Commit graph

3815 commits

Author SHA1 Message Date
Rémi Verschelde
ed6bf28014
Merge pull request #15980 from mrcdk/audio_stream_get_length
Expose audio streams get_length()
2018-01-30 13:43:34 +01:00
Hein-Pieter van Braam
713f190a30 Allow focus on disabled buttons
This behavior better matches other gui toolkits. A selected disabled
button still can't be interacted with but it can now be selected. This
seems to be what QT and GTK do also.

This fixes #16131
2018-01-28 18:49:22 +01:00
robfram
3cf2d6524b Fix inverted RIGHT/LEFT TOP/BOTTOM Camera2D drag margin in runtime (editor works fine). Fix #16095. 2018-01-27 19:37:04 +01:00
Bojidar Marinov
57bed14e95
Remove duplicate "autoplay" property
Part of #16051
2018-01-25 16:17:35 +02:00
Paul Joannon
e30aa1386c
update signals' MethodInfo in Tween
key is a NodePath, not a String
2018-01-23 13:06:03 +01:00
Todd Ross
fd6a98b753 defend Path2D against a null curve 2018-01-22 22:45:38 -06:00
MrCdK
8a9f1c2a5d Expose audio streams get_length() 2018-01-22 20:35:33 +01:00
Blazej Floch
e58b10c883 Implements "Batch Rename" editor tool. 2018-01-22 00:43:19 -05:00
Rémi Verschelde
37cb029fcc
Merge pull request #15938 from poke1024/fix15904
Fix crash on deleted rigidbodies without contact monitor (issue 15904)
2018-01-22 00:02:14 +01:00
Rémi Verschelde
e1f34249eb Fix typo in CollisionObject warning 2018-01-21 21:32:00 +01:00
Juan Linietsky
8daf5491ab I have no idea why this commit fixes #15392 2018-01-21 16:19:35 -03:00
Mariano Suligoy
517ff5c8d7 attemp to fix #15870 2018-01-21 12:31:59 -03:00
Bernhard Liebl
e9237d83c7 Fix crash on deleted rigidbodies without contact monitor (issue 15904) 2018-01-21 12:46:13 +01:00
Zephilinox
a826fb8d8b Add ready signal to Node
Closes #15889
2018-01-20 21:57:59 +00:00
robfram
d588fe2740 Fix issue 15895, audio streams don't signalling finished after the first one
if the audio player is set to play again due to the order of calls in
_notification. First it emits the signal, and later it disable the internal
processing regardless what the callback did.

Changed to emit the signal at the end to ensure the changes done at callback
remains.
2018-01-20 22:22:00 +01:00
Gilles Roudiere
30e1e42175 Fixes a bas resizing with SplitContainer 2018-01-20 21:03:20 +01:00
Yuri Chornoivan
17614f79ea
Fix minor typo: it's -> its 2018-01-20 20:18:43 +02:00
Gilles Roudiere
d1f32708b7 Fixes a Gridcontainer wrong children fitting with expanded+non-zero minisize 2018-01-19 00:56:30 +01:00
MrCdK
9927b70efb The TextureButton's bitmask takes into account the stretch mode selected
When the stretch is tile the mask gets applied to each tile.
2018-01-19 00:01:23 +01:00
Rémi Verschelde
598724c043 Remove obsolete Viewport _update_rect() code 2018-01-18 22:37:45 +01:00
Rémi Verschelde
9f479f096c Fix typos in code and docs with codespell
Using v1.11.0 from https://github.com/lucasdemarchi/codespell
2018-01-18 22:01:42 +01:00
Juan Linietsky
cc8dfcc9c0 Before I forget, add warnings on areas without children (should not break anything).
Seen too many users misunderstanding the edit rect is the shape.
2018-01-18 14:31:07 -03:00
Ian
1b837125ce TextEdit fix get_mouse after many folds 2018-01-18 12:18:06 -05:00
Rémi Verschelde
6c46787749 doc: Replace some more "val" with "value" + sync 2018-01-17 10:43:23 +01:00
Saracen
e3fdacdf90 Expose 'lightmap_unwrap' method to the scripting engine. 2018-01-17 03:39:06 +00:00
Juan Linietsky
4de84f4c0a BMFont loading direct support from .fnt files. 2018-01-16 17:58:04 -03:00
volzhs
c5e3acc29c Support colored font 2018-01-16 22:56:54 +09:00
Gilles Roudiere
b06c6602c8 Changes the keep_margin parameter to true by default, so that people are not suprised that set_anchor changes the margins values 2018-01-15 10:37:13 +01:00
Rémi Verschelde
05b1843818
Merge pull request #15696 from bojidar-bg/15646-assigned-animation
Fix an issue with the animation editor not seeking to the target time
2018-01-15 08:54:07 +01:00
Fabio Alessandrelli
765051e104 ViewportContainer passes input down to children viewports 2018-01-15 00:36:57 +01:00
Bernhard Liebl
77b1320fb4 Fixes wrong vertical font layout in RichTextLabel 2018-01-14 19:29:04 +01:00
Rémi Verschelde
a1a67e6e84
Merge pull request #15708 from Paulb23/current_line_clipping_issue_15427
Fixed current line highlighting with horizontal clipping, issue 15427
2018-01-14 17:22:09 +01:00
Paulb23
386c57cfad Fixed current line highligting with horizontal clipping, issue 15427 2018-01-14 16:06:27 +00:00
Bojidar Marinov
f2355949c4
Fix an issue with the animation editor not seeking to the target time properly.
Fixes #15646.
2018-01-14 12:28:57 +02:00
Rémi Verschelde
892568abee
Merge pull request #15670 from poke1024/fix15588
Fixes hangs with Tree in multi selection mode (issue 15588)
2018-01-13 17:45:03 +01:00
Bernhard Liebl
363980519c Fixes hangs with Tree in multi selection mode (issue 15588) 2018-01-13 17:34:12 +01:00
Rémi Verschelde
69452fbc37
Merge pull request #15657 from paulloz/fix-textedit-undo-redo-selection
TextEdit: Fix selection issue with undo/redo
2018-01-13 17:05:46 +01:00
Paul Joannon
8ae0624c80 Deselect on undo/redo in TextEdit 2018-01-13 11:46:53 +01:00
Ruslan Mustakov
0b632be4a9 Fix get_parent_range to return 0 when there is no parent
Fixes #15635
2018-01-13 16:48:07 +07:00
letheed
524ee14054 Small fix for Control bindings 2018-01-13 09:40:42 +01:00
Rémi Verschelde
1ca4ad2cca
Merge pull request #15623 from kubecz3k/param-name-rename
modify default param names in couple of signals
2018-01-12 19:16:52 +01:00
Rémi Verschelde
187e3d1039
Merge pull request #15629 from endragor/fix-shader-property
Fix Material's shader property binding
2018-01-12 18:26:28 +01:00
Ruslan Mustakov
b517fc11af Fix Material's shader property binding
ShaderGraph doesn't exist in 3.0.
2018-01-12 22:37:00 +07:00
Juan Linietsky
471c2d0d38 Make burley default for materials, fixes #15054 2018-01-12 11:50:08 -03:00
Unknown
5876457410 modify default param names in couple of signals
'name' default param should not be used since there is problem with name shadowing
2018-01-12 15:45:29 +01:00
Juan Linietsky
419705db6e Add special coloring to members, to make shadowing more obvious. 2018-01-12 11:01:09 -03:00
Rémi Verschelde
bab9759645
Merge pull request #15606 from RandomShaper/fix-inherited-coll-shapes
Update collision shapes data on tree entered
2018-01-12 13:48:17 +01:00
Rémi Verschelde
2dbd3475a5
Merge pull request #15620 from AndreaCatania/p4
Reset collider on ray node
2018-01-12 12:49:16 +01:00
AndreaCatania
207af6c4f9 Reset collider on ray node 2018-01-12 12:31:02 +01:00
Juan Linietsky
a26e6c8215 Renamed tree_exited to tree_exiting. tree_exited is now used for actual out of tree notification.
Updated doc accordingly.
2018-01-12 08:29:24 -03:00
Ian
d327f75392 TextEdit folding over unindented comments 2018-01-12 00:25:04 -05:00
Juan Linietsky
c48aab2f05 Restored multiplication by texture 2018-01-11 20:47:04 -03:00
Juan Linietsky
eb16f9939a Removed extra multiplication in baker 2018-01-11 20:23:41 -03:00
Bojidar Marinov
9b8e8b2220
Bind many more properties to scripts
Notable potentially breaking changes:
- PROPERTY_USAGE_NOEDITOR is now PROPERTY_USAGE_STORAGE | PROPERTY_USAGE_NETWORK, without PROPERTY_USAGE_INTERNAL
- Some properties were renamed, and sometimes even shadowed by new ones
- New getter methods (some virtual) were added
2018-01-12 00:58:14 +02:00
Rémi Verschelde
c1c17b04bd
Merge pull request #15610 from groud/fix_node_resize_setting_anchors
Fixes nodes being resized or moved when changing an anchor
2018-01-11 23:46:50 +01:00
Gilles Roudiere
00473e0897 Fixes nodes being resized or moved when changing an anchor 2018-01-11 23:39:49 +01:00
Rémi Verschelde
e6edbc7699
Merge pull request #15528 from AndreaCatania/p1
Fixed viewport node error on editor
2018-01-11 22:19:02 +01:00
Pedro J. Estébanez
aefedb73fc Update collision shapes data on tree entered
This is needed because the final startup values for shapes may change between parenting and entering the scene tree. For instance, if the collision shape belongs to a inherited scene.

