GLTFSkeleton¶
Inherits: Resource < Reference < Object
Description¶
Note: This class is only compiled in editor builds. Run-time glTF loading and saving is not available in exported projects. References to GLTFSkeleton within a script will cause an error in an exported project.
Properties¶
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Methods¶
get_bone_attachment ( int idx ) |
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get_unique_names ( ) |
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void |
set_godot_bone_node ( Dictionary godot_bone_node ) |
void |
set_unique_names ( Array unique_names ) |
Property Descriptions¶
PoolIntArray joints = PoolIntArray( )
void set_joints ( PoolIntArray value )
PoolIntArray get_joints ( )
There is currently no description for this property. Please help us by contributing one!
PoolIntArray roots = PoolIntArray( )
void set_roots ( PoolIntArray value )
PoolIntArray get_roots ( )
There is currently no description for this property. Please help us by contributing one!
Method Descriptions¶
BoneAttachment get_bone_attachment ( int idx )
There is currently no description for this method. Please help us by contributing one!
int get_bone_attachment_count ( )
There is currently no description for this method. Please help us by contributing one!
Dictionary get_godot_bone_node ( )
There is currently no description for this method. Please help us by contributing one!
Skeleton get_godot_skeleton ( )
There is currently no description for this method. Please help us by contributing one!
Array get_unique_names ( )
There is currently no description for this method. Please help us by contributing one!
void set_godot_bone_node ( Dictionary godot_bone_node )
There is currently no description for this method. Please help us by contributing one!
void set_unique_names ( Array unique_names )
There is currently no description for this method. Please help us by contributing one!