VideoPlayer¶
Inherits: Control < CanvasItem < Node < Object
Control for playing video streams.
Description¶
Control node for playing video streams using VideoStream resources.
Supported video formats are WebM (.webm
, VideoStreamWebm), Ogg Theora (.ogv
, VideoStreamTheora), and any format exposed via a GDNative plugin using VideoStreamGDNative.
Note: Due to a bug, VideoPlayer does not support localization remapping yet.
Warning: On HTML5, video playback will perform poorly due to missing architecture-specific assembly optimizations, especially for VP8/VP9.
Properties¶
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Methods¶
get_stream_name ( ) const |
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get_video_texture ( ) const |
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is_playing ( ) const |
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void |
play ( ) |
void |
stop ( ) |
Signals¶
finished ( )
Emitted when playback is finished.
Property Descriptions¶
int audio_track = 0
The embedded audio track to play.
bool autoplay = false
If true
, playback starts when the scene loads.
int buffering_msec = 500
Amount of time in milliseconds to store in buffer while playing.
String bus = "Master"
Audio bus to use for sound playback.
bool expand = true
If true
, the video scales to the control size. Otherwise, the control minimum size will be automatically adjusted to match the video stream's dimensions.
bool loop = false
If true
, the video restarts when it reaches its end.
bool paused = false
If true
, the video is paused.
VideoStream stream
void set_stream ( VideoStream value )
VideoStream get_stream ( )
The assigned video stream. See description for supported formats.
float stream_position
The current position of the stream, in seconds.
Note: Changing this value won't have any effect as seeking is not implemented yet, except in video formats implemented by a GDNative add-on.
float volume
Audio volume as a linear value.
float volume_db = 0.0
Audio volume in dB.
Method Descriptions¶
String get_stream_name ( ) const
Returns the video stream's name, or "<No Stream>"
if no video stream is assigned.
Texture get_video_texture ( ) const
Returns the current frame as a Texture.
bool is_playing ( ) const
Returns true
if the video is playing.
Note: The video is still considered playing if paused during playback.
void play ( )
Starts the video playback from the beginning. If the video is paused, this will not unpause the video.
void stop ( )
Stops the video playback and sets the stream position to 0.
Note: Although the stream position will be set to 0, the first frame of the video stream won't become the current frame.