PanoramaSky¶
Inherits: Sky < Resource < Reference < Object
A type of Sky used to draw a background texture.
Description¶
A resource referenced in an Environment that is used to draw a background. The Panorama sky functions similar to skyboxes in other engines, except it uses an equirectangular sky map instead of a cube map.
Using an HDR panorama is strongly recommended for accurate, high-quality reflections. Godot supports the Radiance HDR (.hdr
) and OpenEXR (.exr
) image formats for this purpose.
You can use this tool to convert a cube map to an equirectangular sky map.
Properties¶
Property Descriptions¶
Texture panorama
Texture to be applied to the PanoramaSky.