Commit graph

7073 commits

Author SHA1 Message Date
Hugo Locurcio
9381b236ab
Use a different icon for eased keyframes in the animation editor
This makes easing tracks easier to recognize, in a way similar
to curved lines in the Path2D editor.
2021-11-15 13:16:09 +01:00
Hugo Locurcio
0f4b0cb3dd
Use Enter instead of F2 as an editor renaming shortcut on macOS 2021-11-12 20:50:38 +01:00
Rémi Verschelde
6f4858f184
Modules: Make sure to include modules_enabled.gen.h where needed
Fixes #51677.

Co-authored-by: Arkadiusz Marcin Kołek <aksoftware91@gmail.com>
2021-11-12 13:45:33 +01:00
Hendrik Brucker
97074dcf95 Add GradientTexture2D
Co-authored-by: Mariano Javier Suligoy <marianognu.easyrpg@gmail.com>
Co-authored-by: Andrii Doroshenko <xrayez@gmail.com>
2021-11-10 19:00:40 -07:00
Hugo Locurcio
b31f6f78a3
Display 2 decimals instead of 1 in editor frametime labels
When comparing different graphics settings or optimizations,
this makes precise measurements and frametime comparisons easier.

This also makes the editor FPS display use `pad_decimals()`
for consistency with the implementation in `master`.
2021-11-09 17:20:59 +01:00
Rémi Verschelde
1f8497d281
Merge pull request #53411 from RandomShaper/ubershaders_3.x 2021-11-09 13:12:44 +01:00
Pedro J. Estébanez
4c710780d4 Implement async shader compilation plus caching for GL ES 3
Async. compilation via ubershader is currently available in the scene and particles shaders only.

Bonus:
- Use `#if defined()` syntax for not true conditionals, so they don't unnecessarily take a bit in the version flagset.
- Remove unused `ENABLE_CLIP_ALPHA` from scene shader.
- Remove unused `PARTICLES_COPY` from the particles shader.
- Remove unused uniform related code.
- Shader language/compiler: use ordered hash maps for deterministic code generation (needed for caching).
2021-11-09 12:19:12 +01:00
Hugo Locurcio
4d35049dc7
Add keyboard shortcuts for grouping and locking nodes, change grid toggle
- Locking nodes can now be done by pressing Ctrl + L, and unlocking with
  Ctrl + Shift + L.
- Grouping nodes is now done by pressing Ctrl + G, and ungrouping with
  Ctrl + Shift + G (similar to Inkscape).
- Toggling the grid is now done by pressing the `#` key
  (also similar to Inkscape). This change was needed as Ctrl + G
  now groups selected nodes.

Different shortcuts are used for the lock/unlock and group/ungroup
actions, so that the shortcuts are idempotent.
2021-11-08 23:38:54 +01:00
Hugo Locurcio
b8de40c065
Tweak animation editor icon colors for easier visual grepping
This makes the Linear and Cubic icons in particular easier to
distinguish from each other.

The Cubic interpolation icon's curve was also changed to be
more distinguishable from the Linear icon's curve.
2021-11-08 21:58:11 +01:00
Rémi Verschelde
4b4e92b3d4
Merge pull request #52944 from RandomShaper/property_pin_control_natural_3.x 2021-11-08 18:53:25 +01:00
Pedro J. Estébanez
4dba25b3ff Add property value pinning 2021-11-08 17:42:27 +01:00
Rémi Verschelde
70b521af79
Merge pull request #53013 from Calinou/editor-debugger-bottom-panel-error-warning-highlight-3.x 2021-11-08 13:15:46 +01:00
Rémi Verschelde
5f87d5ebea
Merge pull request #54385 from Calinou/colorpicker-overbright-indicator-tweak-icon-3.x 2021-11-08 13:15:35 +01:00
Pedro J. Estébanez
76b7d23a10 Unify determination of default property values 2021-11-08 11:17:49 +01:00
Rémi Verschelde
0b694eb8e7
i18n: Sync classref translations with Weblate
German (de) is now above the threshold for inclusion.
2021-11-03 15:00:52 +01:00
Rémi Verschelde
74bcf37f90
i18n: Sync editor translations with Weblate
Latvian (lv) is now above the threshold for inclusion.
2021-11-03 14:56:44 +01:00
Yuri Sizov
5ff11a2c5c Add a flag to EditorResourcePicker to differentiate selection contexts 2021-11-02 14:15:14 +03:00
Chained Lupine
44a532e99e
Fix crash in ResourceImporterTexture::_save_stex if webp disabled
Fixes #51535.

(cherry picked from commit 79d4edfca7)
2021-11-02 09:28:46 +01:00
Rémi Verschelde
e4996887ca
Merge pull request #48625 from The-O-King/compression_options 2021-11-02 08:58:22 +01:00
Omar El Sheikh
203295f17d Added Mesh Compression Import Options
Fleshed out the "Optimize Mesh" options found in the mesh import UI
Gave a checkbox to every vertex attribute that can be compressed

Surfaced option to enable/disable Octahedral compression for
normal/tangent vectors

Also surfaces the vertex position compression option which previously
inaccessible because the defaults did not compress vertex positions

Supports all current importers (obj, fbx, collada, gltf)
2021-11-01 12:54:28 -04:00
Rémi Verschelde
8580cfb122
EditorSpinSlider: Add arg name for _value_input_gui_input binding 2021-11-01 15:02:44 +01:00
Hugo Locurcio
cb441dd9eb
Tweak overbright indicator icon to be more visible on white background
An outline is now present on all sides to ensure it's more visible
when the "new" color (on the right of a ColorPicker) is overbright.
2021-10-29 16:20:40 +02:00
Rémi Verschelde
87c80f529f
clang-format: Enable BreakBeforeTernaryOperators
clang-format keeps breaking the way it handles break *after* ternary operators,
so I give up and go with the only style they seem to actually test.
2021-10-28 14:50:33 +02:00
Rémi Verschelde
1b65550ec7
clang-format: Various fixes to comments alignment from clang-format 13
All reviewed manually and occasionally rewritten to avoid bad auto formatting.
2021-10-28 14:50:32 +02:00
Rémi Verschelde
42d385b312
clang-format: Disable alignment of operands, too unreliable
Sets `AlignOperands` to `DontAlign`.

`clang-format` developers seem to mostly care about space-based indentation and
every other version of clang-format breaks the bad mismatch of tabs and spaces
that it seems to use for operand alignment. So it's better without, so that it
respects our two-tabs `ContinuationIndentWidth`.
2021-10-28 13:23:38 +02:00
Hugo Locurcio
d831836b09
Improve appearance of the editor Debugger bottom panel menu
- Make the Debugger bottom panel menu more prominent when
  there are errors or warnings by adjusting the text color.
- Add some spacing to the right of the error/warning icon
  for better visual appearance.
2021-10-27 17:01:10 +02:00
Max Hilbrunner
e29126914d
Save all 64 bits of get_ticks_msec() in more cases
(cherry picked from commit 5dc02eb8b0)
2021-10-26 18:23:31 +02:00
Yuri Sizov
7fe0dab69b Add focus font color to Button and derivatives 2021-10-26 17:40:51 +03:00
Hugo Locurcio
a094e5dcdf
Implement Alt + Mouse wheel to adjust FOV in the 3D editor viewport
This allows for quicker FOV adjustments compared to using the View menu.
2021-10-25 00:39:50 +02:00
Rémi Verschelde
c3bdcb4516
Merge pull request #53706 from Calinou/action-editor-list-physical-key-first 2021-10-24 23:33:44 +02:00
Julien Nguyen
480543f681 Fix create skeleton bone position 2021-10-23 20:02:05 +02:00
Rémi Verschelde
4010bb9af0
i18n: Sync editor translations with Weblate 2021-10-23 12:28:40 +02:00
Robin Arys
0bbdfd420a
Fix newly created files not sorted correctly
(cherry picked from commit e69d40cad9)
2021-10-23 12:12:36 +02:00
Robin Arys
5bc44b53f6
Fix support for multiple base types in the quick load dialog
(cherry picked from commit bb7888debb)
2021-10-23 12:09:23 +02:00
Haoyu Qiu
bd39b8649e
Update view name after processing orbit view shortcuts
(cherry picked from commit 392d529247)
2021-10-23 11:52:20 +02:00
Rémi Verschelde
7648dd2da9
Merge pull request #53162 from Duroxxigar/3.x-copy-group-name 2021-10-21 11:22:38 +02:00
Duroxxigar
bf2449ca92 Backport ability to copy group name 2021-10-21 03:54:44 -04:00
Rémi Verschelde
8425c58991
i18n: Only include editor translations above a threshold
This reduces the size of the editor binaries significantly, as we otherwise
embed all WIP translations, including ones with very low completion ratios,
and end up paying for the size of all `msgid`s for each locale.

