Commit graph

4283 commits

Author SHA1 Message Date
Rémi Verschelde
62afc3c12c
Merge pull request #36852 from akien-mga/assimp-unbundle
assimp: Clean and document buildsystem, update to upstream 0201fc5
2020-03-06 16:01:33 +01:00
Thakee Nathees
5424b626f9 duplicate arguments in a function handled 2020-03-06 20:23:58 +05:30
Rémi Verschelde
54fa07e7f0
Merge pull request #36854 from AndreaCatania/AndreaCatania-patch-3
Added navigation mesh merging error.
2020-03-06 15:35:54 +01:00
Andrea Catania
38cfb79e6a
Added error to notify that the Navigation triangle merging failed due to incorrect parameter. 2020-03-06 15:08:39 +01:00
Rémi Verschelde
9d8a9ea826 assimp: Clean and document buildsystem, prepare for unbundling
- Improve the SCsub to allow unbundling and remove unnecessary code.
- Move files around to match upstream source.
- Re-sync with upstream commit 308db73d0b3c2d1870cd3e465eaa283692a4cf23
  to ensure we don't have local modifications.
- Doesn't actually build against current version 5.0.1 due to the lack
  of the new ArmaturePopulate API that Gordon authored. We'll have to
  wait for a public release with that API (5.1?) to enable unbundling.
2020-03-06 14:37:52 +01:00
Thakee Nathees
07c99340d1 typo in gdscript_workspace.cpp/remove_cache_parser() fixed 2020-03-05 20:51:02 +05:30
Thakee Nathees
63ce1fc438 pass keyword inside a class implemented 2020-03-05 16:19:06 +05:30
Rémi Verschelde
5b040ef2e8 Mono: Fix detection of Apple platforms in build script 2020-03-05 09:00:41 +01:00
Rémi Verschelde
30ff00d6c8
Merge pull request #36657 from van800/rpl3
On Windows find Rider installed for CurrentUser
2020-03-04 10:27:03 +01:00
Fabio Iotti
4f8d1c47b8 Fix OGG audio loops 2020-03-02 21:36:01 +00:00
Raul Santos
6b9c22542f
Fix missing null check in Mono Binding of GD.print 2020-03-02 16:26:29 +01:00
Andrea Catania
e967a92c1b Fixed rset method for gdscript and visual script 2020-03-02 10:22:07 +01:00
Rémi Verschelde
e2b66cacf7
Merge pull request #18020 from bruvzg/input_fix_non_latin_and_add_hw_scancodes
Fix non-latin layout scancodes on Linux, adds access to physical scancodes.
2020-03-01 23:00:42 +01:00
Rémi Verschelde
1ab695bf37
Merge pull request #36695 from clayjohn/ETC-mipmaps-4
Force mipmaps off when importing RGBA4444 textures
2020-03-01 08:29:42 +01:00
clayjohn
0c3af32d77 Force mipmaps off when importing RGBA4444 textures 2020-02-29 19:46:06 -08:00
Rémi Verschelde
8c3ec8c014
Merge pull request #36422 from madmiraal/fix-csg
Fix multiple issues with CSG module.
2020-02-29 12:10:36 +01:00
Ivan Shakhov
c95e20a089 On Windows find Rider installed for CurrentUser 2020-02-28 21:34:20 +01:00
Rémi Verschelde
620030b600
Merge pull request #36640 from reduz/resource-loader-refactor
Removed ResourceInteractiveLoader, add built-in threaded loading.
2020-02-28 17:21:16 +01:00
Juan Linietsky
475e4ea67b Removed interactive loader, added proper thread loading. 2020-02-28 11:20:45 -03:00
Rémi Verschelde
09a6a2d8f8 Signals: Port more uses of connect_compat
Those were problematic as they call a method of their parent class,
but callable_mp does not allow that unless it's public.

To solve it, we declare a local class that calls the parent class'
method, which now needs to be protected to be accessible in the
derived class.
2020-02-28 14:24:09 +01:00
Rémi Verschelde
f742dabafe Signals: Manually port most of remaining connect_compat uses
It's tedious work...

Some can't be ported as they depend on private or protected methods
of different classes, which is not supported by callable_mp (even if
it's a class inherited by the current one).
2020-02-28 14:24:09 +01:00
Rémi Verschelde
01afc442c7 Signals: Port connect calls to use callable_mp
Remove now unnecessary bindings of signal callbacks in the public API.
There might be some false positives that need rebinding if they were
meant to be public.

No regular expressions were harmed in the making of this commit.
(Nah, just kidding.)
2020-02-28 14:24:09 +01:00
Andrea Catania
33ae58710b Generates the rpc and rset info for exported GDScript.
Improved the send rpc log message when fail.

This work has been kindly sponsored by IMVU.
2020-02-28 12:39:18 +01:00
Rémi Verschelde
005a4b5581
Merge pull request #36622 from Calinou/doc-upnp-duration-unit
Mention the `duration` parameter unit in `UPNP.add_port_mapping()`
2020-02-28 10:05:32 +01:00
Rémi Verschelde
4f64f3401a
Merge pull request #36388 from AndreaCatania/some_renames
Rename Navigation{Mesh,Polygon}Instance and PlaneShape for clarity
2020-02-28 09:15:38 +01:00
Rémi Verschelde
498ab63934
Merge pull request #36623 from Calinou/doc-improve-regex
Improve the RegEx class documentation
2020-02-28 07:35:19 +01:00
Rémi Verschelde
807b511125
Merge pull request #36620 from Calinou/doc-linear2db-example
Add a practical example for `@GDScript.linear2db()`
2020-02-28 07:03:35 +01:00
Rémi Verschelde
ec74664af1
Merge pull request #36619 from Calinou/doc-improve-inverse-lerp
Improve the `@GDScript.inverse_lerp()` documentation
2020-02-28 07:02:03 +01:00
Rémi Verschelde
b7b3978684
Merge pull request #36556 from RandomShaper/rework_mutex
Reimplement `Mutex` with C++'s `<mutex>` (plus more)
2020-02-28 00:26:01 +01:00
Hugo Locurcio
5b78f5c464
Improve the RegEx class documentation
This closes https://github.com/godotengine/godot-docs/issues/2522.
2020-02-27 23:09:32 +01:00
Hugo Locurcio
810be27c78
Mention the duration parameter unit in UPNP.add_port_mapping() 2020-02-27 23:00:58 +01:00
Hugo Locurcio
a6fd6b78dd
Add a practical example for @GDScript.linear2db()
One of its most common applications in games is for volume sliders.

See https://www.dr-lex.be/info-stuff/volumecontrols.html for
more information.
2020-02-27 22:52:21 +01:00
Hugo Locurcio
6b5573700b
Improve the @GDScript.inverse_lerp() documentation
This closes https://github.com/godotengine/godot-docs/issues/2589.
2020-02-27 22:49:05 +01:00
Rémi Verschelde
5c4878191a
Merge pull request #36602 from van800/jetbrains_msbuild
Allow using Rider MSBuild on Windows, when Rider is selected as external editor
2020-02-27 20:46:50 +01:00
Andrea Catania
2e0fb66c6f Renamed PlaneShape to WorldMarginShape 2020-02-27 17:45:16 +01:00
Andrea Catania
3b64ecbc4b Renamed NavigationMeshInstance to NavigationRegion 2020-02-27 17:42:53 +01:00
Ivan Shakhov
a9c2ab81cf use Rider MSBuild on Windows, when Rider is selected as external editor 2020-02-27 15:32:35 +01:00
Ivan Shakhov
33af53c1a6 Support toolbox custom "Tools install location", by reading .settings.json 2020-02-27 15:22:12 +01:00
Rémi Verschelde
ac446570d6
Merge pull request #36545 from nathanwfranke/syntax-highlight-int-types
Fix autocomplete and highlighting for new integer types
2020-02-27 14:20:10 +01:00
nathanwfranke
2dd498df70 Fix autocomplete and GDScript Highlighting for types
Types include new integer types and others
2020-02-26 16:13:28 -06:00
Rémi Verschelde
fde1211771
Merge pull request #33690 from Phischermen/area-enhancement
Bullet: Fix detection of concave shape in Area
2020-02-26 21:51:37 +01:00
Pedro J. Estébanez
18fbdbb456 Reimplement Mutex with C++'s <mutex>
Main:
- It's now implemented thanks to `<mutex>`. No more platform-specific implementations.
- `BinaryMutex` (non-recursive) is added, as an alternative for special cases.
- Doesn't need allocation/deallocation anymore. It can live in the stack and be part of other classes.
- Because of that, it's methods are now `const` and the inner mutex is `mutable` so it can be easily used in `const` contexts.
- A no-op implementation is provided if `NO_THREADS` is defined. No more need to add `#ifdef NO_THREADS` just for this.
- `MutexLock` now takes a reference. At this point the cases of null `Mutex`es are rare. If you ever need that, just don't use `MutexLock`.
- Thread-safe utilities are therefore simpler now.

Misc.:
- `ScopedMutexLock` is dropped and replaced by `MutexLock`, because they were pretty much the same.
- Every case of lock, do-something, unlock is replaced by `MutexLock` (complex cases where it's not straightfoward are kept as as explicit lock and unlock).
- `ShaderRD` contained an `std::mutex`, which has been replaced by `Mutex`.
2020-02-26 20:40:10 +01:00
Yuri Roubinsky
9cfd2ed564 Fix resizer icon color in VisualScripts/Shaders when graph headers is on 2020-02-26 17:48:58 +03:00
Rémi Verschelde
3a4c128f07
Merge pull request #36551 from AndreaCatania/navigation_destruction_flush
Flushes commands just before the navigation server is destroyed
2020-02-26 10:09:43 +01:00
Andrea Catania
c143b5c677 Flushes commands just before the navigation server is destroyed 2020-02-26 09:42:51 +01:00
Rémi Verschelde
c1fe53a933
Merge pull request #36521 from rafaeldelboni/master
Improve LSP completion using scene owner
2020-02-26 08:24:59 +01:00
Rafael Delboni
06bce137e3
Improve LSP completion using scene owner
Fixes: #36473
2020-02-25 23:27:17 -03:00
Rémi Verschelde
2ead439370
Merge pull request #36512 from AndreaCatania/AndreaCatania-patch-2
Fixed remove region method.
2020-02-25 20:11:19 +01:00
Rémi Verschelde
6c8f2ae53a Update docs and bindings for new integer vector types 2020-02-25 15:27:29 +01:00
Juan Linietsky
33b5c57199 Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.
- Renames PackedIntArray to PackedInt32Array.
- Renames PackedFloatArray to PackedFloat32Array.
- Adds PackedInt64Array and PackedFloat64Array.
- Renames Variant::REAL to Variant::FLOAT for consistency.

Packed arrays are for storing large amount of data and creating stuff like
meshes, buffers. textures, etc. Forcing them to be 64 is a huge waste of
memory. That said, many users requested the ability to have 64 bits packed
arrays for their games, so this is just an optional added type.

For Variant, the float datatype is always 64 bits, and exposed as `float`.

We still have `real_t` which is the datatype that can change from 32 to 64
bits depending on a compile flag (not entirely working right now, but that's
the idea). It affects math related datatypes and code only.

Neither Variant nor PackedArray make use of real_t, which is only intended
for math precision, so the term is removed from there to keep only float.
2020-02-25 12:55:53 +01:00
bruvzg
1af06d3d46
Rename scancode to keycode.
Add `physical_keycode` (keyboard layout independent keycodes) to InputEventKey and InputMap.
Fix non-latin keyboard layout keycodes on Linux/X11 (fallback to physical keycodes).
2020-02-25 12:30:33 +02:00
Andrea Catania
c16711b155
Fixed remove region method. 2020-02-24 18:09:14 +01:00
Phischermen
2c01cf54f8 Enabled concave collision detection with Areas in Bullet. 2020-02-24 07:37:15 -08:00
Rémi Verschelde
b9757545ca
Merge pull request #36488 from Chaosus/capsule_y
Changed default capsule axis to vertical
2020-02-24 00:19:21 +01:00
Yuri Roubinsky
3b0638fe1c Changed default capsule axis to vertical
Co-authored-by: Hugo Locurcio <https://hugo.pro>
2020-02-23 23:18:01 +03:00
Oliver Frank
ed482f6167 Fix crash after closing a GDScript LSP session 2020-02-23 19:25:41 +00:00
Rémi Verschelde
223c5ef8a3
Merge pull request #36478 from qarmin/supsicious_operators_everywhere
Fix suspicious | and + operators
2020-02-23 10:30:06 +01:00
Rafał Mikrut
d0621b954b Fix suspicious | and + operators 2020-02-23 09:28:54 +01:00
Rémi Verschelde
bd10c70458
Merge pull request #36461 from akien-mga/c++17-fallthrough-attribute
Replace FALLTHROUGH macro by C++17 [[fallthrough]]
2020-02-23 08:43:18 +01:00
Rémi Verschelde
2cf6ac6c50 Replace FALLTHROUGH macro by C++17 [[fallthrough]]
This attribute is now part of the standard we target so we no longer
need compiler-specific hacks.

Also enables -Wimplicit-fallthrough for Clang now that we can properly
support it. It's already on by default for GCC's -Wextra.

Fixes new warnings raised by Clang's -Wimplicit-fallthrough.
2020-02-23 00:52:50 +01:00
Juan Linietsky
6da0eef9e6 Add support for Vector2i, Rect2i and Vector3i to Variant
WARNING: Requires C++17 'guaranteed copy elision' to fix ambiguous
operator problems in Variant.

