Rémi Verschelde
80d057269f
Revert "Fix SceneTreeDock::_selection_changed to handle to single selection from Multiple Selection"
2021-06-16 02:12:01 +02:00
Rémi Verschelde
e312df0972
Fix build after merge of #48598
2021-06-15 18:37:12 +02:00
Rémi Verschelde
3f01b38185
Merge pull request #48597 from Calinou/editor-scale-auto-portrait
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Handle portrait mode monitors in the automatic editor scale detection
2021-06-15 18:27:48 +02:00
Rémi Verschelde
5bd0692d0c
Merge pull request #48598 from Calinou/animation-track-editor-improve-scrolling
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Improve scrolling actions in the animation track editor
2021-06-15 18:27:06 +02:00
Rémi Verschelde
9f1f59570c
Merge pull request #48619 from Calinou/editor-autoload-rename-singleton
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Rename "Singleton" to "Global Variable" in the AutoLoad editor
2021-06-15 18:25:38 +02:00
Rémi Verschelde
fed31b1827
Merge pull request #49616 from BastiaanOlij/more_rename_transform
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Adding some more missing renames for Transform3D and Quaternion
2021-06-15 16:50:52 +02:00
Rémi Verschelde
acdcd37ad2
Merge pull request #49003 from Calinou/editor-freelook-fix-redrawing-when-not-moving
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Fix editor constantly redrawing when freelook is active with still camera
2021-06-15 16:27:08 +02:00
Bastiaan Olij
2161fd117b
Adding some more missing renames for Transform3D and Quaternion
2021-06-15 16:01:50 +02:00
Rémi Verschelde
69553166ea
Merge pull request #49083 from foxydevloper/make-easing-line-smooth
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Make easing properties drawn with anti aliasing
2021-06-15 15:44:39 +02:00
Rémi Verschelde
fbdb1e0bab
Merge pull request #49108 from LightningAA/reload-current-project-4.0
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Add the ability to reload the current project
2021-06-15 15:40:52 +02:00
Rémi Verschelde
9f8d892e4e
Merge pull request #49310 from foxydevloper/add-drag-threshold-select-mode
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Prevent accidental drags by adding drag distance threshold
2021-06-15 15:34:28 +02:00
Rémi Verschelde
be787e140e
Merge pull request #49482 from unsignedFoo/49451-fix-selection-changed-multinodeeditor
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Fix SceneTreeDock::_selection_changed to handle to single selection from Multiple Selection
2021-06-15 15:07:52 +02:00
Rémi Verschelde
3942ea68a8
Merge pull request #49604 from pfertyk/issue-49453-wrong-recent-directory-names
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Remove trailing slash from recent dir if needed
2021-06-15 14:58:05 +02:00
Rémi Verschelde
db0816e129
Merge pull request #49459 from akien-mga/fixup-editor-paths-settings
2021-06-15 14:35:37 +02:00
Yuri Sizov
d0e86c7afc
Overhaul the theme editor and improve user experience
2021-06-14 21:46:30 +03:00
Rémi Verschelde
1074017f04
Refactor editor paths validation in EditorPaths and EditorSettings
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- EditorSettings: Ensure that `create()` makes a valid singleton.
Fixes #49179 , fixes #49450 .
- EditorPaths: Cleanup code, properly set `paths_valid`.
- EditorPaths: Move more paths validation (check, mkdir) from
EditorSettings for a better separation of concerns.
- EditorPaths: Move EditorFileSystem creation of `.godot/imported`
next to other paths.
2021-06-14 19:56:20 +02:00
Tomasz Chabora
5e7f963923
Make closing current scene faster
2021-06-14 19:48:15 +02:00
Rémi Verschelde
07b8fffa7c
Merge pull request #49458 from JFonS/fix_unwrap_xform
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Rename get_parent_spatial() to get_parent_node_3d()
2021-06-14 18:32:33 +02:00
Paweł Fertyk
709e71ae9c
Remove trailing slash from recent dir if needed
2021-06-14 17:51:57 +02:00
jfons
ee702334a1
Rename get_parent_spatial() to get_parent_node3d()
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Renames get_parent_spatial() to get_parent_node3d() and changes its
implementation. Before it was not returning a correct pointer if the
node wasn't added to a SceneTree. Now it uses the same implementation as
CanvasItem, which will be correct even for nodes outside a SceneTree.
2021-06-14 14:05:13 +02:00
Rémi Verschelde
12e0f10c74
Merge pull request #49227 from pycbouh/editor-theme-freeze-changes
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Prevent `Theme` resource from emitting changes during bulk operations
2021-06-13 15:44:32 +02:00
Rémi Verschelde
ef7974f3d9
Merge pull request #49526 from Chaosus/fix_textureregion_errors
2021-06-13 14:44:50 +02:00
Haoyu Qiu
1a9e3edd30
Validate parameters when adding plugins
2021-06-13 17:25:39 +08:00
kobewi
3911e71a52
Fix some virtual methods
2021-06-13 02:02:39 +02:00
Rémi Verschelde
6d98f84abb
Merge pull request #48746 from KoBeWi/bane_of_all_virtual_compatibility
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Consistently prefix bound virtual methods with _
2021-06-12 23:00:40 +02:00
Rémi Verschelde
ac73059b56
Merge pull request #49123 from aaronfranke/it-is-time
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Add a Time singleton
2021-06-12 22:55:25 +02:00
Hugo Locurcio
d1c5dd5b68
Fix game camera override tooltips being swapped
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Previously, the wrong tooltip was shown.
This also tweaks the tooltips' texts to be clearer and remove
references to "game" (since Godot is used for more than just games).
2021-06-12 19:39:34 +02:00
Yuri Roubinsky
19afaa0203
Fixed a bunch of connection errors in TextureEditorPlugin
2021-06-12 08:01:02 +03:00
kobewi
7ff135b015
Consistently prefix bound virtual methods with _
2021-06-12 00:55:52 +02:00
Rémi Verschelde
1b943dbea1
Merge pull request #49519 from Xrayez/filesystem-delete-for-everyone
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Use "Delete" in FileSystemDock on all platforms
2021-06-11 23:35:45 +02:00
Rémi Verschelde
530e069bc3
Merge pull request #49312 from RandomShaper/reference_to_ref_count
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Rename `Reference` to `RefCounted`
2021-06-11 19:46:25 +02:00
Andrii Doroshenko (Xrayez)
77daadac1d
Use "Delete" in FileSystemDock on all platforms
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The consensus is that the per-platform strings are not so useful in the
first place, so it's better to revert back to "Delete" for every platform.
2021-06-11 20:35:10 +03:00
Rémi Verschelde
50d1e0ea99
Merge pull request #47835 from mortarroad/master-lossless-webp
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Implement lossless WebP encoding
2021-06-11 19:34:36 +02:00
Pedro J. Estébanez
04688b92ff
Rename Reference to RefCounted
2021-06-11 18:48:42 +02:00
Morris Tabor
1bc1e94208
Implement lossless WebP encoding
2021-06-11 18:46:04 +02:00
Rémi Verschelde
8d4046929c
Merge pull request #49511 from akien-mga/core-diraccess-fileaccess-io
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Core: Move DirAccess and FileAccess to `core/io`
2021-06-11 16:51:10 +02:00
Rémi Verschelde
6b0183ec89
Merge pull request #49279 from Calinou/rename-string-is-abs-path-method
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Rename `String.is_abs_path()` to `String.is_absolute_path()`
2021-06-11 15:58:16 +02:00
Aaron Franke
f64fea1b23
Add Time singleton
2021-06-11 09:32:39 -04:00
Rémi Verschelde
e82a1113ab
Merge pull request #49338 from Chaosus/fix_property_editor_remake
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Fix property editor to make changes if popup closed (remake)
2021-06-11 14:56:35 +02:00
Rémi Verschelde
9e328bb5b7
Core: Move DirAccess and FileAccess to core/io
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File handling APIs are typically considered part of I/O, and we did have most
`FileAccess` implementations in `core/io` already.
2021-06-11 14:52:39 +02:00
Aitor Cereceto
1ef9b8645c
[49451] fix: Control _selection_changed from Multiple Selection
2021-06-10 12:04:07 +02:00
Rémi Verschelde
58c1235111
Merge pull request #49265 from KoBeWi/keepfreplace_2_keepers_of_replace
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Move FindReplaceBar out of CodeTextEditor
2021-06-09 21:07:27 +02:00
Rémi Verschelde
0818a466c0
Merge pull request #49462 from TokageItLab/update-property-selector-icon-list
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update property selector's icon list
2021-06-09 17:54:59 +02:00
Silc 'Tokage' Renew
67689dac7b
update property selector's icon list and rename Quat.svg to Quaternion.svg
2021-06-09 23:50:29 +09:00
Rémi Verschelde
f178e7abd7
Merge pull request #48834 from daniel-mcclintock/fix-distraction-free-state-loss
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Fix out of sync ScriptEditor distraction mode when `Separate Distraction Mode` is Enabled
2021-06-09 11:28:19 +02:00
Rémi Verschelde
27cf525713
Merge pull request #42248 from Chaosus/vs_particles_shader
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Continuation of work on visual particles system
2021-06-09 11:15:41 +02:00
daniel-mcclintock
45fc6c4706
Fix out of sync separate distraction-free mode
2021-06-09 09:27:30 +10:00
kobewi
da6aebeb4c
Move FindReplaceBar out of CodeTextEditor
2021-06-08 23:23:07 +02:00
Rémi Verschelde
090e4c4abd
Merge pull request #49422 from timothyqiu/hani-preview-text
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Fix font preview text for CJKV ideographs
2021-06-08 23:15:30 +02:00
Paulb23
d4c165d8c7
Fix TextEditor redo shortcut typo
2021-06-08 17:41:35 +01:00
Andrii Doroshenko (Xrayez)
293550f56a
Separate version hash from version number in editor and project manager
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When copy-pasting the version from About dialog to bug reports at GitHub,
this makes the version hash linkable to commits at GitHub.
2021-06-08 17:30:37 +03:00
Haoyu Qiu
4d5acd76f4
Fix font preview text for CJKV ideographs
2021-06-08 21:39:22 +08:00
Rémi Verschelde
a19439734e
Merge pull request #48742 from pycbouh/editor-subresource-selector
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Make several actions in the Inspector dock more obvious
2021-06-07 20:44:26 +02:00
Yuri Roubinsky
f632e36ae5
Continuation of work on visual particles system
2021-06-07 20:33:17 +03:00
Rémi Verschelde
d10ace8870
Merge pull request #49128 from Calinou/improve-position-node-axis-visibility
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Improve axis awareness and visibility for Position2D and Position3D
2021-06-07 17:38:06 +02:00
Rémi Verschelde
f0f16c76a5
Merge pull request #49296 from NoFr1ends/fix-49294
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EditorSettings: Look for binding while filtering too
2021-06-07 17:37:09 +02:00
kobewi
8e8398209e
Don't remap resources belonging to instance
2021-06-07 12:52:05 +02:00
Rémi Verschelde
c1c76850cb
Style: Cleanup uses of double spaces between words
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Or after punctuation. Tried to leave third-party stuff alone, unless it has
been heavily modified for Godot.
2021-06-07 11:03:08 +02:00
Rémi Verschelde
afbabd12f3
Merge pull request #49337 from Chaosus/vs_texture_func
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Adds `UVFunc` for panning/scaling on UV's to VisualShader's.
2021-06-07 09:38:37 +02:00
Yuri Roubinsky
b2d2822a39
Adds UVFunc
for panning/scaling on UV's to VisualShader's.
2021-06-07 08:31:48 +03:00
kobewi
a97546d4ea
Don't save built-in script when adding method
2021-06-06 23:58:35 +02:00
Rémi Verschelde
aa251c310a
Merge pull request #49325 from reduz/rename-gi-classes
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Rename GI Classes
2021-06-06 09:50:06 +02:00
TwistedTwigleg
8aa3c2f091
New and improved IK system for Skeleton2D
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This PR and commit adds a new IK system for 2D with the Skeleton2D node
that adds several new IK solvers, a way to control bones in a Skeleton2D
node similar to that in Skeleton3D. It also adds additional changes
and functionality.
This work was sponsored by GSoC 2020 and TwistedTwigleg.
Full list of changes:
* Adds a SkeletonModifier2D resource
* This resource is the base where all IK code is written and executed
* Has a function for clamping angles, since it is so commonly used
* Modifiers are unique when duplicated so it works with instancing
* Adds a SkeletonModifierStack2D resource
* This resource manages a series of SkeletonModification2Ds
* This is what the Skeleton2D directly interfaces with to make IK possible
* Adds SkeletonModifier2D resources for LookAt, CCDIK, FABRIK, Jiggle, and TwoBoneIK
* Each modification is in its own file
* There is also a SkeletonModifier2D resource that acts as a stack for using multiple stacks together
* Adds a PhysicalBone2D node
* Works similar to the PhysicalBone3D node, but uses a RigidBody2D node
* Changes to Skeleton2D listed below:
* Skeleton2D now holds a single SkeletonModificationStack2D for IK
* Skeleton2D now has a local_pose_override, which overrides the Bone2D position similar to how the overrides work in Skeleton3D
* Changes to Bone2D listed below:
* The default_length property has been changed to length. Length is the length of the bone to its child bone node
* New bone_angle property, which is the angle the bone has to its first child bone node
* Bone2D caches its transform when not modified by IK for IK interpolation purposes
* Bone2D draws its own editor gizmo, though this is stated to change in the future
* Changes to CanvasItemEditor listed below:
* Bone2D gizmo drawing code removed
* The 2D IK code is removed. Now Bone2D is the only bone system for 2D
* Transform2D now has a looking_at function for rotating to face a position
* Two new node notifications: NOTIFICATION_EDITOR_PRE_SAVE and NOTIFICATION_EDITOR_POST_SAVE
* These notifications only are called in the editor right before and after saving a scene
* Needed for not saving the IK position when executing IK in the editor
* Documentation for all the changes listed above.
2021-06-05 15:19:51 -04:00
Yuri Roubinsky
a090575a21
Fix property editor to make changes if popup closed (remake)
2021-06-05 19:31:54 +03:00
reduz
32625145c8
Rename GI Classes
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* GIProbe is now VoxelGI
* BakedLightmap is now LightmapGI
As godot adds more ways to provide GI (as an example, SDFGI in 4.0), the different techniques (which have different pros/cons) need to be properly named to avoid confusion.
2021-06-05 09:28:56 -03:00
Rémi Verschelde
7085c0d801
Merge pull request #39202 from Calinou/editor-import-invert-green-channel
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Replace "Invert" import option with more useful "Normal Map Invert Y"
2021-06-05 13:35:39 +02:00
Rémi Verschelde
6f7d45d210
Merge pull request #45364 from madmiraal/rename-quat
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Rename Quat to Quaternion
2021-06-05 13:32:08 +02:00
PouleyKetchoupp
ba13d23140
KinematicBody split between new CharacterBody and PhysicsBody
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PhysicsBody now has methods move_and_collide/test_move and needed
properties for these methods: safe margin, locked axes (3D only).
Moved collision_exceptions from StaticBody to PhysicsBody for 3D
(same as 2D, and conforms to documentation).
RigidBody doesn't have test_motion method anymore, it's now redundant
with PhysicsBody.test_move.
2021-06-04 11:40:36 -07:00
Marcel Admiraal
8acd13a456
Rename Quat to Quaternion
2021-06-04 18:14:32 +01:00
Hugo Locurcio
4ef71d7a01
Replace "Invert" import option with more useful "Normal Map Invert Y"
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This can be used to invert a normal map's direction.
The "Invert" import option is no longer useful in Godot 4.0 since
it uses height maps instead of depth maps in StandardMaterial3D.
This closes https://github.com/godotengine/godot-proposals/issues/785 .
2021-06-04 18:09:16 +02:00
fox
00a4ee5cf3
Add threshold to dragging nodes with select to prevent accidental drags
2021-06-04 11:39:46 -04:00
Rémi Verschelde
5dc923d386
Merge pull request #49297 from aaronfranke/anim-type-tr3d
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Rename Animation TYPE_TRANSFORM to TYPE_TRANSFORM3D
2021-06-04 14:11:03 +02:00
Rémi Verschelde
6aa3d8f06a
Merge pull request #48902 from pycbouh/editor-improve-template-downloader
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Improve the UI/UX of the Export Template Manager dialog
2021-06-04 11:35:17 +02:00
Rémi Verschelde
95ff547da4
Merge pull request #44198 from madmiraal/rename-translation-position
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Rename Node3D's property translation to position
2021-06-04 11:34:35 +02:00
Rémi Verschelde
875ed4d600
Merge pull request #47336 from Calinou/rename-shader-file-extension
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Rename the `.shader` file extension to `.gdshader`
2021-06-04 11:26:14 +02:00
Marcel Admiraal
a6e44bd16c
Rename Node3D's property translation to position
2021-06-04 09:54:52 +01:00
Rémi Verschelde
c33d444a54
Merge pull request #47871 from aaronfranke/assetlib-pm
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Rename tabs in the project manager
2021-06-04 10:43:08 +02:00
Rémi Verschelde
4790d1560e
Merge pull request #49300 from aaronfranke/editor-prop-tr3d
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Rename EditorPropertyTransform to EditorPropertyTransform3D
2021-06-04 10:41:15 +02:00
Aaron Franke
6f472d154b
Rename EditorPropertyTransform to EditorPropertyTransform3D
2021-06-03 21:58:26 -04:00
Aaron Franke
125d1a7cd3
Rename Animation TYPE_TRANSFORM to TYPE_TRANSFORM3D
2021-06-03 21:11:54 -04:00
Aaron Franke
7813167196
Rename tabs in the project manager
2021-06-03 20:02:02 -04:00
Jonas Bernemann
f0469fddfe
EditorSettings: Look for binding while filtering too
2021-06-04 01:31:55 +02:00
fox
50d14ae975
Fix "Filter Files" shortcut by merging duplicate functions
2021-06-03 19:22:50 -04:00
Yuri Sizov
f6d827b0da
Make several actions in the Inspector dock more obvious
2021-06-04 02:05:27 +03:00
Aaron Franke
fa7874d6ce
Flip 2D icon to match Godot's handedness
2021-06-03 17:36:54 -04:00
Rémi Verschelde
5d9cab3aeb
Merge pull request #38430 from aaronfranke/transform3d
2021-06-03 23:07:21 +02:00
Yuri Sizov
c7bb08fc61
Improve the UI/UX of the Export Template Manager dialog
2021-06-03 22:15:15 +03:00
Hugo Locurcio
2429564c37
Remove unused editor icons
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This also renames the TextureArray icon to follow its rename to
Texture2DArray.
2021-06-03 18:26:48 +02:00
Yuri Sizov
638cd3b056
Replace get_settings_dir with get_config_dir when fetching configuration paths
2021-06-03 18:24:26 +03:00
Hugo Locurcio
5ea1c75d63
Rename String.is_abs_path()
to String.is_absolute_path()
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This is more consistent with `NodePath.is_absolute()`.
2021-06-03 16:00:06 +02:00
Aaron Franke
08a85352fb
Rename Variant TRANSFORM to TRANSFORM3D
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Also _transform to _transform3d
2021-06-03 07:30:01 -04:00
Aaron Franke
de3f6699a5
Rename Transform to Transform3D in core
2021-06-03 07:30:01 -04:00
Rémi Verschelde
64d781eb6e
Merge pull request #49271 from Chaosus/vs_fix_error_label_theme
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Fix changing theme coloring for error label in VisualShader editor
2021-06-03 10:16:22 +02:00
Yuri Roubinsky
8456682222
Fix changing theme coloring for error label in VisualShader editor
2021-06-03 10:58:55 +03:00
Rémi Verschelde
af3ebc96ed
Merge pull request #44259 from gongpha/new-gradient-icon
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New icons for Gradient and GradientTexture resources
2021-06-03 09:14:53 +02:00
Rémi Verschelde
16e6b532ed
Merge pull request #49263 from Calinou/add-occluder3d-editor-icons
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Add editor icons for Occluder3D and OccluderInstance3D
2021-06-03 08:34:33 +02:00
Hugo Locurcio
8a26179b70
Add editor icons for Occluder3D and OccluderInstance3D
2021-06-03 00:54:20 +02:00
Hugo Locurcio
0f4df474c9
Improve radio checkboxes in the default editor theme
2021-06-03 00:44:21 +02:00
Hugo Locurcio
4c1bbebdf3
Improve axis awareness and visibility for Position2D and Position3D
2021-06-02 21:53:50 +02:00
reduz
d95bc3fa67
Use bold fonts in editor
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* Labels are now bold
* Categories in trees are bold
* Main editor buttons are bold
* Fixed section folding arrows in inspector
2021-06-02 12:47:57 -03:00
Rémi Verschelde
ac47e1d3e5
i18n: Sync translations with Weblate
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(cherry picked from commit 0446cf487f
)
2021-06-02 11:10:28 +02:00
Paulb23
5c618dd03d
Move code folding into CodeEdit and hide line hiding API
2021-06-01 17:07:01 +01:00
Rémi Verschelde
c5f237eaf8
Merge pull request #45393 from Paulb23/code_edit_autocomplete
2021-06-01 17:58:19 +02:00
Paulb23
c1b9971ad8
Move and expose Code Hint in CodeEdit
2021-06-01 15:38:45 +01:00
Paulb23
1c16673798
Move and expose AutoComplete in CodeEdit
2021-06-01 15:38:45 +01:00
Paulb23
680dc9e81a
Add comment and string tracking to CodeEdit
2021-06-01 15:38:45 +01:00
kleonc
019c99e538
TextureRegionEditor Fix not updating on editing region with autoslice cached
2021-06-01 12:17:32 +02:00
Rémi Verschelde
4c1d555b9a
Merge pull request #48770 from LightningAA/scrollcontainer-ensure-item-visible-4.0
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ScrollContainer: Expose `_ensure_focused_visible` to the scripting API and rename it to `ensure_control_visible`
2021-06-01 11:01:40 +02:00
Lightning_A
6d5b5ba89f
ScrollContainer: Expose _ensure_focused_visible
to the API
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Was renamed to `ensure_control_visible`
2021-05-31 17:14:57 -10:00
Yuri Sizov
00bcfaed85
Improve the layout and texts of the Editor Feature Profiles dialog
2021-05-31 18:08:11 +03:00
Yuri Sizov
9cd96ebe0e
Prevent Theme resource from emitting changes during bulk operations
2021-05-31 17:40:45 +03:00
Rémi Verschelde
afe1d1672f
Merge pull request #49223 from timothyqiu/plugin-config-desc-wrap
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Wrap description TextEdit of plugin config dialog
2021-05-31 14:52:04 +02:00
Rémi Verschelde
e615060cd6
Merge pull request #49132 from Calinou/editor-syntax-themes-rename-default
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Rename the bundled text editor themes for consistency with themes
2021-05-31 14:47:49 +02:00
Hugo Locurcio
1704be0a44
Rename the bundled text editor themes for consistency with themes
...
