GLTFCollider¶
Inherits: Resource < Reference < Object
Represents a GLTF collider.
Description¶
Represents a collider as defined by the OMI_collider
GLTF extension. This class is an intermediary between the GLTF data and Godot's nodes, and it's abstracted in a way that allows adding support for different GLTF physics extensions in the future.
Tutorials¶
Properties¶
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Methods¶
to_dictionary ( ) const |
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Property Descriptions¶
ArrayMesh array_mesh
The ArrayMesh resource of the collider. This is only used when the collider type is "hull" (convex hull) or "trimesh" (concave trimesh).
float height = 2.0
The height of the collider, in meters. This is only used when the collider type is "capsule" or "cylinder". This value should not be negative, and for "capsule" it should be at least twice the radius.
bool is_trigger = false
If true
, indicates that this collider is a trigger. For Godot, this means that the collider should be a child of an Area3D node.
This is the only variable not used in the to_node method, it's intended to be used alongside when deciding where to add the generated node as a child.
int mesh_index = -1
The index of the collider's mesh in the GLTF file. This is only used when the collider type is "hull" (convex hull) or "trimesh" (concave trimesh).
float radius = 0.5
The radius of the collider, in meters. This is only used when the collider type is "capsule", "cylinder", or "sphere". This value should not be negative.
String shape_type = ""
The type of shape this collider represents. Valid values are "box", "capsule", "cylinder", "sphere", "hull", and "trimesh".
Vector3 size = Vector3( 1, 1, 1 )
The size of the collider, in meters. This is only used when the collider type is "box", and it represents the "diameter" of the box. This value should not be negative.
Method Descriptions¶
Dictionary to_dictionary ( ) const
Serializes this GLTFCollider instance into a Dictionary.
CollisionShape to_node ( bool cache_shapes=false )
Converts this GLTFCollider instance into a Godot CollisionShape node.