-editor-property-revert
Removes declarations of removed methods of the EditorPropertyRevert class
2023-01-30 14:53:21 +01:00
Rémi Verschelde
eebe1f34dd
Merge pull request #72317 from KoBeWi/run_over_here
Add overrun to EditorPropertyObjectID
2023-01-30 14:47:05 +01:00
Rémi Verschelde
312011fade
Fix various typos with codespell
And include #72377.

Co-authored-by: Wiktor Kocielski <withaust@gmail.com>
2023-01-30 14:22:47 +01:00
Rémi Verschelde
833c0d24db
Merge pull request #72342 from TokageItLab/immutabletrack
Add remove immutable tracks option to glTF importer
2023-01-30 10:34:53 +01:00
Rémi Verschelde
adb4ecf7a5
Merge pull request #72362 from TokageItLab/fix-scale-gizmo
Fix scale tool with view plane is weird in 3D
2023-01-30 10:32:06 +01:00
Rémi Verschelde
62b0bfd343
Merge pull request #71657 from m4gr3d/increase_scroll_bar_size_for_touchscreen_main
Update the size of the scrollbar for the editor on touchscreen devices
2023-01-30 10:03:40 +01:00
Silc Renew
9bd63acbd8 Fix scale tool with view plane is weird in 3D 2023-01-30 17:14:34 +09:00
Aaron Franke
79215131b5
Replace Area gravity point distance scale with unit distance 2023-01-29 22:12:00 -06:00
Silc Renew
8b3be51d17 Add remove immutable tracks option to glTF importer
Co-authored-by: Lyuma <xn.lyuma@gmail.com>
2023-01-30 08:57:27 +09:00
Silc Renew
df50929043 Tweak the name for duplicated animations in the editor 2023-01-30 07:53:42 +09:00
S.V.I. Vilcrow
3f17e606b2 Removed declarations of removed methods of the EditorPropertyRevert class.
The implementation of these methods was removed in 1806ec7c14.
2023-01-30 00:24:41 +03:00
kobewi
7669eea855 Tweak overrun behavior of EditorPropertyObjectID 2023-01-29 22:07:44 +01:00
kobewi
46261dbe06 Improve Connection Dialog method list 2023-01-29 15:28:07 +01:00
Rémi Verschelde
d866d6cd1b
Merge pull request #72261 from Paulb23/preserve-carets-search
Fixed removing secondary carets when editing with search open
2023-01-29 02:25:11 +01:00
kobewi
3f17bfad8d Fix editors potentially being used twice 2023-01-28 21:44:20 +01:00
Paulb23
8cb05a5e53 Fixed removing secondary carets when editing with search open 2023-01-28 16:08:10 +00:00
Paulb23
a197d6ef4e Support editing JSON in ScriptEditor 2023-01-28 16:06:13 +00:00
Rémi Verschelde
e5752fdfd3
Merge pull request #72233 from TokageItLab/audio-blending
Implement blending audio feature to AnimationTree
2023-01-28 15:58:24 +01:00
Rémi Verschelde
6a252c19cc
Merge pull request #72238 from timothyqiu/window-size-3to4
Add window size settings in 3to4 conversion
2023-01-28 15:58:00 +01:00
Paul Joannon
0fb1cef42f
Restore missing info in the error tooltips 2023-01-28 12:34:12 +01:00
JoJoX
ecba2e2d4e Apply root scale to shape on import 2023-01-28 12:32:03 +01:00
Silc Renew
75330887d7 Implement blending audio feature to AnimationTree 2023-01-28 20:08:29 +09:00
Haoyu Qiu
ec10da604f Add window size settings in 3to4 conversion 2023-01-28 17:54:55 +08:00
Fredia Huya-Kouadio
63c88df3f7 Add a theme usability setting which updates the touch area of UI elements (e.g: scrollbar) for the editor on touchscreen devices 2023-01-28 00:21:05 -08:00
Yuri Rubinsky
2afa175195
Merge pull request #72174 from bitsawer/shader_include_fixes
Close undefined
Fix undefined
2023-01-28 09:54:41 +03:00
Rémi Verschelde
0b1c4006a2
Merge pull request #71965 from Calinou/input-editor-fix-typos
Fix typos in input action editor key type names
2023-01-27 19:26:20 +01:00
Hugo Locurcio
6f6914b29d
Fix typos in input action editor key type names
This also makes those strings localizable.
2023-01-27 16:09:00 +01:00
Rémi Verschelde
77af1a5589
Merge pull request #72171 from KoBeWi/editor_censorship
Fix filtering editor nodes in Create Dialog
2023-01-27 15:41:10 +01:00
Rémi Verschelde
525db733c8
Merge pull request #72129 from groud/unclamp_texture_origin
Rename texture_offset and unclamp it
2023-01-27 15:40:52 +01:00
bitsawer
0acaccebaf Fix several shader preprocessor include issues 2023-01-27 14:37:55 +02:00
kobewi
970f5533dd Fix filtering editor nodes in Create Dialog 2023-01-27 12:26:26 +01:00
Rémi Verschelde
9d555f5c68
Merge pull request #62499 from fire/gltf-binary-img-compression
Handle gltf binary images
2023-01-27 11:35:55 +01:00
Gilles Roudière
d7f3bd50bd Rename texture_offset and unclamp it 2023-01-27 11:04:45 +01:00
K. S. Ernest (iFire) Lee
39922d7167 Handle gltf binary
[ Ignore and Warn | Extract Textures (default) | Optimize Loading Embedded as Basisu ]

Enable compressed mip maps from Basis Universal for faster compressions.

Increase the quality of Basis to avoid corruption.

To keep compatibility use the first mip of the previous internal Godot format.

Because texture names may have invalid filename characters, adds String::validate_filename to sanitize filenames for import pipeline use.
2023-01-27 02:02:02 -08:00
Rémi Verschelde
bd1df0f2e3
Merge pull request #71943 from paulloz/debugger/better-errors-printing
Better error display in debugger panel
2023-01-27 10:32:38 +01:00
Rémi Verschelde
91c0ed5e33
Merge pull request #71907 from TokageItLab/change-animated-sprite-api
Make `AnimatedSprite`'s playback API consistent with `AnimationPlayer`
2023-01-27 10:32:23 +01:00
Paul Joannon
c93eec4139
Better error display in debugger panel
- Use the right stack frame info as title of the error.
- Use the actual C# exception type as error for exceptions raised from C#.
- Show the right language instead of always **C++ Error**.
2023-01-27 10:01:55 +01:00
bruvzg
4f1c2fce3a
[SSH deploy] Run ssh/scp in non interactive mode, and suppress banner display. 2023-01-27 10:24:15 +02:00
Rémi Verschelde
48f53abdce
Merge pull request #71874 from KoBeWi/relesetc
Reselect signal after tree update
2023-01-27 00:20:49 +01:00
Rémi Verschelde
3b086aa062
Merge pull request #72086 from KoBeWi/set_rekt
Don't change region_rect when setting texture
2023-01-26 23:52:19 +01:00
Rémi Verschelde
cf8fc5c9a4
Merge pull request #71883 from MinusKube/script-editor-members-real-bug
Remove coupling between ConnectDialog and selected signal
2023-01-26 23:51:56 +01:00
MinusKube
cf46404082 Fix signal disconnect undo not working 2023-01-26 23:04:59 +01:00
MinusKube
cc7351cd10 Remove coupling between ConnectDialog and selected signal 2023-01-26 23:04:54 +01:00
kobewi
b5fda06f20 Don't change region_rect when setting texture 2023-01-26 23:02:26 +01:00
Rémi Verschelde
5d18a0e829
Merge pull request #72124 from YuriSizov/gui-stylebox-texture-is-just-stylebox
Remove size restrictions from `StyleBoxTexture`
2023-01-26 22:59:41 +01:00
Rémi Verschelde
91ad92657e
Merge pull request #69689 from smix8/navagent_rename_location_4.x
Rename Navigation uses of 'location' to 'position'
2023-01-26 22:57:03 +01:00
Rémi Verschelde
619604093f
Merge pull request #71725 from bruvzg/mac_mpass_title
[macOS] Move extended title bar input to _gui_input and add mouse filters to prevent editor buttons from passing double-click to title.
2023-01-26 22:49:38 +01:00
smix8
bf1571979c Rename Navigation uses of 'location' to 'position'
Contrary to the entire rest of the engine NavigationAgent's and NavigationLinks decided to deal with locations instead of positions.
2023-01-26 18:19:03 +01:00
Yuri Sizov
9b7124b49c Remove size restrictions from StyleBoxTexture 2023-01-26 17:11:37 +01:00
Rémi Verschelde
2151f23d85
Merge pull request #72113 from KoBeWi/file_a_bug_report
Add file hint to external program paths
2023-01-26 16:00:30 +01:00
kobewi
65d729e22e Add file hint to external program paths 2023-01-26 13:43:04 +01:00
Fredia Huya-Kouadio
ec4d720850 Fix the issue causing the Godot Android Editor to crash when returning from the launched and running game
The issue was caused because the running game pid was not set, and thus had a value of `0`. When trying to stop the running game, the `EditorRun::stop()` logic would kill the process with pid 0, which on Android corresponds to the running app's own process, thus causing the editor to crash.
This issue did not happen on Godot 3 because pid with value of `0` are not considered valid.
2023-01-26 02:59:39 -08:00
Silc Renew
17bf6238fc Make AnimatedSprite's playback API consistent with AnimationPlayer 2023-01-26 12:40:19 +09:00
Rémi Verschelde
f902bff9a5
Merge pull request #72085 from KoBeWi/picky_picker
Connection dialog tweaks
2023-01-26 01:11:49 +01:00
Rémi Verschelde
9b66b07c31
Merge pull request #72060 from MewPurPur/zoom-widget-click-areas-fix
Usability improvements to the Zoom Widget
2023-01-26 01:10:37 +01:00
Rémi Verschelde
04591379d0
Merge pull request #72043 from SaracenOne/animation_tree_crashfix
Fix crash when switching to a different node from AnimationTree
2023-01-26 01:08:35 +01:00
Rémi Verschelde
aeac5a80af
Merge pull request #72050 from groud/flow_tilemap_toolbar
Make TileMap toolbar a FlowContainer
2023-01-26 01:07:48 +01:00
kobewi
24134710dd Connection dialog tweaks 2023-01-26 00:35:59 +01:00
VolTer
a5479d3030 Usability improvements to the Zoom Widget 2023-01-25 20:21:51 +01:00
Danil Alexeev
b004f8180e
GDScript: Allow constant expressions in annotations 2023-01-25 18:43:56 +03:00
Gilles Roudière
156c4cbcb8 Make TileMap toolbar a FlowContainer 2023-01-25 16:27:28 +01:00
SaracenOne
f424a748ff Fix crash when switching to a different node from AnimationTree 2023-01-25 14:36:19 +00:00
Rémi Verschelde
6369196b96
Merge pull request #71284 from SaracenOne/state_machine_editor_extra_info
Transition progress display in Animation State Machine Editor
2023-01-25 12:18:31 +01:00
Rémi Verschelde
cb6dea8513
Merge pull request #65419 from SaracenOne/tileset_read_only
Add read-only mode to tileset editor
2023-01-25 12:18:08 +01:00
Rémi Verschelde
5f335a7879
Merge pull request #72020 from vmedea/tile-editor-thread-fix
Fix: use the right tile_set in TilesEditorPlugin::_thread
2023-01-25 11:59:39 +01:00
Rémi Verschelde
fc400d1562
Merge pull request #71685 from groud/gesture_into_viewpanner
Add gesture to ViewPanner and simplify a bit its API
2023-01-25 11:59:11 +01:00
SaracenOne
02a82c9531 Add indicator for state machine transition fade progress and position of state transitioning from. 2023-01-25 10:17:55 +00:00
SaracenOne
f5d1cf57bd Add read-only mode to tileset editor. 2023-01-25 09:50:54 +00:00
mara
655b32187f Fix: use the right tile_set in TilesEditorPlugin::_thread
Instead of using the class member, use the item's tile set, as is
the intent.

This fixes an almost immediate crash in the editor for me.
2023-01-25 10:00:25 +01:00
Rémi Verschelde
5743c17001
Merge pull request #71904 from Chaosus/vs_custom_nodes
Add handling of script creation/deletion for custom visual shader nodes
2023-01-25 09:20:26 +01:00
Rémi Verschelde
1f98ed6016
Merge pull request #72011 from SaracenOne/inherited_scene_fix
Fix path for unsaved inherited scenes
2023-01-25 09:20:01 +01:00
Rémi Verschelde
5b77a0deba
Merge pull request #66313 from KoBeWi/connecting_methodically
Add method picker to signal connect dialog
2023-01-25 09:17:27 +01:00
Rémi Verschelde
fd66a86d72
Merge pull request #71330 from Geometror/richtextlabel-fit-content
[RichTextLabel] Match minimum size calculation of Label (proper content fitting)
2023-01-25 09:16:38 +01:00
SaracenOne
fc74cbe835 Fix path for unsaved inherited scenes. 2023-01-25 03:06:59 +00:00
Aaron Franke
0e7785333f
Improve clarity of Tree's activated/double-clicked signals
Co-authored-by: Yuri Sizov <yuris@humnom.net>
2023-01-24 15:55:09 -06:00
Yuri Sizov
fab9926a95
Merge pull request #65137 from dalexeev/editor-naming
Rearrange `editor/naming/*` project settings
2023-01-24 22:26:03 +03:00
kobewi
1d062e8538 Add method picker to signal connect dialog
Co-authored-by: Sam Pengilly <sam.pengilly@gmail.com>
2023-01-24 20:11:48 +01:00
jordi
bb9a00889a Add hint for identifiers renamed since Godot 3 2023-01-24 12:33:55 -06:00
Rémi Verschelde
885cb808db
Merge pull request #65302 from KoBeWi/middle_click_of_exasperation
Remove middle click shortcut to open scene tab
2023-01-24 09:44:46 +01:00
SaracenOne
1594b6ffaf Improve editor handling of Skeleton3D nodes with zero bones.
Explicit warnings about creating physical skeletons
Silence errors from gizmos for 0 bone Skeleton3D nodes
More consistent naming for bone_count variables
2023-01-24 08:15:24 +00:00
Rémi Verschelde
3ef8d3e4e8
Merge pull request #71937 from coppolaemilio/resize-bonemaphuman-icons
Replace 1024x1024 BoneMapHuman SVGs by 256x256 versions
2023-01-23 22:33:24 +01:00
Rémi Verschelde
1dfd236f15
Merge pull request #70377 from dsnopek/server-export-mk2
Add "dedicated server" export mode which can strip unneeded visual resources
2023-01-23 22:13:28 +01:00
Emilio Coppola
99955d72e7 Replace 1024x1024 BoneMapHuman svgs by 256x256 versions 2023-01-23 20:44:39 +01:00
David Snopek
74458b6e9b Add "dedicated server" export mode which can strip unneeded visual resources 2023-01-23 13:24:54 -06:00
bruvzg
15dafc49d3
[TextServer] Fix ICU data loading and exporting with internationalization/locale/include_text_server_data setting. 2023-01-23 21:13:32 +02:00
Gilles Roudière
a3b431b09d Add gesture to ViewPanner and simplify a bit its API 2023-01-23 16:43:53 +01:00
Rémi Verschelde
1f22c482e1
Merge pull request #70052 from bruvzg/key_unicode_actions
Cleanup and unify keyboard input.
2023-01-23 15:36:11 +01:00
Rémi Verschelde
11e2278844
Merge pull request #57606 from SaracenOne/update_on_reimport
Update instances of scenes which have been reimported.
2023-01-23 15:35:44 +01:00
Rémi Verschelde
0927e2cffc
Merge pull request #63251 from SaracenOne/disable_data_generation_on_foreign_resources
Disable navmesh, lightmap, and VoxelGI generation on foreign data
2023-01-23 15:35:31 +01:00
kobewi
0d90b46b97 Fix plugins over not working 2023-01-23 14:19:42 +01:00
bruvzg
daad4aed62
Cleanup and unify keyboard input.
- Unify keycode values (secondary label printed on a key), remove unused hardcoded Latin-1 codes.
- Unify IME behaviour, add inline composition string display on Windows and X11.
- Add key_label (localized label printed on a key) value to the key events, and allow mapping actions to the unshifted Unicode events.
- Add support for physical keyboard (Bluetooth or Sidecar) handling on iOS.
- Add support for media key handling on macOS.

