GLTFSkeleton

Inherits: Resource < Reference < Object

Description

Note: This class is only compiled in editor builds. Run-time glTF loading and saving is not available in exported projects. References to GLTFSkeleton within a script will cause an error in an exported project.

Properties

PoolIntArray

joints

PoolIntArray(  )

PoolIntArray

roots

PoolIntArray(  )

Methods

BoneAttachment

get_bone_attachment ( int idx )

int

get_bone_attachment_count ( )

Dictionary

get_godot_bone_node ( )

Skeleton

get_godot_skeleton ( )

Array

get_unique_names ( )

void

set_godot_bone_node ( Dictionary godot_bone_node )

void

set_unique_names ( Array unique_names )


Property Descriptions

PoolIntArray joints = PoolIntArray(  )

There is currently no description for this property. Please help us by contributing one!


PoolIntArray roots = PoolIntArray(  )

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Method Descriptions

BoneAttachment get_bone_attachment ( int idx )

There is currently no description for this method. Please help us by contributing one!


int get_bone_attachment_count ( )

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Dictionary get_godot_bone_node ( )

There is currently no description for this method. Please help us by contributing one!


Skeleton get_godot_skeleton ( )

There is currently no description for this method. Please help us by contributing one!


Array get_unique_names ( )

There is currently no description for this method. Please help us by contributing one!


void set_godot_bone_node ( Dictionary godot_bone_node )

There is currently no description for this method. Please help us by contributing one!


void set_unique_names ( Array unique_names )

There is currently no description for this method. Please help us by contributing one!