This was added for this commit (and future C++17 uses) in #36457.
2020-02-22 23:16:44 +01:00
Rémi Verschelde
fea37cfb52 doc: Sync classref with StringName/Callable changes 2020-02-22 14:59:09 +01:00
Marcel Admiraal
17f14a851d Fix multiple issues with CSG module.
- Replaces BuildPoly with Build2DFaces, which creates faces as each
  pair of face intersections are processed, instead of trying to create
  them after all the intersections are processed. Ensures that faces are
  merged when possible, and removes degenerate triangles.

- Treats the child as inside the parent when faces are coplanar.

- General clean up of csg.h and csg.cpp.
2020-02-21 16:32:47 +01:00
Juan Linietsky
3c0059650d Added StringName as a variant type.
Also changed all relevant properties defined manually to StringName.
2020-02-21 14:25:29 +01:00
Fabio Alessandrelli
cbc450c0e5 Huge Debugger/EditorDebugger refactor. 2020-02-21 11:12:03 +01:00
of9
24b27043fe Migrating language server from Websockets to raw TCP 2020-02-20 11:21:43 +00:00
Juan Linietsky
69c95f4b4c Reworked signal connection system, added support for Callable and Signal objects and made them default. 2020-02-20 08:24:50 +01:00
George Marques
4d960efafc
GDScript: Remove self static reference and create one on calls
This is needed because of the new changes to Variant. The reference
counter is increased by adding it to a Variant, which means no GDScript
will be freed (or will be double freed if manually freed somewhere).
2020-02-19 09:15:16 -03:00
Rémi Verschelde
49fec646cb Fix compilation warnings and re-enable werror=yes on Travis
Fix -Wunused-variable, -Wunused-but-set-variable and -Wswitch warnings
raised by GCC 8 and 9.

Fix -Wunused-function, -Wunused-private-field and
-Wtautological-constant-out-of-range-compare raised by Clang.

Fix MSVC 2019 warning C4804 (unsafe use of type 'bool' in comparison
operation).

GCC -Wcpp warnings/Clang -W#warnings (`#warning`) are no longer raising
errors and will thus not abort compilation with `werror=yes`.

Treat glslang headers are system headers to avoid raising warnings.

Re-enables us to build with `werror=yes` on Linux and macOS, thus
catching warnings that would be introduced by new code.

Fixes #36132.
2020-02-18 20:51:25 +01:00
Andrea Catania
79fc7d7d6a Added utility functions to the new NavigationServer:
- Vector3 get_closest_point_to_segment(const Vector3 &p_from, const Vector3 &p_to, const bool &p_use_collision = false);
- Vector3 get_closest_point(const Vector3 &p_point);
- Vector3 get_closest_point_normal(const Vector3 &p_point);
- Object *get_closest_point_owner(const Vector3 &p_point);
2020-02-18 17:12:45 +01:00
Rémi Verschelde
27326f8238
Merge pull request #36296 from Faless/dtls/enet_vulkan
DTLS support + optional ENet encryption
2020-02-18 15:01:53 +01:00
Rémi Verschelde
213a85521d doc: Sync classref with current source
Handle removal of Pool*Array types and other recent changes.
2020-02-18 14:02:02 +01:00
Rémi Verschelde
702976cd7a Mono: Fix build after ObjectID and Texture2D changes 2020-02-18 11:36:48 +01:00
Juan Linietsky
3205a92ad8 PoolVector is gone, replaced by Vector
Typed `PoolTypeArray` types are now renamed `PackedTypeArray` and are
sugar for `Vector<Type>`.
2020-02-18 10:10:36 +01:00
Fabio Alessandrelli
9eea2cf9d6 Add documentation for new DTLS features. 2020-02-17 12:47:13 +01:00
Fabio Alessandrelli
7d1a290af2 NetworkedMultiplayerENet dtls support. 2020-02-17 12:03:47 +01:00
Fabio Alessandrelli
6fc50d785e New PacketPeerDTLS and DTLSServer classes.
Custom instance implementation via the mbedtls module.
2020-02-17 12:03:47 +01:00
Fabio Alessandrelli
d06af89874 Move mbedlts print func to SSLMbedTLSContext. 2020-02-16 01:11:30 +01:00
Rémi Verschelde
cb68d832f2
Merge pull request #35862 from Calinou/improve-enet-error-messages
Improve error explanations related to NetworkedMultiplayerENet
2020-02-15 22:07:47 +01:00
Rémi Verschelde
c3b49150fe
Merge pull request #36250 from Faless/ws/fix_js_status
Fix EMWSClient::get_connection_status()
2020-02-15 22:07:20 +01:00
Fabio Alessandrelli
ebeeb67224 Fix EMWSClient::get_connection_status(), try catch 2020-02-15 17:34:09 +01:00
Juan Linietsky
867d073b98 Changed logic and optimized ObjectID in ObjectDB and Variant, removed RefPtr. 2020-02-15 08:36:04 -03:00
Haoyu Qiu
d9b5cbdffa Fixes memory leaks in GdNavigationServer and RasterizerSceneHighEndRD 2020-02-15 14:25:32 +08:00
Rémi Verschelde
d2537407ef Fix various GCC compilation warnings after Vulkan merge
Part of #36132.
2020-02-14 10:02:31 +01:00
Rémi Verschelde
b6d684ec65 basis_universal: Update to upstream commit from Jan 4, 2020
BinomialLLC/basis_universal@895ee8ee7e.
2020-02-13 16:09:00 +01:00
Rémi Verschelde
dcfe44f447
Merge pull request #36175 from akien-mga/remove-more-deprecated-stuff
Remove deprecated methods and code
2020-02-13 14:28:05 +01:00
Rémi Verschelde
835406cf04
Merge pull request #36163 from akien-mga/gdnative-godot_int-int64_t
GDNative: Make godot_int an int64_t
2020-02-13 12:52:17 +01:00
Rémi Verschelde
54ac8eaba6 Remove more deprecated methods and code 2020-02-13 12:37:45 +01:00
Rémi Verschelde
2f6ca917f7
Merge pull request #36174 from akien-mga/byebye-openghell-3
Remove obsolete GLES3 backend
2020-02-13 11:24:15 +01:00
Rémi Verschelde
386968ea97 Remove obsolete GLES3 backend
Due to the port to Vulkan and complete redesign of the rendering backend,
the `drivers/gles3` code is no longer usable in this state and is not
planned to be ported to the new architecture.

The GLES2 backend is kept (while still disabled and non-working) as it
will eventually be ported to serve as the low-end renderer for Godot 4.0.

Some GLES3 features might be selectively ported to the updated GLES2
backend if there's a need for them, and extensions we can use for that.

So long, OpenGL driver bugs!
2020-02-13 10:36:44 +01:00
Rémi Verschelde
1f39a2d3e6 Remove deprecated sync and slave networking keywords
Those keywords were deprecated for 3.1 in #22087.

Also fix token name for `TK_REMOTE`, should be "remote" like the keyword.
2020-02-13 08:59:36 +01:00
Rémi Verschelde
506df14595
Merge pull request #36142 from akien-mga/remove-deprecated-decimals
Remove deprecated decimals builtin
2020-02-12 21:48:33 +01:00
Rémi Verschelde
b14bf4bcd0 GDNative: Make godot_int an int64_t
Redo of the change in cf8c679a23
that caused a build issue, with the extra change needed to
'godot_arvr_blit'.
2020-02-12 21:05:05 +01:00
Rémi Verschelde
09534e2922 Fix Mono and GDNative builds after changes to ObjectID
Issues caused by cf8c679a23.

The Mono change is actually a bugfix (used the int instead of ObjectID
by mistake).

The GDNative change is a temporary revert until a more exhaustive approach
is taken to make 'godot_int' 64-bit, is confirmed wanted by GDNative users.
2020-02-12 20:06:30 +01:00
Juan Linietsky
cf8c679a23 ObjectID converted to a structure, fixes many bugs where used incorrectly as 32 bits. 2020-02-12 14:24:54 -03:00
Rémi Verschelde
0f90ddbcf4
Merge pull request #35522 from AndreaCatania/rpc_opt_2
Optmized data sent during RPC and RSet calls.
2020-02-12 16:56:17 +01:00
Rémi Verschelde
7d3954a665
Merge pull request #36138 from GodotExplorer/fix-vscode1.42-hover-4.0
Fix hover symbol content position
2020-02-12 14:39:29 +01:00
Rémi Verschelde
bd78b9f445 Remove deprecated decimals builtin
Replaced by 'step_decimals' in 3.2 via #21425.
2020-02-12 13:39:39 +01:00
Andrea Catania
eb07e87981 Optmized data sent during RPC and RSet calls.
- Now is sent the method ID rather the full function name.
- The passed IDs (Node and Method) are compressed so to use less possible space.
- The variant (INT and BOOL) is now encoded and compressed so to use much less data.
- Optimized RPCMode retrieval for GDScript functions.
- Added checksum to assert the methods are the same across peers.

This work has been kindly sponsored by IMVU.
2020-02-12 13:36:47 +01:00
Rémi Verschelde
49eef1180b
Merge pull request #36135 from akien-mga/doc-update
doc: Sync classref with current source
2020-02-12 13:29:44 +01:00
Rémi Verschelde
0e3d625737 doc: Sync classref with current source
Lots of internal API changes and some docstrings were lost in the conversion.
I manually salvaged many of them but for all the rendering-related ones, an
additional pass is needed.

Added missing enum bindings in BaseMaterial3D and VisualServer.
2020-02-12 12:37:13 +01:00
Hanif Bin Ariffin
7bc1dc828f Remove deprecated Color::gray
It was marked to be removed in Godot 3.1.

Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2020-02-12 11:22:33 +01:00
geequlim
03d2d01082 Fix hover symbol content position 2020-02-12 17:59:20 +08:00
Marcel Admiraal
11cd8b8e4a Fix assign instead of comparison in image_save_tinyexr.cpp. 2020-02-11 17:11:39 +01:00
Rémi Verschelde
db81928e08 Vulkan: Move thirdparty code out of drivers, style fixes
- `vk_enum_string_helper.h` is a generated file taken from the SDK
  (Vulkan-ValidationLayers).
- `vk_mem_alloc.h` is a library from GPUOpen:
  https://github.com/GPUOpen-LibrariesAndSDKs/VulkanMemoryAllocator
2020-02-11 14:08:44 +01:00
Rémi Verschelde
fff4240bb4 Fix code formatting issues and VS compilation
Also temporarily disable multicheck build so that we get a full build
even when there are style issues on Vulkan.

Fixes #33356.
2020-02-11 12:05:19 +01:00
bruvzg
26318f3bd1 Fix Vector3 ambiguities and out of bounds init. 2020-02-11 12:03:39 +01:00
Rémi Verschelde
3695c08782 basis_universal: Use proper basisu_transcoder.h header, fixes Clang build
Also renames bu to basisu to be more explicit and match upstream name.
2020-02-11 12:03:07 +01:00
Juan Linietsky
d5cf1a872b Fixes to Basis Universal. 2020-02-11 12:02:59 +01:00
Rémi Verschelde
65ad12e79a glslang: Disable warnings and allow unbundling 2020-02-11 12:02:50 +01:00
Rémi Verschelde
7458a601ce basis_universal: Fix py3 build and document license and provenance
Also drop unneeded files.

Fix build with MinGW. Closes #32384.
2020-02-11 12:02:45 +01:00
Juan Linietsky
4aea9f74e6 Rewritten StreamTexture for better code reuse, added basis universal support 2020-02-11 12:02:36 +01:00
Juan Linietsky
dd3682e5fe Modernized default 3D material, fixes material bugs. 2020-02-11 12:01:24 +01:00
Juan Linietsky
6deffa62fb Several fixes to 3D rendering, and multimesh implementation. 2020-02-11 12:01:22 +01:00
Juan Linietsky
449df8f688 Base 3D engine done, still untested, though. 2020-02-11 11:59:25 +01:00
Rémi Verschelde
6289e7d147 Merge pull request #29993 from bruvzg/vulkan
Initial Vulkan support for macOS (MoltenVK) and Windows
2020-02-11 11:57:40 +01:00
bruvzg
eb48be51db Add static Vulkan loader.
Initial Vulkan support for Windows.
Initial Vulkan support for macOS.
2020-02-11 11:57:11 +01:00
Juan Linietsky
4fe3ee1730 Moved the shader source compilation code outside RenderingDevice and Vulkan 2020-02-11 11:53:29 +01:00
Juan Linietsky
c613ead5fa Added a spinlock template as well as a thread work pool class.
Also, optimized shader compilation to happen on threads.
2020-02-11 11:53:29 +01:00
Juan Linietsky
50e9befb88 Changes to material required to add custom shaders in RD renderer 2020-02-11 11:53:28 +01:00
Juan Linietsky
9b0dd4f571 A lot of progress with canvas rendering, still far from working. 2020-02-11 11:53:27 +01:00
Juan Linietsky
3f335ce3d4 Texture refactor
-Texture renamed to Texture2D
-TextureLayered as base now inherits 2Darray, cubemap and cubemap array
-Removed all references to flags in textures (they will go in the shader)
-Texture3D gone for now (will come back later done properly)
-Create base rasterizer for RenderDevice, RasterizerRD
2020-02-11 11:53:26 +01:00
Juan Linietsky
4f163972bb Refactored RID/RID_Owner to always use O(1) allocation.
* Implements a growing chunked allocator
* Removed redudant methods get and getptr, only getornull is supported now.
2020-02-11 11:53:26 +01:00
Marcel Admiraal
a3b938d6dc Refactor image_saver_tinyexr.cpp to prevent compiler warnings.
Prevents GCC compiler throwing: control reaches end of non-void function.
Prevents Visual Studio throwing C4715: not all control paths return a value.
2020-02-11 10:29:09 +01:00
Aaron Franke
0a39c7b354
[Mono] Basis/Transforms Array operator comments and improvements
The behavior for Basis and Transform2D is unchanged, and Transform gets new behavior. All of the behavior is identical to GDScript's behavior.
2020-02-10 12:20:04 -05:00
Andrea Catania
e6be3f68da - Integrated NavigationServer and Navigation2DServer.
- Added Navigation Agents and Obstacles.
- Integrated Collision Avoidance.