The Adaptive text editor theme is the default, and has therefore
been renamed Default for consistency with the Default theme preset.
It keeps its automatic dark/light switch status.
The Default text editor theme was actually a legacy Godot 2-style theme,
so it has been renamed to Godot 2 to match the theme preset.
Its background color has been changed to be a constant opaque color,
since the new editor theme made the theme look less good on a translucent
background. The previous background color on light theme also lacked
contrast.
2021-05-31 14:02:13 +02:00
Haoyu Qiu
e83c2cd0c3
Wrap description TextEdit of plugin config dialog
2021-05-31 19:02:35 +08:00
Rémi Verschelde
f0aa4e597a
Merge pull request #49178 from YeldhamDev/remove_dim_option
2021-05-31 12:27:01 +02:00
Rémi Verschelde
4e3d5148ff
Merge pull request #49157 from Chaosus/vs_billboard
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Added Billboard Node to Visual Shaders
2021-05-31 12:23:01 +02:00
Rémi Verschelde
1d35a35d4f
Merge pull request #49175 from nobuyukinyuu/bind-zoom-on-position
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Bind CanvasItemEditor::_zoom_on_position and CanvasItemEditor::get_st…
2021-05-31 11:45:59 +02:00
Rémi Verschelde
0e678a2bad
Merge pull request #49144 from aemreaydin/editor-features-collapse-reset
2021-05-31 11:24:10 +02:00
Rémi Verschelde
a8c144f72e
Merge pull request #49121 from KoBeWi/dropreload
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Add preload() to resource path when holding Ctrl
2021-05-31 11:10:37 +02:00
Rémi Verschelde
2f386ac100
Merge pull request #49162 from Paulb23/fix_find_text_change_signal
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Fix FindReplaceBar text_change signal binding after replace all
2021-05-31 11:10:14 +02:00
Rémi Verschelde
04b85add38
Merge pull request #49130 from Calinou/editor-improve-audio-bus-theming
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Improve the audio bus editor appearance
2021-05-31 11:04:05 +02:00
Rémi Verschelde
596eb783fe
Merge pull request #49050 from reduz/implement-spirv-cache
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Implement shader caching
2021-05-31 11:02:19 +02:00
reduz
0d2e02945b
Implement shader caching
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* Shader compilation is now cached. Subsequent loads take less than a millisecond.
* Improved game, editor and project manager startup time.
* Editor uses .godot/shader_cache to store shaders.
* Game uses user://shader_cache
* Project manager uses $config_dir/shader_cache
* Options to tweak shader caching in project settings.
* Editor path configuration moved from EditorSettings to new class, EditorPaths, so it can be available early on (before shaders are compiled).
* Reworked ShaderCompilerRD to ensure deterministic shader code creation (else shader may change and cache will be invalidated).
* Added shader compression with SMOLV: https://github.com/aras-p/smol-v
2021-05-31 10:13:09 +02:00
Michael Alexsander
38e635bb1d
Remove dim_editor_on_dialog_popup
from editor settings
2021-05-28 21:04:38 -03:00
nobuyuki_nyuu
a715887299
Bind CanvasItemEditor::_zoom_on_position and CanvasItemEditor::get_state to ClassDB
2021-05-28 13:34:30 -05:00
Paulb23
7860710d27
Fix FindReplaceBar text_change signal binding after replace all
2021-05-28 10:12:58 +01:00
Yuri Roubinsky
f06db8b778
Added Billboard Node to Visual Shaders
2021-05-28 09:24:06 +03:00
Emre Aydin
0f9913ce33
Fixed changing enabled classes resetting folding in manage editor features.
2021-05-27 17:19:40 +03:00
kobewi
4bee21bcc4
Add preload() to resource path when holding Ctrl
2021-05-27 12:22:32 +02:00
Hugo Locurcio
c8f2f29d81
Use a negative contrast setting for light editor themes
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This makes light themes look more natural with regards to UI design
guidelines around "elevation".
2021-05-27 11:35:33 +02:00
Hugo Locurcio
534c990e41
Improve the audio bus editor appearance
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- Use the editor font color for notch lines and text instead of a more
contrasted color.
- Reuse the editor theme's tooltip styling and apply it on theme change.
- Make the preview label display an explicit `+` sign for positive values.
- Prevent a zero value from displaying as `-0.0 dB` instead of `0.0 dB`.
- Scale notch lines on hiDPI displays.
2021-05-27 10:00:49 +02:00
Yuri Roubinsky
af3f047f49
Fixed console error spam (about invalid edited scene index)
2021-05-26 19:28:38 +03:00
Lightning_A
a6984f8d28
Add the ability to reload the current project
2021-05-26 09:37:37 -06:00
Rémi Verschelde
ca4d2ffec6
Merge pull request #49060 from EricEzaM/fix-rich-text-label-and-editor-log
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Fixed implementation of RichTextLabel remove_line(), which fixed issues in EditorLog.
2021-05-26 13:25:22 +02:00
Rémi Verschelde
517f1d7e67
Merge pull request #49094 from madmiraal/fix-docs-3977
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Update EditorResourcePreview queue_*() documentation
2021-05-26 11:01:07 +02:00
Yuri Roubinsky
0b4b1f872c
Merge pull request #49056 from Chaosus/vs_color
2021-05-26 11:07:22 +03:00
Yuri Roubinsky
8f9b91dab1
Implements expandable color ports in visual shaders
2021-05-26 10:45:53 +03:00
Marcel Admiraal
89e4917214
Update EditorResourcePreview queue_*() documentation
2021-05-26 08:39:40 +01:00
Eric M
471f7f1a75
Fixed implementation of RTL remove_line(), which fixed issues in EditorLog.
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There were some issues in RichTextLabel `remove_line()` method, where items were not correctly removed, and line decremending for items in later lines was not correctly done.
This also fixed several headaches with EditorLog, which relied on the `remove_line()` method for collapsing of duplicate messages. The fix to RTL also fixed the issues with EditorLog.
Fixes #49030
2021-05-26 15:08:13 +10:00
fox
36236843f6
Make easing properties drawn with anti aliasing
2021-05-25 17:12:21 -04:00
Rémi Verschelde
6a64a98039
Merge pull request #48546 from pycbouh/tree-highlight-selected-relationships
2021-05-25 19:42:55 +02:00
Rémi Verschelde
554382d8ad
Merge pull request #49068 from pycbouh/i-broke-inspector
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Make `EditorFileDialog` only created on demand in `EditorResourcePicker`
2021-05-25 18:07:05 +02:00
Yuri Sizov
9c92e9d849
Add highlight to the relationship lines of selected Tree items
2021-05-25 18:56:06 +03:00
Yuri Sizov
c8551b0eda
Make EditorFileDialog only created on demand in EditorResourcePicker
2021-05-25 18:38:19 +03:00
Marcel Admiraal
da5d7db610
Rename File::get_len() get_length()
2021-05-25 11:54:28 +01:00
Rémi Verschelde
313e1f62bb
Merge pull request #48931 from groud/add_some_tiles_editors_settings
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Add TileMap grid editor settings.
2021-05-25 12:04:16 +02:00
Gilles Roudière
78ad206d74
Add TileMap grid editor settings.
2021-05-25 10:23:57 +02:00
Hugo Locurcio
cce4ac26a0
Add editor icons for RibbonTrailMesh and TubeTrailMesh
2021-05-24 21:57:03 +02:00
Rémi Verschelde
c321f6ff47
Merge pull request #48644 from Calinou/editor-increase-icon-saturation
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Increase icon saturation by 30% for all editor icons
2021-05-24 19:20:09 +02:00
Yuri Roubinsky
6772f70ec3
Fixes adding nodes on dragging in visual shaders
2021-05-24 13:50:10 +03:00
Rémi Verschelde
08491ec543
Merge pull request #47791 from Chaosus/fix_doc_theme
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Fix doc theme not changing when its changed via settings
2021-05-24 12:21:55 +02:00
Rémi Verschelde
7cb23e4306
Merge pull request #48956 from Chaosus/vs_fix_adding_multiple_resources_undo
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Fixes non-atomary action of dragging resources on visual shader graph
2021-05-24 12:21:35 +02:00
Rémi Verschelde
6580d1798a
Merge pull request #48829 from Chaosus/vs_comment_node_fixes
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Prevents VisualShaderNodeComment from overlapping its content
2021-05-24 12:21:19 +02:00
kobewi
5605454981
Change frame_coords to Vector2i
2021-05-23 21:38:27 +02:00
Hugo Locurcio
21807f8d88
Fix editor constantly redrawing when freelook is active with still camera
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The editor only needs to redraw when the camera is moving.
This helps preserver battery life on laptops when using freelook,
especially with the toggle mode (Shift + F).
2021-05-23 19:50:53 +02:00
Rémi Verschelde
809948f977
Merge pull request #40397 from KoBeWi/silent_seeker
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Allow to move timeline without moving animation
2021-05-23 17:28:21 +02:00
Rémi Verschelde
ad72f3c04e
Merge pull request #48980 from amoriqbal/patch-1
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Mouse pointer reappears at same spot
2021-05-23 17:24:24 +02:00
kobewi
0ac5be1e67
Reset Shader Editor scroll when changing shader
2021-05-23 13:54:45 +02:00
kleonc
07d346dfa5
SpriteFramesEditor Minor fixes
2021-05-23 10:59:21 +02:00
amor
2c745e0e95
Mouse ptr reappears at drag start position
2021-05-23 10:48:26 +05:30
Hugo Locurcio
80f4e407b2
Add a keyboard shortcut to select the word under cursor in TextEdit
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This also acts as a general-purpose "deselect" shortcut since pressing
it a second time will deselect text.
This is available both in the script editor and in TextEdit fields
in use, both in the editor and projects.
The Duplicate Line script editor shortcut was moved to Ctrl + Shift + D
since it conflicts with the new shortcut (Ctrl + D). The rationale for
doing so is that Duplicate Line is a less commonly used action, and
its behavior can be replicated by copying and pasting the current line
anyway. (With no selection active, the whole line will be copied.)
2021-05-22 23:47:43 +02:00
Rémi Verschelde
de4c17f716
Merge pull request #48916 from mortarroad/master-convex-hull-ported
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Replace QuickHull with Bullet's convex hull computer.
2021-05-22 23:22:48 +02:00
Morris Tabor
d1bc88d426
Replace QuickHull with Bullet's convex hull computer.
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The code is based on the current version of thirdparty/vhacd and modified to use Godot's types and code style.
Additional changes:
- extended PagedAllocator to allow leaked objects
- applied patch from https://github.com/bulletphysics/bullet3/pull/3037
2021-05-22 22:35:42 +02:00
Rémi Verschelde
234a101eb3
Merge pull request #44874 from Chaosus/shader_warnings
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Basic warning support implementation for the Godot Shading Language.
2021-05-22 19:12:53 +02:00
Yuri Roubinsky
084648bd18
Basic warning support implementation for the Godot Shading Language.
2021-05-22 19:24:31 +03:00
Rémi Verschelde
846b3855b5
Merge pull request #47764 from fire/meshoptimizer-update
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Meshoptimizer update / LOD Normals fix
2021-05-22 18:16:39 +02:00
Rémi Verschelde
97d433a272
Merge pull request #48970 from EricEzaM/more-editor-log-fixes
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Fixed editor log collapsing of duplicate messages not working
2021-05-22 18:01:51 +02:00
K. S. Ernest (iFire) Lee
fc8ea1d828
Update with experimental mesh optimizer.
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Normals being optimized has better quality now.
Test simplify once and then use a slightly less tolerant
error for the target error.
2021-05-22 08:58:50 -07:00
EricEzaM
a6ff00d8be
Fixed editor log collapsing of duplcate messages not working
2021-05-23 00:14:56 +10:00
Paulb23
00e10a842f
Add custom background line colour to TextEdit and remove marked lines
2021-05-22 14:41:55 +01:00
Rémi Verschelde
1cc8cc96cb
Merge pull request #48954 from Calinou/editor-tweak-checked-checkbox-appearance
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Tweak pressed CheckBox appearance in the editor
2021-05-22 13:42:48 +02:00
Rémi Verschelde
5d2d24202d
Merge pull request #48927 from KoBeWi/I_fixed_your_left
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Fix usage of String.left()
2021-05-22 13:09:34 +02:00
Yuri Roubinsky
7f5b074b4b
Fixes non-atomary action of dragging resources on visual shader graph
2021-05-22 08:16:56 +03:00
Hugo Locurcio
0d27c4d809
Tweak pressed CheckBox appearance in the editor
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This uses the accent color to match pressed CheckButtons after they
were updated. Checked checkboxes are now more prominent in the user's
peripheral vision, which can be useful at times. This also matches
how checkboxes look in most operating systems and web browsers.
2021-05-22 03:45:01 +02:00
Rémi Verschelde
3b3a55ca04
Merge pull request #48918 from groud/fix_tilemap_y_sort
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Fixes TileSet Y-sort not working and TileSet not saving correctly
2021-05-22 00:26:36 +02:00
kobewi
ea9660e1cf
Fix usage of String.left()
2021-05-21 23:01:44 +02:00
Rémi Verschelde
e773bf56ed
Merge pull request #48917 from timothyqiu/metrics-csv
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Fix editor crash when exporting profiler data
2021-05-21 13:22:03 +02:00
Rémi Verschelde
4eab92104c
Merge pull request #48671 from Calinou/connect-dialog-extra-bind-arguments
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List "Argument" for each extra bind argument in the connect dialog
2021-05-21 12:36:23 +02:00
Rémi Verschelde
edd88949be
Merge pull request #48747 from Calinou/editor-find-in-files-tweak-highlight-color
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Tweak highlight color in the editor Find in Files dialog
2021-05-21 12:28:45 +02:00
Rémi Verschelde
d3ba922ba8
Merge pull request #48854 from pycbouh/editor-reuse-resource-picker
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Use `EditorResourcePicker` in the Inspector
2021-05-21 12:03:27 +02:00
Gilles Roudière
7d80480b72
Fixes TileSet Y-sort not working and TileSet not saving correctly
2021-05-21 10:13:37 +02:00
Haoyu Qiu
be79bdc8ab
Fix editor crash when exporting profiler data
2021-05-21 15:47:23 +08:00
Tomasz Chabora
b1859510ab
Change behavior of String.right
2021-05-20 23:07:57 +02:00
Rémi Verschelde
28c7e28403
Merge pull request #48895 from JFonS/fix_viewport_rotation_control
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Fix swapped front/rear directions in viewport rotation control.
2021-05-20 20:54:40 +02:00
jfons
e70e33ddcf
Fix swapped front/rear directions in viewport rotation control.
2021-05-20 16:28:38 +02:00
Rémi Verschelde
f2d55f3c0f
Merge pull request #48863 from Ev1lbl0w/bugfix-zip_import
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Fix zip_root not being defined when importing by drag&drop
2021-05-20 14:34:04 +02:00
Rémi Verschelde
a6a75e2c09
Merge pull request #48812 from groud/tilemap_scenes_painting
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Implement scenes tiles in TileMaps
2021-05-20 14:32:40 +02:00
Rémi Verschelde
342f3efc7e
Merge pull request #48882 from aaronfranke/approx-use-double
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Make is_equal_approx have explicit float and double versions
2021-05-20 14:17:58 +02:00
Gilles Roudière
d8bb53cd21
Implement scenes tiles in TileMaps
2021-05-20 13:12:03 +02:00
Rémi Verschelde
4219a4cb6f
Fix typos with codespell
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Using codespell 2.0.0.
Method:
```
$ cat > ../godot-word-whitelist.txt << EOF
ang
curvelinear
dof
doubleclick
fave
findn
GIRD
leapyear
lod
merchantibility
nd
numer
ois
ony
que
seeked
synching
te
uint
unselect
webp
EOF
$ codespell -w -q 3 -I ../godot-word-whitelist.txt --skip="./thirdparty,*.po"
$ git diff // undo unwanted changes
```
2021-05-20 12:38:56 +02:00
Aaron Franke
b5b6d3a8ec
Make is_equal_approx have explicit float and double versions
2021-05-20 06:18:11 -04:00
Yuri Roubinsky
f100fb9f10
Updates script list colors after theme is changed
2021-05-20 09:02:59 +03:00
Ev1lbl0w
056deefa55
Fix zip_root not being defined when importing by drag&drop
2021-05-19 22:43:54 +01:00
Yuri Sizov
e9206a55ea
Use EditorResourcePicker in the Inspector
2021-05-19 21:39:15 +03:00
Marcel Admiraal
7104229a85
Fix InputMap.action_erase_event() failing to erase events correctly.
2021-05-19 11:43:02 +01:00
Yuri Roubinsky
a1657b0356
Prevents VisualShaderNodeComment from overlapping its content
2021-05-19 11:57:11 +03:00
Hugo Locurcio
16876bec76
Fix crash when trying to save with no scenes and scripts open
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This could occur when attempting to save project settings when
no scenes or scripts are open (which is common in a brand new project).
2021-05-18 19:48:38 +02:00
Rémi Verschelde
2076580080
i18n: Sync translations with Weblate
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(cherry picked from commit bcedd09742
)
2021-05-18 12:09:50 +02:00
Rémi Verschelde
35edb77d1f
Merge pull request #37796 from Gogsi/master
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Improve consistency in file order
2021-05-18 11:45:05 +02:00
Georgi Genkov
a8c83a7b35
Change EditorFileSystem and ScriptEditor file sorting order to improve consistency.
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Fixes #37721 .
2021-05-18 10:42:06 +02:00
trollodel
bca0d36fe6
Improve TreeItem API and allow to move nodes
2021-05-17 22:06:46 +02:00
Rémi Verschelde
6c367f8e0d
Merge pull request #48168 from LightningAA/control-to-ctrl-4.0
2021-05-17 17:38:02 +02:00
Rémi Verschelde
fead3fff17
Merge pull request #47260 from pycbouh/editor-resource-picker
2021-05-17 17:33:59 +02:00
Rémi Verschelde
b0a51bf9fe
Merge pull request #48768 from akien-mga/file-access-64-bit-4.0
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Make all file access 64-bit (`uint64_t`)
2021-05-17 16:02:12 +02:00
Rémi Verschelde
45e0f9fd52
Merge pull request #48791 from foxydevloper/fix-sort-translations
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Make Sort by X strings translatable
2021-05-17 15:55:16 +02:00
Hugo Locurcio
d211c05111
Use a DynamicFont for the default project theme
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This makes font oversampling work out of the box, while also increasing
the supported character set's size. The default font is now larger
as well to better fit today's screen resolutions.
The OpenSans SemiBold font was chosen for two reasons:
- Small file size, yet its character set supports Latin-1 and Cyrillic
text.
- A heavier font weight looks better in most "game" scenarios and is
more readable against mixed-color backgrounds.
This is considered a breaking change as it changes the default font's
metrics, which will likely affect how Control nodes are laid out in
scenes (unless a custom font is in use).
2021-05-17 15:19:13 +02:00
Pedro J. Estébanez
469fa47e06
Make all file access 64-bit (uint64_t)
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This changes the types of a big number of variables.
General rules:
- Using `uint64_t` in general. We also considered `int64_t` but eventually
settled on keeping it unsigned, which is also closer to what one would expect
with `size_t`/`off_t`.
- We only keep `int64_t` for `seek_end` (takes a negative offset from the end)
and for the `Variant` bindings, since `Variant::INT` is `int64_t`. This means
we only need to guard against passing negative values in `core_bind.cpp`.
- Using `uint32_t` integers for concepts not needing such a huge range, like
pages, blocks, etc.
In addition:
- Improve usage of integer types in some related places; namely, `DirAccess`,
core binds.
Note:
- On Windows, `_ftelli64` reports invalid values when using 32-bit MinGW with
version < 8.0. This was an upstream bug fixed in 8.0. It breaks support for
big files on 32-bit Windows builds made with that toolchain. We might add a
workaround.
Fixes #44363 .
Fixes godotengine/godot-proposals#400 .
Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2021-05-17 15:06:19 +02:00
pycbouh
e8f15f7996
Add EditorResourcePicker control based on the Inspector editor for Resources
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Fix formatting for the docs
2021-05-17 15:26:22 +03:00
kleonc
5a8314016a
Fix crash after disabling plugin using set_force_draw_over_forwarding_enabled()
2021-05-17 11:01:15 +02:00
Rémi Verschelde
37c3b33253
Merge pull request #48605 from sent44/scripteditor_get_codeedit
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Add `get_base_editor` to `ScriptEditorBase`
2021-05-16 23:06:01 +02:00
Hugo Locurcio
82570dec90
Tweak highlight color in the editor Find in Files dialog
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The new color is more visible against dark backgrounds.
2021-05-16 00:30:06 +02:00
fox
0e3c05e157
Make Sort by X translatable
2021-05-15 12:59:57 -04:00
sent44
2b30728ebf
Add get_base_editor to ScriptEditorBase
2021-05-15 18:47:00 +07:00
Rémi Verschelde
9b637faf65
Merge pull request #48724 from Calinou/editor-help-add-support-button
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Add "Support Godot Development" option to the editor's Help menu
2021-05-15 12:11:23 +02:00
Rémi Verschelde
df2caeb1b6
Merge pull request #48707 from foxydevloper/filesystem_search_shortcut
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Make shortcut focus searchbar in filesystem dock
2021-05-15 09:17:30 +02:00
Hugo Locurcio
3eae2f9c6d
Add "Support Godot Development" option to the editor's Help menu
2021-05-15 01:58:29 +02:00
Rémi Verschelde
82c4d43726
i18n: Sync translations with Weblate
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(cherry picked from commit f6c29d1cf5
)
2021-05-14 13:24:16 +02:00
Rémi Verschelde
de89a5f46c
Merge pull request #45716 from dalexeev/proposal-1545
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Improve Project Settings Editor
2021-05-14 13:17:21 +02:00
Danil Alexeev
24a2b4dc97
Improve Project Settings Editor
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Closes godotengine/godot-proposals#1545 .
Closes godotengine/godot-proposals#2452 .
2021-05-14 13:58:43 +03:00
Rémi Verschelde
5c81fbdc19
Merge pull request #48667 from pycbouh/editor-respect-custom-themes
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Keep custom editor theme when changing editor settings
2021-05-14 10:31:52 +02:00
Rémi Verschelde
e6cd0056a8
Merge pull request #48584 from Zami77/remove-plugin-from-enabled-if-error
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Remove plugin from enabled plugins, if there is an error
2021-05-14 10:30:31 +02:00
fox
22e2e4334e
Make shortcut for focusing searchbar in filesystem dock
2021-05-13 20:13:17 -04:00
Rémi Verschelde
0f5fddbdc0
Merge pull request #48666 from LLschuster/master
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text-editor: fix Clicking warning doesn't center around line #48639
2021-05-13 21:11:16 +02:00
llschuster
6b55ec2ca9
text-editor: fix Clicking warning doesn't center around line
2021-05-13 17:07:39 +02:00
Hugo Locurcio
994dd314e0
List "Argument" for each extra bind argument in the connect dialog
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This makes the dialog more explicit.
2021-05-12 17:07:53 +02:00
Yuri Sizov
56aedcee17
Keep custom editor theme when changing editor settings
2021-05-12 16:08:21 +03:00
Yuri Sizov
31db95b048
Fix EditorPropertyEasing capturing drag events originated outside of it
2021-05-12 12:39:43 +03:00
Yuri Sizov
3a66c22e71
Add outlines and contrasting backgrounds to the editor UI elements
2021-05-12 01:45:56 +03:00
Hugo Locurcio
7375a02015
Increase icon saturation by 30% for all editor icons
...
More saturated icons go better with the new editor theme.
These color changes only apply when using a dark theme.
The editor icon saturation can still be adjusted in the Editor Settings.
Setting the editor icon saturation setting to 0.77 should roughly match
the old icon saturation.
2021-05-11 18:15:31 +02:00
Michael Alexsander
6dad72db69
Fix small issues with capitalization in the new TileMap editor
2021-05-10 18:08:07 -03:00
Hugo Locurcio
32cb88b410
Hide the 3D editor selection box when View Gizmos is disabled
2021-05-10 19:21:55 +02:00
Hugo Locurcio
1e53bac8b4
Rename "Singleton" to "Global Variable" in the AutoLoad editor
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The name "Singleton" was misleading because Godot does not actually
enforce a singleton pattern for autoloads. They can be instanced
multiple times.
"Global Variable" makes it more obvious that all the checkbox does
is expose the AutoLoad with a global variable for easy access.
2021-05-10 19:07:21 +02:00
Hugo Locurcio
81f380f9b8
Improve scrolling actions in the animation track editor
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- Implement timeline scrobbling using Alt + Mouse wheel anywhere in the
animation track editor.
- Snap settings are followed, and precise snapping can be obtained by also
holding down Shift.
- This modifier wasn't used by anything in the animation editor.
- Allow zooming by using Ctrl + Mouse wheel on the timeline itself.
- Previously, this was only possible on the track area, not the timeline.
2021-05-10 01:15:09 +02:00
Hugo Locurcio
728fa3ff71
Handle portrait mode monitors in the automatic editor scale detection
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Using the smallest dimension of the width and height makes it possible
to support both landscape and portrait monitors.
2021-05-09 23:35:24 +02:00
Daniel Lungaro
2bae31a4df
Remove plugin from enabled if there's an error
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inform user in warning message
Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
Refactor remove plugin from enabled
2021-05-09 13:51:09 -07:00
Rémi Verschelde
3e71009d74
Merge pull request #48534 from Calinou/editor-theme-allow-negative-contrast
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Allow negative contrast values in the editor theme settings
2021-05-09 16:37:20 +02:00
Rémi Verschelde
a8a51cd75c
Merge pull request #46808 from pycbouh/theme-editor-better-create-ui
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Refactor Create Theme menu in Theme Editor
2021-05-09 14:21:37 +02:00
Rémi Verschelde
8fa82c7226
Merge pull request #48582 from Calinou/editor-resource-preview-fix-focus-outline
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Fix EditorPropertyResource focus outline being drawn behind the preview
2021-05-09 14:20:01 +02:00
Rémi Verschelde
5d116b5d73
Merge pull request #48574 from Calinou/editor-add-new-scene-shortcuts
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Add shortcuts for New Scene and New Inherited Scene actions
2021-05-09 13:53:52 +02:00
Hugo Locurcio
0b47f1be8c
Fix EditorPropertyResource focus outline being drawn behind the preview
2021-05-09 13:11:16 +02:00
Hugo Locurcio
39f9b92f54
Save the current script when pressing Ctrl + S if no scene is open
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- Tweak the dialog messages to be more informative.
- The "Saved N modified resources" dialog is not a warning per se,
so make it more explicit.
2021-05-09 12:29:50 +02:00
Hugo Locurcio
44b22540e1
Add shortcuts for New Scene and New Inherited Scene actions
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These default to Ctrl + N and Ctrl + Shift + N respectively.
2021-05-09 11:30:36 +02:00
Yuri Sizov
912420b078
Refactor Create Theme menu in Theme Editor
2021-05-09 03:13:19 +03:00
Saracen
5267a6496f
Fix to parsing some Collada with extra vertex semantics referenced only in the vertices section.
2021-05-08 16:33:22 +01:00
Lightning_A
97fecd1b69
Rename "Control" key to "Ctrl" and add "_pressed" suffix to all InputEventWithModifiers properties/methods
2021-05-07 14:00:50 -06:00
Rémi Verschelde
c3f7465b7e
Merge pull request #48535 from groud/tiles_squashed
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TileSet and TileMap rework (squashed)
2021-05-07 20:46:06 +02:00
Gilles Roudière
a3dda2df85
Rework the TileSet resource and TileMap nodes:
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- Move most properties from TileMap to TileSet,
- Make TileSet more flexible, supporting more feature (several
collision layers, etc...),
- Fusion both the TileMap and TileSet editor,
- Implement TileSetSources, and thus a new way to index tiles in the TileSet,
- Rework the TileSet and TileMap editors completely,
- Implement an editor zoom widget (and use it in several places)
2021-05-07 18:06:17 +02:00
Hugo Locurcio
027301fec7
Tweak the setting hint for the custom editor theme setting
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The custom editor theme is only visible after restarting the editor.
2021-05-07 16:24:37 +02:00
Hugo Locurcio
84edaef46c
Allow negative contrast values in the editor theme settings
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When using a negative contrast value, the base color will be lightened
to create the derivative colors instead of being darkened.
This can lead to better-looking themes, especially for light themes.
2021-05-07 15:32:29 +02:00
Rémi Verschelde
0ec809462e
Merge pull request #47530 from likeich/add_instance_child_shortcut
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Adds command+shift+a shortcut to instance a scene
2021-05-07 01:43:41 +02:00
Rémi Verschelde
504bace60f
Merge pull request #48521 from likeich/remove_extra_separator
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Remove extra separator in scenetree dock menu
2021-05-07 01:07:10 +02:00
Rémi Verschelde
8962d36bb1
Merge pull request #33577 from Calinou/highlight-control-flow-keywords
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Highlight control flow keywords with a different color
2021-05-07 00:52:50 +02:00
Rémi Verschelde
49b556a9f1
Merge pull request #48491 from dalexeev/action-map-editor
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Improve ActionMapEditor
2021-05-07 00:48:15 +02:00
Rémi Verschelde
04e995dd5d
Merge pull request #48466 from EricEzaM/output-log-save-state
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Made Editor Log buttons save their state, per project.
2021-05-07 00:47:41 +02:00
Hugo Locurcio
ce4aa07276
Implement the %command%
placeholder in the Main Run Args setting
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This can be used to tell Godot to run an executable that will run Godot
rather than running Godot directly. This is useful to make Godot start
on the dedicated GPU when using a NVIDIA Optimus setup on Linux:
`prime-run %command%`
The `editor/run/main_run_args` setting declaration was moved to make it
visible in the ProjectSettings documentation.
2021-05-07 00:05:02 +02:00
Kyle
e168baf433
Remove extra separator
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Removes an extra separator when Scene Tree Editing is disabled. Discussed in #48518
2021-05-06 17:37:12 -04:00
Kyle
10d5d4d3cd
Fixed cut/copy/paste visibility
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Fixes #48514 by moving the visibility of these buttons into their own if statement that depends on if scene tree editing is allowed. Previously it was under the script editing setting which is unexpected as it works with nodes and the scene tree.
2021-05-06 16:01:36 -04:00
Rémi Verschelde
6e621441ca
Merge pull request #45607 from Calinou/improve-editor-theme
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Improve the editor theme
2021-05-06 16:45:07 +02:00
Rémi Verschelde
605e33cf39
Merge pull request #44831 from gongpha/dont-update-tree-if-selected
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Blocking updating in SceneTreeEditor when an item was selected
2021-05-06 08:45:41 +02:00
Rémi Verschelde
43fe8bf522
Merge pull request #42416 from Calinou/editor-make-function-save-script
2021-05-06 08:42:08 +02:00
Rémi Verschelde
42b07f713f
Merge pull request #37700 from Calinou/rename-ip-unix-tcp-server
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Rename `IP_Unix`, `IP_Address` and `TCP_Server` to remove underscores
2021-05-06 08:36:30 +02:00
Hugo Locurcio
3f078c99f6
Rename IP_Unix
, IP_Address
and TCP_Server
to remove underscores
2021-05-06 02:52:01 +02:00
Eric M
1a05cca824
Fix blank line at start of Editor Log (reinstate #44909 )
2021-05-06 09:40:17 +10:00
Hugo Locurcio
0ade686601
Save the current script when adding a new method via signal connection
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This makes it possible for external editors to pick up the changes.
Most modern editors should reload the file automatically,
but some older/lightweight editors may ask the user instead
(or only warn after trying to save in the external editor).
This closes #41283 .
2021-05-05 23:31:15 +02:00
Hugo Locurcio
e905e8f145
Highlight control flow keywords with a different color
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This makes them easier to distinguish from other keywords.
2021-05-05 22:38:12 +02:00
Danil Alexeev
c316a515ed
Improve ActionMapEditor
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- CheckBox replaced with CheckButton.
- Removed unnecessary code.
2021-05-05 23:33:24 +03:00
Eric M
902d468f52
Made Editor Log buttons save their state, per project.
2021-05-06 00:48:19 +10:00
Rémi Verschelde
cb84d33137
Merge pull request #48467 from EricEzaM/editor-settings-shortcut-crash-fix
2021-05-05 11:17:05 +02:00
Tokage
d459766edd
fix AnimationTrackEditor's undo with correction invalid method name
2021-05-05 14:00:56 +09:00
Eric M
94abb8cc80
Fixed crash in Editor Settings shortcuts UI
2021-05-05 11:33:08 +10:00
Rémi Verschelde
e189ff55a7
Merge pull request #48378 from Calinou/editor-improve-audio-inspector-preview
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Improve the editor audio preview inspector appearance and functionality
2021-05-04 17:58:28 +02:00
Rémi Verschelde
4dacd22dcf
Merge pull request #47172 from CaptainProton42/fix-3d-scene-preview
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Fix 3D scene preview generation.
2021-05-04 17:56:44 +02:00
Rémi Verschelde
4472eb3e4f
Merge pull request #48451 from EricEzaM/output-log-fixes
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Fixed issues with Editor Log after recent changes
2021-05-04 16:51:09 +02:00
CaptainProton42
16304aaa3b
Fix 3D scene preview generation.
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File system dock previews will now be generated for 3D scenes when no
editor feature profile is set.
2021-05-04 16:40:26 +02:00
Eric M
87ffb213c8
Fixed issues with Editor Log after recent changes
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Fixed #48446 , Fixed #48443
2021-05-05 00:25:14 +10:00
kobewi
dcf306f72d
Fixed wrong mouse position after releasing grabber
2021-05-04 14:02:54 +02:00
Rémi Verschelde
4e7ca279fc
Merge pull request #47855 from aaronfranke/doubleclick
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Rename `doubleclick` to `double_click`
2021-05-04 13:12:17 +02:00
Rémi Verschelde
56316b27ab
Merge pull request #41321 from EricEzaM/output-log-enhancements
2021-05-04 12:59:02 +02:00
Rémi Verschelde
74911e0d7a
Merge pull request #35375 from Calinou/version-click-to-copy
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Make it possible to copy the Godot version identifier by clicking it
2021-05-04 12:57:15 +02:00
Rémi Verschelde
bee7f8ff23
Merge pull request #48274 from groud/undoredo_dependencies
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Allow to hook a callback into inspector's undo/redo
2021-05-04 11:26:55 +02:00
Aaron Franke
0de9a7d803
Rename doubleclick
to double_click
2021-05-04 04:38:08 -04:00
Gilles Roudière
b46672db72
Provide a way to hook into Inspectors UndoRedo.
2021-05-04 09:55:22 +02:00
Eric M
77fd9e4dd3
Improve output log performance.
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Added method to create a new line in RichTextLabel without adding an ItemNewline to the previous line. Previously, removing a line then adding a newline was adding unnecessary ItemNewline instances to the previous line, significantly the remove_line method.
2021-05-04 16:21:33 +10:00
Eric M
3de4181bd8
Output log rewrite and enhancements.
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Added message type filters.
Added ability to search.
Added ability to collapse multiple duplicate messages into one line.
Updated layout to allow for more vertical space in log text area.
2021-05-04 16:21:33 +10:00
jfons
6995b0429c
Assorted fixes to UV unwrapping and GPU lightmapper
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Various fixes to UV2 unwrapping and the GPU lightmapper. Listed here for
context in case of git blame/bisect:
* Fix UV2 unwrapping on import, also cleaned up the unwrap cache code.
* Fix saving of RGBA images in EXR format.
* Fixes to the GPU lightmapper:
- Added padding between atlas elements, avoids bleeding.
- Remove old SDF generation code.
- Fix baked attenuation for Omni/Spot lights.
- Fix baking of material properties onto UV2 (wireframe was
wrongly used before).
- Disable statically baked lights for objects that have a
lightmap texture to avoid applying the same light twice.
- Fix lightmap pairing in RendererSceneCull.
- Fix UV2 array generated from `RenderingServer::mesh_surface_get_arrays()`.
- Port autoexposure fix for OIDN from 3.x.
- Save debug textures as EXR when using floating point format.
2021-05-03 18:10:34 +02:00
Rémi Verschelde
0d819ae5f5
Merge pull request #48403 from kleonc/tilemap-editor-modulate-autotile-preview
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TileMapEditor Modulate autotile previews
2021-05-03 16:00:50 +02:00
kleonc
3f1b95cfb1
TileMapEditor Modulate autotile previews
2021-05-03 14:58:02 +02:00
kleonc
a1b903066e
TileMapEditor::_bucket_fill Check autotile coordinates only if autotile is selected
2021-05-03 14:49:52 +02:00
Michael Alexsander
46e0161737
Add comment highlighting to script thumbnails
2021-05-02 21:48:37 -03:00
Hugo Locurcio
a50a81b703
Improve the editor audio preview inspector appearance and functionality
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- Make the timeline indicator thicker and with an indicator triangle,
similar to the animation editor timeline.
- Add Space bar shortcut to play/pause the audio preview.
- Only seek when clicking or dragging with the left mouse button,
not other mouse buttons.
2021-05-02 14:37:45 +02:00
Mateo Kuruk Miccino
dc76938679
FileSystem: Force update when we delete a folder from the editor and searching changes only if we change the directory successfully in the scan_fs_changes
2021-05-01 22:12:02 -03:00
reduz
90056460ad
Implement Particle Trails
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-Enable the trails and set the length in seconds
-Provide a mesh with a skeleton and a skin
-Or, alternatively use one of the built-in TubeTrailMesh/RibbonTrailMesh
-Works deterministically
-Fixed particle collisions (were broken)
-Not working in 2D yet (that will happen next)
2021-04-30 17:38:02 -03:00
Rémi Verschelde
5b16020846
Replace remaining uses of NULL
with nullptr
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Follow-up to #38736 (these uses were likely added after this PR was merged).
2021-04-29 11:53:27 +02:00
Hugo Locurcio
be01025376
Make it possible to copy the Godot version identifier by clicking it
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This closes #24317 .
2021-04-28 17:35:57 +02:00
Rémi Verschelde
0e93a1df79
Remove obsolete LargeTexture, it's no longer useful since 3.x
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It existed in early Godot releases to allow working around hardware limitations
on max texture sizes (e.g. hardware limits of 1024x1024 pixels).
Nowadays the max texture size supported natively by Godot is 16384x16384, and
even low end mobile hardware should support at least 4096x4096.
The LargeTexture implementation is basically just an array with offsets, sizes
and textures and should be easy to replicate with a custom Texture resource if
needed - solving most of its bugs on the way as the implementation removed here
has various unimplemented or incomplete methods.
2021-04-28 15:51:55 +02:00
Rémi Verschelde
305b2a15bf
Merge pull request #48239 from akien-mga/goodbye-copymem
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Core: Drop custom `copymem`/`zeromem` defines
2021-04-28 11:04:05 +02:00
Hugo Locurcio
60b70c77e0
Improve the editor theme
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The editor theme now makes use of rounded corners and less borders
to follow modern visual trends.
The default theme's colors were also tweaked to make the blue hue
more subtle (similar to the Arc theme, which was removed as a
consequence). The Alien theme was replaced by a Breeze Dark theme,
which should blend in well with the KDE theme.
2021-04-27 22:38:26 +02:00
Rémi Verschelde
95cfce661b
Merge pull request #48050 from JFonS/occlusion_culling
2021-04-27 19:07:12 +02:00
Rémi Verschelde
8247667a3e
Core: Drop custom copymem
/zeromem
defines
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We've been using standard C library functions `memcpy`/`memset` for these since
2016 with 67f65f6639
.
There was still the possibility for third-party platform ports to override the
definitions with a custom header, but this doesn't seem useful anymore.
2021-04-27 16:26:27 +02:00
Rémi Verschelde
b95a82d46a
Merge pull request #47826 from Chaosus/vs_fix_default_input_overriding
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Prevents default values of VSNodeCustom from overriding by a script
2021-04-27 10:42:51 +02:00
Hugo Locurcio
5d124c4a8f
Remove uses of auto
for better readability and online code reviews
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The current code style guidelines forbid the use of `auto`.
Some uses of `auto` are still present, such as in UWP code (which
can't be currently tested) and macros (where removing `auto` isn't
easy).
2021-04-26 14:59:28 +02:00
Rémi Verschelde
a804d33281
Merge pull request #46952 from LightningAA/patch-1
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Remove current export template version from "Installed Versions"
2021-04-24 11:46:32 +02:00
Rémi Verschelde
759b876b8a
Merge pull request #46593 from pycbouh/theme-editor-better-edit-ui
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Refactor Edit Theme menu in Theme Editor
2021-04-23 23:12:25 +02:00
jfons
4d9d99bb82
Implement occlusion culling
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Added an occlusion culling system with support for static occluder meshes.
It can be enabled via `Project Settings > Rendering > Occlusion Culling > Use Occlusion Culling`.
Occluders are defined via the new `Occluder3D` resource and instanced using the new
`OccluderInstance3D` node. The occluders can also be automatically baked from a
scene using the built-in editor plugin.
