EditorResourcePicker¶
Inherits: HBoxContainer < BoxContainer < Container < Control < CanvasItem < Node < Object
Inherited By: EditorScriptPicker
Godot editor's control for selecting Resource type properties.
Description¶
This Control node is used in the editor's Inspector dock to allow editing of Resource type properties. It provides options for creating, loading, saving and converting resources. Can be used with EditorInspectorPlugin to recreate the same behavior.
Note: This Control does not include any editor for the resource, as editing is controlled by the Inspector dock itself or sub-Inspectors.
Properties¶
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Methods¶
can_drop_data_fw ( Vector2 position, Variant data, Control from ) const |
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void |
drop_data_fw ( Vector2 position, Variant data, Control from ) |
get_allowed_types ( ) const |
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get_drag_data_fw ( Vector2 position, Control from ) |
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handle_menu_selected ( int id ) virtual |
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void |
set_create_options ( Object menu_node ) virtual |
void |
set_toggle_pressed ( bool pressed ) |
Signals¶
resource_changed ( Resource resource )
Emitted when the value of the edited resource was changed.
resource_selected ( Resource resource, bool edit )
Emitted when the resource value was set and user clicked to edit it. When edit
is true
, the signal was caused by the context menu "Edit" option.
Property Descriptions¶
String base_type = ""
The base type of allowed resource types. Can be a comma-separated list of several options.
bool editable = true
If true
, the value can be selected and edited.
Resource edited_resource
The edited resource value.
bool toggle_mode = false
If true
, the main button with the resource preview works in the toggle mode. Use set_toggle_pressed to manually set the state.
Method Descriptions¶
bool can_drop_data_fw ( Vector2 position, Variant data, Control from ) const
There is currently no description for this method. Please help us by contributing one!
void drop_data_fw ( Vector2 position, Variant data, Control from )
There is currently no description for this method. Please help us by contributing one!
PoolStringArray get_allowed_types ( ) const
Returns a list of all allowed types and subtypes corresponding to the base_type. If the base_type is empty, an empty list is returned.
Variant get_drag_data_fw ( Vector2 position, Control from )
There is currently no description for this method. Please help us by contributing one!
This virtual method can be implemented to handle context menu items not handled by default. See set_create_options.
void set_create_options ( Object menu_node ) virtual
This virtual method is called when updating the context menu of EditorResourcePicker. Implement this method to override the "New ..." items with your own options. menu_node
is a reference to the PopupMenu node.
Note: Implement handle_menu_selected to handle these custom items.
void set_toggle_pressed ( bool pressed )
Sets the toggle mode state for the main button. Works only if toggle_mode is set to true
.