Physics2DServerยถ
Inherits: Object
Server interface for low-level 2D physics access.
Descriptionยถ
Physics2DServer is the server responsible for all 2D physics. It can create many kinds of physics objects, but does not insert them on the node tree.
Methodsยถ
Enumerationsยถ
enum SpaceParameter:
SpaceParameter SPACE_PARAM_CONTACT_RECYCLE_RADIUS = 0
Constant to set/get the maximum distance a pair of bodies has to move before their collision status has to be recalculated.
SpaceParameter SPACE_PARAM_CONTACT_MAX_SEPARATION = 1
Constant to set/get the maximum distance a shape can be from another before they are considered separated.
SpaceParameter SPACE_PARAM_BODY_MAX_ALLOWED_PENETRATION = 2
Constant to set/get the maximum distance a shape can penetrate another shape before it is considered a collision.
SpaceParameter SPACE_PARAM_BODY_LINEAR_VELOCITY_SLEEP_THRESHOLD = 3
Constant to set/get the threshold linear velocity of activity. A body marked as potentially inactive for both linear and angular velocity will be put to sleep after the time given.
SpaceParameter SPACE_PARAM_BODY_ANGULAR_VELOCITY_SLEEP_THRESHOLD = 4
Constant to set/get the threshold angular velocity of activity. A body marked as potentially inactive for both linear and angular velocity will be put to sleep after the time given.
SpaceParameter SPACE_PARAM_BODY_TIME_TO_SLEEP = 5
Constant to set/get the maximum time of activity. A body marked as potentially inactive for both linear and angular velocity will be put to sleep after this time.
SpaceParameter SPACE_PARAM_CONSTRAINT_DEFAULT_BIAS = 6
Constant to set/get the default solver bias for all physics constraints. A solver bias is a factor controlling how much two objects "rebound", after violating a constraint, to avoid leaving them in that state because of numerical imprecision.
enum ShapeType:
ShapeType SHAPE_LINE = 0
This is the constant for creating line shapes. A line shape is an infinite line with an origin point, and a normal. Thus, it can be used for front/behind checks.
ShapeType SHAPE_RAY = 1
ShapeType SHAPE_SEGMENT = 2
This is the constant for creating segment shapes. A segment shape is a line from a point A to a point B. It can be checked for intersections.
ShapeType SHAPE_CIRCLE = 3
This is the constant for creating circle shapes. A circle shape only has a radius. It can be used for intersections and inside/outside checks.
ShapeType SHAPE_RECTANGLE = 4
This is the constant for creating rectangle shapes. A rectangle shape is defined by a width and a height. It can be used for intersections and inside/outside checks.
ShapeType SHAPE_CAPSULE = 5
This is the constant for creating capsule shapes. A capsule shape is defined by a radius and a length. It can be used for intersections and inside/outside checks.
ShapeType SHAPE_CONVEX_POLYGON = 6
This is the constant for creating convex polygon shapes. A polygon is defined by a list of points. It can be used for intersections and inside/outside checks. Unlike the CollisionPolygon2D.polygon property, polygons modified with shape_set_data do not verify that the points supplied form is a convex polygon.
ShapeType SHAPE_CONCAVE_POLYGON = 7
This is the constant for creating concave polygon shapes. A polygon is defined by a list of points. It can be used for intersections checks, but not for inside/outside checks.
ShapeType SHAPE_CUSTOM = 8
This constant is used internally by the engine. Any attempt to create this kind of shape results in an error.
enum AreaParameter:
AreaParameter AREA_PARAM_GRAVITY = 0
Constant to set/get gravity strength in an area.
AreaParameter AREA_PARAM_GRAVITY_VECTOR = 1
Constant to set/get gravity vector/center in an area.
AreaParameter AREA_PARAM_GRAVITY_IS_POINT = 2
Constant to set/get whether the gravity vector of an area is a direction, or a center point.
AreaParameter AREA_PARAM_GRAVITY_DISTANCE_SCALE = 3
Constant to set/get the falloff factor for point gravity of an area. The greater this value is, the faster the strength of gravity decreases with the square of distance.
AreaParameter AREA_PARAM_GRAVITY_POINT_ATTENUATION = 4
This constant was used to set/get the falloff factor for point gravity. It has been superseded by AREA_PARAM_GRAVITY_DISTANCE_SCALE.
AreaParameter AREA_PARAM_LINEAR_DAMP = 5
Constant to set/get the linear dampening factor of an area.
AreaParameter AREA_PARAM_ANGULAR_DAMP = 6
Constant to set/get the angular dampening factor of an area.