2021-04-23 21:45:23 +02:00
Fabio Alessandrelli
6cfbf36338
Merge pull request #48079 from sboron/fix-47643-remote
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Fix Closing Running Game, still shows remote and local tabs
2021-04-23 02:59:37 +02:00
Stefan Boronczyk
7b9a9e57a7
fix stop debugger on closing game
2021-04-23 01:04:15 +02:00
bruvzg
b56241f22f
ICU: Update to version 69.1, improve ICU data export process.
2021-04-22 16:56:53 +03:00
Rémi Verschelde
e271dba9cb
i18n: Sync translations with Weblate
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(cherry picked from commit 305c364c13
)
2021-04-21 09:52:26 +02:00
kleonc
f8f12d0564
ProjectSettingsEditor: Make "Type" OptionButton item ids match corresponding Variant::Type enum values.
2021-04-20 18:50:36 +02:00
Rémi Verschelde
68e6223a3b
Merge pull request #47990 from Calinou/editor-debugger-open-cpp-source-on-github
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Add a menu action to open C++ source on GitHub in the editor debugger
2021-04-20 08:24:03 +02:00
Juan Linietsky
2b730cad90
Use multiple threads to import.
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- For now everything imports multithreaded by default (should work I guess, let's test).
- Controllable per importer
Early test benchmark. 64 large textures (importing as lossless, _not_ as vram) on a mobile i7, 12 threads:
Importing goes down from 46 to 7 seconds.
For VRAM I will change the logic to use a compressing thread in a subsequent PR, as well as implementing Betsy.
2021-04-19 14:12:22 -03:00
Hugo Locurcio
5bc746e60a
Add a menu action to open C++ source on GitHub in the editor debugger
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This helps user find back the source code where the error/warning
was emitted from.
2021-04-19 18:28:59 +02:00
Rémi Verschelde
8ba06e3161
Merge pull request #47448 from madmiraal/rename-lineedit-cursor
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Rename LineEdit getters and setters to match property names
2021-04-19 10:40:29 +02:00
Rémi Verschelde
f41e7779fd
Merge pull request #47611 from Bhu1-V/PR/instance-scene-fix
2021-04-19 10:38:56 +02:00
Yuri Sizov
2524238bb3
Refactor Edit Theme menu in Theme Editor
2021-04-18 17:55:49 +03:00
Yuri Roubinsky
8ae5c6c6ec
Fix sky
visual shader mode after last rename
2021-04-17 20:59:48 +03:00
Bhuvan Vemula
9eb3546f38
instance-scene: make parent as edited_scene if no parent selected.
2021-04-17 19:16:18 +05:30
Marcel Admiraal
86822b187e
Rename LineEdit caret_* properties getters and setters to match property
2021-04-17 12:41:23 +01:00
Hugo Locurcio
76722b5108
Add the About dialog to the project manager
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The About button is located in the bottom-right corner of the
project manager.
This allows removing the copyright notice from the window title
(which looked a bit ugly in comparison to other applications).
2021-04-16 17:14:05 +02:00
Rémi Verschelde
2e87857d75
Merge pull request #47629 from Calinou/editor-allow-center-selection-without-selection
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Allow Center Selection to work without any selection in 2D/3D editors
2021-04-16 12:47:47 +02:00
Rémi Verschelde
0e72d3d8f9
Merge pull request #47686 from aaronfranke/script-name-warning
2021-04-16 12:42:37 +02:00
Rémi Verschelde
7ce5599120
Merge pull request #47895 from Calinou/project-manager-name-strip-edges
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Strip leading/trailing whitespace for project name in the project manager
2021-04-16 08:49:12 +02:00
Rémi Verschelde
c7a4e2196e
Merge pull request #47878 from clayjohn/rename-get_surface_material
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Rename get_surface_material to get_surface_override_material
2021-04-15 07:57:15 +02:00
clayjohn
92731d292c
Rename get_surface_material to get_surface_override_material
2021-04-14 20:24:03 -07:00
Hugo Locurcio
86455d0c58
Strip leading/trailing whitespace for project name in the project manager
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This affects creating projects and renaming them.
2021-04-14 20:25:44 +02:00
Hugo Locurcio
9bda49e030
Add keyboard shortcuts to the project manager
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- Ctrl + N: New Project
- Ctrl + I: Import Project
- Ctrl + S: Scan for Projects
- Ctrl + E: Edit Project
- Ctrl + R: Run Project
- F2: Rename Project
- Delete: Remove Project
- Already implemented previously, but moved to use `ED_SHORTCUT()`.
Note that depsite using `ED_SHORTCUT()`, these shortcuts won't appear
in the Editor Settings' Shortcuts dialog and won't be remappable since
the project manager code isn't run in the editor.
2021-04-14 20:07:22 +02:00
reduz
d3b49c416a
Refactor GLSL shader compilation
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-Used a more consistent set of keywords for the shader
-Remove all harcoded entry points
-Re-wrote the GLSL shader parser, new system is more flexible. Allows any entry point organization.
-Entry point for sky shaders is now sky().
-Entry point for particle shaders is now process().
2021-04-14 11:37:52 -03:00
Rémi Verschelde
6b39980ea9
Merge pull request #47856 from ray90514/bug#47555
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Fix multi-selection doesn't correctly show in the inspector
2021-04-14 13:43:35 +02:00
Rémi Verschelde
fe73fed4d7
Merge pull request #47625 from SushiJackal/47450_fix
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Fix: Selection Only in Find/Replace now preserves selection
2021-04-14 08:24:38 +02:00
ray90514
16decbc0ee
Fix multi-selection doesn't correctly show in the inspector
2021-04-13 18:09:53 +08:00
Hugo Locurcio
6d2f5ee244
Add a tooltip to document performance issues of the Remote scene tree
2021-04-12 17:49:51 +02:00
Yuri Roubinsky
8d3e46098b
Prevents default values of VSNodeCustom from overriding by a script
2021-04-12 14:41:08 +03:00
Rémi Verschelde
cee5414698
Merge pull request #43180 from nathanfranke/node-configuration-array
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Use Array for node configuration warnings
2021-04-12 09:40:55 +02:00
Rémi Verschelde
184abce192
Merge pull request #47709 from KoBeWi/node_that_changes_everything
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Expose edit_node() for editor plugins
2021-04-12 09:11:33 +02:00
Nathan Franke
2a8c59c171
Use Array for node configuration warnings
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Previously, the warnings were passed as a string and delimitation of which were hard coded at each implementation.
2021-04-11 23:25:38 -05:00
Rémi Verschelde
4a1f2dcb74
Merge pull request #47531 from fire/update-skeleton-display
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Update Skeleton3D inspector Bone Transforms
2021-04-12 00:19:23 +02:00
kobewi
72014a7a2e
Expose edit_node() for editor plugins
2021-04-12 00:13:08 +02:00
Hugo Locurcio
6f6a09cce2
Decrease the editor FPS limit when unfocused from 20 to 10
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This provides better power savings compared to the previous value.
This also speeds up project execution slightly while the editor
is running in the background.
The setting hint can now go as low as 1 FPS (1 million microseconds
per frame), for those who really need the best possible power savings.
This will make previewing animated shaders or particles impossible
when the editor window isn't focused though.
2021-04-12 00:02:33 +02:00
Rémi Verschelde
712bb8cbb6
Merge pull request #47175 from YeldhamDev/help_search_early_match
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Select non-perfect matches if necessary in the Search Help dialog
2021-04-11 22:27:29 +02:00
Hugo Locurcio
f10c30a9ed
Add a "save on focus loss" editor setting (disabled by default)
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This performs a Ctrl + S action every time the editor window loses focus,
saving both scenes and scripts as needed.
2021-04-11 15:40:38 +02:00
Yuri Roubinsky
9a5cce35e6
Fix doc theme not changing when its hidding
2021-04-11 13:29:35 +03:00
Haoyu Qiu
c8a40c8005
Fix 3D selection box size for Node3D
2021-04-11 15:15:52 +08:00
Fabio Alessandrelli
d540875bc0
Merge pull request #37966 from pkowal1982/cleanup-profiler
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Clean up profiler
2021-04-10 21:27:52 +02:00
Rémi Verschelde
8b6e3d6375
Merge pull request #46340 from gongpha/various-color-picker
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Add Various ColorPicker shapes
2021-04-10 13:29:50 +02:00
Rémi Verschelde
d3c492b7d4
Merge pull request #47596 from EricEzaM/PR/fix-editor-settings-shortcuts-wrong-button-action
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Fixed Editor Shortcuts revert/edit/clear buttons performing the wrong action
2021-04-10 11:04:50 +02:00
Aaron Franke
b8f66d58b6
Show a message when trying to zoom farther than the limit
2021-04-09 11:21:09 -04:00
Rémi Verschelde
8ca8868ef9
Merge pull request #47733 from Calinou/editor-tweak-frame-time-display
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Tweak frame time display in the editor
2021-04-09 15:37:02 +02:00
Hugo Locurcio
88518d28ba
Tweak frame time display in the editor
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- Pad decimal values to avoid layout shifts when the frame time
changes.
- Cap values to 0.01 milliseconds to avoid division by zero
in the FPS counter.
2021-04-09 14:58:24 +02:00
Haoyu Qiu
879a290ed9
Fixes Node3D rotation in select mode on macOS
2021-04-09 12:31:26 +08:00
Hugo Locurcio
c8afe63a54
Improve the editor window title for better usability
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- Display the scene name, then the project name, then "Godot Engine".
- Display the "modified" mark before anytihng else.
Both of these changes ensure important, project-specific elements
can always be seen in the task bar which may truncate strings due to
its low per-item width.
- Use "Unnamed Project" if the project has no name (similar to the
Project Manager).
2021-04-08 15:46:03 +02:00
Sushi
a4d5664858
Fix: Selection Only in Find/Replace now preserves selection
2021-04-07 16:38:22 +02:00
Hugo Locurcio
d2dec8d614
Allow using the mouse wheel to navigate scene tabs
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This works in a way similar to tabs in KDE or some patched
Chromium builds.
2021-04-07 15:28:10 +02:00
Aaron Franke
5a9037f828
Warn when creating a script with the same name as the parent class
2021-04-06 22:43:00 -04:00
pkowal
f93de6f94f
Clean up profiler
2021-04-06 20:31:41 +02:00
Kongfa Waroros
6294507acb
Add Various ColorPicker shapes
2021-04-06 22:48:03 +07:00
Rémi Verschelde
55faf1c874
Merge pull request #47651 from Calinou/export-improve-nonexistent-preset-errors
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Improve error messages for missing export presets when using `--export`
2021-04-06 14:37:25 +02:00
Hugo Locurcio
09f38ea215
Improve error messages for missing export presets when using --export
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- Display a specific error message if the project doesn't have an
`export_presets.cfg` file.
- Display a list of detected export presets if an invalid export
preset name is supplied.
2021-04-06 14:27:15 +02:00
Rémi Verschelde
45f0b5db28
Merge pull request #47200 from LightningAA/delete-from-project-manager-4.0
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Add the ability to remove project contents from the remove project dialog
2021-04-06 11:30:14 +02:00
Rémi Verschelde
f4b82814f8
Merge pull request #47622 from pycbouh/editor-plugins-expose-scale
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Expose editor scale to the plugin API
2021-04-05 19:00:45 +02:00
Yuri Sizov
ea31af68ba
Expose editor scale to the plugin API
2021-04-05 18:44:01 +03:00
Rémi Verschelde
4296b135b7
i18n: Sync translations with Weblate
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(cherry picked from commit 5cfdb86660
)
2021-04-05 16:30:22 +02:00
Rémi Verschelde
d83761ba80
Style: Apply clang-tidy's readability-braces-around-statements
2021-04-05 14:09:59 +02:00
Rémi Verschelde
9bbe51dc27
Style: Apply clang-tidy's modernize-use-nullptr
2021-04-05 14:05:07 +02:00
Rémi Verschelde
0f0c0e5933
Style: Apply clang-tidy's modernize-use-bool-literals
2021-04-05 13:16:35 +02:00
Rémi Verschelde
de3b3e1cda
Merge pull request #47633 from Calinou/editor-theme-scrollbar-add-background
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Add a subtle background to editor scrollbars
2021-04-05 12:05:07 +02:00
Rémi Verschelde
77dc4c3cb6
Merge pull request #47636 from qarmin/input
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Fix crashes in *_input functions
2021-04-05 11:54:08 +02:00
Rémi Verschelde
789646e201
Merge pull request #47632 from Calinou/asset-search-autofocus
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Automatically focus the Search field when displaying asset library
2021-04-05 11:38:48 +02:00
Rémi Verschelde
189aa6340e
Merge pull request #47408 from megalobyte/remove-float-recast
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Use double when setting the default step size
2021-04-05 11:37:06 +02:00
Rafał Mikrut
504bc5cc67
Fix crashes in *_input functions
2021-04-05 08:52:21 +02:00
Hugo Locurcio
b60b6ddba4
Add a subtle background to editor scrollbars
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This makes it possible to see whether a scrollbar grabber is at the top
or at the bottom of a scrollbar. Also, if a scrollable area is very
large, this makes it easier to notice that the area can be scrolled
(since the grabber is proportionally very small).
The scrollbar grabbers were also made thicker and slightly more opaque
for better visibility, especially in peripheral vision.
2021-04-05 02:04:45 +02:00
Hugo Locurcio
d89d00ac7e
Automatically focus the Search field when displaying asset library
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- Focus the project search box when switching from the Templates tab
back to the Projects tab in the project manager.
- Add a context-specific placeholder for the asset library search box.
- Rename "Search" project filter box placeholder to the more
descriptive "Filter projects". When performing a search on an
existing selection, "Filter" is more accurate than "Search".
2021-04-05 01:45:39 +02:00
Hugo Locurcio
fc055e1993
Allow Center Selection to work without any selection in 2D/3D editors
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When there is no selection, the camera will center around the
world origin.
This helps people get back to the world center if they haven't added
any nodes yet.
2021-04-04 19:58:46 +02:00
Rémi Verschelde
a864a703ee
Merge pull request #47624 from Chaosus/vs_fix_context_menu_separator
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Fix few bugs in the context menu for Comment node in visual shaders
2021-04-04 18:33:34 +02:00
Yuri Roubinsky
0fecd4ee4d
Fix separator duplication in visual shader context menu
2021-04-04 17:55:42 +03:00
Yuri Roubinsky
44af52d62c
Prevents TextureUniform in visual shaders from conversion to constant
2021-04-04 17:32:44 +03:00
Rémi Verschelde
cbf5408685
Merge pull request #46273 from Chaosus/vs_comment
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Added Comment node to Visual Shaders
2021-04-04 16:04:12 +02:00
Yuri Roubinsky
5af08e5e65
Fix typo in visual shader context menu
2021-04-04 15:31:04 +03:00
EricEzaM
2a673ff133
Fixed Editor Shortcuts revert/edit/clear buttons performing the wrong action.
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For shortcuts not in the 'Common' section, the wrong action was being executed. Fixes part of #47594
2021-04-03 22:11:29 +10:00
Rémi Verschelde
4b6e9f3157
Merge pull request #46991 from madmiraal/rename-invert-reverse
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Rename Array.invert() to Array.reverse()
2021-04-01 13:32:22 +02:00
megalobyte
d0f3817876
Use double when setting the default step size
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Casting it as a float was causing issues with the progress bar
2021-03-31 22:28:08 -07:00
Kyle
ea5445655c
Add ctrl+shift+a to instance scene in scenetree dock
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Adds another key shortcut to instance a scene in the scentree dock. Complements ctrl+a to add a node.
2021-03-31 20:28:34 -04:00
Rémi Verschelde
7db85fffb5
Merge pull request #43550 from KoBeWi/resourcism
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Add option to exclude selected resources on export
2021-04-01 00:20:54 +02:00
Rémi Verschelde
36c11a5b93
Merge pull request #42890 from Ev1lbl0w/bugfix-import-zip
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Allow Godot to import .ZIP files with non-regular structure
2021-04-01 00:18:19 +02:00
Rémi Verschelde
54a690ead1
Merge pull request #43155 from nathanfranke/collapse-resource-preview
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Collapse Resource Preview Properly
2021-04-01 00:16:44 +02:00
K. S. Ernest (iFire) Lee
182accc2e0
Update Skeleton3D inspector Bone Transforms
2021-03-31 09:19:01 -07:00
Rémi Verschelde
1508fe1393
Merge pull request #47230 from trollodel/anim_track_color
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Preview the color animation in the animation editor
2021-03-31 13:56:32 +02:00
Rémi Verschelde
6b25c94bd6
Merge pull request #47519 from AndreaCatania/AndreaCatania-patch-4
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Fixes editor crash on closing
2021-03-31 12:47:25 +02:00
AndreaCatania
79f55fcded
Fixes editor crash on closing
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Fixes editor crash when the gizmo is destroyed and the `SceneTree` is already freed.
2021-03-31 11:53:32 +02:00
Rémi Verschelde
db31445b90
i18n: Sync translations with Weblate
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(cherry picked from commit cca2637b9b
)
2021-03-30 00:04:54 +02:00
Marcel Admiraal
fd30c36985
Rename Texture.get_data() to get_image()
2021-03-28 13:00:46 +01:00
trollodel
735c8396b0
Preview the color animation in the animation editor
2021-03-27 16:16:24 +01:00
Rémi Verschelde
a82765a464
Merge pull request #47403 from likeich/project_man_scale_fix
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Fix project manager window size scaling
2021-03-27 08:46:16 +01:00
Kyle
918f50c04c
Fixes project manager window size scaling
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This is a workaround fix for a Vector2i multiplication regression issue that prevents the project manager window size from scaling correctly. This calculates the new window size x and y values separately.
2021-03-26 21:27:43 -04:00
kobewi
76240515d8
Save project after opening
2021-03-26 14:10:41 +01:00
Rémi Verschelde
21f9cb29bd
Merge pull request #47375 from rishabhabhani/master
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Added null checks for mesh in resource importer
2021-03-26 09:27:00 +01:00
Rémi Verschelde
6bb1eb8212
Merge pull request #47374 from timothyqiu/check-section
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Check section existance before getting keys
2021-03-26 09:20:36 +01:00
Rishabh Abhani
435c80490a
added null checks for mesh in resource importer
2021-03-26 11:49:06 +05:30
Haoyu Qiu
40d6a25ef5
Check section existance before getting keys
2021-03-26 10:05:25 +08:00
Rémi Verschelde
c6b9ceadf2
Merge pull request #47163 from bruvzg/macos_sandbox_file_dialog
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FileDialog: add Back/Forward buttons, add message for inaccessible folders.
2021-03-26 00:00:25 +01:00
Tomasz Chabora
79fea30cd2
Allow for easier editing of rect CollisionShape2D
2021-03-25 23:10:59 +01:00
Hugo Locurcio
31fa1af0c0
Hide renderer selection dropdown in the editor as it's not implemented
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It will take at least a few months until an OpenGL renderer is made
available for the `master` branch.
2021-03-25 18:09:22 +01:00
Rémi Verschelde
5953f4d766
Merge pull request #47329 from likeich/function_click_centered
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Fix ctrl-click function line centering
2021-03-25 00:18:04 +01:00
James Castanho
babaddbdec
edit if statement in FileSystemDock::_select_file()
2021-03-24 16:10:41 -05:00
Hugo Locurcio
b191a7547c
Rename the .shader
file extension to .gdshader
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This lets third-party software recognize Godot shaders more easily,
without relying on guesswork since the `.shader` extension is generic.
2021-03-24 21:33:44 +01:00
Kyle
2b775bd698
Fixes ctrl-click function line centering
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When ctrl-clicking in the code editor, the view will now be centered on the function result.
Also replaces a circumstance where goto_line_centered should be used.
2021-03-24 12:29:14 -04:00
Rémi Verschelde
64b4bd4ee0
Merge pull request #47301 from akien-mga/drop-resource-importer-csv
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Remove now unnecessary ResourceImporterCSV importer
2021-03-24 09:25:55 +01:00
Gordon MacPherson
8db565cabd
Fix use of Error its uninitialised and resolves importers being broken
2021-03-23 23:46:22 +00:00
Rémi Verschelde
7ed2220928
Remove now unnecessary ResourceImporterCSV importer
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Its only purpose was to prevent importing CSV files as translations, but it
would still import them as *nothing*, leading to workflow issues.
This is now properly fixed with #47268 which allows disabling the import for
specific files.
2021-03-23 15:49:30 +01:00
Juan Linietsky
4706297356
Remove FileSystem dock errors on unimported files
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* Removes error shown when file is in 'keep' mode
* Display a warning when attempting to open the file
* Closes #47296
2021-03-23 11:33:07 -03:00
Rémi Verschelde
22716a1df2
Merge pull request #36004 from nathanfranke/fix-transparent-theme-color
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Fix transparent editor theme being brighter
2021-03-23 13:25:38 +01:00
Rémi Verschelde
5238f1399d
Merge pull request #38054 from aaronfranke/enums
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Rename many global enums relating to input
2021-03-23 13:00:24 +01:00
Rémi Verschelde
ecfa2f8de2
Merge pull request #35320 from Calinou/edited-scene-extension-if-ambiguous
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Display scene file extensions in the editor only if there's ambiguity
2021-03-23 12:58:07 +01:00
Tomasz Chabora
eb4082b24a
Add option to exclude selected resources on export
2021-03-23 12:49:19 +01:00
Aaron Franke
10d7fccb54
Rename ButtonList enum and members to MouseButton
2021-03-23 07:13:23 -04:00
Rémi Verschelde
70eff30c5f
Merge pull request #46823 from Calinou/editor-tweak-save-branch-as-scene-messages
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Tweak error messages for the Save Branch as Scene editor option
2021-03-23 11:57:08 +01:00
Rémi Verschelde
300f86351e
Merge pull request #47287 from Shatur95/fix-duplicated-code
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Move duplicated code into a function
2021-03-23 11:17:28 +01:00
Rémi Verschelde
939c4bbe3f
Merge pull request #47261 from KoBeWi/filterdropper
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Allow to drop files on filtered scene tree
2021-03-23 10:34:13 +01:00
Shatur95
a1cfc1032c
Move duplicated code into a function
2021-03-23 09:08:06 +02:00
bruvzg
b202a0dd2a
FileDialog: add Back/Forward buttons, add message for inaccessible folders.