Co-authored-by: Raul Santos <raulsntos@gmail.com>
2023-01-23 15:08:12 +02:00
Yuri Rubinsky
6713e0fa5b Add handling of script creation/deletion for custom visual shader nodes 2023-01-23 15:30:17 +03:00
Rémi Verschelde
9937915ad7
Merge pull request #70548 from MewPurPur/fix-some-gradient-jank
Fix Gradient Editor bugs
2023-01-23 12:26:45 +01:00
Rémi Verschelde
d065281bc0
Merge pull request #59081 from Sauermann/fix-cursorshape-canvasitemeditor
Use get_cursor_shape for identifying the cursor shape in CanvasItemEditor
2023-01-23 12:26:35 +01:00
VolTer
b7b4133429 Fix Gradient Editor bugs 2023-01-23 12:05:14 +01:00
Rémi Verschelde
1891d9fdf1
Merge pull request #71801 from akien-mga/codespell-en-GB-to-en-US
Convert en_GB spelling to en_US with codespell
2023-01-23 11:08:55 +01:00
Rémi Verschelde
37205964b6
Merge pull request #71441 from KoBeWi/warp_2_scan
Improve performance of imported file scan
2023-01-23 11:07:44 +01:00
Rémi Verschelde
5b1df48c6c
Convert en_GB spelling to en_US with codespell 2023-01-23 11:02:20 +01:00
Rémi Verschelde
db23d7a47c
Merge pull request #71885 from KoBeWi/NullItemEditor
Fix handling of nulls in some editors
2023-01-23 10:24:46 +01:00
Rémi Verschelde
7d604535e1
Merge pull request #71828 from geowarin/geowarin/master
Add keyboard shortcut for "Open in External Program" action
2023-01-23 10:24:28 +01:00
kobewi
80723d2537 Fix handling of nulls in some editors 2023-01-23 09:59:48 +01:00
PrecisionRender
38fb8259d0 Use selected node type for choosing editor tab
Use selected node type for choosing editor tab

Update editor/editor_node.cpp

Co-authored-by: Tomek <kobewi4e@gmail.com>
2023-01-22 16:24:52 -06:00
kobewi
b8493dca82 Reselect signal after tree update 2023-01-22 19:24:11 +01:00
Rémi Verschelde
eaf306e0b1
Merge pull request #71864 from KoBeWi/drag_and_fail
Fix script editor drag and drop
2023-01-22 17:54:11 +01:00
Rémi Verschelde
5068d82374
Merge pull request #71686 from YuriSizov/stylebox-min-size-but-better
Clean-up, harmonize, and improve StyleBox API
2023-01-22 17:53:04 +01:00
Rémi Verschelde
d9bac56f6f
Merge pull request #71859 from KoBeWi/nullptr.is_class()
Fix potential crash in EditorPlugin.edit()
2023-01-22 17:52:00 +01:00
kobewi
80b9d9537c Fix script editor drag and drop 2023-01-22 17:07:55 +01:00
RedMser
386f62df96 Fix SplitContainer rendering and theming 2023-01-22 16:34:56 +01:00
Rémi Verschelde
0440b3cf0e
Merge pull request #71783 from Bartkk0/parse-check-deleted
Check if file was removed when parsing documentation
2023-01-22 16:08:05 +01:00
Rémi Verschelde
84aaa1e90e
Merge pull request #71849 from EricEzaM/fix-run-specific-scene-shortcut
Fix 'run specific scene' shortcut on Windows/non-Mac
2023-01-22 16:07:14 +01:00
kobewi
82f06542a5 Fix potential crash in EditorPlugin.edit() 2023-01-22 15:54:42 +01:00
Eric M
6fa4f43dee Fix 'run specific scene' shortcut on Windows/non-Mac 2023-01-22 20:31:31 +10:00
Wesley Elliott
d0cdaadb32 Use path instead of file name when updating script classes
The _script_class_file_to_path contains a map of paths to classes, but
when updating the script classes for new class names, the file name is
used instead. This meant new classes weren't able to be used in exported
variables until the project is reloaded (as the
_script_class_file_to_path is initially set with the full path)

Fixes #70718
2023-01-22 12:30:55 +02:00
Rindbee
64edc7a5c2 Fix internal editor not updating when using external editor via LSP 2023-01-22 18:27:22 +08:00
Rémi Verschelde
c0f35a8db1
Merge pull request #71839 from TokageItLab/expose-fading-from-statemachine
Expose `fading_from` from StateMachine
2023-01-22 11:08:34 +01:00
Rémi Verschelde
bda87300e8
Merge pull request #71770 from KoBeWi/better_editing_or_something
Rework EditorPlugin editing logic
2023-01-22 11:07:39 +01:00
Silc Renew
8b04f58604 Expose fading_from_node from StateMachine 2023-01-22 15:50:53 +09:00
Geoffroy Warin
38ba085116 Add keyboard shortcut for "Open in External Program" action 2023-01-22 01:40:48 +01:00
kobewi
4ae168eb04 Rework EditorPlugin editing logic 2023-01-22 00:20:45 +01:00
Rémi Verschelde
c3539b4561
Merge pull request #70773 from KoBeWi/lector
Add range iterator to LocalVector
2023-01-21 20:53:29 +01:00
Rémi Verschelde
c781537742
Merge pull request #68489 from KoBeWi/open_in_extraterrestrial_program
Add "Open in External Program" option
2023-01-21 20:53:04 +01:00
Rémi Verschelde
906ee0b219
Merge pull request #67253 from KoBeWi/PICKER_USAGE_NO_EDITOR
Remove editor dependencies from ColorPicker
2023-01-21 20:52:16 +01:00
Rémi Verschelde
229c82690d
Merge pull request #70294 from KoBeWi/treedulate
Add a method to get global modulate
2023-01-21 20:51:42 +01:00
kobewi
615c517034 Use range iterators in LocalVector loops 2023-01-21 18:44:42 +01:00
kobewi
60ed7c5004 Add "Open in External Program" option 2023-01-21 18:33:32 +01:00
Rémi Verschelde
a6ddee9c00
Merge pull request #71814 from mihe/binary-resources-setting
Remove redundant definition of `convert_text_resources_to_binary`
2023-01-21 16:55:17 +01:00
Rémi Verschelde
ebd0b40f6e
Merge pull request #71687 from reduz/support-script-class-name-in-efs
Support script global resource name in EditorFileSystem
2023-01-21 16:54:23 +01:00
Rémi Verschelde
5551eed499
Merge pull request #71806 from EricEzaM/71576-perspective-menu-perspectiveorthogonal-hotkey-display-inconsistency
Fix 3D editor Perspective/Ortho shortcut inconsistency
2023-01-21 16:53:53 +01:00
Mikael Hermansson
760d3ea085 Remove redundant definition of convert_text_resources_to_binary 2023-01-21 15:22:37 +01:00
Juan Linietsky
dddd8d43f6 Support script global resource name in EditorFileSystem
* Works for binary and text files.
* Makes EditorQuickOpen work with custom resources again.
* Information is cached and easily accessible.

Properly fixes #66179. Supersedes #66215 and supersedes #62417

**WARNING**: This required breaking backwards binary compatibility (.res and .scn files). Files saved after this PR is merged will no longer open in any earlier versions of Godot.
2023-01-21 14:19:27 +01:00
Eric M
4074c647e4 Fix 3D editor Perspective/Ortho shortcut inconsistency 2023-01-21 23:18:13 +10:00
Rémi Verschelde
c02572d3d0
Merge pull request #71683 from reduz/fast-script-class-inheritance-check
Implement a quick script inheritance check
2023-01-21 11:31:05 +01:00
Rémi Verschelde
adf109d806
Merge pull request #71345 from reduz/support-metadata-multi-node-edit
Support metadata in MultiNodeEdit
2023-01-21 11:28:59 +01:00
Eric M
9da04d8374 Fix shortcuts which have feature override defined reverting to default when user changes the shortcut to be same as non-overriden. 2023-01-21 16:40:03 +10:00
Bartkk
292b24bae0 Check if file was removed when parsing documentation 2023-01-21 04:42:44 +01:00
Rémi Verschelde
0b141e107f
Merge pull request #70913 from Maran23/4-x-some-more-missing-properties-to-godot-converter
Added more missing properties/methods to the Godot converter
2023-01-20 23:59:58 +01:00
Rémi Verschelde
9891aea85e
Merge pull request #71752 from vnen/no-gdc-export
Remove references to compiled GDScript in export
2023-01-20 23:59:07 +01:00
Rémi Verschelde
34851764a7
Merge pull request #71753 from Maran23/4-x-input-map-converter
Add InputMap conversion to Project Converter
2023-01-20 23:58:43 +01:00
Marius Hanl
e27695e927 Add more missing properties/methods to the converter.
icon_align -> icon_alignment
rect_min_size -> custom_minimum_size
get_tree().set_input_as_handled() -> get_viewport().set_input_as_handled()
_unhandled_key_input(event: InputEventKey) -> _unhandled_key_input(event: InputEvent)
And C# equivalents
2023-01-20 23:33:52 +01:00
Marius Hanl
61f9f4d2be Add InputMap conversion
All InputMap strings that changed between Godot 3 and 4 are now renamed when converting the project.

This includes:
- alt -> alt_pressed
- shift -> shift_pressed
- control -> ctrl_pressed
- meta -> meta_pressed
- scancode -> keycode
- physical_scancode -> physical_keycode
- doubleclick -> double_click
2023-01-20 19:26:13 +01:00
George Marques
7e5c2f945d
Remove references to compiled GDScript in export
This feature was removed from GDScript so it should not be present on
the interface nor in the saved export presets.
2023-01-20 15:09:07 -03:00
Rémi Verschelde
9f74f0f6c5
Merge pull request #71738 from akien-mga/remove-array-dict-propertyedit
Remove unused obsolete Array/DictionaryPropertyEdit
2023-01-20 17:52:07 +01:00
Jummit
18e4b06162 Support signals and callables in exposed dictionaries 2023-01-20 16:32:16 +01:00
Rémi Verschelde
fa3c4c8b2b
Remove unused obsolete Array/DictionaryPropertyEdit
This were long superseded by EditorPropertyArray/Dictionary.
2023-01-20 16:10:55 +01:00
Marius Hanl
99507d734c Grouped all 'New XXX...' operations in a 'New...' sub menu
This will reduce the height of the rather large context menu and gives us the possibility to add more 'New XXX...' operations in the future without cluttering the menu and thus making it taller.
2023-01-20 13:08:55 +01:00
Rémi Verschelde
bebd76954c
i18n: Sync editor translations with Weblate (3.5 branch)
(cherry picked from commit b06d93aec6)
2023-01-20 12:32:03 +01:00
bruvzg
4b2323e030
[macOS] Move extended title bar input to _gui_input and add mouse filters to prevent editor buttons from passing double-click to title. 2023-01-20 12:47:05 +02:00
Rémi Verschelde
28a24639c3
Merge pull request #48570 from Calinou/animation-editors-new-name
Tweak the name for new animations in the editor
2023-01-20 08:50:40 +01:00
Rémi Verschelde
ce1233dc52
Merge pull request #71688 from TokageItLab/clean-bsp2edit
Remove a duplicated unnecessary line from BlendSpace2DEditor
2023-01-20 08:48:07 +01:00
Rémi Verschelde
f3d7dddfad
Merge pull request #71071 from gshadows/project_converter_updates
Add missed OS window settings to project converter
2023-01-20 08:47:38 +01:00
Henrique Coura
b95219ef0f Fix SceneImportSettings perf issues 2023-01-19 18:48:21 -03:00
Rémi Verschelde
d919d77367
Merge pull request #71418 from TokageItLab/restart-anim-tree
Allow AnimationStateMachine / AnimationNode to restart when transitioning to the same state
2023-01-19 21:52:35 +01:00
Rémi Verschelde
65883cc73b
Merge pull request #71598 from bruvzg/gdscript_bidi_override
Implement BiDi override mode for GDScript source.
2023-01-19 19:33:18 +01:00
Rémi Verschelde
ab5c75b9ad
Merge pull request #71649 from raulsntos/array-indexer
Add property usage to array indexer
2023-01-19 19:33:05 +01:00
Rémi Verschelde
4ca6a9809d
Merge pull request #44596 from KoBeWi/🧹🧹🧹
Cleanup unused engine code v2
2023-01-19 19:32:51 +01:00
Silc Renew
f994535f09 Remove a duplicated unnecessary line from BlendSpace2DEditor 2023-01-20 03:23:12 +09:00
G-Shadow
7f3da3d714 Add missed OS window settings to project converter, fix fullscreen indents.
Add conversion for OS.window_maximized, vsync_enabled, window_resizable, window_borderless, get_screen_count and set_current_screen.
Fix OS.window_fullscreen conversion corrupted line indents.
2023-01-19 20:50:49 +03:00
Yuri Sizov
752402cf35 Clean-up, harmonize, and improve StyleBox API
- Make all margin properties follow the same naming convention (their getter and setter too).
- Remove a virtual counterpart of `get_style_margin` from API.
- Allow to override `get_minimum_size` from scripting and remove `get_center_size`.
2023-01-19 20:02:21 +03:00
Juan Linietsky
3dcf380161 Implement a quick script inheritance check
Optimizes, simplifies and fixes EditorResourcePicker (was not refreshing custom clases).
2023-01-19 16:47:01 +01:00
Rémi Verschelde
14fdd28de9
Merge pull request #71673 from reduz/further-fixes-to-global-class-parsing
Further fixes to global script class parsing
2023-01-19 14:38:39 +01:00
Raul Santos
97610c8bfc
Add property usage to array indexer
This makes the `Array` indexer show as returning `Variant` instead of `void` in the documentation.
2023-01-19 14:22:11 +01:00
Juan Linietsky
c0a81b1a2c Further fixes to global script class parsing
Bugs were introduced on first parse by #71628

This should fix everything remaining. No errors of any type were observed.
2023-01-19 13:52:15 +01:00
Rémi Verschelde
6262c89b8c
Merge pull request #71664 from groud/solve_few_problems_with_tile_animations
Fix a few issues with tile animations
2023-01-19 13:23:52 +01:00
Rémi Verschelde
f6c662264e
Merge pull request #69288 from bruvzg/gde_low_level_funcs
[GDExtension] Expose some low level functions and String operators.
2023-01-19 13:23:45 +01:00
Rémi Verschelde
d3665effd5
Merge pull request #71443 from TechnoPorg/fix-resource-conversion-plugins
Make EditorResourceConversionPlugin usable.
2023-01-19 13:23:37 +01:00
Rémi Verschelde
00940d5569
Merge pull request #71662 from MarioLiebisch/fix-coff-obj-import
Avoid importing MSVC obj files
2023-01-19 13:23:19 +01:00
kobewi
c0083e431b Cleanup unused engine code v2 2023-01-19 13:02:18 +01:00
bruvzg
db7d8c2d87
[GDExtension] Expose some low level functions and String operators. 2023-01-19 12:50:49 +02:00
Gilles Roudière
ecb9c48b9f Fix a few issues with tile animations 2023-01-19 11:20:06 +01:00
Rémi Verschelde
4679f8724a
Merge pull request #71628 from reduz/fixup-editor-file-system-script-parsing
Clean up EditorFileSystem script parsing
2023-01-19 10:09:55 +01:00
Mario Liebisch
9ba5d31141
Avoid importing MSVC obj files
Currently Godot tries to import any file with the extension "obj" as a
Wavefront OBJ model in text format.