AreaParameter AREA_PARAM_PRIORITY = 7
Constant to set/get the priority (order of processing) of an area.
enum AreaSpaceOverrideMode:
AreaSpaceOverrideMode AREA_SPACE_OVERRIDE_DISABLED = 0
This area does not affect gravity/damp. These are generally areas that exist only to detect collisions, and objects entering or exiting them.
AreaSpaceOverrideMode AREA_SPACE_OVERRIDE_COMBINE = 1
This area adds its gravity/damp values to whatever has been calculated so far. This way, many overlapping areas can combine their physics to make interesting effects.
AreaSpaceOverrideMode AREA_SPACE_OVERRIDE_COMBINE_REPLACE = 2
This area adds its gravity/damp values to whatever has been calculated so far. Then stops taking into account the rest of the areas, even the default one.
AreaSpaceOverrideMode AREA_SPACE_OVERRIDE_REPLACE = 3
This area replaces any gravity/damp, even the default one, and stops taking into account the rest of the areas.
AreaSpaceOverrideMode AREA_SPACE_OVERRIDE_REPLACE_COMBINE = 4
This area replaces any gravity/damp calculated so far, but keeps calculating the rest of the areas, down to the default one.
enum BodyMode:
BodyMode BODY_MODE_STATIC = 0
Constant for static bodies.
BodyMode BODY_MODE_KINEMATIC = 1
Constant for kinematic bodies.
BodyMode BODY_MODE_RIGID = 2
Constant for rigid bodies.
BodyMode BODY_MODE_CHARACTER = 3
Constant for rigid bodies in character mode. In this mode, a body can not rotate, and only its linear velocity is affected by physics.
enum BodyParameter:
BodyParameter BODY_PARAM_BOUNCE = 0
Constant to set/get a body's bounce factor.
BodyParameter BODY_PARAM_FRICTION = 1
Constant to set/get a body's friction.
BodyParameter BODY_PARAM_MASS = 2
Constant to set/get a body's mass.
BodyParameter BODY_PARAM_INERTIA = 3
Constant to set/get a body's inertia.
BodyParameter BODY_PARAM_GRAVITY_SCALE = 4
Constant to set/get a body's gravity multiplier.
BodyParameter BODY_PARAM_LINEAR_DAMP = 5
Constant to set/get a body's linear dampening factor.
BodyParameter BODY_PARAM_ANGULAR_DAMP = 6
Constant to set/get a body's angular dampening factor.
BodyParameter BODY_PARAM_MAX = 7
Represents the size of the BodyParameter enum.
enum BodyState:
BodyState BODY_STATE_TRANSFORM = 0
Constant to set/get the current transform matrix of the body.
BodyState BODY_STATE_LINEAR_VELOCITY = 1
Constant to set/get the current linear velocity of the body.
BodyState BODY_STATE_ANGULAR_VELOCITY = 2
Constant to set/get the current angular velocity of the body.
BodyState BODY_STATE_SLEEPING = 3
Constant to sleep/wake up a body, or to get whether it is sleeping.
BodyState BODY_STATE_CAN_SLEEP = 4
Constant to set/get whether the body can sleep.
enum JointType:
JointType JOINT_PIN = 0
Constant to create pin joints.
JointType JOINT_GROOVE = 1
Constant to create groove joints.
JointType JOINT_DAMPED_SPRING = 2
Constant to create damped spring joints.
enum JointParam:
JointParam JOINT_PARAM_BIAS = 0
JointParam JOINT_PARAM_MAX_BIAS = 1
JointParam JOINT_PARAM_MAX_FORCE = 2
enum DampedStringParam:
DampedStringParam DAMPED_STRING_REST_LENGTH = 0
Sets the resting length of the spring joint. The joint will always try to go to back this length when pulled apart.
DampedStringParam DAMPED_STRING_STIFFNESS = 1
Sets the stiffness of the spring joint. The joint applies a force equal to the stiffness times the distance from its resting length.
DampedStringParam DAMPED_STRING_DAMPING = 2
Sets the damping ratio of the spring joint. A value of 0 indicates an undamped spring, while 1 causes the system to reach equilibrium as fast as possible (critical damping).
enum CCDMode:
CCDMode CCD_MODE_DISABLED = 0
Disables continuous collision detection. This is the fastest way to detect body collisions, but can miss small, fast-moving objects.
CCDMode CCD_MODE_CAST_RAY = 1
Enables continuous collision detection by raycasting. It is faster than shapecasting, but less precise.
