FileDialog¶
Inherits: ConfirmationDialog < AcceptDialog < WindowDialog < Popup < Control < CanvasItem < Node < Object
Dialog for selecting files or directories in the filesystem.
Description¶
FileDialog is a preset dialog used to choose files and directories in the filesystem. It supports filter masks. The FileDialog automatically sets its window title according to the mode. If you want to use a custom title, disable this by setting mode_overrides_title to false
.
Properties¶
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dialog_hide_on_ok |
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window_title |
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Methods¶
void |
add_filter ( String filter ) |
void |
clear_filters ( ) |
void |
deselect_items ( ) |
get_line_edit ( ) |
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get_vbox ( ) |
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void |
invalidate ( ) |
Theme Properties¶
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Signals¶
dir_selected ( String dir )
Emitted when the user selects a directory.
file_selected ( String path )
Emitted when the user selects a file by double-clicking it or pressing the OK button.
files_selected ( PoolStringArray paths )
Emitted when the user selects multiple files.
Enumerations¶
enum Mode:
Mode MODE_OPEN_FILE = 0
The dialog allows selecting one, and only one file.
Mode MODE_OPEN_FILES = 1
The dialog allows selecting multiple files.
Mode MODE_OPEN_DIR = 2
The dialog only allows selecting a directory, disallowing the selection of any file.
Mode MODE_OPEN_ANY = 3
The dialog allows selecting one file or directory.
Mode MODE_SAVE_FILE = 4
The dialog will warn when a file exists.
enum Access:
Access ACCESS_RESOURCES = 0
The dialog only allows accessing files under the Resource path (res://
).
Access ACCESS_USERDATA = 1
The dialog only allows accessing files under user data path (user://
).
Access ACCESS_FILESYSTEM = 2
The dialog allows accessing files on the whole file system.
Property Descriptions¶
Access access = 0
The file system access scope. See enum Access
constants.
Warning: Currently, in sandboxed environments such as HTML5 builds or sandboxed macOS apps, FileDialog cannot access the host file system. See godot-proposals#1123.
String current_dir
The current working directory of the file dialog.
String current_file
The currently selected file of the file dialog.
String current_path
The currently selected file path of the file dialog.
PoolStringArray filters = PoolStringArray( )
void set_filters ( PoolStringArray value )
PoolStringArray get_filters ( )
The available file type filters. For example, this shows only .png
and .gd
files: set_filters(PoolStringArray(["*.png ; PNG Images","*.gd ; GDScript Files"]))
. Multiple file types can also be specified in a single filter. "*.png, *.jpg, *.jpeg ; Supported Images"
will show both PNG and JPEG files when selected.
Mode mode = 4
The dialog's open or save mode, which affects the selection behavior. See enum Mode
constants.
bool mode_overrides_title = true
If true
, changing the Mode
property will set the window title accordingly (e.g. setting mode to MODE_OPEN_FILE will change the window title to "Open a File").
String root_subfolder = ""
If non-empty, the given sub-folder will be "root" of this FileDialog, i.e. user won't be able to go to its parent directory.
If true
, the dialog will show hidden files.
Method Descriptions¶
void add_filter ( String filter )
Adds filter
to the list of filters, which restricts what files can be picked.
A filter
should be of the form "filename.extension ; Description"
, where filename and extension can be *
to match any string. Filters starting with .
(i.e. empty filenames) are not allowed.
Example filters: "*.png ; PNG Images"
, "project.godot ; Godot Project"
.
void clear_filters ( )
Clear all the added filters in the dialog.
void deselect_items ( )
Clear currently selected items in the dialog.
LineEdit get_line_edit ( )
Returns the LineEdit for the selected file.
Warning: This is a required internal node, removing and freeing it may cause a crash. If you wish to hide it or any of its children, use their CanvasItem.visible property.
VBoxContainer get_vbox ( )
Returns the vertical box container of the dialog, custom controls can be added to it.
Warning: This is a required internal node, removing and freeing it may cause a crash. If you wish to hide it or any of its children, use their CanvasItem.visible property.
void invalidate ( )
Invalidate and update the current dialog content list.
Theme Property Descriptions¶
Color file_icon_modulate = Color( 1, 1, 1, 1 )
The color modulation applied to the file icon.
Color files_disabled = Color( 1, 1, 1, 0.25 )
The color tint for disabled files (when the FileDialog is used in open folder mode).
Color folder_icon_modulate = Color( 1, 1, 1, 1 )
The color modulation applied to the folder icon.
Texture file
Custom icon for files.
Texture folder
Custom icon for folders.
Texture parent_folder
Custom icon for the parent folder arrow.
Texture reload
Custom icon for the reload button.
Custom icon for the toggle hidden button.