Commit graph

5375 commits

Author SHA1 Message Date
Rémi Verschelde
3e2843e3ad
Merge pull request #71183 from YuriSizov/control-refresh-layouts-by-parents
Ensure that the cached layout mode is in sync
2023-01-11 01:29:51 +01:00
Rémi Verschelde
54688a7535
Merge pull request #71127 from reduz/drag-forward-to-callables
Change set_drag_forwarding() to use callables.
2023-01-11 01:14:58 +01:00
Yuri Sizov
42cbdbc7df Ensure that the cached layout mode is in sync 2023-01-10 23:51:27 +03:00
Juan Linietsky
e6a4debede Change set_drag_forwarding() to use callables.
* This solution is much cleaner than the one in 3.x thanks to the use of callables.
* Works without issues in any language (no need to worry about camel or snake case).
* Editor code uses a compatibility function (too much work to redo).

Fixes #59899
2023-01-10 14:09:24 +01:00
Eric M
871ddf80c0 Fix cancelling selection (pressing escape) while gizmo editing making uncommitted changes.
* Pressing escape while gizmo editing will discard the changes made during that edit 'session'
2023-01-10 21:30:07 +10:00
stmSi
88d4291938 Fix canceling add_node Popup doesn't disconnect previous node. 2023-01-10 14:35:09 +06:30
Juan Linietsky
0e0a6bb39b
Removed unused property hints and Object::get_translatable_strings()
* Remove unused `EditorPropertyMember` and related hints, previouly used by
  VisualScript. Such logic should be implemented in the VS module itself.
* As the above broke compatibility with the VS module, clean up the other
  hacks that were still in core in support of VisualScript.
* `PROPERTY_USAGE_INTERNATIONALIZED` was only used in Object's
  `get_translatable_strings()`, which is a legacy function not used anywhere.
  So both are removed.
* Reordered some usage flags after the above removal to minimize the diff.
* General clean up.

Fixes #30203.

Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2023-01-09 16:56:01 +01:00
Rémi Verschelde
2db593ac2f
Merge pull request #70580 from timothyqiu/drop-extern
Fix error when dropping script into script editor
2023-01-09 09:22:08 +01:00
Rémi Verschelde
e7905f4f48
Merge pull request #71045 from reduz/use-bitfield-in-core-types
Use BitField<> in core type masks
2023-01-09 08:33:26 +01:00
Juan Linietsky
2b815df3c1 Use BitField<> in core type masks
* All core types masks are now correctly marked as bitfields.
* The enum hacks in MouseButtonMask and many other types are gone. This ensures that binders to other languages non C++ can actually implement type safe bitmasks.
* Most bitmask operations replaced by functions in BitField<>
* Key is still a problem because its enum and mask at the same time. While it kind of works in C++, this most likely can't be implemented safely in other languages and will have to be changed at some point. Mostly left as-is.
* Documentation and API dump updated to reflect bitfields in core types.
2023-01-08 22:17:40 +01:00
Hugo Locurcio
5ce488b1fc
Tweak text color for disabled preprocessor branches in the shader editor
This makes text within disabled branches easier to distinguish from comments
when using a non-default editor syntax theme.
(The default editor syntax theme uses the same color as the text with 50%
opacity for comments, which means it looks the exact same.)
2023-01-07 20:18:38 +01:00
Rémi Verschelde
329b85152a
Merge pull request #70902 from Cretezy/2d-polygon-indices-visibility
Fix "2D Polygon indices are barely visible on bright background" (#38009)
2023-01-07 13:19:33 +01:00
Charles Crete
68b728950a Fix "2D Polygon indices are barely visible on bright background" (#38009)
Co-authored-by: Ethan <epruhl102@gmail.com>
2023-01-06 19:09:06 -05:00
Yuri Rubinsky
0e0557146c
Merge pull request #70639 from Chaosus/vs_uint
Closes https://github.com/godotengine/godot/issues/70634
2023-01-06 23:54:24 +03:00
SaracenOne
f5edeb8f58 Disable navmesh, lightmap, and VoxelGI generation on foreign data 2023-01-06 08:39:27 -08:00
Yuri Rubinsky
35a9cd1d63 Fix errors when creating/deleting VisualShaderNodeExpression in graph 2023-01-06 14:20:30 +03:00
Yuri Rubinsky
f101add78b Add uint type support to visual shaders 2023-01-06 10:35:25 +03:00
Rémi Verschelde
272b82bdae
Merge pull request #70968 from kleonc/tile-atlas-view-update-zoom-and-panning
`TileAtlasView` Update zoom and panning before emitting signal
2023-01-06 00:13:16 +01:00
kleonc
4276752608 TileAtlasView Update zoom and panning before emitting signal 2023-01-05 22:00:05 +01:00
Yuri Sizov
82c00c21e6 Simplify some editor plugin logic and remove dead code 2023-01-05 21:04:54 +03:00
Rémi Verschelde
1d14c054a1
Merge pull request #70907 from xiongyaohua/fix_path3d_gizmo_not_show
Remove side effect of the `handles` method
2023-01-05 15:01:29 +01:00
Rémi Verschelde
798582acf0
Merge pull request #65609 from dalexeev/animated-sprite
`AnimatedSprite{2D,3D}` improvements
2023-01-05 15:00:31 +01:00
Rémi Verschelde
d95794ec8a
One Copyright Update to rule them all
As many open source projects have started doing it, we're removing the
current year from the copyright notice, so that we don't need to bump
it every year.

It seems like only the first year of publication is technically
relevant for copyright notices, and even that seems to be something
that many companies stopped listing altogether (in a version controlled
codebase, the commits are a much better source of date of publication
than a hardcoded copyright statement).

We also now list Godot Engine contributors first as we're collectively
the current maintainers of the project, and we clarify that the
"exclusive" copyright of the co-founders covers the timespan before
opensourcing (their further contributions are included as part of Godot
Engine contributors).