Fixes #13835.
2018-01-11 21:08:58 +01:00
Juan Linietsky
9a62829759
Merge pull request #15531 from AndreaCatania/p2
Fixed crash on duplicate GIProbe baking
2018-01-11 16:44:18 -03:00
Juan Linietsky
5398363572 solved particle memory leak, fixes #15591 2018-01-11 16:04:12 -03:00
AndreaCatania
09a6a74074 Forced no duplication of animation data 2018-01-11 19:52:46 +01:00
AndreaCatania
5ac441131e Fixed crash on duplicate GIProbe baking 2018-01-11 19:50:33 +01:00
AndreaCatania
b77968dea3 Fixed resource setup handling 2018-01-11 19:26:28 +01:00
Rémi Verschelde
c5b66daec8
Merge pull request #15595 from endragor/fix-light-data-type
Fix registered light_data property type name
2018-01-11 15:27:27 +01:00
Ruslan Mustakov
0d83e20236 Fix registered light_data property type name 2018-01-11 19:53:54 +07:00
Paul Joannon
842cb1ad8c set a better initial size to TextEdit nodes
Address #15163
2018-01-11 12:11:44 +01:00
Rémi Verschelde
2c17af0509
Merge pull request #15579 from damarindra/add-receptor-tileset
fix updating tileset list when assign texture and set autotile true
2018-01-11 11:15:42 +01:00
poke1024
c1db81b9ed Fixes empty line selection when scrolling 2018-01-11 06:51:20 +01:00
damarindra
bea40343ab fix updating tileset list when assign texture and set autotile true 2018-01-11 05:50:36 +07:00
Rémi Verschelde
415d128249
Merge pull request #15530 from akien-mga/signal-args
Fix signal arguments shadowing member variables
2018-01-10 10:38:28 +01:00
Konrad Nowakowski
c73589305e Fix bitwise NOT operator on BitMap's set_bit 2018-01-09 21:11:16 +00:00
Rémi Verschelde
4b6bef6524 Fix signal arguments shadowing member variables
Fixes #10212.
2018-01-09 16:51:19 +01:00
Rémi Verschelde
e1c799f1b4
Merge pull request #15495 from poke1024/font-oversampling
Two potential glitches in font oversampling
2018-01-09 16:03:13 +01:00
Jerome67000
b72c9b85d0 Change primitive meshes acccuracy value 2018-01-09 13:41:59 +01:00
Rémi Verschelde
4b414f45c4
Merge pull request #15507 from poke1024/fix15106
Fix whole word search missing occurences
2018-01-08 22:59:16 +01:00
Bernhard Liebl
3af5dfbbf3 Fix whole word search missing occurences 2018-01-08 22:50:33 +01:00
Rémi Verschelde
05297d8b39
Merge pull request #15060 from poke1024/camera2d-update
Update Camera2D scroll using NOTIFICATION_INTERNAL_PROCESS
2018-01-08 19:31:50 +01:00
Bernhard Liebl
d4adcf3fa2 Update Camera2D scroll using NOTIFICATION_INTERNAL_PROCESS 2018-01-08 18:29:22 +01:00
Bernhard Liebl
a64dc5af74 Two potential glitches in font oversampling 2018-01-08 18:09:41 +01:00
Juan Linietsky
c791c1d48e
Merge pull request #14907 from scayze/rigid_vehicle
Added RigidBody functionality to VehicleBody
2018-01-08 11:50:49 -03:00
Rémi Verschelde
380169e3ef
Merge pull request #15446 from marcelofg55/video_mix_rate
Fix Video Player issue with audio mix_rate when different than 44100
2018-01-07 17:06:22 +01:00
Rémi Verschelde
1b098e6466
Merge pull request #15445 from poke1024/fix15392
Fix stale dynamic font reference fetch from cache
2018-01-07 17:05:16 +01:00
Marcelo Fernandez
6fc1801b6a Fix Video Player issue with audio mix_rate when different than 44100 2018-01-07 12:57:48 -03:00
Bernhard Liebl
526e637a97 Fix stale dynamic font reference fetch from cache
Seems to fix issue 15392
2018-01-07 16:57:23 +01:00
Bernhard Liebl
249521670d Corrects wrong scrolling for short popups broken in 15405 2018-01-07 02:19:11 +01:00
Scayze
4a201ade76 Added RigidBody functionality to VehicleBody 2018-01-07 00:18:42 +01:00
Ian
b3ad2538d0 fix center viewport out of size error, #15411 2018-01-06 18:06:09 -05:00
Juan Linietsky
9cf19f8dee Ensure depth reads go via alpha render list, fixes #14759 2018-01-06 17:38:39 -03:00
Juan Linietsky
50b975548d Removed PBM bitmap loader, added abiliy to importi mages as bitmap. Fixes #14828 2018-01-06 16:38:36 -03:00
Rémi Verschelde
b6989d0b51
Merge pull request #15412 from poke1024/fix-tree-get-rect-crash
Fix crash when calling tree API before NOTIFICATION_ENTER_TREE
2018-01-06 19:56:29 +01:00
Rémi Verschelde
b77c6d43a8
Merge pull request #15405 from poke1024/fix-popup-scroll
Allow popup menu scrolling without mouse wheel
2018-01-06 19:55:36 +01:00
Bernhard Liebl
4cbe726cf5 Fix crash when calling tree API before NOTIFICATION_ENTER_TREE 2018-01-06 19:48:54 +01:00
Bernhard Liebl
3f9a7da857 Allow popup menu scrolling without mouse wheel 2018-01-06 16:21:27 +01:00
Poommetee Ketson
768fd83e61 Fix typo in new strings 2018-01-06 21:33:11 +07:00
volzhs
13af5e8878 Remove button from button_group when free 2018-01-06 06:06:22 +09:00
Juan Linietsky
90d47ae23d Force button release when window focuses out, fixes #15318 and likely many other issues. 2018-01-05 15:40:08 -03:00
Fabio Alessandrelli
a63a82d5e5 Fix theme inheritance 2018-01-05 18:30:40 +01:00
Bernhard Liebl
85ecd79012 Boost drawing speed of ItemLists with many items 2018-01-05 17:40:53 +01:00
Rémi Verschelde
e4213e66b2 Add missing copyright headers and fix formatting
Using `misc/scripts/fix_headers.py` on all Godot files.
Some missing header guards were added, and the header inclusion order
was fixed in the Bullet module.
2018-01-05 01:22:23 +01:00
Rémi Verschelde
92e114edfd
Merge pull request #15335 from volzhs/popup-menu
Fix PopupMenu to show & detect properly hover area
2018-01-04 19:54:19 +01:00
Rémi Verschelde
32bb236f24
Merge pull request #15334 from poke1024/textedit-mousepos
Fix TextEdit::_get_mouse_pos rounding errors
2018-01-04 19:53:43 +01:00
volzhs
f2d531bd43 Fix PopupMenu to show & detect properly hover area
Fix #15275
2018-01-05 02:37:46 +09:00
Bernhard Liebl
cc64679a20 Fix TextEdit::_get_mouse_pos rounding errors 2018-01-04 18:30:15 +01:00
Rémi Verschelde
dc2cc6bc2b
Merge pull request #15186 from GodotExplorer/default-theme
Fix errors with custom theme and custom font in project settings.
2018-01-04 14:50:15 +01:00
Rémi Verschelde
94bda27659
Merge pull request #15317 from poke1024/fix-rtl-underline
RichTextLabel: don't draw underline character-wise
2018-01-04 13:30:00 +01:00
Bernhard Liebl
e74e2763bd RichTextLabel: don't draw underline on single characters 2018-01-04 12:10:29 +01:00
Rémi Verschelde
465d66be67
Merge pull request #15314 from poke1024/tree-rlines
Tree: only draw visible relationship lines
2018-01-04 10:33:55 +01:00
Bernhard Liebl
e9aa6f2943 Tree: only draw visible relationship lines 2018-01-04 10:03:46 +01:00
Rémi Verschelde
59ce175767
Merge pull request #15312 from poke1024/fix-rtl-table-wrap
Fixes word wrapping in tables in RichTextLabel
2018-01-04 09:07:31 +01:00
Bernhard Liebl
c6c016e95a Fix word wrapping in tables in RichTextLabel 2018-01-04 08:22:41 +01:00
firefly2442
f066991aa7 found via cppcheck:
remove code that will never run
make definition and declaration names for parameters match
change floats that were being set to bool values
remove pointer that is never used
2018-01-03 21:23:48 -07:00
Rémi Verschelde
023c04689e
Merge pull request #15308 from ianb96/horizontal_scrolling
TextEdit horizontal scrolling with shift
2018-01-04 01:35:38 +01:00
Rémi Verschelde
d65ac7378c Fix crash in OS::execute on FreeBSD
As spotted by @robfram, closes #15288.
Also reviewed other uses of `if (String.find(.*))` for potential similar mistakes, found a wrong (and useless) one in ScriptEditorDialog.
2018-01-04 01:20:20 +01:00
Rémi Verschelde
f9f6f250e6
Merge pull request #15191 from Jerome67000/z_renaming
renames "z" Node2D property to "z_index"
2018-01-04 00:41:45 +01:00
Ian
ae6b7c0b41 TextEdit horizontal scrolling with shift 2018-01-03 17:21:54 -05:00
Juan Linietsky
cd63407aa4 Avoid crashes in skeleton 2018-01-03 17:27:31 -03:00
Jerome67000
42ae3525a3 #15078 renamed "z" -> "z_index" property in Node2D 2018-01-03 13:02:26 +01:00
Rémi Verschelde
ffd6838704
Merge pull request #15192 from volzhs/expose-quit-on-go-back
Bind SceneTree::set_quit_on_go_back() to gdscript
2018-01-03 12:14:16 +01:00
Rémi Verschelde
b23f7bc923
Merge pull request #15161 from volzhs/tween-follow
Fix Tween follow not working
2018-01-03 11:45:19 +01:00
Rémi Verschelde
e3c744f9f1
Merge pull request #15127 from poke1024/smooth-scroll-play
Remove some lagginess from TextEdit's smooth scrolling
2018-01-03 11:34:42 +01:00
Rémi Verschelde
fd5f193da5
Merge pull request #15103 from poke1024/lineedit-key-up-down
Support KEY_UP and KEY_DOWN in LineEdit
2018-01-03 11:32:31 +01:00
Rémi Verschelde
48962db5b4
Merge pull request #15132 from RandomShaper/fix-multiple-finish
Fix AnimationPlayer redundantly signaling finish
2018-01-03 11:24:48 +01:00
Rémi Verschelde
459ee51338
Merge pull request #15093 from poke1024/canvas-editor-select
More exact picking for canvas editor
2018-01-03 11:15:28 +01:00
Rémi Verschelde
592b0fc068
Merge pull request #15063 from poke1024/textedit-select-last-line
Fix key down on last line in TextEdit
2018-01-03 10:30:51 +01:00
Rémi Verschelde
6cd33f17f7
Merge pull request #14792 from Krakean/enh-1
A few small Debugger->Errors tab enhancements:
2018-01-03 10:26:55 +01:00
Juan Linietsky
14772d2213
Merge pull request #15083 from tagcup/spatial_rot_fix
Restore the behavior of Spatial rotations recently changed in c1153f5.
2018-01-02 15:02:19 -03:00
Rémi Verschelde
d7d8fc6c20
Merge pull request #14983 from Paulb23/keyboard_selection_issue_14675
Fixed keyboard word selection when at the start/end of line, issue 14675
2018-01-02 11:19:34 +01:00
Ryan Stein
3c9ee75e26 Use exact positioning for the ItemList::get_tooltip method. 2018-01-01 22:46:32 -05:00
MrCdK
5bc010e8ee Added pitch scale property to AudioStreamPlayer, AudioStreamPlayer2D and AudioStreamPlayer3D 2018-01-01 22:23:16 +01:00
Rémi Verschelde
b50a9114b1 Update copyright statements to 2018
Happy new year to the wonderful Godot community!
2018-01-01 14:40:47 +01:00
Noshyaar
7d0212f4eb
Merge pull request #14953 from poke1024/fix-toolbar-gesture
Hide tooltip on gesture input
2018-01-01 18:53:11 +07:00
Noshyaar
97d7f689e1
Merge pull request #14972 from poke1024/fix-unindent-col-0
Fix unindent (shift-tab) on column 0
2018-01-01 18:52:06 +07:00
Noshyaar
a6328011d8
Merge pull request #14973 from poke1024/docs-word-selection
Double-click word selection for RichTextLabel (i.e. docs)
2018-01-01 18:51:35 +07:00
Noshyaar
45612f1657
Merge pull request #15121 from yanorax/treeitem_set_text_align_fix
Fix TreeItem cell text alignment
2018-01-01 18:47:35 +07:00
firefly2442
6af109cd99 change float to bool as correct type 2017-12-30 22:14:27 -07:00
volzhs
c132d873b1 Bind SceneTree::set_quit_on_go_back() to gdscript
Fix #15189
2017-12-30 21:15:17 +09:00
geequlim
bd0a9f4bd6 Fix errors with custom default theme and custom fonts. 2017-12-30 17:30:37 +08:00
Juan Linietsky
c595aff4a3 avoid error on setting skeleton from transform changed 2017-12-29 12:36:44 -03:00
Juan Linietsky
2de70698ae Missing transform notification for Skeleton. 2017-12-29 11:55:34 -03:00
Juan Linietsky
448b58ba4c Use a different approach to update skeletons when transform changes 2017-12-29 11:34:36 -03:00
Juan Linietsky
a54e3f72ce Update the skeleton on transform 2017-12-29 10:54:24 -03:00
volzhs
c3f59f290c Fix Tween follow not working
Fix regression from 7609efe757
2017-12-29 21:59:45 +09:00
Pedro J. Estébanez
9c3fbfc9db Fix AnimationPlayer redundantly signaling finish
Now it will emit only when actually going from not-finished-yet to finished, as has always been the case.

The bug was a side effect of 2d2467c0ff.
2017-12-28 21:48:09 +01:00
Juan Linietsky
f11a138505 Added more hacks to GLTF2 importer to support crap exporter (MakeHuman in this case), fixes #13393 2017-12-28 16:07:45 -03:00
Bernhard Liebl
2897523d12 Fix unindent (shift-tab) on column 0 and more 2017-12-28 17:48:40 +01:00
Bernhard Liebl
b80bc553dd Double-click word selection for RichTextLabel (i.e. docs) 2017-12-28 17:44:22 +01:00
Bernhard Liebl
d640542f6d Remove some lagginess from TextEdit's smooth scrolling 2017-12-28 15:49:37 +01:00
yanorax
8627de2794 Fix TreeItem cell text alignment 2017-12-29 00:23:57 +11:00
Bernhard Liebl
098bcf55d0 More efficient subwindow handling 2017-12-28 11:27:43 +01:00
tagcup
e9896b17a9 Restore the behavior of Spatial rotations recently changed in c1153f5.
That change was borne out of a confusion regarding the meaning of "local" in #14569.

Affine transformations in Spatial simply correspond to affine operations of its Transform. Such operations take place in a coordinate system that is defined by the parent Spatial. When there is no parent, they correspond to operations in the global coordinate system.
This coordinate system, which is relative to the parent, has been referred to as the local coordinate system in the docs so far, but this sloppy language has apparently confused some users, making them think that the local coordinate system refers to the one whose axes are "painted" on the Spatial node itself.

To avoid such conceptual conflations and misunderstandings in the future, the parent-relative local system is now referred to as "parent-local", and the object-relative local system is called "object-local" in the docs.

This commit adds the functionality "requested" in #14569, not by changing how rotate/scale/translate works, but by adding new rotate_object_local, scale_object_local and translate_object_local functions. Also, for completeness, there is now global_scale.

This commit also updates another part of the docs regarding the rotation property of Spatial, which also leads to confusion among some users.
2017-12-27 16:40:49 -05:00
Bernhard Liebl
8505871a87 More exact picking for canvas editor 2017-12-27 20:24:58 +01:00
Bernhard Liebl
414c60aee7 Support KEY_UP and KEY_DOWN in LineEdit 2017-12-27 17:04:07 +01:00
Noshyaar
5c636875e4
Merge pull request #14971 from mrcdk/particles_emitting
Set particles emitting to false when particles finish emitting with one-shot enabled
2017-12-27 10:45:36 +07:00
Noshyaar
e6b6683694
Merge pull request #14991 from djrm/pr_fixes
Show Options Dialog for NodePath and File in clicked button position.
2017-12-27 10:29:25 +07:00
Noshyaar
ab444a8ca9
Merge pull request #14996 from neikeq/enums-mono
Mono: Make the bindings generator output enums
2017-12-27 10:29:00 +07:00
Noshyaar
d26b6f284f
Merge pull request #15008 from AlmightyScientist/issue-15000
Animation Tree: Prevent cycle_test from being altered by past-test.
2017-12-27 10:28:12 +07:00
Noshyaar
07d0f2e72b
Merge pull request #15046 from YeldhamDev/optionbutton_changes
Added "get_popup" method for OptionButton
2017-12-27 10:22:22 +07:00
Noshyaar
198bb5309d
Merge pull request #15049 from YeldhamDev/get_popup_const
Made MenuButton and ColorPickerButton's "get_popup" methods return constant
2017-12-27 10:20:56 +07:00
Ian
19c3f4c4c1 fix indent selection crash 2017-12-26 12:13:17 -08:00
PJB3005
7f0a1c1780 Hiding a control now fires NOTIFICATION_FOCUS_EXIT.
It always removed the focus from the control, but this happened without firing the relevant notification.
2017-12-26 20:58:53 +01:00
Juan Linietsky
c2240a2a71 A promise is a promise, so added ability to load and save shaders as text files, closes #14431 2017-12-26 13:52:09 -03:00
Juan Linietsky
edd3bd8cb8 Ability to set flags via code in StreamTexture, as some users find it useful. Fixes #14526. 2017-12-26 12:50:46 -03:00
Juan Linietsky
c1153f5041 Change the rotate function of Spatial to be local, makes more sense. Closes #14569 2017-12-26 12:45:56 -03:00
Juan Linietsky
02e883713a
Merge pull request #14977 from volzhs/fix-crash-group
Fix crash & error at saving scene
2017-12-26 11:43:02 -03:00
Juan Linietsky
2b31155baa Fix sidedness check in material. Also remove SIDE built-in. 2017-12-26 11:09:52 -03:00
Juan Linietsky
4a2eef4ad8 Removed the InputEvent ID field, which was unused and can cause bugs. 2017-12-26 09:49:31 -03:00
Bernhard Liebl
076a5f35fc Fix shift-key down on last line in TextEdit 2017-12-26 08:32:30 +01:00
Andreas Haas
37aab45091
Merge pull request #15040 from Noshyaar/pr2
AnimTreePlayer: fix duplicated properties
2017-12-25 17:47:29 +00:00
Michael Alexsander Silva Dias
23080c7ed7 Made MenuButton and ColorPickerButton's "get_popup" methods return constant. 2017-12-25 14:03:53 -02:00
Michael Alexsander Silva Dias
096b5a65c6 Added "get_popup" method for OptionButton and minor changes. 2017-12-25 13:49:27 -02:00
Poommetee Ketson
6c897707ca Add missing parameter names 2017-12-25 21:19:56 +07:00
Poommetee Ketson
f9c2cfbe31 AnimTreePlayer: fix duplicated properties 2017-12-25 19:26:39 +07:00
Noshyaar
256a60bc6e
Merge pull request #14826 from carlosfvieira/14371-F_key_Viewport_focus_problem
Fix spatial editor plugin issues on multi viewport view menu shortcuts (only those that are bound to keys)
2017-12-25 08:42:31 +07:00
Noshyaar
deda8974df
Merge pull request #14853 from MattUV/context-menu
Adds an option to move cursor with right click in TextEdit
2017-12-25 08:40:20 +07:00
Noshyaar
24515266a1
Merge pull request #14875 from YeldhamDev/splitcontainer_cursor
Fixed SplitContainer showing the "resize" cursor when it shouldn't
2017-12-25 08:37:52 +07:00
Noshyaar
a483edbddd
Merge pull request #14899 from volzhs/render-quality-option
Respect HDR option
2017-12-25 08:36:46 +07:00
Noshyaar
aab4434d76
Merge pull request #14801 from RayKoopa/insert_tree_item
Tree: Insert new item, fix behavior when no parent given
2017-12-25 08:35:31 +07:00
Noshyaar
1348b087e6
Merge pull request #14753 from NathanWarden/mouse_button_fix
Fixed a bug where mouse button focus breaks when using multiple buttons at once.
2017-12-25 08:33:42 +07:00
volzhs
ff68b80df7 Fix error if scene has Camera at saving scene 2017-12-25 02:43:37 +09:00
AlmightyScientist
7ace1f2494 Animation Tree: Prevent cycle_test from being altered by past-test. 2017-12-24 18:21:59 +01:00
volzhs
d6a88cdc41 Fix crash from move_child at saving scene 2017-12-25 01:31:13 +09:00
Juan Linietsky
021f3c924b -Removed OpenMP support, replaced by a custom class.
-Disabled Opus, implementation is wrong.
2017-12-24 09:32:12 -03:00
Ignacio Etcheverry
0a0a44da8d Mono: Make the bindings generator output enums
- Switch to PascalCase for constants names
2017-12-24 04:20:41 +01:00
Daniel J. Ramirez
07fd5456c8 Show Options Dialog for NodePath and File in clicked button position.
Auto select newly created nodes.
2017-12-23 15:15:48 -06:00
Paulb23
a11a691b17 Fixed keyboard word selection when at the start/end of line, issue 14675 2017-12-23 14:47:04 +00:00
MrCdK
1f609b7a82 Set particles emitting to false when particles finish emitting with one-shot enabled 2017-12-23 05:23:41 +01:00
Rémi Verschelde
7d9b7f9c47
Merge pull request #14897 from BastiaanOlij/arvr_tweaks
Few small tweaks for ARVR
2017-12-23 00:59:09 +01:00
Daniel J. Ramirez
1696db8f00 Fixes 3d camera keep aspect. 2017-12-22 14:24:38 -06:00
Bernhard Liebl
27afa8813d Hide tooltip on gesture input 2017-12-22 19:39:23 +01:00
Rémi Verschelde
3068ccc8e6
Merge pull request #14913 from poke1024/tooltip-shortcut-names
Consistent display of shortcut names in tooltips
2017-12-21 22:47:50 +01:00
Juan Linietsky
7d0cabe9d3 Change skeleton processing to work on global coordinates, should help fix many import problems from Blender, GLTF2, etc. 2017-12-21 17:36:39 -03:00
poke1024
22d87f20fa Consistent display of shortcut names in tooltips 2017-12-21 20:17:30 +01:00
Bastiaan Olij
6fd51b6a1b Reserved controller ids 1 and 2 for left and right hand controllers and added new center on hmd option 2017-12-22 01:21:23 +11:00
Juan Linietsky
1fa9aac3e4 -Make capture dependent on a cell size, not subdivision.
-Fixed a bug recently introduced when releasing mouse events and calling popups
2017-12-21 11:05:55 -03:00
volzhs
0856259d19 Respect HDR option 2017-12-21 22:49:55 +09:00
carlosfvieira
49859871d9 Fix spatial editor plugin issues on multi viewport view menu shortcuts (only those that are bound to keys) - this closes #14371 and closes #12409
Fix spatial editor plugin issues on multi viewport view menu shortcuts (only those that are bound to keys) - this closes #14371 and closes #12409
2017-12-21 11:29:17 +00:00
Michael Alexsander Silva Dias
e3c1305027 Fixed wrong Project Settings direction on an error message. 2017-12-20 22:06:43 -02:00
Juan Linietsky
feef500b39 properly send mouse released event when grabbing modal focus, fixes #14854 2017-12-20 18:03:48 -03:00
Michael Alexsander Silva Dias
274b3db0d9 Fixed SplitContainer showing the "resize" cursor when it shouldn't. 2017-12-20 18:20:23 -02:00
Hein-Pieter van Braam
0db5123548 Prevent false sharing in lightbaker RNG state
The previous commit corrected the RNG behavior for the lightbaker but
also made it significantly slower on high core count systems. Due to the
vector of states being physically close together in RAM we force a cache
synchronization across all cores whenever we call for the next random
number to be generated.