2021-03-23 08:03:41 +02:00
Rémi Verschelde
7acd62886d
Merge pull request #47263 from nekomatata/fix-physical-bone-gizmo
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Fix PhysicalBone gizmo not showing
2021-03-23 00:13:09 +01:00
Rémi Verschelde
6a84ade316
Merge pull request #45234 from madmiraal/rename-phashtranslation
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Rename PHashTranslation to OptimizedTranslation
2021-03-23 00:12:12 +01:00
Rémi Verschelde
89d3c787d4
Merge pull request #47271 from Shatur95/remove-hardcoded-names
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Remove hardcoded names in generated objects
2021-03-22 23:41:36 +01:00
Shatur95
7762d4592d
Remove hardcoded names in generated objects
2021-03-22 22:37:26 +02:00
Juan Linietsky
8d64f3bd76
Add a "keep" import mode to keep files as-is and export them.
2021-03-22 17:19:19 -03:00
PouleyKetchoupp
0e4c34ac65
Fix PhysicalBone gizmo not showing
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The new CollisionObject gizmo used for custom shapes was used with
higher priority due to alphabetical order and was preventing physical
bones from being displayed in the editor.
2021-03-22 10:29:49 -07:00
Bartłomiej T. Listwon
5aa88afa5d
Change search results limit in FileSystem dock from 128 to 10000
2021-03-22 18:11:36 +01:00
kobewi
4e64c9fd4d
Allow to drop files on filtered scene tree
2021-03-22 16:35:49 +01:00
Juan Linietsky
97a3a66220
Improved 3D Scene Importer
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* Added option for importers to show an Advanced settings dialog
* Created advanced settings dialog for Scene Importer
* Cleaned up importers (remove many old/unused options)
* Added the ability to customize every node, material, mesh and animation individually
* Saving to animations and meshes to files is now a manual process, making it more predictable
* Added the ability for materials to be replaced by external files (or to be made external, up to you).
* When doubleclicking an impoted scene in the filesystem dock, it automatically shows the import settings instead of asking to open it.
WARNING: Lightmap UV unwrap is not working, it needs to be re-made.
2021-03-22 12:16:40 -03:00
Hugo Locurcio
4c8f458c90
Tweak error messages for the Save Branch as Scene editor option
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See https://github.com/godotengine/godot-proposals/issues/2433 .
2021-03-21 15:50:37 +01:00
Marcel Admiraal
755c70b871
Rename Array.invert() to Array.reverse()
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Does the same internally for List and Vector<>, which includes all
PackedArray types.
2021-03-21 10:20:08 +00:00
Rémi Verschelde
48ee9cd690
Merge pull request #47123 from Calinou/tweak-3d-editor-grid-default-min-division
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Tweak the 3D editor grid default to not go below subdivisions of 1 meter
2021-03-21 01:19:23 +01:00
Hugo Locurcio
3472c3f6ea
Tweak the 3D editor grid default to not go below subdivisions of 1 meter
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Small subdivisions aren't useful that often and make it difficult for
people to get a sense of scale in 3D.
2021-03-21 00:41:12 +01:00
Tomasz Chabora
f45e4c57f1
Allow to move timeline without moving animation
2021-03-21 00:24:16 +01:00
Rémi Verschelde
28ff1e2d96
Merge pull request #46938 from dreamsComeTrue/pick-track-improv
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Make Animation's SceneTreeDialog filter nodes properly
2021-03-21 00:16:52 +01:00
Rémi Verschelde
17f77a74e1
Merge pull request #46758 from W4RH4WK/add-more-index-checks-collada-importer
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Add additional index checks to COLLADA importer
2021-03-21 00:15:07 +01:00
Rémi Verschelde
9febc206fe
Merge pull request #46740 from KoBeWi/ 🎵 🎵 🎵
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Fix audio player not resetting after wav finishes
2021-03-20 22:47:19 +01:00
Lightning_A
93f944b070
Add the ability to remove project contents from the remove project dialog
2021-03-20 15:34:37 -06:00
Hugo Locurcio
218d124755
Display scene file extensions in the editor only if there's ambiguity
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This also simplifies the Editor Settings as the extension is now
automatically shown to avoid ambiguity.
2021-03-20 20:38:18 +01:00
kobewi
daa62ccaa3
Fix audio player not resetting after wav finishes
2021-03-20 20:16:53 +01:00
Rémi Verschelde
6608d99291
Merge pull request #47001 from madmiraal/rename-sprite_2d-region_enabled
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Rename Sprite.region_enabled getter and setter methods to match properties
2021-03-20 18:36:17 +01:00
Marcel Admiraal
07f1cd5ff8
Rename PHashTranslation to OptimizedTranslation
2021-03-20 10:02:47 +00:00
Haoyu Qiu
30842b2efe
Fix project icon size in Project Manager
2021-03-20 17:32:38 +08:00
Michael Alexsander
77597ea47c
Select non-perfect matches if necessary in the Search Help dialog
2021-03-19 18:49:21 -03:00
Dominik 'dreamsComeTrue' Jasiński
08a45ebfba
Make Animation's SceneTreeDialog filter nodes properly
2021-03-19 22:30:32 +01:00
andybarcia
558b08e6d9
Fixes TileMap editor copy bug.
2021-03-19 12:09:28 +01:00
Lightning_A
c562c6943f
Remove current export template version from "Installed Versions"
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**Not tested** (I don't have an easy way to test currently). Resolves https://github.com/godotengine/godot-proposals/issues/2394 .
2021-03-18 11:57:01 -06:00
Rémi Verschelde
224f5cab99
Merge pull request #46378 from reduz/static-method-in-variant-types
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Add static method support to core Variant types
2021-03-16 15:44:04 +01:00
reduz
ecfa570ccb
Add static method support to core Variant types
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* Properly exposed, including validated and variant call
* Bound static functions in String and Color
* Did not add support for scripting languages, will have to be added manually.
2021-03-16 10:53:05 -03:00
Rémi Verschelde
d1d09bf8bc
i18n: Sync translations with Weblate
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(cherry picked from commit 94a0fc47f7
)
2021-03-16 11:42:02 +01:00
Haoyu Qiu
eac806547f
Fix AnimationTree editor crash when renaming node
2021-03-16 00:21:20 +08:00
Rémi Verschelde
5375da2fdb
Merge pull request #44333 from lupoDharkael/preferred-extension
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Save resource: give .res less priority as preferred extension
2021-03-15 08:22:09 +01:00
Dominik 'dreamsComeTrue' Jasiński
a99a671034
Reset ruler tool when switching tools with shortcuts
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Fixes : #37056
2021-03-15 00:28:52 +01:00
Hugo Locurcio
79e31efd40
Use OS-specific terminology for "Move to Trash" in the editor filesystem
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This closes https://github.com/godotengine/godot-proposals/issues/2460 .
2021-03-14 21:18:58 +01:00
Marcel Admiraal
3dcdb84660
Rename Sprite.region_enabled getter and setter to match properties
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Also renames Sprite2D.region_filter_clip property and its setter to
region_filter_clip_enabled and set_region_filter_clip_enabled.
2021-03-14 17:31:49 +00:00
Rémi Verschelde
2e2d533b48
Merge pull request #46971 from YeldhamDev/editinspec_theme_fix
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Fix EditorInspector not updating its theme on rare occasions
2021-03-14 11:58:30 +01:00
Rémi Verschelde
55d9c31dcb
Merge pull request #46943 from jmb462/fix-editor-slider-grabber-zoomed-bad-position
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Fix EditorSpinSlider grabber zoom issues (Fix #46632 )
2021-03-14 11:35:46 +01:00
Rémi Verschelde
61155b5e29
Merge pull request #46942 from ray90514/debug
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Fix Node can not be reselected
2021-03-14 11:34:02 +01:00
Rémi Verschelde
df4019c0da
Merge pull request #46970 from jmb462/fix-crash-on-closing-empty-modified-scene
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Fix crash on closing empty modified scene (Fix #46959 )
2021-03-14 01:04:32 +01:00
Rémi Verschelde
f381ea8bb6
Merge pull request #46985 from jmb462/Fix-Asset-Library-URL-editor-update
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Fix Asset Library URLs not updating without restarting after been changed in editor settings (Fix #46977 )
2021-03-14 00:20:38 +01:00
jmb462
6525d74623
Fix Asset Library URL not updating after been changed in editor settings
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The changes made in this commit refresh the URL OptionButton when editor settings are modified.
No need to restart any more for the changes to appear in the Asset Library.
Fix #46977
2021-03-13 22:55:59 +01:00
Rémi Verschelde
21aabc4fe3
Merge pull request #46969 from Pop0p/fix_folder_stripedges
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Remove whitespaces when creating folder
2021-03-13 22:22:27 +01:00
lupoDharkael
f2e906496b
Save resource: implement extension priority
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give .res less priority and .tres more priority as preferred
extensions.
2021-03-13 22:09:17 +01:00
Rémi Verschelde
223a06955e
Merge pull request #46978 from jmb462/fix-hardcoded-maya-style-pan-key-modifier
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Fix hardcoded Maya style navigation pan key modifier (Fix #46973 )
2021-03-13 22:03:40 +01:00
Rémi Verschelde
0e3aae00d8
Merge pull request #46919 from nekomatata/soft-body-gizmo-fix
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Fix pinned vertices in SoftBody editor gizmo
2021-03-13 21:52:38 +01:00
Rémi Verschelde
0444f5ac47
Merge pull request #46946 from Calinou/editor-sprite-frames-zoom-hidpi
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Scale zoom values in the SpriteFrames editor for hiDPI displays
2021-03-13 21:49:43 +01:00
jmb462
31077d875e
Fix hardcoded Maya style navigation pan key modifier
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ALT key modifier was hardcoded is node_3d_editor_plugin.cpp and didn't take editor settings into account.
Fix #46973
2021-03-13 20:45:14 +01:00
Michael Alexsander
efa3927b49
Fix EditorInspector not updating its theme on rare occasions
2021-03-13 15:08:16 -03:00
jmb462
281f5a4999
Fix always capitalized properties in sub-inspector
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Fix #46961 :
This commit correctly initialize capitalization in sub-inspectors (like shaders's sub-inspector in the inspector panel) with the editor settings.
2021-03-13 18:42:59 +01:00
jmb462
49d5ec073f
Fix crash on closing empty modified scene
2021-03-13 18:19:29 +01:00
Pop0p
c8538153b0
trims_whitespaces_when_creating_folder_windows
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When creating a Windows folder via a Godot's dialog, the extra spaces are not removed which causes problems with Windows. We now remove leading and trailing whitespace when creating a dir.
2021-03-13 17:09:25 +01:00
ray90514
b0c881392a
Fix Node can not be reselected
2021-03-13 22:30:37 +08:00
Rémi Verschelde
c4f32bced9
Merge pull request #46955 from mujpao/polygon2d-update-viewport
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Update viewport after Polygon2D deselected
2021-03-13 14:42:20 +01:00
jmb462
919b097b9e
fix-EditorSpinSlider-grabber-zoomed-position
2021-03-13 11:27:43 +01:00
sboronczyk
14658e3d10
Fix Create Plugin after GD Annotation Changes
2021-03-13 02:50:55 +01:00
mujpao
030703dd30
Update viewport after Polygon2D deselected
2021-03-12 17:22:46 -08:00
Hugo Locurcio
e5c5b9570f
Scale zoom values in the SpriteFrames editor for hiDPI displays
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This closes #46836 .
2021-03-12 19:05:45 +01:00
Rémi Verschelde
adf233ed04
Merge pull request #46918 from ray90514/debug
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Fix Tree focus border disappears when Border Size is set to 0
2021-03-12 13:42:54 +01:00
ray90514
4c0ab07809
Fix Tree focus border disappears when Border Size is set to 0
2021-03-12 09:28:20 +08:00
PouleyKetchoupp
29e67101db
Fix pinned vertices in SoftBody editor gizmo
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The wrong vertices could be highlighted/selected due to generating a
debug triangle mesh to gather points, which can modify the order of
vertices.
2021-03-11 18:28:16 -07:00
mujpao
15656d4182
Fix crash when trying to export zero files.
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Fixes crash that happened while exporting if zero files were selected
and adds more error handling to EditorExportPlatform class.
2021-03-11 13:30:04 -08:00
Rémi Verschelde
27dea9366f
Merge pull request #46510 from hilfazer/nested_scene_duplication_4_0
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Support for duplication of nested instanced scenes
2021-03-11 21:39:43 +01:00
hilfazer
72134a7f2a
Support for duplication of nested instanced scenes
2021-03-11 19:26:15 +01:00
Gilles Roudière
ba1344408f
Implement Navigation layers
2021-03-10 11:23:06 +01:00
Gilles Roudière
a9dc53d152
Remove Navigation2D/3D nodes, and move the navigation map to the world resource
2021-03-10 11:23:06 +01:00
Rémi Verschelde
0bef220f0a
Merge pull request #46759 from qarmin/crashes_others
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Fix crashes when manipulating nodes in editor
2021-03-09 17:19:07 +01:00
Rémi Verschelde
83b1acdc60
Merge pull request #45545 from abaire/relaxes_gltf_name_sanitization
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Relaxes node name sanitization in gltf documents.
2021-03-09 14:54:33 +01:00
Rémi Verschelde
18bb36707f
Merge pull request #46110 from gongpha/colorbar-in-colorpicker
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Add color interpolation bar on each channel in ColorPicker
2021-03-09 14:43:26 +01:00
Rémi Verschelde
ca1db9626c
Merge pull request #46670 from Shatur95/fix-enable-created-plugin
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Fix enabling of created plugin
2021-03-09 13:54:17 +01:00
Kongfa Waroros
d295d53b4a
Add interpolation bar on each channel in ColorPicker
2021-03-09 14:58:19 +07:00
Rémi Verschelde
b6e97c10ad
i18n: Sync translations with Weblate
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(cherry picked from commit f1f472439e
)
2021-03-08 17:51:58 +01:00
Rémi Verschelde
14f330c95e
Merge pull request #46771 from socket220/master
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pop-up usability enhancement for support-level button
2021-03-08 16:02:09 +01:00
nemerle
7bbacb5ff6
fix incorrectly connected optimize_dialog signal
2021-03-08 11:14:45 +01:00
gatalskii
efe05a166e
mod: pop-up usability enhancement for support button
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Now after choosing support level pop-up doesn't hide after each click
2021-03-07 22:51:40 +03:00
Hugo Locurcio
25c6acb702
Make the pagination buttons wider in the asset library browser
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This makes the page number buttons easier to click.
2021-03-07 20:11:58 +01:00
Rafał Mikrut
f81ecb498b
Fix crashes when manipulating nodes in editor
2021-03-07 15:14:24 +01:00
Alex Hirsch
8faeb72f10
Add additional index checks to COLLADA importer
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ref #46548
2021-03-07 14:53:01 +01:00
Rémi Verschelde
05248535f7
Merge pull request #46641 from KoBeWi/unsaved_forever
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Don't save unchanged script upon closing
2021-03-06 21:06:06 +01:00
kobewi
12f5a5a701
Don't save unchanged script upon closing
2021-03-06 20:17:19 +01:00
Shatur95
c26b451afe
Fix enabling of created plugin
2021-03-06 15:33:52 +02:00
Pedro J. Estébanez
565796518d
Fix crash on cleanup of EditorFileServer
2021-03-06 13:29:40 +01:00
Ev1lbl0w
1f0b60c47d
Fix negative VRAM values
2021-03-05 21:48:20 +00:00
jmb462
068300c7c9
Adding Raycast3D custom debug shape thickness and color
2021-03-04 11:17:26 +01:00
Rémi Verschelde
ec7053259b
Merge pull request #41437 from KoBeWi/put_it_here
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Allow to create a node at specific position
2021-03-01 15:48:53 +01:00
Rémi Verschelde
c2799893f4
Merge pull request #46544 from Chaosus/tilemap_signal_fix
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Check before connecting `TileMapEditor::settings_changed`
2021-03-01 11:59:11 +01:00
Rémi Verschelde
4b1887fa28
Merge pull request #46535 from asmaloney/fix-gizmo-names
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Fix Node3D gizmo names
2021-03-01 09:40:54 +01:00
Yuri Roubinsky
1e7662f972
Check before connecting TileMapEditor::settings_changed
2021-03-01 10:25:33 +03:00
Andy Maloney
14c50fdb94
Fix gizmo names
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Commit 5ef62e546f
renamed EditorNode3DGizmoPlugin "get_name" to "get_gizmo_name", but it wasn't done everywhere. Because EditorNode3DGizmoPlugin inherits from Resource, it was then using Resource::get_name() which resulted in null names.
Fixes godotengine/godot#46349
2021-02-28 20:52:53 -05:00
Oliver Dick
0559fc58d1
SceneTreeDock: Changed "Save Branch as Scene" to make use of Node::duplicate_from_editor, which is also used by "Duplicate" function of the SceneTreeDock
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- Removed Node::duplicate_and_reown method as it is not used anymore
2021-02-28 17:19:01 +01:00
kobewi
af069109be
Don't check modified time if file doesn't exist
2021-02-26 23:18:50 +01:00
Rémi Verschelde
7b685a1558
Merge pull request #46452 from hilfazer/click_mesh_instance_crash_40
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Prevent crash when clicking Mesh in MeshInstance when is scene root
2021-02-26 21:00:12 +01:00
hilfazer
1810654369
Prevent crash when clicking Mesh in MeshInstance when is scene root
2021-02-26 19:28:09 +01:00
Tomasz Chabora
8df22a03c4
Allow to create a node at specific position
2021-02-26 14:40:28 +01:00
Rémi Verschelde
7bb0d39da4
Merge pull request #46327 from hilfazer/prevent_change_type_on_foreign_nodes
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Prevent 'Change Type' on nodes from a foreign scene
2021-02-26 14:37:14 +01:00
kobewi
59e1c007a7
Save ProjectSettings on editor restart
2021-02-26 13:33:08 +01:00
hilfazer
e28cc34db8
Prevent 'Change Type' on nodes from an instanced scene
2021-02-26 07:18:21 +01:00
Vedat Günel
929da94e2c
Add outline to dragged guide text
2021-02-26 03:12:50 +03:00
Michael Alexsander
f2ad7c5f12
Fix heap-use-after-free in Import Defaults Editor
2021-02-25 11:50:10 -03:00
Fredia Huya-Kouadio
eda18fcc1f
Update the filtering logic to properly handle directories with .gdignore
files.
2021-02-24 18:40:36 -08:00
Rémi Verschelde
757c151219
Merge pull request #46394 from YeldhamDev/import_defaults_fix
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Fix import selector resetting in Import Defaults Editor
2021-02-24 22:53:44 +01:00
Michael Alexsander
4837766292
Fix capitalization of checkbox in Input Map Editor
2021-02-24 16:20:39 -03:00
Michael Alexsander
881d1984cf
Fix import selector resetting in Import Defaults Editor
2021-02-24 16:05:43 -03:00
trollodel
85a776ddcd
Allow CollisionObject3D to show collision shape meshes
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Add an editor gizmo to CollisionObject3D.
CollisionShape3D no longer shows collision shapes directly.
2021-02-24 18:50:13 +01:00
abaire
61cc1c8624
Relaxes Node naming constraints in glTF documents to match the Editor.
2021-02-24 08:22:27 -08:00
Rémi Verschelde
049d654c49
Merge pull request #46354 from reduz/importer-defaults-editor
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Added Import Defaults Editor in Project Settings
2021-02-24 13:19:05 +01:00
Rémi Verschelde
6d6a4fa1cf
Merge pull request #46342 from YeldhamDev/sun_preview_enhancements
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Apply minor visual enhancements to the Sun/Env Preview
2021-02-24 11:20:36 +01:00
Rémi Verschelde
da551bbf2d
Merge pull request #46133 from aaronfranke/gray
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Change fallback icon for abstract nodes to have a grayed out color
2021-02-24 11:17:49 +01:00
reduz
b6fce5d750
Added Import Defaults Editor in Project Settings
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-Change importer defaults in project settings.
-Ability to change them or reset them.
2021-02-23 14:18:02 -03:00
Michael Alexsander
0bc7049099
Apply minor visual enhancements to the Sun/Env Preview
2021-02-23 11:21:26 -03:00
reduz
d6a9cff8b7
Add preview Sun and Environment
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* Adds both a preview sun and preview environment to the 3D editor.
* They are valid as long as a DirectionalLight3D and WorldEnvironment are not in the scene.
* If any is added to the scene, the respective preview is disabled.
* Changed WorldEnvironment to better handle multiple node versions.
* Added a function in SceneTree to get the first node in a group.
* Fixed button minimum size to also consider font height if no text is there, this broke with the TextSever PR.
