Android in-app purchases¶
Godot offers a first-party GodotGooglePlayBilling
Android plugin since Godot 3.2.2.
The new plugin uses the Google Play Billing library
instead of the now deprecated AIDL IAP implementation.
If you learn better by looking at an example, you can find the demo project here.
Migrating from Godot 3.2.1 and lower (GodotPaymentsV3)¶
The new GodotGooglePlayBilling
API is not compatible with its predecessor GodotPaymentsV3
.
Changes¶
You need to enable the Custom Build option in your Android export settings and install the
GodotGooglePlayBilling
plugin manually (see below for details)All purchases have to be acknowledged by your app. This is a requirement from Google. Purchases that are not acknowledged by your app will be refunded.
Support for subscriptions
Signals (no polling or callback objects)
Usage¶
Getting started¶
If not already done, make sure you have enabled and successfully set up Android Custom Builds. Grab the``GodotGooglePlayBilling`` plugin binary and config from the releases page and put both into res://android/plugins. The plugin should now show up in the Android export settings, where you can enable it.
Getting started¶
To use the GodotGooglePlayBilling
API you first have to get the GodotGooglePlayBilling
singleton and start the connection:
var payment
func _ready():
if Engine.has_singleton("GodotGooglePlayBilling"):
payment = Engine.get_singleton("GodotGooglePlayBilling")
# These are all signals supported by the API
# You can drop some of these based on your needs
payment.connect("connected", self, "_on_connected") # No params
payment.connect("disconnected", self, "_on_disconnected") # No params
payment.connect("connect_error", self, "_on_connect_error") # Response ID (int), Debug message (string)
payment.connect("purchases_updated", self, "_on_purchases_updated") # Purchases (Dictionary[])
payment.connect("purchase_error", self, "_on_purchase_error") # Response ID (int), Debug message (string)
payment.connect("sku_details_query_completed", self, "_on_sku_details_query_completed") # SKUs (Dictionary[])
payment.connect("sku_details_query_error", self, "_on_sku_details_query_error") # Response ID (int), Debug message (string), Queried SKUs (string[])
payment.connect("purchase_acknowledged", self, "_on_purchase_acknowledged") # Purchase token (string)
payment.connect("purchase_acknowledgement_error", self, "_on_purchase_acknowledgement_error") # Response ID (int), Debug message (string), Purchase token (string)
payment.connect("purchase_consumed", self, "_on_purchase_consumed") # Purchase token (string)
payment.connect("purchase_consumption_error", self, "_on_purchase_consumption_error") # Response ID (int), Debug message (string), Purchase token (string)
payment.startConnection()
else:
print("Android IAP support is not enabled. Make sure you have enabled 'Custom Build' and the GodotGooglePlayBilling plugin in your Android export settings! IAP will not work.")
All API methods only work if the API is connected. You can use payment.isReady()
to check the connection status.
Querying available items¶
As soon as the API is connected, you can query SKUs using querySkuDetails
.
Full example:
func _on_connected():
payment.querySkuDetails(["my_iap_item"], "inapp") # "subs" for subscriptions
func _on_sku_details_query_completed(sku_details):
for available_sku in sku_details:
print(available_sku)
Purchase an item¶
To initiate the purchase flow for an item, call purchase
.
You must query the SKU details for an item before you can
initiate the purchase flow for it.
payment.purchase("my_iap_item")
Then, wait for the _on_purchases_updated
callback and handle the purchase result:
func _on_purchases_updated(purchases):
for purchase in purchases:
if purchase.purchase_state == 1: # 1 means "purchased", see https://developer.android.com/reference/com/android/billingclient/api/Purchase.PurchaseState#constants_1
# enable_premium(purchase.sku) # unlock paid content, add coins, save token on server, etc. (you have to implement enable_premium yourself)
if not purchase.is_acknowledged:
payment.acknowledgePurchase(purchase.purchase_token) # call if non-consumable product
if purchase.sku in list_of_consumable_products:
payment.consumePurchase(purchase.purchase_token) # call if consumable product
Check if the user purchased an item¶
To get all purchases, call queryPurchases
. Unlike most of the other functions, queryPurchases
is
a synchronous operation and returns a Dictionary with a status code
and either an array of purchases or an error message. Only active subscriptions and non-consumed one-time purchases are returned.
Full example:
var query = payment.queryPurchases("inapp") # Or "subs" for subscriptions
if query.status == OK:
for purchase in query.purchases:
if purchase.sku == "my_iap_item" and purchase.purchase_state == 1:
# enable_premium(purchase.sku) # unlock paid content, save token on server, etc.
if !purchase.is_acknowledged:
payment.acknowledgePurchase(purchase.purchase_token)
# Or wait for the _on_purchase_acknowledged callback before giving the user what they bought
Consumables¶
If your in-app item is not a one-time purchase but a consumable item (e.g. coins) which can be purchased
multiple times, you can consume an item by calling consumePurchase
with a purchase token.
Call queryPurchases
to get the purchase token. Calling consumePurchase
automatically
acknowledges a purchase.
Consuming a product allows the user to purchase it again, and removes it from appearing in subsequent queryPurchases
calls.
var query = payment.queryPurchases("inapp") # Or "subs" for subscriptions
if query.status == OK:
for purchase in query.purchases:
if purchase.sku == "my_consumable_iap_item" and purchase.purchase_state == 1:
# enable_premium(purchase.sku) # add coins, save token on server, etc.
payment.consumePurchase(purchase.purchase_token)
# Or wait for the _on_purchase_consumed callback before giving the user what they bought
Subscriptions¶
Subscriptions don't work much different from regular in-app items. Just use "subs"
as second
argument to querySkuDetails
to get subscription details.
Check is_auto_renewing
in the results of queryPurchases()
to see if a
user has cancelled an auto-renewing subscription