ShaderMaterial¶
Inherits: Material < Resource < Reference < Object
A material that uses a custom Shader program.
Description¶
A material that uses a custom Shader program to render either items to screen or process particles. You can create multiple materials for the same shader but configure different values for the uniforms defined in the shader.
Note: Due to a renderer limitation, emissive ShaderMaterials cannot emit light when used in a GIProbe. Only emissive SpatialMaterials can emit light in a GIProbe.
Tutorials¶
Properties¶
Methods¶
get_shader_param ( String param ) const |
|
property_can_revert ( String name ) |
|
property_get_revert ( String name ) |
|
void |
set_shader_param ( String param, Variant value ) |
Property Descriptions¶
Shader shader
The Shader program used to render this material.
Method Descriptions¶
Variant get_shader_param ( String param ) const
Returns the current value set for this material of a uniform in the shader.
bool property_can_revert ( String name )
Returns true
if the property identified by name
can be reverted to a default value.
Variant property_get_revert ( String name )
Returns the default value of the material property with given name
.
void set_shader_param ( String param, Variant value )
Changes the value set for this material of a uniform in the shader.
Note: param
must match the name of the uniform in the code exactly.