Cf. https://github.com/godotengine/godot-proposals/issues/3421 for details.

The thresholds used are:
- 30% for the editor interface (should already include most common strings
  while more obscure ones like UndoRedo action names might be untranslated).
- 10% for the class reference: this is a HUGE resource and 10% is already
  a lot of useful content, especially if focused on the most used APIs.

For 3.x, we also exclude languages that require complex text layout support
to be displayed properly.

This currently reduces the size of the editor binary by 17% on Linux.

The list will be synced manually every now and then.
2021-10-20 14:39:21 +02:00
Rémi Verschelde
0fb135d598
Merge pull request #53779 from m4gr3d/restrict_project_data_dir_config_3x 2021-10-18 22:58:51 +02:00
Rémi Verschelde
2a7e1d0aac
i18n: Sync editor translations with Weblate 2021-10-18 11:58:51 +02:00
Ryan Roden-Corrent
76255d89af
Implement camera orbiting shortcuts.
Fixes godotengine/godot-proposals#2051.
Relates to godotengine/godot-proposals#1215.

Implements shortucts for adjusting the camera rotation in 15-degree
increments, similar to Blender.

I did not add corresponding menu entries for these, as I didn't feel
like they would be too useful from a menu, and didn't want to make the
menu too long.

(cherry picked from commit cb15ec20bb)
2021-10-18 11:24:37 +02:00
Rémi Verschelde
a5093d64ac
SCons: List .gen.cpp sources explicitly to avoid globbing errors
Whenever we change the name (or remove) generated cpp files with the `.gen.cpp`
extension, users run into build issues when switching between branches (i.e.
switching before and after the name change/removal). This is because we glob
`*.cpp` so if a now-obsolete file from a previous build is present, we'll
include it too, potentially leading to bugs or compilation failure (due to
missing headers or invalid code).

So globbing patterns in `add_source_files` will now skip files ending with
`.gen.cpp`, which should instead be passed explicitly where they're used.

(cherry picked from commit c133480531)
2021-10-16 10:59:14 +02:00
Hugo Locurcio
52b16f0984
Increase object snapping distances in the 3D editor
- Increase drag-and-drop snapping to 50 units
  (from 10 units).
- Increase Snap Object to Floor maximum height to 500 units
  (from 20 units).
- Increase Snap Object to Floor negative margin to 1 unit
  (from 0.2 units).

(cherry picked from commit 7a3d0b79b4)
2021-10-15 12:51:42 +02:00
Matthew Newall
3149eabdc0
Fixed editor attempting to save a blank scene with save all scenes
(cherry picked from commit e10d0d76bc)
2021-10-15 12:51:38 +02:00
Zae
ee4c533ca6 [3.x] Fix EditorSpinSlider freezes editor when tabbing focus rapidly. 2021-10-15 16:52:45 +08:00
Fredia Huya-Kouadio
2b6678c851 Restrict the project data directory configuration. 2021-10-13 13:56:01 -07:00
Rémi Verschelde
779a5e5621
Change editor FPS limit for unfocused mode back to 20 FPS
This was changed in 7991d0fb22 but seems to cause issues
for some projects when using the profiler.

Fixes #51222.
2021-10-12 16:56:09 +02:00
Hugo Locurcio
f769e9a864
List Physical Key before Key in the action map input editor
Physical Key should be used for most game inputs as it allows
keys to work on non-QWERTY layouts out of the box.
This is especially important for WASD movement layouts.

In contrast, remapped (non-physical) keys are mainly useful in
non-game applications, where shortcuts are expected to match a
precise letter rather than a location on the keyboard.
2021-10-12 11:57:08 +02:00
Fredia Huya-Kouadio
d1808f0a7f Make the project data directory customizable. 2021-10-11 14:42:40 -07:00
Yuri Sizov
b02c61ddb1 Ignore OS specific values (constants, project settings, properties)
Co-authored-by: bruvzg <7645683+bruvzg@users.noreply.github.com>
2021-10-10 23:40:32 +03:00
Zae
5e92619a64
Fix EditorFileSystem not checking .gdignore in existed directory
(cherry picked from commit 70cf3cbd60)
2021-10-10 12:27:51 +02:00
mujpao
64d70d28d4
Fix right clicking sub nodes after renaming parent
(cherry picked from commit f25a698f80)
2021-10-10 12:27:51 +02:00
Haoyu Qiu
e7b67fe8ee
Fix make sub-resource crash in AnimationTreeEditor
(cherry picked from commit 274ed82283)
2021-10-10 12:27:51 +02:00
Hugo Locurcio
35d76733b0
Add a "dirty" marker to the editor import dock for unsaved changes 2021-10-10 01:06:05 +02:00
Rémi Verschelde
7843c871d0
Fix missing argument names in FileSystemDock bindings 2021-10-09 00:31:22 +02:00
bruvzg
583c6d303c
Change in-editor documentation style to be closer to online docs.
(cherry picked from commit 1e3c02d590)
2021-10-07 12:48:23 +02:00
Rémi Verschelde
81da3b8ba4
Use translated docs in PropertySelector
And do the dedent and stripping for both translated and
non-translated strings for consistency, and so that we
don't need to do it at the call site.

(cherry picked from commit a16031beb6)
2021-10-07 12:48:23 +02:00
Rémi Verschelde
9729432ec0
i18n: Add support for translating the class reference
- Parse `.po` files from `doc/translations/*.po` like already done
  with `editor/translations/*.po`.
- Add logic to register a doc translation mapping in `TranslationServer`
  and `EditorSettings`.
- Add `DTR()` to lookup the doc translation mapping (similar to `TTR()`).
  Strings are automatically dedented and stripped of whitespace to ensure
  that they would match the translation catalog.
- Use `DTR()` to translate relevant strings in `EditorHelp`,
  `EditorInspector`, `CreateDialog`, `ConnectionsDialog`.
- Small simplification to `TranslationLoaderPO`, the path argument was
  not really meaningful.

(cherry picked from commit 4857648a16)
2021-10-07 12:48:23 +02:00
Rémi Verschelde
01707c28c9
i18n: Add header strings to translation catalog
(cherry picked from commit aca1971a12)
2021-10-07 12:48:21 +02:00
Rémi Verschelde
df69945f1f
Merge pull request #52714 from m4gr3d/provide_getter_for_project_data_dir_3x 2021-10-05 21:02:41 +02:00
Rémi Verschelde
5fb9a2a54d
Merge pull request #52652 from boruok/optional-crop-for-texture-atlas-importer 2021-10-05 19:21:49 +02:00
Rémi Verschelde
393166793c
Merge pull request #52952 from Calinou/cpu-lightmapper-num-threads-editor-setting 2021-10-05 19:20:29 +02:00
Hugo Locurcio
0e943939e2
Add an editor setting to configure number of threads for lightmap baking
This can be used to free some CPU cores when baking lightmaps.
When using fewer CPU cores, lightmap baking is slower but background
tasks aren't slowed down as much.
2021-10-05 17:35:20 +02:00
Rémi Verschelde
4e85135c37
Merge pull request #53429 from KoBeWi/listener3.x 2021-10-05 13:57:28 +02:00
Rémi Verschelde
d4b2db5c3a
Merge pull request #51438 from timothyqiu/selection-box-sep-3x 2021-10-05 13:55:36 +02:00
kobewi
f9720a9bf2 Add Listener2D 2021-10-05 13:29:59 +02:00
lawnjelly
192ec963ae Create 'rendering/misc' project settings section
To prevent the project settings `rendering` section getting out of hand, this PR moves some of the smaller new settings into a `misc` category.
2021-10-05 11:47:03 +01:00
Rémi Verschelde
7f58b6322e
Merge pull request #53067 from Calinou/add-script-nav-extra-mouse-button-3.x 2021-10-05 11:57:51 +02:00
Rémi Verschelde
86ee82c6e2
Merge pull request #53090 from Razoric480/key_up_down_spin_slider_32 2021-10-05 11:30:47 +02:00
Rémi Verschelde
59930dca00
Merge pull request #53263 from Calinou/editor-inspector-warning-yellow-3.x 2021-10-05 11:12:44 +02:00
Rémi Verschelde
74727be0aa
Merge pull request #50718 from LightningAA/drag-multiple-resources-onto-array-export-3.x 2021-10-05 11:11:30 +02:00
Yuri Sizov
8fe6fceb02 Safeguard against BitMap fonts in the CanvasItem editor
Co-authored-by: ArrowInAKnee <gatexxl@gmail.com>
2021-10-04 22:54:04 +03:00
EricEzaM
6628fe0469 Fixed drag and drop not respecting type on exported arrays. 2021-10-01 13:26:15 -06:00
Eric M
a4b6ba2c2f Added properties and methods to allow for dragging and dropping multiple files onto exported arrays. 2021-10-01 13:24:41 -06:00
Hugo Locurcio
26671e7407
Use a yellow color for editable children properties instead of red
This matches the usual "Changes may be lost!" warning color.
2021-09-30 18:41:46 +02:00
Francois Belair
d43a485e51 Add up/down keys to inc/dec val in spin slider
Back ported to 3.2.
2021-09-29 14:09:27 -04:00
kobewi
0fa8d3431a Fix editor stuck dimmed because of unsaved script 2021-09-29 17:06:12 +02:00
kleonc
047108a4ca
SceneTreeDock Ensure to deactivate multi edit when selection changes to a single node
(cherry picked from commit 5d25115e80)
2021-09-29 11:05:05 +02:00
Matthew Newall
8f66e6148d
Corrected Save Scene and Save All Scenes not working when the scene's dir no longer exists
(cherry picked from commit ed2280528f)
2021-09-29 11:04:49 +02:00
Rémi Verschelde
bb60c97d10
Merge pull request #53063 from stebulba/3_x_undo_closecurve 2021-09-29 10:18:37 +02:00
Rémi Verschelde
b22d3df89d
Merge pull request #53065 from godotengine/template_manager_mirror_icon_3 2021-09-29 08:12:26 +02:00
naeu
9fb7efdf16 Set dialog folder icon color 2021-09-27 19:10:20 +01:00
Rémi Verschelde
abe0535fc0
Revert "Load assets before enabling editor plugins"
This reverts commit 55f9ae3d21.