This will create a temporary local copy of the RNG state before entering
the loop and then saving it back to the global state when done. This
will preserve the per-thread RNG state (and random number quality) while
significantly improving performance.

On my 16 thread box it saves 3 minutes baking the Sponza scene, bringing
performance back in line to before the various RNG fixes were
introduced, being slightly faster than the first implementation.
2017-12-20 14:37:00 +01:00
Hein-Pieter van Braam
ccbb5923ac Fix lightmapper rng
In our previous attempts to fix the lightmapper we may have
inadvertently introduced the same issue we were trying to fix. It
appears that rand() will on some platforms introduce a mutex making it
slower and on others may have a per-thread state that would need to be
initialized with srand() on each thread. This slows down the lightbaking
further.

This sets up a separate rng state for each OpenMP thread by calling
rand() only in the single-threaded part of the code. We then keep a
vector of states.

I believe this solves our problems.
2017-12-20 12:09:09 +01:00
MattUV
a55870cd81 Adds an option to move cursor with right click in TextEdit
Fixes #14832
- Added an option in the editor settings/cursor to make the cursor move with right click.
- If the option is activated (true by default), a right click will move the cursor before displaying context menu.
 - If there is a selection, a right click on it will keep it selected, a right click outside it will unselect it.
 - The option is available in textEdit via an inspector property (or via GDScript): caret_moving_by_right_click
 - The option is available in the script editor and the shader editor via the editor settings
 - The documentation has been updated with the new property, and a few other entries in TextEdit.xml.
2017-12-20 09:01:09 +01:00
Juan Linietsky
b08735f209 Make dynamic font oversampling fully dynamic. 2017-12-19 21:58:32 -03:00
Hein-Pieter van Braam
7a10d3ab78 Correct license headers in main.cpp and voxel_light_baker.cpp
Sorry for the churn
2017-12-20 01:04:30 +01:00
Hein-Pieter van Braam
9fa5a588f0 Fix lightbaker clang-format issue and add license headers 2017-12-20 01:02:03 +01:00
Hein-Pieter van Braam
ff04c07912 Lightbaker: include stdlib.h to fix CI builds 2017-12-20 00:29:27 +01:00
Juan Linietsky
808a3b9c71 Fix randomness in voxel light baker, closes #14841 2017-12-19 19:51:40 -03:00
Juan Linietsky
fc103566e6 Added font oversampling support 2017-12-19 18:48:30 -03:00
Juan Linietsky
06dd10b390 Fix raytrace lightmap bake bias 2017-12-19 17:09:05 -03:00
Juan Linietsky
5544b89750 properly plot normal when baking 2017-12-19 15:04:52 -03:00
Juan Linietsky
a714e1a4c7 Fixed bug where all file dialogs requested thumbnails even if hidden. 2017-12-19 12:57:46 -03:00
Juan Linietsky
1eb1837d0c Should no longer crash after rebaking, may be a solution to #14795
Not sure if this is the same problem, as reported, please test.
2017-12-19 09:58:02 -03:00
Ibrahn Sahir
8981924fbe fix for BitmapFont::create_from_fnt to allow loading from file in
project root directory.
2017-12-19 11:02:25 +00:00
Ray Koopa
a08c5d73a5 Add functionality to insert tree item. 2017-12-18 14:19:39 +01:00
Rémi Verschelde
abf20709af doc: Sync classref with current source 2017-12-18 08:13:58 +01:00
Juan Linietsky
e96c40f94a Added baked light support for gridmaps. 2017-12-18 00:35:20 -03:00
Dmitry Koteroff
ea14b0789b A few small Debugger->Errors tab enhancements:
1. Added "Clear" button to clear list.
2. Errors list now populated with newest items comes first, so no need to scroll everytime.
3. Added PopupMenu to errors list with ability to quickly Copy error text & details.
2017-12-18 03:40:49 +03:00
Rémi Verschelde
e83c502939
Merge pull request #14754 from willnationsdev/dictionary-copy
Added 'duplicate' function for Dictionary in C++ and API.
2017-12-17 23:58:59 +01:00
Will Nations
f19fc83546 Dictionary::copy -> ::duplicate 2017-12-17 16:07:15 -06:00
Rémi Verschelde
27642868f1
Merge pull request #14786 from djrm/pr_fixes
Expose Range, ScrollBar and Slider as virtual.
2017-12-17 22:21:06 +01:00
Daniel J. Ramirez
5e2c8593f7 Expose Range, ScrollBar and Slider as virtual. 2017-12-17 15:16:20 -06:00
Stefano Bonicatti
a15721e5c9 Fix Sprite3D alpha_cut member not being initialized 2017-12-17 22:07:43 +01:00
Rémi Verschelde
1ef123c57d
Merge pull request #14748 from YeldhamDev/popupmenu_circleback
Made highlighted item in PopupMenu circle back to the beginning/end when using the keyboard
2017-12-17 20:22:50 +01:00
Rémi Verschelde
90d95c7ee1
Merge pull request #14757 from YeldhamDev/submenu_keyboard
More changes to PopupMenu's submenu keyboard handling
2017-12-17 20:22:20 +01:00
Rémi Verschelde
89a32b4977
Merge pull request #14775 from hpvb/limit-lightmapper-subdiv
Limit the lightmapper subdivide to 1024
2017-12-17 19:59:59 +01:00
Rémi Verschelde
fd022cb156
Merge pull request #14778 from YeldhamDev/lineedit_deselect_expose
Exposed LineEdit's "selection_clear" and renamed it to "deselect"
2017-12-17 19:29:59 +01:00
Rémi Verschelde
9b86703fd9
Merge pull request #14772 from poke1024/fix14539
Fix cut-copy-line breaking paste (issue 14539)
2017-12-17 19:28:16 +01:00
Michael Alexsander Silva Dias
95f93e038a Exposed LineEdit's "selection_clear" and renamed it to "deselect". 2017-12-17 15:40:44 -02:00
Hein-Pieter van Braam
c4c7fa3f5e Limit the lightmapper subdivide to 1024
Due to memory contraints in other places in Godot it is unlikely that
anything higher than 1024 will actually work. When/if we improve memory
management for vectors we can increase  this limit again
2017-12-17 18:00:00 +01:00
Bernhard Liebl
abfcce0067 Fix cut-copy-line breaking paste (issue 14539) 2017-12-17 16:24:23 +01:00
Juan Linietsky
fa8a1fc420 Fixes how transform is applied to geometry in UV unwrap 2017-12-17 12:04:54 -03:00
Rémi Verschelde
cacab4ba62
Merge pull request #14769 from akien-mga/if-0-cleanup
Cleanup some #if 0'd code
2017-12-17 15:43:11 +01:00
Rémi Verschelde
8f25a2dc11 Cleanup some #if 0'd code 2017-12-17 15:40:24 +01:00
Rémi Verschelde
8821f9b750
Merge pull request #14767 from volzhs/save-clip-contents
Fix Clip Content property is not saved
2017-12-17 15:18:30 +01:00
volzhs
ef32018d1f Fix Clip Content property is not saved 2017-12-17 23:10:59 +09:00
Rémi Verschelde
ad3393743c
Merge pull request #14760 from hpvb/add-several-unlikely-macros
Add several unlikely() macros
2017-12-17 14:28:15 +01:00
Rémi Verschelde
539fd14cf5
Merge pull request #14758 from hpvb/optimize-lightbaker-rng
Use a more naive RNG for the lightmapper
2017-12-17 14:27:51 +01:00
Hein-Pieter van Braam
9ba134b463 Add several unlikely() macros
Based off of perf-based prediction misses these seem to be the
lowest-hanging fruit for quick (albeit small) improvements. These are
based on:

* baking a complex lightmap
* running platformer 3d
* running goltorus
2017-12-17 13:10:30 +01:00
Rémi Verschelde
32bc42690c
Merge pull request #14761 from fire/gdnative-lightmapper
Fix gdnative generation for lightmapper.
2017-12-17 11:12:21 +01:00
Hein-Pieter van Braam
a402efeb72 Tweak OpenMP parameters for lightbaker
On higher threadcount systems this allows for better utilization. On my
16 thread box CPU use goes from 10 - 11 threads to a steady 15 threads
on the Sponza scene.

Baking time goes from ~10:00 to ~07:30 for me. On lower threadcount
systems I expect some improvement also but likely a little less.
2017-12-17 03:09:38 +01:00
K. S. Ernest (iFire) Lee
9948da70a0 Fix gdnative generation for lightmapper. 2017-12-16 16:56:54 -08:00
Nathan Warden
fcba654bb8 Fixed a bug where mouse button focus breaks when using multiple buttons at once. 2017-12-16 19:30:49 -05:00
Hein-Pieter van Braam
be4448bd1f Use a more naive RNG for the lightmapper
This speeds up the lightmapper by about 10% with no visible impact. A
comparison is up here:

https://tmm.cx/nextcloud/s/Log1eAXen1dJzBz

AMD Ryzen 7 1700 Eight-Core Processor
Sponza scene

pcg32
256/256/high   00:10:13
256/256/medium 00:02:50
256/256/low    00:01:11

xorshift
256/256/high   00:09:32
256/256/medium 00:02:34
256/256/low    00:01:05
2017-12-17 00:12:45 +01:00
Michael Alexsander Silva Dias
7e38db631f More changes to PopupMenu's submenu keyboard handling. 2017-12-16 20:57:26 -02:00
Juan Linietsky
1b944cb663
Revert "Fix mouse button release not sent to gui_input if it's different from the button that gave focus" 2017-12-16 19:50:32 -03:00
Rémi Verschelde
d03f35f1bc Bind TextEdit.deselect and update documentation 2017-12-16 21:08:31 +01:00
Juan Linietsky
cf84ee22a9 Added custom editor splash (including sponsor logo). 2017-12-16 16:11:13 -03:00
Juan Linietsky
c93cb30cbb restored binary compatibility, which was broken in #14406 2017-12-16 15:48:16 -03:00
Matthias Hoelzl
ced1ff63a8 Improve duplication and saving of instanced scenes 2017-12-16 17:58:17 +01:00
Michael Alexsander Silva Dias
c19cc581ec Made highlighted item in PopupMenu circle back to the beginning/end when using the keyboard. 2017-12-16 13:54:43 -02:00
Rémi Verschelde
caf3a405ab
Merge pull request #13991 from CyanBlob/master
TileMap: Add update_bitmask_region(2), expose update_bitmask_area(1) …
2017-12-16 16:38:59 +01:00
Andrew Thomas
d8c4324cfb TileMap: Add update_bitmask_region(2), expose update_bitmask_area(1) and update_bitmask_region(2) to GDscript 2017-12-16 08:18:54 -06:00
Rémi Verschelde
1c18943e97
Merge pull request #14330 from matrem/particles_spread
Spread should be in degree (see documentation, and flag_disable_z case)
2017-12-16 14:28:25 +01:00
Rémi Verschelde
0f188461c5
Merge pull request #14365 from willnationsdev/camera-docs
[DOCS] Camera property changes
2017-12-16 14:23:44 +01:00
Rémi Verschelde
9079be9e83
Merge pull request #14484 from Zylann/fix_mouse_focus_button_release
Fix mouse button release not sent to gui_input if it's different from the button that gave focus
2017-12-16 13:29:44 +01:00
Rémi Verschelde
76af59ee5e
Merge pull request #14649 from MattUV/fix-indentation
Modifies text indentation behaviour
2017-12-16 00:41:59 +01:00
Rémi Verschelde
dcdf9008ae
Merge pull request #14676 from NathanWarden/nav_create_to_add
Renamed navmesh_create to navmesh_add since no navmesh is created.
2017-12-16 00:36:47 +01:00
Rémi Verschelde
22eab86cdb
Merge pull request #14706 from YeldhamDev/popupmenu_submenu
Enhancements and fixes for PopupMenu's submenus
2017-12-16 00:15:35 +01:00
Rémi Verschelde
35b6e7e2c7
Merge pull request #14707 from poke1024/fix14691
Fix thin lines in editor gui on hidpi (issue 14691)
2017-12-16 00:10:40 +01:00
matrem
641c6de160 particles spread/flatness fixes, pi factorization 2017-12-15 23:53:53 +01:00
Rémi Verschelde
0a724b81df
Merge pull request #14713 from poke1024/fix14570
Fixes oversized tooltip labels (issue 14570)
2017-12-15 23:52:15 +01:00
Rémi Verschelde
a0dd3abad9
Merge pull request #14716 from poke1024/fix_window_title
Fixes close button overlapping window title
2017-12-15 23:13:41 +01:00
Michael Alexsander Silva Dias
dc80a29dc5 Enhancements and fixes for PopupMenu's submenus. 2017-12-15 18:30:42 -02:00
Nathan Warden
38caa4126f Renamed navmesh/poly_create to navmesh/poly_add since no navmesh is created. 2017-12-15 15:09:06 -05:00
Andreas Haas
bca97e33ce
BakedLightmap: Update gizmo when setting extents.
Fixes #14696.
2017-12-15 20:39:45 +01:00
Bernhard Liebl
2616e2b3c6 Fixes close button overlapping window title 2017-12-15 20:28:08 +01:00
Bernhard Liebl
0d826717e7 Fixes oversized tooltip labels (issue 14570) 2017-12-15 19:33:00 +01:00
Bernhard Liebl
3b79529cf2 Fix thin lines in editor gui on hidpi (issue 14691) 2017-12-15 18:49:48 +01:00
Rémi Verschelde
c255643e2d
Merge pull request #14666 from henriquelalves/slider_issue
Fix slider ticks offset
2017-12-15 15:39:31 +01:00
Henrique L Alves
baf1161344 Fixes slider node tick offset
Fixes wrong tick offset on slider nodes - they now match with the corresponding 'grabber' positions.