Also fixed "cf." Frenchism - it's meant as "refer to / see".
2023-01-05 13:25:55 +01:00
Danil Alexeev
0d25d8e7fc
AnimatedSprite{2D,3D} improvements
* Add support for individual frame duration to `SpriteFrames`.
* Various minor improvements.
2023-01-05 13:13:25 +03:00
Yaohua Xiong
20f909219e Remove side effect of the handles method 2023-01-04 20:09:10 +08:00
Charles Crete
50e09bbaef Fix "Double-click on the TileMap's pattern prints an error" (#70892) 2023-01-03 23:06:52 -05:00
Rémi Verschelde
7e22093089
Merge pull request #70428 from MrPhnix/issue-70186
CanvasItemEditor Fix snapping grid misalignment
2023-01-03 12:39:09 +01:00
Rémi Verschelde
12a68071a6
Merge pull request #70754 from rxlecky/fix-camera-override-button-2d
Fix camera override button not updating in 2D scenes
2023-01-03 12:24:20 +01:00
Rémi Verschelde
2a57a5e63f
Merge pull request #70732 from timothyqiu/tilemap-crash
Fix heap-use-after-free when using TileMap editor
2023-01-03 12:24:10 +01:00
Rémi Verschelde
1b634c06d0
Merge pull request #69972 from adamscott/add-server-checks-before-free
Add safety-checks before some servers `free()`
2023-01-03 12:22:24 +01:00
Rémi Verschelde
81f0ddeae0
Merge pull request #70489 from stmSi/fix-certain-editor-shortcuts-insert-characters-into-code
Fix Editor Shortcut keys are inserting in Script Editor
2023-01-03 12:16:14 +01:00
SeleckyErik
99cc3980a7 Fix camera override button not updating in 2D scenes
Reconnect accidentally disconnected signal play_pressed to update the button
and enable camera override after launching a project in the editor.
2022-12-30 22:46:24 +01:00
Haoyu Qiu
1ac35c38be Fix heap-use-after-free when using TileMap editor 2022-12-30 14:16:54 +08:00
Adam Scott
ea33001b95 Add safety-checks before some servers free() 2022-12-29 16:23:38 -05:00
Markus Sauermann
b736efa9c8 Use get_cursor_shape for identifying the cursor shape in TileSetAtlasSourceEditor
get_cursor_shape() is used in cases where a Control displays different cursors in different areas.
There is no need to set the default cursor shape on every mouse move event.

Was part of the reason for #58960.
2022-12-29 02:07:39 +01:00
mara
5380e685d8 Keep terrain choice when changing layer in tilemap editor
Make `TileMapEditorTerrainsPlugin::edit` logic analogous to
`TileMapEditorTilesPlugin::edit`, in that the selection is only
cleared when switching to another tilemap.

Closes #70033.
2022-12-26 21:45:06 +01:00
Yuri Rubinsky
952015df13 Add missing CUSTOM inputs for the spatial/vertex mode of visual shader 2022-12-26 14:09:07 +03:00
Haoyu Qiu
5c498f714d Fix error when dropping script into script editor 2022-12-26 14:34:37 +08:00
MrPhnix
272b8d9d17 CanvasItemEditor Fix snapping grid misalignment
Resolves: #70186
See: #65101
2022-12-24 12:02:48 +01:00
stmSi
350eda02cb Fix Editor Shortcut keys are inserting in Script Editor 2022-12-24 07:22:19 +06:30
Rémi Verschelde
8eec9f7d3c
Merge pull request #69797 from TokageItLab/time-edit-inspector-plugin
Animation: Add inspector plugin for key time edit & Change `track_find_key()` argument to find key with approximate
2022-12-23 09:07:15 +01:00
Rémi Verschelde
9b4888b7c9
Merge pull request #65312 from SaracenOne/auto_advance_behaviour
Make auto-advance flag a requirement for conditional/expression evaluation
2022-12-23 09:05:49 +01:00
Twarit Waikar
7ef09ea88f VCS: Fix split diff's overlapping fields
Also adjusts the spacing nearby the diff contents.
2022-12-23 02:20:01 +05:30
Silc Renew
060fb2d093 Add inspector plugin for key time edit & Change find key argument 2022-12-22 10:03:06 +09:00
Rémi Verschelde
ff2bd057a5
Merge pull request #70353 from twaritwaikar/remove-vsc-project-path
VCS: Remove `project_path` VCS property, let plugins decide
2022-12-21 18:24:59 +01:00
Rémi Verschelde
4f3ec4121a
Merge pull request #70350 from Chaosus/stringname_operator
Add missing != operator to `StringName`
2022-12-21 09:21:32 +01:00
Rémi Verschelde
473656ef01
Merge pull request #70374 from twaritwaikar/add-confirm-dialog-discard-changes
VCS: Add a stern confirmation dialog before discarding all changes
2022-12-21 09:19:49 +01:00
Rémi Verschelde
7e7be45947
Merge pull request #67922 from MrBlockers/asr-addstream-fixes
Add optional stream argument to AudioStreamRandomizer.add_stream
2022-12-21 09:19:39 +01:00
Rémi Verschelde
f04f53201d
Merge pull request #70317 from HolonProduction/svg_assets
Add support for svg images in the asset lib.
2022-12-21 09:19:14 +01:00
Twarit Waikar
c940616b04 VCS: Remove method binds that are not being used in VersionControlEditorPlugin 2022-12-21 11:50:29 +05:30
MrBlockers
569ead5762 Add optional arguments to AudioStreamRandomizer
Adds stream and weight parameters to add_stream. By default, weight is
1.0f.
2022-12-20 18:48:02 -05:00
Twarit Waikar
d18ed2c18a VCS: Add a stern confirmation dialog before discarding all changes 2022-12-21 03:21:33 +05:30
Twarit Waikar
edef267d68 VCS: Remove project_path VCS property, let plugins decide 2022-12-20 21:01:24 +05:30
HolonProduction
66fa776667 Add support for svg images in the asset lib.
Pixel based image formats are identified by magic numbers. This is not possible with svg therefore svg parsing is tried and if it succeeded the result is used.