It caused regressions #52968 and #52995.
2021-09-27 18:28:01 +02:00
David Socha
b05f70fe6e
export "Keep" import option when multiple files are selected
Co-Authored-By: Rémi Verschelde <rverschelde@gmail.com>
(cherry picked from commit ec9f9f72e2)
2021-09-27 18:06:55 +02:00
Hugo Locurcio
1ff98bfa1b
Add history navigation in the script editor using extra mouse buttons
This feature is enabled by default, but it can be disabled in the editor
settings in case it interferes with other uses of the extra buttons
(such as push-to-talk in a VoIP program).
2021-09-25 20:33:57 +02:00
Michael Alexsander
da265c6ceb Make mirror button in Template Manager use the lighter version of its icon 2021-09-25 15:15:58 -03:00
Stéphane Fortin
6cf54d06be add missing undo on CloseCurve 2021-09-25 13:22:10 -04:00
Rémi Verschelde
94f658a8d2
Merge pull request #52984 from pycbouh/disable-freaky-subinspectors-3.x 2021-09-25 00:08:42 +02:00
Rémi Verschelde
86944daafd
Merge pull request #53026 from kleonc/texture-preview-updating-3x 2021-09-24 23:15:12 +02:00
kleonc
4eb59e8492 TexturePreview Update text when texture is being changed 2021-09-24 18:55:58 +02:00
Hugo Locurcio
1e4967968f
Color error and warning lines in the editor debugger's Errors panel
This improves readability when some errors/warnings are unfolded,
as their stack traces will keep their original colors.
2021-09-24 15:53:41 +02:00
Yuri Sizov
d3d7c29b8c Disable sub-inspectors for properties with their own editors 2021-09-24 00:36:28 +03:00
Yuri Roubinsky
5c06685609 [3.x] Draggin in/out from ports to create nodes in Animation Blend Tree 2021-09-23 12:09:19 +03:00
Haoyu Qiu
4b611c4518 Fix 3D view name typo 2021-09-22 10:31:48 +08:00
Rémi Verschelde
882e04ed0d
i18n: Sync translations with Weblate 2021-09-21 20:33:12 +02:00
kobewi
168292fa00
Don't stop closing on unsaved script
(cherry picked from commit 8fe664fb4b)
2021-09-21 20:33:11 +02:00
Ryan Roden-Corrent
ae38c672f1
Add QuickLoad option to resource picker.
When clicking on a resource field in the inspector dock, you now have
the "Quick Load" option in addition to "Load". This opens a QuickOpen
dialog allowing the user to type in a phrase to quickly locate the
desired resource (similar to "Quick Open Scene").

In my experience, this is much faster than clicking through the File
Dialog.

Relates to godotengine/godot-proposals#346.

(cherry picked from commit 470b94fe22)
2021-09-21 20:33:11 +02:00
kleonc
891681a5a3
SpriteFramesEditor Fix preview grid in "Select Frames" dialog
(cherry picked from commit ad7a6102ae)
2021-09-21 20:33:07 +02:00
Hugo Locurcio
da68feb0ca
Print a warning if a 3D editor gizmo has no name defined
Unnamed gizmos should be avoided, so this should help editor plugin
authors resolve issues with gizmo naming if they forgot to override
the function.

(cherry picked from commit e5406ba952)
2021-09-21 17:15:01 +02:00
Manuel Dun
dbf2d7b76c
Conversion now includes "Local to scene" flag and name
(cherry picked from commit 3e8b54bfc3)
2021-09-21 17:15:00 +02:00
Hugo Locurcio
b1b936cba8
Tweak the script editor's line/column indicator for readability
- Use a colon instead of parentheses and a comma to reduce visual
  clutter.
- Pad the line number with 4 spaces to account for scripts longer
  than 999 lines.

(cherry picked from commit 1e8976fcb5)
2021-09-21 17:15:00 +02:00
TechnoPorg
55f9ae3d21
Load assets before enabling editor plugins
Moves the code for enabling plugins from NOTIFICATION_READY to after the first scan has been completed.

(cherry picked from commit 1963c63b91)
2021-09-21 17:15:00 +02:00
Yuri Roubinsky
8519c803e4
Prevent error generates if Delete Line used on last line in CodeEditor
(cherry picked from commit 7ccbf49bda)
2021-09-21 17:14:59 +02:00
Hugo Locurcio
c1d13df0ef
Enable Pixel Snap by default in the 2D editor
Since this avoids accidentally placing 2D nodes at subpixel positions,
this results in more crisp visuals by default, even when pixel snapping
is disabled in the project settings.

(cherry picked from commit c03e7c2dde)
2021-09-21 17:14:59 +02:00
kleonc
8816838247
MultiNodeEdit Fix setting NodePath
(cherry picked from commit 5260fd8f3e)
2021-09-21 17:14:59 +02:00
skysphr
f53294f874
Added increment_pressed and decrement_pressed icons to scrollbars
(cherry picked from commit e27ab2708f)
2021-09-21 17:14:59 +02:00
dankan1890
6f6102f22c
Fixed TextureAtlas import wrong images size.
Fix #42057

(cherry picked from commit 395ab3441d)
2021-09-21 17:14:58 +02:00
Aaron Franke
6c4928fe69
[3.x] Allow disabling the RegEx module in the editor 2021-09-21 08:49:17 -05:00
Rémi Verschelde
8ea1ad6725
Merge pull request #52772 from Calinou/editor-default-enable-doppler-3.x 2021-09-21 11:30:03 +02:00
Rémi Verschelde
b37776fa2f
Merge pull request #52591 from timothyqiu/error-macros
[3.x] Remove do{ } while(0) wrapper around error macros
2021-09-21 10:38:34 +02:00
Rémi Verschelde
7d852bd98a
Merge pull request #52377 from Calinou/tweak-3d-inertia-3.x
Tweak the 3D editor inertia defaults for better responsiveness (3.x)
2021-09-20 15:41:43 +02:00
kobewi
0da326c8b3
Save branch as scene by dropping to filesystem
(cherry picked from commit d4f4cfbb40)
2021-09-20 13:03:29 +02:00
Hugo Locurcio
520b2d822a
Display the node name in scene tree dock tooltips
This makes long node names previewable without having to rename them.

(cherry picked from commit c673aea124)
2021-09-19 11:32:52 +02:00
kobewi
fe745e2fff
Close built-in script from any scene
(cherry picked from commit 1a60509699)
2021-09-19 11:30:29 +02:00
Hugo Locurcio
2cd626185c
Capitalize properties in the remote inspector
This makes property casing consistent with the editor.