2021-02-22 16:56:29 -03:00
Rémi Verschelde
29f0ab0303
i18n: Sync translations with Weblate
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(cherry picked from commit d0bc914491
)
2021-02-22 11:06:33 +01:00
Rémi Verschelde
51d68919ff
Merge pull request #46263 from dalexeev/fix-help-shortcut-2
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Fix "editor/editor_help" shortcut (again)
2021-02-22 10:37:15 +01:00
hilfazer
442e550114
Prevent selecting hidden nodes in 3D and Canvas Item editors
2021-02-21 11:58:31 +01:00
Yuri Roubinsky
fe3051fcce
Added Comment node to Visual Shaders
2021-02-21 12:40:17 +03:00
Danil Alexeev
c6435e1d47
Fix "editor/editor_help" shortcut (again)
2021-02-21 00:15:26 +03:00
Rémi Verschelde
dc1ae06557
Merge pull request #44864 from Calinou/editor-array-dictionary-increase-page-size
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Increase the page size for array/dictionary editors to 20
2021-02-19 19:53:35 +01:00
Rémi Verschelde
04cb7e638c
Merge pull request #46191 from reduz/refactor-process-mode
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Refactor Process Mode
2021-02-19 13:46:50 +01:00
Rémi Verschelde
13303dd56d
Merge pull request #46216 from Chaosus/fix_scenetree_timeout
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Fix connecting signal to `SceneTreeEditor::update_timer`
2021-02-19 13:39:50 +01:00
Yuri Roubinsky
a82d231e06
Fix SceneTreeEditor::update_timer
- timeout signal
2021-02-19 14:58:18 +03:00
Eric M
8d9256e13c
Added Built-in Action editor to Editor Settings dialog.
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Built-in actions can now be edited for the Editor too.
Also added usage of the new Event confifiguration dialog to for better UX.
2021-02-19 19:36:42 +10:00
Eric M
3db45ff198
New ActionMapEditor to replace InputMapEditor. Used in ProjectSettings.
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Renamed to ActionMapEditor as it is more generic and can be used for more than just the InputMapEditor if required.
This also includes a new Event Configuration dialog (previously "Press A key...") which can be used to create and edit InputEvents for any use - like the Project Settings input map, or the Editor Settings shortcuts.
2021-02-19 19:36:42 +10:00
Rémi Verschelde
aeea4280a0
Merge pull request #38994 from nikibobi/fix-file-dialog-favorite
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Fix file dialog filename cleared when selecting favorites
2021-02-19 09:46:17 +01:00
reduz
083aa9b95e
Refactor Process Mode
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Implements https://github.com/godotengine/godot-proposals/issues/1835#issuecomment-727186192
* PauseMode is now ProcessMode, containing the following states:
```
PROCESS_MODE_INHERIT, // same as parent node
PROCESS_MODE_NORMAL, // process only if not paused
PROCESS_MODE_PAUSE_ONLY, // process only if paused
PROCESS_MODE_ALWAYS, // process always
PROCESS_MODE_DISABLED, // never process
```
* NOTIFICATION_PAUSED and NOTIFICATION_UNPAUSED are received effectively when the node is paused and unpaused (not any longer when pause mode is set in SceneTree).
* Renamed some nodes that used ProcessMode/process_mode to specify a callback type to ProcessCallback to avoid clashes.
2021-02-18 20:39:55 -03:00
Rémi Verschelde
310496a89f
Merge pull request #45617 from RandomShaper/modernize_atomics
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Modernize atomics (and fix `volatile`)
2021-02-18 19:40:31 +01:00
Pedro J. Estébanez
8e128726f0
Modernize atomics
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- Based on C++11's `atomic`
- Reworked `SafeRefCount` (based on the rewrite by @hpvb)
- Replaced free atomic functions by the new `SafeNumeric<T>`
- Replaced wrong cases of `volatile bool` by the new `SafeFlag`
- Platform-specific implementations no longer needed
Co-authored-by: Hein-Pieter van Braam-Stewart <hp@tmm.cx>
2021-02-18 17:12:46 +01:00
Eric M
49714b0963
Removed hardcoded shortcuts from /scene and converted to input actions
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This removes hardcoded actions from things like LineEdit and TextEdit.
Previously, things like copy, paste, etc were all hardcoded to Ctrl+C, Ctrl+V, etc. They could not be changed. This allows the possibility of them being changed, by making them use the action map. This has the added benefit of greatly simplifying the input handling logic in those controls. The logic which was previously in a huge and hard to follow switch statement has been extracted to individual methods.
2021-02-18 16:22:51 +01:00
Eric M
074f53563d
Added ability to override built-in actions for the editor
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This adds the ability to add overrides for built-in actions (i.e. ui_*) in the editor. Also added a number of additional built-in actions for various text-related actions, gui-generic actions (like copy and paste) and graph-related actions (duplicate nodes), etc. Moved the definition of input actions to input_map, rather than in project_settings so the editor can make use of these actions as well.
2021-02-18 16:22:50 +01:00
reduz
64140eaf42
Reorganize Project Settings
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-Advanced Settings toggle also hides advanced properties when disabled
-Simplified Advanced Bar (errors were just plain redundant)
-Reorganized rendering quality settings.
-Reorganized miscelaneous settings for clean up.
2021-02-18 11:23:34 -03:00
Rémi Verschelde
72f74eb29e
Merge pull request #45943 from KoBeWi/YEEEET
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Remove Merge From Scene
2021-02-18 15:15:19 +01:00
Rémi Verschelde
4fe0f1161e
Merge pull request #46159 from gongpha/jr-_-fix-function-binding
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Fixes function bindings
2021-02-18 13:25:09 +01:00
Rémi Verschelde
bdf3c578ff
Merge pull request #45950 from KoBeWi/naughty_resources
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Fix internal resource detecting when pasting nodes
2021-02-18 12:05:54 +01:00
Kongfa Waroros
efc1eba974
Fixes function bindings
2021-02-18 14:47:06 +07:00
Aaron Franke
0efbd13d8a
Change fallback icon for abstract nodes to have a grayed out color
2021-02-17 13:06:03 -05:00
Rémi Verschelde
7f63d6e848
Merge pull request #46105 from Calinou/assetlib-retry-button-only-failure
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Only display the assetlib Retry button if the download failed
2021-02-17 08:10:27 +01:00
Hugo Locurcio
508011a57f
Only display the assetlib Retry button if the download failed
2021-02-17 02:00:22 +01:00
Aaron Franke
7d9ad2b845
Use Vector3.UP as a default value for look_at's up vector
2021-02-16 18:33:23 -05:00
Rémi Verschelde
cb64f2d96b
i18n: Sync translations with Weblate
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(cherry picked from commit 7d921c1d53
)
2021-02-16 14:54:45 +01:00
Rémi Verschelde
c6c8f22fbe
Merge pull request #46072 from Calinou/add-gpu-particle-attractor-collision-icons
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Add icons for the new GPU particle attractor and collision nodes
2021-02-16 12:20:50 +01:00
Hugo Locurcio
7279b4ee35
Add icons for the new GPU particle attractor and collision nodes
2021-02-15 22:15:48 +01:00
Eric M
26c29cc0d7
Improved PopupMenu visuals. Removed x-y margin, made it 'padding' instead.
2021-02-15 15:45:25 +10:00
Pedro J. Estébanez
20f48f0105
Fix SceneTreeEditor::_update_tree() binding
2021-02-14 22:32:42 +01:00
Rémi Verschelde
fc5e9828b4
Merge pull request #44071 from dalexeev/editor-about-logo
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Change logo in the About dialog box (return Godot's teeth)
2021-02-14 17:37:26 +01:00
Rémi Verschelde
4a41367949
Merge pull request #42784 from mujpao/search-results-font-size-4.0
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Make search results font follow code editor font
2021-02-14 17:28:11 +01:00
Danil Alexeev
c553ca54d5
Change logo in the About dialog box (return Godot's teeth)
2021-02-14 18:50:05 +03:00
Rémi Verschelde
b21f854b7f
Merge pull request #45910 from Ansraer/default-scale-highres-monitor
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Adjust auto scale on 4k monitors to 150%
2021-02-14 12:54:04 +01:00
Rémi Verschelde
ff9cd8d374
Merge pull request #45968 from KoBeWi/do_not_SAVE
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Don't save project settings when not necessary
2021-02-14 11:04:16 +01:00
reduz
288540a690
Fix editor always redrawing
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-Only update rendering settings when project settings change
-Fixes the update spinner (and editor rendering) updating all the time.
-Added a "project_settings_changed" signal to EditorNode and EditorPlugin
2021-02-13 14:57:28 -03:00
kobewi
4db47eb32e
Don't save project settings when not necessary
2021-02-13 18:51:48 +01:00
kobewi
6146d95a9d
Fix internal resource detecting when pasting nodes
2021-02-13 02:57:29 +01:00
Juan Linietsky
f0951537a4
Merge pull request #45924 from reduz/icon-saturation
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Add ability to change Icon Saturation
2021-02-12 22:55:42 -03:00
kobewi
6b4faa355c
Remove Merge From Scene
2021-02-13 01:35:03 +01:00
Rémi Verschelde
e7ab3a4132
Merge pull request #34892 from KoBeWi/copy-pasta_v7
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Yet another node copy-paste PR
2021-02-12 23:16:31 +01:00
Rémi Verschelde
5011a22731
Merge pull request #45932 from goostengine/sprite-convert-compressed
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Fix sprite editor conversion tools to handle compressed textures
2021-02-12 23:11:51 +01:00
kobewi
36494e8526
Duplicate resources pasted to other scenes
2021-02-12 22:38:38 +01:00
Andrii Doroshenko (Xrayez)
1cd7a16c10
Fix sprite editor conversion tools to handle compressed textures
2021-02-12 21:42:07 +02:00
reduz
28537d8c84
Fix LineEdit minimum width
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-Changed theme setting name to make more sense of what it does
-Reduced amount of minimum characters, so minimum size is smaller.
2021-02-12 17:04:38 +01:00
Hugo Locurcio
d97d65b184
Increase the page size for array/dictionary editors to 20
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With smaller arrays/dictionaries, this makes it possible to view all of
an array/dictionary's items on a single page.
Larger values could be used, but make switching between node selections
quite slow, especially on low-end CPUs. They could also be problematic
with complex resource inspectors for arrays/dictionaries that contain
Resources.
This closes https://github.com/godotengine/godot-proposals/issues/2058 .
2021-02-12 17:03:00 +01:00
reduz
5ae9051771
Add ability to change Icon Saturation
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-Allows for more theme freedom
-Allows for entirely B&W themes.
2021-02-12 12:16:37 -03:00
reduz
b9b68b755c
Improved Inspector Sub-Resource Editing
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-Better margins
-Colors to delimit subresources better.
2021-02-12 09:31:47 -03:00
Rémi Verschelde
d3867b2dab
Merge pull request #45785 from Calinou/project-manager-add-loading-text
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Display loading text while the project manager is loading
2021-02-12 13:01:17 +01:00
Ansraer
466cf0b466
Adjust auto scale on high res displays
2021-02-12 01:12:25 +01:00
reduz
f8d03b98e7
Improve resource load cache
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-Added a new method in Resource: reset_state , used for reloading the same resource from disk
-Added a new cache mode "replace" in ResourceLoader, which reuses existing loaded sub-resources but resets their data from disk (or replaces them if they chaged type)
-Because the correct sub-resource paths are always loaded now, this fixes bugs with subresource folding or subresource ordering when saving.
2021-02-11 15:44:28 -03:00
reduz
1aa2823fa3
Removed _change_notify
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-For inspector refresh, the inspector now detects if a property change by polling a few times per second and then does update the control if so. This process is very cheap.
-For property list refresh, a new signal (property_list_changed) was added to Object. _change_notify() is replaced by notify_property_list_changed()
-Changed all objects using the old method to the signal, or just deleted the calls to _change_notify(<property>) since they are unnecesary now.
2021-02-10 19:31:24 -03:00
Rémi Verschelde
e8f73124a7
Merge pull request #45845 from qarmin/cppcheck_scene_2
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Initialize class variables with default values in scene/ [2/2]
2021-02-10 20:06:12 +01:00
Rémi Verschelde
b1c60c757f
Merge pull request #31747 from KoBeWi/scene_stalking
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Detect external modification of scenes
2021-02-10 14:31:29 +01:00
Tomasz Chabora
abe548d76d
Add node copy-paste
2021-02-09 20:53:06 +01:00
Rafał Mikrut
7961a1dea3
Initialize class variables with default values in scene/ [2/2]
2021-02-09 18:24:36 +01:00
Michael Alexsander
cf9d5cec22
Make FileSystem dock set its path to the base folder of files after changes
2021-02-09 12:57:36 -03:00
kobewi
c390c82014
Detect external modification of project.godot
2021-02-09 14:44:44 +01:00
Rémi Verschelde
df9c98e107
Merge pull request #45812 from RandomShaper/keep_selected_visible
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Keep selected node visible after filter change
2021-02-09 10:43:21 +01:00
Rémi Verschelde
5f23fcf847
Merge pull request #45713 from KoBeWi/1000_unmasked
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Make Rect2 properties show in 2x2 layout
2021-02-08 22:30:23 +01:00
Pedro J. Estébanez
ef062b1c37
Keep selected node visible after filter change
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(Implemented both for the local and remote scene tree docks.)
2021-02-08 02:19:14 +01:00
Hugo Locurcio
8be51252f6
Display loading text while the project manager is loading
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This hints the user that the project manager is currently busy
loading the project. This is important for the HTML5 editor as the
current feedback isn't very obvious.
This also removes the unused `_exit_dialog` function.
2021-02-07 02:04:10 +01:00
reduz
8faf23b52b
Simplify Volumetric Fog
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-Always use temporal reproject, it just loos way better than any other filter.
-By always using termporal reproject, the shadowmap reduction can be done away with, massively improving performance.
-Disadvantage of temporal reproject is update latency so..
-Made sure a gaussian filter runs in XY after fog, this allows to keep stability and lower latency.
2021-02-06 15:08:21 -03:00
Rémi Verschelde
3de411cb83
i18n: Sync translations with Weblate
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(cherry picked from commit 84e356d720
)
2021-02-05 10:45:34 +01:00
Rémi Verschelde
d93f75fae5
Merge pull request #45698 from KoBeWi/callables_are_love_callables_are_life
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Change sort_custom/bsearch_custom to use Callables
2021-02-05 09:30:19 +01:00
kobewi
962610bbaa
Make Rect2 properties show in 2x2 layout
2021-02-04 20:53:29 +01:00
Rémi Verschelde
779dc76130
Merge pull request #45696 from YeldhamDev/texregion_margin_snap
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Make margins obey the snap option in the TextureRegion editor
2021-02-04 19:33:30 +01:00
Danil Alexeev
2105b6a070
Fix "editor/editor_help" shortcut overwriting when restarting editor
2021-02-04 18:21:29 +03:00
kobewi
fb83d905da
Change sort_custom/bsearch_custom to use Callables
2021-02-04 14:37:52 +01:00
Michael Alexsander
2d4cda89e1
Make margins obey the snap option in the TextureRegion editor
2021-02-03 22:44:17 -03:00
Fabio Alessandrelli
9db7e07d5a
Import zip via drag and drop in project manager.
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Dropping a single ZIP file in the project manager will now prompt the
import dialog.
2021-02-03 18:59:54 +01:00
Rémi Verschelde
6ae97bfdda
Merge pull request #45669 from MrMinimal/master
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Fix swapped front/rear view
2021-02-02 23:40:58 +01:00
Aaron Franke
ee798c4f49
Move project-specific editor data into res://.godot/editor
2021-02-02 14:14:37 -05:00
Tom Langwaldt
f995d6cd17
Fix swapped front/rear view
2021-02-02 19:44:38 +01:00
Rémi Verschelde
9620c1ce61
Merge pull request #45659 from Chaosus/vs_fix_preview
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Fix port previews for uniforms in visual shaders
2021-02-02 16:58:11 +01:00
Rémi Verschelde
ea1e26f312
Merge pull request #45648 from Kanabenki/check-project-manager-dirs
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Check default project and autoscan directories exist on project manager startup
2021-02-02 13:12:12 +01:00
Kanabenki
58be3c069a
Check default project and autoscan directories exist on project manager startup
2021-02-02 12:55:11 +01:00
Yuri Roubinsky
ee3b51250a
Fix port previews for uniforms in visual shaders
2021-02-02 13:41:05 +03:00
Rémi Verschelde
b24c24f64b
Merge pull request #45594 from JFonS/improve_3d_grid
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3D editor grid improvements
2021-02-01 23:18:24 +01:00
jfons
73e62dffb9
3D editor grid improvements
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This commit adds a view-dependant fade to the 3D viewport grid. It fades out
at steep view angles to hide the solid regions that appear far from the camera.
I also included a fade to hide the grid borders.
I added some improvements to the dynamic grid when the camera is in orthogonal mode.
It properly handles zoom now, and the grid center is now set to the intersection point
between the grid plane and the camera forward ray, keeping the grid
always visible.
2021-02-01 22:19:54 +01:00
Rémi Verschelde
d2e1216504
Merge pull request #37547 from aaronfranke/tau
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Use Math_TAU and deg2rad/etc in more places and optimize code
2021-02-01 20:55:25 +01:00
Rémi Verschelde
35a8d0c8ff
Merge pull request #45561 from Calinou/fix-export-no-tmpdir
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Create the temporary PCK export directory if it doesn't exist
2021-02-01 20:48:56 +01:00
Rémi Verschelde
2d134b6ddd
Merge pull request #45596 from Calinou/editor-add-viewport-resolution
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Add viewport resolution to the 3D editor's View Information pane
2021-02-01 20:43:34 +01:00
Hugo Locurcio
04cbfbe6b2
Make the Open Project Folder button more visible in the project manager
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This closes https://github.com/godotengine/godot-proposals/issues/619 .
2021-02-01 20:04:01 +01:00
Rémi Verschelde
8b946066bb
Merge pull request #45620 from nathanfranke/improve-editor-inspecter
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Simplify Script Variables Population
2021-02-01 15:28:26 +01:00
Rémi Verschelde
d811f86102
Merge pull request #45281 from Chaosus/vs_unify
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Unified several visual shader nodes
2021-02-01 08:56:03 +01:00
Rémi Verschelde
fe217efa2c
Merge pull request #45506 from Chaosus/vs_connection_fix
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Attempt to connect to first correct port on dragging in visual shader
2021-02-01 08:55:06 +01:00
Nathan Franke
5a3af1bc7d
Simplify Script Variables Population
2021-01-31 19:14:26 -06:00
Rémi Verschelde
5525cd85c6
Merge pull request #45315 from RandomShaper/modernize_thread
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Modernize Thread
2021-01-31 15:24:56 +01:00
Hugo Locurcio
85ed695836
Add viewport resolution to the 3D editor's View Information pane
2021-01-31 00:21:36 +01:00
Hugo Locurcio
42ef79b826
Create the temporary PCK export directory if it doesn't exist
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This closes #45560 .
2021-01-30 00:51:56 +01:00
Rémi Verschelde
1da4215841
Merge pull request #43223 from KoBeWi/dedit
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Disable active editors when node gets deselected
2021-01-29 12:29:15 +01:00
Rémi Verschelde
e856c5593b
Merge pull request #43222 from KoBeWi/sub_editor_oblivion
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Remove unused get_subeditor() method
2021-01-29 12:28:55 +01:00
Pedro J. Estébanez
99fe462452
Modernize Thread
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- Based on C++11's `thread` and `thread_local`
- No more need to allocate-deallocate or check for null
- No pointer anymore, just a member variable
- Platform-specific implementations no longer needed (except for the few cases of non-portable functions)
- Simpler for `NO_THREADS`
- Thread ids are now the same across platforms (main is 1; others follow)
2021-01-29 12:02:13 +01:00
Aaron Franke
e829b7aee4
Unify URI encoding/decoding and add to C#
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http_escape and percent_encode have been unified into uri_encode, and http_unescape and percent_decode have been unified into uri_decode.
2021-01-28 07:45:01 -05:00
Yuri Roubinsky
3927066cac
Attempt to connect to first correct port on dragging in visual shader
2021-01-27 17:34:43 +03:00
Rémi Verschelde
1f5669d8d4
Merge pull request #44799 from RevoluPowered/fbx-fix-zero-scaling
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mesh indexing failing with small scale values
2021-01-26 22:35:11 +01:00
Rémi Verschelde
1f5d6eb13a
i18n: Sync translations with Weblate
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(cherry picked from commit 3f3130648a
)
2021-01-26 22:12:27 +01:00
Gordon MacPherson
86c7faa169
Fix zero scaling and material mappings being mapped to wrong fields
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- fixes scale values of 0.0013 (det == 0.00004) not rendering, they should render even at small values, but not at zero like the editor grid plugin supplies zero exactly.
- fixes node_3d_editor_plugin visibility bug when scale is zero
- fix culling with small scaling values - which are still valid to be rendered like 0.00004
note: grid is still not fixed, it has det == 0 issues but this fixes one of them.