WebP and bmp support is added as well. But I could not test it as I am not able to run a local instance of the asset lib and there is no asset using those formats.
2022-12-20 15:41:17 +01:00
Yuri Rubinsky
522d4243bf Add missing != operator to StringName 2022-12-20 17:25:54 +03:00
Rémi Verschelde
281f548dc2
Merge pull request #70170 from TokageItLab/fix-anim-keying-crash
Make keys deselected when keying property for animation to avoid crash
2022-12-20 10:31:59 +01:00
Rémi Verschelde
44f0d455a7
Merge pull request #70100 from Chaosus/fix_missing_editor_plugin_gdclasses
Fix missing GDCLASS headers in the editor preview plugins
2022-12-19 17:11:34 +01:00
Rémi Verschelde
fe1bb58e8f
Merge pull request #70238 from kleonc/tile-set-simplify-isometric-tile-polygon
`TileSet` Simplify isometric tile shape polygon to 4 vertices
2022-12-19 16:27:17 +01:00
Rémi Verschelde
5784c9801e
Merge pull request #70264 from KoBeWi/layedulate
Use layer's modulate for tile previews
2022-12-19 16:26:50 +01:00
kobewi
32b0770a73 Add a method to get global modulate 2022-12-19 11:51:37 +01:00
kleonc
3a34acdf55 TileSet Simplify tile shape polygons 2022-12-19 11:42:40 +01:00
kobewi
99a9401a2c Use layer's modulate for tile previews 2022-12-18 17:31:29 +01:00
Yuri Rubinsky
0fcf6a1c0c Prevent showing AudioStream preview for non-WAV types 2022-12-18 11:31:28 +03:00
smix8
34e7628f5f Fix Navigation API abbreviations inconsistency
Schema for navigation to name user facing API with  "navigation" without abbreviation and e.g. NavigationServer internals with abbr "nav".
2022-12-17 22:06:22 +01:00
Rémi Verschelde
70a0201e6a
Merge pull request #70074 from Chaosus/restore_audio_stream_editor
Restore `AudioStreamEditor` class to fix playable sound previews
2022-12-17 20:56:35 +01:00
Hugo Locurcio
a3eac5fc7c
Move transparent background project setting to a subsection
This prevents the project setting from being located directly within
a root category, which is confusing from an UX perspective in the
project settings editor.
2022-12-17 18:45:21 +01:00
Silc 'Tokage' Renew
aa133b60a1 Make keys deselected when keying property for animation to avoid crash 2022-12-17 06:48:22 +09:00
SaracenOne
092dbe52a9 Change auto_advance flag to advance_mode enum and unify with disabled flag.
Expressions and conditions now require auto mode to be set to auto.
Adds a toggle button to the state machine editor for whether new transitions
advance settings should default to auto mode or not.
2022-12-16 07:42:59 +00:00
Rémi Verschelde
cda7df0255
Merge pull request #67024 from alessandrofama/fix-gdvirtual-call-node3dgizmo
EditorNode3DGizmoPlugin: Add GDVIRTUAL_CALL for get_gizmo_name and get_priority
2022-12-15 12:16:42 +01:00
Yuri Rubinsky
b6ed3390ec Fix missing GDCLASS headers in the editor preview plugins 2022-12-15 13:11:23 +03:00
Yuri Rubinsky
1891f6e62c Restore AudioStreamEditor class 2022-12-15 10:59:44 +03:00
Rémi Verschelde
6b381d1d2d
Merge pull request #70040 from m4gr3d/update_navigation_controls_toggle_main
Update the visibility logic for the spatial editor navigation controls
2022-12-14 11:26:01 +01:00
Fredia Huya-Kouadio
3083455002 Update the visibility logic for the spatial editor navigation controls 2022-12-13 17:46:12 -08:00
Yaohua Xiong
adeef12b12 Handle corner cases for curve baking
When control point and point have equal position,
the derivative is 0 vector, which cause error message in Basis::look_at().
This commit handles this case.
2022-12-14 08:52:14 +08:00
Rémi Verschelde
ad7b31fe61
Merge pull request #69938 from timothyqiu/open-packed-scene
Add open scene button in Inspector for PackedScene resource
2022-12-14 00:16:54 +01:00
Rémi Verschelde
05aba48354
Merge pull request #70006 from timothyqiu/atlas-source-paint-scroll
Add scroll container for tile data editors
2022-12-13 10:12:53 +01:00
Rémi Verschelde
a720a8c136
Merge pull request #69893 from henrlin24/hide-scattering
Hide Scattering label and controls within TileMap editor window when "Place Random Tile" option is disabled
2022-12-13 10:10:28 +01:00
Haoyu Qiu
4fcbfcc665 Add scroll container for tile data editors 2022-12-13 15:14:01 +08:00
Silc Renew
b0eb3b6ebd Add null checks to AnimationTreeEditors and _clear_editors() 2022-12-13 03:06:51 +09:00
Rémi Verschelde
e2a37295f5
Merge pull request #69291 from nongvantinh/fix-suggest-message
Fix Sprite drag and drop hint mentions invalid option with root node selected
2022-12-12 12:19:37 +01:00
Rémi Verschelde
f1edd03d4c
Merge pull request #69718 from groud/finally_rename_gdnative_to_gdextension
Rename all gdnative occurences to gdextension
2022-12-12 11:43:59 +01:00
Rémi Verschelde
f5d14f874a
Merge pull request #69300 from timothyqiu/tile-set-atlas-source
Improve TileSetAtlasSourceEditor UI
2022-12-12 11:41:59 +01:00
Gilles Roudière
be1c9d677d Rename all gdnative occurences to gdextension
Non-exhaustive list of case-sensitive renames:

GDExtension -> GDNative
GDNATIVE -> GDEXTENSION
gdextension -> gdnative
ExtensionExtension ->Extension (for where there was GDNativeExtension)
EXTENSION_EXTENSION ->EXTENSION (for where there was GDNATIVE_EXTENSION)
gdnlib -> gdextension
gdn_interface -> gde_interface
gdni -> gde_interface
2022-12-12 11:04:57 +01:00
Markus Sauermann
9a8d53d54b Use _request_gizmo from SceneStringNames 2022-12-12 10:12:40 +01:00
Haoyu Qiu
9af9af525c Add open scene button in Inspector for PackedScene resource 2022-12-12 16:09:10 +08:00
henrlin24
afa38bd030 Hide Scattering label and controls within TileMap editor window when "Place Random Tile" is disabled 2022-12-11 13:16:36 -05:00
Haoyu Qiu
f6ae2f2fd5 Use ObjectID as argument when referred-calling _request_gizmo
Fixes crash on project launch.
2022-12-10 18:52:10 +08:00
Haoyu Qiu
8a22d4cd44 Fix !tile_set.is_valid() error on startup 2022-12-10 13:09:20 +08:00
Haoyu Qiu
d8f5dcbf56 Improve TileSetAtlasSourceEditor UI
* Updates the overall layout, moving mode buttons to the top.
* Uses inspector category instead of a Label to show what's being edited. This also allows better scrolling behavior.
2022-12-10 12:27:48 +08:00
Rémi Verschelde
9a26ffa233
Merge pull request #67283 from KoBeWi/one_way_ticket
Add one-way indicator to tile collision editor
2022-12-09 18:05:55 +01:00
Rémi Verschelde
43bef98450
Merge pull request #60892 from KoBeWi/fat_selection
Improve tile editor selection appearance
2022-12-09 18:05:38 +01:00
Rémi Verschelde
9ee47b3c45
Merge pull request #69747 from timothyqiu/tile-source-icons
Update tile source icons when editor theme changes
2022-12-09 18:05:23 +01:00
kobewi
871278cdf0 Improve tile editor selection appearance 2022-12-09 14:46:17 +01:00
Yuri Rubinsky
a7027b9927 Fix changing of visual shader mode 2022-12-09 11:02:07 +03:00
Yuri Rubinsky
12ab5731ab
Merge pull request #69738 from Chaosus/vs_custom_nodes 2022-12-08 14:13:05 +03:00
Yuri Rubinsky
ab17f197f0 Make custom visual shader nodes automatically updates from script 2022-12-08 12:55:23 +03:00
Haoyu Qiu
af3ef844d9 Update tile source icons when editor theme changes 2022-12-08 17:21:37 +08:00
Rémi Verschelde
204715ae95
Merge pull request #69617 from MewPurPur/this-darn-pixel
Fix fringe issues with shortcuts not behaving as expected for multi-carets
2022-12-08 09:52:13 +01:00
VolTer
94416e41c5 Fix various fringe issues with multi-carets and selections 2022-12-07 20:54:48 +01:00
Rémi Verschelde
829d49b011
Merge pull request #69719 from groud/fix_gdextension_bad_vformat_error
Fix a wrong error formatting in gdextension export plugin
2022-12-07 13:28:02 +01:00
Rémi Verschelde
f9bd2ace0b
Merge pull request #68682 from timothyqiu/camera-gizmo-size
Make Camera3D gizmo the same aspect ratio as its viewport
2022-12-07 13:25:35 +01:00
Rémi Verschelde
de2d0f156e
Merge pull request #69713 from groud/rename_get_surrounding_tiles
Rename get_surrounding_tiles to get_surrounding_cells
2022-12-07 13:24:57 +01:00
Rémi Verschelde
eb1734c95d
Merge pull request #67554 from Sauermann/fix-determining-window-in-scroll-container
Remove Screen-parameter for determining Touchscreen capability
2022-12-07 13:24:06 +01:00
Rémi Verschelde
04cd36612a
Merge pull request #69695 from timothyqiu/id-capitalization
Make ID capitalization in tiles editor consistent
2022-12-07 13:23:49 +01:00
Gilles Roudière
2b11fe1d63 Fix a wrong error formatting in gdextension export plugin 2022-12-07 13:22:49 +01:00
Gilles Roudière
3ea54bb3a1 Rename get_surrounding_tiles to get_surrounding_cells 2022-12-07 11:09:10 +01:00
Markus Sauermann
e18107a57c Fix Determining Window for Touchscreen
DisplayServer::screen_is_touchscreen will likely never utilize its
parameter p_screen.
This PR replaces this function by DisplayServer::is_touchscreen_available()
with the same functionality.
This solves the problem, that a SubViewport was used for determining
the screen, which resulted in error messages.
2022-12-07 09:54:29 +01:00
Haoyu Qiu
740d6f9447 Fix crash when deleting an alternative-level tile proxy 2022-12-07 14:26:54 +08:00
Haoyu Qiu
9893b04fda Make ID capitalization in tiles editor consistent 2022-12-07 10:07:10 +08:00
Rémi Verschelde
74b245f2b5
Merge pull request #69643 from Chaosus/vcs_rendering_fix
Fix incorrect rendering of vcs dialogs
2022-12-06 12:25:01 +01:00
Rémi Verschelde
83b426bca5
Merge pull request #67906 from groud/simpler_gdextension_config
Remove unnecessary checks when exporting gdextension binaries and allow using a prefix to auto-detect files
2022-12-06 11:01:09 +01:00
Rémi Verschelde
75f8f22637
Merge pull request #69631 from timothyqiu/tile-proxy-rmb
Fix error when right clicking proxy list in TileProxiesManagerDialog
2022-12-06 11:00:42 +01:00
Yuri Rubinsky
4aee97e821 Fix incorrect rendering of vcs dialogs 2022-12-06 12:54:38 +03:00
Rémi Verschelde
53f2c8b206
Merge pull request #69608 from RumblingTurtle/blend-tree-new-node-fix
AnimationNodeBlendTreeEditor: Fix popup locations when creating nodes with dragging
2022-12-06 10:48:12 +01:00
Rémi Verschelde
14861c45b5
Merge pull request #68860 from xiongyaohua/path3d_fishbones
Draw fish bones for Path3D and Path2D in the Editor
2022-12-06 10:46:54 +01:00
Haoyu Qiu
7034992ace Fix error when right clicking proxy list in TileProxiesManagerDialog 2022-12-06 09:37:07 +08:00
Eduard Zalyaev
ed53e96f43 AnimationNodeBlendTreeEditor: Fix popup locations when creating nodes with dragging
Fixes  #69413.
2022-12-05 21:03:38 +03:00
Rémi Verschelde
1db23e472b
Merge pull request #69525 from m4gr3d/polish_navigation_controls_opacity_main
Minor tweaks/polish to the navigation controls to prevent interference
2022-12-05 11:32:43 +01:00
Yaohua Xiong
9bdc0cb16f draw fish bones for Path2D and Path3D
These fish bones are add to indicate the direction and local transforms alone the path.
2022-12-05 15:39:14 +08:00
Silc Renew
8c540b1d71 Fix animation play backward doesn't process current key&animtrack seek 2022-12-05 15:59:08 +09:00
Rémi Verschelde
408bd0aa92
Merge pull request #68770 from TokageItLab/add-track-validator
Add track validator to AnimationPlayerEditor to detect tracks which have error
2022-12-05 00:06:06 +01:00
Rémi Verschelde
5efa254964
Merge pull request #67387 from NumbuhFour/cam_vis_layers_shader_var
Implement CAMERA_VISIBLE_LAYERS as built-in shader variable
2022-12-05 00:05:39 +01:00
Haoyu Qiu
480d9d10ed Fix heap-use-after-free when exiting editor after editing TileSet 2022-12-04 16:52:26 +08:00
NumbuhFour
1b09fd5410 Implement CAMERA_VISIBLE_LAYERS as built-in shader variable 2022-12-03 22:41:27 -08:00
Fredia Huya-Kouadio
eacb29c007 Minor tweaks/polish to the navigation controls to prevent interference:
- Reduce controls size
- Enable opacity on hover to increase visibility
2022-12-02 23:17:38 -08:00
Fredia Huya-Kouadio
18b924def7 Enable the navigation controls for touchscreen by default 2022-12-02 20:47:32 -08:00
Gilles Roudière
fa4143cdeb Allow specifying a prefix to automatically detect library files for gdextension exports 2022-12-01 18:20:40 +01:00
Rémi Verschelde
1e3919c409
Merge pull request #69364 from m4gr3d/add_navigation_controls_main
Add navigation control to the node3d editor viewport
2022-12-01 18:11:14 +01:00
Gilles Roudière
36bcb82565 Remove uncessecary checks when exporting gdextension binaries 2022-12-01 17:28:24 +01:00
Rémi Verschelde
cd491c6e47
Merge pull request #69376 from zaevi/adjust_dropping_texture
Adjust position and size for dropping texture in canvas editor.
2022-11-30 10:49:15 +01:00
Zae
a1419f3902 Adjust position and size for dropping texture. 2022-11-30 16:28:49 +08:00
Haoyu Qiu
6c5c773a27 Fix heap-use-after-free when changing alternative tile ID 2022-11-30 10:32:35 +08:00
Fredia Huya-Kouadio
1566f3d49f Add navigation control to the node3d editor viewport 2022-11-29 17:43:16 -08:00
Rémi Verschelde
3d2c3aae4e
Merge pull request #69062 from trollodel/lightweight_editor_mass
Use forward-declarations in big editor classes
2022-11-29 10:27:21 +01:00
trollodel
c90d0bd84f Use forward-declarations in big editor classes 2022-11-29 09:59:43 +01:00
Haoyu Qiu
4a50f44cd2 Fix heap-use-after-free when removing a tile in TileSet editor 2022-11-29 09:22:35 +08:00
Silc Renew
a4162dad23 Add track validator to AnimationPlayerEditor 2022-11-28 23:33:55 +09:00
Nong Van Tinh
6bec9759eb Fix incorrect hint when drag-and-drop asset into scene 2022-11-28 21:03:00 +07:00
Rémi Verschelde
2975fc9460
Merge pull request #69249 from timothyqiu/tile-data-redraw
Update TileSet preview when paint custom data changes
2022-11-28 11:02:57 +01:00
Rémi Verschelde
794adbe996
Merge pull request #69178 from aaronfranke/mesh-shape
Use a more specific type for Mesh create_(convex|trimesh)_shape
2022-11-28 08:05:50 +01:00
Haoyu Qiu
7bc0d0c177 Update TileSet preview when paint custom data changes 2022-11-27 18:35:47 +08:00
Rémi Verschelde
6e693368e1
Merge pull request #69124 from zaevi/tilemap_fix_alternative_tile
[TileMap] Fix alternative tile issues.
2022-11-25 19:27:37 +01:00
Aaron Franke
93ab82536d
Use a more specific type for Mesh create_(convex|trimesh)_shape 2022-11-25 11:43:11 -06:00
Fabio Alessandrelli
aa80cfac97 [Editor] Add button to keep the debug server open.
The setting is stored in the project editor metadata, and the server is
automatically started/stopped when the option change (only stopped if no
session is currently active).