If property capitalization is disabled in the Editor Settings,
the remote inspector will also disable capitalization.

(cherry picked from commit 854f328517)
2021-09-19 11:30:21 +02:00
Hugo Locurcio
de3f454c27
Tweak skeleton editor texts "Make Rest Pose" and "Set Bones to Rest Pose"
The new terms are more descriptive of each button's actual function.

(cherry picked from commit 16cfb97ca2)
2021-09-19 11:30:21 +02:00
Hugo Locurcio
4914b57222
Enable Doppler preview in the 3D editor by default
This makes setting up AudioStreamPlayer3D nodes for Doppler playback
a bit easier.

- Move AudioStreamPlayer3D's Doppler Tracking property outside a group
  since the group only had 1 property, which resulted in unnecessary
  folding in the inspector.
- Put the AudioStreamPlayer3D Playing and Autoplay properties higher up
  in the inspector since these are likely to be modified often.
2021-09-17 18:51:09 +02:00
Hugo Locurcio
7922c262f6
Display a editor gizmo icon for Listener
The icon was present in `editor/icons/`, but it was never implemented
in the editor gizmos code.

This also removes some unused gizmo drawing code (overridden methods
that are no longer called anywhere).
2021-09-16 23:37:12 +02:00
Fredia Huya-Kouadio
c8b022c165 Provide a getter for the project data directory. 2021-09-15 13:00:25 -07:00
Rémi Verschelde
815c16ae17
Merge pull request #52515 from m4gr3d/android_export_refactoring
[3.x] Refactor Android platform export structure
2021-09-15 14:03:53 +02:00
Krystof Klestil
5e2450cae6 Fix issues with scaling 3D Objects
When scaling 3D objects the distance form them is not considered. Allowing for finer contorl. Overscaled objects no longer break the gizmo.
2021-09-15 08:40:41 +02:00
Rémi Verschelde
20f14e0a16
Merge pull request #52586 from JFonS/lm_bake_end
Fix editor getting stuck after baking lightmaps from a script
2021-09-14 22:40:48 +02:00
Rémi Verschelde
07d7754ac6
Merge pull request #52664 from butkeim/3.x
[3.x] Fix 3D Onion skinning missing
2021-09-14 22:27:55 +02:00
Alexandr Xenofontov
9913af974f added optional cropping for texture atlas importer 2021-09-14 21:23:59 +09:00
Vincent
ea13ff860d
implement individual mesh transform for meshlibrary items
(cherry picked from commit 70108fd850)
2021-09-14 13:41:22 +02:00
Kerrad Yanis
77b00d16e2 Fix 3D Onion skinning missing 2021-09-14 13:37:23 +02:00
Haoyu Qiu
70853fd669 Remove do{ } while(0) wrapper around error macros 2021-09-12 15:04:53 +08:00
JFonS
14eb739418 Fix editor getting stuck after baking lightmaps from a script 2021-09-12 01:01:29 +02:00
Hugo Locurcio
543c14336d
Tweak the 3D editor inertia defaults for better responsiveness
The default orbit sensitivity was decreased to account for this change.
Rotational inertia (orbit + freelook) was disabled by default due to
known issues.

This also removes the need for separate manipulation inertia settings,
as the default settings are more responsive.
2021-09-10 22:17:04 +02:00
ne0fhyk
0cfbe354d7 Refactor Android platform export structure. 2021-09-09 10:48:29 -07:00
Twarit Waikar
25cb3edbc4 Fix #52195 VCS script attachment failing for GDScript instances 2021-08-29 18:27:17 +05:30
Hugo Locurcio
1ab3ddf94a
Allow using WOFF fonts in DynamicFont
This is already supported by FreeType, but it wasn't exposed.

Adding support for WOFF2 would require linking a Brotli decompression
library in Godot, so only WOFF1 is exposed here.
2021-08-25 08:09:23 +02:00
Hugo Locurcio
27e38b0f26
Improve the editor window title for better usability
- Display the scene name, then the project name, then "Godot Engine".
- Display the "modified" mark before anytihng else.

Both of these changes ensure important, project-specific elements
can always be seen in the task bar which may truncate strings due to
its low per-item width.

- Use "Unnamed Project" if the project has no name (similar to the
  Project Manager).
2021-08-22 08:59:42 +02:00
Saracen
6482ba8807 Fix to parsing some Collada with extra vertex semantics referenced only in the vertices section. 2021-08-19 08:45:52 +01:00
Rémi Verschelde
364e281c75
Merge pull request #51834 from KoBeWi/🔓🔓🔓
[3.x] Include locked nodes on selection list
2021-08-19 00:15:15 +02:00
Hugo Locurcio
da757c25e1
Improve the animation bezier editor
- Allow snapping bezier handles to the timeline.
- Allow precise snapping when holding Shift for keyframes and handles.
  - Previously, it was only allowed for seeking the timeline.
  - This change also impacts the animation track editor,
    not just the bezier editor.
- Invert the Ctrl + mouse wheel behavior to match the zoom direction
  in the animation track editor.
- Increase the line spacing between the "Time:" and "Value:" texts
  to improve readability.
- Tweak box selection styling to match the animation track editor.
- Adjust line widths for hiDPI displays.

(cherry picked from commit 4a4d977bea)
2021-08-18 23:11:46 +02:00
kobewi
6611d24e74 Include locked nodes on selection list 2021-08-18 13:27:33 +02:00
Rémi Verschelde
19301d4ad2
Merge pull request #51828 from yjh0502/ext-reload
Auto-reload scripts with external editor
2021-08-18 10:37:09 +02:00
Rémi Verschelde
216f5f8006
Merge pull request #51824 from timothyqiu/text-editor-ttr 2021-08-18 10:06:25 +02:00
Jihyun Yu
5c66891048 Auto-reload scripts with external editor 2021-08-18 16:52:14 +09:00
Rémi Verschelde
2875cd1651
Merge pull request #51826 from Calinou/port-visual-shader-icons-3.x
Port visual shader node icons from Godot 2.1.x (3.x)
2021-08-18 08:58:29 +02:00
Hugo Locurcio
d782353afc
Port visual shader node icons from Godot 2.1.x
This also adds an icon for VisualScriptComment.
2021-08-18 05:27:19 +02:00
Haoyu Qiu
a66339a549 Fix TextEditor not checking Standard highlighter in non-English UI
When using non-English UI, there were `Index p_idx = -1 is out of bounds (items.size() = 2).`
errors on on startup if any text file is open in the script editor. And clicking the Standard
highlighter option does not check that menu item.

This is caused by `TextEditor` searching for that menu item with unlocalized text. As already
did in `ScriptTextEditor`, this PR stores and searches for menu item with `TTR`ed text.
2021-08-18 10:42:12 +08:00
Hugo Locurcio
4ef661c1e8
Add editor icons for VisualScript and VisualShader expression resources 2021-08-18 03:36:04 +02:00
Haoyu Qiu
5f316aa216 Improve Undo/Redo menu items
* Make Undo/Redo menu items disabled when clicking it does nothing.
    * Context menu of `TextEdit`
    * Context menu of `LineEdit`
    * Editor's Scene menu
    * Script editor's Edit menu and context menu  (for Script and Text)
* Make editor undo/redo log messages translatable.
* Mark `UndoRedo`'s `has_{un,re}do()` methods as `const`.
* Expose `TextEdit`'s `has_{un,re}do()` to scripts since `{un,re}do()` are already available.
2021-08-18 00:46:51 +08:00
Rémi Verschelde
c0fc475078
Merge pull request #51521 from lawnjelly/portals_occluders
Sphere occluders (portals and general use)
2021-08-17 13:55:34 +02:00
Rémi Verschelde
53cc7a9be9
Merge pull request #51648 from pycbouh/editor-merge-custom-theme-3.x
[3.x] Add support for partial custom editor themes
2021-08-17 13:12:49 +02:00
Rémi Verschelde
8073b4f86a
Merge pull request #51646 from pycbouh/editor-dont-use-invalid-styleboxes-3.x
[3.x] Make sure stylebox is valid in `EditorSpinSlider` before using it
2021-08-17 13:12:09 +02:00
lawnjelly
115f4dce55 Sphere occluders (portals and general use)
Add framework for supporting geometrical occluders within rooms, and add support for sphere occluders.
Includes gizmos for editing.

