AnimationTree¶
A node to be used for advanced animation transitions in an AnimationPlayer.
Description¶
A node to be used for advanced animation transitions in an AnimationPlayer.
Note: When linked with an AnimationPlayer, several properties and methods of the corresponding AnimationPlayer will not function as expected. Playback and transitions should be handled using only the AnimationTree and its constituent AnimationNode(s). The AnimationPlayer node should be used solely for adding, deleting, and editing animations.
Tutorials¶
Properties¶
|
||
|
||
|
||
|
||
Methods¶
void |
|
get_root_motion_transform ( ) const |
|
void |
rename_parameter ( String old_name, String new_name ) |
Enumerations¶
enum AnimationProcessMode:
AnimationProcessMode ANIMATION_PROCESS_PHYSICS = 0
The animations will progress during the physics frame (i.e. Node._physics_process).
AnimationProcessMode ANIMATION_PROCESS_IDLE = 1
The animations will progress during the idle frame (i.e. Node._process).
AnimationProcessMode ANIMATION_PROCESS_MANUAL = 2
The animations will only progress manually (see advance).
Property Descriptions¶
bool active = false
If true
, the AnimationTree will be processing.
NodePath anim_player = NodePath("")
The path to the AnimationPlayer used for animating.
AnimationProcessMode process_mode = 1
void set_process_mode ( AnimationProcessMode value )
AnimationProcessMode get_process_mode ( )
The process mode of this AnimationTree. See AnimationProcessMode for available modes.
NodePath root_motion_track = NodePath("")
The path to the Animation track used for root motion. Paths must be valid scene-tree paths to a node, and must be specified starting from the parent node of the node that will reproduce the animation. To specify a track that controls properties or bones, append its name after the path, separated by ":"
. For example, "character/skeleton:ankle"
or "character/mesh:transform/local"
.
If the track has type Animation.TYPE_TRANSFORM, the transformation will be cancelled visually, and the animation will appear to stay in place. See also get_root_motion_transform and RootMotionView.
AnimationNode tree_root
void set_tree_root ( AnimationNode value )
AnimationNode get_tree_root ( )
The root animation node of this AnimationTree. See AnimationNode.
Method Descriptions¶
void advance ( float delta )
Manually advance the animations by the specified time (in seconds).
Transform get_root_motion_transform ( ) const
Retrieve the motion of the root_motion_track as a Transform that can be used elsewhere. If root_motion_track is not a path to a track of type Animation.TYPE_TRANSFORM, returns an identity transformation. See also root_motion_track and RootMotionView.
void rename_parameter ( String old_name, String new_name )
There is currently no description for this method. Please help us by contributing one!