This will fail and potentially crash the editor, if the obj file is
actually binary, like a MSVC build artifact/object file.

While the COFF header at the start of the obj file is subject to change,
this change should cover all potential/typical target machines possible
right now.

This fixes #71656.
2023-01-19 09:49:28 +01:00
clayjohn
faea9f5c10 Remove SCREEN_TEXTURE, DEPTH_TEXTURE, and NORMAL_ROUGHNESS_TEXTURE
in favour of texture hints
2023-01-18 19:52:47 -08:00
Rémi Verschelde
d93b66ad4d
Merge pull request #71648 from clayjohn/ED-UV-scale
Use a fixed width of 1 pixel for editor debug UV drawing
2023-01-18 22:49:02 +01:00
clayjohn
d77b2feddd Use a fixed width of 1 pixel for editor debug UV drawing 2023-01-18 13:38:37 -08:00
Rémi Verschelde
825fd11d0c
Merge pull request #71627 from KoBeWi/big_dock
Increase default size of docks
2023-01-18 22:29:13 +01:00
Rémi Verschelde
35326d3dc5
Merge pull request #71626 from groud/fix_add_tileset_layer_undo
Fixes TileSet layer addition not being undoable
2023-01-18 22:28:48 +01:00
Juan Linietsky
5bdc0d97d3 Clean up EditorFileSystem script parsing
* Optimize only update modified/added/removed files.
* Clean up documentation parsing.
2023-01-18 20:56:45 +01:00
Silc Renew
e480262c53 Allow AnimationNodes to restart when transitioning to the same state 2023-01-19 03:10:59 +09:00
bruvzg
5361ec9f43
Implement BiDi override mode for GDScript source. 2023-01-18 19:22:20 +02:00
Rémi Verschelde
bcaf048f33
Merge pull request #71379 from KoBeWi/destruction_of_compatibility_function
Remove set_drag_forwarding_compat()
2023-01-18 17:40:13 +01:00
Rémi Verschelde
1f72530cac
Merge pull request #71618 from groud/fix_tileset_popup_wrong_position
Fix right-click on tilset atlas popup wrong position
2023-01-18 17:34:03 +01:00
Rémi Verschelde
54eebcca3b
Merge pull request #71580 from bruvzg/rem_dbg_btn
Disable remote debug button if no remote debug preset found.
2023-01-18 17:31:58 +01:00
kobewi
67baca5514 Increase default size of docks 2023-01-18 16:49:08 +01:00
Gilles Roudière
c1de6dc84b Fix right-click on tilset atlas popup wrong position
Fix similar bug in AnimationLibraryEditor
2023-01-18 16:14:11 +01:00
Gilles Roudière
8ecbef36bb Fixes TileSet layer addition not being undoable 2023-01-18 15:54:44 +01:00
bruvzg
d97e5863cb
Disable remote debug button if no remote debug preset found. 2023-01-18 09:59:51 +02:00
Rémi Verschelde
6119399fbd
Merge pull request #71582 from Calinou/advanced-import-settings-improve-actions-visibility
Improve visibility of Actions button in Advanced import settings dialog
2023-01-18 08:38:02 +01:00
Rémi Verschelde
9801bdb74a
Merge pull request #71025 from DarkMessiah/enable_column_clip_content
Enable column clip content in ConnectionDock and FilesystemDock
2023-01-18 08:36:10 +01:00
Hugo Locurcio
ebb6894652
Improve visibility of Actions button in Advanced import settings dialog 2023-01-17 22:27:06 +01:00
Rémi Verschelde
1d8e739a9d
Merge pull request #71563 from groud/limit_toaster_width
Limit toasts' width
2023-01-17 20:13:29 +01:00
Marius Hanl
2697e4ec1b Provide more information about the 'Support' filter when no result was found
Avoid possible confusion by showing more information about the 'Support' filter
2023-01-17 19:02:21 +01:00
Rémi Verschelde
ae766558f0
Merge pull request #71528 from snakept/missing-path-external-editor-error
Checking path variable if empty before opening external editor to fix…
2023-01-17 17:30:58 +01:00
Gilles Roudière
ae223e23a0 Limit toasts' width 2023-01-17 15:55:40 +01:00
Christoh Prenissl
85aa03baaf Checking path variable if empty before opening external editor to fix #71528 2023-01-17 15:07:15 +01:00
Rémi Verschelde
ee7beff3c4
Merge pull request #70630 from asmaloney/importer-crash-null-mesh-node
Fix crash in SceneImportSettings::_select when a mesh has a null mesh node
2023-01-17 15:00:01 +01:00
Rémi Verschelde
f3743e0890
Merge pull request #71545 from groud/fix_rect_draw_tileset
Fixes rectangle painting weird behavior when dragging outside the atlas area
2023-01-17 10:42:26 +01:00
Rémi Verschelde
b2e1ae6034
Merge pull request #71517 from groud/tile_data_editor_shortcut_consistency
Make keyboard shortcuts in tile data editors consistent with tilemap editor.
2023-01-17 10:40:10 +01:00
Gilles Roudière
6285d6e5f5 Fixes rectangle painting when dragging outside the atlas area 2023-01-17 10:30:07 +01:00
SaracenOne
4628736894 Update instances of scenes which have been reimported. 2023-01-16 13:46:33 -08:00
rsjtdrjgfuzkfg
0442a65656 obj: Avoid empty names and meshes
This commit updates the obj importer to properly name imported meshes and
permits it to skip meshes that do not contain geometry. This fixes at
least one crash and several warnings and avoids unnecessary meshes being
generated when importing obj files that do not contain geometry that is
not assigned to a named object (such as when exporting from Blender).
2023-01-16 20:55:59 +01:00
Gilles Roudière
21a88578e9 Make keyboard shortcuts in tile data editors consistent with tilemap editor. Fix a bug with collision shapes painting. 2023-01-16 18:50:11 +01:00
Rémi Verschelde
5ca6c1f9db
Merge pull request #70557 from KoBeWi/class_yeet
Move global script class cache to separate file
2023-01-16 12:49:08 +01:00
Rémi Verschelde
673d9c58fd
Merge pull request #69851 from dalexeev/fix-scaling-issue
Fix scaling issue in `draw_line` and similar methods
2023-01-16 12:48:22 +01:00
Rémi Verschelde
750dc4f906
Merge pull request #71369 from Calinou/editor-tweak-executable-file-filters
Tweak fbx2gltf file filter to remove naming restriction
2023-01-16 12:47:34 +01:00
Rémi Verschelde
d94a46ab95
Merge pull request #64021 from ajreckof/change-shortcut-for-rect-tool-tilemap
Add `Key::CTRL_OR_CMD` and use it to fix shortcut for tilemap painting tools on macOS
2023-01-16 12:47:07 +01:00
Danil Alexeev
a8cbb6245b
Fix scaling issue in draw_line and similar methods 2023-01-16 12:49:58 +03:00
Hugo Locurcio
ea7baa4fdb
Tweak fbx2gltf file filter to remove naming restriction
This relaxes the naming restriction on fbx2gltf binaries,
as people may be renaming them then wondering why they've disappeared
from the dialog unless they select "All Files (*)" as a filter.
2023-01-16 10:20:40 +01:00
kobewi
6444c7d127 Move global script class cache to separate file 2023-01-16 10:16:30 +01:00
Rémi Verschelde
0f0b853c98
Merge pull request #70668 from KoBeWi/never_give_up
Retry loading addons after filesystem scan
2023-01-16 09:47:17 +01:00
Rémi Verschelde
f639f5096e
Merge pull request #71485 from adamscott/history-local
Save history when goto script line in the text editor
2023-01-16 09:25:39 +01:00
Rémi Verschelde
da57e0059e
Merge pull request #70504 from KoBeWi/the_choosen_antipattern
Add EditorUndoRedoManager singleton
2023-01-16 09:24:50 +01:00
Rémi Verschelde
1424cd9e79
Merge pull request #59076 from Sauermann/fix-cursorshape-tilesetatlassourceeditor
Use get_cursor_shape for identifying the cursor shape in TileSetAtlasSourceEditor
2023-01-16 09:14:24 +01:00
ajreckof
fa528b86b6 replace the use of CTRL by CMD_OR_CTRL in three places where using CTRL prevented the use of the functionality on mac
on Mac CTRL + Left click = Right click therefore when a functionality needs CTRL + Left click it is not possible on mac. It then forcibly needs to be CMD on mac
2023-01-16 06:07:16 +01:00
kobewi
b58111588a Add EditorUndoRedoManager singleton 2023-01-16 01:11:52 +01:00
Adam Scott
0dc1bcb0c9 Save history when goto script line in the text editor. 2023-01-15 18:04:35 -05:00
Marius Hanl
e1e7237b9a Fix custom theme outline settings affects the editor theme as well
- font_outline_color and outline_size is now set in the default theme for every control using it
2023-01-15 22:43:27 +01:00
Rémi Verschelde
4f9bdf0639
Merge pull request #70701 from bruvzg/remote_debug_menu
Move remote debug buttons to a single menu.
2023-01-15 13:06:20 +01:00
Rémi Verschelde
0f2937ead1
Merge pull request #71229 from reduz/fix-recursive-resource-inclusion-check
Fix recursive resource inclusion check
2023-01-15 13:03:20 +01:00
TechnoPorg
2904d19069 Make EditorResourceConversionPlugin usable.
Previously, EditorResourceConversionPlugin nominally existed in scripting, but there was no way for a user to actually register one.
This PR adds methods to EditorPlugin for registering/unregistering EditorResourceConversionPlugins.
Additionally, it documents EditorResourceConversionPlugin with descriptions and a basic example.
2023-01-14 18:48:11 -07:00
kobewi
2cfab94fef Improve performance of imported file scan 2023-01-15 00:53:41 +01:00
Rémi Verschelde
cd3e03432a
Merge pull request #71410 from YuriSizov/docs-update-tutorial-links
Update all outdated online documentation links
2023-01-15 00:16:30 +01:00
Rémi Verschelde
4f631dc1b0
Merge pull request #71411 from Paulb23/new-textfile-global-path
Globalise path for New TextFile in FileSystemDock
2023-01-15 00:12:58 +01:00
bruvzg
5406b001ca
Move remote debug buttons to a single menu. 2023-01-14 22:25:35 +02:00
K. S. Ernest (iFire) Lee
132e95212f Fixes to ESCN importer
Convert mesh instance 3d to a mesh importer instance 3d to run importer code. Also does blend shapes.
2023-01-14 09:55:56 -08:00
Paulb23
659d9b0fa3 Globalise path for New TextFile in FileSystemDock 2023-01-14 16:43:33 +00:00
Yuri Sizov
4c1f11944e Update all outdated online documentation links 2023-01-14 19:38:00 +03:00
Paulb23
b9f24f1586 Remove secondary carets when using FindReplaceBar 2023-01-14 15:58:56 +00:00
Fedor Shchukin
6f416ea104 Fix property revert doesn't revert selected fields 2023-01-14 17:39:21 +03:00
kobewi
59ea36b87c Remove set_drag_forwarding_compat() 2023-01-14 15:16:51 +01:00
Yuri Rubinsky
8180d38910 Fix node preview crashes after updating visual shader node 2023-01-14 14:08:00 +03:00
Rémi Verschelde
e97372068b
Merge pull request #71360 from bruvzg/progress_dialog_theme
Fix editor progress dialog theme update.
2023-01-14 00:42:36 +01:00
Rémi Verschelde
61c48f6910
Merge pull request #71321 from TokageItLab/stop-edit
Implement toggling pause / stop button to AnimationPlayerEditor
2023-01-14 00:09:43 +01:00
bruvzg
026002859b Fix editor progress dialog theme update. 2023-01-14 01:07:24 +02:00
Silc 'Tokage' Renew
e7d4361fae Implement toggling pause / stop button to AnimationPlayerEditor 2023-01-14 07:10:20 +09:00
clayjohn
ccaebcd5e0 Avoid crashing when custom GLSL shaders are imported when using the gl_compatibility renderer 2023-01-13 12:53:19 -08:00
Juan Linietsky
503d2d1cbf Support metadata in MultiNodeEdit
Small hack for metadata to work there (similar to existing script hack).
Does not appear within its own category, not sure if its worth hacking it (would need to be hacked in inspector).