This work has been kindly sponsored by IMVU.
2020-02-10 14:38:52 +01:00
Rémi Verschelde
8d96a44582 Merge pull request #33950 from Calinou/gridmap-editor-zoom-shortcut
Implement zooming using Ctrl + Mouse wheel in the GridMap editor
2020-02-10 11:30:10 +01:00
Rémi Verschelde
10de9978b8 Merge pull request #35812 from touilleMan/gdnative-uses-godot_string_name-where-possible
Use StringName in pluginscript's set/get_prop and add_global_constant
2020-02-10 10:47:22 +01:00
Yuri Roubinsky
386d0fe988 Fix VisualScriptClassConstant to be updated properly 2020-02-10 10:55:27 +03:00
Rémi Verschelde
d617df5f34
Merge pull request #36048 from AndreaCatania/SoftBodyStiff
Make softbody completelly stiff to attachment point
2020-02-09 16:05:19 +01:00
Rémi Verschelde
cedf9f68b1
Merge pull request #35649 from aaronfranke/color-unsigned
Use uint/ulong for Color in C#
2020-02-09 13:35:05 +01:00
Andrea Catania
ca7ee56759 Make softbody completelly stiff to attachment point 2020-02-09 10:18:11 +01:00
Rémi Verschelde
9cc4f5e3ae
Merge pull request #36013 from raulsntos/fix-issubsequenceof
Avoid going out of bounds in IsSubsequenceOf
2020-02-09 00:02:30 +01:00
Rémi Verschelde
b2a7c08cc4
Merge pull request #36011 from madmiraal/fix-33391
Remove do{ } while(0) wrapper around error macros.
2020-02-08 23:27:06 +01:00
Rémi Verschelde
42f04cbc1a
Merge pull request #35982 from akien-mga/scons-modules-enabled-header-and-split
SCons: Split libmodules.a in folder-based libs
2020-02-08 15:43:10 +01:00
Raul Santos
4b79ef5ebe
Avoid going out of bounds in IsSubsequenceOf
Closes #35598
2020-02-08 12:07:41 +01:00
Marcel Admiraal
d2b02a3d7b Remove do{ } while(0) wrapper around error macros.
As pointed out by Faless, a do{ } while(0) wrapper around a continue or
break just ends the do{ } while(0) loop. The do{ } while(0) loop exists
to enable the macro to be used as a function which requires a semicolon.

The alternative approach is to use an if(1) { } else ((void)0) wrapper.
Since the macro already has an if(unlikely(m_cond)) { } this patch simply
adds the else ((void)0) to this if statement instead.

For consistency all the macros have been updated in the same way, and
trailing else warnings corrected. However, the wrappers around ERR_PRINT
and WARN_PRINT were removed, because they generated too many ambiguous
trailing else warnings. They are also single line macros so a wrapper is
not needed.
2020-02-08 11:21:46 +01:00
Rémi Verschelde
da411d1625 Workaround WebM playback bug after AudioServer latency fixes
af9bb0ea15 fixed AudioServer's
`get_output_delay()` (which used to always return 0) while renaming it
to `get_output_latency()`. It now returns the latency from the
AudioDriver, which can be non-0.

While this was a clear bugfix, it broke playback for WebM files without
audio track. It seems like the playback code, even though it queried
the output delay to calculate a time compensation, was designed to work
even though the delay value was actually bogus. Now that it's correct,
it's not working.

As a workaround we comment out uses of the output latency, restoring
the behavior of Godot 3.1.

This code should still be reviewed by someone more versed in video
playback and fixed to properly account for the non-0 driver latency.

Fixes #35760.
2020-02-07 21:01:05 +01:00
Rémi Verschelde
4e2dbb1bc0 SCons: Split libmodules.a in folder-based libs
This removes the need for the hacky split_libmodules logic on Windows,
since all libs are now of manageable size.
2020-02-07 14:19:51 +01:00
Rémi Verschelde
f3726ee994 Use modules_enabled.gen.h to improve inter dependency checks
- Fix build with gdscript module disabled. Fixes #31011.
- Remove unused `gdscript` compile option.
- Fix build with regex module disabled.
- Fix ImageLoaderSVG to forward declare thirdparty structs.
2020-02-07 11:50:40 +01:00
Rémi Verschelde
b7297fb39c SCons: Generate header with info on which modules are enabled
We already had `MODULE_*_ENABLED` defines but only in the modules
environment, and a few custom `*_ENABLED` defines in the main env
when we needed the information in core.

Now this is defined in a single header which can be included in the
files that need this information.
2020-02-07 11:31:37 +01:00
unknown
4aac44f173 Remove the last ERR_PRINTS that was missed by #33391 2020-02-07 00:15:46 +05:30
Rémi Verschelde
d0e90cf07a
Merge pull request #35749 from Chaosus/vst_fix_constants
Fix GlobalConstant/BasicTypeConstant return type in visual scripts
2020-02-06 11:19:08 +01:00
Rémi Verschelde
7a094fdf40
Merge pull request #35912 from bruce965/fix-empty-audio-loop
Fix empty audio infinite loop
2020-02-05 16:36:10 +01:00
Marcel Admiraal
6d69cd40bd Add do..while(0) wrappers to macros without one.
- Add do..while(0) wrapper to ERR_FAIL_NULL macros.
- Add do..while(0) wrapper to ERR_FAIL_COND macros.
- Add do..while(0) wrapper to ERR_CONTINUE macros.
- Add do..while(0) wrapper to ERR_BREAK macros.
- Add do..while(0) wrapper to CRASH_COND macros.
- Add do..while(0) wrapper to ERR_FAIL macros.
- Add do..while(0) wrapper to ERR_PRINT macros.
- Add do..while(0) wrapper to WARN_PRINT macros.
- Add do..while(0) wrapper to WARN_DEPRECATED macros.
- Add do..while(0) wrapper to CRASH_NOW macros.
2020-02-05 11:19:12 +01:00
Marcel Admiraal
f0db13502a Remove duplicate WARN_PRINT macro. 2020-02-05 11:13:24 +01:00
Marcel Admiraal
5af3b4ca27 Remove duplicate ERR_PRINT macro. 2020-02-05 11:13:24 +01:00
Fabio Iotti
5ed4ad81c3 Fix empty audio infinite loop 2020-02-04 21:11:38 +00:00
Hugo Locurcio
61bf5bf73f
Improve error explanations related to NetworkedMultiplayerENet 2020-02-02 23:34:47 +01:00
Rémi Verschelde
0edcb8ed58
Merge pull request #35809 from clayjohn/DOCS-update-version
Update docs to version 4.0
2020-02-01 19:42:31 +01:00
Rémi Verschelde
739f583151
Merge pull request #35811 from touilleMan/remove-useless-pluginscript-get_rpc-rset_mode
Remove useless pluginscript godot_pluginscript_script_desc.get_rpc/rset_mode fields
2020-02-01 17:09:14 +01:00
Emmanuel Leblond
af8905fdf3
Use StringName in pluginscript's set/get_prop and add_global_constant 2020-02-01 05:16:48 +01:00
Emmanuel Leblond
491a6411d9
Remove useless pluginscript godot_pluginscript_script_desc.get_rpc/rset_mode fields 2020-02-01 05:04:47 +01:00
clayjohn
57e27683ba Update docs to version 4.0 2020-01-31 17:15:41 -08:00
Rémi Verschelde
8c3b14bed7
Merge pull request #35778 from touilleMan/remove-gdnative-wrapper
Remove deprecated GDNative wrapper code
2020-01-31 13:16:23 +01:00
Emmanuel Leblond
4c5205b550
Remove deprecated GDNative wrapper code 2020-01-31 11:20:25 +01:00
Rémi Verschelde
a5d5579105
Merge pull request #35761 from Calinou/opensimplexnoise-increase-max-octaves
Increase the maximum number of octaves in OpenSimplexNoise to 9
2020-01-31 10:38:48 +01:00
Rémi Verschelde
43f84445ba
Merge pull request #35340 from Calinou/optimize-editor-icon-generation
Optimize the editor icon generation
2020-01-31 10:15:01 +01:00
Hugo Locurcio
13622d40fc
Increase the maximum number of octaves in OpenSimplexNoise to 9
An error message is now printed when trying to set the number of octaves
above the maximum allowed value.

The magic constant was also replaced with a define that can be
easily changed.

This closes #28714.
2020-01-30 23:55:38 +01:00
Yuri Roubinsky
c19933eec4 Fix GlobalConstant/BasicTypeConstant return type in visual scripts 2020-01-30 20:20:33 +03:00
Fabián L
f595486076
Fixed GetNodeOrNull<T>
GetNodeOrNull<T> was using GetNode instead of GetNodeOrNull
2020-01-29 14:54:40 -03:00
Aaron Franke
d49e8af8de
Use uint/ulong for Color in C# 2020-01-29 12:53:13 -05:00
Francois Belair
f6968d5f17 Fix static functions loop using class' functions
Besides being incorrect, it also caused a hard editor crash for purely
static classes or classes with more static functions than methods.
2020-01-28 14:19:09 -05:00
Fabio Alessandrelli
a48d0b5eef Disable Nagle's algorithm for WebSocket TCP.
This should greatly decrease latency for the most common use cases.
A new function WebSocketPeer::set_no_delay will allow to configure it if
so desired.
2020-01-28 14:10:46 +01:00
Rémi Verschelde
f0f0f38d1a
Merge pull request #35516 from Faless/ws/fix_latency_32
Lower WebSocket latency, fixes.
2020-01-26 19:03:00 +01:00
Rémi Verschelde
4cee1cda5e
Merge pull request #35589 from akien-mga/doc-drop-category-property
doc: Drop unused 'category' property from header
2020-01-26 16:34:13 +01:00
Rémi Verschelde
09ced94dd4 doc: Do not expose Variant::NIL as a type in the class reference
Fix signals Variant arguments incorrectly listed as Nil.

Fixes #12520.
2020-01-26 16:08:11 +01:00
Rémi Verschelde
2d20fc39aa doc: Drop unused 'category' property from header
We already removed it from the online docs with #35132.

Currently it can only be "Built-In Types" (Variant types) or "Core"
(everything else), which is of limited use.

We might also want to consider dropping it from `ClassDB` altogether
in Godot 4.0.
2020-01-26 16:02:39 +01:00
Rémi Verschelde
fe26e53065
Merge pull request #35581 from akien-mga/doc-color-constants
doc: Document named color constants
2020-01-26 13:36:44 +01:00
Rémi Verschelde
cbdbfb00ca doc: Document named color constants
Busywork but it's good for our completion rate :)
2020-01-26 12:08:16 +01:00
Rémi Verschelde
bb6c0d3e8b doc: Complete documentation for VideoStreams
Also quick clean up of the matching C++ files.
2020-01-26 11:29:07 +01:00
Rémi Verschelde
139ff35e76
Merge pull request #35567 from Xrayez/doc-noise-null-data
Mention that `NoiseTexture` uses threads internally
2020-01-26 10:22:26 +01:00
clayjohn
c5700f7464 Complete various class references 2020-01-26 00:27:51 -08:00
Andrii Doroshenko (Xrayez)
5b1c6656d3 Mention that NoiseTexture uses threads internally
Provided a snippet on how to properly retrieve the noise texture data
given that it's generated in a thread.
2020-01-26 02:40:09 +02:00
Rémi Verschelde
c96f08dc86
Merge pull request #35527 from neikeq/issue-35259
Mono/C#: Fix _update_exports possible crash with Reference types
2020-01-24 21:51:57 +01:00
Rémi Verschelde
75ab07546b
Merge pull request #35524 from neikeq/issue-35496
Fix C# preprocessor infinite loop and incorrect parsing of `#if!`
2020-01-24 21:51:38 +01:00
Ignacio Etcheverry
966a126186 Mono/C#: Fix _update_exports possible crash with Reference types
The code was attempting to dynamic cast the native instance to Reference after
the managed instance was disposed. As the managed instance acts as a Ref,
the native instance was freed during that disposal.
This made the dynamic cast fail and we attempted to memdelete a second time.

