CubeMesh¶
Inherits: PrimitiveMesh < Mesh < Resource < Reference < Object
Generate an axis-aligned cuboid PrimitiveMesh.
Description¶
Generate an axis-aligned cuboid PrimitiveMesh.
The cube's UV layout is arranged in a 3×2 layout that allows texturing each face individually. To apply the same texture on all faces, change the material's UV property to Vector3(3, 2, 1)
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Note: When using a large textured CubeMesh (e.g. as a floor), you may stumble upon UV jittering issues depending on the camera angle. To solve this, increase subdivide_depth, subdivide_height and subdivide_width until you no longer notice UV jittering.
Properties¶
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Property Descriptions¶
Vector3 size = Vector3( 2, 2, 2 )
Size of the cuboid mesh.
int subdivide_depth = 0
Number of extra edge loops inserted along the Z axis.
int subdivide_height = 0
Number of extra edge loops inserted along the Y axis.
int subdivide_width = 0
Number of extra edge loops inserted along the X axis.