They also work outside the portal system.
2021-08-17 09:02:06 +01:00
Haoyu Qiu
1a9604f605 Disable "Edit Resource from Clipboard" menu item when nothing in clipboard
To be consistent with other menu items.
2021-08-16 22:36:49 +08:00
Rémi Verschelde
032559936f
Merge pull request #51031 from kleonc/sprite_frames-preserve-src-atlas_texture-margins-3x
[3.x] SpriteFramesEditor: preserve source texture margins when creating frames from AtlasTexture
2021-08-16 10:37:57 +02:00
Hugo Locurcio
5335a0368c
Add a Viewport property to use full floating-point precision in HDR
This is only available on the GLES3 backend.

This can be useful for advanced shaders, but it should generally
not be enabled otherwise as full precision has a performance cost.
For general-purpose rendering, the built-in debanding filter should
be used to reduce banding instead.
2021-08-16 03:16:01 +02:00
Danil Alexeev
1372ba681b
[3.x] Fix "Property not found: editor/node_naming/name_casing" 2021-08-15 16:54:19 +03:00
Haoyu Qiu
afea754e97 Fix i18n of 3D view name
Make the full view name translatable as a whole instead of combining
from sub-strings.
2021-08-14 15:23:59 +08:00
Yuri Sizov
ab25266213 Add support for partial custom editor themes 2021-08-14 02:11:54 +03:00
Yuri Sizov
be491e248a Make sure stylebox is valid in EditorSpinSlider before using it 2021-08-14 00:20:29 +03:00
Rémi Verschelde
632844e464
Merge pull request #51320 from pycbouh/docs-extract-theme-items-3.x
[3.x] Add theme item descriptions to the online documentation
2021-08-13 22:39:09 +02:00
Haoyu Qiu
ad425b7e9f Allow dropping property path into script editor 2021-08-13 23:01:45 +08:00
kobewi
b730ea9ad3
Don't save project on startup in headless or no-window mode
(cherry picked from commit ea2489ce93)
2021-08-13 10:20:01 +02:00
Rémi Verschelde
54d14a912a
Merge pull request #51402 from tinmanjuggernaut/texture_array_anisotropic
[3.x] Add Anisotropic Filter option for TextureArrays
2021-08-13 08:46:22 +02:00
Cory Petkovsek
fb609b22e4 Add Anisotropic Filtering option for TextureArrays 2021-08-12 23:56:03 +08:00
Rémi Verschelde
f0b37b1519
doc: Point URLs to 3.4 version of the online docs 2021-08-12 17:08:10 +02:00
Rémi Verschelde
f3441fcff0
i18n: Sync translations with Weblate
And sync template with current 3.x codebase.
2021-08-12 17:08:10 +02:00
Lightning_A
63581fccc3
Focus the scene tree dock after hitting one of the "Create Root Node:" buttons
(cherry picked from commit 285024e806)
2021-08-12 16:43:23 +02:00
Haoyu Qiu
cdaae2abfb
Fixes crash when AnimationPlayer reset on save
(cherry picked from commit 96f077a18d)
2021-08-12 16:43:23 +02:00
Yuri Roubinsky
9c9559654b
Fix incorrect position of the created VisualShader nodes on zoomed graph
(cherry picked from commit 8249ae8085)
2021-08-12 16:42:17 +02:00
Michael Alexsander
832833e6a3
Make property description in the animation editor actually show it
(cherry picked from commit bea868f750)
2021-08-12 16:42:16 +02:00
Hugo Locurcio
a2a4935166
Allow using the mouse wheel to navigate scene tabs
This works in a way similar to tabs in KDE or some patched
Chromium builds.

(cherry picked from commit d2dec8d614)
2021-08-12 16:42:15 +02:00
Rémi Verschelde
7c6bdea33c
Merge pull request #47416 from Calinou/add-contrast-adaptive-sharpening-3.x
Add support for contrast-adaptive sharpening in 3D (GLES3 only)
2021-08-10 10:08:24 +02:00
Haoyu Qiu
9d9043e1a9 Make 3D selection box independent of object size 2021-08-09 22:51:26 +08:00
Rémi Verschelde
a418d09617
Merge pull request #51166 from RandomShaper/fix_can_reset_3.x 2021-08-09 09:19:25 +02:00
Rémi Verschelde
0b461cbb01
Merge pull request #51218 from timothyqiu/more-i18n-3x
[3.x] Fix various i18n failures
2021-08-08 19:24:45 +02:00
Rémi Verschelde
b4a8717260
Merge pull request #51324 from LightningAA/show_view_rotation_dir-3.x
[3.x] Minor visual improvements to the viewport rotation gizmo (again)
2021-08-07 12:41:30 +02:00
Lightning_A
9613725732 Minor visual improvements to the viewport rotation gizmo (again) 2021-08-06 14:38:31 -06:00
kleonc
2eeed26d67 TileMap Fix trying to get data for tile not existing in attached TileSet 2021-08-06 18:52:04 +02:00
Yuri Sizov
fcbe5a3fde Add theme item descriptions to the online documentation 2021-08-06 18:20:51 +03:00
Hugo Locurcio
5497405cf7
Change the editor update spinner color when updating continuously
Updating continuously should only be enabled for troubleshooting
purposes, as it uses a lot of CPU/GPU power.

The update spinner is now displayed in red when the Update Continuously
editor setting is enabled.

(cherry picked from commit a97c5b50db)
2021-08-06 11:10:48 +02:00
lawnjelly
770d9f8220 Portals - add gizmo handles for editing portals and rooms
Gizmo handles are added for much more user friendly editing of portals and room bounds.
2021-08-06 07:53:22 +01:00
Lightning_A
6280c66f04 Minor improvements to the view rotation gizmo 2021-08-04 13:15:44 -06:00
Yuri Sizov
3b6e7d61a5 Improve user communications in the theme editor 2021-08-04 18:36:06 +03:00
Haoyu Qiu
063b7be937 Disable save button when Inspector is not editing anything 2021-08-04 15:03:54 +08:00
Yuri Sizov
3857fd5ceb Fix the editor theme application for the Mono build log 2021-08-03 22:11:33 +03:00
Haoyu Qiu
87e49183bc Fix various i18n failures 2021-08-03 23:36:43 +08:00
Yuri Sizov
cb66cf80f5 Cache EditorResourcePicker's allowed types 2021-08-03 16:21:05 +03:00
Rémi Verschelde
92bafdcafb
i18n: Sync template with current 3.x codebase
Weblate will now track the state of `3.x` to prepare for the 3.4 release.
2021-08-03 11:04:02 +02:00
Rémi Verschelde
cefc806b34
i18n: Sync translations with Weblate
Last POT sync with the `3.3` branch, we'll now switch Weblate to track
`3.x` to prepare for the 3.4 release.

(cherry picked from commit dec840452d)
2021-08-03 11:04:01 +02:00
Rémi Verschelde
f5836b40d4
doc: Use self-closing tags for return and argument
For the time being we don't support writing a description for those, preferring
having all details in the method's description.

Using self-closing tags saves half the lines, and prevents contributors from
thinking that they should write the argument or return documentation there.

(cherry picked from commit 7adf4cc9b5)
2021-08-03 10:20:19 +02:00
Nicholas Huelin
0b94db5f4c
Make the "View" menu in 3D view toolbar stay open when selecting a checkbox
This pull request fixes an issue where the "View" menu in the 3D view toolbar would close when you selected either the "View Origin" or "View Grid" checkboxes. This was inconvenient and wasted time by making you have to reopen the menu in order to get to other settings anytime you changed this.

(cherry picked from commit 3ffd75107d)
2021-08-03 10:20:18 +02:00
foxydevloper
f807c7e569
Name nodes added from drag & drop by name_casing
(cherry picked from commit 07a8f0fe38)
2021-08-03 10:18:04 +02:00
Rémi Verschelde
ea0116b01f
Dependency editor: Edit message about move to trash
Fixes #47106.

(cherry picked from commit 41ed695ba2)
2021-08-03 09:33:25 +02:00
Yuri Roubinsky
4fef6b9cbc
Prevent warning spam to console when dragging a CanvasItem in container
(cherry picked from commit bb5729fd35)
2021-08-03 09:33:25 +02:00
Yuri Roubinsky
37c985e189
Fix crash on doc dragging in script list panel
(cherry picked from commit c86aa2a705)
2021-08-03 09:33:25 +02:00
Nicholas Huelin
61d153a1fa
Make "Find in Files" searches ignore directories with .gdignore files in them
This pull request fixes an issue where searches using the "Find in Files" function would include folders with `.gdignore` files in them. The editor is supposed to ignore directories with these files in them altogether.