The fix is to make the dynamic cast before disposal.
2020-01-24 18:28:40 +01:00
Ignacio Etcheverry
0604b1839d Fix C# preprocessor infinite loop and incorrect parsing of #if! 2020-01-24 17:53:17 +01:00
Fabio Alessandrelli
5bd9f14ad9 Lower WebSocket latency, fixes.
WSLPeer now tries to flush packet queue after put_packet call.
WSLServer::listen correctly returns TCP_Server::listen return value.
2020-01-24 14:50:53 +01:00
Hugo Locurcio
a002b93d86
Add explanations for errors related to Vector/Quat normalization 2020-01-24 14:19:23 +01:00
Rémi Verschelde
55f580b24a
Merge pull request #35491 from neikeq/issue-35450
Mono/C#: Lighten up unsafe reference checks
2020-01-23 23:06:58 +01:00
Ignacio Etcheverry
55b2e58a98 Mono/C#: Lighten up unsafe reference checks
Because of the weird case with multi-threading and ResourceLoader, it can be the case that a resource is GCed while being referenced again in the main thread. In such cases, a new unsafe reference is created before the finalizer thread removes the previous one.
2020-01-23 21:23:32 +01:00
Rémi Verschelde
cadf946863
Merge pull request #35478 from neikeq/issue-32260
Mono/C#: Add setting to include I18N assemblies in the exported game
2020-01-23 18:24:15 +01:00
Ignacio Etcheverry
59ec19d5a8 Mono/C#: Add setting to include I18N assemblies in the exported game 2020-01-23 17:47:09 +01:00
Rémi Verschelde
b75fff5a56
Merge pull request #35473 from neikeq/default-to-net47
Mono/C#: Default to net47 for new projects
2020-01-23 17:23:33 +01:00
Ignacio Roldán Etcheverry
8dc7f3960c
Merge pull request #35472 from neikeq/issue-35448
Mono/C#: Add Basis.Slerp, update Quat.Xform and add some math checks
2020-01-23 16:21:09 +01:00
Ignacio Etcheverry
82b0899e54 Mono/C#: Add Basis.Slerp, update Quat.Xform and add some math checks 2020-01-23 16:13:28 +01:00
Ignacio Etcheverry
d9ff5f7fc2 Mono/C#: Default to net47 for new projects 2020-01-23 15:57:47 +01:00
clayjohn
6b66957b85 Finish documenting CSG* and *probes 2020-01-23 13:54:17 +01:00
Rémi Verschelde
ba177ccaec doc: Misc updates for AnimationNode* and others
- Add some missing descriptions.
- Add links to tutorials for ARVR and AnimationTree.
- Style fixes.
- Engine changes:
  * Make `AnimationNodeTransition.input_<number>` properties internal
    so that they don't appear in the docs. They still appear in the
    inspector based on the actual number of inputs requested.
  * Drop unimplemented `CPUParticles.flatness`. It's only used for 3D
    particles in `ParticlesMaterial`, and thus only relevant for
    `CPUParticles3D`.
2020-01-23 12:37:33 +01:00
Rémi Verschelde
36e11d1c34
Merge pull request #35412 from DaividFrank/check_overriding_self
Disabled re-assigning 'self'
2020-01-22 20:47:52 +01:00
DaividFrank
badabdf8b9 GDScript: Added checks in assign operations to disable re-assigning 'self' 2020-01-22 19:00:54 +02:00
Rémi Verschelde
4faaf6089a Remove unused #if 0'ed code 2020-01-21 21:41:54 +01:00
Rémi Verschelde
79aaafc686
Merge pull request #35408 from Faless/ws/fix_packet_count
Fix MultiplayerAPI crash when peer implementation misbehave.
2020-01-21 21:06:11 +01:00
Fabio Alessandrelli
50f1b035b8 Fix MultiplayerAPI crash when peer impl misbehave.
Also fix WebSocketMultiplayer::get_available_packet_count() return value
when peer is not configured to use the multiplayer API.
2020-01-21 20:46:32 +01:00
Ignacio Roldán Etcheverry
24960e2254
Merge pull request #35407 from neikeq/issue-27285
Add dummy preprocessor for the C# script class parser
2020-01-21 20:39:23 +01:00
Ignacio Etcheverry
d53c15b12c Make script class parser errors to not abort the build
As our script class parser is error prone, we should not impede the build from continuing because of a parsing error.
This should be reverted in the future once we switch to Roslyn.
2020-01-21 20:07:26 +01:00
Ignacio Etcheverry
378fc592b1 Add dummy preprocessor for the C# script class parser
No attempts are made at conditional compilation. The main if branch is always assumed to be true.
2020-01-21 19:57:38 +01:00
Rémi Verschelde
41b21dee01 Bullet: Prevent potential division by zero
Fixes #33715.
2020-01-21 00:20:57 +01:00
Ignacio Etcheverry
e4330e33e6 Mono/C#: Fix error when parsing nested generics
Also fixed the editor not including the parse error message in the error.
2020-01-20 19:08:08 +01:00
Hugo Locurcio
9e3393a624
Optimize the editor icon generation
Icons are no longer upsampled when using an integer editor scale.
This makes some icons slightly less crisp, but the icons themselves
can be adjusted to mitigate this. When using a non-integer editor
scale setting, upsampling is kept as it improves crispness in a
far more visible manner.

When upsampling is disabled, this speeds up the theme generation
by about 100 ms on average, making the project manager and editor
start slightly faster. This also speeds up switching between themes.
2020-01-20 00:31:04 +01:00
Rémi Verschelde
f70438ac45
Merge pull request #35270 from ChibiDenDen/fix_extends_sub_subclass
Fix subclass finding in extend statement for sub-sub classes
2020-01-19 23:18:40 +01:00
Ignacio Etcheverry
a6105c8ea0 Fix ClassDB API portability with some android and editor classes
- `EditorNavigationMeshGenerator` was being registered as part of the Core API,
even after d3f48f88bb. We must make sure to
set Editor as the current ClassDB API type before creating an instance.

- The `VisualScriptEngineSingleton.constant` property has a property hint string
that's different between tools and non-tools builds. This commit makes the
hint string to no longer be set in `_bind_methods`, and to instead set it in
`_validate_property`. This way it's ignored when calculating the API hash.

- `JavaClassWrapper` is now registered in ClassDB on all platforms,
using a dummy implementation on platforms other than Android.
This fixes API portability between Android and other platforms.

- Updated `--class-db-json` command to ignore non-virtual methods that start
with an underscore (see: 4be87c6016).
2020-01-19 20:15:13 +01:00
Dani Frank
8f5e424c66 Fix subclass finding in extend statement for sub-sub classes
lookup was always done on top level script instead of advancing to subclass each time.
this commit changes the lookup to always be at last found subclass
2020-01-18 11:55:27 +02:00
Rémi Verschelde
ba7aca4199
Merge pull request #35224 from ChibiDenDen/constant_lookup_through_subclass_instance
Fix constant access in base class through subclass instance
2020-01-17 06:58:00 +01:00
ChibiDenDen
9ffa9a6bac Fix constant access in base class through subclass instance
Fixes as issue where a subclass calls a base class method that tries to access a constant from the script.
The original code went through every ower class, and for each owner, went through its inheritance tree.
This seems like the wrong order, the modified code goes to each base class, and for each base class goes through the owner tree.
This is more in line with what the parser does, as the current impelemtation allows an access that the parser does not support.
This change should not negatively affect existing code due to the way the parser works
2020-01-17 00:12:45 +02:00
Rémi Verschelde
4c99301d69
Merge pull request #34789 from Faless/enet/disconnect_relay
ENet optional server_relay when disconnecting peer
2020-01-16 23:12:40 +01:00
Rémi Verschelde
8b0e2a409b
Merge pull request #35218 from bojidar-bg/26691-parse-error-errors
Fix errors raised when showing parse errors in the editor
2020-01-16 22:32:49 +01:00
Ignacio Roldán Etcheverry
1191d26ddc
Merge pull request #35208 from neikeq/mono-lazy-thread-attach
Mono/C#: Script interface calls now attach the current thread
2020-01-16 21:27:08 +01:00
Bojidar Marinov
da5b138e64
Fix errors raised when showing parse errors in the editor
Fixes #26691
2020-01-16 22:12:24 +02:00
Ignacio Etcheverry
d68b9c20d6 Mono/C#: Script interface calls now attach the current thread
Added guards to all C# script interface calls to attach the current thread
for the current scope if the thread is not already attached.
This is far from ideal, as attaching the thread is not cheap and all managed
thread local storage is lost when we detach the thread at the end of the calls.
However, it's the best we can do for now to avoid crashing
when an unattached thread tries to interact with C# code.
2020-01-16 17:47:36 +01:00
Rémi Verschelde
f2aa99a8e2
Merge pull request #35201 from bojidar-bg/27582-gdfunction-validate-instance
Validate instances of objects before trying to check their type in GDScript
2020-01-16 15:57:44 +01:00
Rémi Verschelde
4998983bd5
Merge pull request #35199 from dalexeev/master
Fix function arguments hint format in GDScript editor
2020-01-16 15:53:28 +01:00
Rémi Verschelde
df13245408
Merge pull request #35203 from timothyqiu/image-loader-null
Adds null check before using image loader
2020-01-16 15:51:46 +01:00
Rémi Verschelde
cd7b51b943
Merge pull request #35102 from ChibiDenDen/reuse_orphaned_subclass
#34161: Keep a weak reference to orphan subclasses to reuse on class reload
2020-01-16 15:49:52 +01:00
Bojidar Marinov
dc4455d819
Validate instances of objects before trying to check their type in GDScript
Fixes #27582
2020-01-16 16:39:59 +02:00
Rémi Verschelde
9986f3804c
Merge pull request #35198 from bojidar-bg/27575-poolarrayexport-default
Fix slight problems related to default values of exported typed arrays
2020-01-16 14:58:06 +01:00
Haoyu Qiu
92b36d4706 Adds NULL check before using image loader 2020-01-16 21:49:23 +08:00
Bojidar Marinov
19ce2d5159
Fix slight problems related to default values of exported typed arrays 2020-01-16 14:50:29 +02:00
Danil Alexeev
45b510b332 Fix function arguments hint format in GDScript editor
for consistency with the format of the documentation:
"type func_name(arg1: type, arg2: type)"
2020-01-16 15:41:02 +03:00
Rémi Verschelde
1de633205f Validate input in (CPU)Particles set_emission_shape()
Fixes #29777.

Co-authored-by: Cameron Reikes <cameronreikes@gmail.com>
2020-01-16 11:08:51 +01:00
Ignacio Etcheverry
1a40f250bd Mono/C#: Fix false positive in unsafe reference checks 2020-01-15 23:46:42 +01:00
ChibiDenDen
86aa12e806 Keep a weak reference to orphan subclasses to reuse on class reload 2020-01-15 22:54:01 +02:00
Rémi Verschelde
5f99e3396f
Merge pull request #35156 from MadEqua/fix-grid-map
Fix GridMap getter of baked meshes.
2020-01-15 17:55:52 +01:00
Bruno Lourenço
da9eede933 Fix GridMap getter of baked meshes. 2020-01-15 14:30:17 +00:00
Rémi Verschelde
9b8d1383ce Mono: Fix parsing assembly names as UTF-8
Fixes #27185.
2020-01-15 11:51:03 +01:00
Houkime
e1a0ce5af9 Prevent GDScript language server from listening to external hosts by default
* Add bind_ip property to WebSocketServer defaulting to "*" (listen to everyone)
* Set default for GDscript Language Server to listen only to localhost

Fixes potential security issue with GDScript language server being exposed to the
broad net by default.
Since it is the server which primary usage is to provide utility to the local
editor there is no need to expose it.
2020-01-15 00:29:59 +00:00
Rémi Verschelde
40f0649e5b Fix typos with codespell
Using codespell 1.16.0.

See ab3bccdb78 for procedure.
2020-01-15 00:49:52 +01:00
Rémi Verschelde
3d88a7bb22
Merge pull request #35122 from ChibiDenDen/fully_qualified_name_gdscript
Add fully_qualified_name for GDScript class
2020-01-14 18:54:52 +01:00
Rémi Verschelde
1bafd2d2c8
Merge pull request #35120 from Faless/docs/html5_restrictions
Update documentation to reflect HTML5 limitations.
2020-01-14 17:23:54 +01:00
Dani Frank
d6f10cd08e Add fully_qualified_name for GDScript class 2020-01-14 17:33:33 +02:00
Fabio Alessandrelli
aa744aee7d Update documentation to reflect HTML5 limitations. 2020-01-14 15:42:47 +01:00
Haoyu Qiu
ddde73cc62 Makes adding port in Visual Script nodes deferred 2020-01-14 21:03:09 +08:00
Rémi Verschelde
f06372cb73
Merge pull request #35097 from neikeq/issue-34954
Mono/C#: Fix _update_exports() leaking temporary Object/Node instances
2020-01-13 22:01:11 +01:00
Ignacio Etcheverry
a6a5ef0fd6 Mono/C#: Add error checks to detect possible Reference leaks 2020-01-13 21:00:07 +01:00
Ignacio Etcheverry
ea737db43c Mono/C#: Fix _update_exports() leaking temporary Object/Node instances 2020-01-13 20:58:46 +01:00
George Marques
1d129f9bec
GDScript: Check function arguments on release too
Needed because otherwise the certain type operations (such as type
casting) used as a function argument might become unresolved on release,
causing a compilation failure.

Fix #28680
2020-01-13 15:58:53 -03:00
Rémi Verschelde
c7b701dfd2 Image: Include S3TC compression via Squish in non-tools build
We already build Squish in templates build for S3TC decompression,
so we can as well expose the compression feature.