The CLI option `--debug-server` now also forces the server to stay open
(without saving the state, unlike the menu option).

This commit also removes the "Keep debugger open" option in the script
editor "debug" menu. That option was really confusing, it used to hide
the bottom panel if and only if the debugger pane was selected, so if
you had your output log open instead (default when pressing play) it
would effectively do nothing. Having an option to save a click in such
a very specific case seems very overkill.
2022-11-25 11:02:55 +01:00
Rémi Verschelde
a16d3625c3
Merge pull request #69128 from Chaosus/vs_fix_custom_nodes
Fix custom visual shader nodes not being loaded at startup
2022-11-24 19:04:21 +01:00
Yuri Rubinsky
a973ddd28d Fix custom visual shader nodes not being loaded at startup 2022-11-24 20:58:16 +03:00
kobewi
8a3d2f4e0c Cleanup remaining EditorUndoRedoManager usages 2022-11-24 18:56:22 +01:00
Zae
f6424e68ea [TileMap] Fix alternative tile issues. 2022-11-25 00:44:02 +08:00
K. S. Ernest (iFire) Lee
e0b296ae82 Avoid the Skeleton3DGizmoPlugin crash when clicking in the editor. 2022-11-23 07:09:49 -08:00
Rémi Verschelde
4b4e701e06
Merge pull request #68964 from MewPurPur/tweak-gradient-editor
Fixes and improvements to Gradient preview
2022-11-22 08:31:44 +01:00
VolTer
3c54d8752c Fix Gradient preview issues 2022-11-21 23:32:38 +01:00
Markus Sauermann
28af870750 Code simplifications found by cppcheck
They are based on:
- Boolean arithmetic simplifications
- setting variables that are not accessed
- constant variables
2022-11-21 08:43:36 +01:00
Marc Gilleron
e0d2b7835d Allow selecting text in shader compilation logs 2022-11-20 19:15:39 +00:00
Rémi Verschelde
98da707df5
Merge pull request #68922 from TokageItLab/fix-animtree-crash
Fix `AnimationTreeEditor` crash & rename `AnimationTreeEditor::get_tree()` to `get_animation_tree()`
2022-11-20 17:49:23 +01:00
Silc Renew
d595b27467 Fix AnimationTree crash & rename get_tree() to get_animation_tree() 2022-11-21 00:28:10 +09:00
Rémi Verschelde
855402dfee
Merge pull request #68904 from aaronfranke/texture-methods
Rename TextureButton set_*_texture methods to set_texture_*
2022-11-20 15:37:37 +01:00
Micky
e791f4fce2 Double precision of String.split_floats 2022-11-20 12:29:50 +01:00
Rémi Verschelde
5b235e2e5e
Merge pull request #68859 from souplamp/capitalize-skeleton3d-editor-plugin
Capitalize Skeleton3D's editor plugin dropdown options
2022-11-20 11:35:38 +01:00
Aaron Franke
f6714858bf
Rename TextureButton set_*_texture methods to set_texture_* 2022-11-19 17:33:40 -06:00
souplamp
a3917039d1 capitalize skeleton3d plugin dropdown 2022-11-18 15:47:58 -06:00
Silc Renew
7f00fd4ff7 change root motion track candidating method 2022-11-18 17:49:34 +09:00
Rémi Verschelde
0b27173919
Fixup TileSet build after #66557
Last rebase was too old, didn't include this API rename.
2022-11-17 13:54:15 +01:00
Rémi Verschelde
2ca972ad01
Merge pull request #66557 from MisterMX/fix/tileset-custom-data-type-reload-editor
fix(tileset): Recreate custom data editor if type has changed
2022-11-17 13:49:02 +01:00
Rémi Verschelde
4829911df2
Merge pull request #64368 from YeldhamDev/tile_editor_label_center
Properly center labels in the TileMap/Set editors
2022-11-17 13:48:53 +01:00
Yuri Rubinsky
359d13cddc Fix the bounds of varying popup in visual shader editor 2022-11-16 22:05:09 +03:00
Rémi Verschelde
6d2a7cb46d
Merge pull request #68709 from MewPurPur/instance-begone-part3
Remove more instances of 'instance' being used as a verb
2022-11-16 14:41:42 +01:00
VolTer
3b4f5f8a04 Remove more instances of 'instance' being used as a verb 2022-11-16 14:01:53 +01:00
Haoyu Qiu
6c5dc78f59 Make Camera3D gizmo the same aspect ratio as its viewport 2022-11-15 17:31:53 +08:00
Rémi Verschelde
80dbcfd995
Merge pull request #68657 from Sauermann/fix-redundant-initialization
Remove redundant non-trivial Variant types initializations
2022-11-14 23:23:54 +01:00
Markus Sauermann
3b14f0334c Remove redundant Variant-types initializations 2022-11-14 19:35:19 +01:00
Rémi Verschelde
315c64282b
Fix misc formatting issues
Somehow I missed the failing CI report from trailing whitespace.

