AcceptDialog¶
Inherits: WindowDialog < Popup < Control < CanvasItem < Node < Object
Inherited By: ConfirmationDialog
Base dialog for user notification.
Description¶
This dialog is useful for small notifications to the user about an event. It can only be accepted or closed, with the same result.
Properties¶
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window_title |
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Methods¶
add_button ( String text, bool right=false, String action="" ) |
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add_cancel ( String name ) |
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get_label ( ) |
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get_ok ( ) |
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void |
register_text_enter ( Node line_edit ) |
void |
remove_button ( Control button ) |
Signals¶
confirmed ( )
Emitted when the dialog is accepted, i.e. the OK button is pressed.
custom_action ( String action )
Emitted when a custom button is pressed. See add_button.
Property Descriptions¶
bool dialog_autowrap = false
Sets autowrapping for the text in the dialog.
bool dialog_hide_on_ok = true
If true
, the dialog is hidden when the OK button is pressed. You can set it to false
if you want to do e.g. input validation when receiving the confirmed signal, and handle hiding the dialog in your own logic.
Note: Some nodes derived from this class can have a different default value, and potentially their own built-in logic overriding this setting. For example FileDialog defaults to false
, and has its own input validation code that is called when you press OK, which eventually hides the dialog if the input is valid. As such, this property can't be used in FileDialog to disable hiding the dialog when pressing OK.
String dialog_text = ""
The text displayed by the dialog.
Method Descriptions¶
Button add_button ( String text, bool right=false, String action="" )
Adds a button with label text
and a custom action
to the dialog and returns the created button. action
will be passed to the custom_action signal when pressed.
If true
, right
will place the button to the right of any sibling buttons.
You can use remove_button method to remove a button created with this method from the dialog.
Button add_cancel ( String name )
Adds a button with label name
and a cancel action to the dialog and returns the created button.
You can use remove_button method to remove a button created with this method from the dialog.
Label get_label ( )
Returns the label used for built-in text.
Warning: This is a required internal node, removing and freeing it may cause a crash. If you wish to hide it or any of its children, use their CanvasItem.visible property.
Button get_ok ( )
Returns the OK Button instance.
Warning: This is a required internal node, removing and freeing it may cause a crash. If you wish to hide it or any of its children, use their CanvasItem.visible property.
void register_text_enter ( Node line_edit )
Registers a LineEdit in the dialog. When the enter key is pressed, the dialog will be accepted.
void remove_button ( Control button )
Removes the button
from the dialog. Does NOT free the button
. The button
must be a Button added with add_button or add_cancel method. After removal, pressing the button
will no longer emit this dialog's custom_action signal or cancel this dialog.