Rémi Verschelde
ed6bf28014
Merge pull request #15980 from mrcdk/audio_stream_get_length
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Expose audio streams get_length()
2018-01-30 13:43:34 +01:00
Hein-Pieter van Braam
713f190a30
Allow focus on disabled buttons
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This behavior better matches other gui toolkits. A selected disabled
button still can't be interacted with but it can now be selected. This
seems to be what QT and GTK do also.
This fixes #16131
2018-01-28 18:49:22 +01:00
robfram
3cf2d6524b
Fix inverted RIGHT/LEFT TOP/BOTTOM Camera2D drag margin in runtime (editor works fine). Fix #16095 .
2018-01-27 19:37:04 +01:00
Bojidar Marinov
57bed14e95
Remove duplicate "autoplay" property
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Part of #16051
2018-01-25 16:17:35 +02:00
Paul Joannon
e30aa1386c
update signals' MethodInfo in Tween
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key is a NodePath, not a String
2018-01-23 13:06:03 +01:00
Todd Ross
fd6a98b753
defend Path2D against a null curve
2018-01-22 22:45:38 -06:00
MrCdK
8a9f1c2a5d
Expose audio streams get_length()
2018-01-22 20:35:33 +01:00
Blazej Floch
e58b10c883
Implements "Batch Rename" editor tool.
2018-01-22 00:43:19 -05:00
Rémi Verschelde
37cb029fcc
Merge pull request #15938 from poke1024/fix15904
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Fix crash on deleted rigidbodies without contact monitor (issue 15904)
2018-01-22 00:02:14 +01:00
Rémi Verschelde
e1f34249eb
Fix typo in CollisionObject warning
2018-01-21 21:32:00 +01:00
Juan Linietsky
8daf5491ab
I have no idea why this commit fixes #15392
2018-01-21 16:19:35 -03:00
Mariano Suligoy
517ff5c8d7
attemp to fix #15870
2018-01-21 12:31:59 -03:00
Bernhard Liebl
e9237d83c7
Fix crash on deleted rigidbodies without contact monitor (issue 15904)
2018-01-21 12:46:13 +01:00
Zephilinox
a826fb8d8b
Add ready signal to Node
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Closes #15889
2018-01-20 21:57:59 +00:00
robfram
d588fe2740
Fix issue 15895, audio streams don't signalling finished after the first one
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if the audio player is set to play again due to the order of calls in
_notification. First it emits the signal, and later it disable the internal
processing regardless what the callback did.
Changed to emit the signal at the end to ensure the changes done at callback
remains.
2018-01-20 22:22:00 +01:00
Gilles Roudiere
30e1e42175
Fixes a bas resizing with SplitContainer
2018-01-20 21:03:20 +01:00
Yuri Chornoivan
17614f79ea
Fix minor typo: it's -> its
2018-01-20 20:18:43 +02:00
Gilles Roudiere
d1f32708b7
Fixes a Gridcontainer wrong children fitting with expanded+non-zero minisize
2018-01-19 00:56:30 +01:00
MrCdK
9927b70efb
The TextureButton's bitmask takes into account the stretch mode selected
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When the stretch is tile the mask gets applied to each tile.
2018-01-19 00:01:23 +01:00
Rémi Verschelde
598724c043
Remove obsolete Viewport _update_rect() code
2018-01-18 22:37:45 +01:00
Rémi Verschelde
9f479f096c
Fix typos in code and docs with codespell
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Using v1.11.0 from https://github.com/lucasdemarchi/codespell
2018-01-18 22:01:42 +01:00
Juan Linietsky
cc8dfcc9c0
Before I forget, add warnings on areas without children (should not break anything).
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Seen too many users misunderstanding the edit rect is the shape.
2018-01-18 14:31:07 -03:00
Ian
1b837125ce
TextEdit fix get_mouse after many folds
2018-01-18 12:18:06 -05:00
Rémi Verschelde
6c46787749
doc: Replace some more "val" with "value" + sync
2018-01-17 10:43:23 +01:00
Saracen
e3fdacdf90
Expose 'lightmap_unwrap' method to the scripting engine.
2018-01-17 03:39:06 +00:00
Juan Linietsky
4de84f4c0a
BMFont loading direct support from .fnt files.
2018-01-16 17:58:04 -03:00
volzhs
c5e3acc29c
Support colored font
2018-01-16 22:56:54 +09:00
Gilles Roudiere
b06c6602c8
Changes the keep_margin parameter to true by default, so that people are not suprised that set_anchor changes the margins values
2018-01-15 10:37:13 +01:00
Rémi Verschelde
05b1843818
Merge pull request #15696 from bojidar-bg/15646-assigned-animation
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Fix an issue with the animation editor not seeking to the target time
2018-01-15 08:54:07 +01:00
Fabio Alessandrelli
765051e104
ViewportContainer passes input down to children viewports
2018-01-15 00:36:57 +01:00
Bernhard Liebl
77b1320fb4
Fixes wrong vertical font layout in RichTextLabel
2018-01-14 19:29:04 +01:00
Rémi Verschelde
a1a67e6e84
Merge pull request #15708 from Paulb23/current_line_clipping_issue_15427
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Fixed current line highlighting with horizontal clipping, issue 15427
2018-01-14 17:22:09 +01:00
Paulb23
386c57cfad
Fixed current line highligting with horizontal clipping, issue 15427
2018-01-14 16:06:27 +00:00
Bojidar Marinov
f2355949c4
Fix an issue with the animation editor not seeking to the target time properly.
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Fixes #15646 .
2018-01-14 12:28:57 +02:00
Rémi Verschelde
892568abee
Merge pull request #15670 from poke1024/fix15588
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Fixes hangs with Tree in multi selection mode (issue 15588)
2018-01-13 17:45:03 +01:00
Bernhard Liebl
363980519c
Fixes hangs with Tree in multi selection mode (issue 15588)
2018-01-13 17:34:12 +01:00
Rémi Verschelde
69452fbc37
Merge pull request #15657 from paulloz/fix-textedit-undo-redo-selection
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TextEdit: Fix selection issue with undo/redo
2018-01-13 17:05:46 +01:00
Paul Joannon
8ae0624c80
Deselect on undo/redo in TextEdit
2018-01-13 11:46:53 +01:00
Ruslan Mustakov
0b632be4a9
Fix get_parent_range to return 0 when there is no parent
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Fixes #15635
2018-01-13 16:48:07 +07:00
letheed
524ee14054
Small fix for Control bindings
2018-01-13 09:40:42 +01:00
Rémi Verschelde
1ca4ad2cca
Merge pull request #15623 from kubecz3k/param-name-rename
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modify default param names in couple of signals
2018-01-12 19:16:52 +01:00
Rémi Verschelde
187e3d1039
Merge pull request #15629 from endragor/fix-shader-property
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Fix Material's shader property binding
2018-01-12 18:26:28 +01:00
Ruslan Mustakov
b517fc11af
Fix Material's shader property binding
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ShaderGraph doesn't exist in 3.0.
2018-01-12 22:37:00 +07:00
Juan Linietsky
471c2d0d38
Make burley default for materials, fixes #15054
2018-01-12 11:50:08 -03:00
Unknown
5876457410
modify default param names in couple of signals
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'name' default param should not be used since there is problem with name shadowing
2018-01-12 15:45:29 +01:00
Juan Linietsky
419705db6e
Add special coloring to members, to make shadowing more obvious.
2018-01-12 11:01:09 -03:00
Rémi Verschelde
bab9759645
Merge pull request #15606 from RandomShaper/fix-inherited-coll-shapes
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Update collision shapes data on tree entered
2018-01-12 13:48:17 +01:00
Rémi Verschelde
2dbd3475a5
Merge pull request #15620 from AndreaCatania/p4
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Reset collider on ray node
2018-01-12 12:49:16 +01:00
AndreaCatania
207af6c4f9
Reset collider on ray node
2018-01-12 12:31:02 +01:00
Juan Linietsky
a26e6c8215
Renamed tree_exited to tree_exiting. tree_exited is now used for actual out of tree notification.
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Updated doc accordingly.
2018-01-12 08:29:24 -03:00
Ian
d327f75392
TextEdit folding over unindented comments
2018-01-12 00:25:04 -05:00
Juan Linietsky
c48aab2f05
Restored multiplication by texture
2018-01-11 20:47:04 -03:00
Juan Linietsky
eb16f9939a
Removed extra multiplication in baker
2018-01-11 20:23:41 -03:00
Bojidar Marinov
9b8e8b2220
Bind many more properties to scripts
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Notable potentially breaking changes:
- PROPERTY_USAGE_NOEDITOR is now PROPERTY_USAGE_STORAGE | PROPERTY_USAGE_NETWORK, without PROPERTY_USAGE_INTERNAL
- Some properties were renamed, and sometimes even shadowed by new ones
- New getter methods (some virtual) were added
2018-01-12 00:58:14 +02:00
Rémi Verschelde
c1c17b04bd
Merge pull request #15610 from groud/fix_node_resize_setting_anchors
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Fixes nodes being resized or moved when changing an anchor
2018-01-11 23:46:50 +01:00
Gilles Roudiere
00473e0897
Fixes nodes being resized or moved when changing an anchor
2018-01-11 23:39:49 +01:00
Rémi Verschelde
e6edbc7699
Merge pull request #15528 from AndreaCatania/p1
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Fixed viewport node error on editor
2018-01-11 22:19:02 +01:00
Pedro J. Estébanez
aefedb73fc
Update collision shapes data on tree entered
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This is needed because the final startup values for shapes may change between parenting and entering the scene tree. For instance, if the collision shape belongs to a inherited scene.
Fixes #13835 .
2018-01-11 21:08:58 +01:00
Juan Linietsky
9a62829759
Merge pull request #15531 from AndreaCatania/p2
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Fixed crash on duplicate GIProbe baking
2018-01-11 16:44:18 -03:00
Juan Linietsky
5398363572
solved particle memory leak, fixes #15591
2018-01-11 16:04:12 -03:00
AndreaCatania
09a6a74074
Forced no duplication of animation data
2018-01-11 19:52:46 +01:00
AndreaCatania
5ac441131e
Fixed crash on duplicate GIProbe baking
2018-01-11 19:50:33 +01:00
AndreaCatania
b77968dea3
Fixed resource setup handling
2018-01-11 19:26:28 +01:00
Rémi Verschelde
c5b66daec8
Merge pull request #15595 from endragor/fix-light-data-type
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Fix registered light_data property type name
2018-01-11 15:27:27 +01:00
Ruslan Mustakov
0d83e20236
Fix registered light_data property type name
2018-01-11 19:53:54 +07:00
Paul Joannon
842cb1ad8c
set a better initial size to TextEdit nodes
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Address #15163
2018-01-11 12:11:44 +01:00
Rémi Verschelde
2c17af0509
Merge pull request #15579 from damarindra/add-receptor-tileset
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fix updating tileset list when assign texture and set autotile true
2018-01-11 11:15:42 +01:00
poke1024
c1db81b9ed
Fixes empty line selection when scrolling
2018-01-11 06:51:20 +01:00
damarindra
bea40343ab
fix updating tileset list when assign texture and set autotile true
2018-01-11 05:50:36 +07:00
Rémi Verschelde
415d128249
Merge pull request #15530 from akien-mga/signal-args
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Fix signal arguments shadowing member variables
2018-01-10 10:38:28 +01:00
Konrad Nowakowski
c73589305e
Fix bitwise NOT operator on BitMap's set_bit
2018-01-09 21:11:16 +00:00
Rémi Verschelde
4b6bef6524
Fix signal arguments shadowing member variables
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Fixes #10212 .
2018-01-09 16:51:19 +01:00
Rémi Verschelde
e1c799f1b4
Merge pull request #15495 from poke1024/font-oversampling
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Two potential glitches in font oversampling
2018-01-09 16:03:13 +01:00
Jerome67000
b72c9b85d0
Change primitive meshes acccuracy value
2018-01-09 13:41:59 +01:00
Rémi Verschelde
4b414f45c4
Merge pull request #15507 from poke1024/fix15106
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Fix whole word search missing occurences
2018-01-08 22:59:16 +01:00
Bernhard Liebl
3af5dfbbf3
Fix whole word search missing occurences
2018-01-08 22:50:33 +01:00
Rémi Verschelde
05297d8b39
Merge pull request #15060 from poke1024/camera2d-update
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Update Camera2D scroll using NOTIFICATION_INTERNAL_PROCESS
2018-01-08 19:31:50 +01:00
Bernhard Liebl
d4adcf3fa2
Update Camera2D scroll using NOTIFICATION_INTERNAL_PROCESS
2018-01-08 18:29:22 +01:00
Bernhard Liebl
a64dc5af74
Two potential glitches in font oversampling
2018-01-08 18:09:41 +01:00
Juan Linietsky
c791c1d48e
Merge pull request #14907 from scayze/rigid_vehicle
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Added RigidBody functionality to VehicleBody
2018-01-08 11:50:49 -03:00
Rémi Verschelde
380169e3ef
Merge pull request #15446 from marcelofg55/video_mix_rate
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Fix Video Player issue with audio mix_rate when different than 44100
2018-01-07 17:06:22 +01:00
Rémi Verschelde
1b098e6466
Merge pull request #15445 from poke1024/fix15392
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Fix stale dynamic font reference fetch from cache
2018-01-07 17:05:16 +01:00
Marcelo Fernandez
6fc1801b6a
Fix Video Player issue with audio mix_rate when different than 44100
2018-01-07 12:57:48 -03:00
Bernhard Liebl
526e637a97
Fix stale dynamic font reference fetch from cache
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Seems to fix issue 15392
2018-01-07 16:57:23 +01:00
Bernhard Liebl
249521670d
Corrects wrong scrolling for short popups broken in 15405
2018-01-07 02:19:11 +01:00
Scayze
4a201ade76
Added RigidBody functionality to VehicleBody
2018-01-07 00:18:42 +01:00
Ian
b3ad2538d0
fix center viewport out of size error, #15411
2018-01-06 18:06:09 -05:00
Juan Linietsky
9cf19f8dee
Ensure depth reads go via alpha render list, fixes #14759
2018-01-06 17:38:39 -03:00
Juan Linietsky
50b975548d
Removed PBM bitmap loader, added abiliy to importi mages as bitmap. Fixes #14828
2018-01-06 16:38:36 -03:00
Rémi Verschelde
b6989d0b51
Merge pull request #15412 from poke1024/fix-tree-get-rect-crash
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Fix crash when calling tree API before NOTIFICATION_ENTER_TREE
2018-01-06 19:56:29 +01:00
Rémi Verschelde
b77c6d43a8
Merge pull request #15405 from poke1024/fix-popup-scroll
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Allow popup menu scrolling without mouse wheel
2018-01-06 19:55:36 +01:00
Bernhard Liebl
4cbe726cf5
Fix crash when calling tree API before NOTIFICATION_ENTER_TREE
2018-01-06 19:48:54 +01:00
Bernhard Liebl
3f9a7da857
Allow popup menu scrolling without mouse wheel
2018-01-06 16:21:27 +01:00
Poommetee Ketson
768fd83e61
Fix typo in new strings
2018-01-06 21:33:11 +07:00
volzhs
13af5e8878
Remove button from button_group when free
2018-01-06 06:06:22 +09:00
Juan Linietsky
90d47ae23d
Force button release when window focuses out, fixes #15318 and likely many other issues.
2018-01-05 15:40:08 -03:00
Fabio Alessandrelli
a63a82d5e5
Fix theme inheritance
2018-01-05 18:30:40 +01:00
Bernhard Liebl
85ecd79012
Boost drawing speed of ItemLists with many items
2018-01-05 17:40:53 +01:00
Rémi Verschelde
e4213e66b2
Add missing copyright headers and fix formatting
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Using `misc/scripts/fix_headers.py` on all Godot files.
Some missing header guards were added, and the header inclusion order
was fixed in the Bullet module.