Fixes #59604.
2023-01-13 19:10:19 +01:00
Rémi Verschelde
228db366bf
Merge pull request #70601 from vmedea/keep-terrain-choice
Keep terrain choice when changing layer in tilemap editor
2023-01-13 18:04:02 +01:00
Rémi Verschelde
3e5ee12555
Merge pull request #71335 from groud/fix_atlas_merging
Fixes TileSet atlas merging not working correctly
2023-01-13 18:03:53 +01:00
Rémi Verschelde
44f7392883
Merge pull request #65370 from SaracenOne/tileset_editor_visibility_fixes
Fix contextual visibility of tileset and tilemap editors (again)
2023-01-13 18:02:12 +01:00
Rémi Verschelde
4c2dea108e
Merge pull request #70540 from vaartis/multiline-arrays-dictionaries
Implement export_multiline support for Array[String] and Dictionary
2023-01-13 18:01:55 +01:00
Rémi Verschelde
787179dac8
Merge pull request #70148 from KoBeWi/remove_all_restrictions
Remove conditons for unfolding inspector sections
2023-01-13 18:00:45 +01:00
Rémi Verschelde
3dffe0b967
Merge pull request #63312 from bruvzg/one_click
[Export] Add one-click deploy over SSH for the desktop exports.
2023-01-13 18:00:18 +01:00
Gilles Roudière
28f6fcd68f Fixes TileSet atlas merging not working correctly 2023-01-13 16:50:12 +01:00
Hendrik Brucker
e59d6b1b8c [RichTextLabel] Match minimum size calculation of Label
(optional via fit_content property)
2023-01-13 15:17:26 +01:00
Eric M
7c73b6c71c Fix Project Settings array/dicts initial value being shared instances of the current value. 2023-01-13 21:48:43 +10:00
Haoyu Qiu
90d3efcaa5 Fix crash when clicking Edit Region after reopening the scene 2023-01-13 11:30:26 +08:00
Rémi Verschelde
7dfcd55567
Merge pull request #71152 from nongvantinh/fix-70981
Fix node name in the SceneTreeEditor allows a node to have no name
2023-01-13 00:39:20 +01:00
Rémi Verschelde
14cca21256
Merge pull request #71033 from scurest/obj-vertex-color
Add vertex color support to OBJ importer
2023-01-13 00:37:14 +01:00
Rémi Verschelde
f79c58aac5
Merge pull request #71209 from bruvzg/ed_progress_reparent
Automatically reparent editor progress dialog to avoid error spam.
2023-01-13 00:29:48 +01:00
Clay John
21893140eb
Merge pull request #71289 from RandomShaper/avoid_color_flash
Avoid color flash on window creation and resizing
2023-01-12 14:39:41 -08:00
Rémi Verschelde
c2790ec2b9
Merge pull request #68450 from KoBeWi/bracket_escapist
Allow to escape closing brackets in CFG tags
2023-01-12 21:53:15 +01:00
Pedro J. Estébanez
d0e37cd04c Add framework for avoidance of color flash in new windows 2023-01-12 21:42:51 +01:00
Rémi Verschelde
318af8f36c
Merge pull request #71272 from MewPurPur/fix-frame-selection
Fix the Frame Selection (Shift + F) functionality in the 2D editor
2023-01-12 20:08:31 +01:00
Rémi Verschelde
797fb296f0
Merge pull request #58517 from KoBeWi/size_matters
Add expand modes to TextureRect
2023-01-12 20:06:26 +01:00
VolTer
1fa5597520 Fix the Frame Selection functionality 2023-01-12 19:13:00 +02:00
Rémi Verschelde
def592114f
Merge pull request #70700 from vonagam/fix-abstract-extends
GDScript: Fix extending abstract classes, forbid their construction
2023-01-12 17:19:51 +01:00
kobewi
dfc4367a47 Add expand modes to TextureRect 2023-01-12 17:06:03 +01:00
Dmitrii Maganov
274d49790d GDScript: Fix extending abstract classes, forbid their construction 2023-01-12 17:47:10 +02:00
Fabio Alessandrelli
9a59c0a47c [Editor] Fix missing "debug"/"release" export presets feature tags.
So the same code can be used in editor and debug exports ("release" is
kept for consistency).
2023-01-12 15:18:45 +01:00
Rémi Verschelde
84781eb462
Merge pull request #71271 from reduz/fix-editorspinslider-tab-usage
Fix TAB key usage in EditorSpinSlider (and hence inpector).
2023-01-12 15:02:42 +01:00
Rémi Verschelde
a8a9892ad6
Merge pull request #71218 from KoBeWi/unlimited_bikeshedding_lets_go
Split pause() from AnimationPlayer's stop()
2023-01-12 14:30:46 +01:00
Juan Linietsky
2543aec5e4 Fix TAB key usage in EditorSpinSlider (and hence inpector).
* This ensures that the tab key usage is correct in all situations in EditorSpinSlider
* The ESC key can also close the lineedit popup.

I can't find a proper issue to fix, but partially solves the concerns raised in #37723.
2023-01-12 14:13:49 +01:00
Yuri Rubinsky
fcbe7c1c2b Fix various crashes of ParameterRef nodes in visual shader 2023-01-12 14:21:59 +03:00
Danil Alexeev
8f706be6fa
Rearrange editor/naming/* project settings 2023-01-12 11:41:13 +03:00
Juan Linietsky
9a966b95ec Fix recursive resource inclusion check
I forgot a line of code.

Fixes #71194.
2023-01-11 18:28:52 +01:00
kobewi
da9396881e Split pause() from AnimationPlayer's stop() 2023-01-11 14:03:31 +01:00
Rémi Verschelde
62525b7429
Merge pull request #71075 from Repiteo/open_in_file_manager_shortcut
Setup "Open in File Manager" as shortcut
2023-01-11 14:01:48 +01:00
Rémi Verschelde
87efd0b830
Merge pull request #71206 from nongvantinh/enhance-project-convertion
Add missing functions in the Control node when converting project.
2023-01-11 09:50:24 +01:00
Rémi Verschelde
9af4628bbe
Merge pull request #71159 from EricEzaM/minor-input-configuration-fixes
Propagate allowed input types to `event_listener` when setting them on `InputEventConfigurationDialog`
2023-01-11 09:47:08 +01:00
bruvzg
19293d1813
Automatically reparent editor progress dialog to avoid error spam. 2023-01-11 10:13:21 +02:00
Nong Van Tinh
c6a3a262c4 Add missing functions in the Control node when converting project 2023-01-11 14:14:18 +07:00
Rémi Verschelde
3e2843e3ad
Merge pull request #71183 from YuriSizov/control-refresh-layouts-by-parents
Ensure that the cached layout mode is in sync
2023-01-11 01:29:51 +01:00
Rémi Verschelde
54688a7535
Merge pull request #71127 from reduz/drag-forward-to-callables
Change set_drag_forwarding() to use callables.
2023-01-11 01:14:58 +01:00
Yuri Sizov
42cbdbc7df Ensure that the cached layout mode is in sync 2023-01-10 23:51:27 +03:00
Eric M
3bf06e955e Propagate allowed input types to event_listener when setting them on InputEventConfigurationDialog 2023-01-10 23:26:33 +10:00
Juan Linietsky
e6a4debede Change set_drag_forwarding() to use callables.
* This solution is much cleaner than the one in 3.x thanks to the use of callables.
* Works without issues in any language (no need to worry about camel or snake case).
* Editor code uses a compatibility function (too much work to redo).

Fixes #59899
2023-01-10 14:09:24 +01:00
Eric M
871ddf80c0 Fix cancelling selection (pressing escape) while gizmo editing making uncommitted changes.
* Pressing escape while gizmo editing will discard the changes made during that edit 'session'
2023-01-10 21:30:07 +10:00
Rémi Verschelde
b427e26230
Merge pull request #71148 from stmSi/canceling-popupmenu-dont-disconnect
Fix canceling add_node Popup doesn't disconnect previous node.
2023-01-10 10:45:15 +01:00
Nong Van Tinh
98ed75f9e0 fixes: #70981 2023-01-10 16:18:38 +07:00
stmSi
88d4291938 Fix canceling add_node Popup doesn't disconnect previous node. 2023-01-10 14:35:09 +06:30
Silc Renew
5d2e7b9b1d Fix undo of editing animation length with spinner by adding flag 2023-01-10 12:29:05 +09:00
Rémi Verschelde
dce8cdbca8
Merge pull request #70863 from bruvzg/win_init_min
Set main window min. size via Window object instead of DisplayServer to preserve it during window updates.
2023-01-09 23:08:52 +01:00
Rémi Verschelde
be4e9dfeab
Merge pull request #69616 from reduz/change-uuid
Ability to change a resource UID from API
2023-01-09 23:08:18 +01:00
Juan Linietsky
07a964fce3 Ability to change a resource UID from API
* Works for text, binary and imported resources
* Allows better clean up of duplicate files.

TODO (future PRs):

* Use this API for assigning new UIDs to copied files.
* Use this API for UID conflict on FS scanning (if more than one file has the same UID, the newer one(s) should get assigned a different UID).
2023-01-09 18:52:00 +01:00
Juan Linietsky
0e0a6bb39b
Removed unused property hints and Object::get_translatable_strings()
* Remove unused `EditorPropertyMember` and related hints, previouly used by
  VisualScript. Such logic should be implemented in the VS module itself.
* As the above broke compatibility with the VS module, clean up the other
  hacks that were still in core in support of VisualScript.
* `PROPERTY_USAGE_INTERNATIONALIZED` was only used in Object's
  `get_translatable_strings()`, which is a legacy function not used anywhere.
  So both are removed.
* Reordered some usage flags after the above removal to minimize the diff.
* General clean up.

Fixes #30203.

Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2023-01-09 16:56:01 +01:00
Thaddeus Crews
4245417ab2 Setup "open in file manager" as shortcut 2023-01-09 08:29:46 -06:00
Yuri Sizov
00b5222f66 Fix inconsistent state of Controls when editing and running scenes 2023-01-09 15:54:04 +03:00
Rémi Verschelde
2db593ac2f
Merge pull request #70580 from timothyqiu/drop-extern
Fix error when dropping script into script editor
2023-01-09 09:22:08 +01:00
Rémi Verschelde
9c7723b717
Merge pull request #70920 from KoBeWi/exhibit_inside_catalogmap
Add Show in FileSystem option in the inspector
2023-01-09 08:33:58 +01:00
Rémi Verschelde
e7905f4f48
Merge pull request #71045 from reduz/use-bitfield-in-core-types
Use BitField<> in core type masks
2023-01-09 08:33:26 +01:00
kobewi
6d65d886f2 Add Show in FileSystem option in the inspector 2023-01-08 23:25:13 +01:00
Rémi Verschelde
bb08997b87
Merge pull request #70994 from reduz/prevent-inspector-resource-recursion
Prevent recursion (and hence crash) in inspector resource assignment.
2023-01-08 22:51:29 +01:00
Rémi Verschelde
c3c5eceb35
Merge pull request #70463 from DarkKilauea/nav-server-const
[4.x] Rework const on NavigationServer methods
2023-01-08 22:50:05 +01:00
Rémi Verschelde
98131c0e32
Merge pull request #71068 from DarkMessiah/fix_about_godot
Fix UTF-8 encoding for copyright in About dialog
2023-01-08 22:48:17 +01:00
Rémi Verschelde
56522f7f8f
Merge pull request #71057 from EricEzaM/editor-node-cleanup
Remove unnecessary changing of shortcut name in editor node.
2023-01-08 22:45:32 +01:00
Rémi Verschelde
1722947c75
Merge pull request #71055 from EricEzaM/66424-fix-undo-redo
Fix Undo/Redo not working until Scene menu is opened.
2023-01-08 22:45:04 +01:00
Rémi Verschelde
30b3434daa
Merge pull request #71036 from Calinou/shader-editor-tweak-disabled-branch-color
Tweak text color for disabled preprocessor branches in the shader editor
2023-01-08 22:39:09 +01:00
Rémi Verschelde
495ec2130e
Merge pull request #70923 from KoBeWi/actual_resource
Refactor inspector code for getting resource
2023-01-08 22:37:05 +01:00
Juan Linietsky
2b815df3c1 Use BitField<> in core type masks
* All core types masks are now correctly marked as bitfields.
* The enum hacks in MouseButtonMask and many other types are gone. This ensures that binders to other languages non C++ can actually implement type safe bitmasks.
* Most bitmask operations replaced by functions in BitField<>
* Key is still a problem because its enum and mask at the same time. While it kind of works in C++, this most likely can't be implemented safely in other languages and will have to be changed at some point. Mostly left as-is.
* Documentation and API dump updated to reflect bitfields in core types.
2023-01-08 22:17:40 +01:00
Stanislav Labzyuk
0bde4a95e3 Fix UTF-8 encoding for copyright in About dialog 2023-01-08 16:15:26 +01:00
Eric M
8d0178a589 Remove unnecessary changing of shortcut name.
The same effect which was desired here can just be done with `set_item_text(...)`, which is what this PR does. It removes the need to constantly update the shortcut name when the scene menu is opened.
2023-01-08 20:48:56 +10:00
Eric M
8256b4ea23 Fix Undo/Redo not working until Scene menu is opened. 2023-01-08 20:35:30 +10:00
Mario Liebisch
b495c63b0b
Properly stringify args for Call Method Tracks
This ensures string arguments are always shown as properly enclose in
quotes and escaped and should help avoid confusion, as the previously
shown key frame labels could display as invalid code, most prominently
missing quote characters around strings.
2023-01-08 11:27:44 +01:00
Josh Jones
a0715b30f9 Rework const on NavigationServer methods
`const` is used on all methods, even when they cause modification of the server.  This reworks the methods of the server to only use `const` on method that don't change the state of the server.
2023-01-07 17:29:00 -08:00
scurest
649857416d Mark OBJ vertex colors sRGB in materials (only if has vertex colors) 2023-01-07 17:07:31 -06:00
scurest
091fa5fb7f Add vertex color support to OBJ importer
Fixes #70982
2023-01-07 13:26:55 -06:00
Hugo Locurcio
5ce488b1fc
Tweak text color for disabled preprocessor branches in the shader editor
This makes text within disabled branches easier to distinguish from comments
when using a non-default editor syntax theme.
(The default editor syntax theme uses the same color as the text with 50%
opacity for comments, which means it looks the exact same.)
2023-01-07 20:18:38 +01:00
Stanislav Labzyuk
86d61a99fb Enable column clip content in ConnectionDock and FilesystemDock 2023-01-07 14:07:33 +01:00
Rémi Verschelde
d642274f75
Merge pull request #70939 from bruvzg/win_screen_2
Add support for the custom initial screen for the main window, fix primary screen detection.
2023-01-07 13:21:36 +01:00
Rémi Verschelde
329b85152a
Merge pull request #70902 from Cretezy/2d-polygon-indices-visibility
Fix "2D Polygon indices are barely visible on bright background" (#38009)
2023-01-07 13:19:33 +01:00
bruvzg
2718a7b7d3
Add support for the custom initial screen for the main window, fix primary screen detection. 2023-01-07 11:14:35 +02:00
Charles Crete
68b728950a Fix "2D Polygon indices are barely visible on bright background" (#38009)
Co-authored-by: Ethan <epruhl102@gmail.com>
2023-01-06 19:09:06 -05:00
Rémi Verschelde
163f6f5fe8
Merge pull request #68429 from KoBeWi/PropertySettings
Add PropertyInfo overload for GLOBAL_DEF
2023-01-06 22:59:29 +01:00
Rémi Verschelde
670405905d
Merge pull request #70999 from timothyqiu/unique-res-confirm
Fix unreadable text in Make Sub-Resources Unique window
2023-01-06 22:57:13 +01:00
Yuri Rubinsky
0e0557146c
Merge pull request #70639 from Chaosus/vs_uint
Closes https://github.com/godotengine/godot/issues/70634
2023-01-06 23:54:24 +03:00
SaracenOne
f5edeb8f58 Disable navmesh, lightmap, and VoxelGI generation on foreign data 2023-01-06 08:39:27 -08:00
Haoyu Qiu
0ba5d41a44 Fix unreadable text in Make Sub-Resources Unique window 2023-01-06 23:23:30 +08:00
Juan Linietsky
bfc4470599 Prevent recursion in inspector resource assignment.
Fixes #43177
2023-01-06 15:05:33 +01:00
Yuri Rubinsky
35a9cd1d63 Fix errors when creating/deleting VisualShaderNodeExpression in graph 2023-01-06 14:20:30 +03:00
Yuri Rubinsky
f101add78b Add uint type support to visual shaders 2023-01-06 10:35:25 +03:00
Rémi Verschelde
b14f7aa9f9
Merge pull request #70500 from hakro/readd-renderer-options
Bring back the renderer options button on the main editor
2023-01-06 08:10:42 +01:00
Rémi Verschelde
158540e96a
Merge pull request #70960 from Maran23/4-x-c#-rect-props
Added Rect (rect_) properties to the c# migration table
2023-01-06 00:19:08 +01:00
Rémi Verschelde
272b82bdae
Merge pull request #70968 from kleonc/tile-atlas-view-update-zoom-and-panning
`TileAtlasView` Update zoom and panning before emitting signal
2023-01-06 00:13:16 +01:00
Rémi Verschelde
e070362bd0
Merge pull request #70963 from YuriSizov/editor-dead-codes-society
Simplify some editor plugin logic and remove dead code
2023-01-06 00:11:59 +01:00
Rémi Verschelde
7bf4753a9b
Merge pull request #70675 from ZangEldor/pot-generating-fix
Fix generating POT for multiline messages
2023-01-06 00:10:06 +01:00
kleonc
4276752608 TileAtlasView Update zoom and panning before emitting signal 2023-01-05 22:00:05 +01:00
Marius Hanl
c0feed47c7 Added Rect (rect_) properties to the c# migration table 2023-01-05 19:13:24 +01:00
Yuri Sizov
82c00c21e6 Simplify some editor plugin logic and remove dead code 2023-01-05 21:04:54 +03:00
Eldor Zang
250d648d2a Fixed issue #70617 : generating POT for multiline message
Fixed the issue and now each message's line is suceeded by a \n.
Fixes #70614
2023-01-05 16:03:02 +02:00
Rémi Verschelde
1d14c054a1
Merge pull request #70907 from xiongyaohua/fix_path3d_gizmo_not_show
Remove side effect of the `handles` method
2023-01-05 15:01:29 +01:00
Rémi Verschelde
798582acf0
Merge pull request #65609 from dalexeev/animated-sprite
`AnimatedSprite{2D,3D}` improvements
2023-01-05 15:00:31 +01:00
Rémi Verschelde
d95794ec8a
One Copyright Update to rule them all
As many open source projects have started doing it, we're removing the
current year from the copyright notice, so that we don't need to bump
it every year.