2021-01-26 19:48:18 +00:00
Rémi Verschelde
9c50d0ee0a
Merge pull request #44887 from gongpha/crash!-on-expand-or-collapse-folder-in-filesystem-tree
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Fix crash on FileSystemDock's tree when trying to collapse or expand folder
2021-01-26 15:32:15 +01:00
Rémi Verschelde
7601ccb0f1
Merge pull request #45202 from aaronfranke/assetlib-url
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Move the Asset Library API URLs to the Editor Settings
2021-01-26 15:25:53 +01:00
Rémi Verschelde
f6af5b6eac
Merge pull request #45233 from YeldhamDev/filedock_path_fix
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Update path in the FileSystem dock after doing file operations
2021-01-26 15:24:35 +01:00
Rémi Verschelde
268f32bada
Merge pull request #45226 from Chaosus/vs_expression_port
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Auto-creates a port in visual shader expression on dragging from (and to)
2021-01-26 12:50:40 +01:00
Rémi Verschelde
ad0f1c6670
Merge pull request #45359 from mrushyendra/export_pckzip
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Make use of export path when exporting PCK/ZIP
2021-01-26 00:53:19 +01:00
Rémi Verschelde
887d3ee733
Merge pull request #43875 from addmix/create-physical-skeleton-collider-fix
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Create physical skeleton collider orientation fix
2021-01-26 00:35:23 +01:00
Rémi Verschelde
6cba658934
Merge pull request #44194 from madmiraal/fix-font_selected_color
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Change themes font_color_selected to font_selected_color
2021-01-26 00:03:40 +01:00
Rémi Verschelde
d7aea6ff6c
Merge pull request #45447 from pycbouh/graphedit-minimap-active-invisible
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Fix minimap capturing events and improve its theme and editor settings
2021-01-25 20:32:46 +01:00
Yuri Sizov
9d9d0f0bc9
Fix minimap capturing events and improve its theme
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Add an editor setting for minimap opacity in visual editors
2021-01-25 21:49:07 +03:00
reduz
51d8e32c93
Implement shadow meshes
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-When importing, a vertex-only version of the mesh is created.
-This version is used when rendering shadows, and improves performance by reducing bandwidth
-It's automatic, but can optionally be used by users, in case they want to make special versions of geometry for shadow casting.
2021-01-25 15:03:15 -03:00
reduz
a9beb7aa8c
Shadow map rendering optimization
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-All shadow rendering is done with raster now (no compute)
-All shadow rendering is done by rendering directly to the shadow atlas
-Improved how buffer clearing is done to optimize the above.
-Ability to set shadows as 16 bits.
2021-01-24 20:17:28 -03:00
reduz
6fe342478b
Several GI related optimizations and fixes
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-SDFGI direct light is done over many frames
-SDFGI Changed settings for rays/frame
-SDFGI Misc optimizations
-SDFGI Bug fix on probe scroll
-GIProbe was not working, got it to work again
-GIProbe dynamic objects were not working, fixed
-Added a half size GI option.
2021-01-24 19:29:07 -03:00
Marcel Admiraal
8eb39f4e8b
Change themes *_color_* to *_*_color
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Changed:
font_color_accel -> font_accelerator_color
font_color_bg -> font_unselected_color
font_color_disabled -> font_disabled_color
font_color_fg -> font_selected_color
font_color_hover -> font_hover_color
font_color_hover_pressed -> font_hover_pressed_color
font_color_pressed -> font_pressed_color
font_color_readonly -> font_readonly_color
font_color_selected -> font_selected_color
font_color_shadow -> font_shadow_color
font_color_uneditable -> font_uneditable_color
icon_color_disabled -> icon_disabled_color
icon_color_hover -> icon_hover_color
icon_color_hover_pressed -> icon_hover_pressed_color
icon_color_normal -> icon_normal_color
icon_color_pressed -> icon_pressed_color
Also includes:
font_outline_modulate -> font_outline_color
tab_fg -> tab_selected
tab_bg -> tab_unselected
2021-01-24 06:28:49 +00:00
Maganty Rushyendra
3a6c14e5c4
Ensures that export path is used when exporting PCK/ZIP
2021-01-23 17:33:36 +08:00
Dodoveloper
c3abda0b13
Fix #33326 by reopening scenes
2021-01-21 23:23:54 +01:00
Rémi Verschelde
39cf47ff82
Merge pull request #43734 from Shatur95/detect-plugins-recursively
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Detect plugins recursively
2021-01-20 10:39:02 +01:00
reduz
099dee35f4
Added GPU based cluster builder
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Clustering is now GPU based, uses an implementation based on the Activision algorithm.
2021-01-19 23:31:06 +01:00
Shatur95
64d23b2295
Detect plugins recursively
2021-01-19 18:09:30 +02:00
Rémi Verschelde
eba982b9a3
Merge pull request #45270 from Calinou/editor-tweak-font-hinting-hint
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Tweak the "Auto" editor setting hints to be more indicative
2021-01-18 16:47:18 +01:00
Hugo Locurcio
57654508c9
Tweak the "Auto" editor setting hints to be more indicative
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This affects the editor scale and font hinting settings which will now
display their automatically chosen value in parentheses.
2021-01-18 16:29:04 +01:00
Yuri Roubinsky
4618e09f3b
Added SDF nodes to visual shader
2021-01-18 15:04:54 +01:00
Rémi Verschelde
688f4aebef
Merge pull request #32321 from Calinou/editor-disable-quit-confirmation
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Remove the editor quit confirmation when there are no unsaved changes
2021-01-18 12:40:17 +01:00
Rémi Verschelde
5496174dd4
Merge pull request #45265 from KoBeWi/children_editing_2077
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Change how editable children data is stored
2021-01-18 12:30:38 +01:00
Yuri Roubinsky
de5a8128d7
Unified several visual shader nodes
2021-01-18 13:32:12 +03:00
Rémi Verschelde
380bb2d533
Merge pull request #45274 from Calinou/fix-botton-typo
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Fix typo in theming methods ("botton" -> "bottom")
2021-01-18 10:06:57 +01:00
Rémi Verschelde
125d9b0fc8
Merge pull request #45272 from Calinou/editor-cinematic-preview-hide-rotation-gizmog
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Hide the rotation gizmo when editor cinematic preview is enabled
2021-01-18 10:04:35 +01:00
Hugo Locurcio
1f9cac1717
Fix typo in theming methods ("botton" -> "bottom")
2021-01-18 04:19:07 +01:00
Hugo Locurcio
fa1d853eeb
Hide the rotation gizmo when editor cinematic preview is enabled
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Cinematic preview enables the Camera3D preview automatically.
When previewing a Camera3D, the rotation gizmo isn't displayed as
it can't be used.
2021-01-18 03:19:05 +01:00
Hugo Locurcio
38e1965af8
Tweak the Contextual Ligatures editor setting hint for consistency
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Title Case is used for all enum values in Godot.
2021-01-18 03:00:42 +01:00
kobewi
05f29b16b6
Change how editable children data is stored
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Co-authored-by: hilfazer <az13337@gmail.com>
2021-01-17 23:37:40 +01:00
Tomasz Chabora
412125f191
Detect external modification of scenes
2021-01-16 23:33:04 +01:00
Michael Alexsander
b3b455c167
Update path in the FileSystem dock after doing file operations
2021-01-16 12:30:56 -03:00
Yuri Roubinsky
d87303d058
Auto-creates a port in visual shader expression on dragging from
2021-01-16 12:57:09 +03:00
ArrowInAKnee
13e7f1193a
Remove unnecessary file existence check when saving scene
2021-01-16 01:22:09 +03:00
Rémi Verschelde
05f5c8725b
Merge pull request #45218 from KoBeWi/new_regression_coming_in_3_2_1
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Unify single and multiscene instancing
2021-01-15 21:38:52 +01:00
kobewi
881c8da0a0
Unify single and multiscene instancing
2021-01-15 20:13:09 +01:00
Yuri Roubinsky
c955a16b39
Fix invalid visual shader context menu popup size
2021-01-15 19:55:21 +03:00
Rémi Verschelde
c7fb7674c8
Merge pull request #44805 from Chaosus/vs_convert
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Add convert options between constants and uniforms in visual shaders
2021-01-15 16:58:26 +01:00
Rémi Verschelde
e8aab62d40
i18n: Sync translations with Weblate
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(cherry picked from commit 7e207cfd48
)
2021-01-15 16:56:47 +01:00
Rémi Verschelde
d1f2644cfa
Merge pull request #45164 from Calinou/texture-region-editor-line-background
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Draw a "background" line behind the dashed line in TextureRegion editor
2021-01-15 15:58:32 +01:00
Rémi Verschelde
8a33107086
Merge pull request #35572 from dankan1890/drag_sheet
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Create spritesheet for SpriteFrames by drag and dropping.
2021-01-15 09:17:05 +01:00
Aaron Franke
925d28e822
Move the asset library API URLs to the Editor Settings
2021-01-15 01:30:40 -05:00
Rémi Verschelde
2af5723aee
Merge pull request #45070 from fmazan/fs-dock-name-sort
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Fix file name comparison when new file is added to file system
2021-01-14 08:28:41 +01:00
Hugo Locurcio
656aba1273
Draw a "background" line behind the dashed line in TextureRegion editor
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This makes the dashed line visible on any background.
2021-01-13 17:22:37 +01:00
Rémi Verschelde
af878716f2
CI: Update to clang-format 11 and apply ternary operator changes
2021-01-12 19:32:53 +01:00
Rémi Verschelde
1218441b16
Merge pull request #44514 from madmiraal/split-os-execute
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Split OS::execute into two methods
2021-01-12 16:17:04 +01:00
dankan1890
390ff22a8c
Create spritesheet for SpriteFrames by drag and dropping.
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Close godotengine/godot-proposals#378
2021-01-12 00:51:59 +01:00
Michael Alexsander
4194447a21
Fix script list only showing their names regardless of display option
2021-01-11 18:01:21 -03:00
Rémi Verschelde
323bdae229
Merge pull request #45038 from fire/meshopt-scale
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Scale error in mesh optimizer so it uses absolute scale.
2021-01-11 15:41:41 +01:00
Rémi Verschelde
acbd950583
Merge pull request #45059 from fmazan/autoload-export
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Automatically add all AutoLoad resources when exporting the project
2021-01-11 15:40:02 +01:00
K. S. Ernest (iFire) Lee
59b61a1f64
Scale error in mesh optimizer so it uses absolute scale.
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Switch to simplify sloppy for another try.
Update to meshoptimizer e3f53f66e7a35b9b8764bee478589d79e34fa698.
2021-01-11 06:07:54 -08:00
Rémi Verschelde
2b1f2ac60a
Merge pull request #45042 from KoBeWi/ok_maybe_it_changed
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Emit changed signal from Color Picker when changed
2021-01-11 13:49:22 +01:00
Rémi Verschelde
d83b9d62da
Merge pull request #45069 from Chaosus/vs_code_preview_window
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Pushes visual shader code preview to separate window
2021-01-11 13:46:50 +01:00
Yuri Roubinsky
69033672b7
Pushes visual shader code preview to separate window
2021-01-11 14:23:59 +03:00
Hugo Locurcio
7b84f4fc31
Don't allow adding Objects to the project settings
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Godot doesn't support serializing objects.
This closes #33667 .
2021-01-10 14:13:20 +01:00
Filip
b05ff60f6e
Fix file name comparison when new file is added to file system
2021-01-10 12:28:15 +01:00
Filip
4383c5026a
Add all AutoLoad resources when exporting the project
2021-01-10 10:13:01 +01:00
kobewi
a00ac12ae9
Emit changed signal from Color Picker when changed
2021-01-09 14:17:33 +01:00
Marcel Admiraal
2a74b388d0
Split OS::execute into two methods
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1. execute(): Executes a command and returns the results.
2. create_process(): Creates a new process and returns the new process' id.
2021-01-09 10:03:23 +00:00
Aaron Franke
1d5042c9e2
Use Math_TAU and deg2rad/rad2deg in more places and optimize code
2021-01-09 03:47:14 -05:00
Rémi Verschelde
9349a5507f
Merge pull request #35505 from dalexeev/rtl_colors
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Unified named colors in RichTextLabel
2021-01-08 09:03:55 +01:00
Rémi Verschelde
3d359d1311
Merge pull request #44283 from jeffuntildeath/fix-stf-offset
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Fixed incorrect offset of snap to floor
2021-01-08 07:53:45 +01:00
Rémi Verschelde
c7b45141de
Merge pull request #44980 from RandomShaper/fix_res_lifetime
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Fix cases of resources destroyed too early
2021-01-07 14:19:52 +01:00
Rémi Verschelde
6583ac32ce
Revert "Fixed EditorPropertyText change signal emission."
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This reverts commit ed1f208ec4
.
This caused a regression: #44854 .
Another PR will re-apply these changes while handling the regression: #44982 .
Fixes #44854 .
2021-01-07 10:32:03 +01:00
Pedro J. Estébanez
6fbe0a494b
Fix cases of resources destroyed too early
2021-01-06 23:40:50 +01:00
Rémi Verschelde
8158d17edf
Merge pull request #44971 from nekomatata/fix-string-property-update
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Update String property field only when text has changed
2021-01-06 19:55:38 +01:00
Hugo Locurcio
682640083e
Remove the editor quit confirmation
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The editor will still ask for confirmation if the user is working
on unsaved scenes.
2021-01-06 19:43:08 +01:00
PouleyKetchoupp
c064378f95
Update String property field only when text has changed
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Avoids resetting the cursor position when the inspector updates while
editing a string property.
Fixes #42488
2021-01-06 11:35:05 -07:00
Rémi Verschelde
a7baf01352
Merge pull request #44950 from reduz/shader-debugger
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Added ability to visualize native shaders
2021-01-06 16:28:45 +01:00
reduz
cdb216f4e4
Added ability to visualize native shaders
2021-01-06 09:40:09 -03:00
gongpha
bb867d41ee
Blocking updating in SceneTreeEditor when editing an item
2021-01-06 14:46:48 +07:00
Eric M
a54110ba60
Made save dialog open immediately when running unsaved scene.
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Previously there was an unneeded confirmation dialog.
2021-01-06 12:29:52 +10:00
Rémi Verschelde
c44a14496a
Merge pull request #44934 from KoBeWi/p-p-push_the_item
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Properly edit the instanced node in the inspector
2021-01-05 14:59:00 +01:00
kobewi
f5d51288b8
Properly edit the instanced node in the inspector
2021-01-05 14:14:45 +01:00
Rémi Verschelde
0abd7e7b35
Merge pull request #44892 from KoBeWi/gentle_drag
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Commit CanvasItem state only if it changed
2021-01-05 14:12:59 +01:00
Rémi Verschelde
47353fb42e
Merge pull request #44895 from KoBeWi/the_color_DID_NOT_change
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Don't emit changed signal on Color Picker close
2021-01-05 13:45:04 +01:00
kobewi
036f6a3fa8
Commit CanvasItem state only if it changed
2021-01-05 13:06:15 +01:00
Rémi Verschelde
8a1c37dc22
Merge pull request #44893 from Chaosus/shader_reference
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[4.0] Fix shader editor documentation link
2021-01-05 12:01:20 +01:00
Yuri Roubinsky
88924bbbc6
Fix shader editor documentation link
2021-01-05 13:46:33 +03:00
Rémi Verschelde
f4d8733777
Merge pull request #44890 from KiritoAM/my-bug-fix
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Fix for reselecting a TileMap node without first de-selecting it #44824
2021-01-05 10:48:41 +01:00
Danil Alexeev
a8dce9c377
Fix odd newline in EditorLog::add_message()
2021-01-04 15:46:30 +03:00
Rémi Verschelde
c5ff2cb3d9
Merge pull request #44907 from qarmin/fix_leak_gradient
...
Fix memory leak with Gradient in Node3DEditorViewport
2021-01-04 10:26:47 +01:00
Rafał Mikrut
8e7cbf315e
Fix Leak with Gradient in Node3DEditorViewport
2021-01-04 10:06:46 +01:00
Rémi Verschelde
fcb0f0d770
Merge pull request #44330 from Hurakano/fixes
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Texture import 'streamed' property should be bool
2021-01-04 09:43:42 +01:00
gongpha
e6145027ef
Fix crash on FileSystemDock's tree when trying to collapse or expand folder
2021-01-04 00:50:18 +07:00
kobewi
a22b2f86e7
Don't emit changed signal on Color Picker close
2021-01-03 18:12:00 +01:00
andrew-softdev
15cffe060c
Fix for reselecting a TileMap node without first de-selecting it
2021-01-03 15:44:36 +00:00
Rémi Verschelde
950dedbb68
Merge pull request #42779 from volzhs/editor-file-dialog
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Enhance editor file dialog
2021-01-03 13:37:42 +01:00
volzhs
1f4b1e1488
Enhance editor file dialog
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1. show valid directory path when opening editor file dialog
2. keep file name when changing path by entering path
3. add first extension in filter automatically if not given
4. remove directory in recent list if it's not valid anymore
2021-01-02 17:57:28 +09:00
Muller-Castro
31dd07ba30
Typo correction
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simple typo correction
2021-01-02 02:27:12 -03:00
Rémi Verschelde
96aff740fe
Merge pull request #44809 from Calinou/physics-render-layers-zero-index
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Use zero-indexing for physics and render layer names
2021-01-01 23:37:37 +01:00
Rémi Verschelde
c0846b62b0
Merge pull request #44865 from RandomShaper/fix_reset_anim_crash
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Fix crash related to reset animation
2021-01-01 22:50:25 +01:00
Pedro J. Estébanez
69cec347e1
Fix crash related to reset animation
2021-01-01 22:24:26 +01:00
Rémi Verschelde
b5334d14f7
Update copyright statements to 2021
...
Happy new year to the wonderful Godot community!
2020 has been a tough year for most of us personally, but a good year for
Godot development nonetheless with a huge amount of work done towards Godot
4.0 and great improvements backported to the long-lived 3.2 branch.
We've had close to 400 contributors to engine code this year, authoring near
7,000 commit! (And that's only for the `master` branch and for the engine code,
there's a lot more when counting docs, demos and other first-party repos.)
Here's to a great year 2021 for all Godot users 🎆
2021-01-01 20:19:21 +01:00
Hugo Locurcio
f87d42f4ca
Use zero-indexing for physics and render layer names
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The first layer is now Layer 0 instead of Layer 1, and the last
layer is now Layer 19 instead of Layer 20.
This helps reference physics and render layers from scripts since
layers start from 0 there.
2020-12-30 16:03:11 +01:00
Yuri Roubinsky
c98c6eadbe
Add convert options between constants and uniforms in visual shaders
2020-12-30 13:07:08 +03:00
Rémi Verschelde
59b30e1d23
Merge pull request #44709 from Calinou/editor-frame-time-color
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Color 3D editor frame time labels depending on the performance level
2020-12-29 17:41:40 +01:00
Rémi Verschelde
f62f64193a
i18n: Sync translations with Weblate
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(cherry picked from commit caa7c6a930
)
2020-12-29 17:16:46 +01:00
Pedro J. Estébanez
d2d29c42f2
Fix instantiation of resource as property value
2020-12-29 13:14:39 +01:00
Hugo Locurcio
d4bd107fd5
Allow selecting multiple files in the editor translation/remap dialogs
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This makes it faster to add several translations.
The undo/redo messages were also tweaked to give better context.
2020-12-29 11:48:30 +01:00
Rémi Verschelde
edccc0bbdf
Merge pull request #44759 from Huberion/master
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Fix Scrollbar range calculation error
2020-12-29 11:05:44 +01:00
Rémi Verschelde
859873c908
Merge pull request #44782 from Calinou/editor-add-3d-selection-box-setting
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Add an editor setting for the 3D selection box color
2020-12-29 10:40:13 +01:00
Rémi Verschelde
09212fba1e
Fix missed renamings from empty() to is_empty()
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Those were missed in #44401 or added by later PRs.
2020-12-29 09:55:07 +01:00
Hugo Locurcio
8221037be0
Add an editor setting for the 3D selection box color
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A restart is required to apply the setting change.
2020-12-29 07:35:59 +01:00
Rémi Verschelde
6cebb8c117
Merge pull request #44586 from madmiraal/rename-stepify
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Rename Math::stepify to snapped
2020-12-28 21:46:43 +01:00
Rémi Verschelde
44357ddc28
Editor: Fix invalid use of Node::get_viewport() after rename of EditorNode::get_viewport()
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Fixes #44761 , was a regression from #44524 .
The PR passed CI because EditorNode::get_viewport() used to shadow Node::get_viewport()
(which was a bug in itself, fixed by #44524 ), so once it was renamed the existing code
relying on it fell back to the now available Node::get_viewport().
This might bite some thirdparty modules too.
2020-12-28 19:51:39 +01:00
Rémi Verschelde
4ca98c7a35
Merge pull request #44183 from madmiraal/box_shape-size
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Use a size Vector for adjusting the size of Rectangles and Boxes
2020-12-28 16:06:50 +01:00
Rémi Verschelde
058f3fe069
Merge pull request #44149 from madmiraal/rename-tangent-orthogonal
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Rename Vector2.tangent() to Vector2.orthogonal()
2020-12-28 16:00:12 +01:00
BiBi
849a8b5f58
Fix Scrollbar range calculation error
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When zoomed in, the right and bottom edges of the resource image will be outside the viewing area.
2020-12-28 22:49:18 +08:00
Rémi Verschelde
8f4c4bb610
Merge pull request #44434 from madmiraal/rename-camera3d-near-and-far
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Rename Camera3D near and far getters and setters
2020-12-28 14:57:31 +01:00
Rémi Verschelde
76d4fab3f3
Merge pull request #44524 from madmiraal/rename-editor-viewport
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Rename EditorInterface get_editor_viewport to get_editor_main_control
2020-12-28 14:54:50 +01:00
Rémi Verschelde
feb4e5ed2c
Merge pull request #44569 from madmiraal/rename-unselect-deselect
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Rename unselect to deselect
2020-12-28 14:53:43 +01:00
Marcel Admiraal
b743a2ef3c
Rename Math::stepify to snapped
2020-12-28 13:01:30 +00:00
Marcel Admiraal
5b937d493f
Rename empty() to is_empty()
2020-12-28 10:39:56 +00:00
Rémi Verschelde
783ec77dbf
Merge pull request #44500 from Calinou/editor-gizmo-hover-brightness-variable
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Move the brightness factor for highlighted 3D gizmos to a variable
2020-12-27 23:16:47 +01:00
Hugo Locurcio
507e9b12a4
Move the brightness factor for highlighted 3D gizmos to a variable
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See
8522ac7711 (r45230326)
.