2018-01-05 01:22:23 +01:00
Rémi Verschelde
92e114edfd
Merge pull request #15335 from volzhs/popup-menu
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Fix PopupMenu to show & detect properly hover area
2018-01-04 19:54:19 +01:00
Rémi Verschelde
32bb236f24
Merge pull request #15334 from poke1024/textedit-mousepos
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Fix TextEdit::_get_mouse_pos rounding errors
2018-01-04 19:53:43 +01:00
volzhs
f2d531bd43
Fix PopupMenu to show & detect properly hover area
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Fix #15275
2018-01-05 02:37:46 +09:00
Bernhard Liebl
cc64679a20
Fix TextEdit::_get_mouse_pos rounding errors
2018-01-04 18:30:15 +01:00
Rémi Verschelde
dc2cc6bc2b
Merge pull request #15186 from GodotExplorer/default-theme
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Fix errors with custom theme and custom font in project settings.
2018-01-04 14:50:15 +01:00
Rémi Verschelde
94bda27659
Merge pull request #15317 from poke1024/fix-rtl-underline
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RichTextLabel: don't draw underline character-wise
2018-01-04 13:30:00 +01:00
Bernhard Liebl
e74e2763bd
RichTextLabel: don't draw underline on single characters
2018-01-04 12:10:29 +01:00
Rémi Verschelde
465d66be67
Merge pull request #15314 from poke1024/tree-rlines
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Tree: only draw visible relationship lines
2018-01-04 10:33:55 +01:00
Bernhard Liebl
e9aa6f2943
Tree: only draw visible relationship lines
2018-01-04 10:03:46 +01:00
Rémi Verschelde
59ce175767
Merge pull request #15312 from poke1024/fix-rtl-table-wrap
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Fixes word wrapping in tables in RichTextLabel
2018-01-04 09:07:31 +01:00
Bernhard Liebl
c6c016e95a
Fix word wrapping in tables in RichTextLabel
2018-01-04 08:22:41 +01:00
firefly2442
f066991aa7
found via cppcheck:
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remove code that will never run
make definition and declaration names for parameters match
change floats that were being set to bool values
remove pointer that is never used
2018-01-03 21:23:48 -07:00
Rémi Verschelde
023c04689e
Merge pull request #15308 from ianb96/horizontal_scrolling
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TextEdit horizontal scrolling with shift
2018-01-04 01:35:38 +01:00
Rémi Verschelde
d65ac7378c
Fix crash in OS::execute on FreeBSD
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As spotted by @robfram, closes #15288 .
Also reviewed other uses of `if (String.find(.*))` for potential similar mistakes, found a wrong (and useless) one in ScriptEditorDialog.
2018-01-04 01:20:20 +01:00
Rémi Verschelde
f9f6f250e6
Merge pull request #15191 from Jerome67000/z_renaming
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renames "z" Node2D property to "z_index"
2018-01-04 00:41:45 +01:00
Ian
ae6b7c0b41
TextEdit horizontal scrolling with shift
2018-01-03 17:21:54 -05:00
Juan Linietsky
cd63407aa4
Avoid crashes in skeleton
2018-01-03 17:27:31 -03:00
Jerome67000
42ae3525a3
#15078 renamed "z" -> "z_index" property in Node2D
2018-01-03 13:02:26 +01:00
Rémi Verschelde
ffd6838704
Merge pull request #15192 from volzhs/expose-quit-on-go-back
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Bind SceneTree::set_quit_on_go_back() to gdscript
2018-01-03 12:14:16 +01:00
Rémi Verschelde
b23f7bc923
Merge pull request #15161 from volzhs/tween-follow
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Fix Tween follow not working
2018-01-03 11:45:19 +01:00
Rémi Verschelde
e3c744f9f1
Merge pull request #15127 from poke1024/smooth-scroll-play
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Remove some lagginess from TextEdit's smooth scrolling
2018-01-03 11:34:42 +01:00
Rémi Verschelde
fd5f193da5
Merge pull request #15103 from poke1024/lineedit-key-up-down
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Support KEY_UP and KEY_DOWN in LineEdit
2018-01-03 11:32:31 +01:00
Rémi Verschelde
48962db5b4
Merge pull request #15132 from RandomShaper/fix-multiple-finish
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Fix AnimationPlayer redundantly signaling finish
2018-01-03 11:24:48 +01:00
Rémi Verschelde
459ee51338
Merge pull request #15093 from poke1024/canvas-editor-select
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More exact picking for canvas editor
2018-01-03 11:15:28 +01:00
Rémi Verschelde
592b0fc068
Merge pull request #15063 from poke1024/textedit-select-last-line
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Fix key down on last line in TextEdit
2018-01-03 10:30:51 +01:00
Rémi Verschelde
6cd33f17f7
Merge pull request #14792 from Krakean/enh-1
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A few small Debugger->Errors tab enhancements:
2018-01-03 10:26:55 +01:00
Juan Linietsky
14772d2213
Merge pull request #15083 from tagcup/spatial_rot_fix
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Restore the behavior of Spatial rotations recently changed in c1153f5
.
2018-01-02 15:02:19 -03:00
Rémi Verschelde
d7d8fc6c20
Merge pull request #14983 from Paulb23/keyboard_selection_issue_14675
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Fixed keyboard word selection when at the start/end of line, issue 14675
2018-01-02 11:19:34 +01:00
Ryan Stein
3c9ee75e26
Use exact positioning for the ItemList::get_tooltip method.
2018-01-01 22:46:32 -05:00
MrCdK
5bc010e8ee
Added pitch scale property to AudioStreamPlayer, AudioStreamPlayer2D and AudioStreamPlayer3D
2018-01-01 22:23:16 +01:00
Rémi Verschelde
b50a9114b1
Update copyright statements to 2018
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Happy new year to the wonderful Godot community!
2018-01-01 14:40:47 +01:00
Noshyaar
7d0212f4eb
Merge pull request #14953 from poke1024/fix-toolbar-gesture
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Hide tooltip on gesture input
2018-01-01 18:53:11 +07:00
Noshyaar
97d7f689e1
Merge pull request #14972 from poke1024/fix-unindent-col-0
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Fix unindent (shift-tab) on column 0
2018-01-01 18:52:06 +07:00
Noshyaar
a6328011d8
Merge pull request #14973 from poke1024/docs-word-selection
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Double-click word selection for RichTextLabel (i.e. docs)
2018-01-01 18:51:35 +07:00
Noshyaar
45612f1657
Merge pull request #15121 from yanorax/treeitem_set_text_align_fix
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Fix TreeItem cell text alignment
2018-01-01 18:47:35 +07:00
firefly2442
6af109cd99
change float to bool as correct type
2017-12-30 22:14:27 -07:00
volzhs
c132d873b1
Bind SceneTree::set_quit_on_go_back() to gdscript
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Fix #15189
2017-12-30 21:15:17 +09:00
geequlim
bd0a9f4bd6
Fix errors with custom default theme and custom fonts.
2017-12-30 17:30:37 +08:00
Juan Linietsky
c595aff4a3
avoid error on setting skeleton from transform changed
2017-12-29 12:36:44 -03:00
Juan Linietsky
2de70698ae
Missing transform notification for Skeleton.
2017-12-29 11:55:34 -03:00
Juan Linietsky
448b58ba4c
Use a different approach to update skeletons when transform changes
2017-12-29 11:34:36 -03:00
Juan Linietsky
a54e3f72ce
Update the skeleton on transform
2017-12-29 10:54:24 -03:00
volzhs
c3f59f290c
Fix Tween follow not working
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Fix regression from 7609efe757
2017-12-29 21:59:45 +09:00
Pedro J. Estébanez
9c3fbfc9db
Fix AnimationPlayer redundantly signaling finish
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Now it will emit only when actually going from not-finished-yet to finished, as has always been the case.
The bug was a side effect of 2d2467c0ff
.
2017-12-28 21:48:09 +01:00
Juan Linietsky
f11a138505
Added more hacks to GLTF2 importer to support crap exporter (MakeHuman in this case), fixes #13393
2017-12-28 16:07:45 -03:00
Bernhard Liebl
2897523d12
Fix unindent (shift-tab) on column 0 and more
2017-12-28 17:48:40 +01:00
Bernhard Liebl
b80bc553dd
Double-click word selection for RichTextLabel (i.e. docs)
2017-12-28 17:44:22 +01:00
Bernhard Liebl
d640542f6d
Remove some lagginess from TextEdit's smooth scrolling
2017-12-28 15:49:37 +01:00
yanorax
8627de2794
Fix TreeItem cell text alignment
2017-12-29 00:23:57 +11:00
Bernhard Liebl
098bcf55d0
More efficient subwindow handling
2017-12-28 11:27:43 +01:00
tagcup
e9896b17a9
Restore the behavior of Spatial rotations recently changed in c1153f5
.
...
That change was borne out of a confusion regarding the meaning of "local" in #14569 .
Affine transformations in Spatial simply correspond to affine operations of its Transform. Such operations take place in a coordinate system that is defined by the parent Spatial. When there is no parent, they correspond to operations in the global coordinate system.
This coordinate system, which is relative to the parent, has been referred to as the local coordinate system in the docs so far, but this sloppy language has apparently confused some users, making them think that the local coordinate system refers to the one whose axes are "painted" on the Spatial node itself.
To avoid such conceptual conflations and misunderstandings in the future, the parent-relative local system is now referred to as "parent-local", and the object-relative local system is called "object-local" in the docs.
This commit adds the functionality "requested" in #14569 , not by changing how rotate/scale/translate works, but by adding new rotate_object_local, scale_object_local and translate_object_local functions. Also, for completeness, there is now global_scale.
This commit also updates another part of the docs regarding the rotation property of Spatial, which also leads to confusion among some users.
2017-12-27 16:40:49 -05:00
Bernhard Liebl
8505871a87
More exact picking for canvas editor
2017-12-27 20:24:58 +01:00
Bernhard Liebl
414c60aee7
Support KEY_UP and KEY_DOWN in LineEdit
2017-12-27 17:04:07 +01:00
Noshyaar
5c636875e4
Merge pull request #14971 from mrcdk/particles_emitting
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Set particles emitting to false when particles finish emitting with one-shot enabled
2017-12-27 10:45:36 +07:00
Noshyaar
e6b6683694
Merge pull request #14991 from djrm/pr_fixes
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Show Options Dialog for NodePath and File in clicked button position.
2017-12-27 10:29:25 +07:00
Noshyaar
ab444a8ca9
Merge pull request #14996 from neikeq/enums-mono
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Mono: Make the bindings generator output enums
2017-12-27 10:29:00 +07:00
Noshyaar
d26b6f284f
Merge pull request #15008 from AlmightyScientist/issue-15000
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Animation Tree: Prevent cycle_test from being altered by past-test.
2017-12-27 10:28:12 +07:00
Noshyaar
07d0f2e72b
Merge pull request #15046 from YeldhamDev/optionbutton_changes
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Added "get_popup" method for OptionButton
2017-12-27 10:22:22 +07:00
Noshyaar
198bb5309d
Merge pull request #15049 from YeldhamDev/get_popup_const
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Made MenuButton and ColorPickerButton's "get_popup" methods return constant
2017-12-27 10:20:56 +07:00
Ian
19c3f4c4c1
fix indent selection crash
2017-12-26 12:13:17 -08:00
PJB3005
7f0a1c1780
Hiding a control now fires NOTIFICATION_FOCUS_EXIT.
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It always removed the focus from the control, but this happened without firing the relevant notification.
2017-12-26 20:58:53 +01:00
Juan Linietsky
c2240a2a71
A promise is a promise, so added ability to load and save shaders as text files, closes #14431
2017-12-26 13:52:09 -03:00
Juan Linietsky
edd3bd8cb8
Ability to set flags via code in StreamTexture, as some users find it useful. Fixes #14526 .
2017-12-26 12:50:46 -03:00
Juan Linietsky
c1153f5041
Change the rotate function of Spatial to be local, makes more sense. Closes #14569
2017-12-26 12:45:56 -03:00
Juan Linietsky
02e883713a
Merge pull request #14977 from volzhs/fix-crash-group
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Fix crash & error at saving scene
2017-12-26 11:43:02 -03:00
Juan Linietsky
2b31155baa
Fix sidedness check in material. Also remove SIDE built-in.
2017-12-26 11:09:52 -03:00
Juan Linietsky
4a2eef4ad8
Removed the InputEvent ID field, which was unused and can cause bugs.
2017-12-26 09:49:31 -03:00
Bernhard Liebl
076a5f35fc
Fix shift-key down on last line in TextEdit
2017-12-26 08:32:30 +01:00
Andreas Haas
37aab45091
Merge pull request #15040 from Noshyaar/pr2
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AnimTreePlayer: fix duplicated properties
2017-12-25 17:47:29 +00:00
Michael Alexsander Silva Dias
23080c7ed7
Made MenuButton and ColorPickerButton's "get_popup" methods return constant.
2017-12-25 14:03:53 -02:00
Michael Alexsander Silva Dias
096b5a65c6
Added "get_popup" method for OptionButton and minor changes.
2017-12-25 13:49:27 -02:00
Poommetee Ketson
6c897707ca
Add missing parameter names
2017-12-25 21:19:56 +07:00
Poommetee Ketson
f9c2cfbe31
AnimTreePlayer: fix duplicated properties
2017-12-25 19:26:39 +07:00
Noshyaar
256a60bc6e
Merge pull request #14826 from carlosfvieira/14371-F_key_Viewport_focus_problem
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Fix spatial editor plugin issues on multi viewport view menu shortcuts (only those that are bound to keys)
2017-12-25 08:42:31 +07:00
Noshyaar
deda8974df
Merge pull request #14853 from MattUV/context-menu
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Adds an option to move cursor with right click in TextEdit
2017-12-25 08:40:20 +07:00
Noshyaar
24515266a1
Merge pull request #14875 from YeldhamDev/splitcontainer_cursor
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Fixed SplitContainer showing the "resize" cursor when it shouldn't
2017-12-25 08:37:52 +07:00
Noshyaar
a483edbddd
Merge pull request #14899 from volzhs/render-quality-option
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Respect HDR option
2017-12-25 08:36:46 +07:00
Noshyaar
aab4434d76
Merge pull request #14801 from RayKoopa/insert_tree_item
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Tree: Insert new item, fix behavior when no parent given
2017-12-25 08:35:31 +07:00
Noshyaar
1348b087e6
Merge pull request #14753 from NathanWarden/mouse_button_fix
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Fixed a bug where mouse button focus breaks when using multiple buttons at once.
2017-12-25 08:33:42 +07:00
volzhs
ff68b80df7
Fix error if scene has Camera at saving scene
2017-12-25 02:43:37 +09:00
AlmightyScientist
7ace1f2494
Animation Tree: Prevent cycle_test from being altered by past-test.
2017-12-24 18:21:59 +01:00
volzhs
d6a88cdc41
Fix crash from move_child at saving scene
2017-12-25 01:31:13 +09:00
Juan Linietsky
021f3c924b
-Removed OpenMP support, replaced by a custom class.
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-Disabled Opus, implementation is wrong.
2017-12-24 09:32:12 -03:00
Ignacio Etcheverry
0a0a44da8d
Mono: Make the bindings generator output enums
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- Switch to PascalCase for constants names
2017-12-24 04:20:41 +01:00
Daniel J. Ramirez
07fd5456c8
Show Options Dialog for NodePath and File in clicked button position.
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Auto select newly created nodes.
2017-12-23 15:15:48 -06:00
Paulb23
a11a691b17
Fixed keyboard word selection when at the start/end of line, issue 14675
2017-12-23 14:47:04 +00:00
MrCdK
1f609b7a82
Set particles emitting to false when particles finish emitting with one-shot enabled
2017-12-23 05:23:41 +01:00
Rémi Verschelde
7d9b7f9c47
Merge pull request #14897 from BastiaanOlij/arvr_tweaks
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Few small tweaks for ARVR
2017-12-23 00:59:09 +01:00
Daniel J. Ramirez
1696db8f00
Fixes 3d camera keep aspect.
