CubeMesh

Inherits: PrimitiveMesh < Mesh < Resource < Reference < Object

Generate an axis-aligned cuboid PrimitiveMesh.

Description

Generate an axis-aligned cuboid PrimitiveMesh.

The cube's UV layout is arranged in a 3×2 layout that allows texturing each face individually. To apply the same texture on all faces, change the material's UV property to Vector3(3, 2, 1).

Note: When using a large textured CubeMesh (e.g. as a floor), you may stumble upon UV jittering issues depending on the camera angle. To solve this, increase subdivide_depth, subdivide_height and subdivide_width until you no longer notice UV jittering.

Properties

Vector3

size

Vector3( 2, 2, 2 )

int

subdivide_depth

0

int

subdivide_height

0

int

subdivide_width

0


Property Descriptions

Vector3 size = Vector3( 2, 2, 2 )

Size of the cuboid mesh.


int subdivide_depth = 0

  • void set_subdivide_depth ( int value )

  • int get_subdivide_depth ( )

Number of extra edge loops inserted along the Z axis.


int subdivide_height = 0

  • void set_subdivide_height ( int value )

  • int get_subdivide_height ( )

Number of extra edge loops inserted along the Y axis.


int subdivide_width = 0

  • void set_subdivide_width ( int value )

  • int get_subdivide_width ( )

Number of extra edge loops inserted along the X axis.