It seems like only the first year of publication is technically
relevant for copyright notices, and even that seems to be something
that many companies stopped listing altogether (in a version controlled
codebase, the commits are a much better source of date of publication
than a hardcoded copyright statement).

We also now list Godot Engine contributors first as we're collectively
the current maintainers of the project, and we clarify that the
"exclusive" copyright of the co-founders covers the timespan before
opensourcing (their further contributions are included as part of Godot
Engine contributors).

Also fixed "cf." Frenchism - it's meant as "refer to / see".
2023-01-05 13:25:55 +01:00
Rémi Verschelde
d29193affe
Merge pull request #70909 from TokageItLab/revert-improve-update_tree
Revert improve update tree
2023-01-05 12:56:07 +01:00
Rémi Verschelde
f571129f9e
Merge pull request #70903 from Cretezy/tilemap-pattern-double-click
Fix "Double-click on the TileMap's pattern prints an error" (#70892)
2023-01-05 12:51:30 +01:00
Danil Alexeev
0d25d8e7fc
AnimatedSprite{2D,3D} improvements
* Add support for individual frame duration to `SpriteFrames`.
* Various minor improvements.
2023-01-05 13:13:25 +03:00
kobewi
48f60ef1cd Refactor inspector code for getting resource 2023-01-04 19:22:29 +01:00
Yaohua Xiong
20f909219e Remove side effect of the handles method 2023-01-04 20:09:10 +08:00
Silc Renew
724f2422d7 Revert "Merge pull request #70696 from Rindbee/propagate-keying-state"
This reverts commit c774b4ce17, reversing
changes made to ccc609d824.
2023-01-04 20:03:28 +09:00
Silc Renew
eee9e3cd9a Revert "Merge pull request #68498 from Rindbee/improve-update_tree"
This reverts commit d5dc70a478, reversing
changes made to ccbefa1f43.
2023-01-04 19:15:20 +09:00
Charles Crete
50e09bbaef Fix "Double-click on the TileMap's pattern prints an error" (#70892) 2023-01-03 23:06:52 -05:00
kobewi
bf74ff94c8 Improve remote tree node tooltips 2023-01-03 17:06:36 +01:00
Rémi Verschelde
55ef815472
Merge pull request #70865 from bruvzg/fd_crash
Fix file dialog crash on forward click when history is empty.
2023-01-03 12:41:10 +01:00
Rémi Verschelde
7e22093089
Merge pull request #70428 from MrPhnix/issue-70186
CanvasItemEditor Fix snapping grid misalignment
2023-01-03 12:39:09 +01:00
Rémi Verschelde
c774b4ce17
Merge pull request #70696 from Rindbee/propagate-keying-state
Propagate the keying state in the inspector
2023-01-03 12:34:49 +01:00
Rémi Verschelde
49794911e8
Merge pull request #70779 from jamesmintram/jamesm/bugfix/add-missing-shortcut-case-for-reparent
Add missing case statement to handle re-parent to new node
2023-01-03 12:31:50 +01:00
Rémi Verschelde
12a68071a6
Merge pull request #70754 from rxlecky/fix-camera-override-button-2d
Fix camera override button not updating in 2D scenes
2023-01-03 12:24:20 +01:00
Rémi Verschelde
2a57a5e63f
Merge pull request #70732 from timothyqiu/tilemap-crash
Fix heap-use-after-free when using TileMap editor
2023-01-03 12:24:10 +01:00
Rémi Verschelde
1f53579a8f
Merge pull request #70742 from Maran23/4-x-batch-rename-substitute-fix
Fix substitute buttons were never enabled
2023-01-03 12:23:49 +01:00
Rémi Verschelde
1b634c06d0
Merge pull request #69972 from adamscott/add-server-checks-before-free
Add safety-checks before some servers `free()`
2023-01-03 12:22:24 +01:00
Rémi Verschelde
79d6cf7620
Merge pull request #70618 from stmSi/fix-paste-from-clipboard-two-root-nodes-pointing-same-file
Editor: Fix `Paste From Clipboard` make new scene pointing to original scene file.
2023-01-03 12:18:53 +01:00
Rémi Verschelde
ec3c01cd64
Merge pull request #70554 from stmSi/suggest-filename-save-branch-remote-tree
[4.0] Suggest Filename in Remote Tree File Dialog
2023-01-03 12:17:39 +01:00
Rémi Verschelde
81f0ddeae0
Merge pull request #70489 from stmSi/fix-certain-editor-shortcuts-insert-characters-into-code
Fix Editor Shortcut keys are inserting in Script Editor
2023-01-03 12:16:14 +01:00
bruvzg
5eeefb2174
Fix file dialog crash on forward click when history is empty. 2023-01-03 10:23:49 +02:00
bruvzg
06551dfa3a
Set main window min. size via Window object instead of DisplayServer to preserve it during window updates. 2023-01-03 09:25:45 +02:00
Yuri Rubinsky
c5bfe1303a
Merge pull request #70585 from Chaosus/vs_custom 2023-01-03 09:46:11 +03:00
James Mintram
69855b9445 Make description in create plugin dialog expand vertically 2023-01-01 15:59:15 +00:00
James Mintram
8715125317 Make LineEdits in create plugin dialog expand horizontally 2023-01-01 12:30:30 +00:00
James Mintram
35d0f712ba Add missing case statement to handle re-parent to new node 2022-12-31 20:32:32 +00:00
Rindbee
ef2c3398e6 Propagate the keying state in the inspector
Toggling the keying state does not significantly change the structure
of the inspector. So it's ok to propagate the keying state and then
use `queue_redraw()` to update the keying icon.
2022-12-31 20:29:09 +08:00
SeleckyErik
99cc3980a7 Fix camera override button not updating in 2D scenes
Reconnect accidentally disconnected signal play_pressed to update the button
and enable camera override after launching a project in the editor.
2022-12-30 22:46:24 +01:00
Marius Hanl
fd17f67894 Fix substitute buttons were never enabled
This happened because the viewport of the scene_tree_editor was queried for the focus owner instead of the current viewport
2022-12-30 16:05:13 +01:00
Haoyu Qiu
1ac35c38be Fix heap-use-after-free when using TileMap editor 2022-12-30 14:16:54 +08:00
Adam Scott
ea33001b95 Add safety-checks before some servers free() 2022-12-29 16:23:38 -05:00
bruvzg
cebefc9f5d
[Export] Add one-click deploy over SSH for the desktop exports.
Add one-click deploy over SSH for the desktop exports.
Add ZIP export option for Linux and Windows.
Change export plugin icons to SVG format.
2022-12-29 09:42:00 +02:00
Markus Sauermann
b736efa9c8 Use get_cursor_shape for identifying the cursor shape in TileSetAtlasSourceEditor
get_cursor_shape() is used in cases where a Control displays different cursors in different areas.
There is no need to set the default cursor shape on every mouse move event.

Was part of the reason for #58960.
2022-12-29 02:07:39 +01:00
kobewi
f2367e0782 Retry loading addons after filesystem scan 2022-12-28 15:40:45 +01:00
Andy Maloney
c3d84ce57f Fix crash in SceneImportSettings::_select when a mesh has a null mesh_node 2022-12-27 09:03:18 -05:00
stmSi
b2a398d2a5 Editor: Fix Paste From Clipboard make two root separate scenes pointing to same file 2022-12-27 17:12:36 +06:30
mara
5380e685d8 Keep terrain choice when changing layer in tilemap editor
Make `TileMapEditorTerrainsPlugin::edit` logic analogous to
`TileMapEditorTilesPlugin::edit`, in that the selection is only
cleared when switching to another tilemap.

Closes #70033.
2022-12-26 21:45:06 +01:00
Yuri Rubinsky
952015df13 Add missing CUSTOM inputs for the spatial/vertex mode of visual shader 2022-12-26 14:09:07 +03:00
Haoyu Qiu
5c498f714d Fix error when dropping script into script editor 2022-12-26 14:34:37 +08:00
stmSi
def4087a40 Suggest Filename in Remote Tree File Dialog 2022-12-25 19:34:11 +06:30
Ekaterina Vaartis
60692b4e45 Implement export_multiline support for Array[String] and Dictionary
For arrays, specifically check if it's a string array and pass the
type on to the editor. For dictionaries, save the hint on the type and
use it later to draw the multiline editor, except for when adding a
string key, because that doesn't make much sense. All string values
however will be drawn as multiline.
2022-12-25 01:46:57 +03:00
MrPhnix
272b8d9d17 CanvasItemEditor Fix snapping grid misalignment
Resolves: #70186
See: #65101
2022-12-24 12:02:48 +01:00
stmSi
350eda02cb Fix Editor Shortcut keys are inserting in Script Editor 2022-12-24 07:22:19 +06:30
Hakim
6a60300193 Bring back the renderer options button on the main editor 2022-12-24 00:43:18 +01:00
Rémi Verschelde
b31bf1f823
Merge pull request #70277 from rune-scape/picker-regression
Fix resource picker regression
2022-12-23 09:20:57 +01:00
Rémi Verschelde
6ff74f07f0
Merge pull request #70151 from stmSi/fix-profiler-and-visual-profiler-start-stop-state-inconsistency
Fix: Profiler and Visual Profiler start/stop state inconsistency
2022-12-23 09:08:24 +01:00
Rémi Verschelde
8eec9f7d3c
Merge pull request #69797 from TokageItLab/time-edit-inspector-plugin
Animation: Add inspector plugin for key time edit & Change `track_find_key()` argument to find key with approximate
2022-12-23 09:07:15 +01:00
Rémi Verschelde
a79a5999a6
Merge pull request #70456 from Calinou/project-manager-opengl-wip
Mention that the Compatibility rendering backend is work-in-progress
2022-12-23 09:06:15 +01:00
Rémi Verschelde
9b4888b7c9
Merge pull request #65312 from SaracenOne/auto_advance_behaviour
Make auto-advance flag a requirement for conditional/expression evaluation
2022-12-23 09:05:49 +01:00
stmSi
97e991929f Fix: Profiler and Visual Profiler start/stop state inconsistency 2022-12-23 08:14:53 +06:30
Rémi Verschelde
98d871b6f9
Merge pull request #70459 from twaritwaikar/fix-split-diff
VCS: Fix split diff's overlapping fields
2022-12-22 22:45:35 +01:00
Twarit Waikar
7ef09ea88f VCS: Fix split diff's overlapping fields
Also adjusts the spacing nearby the diff contents.
2022-12-23 02:20:01 +05:30
Hugo Locurcio
f1bb564c73
Mention that the Compatibility rendering backend is work-in-progress 2022-12-22 19:41:25 +01:00
Rémi Verschelde
c547c4ef59
Revert "Queue inspector tree update when changing the theme."
This reverts commit c0baec410b.