2020-12-27 22:20:36 +01:00
Rémi Verschelde
2f7980c0fe
Merge pull request #44700 from VedatGunel/fix-title
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Fix incorrect title in Inherit dialog
2020-12-27 21:47:44 +01:00
kobewi
e0e55a8358
Fix Layout menu not working
2020-12-27 20:11:36 +01:00
Hugo Locurcio
b188913384
Color 3D editor frame time labels depending on the performance level
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This provides easier visual grepping for each value
(CPU time, GPU time, FPS).
2020-12-26 22:59:46 +01:00
Vedat Günel
13da314a64
Fix incorrect title and button text in Inherit dialog
2020-12-26 20:22:20 +03:00
Yuri Roubinsky
8c2363922e
Makes strings translatable on right-click menu in visual shader
2020-12-25 16:43:39 +03:00
Lyuma
d976003b16
Fix blendshapes and calculation of bone_aabbs
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Blendshapes without a skeleton already worked.
However, due to a faulty ERR_FAIL_COND, it was impossible to create a mesh with both bones and blendshapes.
This also fixes an assumption that all surfaces reference the same number of bones as surface 0.
2020-12-24 00:01:07 -08:00
Rémi Verschelde
c4c211c3b7
Merge pull request #44605 from madmiraal/rename-control-margin
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Rename Control margin to offset
2020-12-23 18:24:00 +01:00
Marcel Admiraal
4b8b803931
Rename Control margin to offset
2020-12-23 06:25:56 +00:00
K. S. Ernest (iFire) Lee
4b4efd2674
Add exporting glTF2.
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* Support KHR_texture_transform.
* Support exporting glTF2
* Support exporting instanced scenes
* Extract into a gltf state and gltf document
* Add a tools menu for exporting gltf2
2020-12-22 16:56:28 -08:00
Rémi Verschelde
8ad0ff8ae5
Merge pull request #44487 from bruvzg/ctl_fixes_2
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[CTL] Fix RTL scrolling and tabs selection.
2020-12-23 01:15:29 +01:00
Michael Alexsander
ed488b72a6
Fix filename disambiguation on scripts in certain occasions
2020-12-22 17:27:06 -03:00
Rémi Verschelde
6e43c68e40
Merge pull request #44182 from clayjohn/ASSAO
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Replace SAO with ASSAO as Godot's new SSAO
2020-12-22 11:27:25 +01:00
clayjohn
44f8922305
Port ASSAO to Godot to replace SAO
2020-12-21 23:08:59 -08:00
Marcel Admiraal
7b293eddfb
Rename unselect to deselect
2020-12-21 10:26:41 +00:00
bruvzg
1adea98d07
Use integer text position in scroll container, TextEdit and canvas editor, to ensure sharp text rendering.
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Use integer font align/advance with any font scaling, to ensure sharp text rendering.
2020-12-21 07:49:27 +02:00
Hugo Locurcio
114c1a78d9
Tweak the editor CheckButton "presed" appearance to be more recognizable
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The blue accent color is now used, which matches the default editor
accent color.
It doesn't change to match the currently configured accent color
automatically, but doing so would require modifying the CheckButton
class a lot for little benefit.
2020-12-20 22:32:37 +01:00
Michael Alexsander
221738fb81
Disable "Commit" button in VCS plugin if there's no commit message
2020-12-20 14:52:26 -03:00
Marcel Admiraal
ecf8ae5bcf
Rename Camera3D near and far getters and setters
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Renames:
- get_znear() -> get_near()
- set_znear() -> set_near()
- get_zfar() -> get_far()
- set_zfar() -> set_far()
2020-12-20 13:46:57 +00:00
Pedro J. Estébanez
b7367ac426
Add animation reset track feature
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As a bonus, to have consistency between use Beziers and create insert tracks, use Beziers also gets a default via editor settings that is used when the confirmation dialog is disabled, instead of just falling back to creating non-Bezier tracks.
2020-12-20 12:45:08 +01:00
Rémi Verschelde
e9d12f9e4e
Merge pull request #44521 from madmiraal/rename-rect2-clip
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Rename Rect2 and Rect2i clip() to intersection()
2020-12-19 21:32:14 +01:00
Rémi Verschelde
93acaca8ca
Merge pull request #44528 from Janglee123/no-commit-msg-pre-fill
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Removed default commit message
2020-12-19 21:29:29 +01:00
janglee
718227df6b
Removed default commit message
2020-12-20 00:09:18 +05:30
Marcel Admiraal
e1128431de
Rename EditorInterface get_editor_viewport to get_editor_main_control
2020-12-19 14:17:42 +00:00
Hugo Locurcio
7ae487d2bb
Increase the default Camera Zfar to 4000
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This makes it possible to view far away objects without
having to tweak any settings. This results in a more usable
editor when working on large-scale levels.
This change should have no impact on performance, but note that
Z-fighting will be visible at a distance. This can be made less
visible by increasing the Znear value (however, doing so will cause
nearby surfaces to disappear).
This change was also applied to the editor, but it will only
apply to newly created scenes.
This also changes the default camera settings in the glTF importer
to match the Camera node's defaults.
2020-12-19 14:52:44 +01:00
Marcel Admiraal
2df9a8ccad
Rename Rect2 and Rect2i clip() to intersection()
2020-12-19 12:59:08 +00:00
Rémi Verschelde
bb53e35ab8
Merge pull request #44326 from AndreaCatania/AndreaCatania-patch-5
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Fixed EditorPropertyText change signal emission.
2020-12-19 13:10:05 +01:00
reduz
7bf90c7888
Improved shadow rendering efficiency
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-Do not bind attributes that are not needed
-Improve a bit more how meshoptimizer interacts with Godot
2020-12-18 19:47:32 -03:00
reduz
d2302f53d6
Implement automatic LOD (Level of Detail)
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-Happens on import by default for all models
-Just works (tm)
-Biasing can be later adjusted per node or per viewport (as well as globally)
-Disabled AABB.get_support test because its broken
2020-12-18 15:48:03 +01:00
Yuri Roubinsky
89ed0323b9
Show constructor arguments in Search Help panel (for basic types)
2020-12-18 12:21:41 +03:00
Rémi Verschelde
c83d1b2526
Merge pull request #43416 from pycbouh/graph-minimap
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Add a minimap to the GraphEdit
2020-12-17 17:34:36 +01:00
Rémi Verschelde
e2c0082b6a
Merge pull request #44301 from pycbouh/show-count-find-in-files
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Display the number of results for global search
2020-12-17 10:04:50 +01:00
Rémi Verschelde
fb2465b3c8
Merge pull request #44410 from KoBeWi/project--tools--thisPR
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Make tool menu plugins use Callables for callback
2020-12-16 22:04:39 +01:00
kobewi
889f5e44ef
Make tool menu plugins use Callables for callback
2020-12-16 20:23:51 +01:00
reduz
bf77016c8a
Reimplement skeletons and blend shapes
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Uses compute shaders, which only once, on demand, and all in parallel.
2020-12-16 14:32:04 -03:00
Rémi Verschelde
c514cc5822
Merge pull request #44429 from mbrlabs/rot-gizmo-handle
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Changed the rotation gizmo handle to use the active axis color
2020-12-16 15:48:55 +01:00
Marcus Brummer
ec97962261
Changed the rotation gizmo handle to use the active axis color
2020-12-16 14:32:02 +01:00
Rémi Verschelde
999b38cecd
Merge pull request #44366 from gongpha/fix-texture3d-texturearray-icon-rasterizing
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Improve Texture3D and TextureArray icons
2020-12-16 14:19:54 +01:00
gongpha
0ed1915053
New icons for Gradient and GradientTexture resources
2020-12-15 21:06:31 +07:00
Rémi Verschelde
7e3424e3ab
Merge pull request #44377 from Calinou/rename-textureprogressbar
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Rename the TextureProgress node to TextureProgressBar
2020-12-15 13:34:32 +01:00
Rémi Verschelde
f9d922b057
Merge pull request #36530 from KoBeWi/text_with_backdrop
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Add outline to ruler tool
2020-12-15 13:00:15 +01:00
Rémi Verschelde
a8df739d7e
Merge pull request #44384 from Calinou/increase-manipulator-gizmo-opacity
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Increase the default 3D manipulator gizmo opacity for better visibility
2020-12-15 12:57:52 +01:00
Hugo Locurcio
8522ac7711
Increase the default 3D manipulator gizmo opacity for better visibility
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- Brighten gizmos when highlighted to make the difference between a
non-highlighted and a highlighted gizmo more visible.
- Tweak the manipulator gizmo size property hint.
2020-12-14 23:44:51 +01:00
Tomasz Chabora
f2751f47b0
Add outline to ruler tool
2020-12-14 23:29:22 +01:00
Hugo Locurcio
57dcc83152
Rename the TextureProgress node to TextureProgressBar
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Advantages:
- When searching for "progressbar", you'll see both nodes in the
search results.
- More consistent with Button/TextureButton.
2020-12-14 21:35:13 +01:00
Marcel Admiraal
8509c8c8fc
Rename AcceptDialog get_ok() to get_ok_button()
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Also renames:
- AcceptDialog add_cancel() to add_cancel_button()
- ConfirmationDiaglog get_cancel() to get_cancel_button()
2020-12-14 18:43:52 +00:00
gongpha
fd4939111e
Improve Texture3D and TextureArray icons
2020-12-14 20:00:42 +07:00
reduz
77a045e902
Rework Mesh handling on scene importing.
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-Reworked how meshes are treated by importer by using EditorSceneImporterMesh and EditorSceneImporterMeshNode. Instead of Mesh and MeshInstance, this allows more efficient processing of meshes before they are actually registered in the RenderingServer.
-Integrated MeshOptimizer
-Reworked internals of SurfaceTool to use arrays, making it more performant and easy to run optimizatons on.
2020-12-13 21:29:51 -03:00
bruvzg
c1d261fdb0
[Complex Text Layouts] Add variable fonts support.
2020-12-13 18:43:39 +02:00
フラカノ
d0edc83135
Texture import 'streamed' property should be bool
2020-12-12 20:32:39 +01:00
Andrea Catania
ed1f208ec4
Fixed EditorPropertyText change signal emission.
2020-12-12 19:22:47 +01:00
Yuri Sizov
7c0d682951
Display the number of results for global search
2020-12-11 19:13:33 +03:00
bruvzg
6b6f101983
[Complex Text Layouts] Refactor RichTextLabel.
2020-12-11 09:48:49 +02:00
jeffuntildeath
4f171afecc
Snap To Floor improperly offsets node
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fix for issue #44282
AABB for collision geometry was being calculated based on parent nodes transform without consideration for collision geometries translation.
Also hopefully clarified logic for selecting starting point for ray cast
2020-12-10 20:36:51 -06:00
Rémi Verschelde
9263f8eb4b
Image: Rename PVRTC{2,4} to PVRTC1_{2,4}, drop COMPRESS_PVRTC2
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We haven't had a proper implementation for COMPRESS_PVRTC2 (which is PVRTC1 2-bpp) in years,
so let's drop it instead of keeping a compress type which doesn't work.
The other enum values were renamed to clarify that our PVRTC2 and PVRTC4 are respectively
PVRTC1 2-bpp and PVRTC1 4-bpp. PVRTC2 2-bpp and 4-bpp are not implemented yet.
2020-12-10 23:14:04 +01:00
Rémi Verschelde
1a31274855
PVRTC: Move compress func to modules/pvr
, drop obsolete PVRTexTool code
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The code we had for PVRTexTool doesn't work as it's not compatible with current
PVRTexTool CLI options, and likely hasn't been for years.
Instead, we have our own vendored pvrtccompressor thirdparty library which all
users have thus de-facto been using. This commit moves the compress code to
`modules/pvr` where it belongs.
There's no proper compress function for PVRTC 2-bit format, that's a bug that
will need to be fixed (currently it's compressed as 4-bit format even if you
use Image::FORMAT_PVRTC2).
Fixes #28669 .
2020-12-10 22:08:01 +01:00
Rémi Verschelde
d26cbc41a6
i18n: Sync translations with Weblate
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(cherry picked from commit 3e20a98503
)
2020-12-10 14:50:29 +01:00
Rémi Verschelde
7dc41ff310
FileSystemDock: List conflicting files on move
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Fixes #24167 .
2020-12-10 12:53:56 +01:00
Rémi Verschelde
d4d05783d6
Merge pull request #44248 from Nickswoboda/fix-dragging-0-items
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Fix scene being modified when arrows are pressed with no node selected
2020-12-10 11:15:34 +01:00
Rémi Verschelde
67259d07db
Merge pull request #44070 from YeldhamDev/popupmenu_separator_font_color
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Add "font_color_separator" theme property to 'PopupMenu'
2020-12-10 11:13:07 +01:00
Rémi Verschelde
47538ef9a4
Merge pull request #44234 from jeffuntildeath/master
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fix for snap to floor editor crash bug
2020-12-10 10:52:24 +01:00
Nick Swoboda
66827337fd
Fix scene being modified when arrows are pressed with no node selected
2020-12-09 16:52:12 -08:00
jeffuntildeath
52f6e0b5ad
fix for snap to floor editor crash bug
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fix for issue #44231 : snap_selected_nodes_to_floor() results in an editor
crash when a child collisionshape has invalid shape object
2020-12-09 12:09:41 -06:00
Rémi Verschelde
bc30df831c
Merge pull request #44229 from YeldhamDev/audiostreammp3_icon
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Add icon for 'AudioStreamMP3' resource
2020-12-09 17:39:33 +01:00
Michael Alexsander
49ae1cba0c
Add icon for 'AudioStreamMP3' resource
2020-12-09 13:19:33 -03:00
Marcus Brummer
0e4f2ca860
Asset Library: Scroll up the ScrollContainer after page load
2020-12-09 15:24:26 +01:00
Rémi Verschelde
c567a97178
Merge pull request #44218 from aaronfranke/grid-inst-err
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Fix trying to set grid visibility on an invalid instance
2020-12-09 13:02:38 +01:00
Rémi Verschelde
114f97ff11
Merge pull request #44128 from KoBeWi/ 🧹
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Cleanup unused engine code
2020-12-09 13:01:50 +01:00
Aaron Franke
8c1d94ebae
Fix trying to set grid visibility on an invalid instance
2020-12-09 06:33:20 -05:00
Tomasz Chabora
2c048ea164
Cleanup unused engine code
2020-12-09 12:12:36 +01:00
Rémi Verschelde
9a8e123593
Fix connections to CanvasItem and Tabs signals
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Follow-up to #44188 and #44189 .
2020-12-09 12:04:02 +01:00
bruvzg
644f739660
Static analyzer fixes:
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Removes unused code in OS.
Fixes return types.
Fixes few typos.
2020-12-09 10:17:53 +02:00
Rémi Verschelde
90bdba576a
Merge pull request #43742 from qarmin/editor_modules_default_values
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Initialize class/struct variables with default values in platform/ and editor/
2020-12-08 15:53:42 +01:00
Marcel Admiraal
43c9106806
Use box size instead of extents for Shape dimensions
2020-12-08 11:58:21 +00:00
Marcel Admiraal
d5d99aaed6
Use rectangle size instead of extents for Shape dimensions
2020-12-08 11:57:46 +00:00
Marcel Admiraal
a24c38d1a8
Rename Vector2.tangent() to Vector2.orthogonal()
2020-12-06 18:16:06 +00:00
Aaron Franke
1b348b3c17
Remove connect *_compat methods
2020-12-05 17:56:47 -05:00
Nick Swoboda
70c946f82d
Change minimum snap step of Tile Set to 1
2020-12-05 08:18:16 -08:00
Rémi Verschelde
c574b4d086
Merge pull request #44091 from madmiraal/rename-cubemesh-boxmesh
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Rename CubeMesh to BoxMesh
2020-12-05 16:48:15 +01:00
Marcel Admiraal
df6b061dbb
Rename CubeMesh BoxMesh
2020-12-05 11:48:26 +00:00
Aaron Franke
5ef62e546f
Rename EditorNode3DGizmoPlugin "get_name" to "get_gizmo_name"
2020-12-04 19:34:50 -05:00
Aaron Franke
40b81339d0
Rebind Mesh/ArrayMesh enums
2020-12-04 19:34:50 -05:00
Michael Alexsander
383e8919e0
Add "font_color_separator" theme property to 'PopupMenu'
2020-12-03 11:36:03 -03:00
Rémi Verschelde
a84ad91280
Merge pull request #43896 from RandomShaper/fix_rel_probe_vis
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Put misc. 3D tool visible instances on their own layer
2020-12-03 13:29:16 +01:00
Rémi Verschelde
df53bf6397
Merge pull request #43660 from EricEzaM/PR/INP1-inputevent_as_text_and_to_string
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InputEvent as_text now returns readable string. Added to_string for debug strings
2020-12-03 13:28:29 +01:00
Eric M
ef5c720b73
Made keyboard shortcuts for FileSystemDock visible in popup
2020-12-03 18:10:35 +10:00
Rémi Verschelde
a5fa9199ef
Merge pull request #44051 from EricEzaM/PR/rename-files-with-F2-key
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Added F2 shortcuts for renaming files & folders.
2020-12-03 08:23:25 +01:00
Eric M
5a3952fe64
Added F2 shortcuts for renaming files & folders.
2020-12-03 08:15:33 +10:00
reduz
70f5972905
Refactored Mesh internals and formats.
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-Changed how mesh data is organized, hoping to make it more efficient on Vulkan and GLES.
-Removed compression, it now always uses the most efficient format.
-Added support for custom arrays (up to 8 custom formats)
-Added support for 8 weights in skeleton data.
-Added a simple optional versioning system for imported assets, to reimport if binary is newer
-Fixes #43979 (I needed to test)
WARNING:
-NOT backwards compatible with previous 4.x-devel, will most likely never be, but it will force reimport scenes due to version change.
-NOT backwards compatible with 3.x scenes, this will be eventually re-added.
-Skeletons not working any longer, will fix in next PR.
2020-12-02 13:07:59 -03:00
Rafał Mikrut
e1811b689b
Initialize class/struct variables with default values in platform/ and editor/
2020-12-02 16:09:11 +01:00
Rémi Verschelde
d1231be1c8
Merge pull request #41095 from ThakeeNathees/GDScript-Documentation
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GDScript(2.0) Documentation generation system
2020-12-02 14:15:38 +01:00
Rémi Verschelde
fbbbd9f601
Merge pull request #39743 from aaronfranke/limit-zoom
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Limit the editor zoom and freelook speed based on camera settings
2020-12-02 13:35:51 +01:00
Yuri Roubinsky
dd32d7b7ee
Fixed some errors when changing port name in visual shader expressions
2020-12-02 13:27:37 +03:00
Aaron Franke
896a297c1f
Limit the zoom and freelook speed based on camera settings
2020-12-01 16:14:24 -05:00
Thakee Nathees
42bfa16996
Refactor DocData into core and editor (DocTools) parts
2020-12-02 00:48:39 +05:30
Yuri Roubinsky
b74f1abd25
Fix few bugs in visual shader expressions
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Fixed few bugs in visual shader expressions
2020-12-01 16:55:52 +03:00
Yuri Roubinsky
a9e5701e2a
Fixed crash in visual shader on changing input when preview is visible
2020-12-01 12:11:44 +03:00
Rémi Verschelde
c653e9c470
Merge pull request #42825 from Chaosus/fix_grid_hotkey
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Changes 'always show grid' hotkey to prevent conflict with 'pan mode'
2020-11-30 19:09:13 +01:00
Yuri Roubinsky
d936201a05
Reversed Toggle Script Button icon
2020-11-30 17:33:42 +03:00
Yuri Sizov
999ce610a2
Add a minimap to the GraphEdit
2020-11-30 16:48:52 +03:00
Rémi Verschelde
78d9aa99ca
Merge pull request #43970 from EricEzaM/PR/popup-menu-margin-shrink
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Reduced EditorTheme margin on PopupMenu
2020-11-30 09:25:48 +01:00
Eric M
231231f904
Reduced margin on PopupMenu
2020-11-30 10:18:16 +10:00
Tomasz Chabora
c93a3bdaef
Show editable children in the connect dialog
2020-11-30 00:37:32 +01:00
Thakee Nathees
d0e7d9b62f
Documentation generation for GDScript
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- ClassDoc added to GDScript and property reflection data were extracted
from parse tree
- GDScript comments are collected from tokenizer for documentation and
applied to the ClassDoc by the GDScript compiler
- private docs were excluded (name with underscore prefix and doesn't
have any doc comments)
- default values (of non exported vars), arguments are extraced from the
parser
- Integrated with GDScript 2.0 and new enums were added.
- merge conflicts fixed
2020-11-29 19:45:36 +05:30
Yuri Roubinsky
82d64ebd19
Fixed several visual shader inputs
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Fixed several inputs in visual shaders
2020-11-29 16:10:05 +03:00