2017-12-22 14:24:38 -06:00
Bernhard Liebl
27afa8813d
Hide tooltip on gesture input
2017-12-22 19:39:23 +01:00
Rémi Verschelde
3068ccc8e6
Merge pull request #14913 from poke1024/tooltip-shortcut-names
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Consistent display of shortcut names in tooltips
2017-12-21 22:47:50 +01:00
Juan Linietsky
7d0cabe9d3
Change skeleton processing to work on global coordinates, should help fix many import problems from Blender, GLTF2, etc.
2017-12-21 17:36:39 -03:00
poke1024
22d87f20fa
Consistent display of shortcut names in tooltips
2017-12-21 20:17:30 +01:00
Bastiaan Olij
6fd51b6a1b
Reserved controller ids 1 and 2 for left and right hand controllers and added new center on hmd option
2017-12-22 01:21:23 +11:00
Juan Linietsky
1fa9aac3e4
-Make capture dependent on a cell size, not subdivision.
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-Fixed a bug recently introduced when releasing mouse events and calling popups
2017-12-21 11:05:55 -03:00
volzhs
0856259d19
Respect HDR option
2017-12-21 22:49:55 +09:00
carlosfvieira
49859871d9
Fix spatial editor plugin issues on multi viewport view menu shortcuts (only those that are bound to keys) - this closes #14371 and closes #12409
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Fix spatial editor plugin issues on multi viewport view menu shortcuts (only those that are bound to keys) - this closes #14371 and closes #12409
2017-12-21 11:29:17 +00:00
Michael Alexsander Silva Dias
e3c1305027
Fixed wrong Project Settings direction on an error message.
2017-12-20 22:06:43 -02:00
Juan Linietsky
feef500b39
properly send mouse released event when grabbing modal focus, fixes #14854
2017-12-20 18:03:48 -03:00
Michael Alexsander Silva Dias
274b3db0d9
Fixed SplitContainer showing the "resize" cursor when it shouldn't.
2017-12-20 18:20:23 -02:00
Hein-Pieter van Braam
0db5123548
Prevent false sharing in lightbaker RNG state
...
The previous commit corrected the RNG behavior for the lightbaker but
also made it significantly slower on high core count systems. Due to the
vector of states being physically close together in RAM we force a cache
synchronization across all cores whenever we call for the next random
number to be generated.
This will create a temporary local copy of the RNG state before entering
the loop and then saving it back to the global state when done. This
will preserve the per-thread RNG state (and random number quality) while
significantly improving performance.
On my 16 thread box it saves 3 minutes baking the Sponza scene, bringing
performance back in line to before the various RNG fixes were
introduced, being slightly faster than the first implementation.
2017-12-20 14:37:00 +01:00
Hein-Pieter van Braam
ccbb5923ac
Fix lightmapper rng
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In our previous attempts to fix the lightmapper we may have
inadvertently introduced the same issue we were trying to fix. It
appears that rand() will on some platforms introduce a mutex making it
slower and on others may have a per-thread state that would need to be
initialized with srand() on each thread. This slows down the lightbaking
further.
This sets up a separate rng state for each OpenMP thread by calling
rand() only in the single-threaded part of the code. We then keep a
vector of states.
I believe this solves our problems.
2017-12-20 12:09:09 +01:00
MattUV
a55870cd81
Adds an option to move cursor with right click in TextEdit
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Fixes #14832
- Added an option in the editor settings/cursor to make the cursor move with right click.
- If the option is activated (true by default), a right click will move the cursor before displaying context menu.
- If there is a selection, a right click on it will keep it selected, a right click outside it will unselect it.
- The option is available in textEdit via an inspector property (or via GDScript): caret_moving_by_right_click
- The option is available in the script editor and the shader editor via the editor settings
- The documentation has been updated with the new property, and a few other entries in TextEdit.xml.
2017-12-20 09:01:09 +01:00
Juan Linietsky
b08735f209
Make dynamic font oversampling fully dynamic.
2017-12-19 21:58:32 -03:00
Hein-Pieter van Braam
7a10d3ab78
Correct license headers in main.cpp and voxel_light_baker.cpp
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Sorry for the churn
2017-12-20 01:04:30 +01:00
Hein-Pieter van Braam
9fa5a588f0
Fix lightbaker clang-format issue and add license headers
2017-12-20 01:02:03 +01:00
Hein-Pieter van Braam
ff04c07912
Lightbaker: include stdlib.h to fix CI builds
2017-12-20 00:29:27 +01:00
Juan Linietsky
808a3b9c71
Fix randomness in voxel light baker, closes #14841
2017-12-19 19:51:40 -03:00
Juan Linietsky
fc103566e6
Added font oversampling support
2017-12-19 18:48:30 -03:00
Juan Linietsky
06dd10b390
Fix raytrace lightmap bake bias
2017-12-19 17:09:05 -03:00
Juan Linietsky
5544b89750
properly plot normal when baking
2017-12-19 15:04:52 -03:00
Juan Linietsky
a714e1a4c7
Fixed bug where all file dialogs requested thumbnails even if hidden.
2017-12-19 12:57:46 -03:00
Juan Linietsky
1eb1837d0c
Should no longer crash after rebaking, may be a solution to #14795
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Not sure if this is the same problem, as reported, please test.
2017-12-19 09:58:02 -03:00
Ibrahn Sahir
8981924fbe
fix for BitmapFont::create_from_fnt to allow loading from file in
...
project root directory.
2017-12-19 11:02:25 +00:00
Ray Koopa
a08c5d73a5
Add functionality to insert tree item.
2017-12-18 14:19:39 +01:00
Rémi Verschelde
abf20709af
doc: Sync classref with current source
2017-12-18 08:13:58 +01:00
Juan Linietsky
e96c40f94a
Added baked light support for gridmaps.
2017-12-18 00:35:20 -03:00
Dmitry Koteroff
ea14b0789b
A few small Debugger->Errors tab enhancements:
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1. Added "Clear" button to clear list.
2. Errors list now populated with newest items comes first, so no need to scroll everytime.
3. Added PopupMenu to errors list with ability to quickly Copy error text & details.
2017-12-18 03:40:49 +03:00
Rémi Verschelde
e83c502939
Merge pull request #14754 from willnationsdev/dictionary-copy
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Added 'duplicate' function for Dictionary in C++ and API.
2017-12-17 23:58:59 +01:00
Will Nations
f19fc83546
Dictionary::copy -> ::duplicate
2017-12-17 16:07:15 -06:00
Rémi Verschelde
27642868f1
Merge pull request #14786 from djrm/pr_fixes
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Expose Range, ScrollBar and Slider as virtual.
2017-12-17 22:21:06 +01:00
Daniel J. Ramirez
5e2c8593f7
Expose Range, ScrollBar and Slider as virtual.
2017-12-17 15:16:20 -06:00
Stefano Bonicatti
a15721e5c9
Fix Sprite3D alpha_cut member not being initialized
2017-12-17 22:07:43 +01:00
Rémi Verschelde
1ef123c57d
Merge pull request #14748 from YeldhamDev/popupmenu_circleback
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Made highlighted item in PopupMenu circle back to the beginning/end when using the keyboard
2017-12-17 20:22:50 +01:00
Rémi Verschelde
90d95c7ee1
Merge pull request #14757 from YeldhamDev/submenu_keyboard
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More changes to PopupMenu's submenu keyboard handling
2017-12-17 20:22:20 +01:00
Rémi Verschelde
89a32b4977
Merge pull request #14775 from hpvb/limit-lightmapper-subdiv
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Limit the lightmapper subdivide to 1024
2017-12-17 19:59:59 +01:00
Rémi Verschelde
fd022cb156
Merge pull request #14778 from YeldhamDev/lineedit_deselect_expose
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Exposed LineEdit's "selection_clear" and renamed it to "deselect"
2017-12-17 19:29:59 +01:00
Rémi Verschelde
9b86703fd9
Merge pull request #14772 from poke1024/fix14539
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Fix cut-copy-line breaking paste (issue 14539)
2017-12-17 19:28:16 +01:00
Michael Alexsander Silva Dias
95f93e038a
Exposed LineEdit's "selection_clear" and renamed it to "deselect".
2017-12-17 15:40:44 -02:00
Hein-Pieter van Braam
c4c7fa3f5e
Limit the lightmapper subdivide to 1024
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Due to memory contraints in other places in Godot it is unlikely that
anything higher than 1024 will actually work. When/if we improve memory
management for vectors we can increase this limit again
2017-12-17 18:00:00 +01:00
Bernhard Liebl
abfcce0067
Fix cut-copy-line breaking paste (issue 14539)
2017-12-17 16:24:23 +01:00
Juan Linietsky
fa8a1fc420
Fixes how transform is applied to geometry in UV unwrap
2017-12-17 12:04:54 -03:00
Rémi Verschelde
cacab4ba62
Merge pull request #14769 from akien-mga/if-0-cleanup
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Cleanup some #if 0'd code
2017-12-17 15:43:11 +01:00
Rémi Verschelde
8f25a2dc11
Cleanup some #if 0'd code
2017-12-17 15:40:24 +01:00
Rémi Verschelde
8821f9b750
Merge pull request #14767 from volzhs/save-clip-contents
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Fix Clip Content property is not saved
2017-12-17 15:18:30 +01:00
volzhs
ef32018d1f
Fix Clip Content property is not saved
2017-12-17 23:10:59 +09:00
Rémi Verschelde
ad3393743c
Merge pull request #14760 from hpvb/add-several-unlikely-macros
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Add several unlikely() macros
2017-12-17 14:28:15 +01:00
Rémi Verschelde
539fd14cf5
Merge pull request #14758 from hpvb/optimize-lightbaker-rng
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Use a more naive RNG for the lightmapper
2017-12-17 14:27:51 +01:00
Hein-Pieter van Braam
9ba134b463
Add several unlikely() macros
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Based off of perf-based prediction misses these seem to be the
lowest-hanging fruit for quick (albeit small) improvements. These are
based on:
* baking a complex lightmap
* running platformer 3d
* running goltorus
2017-12-17 13:10:30 +01:00
Rémi Verschelde
32bc42690c
Merge pull request #14761 from fire/gdnative-lightmapper
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Fix gdnative generation for lightmapper.
2017-12-17 11:12:21 +01:00
Hein-Pieter van Braam
a402efeb72
Tweak OpenMP parameters for lightbaker
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On higher threadcount systems this allows for better utilization. On my
16 thread box CPU use goes from 10 - 11 threads to a steady 15 threads
on the Sponza scene.
Baking time goes from ~10:00 to ~07:30 for me. On lower threadcount
systems I expect some improvement also but likely a little less.
2017-12-17 03:09:38 +01:00
K. S. Ernest (iFire) Lee
9948da70a0
Fix gdnative generation for lightmapper.
2017-12-16 16:56:54 -08:00
Nathan Warden
fcba654bb8
Fixed a bug where mouse button focus breaks when using multiple buttons at once.
2017-12-16 19:30:49 -05:00
Hein-Pieter van Braam
be4448bd1f
Use a more naive RNG for the lightmapper
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This speeds up the lightmapper by about 10% with no visible impact. A
comparison is up here:
https://tmm.cx/nextcloud/s/Log1eAXen1dJzBz
AMD Ryzen 7 1700 Eight-Core Processor
Sponza scene
pcg32
256/256/high 00:10:13
256/256/medium 00:02:50
256/256/low 00:01:11
xorshift
256/256/high 00:09:32
256/256/medium 00:02:34
256/256/low 00:01:05
2017-12-17 00:12:45 +01:00
Michael Alexsander Silva Dias
7e38db631f
More changes to PopupMenu's submenu keyboard handling.
2017-12-16 20:57:26 -02:00
Juan Linietsky
1b944cb663
Revert "Fix mouse button release not sent to gui_input if it's different from the button that gave focus"
2017-12-16 19:50:32 -03:00
Rémi Verschelde
d03f35f1bc
Bind TextEdit.deselect and update documentation
2017-12-16 21:08:31 +01:00
Juan Linietsky
cf84ee22a9
Added custom editor splash (including sponsor logo).
2017-12-16 16:11:13 -03:00
Juan Linietsky
c93cb30cbb
restored binary compatibility, which was broken in #14406
2017-12-16 15:48:16 -03:00
Matthias Hoelzl
ced1ff63a8
Improve duplication and saving of instanced scenes
2017-12-16 17:58:17 +01:00
Michael Alexsander Silva Dias
c19cc581ec
Made highlighted item in PopupMenu circle back to the beginning/end when using the keyboard.
2017-12-16 13:54:43 -02:00
Rémi Verschelde
caf3a405ab
Merge pull request #13991 from CyanBlob/master
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TileMap: Add update_bitmask_region(2), expose update_bitmask_area(1) …
2017-12-16 16:38:59 +01:00
Andrew Thomas
d8c4324cfb
TileMap: Add update_bitmask_region(2), expose update_bitmask_area(1) and update_bitmask_region(2) to GDscript
2017-12-16 08:18:54 -06:00
Rémi Verschelde
1c18943e97
Merge pull request #14330 from matrem/particles_spread
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Spread should be in degree (see documentation, and flag_disable_z case)
2017-12-16 14:28:25 +01:00
Rémi Verschelde
0f188461c5
Merge pull request #14365 from willnationsdev/camera-docs
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[DOCS] Camera property changes
2017-12-16 14:23:44 +01:00
Rémi Verschelde
9079be9e83
Merge pull request #14484 from Zylann/fix_mouse_focus_button_release
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Fix mouse button release not sent to gui_input if it's different from the button that gave focus
2017-12-16 13:29:44 +01:00
Rémi Verschelde
76af59ee5e
Merge pull request #14649 from MattUV/fix-indentation
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Modifies text indentation behaviour
2017-12-16 00:41:59 +01:00
Rémi Verschelde
dcdf9008ae
Merge pull request #14676 from NathanWarden/nav_create_to_add
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Renamed navmesh_create to navmesh_add since no navmesh is created.
2017-12-16 00:36:47 +01:00
Rémi Verschelde
22eab86cdb
Merge pull request #14706 from YeldhamDev/popupmenu_submenu
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Enhancements and fixes for PopupMenu's submenus
2017-12-16 00:15:35 +01:00
Rémi Verschelde
35b6e7e2c7
Merge pull request #14707 from poke1024/fix14691
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Fix thin lines in editor gui on hidpi (issue 14691)
2017-12-16 00:10:40 +01:00
matrem
641c6de160
particles spread/flatness fixes, pi factorization
2017-12-15 23:53:53 +01:00
Rémi Verschelde
0a724b81df
Merge pull request #14713 from poke1024/fix14570
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Fixes oversized tooltip labels (issue 14570)
2017-12-15 23:52:15 +01:00
Rémi Verschelde
a0dd3abad9
Merge pull request #14716 from poke1024/fix_window_title
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Fixes close button overlapping window title
2017-12-15 23:13:41 +01:00
Michael Alexsander Silva Dias
dc80a29dc5
Enhancements and fixes for PopupMenu's submenus.
2017-12-15 18:30:42 -02:00
Nathan Warden
38caa4126f
Renamed navmesh/poly_create to navmesh/poly_add since no navmesh is created.
2017-12-15 15:09:06 -05:00
Andreas Haas
bca97e33ce
BakedLightmap: Update gizmo when setting extents.
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Fixes #14696 .