See comments in #70381.
2022-12-22 16:39:21 +01:00
Rémi Verschelde
4ba5289f91
Merge pull request #70413 from Koyper/rtl_rename_remove_line
[RTL] Rename remove_line() to remove_paragraph() for naming consistancy.
2022-12-22 08:51:13 +01:00
Silc Renew
060fb2d093 Add inspector plugin for key time edit & Change find key argument 2022-12-22 10:03:06 +09:00
Marius Hanl
c6da15fed7 Do not add child twice and set initial focus 2022-12-21 22:26:11 +01:00
Koyper
e846b22da6 Renamed RTL remove_line() to remove_paragraph(). 2022-12-21 11:54:18 -06:00
Rémi Verschelde
f1b23e8c39
Merge pull request #70410 from Maran23/4-x-search-result-theme-update
Rebuild search result tree when the theme is changed
2022-12-21 18:31:05 +01:00
Rémi Verschelde
0566afa041
Merge pull request #70360 from dustinsth/fix_import_dialog_text
Fix overlapping text in Advanced Import Settings action dialogs.
2022-12-21 18:29:17 +01:00
Rémi Verschelde
224d26fb49
Merge pull request #70261 from Maran23/4-x-editor-inspector-section-click
EditorInspectorSection is not (un)folded when clicking under the font
2022-12-21 18:27:27 +01:00
Rémi Verschelde
918408ab9e
Merge pull request #70398 from Sauermann/fix-esc-input-focus
Fix closing project setting window with ESC while listening for input
2022-12-21 18:25:09 +01:00
Rémi Verschelde
ff2bd057a5
Merge pull request #70353 from twaritwaikar/remove-vsc-project-path
VCS: Remove `project_path` VCS property, let plugins decide
2022-12-21 18:24:59 +01:00
Rémi Verschelde
a6283be237
Merge pull request #68894 from souplamp/editor-layout-save
Improve editor layout dialog with input context, window sizing based on editor scale
2022-12-21 18:24:40 +01:00
Marius Hanl
dff9c5e601 Rebuild search result tree when the theme is changed 2022-12-21 18:15:40 +01:00
Markus Sauermann
3238d11247 Fix closing project setting window with ESC while listening for input
This is done by disallowing ESC to be used for closing the window
while the filter-LineEdit is focused.
2022-12-21 12:48:59 +01:00
Rémi Verschelde
4f3ec4121a
Merge pull request #70350 from Chaosus/stringname_operator
Add missing != operator to `StringName`
2022-12-21 09:21:32 +01:00
Rémi Verschelde
473656ef01
Merge pull request #70374 from twaritwaikar/add-confirm-dialog-discard-changes
VCS: Add a stern confirmation dialog before discarding all changes
2022-12-21 09:19:49 +01:00
Rémi Verschelde
7e7be45947
Merge pull request #67922 from MrBlockers/asr-addstream-fixes
Add optional stream argument to AudioStreamRandomizer.add_stream
2022-12-21 09:19:39 +01:00
Rémi Verschelde
4685c03555
Merge pull request #70381 from Maran23/4-x-theme-inspector-update
Queue inspector tree update when changing the theme
2022-12-21 09:19:31 +01:00
Rémi Verschelde
f04f53201d
Merge pull request #70317 from HolonProduction/svg_assets
Add support for svg images in the asset lib.
2022-12-21 09:19:14 +01:00
Twarit Waikar
c940616b04 VCS: Remove method binds that are not being used in VersionControlEditorPlugin 2022-12-21 11:50:29 +05:30
Marius Hanl
c0baec410b Queue inspector tree update when changing the theme. 2022-12-21 01:52:24 +01:00
MrBlockers
569ead5762 Add optional arguments to AudioStreamRandomizer
Adds stream and weight parameters to add_stream. By default, weight is
1.0f.
2022-12-20 18:48:02 -05:00
Twarit Waikar
d18ed2c18a VCS: Add a stern confirmation dialog before discarding all changes 2022-12-21 03:21:33 +05:30
dustinsth
c734ae469e Fix overlapping text in Advanced Import Settings action dialogs. 2022-12-20 09:57:57 -08:00
Marcus Elg
52061691b5 Disable properties that don't have an effect in the advanced audio importer 2022-12-20 18:57:27 +01:00
Twarit Waikar
edef267d68 VCS: Remove project_path VCS property, let plugins decide 2022-12-20 21:01:24 +05:30
HolonProduction
66fa776667 Add support for svg images in the asset lib.
Pixel based image formats are identified by magic numbers. This is not possible with svg therefore svg parsing is tried and if it succeeded the result is used.

WebP and bmp support is added as well. But I could not test it as I am not able to run a local instance of the asset lib and there is no asset using those formats.
2022-12-20 15:41:17 +01:00
Yuri Rubinsky
522d4243bf Add missing != operator to StringName 2022-12-20 17:25:54 +03:00
Rémi Verschelde
08f6a46a8d
Merge pull request #70342 from twaritwaikar/fix-vcs-bindings
VCS: Fix GDExtension return types for VCS after Array type hardening
2022-12-20 12:43:15 +01:00
Twarit Waikar
18df2f36e8 VCS: Fix GDExtension return types for VCS after Array type hardening 2022-12-20 15:42:31 +05:30
Rémi Verschelde
05f479736b
Merge pull request #70304 from MarcusElg/audioimportnaming
Fix inconsistent audio import menu naming
2022-12-20 10:33:00 +01:00
Rémi Verschelde
281f548dc2
Merge pull request #70170 from TokageItLab/fix-anim-keying-crash
Make keys deselected when keying property for animation to avoid crash
2022-12-20 10:31:59 +01:00
Marcus Elg
7f88943483 Fix inconsistent audio import menu naming 2022-12-19 17:42:54 +01:00
Rémi Verschelde
44f0d455a7
Merge pull request #70100 from Chaosus/fix_missing_editor_plugin_gdclasses
Fix missing GDCLASS headers in the editor preview plugins
2022-12-19 17:11:34 +01:00
Rémi Verschelde
fe1bb58e8f
Merge pull request #70238 from kleonc/tile-set-simplify-isometric-tile-polygon
`TileSet` Simplify isometric tile shape polygon to 4 vertices
2022-12-19 16:27:17 +01:00
Rémi Verschelde
5784c9801e
Merge pull request #70264 from KoBeWi/layedulate
Use layer's modulate for tile previews
2022-12-19 16:26:50 +01:00
kobewi
32b0770a73 Add a method to get global modulate 2022-12-19 11:51:37 +01:00
kleonc
3a34acdf55 TileSet Simplify tile shape polygons 2022-12-19 11:42:40 +01:00
rune-scape
176cb9cc83 Fix resource picker regression 2022-12-18 19:59:33 -05:00
Yuri Rubinsky
62a5082760
Merge pull request #70250 from Chaosus/fix_audio_stream_editor 2022-12-18 21:11:00 +03:00
kobewi
99a9401a2c Use layer's modulate for tile previews 2022-12-18 17:31:29 +01:00
Marius Hanl
51de7b773c EditorInspectorSection is not folded when clicking under the font 2022-12-18 15:37:08 +01:00
Yuri Rubinsky
0fcf6a1c0c Prevent showing AudioStream preview for non-WAV types 2022-12-18 11:31:28 +03:00
reduz
e93d991329
Add a dialog for customizing FBX import
* If FBX files are found, a dialog will pop up asking to configure FBX2glTF.
* Dialog can also be accessed by going Editor -> Configure FBX Import.
* The dialog also shows a link to click to download the converter, which
  should contain instructions.
2022-12-18 01:08:54 +01:00
Rémi Verschelde
f4eac63bc2
Merge pull request #70223 from KoBeWi/condition_of_arguable_usefulness
Remove unnecessary condition
2022-12-18 00:11:25 +01:00
kobewi
0f5018b483 Remove unnecessary condition 2022-12-17 23:04:03 +01:00
smix8
34e7628f5f Fix Navigation API abbreviations inconsistency
Schema for navigation to name user facing API with  "navigation" without abbreviation and e.g. NavigationServer internals with abbr "nav".
2022-12-17 22:06:22 +01:00
Rémi Verschelde
10bc1d8710
Merge pull request #30675 from zaksnet/link-button-link-prop
Add a `uri` property to `LinkButton`
2022-12-17 20:58:15 +01:00
Rémi Verschelde
70a0201e6a
Merge pull request #70074 from Chaosus/restore_audio_stream_editor
Restore `AudioStreamEditor` class to fix playable sound previews
2022-12-17 20:56:35 +01:00
Rémi Verschelde
a1f481a7d6
Merge pull request #70202 from Calinou/viewport-transparent-background-rename-project-setting
Move transparent background project setting to a subsection
2022-12-17 20:56:19 +01:00
Hugo Locurcio
a3eac5fc7c
Move transparent background project setting to a subsection
This prevents the project setting from being located directly within
a root category, which is confusing from an UX perspective in the
project settings editor.
2022-12-17 18:45:21 +01:00
Zak
d73a9b56b0
Add uri property for LinkButton
Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2022-12-17 15:27:33 +01:00
Rindbee
f352c30ad5 Defer EditorInspector::update_tree to the process stage to improve performance
`EditorInspector::update_tree` is expensive, so defer the call to the process phase
to prevent multiple calls in a single frame (when switching scene tabs).
2022-12-17 08:39:59 +08:00
Silc 'Tokage' Renew
aa133b60a1 Make keys deselected when keying property for animation to avoid crash 2022-12-17 06:48:22 +09:00
kobewi
b28b7936db Remove conditons for unfolding inspector sections 2022-12-16 15:14:50 +01:00
ATN
eab5935007 Added a signal connection to update buses editor on "bus_layout_changed" 2022-12-16 10:48:16 +01:00
SaracenOne
092dbe52a9 Change auto_advance flag to advance_mode enum and unify with disabled flag.
Expressions and conditions now require auto mode to be set to auto.
Adds a toggle button to the state machine editor for whether new transitions
advance settings should default to auto mode or not.
2022-12-16 07:42:59 +00:00
Haoyu Qiu
207e52c161 Fix String::word_wrap() for long words
- Changes `TextServer.string_get_word_breaks()`
  - Returns pairs of boundary start and end offsets
  - Accepts `chars_per_line` to return line breaks
- Removes `String::word_wrap()`

Co-authored-by: bruvzg <7645683+bruvzg@users.noreply.github.com>
2022-12-16 13:18:57 +08:00
Rémi Verschelde
cda7df0255
Merge pull request #67024 from alessandrofama/fix-gdvirtual-call-node3dgizmo
EditorNode3DGizmoPlugin: Add GDVIRTUAL_CALL for get_gizmo_name and get_priority
2022-12-15 12:16:42 +01:00
Yuri Rubinsky
b6ed3390ec Fix missing GDCLASS headers in the editor preview plugins 2022-12-15 13:11:23 +03:00
Yuri Rubinsky
1891f6e62c Restore AudioStreamEditor class 2022-12-15 10:59:44 +03:00
bmolyneaux
7c1cb65978
Clear animation map when import settings is opened 2022-12-14 19:54:48 -08:00
Rémi Verschelde
1c5cfc4675
Merge pull request #69761 from KoBeWi/where_undo
Add scope prefix to undo actions
2022-12-14 23:28:40 +01:00
kobewi
ff994585b3 Add scope prefix to undo actions 2022-12-14 22:51:10 +01:00
clayjohn
4d818f395e Remove comma in gl_compatibility message in new project creation menu 2022-12-14 12:08:50 -08:00
Rémi Verschelde
6b381d1d2d
Merge pull request #70040 from m4gr3d/update_navigation_controls_toggle_main
Update the visibility logic for the spatial editor navigation controls
2022-12-14 11:26:01 +01:00
Fredia Huya-Kouadio
3083455002 Update the visibility logic for the spatial editor navigation controls 2022-12-13 17:46:12 -08:00
Yaohua Xiong
adeef12b12 Handle corner cases for curve baking
When control point and point have equal position,
the derivative is 0 vector, which cause error message in Basis::look_at().
This commit handles this case.
2022-12-14 08:52:14 +08:00
Rémi Verschelde
db6976eed4
Merge pull request #70028 from clayjohn/PM-GLES3
Added gl_compatibility as an option to the project creation screen
2022-12-14 00:20:52 +01:00
Rémi Verschelde
f3080459d9
Merge pull request #69732 from KoBeWi/rc_undo
Add remote history to EditorUndoRedoManager
2022-12-14 00:19:23 +01:00
Rémi Verschelde
ad7b31fe61
Merge pull request #69938 from timothyqiu/open-packed-scene
Add open scene button in Inspector for PackedScene resource
2022-12-14 00:16:54 +01:00
Rémi Verschelde
465d4c1d95
Merge pull request #70009 from clayjohn/glow-hq
Remove high quality glow as it is not any higher quality than regular glow
2022-12-13 23:32:15 +01:00
clayjohn
324f5364e7 Added gl_compatibility as an option to the project creation screen
Last selected option is saved as default for next time
2022-12-13 14:11:07 -08:00
clayjohn
5b5cd2b98b Remove high quality glow as it is not any higher quality than regular glow 2022-12-13 10:15:45 -08:00
Rémi Verschelde
bd0f008c67
i18n: Sync editor translations with Weblate (3.5 branch)
(cherry picked from commit ee8986e146)
2022-12-13 14:38:52 +01:00
Rémi Verschelde
05aba48354
Merge pull request #70006 from timothyqiu/atlas-source-paint-scroll
Add scroll container for tile data editors
2022-12-13 10:12:53 +01:00
Rémi Verschelde
f16aa54795
Merge pull request #69981 from bruvzg/dyn_font_import_outline
Fix advanced font import dialog not saving outline sizes of pre-render configs correctly.
2022-12-13 10:10:37 +01:00
Rémi Verschelde
a720a8c136
Merge pull request #69893 from henrlin24/hide-scattering
Hide Scattering label and controls within TileMap editor window when "Place Random Tile" option is disabled
2022-12-13 10:10:28 +01:00
Rémi Verschelde
0687bdc58f
Merge pull request #69302 from RumblingTurtle/audio-track-edit-fix
Fix audio track end and start offset editing
2022-12-13 10:10:05 +01:00
Haoyu Qiu
4fcbfcc665 Add scroll container for tile data editors 2022-12-13 15:14:01 +08:00
bruvzg
ebc85eff98
Fix advanced font import dialog not saving outline sizes of pre-render configs correctly. 2022-12-12 22:29:14 +02:00
Silc Renew
b0eb3b6ebd Add null checks to AnimationTreeEditors and _clear_editors() 2022-12-13 03:06:51 +09:00
Eduard Zalyaev
f98740cb2e AnimationTrackEditTypeAudio: Both start and end offset dragging is now possible with proper preview of the changes
Fixes #68788.
2022-12-12 15:10:09 +03:00
Rémi Verschelde
e2a37295f5
Merge pull request #69291 from nongvantinh/fix-suggest-message
Fix Sprite drag and drop hint mentions invalid option with root node selected
2022-12-12 12:19:37 +01:00
Rémi Verschelde
f1edd03d4c
Merge pull request #69718 from groud/finally_rename_gdnative_to_gdextension
Rename all gdnative occurences to gdextension
2022-12-12 11:43:59 +01:00
Rémi Verschelde
f5d14f874a
Merge pull request #69300 from timothyqiu/tile-set-atlas-source
Improve TileSetAtlasSourceEditor UI
2022-12-12 11:41:59 +01:00
Gilles Roudière
be1c9d677d Rename all gdnative occurences to gdextension
Non-exhaustive list of case-sensitive renames:

GDExtension -> GDNative
GDNATIVE -> GDEXTENSION
gdextension -> gdnative
ExtensionExtension ->Extension (for where there was GDNativeExtension)
EXTENSION_EXTENSION ->EXTENSION (for where there was GDNATIVE_EXTENSION)
gdnlib -> gdextension
gdn_interface -> gde_interface
gdni -> gde_interface
2022-12-12 11:04:57 +01:00
Markus Sauermann
9a8d53d54b Use _request_gizmo from SceneStringNames 2022-12-12 10:12:40 +01:00
Haoyu Qiu
9af9af525c Add open scene button in Inspector for PackedScene resource 2022-12-12 16:09:10 +08:00
kobewi
7c6b659bd7 Add PropertyInfo overload for GLOBAL_DEF 2022-12-11 21:36:48 +01:00
Aaron Franke
137508dfc8
Check if class exists before checking if it's virtual in Create Dialog 2022-12-11 13:12:59 -06:00
henrlin24
afa38bd030 Hide Scattering label and controls within TileMap editor window when "Place Random Tile" is disabled 2022-12-11 13:16:36 -05:00
Rémi Verschelde
e7d892159c
Merge pull request #69538 from mihe/feature-tag-double
Add feature tags to signify engine float precision
2022-12-11 11:51:59 +01:00
Rémi Verschelde
73837182fd
Merge pull request #69850 from timothyqiu/defer-gizmo
Use ObjectID as argument when referred-calling `_request_gizmo`
2022-12-11 11:51:51 +01:00
Rémi Verschelde
486d61b84f
Merge pull request #69466 from rune-scape/editor-help-crash-fix
Fix editor help crash
2022-12-11 09:24:27 +01:00
Rémi Verschelde
e9c7140cfa
Merge pull request #69853 from TokageItLab/fix-unmerged-history-anim-editor
Fix unmerged history in AnimationTrackEditor
2022-12-10 16:20:13 +01:00
Silc Renew
c87e9f0b7c Fix unmerged history in AnimationTrackEditor 2022-12-10 22:21:38 +09:00
Haoyu Qiu
f6ae2f2fd5 Use ObjectID as argument when referred-calling _request_gizmo
Fixes crash on project launch.
2022-12-10 18:52:10 +08:00
Rémi Verschelde
cc5d2c68a8
Merge pull request #69842 from timothyqiu/tile-set-update
Fix !tile_set.is_valid() error on startup
2022-12-10 10:45:52 +01:00
Rémi Verschelde
daa504c640
Merge pull request #69817 from Mickeon/sorry
Fix left-aligned EditorHelp when first opened
2022-12-10 10:45:21 +01:00
Haoyu Qiu
8a22d4cd44 Fix !tile_set.is_valid() error on startup 2022-12-10 13:09:20 +08:00
Haoyu Qiu
d8f5dcbf56 Improve TileSetAtlasSourceEditor UI
* Updates the overall layout, moving mode buttons to the top.
* Uses inspector category instead of a Label to show what's being edited. This also allows better scrolling behavior.
2022-12-10 12:27:48 +08:00
Micky
5760bfc712 Fix left-aligned EditorHelp when first opened 2022-12-09 18:54:52 +01:00
Rémi Verschelde
907298d673
Merge pull request #68747 from rune-scape/rune-stringname-unification
GDScript: Unify StringName and String
2022-12-09 18:06:48 +01:00
Rémi Verschelde
9a26ffa233
Merge pull request #67283 from KoBeWi/one_way_ticket
Add one-way indicator to tile collision editor
2022-12-09 18:05:55 +01:00
Rémi Verschelde
43bef98450
Merge pull request #60892 from KoBeWi/fat_selection
Improve tile editor selection appearance
2022-12-09 18:05:38 +01:00
Rémi Verschelde
9ee47b3c45
Merge pull request #69747 from timothyqiu/tile-source-icons
Update tile source icons when editor theme changes
2022-12-09 18:05:23 +01:00
trollodel
26d146b6c9 Ensure that generated import IDs are unique 2022-12-09 17:01:40 +01:00
kobewi
871278cdf0 Improve tile editor selection appearance 2022-12-09 14:46:17 +01:00
Rémi Verschelde
dc1a3fb952
Editor: Fix regression fetching Windows/Linux export templates
Regression from #67906.
2022-12-09 14:20:18 +01:00
Yuri Rubinsky
a7027b9927 Fix changing of visual shader mode 2022-12-09 11:02:07 +03:00
Rémi Verschelde
2d02cb67ee
Merge pull request #69661 from Mickeon/fix-editor-cannot-disconnect-signal
Fix unable to disconnect signal in Editor once created
2022-12-09 07:34:29 +01:00
kobewi
f764db1bdd Add remote history to EditorUndoRedoManager 2022-12-08 15:06:29 +01:00
Micky
885f2a4eca Fix unable to disconnect signal in Editor once created
Adds a CONNECT_INHERITED flag to connections, only available in editor builds. This flag denotes that the signal has been inherited from a previous Scene in the instancing hierarchy.
2022-12-08 13:36:48 +01:00
Yuri Rubinsky
12ab5731ab
Merge pull request #69738 from Chaosus/vs_custom_nodes 2022-12-08 14:13:05 +03:00
Yuri Rubinsky
ab17f197f0 Make custom visual shader nodes automatically updates from script 2022-12-08 12:55:23 +03:00
Haoyu Qiu
af3ef844d9 Update tile source icons when editor theme changes 2022-12-08 17:21:37 +08:00
Rémi Verschelde
204715ae95
Merge pull request #69617 from MewPurPur/this-darn-pixel
Fix fringe issues with shortcuts not behaving as expected for multi-carets
2022-12-08 09:52:13 +01:00
VolTer
94416e41c5 Fix various fringe issues with multi-carets and selections 2022-12-07 20:54:48 +01:00
Mikael Hermansson
8c108177d7 Add feature tags to signify engine float precision 2022-12-07 16:13:17 +01:00
Rémi Verschelde
489d26e96e
Merge pull request #69573 from KoBeWi/our_hero_call-deferred-man
Fix dependency reload triggered too early
2022-12-07 15:13:45 +01:00
Rémi Verschelde
829d49b011
Merge pull request #69719 from groud/fix_gdextension_bad_vformat_error
Fix a wrong error formatting in gdextension export plugin
2022-12-07 13:28:02 +01:00
Rémi Verschelde
f9bd2ace0b
Merge pull request #68682 from timothyqiu/camera-gizmo-size
Make Camera3D gizmo the same aspect ratio as its viewport
2022-12-07 13:25:35 +01:00
Rémi Verschelde
de2d0f156e
Merge pull request #69713 from groud/rename_get_surrounding_tiles
Rename get_surrounding_tiles to get_surrounding_cells
2022-12-07 13:24:57 +01:00
Rémi Verschelde
eb1734c95d
Merge pull request #67554 from Sauermann/fix-determining-window-in-scroll-container
Remove Screen-parameter for determining Touchscreen capability
2022-12-07 13:24:06 +01:00
Rémi Verschelde
04cd36612a
Merge pull request #69695 from timothyqiu/id-capitalization
Make ID capitalization in tiles editor consistent
2022-12-07 13:23:49 +01:00
Gilles Roudière
2b11fe1d63 Fix a wrong error formatting in gdextension export plugin 2022-12-07 13:22:49 +01:00
Gilles Roudière
3ea54bb3a1 Rename get_surrounding_tiles to get_surrounding_cells 2022-12-07 11:09:10 +01:00
Markus Sauermann
e18107a57c Fix Determining Window for Touchscreen
DisplayServer::screen_is_touchscreen will likely never utilize its
parameter p_screen.
This PR replaces this function by DisplayServer::is_touchscreen_available()
with the same functionality.
This solves the problem, that a SubViewport was used for determining
the screen, which resulted in error messages.
2022-12-07 09:54:29 +01:00
Haoyu Qiu
740d6f9447 Fix crash when deleting an alternative-level tile proxy 2022-12-07 14:26:54 +08:00
Haoyu Qiu
9893b04fda Make ID capitalization in tiles editor consistent 2022-12-07 10:07:10 +08:00
Rémi Verschelde
6dddc031e8
Merge pull request #69651 from alfredbaudisch/autocomplete-line-number
Cancels the code complete timer when the caret moves to another line
2022-12-06 15:16:09 +01:00
Alfred Reinold Baudisch
02f7e03a66 Cancels the code complete timer when the caret moves to another line
Fixes and closes #68961
2022-12-06 12:45:25 +01:00
Rémi Verschelde
2b49ef12af
Merge pull request #69446 from Chaosus/fix_quick_open
Fix new quick open dialog to be showed at the center of the screen
2022-12-06 12:25:37 +01:00
Rémi Verschelde
68dc56f582
Merge pull request #69234 from Sauermann/fix-enter-focus
Fix focus after pressing Enter in EditorSpinSlider
2022-12-06 12:25:28 +01:00
Rémi Verschelde
74b245f2b5
Merge pull request #69643 from Chaosus/vcs_rendering_fix
Fix incorrect rendering of vcs dialogs
2022-12-06 12:25:01 +01:00
Rémi Verschelde
83b426bca5
Merge pull request #67906 from groud/simpler_gdextension_config
Remove unnecessary checks when exporting gdextension binaries and allow using a prefix to auto-detect files
2022-12-06 11:01:09 +01:00
Rémi Verschelde
75f8f22637
Merge pull request #69631 from timothyqiu/tile-proxy-rmb
Fix error when right clicking proxy list in TileProxiesManagerDialog
2022-12-06 11:00:42 +01:00
Yuri Rubinsky
4aee97e821 Fix incorrect rendering of vcs dialogs 2022-12-06 12:54:38 +03:00
Rémi Verschelde
53f2c8b206
Merge pull request #69608 from RumblingTurtle/blend-tree-new-node-fix
AnimationNodeBlendTreeEditor: Fix popup locations when creating nodes with dragging
2022-12-06 10:48:12 +01:00
Rémi Verschelde
14861c45b5
Merge pull request #68860 from xiongyaohua/path3d_fishbones
Draw fish bones for Path3D and Path2D in the Editor
2022-12-06 10:46:54 +01:00
rune-scape
e79be6ce07 Unify String and StringName 2022-12-05 21:46:47 -05:00
Haoyu Qiu
7034992ace Fix error when right clicking proxy list in TileProxiesManagerDialog 2022-12-06 09:37:07 +08:00
Eduard Zalyaev
ed53e96f43 AnimationNodeBlendTreeEditor: Fix popup locations when creating nodes with dragging
Fixes  #69413.
2022-12-05 21:03:38 +03:00
Rémi Verschelde
f3e6750a7e
Merge pull request #68324 from AThousandShips/group_import_uid
Fix group reimport bug
2022-12-05 18:45:15 +01:00
Rémi Verschelde
6ee3268189
Merge pull request #65228 from Mickeon/fix-packed-scene-unique-name-root
Fix "Save Branch as Scene" storing root Node's `unique_name_in_owner`
2022-12-05 18:08:10 +01:00
Rémi Verschelde
3673eb7001
Merge pull request #67553 from Sauermann/fix-new-node-dialog-description
Fix Updating New Node Dialog Description of Custom Nodes
2022-12-05 18:07:20 +01:00
Rémi Verschelde
fd5142769b
Merge pull request #69600 from Chaosus/fix_global_shader_crash
Fix setting a global shader variable in the project settings
2022-12-05 18:06:05 +01:00
VolTer
92287c2cb2 Fix slight visual discrepancy in Search Result dock 2022-12-05 13:53:09 +01:00
Yuri Rubinsky
09f30010be Fix setting a global shader variable in the project settings 2022-12-05 14:05:20 +03:00
Rémi Verschelde
1db23e472b
Merge pull request #69525 from m4gr3d/polish_navigation_controls_opacity_main
Minor tweaks/polish to the navigation controls to prevent interference
2022-12-05 11:32:43 +01:00
Rémi Verschelde
4bca815d41
Merge pull request #69132 from RumblingTurtle/multiline-move-fix
Script editor: Rewrite multiline move logic
2022-12-05 11:32:29 +01:00
Eduard Zalyaev
c3eec67f06 Script editor: Rewrite multiline move logic. Preserving all carets and their selections intact on alt+up/down shortcut
Fixes  #68731.
2022-12-05 10:43:27 +03:00
Yaohua Xiong
9bdc0cb16f draw fish bones for Path2D and Path3D
These fish bones are add to indicate the direction and local transforms alone the path.
2022-12-05 15:39:14 +08:00
Silc Renew
8c540b1d71 Fix animation play backward doesn't process current key&animtrack seek 2022-12-05 15:59:08 +09:00
Rémi Verschelde
a738f50886
Merge pull request #69357 from TokageItLab/byebye-trigger
Remove `UPDATE_TRIGGER` mode from `ValueTrack::UpdateMode` & Match behaviors between `AnimationTree` and `AnimationPlayer`
2022-12-05 00:06:23 +01:00
Rémi Verschelde
408bd0aa92
Merge pull request #68770 from TokageItLab/add-track-validator
Add track validator to AnimationPlayerEditor to detect tracks which have error
2022-12-05 00:06:06 +01:00
Rémi Verschelde
a0365c140a
Merge pull request #68995 from bruvzg/sys_font_for_text
Use system fonts as fallback.
2022-12-05 00:05:49 +01:00
Rémi Verschelde
5efa254964
Merge pull request #67387 from NumbuhFour/cam_vis_layers_shader_var
Implement CAMERA_VISIBLE_LAYERS as built-in shader variable
2022-12-05 00:05:39 +01:00
bruvzg
ecec415988
Use system fonts as fallback and improve system font handling.
Add support for font weight and stretch selection when using system fonts.
Add function to get system fallback font from a font name, style, text, and language code.
Implement system font support for Android.
Use system fonts as a last resort fallback.
2022-12-04 18:44:20 +02:00
kobewi
05993e8a35 Fix dependency reload triggered too early 2022-12-04 17:28:30 +01:00
Haoyu Qiu
480d9d10ed Fix heap-use-after-free when exiting editor after editing TileSet 2022-12-04 16:52:26 +08:00
NumbuhFour
1b09fd5410 Implement CAMERA_VISIBLE_LAYERS as built-in shader variable 2022-12-03 22:41:27 -08:00
Fredia Huya-Kouadio
eacb29c007 Minor tweaks/polish to the navigation controls to prevent interference:
- Reduce controls size
- Enable opacity on hover to increase visibility
2022-12-02 23:17:38 -08:00
Fredia Huya-Kouadio
18b924def7 Enable the navigation controls for touchscreen by default 2022-12-02 20:47:32 -08:00
Silc Renew
83135aa122 Remove UPDATE_TRIGGER & Match behaviors between AnimationTree/Player
#69357
2022-12-02 20:28:10 +09:00
Yuri Rubinsky
5eeebb3e37 Fix new quick open dialog to be showed at the center of the screen 2022-12-02 11:11:54 +03:00
rune-scape
0591f0ad37 Fix editor help crash 2022-12-01 16:47:02 -05:00
Gilles Roudière
fa4143cdeb Allow specifying a prefix to automatically detect library files for gdextension exports 2022-12-01 18:20:40 +01:00
Rémi Verschelde
1e3919c409
Merge pull request #69364 from m4gr3d/add_navigation_controls_main
Add navigation control to the node3d editor viewport
2022-12-01 18:11:14 +01:00
Rémi Verschelde
9ace4949f8
Merge pull request #69443 from KoBeWi/meta_never_dies
Restore metadata to script create dialog
2022-12-01 18:10:37 +01:00
Rémi Verschelde
60750a1b69
Merge pull request #69403 from KoBeWi/gdrequiredvirutalcallnoif
Simplify GDVIRTUAL_REQUIRED_CALL calls
2022-12-01 18:09:43 +01:00
Gilles Roudière
36bcb82565 Remove uncessecary checks when exporting gdextension binaries 2022-12-01 17:28:24 +01:00
kobewi
06465e388e Fix invalid metadata names in script create dialog 2022-12-01 15:32:41 +01:00
kobewi
563d67a10d Revert "Fix "Script Create" dialog errors with metadata"
This reverts commit bb5198a5ac.
2022-12-01 15:30:16 +01:00
kobewi
9a3960daa5 Simplify GDVIRTUAL_REQUIRED_CALL calls 2022-11-30 18:36:57 +01:00
kobewi
5d2a9a3570 Make remote inspector groups not foldable 2022-11-30 15:31:24 +01:00
Rémi Verschelde
cd491c6e47
Merge pull request #69376 from zaevi/adjust_dropping_texture
Adjust position and size for dropping texture in canvas editor.
2022-11-30 10:49:15 +01:00
Rémi Verschelde
e51d69dda0
Merge pull request #69365 from timothyqiu/invalid-reference
Fix heap-use-after-free when changing alternative tile ID
2022-11-30 10:48:48 +01:00
Zae
a1419f3902 Adjust position and size for dropping texture. 2022-11-30 16:28:49 +08:00
Haoyu Qiu
6c5c773a27 Fix heap-use-after-free when changing alternative tile ID 2022-11-30 10:32:35 +08:00
Fredia Huya-Kouadio
1566f3d49f Add navigation control to the node3d editor viewport 2022-11-29 17:43:16 -08:00
Nathan Franke
4581662add
print each migrated project path instead of always printing "migrating" when there are none 2022-11-29 18:09:16 -06:00
Yuri Sizov
cdd99e9bec
Merge pull request #69338 from akien-mga/pm-fix-hacky-project-rename
Project Manager: Fix hacky code for project rename
2022-11-29 22:55:42 +03:00
Rémi Verschelde
09e1db2148
Merge pull request #68665 from TokageItLab/cut-unkeyed-gltf-anim
Add "Trimming" option to cut un-keyed timeline before first key in glTF animation
2022-11-29 16:51:56 +01:00
Rémi Verschelde
6d1702614b
Merge pull request #69341 from TokageItLab/fix-timeline-crash
Fix crash AnimationTimelineEdit when switch FPS mode without track
2022-11-29 16:50:40 +01:00
Rémi Verschelde
5669834f82
Merge pull request #66995 from HolonProduction/main_window_bug
Fix a bug with main window `EditorPlugin`.
2022-11-29 16:50:03 +01:00
Rémi Verschelde
87de4cc7c2
Merge pull request #51471 from KoBeWi/array_of_crashes
Fix crash in EditorPropertyArray
2022-11-29 16:49:32 +01:00
Rémi Verschelde
e16acf26db
Merge pull request #63512 from MmAaXx500/autoload-double-add-remove
Prevent autoloads from being added or removed twice
2022-11-29 16:48:58 +01:00
Rémi Verschelde
c950d174cf
Merge pull request #67664 from WindyDarian/fix_dependency_import
Don't try to import unknown dependency from scan
2022-11-29 16:48:27 +01:00
Rémi Verschelde
447f6998b1
Merge pull request #67814 from opl-/fix/editor-inspector-accept-event
Fix editor inspector classes not accepting events
2022-11-29 16:48:03 +01:00
Rémi Verschelde
9d64a2e97b
Merge pull request #66194 from YeldhamDev/feature_fixes
Fix some stuff with the editor features
2022-11-29 16:47:26 +01:00
Silc Renew
f544b8f844 Fix crash AnimationTimelineEdit when switch FPS mode without track 2022-11-30 00:27:56 +09:00
HolonProduction
1da0a12705 Solve a bug with main window plugins.
When removing a main window plugin the bindings of the main window buttons was not changed to reflect the changed indices.
2022-11-29 16:16:23 +01:00
kobewi
d80a2a89f0 Fix crash in EditorPropertyArray 2022-11-29 16:08:43 +01:00
Rémi Verschelde
f21f75eb6f
Project Manager: Fix hacky code for project rename
Instantiating a new ProjectSettings is *not* the way to go.
ConfigFile works just fine to read/change a single value.