Fixes #25640.
2020-01-13 15:58:49 +01:00
Rémi Verschelde
e32d232053
Merge pull request #35076 from vnen/gdscript-type-match-assign
Type match on assignment only if operators have type
2020-01-13 13:14:57 +01:00
George Marques
e6060706ca
GDScript: Type match on assignment only if operators have type
This ensures that a value without type won't be wrongly assigned to a
typed variable when the types mismatch.
2020-01-13 08:51:24 -03:00
Geequlim
d5e1890c85 Fix infinite loop error in document link parsing 2020-01-13 19:23:29 +08:00
geequlim
e804eebfe5 Remove completion triggers for ',' and '(' which may conflict with signature helper 2020-01-11 23:51:25 +08:00
geequlim
d901d5993b Allow enable/disable threading for LSP server
Restart LSP server when configurations change without restart the editor
2020-01-11 23:50:32 +08:00
Rémi Verschelde
0b185278f3
Merge pull request #34225 from madmiraal/fix-34210
Add check for zero length motion at beginning of each sweep test loop in SpaceBullet::test_body_motion
2020-01-11 11:57:41 +01:00
Rémi Verschelde
0ab1726b43
Merge pull request #35003 from vnen/gdscript-forbid-script-as-member
GDScript: Forbid using "script" as member name
2020-01-11 00:03:55 +01:00
George Marques
4c20d9407d
GDScript: Forbid using "script" as member name
Avoids the user breaking things by creating a "script" variable with
something else, effectively overwriting the "script" slot on Object.
2020-01-10 19:43:33 -03:00
K. S. Ernest (iFire) Lee
dfb713bce6 Use cycle and loop hint flags in FBX. 2020-01-10 08:23:24 -08:00
Rémi Verschelde
673f4fabd8
Merge pull request #34962 from KoBeWi/randocs
Complete documentation of various classes
2020-01-10 14:41:30 +01:00
Tomasz Chabora
508e624b87 Complete documentation of various classes 2020-01-10 14:14:07 +01:00
toasteater
677e72d2f6 Expose instance_from_id to GDNative
This function is available to GDScript but not to GDNative. When exposed, it
allows building more ergonomic safe abstractions over the GDNative APIs, and
covers the use cases of the original PR.

Close #28478. Supersedes #28791.

Co-authored-by: Markus Ewald <cygon@nuclex.org>
2020-01-10 11:59:37 +00:00
Rémi Verschelde
0d2993659b
Merge pull request #34978 from GodotExplorer/lsp-fix-bracket-completion
LSP: Fix bracket completion for functions with one argument
2020-01-10 07:58:26 +01:00
Rémi Verschelde
09aa12a0dd
Merge pull request #34958 from vnen/gdscript-is-check-valid-instance
GDScript: Validate object instance on `is` operation
2020-01-10 07:40:56 +01:00
Geequlim
6190d42825 LSP: Fix bracket completion for functions with one argument 2020-01-10 14:23:01 +08:00
George Marques
76678b2609
GDScript: Fix type name on error message for function parameters 2020-01-09 15:50:06 -03:00
George Marques
1aef8bfeb1
GDScript: Fix resolution of default parameter values
Fix #26556
2020-01-09 15:42:31 -03:00
George Marques
3718f8f592
GDScript: Validate object instance on is operation
Avoids crashes on debug mode. Instead it now breaks the execution and
show the error in-editor. Will still crash on release.

Also add a similar check to Marshalls to ensure the debugger doesn't
crash when trying to serialize the invalid instance.
2020-01-09 13:59:33 -03:00
George Marques
cc9ca9eb34
GDScript: Don't re-evaluate index on assigment with operation
Pass the calculated index from the stack and use the same to get and set
the value. This avoids a function with side effects being evaluated
twice when using indexing in an assignment with operation statement
(e.g. a[function()] += 1).
2020-01-09 10:43:29 -03:00
Rémi Verschelde
e97e951741
Merge pull request #34948 from vnen/gdscript-copy-constructor
GDScript: Allow copy constructor for built-in types
2020-01-09 13:42:10 +01:00
George Marques
41ed905c1a
GDScript: Allow copy constructor for built-in types
Those are implicitly defined in Variant.
2020-01-09 09:03:09 -03:00
George Marques
7d4fc79eb3
Add GDScript warning for standalone expression
This makes the error message clearer as it might be used to call
functions with side effects.
2020-01-09 08:30:14 -03:00
George Marques
e7b7dc57fc
GDScript: set assign operation on local var made by match
This is needed in a all local variables with assigment to properly set
the typed operation.

Fix #34928
2020-01-08 19:28:07 -03:00
Rémi Verschelde
b9a553f99d
Merge pull request #34921 from akien-mga/bullet-2.89
bullet: Sync with upstream 2.89
2020-01-08 21:17:33 +01:00
Rémi Verschelde
5a8107f70a
Merge pull request #34920 from GodotExplorer/lsp-signatureHelper
GDScript LSP: Implement signatureHelp
2020-01-08 18:29:39 +01:00
Rémi Verschelde
c456d87ee6
Merge pull request #34918 from vnen/gdscript-assign-op
GDScript: enable type checks on release mode
2020-01-08 18:22:38 +01:00
Rémi Verschelde
29e07dfa4e bullet: Sync with upstream 2.89
This allows distro unbundling again for distros that ship Bullet 2.89+.
2020-01-08 18:05:43 +01:00
geequlim
d35c018a7a GDScript LSP: Implement signatureHelp
Enable smart resolve default to true as it is required for script symbol lookup
2020-01-09 00:57:54 +08:00
George Marques
d26414f9fe
GDScript: enable type checks on release mode
Also make builtin GDScript functions report return type as Variant in
release so type is converted when needed.
2020-01-08 12:38:18 -03:00
George Marques
899f7999b4
GDScript: properly set type of local variable initialization
Properly sets the type of the identifier for the local variable
that is stored in the assignment operation. This makes sure that the
compiler is aware of typing for local variables when they are
initialized with the declaration.
2020-01-08 11:36:50 -03:00
Rémi Verschelde
cd408c5256
Merge pull request #34886 from JFonS/fix_32699
Make NoiseTexture threading more robust
2020-01-07 12:46:43 +01:00
JFonS
4e10c62024 Make NoiseTexture threading more robust
Fixes crash when a NoiseTexture was freed before the generation thread finished.
2020-01-07 11:35:34 +01:00
geequlim
eb5861f9f1 GDScript LSP: Implement goto declaration 2020-01-04 20:02:26 +08:00
Rémi Verschelde
34c71157f0
Merge pull request #34795 from dankan1890/mono_cs_icon
[Mono]: the C# script icon is now visible in the editor.
2020-01-04 00:03:38 +01:00
dankan1890
51c601d2e3 [Mono]: the C# script icon is now visible in the editor. 2020-01-03 22:49:22 +01:00
Rémi Verschelde
db1a01501b
Merge pull request #34790 from clayjohn/ETC-support-alpha
Add support for Lum-alpha textures to ETC fallback
2020-01-03 22:48:22 +01:00
Fabio Alessandrelli
411f08c506 Fix ENet max clients highest value.
Was 4096, while actually it's 4095. Fixed now in both docs and
`create_server` check.
2020-01-03 20:18:33 +01:00
clayjohn
cd21200944 Add support for Lum-alpha textures to ETC fallback 2020-01-03 11:10:44 -08:00
Fabio Alessandrelli
ce47d5af77 ENet optional server_relay when disconnecting peer
Was not correctly enforced before, always notifying other peers of the
disconnection.
2020-01-03 20:09:49 +01:00
Rémi Verschelde
399e53e8c3
Merge pull request #34784 from neikeq/fix-hintpath-godottools
Mono/C#: Fix wrong HintPath for package in GodotTools
2020-01-03 16:34:08 +01:00
Ignacio Etcheverry
9ce0ddcf0d Mono/C#: Fix wrong HintPath for package in GodotTools 2020-01-03 15:53:16 +01:00
Rémi Verschelde
09b4327805
Merge pull request #34452 from aaronfranke/color-arith
[Mono] Color arithmetic operators
2020-01-03 15:07:17 +01:00
Rémi Verschelde
136846a6ec
Merge pull request #34772 from clayjohn/ETC-support-alpha
Fallback to RGBA4444 for textures with alpha set to ETC compression
2020-01-03 14:29:19 +01:00
Aaron Franke
68ba2588b8
[Mono] Color arithmetic operators 2020-01-03 06:00:14 -05:00
Rémi Verschelde
9d3424f61d
Merge pull request #34688 from sheepandshepherd/gdnative_class_ptr
Expose is_class_ptr to GDNative for dynamic casts
2020-01-03 11:32:01 +01:00
clayjohn
7a9fc69a16 Fallback to RGBA4444 for textures with alpha set to ETC compression 2020-01-02 21:37:48 -08:00
sheepandshepherd
3056c4bd5a Expose cast_to to GDNative for dynamic casts 2020-01-03 04:27:13 +01:00
Aaron Franke
0b3f1cc70a
[Mono] Make Sign methods consistent with GDScript and System.Math 2020-01-02 16:41:41 -05:00
Rémi Verschelde
d84cf797a2
Merge pull request #34758 from neikeq/mono-bindings-void-vararg
Mono/C#: Fix bindings generator with void vararg methods
2020-01-02 18:34:38 +01:00
Rémi Verschelde
1fe8dedf33
Merge pull request #34756 from bojidar-bg/34689-export-line-break
Allow the usage of newlines in export hints
2020-01-02 18:20:28 +01:00
Ignacio Etcheverry
c1ff3ef9e8 Mono/C#: Fix comment generation for non-constant param default
- Generate the comment for the param, even if the method has no description.
- Generate the comment outside the <summary> element.
2020-01-02 18:10:02 +01:00
Ignacio Etcheverry
f3aa793ba3 Mono/C#: Fix bindings generator with void vararg methods
Commit 4d727f1ee6 made it possible for vararg
methods to return void. This broke the C# bindings generator which was
assuming in one place that vararg methods always return Variant.
2020-01-02 18:02:48 +01:00
Bojidar Marinov
b93b7aca74
Allow the usage of newlines in export hints
Fixes #34689
2020-01-02 18:03:11 +02:00
Ignacio Etcheverry
844a8d215b Mono/C#: Make 'GD.Print' and its variants fallback to 'ToString()'
Up until now, 'GD.Print' would convert parameters first to
Variant and only then to String. This meant parameters that cannot be
converted to Variant would be printed as "Null".
This commit makes 'GD.Print' fallback to 'System.Object.ToString()'
if the parameter could not be converted to Variant.
The same applies to all 'GD.Print' variants:
'GD.PrintS', 'GD.PrintT', 'GD.PrintErr' and 'GD.PrintRaw'.
2020-01-02 13:54:20 +01:00
Ignacio Etcheverry
ea75ea50d2 Mono/C#: Fix GD.PrintErr now showing in the Output panel 2020-01-02 13:13:22 +01:00
Rémi Verschelde
5aa96b72c7
Merge pull request #34706 from KoBeWi/grindput
Don't handle Gridmap input when have no effect
2020-01-01 11:35:39 +01:00
Rémi Verschelde
a7f49ac9a1 Update copyright statements to 2020
Happy new year to the wonderful Godot community!

We're starting a new decade with a well-established, non-profit, free
and open source game engine, and tons of further improvements in the
pipeline from hundreds of contributors.

Godot will keep getting better, and we're looking forward to all the
games that the community will keep developing and releasing with it.
2020-01-01 11:16:22 +01:00
Ignacio Roldán Etcheverry
7fddf5eb7c
Merge pull request #34699 from van800/godot-guid
Custom property for Godot generated project
2019-12-31 20:28:14 +01:00
Tomasz Chabora
bf143c05d2 Don't handle Gridmap input when have no effect 2019-12-30 23:35:43 +01:00
Rémi Verschelde
e37ad996a1
Merge pull request #34625 from timothyqiu/i18n
Makes more editor strings translatable
2019-12-30 17:28:11 +01:00
Rémi Verschelde
edf2ed5e50
Merge pull request #34582 from timothyqiu/forward-decl
Cleans up headers included in editor_node.h
2019-12-30 16:28:47 +01:00
Ivan Shakhov
af2e6e12d1 add custom property to csproj, which identifies that project is generated by Godot 2019-12-30 16:16:47 +01:00
Haoyu Qiu
8cf941a8cb Makes more editor strings translatable
* Title of Sprite Editor convert preview dialogs
* Title of UV Channel Debug dialog
* Various editor warnings
* GridMap popup menu item "Paste Selects"
* Tileset editor shape button texts
* MeshLibrary update confirmation text
2019-12-30 10:36:31 +08:00
Dan Kramer
1b26f2c505 Fix msbuild target argument 2019-12-29 17:03:21 -05:00
Ignacio Etcheverry
86274b9fc9 Mono/C#: Re-structure API solution and GodotTools post-build target
Previously we had a placeholder solution called 'Managed' to benefit from
tooling while editing the a part of the C# API.
Later the bindings generator would create the final 'GodotSharp' solution
including these C# files as well as the auto-generated C# API.
Now we replaced the 'Managed' solution with the final 'GodotSharp' solution
which is no longer auto-generated, and the bindings generator only takes
care of the auto-generated C# API.
This has the following benefits:
- It's less confusing as there will no longer be two versions of the same file
(the original and a generated copy of it). Now there's only one.
- We no longer need placeholder for auto-generated API classes, like Node or
Resource. We used them for benefiting from tooling. Now we can just use the
auto-generated API itself.
- Simplifies the build system and bindings generator. Removed lot of code
that is not needed anymore.