(cherry picked from commit 658b152bd8)
2021-08-03 09:33:25 +02:00
Haoyu Qiu
a0d47033f7
Remove colon from column titles
(cherry picked from commit f9aad98d36)
2021-08-03 09:15:33 +02:00
Haoyu Qiu
1da4e9e608
Hide open doc button when not inspecting anything
(cherry picked from commit 80e4c8626d)
2021-08-03 09:15:33 +02:00
Hugo Locurcio
bcd3c9a285
Improve the 2D editor ruler display
- Use the ° symbol instead of "deg" to reduce clutter.
- Round the displayed lengths to only one decimal instead of two
  to further reduce clutter.
- Don't make the `px` suffix localizable, as it isn't localizable
  anywhere else in the editor.

(cherry picked from commit 026aea681d)
2021-08-03 09:15:33 +02:00
Rémi Verschelde
7b97243521
Merge pull request #51040 from nekomatata/layer-grid-32-3.x
[3.x] Refactor layer property editor grid
2021-08-02 21:14:43 +02:00
Pedro J. Estébanez
c4811747cc Rationalize property reversion 2021-08-02 17:58:04 +02:00
lawnjelly
9e9abe2137 Portals - Fix UI default
I had forgotten to add a call to update_portal_tools() at the end of the SpatialEditor constructors. This ensures that the portal UI is off by default in normal use without portals.
2021-08-02 16:10:34 +01:00
Rémi Verschelde
73c6ab0215
Merge pull request #51152 from lawnjelly/portals_improve_ui 2021-08-02 14:40:18 +02:00
Haoyu Qiu
a4dee07966 Use Command+Drag in EditSpinSlider on macOS 2021-08-02 19:09:04 +08:00
Rémi Verschelde
e8f1cc693a
Merge pull request #50432 from goostengine/ctrl-enter-commit-3.x
[3.x] VCS: Allow to stage and commit all files with Ctrl + Enter
2021-08-02 12:20:35 +02:00
lawnjelly
776623d56b Portals - Improve UI and add shortcuts
This PR makes the 'convert rooms' button permanently on the toolbar and accessible whichever node is selected, so you can convert rooms without having to select the RoomManager first.

It also adds a togglable item 'view portal culling' to the 'View' menu which is a simple way of setting the RoomManager 'active' setting without the RoomManager being the selected node.

Both of these have keyboard shortcuts, which should make it much faster to reconvert rooms and edit.

In addition there the string in the 'Perspective' Listbox is modified to show [portals active] when portal culling is operational, for visual feedback. This is updated when you change modes, and when the rooms are invalidated.
2021-08-01 19:54:16 +01:00
Rémi Verschelde
a17228c788
Merge pull request #51111 from pycbouh/editor-put-the-colon-back-in-3.x
[3.x] Put multiple colons back into translated strings
2021-07-31 22:05:04 +02:00
Rémi Verschelde
2d2e247a7a
Merge pull request #51106 from timothyqiu/i18n-action-names-3x
[3.x] Make action names translatable
2021-07-31 21:13:46 +02:00
Yuri Sizov
ade21ed69c Fix theming in the audio bus editor 2021-07-31 21:43:14 +03:00
Yuri Sizov
9b228f0f5d Put multiple colons back into translated strings 2021-07-31 20:18:24 +03:00
Haoyu Qiu
a3b221e99f Make action names translatable 2021-07-31 22:19:47 +08:00
Hugo Locurcio
1ed24ca548
Highlight context menu items at the top of the 2D/3D viewports
This makes it easier to notice that some menu items only appear when
specific nodes are selected.

This change applies to both 2D and 3D editors, including both plugin-based
menus and the hardcoded 2D layout/animation contextual menus.
2021-07-31 01:50:50 +02:00
Rémi Verschelde
504f47eaec
Merge pull request #47222 from dreamsComeTrue/anim-track-improv
[3.x] Make Animation's SceneTreeDialog filter nodes properly
2021-07-30 23:42:55 +02:00
PouleyKetchoupp
e0e9f575ae Refactor layer property editor grid
- Now able to display up to 32 layers in physics (still 20 for render)
- Adjustable grid size to fit available space in dock
- Expansion icon to display more layers vertically
- Layer numbers in cells to help with selection
2021-07-30 11:43:04 -07:00
Rémi Verschelde
9735f2803c
Merge pull request #46800 from The-O-King/normal_compression
[3.x] Implement Octahedral Map Normal/Tangent Attribute Compression
2021-07-30 17:34:47 +02:00
Omar El Sheikh
d274284069 Octahedral Normal/Tangent Compression
Implement Octahedral Compression for normal/tangent vectors
*Oct32 for uncompressed vectors
*Oct16 for compressed vectors

Reduces vertex size for each attribute by
*Uncompressed: 12 bytes, vec4<float32> -> vec2<unorm16>
*Compressed: 2 bytes, vec4<unorm8> -> vec2<unorm8>

Binormal sign is encoded in the y coordinate of the encoded tangent

Added conversion functions to go from octahedral mapping to cartesian
for normal and tangent vectors

sprite_3d and soft_body meshes write to their vertex buffer memory
directly and need to convert their normals and tangents to the new oct
format before writing

Created a new mesh flag to specify whether a mesh is using octahedral
compression or not
Updated documentation to discuss new flag/defaults

Created shader flags to specify whether octahedral or cartesian vectors
are being used

Updated importers to use octahedral representation as the default format
for importing meshes

Updated ShaderGLES2 to support 64 bit version codes as we hit the limit
of the 32-bit integer that was previously used as a bitset to store
enabled/disabled flags
2021-07-30 10:29:09 -04:00
kleonc
3bb950b8e8 SpriteFramesEditor: preserve source texture margins when creating frames from AtlasTexture 2021-07-29 20:23:06 +02:00
Hugo Locurcio
10ef55ce23
Use bullet points in the editor instead of dashes where relevant 2021-07-28 19:47:11 +02:00
Hugo Locurcio
8f891535d0
Improve MeshInstance3D UV preview in the editor
- Use background and line colors that match better with the
  rest of the editor.
- Use translucent lines to make overlapping lines visible.
- Tweak the error message to mention the UV layer in question
  when there is no UV for a defined layer.

(cherry picked from commit 8cdfd2e706)
2021-07-28 15:37:40 +02:00
Hugo Locurcio
8fc99ef680
Improve the 3D editor manipulation gizmo
- Allow some tolerance when clicking the plane move/scale,
  even if the click is actually slightly outside the plane
  (similar to Blender).
- Make the rotate manipulation circles visually thinner to be
  less distracting.
- Make the hovered color less saturated to be more distinguishable
  from the non-hovered state.
  - Don't set brightness above 1.0 to prevent the gizmo from glowing
    when hovered.

(cherry picked from commit 6cfcbbbb93)
2021-07-28 15:35:35 +02:00
Rémi Verschelde
fddc370b2b
Merge pull request #50837 from Calinou/3d-editor-camera-preview-add-shortcut-3.x
Add shortcut to toggle the 3D editor's camera preview (3.x)
2021-07-27 13:34:35 +02:00
Rémi Verschelde
b358a71a38
Merge pull request #50817 from KoBeWi/gg_ez_rects
[3.x] Allow for easier editing of rect CollisionShape2D
2021-07-27 13:34:29 +02:00
Rémi Verschelde
7d425d2c77
Merge pull request #50911 from lawnjelly/portals_editor_colors
Portals - Gizmo colors added to editor settings
2021-07-27 13:08:03 +02:00
SaracenOne
462231e297
Removing bounding box calculations from 3D scene drag and drop and collide against physics rather than visual geometry.
(cherry picked from commit fbda490d0f)
2021-07-27 11:58:36 +02:00
lawnjelly
cb39b3d77c Portals - Gizmo colors added to editor settings
Make the portal and room gizmo colors user definable.
2021-07-26 20:09:22 +01:00
Rémi Verschelde
52df2940bc
i18n: Sync translations with Weblate
(cherry picked from commit c406c8512f)
2021-07-26 16:23:20 +02:00
Rémi Verschelde
2ae4748816
Revert "Fix Illegible text in audio bus editor 3.x"
This reverts commit d2cbf331ce.