Fixes memory leaks as the instantiated ProjectSettings was never freed.
Forbid doing this to prevent such problems.

Fixes #25661.
2022-11-29 15:38:22 +01:00
Rémi Verschelde
3d2c3aae4e
Merge pull request #69062 from trollodel/lightweight_editor_mass
Use forward-declarations in big editor classes
2022-11-29 10:27:21 +01:00
trollodel
c90d0bd84f Use forward-declarations in big editor classes 2022-11-29 09:59:43 +01:00
Silc Renew
db7473672f Add trimming option to cut un-keyed timeline before first key in gltf 2022-11-29 13:53:33 +09:00
Haoyu Qiu
4a50f44cd2 Fix heap-use-after-free when removing a tile in TileSet editor 2022-11-29 09:22:35 +08:00
Silc Renew
a4162dad23 Add track validator to AnimationPlayerEditor 2022-11-28 23:33:55 +09:00
Nong Van Tinh
6bec9759eb Fix incorrect hint when drag-and-drop asset into scene 2022-11-28 21:03:00 +07:00
Rémi Verschelde
ef090ee6ea
Merge pull request #68874 from TokageItLab/fix-unique-path-keying
Added option to `get_path_to()` to get the shortest path considering unique name
2022-11-28 14:49:34 +01:00
Rémi Verschelde
2975fc9460
Merge pull request #69249 from timothyqiu/tile-data-redraw
Update TileSet preview when paint custom data changes
2022-11-28 11:02:57 +01:00
Rémi Verschelde
c392093668
Merge pull request #69272 from rune-scape/rune-avoid-global-base
Avoid using `get_global_class_native_base`
2022-11-28 11:02:43 +01:00
Rémi Verschelde
2fadc1299d
Merge pull request #67871 from Calinou/editor-theme-add-oled-preset
Add Black (OLED) editor theme preset
2022-11-28 08:46:12 +01:00
Rémi Verschelde
d4c4a44607
Merge pull request #68759 from MewPurPur/bookmark-fix
Fix text selection persisting on bookmark traversal
2022-11-28 08:06:05 +01:00
Rémi Verschelde
794adbe996
Merge pull request #69178 from aaronfranke/mesh-shape
Use a more specific type for Mesh create_(convex|trimesh)_shape
2022-11-28 08:05:50 +01:00
Ninni Pipping
83588aa74e Fix group reimport bug 2022-11-27 16:31:36 +01:00
Haoyu Qiu
7bc0d0c177 Update TileSet preview when paint custom data changes 2022-11-27 18:35:47 +08:00
rune-scape
847c9bd248 GDScript: Avoid using get_global_class_native_base 2022-11-27 03:55:53 -05:00
Markus Sauermann
e88fbfc5ea Fix focus after pressing Enter in EditorSpinSlider
With the change from Popup to Controls for the Input-Node, it becomes
necessary to adjust focus after hiding the Input-Node to the initial
Control.
2022-11-26 22:57:31 +01:00
Rémi Verschelde
c7ceb94e37
Merge pull request #69079 from adamscott/fix-singleton-scene-cyclic-load
Fix singleton scene cyclic loading
2022-11-25 19:29:57 +01:00
Rémi Verschelde
ead82feb24
Merge pull request #69008 from akien-mga/property-hint-array-type-resource-simplify
Add MAKE_RESOURCE_TYPE_HINT macro to simplify binding arrays of resources
2022-11-25 19:29:05 +01:00
Rémi Verschelde
c51a86e9bb
Merge pull request #69168 from Mickeon/what-the-heck-is-this-part-2
Remove `Array.find_last()`
2022-11-25 19:29:00 +01:00
Rémi Verschelde
6e693368e1
Merge pull request #69124 from zaevi/tilemap_fix_alternative_tile
[TileMap] Fix alternative tile issues.
2022-11-25 19:27:37 +01:00
Adam Scott
69bb7e5b11 Fix singleton scene cyclic loading 2022-11-25 12:43:55 -05:00
Aaron Franke
93ab82536d
Use a more specific type for Mesh create_(convex|trimesh)_shape 2022-11-25 11:43:11 -06:00
Micky
67cdac6db8 Remove Array.find_last() 2022-11-25 18:34:50 +01:00
Rémi Verschelde
cfaf2f168f
Merge pull request #69147 from Sauermann/fix-docks-ordering
Fix that the History Dock appears before other Docks in old projects
2022-11-25 14:05:00 +01:00
Rémi Verschelde
5b3d07cc02
Merge pull request #69165 from timothyqiu/capitalization
Improve editor property capitalization
2022-11-25 14:04:54 +01:00
Haoyu Qiu
c0e9d928e6 Improve editor property capitalization
* Captialize stop words when they are the last word.
* Add stop words logic in `extract.py`.
2022-11-25 18:54:37 +08:00
Fabio Alessandrelli
aa80cfac97 [Editor] Add button to keep the debug server open.
The setting is stored in the project editor metadata, and the server is
automatically started/stopped when the option change (only stopped if no
session is currently active).

The CLI option `--debug-server` now also forces the server to stay open
(without saving the state, unlike the menu option).

This commit also removes the "Keep debugger open" option in the script
editor "debug" menu. That option was really confusing, it used to hide
the bottom panel if and only if the debugger pane was selected, so if
you had your output log open instead (default when pressing play) it
would effectively do nothing. Having an option to save a click in such
a very specific case seems very overkill.
2022-11-25 11:02:55 +01:00
Rémi Verschelde
8dc15ebbbb
Merge pull request #69152 from TokageItLab/fix-anim-key-cant-edit
Fix wrong `AnimationTrackKeyEdit` update timing
2022-11-25 10:03:04 +01:00
Silc Renew
5e785e2ea4 Fix wrong AnimationTrackKeyEdit update timing 2022-11-25 14:50:16 +09:00
Zae
50704f27ed FIx debugger can't inspect sub objects. 2022-11-25 11:09:18 +08:00
Markus Sauermann
302ddbcfd9 Fix that the History Dock appears before other Docks in old projects
Newly introduced docks, that are not apparent in old projects should
be positioned after the ones in the project-config-file.
This way it seems to be less irritating.
2022-11-25 03:09:03 +01:00
Rémi Verschelde
a16d3625c3
Merge pull request #69128 from Chaosus/vs_fix_custom_nodes
Fix custom visual shader nodes not being loaded at startup
2022-11-24 19:04:21 +01:00
Rémi Verschelde
e1b87cc6a5
Merge pull request #69127 from KoBeWi/redUNDOnt
Cleanup remaining EditorUndoRedoManager usages
2022-11-24 19:04:16 +01:00
Rémi Verschelde
e836284667
Merge pull request #69072 from souplamp/history-dock-check-connected
Add history dock to default editor layout, and prevent signal connecting multiple times
2022-11-24 19:04:10 +01:00
Yuri Rubinsky
a973ddd28d Fix custom visual shader nodes not being loaded at startup 2022-11-24 20:58:16 +03:00
kobewi
8a3d2f4e0c Cleanup remaining EditorUndoRedoManager usages 2022-11-24 18:56:22 +01:00
Rémi Verschelde
97e632de44
Merge pull request #66574 from MewPurPur/search-results-improvements
Fixes and improvements to Search Results dock
2022-11-24 18:55:56 +01:00
Rémi Verschelde
f953ba4ec4
Merge pull request #68938 from brunosxs/fix/subresource-documentation
Fix for documentation not appearing in preview in editor inspector
2022-11-24 18:54:58 +01:00
souplamp
51cf968e56 History dock singleton, set default editor layout, ready notification
- add the history dock to the default editor layout, so when a user does Editor -> Editor Layout -> Default the history dock will no longer disappear
- change the enter tree notification to a ready notification to prevent the history dock from trying to connect 'on_history_changed' signal everytime the dock is moved in the editor layout
2022-11-24 11:45:42 -06:00
Zae
f6424e68ea [TileMap] Fix alternative tile issues. 2022-11-25 00:44:02 +08:00
Hugo Locurcio
aafa816946
Improve editor property capitalization
- Don't capitalize stop words such as "at", "in" or "to".
- Add more acronyms to capitalize.

Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2022-11-24 16:37:54 +01:00
Rémi Verschelde
5d20dccade
Add MAKE_RESOURCE_TYPE_HINT macro to simplify binding arrays of resources 2022-11-24 14:06:00 +01:00
Rémi Verschelde
4abefc0ede
Merge pull request #69105 from pkowal1982/opacity
Fix near one opacity in editor icons
2022-11-24 13:24:42 +01:00
Zae
4fdfc5176c [Editor] Fix float dock shows untranslated title. 2022-11-24 18:52:15 +08:00
Paweł
13e54603cc Fix near one opacity in editor icons 2022-11-24 10:35:50 +01:00
BrunoSXS
a5e9878ef8 Fix for documentation not appearing in preview in editor inspector 2022-11-23 22:12:12 -03:00
Rémi Verschelde
ea2a8bfe41
Merge pull request #69049 from pkowal1982/round
Fix roundness of DebugSkipBreakpointsOff icon
2022-11-23 23:11:36 +01:00
Paweł
dc2092e65a Fix roundness of DebugSkipBreakpointsOff icon 2022-11-23 18:13:36 +01:00
Rémi Verschelde
aad4a9252c
Merge pull request #69056 from fire/skeleton-crash
Avoid the Skeleton3DGizmoPlugin crash when clicking in the editor.
2022-11-23 17:23:03 +01:00
Rémi Verschelde
cfb5ce771c
Merge pull request #69048 from akien-mga/thorvg-better-errors
ImageLoaderSVG: Improve error reporting
2022-11-23 17:22:16 +01:00
Rémi Verschelde
1757a60024
Merge pull request #68369 from Chaosus/fix_quick_open
Fix Quick Open window to use EDSCALE and save the size between popups
2022-11-23 17:21:51 +01:00
K. S. Ernest (iFire) Lee
e0b296ae82 Avoid the Skeleton3DGizmoPlugin crash when clicking in the editor. 2022-11-23 07:09:49 -08:00
Rémi Verschelde
d3b8faac74
ImageLoaderSVG: Improve error reporting 2022-11-23 13:27:31 +01:00
Yuri Rubinsky
09d7a1b864 Fix Quick Open window to use EDSCALE and save the size between popups 2022-11-23 11:33:56 +03:00
Rémi Verschelde
c13907df0f
Merge pull request #68648 from KoBeWi/instancentianatate_script
Allow directly instantiate scripts in scene tree
2022-11-23 08:32:01 +01:00
Rémi Verschelde
44edd5b8fd
Merge pull request #68354 from anvilfolk/cant-clear-script
Fixes inability to assign script after clearing
2022-11-22 21:15:21 +01:00