Fixes issue #14637
2017-12-15 09:52:34 -02:00
Juan Linietsky
251433847f -Added new scene conversion to binary on export (disabled by default, please test)
-This method works by directly converting text to binary, so the scene does not need to be loaded and saved
2017-12-15 08:39:26 -03:00
MattUV
db020f3cea Modifies indentation behaviours
Partially fixes #14559 (see the issue for details);
Removes some code redondancy ;
Adds the possibility to indent left and right without selecting text ;
Adds the entries to the context menu when text is not selected ;
Renames indent_selection_left() and indent_selection_right() to indent_left() and indent_right() ;
Unifies context menus of shader text editor and script text editor.
2017-12-15 10:04:56 +01:00
Rémi Verschelde
108a36f515
Merge pull request #14604 from mhilbrunner/http-defaults
HTTP cleanup & better defaults
2017-12-15 07:53:38 +01:00
Michele Valente
dea5ba3991 fix for compiling the new lightmapper
also changed two calls that were ambiguous
2017-12-14 15:32:53 +01:00
Juan Linietsky
f3ad14224e -Add lightmapper
-Fixes to unwrapper (remove degenerates), makes Thekla not crash
-Added optional cancel button in EditorProgress
-Added function to force processing of events (needed for cancel button)
2017-12-14 09:01:27 -03:00
mhilbrunner
966c054fc9 HTTP cleanup & better defaults 2017-12-14 10:59:42 +01:00
Rémi Verschelde
aa6772d7ab Revert property changes in "[DOCS] AnimationPlayer new props, members/methods"
This partially reverts commits e79456519d
and 2d07fe2920, which introduced API changes
needing more in-depth review at this stage.

Kept the removal of "get_position" binding, redundant with
"get_current_animation_position". Kept docs changes where applicable.
Also removed the obsolete "stop_all" method which does the same as "stop".

Fixes #14602.
2017-12-14 00:36:41 +01:00
poke1024
f08768c189 Fix crash (and bug) in RichTextLabel 2017-12-13 20:22:47 +01:00
Poommetee Ketson
24df9f3707 Enhance undoredo action name, TTR, cleanup 2017-12-12 23:04:37 +07:00
Noshyaar
0b990d3ef5
Merge pull request #14474 from toger5/fixSliderNan
added missing NaN check fixes: #13255
2017-12-12 19:01:40 +07:00
Poommetee Ketson
9888a56639 Change statable to multistate, remove extra separator 2017-12-12 09:41:17 +07:00
Will Nations
d9cb00151b [DOCS] Camera property changes 2017-12-11 12:48:41 -06:00
volzhs
79de82f7d0 Fix Index p_current=0 error at starting editor 2017-12-11 20:46:33 +09:00
Rémi Verschelde
64d104756c
Merge pull request #14534 from AndreaCatania/patch-2
Fixed bad bindings
2017-12-11 08:16:14 +01:00
Rémi Verschelde
2314f0c281
Merge pull request #14543 from volzhs/checkbox-checkbutton-center
Fix align=center info is not saved with CheckBox & CheckButton
2017-12-11 08:02:22 +01:00
volzhs
1273f10646 Fix align=center info is not saved with CheckBox & CheckButton 2017-12-11 15:53:30 +09:00
volzhs
2afa2bc389 Fix CheckBox minimum size 2017-12-11 15:37:29 +09:00
volzhs
3c04d7798c Fix CheckButton minimum size 2017-12-11 14:52:32 +09:00
AndreaCatania
050a7ea6cc Fixed bad bindings 2017-12-11 01:42:16 +01:00
Rémi Verschelde
c05c66ee01
Merge pull request #14511 from akien-mga/drop_tilemap_center_xy
TileMap: Drop unused center_x/center_y booleans
2017-12-11 00:13:26 +01:00
Rémi Verschelde
5cfafaf09e
Merge pull request #14516 from AndreaCatania/patch-2
Implemented physics linear and angular lock
2017-12-11 00:13:06 +01:00
Rémi Verschelde
dcc5e21b35
Merge pull request #14520 from Smjert/fix/11247/skybox
Fix skybox generation imprecision with Clang
2017-12-11 00:12:38 +01:00
Rémi Verschelde
6a0a61d000
Merge pull request #14505 from akien-mga/bind_vmethod_return
Fix wrong return value in some virtual method bindings
2017-12-10 20:21:50 +01:00
Stefano Bonicatti
95056ca913 Fix skybox generation imprecision with Clang
The bug generated a "blue circle" at the bottom end of the y axis,
and probably one too at the other end.
This is caused by a normalization of a vector which results in its y component
to be sometimes > 1.0 or < -1.0 in Clang.
This value is then used with acos(), which returns NaN.

Fixes #11247
2017-12-10 19:56:45 +01:00
AndreaCatania
5dee44bbc1 Implemented physics linear and angular lock 2017-12-10 17:21:14 +01:00
Rémi Verschelde
48cefc9c96 TileMap: Drop unused center_x/center_y booleans
Two years later they are still unused and we do not know
their intend use case, so tschüss.
Closes #2513.
2017-12-10 16:40:31 +01:00
Rémi Verschelde
523237943c
Merge pull request #14509 from poke1024/fix_selection_copy_crash
Fix crash in RichTextLabel::selection_copy()
2017-12-10 16:17:54 +01:00
Bernhard Liebl
658fb0a0a9 Fix crash in RichTextLabel::selection_copy() 2017-12-10 16:08:24 +01:00
Rémi Verschelde
2b41afb30e Fix wrong return value in some virtual method bindings 2017-12-10 15:34:08 +01:00
Rémi Verschelde
bf45e569c9
Merge pull request #11510 from AndreaCatania/skel
Added skeleton x-ray
2017-12-10 13:03:53 +01:00
Rémi Verschelde
7d735da6aa
Merge pull request #13351 from poke1024/fix12451_2
Make click on arrow properly open and close property editor modals
2017-12-10 11:58:36 +01:00
Bernhard Liebl
efc3ffb816 fix certain popup close clicks with popup buttons 2017-12-10 10:55:48 +01:00
AndreaCatania
63ec5823d1 Implemented skeleton visibility
Removed code visibility code from popup menu
2017-12-10 03:15:52 +01:00
Marc Gilleron
f52da158d9 Fix mouse button release not sent to gui_input if it's different from the button that gave focus 2017-12-10 02:25:39 +01:00
Rémi Verschelde
a845411454 Style: Re-apply clang-format over recent invalid additions 2017-12-10 01:27:02 +01:00
Rémi Verschelde
ce0f894b48 doc: Sync classref with current source 2017-12-10 00:43:49 +01:00
volzhs
0e9d31a2e6 Fix mouse position in viewport 2017-12-10 06:15:57 +09:00
toger5
c3d9094140 added missing NaN check fixes: #13255 2017-12-09 22:03:57 +01:00
Rémi Verschelde
75d0aeb0e9 Fix build in ArrayMesh
Bug introduced in 65fb961b8b.
2017-12-09 19:37:16 +01:00
Rémi Verschelde
ff11864901
Merge pull request #13371 from RayKoopa/mute_animation_tracks
Add feature to disable animation tracks
2017-12-09 19:23:18 +01:00
Rémi Verschelde
09fe926ab3
Merge pull request #14454 from CyanBlob/TileMap
Convert tilemap format in get_tile_data()
2017-12-09 19:05:07 +01:00
Marc Gilleron
9282270295 Update GIProbe data instead of creating a new one on bake 2017-12-09 18:48:02 +01:00
Ray Koopa
ad9f987715 Add feature to disable animation tracks 2017-12-09 18:22:16 +01:00
Juan Linietsky
65fb961b8b -Ability to and unwrap lightmap coordinates on import
-Added unwrap functionality to Mesh
-Ability to display and debug mesh UVs
-Added multiline draw, so it's easier and faster to draw UVs
-Many fixes to SurfaceTool
-Fixes to Thekla Unwrap, but it's a piece of ass and it keeps crashing. Will have to go away
2017-12-09 14:18:14 -03:00
Andrew Thomas
c3a005011b Convert tilemap format in get_tile_data() 2017-12-09 10:44:26 -06:00
Rémi Verschelde
5c7644d167
Merge pull request #13847 from YeldhamDev/filedialog_title
Added "mode_overrides_title" property to FileDialog
2017-12-09 15:48:19 +01:00
Rémi Verschelde
b5813bddeb
Merge pull request #14315 from willnationsdev/animationtreeplayer-docs
[DOCS] AnimationTreePlayer props/members/methods, EditorFileSystem methods
2017-12-09 14:52:35 +01:00
Rémi Verschelde
783c560309
Merge pull request #14321 from ibrahn/path2d-two-style
Reworked PathFollow2D behaviour, based on such in version 2.1.
2017-12-09 14:49:30 +01:00
Rémi Verschelde
faa1d23cb7
Merge pull request #14420 from MattUV/fold-shortcut
Modify shortcuts and menus to fold/unfold code
2017-12-09 13:31:30 +01:00
Rémi Verschelde
25b36f18d3
Merge pull request #12756 from Stratos695/master
Allowing double-axis lock in RigidBody & KinematicBody (Fixes #12500)
2017-12-09 13:01:41 +01:00
Rémi Verschelde
b8afafa226
Merge pull request #14384 from willnationsdev/docs-api-fix
[DOCS] AnimationPlayer prop API fixed
2017-12-09 00:47:20 +01:00
Rémi Verschelde
015cfc592d
Merge pull request #14421 from PJB3005/17-12-08-fix_tilemap_occluder_offset
Fixes TileMap occluder offsets.
2017-12-09 00:36:40 +01:00
Will Nations
c80d6ed439 [DOCS] AnimationTreePlayer props/members/methods 2017-12-08 15:19:51 -06:00
PJB3005
0221cac2fc Fix TileSet::AutotileData::ocludder_map typo 2017-12-08 20:38:36 +01:00
PJB3005
cea5078ebe Fixes TileMap occluder offsets.
This is NOT related to #14388!

This fixes a graphical bug where the light occluders used by tilemaps weren't getting offset anymore, this they'd be positioned incorrectly.

I tried on all 3 tilemap positioning modes and it seemed to work on every one.
2017-12-08 20:14:06 +01:00
MattUV
e669ca2576 Modify shortcuts and menus to fold/unfold code
Fix #13180
As the same shortcut cannot be assigned to two actions, I removed the ability to fold (fold_line()) or unfold (unfold_line()) via menu (still possible by code), and there is a single fold/unfold action (toggle_fold_line()).

The new default shortcut is now Alt+F
2017-12-08 19:21:48 +01:00
Rémi Verschelde
b3b4727dff
Merge pull request #14014 from kosz78/scroll-container-fix
Fix scroll enabled in case of content fit in scroll container
2017-12-08 08:28:29 +01:00
Rémi Verschelde
bb49357ed7
Merge pull request #13981 from Paulb23/line_highlight_and_code_folding_color
Changed current line draw order and added code folding colour
2017-12-08 07:56:49 +01:00
Juan Linietsky
dcab01618a Fixed is_playing funtion (was reporting wrong), closes #13928
Made error reporting to opcode_set in gdscript a bit clearer
2017-12-07 18:14:39 -03:00
Paulb23
48ad133cf9 Changed current line draw order and added code folding color 2017-12-07 19:17:43 +00:00
Will Nations
2d07fe2920 [DOCS] AnimationPlayer prop API fixed 2017-12-07 11:19:21 -06:00
Juan Linietsky
6527f2e684 Implement orbit velocity in particles (this is for 2D only, like in 2.1), closes #12764
Fixed tangential velocity (was broken)
2017-12-07 13:18:22 -03:00
Juan Linietsky
dd892a327d Added some clean up in camera/viewport management. Fixes #12279, Fixes #12774 2017-12-07 12:13:20 -03:00
Juan Linietsky
5614902611 ability to keep user tracks when importing animations, closes #12801 2017-12-07 10:19:35 -03:00
Rémi Verschelde
13c2ff9320 Style: Apply new clang-format 5.0 style to all files 2017-12-07 08:02:00 +01:00
Rémi Verschelde
8a07cb0b69
Merge pull request #14352 from ianb96/get_hidden_width
Fixes horizontal scrolling over hidden lines
2017-12-07 07:52:01 +01:00
Rémi Verschelde
f13bea768d
Merge pull request #14353 from TheAspiringHacker/fix-lineedit-eat
Check for icon in LineEdit::set_cursor_position
2017-12-07 07:38:26 +01:00
Rémi Verschelde
46ac939a74
Merge pull request #13362 from groud/fix_folding
Fixes folding of blank lines
2017-12-07 07:20:41 +01:00
TheAspiringHacker
de03966a65 Check for icon in LineEdit::set_cursor_position
Fixes #14340
2017-12-06 19:13:34 -05:00
Ian
1c1a6723d0 fixes horizontal scrolling over hidden lines 2017-12-06 19:04:47 -05:00
Rémi Verschelde
ca439056a6
Merge pull request #14328 from YeldhamDev/popupmenu_submenu_fix
Fixed PopupMenu's submenus not showing up in certain situations
2017-12-07 00:19:22 +01:00
Juan Linietsky
7b7ba58493 -Fix particles with size==0, closes #13931
-Fixed material previews (dont show sphere unless for spatial)
2017-12-06 19:51:13 -03:00
Rémi Verschelde
e334b0c4b2
Merge pull request #13491 from RaXaR/master
Added get_popup() method to ColorPickerButton...
2017-12-06 23:47:43 +01:00
Rémi Verschelde
7b557a4e1f
Merge pull request #13409 from YeldhamDev/textedit_disabled
Add disabled theme to TextEdit
2017-12-06 23:42:54 +01:00
Rémi Verschelde
f1598f14dd
Merge pull request #13993 from willnationsdev/animationplayer-docs
[DOCS] AnimationPlayer new props, members/methods

[ci skip]
2017-12-06 23:21:43 +01:00
Juan Linietsky
86fcc39fa9 Fix and rewrite folding logic, closes #14005, closes #13421 2017-12-06 19:07:17 -03:00
Andreas Haas
820cdb46fd
Merge pull request #14329 from waldson/fix-missing-stylebox-on-linkbutton
Fix missing stylebox for LinkButton's hover states
2017-12-06 21:57:13 +00:00
Andreas Haas
4c222c2835
Particles2D: Fix normal map rid.
Looks like a Copy & Paste error, fixes #14334.
2017-12-06 22:44:12 +01:00
Waldson Patrício
62b0799ba0 Fix missing stylebox for LinkButton's hover states 2017-12-06 16:36:44 -03:00
Michael Alexsander Silva Dias
6629cc7a85 Fixed PopupMenu's submenus not showing up in certain situations. 2017-12-06 17:27:21 -02:00
Ibrahn Sahir
abef939b09 Reworked PathFollow2D behaviour, based on such in version 2.1.
When rotation is enabled, the follower's rotation will be set to that of
the tangent to the path at it's current offset.
For closed looping paths the lookahead will now wrap around at the end of
the path.