Fixes #50890.
2021-07-26 16:14:17 +02:00
foxydevloper
f2cdacd3a6
Improve select tool's tooltip
- Makes tips clearer and more consistent.
- Removes outdated "shift+v" that doesn't work
- Adds Ctrl+RMB for adding nodes at position
- Removes tip for non-existent Alt+Drag in 3D select tool

(cherry picked from commit 6b90e2df6c)
2021-07-26 13:30:56 +02:00
Hugo Locurcio
3462aa4aba
Add a tooltip for Inclusive and Self in the editor profiler
This also changes the display mode tooltips to reflect the fact that
times are now displayed in milliseconds instead of seconds.

(cherry picked from commit e837e04ef8)
2021-07-26 13:29:11 +02:00
Hugo Locurcio
af3f83407f
Expose an ImportOrder enum in ResourceImporter
This avoids using magic numbers in code.

(cherry picked from commit 7f83977f37)
2021-07-26 13:26:58 +02:00
Rémi Verschelde
8ecb5d2047
Merge pull request #48621 from Calinou/editor-3d-hide-selection-box-no-gizmos-3.x
Hide the 3D editor selection box when View Gizmos is disabled (3.x)
2021-07-26 12:45:00 +02:00
Hugo Locurcio
ba91c37efe
Add shortcut to toggle the 3D editor's camera preview
A Camera node still has to be selected to initially enable camera
preview, but another node can then be selected and the preview can
be disabled by pressing the shortcut key again.
2021-07-25 12:50:51 +02:00
Hugo Locurcio
db04860653
Only print message about lightmap baking if it took at least 1 second 2021-07-24 22:06:46 +02:00
kobewi
10652cd342 Allow for easier editing of rect CollisionShape2D 2021-07-24 21:31:32 +02:00
Hugo Locurcio
ce78e605b1
Clarify the purpose of the default asset library URLs in the editor
`localhost` was removed as it won't work out of the box. It can be added
by the user if they're working on the asset library itself.

This won't affect existing installations due to how the editor settings
are stored, but existing installations will keep working fine.

(cherry picked from commit eac8ba6ce8)
2021-07-24 01:01:14 +02:00
foxydevloper
c7062f3bb8
Fix hidden seperators when horizontal frames is 1
(cherry picked from commit 429382b7e5)
2021-07-24 00:52:49 +02:00
kobewi
d2034fc269
Fix Change Node Type after Add Node Here
(cherry picked from commit 31a81562a8)
2021-07-24 00:52:32 +02:00
kobewi
49f323410b
Don't set metadata_label font if it doesn't exist
(cherry picked from commit 2846dbf239)
2021-07-24 00:51:08 +02:00
Rémi Verschelde
7968208b0a
Merge pull request #47201 from LightningAA/delete-from-project-manager-3.x
[3.x] Add the ability to remove project contents from the remove project dialog
2021-07-23 22:17:55 +02:00
Rémi Verschelde
4ecd9af616
Revert "Fix duplicate selection in SceneTree (3.x)" 2021-07-23 10:56:03 +02:00
Rémi Verschelde
b856841b99
Merge pull request #50745 from LightningAA/fix-texture-preview-crash-3.x
[3.x] Fix `TexturePreview` crashing
2021-07-22 23:33:18 +02:00
Lightning_A
8e90c7e829 Fix TexturePreview crashing 2021-07-22 13:42:22 -06:00
Rémi Verschelde
883bb2f4f6
Merge pull request #50561 from Calinou/fix-scene-tree-duplicate-selection-3.x
Fix duplicate selection in SceneTree (3.x)
2021-07-22 16:41:59 +02:00
Rémi Verschelde
2ac292a5ad
Merge pull request #50646 from SirQuartz/3.x
Fix Illegible text in audio bus editor 3.x
2021-07-22 13:20:35 +02:00
Rémi Verschelde
b4282c8435
Merge pull request #50700 from KoBeWi/3.drop
[3.x] Assign value to property by dropping to scene tree
2021-07-22 12:42:13 +02:00
Rémi Verschelde
54ad72d08d
Merge pull request #50320 from nekomatata/optimize-node-path-check-3.x
[3.x] Optimize NodePath update when renaming or deleting nodes in the editor
2021-07-22 12:13:26 +02:00
Hugo Locurcio
a528931c5e
Backport RootMotionView icon from the master branch
This makes RootMotionView display with a proper icon in the editor.
2021-07-22 07:36:08 +02:00
kobewi
559b3a59bb Assign value to property by dropping to scene tree 2021-07-21 15:40:19 +02:00
Hugo Locurcio
130a467839
Display the class name in the description
- Display a placeholder if no description is available.
- Display a message if the search didn't return any results.
2021-07-20 23:28:23 +02:00
Rémi Verschelde
843ab4e375
Merge pull request #50482 from lawnjelly/portals_autoplace 2021-07-20 21:26:36 +02:00
Lightning_A
04fbe18c06 Fix array reorder methods not being bound 2021-07-20 12:22:47 -06:00
lawnjelly
83f1377a8f Portals - lift roomlist restrictions and fix link bug
Allows users to have the RoomManager as the roomlist.

Fixes a couple of bugs dealing with situations where users attempt to link Portals to Rooms outside the roomlist.

Adds a PortalEditorPlugin allowing you to flip individual portals.
2021-07-20 19:05:16 +01:00
Lightning_A
5ca145ba5d Add the ability to reorder arrays from the inspector 2021-07-20 11:30:21 -06:00
Nick Huelin
d2cbf331ce
Fix Illegible text in audio bus editor 3.x
This pull request fixes an issue where the text within the audio bus editor would be illegible. This version is tailored for 3.x.
2021-07-20 08:43:30 -04:00
Atlinx
6026de80e7
Add scaling to the curve editor's handles
This fixes issue #50617

(cherry picked from commit ac5f3a6733)
2021-07-20 13:05:12 +02:00
Haoyu Qiu
890dda4cb4
Minor enhancements for the resource options button
(cherry picked from commit 8c4cb53d21)
2021-07-20 13:05:12 +02:00
Hugo Locurcio
79d3a6c8df
Improve tooltips in the editor profiler to mention the script name
Co-authored-by: CrispyPin <crispin@tasa.se>
(cherry picked from commit 0098e9243c)
2021-07-20 13:05:11 +02:00
reduz
ca223d71d8
Addes ability to load build sources from file.
* If not present, the dialog asks to load build sources from a file.
* The export templates check now also verifies that build sources are installed and skips the template check.

This makes Android development easier.

(cherry picked from commit 6639cc9853)
2021-07-20 13:05:10 +02:00
Nathan Franke
970a66a0fd
Do not update scene tree dock when node edited outside of it
(cherry picked from commit 022a061571)
2021-07-20 13:05:09 +02:00
Rémi Verschelde
d12243370d
Merge pull request #50632 from timothyqiu/add-item-type-3.x
[3.x] Improve add item type UI in theme editor
2021-07-20 12:15:11 +02:00
Rémi Verschelde
559d02a216
Merge pull request #50095 from LightningAA/add-viewport-spy-3.x
[3.x] Add the ability to preview viewports from the inspector
2021-07-20 11:19:34 +02:00
Rémi Verschelde
78d6dc4d24
Merge pull request #50502 from Calinou/animation-track-editor-improve-scrolling-3.x
Improve scrolling actions in the animation track editor
2021-07-20 11:16:25 +02:00
Rémi Verschelde
7fe45cb25b
Merge pull request #50531 from pycbouh/editor-improve-template-downloader-3.x
[3.x] Improve the UI/UX of the Export Template Manager dialog
2021-07-20 11:00:45 +02:00
Haoyu Qiu
48af497e8c Improve add item type UI in theme editor 2021-07-20 16:55:54 +08:00
Rémi Verschelde
7d5c7e02c4
Merge pull request #50565 from foxydevloper/3.x-add-sort-button
Backport filesystem dock sorting to 3.x
2021-07-20 10:46:17 +02:00
Rémi Verschelde
f9707e1a28
Merge pull request #50499 from LightningAA/zoom-out-alt-3.x
[3.x] Add shift + [1-5] keyboard shortcuts to zoom out
2021-07-20 09:17:52 +02:00
Aaron Franke
7dc2edc430
[3.x] Allow reading shaders from .gdshader files 2021-07-19 23:34:23 -04:00
Rémi Verschelde
a5c62edc14
Merge pull request #50586 from pycbouh/editor-theme-type-clear
Clear the theme type filter/name on each dialog popup
2021-07-19 22:55:44 +02:00
Stanislav Labzyuk
10252d81a3 Implemented the ability to add shortcut for Project -> Reload Current Project. 2021-07-20 00:12:50 +07:00
foxydevloper
6926363efb Backport filesystem dock sorting to 3.x
Co-authored-by: Gilles Roudiere <gilles.roudiere@gmail.com>
2021-07-19 12:31:28 -04:00
Lightning_A
cf8de3b316 Add viewport preview plugin and refactor TextureEditorPlugin 2021-07-18 14:49:45 -06:00
Yuri Sizov
9c2ff29c4d Clear the theme type filter/name on each dialog popup 2021-07-18 20:37:30 +03:00
Hugo Locurcio
8f448b5830
Fix duplicate selection in SceneTree
* It seems both cell_selected and multi_selected were being triggered,
* This caused inspector updating twice.
* cell_selected connection and callback were removed.

