InputEventJoypadButton¶
Inherits: InputEvent < Resource < Reference < Object
Input event for gamepad buttons.
Description¶
Input event type for gamepad buttons. For gamepad analog sticks and joysticks, see InputEventJoypadMotion.
Tutorials¶
Properties¶
|
||
|
||
|
Property Descriptions¶
int button_index = 0
Button identifier. One of the JoystickList button constants.
bool pressed = false
If true
, the button's state is pressed. If false
, the button's state is released.
float pressure = 0.0
Represents the pressure the user puts on the button with their finger, if the controller supports it. Ranges from 0
to 1
.
Note: This property is never set by the engine and is always 0
.