fixes #13434
2017-12-06 15:55:54 +00:00
Konstantin Zaitsev
0485fb4df3 Fix scroll enabled in case of content fit in scroll container 2017-12-06 11:00:46 +07:00
Unknown
fd1b94e307 Improve slang, especially in user-visible parts 2017-12-05 15:41:38 +01:00
Rémi Verschelde
7c0de08d38
Merge pull request #13964 from Krakean/richtextlabel_fix_deselection_bug
Rich Text Label: fixed deselection issue
2017-12-05 09:23:40 +01:00
Will Nations
e79456519d [DOCS] AnimationPlayer new props, members/methods 2017-12-04 23:59:12 -06:00
Juan Linietsky
7459ade298 Do not cancel event if no need to cancel it. Fixes problem with GUI in 3D. 2017-12-04 17:36:28 -03:00
Juan Linietsky
5868754b01 Added a higher level wrapper for proxy texture 2017-12-04 16:54:17 -03:00
Juan Linietsky
d438ac0aed -Implemented Proxy Textures (needed to solve the problem with ViewportTexture)
-Properly use hierarchy to initialize resources local to scene (solves problem of GUI in 3D)
2017-12-04 15:56:17 -03:00
Dmitry Koteroff
0a1a5396ec Rich Text Label: fixed deselection issue 2017-12-04 18:46:20 +03:00
Rémi Verschelde
055c5600c8
Merge pull request #13775 from YeldhamDev/filedialog_icon
Fixed FileDialog's "parent folder" button not having a texture
2017-12-04 10:49:11 +01:00
Michael Alexsander Silva Dias
075edbc5ed Added "mode_overrides_title" property to FileDialog. 2017-12-03 00:04:47 -02:00
Mariano Suligoy
af719a90a7 TileMap Fixes 2017-12-02 20:49:01 -03:00
Michael Alexsander Silva Dias
6b07e8c624 Fixed FileDialog's "parent folder" button not having a texture. 2017-12-02 04:30:20 -02:00
RaXaR
d6d0df4ba6 Added get_popup() method to ColorPickerButton. This allows to check if the picker is open or not using Popup signals.
Ammend: Added docs for the method.
2017-12-01 23:18:01 +02:00
Konstantin Zaitsev
1f0e9c13a4 Fixed crash on duplicate instanced nodes (#13432) 2017-12-01 17:57:47 +07:00
Poommetee Ketson
e89309b931
Merge pull request #13216 from hoelzl/pr-fix-tile-origin-center
Fix displacement for centered tilemaps
2017-12-01 11:46:34 +07:00
Michael Alexsander Silva Dias
2773c12156 Add disabled theme to TextEdit. 2017-12-01 01:32:26 -02:00
Marco Masselli
4bd4d13570 Ported 'Exclude Parent' from Raycast2D to Raycast 2017-11-30 20:01:19 +01:00
Ferenc Arn
40a7b7e391 Fix PathFollow2D motion.
Fixes #13361.
2017-11-30 08:06:58 +01:00
Rémi Verschelde
9725f33ac6
Merge pull request #13392 from cbscribe/kcc_raycast_fix
Fix RayCast2D 'Exclude Parent' to include Area2D
2017-11-29 16:12:51 +01:00
Rémi Verschelde
0f55d3767d
Merge pull request #13379 from ianb96/lastline_scroll_fix
Scroll to Last Line fix
2017-11-29 09:06:00 +01:00
Chris Bradfield
ee14b17201 Change RayCast2D 'Exclude Parent' to include Area2D 2017-11-28 22:06:49 -08:00
Rhody Lugo
a65c0939fd disable caching for targets using helper functions 2017-11-28 23:24:12 -04:00
Ian
d1c7ed4117 last line scroll fix when scroll_past_last_line is disabled 2017-11-28 16:52:52 -05:00
Gilles Roudiere
e13ff74c09 Fixes folding of blank lines 2017-11-28 20:03:46 +09:00
Rhody Lugo
a4a222d62d use the same cache for all branches for appveyor 2017-11-28 03:23:33 -04:00
Dmitry Koteroff
ad351a29db Some improvements to file/dir open/save dialogs:
1. Removed "..", instead you now will see "Select Current Folder" and "Select this Folder" buttons.
2. Added "go to parent folder" (^) button to Save a File dialog.
3. Tree.cpp: "nothing_selected" signal has been re-made (previous implementation, merged in #13308, wasn't optimal in context of performance)
4. Fixed issue in Project Export dialog: MODE_SAVE_FILE wasn't set when you click "Export".
5. Now you can deselect items by clicking on empty space in Open a Directory dialog.
2017-11-27 22:39:36 +01:00
Juan Linietsky
ed0af05111 Switch to textureLod for parallax offset, avoids errors on UWP. 2017-11-27 17:47:33 -03:00
Matthias Hoelzl
2beadf7ac0 Fix displacement for centered tilemaps
- Fixes tile and collision placement for tilemaps with
  `tile_origin` set to `TILE_ORIGIN_CENTER`.
- Also fixes a bug in the offset computation for collision shapes
  with `flip_v` flag set to true if `tile_origin` is
  `TILE_ORIGIN_BOTTOM_LEFT`.
2017-11-27 15:12:30 +01:00
Rémi Verschelde
17b4f43e0e
Merge pull request #13308 from Krakean/scenetreedock_additemsdeselect
Scene Tree Dock: added ability to deselect items when clicking on empty space
2017-11-27 13:04:20 +01:00
Rémi Verschelde
b620b3d697
Merge pull request #13318 from Paulb23/adjust_viewport_to_cursor_issue_13190
Fixes adjust viewport to cursor when line is to long, issue 13190
2017-11-27 00:53:17 +01:00
Rémi Verschelde
2755eeb2f0
Merge pull request #13252 from Krakean/file_dialogs_small_tweaks
A few adjustments to file/dir open dialogs
2017-11-27 00:23:15 +01:00
Rémi Verschelde
7e4cfe4b94
Merge pull request #13245 from Krakean/itemlist_add_some_signals
Added some new API functionality to Item List component
2017-11-26 21:05:41 +01:00
Dmitry Koteroff
80a2ede0d1 Item List small enhancements
Item list: added new signal - nothing_selected (when mouse clicked on empty space), and two new functions - unselect_all() and is_any_selected()
2017-11-26 22:56:42 +03:00
Paulb23
565809e736 Fixes adjust viewport to cursor when line is to long, issue 13190 2017-11-26 19:10:05 +00:00
Juan Linietsky
22415e5a31
Merge pull request #12572 from RandomShaper/onion-skinning
Onion skinning
2017-11-26 15:13:35 -03:00
Marcin Zawiejski
86ed07c41c
initialize bus_index to 0
fixes #13305
2017-11-26 18:16:31 +01:00
Dmitry Koteroff
b8b5bb6577 Scene Tree Dock: added ability to deselect items when clicking on empty space 2017-11-26 18:30:48 +03:00
Poommetee Ketson
f2c1fd2e8f
Merge pull request #13295 from Calinou/tweak-camera-node-defaults
Tweak the default camera node settings
2017-11-26 20:53:28 +07:00
Hugo Locurcio
541df26184
Tweak the default camera node settings
- Increase FOV to 70
- Put the Z-near plane at 0.05 meters
2017-11-25 23:48:30 +01:00
Pedro J. Estébanez
922cf9fbb0 Fix crash on node duplication
That happened when an instanced scene was being duplicated while it also contained nodes added to it in the scene holding the instance.

Plus:
- Add comments about the logic behind all this.
- Move the null guard to where it can protect the most, but consider it a runtime error rather that a situation we expect.

Fixes #13282.
2017-11-25 21:14:35 +01:00
Pedro J. Estébanez
d0e09d84f0 Implement onion skinning for the animation editor 2017-11-25 13:25:14 +01:00
Juan Linietsky
bc2e8d99e5 Made Vector::ptrw explicit for writing, compiler was sometimes using the wrong function,
leading to unnecesary copy on writes and reduced performance.
2017-11-25 00:09:40 -03:00
Pedro J. Estébanez
ff03a0bc7b Implement backup/restore for animated values 2017-11-25 02:18:28 +01:00
Dmitry Koteroff
e3b0214f40 A few small adjustments to file dialogs:
a) Added Backspace key support for Tree-based file dialog.
b) Fixed issue inability to select a folder in project manager (always previous folder was selected instead).
c) Open Directory mode: changed "Open" to "Select Current Folder"
d) Block "Open" button when inappropriate content is selected (for example, file when in open folder mode, or folder when in open files mode)
2017-11-24 21:21:55 +03:00
geequlim
f3588b6b65 Fix style error with MenuButton in default theme 2017-11-24 19:31:20 +08:00
Ruslan Mustakov
e967dbca6f Fix TileMap and TileSet ClassDB bindings 2017-11-24 11:43:15 +07:00
Paulb23
f6f475e6ba Fixed not be able to unfold the last line 2017-11-23 20:37:08 +00:00
Sofox
3551fc6af0 Fixed #13167. Restored ParallaxLayer mirroring that was broken by pull request #12421 2017-11-23 01:52:34 +00:00
Juan Linietsky
81213917d1 change default propagation value 2017-11-22 14:41:45 -03:00
Rémi Verschelde
2ea5ac17e8
Merge pull request #13159 from AndreaCatania/ray
Removed type_mask and fixed some variable name
2017-11-22 16:40:20 +01:00
Rémi Verschelde
09153f1143
Merge pull request #12129 from willnationsdev/duplicate-fix
Node.duplicate(): instanced node's descendants' props = original's runtime values.
2017-11-22 15:42:31 +01:00
Rémi Verschelde
e38efe22c7
Merge pull request #12301 from MarianoGnu/master
Implement auto-tiling
2017-11-22 15:31:46 +01:00
Will Nations
e1c907ec73 Node.duplicate(): instanced node's descendants' properties now update
w/ original's runtime values.
2017-11-21 23:04:40 -06:00
ianb96
19c92c69c3 code folding scrolling fixes 2017-11-21 17:09:04 -05:00
AndreaCatania
d6e413bb9c Removed type_mask and fixed some variable name 2017-11-21 22:56:40 +01:00
Rémi Verschelde
613d374bc5
Merge pull request #12284 from bojidar-bg/allow-subproperty-set
Allow for getting/setting "dotted" properties of objects
2017-11-21 22:44:14 +01:00
Bojidar Marinov
0cf9597758
Allow for getting/setting indexed properties of objects using get/set_indexed
Performance is around the same as using pure set() through GDScript.
2017-11-21 20:58:21 +02:00
George Marques
20b07a1fb5
Merge pull request #13121 from Krakean/change_filedialog_removedot
Remove the "." and "/" (at the end of folders name) from file manage dialog (open scene, open file, ...)
2017-11-21 12:30:20 -02:00
Rémi Verschelde
25b860ee2a
Merge pull request #13132 from Chaosus/preserve_dupsignals_flags
Preserve duplicate signal flags
2017-11-21 14:25:50 +01:00
Rémi Verschelde
fee2f367af
Merge pull request #13134 from Chaosus/fixinvalidscroll
Fix invalid scroll
2017-11-21 14:25:15 +01:00
Chaosus
9240b7f2d1 Fix invalid scroll 2017-11-21 12:52:46 +03:00
Chaosus
fc74dbabd5 Preserve duplicate signal flags 2017-11-21 11:46:19 +03:00
Bernhard Liebl
80ad8afc85 Native pan and zoom for macOS 2017-11-21 09:11:39 +01:00
Dmitry Koteroff
20bda9a2ba Remove the "." from file manage dialog (open scene, open file, ...)
Also removed the "." from game control's FileDialog component.

Also remove the "/" at the end of folders name.
2017-11-21 05:32:44 +03:00
Rémi Verschelde
ddc7793bba
Merge pull request #13105 from Krakean/master
Files list: Add "New Folder.." popup when nothing under mouse cursor
2017-11-20 22:44:23 +01:00
Daniel J. Ramirez
e5de5b4908 Visual fixes
Added some icons (Including the onion one)
Fixed text editor ellipsis style and editor tabs
2017-11-20 13:03:22 -06:00
Dmitry Koteroff
d67b602f2f Add "New Folder.." to right mouse button click on project fileslist panel _WHEN_ no any file/folder is under mouse cursor. 2017-11-20 21:25:13 +03:00
Rémi Verschelde
00be297b84
Merge pull request #12421 from TheSofox/parallax-overhaul
Overhauled the ParallaxBackground system
2017-11-20 15:36:03 +01:00
Poommetee Ketson
44986081f2
Merge pull request #13082 from groud/fix_err_class_registration
Fixes a double class registration error
2017-11-20 17:40:56 +07:00
Gilles Roudiere
f1ec8ff6e8 Fixes a double class registering error 2017-11-20 11:20:38 +01:00
Rémi Verschelde
341bf71dc1
Merge pull request #13023 from tom95/particles-align-y-12865
Make particles with DISABLE_Z active respect ALIGN_Y. Fixes #12865
2017-11-20 10:59:34 +01:00
Mariano Suligoy
bcfb0a09f8 Implement auto-tiling 2017-11-20 06:27:47 -03:00
Rémi Verschelde
7b5c447301
Merge pull request #12952 from bojidar-bg/12392-export-enums
Allow exporting enums from GDScript
2017-11-20 09:11:46 +01:00
Rémi Verschelde
6d105aba9a
Merge pull request #12983 from ianb96/scene_add_tab
Add Scene button and tab scrolling
2017-11-20 09:11:31 +01:00
Rémi Verschelde
d6dc909ebe
Merge pull request #12984 from willnationsdev/richtextlabel-hover-signal
RichTextLabel: Adding ability for single meta hovering
2017-11-20 09:10:52 +01:00
Rémi Verschelde
49a73182d3
Merge pull request #13041 from RandomShaper/unify-node-duplicate
Let SceneTreeDock duplicate nodes via Node::duplicate()
2017-11-20 08:59:40 +01:00
Rémi Verschelde
b1f037eeb9
Merge pull request #13049 from tagcup/pathfollow2d_parallel_transport
Use parallel transport in PathFollow2D.
2017-11-20 08:59:33 +01:00
Rémi Verschelde
414b388499 Fix TextEdit::cursor_set_line bindings
As spotted by @neikeq - fixes #13068.
2017-11-20 08:11:31 +01:00
Rémi Verschelde
360343fb5a
Merge pull request #13065 from DoctorAlpaca/master
Fix the prevention for sliding on slopes in the 2d version of move_and_slide
2017-11-20 07:58:44 +01:00
Juan Linietsky
98cb49283d Ability to change indirect light energy. 2017-11-19 21:46:00 -03:00
Eric Wiltfang
7dd9e5c57c Fix the prevention for sliding on slopes in the 2d version of move_and_slide
Done by using the same method the 3d counterpart uses.

Fixes #13063.
2017-11-20 01:42:44 +01:00
Rémi Verschelde
d826b043ad
Merge pull request #12950 from ianb96/code_folding
Code Folding
2017-11-20 00:15:10 +01:00
Rémi Verschelde
d2bc961388
Merge pull request #13000 from djrm/pr_import_fixes
import fixes
2017-11-19 21:59:11 +01:00
Tom Beckmann
93be4982d0 Make particles with DISABLE_Z active respect ALIGN_Y. Fixes #12865 2017-11-19 21:32:25 +01:00
Pedro J. Estébanez
5a0be858f4 Let SceneTreeDock duplicate nodes via Node::duplicate()
Helps with #11182.
2017-11-19 21:30:17 +01:00
Pedro J. Estébanez
7286966971 Remove out-of-logic assignment of instance's original scene 2017-11-19 21:30:17 +01:00
Ferenc Arn
4e87f471d7 Use parallel transport in PathFollow2D.
Fixes #12995.
2017-11-19 14:38:53 -05:00
Rémi Verschelde
618450caec
Merge pull request #13040 from RandomShaper/fix-signals-dup
Fix duplication of signals
2017-11-19 20:14:29 +01:00
Pedro J. Estébanez
803b3934d6 Fix duplication of signals
- Partially revert 6496b53549, adding a comment about why duplications of signals must happen as a second phase.
- Add fallback logic for connections to nodes not in the duplicated hierarchy.
- Remove redundant call to `Node::_duplicate_signals()`.