Co-authored-by: Juan Linietsky <reduzio@gmail.com>
2021-07-17 21:26:24 +02:00
Rémi Verschelde
9636deac55
Merge pull request #50508 from Calinou/add-drag-threshold-select-mode-3.x
Prevent accidental drags by adding drag distance threshold
2021-07-17 19:36:16 +02:00
Andrii Doroshenko (Xrayez)
7bedb68632 VCS: Allow to stage and commit all files with Ctrl + Enter 2021-07-17 13:00:27 +03:00
Rémi Verschelde
d7f49c7709
Merge pull request #50519 from pycbouh/editor-theme-fixup-3.x
[3.x] Fix control picker in the Theme editor
2021-07-17 09:30:35 +02:00
Yuri Sizov
266c726dad Improve the UI/UX of the Export Template Manager dialog 2021-07-17 00:46:30 +03:00
Yuri Sizov
47592f96bc Make several actions in the Inspector dock more obvious 2021-07-16 23:27:00 +03:00
Yuri Sizov
b11178b21e Fix control picker in the Theme editor 2021-07-16 21:36:54 +03:00
Lightning_A
c4ff3ef891 Add shift + [1-5] keyboard shortcuts to zoom out 2021-07-16 12:15:44 -06:00
Hugo Locurcio
44b01751e6
Prevent accidental drags by adding drag distance threshold
Co-authored-by: fox <12120644+foxydevloper@users.noreply.github.com>
2021-07-16 06:04:25 +02:00
Hugo Locurcio
a623eb5083
Improve scrolling actions in the animation track editor
- Implement timeline scrobbling using Alt + Mouse wheel anywhere in the
  animation track editor.
  - Snap settings are followed, and precise snapping can be obtained by also
    holding down Shift.
  - This modifier wasn't used by anything in the animation editor.
- Allow zooming by using Ctrl + Mouse wheel on the timeline itself.
  - Previously, this was only possible on the track area, not the timeline.
2021-07-15 22:29:36 +02:00
Rémi Verschelde
08d517243c
Merge pull request #50490 from Calinou/improve-2d-editor-zoom-3.x
Improve 2D editor zoom logic (3.x)
2021-07-15 19:04:38 +02:00
Hugo Locurcio
9cc65e1b9b
Automatically focus the Search field when displaying asset library
- Focus the project search box when switching from the Templates tab
  back to the Projects tab in the project manager.
- Add a context-specific placeholder for the asset library search box.
- Rename "Search" project filter box placeholder to the more
  descriptive "Filter projects". When performing a search on an
  existing selection, "Filter" is more accurate than "Search".
2021-07-15 18:47:38 +02:00
Hugo Locurcio
477dfc5174
Improve 2D editor zoom logic
- Add 1-5 shortcuts to zoom between 100% and 1600% quickly
  (similar to GIMP).
- When holding down Alt, go through integer zoom values if above 100%
  or fractional zoom values with integer denominators if below 100%
  (50%, ~33.3%, 25%, …).
2021-07-15 17:15:02 +02:00
lawnjelly
44f9a0f961 Portals - fix autolink sprawling, refine logs
It turned out the new autolinking feature was linking portals AFTER the static meshes had been added to rooms in the PortalRenderer. This meant that large meshes weren't being sprawled across these portals. The fix involves doing the autolinking BEFORE adding the static meshes.

Fixes a bug in the warning for portals being in the wrong direction, they should have only been checkout for outgoing portals. This was resulting in erroneous warnings.

Also the room conversion logs are refined to be more compact and informative.

A warning icon is also added in the gizmo for portals where autolink fails.
2021-07-15 13:04:05 +01:00
Rémi Verschelde
875045adde
Use modules_enabled.gen.h to improve inter dependency checks
- Fix build with gdscript module disabled. Fixes #31011.
- Remove unused `gdscript` compile option.
- Fix build with regex module disabled.
- Fix ImageLoaderSVG to forward declare thirdparty structs.

(cherry picked from commit f3726ee994)
2021-07-14 23:36:38 +02:00
Rémi Verschelde
a3310c1da2
Merge pull request #46130 from lawnjelly/portals
Portal occlusion culling [3.4]
2021-07-14 13:38:01 +02:00
lawnjelly
eb6f98ec55 Portal occlusion culling
Adds support for occlusion culling via rooms and portals.
2021-07-14 11:43:23 +01:00
Rémi Verschelde
6cff43e093
Merge pull request #50150 from Valeryn4/3.x-fix_lightmap_cpu 2021-07-14 12:19:53 +02:00
Hugo Locurcio
e8c9877ad8
Fix casing of the "to" stop word in editor strings 2021-07-13 15:28:00 +02:00
Rémi Verschelde
7af4a94b72
i18n: Sync translations with Weblate
(cherry picked from commit 1c840a31a5)
2021-07-13 12:33:17 +02:00
Hugo Locurcio
9343ee5c2b
Automatically display the installer after downloading an asset
- To make things easier to follow, display the asset name in
  confirmation dialogs.
- Display the number of conflicting files in the asset extraction dialog.

This reduces the number of clicks required to install an asset.

(cherry picked from commit 2708fcf13d)
2021-07-13 11:19:46 +02:00
Haoyu Qiu
6179f76547
Merge similar editor strings
(cherry picked from commit 4383f8a790)
2021-07-13 10:20:03 +02:00
Andrii Doroshenko (Xrayez)
1747569019
Set minimum size for "Version Control" diff bottom panel
Allows to see version diffs without having to expand the bottom panel
manually when clicking on a changed file in the "Commit" dock.

(cherry picked from commit 0fce7aea88)
2021-07-13 10:20:03 +02:00
Andrii Doroshenko (Xrayez)
4fec6d4697
Make EditorVCSInterface proxy functions virtual in C++
Allows to implement VCS plugins via C++ modules without affecting
the existing script instance mechanism.

(cherry picked from commit 23c1b39570)
2021-07-13 09:46:49 +02:00
Eric M
c696847f3d
Added 'Select Current' option when user is prompted to select main scene after clicking play
(cherry picked from commit 2296b57739)
2021-07-13 09:46:31 +02:00
PouleyKetchoupp
240c33708c Options to clean/simplify convex hull generated from mesh
Clean: remove duplicate and interior vertices (uses Bullet algorithm)
Simplify: modify the geometry for further simplification (uses VHACD
algorithm)

In the editor, single convex hull now uses the clean option.
Added a new editor entry to create a simplified convex hull, can be
useful for creating convex hull from highly tessellated triangle meshes.

Specific change for 3.x:
Add support for Vector<Vector3> and PoolVector<Vector3> in the convex hull generator.
2021-07-09 17:45:59 -07:00
PouleyKetchoupp
8185c5fe8a Optimize NodePath update when renaming or deleting nodes in the editor
Now the process uses a Map to lookup node pointers instead of iterating
over all modified node paths in a list and comparing them for each
property to check.

The process also avoids checking properties with empty node paths and
does an early exit on deleted nodes to avoid checking the node and its
descendants.

Also made a minor change in NodePath::rel_path_to() to avoid resizing a
Vector many times for long paths (with copy-on-write each time). Now
it's down to 2 resize calls in any case.
2021-07-09 11:43:05 -07:00
Rémi Verschelde
7f971089fb
FileDialog: Fix capitalization for overwrite prompt
Sorry I can't take it anymore, I wince every time I see it.
Already fixed in master :)
2021-07-08 01:05:45 +02:00
kobewi
ff7cae4c4c Allow to create a node at specific position 2021-07-07 13:19:59 +02:00
Rémi Verschelde
31143baa57
Merge pull request #50223 from Calinou/editor-information-use-multiply-sign-3.x
Use the Unicode multiplication symbol for the viewport size display (3.x)
2021-07-07 10:03:25 +02:00
Hugo Locurcio
8592620a8e
Use the Unicode multiplication symbol for the viewport size display 2021-07-06 21:59:26 +02:00