Also added a post-build target to the GodotTools project to copy the output to
the data dir. This makes it easy to iterate when doing changes to GodotTools,
as SCons doesn't have to be executed anymore just to copy these new files.
2019-12-28 20:48:55 +01:00
Ignacio Roldán Etcheverry
318c693516
Merge pull request #34595 from van800/mac_rider
Fix search for Rider path on Mac
2019-12-26 02:16:55 +01:00
Ignacio Roldán Etcheverry
f90e8c41a2
Merge pull request #34604 from neikeq/issue-27674
Mono/C#: Fix memory leak with new Reference instances created from C#
2019-12-25 20:47:07 +01:00
Ignacio Etcheverry
0ef635c0e3 Mono/C#: Fix memory leak with new Reference instances created from C# 2019-12-25 19:33:59 +01:00
Ivan.Shakhov
682dd04b2d fix Rider path on Mac 2019-12-25 00:14:31 +01:00
Haoyu Qiu
078c0d75f2 Cleans up headers included in editor_node.h 2019-12-24 21:46:05 +08:00
Rémi Verschelde
e4ecfe90f9
Merge pull request #34515 from Faless/ws/closing_ws
WSLPeer now prevents receiving data after close.
2019-12-22 12:32:52 +01:00
Dan Kramer
097d1c9383 add suggested fix 2019-12-21 13:26:29 -05:00
Rémi Verschelde
a10449bbbc
Merge pull request #34514 from neikeq/remove-dep-on-mono-posix
Mono/C#: Remove GodotTools dependency on the Mono.Posix assembly
2019-12-21 17:07:18 +01:00
Fabio Alessandrelli
9afdb9dcd3 WSLPeer now prevents receiving data after close.
Used to spit error and report empty packets when connection was still
half-closed (waiting for confirmation from other end).
2019-12-21 16:38:36 +01:00
Ignacio Etcheverry
5a3ccf4f14 Mono/C#: Remove GodotTools dependency on the Mono.Posix assembly
MSBuild on Windows uses the system .NET Framework BCL instead of Mono's. Because
of this, it may not be able to find the Mono.Posix assembly, so it's better
not to depend on it. We needed Mono.Posix to call Syscall.access, so we can
replace this with an internal call that does the same in C++.
2019-12-21 15:55:45 +01:00
Haoyu Qiu
0693718164 Makes more editor strings translatable
* "Add" button text in Groups Editor
* "Receiver Method" in Connect Signal Dialog
* "Play Mode" in Animation State Machine Editor
* "Mesh Library" button text in Mesh Library editor plugin
* Compose Array node button texts in Visual Script
* Various button texts in TileSet Editor
* Various Run Script errors
2019-12-21 20:58:17 +08:00
Rémi Verschelde
2a4c528d06
Merge pull request #34465 from neikeq/no-hardcode-debugger-wait
Mono/C#: Remove hard-coded debugger wait at initialization
2019-12-19 21:27:59 +01:00
Ignacio Etcheverry
f3c6c63b94 Mono/C#: Remove hard-coded debugger wait at initialization
Up until now debug builds would always wait up to 500 ms during initialization
to give time for debuggers to attach to the game.
We no longer want this as it increases startup time unnecesarily.
The way forward is to setup the debugger agent as client instead of server.
This way it's the game that connect to the debugger, not the other way around.
If server mode is still desired, suspend=y can be used to indefinitely wait
for the debugger to attach. This all can be specified with the environment
variable 'GODOT_MONO_DEBUGGER_AGENT' when launching the game.
2019-12-19 17:07:20 +01:00
Ignacio Etcheverry
98dc07f25f Mono/C#: Fix Variant -> MonoString* when type is Variant:NIL
`Variant::operator String()` returns "Null" if the type is `Variant:NIL`.
We must consider that and return a null `MonoString*` instead when marshalling.
This was also causing a "Null" error to be displayed when exporting a game
because null string members would be set to "Null" during hot-reload.
2019-12-19 16:51:32 +01:00
Rémi Verschelde
1c6b9bfdff Mono: Copy native and btls libs on macOS 2019-12-18 08:39:37 +01:00
Ignacio Etcheverry
20d7013c60 Mono/C#: Fix project export and fix FindLast/GetFile regression
d09193b08a introduced a regression in
StringExtensions.FindLast. StringExtensions.GetFile was also affected as it
relies on FindLast. This in turn broke the project exporter as it uses GetFile.
The cause of the regression is that now FindLast is calling LastIndexOf
with 'startIndex: 0'. This should be 'startIndex: str.Length - 1' instead.

Also fixed another regression in the project exporter:
de7c2ad21b moved 'GodotTools/GodotSharpExport.cs'
to 'GodotTools/Export/ExportPlugin.cs' and in doing so accidently reverted
the changes from commit e439581198.
2019-12-17 13:06:41 +01:00
Haoyu Qiu
9adeec789c Fixes size of create function dialog 2019-12-17 09:04:30 +08:00
Rémi Verschelde
c3ea4ea9b7
Merge pull request #34382 from van800/profiler
Allow attaching any external profiler, including JetBrains dotTrace
2019-12-16 22:00:36 +01:00
Ivan Shakhov
7c64779516 Allow attaching any external profiler, including JetBrains dotTrace 2019-12-16 20:34:30 +01:00
Rémi Verschelde
a866028a7a Mono: Enable threads suspend workaround on Windows
This appears to be necessary for current official builds cross-compiled
with MinGW from Linux, using Mono 6.6.0.160.

Follow-up to #31784, see #29812 for details.
2019-12-16 15:40:26 +01:00
Rémi Verschelde
d4601776db
Merge pull request #34377 from timothyqiu/i18n
Makes more strings in editor translatable
2019-12-16 09:56:23 +01:00
Haoyu Qiu
7a9c337dfe Makes more strings in editor translatable
* File type names in file dialogs
* Layout option names
* Visual shader editor UI
2019-12-16 16:41:07 +08:00
Rémi Verschelde
74977277fa
Merge pull request #34280 from zaksnet/fix-yield-documentation
Fix documentation for yield
2019-12-16 08:49:32 +01:00
Haoyu Qiu
468fcd80bb Updates docs for GDScript built-in functions
* Adds description for `ord()`
* Adds relationship description between `char()` and `ord()`
* Describes the argument of `char()` as Unicode code point instead of ASCII code
* Fixes wrong interval notation in `randi()` description
2019-12-15 19:06:29 +08:00
Rémi Verschelde
12ee35737f
Merge pull request #34334 from neikeq/issue-33503
Mono/C#: Fix class parser bug with 'where T : struct'
2019-12-13 20:13:28 +01:00
Rémi Verschelde
e65db6a16b
Merge pull request #34333 from vnen/gdscript-assign-op
Fix some cases where typed assignment gets invalid
2019-12-13 20:13:12 +01:00
Ignacio Etcheverry
f2a2293709 Mono/C#: Fix class parser incorrectly handling nested namespaces
It would incorrectly error thinking the nested namespace is being declared inside a struct/class. This was because of an incorrect nesting level being used for classes and structs.
2019-12-13 19:55:32 +01:00
Ignacio Etcheverry
c1ab956dd0 Mono/C#: Fix class parser bug with 'where T : struct'
The struct decl parsing was outdated. Make both struct decl and class declparsing share the same code.
2019-12-13 19:50:42 +01:00
George Marques
cb887324e6
GDScript: Convert values when setting member variables
This allows doing: self.x = 1 even if self.x is declared as float.
2019-12-13 12:51:53 -03:00
George Marques
475d7f0e52
GDScript: Fix type conversion in assignment with operation 2019-12-13 12:51:08 -03:00
Rémi Verschelde
9f68626fb2 doc: Sync classref with current source
Also apply clang-format.
2019-12-13 10:41:06 +01:00
Zak
0fd7186971 Fix documentation for yield
#33872 PR was misleading as i though inheritance from GDScriptFunctionState was optional.
2019-12-13 11:17:12 +02:00
Rémi Verschelde
d39284a65f
Merge pull request #34295 from aaronfranke/potato-knishes
[Mono] Fix string Find methods having reversed case sensitivity
2019-12-13 08:47:26 +01:00
Rémi Verschelde
f065b34e96
Merge pull request #34286 from bojidar-bg/31818-cast-autocomplete
Fix GDScript autocompletion with "as" or typed variables
2019-12-12 14:53:38 +01:00
Aaron Franke
d09193b08a
Fix string Find methods having reversed case sensitivity 2019-12-12 02:21:16 -05:00
Bojidar Marinov
a665b3878b
Fix GDScript autocompletion with as or typed variables
Fixes #31818, fixes #33434
2019-12-12 01:16:23 +02:00
Aaron Franke
5771f9959c
Mono formatting
No space for casting, add spaces inside braces, 4 space indentation, remove trailing indentation, remove BOM.
2019-12-11 16:32:47 -05:00
Michael Alexsander
6cc3bb2d9b Add note in 'load()' docs that the path must be absolute 2019-12-11 17:14:58 -03:00
Rémi Verschelde
98c3990f7d
Merge pull request #34271 from vnen/gdscript-unused-class-variable-disable
Disable GDScript warning for unused class variable by default
2019-12-11 16:27:42 +01:00
Rémi Verschelde
70a8c37957
Merge pull request #34227 from akien-mga/scons-mingw-split-libmodules
SCons: Add 'split_libmodules' option to workaround linker issue
2019-12-11 16:21:16 +01:00
Rémi Verschelde
c320a82213 SCons: Add 'split_libmodules' option to workaround linker issue
The new 'split_libmodules=yes' option is useful to work around linker
command line size limitations when linking a huge number of objects.
We're currently over 64k chars when linking libmodules.a on Windows
with MinGW, which triggers issues as seen in #30892.

Even on Linux, we can also reach linker command line size limitations
by adding more custom modules.

We force this option to True for MinGW on Windows, which fixes #30892.

Additional changes to lib splitting:

- Fix linking of the split module libs with interdependent symbols,
  hacking our way into LINKCOM and SHLINKCOM to set the `--start-group`
  and `--end-group` flags.
- Fix Python 3 compatibility in `methods.split_lib()`.
- Drop seemingly obsolete condition for 'msys' on 'posix'.
- Drop the unnecessary 'split_drivers' as the drivers lib is no longer
  too big since we moved all thirdparty builds to modules.

Co-authored-by: Hein-Pieter van Braam-Stewart <hp@tmm.cx>
2019-12-11 15:40:28 +01:00
Rémi Verschelde
df2e3e3f7f
Merge pull request #33018 from Xrayez/fix-inst2dict-getters
Fix `inst2dict` calling to getters to retrieve value
2019-12-11 15:06:38 +01:00
George Marques
cbf5641a74
Disable GDScript warning for unused class variable by default 2019-12-11 11:02:07 -03:00
Rémi Verschelde
cd9d513285
Merge pull request #34181 from van800/rider
Support Rider as external editor for Godot mono version
2019-12-11 09:20:31 +01:00
Ivan Shakhov
8fbc9d33fd Support Rider as External Editor 2019-12-11 08:39:04 +01:00
Rémi Verschelde
2845e6a21a
Merge pull request #34040 from qarmin/unused_variable_more_precise_numbers
Removed unused variables, add some constants numbers
2019-12-10 08:25:31 +01:00
Marcel Admiraal
e0d252311e Add check for zero length motion at beginning of each sweep test loop
in SpaceBullet::test_body_motion.
2019-12-10 08:16:32 +01:00
Rafał Mikrut
ed1c4bc77d Removed unused variables, add some constants numbers 2019-12-10 05:13:02 +01:00
Marcel Admiraal
78055cbdaf Check that motion is not zero before doing a sweep test.
Fixes #25476.
2019-12-09 09:21:38 +01:00
Rémi Verschelde
4eff13d768 doc: Markup fixes for enums and constants 2019-12-06 23:09:20 +01:00
Jonas
11258db001
Fix missing null checks in Mono Binding of GD
The print methods of mono binding was missing null checks for the params
2019-12-06 11:56:50 +01:00
Ignacio Roldán Etcheverry
6544a0e908
Merge pull request #34018 from dsge/show-template-directory-path-in-error-message
Make sure to include the path in the "Data template directory not found" error message
2019-12-05 14:17:23 +01:00
codecustard
601d870ae9 Fixes wrong position when adding node in VS editor
When adding a node in the visual script editor while zoomed in, the position of the newly added node would be wrong.
2019-12-04 17:12:01 -08:00
Ignacio Etcheverry
066ae9d83b Mono/C#: Several android fixes
- Added correct config file for android dllmaps.
- Fix __Internal DllImports with a dlopen fallback.
- Add missing P/Invoke functions and internal calls expected by the monodroid BCL and our custom version of the 'Android.Runtime.AndroidEnvironment' class (this last one can be found in the godot-mono-builds repo).
- Make sure to set 'btls' instead of 'legacy' as the default TLS provider on Android.
2019-12-04 19:03:42 +01:00
Ignacio Etcheverry
3797f19926 C#: Add Duplicate method to the Array and Dictionary bindings 2019-12-04 15:22:30 +01:00
Rémi Verschelde
fc8bbaa8e9
Merge pull request #34094 from volzhs/compile-windows-on-linux
Fix compile error for Windows on Linux
2019-12-04 07:08:23 +01:00
Rémi Verschelde
f326913f4d
Merge pull request #34067 from bojidar-bg/32370-retype-message
Make error when accidentially redeclaring a variable's type clearer
2019-12-04 06:52:22 +01:00
volzhs
d1270f3d4c Fix compile error for Windows on Linux 2019-12-04 08:06:07 +09:00
Hugo Locurcio
1fcdeaee39
Mention that int() can be used as an alternative to floor() 2019-12-03 08:43:24 +01:00
Bojidar Marinov
79c26344e8
Make error when accidentially redeclaring a variable's type clearer
Fixes #32370
2019-12-02 22:26:05 +02:00
Rémi Verschelde
e64a663c59
Merge pull request #33992 from bruvzg/ios_modular_build
iOS modular build and export implementation.
2019-12-01 22:35:45 +01:00
bruvzg
2ef8c5fac5
iOS modular build and export implementation. 2019-12-01 21:57:18 +02:00
Emmanuel Leblond
fb9b010384
Add missing on error manifest struct destroy in pluginscript script init 2019-12-01 16:15:31 +01:00
Rémi Verschelde
ea7f3037da
Merge pull request #34002 from KoBeWi/crashonat
Don't try to initialize empty NativeLibrary
2019-12-01 11:53:19 +01:00
Rémi Verschelde
7140d766a2
Merge pull request #33997 from akien-mga/doc-makerst-escape
makerst: Escape default values using reST markup
2019-12-01 11:52:20 +01:00
Aaron Franke
3231fca934
Add docs for is_equal_approx on structures 2019-11-30 16:52:27 -05:00
miere43
d747c61187 Fixed typo in docs for Script and GDScript classes ("exends" -> "extends") 2019-11-30 21:16:11 +03:00
dsge
81cae314b4 Make sure to include the path in the "Data template directory not found" error message 2019-11-30 15:44:18 +01:00
Rémi Verschelde
52e3944846
Merge pull request #34009 from flyingpimonster/gridmap-docs
Docs: GridMap and MeshLibrary
2019-11-30 11:13:42 +01:00
James Westman
7ef16ca136 Docs: GridMap and MeshLibrary
The only methods left to document are resource_changed, set_clip, and
the methods dealing with baked meshes.
2019-11-29 18:21:34 -06:00
Tomasz Chabora
f4a1a79d01 Don't try to initialize empty NativeLibrary 2019-11-29 21:10:20 +01:00
Rémi Verschelde
55676b16da makerst: Escape default values using reST markup
Otherwise the docs would complain about values like "godot_"
which reST tries to interpret as an identifier.
2019-11-29 14:25:37 +01:00
Rémi Verschelde
fa0e682027
Merge pull request #33982 from neikeq/issue-29349
Mono/C#: Add option to export assemblies outside of PCK
2019-11-29 11:37:18 +01:00
Ignacio Etcheverry
85d8c42763 Mono/C#: Fix crash on exported games that don't use C# 2019-11-29 01:35:46 +01:00
Ignacio Etcheverry
66de28eda8 Mono/C#: Add option to export assemblies outside of PCK
When using this options, assemblies will be saved in the Assemblies folder of the  data directory: 'data_AppName/Assemblies/'.
2019-11-29 00:36:05 +01:00
Hugo Locurcio
247767eb89
Document how to bypass the unused argument/variable warning in message
Note that prefixing with an underscore only works with unused arguments
and local variables, not class variables and signals.