CCDMode CCD_MODE_CAST_SHAPE = 2
Enables continuous collision detection by shapecasting. It is the slowest CCD method, and the most precise.
enum AreaBodyStatus:
AreaBodyStatus AREA_BODY_ADDED = 0
The value of the first parameter and area callback function receives, when an object enters one of its shapes.
AreaBodyStatus AREA_BODY_REMOVED = 1
The value of the first parameter and area callback function receives, when an object exits one of its shapes.
enum ProcessInfo:
ProcessInfo INFO_ACTIVE_OBJECTS = 0
Constant to get the number of objects that are not sleeping.
ProcessInfo INFO_COLLISION_PAIRS = 1
Constant to get the number of possible collisions.
ProcessInfo INFO_ISLAND_COUNT = 2
Constant to get the number of space regions where a collision could occur.
Method Descriptionsยถ
void area_add_shape ( RID area, RID shape, Transform2D transform=Transform2D( 1, 0, 0, 1, 0, 0 ), bool disabled=false )
Adds a shape to the area, along with a transform matrix. Shapes are usually referenced by their index, so you should track which shape has a given index.
void area_attach_canvas_instance_id ( RID area, int id )
There is currently no description for this method. Please help us by contributing one!
void area_attach_object_instance_id ( RID area, int id )
Assigns the area to a descendant of Object, so it can exist in the node tree.
void area_clear_shapes ( RID area )
Removes all shapes from an area. It does not delete the shapes, so they can be reassigned later.
RID area_create ( )
Creates an Area2D. After creating an Area2D with this method, assign it to a space using area_set_space to use the created Area2D in the physics world.
int area_get_canvas_instance_id ( RID area ) const
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int area_get_object_instance_id ( RID area ) const
Gets the instance ID of the object the area is assigned to.
Variant area_get_param ( RID area, AreaParameter param ) const
Returns an area parameter value. See AreaParameter for a list of available parameters.
RID area_get_shape ( RID area, int shape_idx ) const
Returns the RID of the nth shape of an area.
int area_get_shape_count ( RID area ) const
Returns the number of shapes assigned to an area.
Transform2D area_get_shape_transform ( RID area, int shape_idx ) const
Returns the transform matrix of a shape within an area.
RID area_get_space ( RID area ) const
Returns the space assigned to the area.
AreaSpaceOverrideMode area_get_space_override_mode ( RID area ) const
Returns the space override mode for the area.
Transform2D area_get_transform ( RID area ) const
Returns the transform matrix for an area.
void area_remove_shape ( RID area, int shape_idx )
Removes a shape from an area. It does not delete the shape, so it can be reassigned later.
void area_set_area_monitor_callback ( RID area, Object receiver, String method )
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void area_set_collision_layer ( RID area, int layer )
Assigns the area to one or many physics layers.
void area_set_collision_mask ( RID area, int mask )
Sets which physics layers the area will monitor.
void area_set_monitor_callback ( RID area, Object receiver, String method )
Sets the function to call when any body/area enters or exits the area. This callback will be called for any object interacting with the area, and takes five parameters:
1: AREA_BODY_ADDED or AREA_BODY_REMOVED, depending on whether the object entered or exited the area.
2: RID of the object that entered/exited the area.
3: Instance ID of the object that entered/exited the area.
4: The shape index of the object that entered/exited the area.
5: The shape index of the area where the object entered/exited.
void area_set_monitorable ( RID area, bool monitorable )
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void area_set_param ( RID area, AreaParameter param, Variant value )
Sets the value for an area parameter. See AreaParameter for a list of available parameters.
void area_set_shape ( RID area, int shape_idx, RID shape )
Substitutes a given area shape by another. The old shape is selected by its index, the new one by its RID.
void area_set_shape_disabled ( RID area, int shape_idx, bool disabled )
Disables a given shape in an area.
void area_set_shape_transform ( RID area, int shape_idx, Transform2D transform )
Sets the transform matrix for an area shape.
void area_set_space ( RID area, RID space )
Assigns a space to the area.
void area_set_space_override_mode ( RID area, AreaSpaceOverrideMode mode )
Sets the space override mode for the area. See AreaSpaceOverrideMode for a list of available modes.
void area_set_transform ( RID area, Transform2D transform )
Sets the transform matrix for an area.
void body_add_central_force ( RID body, Vector2 force )
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void body_add_collision_exception ( RID body, RID excepted_body )
Adds a body to the list of bodies exempt from collisions.
