NoiseTexture¶
Inherits: Texture < Resource < Reference < Object
OpenSimplexNoise filled texture.
Description¶
Uses an OpenSimplexNoise to fill the texture data. You can specify the texture size but keep in mind that larger textures will take longer to generate and seamless noise only works with square sized textures.
NoiseTexture can also generate normalmap textures.
The class uses Threads to generate the texture data internally, so Texture.get_data may return null
if the generation process has not completed yet. In that case, you need to wait for the texture to be generated before accessing the data:
var texture = preload("res://noise.tres")
yield(texture, "changed")
var image = texture.get_data()
Properties¶
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Property Descriptions¶
bool as_normalmap = false
If true
, the resulting texture contains a normal map created from the original noise interpreted as a bump map.
float bump_strength = 8.0
Strength of the bump maps used in this texture. A higher value will make the bump maps appear larger while a lower value will make them appear softer.
int height = 512
Height of the generated texture.
OpenSimplexNoise noise
void set_noise ( OpenSimplexNoise value )
OpenSimplexNoise get_noise ( )
The OpenSimplexNoise instance used to generate the noise.
Vector2 noise_offset = Vector2( 0, 0 )
An offset used to specify the noise space coordinate of the top left corner of the generated noise. This value is ignored if seamless is enabled.
bool seamless = false
Whether the texture can be tiled without visible seams or not. Seamless textures take longer to generate.
Note: Seamless noise has a lower contrast compared to non-seamless noise. This is due to the way noise uses higher dimensions for generating seamless noise.
int width = 512
Width of the generated texture.