2017-12-15 20:39:45 +01:00
Bernhard Liebl
2616e2b3c6
Fixes close button overlapping window title
2017-12-15 20:28:08 +01:00
Bernhard Liebl
0d826717e7
Fixes oversized tooltip labels (issue 14570)
2017-12-15 19:33:00 +01:00
Bernhard Liebl
3b79529cf2
Fix thin lines in editor gui on hidpi (issue 14691)
2017-12-15 18:49:48 +01:00
Rémi Verschelde
c255643e2d
Merge pull request #14666 from henriquelalves/slider_issue
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Fix slider ticks offset
2017-12-15 15:39:31 +01:00
Henrique L Alves
baf1161344
Fixes slider node tick offset
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Fixes wrong tick offset on slider nodes - they now match with the corresponding 'grabber' positions.
Fixes issue #14637
2017-12-15 09:52:34 -02:00
Juan Linietsky
251433847f
-Added new scene conversion to binary on export (disabled by default, please test)
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-This method works by directly converting text to binary, so the scene does not need to be loaded and saved
2017-12-15 08:39:26 -03:00
MattUV
db020f3cea
Modifies indentation behaviours
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Partially fixes #14559 (see the issue for details);
Removes some code redondancy ;
Adds the possibility to indent left and right without selecting text ;
Adds the entries to the context menu when text is not selected ;
Renames indent_selection_left() and indent_selection_right() to indent_left() and indent_right() ;
Unifies context menus of shader text editor and script text editor.
2017-12-15 10:04:56 +01:00
Rémi Verschelde
108a36f515
Merge pull request #14604 from mhilbrunner/http-defaults
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HTTP cleanup & better defaults
2017-12-15 07:53:38 +01:00
Michele Valente
dea5ba3991
fix for compiling the new lightmapper
...
also changed two calls that were ambiguous
2017-12-14 15:32:53 +01:00
Juan Linietsky
f3ad14224e
-Add lightmapper
...
-Fixes to unwrapper (remove degenerates), makes Thekla not crash
-Added optional cancel button in EditorProgress
-Added function to force processing of events (needed for cancel button)
2017-12-14 09:01:27 -03:00
mhilbrunner
966c054fc9
HTTP cleanup & better defaults
2017-12-14 10:59:42 +01:00
Rémi Verschelde
aa6772d7ab
Revert property changes in "[DOCS] AnimationPlayer new props, members/methods"
...
This partially reverts commits e79456519d
and 2d07fe2920
, which introduced API changes
needing more in-depth review at this stage.
Kept the removal of "get_position" binding, redundant with
"get_current_animation_position". Kept docs changes where applicable.
Also removed the obsolete "stop_all" method which does the same as "stop".
Fixes #14602 .
2017-12-14 00:36:41 +01:00
poke1024
f08768c189
Fix crash (and bug) in RichTextLabel
2017-12-13 20:22:47 +01:00
Poommetee Ketson
24df9f3707
Enhance undoredo action name, TTR, cleanup
2017-12-12 23:04:37 +07:00
Noshyaar
0b990d3ef5
Merge pull request #14474 from toger5/fixSliderNan
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added missing NaN check fixes : #13255
2017-12-12 19:01:40 +07:00
Poommetee Ketson
9888a56639
Change statable to multistate, remove extra separator
2017-12-12 09:41:17 +07:00
Will Nations
d9cb00151b
[DOCS] Camera property changes
2017-12-11 12:48:41 -06:00
volzhs
79de82f7d0
Fix Index p_current=0 error at starting editor
2017-12-11 20:46:33 +09:00
Rémi Verschelde
64d104756c
Merge pull request #14534 from AndreaCatania/patch-2
...
Fixed bad bindings
2017-12-11 08:16:14 +01:00
Rémi Verschelde
2314f0c281
Merge pull request #14543 from volzhs/checkbox-checkbutton-center
...
Fix align=center info is not saved with CheckBox & CheckButton
2017-12-11 08:02:22 +01:00
volzhs
1273f10646
Fix align=center info is not saved with CheckBox & CheckButton
2017-12-11 15:53:30 +09:00
volzhs
2afa2bc389
Fix CheckBox minimum size
2017-12-11 15:37:29 +09:00
volzhs
3c04d7798c
Fix CheckButton minimum size
2017-12-11 14:52:32 +09:00
AndreaCatania
050a7ea6cc
Fixed bad bindings
2017-12-11 01:42:16 +01:00
Rémi Verschelde
c05c66ee01
Merge pull request #14511 from akien-mga/drop_tilemap_center_xy
...
TileMap: Drop unused center_x/center_y booleans
2017-12-11 00:13:26 +01:00
Rémi Verschelde
5cfafaf09e
Merge pull request #14516 from AndreaCatania/patch-2
...
Implemented physics linear and angular lock
2017-12-11 00:13:06 +01:00
Rémi Verschelde
dcc5e21b35
Merge pull request #14520 from Smjert/fix/11247/skybox
...
Fix skybox generation imprecision with Clang
2017-12-11 00:12:38 +01:00
Rémi Verschelde
6a0a61d000
Merge pull request #14505 from akien-mga/bind_vmethod_return
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Fix wrong return value in some virtual method bindings
2017-12-10 20:21:50 +01:00
Stefano Bonicatti
95056ca913
Fix skybox generation imprecision with Clang
...
The bug generated a "blue circle" at the bottom end of the y axis,
and probably one too at the other end.
This is caused by a normalization of a vector which results in its y component
to be sometimes > 1.0 or < -1.0 in Clang.
This value is then used with acos(), which returns NaN.
Fixes #11247
2017-12-10 19:56:45 +01:00
AndreaCatania
5dee44bbc1
Implemented physics linear and angular lock
2017-12-10 17:21:14 +01:00
Rémi Verschelde
48cefc9c96
TileMap: Drop unused center_x/center_y booleans
...
Two years later they are still unused and we do not know
their intend use case, so tschüss.
Closes #2513 .
2017-12-10 16:40:31 +01:00
Rémi Verschelde
523237943c
Merge pull request #14509 from poke1024/fix_selection_copy_crash
...
Fix crash in RichTextLabel::selection_copy()
2017-12-10 16:17:54 +01:00
Bernhard Liebl
658fb0a0a9
Fix crash in RichTextLabel::selection_copy()
2017-12-10 16:08:24 +01:00
Rémi Verschelde
2b41afb30e
Fix wrong return value in some virtual method bindings
2017-12-10 15:34:08 +01:00
Rémi Verschelde
bf45e569c9
Merge pull request #11510 from AndreaCatania/skel
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Added skeleton x-ray
2017-12-10 13:03:53 +01:00
Rémi Verschelde
7d735da6aa
Merge pull request #13351 from poke1024/fix12451_2
...
Make click on arrow properly open and close property editor modals
2017-12-10 11:58:36 +01:00
Bernhard Liebl
efc3ffb816
fix certain popup close clicks with popup buttons
2017-12-10 10:55:48 +01:00
AndreaCatania
63ec5823d1
Implemented skeleton visibility
...
Removed code visibility code from popup menu
2017-12-10 03:15:52 +01:00
Marc Gilleron
f52da158d9
Fix mouse button release not sent to gui_input if it's different from the button that gave focus
2017-12-10 02:25:39 +01:00
Rémi Verschelde
a845411454
Style: Re-apply clang-format over recent invalid additions
2017-12-10 01:27:02 +01:00
Rémi Verschelde
ce0f894b48
doc: Sync classref with current source
2017-12-10 00:43:49 +01:00
volzhs
0e9d31a2e6
Fix mouse position in viewport
2017-12-10 06:15:57 +09:00
toger5
c3d9094140
added missing NaN check fixes : #13255
2017-12-09 22:03:57 +01:00
Rémi Verschelde
75d0aeb0e9
Fix build in ArrayMesh
...
Bug introduced in 65fb961b8b
.
2017-12-09 19:37:16 +01:00
Rémi Verschelde
ff11864901
Merge pull request #13371 from RayKoopa/mute_animation_tracks
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Add feature to disable animation tracks
2017-12-09 19:23:18 +01:00
Rémi Verschelde
09fe926ab3
Merge pull request #14454 from CyanBlob/TileMap
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Convert tilemap format in get_tile_data()
2017-12-09 19:05:07 +01:00
Marc Gilleron
9282270295
Update GIProbe data instead of creating a new one on bake
2017-12-09 18:48:02 +01:00
Ray Koopa
ad9f987715
Add feature to disable animation tracks
2017-12-09 18:22:16 +01:00
Juan Linietsky
65fb961b8b
-Ability to and unwrap lightmap coordinates on import
...
-Added unwrap functionality to Mesh
-Ability to display and debug mesh UVs
-Added multiline draw, so it's easier and faster to draw UVs
-Many fixes to SurfaceTool
-Fixes to Thekla Unwrap, but it's a piece of ass and it keeps crashing. Will have to go away
2017-12-09 14:18:14 -03:00
Andrew Thomas
c3a005011b
Convert tilemap format in get_tile_data()
2017-12-09 10:44:26 -06:00
Rémi Verschelde
5c7644d167
Merge pull request #13847 from YeldhamDev/filedialog_title
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Added "mode_overrides_title" property to FileDialog
2017-12-09 15:48:19 +01:00
Rémi Verschelde
b5813bddeb
Merge pull request #14315 from willnationsdev/animationtreeplayer-docs
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[DOCS] AnimationTreePlayer props/members/methods, EditorFileSystem methods
2017-12-09 14:52:35 +01:00
Rémi Verschelde
783c560309
Merge pull request #14321 from ibrahn/path2d-two-style
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Reworked PathFollow2D behaviour, based on such in version 2.1.
2017-12-09 14:49:30 +01:00
Rémi Verschelde
faa1d23cb7
Merge pull request #14420 from MattUV/fold-shortcut
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Modify shortcuts and menus to fold/unfold code
2017-12-09 13:31:30 +01:00
Rémi Verschelde
25b36f18d3
Merge pull request #12756 from Stratos695/master
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Allowing double-axis lock in RigidBody & KinematicBody (Fixes #12500 )
2017-12-09 13:01:41 +01:00
Rémi Verschelde
b8afafa226
Merge pull request #14384 from willnationsdev/docs-api-fix
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[DOCS] AnimationPlayer prop API fixed
2017-12-09 00:47:20 +01:00
Rémi Verschelde
015cfc592d
Merge pull request #14421 from PJB3005/17-12-08-fix_tilemap_occluder_offset
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Fixes TileMap occluder offsets.
2017-12-09 00:36:40 +01:00
Will Nations
c80d6ed439
[DOCS] AnimationTreePlayer props/members/methods
2017-12-08 15:19:51 -06:00
PJB3005
0221cac2fc
Fix TileSet::AutotileData::ocludder_map typo
2017-12-08 20:38:36 +01:00
PJB3005
cea5078ebe
Fixes TileMap occluder offsets.
...
This is NOT related to #14388 !
This fixes a graphical bug where the light occluders used by tilemaps weren't getting offset anymore, this they'd be positioned incorrectly.
I tried on all 3 tilemap positioning modes and it seemed to work on every one.
2017-12-08 20:14:06 +01:00
MattUV
e669ca2576
Modify shortcuts and menus to fold/unfold code
...
Fix #13180
As the same shortcut cannot be assigned to two actions, I removed the ability to fold (fold_line()) or unfold (unfold_line()) via menu (still possible by code), and there is a single fold/unfold action (toggle_fold_line()).
The new default shortcut is now Alt+F
2017-12-08 19:21:48 +01:00
Rémi Verschelde
b3b4727dff
Merge pull request #14014 from kosz78/scroll-container-fix
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Fix scroll enabled in case of content fit in scroll container
2017-12-08 08:28:29 +01:00
Rémi Verschelde
bb49357ed7
Merge pull request #13981 from Paulb23/line_highlight_and_code_folding_color
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Changed current line draw order and added code folding colour
2017-12-08 07:56:49 +01:00
Juan Linietsky
dcab01618a
Fixed is_playing funtion (was reporting wrong), closes #13928
...
Made error reporting to opcode_set in gdscript a bit clearer
2017-12-07 18:14:39 -03:00
Paulb23
48ad133cf9
Changed current line draw order and added code folding color
2017-12-07 19:17:43 +00:00
Will Nations
2d07fe2920
[DOCS] AnimationPlayer prop API fixed
2017-12-07 11:19:21 -06:00
Juan Linietsky
6527f2e684
Implement orbit velocity in particles (this is for 2D only, like in 2.1), closes #12764
...
Fixed tangential velocity (was broken)
2017-12-07 13:18:22 -03:00
Juan Linietsky
dd892a327d
Added some clean up in camera/viewport management. Fixes #12279 , Fixes #12774
2017-12-07 12:13:20 -03:00
Juan Linietsky
5614902611
ability to keep user tracks when importing animations, closes #12801
2017-12-07 10:19:35 -03:00
Rémi Verschelde
13c2ff9320
Style: Apply new clang-format 5.0 style to all files
2017-12-07 08:02:00 +01:00
Rémi Verschelde
8a07cb0b69
Merge pull request #14352 from ianb96/get_hidden_width
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Fixes horizontal scrolling over hidden lines
2017-12-07 07:52:01 +01:00
Rémi Verschelde
f13bea768d
Merge pull request #14353 from TheAspiringHacker/fix-lineedit-eat
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Check for icon in LineEdit::set_cursor_position
2017-12-07 07:38:26 +01:00
Rémi Verschelde
46ac939a74
Merge pull request #13362 from groud/fix_folding
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Fixes folding of blank lines
2017-12-07 07:20:41 +01:00
TheAspiringHacker
de03966a65
Check for icon in LineEdit::set_cursor_position
...
Fixes #14340
2017-12-06 19:13:34 -05:00
Ian
1c1a6723d0
fixes horizontal scrolling over hidden lines
2017-12-06 19:04:47 -05:00
Rémi Verschelde
ca439056a6
Merge pull request #14328 from YeldhamDev/popupmenu_submenu_fix
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Fixed PopupMenu's submenus not showing up in certain situations
2017-12-07 00:19:22 +01:00
Juan Linietsky
7b7ba58493
-Fix particles with size==0, closes #13931
...
-Fixed material previews (dont show sphere unless for spatial)
2017-12-06 19:51:13 -03:00
Rémi Verschelde
e334b0c4b2
Merge pull request #13491 from RaXaR/master
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Added get_popup() method to ColorPickerButton...
2017-12-06 23:47:43 +01:00
Rémi Verschelde
7b557a4e1f
Merge pull request #13409 from YeldhamDev/textedit_disabled
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Add disabled theme to TextEdit
2017-12-06 23:42:54 +01:00
Rémi Verschelde
f1598f14dd
Merge pull request #13993 from willnationsdev/animationplayer-docs
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[DOCS] AnimationPlayer new props, members/methods
[ci skip]
2017-12-06 23:21:43 +01:00
Juan Linietsky
86fcc39fa9
Fix and rewrite folding logic, closes #14005 , closes #13421
2017-12-06 19:07:17 -03:00
Andreas Haas
820cdb46fd
Merge pull request #14329 from waldson/fix-missing-stylebox-on-linkbutton
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Fix missing stylebox for LinkButton's hover states
2017-12-06 21:57:13 +00:00
Andreas Haas
4c222c2835
Particles2D: Fix normal map rid.
...
Looks like a Copy & Paste error, fixes #14334 .
2017-12-06 22:44:12 +01:00
Waldson Patrício
62b0799ba0
Fix missing stylebox for LinkButton's hover states
2017-12-06 16:36:44 -03:00
Michael Alexsander Silva Dias
6629cc7a85
Fixed PopupMenu's submenus not showing up in certain situations.
2017-12-06 17:27:21 -02:00
Ibrahn Sahir
abef939b09
Reworked PathFollow2D behaviour, based on such in version 2.1.
...
When rotation is enabled, the follower's rotation will be set to that of
the tangent to the path at it's current offset.