void body_add_force ( RID body, Vector2 offset, Vector2 force )
Adds a positioned force to the applied force and torque. As with body_apply_impulse, both the force and the offset from the body origin are in global coordinates. A force differs from an impulse in that, while the two are forces, the impulse clears itself after being applied.
void body_add_shape ( RID body, RID shape, Transform2D transform=Transform2D( 1, 0, 0, 1, 0, 0 ), bool disabled=false )
Adds a shape to the body, along with a transform matrix. Shapes are usually referenced by their index, so you should track which shape has a given index.
void body_add_torque ( RID body, float torque )
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void body_apply_central_impulse ( RID body, Vector2 impulse )
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void body_apply_impulse ( RID body, Vector2 position, Vector2 impulse )
Adds a positioned impulse to the applied force and torque. Both the force and the offset from the body origin are in global coordinates.
void body_apply_torque_impulse ( RID body, float impulse )
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void body_attach_canvas_instance_id ( RID body, int id )
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void body_attach_object_instance_id ( RID body, int id )
Assigns the area to a descendant of Object, so it can exist in the node tree.
void body_clear_shapes ( RID body )
Removes all shapes from a body.
RID body_create ( )
Creates a physics body.
int body_get_canvas_instance_id ( RID body ) const
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int body_get_collision_layer ( RID body ) const
Returns the physics layer or layers a body belongs to.
int body_get_collision_mask ( RID body ) const
Returns the physics layer or layers a body can collide with.
CCDMode body_get_continuous_collision_detection_mode ( RID body ) const
Returns the continuous collision detection mode.
Physics2DDirectBodyState body_get_direct_state ( RID body )
Returns the Physics2DDirectBodyState of the body. Returns null
if the body is destroyed or removed from the physics space.
int body_get_max_contacts_reported ( RID body ) const
Returns the maximum contacts that can be reported. See body_set_max_contacts_reported.
BodyMode body_get_mode ( RID body ) const
Returns the body mode.
int body_get_object_instance_id ( RID body ) const
Gets the instance ID of the object the area is assigned to.
float body_get_param ( RID body, BodyParameter param ) const
Returns the value of a body parameter. See BodyParameter for a list of available parameters.
RID body_get_shape ( RID body, int shape_idx ) const
Returns the RID of the nth shape of a body.
int body_get_shape_count ( RID body ) const
Returns the number of shapes assigned to a body.
Variant body_get_shape_metadata ( RID body, int shape_idx ) const
Returns the metadata of a shape of a body.
Transform2D body_get_shape_transform ( RID body, int shape_idx ) const
Returns the transform matrix of a body shape.
RID body_get_space ( RID body ) const
Returns the RID of the space assigned to a body.
Variant body_get_state ( RID body, BodyState state ) const
Returns a body state.
bool body_is_omitting_force_integration ( RID body ) const
Returns whether a body uses a callback function to calculate its own physics (see body_set_force_integration_callback).
void body_remove_collision_exception ( RID body, RID excepted_body )
Removes a body from the list of bodies exempt from collisions.
void body_remove_shape ( RID body, int shape_idx )
Removes a shape from a body. The shape is not deleted, so it can be reused afterwards.
void body_set_axis_velocity ( RID body, Vector2 axis_velocity )
Sets an axis velocity. The velocity in the given vector axis will be set as the given vector length. This is useful for jumping behavior.
void body_set_collision_layer ( RID body, int layer )
Sets the physics layer or layers a body belongs to.
void body_set_collision_mask ( RID body, int mask )
Sets the physics layer or layers a body can collide with.
void body_set_continuous_collision_detection_mode ( RID body, CCDMode mode )
Sets the continuous collision detection mode using one of the CCDMode constants.
Continuous collision detection tries to predict where a moving body will collide, instead of moving it and correcting its movement if it collided.
void body_set_force_integration_callback ( RID body, Object receiver, String method, Variant userdata=null )
Sets the function used to calculate physics for an object, if that object allows it (see body_set_omit_force_integration).
void body_set_max_contacts_reported ( RID body, int amount )
Sets the maximum contacts to report. Bodies can keep a log of the contacts with other bodies, this is enabled by setting the maximum amount of contacts reported to a number greater than 0.
void body_set_mode ( RID body, BodyMode mode )
Sets the body mode using one of the BodyMode constants.
void body_set_omit_force_integration ( RID body, bool enable )
Sets whether a body uses a callback function to calculate its own physics (see body_set_force_integration_callback).
void body_set_param ( RID body, BodyParameter param, float value )
Sets a body parameter. See BodyParameter for a list of available parameters.
