AnimationNodeBlendTree¶
Inherits: AnimationRootNode < AnimationNode < Resource < Reference < Object
AnimationTree node resource that contains many blend type nodes.
Description¶
This node may contain a sub-tree of any other blend type nodes, such as AnimationNodeTransition, AnimationNodeBlend2, AnimationNodeBlend3, AnimationNodeOneShot, etc. This is one of the most commonly used roots.
An AnimationNodeOutput node named output
is created by default.
Tutorials¶
Properties¶
|
Methods¶
void |
add_node ( String name, AnimationNode node, Vector2 position=Vector2( 0, 0 ) ) |
void |
connect_node ( String input_node, int input_index, String output_node ) |
void |
disconnect_node ( String input_node, int input_index ) |
get_node_position ( String name ) const |
|
void |
remove_node ( String name ) |
void |
rename_node ( String name, String new_name ) |
void |
set_node_position ( String name, Vector2 position ) |
Constants¶
CONNECTION_OK = 0
The connection was successful.
CONNECTION_ERROR_NO_INPUT = 1
The input node is null
.
CONNECTION_ERROR_NO_INPUT_INDEX = 2
The specified input port is out of range.
CONNECTION_ERROR_NO_OUTPUT = 3
The output node is null
.
CONNECTION_ERROR_SAME_NODE = 4
Input and output nodes are the same.
CONNECTION_ERROR_CONNECTION_EXISTS = 5
The specified connection already exists.
Property Descriptions¶
Vector2 graph_offset = Vector2( 0, 0 )
The global offset of all sub-nodes.
Method Descriptions¶
void add_node ( String name, AnimationNode node, Vector2 position=Vector2( 0, 0 ) )
Adds an AnimationNode at the given position
. The name
is used to identify the created sub-node later.
void connect_node ( String input_node, int input_index, String output_node )
Connects the output of an AnimationNode as input for another AnimationNode, at the input port specified by input_index
.
void disconnect_node ( String input_node, int input_index )
Disconnects the node connected to the specified input.
AnimationNode get_node ( String name ) const
Returns the sub-node with the specified name
.
Vector2 get_node_position ( String name ) const
Returns the position of the sub-node with the specified name
.
bool has_node ( String name ) const
Returns true
if a sub-node with specified name
exists.
void remove_node ( String name )
Removes a sub-node.
void rename_node ( String name, String new_name )
Changes the name of a sub-node.
void set_node_position ( String name, Vector2 position )
Modifies the position of a sub-node.