KinematicCollision¶
Collision data for KinematicBody collisions.
Description¶
Contains collision data for KinematicBody collisions. When a KinematicBody is moved using KinematicBody.move_and_collide, it stops if it detects a collision with another body. If a collision is detected, a KinematicCollision object is returned.
This object contains information about the collision, including the colliding object, the remaining motion, and the collision position. This information can be used to calculate a collision response.
Properties¶
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Methods¶
Property Descriptions¶
Object collider
Object get_collider ( )
The colliding body.
int collider_id = 0
int get_collider_id ( )
The colliding body's unique instance ID. See Object.get_instance_id.
Variant collider_metadata
Variant get_collider_metadata ( )
The colliding body's metadata. See Object.
RID collider_rid
RID get_collider_rid ( )
The colliding body's RID used by the PhysicsServer.
Object collider_shape
Object get_collider_shape ( )
The colliding body's shape.
int collider_shape_index = 0
int get_collider_shape_index ( )
The colliding shape's index. See CollisionObject.
Vector3 collider_velocity = Vector3( 0, 0, 0 )
Vector3 get_collider_velocity ( )
The colliding object's velocity.
Object local_shape
Object get_local_shape ( )
The moving object's colliding shape.
Vector3 normal = Vector3( 0, 0, 0 )
Vector3 get_normal ( )
The colliding body's shape's normal at the point of collision.
Vector3 position = Vector3( 0, 0, 0 )
Vector3 get_position ( )
The point of collision, in global coordinates.
Vector3 remainder = Vector3( 0, 0, 0 )
Vector3 get_remainder ( )
The moving object's remaining movement vector.
Vector3 travel = Vector3( 0, 0, 0 )
Vector3 get_travel ( )
The distance the moving object traveled before collision.
Method Descriptions¶
float get_angle ( Vector3 up_direction=Vector3( 0, 1, 0 ) ) const
The collision angle according to up_direction
, which is Vector3.UP
by default. This value is always positive.