Fixed a couple typos found by codespell while at it, and misc
trailing semicolons in one of the files.
2022-11-14 19:00:48 +01:00
Rémi Verschelde
7dafe06e27
Merge pull request #68624 from AleCamara/bug-67235-gradient-slider
Fix clicking in gradient editor
2022-11-14 18:29:52 +01:00
Fabio Alessandrelli
d568b25e36 [Editor] Better expose EditorDebuggerPlugin.
Now splitted into two classes:
- EditorDebuggerPlugin (RefCounted).
- EditorDebuggerSession (abstract).

This allows the EditorPlugin to be in control of the debugger plugin
lifecycle, be notified when sessions are created, and customize each of
them independently.

We should slowly transition the various profilers and captures in
ScriptEditorDebugger to their own plugins, and decouple
ScriptEditorDebugger from it's UI part (making it the "real"
EditorDebuggerSession potentially dropping the wrappers).
2022-11-14 14:55:22 +01:00
Ale Camara
aebf3d9401 Fix clicking in gradient editor
- When double-clicking on the gradient we should open the colour picker and create a colour key.
- Instead, we were also evaluating the click further down producing the colour key to move around.
2022-11-14 13:29:21 +00:00
dzil123
1d03c2f389 Node3DEditorViewport - Remove duplicate check and cleanup 2022-11-12 19:25:35 -08:00
Michael Alexsander
02390693ce Properly center labels in the TileMap/Set editors 2022-11-12 21:35:07 -03:00
trollodel
ba9e619b51 Use forward-declarations in EditorPlugin where possible 2022-11-11 20:25:51 +01:00
Rémi Verschelde
b61fda9d2a
Merge pull request #68271 from paddy-exe/gdextension-library-loading-error
GDExtension: Improve error message for invalid library feature flags
2022-11-07 17:44:43 +01:00
Rémi Verschelde
2c8498c8a6
Merge pull request #68351 from Sauermann/fix-code-simplifications
Code simplifications
2022-11-07 10:01:37 +01:00
Rémi Verschelde
19d8e36c8e
Merge pull request #68331 from MewPurPur/gradient2d-better-preview
Fix GradientTexture2D's preview
2022-11-07 08:46:25 +01:00
Markus Sauermann
18978881fe Code simplifications
CanvasItemEditor:
- p_result == ADD_MOVE is always true in this switch-clause

- both parts of the if-else-clause do the same thing and simplified an affine_inverse call

ControlEditorToolbar:
- private function ControlEditorToolbar::_anchor_to_position is used nowhere. Looks like
copy and paste from CanvasItemEditor::_anchor_to_position

ScrollContainer:
- screen_is_touchscreen is always true, because otherwise the function already returned

TextLine:
- both parts of the if-else-clause do the same thing and simplified return statement
2022-11-07 01:21:25 +01:00
VolTer
3de53c8312 Fix jankiness when drawing GradientTexture2D 2022-11-06 22:14:54 +01:00
Rémi Verschelde
12b4a263ee
Merge pull request #67730 from KoBeWi/late_to_the_call
Add call_deferred() method to Callable
2022-11-06 15:55:43 +01:00
Rémi Verschelde
5dfa56474a
Merge pull request #68247 from akien-mga/emscripten-warnings-unuset-but-set
Fix -Wunused-but-set-variable warnings from Emscripten 3.1.20
2022-11-06 15:53:46 +01:00
Patrick
f9458f9228 Improve error message for invalid library feature flags
Fixes https://github.com/godotengine/godot/issues/63227