For closed looping paths the lookahead will now wrap around at the end of
the path.
fixes #13434
2017-12-06 15:55:54 +00:00
Konstantin Zaitsev
0485fb4df3
Fix scroll enabled in case of content fit in scroll container
2017-12-06 11:00:46 +07:00
Unknown
fd1b94e307
Improve slang, especially in user-visible parts
2017-12-05 15:41:38 +01:00
Rémi Verschelde
7c0de08d38
Merge pull request #13964 from Krakean/richtextlabel_fix_deselection_bug
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Rich Text Label: fixed deselection issue
2017-12-05 09:23:40 +01:00
Will Nations
e79456519d
[DOCS] AnimationPlayer new props, members/methods
2017-12-04 23:59:12 -06:00
Juan Linietsky
7459ade298
Do not cancel event if no need to cancel it. Fixes problem with GUI in 3D.
2017-12-04 17:36:28 -03:00
Juan Linietsky
5868754b01
Added a higher level wrapper for proxy texture
2017-12-04 16:54:17 -03:00
Juan Linietsky
d438ac0aed
-Implemented Proxy Textures (needed to solve the problem with ViewportTexture)
...
-Properly use hierarchy to initialize resources local to scene (solves problem of GUI in 3D)
2017-12-04 15:56:17 -03:00
Dmitry Koteroff
0a1a5396ec
Rich Text Label: fixed deselection issue
2017-12-04 18:46:20 +03:00
Rémi Verschelde
055c5600c8
Merge pull request #13775 from YeldhamDev/filedialog_icon
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Fixed FileDialog's "parent folder" button not having a texture
2017-12-04 10:49:11 +01:00
Michael Alexsander Silva Dias
075edbc5ed
Added "mode_overrides_title" property to FileDialog.
2017-12-03 00:04:47 -02:00
Mariano Suligoy
af719a90a7
TileMap Fixes
2017-12-02 20:49:01 -03:00
Michael Alexsander Silva Dias
6b07e8c624
Fixed FileDialog's "parent folder" button not having a texture.
2017-12-02 04:30:20 -02:00
RaXaR
d6d0df4ba6
Added get_popup() method to ColorPickerButton. This allows to check if the picker is open or not using Popup signals.
...
Ammend: Added docs for the method.
2017-12-01 23:18:01 +02:00
Konstantin Zaitsev
1f0e9c13a4
Fixed crash on duplicate instanced nodes ( #13432 )
2017-12-01 17:57:47 +07:00
Poommetee Ketson
e89309b931
Merge pull request #13216 from hoelzl/pr-fix-tile-origin-center
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Fix displacement for centered tilemaps
2017-12-01 11:46:34 +07:00
Michael Alexsander Silva Dias
2773c12156
Add disabled theme to TextEdit.
2017-12-01 01:32:26 -02:00
Marco Masselli
4bd4d13570
Ported 'Exclude Parent' from Raycast2D to Raycast
2017-11-30 20:01:19 +01:00
Ferenc Arn
40a7b7e391
Fix PathFollow2D motion.
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Fixes #13361 .
2017-11-30 08:06:58 +01:00
Rémi Verschelde
9725f33ac6
Merge pull request #13392 from cbscribe/kcc_raycast_fix
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Fix RayCast2D 'Exclude Parent' to include Area2D
2017-11-29 16:12:51 +01:00
Rémi Verschelde
0f55d3767d
Merge pull request #13379 from ianb96/lastline_scroll_fix
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Scroll to Last Line fix
2017-11-29 09:06:00 +01:00
Chris Bradfield
ee14b17201
Change RayCast2D 'Exclude Parent' to include Area2D
2017-11-28 22:06:49 -08:00
Rhody Lugo
a65c0939fd
disable caching for targets using helper functions
2017-11-28 23:24:12 -04:00
Ian
d1c7ed4117
last line scroll fix when scroll_past_last_line is disabled
2017-11-28 16:52:52 -05:00
Gilles Roudiere
e13ff74c09
Fixes folding of blank lines
2017-11-28 20:03:46 +09:00
Rhody Lugo
a4a222d62d
use the same cache for all branches for appveyor
2017-11-28 03:23:33 -04:00
Dmitry Koteroff
ad351a29db
Some improvements to file/dir open/save dialogs:
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1. Removed "..", instead you now will see "Select Current Folder" and "Select this Folder" buttons.
2. Added "go to parent folder" (^) button to Save a File dialog.
3. Tree.cpp: "nothing_selected" signal has been re-made (previous implementation, merged in #13308 , wasn't optimal in context of performance)
4. Fixed issue in Project Export dialog: MODE_SAVE_FILE wasn't set when you click "Export".
5. Now you can deselect items by clicking on empty space in Open a Directory dialog.
2017-11-27 22:39:36 +01:00
Juan Linietsky
ed0af05111
Switch to textureLod for parallax offset, avoids errors on UWP.
2017-11-27 17:47:33 -03:00
Matthias Hoelzl
2beadf7ac0
Fix displacement for centered tilemaps
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- Fixes tile and collision placement for tilemaps with
`tile_origin` set to `TILE_ORIGIN_CENTER`.
- Also fixes a bug in the offset computation for collision shapes
with `flip_v` flag set to true if `tile_origin` is
`TILE_ORIGIN_BOTTOM_LEFT`.
2017-11-27 15:12:30 +01:00
Rémi Verschelde
17b4f43e0e
Merge pull request #13308 from Krakean/scenetreedock_additemsdeselect
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Scene Tree Dock: added ability to deselect items when clicking on empty space
2017-11-27 13:04:20 +01:00
Rémi Verschelde
b620b3d697
Merge pull request #13318 from Paulb23/adjust_viewport_to_cursor_issue_13190
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Fixes adjust viewport to cursor when line is to long, issue 13190
2017-11-27 00:53:17 +01:00
Rémi Verschelde
2755eeb2f0
Merge pull request #13252 from Krakean/file_dialogs_small_tweaks
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A few adjustments to file/dir open dialogs
2017-11-27 00:23:15 +01:00
Rémi Verschelde
7e4cfe4b94
Merge pull request #13245 from Krakean/itemlist_add_some_signals
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Added some new API functionality to Item List component
2017-11-26 21:05:41 +01:00
Dmitry Koteroff
80a2ede0d1
Item List small enhancements
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Item list: added new signal - nothing_selected (when mouse clicked on empty space), and two new functions - unselect_all() and is_any_selected()
2017-11-26 22:56:42 +03:00
Paulb23
565809e736
Fixes adjust viewport to cursor when line is to long, issue 13190
2017-11-26 19:10:05 +00:00
Juan Linietsky
22415e5a31
Merge pull request #12572 from RandomShaper/onion-skinning
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Onion skinning
2017-11-26 15:13:35 -03:00
Marcin Zawiejski
86ed07c41c
initialize bus_index to 0
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fixes #13305
2017-11-26 18:16:31 +01:00
Dmitry Koteroff
b8b5bb6577
Scene Tree Dock: added ability to deselect items when clicking on empty space
2017-11-26 18:30:48 +03:00
Poommetee Ketson
f2c1fd2e8f
Merge pull request #13295 from Calinou/tweak-camera-node-defaults
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Tweak the default camera node settings
2017-11-26 20:53:28 +07:00
Hugo Locurcio
541df26184
Tweak the default camera node settings
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- Increase FOV to 70
- Put the Z-near plane at 0.05 meters
2017-11-25 23:48:30 +01:00
Pedro J. Estébanez
922cf9fbb0
Fix crash on node duplication
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That happened when an instanced scene was being duplicated while it also contained nodes added to it in the scene holding the instance.
Plus:
- Add comments about the logic behind all this.
- Move the null guard to where it can protect the most, but consider it a runtime error rather that a situation we expect.
Fixes #13282 .
2017-11-25 21:14:35 +01:00
Pedro J. Estébanez
d0e09d84f0
Implement onion skinning for the animation editor
2017-11-25 13:25:14 +01:00
Juan Linietsky
bc2e8d99e5
Made Vector::ptrw explicit for writing, compiler was sometimes using the wrong function,
...
leading to unnecesary copy on writes and reduced performance.
2017-11-25 00:09:40 -03:00
Pedro J. Estébanez
ff03a0bc7b
Implement backup/restore for animated values
2017-11-25 02:18:28 +01:00
Dmitry Koteroff
e3b0214f40
A few small adjustments to file dialogs:
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a) Added Backspace key support for Tree-based file dialog.
b) Fixed issue inability to select a folder in project manager (always previous folder was selected instead).
c) Open Directory mode: changed "Open" to "Select Current Folder"
d) Block "Open" button when inappropriate content is selected (for example, file when in open folder mode, or folder when in open files mode)
2017-11-24 21:21:55 +03:00
geequlim
f3588b6b65
Fix style error with MenuButton in default theme
2017-11-24 19:31:20 +08:00
Ruslan Mustakov
e967dbca6f
Fix TileMap and TileSet ClassDB bindings
2017-11-24 11:43:15 +07:00
Paulb23
f6f475e6ba
Fixed not be able to unfold the last line
2017-11-23 20:37:08 +00:00
Sofox
3551fc6af0
Fixed #13167 . Restored ParallaxLayer mirroring that was broken by pull request #12421
2017-11-23 01:52:34 +00:00
Juan Linietsky
81213917d1
change default propagation value
2017-11-22 14:41:45 -03:00
Rémi Verschelde
2ea5ac17e8
Merge pull request #13159 from AndreaCatania/ray
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Removed type_mask and fixed some variable name
2017-11-22 16:40:20 +01:00
Rémi Verschelde
09153f1143
Merge pull request #12129 from willnationsdev/duplicate-fix
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Node.duplicate(): instanced node's descendants' props = original's runtime values.
2017-11-22 15:42:31 +01:00
Rémi Verschelde
e38efe22c7
Merge pull request #12301 from MarianoGnu/master
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Implement auto-tiling
2017-11-22 15:31:46 +01:00
Will Nations
e1c907ec73
Node.duplicate(): instanced node's descendants' properties now update
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w/ original's runtime values.
2017-11-21 23:04:40 -06:00
ianb96
19c92c69c3
code folding scrolling fixes
2017-11-21 17:09:04 -05:00
AndreaCatania
d6e413bb9c
Removed type_mask and fixed some variable name
2017-11-21 22:56:40 +01:00
Rémi Verschelde
613d374bc5
Merge pull request #12284 from bojidar-bg/allow-subproperty-set
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Allow for getting/setting "dotted" properties of objects
2017-11-21 22:44:14 +01:00
Bojidar Marinov
0cf9597758
Allow for getting/setting indexed properties of objects using get/set_indexed
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Performance is around the same as using pure set() through GDScript.
2017-11-21 20:58:21 +02:00
George Marques
20b07a1fb5
Merge pull request #13121 from Krakean/change_filedialog_removedot
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Remove the "." and "/" (at the end of folders name) from file manage dialog (open scene, open file, ...)
2017-11-21 12:30:20 -02:00
Rémi Verschelde
25b860ee2a
Merge pull request #13132 from Chaosus/preserve_dupsignals_flags
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Preserve duplicate signal flags
2017-11-21 14:25:50 +01:00
Rémi Verschelde
fee2f367af
Merge pull request #13134 from Chaosus/fixinvalidscroll
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Fix invalid scroll
2017-11-21 14:25:15 +01:00
Chaosus
9240b7f2d1
Fix invalid scroll
2017-11-21 12:52:46 +03:00
Chaosus
fc74dbabd5
Preserve duplicate signal flags
2017-11-21 11:46:19 +03:00
Bernhard Liebl
80ad8afc85
Native pan and zoom for macOS
2017-11-21 09:11:39 +01:00
Dmitry Koteroff
20bda9a2ba
Remove the "." from file manage dialog (open scene, open file, ...)
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Also removed the "." from game control's FileDialog component.
Also remove the "/" at the end of folders name.
2017-11-21 05:32:44 +03:00
Rémi Verschelde
ddc7793bba
Merge pull request #13105 from Krakean/master
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Files list: Add "New Folder.." popup when nothing under mouse cursor
2017-11-20 22:44:23 +01:00
Daniel J. Ramirez
e5de5b4908
Visual fixes
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Added some icons (Including the onion one)
Fixed text editor ellipsis style and editor tabs
2017-11-20 13:03:22 -06:00
Dmitry Koteroff
d67b602f2f
Add "New Folder.." to right mouse button click on project fileslist panel _WHEN_ no any file/folder is under mouse cursor.
2017-11-20 21:25:13 +03:00
Rémi Verschelde
00be297b84
Merge pull request #12421 from TheSofox/parallax-overhaul
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Overhauled the ParallaxBackground system
2017-11-20 15:36:03 +01:00
Poommetee Ketson
44986081f2
Merge pull request #13082 from groud/fix_err_class_registration
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Fixes a double class registration error
2017-11-20 17:40:56 +07:00
Gilles Roudiere
f1ec8ff6e8
Fixes a double class registering error
2017-11-20 11:20:38 +01:00
Rémi Verschelde
341bf71dc1
Merge pull request #13023 from tom95/particles-align-y-12865
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Make particles with DISABLE_Z active respect ALIGN_Y. Fixes #12865
2017-11-20 10:59:34 +01:00
Mariano Suligoy
bcfb0a09f8
Implement auto-tiling
2017-11-20 06:27:47 -03:00
Rémi Verschelde
7b5c447301
Merge pull request #12952 from bojidar-bg/12392-export-enums
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Allow exporting enums from GDScript
2017-11-20 09:11:46 +01:00
Rémi Verschelde
6d105aba9a
Merge pull request #12983 from ianb96/scene_add_tab
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Add Scene button and tab scrolling
2017-11-20 09:11:31 +01:00
Rémi Verschelde
d6dc909ebe
Merge pull request #12984 from willnationsdev/richtextlabel-hover-signal
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RichTextLabel: Adding ability for single meta hovering
2017-11-20 09:10:52 +01:00
Rémi Verschelde
49a73182d3
Merge pull request #13041 from RandomShaper/unify-node-duplicate
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Let SceneTreeDock duplicate nodes via Node::duplicate()
2017-11-20 08:59:40 +01:00
Rémi Verschelde
b1f037eeb9
Merge pull request #13049 from tagcup/pathfollow2d_parallel_transport
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Use parallel transport in PathFollow2D.
2017-11-20 08:59:33 +01:00
Rémi Verschelde
414b388499
Fix TextEdit::cursor_set_line bindings
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As spotted by @neikeq - fixes #13068 .
2017-11-20 08:11:31 +01:00
Rémi Verschelde
360343fb5a
Merge pull request #13065 from DoctorAlpaca/master
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Fix the prevention for sliding on slopes in the 2d version of move_and_slide
2017-11-20 07:58:44 +01:00
Juan Linietsky
98cb49283d
Ability to change indirect light energy.
2017-11-19 21:46:00 -03:00
Eric Wiltfang
7dd9e5c57c
Fix the prevention for sliding on slopes in the 2d version of move_and_slide
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Done by using the same method the 3d counterpart uses.
Fixes #13063 .
2017-11-20 01:42:44 +01:00
Rémi Verschelde
d826b043ad
Merge pull request #12950 from ianb96/code_folding
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Code Folding
2017-11-20 00:15:10 +01:00
Rémi Verschelde
d2bc961388
Merge pull request #13000 from djrm/pr_import_fixes
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import fixes
2017-11-19 21:59:11 +01:00
Tom Beckmann
93be4982d0
Make particles with DISABLE_Z active respect ALIGN_Y. Fixes #12865
2017-11-19 21:32:25 +01:00
Pedro J. Estébanez
5a0be858f4
Let SceneTreeDock duplicate nodes via Node::duplicate()
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Helps with #11182 .
2017-11-19 21:30:17 +01:00
Pedro J. Estébanez
7286966971
Remove out-of-logic assignment of instance's original scene
2017-11-19 21:30:17 +01:00
Ferenc Arn
4e87f471d7
Use parallel transport in PathFollow2D.
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Fixes #12995 .
