GDNativeLibrary¶
Inherits: Resource < Reference < Object
An external library containing functions or script classes to use in Godot.
Description¶
A GDNative library can implement NativeScripts, global functions to call with the GDNative class, or low-level engine extensions through interfaces such as ARVRInterfaceGDNative. The library must be compiled for each platform and architecture that the project will run on.
Tutorials¶
Properties¶
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Methods¶
get_current_dependencies ( ) const |
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get_current_library_path ( ) const |
Property Descriptions¶
ConfigFile config_file
void set_config_file ( ConfigFile value )
ConfigFile get_config_file ( )
This resource in INI-style ConfigFile format, as in .gdnlib
files.
bool load_once = true
If true
, Godot loads only one copy of the library and each script that references the library will share static data like static or global variables.
If false
, Godot loads a separate copy of the library into memory for each script that references it.
bool reloadable = true
If true
, the editor will temporarily unload the library whenever the user switches away from the editor window, allowing the user to recompile the library without restarting Godot.
Note: If the library defines tool scripts that run inside the editor, reloadable
must be false
. Otherwise, the editor will attempt to unload the tool scripts while they're in use and crash.
bool singleton = false
If true
, Godot loads the library at startup rather than the first time a script uses the library, calling {prefix}gdnative_singleton
after initializing the library (where {prefix}
is the value of symbol_prefix). The library remains loaded as long as Godot is running.
Note: A singleton library cannot be reloadable.
String symbol_prefix = "godot_"
The prefix this library's entry point functions begin with. For example, a GDNativeLibrary would declare its gdnative_init
function as godot_gdnative_init
by default.
On platforms that require statically linking libraries (currently only iOS), each library must have a different symbol_prefix
.
Method Descriptions¶
PoolStringArray get_current_dependencies ( ) const
Returns paths to all dependency libraries for the current platform and architecture.
String get_current_library_path ( ) const
Returns the path to the dynamic library file for the current platform and architecture.