void body_set_shape ( RID body, int shape_idx, RID shape )
Substitutes a given body shape by another. The old shape is selected by its index, the new one by its RID.
void body_set_shape_as_one_way_collision ( RID body, int shape_idx, bool enable, float margin )
Enables one way collision on body if enable
is true
.
void body_set_shape_disabled ( RID body, int shape_idx, bool disabled )
Disables shape in body if disable
is true
.
void body_set_shape_metadata ( RID body, int shape_idx, Variant metadata )
Sets metadata of a shape within a body. This metadata is different from Object.set_meta, and can be retrieved on shape queries.
void body_set_shape_transform ( RID body, int shape_idx, Transform2D transform )
Sets the transform matrix for a body shape.
void body_set_space ( RID body, RID space )
Assigns a space to the body (see space_create).
void body_set_state ( RID body, BodyState state, Variant value )
Sets a body state using one of the BodyState constants.
Note that the method doesn't take effect immediately. The state will change on the next physics frame.
bool body_test_motion ( RID body, Transform2D from, Vector2 motion, bool infinite_inertia, float margin=0.08, Physics2DTestMotionResult result=null, bool exclude_raycast_shapes=true, Array exclude=[ ] )
Returns true
if a collision would result from moving in the given direction from a given point in space. Margin increases the size of the shapes involved in the collision detection. Physics2DTestMotionResult can be passed to return additional information in.
RID capsule_shape_create ( )
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RID circle_shape_create ( )
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RID concave_polygon_shape_create ( )
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RID convex_polygon_shape_create ( )
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RID damped_spring_joint_create ( Vector2 anchor_a, Vector2 anchor_b, RID body_a, RID body_b )
Creates a damped spring joint between two bodies. If not specified, the second body is assumed to be the joint itself.
float damped_string_joint_get_param ( RID joint, DampedStringParam param ) const
Returns the value of a damped spring joint parameter.
void damped_string_joint_set_param ( RID joint, DampedStringParam param, float value )
Sets a damped spring joint parameter. See DampedStringParam for a list of available parameters.
void free_rid ( RID rid )
Destroys an object created by the Physics2DServer.
Note: See VisualServer.free_rid for details on how to handle RIDs for freed objects.
int get_process_info ( ProcessInfo process_info )
Returns information about the current state of the 2D physics engine. See ProcessInfo for a list of available states.
RID groove_joint_create ( Vector2 groove1_a, Vector2 groove2_a, Vector2 anchor_b, RID body_a, RID body_b )
Creates a groove joint between two bodies. If not specified, the bodies are assumed to be the joint itself.
float joint_get_param ( RID joint, JointParam param ) const
Returns the value of a joint parameter.
JointType joint_get_type ( RID joint ) const
Returns a joint's type (see JointType).
void joint_set_param ( RID joint, JointParam param, float value )
Sets a joint parameter. See JointParam for a list of available parameters.
RID line_shape_create ( )
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RID pin_joint_create ( Vector2 anchor, RID body_a, RID body_b )
Creates a pin joint between two bodies. If not specified, the second body is assumed to be the joint itself.
RID ray_shape_create ( )
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RID rectangle_shape_create ( )
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RID segment_shape_create ( )
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void set_active ( bool active )
Activates or deactivates the 2D physics engine.
void set_collision_iterations ( int iterations )
Sets the amount of iterations for calculating velocities of colliding bodies. The greater the amount of iterations, the more accurate the collisions will be. However, a greater amount of iterations requires more CPU power, which can decrease performance. The default value is 8
.
Variant shape_get_data ( RID shape ) const
Returns the shape data.
ShapeType shape_get_type ( RID shape ) const
Returns a shape's type (see ShapeType).
void shape_set_data ( RID shape, Variant data )
Sets the shape data that defines its shape and size. The data to be passed depends on the kind of shape created shape_get_type.
RID space_create ( )
Creates a space. A space is a collection of parameters for the physics engine that can be assigned to an area or a body. It can be assigned to an area with area_set_space, or to a body with body_set_space.
Physics2DDirectSpaceState space_get_direct_state ( RID space )
Returns the state of a space, a Physics2DDirectSpaceState. This object can be used to make collision/intersection queries.
float space_get_param ( RID space, SpaceParameter param ) const
Returns the value of a space parameter.
bool space_is_active ( RID space ) const
Returns whether the space is active.
void space_set_active ( RID space, bool active )
Marks a space as active. It will not have an effect, unless it is assigned to an area or body.
void space_set_param ( RID space, SpaceParameter param, float value )
Sets the value for a space parameter. See SpaceParameter for a list of available parameters.