2017-11-19 14:38:53 -05:00
Rémi Verschelde
618450caec
Merge pull request #13040 from RandomShaper/fix-signals-dup
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Fix duplication of signals
2017-11-19 20:14:29 +01:00
Pedro J. Estébanez
803b3934d6
Fix duplication of signals
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- Partially revert 6496b53549
, adding a comment about why duplications of signals must happen as a second phase.
- Add fallback logic for connections to nodes not in the duplicated hierarchy.
- Remove redundant call to `Node::_duplicate_signals()`.
Fixes #12951 .
2017-11-19 15:07:05 +01:00
Gilles Roudiere
8d1f2b1857
Rework the canvas_item API for further improves to the canvas item editor
2017-11-19 13:36:31 +01:00
Ian
f8e8b7d1a2
add scene button and tab scrolling
2017-11-18 20:31:51 -05:00
Ian
1e59169d2d
scrolling fixes
2017-11-18 20:07:53 -05:00
kbake
a5973f4071
change expand_to_len property to add on nonzero...also rename to
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expand_to_text_length and shift window on expand to see all text
2017-11-18 18:57:48 -05:00
Ian
d350f506a0
TextEdit code folding
2017-11-17 21:49:43 -05:00
Daniel J. Ramirez
62eda56e67
Fixed mesh importing when multiple materials are present
2017-11-17 18:50:19 -06:00
Rémi Verschelde
0968c8d2f6
Merge pull request #12982 from tagcup/aabb_rename
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Rename Rect3 to AABB.
2017-11-17 20:04:29 +01:00
Juan Linietsky
0e04316214
Merge pull request #12962 from SaracenOne/gui_focus_next_prev
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Add manual overrides for focus_next and focus_previous
2017-11-17 15:03:05 -03:00
Ferenc Arn
d28763a4c1
Rename Rect3 to AABB.
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Fixes #12973 .
2017-11-17 11:01:41 -05:00
Will Nations
eaea646648
Adding ability for single meta hovering
2017-11-17 09:37:41 -06:00
Bojidar Marinov
e4a36d0eda
Allow exporting enums from GDScript
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Use as `export(E) ...`
Closes #12392
2017-11-17 14:33:36 +02:00
Rémi Verschelde
139a957802
Merge pull request #12763 from remorse107/Code-Complete
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Modified code completion for better tabbing with immediate hints.
2017-11-17 00:33:27 +01:00
Rémi Verschelde
49cea443a9
Merge pull request #12870 from Nibodhika/master
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Fixing tilemap rotation for non top-left tiles.
2017-11-17 00:05:23 +01:00
Juan Linietsky
5fa7cf35b2
Merge pull request #12960 from tagcup/fix_gi_emission_energy
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Fix energy not affecting emissive texture in GI baker.
2017-11-16 08:41:59 -03:00
Saracen
e4201734df
Add manual overrides for focus_next and focus_previous on controls similar to what can already be done with focus neighbours.
2017-11-16 09:45:52 +00:00
Rémi Verschelde
3002130a6d
Merge pull request #12957 from bojidar-bg/12928-numeric-underscores
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Allow underscores in GDScript numeric literals
2017-11-16 09:04:31 +01:00
Ferenc Arn
1980a54dbb
Fix energy not affecting emissive texture in GI baker.
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Also fix emission_tex being invalid always due to wrong reference type.
Fixes #10534 .
2017-11-15 20:01:53 -05:00
Rémi Verschelde
15a20f9746
Remove obsolete ButtonArray theming
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ButtonArrays have been removed in 3.0.
[ci skip]
2017-11-15 22:53:38 +01:00
Bojidar Marinov
443ce6fef2
Allow underscores in GDScript numeric literals
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Closes #12928
2017-11-15 22:53:08 +02:00
Juan Linietsky
7010ee3cb9
-Ability to choose operator for emission, closes #10441
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-Ability to use proper operator for GI Probe, closes #10534
-Closes #12938 as it's no longer needed (thanks for the work though)
2017-11-15 12:39:24 -03:00
Vito
5515d28107
Fixing tilemap rotation for non top-left tiles.
2017-11-15 09:22:07 +00:00
Juan Linietsky
6277e6d40a
Ability to update parts of an array, and set arrays as dynamic draw
2017-11-14 17:26:35 -03:00
Juan Linietsky
04edfc090b
Finalized ability to convert from CanvasItem/Spatial/Particles materials to ShaderMaterial, closes #10242
2017-11-14 15:45:30 -03:00
Rémi Verschelde
bd775aa0bd
Merge pull request #12898 from RandomShaper/improve-anim-loop
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Change AnimationPlayer looping logic
2017-11-14 12:29:02 +01:00
Rémi Verschelde
4685674389
Merge pull request #12842 from ianb96/shader_editor_fix
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Shader Editor context menu and line operations and style fix
2017-11-14 07:33:04 +01:00
Robert Morse
3372413037
Modified code completion for better tabbing, and removal of need to backspace and re-enter '(' to get code completion hints.
2017-11-13 18:19:11 -06:00
Ian
12b4e232b2
fix signals disconnecting on changing target node type
2017-11-13 17:44:58 -05:00
Rémi Verschelde
f3d812e3a0
Merge pull request #12811 from Chaosus/quadsize
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Add size to QuadMesh
2017-11-13 22:42:32 +01:00
Rémi Verschelde
3c64635003
Merge pull request #12903 from YeldhamDev/scrollcontainer_arrangement
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Small arrangement in ScrollContainer
2017-11-13 21:28:32 +01:00
Rémi Verschelde
03a080547d
Merge pull request #12014 from hi-ogawa/fix-video-playback
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Fix video playback
2017-11-13 19:57:18 +01:00
Rémi Verschelde
390e957ba4
Merge pull request #12893 from Chaosus/dupsignals
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Duplicate signals fixes
2017-11-13 17:13:11 +01:00
Chaosus
6496b53549
Duplicate signals fixes
2017-11-13 18:42:07 +03:00
Michael Alexsander Silva Dias
f2f18261c3
Small arrangement in ScrollContainer.
2017-11-13 12:15:48 -02:00
volzhs
710c87ec99
Fit stylebox on ItemList
2017-11-13 22:24:58 +09:00
Chaosus
06ce2e339e
Added size to QuadMesh
2017-11-13 16:19:50 +03:00
Pedro J. Estébanez
e477fa2bd2
Change AnimationPlayer looping logic
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So now it can seek to the actual values at time=length when instructed to seek to time=N*length.
That is, formerly in the editor you had no way of seeing the actual state at time=length other than temporarily disabling looping. Now you can preview both endpoints.
As a side effect, the values at anim time 0 will only be applied when actually seeking to 0, instead of at every time=N*length, as formerly. No issue.
2017-11-13 12:49:31 +01:00
Bojidar Marinov
7bbde636e8
Make Tween::interpolate_property's able to get() the initial value
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To use this behavior, pass `null` in place of the initial_value parameter.
2017-11-13 11:23:46 +02:00
Rémi Verschelde
47e5b43160
Merge pull request #12852 from djrm/pr_import_fixes
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Update meshes when reimporting,
2017-11-12 21:17:58 +01:00
Rémi Verschelde
81fb6e474f
Merge pull request #12862 from YeldhamDev/text_property
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Made text in TextEdit a property
2017-11-12 21:15:29 +01:00
Rémi Verschelde
e9392dd876
Merge pull request #12858 from dfleury2/master
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fix: Updates dynamic_font_stb to use get_extension, and memnew
2017-11-12 21:06:03 +01:00
Daniel J. Ramirez
2932cc79ee
Update meshes when reimporting,
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Save scene preview even when not doing save and play.
2017-11-12 13:41:44 -06:00
Michael Alexsander Silva Dias
2a26931246
Made text in TextEdit a property.
2017-11-12 13:10:26 -02:00
Juan Linietsky
48d57e4a30
-Added ramp fadeout in AudioStreamPlayer, removes clips on audio restart
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-Fixed bug in AudioStreamPlayerSampler not completely writing the target buffer if sample ends, fixes #12307
2017-11-12 11:11:45 -03:00
Juan Linietsky
09e6ce693d
Set ambient contribution by default to 1, fixes #11850
2017-11-12 08:26:45 -03:00
D. Fleury
f75028a34c
fix: Updates dynamic_font_stb to use get_extension, and memnew
2017-11-12 11:45:29 +01:00
Michael Alexsander Silva Dias
920f3f6546
Added "is_readonly()" to TextEdit and made it a property.
2017-11-11 22:14:14 -02:00
Ian
94b3e786cd
shader editor context menu and line operations and style fix
2017-11-11 14:46:59 -05:00
Ian
fc299b4f37
add context menu enable getters, setters, and properties in LineEdit and TextEdit
2017-11-11 03:30:59 -05:00
Poommetee Ketson
045bf23207
Merge pull request #12825 from mrcdk/particles_fix_tangent_random
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Fix particles' tangential acceleration randomness
2017-11-11 13:30:00 +07:00
Poommetee Ketson
aca18b6a49
Merge pull request #12806 from letheed/unify-degrees
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Unify degree methods and properties
2017-11-11 13:27:02 +07:00
Daniel J. Ramirez
8cf0d6ceb4
Some fixes and improvements.
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Changed FileDialogs for EditorFileDialogs in EditorNode.
Updated CheckButton.
2017-11-10 16:45:08 -06:00
MrCdK
7d517d4a71
Fix particles' tangential acceleration randomness
2017-11-10 23:19:08 +01:00
Eric Rybicki
bd5df84199
Allow double-axis lock in RigidBody and KinematicBody
2017-11-10 22:33:54 +01:00
Juan Linietsky
19b1ff0fc5
Disabled filter clip by default and made it optional, fixes #12368 , likely others too
2017-11-10 09:22:25 -03:00
letheed
482e07af7e
Unify degree members and properties
2017-11-10 12:52:07 +01:00
letheed
ab2647a0d0
Remove deprecated rotation methods
2017-11-10 09:09:30 +01:00
Juan Linietsky
192a4d7de5
Reworked how servers preallocate RIDs, should fix #10970
2017-11-09 23:35:34 -03:00
Rémi Verschelde
ed57f0a0d4
Remove get_default_video_mode definition on OSX/iOS
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It had been missed in d09160a8b6
and broke compilation
for those platforms.
Took the opportunity to run clang-format on the code base to fix some corner cases
that went through our static tests/were overlooked recently.
2017-11-09 23:36:08 +01:00
Juan Linietsky
9e6f9742f4
adjust min stop to horizontal velocity
2017-11-09 17:58:32 -03:00
Juan Linietsky
0416ca2fd2
Add slope min stop velocity on 3D physics body, closes #10981
2017-11-09 17:32:50 -03:00
Juan Linietsky
50a9bd4e23
Merge pull request #12713 from AndreaCatania/master
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Rewritten kinematic system
2017-11-09 16:08:58 -03:00
AndreaCatania
10f879bf88
Rewritten kinematic system
2017-11-07 15:22:09 +01:00
MillionOstrich
eaa8c461c3
Fix randomisation of initial particle velocity
2017-11-06 16:39:10 +00:00
Rémi Verschelde
faf21d895e
Merge pull request #12684 from mrcdk/atlastextures_fix
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Added filter_clip to AtlasTexture
2017-11-06 13:36:33 +01:00
Rémi Verschelde
386ec5d954
Merge pull request #12653 from poke1024/fixdocsclick
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Fix selection and clicks on text in tables in RichTextLabel
2017-11-06 09:44:31 +01:00
MrCdK
fec243ed56
Added filter_clip to AtlasTexture
2017-11-05 22:27:05 +01:00
Paulb23
6f6afde0c5
Changed line and word mouse selection
2017-11-05 15:54:00 +00:00
Bernhard Liebl
a7304b0c54
Fix selection and clicks on text in tables in RichTextLabel
2017-11-05 11:38:14 +01:00
Bernhard Liebl
8f204d78fd
In Create New Node, always select and show best (shortest) match
2017-11-04 20:21:41 +01:00
Bastiaan Olij
25c38c7542
Merge pull request #12557 from BastiaanOlij/arvr_add_rumble_support
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Adding rumble support to ARVR controllers
2017-11-04 08:57:25 +11:00
Rasmus Ketelsen
02382c4fd8
Fixed AnimationPlayer.get_autoplay() returning empty string
2017-11-02 08:42:43 +01:00
Rémi Verschelde
4b477263a7
Merge pull request #12575 from leezh/richtext_newline_fix
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Fixed RichTextLabel::add_newline() Fixes #12564
2017-11-02 07:56:41 +01:00
Juan Linietsky
79f81b77e2
-Modules can now add custom version info (added it for Mono)
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-Version string takes this version info
-Ability to download templates from the interweb (listing does not work yet)
2017-11-01 23:13:27 -03:00
Zher Huei Lee
6ba94cb924
Fixed RichTextLabel::add_newline() #12564
2017-11-02 08:46:28 +08:00
Bastiaan Olij
167b7b5533
Adding rumble support to ARVR controllers (if implemented on the ARVR interface)
2017-11-01 23:59:14 +11:00
Rémi Verschelde
29ea79e065
Merge pull request #12542 from Paulb23/enter_remove_text_issue_12494
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Remove text on enter, issue 12494
2017-10-31 23:37:30 +01:00
Rémi Verschelde
24b3733f3b
Merge pull request #10770 from RandomShaper/fix-joints
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Fix joints collision exceptions, plus a bit more
2017-10-31 23:02:37 +01:00
Paulb23
e03a054714
Remove text on enter, issue 12494
2017-10-31 20:42:53 +00:00
Juan Linietsky
a4ea63737c
Ability to shrink 3D viewport by half
2017-10-31 14:23:47 -03:00
Rémi Verschelde
a1ffadb953
Revert "Fixes the selection rect in item_list drawn not clipped"
2017-10-31 10:58:53 +01:00
Rémi Verschelde
5bbc9a7e66
Merge pull request #12268 from AlexHolly/fix-lineedit-selection
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Fix LineEdit drag selection to the left
2017-10-30 23:31:37 +01:00
Rémi Verschelde
4e753971c3
Merge pull request #12351 from groud/fix_item_list_selection_clipping
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Fixes the selection rect in item_list drawn not clipped
2017-10-30 23:09:49 +01:00
Rémi Verschelde
4889b80698
Merge pull request #12471 from mhilbrunner/autocomplete
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Fix get_node() and $ autocompletion when using single quotes
2017-10-30 22:22:46 +01:00
Unknown
7683ff3e42
Fix get_node() and $ autocompletion when using single quotes
2017-10-30 21:58:32 +01:00
Juan Linietsky
495bcd7301
Clean up GI Probe baking, proper button and progress bar.
2017-10-30 16:33:37 -03:00
Rémi Verschelde
60df8db401
Merge pull request #12511 from sanikoyes/pr-fix-tabs-crash
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Fix crash when click an empty tabs container
2017-10-30 17:44:23 +01:00
sanikoyes
b3f5d119aa
Fix crash when click an empty tabs container
2017-10-30 20:20:51 +08:00
sanikoyes
62347e0129
Add missing StyleBoxLine binding
2017-10-30 20:01:29 +08:00
Paulb23
9dddce75d0
Added multi level undo redo to line edit
2017-10-29 23:21:06 +00:00
Poommetee Ketson
83f5d7e40a
Refactor bufer to buffer
2017-10-28 19:15:51 +07:00
Rémi Verschelde
89cec177a2
Merge pull request #12308 from GiantBlargg/revert-11587-directional_light_init
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Revert "In editor, instance DirectionalLight with an initial orientation"
2017-10-26 22:33:27 +02:00
Sofox
43cbef219b
Overhauled the ParallaxBackground system so that it works properly regardless of the zoom of the camera.