Fixes #12951.
2017-11-19 15:07:05 +01:00
Gilles Roudiere
8d1f2b1857 Rework the canvas_item API for further improves to the canvas item editor 2017-11-19 13:36:31 +01:00
Ian
f8e8b7d1a2 add scene button and tab scrolling 2017-11-18 20:31:51 -05:00
Ian
1e59169d2d scrolling fixes 2017-11-18 20:07:53 -05:00
kbake
a5973f4071 change expand_to_len property to add on nonzero...also rename to
expand_to_text_length and shift window on expand to see all text
2017-11-18 18:57:48 -05:00
Ian
d350f506a0 TextEdit code folding 2017-11-17 21:49:43 -05:00
Daniel J. Ramirez
62eda56e67 Fixed mesh importing when multiple materials are present 2017-11-17 18:50:19 -06:00
Rémi Verschelde
0968c8d2f6
Merge pull request #12982 from tagcup/aabb_rename
Rename Rect3 to AABB.
2017-11-17 20:04:29 +01:00
Juan Linietsky
0e04316214
Merge pull request #12962 from SaracenOne/gui_focus_next_prev
Add manual overrides for focus_next and focus_previous
2017-11-17 15:03:05 -03:00
Ferenc Arn
d28763a4c1 Rename Rect3 to AABB.
Fixes #12973.
2017-11-17 11:01:41 -05:00
Will Nations
eaea646648 Adding ability for single meta hovering 2017-11-17 09:37:41 -06:00
Bojidar Marinov
e4a36d0eda
Allow exporting enums from GDScript
Use as `export(E) ...`
Closes #12392
2017-11-17 14:33:36 +02:00
Rémi Verschelde
139a957802
Merge pull request #12763 from remorse107/Code-Complete
Modified code completion for better tabbing with immediate hints.
2017-11-17 00:33:27 +01:00
Rémi Verschelde
49cea443a9
Merge pull request #12870 from Nibodhika/master
Fixing tilemap rotation for non top-left tiles.
2017-11-17 00:05:23 +01:00
Juan Linietsky
5fa7cf35b2
Merge pull request #12960 from tagcup/fix_gi_emission_energy
Fix energy not affecting emissive texture in GI baker.
2017-11-16 08:41:59 -03:00
Saracen
e4201734df Add manual overrides for focus_next and focus_previous on controls similar to what can already be done with focus neighbours. 2017-11-16 09:45:52 +00:00
Rémi Verschelde
3002130a6d
Merge pull request #12957 from bojidar-bg/12928-numeric-underscores
Allow underscores in GDScript numeric literals
2017-11-16 09:04:31 +01:00
Ferenc Arn
1980a54dbb Fix energy not affecting emissive texture in GI baker.
Also fix emission_tex being invalid always due to wrong reference type.

Fixes #10534.
2017-11-15 20:01:53 -05:00
Rémi Verschelde
15a20f9746 Remove obsolete ButtonArray theming
ButtonArrays have been removed in 3.0.
[ci skip]
2017-11-15 22:53:38 +01:00
Bojidar Marinov
443ce6fef2
Allow underscores in GDScript numeric literals
Closes #12928
2017-11-15 22:53:08 +02:00
Juan Linietsky
7010ee3cb9 -Ability to choose operator for emission, closes #10441
-Ability to use proper operator for GI Probe, closes #10534
-Closes #12938 as it's no longer needed (thanks for the work though)
2017-11-15 12:39:24 -03:00
Vito
5515d28107 Fixing tilemap rotation for non top-left tiles. 2017-11-15 09:22:07 +00:00
Juan Linietsky
6277e6d40a Ability to update parts of an array, and set arrays as dynamic draw 2017-11-14 17:26:35 -03:00
Juan Linietsky
04edfc090b Finalized ability to convert from CanvasItem/Spatial/Particles materials to ShaderMaterial, closes #10242 2017-11-14 15:45:30 -03:00
Rémi Verschelde
bd775aa0bd
Merge pull request #12898 from RandomShaper/improve-anim-loop
Change AnimationPlayer looping logic
2017-11-14 12:29:02 +01:00
Rémi Verschelde
4685674389
Merge pull request #12842 from ianb96/shader_editor_fix
Shader Editor context menu and line operations and style fix
2017-11-14 07:33:04 +01:00
Robert Morse
3372413037 Modified code completion for better tabbing, and removal of need to backspace and re-enter '(' to get code completion hints. 2017-11-13 18:19:11 -06:00
Ian
12b4e232b2 fix signals disconnecting on changing target node type 2017-11-13 17:44:58 -05:00
Rémi Verschelde
f3d812e3a0
Merge pull request #12811 from Chaosus/quadsize
Add size to QuadMesh
2017-11-13 22:42:32 +01:00
Rémi Verschelde
3c64635003
Merge pull request #12903 from YeldhamDev/scrollcontainer_arrangement
Small arrangement in ScrollContainer
2017-11-13 21:28:32 +01:00
Rémi Verschelde
03a080547d
Merge pull request #12014 from hi-ogawa/fix-video-playback
Fix video playback
2017-11-13 19:57:18 +01:00
Rémi Verschelde
390e957ba4
Merge pull request #12893 from Chaosus/dupsignals
Duplicate signals fixes
2017-11-13 17:13:11 +01:00
Chaosus
6496b53549 Duplicate signals fixes 2017-11-13 18:42:07 +03:00
Michael Alexsander Silva Dias
f2f18261c3 Small arrangement in ScrollContainer. 2017-11-13 12:15:48 -02:00
volzhs
710c87ec99 Fit stylebox on ItemList 2017-11-13 22:24:58 +09:00
Chaosus
06ce2e339e Added size to QuadMesh 2017-11-13 16:19:50 +03:00
Pedro J. Estébanez
e477fa2bd2 Change AnimationPlayer looping logic
So now it can seek to the actual values at time=length when instructed to seek to time=N*length.

That is, formerly in the editor you had no way of seeing the actual state at time=length other than temporarily disabling looping. Now you can preview both endpoints.

As a side effect, the values at anim time 0 will only be applied when actually seeking to 0, instead of at every time=N*length, as formerly. No issue.
2017-11-13 12:49:31 +01:00
Bojidar Marinov
7bbde636e8 Make Tween::interpolate_property's able to get() the initial value
To use this behavior, pass `null` in place of the initial_value parameter.
2017-11-13 11:23:46 +02:00
Rémi Verschelde
47e5b43160
Merge pull request #12852 from djrm/pr_import_fixes
Update meshes when reimporting,
2017-11-12 21:17:58 +01:00
Rémi Verschelde
81fb6e474f
Merge pull request #12862 from YeldhamDev/text_property
Made text in TextEdit a property
2017-11-12 21:15:29 +01:00
Rémi Verschelde
e9392dd876
Merge pull request #12858 from dfleury2/master
fix: Updates dynamic_font_stb to use get_extension, and memnew
2017-11-12 21:06:03 +01:00
Daniel J. Ramirez
2932cc79ee Update meshes when reimporting,
Save scene preview even when not doing save and play.
2017-11-12 13:41:44 -06:00
Michael Alexsander Silva Dias
2a26931246 Made text in TextEdit a property. 2017-11-12 13:10:26 -02:00
Juan Linietsky
48d57e4a30 -Added ramp fadeout in AudioStreamPlayer, removes clips on audio restart
-Fixed bug in AudioStreamPlayerSampler not completely writing the target buffer if sample ends, fixes #12307
2017-11-12 11:11:45 -03:00
Juan Linietsky
09e6ce693d Set ambient contribution by default to 1, fixes #11850 2017-11-12 08:26:45 -03:00
D. Fleury
f75028a34c fix: Updates dynamic_font_stb to use get_extension, and memnew 2017-11-12 11:45:29 +01:00
Michael Alexsander Silva Dias
920f3f6546 Added "is_readonly()" to TextEdit and made it a property. 2017-11-11 22:14:14 -02:00
Ian
94b3e786cd shader editor context menu and line operations and style fix 2017-11-11 14:46:59 -05:00
Ian
fc299b4f37 add context menu enable getters, setters, and properties in LineEdit and TextEdit 2017-11-11 03:30:59 -05:00
Poommetee Ketson
045bf23207
Merge pull request #12825 from mrcdk/particles_fix_tangent_random
Fix particles' tangential acceleration randomness
2017-11-11 13:30:00 +07:00
Poommetee Ketson
aca18b6a49
Merge pull request #12806 from letheed/unify-degrees
Unify degree methods and properties
2017-11-11 13:27:02 +07:00
Daniel J. Ramirez
8cf0d6ceb4 Some fixes and improvements.
Changed FileDialogs for EditorFileDialogs in EditorNode.
Updated CheckButton.
2017-11-10 16:45:08 -06:00
MrCdK
7d517d4a71 Fix particles' tangential acceleration randomness 2017-11-10 23:19:08 +01:00
Eric Rybicki
bd5df84199 Allow double-axis lock in RigidBody and KinematicBody 2017-11-10 22:33:54 +01:00
Juan Linietsky
19b1ff0fc5 Disabled filter clip by default and made it optional, fixes #12368, likely others too 2017-11-10 09:22:25 -03:00
letheed
482e07af7e Unify degree members and properties 2017-11-10 12:52:07 +01:00
letheed
ab2647a0d0 Remove deprecated rotation methods 2017-11-10 09:09:30 +01:00
Juan Linietsky
192a4d7de5 Reworked how servers preallocate RIDs, should fix #10970 2017-11-09 23:35:34 -03:00
Rémi Verschelde
ed57f0a0d4 Remove get_default_video_mode definition on OSX/iOS
It had been missed in d09160a8b6 and broke compilation
for those platforms.

Took the opportunity to run clang-format on the code base to fix some corner cases
that went through our static tests/were overlooked recently.
2017-11-09 23:36:08 +01:00
Juan Linietsky
9e6f9742f4 adjust min stop to horizontal velocity 2017-11-09 17:58:32 -03:00
Juan Linietsky
0416ca2fd2 Add slope min stop velocity on 3D physics body, closes #10981 2017-11-09 17:32:50 -03:00
Juan Linietsky
50a9bd4e23
Merge pull request #12713 from AndreaCatania/master
Rewritten kinematic system
2017-11-09 16:08:58 -03:00
AndreaCatania
10f879bf88 Rewritten kinematic system 2017-11-07 15:22:09 +01:00
MillionOstrich
eaa8c461c3 Fix randomisation of initial particle velocity 2017-11-06 16:39:10 +00:00
Rémi Verschelde
faf21d895e
Merge pull request #12684 from mrcdk/atlastextures_fix
Added filter_clip to AtlasTexture
2017-11-06 13:36:33 +01:00
Rémi Verschelde
386ec5d954
Merge pull request #12653 from poke1024/fixdocsclick
Fix selection and clicks on text in tables in RichTextLabel
2017-11-06 09:44:31 +01:00
MrCdK
fec243ed56 Added filter_clip to AtlasTexture 2017-11-05 22:27:05 +01:00
Paulb23
6f6afde0c5 Changed line and word mouse selection 2017-11-05 15:54:00 +00:00
Bernhard Liebl
a7304b0c54 Fix selection and clicks on text in tables in RichTextLabel 2017-11-05 11:38:14 +01:00
Bernhard Liebl
8f204d78fd In Create New Node, always select and show best (shortest) match 2017-11-04 20:21:41 +01:00
Bastiaan Olij
25c38c7542
Merge pull request #12557 from BastiaanOlij/arvr_add_rumble_support
Adding rumble support to ARVR controllers
2017-11-04 08:57:25 +11:00
Rasmus Ketelsen
02382c4fd8 Fixed AnimationPlayer.get_autoplay() returning empty string 2017-11-02 08:42:43 +01:00
Rémi Verschelde
4b477263a7
Merge pull request #12575 from leezh/richtext_newline_fix
Fixed RichTextLabel::add_newline() Fixes #12564
2017-11-02 07:56:41 +01:00
Juan Linietsky
79f81b77e2 -Modules can now add custom version info (added it for Mono)
-Version string takes this version info
-Ability to download templates from the interweb (listing does not work yet)
2017-11-01 23:13:27 -03:00
Zher Huei Lee
6ba94cb924 Fixed RichTextLabel::add_newline() #12564 2017-11-02 08:46:28 +08:00
Bastiaan Olij
167b7b5533 Adding rumble support to ARVR controllers (if implemented on the ARVR interface) 2017-11-01 23:59:14 +11:00
Rémi Verschelde
29ea79e065
Merge pull request #12542 from Paulb23/enter_remove_text_issue_12494
Remove text on enter, issue 12494
2017-10-31 23:37:30 +01:00
Rémi Verschelde
24b3733f3b
Merge pull request #10770 from RandomShaper/fix-joints
Fix joints collision exceptions, plus a bit more
2017-10-31 23:02:37 +01:00
Paulb23
e03a054714 Remove text on enter, issue 12494 2017-10-31 20:42:53 +00:00
Juan Linietsky
a4ea63737c Ability to shrink 3D viewport by half 2017-10-31 14:23:47 -03:00
Rémi Verschelde
a1ffadb953
Revert "Fixes the selection rect in item_list drawn not clipped" 2017-10-31 10:58:53 +01:00
Rémi Verschelde
5bbc9a7e66
Merge pull request #12268 from AlexHolly/fix-lineedit-selection
Fix LineEdit drag selection to the left
2017-10-30 23:31:37 +01:00
Rémi Verschelde
4e753971c3
Merge pull request #12351 from groud/fix_item_list_selection_clipping
Fixes the selection rect in item_list drawn not clipped
2017-10-30 23:09:49 +01:00
Rémi Verschelde
4889b80698
Merge pull request #12471 from mhilbrunner/autocomplete
Fix get_node() and $ autocompletion when using single quotes
2017-10-30 22:22:46 +01:00
Unknown
7683ff3e42 Fix get_node() and $ autocompletion when using single quotes 2017-10-30 21:58:32 +01:00
Juan Linietsky
495bcd7301 Clean up GI Probe baking, proper button and progress bar. 2017-10-30 16:33:37 -03:00
Rémi Verschelde
60df8db401
Merge pull request #12511 from sanikoyes/pr-fix-tabs-crash
Fix crash when click an empty tabs container
2017-10-30 17:44:23 +01:00
sanikoyes
b3f5d119aa Fix crash when click an empty tabs container 2017-10-30 20:20:51 +08:00
sanikoyes
62347e0129 Add missing StyleBoxLine binding 2017-10-30 20:01:29 +08:00
Paulb23
9dddce75d0 Added multi level undo redo to line edit 2017-10-29 23:21:06 +00:00
Poommetee Ketson
83f5d7e40a Refactor bufer to buffer 2017-10-28 19:15:51 +07:00
Rémi Verschelde
89cec177a2 Merge pull request #12308 from GiantBlargg/revert-11587-directional_light_init
Revert "In editor, instance DirectionalLight with an initial orientation"
2017-10-26 22:33:27 +02:00
Sofox
43cbef219b Overhauled the ParallaxBackground system so that it works properly regardless of the zoom of the camera. 2017-10-26 20:42:51 +01:00
Cédric Fuchs
c42bbe1073 Fixes infinite loop in NavPolygonInstance warnings 2017-10-26 13:02:04 +02:00
Jakub Grzesik
5a83fc50ec fix a 'proximity_fade_distacne' typo in material 2017-10-25 20:27:52 +02:00
Jakob Sinclair
708982bee1 Fix margin with tree drawing
Fixes @akien-mga point brought up in #12352