My version for the error message is:
`No suitable library found. The libraries' tags referred to an invalid feature flag. Possible feature flags for your platform: %s`
2022-11-04 21:45:40 +01:00
clayjohn
3c1e5003ab Fix pathological corner case in drawing tileset editor
Interleaving draw_rect calls with and without a texture forces every rect to
have its own draw call. In this case it meant that there is a draw call for every single
tile in the atlas. This change makes it so the renderer can batch draw calls
which reduced the draw call count by a factor of 512
2022-11-04 13:04:20 -07:00
kobewi
1778301cd0 Add call_deferred() method to Callable 2022-11-04 17:24:34 +01:00
Rémi Verschelde
f475c91081
Fix -Wunused-but-set-variable warnings from Emscripten 3.1.20 2022-11-04 11:36:13 +01:00
Markus Sauermann
69fca9286f Use get_cursor_shape for identifying the cursor shape in CanvasItemEditor
get_cursor_shape() is used in cases where a Control displays different cursors in different areas.
There is no need to set the default cursor shape on every mouse move event.
2022-11-03 19:34:43 +01:00
Ninni Pipping
4b29f71685 Fix incorrect drawing of alternative tiles 2022-11-03 16:17:36 +01:00
Zae
b68b26b27e Fix reload scripts error after saving in external editor. 2022-11-03 17:06:51 +08:00
Rémi Verschelde
9ec7aadc06
Merge pull request #66017 from Mickeon/rename-image-copy-rect
Rename Image's `get_rect` to `get_region`
2022-11-02 22:36:57 +01:00
Rémi Verschelde
f7c611ab71
Style: Misc docs and comment style and language fixes
- Removed empty paragraphs in XML.
- Consistently use bold style for "Example:", on a new line.
- Fix usage of `[code]` when hyperlinks could be used (`[member]`, `[constant]`).
- Fix invalid usage of backticks for inline code in BBCode.
- Fix some American/British English spelling inconsistencies.
- Other minor fixes spotted along the way, including typo fixes with codespell.
- Don't specify `@GlobalScope` for `enum` and `constant`.
2022-11-02 19:01:18 +01:00
kobewi
15831e381b Unify usage of undo_redo in editor 2022-11-02 17:51:58 +01:00
Rémi Verschelde
910cf9a9b3
Merge pull request #67810 from MrBlockers/reged-fixes
Fix multiple issues with region editor
2022-11-02 14:18:12 +01:00
Rémi Verschelde
a8850434c2
Merge pull request #68147 from anvilfolk/fix-curve-multiline
Fix error in curve editor multiline string draw
2022-11-02 14:17:18 +01:00
Rémi Verschelde
50f742e1ca
Merge pull request #68107 from alfredbaudisch/drag-lower-case
Cast dragged file name extension to lowercase
2022-11-02 14:16:00 +01:00
Rémi Verschelde
df26d11b5d
Merge pull request #68020 from timothyqiu/3d-drag-instance
Improve dragging scene into 3D viewport
2022-11-02 14:15:54 +01:00
ocean (they/them)
8871226e5c Fix error in curve editor multiline string draw 2022-11-01 22:28:03 -04:00
Micky
ebf86c96e9 Rename Image's get_rect to get_region
Also renames its parameter to from "rect" to "region".
2022-11-01 23:35:48 +01:00
Alfred Reinold Baudisch
07e367cb0b Cast dragged file extension name to lowercase, closes #68104 2022-11-01 09:48:09 +01:00
Haoyu Qiu
2b8bcbe487 Fix error when adding 3D gizmo handles with IDs 2022-11-01 16:25:13 +08:00
Rémi Verschelde
e22a1d8031
Merge pull request #68060 from dpalais/no-pointer-animationnode-blendtree-rename
Remove the usage of pointers in signal call, to fix #67941
2022-10-31 15:54:45 +01:00
Rémi Verschelde
e47aa546cd
Merge pull request #68008 from timothyqiu/hide-axis
Hide axis gizmo after translating 3D nodes
2022-10-31 14:19:11 +01:00
Rémi Verschelde
2af7a2367a
Merge pull request #68005 from timothyqiu/type-mismatch
Fix type mismatch error when deselecting a 3D gizmo
2022-10-31 14:19:06 +01:00
Rémi Verschelde
6a9317c9fc
Merge pull request #42659 from kingoftheconnors/anim-tree-load-fail-alert
Add alert in anim trees if resource load fails
2022-10-31 13:18:10 +01:00
Rémi Verschelde
5947f22be9
Merge pull request #67578 from KoBeWi/GEDITOR
Unify usage of GLOBAL/EDITOR_GET
2022-10-31 13:15:58 +01:00
Rémi Verschelde
4b92533efa
Merge pull request #68073 from timothyqiu/marker-3d-extents
Make Marker3D gizmo resizable
2022-10-31 12:17:13 +01:00
Rémi Verschelde
be126d42d4
Merge pull request #67588 from KoBeWi/if(!GDVIRTUAL_CALL)don't
Simplify GDVIRTUAL_CALL calls
2022-10-31 11:55:56 +01:00
Rémi Verschelde
33c7c8020a
Merge pull request #67489 from timothyqiu/auto-select-all
Allow selecting SpinBox & LineEdit text when focus enters
2022-10-31 11:55:06 +01:00
Rémi Verschelde
49c53027a9
Merge pull request #67786 from EricEzaM/67743-script-editor-shortcuts
Set the shortcut context for the edit/search/goto menus to the ScriptEditor so that shortcuts continue to work when FindReplaceBar is focused.
2022-10-31 11:07:48 +01:00
Rémi Verschelde
869c2bd6de
Merge pull request #68064 from kleonc/sprite-frames-editor-fix-frame-index-calculation
`SpriteFramesEditor` Fix calculating frame index from mouse position
2022-10-31 11:00:19 +01:00
Rémi Verschelde
4845feb95d
Merge pull request #68003 from timothyqiu/camera-gizmo-select
Make Camera3D gizmo clickable
2022-10-31 10:56:39 +01:00
Rémi Verschelde
420eb1aa34
Merge pull request #67445 from Zylann/rename_queue_delete
Rename queue_delete => queue_free
2022-10-31 10:51:18 +01:00
Rémi Verschelde
d0fbeec66a
Merge pull request #67580 from KoBeWi/little_things
Minor code improvements
2022-10-31 10:34:57 +01:00
Haoyu Qiu
3ded27c62d Make Marker3D gizmo resizable 2022-10-31 15:19:48 +08:00
kleonc
d135957987 SpriteFramesEditor Fix calculating frame index from mouse position 2022-10-30 21:26:58 +01:00
Dave Palais
3d0a9b2bec Remove the usage of pointers in signal call, to fix #67941
The signal was emitted right as the node was being disposed of. Since
the connection was deferred, the receiving method received an already
freed pointer. Instead, we listen to the text_changed signal and keep
record of the edited text which we then use to update node name when
the LineEdit goes out of focus.
2022-10-30 12:50:27 -05:00
Haoyu Qiu
877cb1cbc0 Improve dragging scene into 3D viewport
* When there's nothing to collide with:
    * Place the new scene on XZ plane when possible.
    * When the camera does not point toward the XZ plane or the
      intersection is too far away, place the new scene on a plane that
      is in front of the camera and parallel to the frame.
* Fixes positioning when in orthogonal view.
    * Place on physical collision point or the XZ plane when possible.
    * Otherwise, place it on the plane in front of the camera as if the
      camera was perspective.
* Makes use of snap settings when placing the new scene.
2022-10-29 23:34:39 +08:00
Haoyu Qiu
03bbacfdca Hide axis gizmo after translating 3D nodes 2022-10-29 16:17:28 +08:00
Haoyu Qiu
eb5bfe158e Fix type mismatch error when deselecting a 3D gizmo 2022-10-29 15:15:28 +08:00
Haoyu Qiu
ca9063fe4e Make Camera3D gizmo clickable 2022-10-29 12:38:21 +08:00
Haoyu Qiu
3aed3edc06 Allow selecting SpinBox & LineEdit text when focus enters 2022-10-29 09:58:42 +08:00
Clay John
d1cc93af89
Merge pull request #67832 from Sauermann/fix-remove-unnecessary-casts
Remove unnecessary casts
2022-10-27 09:47:34 -07:00
Clay John
682156e1f0
Merge pull request #66383 from aaronfranke/basis-from-euler
Clean up Basis from Euler code
2022-10-27 09:44:21 -07:00
Alfred Reinold Baudisch
46f2a1674d Add math operators to Visual Shader node names
This change makes it easy, in the "Create Shader Node" dialog, to search for VS nodes by just typing the operator. For example, instead of typing "multiply", you can just type "*" and multiply nodes will be listed.