2017-10-26 20:42:51 +01:00
Cédric Fuchs
c42bbe1073
Fixes infinite loop in NavPolygonInstance warnings
2017-10-26 13:02:04 +02:00
Jakub Grzesik
5a83fc50ec
fix a 'proximity_fade_distacne' typo in material
2017-10-25 20:27:52 +02:00
Jakob Sinclair
708982bee1
Fix margin with tree drawing
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Fixes @akien-mga point brought up in #12352
Signed-off-by: Jakob Sinclair <sinclair.jakob@mailbox.org>
2017-10-24 21:06:27 +02:00
Gilles Roudiere
37d2b17f88
Fixes the selection rect in item_list drawn not clipped
2017-10-24 10:09:39 +02:00
Indah Sylvia
79dda1350d
Finished transition of Patch9Rect to NinePatchRect
2017-10-24 13:01:45 +07:00
Rémi Verschelde
ad5613ec40
Merge pull request #12310 from Paulb23/toggle_highlight_current_line
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Added setting to toggle current line highlighting
2017-10-23 23:25:11 +02:00
Rémi Verschelde
c529fa6987
Merge pull request #12316 from mrezai/fix-disable-3d
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Fix disable_3d=yes compile errors
2017-10-23 23:19:21 +02:00
Jakub Grzesik
8f054d519f
missing set/get_collision_mask_bit() for RayCast
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in the same fastion how it's implemented in Area or Bodies
2017-10-23 14:31:58 +02:00
Bastiaan Olij
e72a6644dc
Missing binds for SSAOBlur enum caused issues compiling GDNative cpp_bindings
2017-10-23 21:27:12 +11:00
Rémi Verschelde
abea816e54
Revert "Rename Schlick GGX to GGX."
2017-10-23 07:42:36 +02:00
mrezai
8f48eeaa88
Fix disable_3d=yes compile errors
2017-10-22 21:24:20 +03:30
Juan Linietsky
b4f0f59d9f
Many fixes to SSAO, should be good now.
2017-10-22 13:52:48 -03:00
Paulb23
45670df354
Added setting to toggle current line highlighting
2017-10-22 13:42:08 +01:00
Giantblargg
0c5eba826c
Revert "In editor, instance DirectionalLight with an initial orientation"
2017-10-22 04:13:46 -06:00
Rémi Verschelde
6dd25b5a5b
Merge pull request #11882 from Noshyaar/pr-filedialog
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FileDialog: enlarge the file list a bit
2017-10-22 10:35:30 +02:00
Rémi Verschelde
1054c6edee
Merge pull request #12296 from tagcup/ggx_rename
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Rename Schlick GGX to GGX.
2017-10-22 10:30:11 +02:00
Poommetee Ketson
bbab451dde
CubeMap: fix duplicate flags property
2017-10-22 10:28:02 +07:00
Poommetee Ketson
3a71471edd
FileDialog: enlarge the file list a bit
2017-10-22 09:14:11 +07:00
Ferenc Arn
cb0bf1edea
Rename Schlick GGX to GGX.
...
Schlick's approximation and GGX are orthogonal concepts.
Furthermore, it's usage so far has been inconsistent: we don't even use it with anisotropic SchlickGGX, and Burley (Disney) diffuse does use it while its name doesn't indicate it.
The use of Schlick's approximation in Burley and GGX is an implementation detail and doesn't need to be reflected to the namig.
2017-10-21 19:35:54 -04:00
Rémi Verschelde
01a5a8b86c
Merge pull request #12291 from RandomShaper/fix-raycast-naming
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Rename RayCasts collision_layer to collision_mask
2017-10-21 23:44:46 +02:00
Rémi Verschelde
e0c14e6306
Merge pull request #12286 from NathanWarden/add_cubemap_properties
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Added properties for CubeMap.
2017-10-21 23:44:06 +02:00
Rémi Verschelde
d39348151e
Merge pull request #12293 from Paulb23/line_highlighting_fix
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Fixed current line highlighting, issue 12166
[ci skip]
2017-10-21 23:41:53 +02:00
Paulb23
c594c8001b
Fixed current line highlighting and visual indication of empty selected lines
2017-10-21 21:35:50 +01:00
Pedro J. Estébanez
7b12ae39f2
Rename RayCasts collision_layer to collision_mask
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The point is that `RayCast`s are checked against objects' `collision_layer`(s), but they themselves are considered no to _belong_ to any layer. Therefore, the correct name for their property is `collision_mask`, rather than `collision_layer`.
Only renaming is needed since the behavior was already the right one, only that it wasn't matching what users would expect from the name and description of the property.
Fixes #7589 , where it's also discussed.
2017-10-21 22:17:47 +02:00
Poommetee Ketson
9cadb9e5f3
Bind unbound enums, rearrange some by value
2017-10-22 01:58:02 +07:00
Nathan Warden
5f7478e196
Added properties for CubeMap.
2017-10-21 13:23:32 -05:00
Ferenc Arn
0b89b90b36
Fix PathFollow rotations.
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Replaced the lookahead (which is problematic) with exact delta in offset. Also made some other minor fixes and improvements.
Fixes #12258 .
2017-10-21 12:51:49 -04:00
Poommetee Ketson
9b634180aa
Refactor Fixed to Physics
2017-10-21 21:28:08 +07:00
Poommetee Ketson
ec12e3b4f9
Merge pull request #12042 from MillionOstrich/treeitem-move-to-bottom
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Stop move_to_bottom losing references to treeitems
2017-10-21 04:58:11 +07:00
Rémi Verschelde
8cb76888ae
Merge pull request #12228 from hi-ogawa/fix-spatial-shader-conversion-with-texture
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Fix spatial shader conversion with texture
2017-10-20 23:55:58 +02:00
Rémi Verschelde
7969565de7
Merge pull request #12052 from hi-ogawa/particle-material-conversion-plugin
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Create ParticlesMaterialConversionPlugin
2017-10-20 23:54:56 +02:00
Rémi Verschelde
08ebbc90a8
Merge pull request #12107 from RandomShaper/fix-anim-before-first-key
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Fix animation before first key
2017-10-20 23:08:02 +02:00
Rémi Verschelde
f2f75d1f11
Merge pull request #12149 from endragor/check-input-handled
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Check if input is handled before handling it
2017-10-20 22:47:31 +02:00
AlexHolly
d46093b974
fix LineEdit drag selection to the left
2017-10-20 22:25:12 +02:00
Rémi Verschelde
067fc88488
Merge pull request #12224 from NathanWarden/scene_tree_added_signal
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Added a node_added signal to the SceneTree
2017-10-20 22:10:47 +02:00
Rémi Verschelde
fd4c907a35
Merge pull request #12260 from bojidar-bg/11975-navpoly-freeze
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Fix adding a NavigationPolygonInstance to a Node2D freezing the editor
[ci skip]
2017-10-20 16:40:39 +02:00
Bojidar Marinov
a6472d0344
Fix adding a NavigationPolygonInstance to a Node2D freezing the editor
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Fixes #11975
2017-10-20 16:55:47 +03:00
Rémi Verschelde
0e8db63009
Merge pull request #12084 from santouits/tab_container_bug
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tab container arrows don't work when a popup was set
[ci skip]
2017-10-20 13:04:25 +02:00
Rémi Verschelde
7f477dae26
Merge pull request #12132 from TheSofox/parallax-fixes
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Tweaks ParallaxBackground to work better with zoom.
[ci skip]
2017-10-20 13:03:23 +02:00
geequlim
eeacae563c
Fix window display shrink can't set to float numbers
2017-10-20 12:52:18 +02:00
Gilles Roudiere
5e348e72c1
Merge pull request #12159 from RandomShaper/fix-sticky-slider
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Reset slider mouse state on hiding/removing
2017-10-20 11:48:57 +02:00
Nathan Warden
999ad9c0a8
Added a node_added signal to the SceneTree
2017-10-19 10:46:00 -05:00
Rémi Verschelde
6a363ad470
Merge pull request #12230 from BastiaanOlij/arvr_fix_binand
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Fix button signals on ARVRController
[ci skip]
2017-10-19 16:19:24 +02:00
Rémi Verschelde
f2a31aeefb
Merge pull request #12229 from Noshyaar/pr-v
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Fix Viewport clear mode is bool instead of int, fixes #12202
[ci skip]
2017-10-19 16:11:11 +02:00
Bastiaan Olij
914c4d3066
Always mixing up binary and and boolean and...
2017-10-20 00:28:17 +11:00
Poommetee Ketson
f9f3829bd2
Fix Viewport clear mode is bool instead of int, fixes #12202
2017-10-19 18:17:11 +07:00
Hiroshi Ogawa
3bd2a4c421
Fix spatial shader conversion with texture
2017-10-19 16:10:24 +09:00
AlexHolly
776fbe749c
Itemlist rmb now provides the same pos as Tree rmb
2017-10-18 14:56:38 +02:00
Sofox
aaf6e77198
Tweaks ParallaxBackground to work better with zoom. Ensures a Parallax Layer with a (1,1) motion scale synchs perfectly with a regular stationary sprite that is outside the ParallaxBackground, regardless of the zoom level and movement of the camera.
2017-10-18 11:17:42 +01:00
Pedro J. Estébanez
807a84f7c9
Reset slider mouse state on hiding/removing
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Resetting `grab.active`, but also `mouse_inside` so that after reappearing it must be hovered again -even if the mouse is still over it- in order to get a highlight. That is consistent to the way other controls in the engine, e.g. buttons, work.
Fixes #12130 .
2017-10-16 20:59:25 +02:00
Ruslan Mustakov
5da02a0d9c
Check if input is handled before handling it
2017-10-16 19:13:33 +07:00
Rémi Verschelde
0c9d201044
Merge pull request #11407 from toger5/selection_override_color
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added option to keep font color on selection + use consistent selection color in help (fixes : #11501 )
2017-10-15 20:49:38 +02:00
Pedro J. Estébanez
f4959ee32b
Fix animation before first key
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Prior to this, the value assumed for the interval between the start of the track and the first frame would be the one of the first key if
- *seeking/playing a continuous track*;
- *seeking a discrete track*.
And the first key would be ignored until reached -thus not modifying the target property/transform- in the remaining case; namely, *playing a discrete track*.
In other words, the inner workings of the animation system considered the unreached first key for interpolation but not for a query of every key inside a time range.
With this changes, the first key is only considered is the animation is looped and ignored otherwise. That way, in order to have a start value, you'll need an explicit key at the very beginning of the track, while having the flexibility of the animation player not touching the target value until the first key is reached.
This corresponds to the point 1) of #10752 .
2017-10-15 01:28:08 +02:00
Pedro J. Estébanez
2d2467c0ff
Fix animation not stopping after seeking to the end
2017-10-14 22:21:20 +02:00
Matt Hughes
3edd3cd377
Fix video playback
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This adds support to
- VideoPlayer
- VideoStreamWebm
- VideoStreamTheora
2017-10-14 23:20:39 +09:00
Andreas Haas
4c716f3623
[DOCS] Fix a few typos.
2017-10-14 12:45:49 +02:00
santouits
c91c22b1f3
tab container arrows don't work when a popup was set
2017-10-14 11:03:27 +03:00
Daniel J. Ramirez
9001ba26aa
Added and improved some missing icons, plus some other visual fixes.
2017-10-13 16:39:17 -05:00
Ruslan Mustakov
6106fd88d4
Remove junk output
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Remove several prints that were added for engine debugging, but are
of no use to the end user, and only pollute the editor and game logs.
2017-10-13 12:40:19 +07:00
Hiroshi Ogawa
d777681882
Create ParticlesMaterialConversionPlugin and format generated shader code
2017-10-12 21:30:19 +09:00
Rémi Verschelde
3b76eea233
Merge pull request #12032 from Grosskopf/seperation-bugfix
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Turned around minimum size scaling for seperator. Fixes #12020
2017-10-12 14:01:32 +02:00
Grosskopf
5194c03992
turned arround minimum Size for Seperator in reaction to issue #12020
2017-10-12 00:25:56 +02:00
Rémi Verschelde
d6fe668cef
Merge pull request #12026 from hickop/default-theme-sliders
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Added grabber_area to default_theme sliders. Fixes #11261
2017-10-11 22:45:34 +02:00
MillionOstrich
8d8a90daef
Stop move_to_bottom losing references to treeitems
2017-10-11 21:35:56 +01:00
Rémi Verschelde
98718ecd63
Merge pull request #11951 from hungrymonkey/fix_issue11873
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fix issue 11873. AudioStreamSample get_data() seems to be misaligned.
2017-10-11 22:30:13 +02:00
hickop
57d8ff636c
Added grabber_area to default_theme sliders. Fixes #11261
2017-10-11 16:33:17 +02:00
Gilles Roudiere
409e58e67a
Merge pull request #12018 from hi-ogawa/fix-animated-sprite-frame-property-slider
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Fix AnimatedSprite frame property slider in editor
2017-10-11 16:28:28 +02:00
Ignacio Etcheverry
740ef3dc97
Merge pull request #11954 from neikeq/d
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Added 'exposed' field to ClassInfo for registered classes
2017-10-11 13:54:34 +02:00
Hiroshi Ogawa
130ad806f8
Fix AnimatedSprite frame property slider in editor
2017-10-11 17:49:39 +09:00
Ignacio Etcheverry
0c2e882210
Adds 'exposed' field to ClassInfo
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This field represents if the class is exposed to the scripting API.
The value is 'true' if the class was registered manually ('ClassDB::register_*class()'), otherwise it's false (registered on '_post_initialize').
- Added missing registration of classes that are meant to be exposed.
2017-10-09 23:49:17 +02:00
hungrymonkey
5080a9cf21
Fix data alignment issues in get_data() in AudioStreamSample
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I am fixing the issue by adding DATA_PAD to the return pointer as
suggested by hi-ogawa
When using set_data in AudioStreamSample in PoolByteArray, the data is set
using a DATA_PAD to pad the pointer to the correct place as such
uint8_t *dataptr = (uint8_t *)data;
copymem(dataptr + DATA_PAD, r.ptr(), datalen);
data_bytes = datalen;
godot/scene/resources/audio_stream_sample.cpp#L473
All I am doing is adding a DATA_PAD to the return pointer to
get_data() in AudioStreamSample to change
godot/scene/resources/audio_stream_sample.cpp#L48
PoolVector<uint8_t>::Write w = pv.write();
copymem(w.ptr(), data, data_bytes);
to
PoolVector<uint8_t>::Write w = pv.write();
uint8_t *dataptr = (uint8_t *)data;
copymem(w.ptr(), dataptr + DATA_PAD, data_bytes);
Please review whether or not set or get is correct.
Because this issue seems to be fixable by removing DATA_PAD in set_data()
instead of adding DATA_PAD to get_data(). I have not tested the latter
fix
Fixes #issue, 11873
2017-10-09 11:34:28 -07:00
Rémi Verschelde
438e32d652
Merge pull request #11941 from Paulb23/members_selected_scroll_issue_11648
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Consistant scroll when using members overview, issue 11648
2017-10-09 15:19:15 +02:00
Rémi Verschelde
e515a69916
Merge pull request #11915 from marcelofg55/desc_animation_errors
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Added a name/path description when there is an error in the Animation Track
2017-10-09 14:53:39 +02:00
Rémi Verschelde
d989479744
Merge pull request #11884 from Noshyaar/pr-fd2
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FileDialog: fix select index out of range
[ci skip]
2017-10-09 12:45:00 +02:00
Paulb23
b07dfd75ea
Consistant scroll when using members overview, issue 11648
2017-10-08 14:29:27 +01:00
Marcelo Fernandez
ac2879d189
Added a name/path description when there is an error in the Animation Track
2017-10-07 11:51:24 -03:00
Poommetee Ketson
5e67a3bca7
FileDialog: fix select index out of range
2017-10-06 22:03:12 +07:00
Bartłomiej T. Listwon
7430bbdac1
Fix LINK/UNLINK console spam with navmeshes
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Removed unnecessary debug messages. Fixes #10804
2017-10-06 13:36:15 +02:00
Andreas Haas
701c77ba29
Merge pull request #11859 from marcelofg55/invalid_customtheme_crashfix
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Fix crash when a custom theme can't be loaded
2017-10-06 13:11:52 +02:00
Andreas Haas
ec2a4da6d6
Merge pull request #11854 from endragor/fix-few-classdb-defs
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Add NIL_IS_VARIANT usage to few definitions
2017-10-06 13:09:53 +02:00
BastiaanOlij
ce74efacbb
Made a few tweaks to the interface
2017-10-06 20:35:55 +11:00
Marcelo Fernandez
9aa20986f0
Fix crash when a custom theme can't be loaded
2017-10-05 15:52:57 -03:00
Ruslan Mustakov
61ddf52983
Add NIL_IS_VARIANT usage to few definitions
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The missing usage flag led to GDNative API descriptions containting
arguments with "void" type.
