Joint¶
Inherits: Spatial < Node < Object
Inherited By: ConeTwistJoint, Generic6DOFJoint, HingeJoint, PinJoint, SliderJoint
Base class for all 3D joints.
Description¶
Joints are used to bind together two physics bodies. They have a solver priority and can define if the bodies of the two attached nodes should be able to collide with each other.
Tutorials¶
Properties¶
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Property Descriptions¶
bool collision/exclude_nodes = true
If true
, the two bodies of the nodes are not able to collide with each other.
NodePath nodes/node_a = NodePath("")
The node attached to the first side (A) of the joint.
NodePath nodes/node_b = NodePath("")
The node attached to the second side (B) of the joint.
int solver/priority = 1
The priority used to define which solver is executed first for multiple joints. The lower the value, the higher the priority.