MeshTexture

Inherits: Texture < Resource < Reference < Object

Simple texture that uses a mesh to draw itself.

Description

Simple texture that uses a mesh to draw itself. It's limited because flags can't be changed and region drawing is not supported.

Properties

Texture

base_texture

int

flags

0 (overrides Texture)

Vector2

image_size

Vector2( 0, 0 )

Mesh

mesh


Property Descriptions

Texture base_texture

  • void set_base_texture ( Texture value )

  • Texture get_base_texture ( )

Sets the base texture that the Mesh will use to draw.


Vector2 image_size = Vector2( 0, 0 )

Sets the size of the image, needed for reference.


Mesh mesh

  • void set_mesh ( Mesh value )

  • Mesh get_mesh ( )

Sets the mesh used to draw. It must be a mesh using 2D vertices.