Signed-off-by: Jakob Sinclair <sinclair.jakob@mailbox.org>
2017-10-24 21:06:27 +02:00
Gilles Roudiere
37d2b17f88 Fixes the selection rect in item_list drawn not clipped 2017-10-24 10:09:39 +02:00
Indah Sylvia
79dda1350d Finished transition of Patch9Rect to NinePatchRect 2017-10-24 13:01:45 +07:00
Rémi Verschelde
ad5613ec40 Merge pull request #12310 from Paulb23/toggle_highlight_current_line
Added setting to toggle current line highlighting
2017-10-23 23:25:11 +02:00
Rémi Verschelde
c529fa6987 Merge pull request #12316 from mrezai/fix-disable-3d
Fix disable_3d=yes compile errors
2017-10-23 23:19:21 +02:00
Jakub Grzesik
8f054d519f missing set/get_collision_mask_bit() for RayCast
in the same fastion how it's implemented in Area or Bodies
2017-10-23 14:31:58 +02:00
Bastiaan Olij
e72a6644dc Missing binds for SSAOBlur enum caused issues compiling GDNative cpp_bindings 2017-10-23 21:27:12 +11:00
Rémi Verschelde
abea816e54 Revert "Rename Schlick GGX to GGX." 2017-10-23 07:42:36 +02:00
mrezai
8f48eeaa88 Fix disable_3d=yes compile errors 2017-10-22 21:24:20 +03:30
Juan Linietsky
b4f0f59d9f Many fixes to SSAO, should be good now. 2017-10-22 13:52:48 -03:00
Paulb23
45670df354 Added setting to toggle current line highlighting 2017-10-22 13:42:08 +01:00
Giantblargg
0c5eba826c Revert "In editor, instance DirectionalLight with an initial orientation" 2017-10-22 04:13:46 -06:00
Rémi Verschelde
6dd25b5a5b Merge pull request #11882 from Noshyaar/pr-filedialog
FileDialog: enlarge the file list a bit
2017-10-22 10:35:30 +02:00
Rémi Verschelde
1054c6edee Merge pull request #12296 from tagcup/ggx_rename
Rename Schlick GGX to GGX.
2017-10-22 10:30:11 +02:00
Poommetee Ketson
bbab451dde CubeMap: fix duplicate flags property 2017-10-22 10:28:02 +07:00
Poommetee Ketson
3a71471edd FileDialog: enlarge the file list a bit 2017-10-22 09:14:11 +07:00
Ferenc Arn
cb0bf1edea Rename Schlick GGX to GGX.
Schlick's approximation and GGX are orthogonal concepts.

Furthermore, it's usage so far has been inconsistent: we don't even use it with anisotropic SchlickGGX, and Burley (Disney) diffuse does use it while its name doesn't indicate it.

The use of Schlick's approximation in Burley and GGX is an implementation detail and doesn't need to be reflected to the namig.
2017-10-21 19:35:54 -04:00
Rémi Verschelde
01a5a8b86c Merge pull request #12291 from RandomShaper/fix-raycast-naming
Rename RayCasts collision_layer to collision_mask
2017-10-21 23:44:46 +02:00
Rémi Verschelde
e0c14e6306 Merge pull request #12286 from NathanWarden/add_cubemap_properties
Added properties for CubeMap.
2017-10-21 23:44:06 +02:00
Rémi Verschelde
d39348151e Merge pull request #12293 from Paulb23/line_highlighting_fix
Fixed current line highlighting, issue 12166

[ci skip]
2017-10-21 23:41:53 +02:00
Paulb23
c594c8001b Fixed current line highlighting and visual indication of empty selected lines 2017-10-21 21:35:50 +01:00
Pedro J. Estébanez
7b12ae39f2 Rename RayCasts collision_layer to collision_mask
The point is that `RayCast`s are checked against objects' `collision_layer`(s), but they themselves are considered no to _belong_ to any layer. Therefore, the correct name for their property is `collision_mask`, rather than `collision_layer`.

Only renaming is needed since the behavior was already the right one, only that it wasn't matching what users would expect from the name and description of the property.

Fixes #7589, where it's also discussed.
2017-10-21 22:17:47 +02:00
Poommetee Ketson
9cadb9e5f3 Bind unbound enums, rearrange some by value 2017-10-22 01:58:02 +07:00
Nathan Warden
5f7478e196 Added properties for CubeMap. 2017-10-21 13:23:32 -05:00
Ferenc Arn
0b89b90b36 Fix PathFollow rotations.
Replaced the lookahead (which is problematic) with exact delta in offset. Also made some other minor fixes and improvements.

Fixes #12258.
2017-10-21 12:51:49 -04:00
Poommetee Ketson
9b634180aa Refactor Fixed to Physics 2017-10-21 21:28:08 +07:00
Poommetee Ketson
ec12e3b4f9 Merge pull request #12042 from MillionOstrich/treeitem-move-to-bottom
Stop move_to_bottom losing references to treeitems
2017-10-21 04:58:11 +07:00
Rémi Verschelde
8cb76888ae Merge pull request #12228 from hi-ogawa/fix-spatial-shader-conversion-with-texture
Fix spatial shader conversion with texture
2017-10-20 23:55:58 +02:00
Rémi Verschelde
7969565de7 Merge pull request #12052 from hi-ogawa/particle-material-conversion-plugin
Create ParticlesMaterialConversionPlugin
2017-10-20 23:54:56 +02:00
Rémi Verschelde
08ebbc90a8 Merge pull request #12107 from RandomShaper/fix-anim-before-first-key
Fix animation before first key
2017-10-20 23:08:02 +02:00
Rémi Verschelde
f2f75d1f11 Merge pull request #12149 from endragor/check-input-handled
Check if input is handled before handling it
2017-10-20 22:47:31 +02:00
AlexHolly
d46093b974 fix LineEdit drag selection to the left 2017-10-20 22:25:12 +02:00
Rémi Verschelde
067fc88488 Merge pull request #12224 from NathanWarden/scene_tree_added_signal
Added a node_added signal to the SceneTree
2017-10-20 22:10:47 +02:00
Rémi Verschelde
fd4c907a35 Merge pull request #12260 from bojidar-bg/11975-navpoly-freeze
Fix adding a NavigationPolygonInstance to a Node2D freezing the editor

[ci skip]
2017-10-20 16:40:39 +02:00
Bojidar Marinov
a6472d0344
Fix adding a NavigationPolygonInstance to a Node2D freezing the editor
Fixes #11975
2017-10-20 16:55:47 +03:00
Rémi Verschelde
0e8db63009 Merge pull request #12084 from santouits/tab_container_bug
tab container arrows don't work when a popup was set

[ci skip]
2017-10-20 13:04:25 +02:00
Rémi Verschelde
7f477dae26 Merge pull request #12132 from TheSofox/parallax-fixes
Tweaks ParallaxBackground to work better with zoom. 

[ci skip]
2017-10-20 13:03:23 +02:00
geequlim
eeacae563c Fix window display shrink can't set to float numbers 2017-10-20 12:52:18 +02:00
Gilles Roudiere
5e348e72c1 Merge pull request #12159 from RandomShaper/fix-sticky-slider
Reset slider mouse state on hiding/removing
2017-10-20 11:48:57 +02:00
Nathan Warden
999ad9c0a8 Added a node_added signal to the SceneTree 2017-10-19 10:46:00 -05:00
Rémi Verschelde
6a363ad470 Merge pull request #12230 from BastiaanOlij/arvr_fix_binand
Fix button signals on ARVRController

[ci skip]
2017-10-19 16:19:24 +02:00
Rémi Verschelde
f2a31aeefb Merge pull request #12229 from Noshyaar/pr-v
Fix Viewport clear mode is bool instead of int, fixes #12202

[ci skip]
2017-10-19 16:11:11 +02:00
Bastiaan Olij
914c4d3066 Always mixing up binary and and boolean and... 2017-10-20 00:28:17 +11:00
Poommetee Ketson
f9f3829bd2 Fix Viewport clear mode is bool instead of int, fixes #12202 2017-10-19 18:17:11 +07:00
Hiroshi Ogawa
3bd2a4c421 Fix spatial shader conversion with texture 2017-10-19 16:10:24 +09:00
AlexHolly
776fbe749c Itemlist rmb now provides the same pos as Tree rmb 2017-10-18 14:56:38 +02:00
Sofox
aaf6e77198 Tweaks ParallaxBackground to work better with zoom. Ensures a Parallax Layer with a (1,1) motion scale synchs perfectly with a regular stationary sprite that is outside the ParallaxBackground, regardless of the zoom level and movement of the camera. 2017-10-18 11:17:42 +01:00
Pedro J. Estébanez
807a84f7c9 Reset slider mouse state on hiding/removing
Resetting `grab.active`, but also `mouse_inside` so that after reappearing it must be hovered again -even if the mouse is still over it- in order to get a highlight. That is consistent to the way other controls in the engine, e.g. buttons, work.

Fixes #12130.
2017-10-16 20:59:25 +02:00
Ruslan Mustakov
5da02a0d9c Check if input is handled before handling it 2017-10-16 19:13:33 +07:00
Rémi Verschelde
0c9d201044 Merge pull request #11407 from toger5/selection_override_color
added option to keep font color on selection + use consistent selection color in help (fixes: #11501)
2017-10-15 20:49:38 +02:00
Pedro J. Estébanez
f4959ee32b Fix animation before first key
Prior to this, the value assumed for the interval between the start of the track and the first frame would be the one of the first key if
- *seeking/playing a continuous track*;
- *seeking a discrete track*.

And the first key would be ignored until reached -thus not modifying the target property/transform- in the remaining case; namely, *playing a discrete track*.

In other words, the inner workings of the animation system considered the unreached first key for interpolation but not for a query of every key inside a time range.

With this changes, the first key is only considered is the animation is looped and ignored otherwise. That way, in order to have a start value, you'll need an explicit key at the very beginning of the track, while having the flexibility of the animation player not touching the target value until the first key is reached.

This corresponds to the point 1) of #10752.
2017-10-15 01:28:08 +02:00
Pedro J. Estébanez
2d2467c0ff Fix animation not stopping after seeking to the end 2017-10-14 22:21:20 +02:00
Matt Hughes
3edd3cd377 Fix video playback
This adds support to

- VideoPlayer
- VideoStreamWebm
- VideoStreamTheora
2017-10-14 23:20:39 +09:00
Andreas Haas
4c716f3623
[DOCS] Fix a few typos. 2017-10-14 12:45:49 +02:00
santouits
c91c22b1f3 tab container arrows don't work when a popup was set 2017-10-14 11:03:27 +03:00
Daniel J. Ramirez
9001ba26aa Added and improved some missing icons, plus some other visual fixes. 2017-10-13 16:39:17 -05:00
Ruslan Mustakov
6106fd88d4 Remove junk output
Remove several prints that were added for engine debugging, but are
of no use to the end user, and only pollute the editor and game logs.
2017-10-13 12:40:19 +07:00
Hiroshi Ogawa
d777681882 Create ParticlesMaterialConversionPlugin and format generated shader code 2017-10-12 21:30:19 +09:00
Rémi Verschelde
3b76eea233 Merge pull request #12032 from Grosskopf/seperation-bugfix
Turned around minimum size scaling for seperator. Fixes #12020
2017-10-12 14:01:32 +02:00
Grosskopf
5194c03992 turned arround minimum Size for Seperator in reaction to issue #12020 2017-10-12 00:25:56 +02:00
Rémi Verschelde
d6fe668cef Merge pull request #12026 from hickop/default-theme-sliders
Added grabber_area to default_theme sliders. Fixes #11261
2017-10-11 22:45:34 +02:00
MillionOstrich
8d8a90daef Stop move_to_bottom losing references to treeitems 2017-10-11 21:35:56 +01:00
Rémi Verschelde
98718ecd63 Merge pull request #11951 from hungrymonkey/fix_issue11873
fix issue 11873.  AudioStreamSample get_data() seems to be misaligned.
2017-10-11 22:30:13 +02:00
hickop
57d8ff636c Added grabber_area to default_theme sliders. Fixes #11261 2017-10-11 16:33:17 +02:00
Gilles Roudiere
409e58e67a Merge pull request #12018 from hi-ogawa/fix-animated-sprite-frame-property-slider
Fix AnimatedSprite frame property slider in editor
2017-10-11 16:28:28 +02:00
Ignacio Etcheverry
740ef3dc97 Merge pull request #11954 from neikeq/d
Added 'exposed' field to ClassInfo for registered classes
2017-10-11 13:54:34 +02:00
Hiroshi Ogawa
130ad806f8 Fix AnimatedSprite frame property slider in editor 2017-10-11 17:49:39 +09:00
Ignacio Etcheverry
0c2e882210 Adds 'exposed' field to ClassInfo
This field represents if the class is exposed to the scripting API.
The value is 'true' if the class was registered manually ('ClassDB::register_*class()'), otherwise it's false (registered on '_post_initialize').
- Added missing registration of classes that are meant to be exposed.
2017-10-09 23:49:17 +02:00
hungrymonkey
5080a9cf21 Fix data alignment issues in get_data() in AudioStreamSample
I am fixing the issue by adding DATA_PAD to the return pointer as
suggested by hi-ogawa

When using set_data in AudioStreamSample in PoolByteArray, the data is set
using a DATA_PAD to pad the pointer to the correct place as such

uint8_t *dataptr = (uint8_t *)data;
copymem(dataptr + DATA_PAD, r.ptr(), datalen);
data_bytes = datalen;
godot/scene/resources/audio_stream_sample.cpp#L473

All I am doing is adding a DATA_PAD to the return pointer to
get_data() in AudioStreamSample to change

godot/scene/resources/audio_stream_sample.cpp#L48
PoolVector<uint8_t>::Write w = pv.write();
copymem(w.ptr(), data, data_bytes);

to

PoolVector<uint8_t>::Write w = pv.write();
uint8_t *dataptr = (uint8_t *)data;
copymem(w.ptr(), dataptr + DATA_PAD, data_bytes);

Please review whether or not set or get is correct.
Because this issue seems to be fixable by removing DATA_PAD in set_data()
instead of adding DATA_PAD to get_data(). I have not tested the latter
fix

Fixes #issue, 11873
2017-10-09 11:34:28 -07:00
Rémi Verschelde
438e32d652 Merge pull request #11941 from Paulb23/members_selected_scroll_issue_11648
Consistant scroll when using members overview, issue 11648
2017-10-09 15:19:15 +02:00
Rémi Verschelde
e515a69916 Merge pull request #11915 from marcelofg55/desc_animation_errors
Added a name/path description when there is an error in the Animation Track
2017-10-09 14:53:39 +02:00
Rémi Verschelde
d989479744 Merge pull request #11884 from Noshyaar/pr-fd2
FileDialog: fix select index out of range