This closes #26056.
2019-11-27 22:52:43 +01:00
Hugo Locurcio
4c1b2171b0
Implement zooming using Ctrl + Mouse wheel in the GridMap editor
The minimum value of the slider was changed to 0.2 as zooming
works in increments of 0.2. This way, the value can go back to 1
after you've reached the slider's minimum value.
2019-11-27 20:16:53 +01:00
Rémi Verschelde
aae9e11a1e
Merge pull request #33946 from NeoSpark314/remove_exr_dbgprint
Remove .exr saver debug print
2019-11-27 17:55:23 +01:00
Holger Dammertz
365c5bd0e5 Remove .exr saver debug print 2019-11-27 17:17:29 +01:00
marcosjouron
6d2b21c6a4 VideoStreamGDNative: Fix playing video files without audio stream 2019-11-27 16:40:16 +01:00
Rémi Verschelde
a87e2f85ee
Merge pull request #33939 from KoBeWi/grideprecatedmap
Remove deprecated theme property from GridMap
2019-11-27 15:32:59 +01:00
Tomasz Chabora
96b30e7727 Remove deprecated theme property from GridMap 2019-11-27 14:40:43 +01:00
Rémi Verschelde
31272d0956
Merge pull request #33921 from Faless/enet/no_relay
Add ENet option to disable server relaying.
2019-11-27 14:35:44 +01:00
Fabio Alessandrelli
7e592f9641 Add ENet option to disable server relaying.
It's useless when building fully authoritative servers, and prevents
various kinds of abuse.
2019-11-27 11:48:31 +01:00
Hugo Locurcio
4f14a1f59c
Remove type hint from the @GDScript class documentation
The current consensus in the Godot documentation is to avoid using
type hints unless they're relevant to the behavior explained.
2019-11-26 19:13:55 +01:00
Fabio Alessandrelli
391f6ff2c6 Fix memory leak in NetworkedMultiplayerENet.
Dynamically allocated ids of peers where not correctly freed when
calling close_connection and disconnect_peer (with now=true).
2019-11-26 16:00:55 +01:00
James Buck
9e44739324 Trigger an error when trying to define a preexisting signal in GDScript
A class can't have multiple signals with the same name, but previously users
would not be alerted to a conflict while editing the script where it occurred.
Now a helpful error will appear in the editor during script parsing.
2019-11-25 13:40:03 -06:00
Zak Stam
5cfff77ca6 Added missing documentation for yield()
Added some missing documentation about yield() being able to wait for a function also. I cant believe something like that was missing from the docs, it would have saved me so much time (and others i assume).
2019-11-25 18:08:18 +02:00
Rémi Verschelde
636bc5c32f
Merge pull request #33828 from neikeq/貴様
Mono/C#: Prevent SCons from building API solutions in parallel
2019-11-23 11:24:48 +01:00
Ignacio Etcheverry
ebdd2bc474 Mono/C#: Prevent SCons from building API solutions in parallel 2019-11-22 23:42:24 +01:00
Rémi Verschelde
c41c24562d Style: Add missing copyright headers 2019-11-22 08:37:09 +01:00
Rémi Verschelde
ab3bccdb78 Fix typos with codespell
Using codespell 1.16.0.

Method:
```
$ cat > ../godot-word-whitelist.txt << EOF
ang
curvelinear
dof
doubleclick
leapyear
lod
merchantibility
nd
numer
ois
ony
que
seeked
synching
te
uint
unselect
webp
EOF

$ codespell -w -q 3 -I ../godot-word-whitelist.txt --skip="./thirdparty,*.po"
$ git diff // undo unwanted changes
```
2019-11-22 08:35:03 +01:00
Ignacio Roldán Etcheverry
63b321dbbb
Merge pull request #33791 from neikeq/issue-33761
C#: Fix PathWhich on Windows when name already has extension
2019-11-21 21:34:12 +01:00
Ignacio Etcheverry
f91416d9ac C#: Fix PathWhich on Windows when name already has extension
Also make the Posix version of PathWhich check if the file has executable access.
2019-11-21 14:53:00 +01:00
Rémi Verschelde
719254ae0d
Merge pull request #33759 from bruvzg/arkit_dyn_load
[iOS] Link and load ARKit framework dynamically.
2019-11-20 21:17:43 +01:00
K. S. Ernest (iFire) Lee
5d70a95fe1 33714 Check if the image is null before use. 2019-11-20 11:22:35 -08:00
Rémi Verschelde
73323a2838
Merge pull request #33763 from neikeq/issue-33725
Fix C# export error dialog showing up when it should not
2019-11-20 13:23:20 +01:00
Ignacio Etcheverry
d79aeca599 Fix C# export error dialog showing up when it should not 2019-11-20 13:07:26 +01:00
bruvzg
a9fef1a774
[iOS] Link and load ARKit framework dynamically. 2019-11-20 11:18:01 +02:00
Rémi Verschelde
02913f53d3 pcre2: Use scons option to disable JIT on some platforms
Third-party platforms (e.g. console ports) need to be able to
disable JIT support in the regex module too, so it can't be
hardcoded in the module SCsub. This is cleaner this way anyway.

Fixes #19316.
2019-11-20 08:54:52 +01:00
Ignacio Etcheverry
3f247ea507 Mono/C#: Bundle libmono-btls-shared.dll on Windows if it exists 2019-11-19 17:22:06 +01:00
Rémi Verschelde
8450658fa2
Merge pull request #33673 from YeldhamDev/script_templates_lines_style
Make the script templates' blank lines conform with the official style guide
2019-11-19 10:41:36 +01:00
Ignacio Etcheverry
008769aee9 C#: Throw NullReferenceException for null NodePath/RID params 2019-11-18 12:23:54 +01:00
Rémi Verschelde
46ae64cd60 Revert "Update opus to 1.3.1 and opusfile to 0.11"
This reverts commit e00426c512.

The way we handle platform-specific intrinsics is not good, so the
current state will not compile on armv8. This commit also requires
SSE4.1 support, which is likely not a good idea for portable binaries.

We'll have to redo this with more caution after 3.2 is released, or
we might simply drop opus as we're only using it as dependency for
theora right now.

Fixes #33606.
2019-11-18 09:56:48 +01:00
Michael Alexsander
7ecaff578b Make the script templates' blank lines conform with the official style guide 2019-11-17 08:54:43 -03:00
Rémi Verschelde
3c83137771
Merge pull request #33662 from touilleMan/issue-30577
Add singleton_name field to autogenerated json api
2019-11-16 23:00:07 +01:00
Rémi Verschelde
e9f905dccc
Merge pull request #33637 from madmiraal/fix-c4334-warning
Fix Visual Studio throwing C4334 warning.
2019-11-16 22:55:09 +01:00
Rémi Verschelde
53bc47a4da
Merge pull request #33643 from Calinou/visual-script-multiply-sign
Use the Unicode "multiply" sign for the "A x B" visual script node
2019-11-16 22:54:41 +01:00
Rémi Verschelde
6cde380cee
Merge pull request #33603 from neikeq/ばか
Mono/C#: WebAssembly and initial AOT support
2019-11-16 22:44:13 +01:00
Emmanuel Leblond
03e1568aeb
Add singleton_name field to autogenerated json api 2019-11-16 20:29:54 +01:00
Hugo Locurcio
08b4671e03
Use the Unicode "multiply" sign for the "A x B" visual script node 2019-11-15 19:06:53 +01:00
Marcel Admiraal
8fa72a20f3 Fix Visual Studio throwing C4334 warning. 2019-11-15 14:11:12 +01:00
Ignacio Etcheverry
8cbe4a3db4 Make C# internal calls return structs as ref parameters
The Mono IL interpreter's WebAssembly to native trampolines don't support passing structs by value, so we need to do it this way.

Also now we pass and return long, ulong, float and double as ref parameters as well. This is due to missing trampolines for float and long types. This is likely a temporary workaround that will be reverted in the future. The correct solution would be to patch 'mono/mini/m2n-gen.cs' when building the Mono runtime for WASM in order to generate the trampolines we need.
2019-11-15 03:22:25 +01:00
Ignacio Etcheverry
2b67924a0b Mono/C#: Initial exporter support for AOT compilation 2019-11-15 03:22:18 +01:00
lupoDharkael
9254961297 Parser: Check all the arguments of the ternary operator 2019-11-15 01:29:18 +01:00
Ignacio Etcheverry
de7c2ad21b Mono/C#: WebAssembly support 2019-11-13 21:41:11 +01:00
Rémi Verschelde
30d4c923cb
Merge pull request #32966 from ffaristocrat/fix-hex-parsing
Fix base 16 hex literal parsing
2019-11-12 23:04:20 +01:00
Micheál Keane
4b9fd961d6 Fixes #32963 by correctly parsing bin/hex literals 2019-11-12 15:57:38 -05:00
Ignacio Roldán Etcheverry
953f37f49b
Merge pull request #33249 from JoshLee0915/MonoHeadlessServer
Added missing server platform checks to template dir and shared lib copy in mono_configure.py
2019-11-12 14:57:29 +01:00
Rémi Verschelde
ba4c808721
Merge pull request #33311 from SneakyFish5/update-opus
Update opus to 1.3.1 and opusfile to 0.11
2019-11-12 07:55:25 +01:00
Rémi Verschelde
51d1be5156 AudioStreamOGGVorbis: Expose loop and loop_offset as properties
Fixes #11231.
2019-11-11 15:14:37 +01:00
Rémi Verschelde
6b1628f9fc
Merge pull request #33517 from madmiraal/fix-_MSG-macros
Send *_MSG macros' explanations directly to the _err_print_error().
2019-11-11 13:27:51 +01:00
Marcel Admiraal
83069a3c0f Remove ERR_EXPLAIN macros and the scaffolding they needed. 2019-11-11 10:57:00 +01:00
Marcel Admiraal
d18b2e599d Remove all uses of ERR_EXPLAIN macros. 2019-11-11 10:24:04 +01:00
Rémi Verschelde
2143f46df2
Merge pull request #33516 from qarmin/small_fixes
Memory leaks and crash fixes
2019-11-10 10:17:19 +01:00
Rafał Mikrut
7dda9309f9 Memory leak and crash fixes 2019-11-10 09:49:13 +01:00
unknown
e00426c512 Update opus to 1.3.1 and opusfile to 0.11 2019-11-09 13:06:56 -06:00
mashumafi
d7137a6b72 Add setting to exclude addons from script warnings 2019-11-07 23:01:22 -05:00
Rémi Verschelde
77816fea8b
Merge pull request #32477 from aaronfranke/equal-approx-separate
Make is_equal_approx separate and make == exact again
2019-11-07 14:54:15 +01:00
Rémi Verschelde
f0fc28f0fd
Merge pull request #33160 from aaronfranke/alphabetize-mathf
[Mono] Alphabetize Mathf
2019-11-07 13:37:33 +01:00
Rémi Verschelde
91518defa5
Merge pull request #33257 from aaronfranke/printraw
Document behavior of GDScript printraw
2019-11-07 13:21:09 +01:00
Rémi Verschelde
c4ecec1d33
Merge pull request #32853 from OsamaElHariri/visual_script_setter_props_fix
Set the properties of a Set node after add_node
2019-11-07 13:13:33 +01:00
RevoluPowered
5fb160c7c6 Updated assimp to 308db73 from https://github.com/assimp/assimp/ 2019-11-05 20:38:26 +00:00
RevoluPowered
0bd877780f FBX Importer Generation 3
Basic skin support

Various fixes

- Fixes bind mount id and mesh index
- Fixed duplicate nodes being created
- Prevented leak when instances being freed during re-import.
- Improved camera and light transform import
- skeleton handling and technical debt removal
- ASSIMP: bone nodes were unlinked from bones by this code
- bone_add working can distinguish between armatutes
- Updated transform to be the correct offset
- Added safety for state.root node errors
- Fixed memory leak with leaf bones
- Implemented children re-parenting for mesh template
- import_animation fixes to basic skeleton data
- Adds some more debug messages
- Fixed Godot import segfault
- Fix build failing on mono
- Clear resources we use which are no longer required after import
- Fixed bone duplication issue
- Working skeleton_bone_map which can lookup armatures properly now.
- Fixed stack being used up when mesh swapped & Fixed bone ID

Additional notes:
We use a mesh template which is a fake node to instance the initial
mesh nodes . This is to ensure the entire tree can be built.

