GLTFAccessor¶
Inherits: Resource < Reference < Object
Description¶
Note: This class is only compiled in editor builds. Run-time glTF loading and saving is not available in exported projects. References to GLTFAccessor within a script will cause an error in an exported project.
Properties¶
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Property Descriptions¶
int buffer_view = 0
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int byte_offset = 0
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int component_type = 0
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int count = 0
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PoolRealArray max = PoolRealArray( )
void set_max ( PoolRealArray value )
PoolRealArray get_max ( )
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PoolRealArray min = PoolRealArray( )
void set_min ( PoolRealArray value )
PoolRealArray get_min ( )
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bool normalized = false
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int sparse_count = 0
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int sparse_indices_buffer_view = 0
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int sparse_indices_byte_offset = 0
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int sparse_indices_component_type = 0
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int sparse_values_buffer_view = 0
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int sparse_values_byte_offset = 0
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int type = 0
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