[ci skip]
2017-10-09 12:45:00 +02:00
Paulb23
b07dfd75ea Consistant scroll when using members overview, issue 11648 2017-10-08 14:29:27 +01:00
Marcelo Fernandez
ac2879d189 Added a name/path description when there is an error in the Animation Track 2017-10-07 11:51:24 -03:00
Poommetee Ketson
5e67a3bca7 FileDialog: fix select index out of range 2017-10-06 22:03:12 +07:00
Bartłomiej T. Listwon
7430bbdac1 Fix LINK/UNLINK console spam with navmeshes
Removed unnecessary debug messages. Fixes #10804
2017-10-06 13:36:15 +02:00
Andreas Haas
701c77ba29 Merge pull request #11859 from marcelofg55/invalid_customtheme_crashfix
Fix crash when a custom theme can't be loaded
2017-10-06 13:11:52 +02:00
Andreas Haas
ec2a4da6d6 Merge pull request #11854 from endragor/fix-few-classdb-defs
Add NIL_IS_VARIANT usage to few definitions
2017-10-06 13:09:53 +02:00
BastiaanOlij
ce74efacbb Made a few tweaks to the interface 2017-10-06 20:35:55 +11:00
Marcelo Fernandez
9aa20986f0 Fix crash when a custom theme can't be loaded 2017-10-05 15:52:57 -03:00
Ruslan Mustakov
61ddf52983 Add NIL_IS_VARIANT usage to few definitions
The missing usage flag led to GDNative API descriptions containting
arguments with "void" type.
2017-10-05 18:51:22 +07:00
Gilles Roudiere
b759d1416f Merge pull request #11840 from djrm/pr_fix_drive_selection
Match file dialog drive with the current folder.
2017-10-05 12:09:35 +02:00
Daniel J. Ramirez
670564f98e Match file dialog drive with the current folder. 2017-10-04 14:46:58 -05:00
Hein-Pieter van Braam
7c2cda72b8 Merge pull request #11816 from terahxluna/video_player_set_stream_position
Add function set_stream_position to VideoPlayer. Closes #8727
2017-10-04 18:03:13 +02:00
Juan Linietsky
ef08228db7 Restored normal bias as default bias in GIProbe 2017-10-04 09:32:16 -03:00
Terah
43410ca363 Add function set_stream_position to VideoPlayer
Also add docucmentation for set_stream_position in VideoPlayer
2017-10-04 07:46:08 +02:00
Andreas Haas
3c1dab7be7 Merge pull request #11770 from Noshyaar/pr-๓
CurveEditor: fix can't edit right tangent
2017-10-03 00:26:12 +02:00
Andreas Haas
5303efb2fa Merge pull request #11659 from AndreaCatania/prephysics
Renamed fixed_process to physics_process
2017-10-02 23:10:36 +02:00
Poommetee Ketson
0ce4d82bbf
CurveEditor: fix can't edit right tangent 2017-10-03 03:48:11 +07:00
Andreas Haas
cb71a6d6fa Merge pull request #11754 from magyar123/master
Fixed center align in LineEdit
2017-10-02 22:26:42 +02:00
Poommetee Ketson
34ea271380 Merge pull request #11646 from djrm/pr_visual_improvements
Several visual improvements.
2017-10-02 23:49:44 +07:00
Poommetee Ketson
c96fc380e5 Merge pull request #11650 from kitsune/fix-range-unshare-crash
Fix crash when unsharing a range that is not shared
2017-10-02 23:48:59 +07:00
Poommetee Ketson
fcc2095909 Merge pull request #11713 from dracc/master
Added VehicleWheel::get_skidinfo()
2017-10-02 23:37:23 +07:00
Juan Linietsky
c9a925c4e0 Switched Burley/Lambert, and restored diffuse term to 0-1 range for compatibility. 2017-10-01 19:08:49 -03:00
balint magyar
b6b2ec7b77 Fixed center align in LineEdit 2017-10-01 20:11:46 +02:00
jagt
86bcbd5b15 Fix GraphEdit mouse scroll axis.
maps BUTTON_WHEEL_UP/DOWN to vscroll of GraphEdit.
maps KEY_SHIFT + BUTTON_WHEER_UP/DOWN to hscroll of GraphEdit.
2017-10-01 20:14:42 +08:00
AndreaCatania
4537977d6d Renamed fixed_process to physics_process 2017-09-30 16:19:07 +02:00
Gilles Roudiere
670e443046 Merge pull request #11684 from toger5/tab_container_menu_button_center
Vertical alignement (TabContainer menu button)
2017-09-30 12:43:49 +02:00
Gilles Roudiere
cc846fdf0a Merge pull request #11701 from toger5/coustom_script_bg_fix
fixed custom background weird offset for code editor
2017-09-30 12:40:24 +02:00
Lucas Eriksson
4c712b9db5 Added VehicleWheel::get_skidinfo(). 2017-09-30 03:02:16 +02:00
Juan Linietsky
d4e20555e8 Ability to set a custom FOV makes it possible to use sky on orthogonal view. Closes #9186 2017-09-29 18:56:52 -03:00
toger5
8c087e046d fixed coustom bg weired offset for code editor 2017-09-29 17:00:17 +02:00
toger5
814c50106b Vertical alignement (TabContainer menu button) 2017-09-29 13:23:11 +02:00
Indah Sylvia
392a94686c Fixed typo: 'texure' to 'texture' 2017-09-29 04:40:01 +07:00
Daniel J. Ramirez
15986ea343 Several visual improvements.
Added proper label sizing
Improved text editor status bar
Fixed some issues with ItemList and also some style fixes
Added background to color picker samples (the mrcdk fix)
Fixed slider ticks.
Added VS breakpoint and error styleboxes.
2017-09-28 15:00:43 -05:00
toger5
e49ac08c24 do not overlap current line with selection color 2017-09-28 16:12:12 +02:00
toger5
d58a159e38 keep font color on selection as default 2017-09-28 14:17:14 +02:00
Dylan Enloe
45a322b6ae Fix crash when unsharing a range that is not shared
Added a guard to Range::_unref_shared to prevent it from doing anything
in the event that shared is null.

Fixes Issue: #11521
2017-09-28 00:45:05 -07:00
Rémi Verschelde
da144fed4c Merge pull request #11617 from groud/fix_bad_display
Fixes bad display
2017-09-27 22:15:00 +02:00
Rémi Verschelde
78423320d7 Merge pull request #11618 from tagcup/button_toggle
Fix toggle mode of BaseButton.

[ci skip]
2017-09-27 15:47:59 +02:00
Marcelo Fernandez
f12b4e5fa3 Fixed bug with clearing the stream in AudioPlayerStream 2017-09-27 10:30:08 -03:00
Ferenc Arn
9c516d8383 Fix toggle mode of BaseButton.
..which got broken with #11480.
2017-09-26 20:10:44 -04:00
Gilles Roudiere
bd8a5fba30 Fixes set_anchors_and_margins_preset() 2017-09-27 00:38:41 +02:00
Gilles Roudiere
6f185cc9f7 Remove unecessary anchors&margins set causing bad display (sons of containers) 2017-09-27 00:38:28 +02:00
volzhs
c5f0717053 Fix crash when scene has LineEdit and run from editor 2017-09-26 16:19:02 +09:00
Rémi Verschelde
59c3f61d57 Merge pull request #11587 from Zylann/directional_light_init
In editor, instance DirectionalLight with an initial orientation

[ci skip]
2017-09-26 08:11:57 +02:00
Rémi Verschelde
f577efd47e Merge pull request #11424 from groud/control_node_presets
Implements set_margins_preset(...)
2017-09-26 00:11:46 +02:00
Marc Gilleron
2ac8c2fa91 In editor, instance DirectionalLight with an initial sun-like orientation 2017-09-25 23:17:23 +02:00
Rémi Verschelde
938681724f Merge pull request #11541 from Paulb23/tree_arrow_goto_parent
Goto to parent on left arrow in tree with single column

[ci skip]
2017-09-25 23:16:06 +02:00
Rémi Verschelde
5567cbe6ae Merge pull request #11545 from Paulb23/line_edit_caret_blink_resetting_issue_10764
Fixed caret blink and speed resetting in scenes, issue 10764

[ci skip]
2017-09-25 23:10:32 +02:00
Rémi Verschelde
7bb9a26de3 Merge pull request #11546 from Paulb23/scrollbar_jitter
Fixed scrollbar Jitter when clicking

[ci skip]
2017-09-25 23:08:48 +02:00
Elliott Sales de Andrade
ffab67b8da Use BoolVariable in target/component/advanced options. 2017-09-25 14:36:02 -04:00
Poommetee Ketson
0761efaf36 Merge pull request #11552 from Tetane/master
Add missing constant binding STRETCH_ASPECT_EXPAND in SceneTree
2017-09-25 19:20:52 +07:00
Tetane
b3f3a91e15 Add a missing constant binding in SceenTree
Add missing constant binding "STRETCH_ASPECT_EXPAND" 
(I cannot test it because godot does not compile anymore on my pc (windows10))
2017-09-24 20:29:18 +02:00
Paulb23
8b80e97338 Fixed caret blink and speed resetting in scenes, issue 10764 2017-09-24 17:22:47 +01:00
Paulb23
5815aaa035 Fixed scrollbar jitter when clicking 2017-09-24 16:19:52 +01:00
Paulb23
35c5422dc2 Goto to parent on left arrow in tree with single column 2017-09-24 13:33:03 +01:00
damarindra
b786e7877b Fix: CollisionObject shape owner indexing is inconsistent 2017-09-24 15:55:45 +07:00
Juan Linietsky
81c9cfdc1b Added light affect parameter to baked AO 2017-09-23 23:10:34 -03:00
Marcelo Fernandez
46af050e93 Rename get_position => get_playback_position and seek_pos => seek on audio classes 2017-09-23 16:55:00 +02:00
Juan Linietsky
fbabef6da3 Fixes to rim parameter in shader 2017-09-23 08:27:48 -03:00
Marcelo Paez
5e50fde3d9 Changed get_audio_bus and set functions to get_audio_bus_name and set
and edited docs for Area2D due to renaming o get_audio_bus and set_audio_bus
2017-09-22 15:05:09 -03:00
Juan Linietsky
3237e05c36 Ability to convert from SpatialMaterial to ShaderMaterial 2017-09-22 09:20:52 -03:00
Gilles Roudiere
05bb8e0c10 Remove set_area_as_parent_rect and replace it by set_anchors_and_margins_preset(PRESET_WIDE) 2017-09-22 11:39:44 +02:00
Rémi Verschelde
15042128a6 Merge pull request #11480 from tagcup/button_unpress_fix
Ensure pressed is set to false in BaseButton::_unpress_group.

[ci skip]
2017-09-22 09:25:08 +02:00
Gilles Roudiere
92f062696a Implements set_margins_preset(...) 2017-09-22 09:23:07 +02:00
Ferenc Arn
b4417161f5 RichTextLabel: Added get_visible_line_count method.
Also exposed get_line_count to GDScript.
2017-09-21 21:43:33 -04:00
Ferenc Arn
ca3061d9c2 Ensure pressed is set to false in BaseButton::_unpress_group. 2017-09-21 20:58:32 -04:00
Juan Linietsky
bf371dcb32 Added proximity and distance fade to SpatialMaterial 2017-09-21 15:20:28 -03:00
Rémi Verschelde
a1779c9044 Merge pull request #11013 from MednauN/master
Fix duplication of node with script
2017-09-21 10:53:58 +02:00
Rémi Verschelde
82f13288dd Merge pull request #11453 from djrm/pr_visuals
Visual tweaks.
2017-09-21 10:51:06 +02:00
Rémi Verschelde
2d05e102b7 Merge pull request #11447 from akien-mga/queue_delete
Let queue_free() work on nodes which are not in the scene tree
2017-09-21 10:42:02 +02:00
Rémi Verschelde
d79ce05b91 Merge pull request #11365 from leezh/freetype_mono
Added support for FT_PIXEL_MODE_MONO in FreeType
2017-09-21 10:37:21 +02:00
Daniel J. Ramirez
00755ff2c0 Visual tweaks.
Updated icons
Updated some color
2017-09-20 19:29:52 -05:00
Rémi Verschelde
4820dfc570 Let queue_free() work on nodes which are not in the scene tree
In practice such nodes could directly be free()'ed, but this little change
prevents users from leaking memory by mistake.
Closes #9074.
2017-09-20 21:49:56 +02:00
letheed
5ad9be4c24 Rename pos to position in user facing methods and variables
Rename user facing methods and variables as well as the corresponding
C++ methods according to the folloming changes:

* pos -> position
* rot -> rotation
* loc -> location

C++ variables are left as is.
2017-09-20 13:11:10 +02:00
Evgeny Zuev
521280ec44 Fix duplication of node with script
When duplicating node with script, properties of script
weren't copied sometimes.
It happened because properties were copied in arbitrary
order, and properties of the script were setted before the
"script" property itself, i.e. while script is sill NULL.

Also, DUPLICATE_SCRIPTS flag wasn't working - script was
always copied because `_duplicate` looked for
"script/script" property while it should be just "script".

Now "script" property is being set before all others,
and "script/script" changed to
`CoreStringNames::get_singleton()->_script`.
2017-09-20 10:56:31 +07:00
Rémi Verschelde
752a116847 Merge pull request #11256 from djrm/pr_visual_improvements
Visual improvements and new look for VS
2017-09-19 23:44:09 +02:00
Rémi Verschelde
2785444f89 Merge pull request #10437 from groud/2d_editor_enhancements
Some 2d editor enhancements
2017-09-19 23:24:17 +02:00
Zher Huei Lee
2ca82225b7 Added support for FT_PIXEL_MODE_MONO in FreeType 2017-09-19 14:00:00 +08:00
Gilles Roudiere
b5f29fe073 Add some options and reorganize the 2D editor menus. Makes available forced snapping. 2017-09-18 23:20:18 +02:00
Rémi Verschelde
30ba4076cd Merge pull request #11372 from volzhs/fix-smooth-scroll
Fix smooth scrolling in ScrollBar
2017-09-18 20:04:39 +02:00
Rémi Verschelde
cc161dcd6f Merge pull request #11021 from tuga3d/autocomplete-logic-attempt2
autocomplete logic attempt 2, fixes #10695
2017-09-18 08:58:18 +02:00
Rémi Verschelde
a00f19a921 Merge pull request #11328 from Paulb23/left_right_arrow_tree_issue_10737
Added Left / Right arrow navigation in tree, issue 10737
2017-09-17 22:45:19 +02:00
volzhs
7da0ec01c0 Fix smooth scrolling in ScrollBar
fixes #11369
2017-09-18 05:31:21 +09:00
Marcelo Fernandez
31ba932e3b Fix crash when using key+u on a line with only a # 2017-09-17 17:07:42 -03:00
Rémi Verschelde
0953c8fd55 Merge pull request #11314 from marcelofg55/master
Fix possible crash with ctrl-u on script editor
2017-09-17 12:56:13 +02:00
Rémi Verschelde
317512e2fb Merge pull request #11301 from volzhs/fix-richtextlabel
Make clickable properly in editor help
2017-09-17 12:55:47 +02:00
Rémi Verschelde
c74bab66aa Merge pull request #11274 from Rubonnek/keep-argument-names-consistent
Renamed function arguments to keep them consistent between declaration and implementation
2017-09-17 12:53:48 +02:00
Rémi Verschelde
c24ca2c7a8 Merge pull request #10900 from toger5/theme_tab_border
Added border for tabs + container.
2017-09-17 12:41:36 +02:00
Daniel J. Ramirez
d84c79d349 Fixed compilation with tools=no 2017-09-16 23:33:44 -05:00
Poommetee Ketson
d8ca7d4405 Merge pull request #11282 from djrm/pr_script_editor_auto_theme
Added adaptive text editor theme
2017-09-17 08:55:13 +07:00
Poommetee Ketson
69f0d3b663 Merge pull request #11269 from toger5/fix_get_stylebox_parent_class
also loop for classes if there is no coustom theme fixes #11250
2017-09-17 08:52:26 +07:00
Paulb23
1a0ffe3b64 Added Left / Right arrow navigation in tree, issue 10737 2017-09-16 16:26:05 +00:00
Marcelo Fernandez
a2837360d0 Fix possible crash with ctrl-u on script editor 2017-09-16 04:20:20 -03:00
Daniel J. Ramirez
ba11dc3f48 Added adaptive text editor theme, this includes the shader editor 2017-09-15 16:08:22 -05:00