We replace mesh node templates with the real mesh after the
skeleton is available, since this makes it ensure that the fully
built skeleton exists with all bones, all nodes, etc.

The bone stack is a stack which pops when it finds bones,
this overcomes duplicate bones with the same names.

FBX has lots of these because animation armature has bone names like bone001
and another armature will also have bone001
Fixed errors in node path assignment

Simple explanation:
- Every mesh uses a node from the stack
- Node stack was empties before completed
- Every time node not found, stack must be rebuilt to maintain correct armature order :)

Additional fixes:
- Fixes destructor in assimp
- Implements aiNode* mArmature in bone data
- Implements aiNode* mParent in bone data
- Fixes parent ID on bones.

Implemented skeleton assignment in generate_mesh_indicies

This is the only place we can safely do a lookup for the skeleton for the mesh.h
I used a pointer reference so we can pass this back out, since the skeleton assignment happens inside the function.

Added mesh re-parenting to the armature node this is a permanent feature and must be enforced, just like GLTF2 specification.

Fixed import_animation spawning tracks per skin
2019-11-05 17:54:57 +00:00
Rémi Verschelde
6dca64140c
Merge pull request #33330 from nekomatata/fix-label-autowrap-size
Fixed cases where labels with autowrap can overflow the editor ui
2019-11-04 16:57:53 +01:00
PouleyKetchoupp
13c88878c4 Fixed cases where labels with autowrap can overflow the editor ui
Fixes #33155
2019-11-04 10:12:36 +01:00
Rémi Verschelde
76aa975460
Merge pull request #33266 from Xrayez/inst2dict-original-path
Use GDScript resource path over script path for `inst2dict`
2019-11-04 08:59:30 +01:00
Rémi Verschelde
0195ecdb0f
Merge pull request #33258 from aaronfranke/color8
Fix Color8 GDScript documentation
2019-11-02 23:08:23 +01:00
bruvzg
047ecffaac
Restore GDNative compatibility by moving new functions introduced in #33210 to core API 1.2 extension. 2019-11-02 15:25:43 +02:00
Andrii Doroshenko (Xrayez)
7f40b69022 Use GDScript resource path over script path for inst2dict
The resource path holds the original path which can be used to convert
a dictionary to instance consistently both within editor and exported projects
as the original path is automatically remapped from `gd` to `gdc` or `gde` in
exported projects.
2019-11-02 15:11:52 +02:00
Aaron Franke
c4e46b8800
Document behavior of printraw 2019-11-02 04:55:39 -04:00
Aaron Franke
b67f252016
Fix Color8 GDScript documentation 2019-11-02 04:48:08 -04:00
Rémi Verschelde
af4fd9de9c
Merge pull request #33238 from qarmin/other_fixes
Fix some crashes, overflows and using variables without  values
2019-11-01 22:12:47 +01:00
George Marques
9fcd38fc70
GDScript: validate instance before accessing it on error
Make sure the instance is valid before trying to access the script in
after an error happened. If the instance is not valid it's possible that
the script is invalid as well.

Fix #29623
2019-11-01 14:41:52 -03:00
Rafał Mikrut
9ddb3265e1 Fix some crashes, overflows and using variables without values 2019-11-01 16:16:31 +01:00
Omicron
79a59a3587
Fix: typo atleast -> at least
Typo found in source string, reported by linux-man on weblate
2019-11-01 16:10:21 +01:00
George Marques
15800b4db8
GDScript: Avoid editor crashes when there's cyclic inheritance
Make sure the script is fully compiled before looking into the base.
2019-11-01 12:00:20 -03:00
Rémi Verschelde
962fc725c0
Merge pull request #33210 from nekomatata/pool-array-empty
Added empty() function to pool array types
2019-11-01 14:04:16 +01:00
PouleyKetchoupp
475115c0c3 Added empty() function to pool array types 2019-10-31 16:27:32 +01:00
Andrii Doroshenko (Xrayez)
56925b9c28 Provide and print error messages for JSON parsing
Core is not touched, only for binding and scripting.
2019-10-31 13:15:44 +02:00
PouleyKetchoupp
bcbe5b5850 Fixed leak in gdscript when creating empty WeakRef
Fixes #33150
2019-10-29 23:53:56 +01:00
Aaron Franke
4922a48a9e
[Mono] Alphabetize Mathf 2019-10-29 10:10:24 -04:00
Rémi Verschelde
b8daad9779 i18n: Sync translation template with current source 2019-10-29 13:57:45 +01:00
Osama El Hariri
858afd53d8 Set the properties of a Set node after add_node 2019-10-28 21:03:12 +02:00
Rémi Verschelde
63c5cd7eb8
Merge pull request #33104 from qarmin/fix_some_crashes
Fix some crashes and using null pointers
2019-10-28 08:37:59 +01:00
Rafał Mikrut
e53e1c566a Fix some crashes and using null pointers 2019-10-28 08:07:29 +01:00
Rémi Verschelde
aa0fa6b14f doc: Sync classref with current source 2019-10-26 16:40:41 +02:00
Rémi Verschelde
e38fd9a5e6
Merge pull request #32915 from Nehluxhes/gridmap_scaling
Gridmap : Mesh preview now scales + grid update on cell size change
2019-10-25 23:33:11 +02:00
Rémi Verschelde
c43c3747cf
Merge pull request #32808 from bojidar-bg/30937-less-strict-mixed-spacing
Allow mixed tabs and spaces when indentation does not depend on tab size
2019-10-25 23:16:04 +02:00
bruvzg
1a0306abb1
Fix missing z_verbose and z_error symbols in debug iOS build. 2019-10-25 15:51:17 +03:00
Bojidar Marinov
afbde3314a
Allow mixed tabs and spaces when indentation does not depend on tab size
(hopefully) Closes #30937, fixes #32612
2019-10-25 14:54:57 +03:00
Andrii Doroshenko (Xrayez)
1b9a7e1c21 Fix inst2dict calling to getters to retrieve value
Use `GDScriptInstance` to iterate through all members directly instead.
This is similar to how `dict2inst` works and makes the serialization
behaviour more consistent.
2019-10-24 14:45:04 +03:00
SeleckyErik
61bda112bd Refactor VideoPlayer and VideoStream
VideoStream:
- Fix const correctenss

VideoPlayer:
- Remove unused member variable last_frame
- Move _mix_audios function definition to source file
- Fix function parameter naming to match p_ convention
- Fix const correctness
- Add null checking
2019-10-24 01:35:47 +01:00
Rémi Verschelde
e96319c7f3
Merge pull request #32670 from aaronfranke/mono-plane
[Mono] Change Plane intersect methods to return nullable Vector3
2019-10-23 21:44:05 +02:00
Rémi Verschelde
4952e19ad0
Merge pull request #32991 from Chaosus/fix_bug2
Fix gridmap error spam at startup
2019-10-22 20:38:14 +02:00
Rémi Verschelde
365558b8b7
Merge pull request #32969 from Nehluxhes/palette_vanish
Fix gridmap palette remaining invisible
2019-10-22 18:51:11 +02:00
Yuri Roubinsky
51e5bcfc2c Fix gridmap error spam at startup 2019-10-22 18:21:42 +03:00
Rémi Verschelde
8228b93fcd
Merge pull request #32919 from vnen/gdscript-unused-args
Fix wrong counting of function argument usage
2019-10-22 14:15:58 +02:00
Rémi Verschelde
e4cfb77961
Merge pull request #32903 from madmiraal/fix-27649-part9
Remove duplicate valid value check in gdscript_tokenizer.cpp.
2019-10-22 13:51:28 +02:00
Rémi Verschelde
fddc60c85c
Merge pull request #32878 from EbbDrop/no_autocompletion_for_singeltons
Fixes auto completion for singletons
2019-10-22 13:50:25 +02:00
Rémi Verschelde
10518d5d84
Merge pull request #32893 from Nehluxhes/delete_gridmap
Disable gridmap selection actions when nothing is selected
2019-10-22 12:55:18 +02:00
JoshLee0915
cbd98d0fcf Added the server platform checks to template dir and shared lib copy 2019-10-21 20:47:24 -06:00
Nehluxhes
d67a9d1a94 Fix gridmap palette remaining invisible 2019-10-21 23:57:23 +02:00
Nehluxhes
fa53c0b774 Mesh preview now scales + grid update on cell size change
The mesh preview now correctly scales with cell_scale
Refactor the grids creation into _draw_grids() and call it if the cell_size property is changed
2019-10-21 23:11:30 +02:00
Rémi Verschelde
3564547208
Merge pull request #32750 from Faless/js/fix_ws_refactor
Fix HTML5 build after 67a4c30.
2019-10-21 22:26:33 +02:00
Rémi Verschelde
f5dd4d574f
Merge pull request #32863 from JFonS/navmesh_from_group
Add option to create navmesh from objects in group
2019-10-21 16:02:38 +02:00
George Marques
05465b9693
GDScript: Add _ prefix on class name in type compatibility check
This makes sure that the classes internally represented with an
underscore (_) prefix, such as singletons, are still properly checked
for inheritance in the ClassDB.
2019-10-19 13:45:52 -03:00
George Marques
bb20e420af
Fix wrong counting of function argument usage
There's no need to subtract 1 from the assignment usages because it's
not incremented anywhere else.

Also put back the assignment with operators because they should not
count as usage if the argument is on the left side.
2019-10-19 10:59:57 -03:00
Marcel Admiraal
5b96233c34 Remove duplicate valid value check in gdscript_tokenizer.cpp. 2019-10-18 11:58:34 +02:00
Nehluxhes
28c274bc27 Disable gridmap selection actions when nothing is selected 2019-10-18 01:45:49 +02:00
EbbDrop
f70fd781fc Fix autocompletion for singletons 2019-10-17 10:48:13 +02:00
Fabio Alessandrelli
2bb3e358e0 Trim protocol field from spaces in WS classes. 2019-10-16 16:16:27 +02:00
jfons
298bd3f88a Add option to create navmesh from objects in group
Adds a new NavigationMesh property to select which objects will be taken
into account for the generation.

By default it will use all the NavigationMeshInstance children to keep
compatibility. The new modes allow to build the NavigationMesh from
all the nodes belonging to a specific group, and optionally include
their children too.
2019-10-16 12:01:10 +02:00
Fabio Alessandrelli
d75e0de729 Fix HTML5 build after 67a4c30.
I messed up a rebase and a commit was partly skipped
2019-10-15 14:15:02 +02:00
Rémi Verschelde
a1033aea51
Merge pull request #32830 from timoschwarzer/remove-redundant-compiler-directives
Remove redundant compiler directives
2019-10-15 09:57:46 +02:00
Rémi Verschelde
44293db446
Merge pull request #32820 from qarmin/small_fixes_static_analyzer
Small fixes to redundand code, copy paste bugs
2019-10-15 09:54:58 +02:00
Aaron Franke
218f38c7ec
Expose is_equal_approx and restore == to be exact again
This commit changes behavior for GDScript and C#.

Also did some organizing of the order to logically group related methods, mostly for Rect2 and AABB.
2019-10-14 16:48:59 -04:00
Aaron Franke
aeb7075628
Replace vector == and is_zero_approx(distance) with is_equal_approx
Internal changes only
2019-10-14 16:47:42 -04:00
Aaron Franke
86922ff70b
Make is_equal_approx separate for structures
This commit adds exposed behavior for C#
2019-10-14 16:46:54 -04:00
Timo Schwarzer
c69ae35d4d
Remove redundant compiler directives
Closes #32817
2019-10-14 16:23:13 +02:00
qarmin
616ab4fac2 Small fixes to redundand code, copy paste bugs 2019-10-14 11:40:55 +02:00
Marcel Admiraal
0539023fd4 Call activate function when setting RigidBodyBullet activation state. 2019-10-14 10:04:44 +02:00
Ignacio Etcheverry
8a0c0371d4 C#: Fix regression from #32732 caused a crash on domain reload 2019-10-12 21:27:56 +02:00
Rémi Verschelde
26bbb26738
Merge pull request #32641 from nekomatata/change-collision-layer
Fixed RigidBody stuttering when changing collision layer/mask
2019-10-12 14:07:55 +02:00
Rémi Verschelde
3cc94b2c0b Mono: Fix template build after #32732 2019-10-11 15:17:36 +02:00
Rémi Verschelde
e49b40a974
Merge pull request #32591 from HaSa1002/lsp-fatal-crash
fix #32588 out of range crash in language server
2019-10-11 15:16:10 +02:00
HaSa1002
d9dfc4496c fix #32588 crash in language server 2019-10-11 14:43:39 +02:00