2017-10-05 18:51:22 +07:00
Gilles Roudiere
b759d1416f
Merge pull request #11840 from djrm/pr_fix_drive_selection
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Match file dialog drive with the current folder.
2017-10-05 12:09:35 +02:00
Daniel J. Ramirez
670564f98e
Match file dialog drive with the current folder.
2017-10-04 14:46:58 -05:00
Hein-Pieter van Braam
7c2cda72b8
Merge pull request #11816 from terahxluna/video_player_set_stream_position
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Add function set_stream_position to VideoPlayer. Closes #8727
2017-10-04 18:03:13 +02:00
Juan Linietsky
ef08228db7
Restored normal bias as default bias in GIProbe
2017-10-04 09:32:16 -03:00
Terah
43410ca363
Add function set_stream_position to VideoPlayer
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Also add docucmentation for set_stream_position in VideoPlayer
2017-10-04 07:46:08 +02:00
Andreas Haas
3c1dab7be7
Merge pull request #11770 from Noshyaar/pr-๓
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CurveEditor: fix can't edit right tangent
2017-10-03 00:26:12 +02:00
Andreas Haas
5303efb2fa
Merge pull request #11659 from AndreaCatania/prephysics
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Renamed fixed_process to physics_process
2017-10-02 23:10:36 +02:00
Poommetee Ketson
0ce4d82bbf
CurveEditor: fix can't edit right tangent
2017-10-03 03:48:11 +07:00
Andreas Haas
cb71a6d6fa
Merge pull request #11754 from magyar123/master
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Fixed center align in LineEdit
2017-10-02 22:26:42 +02:00
Poommetee Ketson
34ea271380
Merge pull request #11646 from djrm/pr_visual_improvements
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Several visual improvements.
2017-10-02 23:49:44 +07:00
Poommetee Ketson
c96fc380e5
Merge pull request #11650 from kitsune/fix-range-unshare-crash
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Fix crash when unsharing a range that is not shared
2017-10-02 23:48:59 +07:00
Poommetee Ketson
fcc2095909
Merge pull request #11713 from dracc/master
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Added VehicleWheel::get_skidinfo()
2017-10-02 23:37:23 +07:00
Juan Linietsky
c9a925c4e0
Switched Burley/Lambert, and restored diffuse term to 0-1 range for compatibility.
2017-10-01 19:08:49 -03:00
balint magyar
b6b2ec7b77
Fixed center align in LineEdit
2017-10-01 20:11:46 +02:00
jagt
86bcbd5b15
Fix GraphEdit mouse scroll axis.
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maps BUTTON_WHEEL_UP/DOWN to vscroll of GraphEdit.
maps KEY_SHIFT + BUTTON_WHEER_UP/DOWN to hscroll of GraphEdit.
2017-10-01 20:14:42 +08:00
AndreaCatania
4537977d6d
Renamed fixed_process to physics_process
2017-09-30 16:19:07 +02:00
Gilles Roudiere
670e443046
Merge pull request #11684 from toger5/tab_container_menu_button_center
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Vertical alignement (TabContainer menu button)
2017-09-30 12:43:49 +02:00
Gilles Roudiere
cc846fdf0a
Merge pull request #11701 from toger5/coustom_script_bg_fix
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fixed custom background weird offset for code editor
2017-09-30 12:40:24 +02:00
Lucas Eriksson
4c712b9db5
Added VehicleWheel::get_skidinfo().
2017-09-30 03:02:16 +02:00
Juan Linietsky
d4e20555e8
Ability to set a custom FOV makes it possible to use sky on orthogonal view. Closes #9186
2017-09-29 18:56:52 -03:00
toger5
8c087e046d
fixed coustom bg weired offset for code editor
2017-09-29 17:00:17 +02:00
toger5
814c50106b
Vertical alignement (TabContainer menu button)
2017-09-29 13:23:11 +02:00
Indah Sylvia
392a94686c
Fixed typo: 'texure' to 'texture'
2017-09-29 04:40:01 +07:00
Daniel J. Ramirez
15986ea343
Several visual improvements.
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Added proper label sizing
Improved text editor status bar
Fixed some issues with ItemList and also some style fixes
Added background to color picker samples (the mrcdk fix)
Fixed slider ticks.
Added VS breakpoint and error styleboxes.
2017-09-28 15:00:43 -05:00
toger5
e49ac08c24
do not overlap current line with selection color
2017-09-28 16:12:12 +02:00
toger5
d58a159e38
keep font color on selection as default
2017-09-28 14:17:14 +02:00
Dylan Enloe
45a322b6ae
Fix crash when unsharing a range that is not shared
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Added a guard to Range::_unref_shared to prevent it from doing anything
in the event that shared is null.
Fixes Issue: #11521
2017-09-28 00:45:05 -07:00
Rémi Verschelde
da144fed4c
Merge pull request #11617 from groud/fix_bad_display
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Fixes bad display
2017-09-27 22:15:00 +02:00
Rémi Verschelde
78423320d7
Merge pull request #11618 from tagcup/button_toggle
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Fix toggle mode of BaseButton.
[ci skip]
2017-09-27 15:47:59 +02:00
Marcelo Fernandez
f12b4e5fa3
Fixed bug with clearing the stream in AudioPlayerStream
2017-09-27 10:30:08 -03:00
Ferenc Arn
9c516d8383
Fix toggle mode of BaseButton.
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..which got broken with #11480 .
2017-09-26 20:10:44 -04:00
Gilles Roudiere
bd8a5fba30
Fixes set_anchors_and_margins_preset()
2017-09-27 00:38:41 +02:00
Gilles Roudiere
6f185cc9f7
Remove unecessary anchors&margins set causing bad display (sons of containers)
2017-09-27 00:38:28 +02:00
volzhs
c5f0717053
Fix crash when scene has LineEdit and run from editor
2017-09-26 16:19:02 +09:00
Rémi Verschelde
59c3f61d57
Merge pull request #11587 from Zylann/directional_light_init
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In editor, instance DirectionalLight with an initial orientation
[ci skip]
2017-09-26 08:11:57 +02:00
Rémi Verschelde
f577efd47e
Merge pull request #11424 from groud/control_node_presets
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Implements set_margins_preset(...)
2017-09-26 00:11:46 +02:00
Marc Gilleron
2ac8c2fa91
In editor, instance DirectionalLight with an initial sun-like orientation
2017-09-25 23:17:23 +02:00
Rémi Verschelde
938681724f
Merge pull request #11541 from Paulb23/tree_arrow_goto_parent
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Goto to parent on left arrow in tree with single column
[ci skip]
2017-09-25 23:16:06 +02:00
Rémi Verschelde
5567cbe6ae
Merge pull request #11545 from Paulb23/line_edit_caret_blink_resetting_issue_10764
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Fixed caret blink and speed resetting in scenes, issue 10764
[ci skip]
2017-09-25 23:10:32 +02:00
Rémi Verschelde
7bb9a26de3
Merge pull request #11546 from Paulb23/scrollbar_jitter
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Fixed scrollbar Jitter when clicking
[ci skip]
2017-09-25 23:08:48 +02:00
Elliott Sales de Andrade
ffab67b8da
Use BoolVariable in target/component/advanced options.
2017-09-25 14:36:02 -04:00
Poommetee Ketson
0761efaf36
Merge pull request #11552 from Tetane/master
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Add missing constant binding STRETCH_ASPECT_EXPAND in SceneTree
2017-09-25 19:20:52 +07:00
Tetane
b3f3a91e15
Add a missing constant binding in SceenTree
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Add missing constant binding "STRETCH_ASPECT_EXPAND"
(I cannot test it because godot does not compile anymore on my pc (windows10))
2017-09-24 20:29:18 +02:00
Paulb23
8b80e97338
Fixed caret blink and speed resetting in scenes, issue 10764
2017-09-24 17:22:47 +01:00
Paulb23
5815aaa035
Fixed scrollbar jitter when clicking
2017-09-24 16:19:52 +01:00
Paulb23
35c5422dc2
Goto to parent on left arrow in tree with single column
2017-09-24 13:33:03 +01:00
damarindra
b786e7877b
Fix: CollisionObject shape owner indexing is inconsistent
2017-09-24 15:55:45 +07:00
Juan Linietsky
81c9cfdc1b
Added light affect parameter to baked AO
2017-09-23 23:10:34 -03:00
Marcelo Fernandez
46af050e93
Rename get_position => get_playback_position and seek_pos => seek on audio classes
2017-09-23 16:55:00 +02:00
Juan Linietsky
fbabef6da3
Fixes to rim parameter in shader
2017-09-23 08:27:48 -03:00
Marcelo Paez
5e50fde3d9
Changed get_audio_bus and set functions to get_audio_bus_name and set
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and edited docs for Area2D due to renaming o get_audio_bus and set_audio_bus
2017-09-22 15:05:09 -03:00
Juan Linietsky
3237e05c36
Ability to convert from SpatialMaterial to ShaderMaterial
2017-09-22 09:20:52 -03:00
Gilles Roudiere
05bb8e0c10
Remove set_area_as_parent_rect and replace it by set_anchors_and_margins_preset(PRESET_WIDE)
2017-09-22 11:39:44 +02:00
Rémi Verschelde
15042128a6
Merge pull request #11480 from tagcup/button_unpress_fix
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Ensure pressed is set to false in BaseButton::_unpress_group.
[ci skip]
2017-09-22 09:25:08 +02:00
Gilles Roudiere
92f062696a
Implements set_margins_preset(...)
2017-09-22 09:23:07 +02:00
Ferenc Arn
b4417161f5
RichTextLabel: Added get_visible_line_count method.
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Also exposed get_line_count to GDScript.
2017-09-21 21:43:33 -04:00
Ferenc Arn
ca3061d9c2
Ensure pressed is set to false in BaseButton::_unpress_group.
2017-09-21 20:58:32 -04:00
Juan Linietsky
bf371dcb32
Added proximity and distance fade to SpatialMaterial
2017-09-21 15:20:28 -03:00
Rémi Verschelde
a1779c9044
Merge pull request #11013 from MednauN/master
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Fix duplication of node with script
2017-09-21 10:53:58 +02:00
Rémi Verschelde
82f13288dd
Merge pull request #11453 from djrm/pr_visuals
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Visual tweaks.
2017-09-21 10:51:06 +02:00
Rémi Verschelde
2d05e102b7
Merge pull request #11447 from akien-mga/queue_delete
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Let queue_free() work on nodes which are not in the scene tree
2017-09-21 10:42:02 +02:00
Rémi Verschelde
d79ce05b91
Merge pull request #11365 from leezh/freetype_mono
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Added support for FT_PIXEL_MODE_MONO in FreeType
2017-09-21 10:37:21 +02:00
Daniel J. Ramirez
00755ff2c0
Visual tweaks.
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Updated icons
Updated some color
2017-09-20 19:29:52 -05:00
Rémi Verschelde
4820dfc570
Let queue_free() work on nodes which are not in the scene tree
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In practice such nodes could directly be free()'ed, but this little change
prevents users from leaking memory by mistake.
Closes #9074 .
2017-09-20 21:49:56 +02:00
letheed
5ad9be4c24
Rename pos to position in user facing methods and variables
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Rename user facing methods and variables as well as the corresponding
C++ methods according to the folloming changes:
* pos -> position
* rot -> rotation
* loc -> location
C++ variables are left as is.
2017-09-20 13:11:10 +02:00
Evgeny Zuev
521280ec44
Fix duplication of node with script
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When duplicating node with script, properties of script
weren't copied sometimes.
It happened because properties were copied in arbitrary
order, and properties of the script were setted before the
"script" property itself, i.e. while script is sill NULL.
Also, DUPLICATE_SCRIPTS flag wasn't working - script was
always copied because `_duplicate` looked for
"script/script" property while it should be just "script".
Now "script" property is being set before all others,
and "script/script" changed to
`CoreStringNames::get_singleton()->_script`.
2017-09-20 10:56:31 +07:00
Rémi Verschelde
752a116847
Merge pull request #11256 from djrm/pr_visual_improvements
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Visual improvements and new look for VS
2017-09-19 23:44:09 +02:00
Rémi Verschelde
2785444f89
Merge pull request #10437 from groud/2d_editor_enhancements
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Some 2d editor enhancements
2017-09-19 23:24:17 +02:00
Zher Huei Lee
2ca82225b7
Added support for FT_PIXEL_MODE_MONO in FreeType
2017-09-19 14:00:00 +08:00
Gilles Roudiere
b5f29fe073
Add some options and reorganize the 2D editor menus. Makes available forced snapping.
2017-09-18 23:20:18 +02:00
Rémi Verschelde
30ba4076cd
Merge pull request #11372 from volzhs/fix-smooth-scroll
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Fix smooth scrolling in ScrollBar
2017-09-18 20:04:39 +02:00
Rémi Verschelde
cc161dcd6f
Merge pull request #11021 from tuga3d/autocomplete-logic-attempt2
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autocomplete logic attempt 2, fixes #10695
2017-09-18 08:58:18 +02:00
Rémi Verschelde
a00f19a921
Merge pull request #11328 from Paulb23/left_right_arrow_tree_issue_10737
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Added Left / Right arrow navigation in tree, issue 10737
2017-09-17 22:45:19 +02:00
volzhs
7da0ec01c0
Fix smooth scrolling in ScrollBar
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fixes #11369
2017-09-18 05:31:21 +09:00
Marcelo Fernandez
31ba932e3b
Fix crash when using key+u on a line with only a #
2017-09-17 17:07:42 -03:00
Rémi Verschelde
0953c8fd55
Merge pull request #11314 from marcelofg55/master
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Fix possible crash with ctrl-u on script editor
2017-09-17 12:56:13 +02:00
Rémi Verschelde
317512e2fb
Merge pull request #11301 from volzhs/fix-richtextlabel
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Make clickable properly in editor help
2017-09-17 12:55:47 +02:00
Rémi Verschelde
c74bab66aa
Merge pull request #11274 from Rubonnek/keep-argument-names-consistent
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Renamed function arguments to keep them consistent between declaration and implementation
2017-09-17 12:53:48 +02:00
Rémi Verschelde
c24ca2c7a8
Merge pull request #10900 from toger5/theme_tab_border
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Added border for tabs + container.
2017-09-17 12:41:36 +02:00
Daniel J. Ramirez
d84c79d349
Fixed compilation with tools=no
2017-09-16 23:33:44 -05:00
Poommetee Ketson
d8ca7d4405
Merge pull request #11282 from djrm/pr_script_editor_auto_theme
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Added adaptive text editor theme
2017-09-17 08:55:13 +07:00
Poommetee Ketson
69f0d3b663
Merge pull request #11269 from toger5/fix_get_stylebox_parent_class
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also loop for classes if there is no coustom theme fixes #11250
2017-09-17 08:52:26 +07:00
Paulb23
1a0ffe3b64
Added Left / Right arrow navigation in tree, issue 10737
2017-09-16 16:26:05 +00:00
Marcelo Fernandez
a2837360d0
Fix possible crash with ctrl-u on script editor
2017-09-16 04:20:20 -03:00
Daniel J. Ramirez
ba11dc3f48
Added adaptive text editor theme, this includes the shader editor
2017-09-15 16:08:22 -05:00