This feature is inspired by Unreal Engine node graph editor's UX.

Implements and closes https://github.com/godotengine/godot-proposals/issues/5663
2022-10-26 17:36:19 +02:00
MrBlockers
92ebbf2c0a Fix multiple issues with region editor
Make the filter mode of the texture preview match the node/resource
being edited where applicable, and nearest neighbor with mipmaps as a
fallback.

Make the Edit Region button for Sprite3D only appear when region is
enabled, to match behavior of Sprite2D.

Fix the editor not correctly clearing reference to previously edited
resources, resulting in a visual bug displaying the incorrect texture.
2022-10-25 18:23:23 -04:00
Eric M
d499071e5b Set the shortcut context for the edit/search/goto menus to the ScriptEditor so that shortcuts continue to work when FindReplaceBar is focused. 2022-10-25 19:52:42 +10:00
Marc Gilleron
7543a5e014 Rename queue_delete => queue_free
# Conflicts:
#	editor/plugins/tiles/tiles_editor_plugin.cpp
2022-10-24 22:07:02 +01:00
Markus Sauermann
5ee449efec Remove unnecessary casts
button_add_item and button_add are both Button

p_parent is a Node3D

CanvasItem can never be cast to Viewport
2022-10-24 15:59:18 +02:00
kobewi
1e14502f84 Add one-way indicator to tile collision editor 2022-10-24 12:03:39 +02:00
Clay John
040f49ed6e
Merge pull request #67390 from groud/more_conservative_terrain_painting
Make terrain painting not change neighbors centers bits
2022-10-23 17:11:06 -07:00
Clay John
dd8702f13d
Merge pull request #67426 from MrBlockers/blurry-texture-preview
Make texture preview filter setting content aware
2022-10-21 17:25:38 -07:00
Aaron Franke
7f9a8c99c9
Clean up Basis from Euler code 2022-10-21 17:54:49 -05:00
Max Hilbrunner
8ebc8813d5
Merge pull request #67314 from anvilfolk/quote-fix
Fix single-quotes incorrectly escaped when dragging into script editor
2022-10-21 18:12:09 +02:00
MrBlockers
4bddec7003 Make texture preview and picker use mipmap filter 2022-10-20 18:36:09 -04:00
Gilles Roudière
fe65d7aa7b Make terrain painting not change neighbors centers bits 2022-10-20 14:47:45 +02:00
Max Hilbrunner
f066f2c0de
Merge pull request #66940 from aaronfranke/doc-get-tr-aabb
Remove the global space `get_transformed_aabb` helper method
2022-10-19 22:40:02 +02:00
Max Hilbrunner
b209065e89
Merge pull request #67543 from clayjohn/PLU-default
Use CameraAttributesPractical in the editor default environment
2022-10-19 21:49:57 +02:00
kobewi
d06a8320e5 Simplify GDVIRTUAL_CALL calls 2022-10-19 00:05:48 +02:00
clayjohn
15e14c5b59 Use CameraAttributesPractical in the editor default environment
This avoids forcing DoF in the editor when physical light units are enabled
2022-10-18 10:15:53 -07:00
kobewi
e48c5daddf Unify usage of GLOBAL/EDITOR_GET 2022-10-18 19:01:48 +02:00
kobewi
4aaed4fee1 Minor code improvements 2022-10-18 16:44:57 +02:00
Aaron Franke
9ebd8c5bb5
Remove the global space get_transformed_aabb helper method 2022-10-18 07:30:31 -05:00
João Martins
97bada99ee Fix single-quotes incorrectly escaped when dragging into script editor 2022-10-17 16:05:53 -04:00
Rémi Verschelde
36d5f0d1cc Merge pull request #64277 from KoBeWi/script_editor🧹🧹
Reorganize script editor menu
2022-10-17 17:31:14 +02:00
Rémi Verschelde
eb4711dafb Merge pull request #67411 from rburing/editor_cast_rays_in_physics_process
Node3D editor: cast rays in `NOTIFICATION_PHYSICS_PROCESS`
2022-10-17 17:31:07 +02:00
Marc Gilleron
9efb2e786e Fix case where mutex is never unlocked 2022-10-15 13:06:00 +01:00
Rémi Verschelde
dc4b616596 Merge pull request #63332 from KoBeWi/static_images_aka_photos
Make some Image methods static
2022-10-15 12:56:57 +02:00
kobewi
985671012a Separate Line and CurveLinear icons 2022-10-15 02:00:39 +02:00
Ricardo Buring
d9ce8b8996 Node3D editor: cast rays in NOTIFICATION_PHYSICS_PROCESS
Fixes crashes in the editor with threaded physics (when dragging a scene
into the viewport or when snapping a node to the floor).
2022-10-14 23:37:20 +02:00
kobewi
af0ee8b0a0 Reorganize script editor menu 2022-10-14 18:41:01 +02:00
kobewi
072f6feaba Make some Image methods static 2022-10-14 14:34:15 +02:00
kobewi
bee0b7e583 Redraw 2D viewport when scene changes 2022-10-14 00:22:46 +02:00
Juan Linietsky
71d2e38cb5 Optimize Convex Collision
Implements the Gauss Mapping optimization to SAT convex collision test.

* Described [here](https://ubm-twvideo01.s3.amazonaws.com/o1/vault/gdc2013/slides/822403Gregorius_Dirk_TheSeparatingAxisTest.pdf) by Dirk Gregorius.
* Requires adding of face information to edges in MeshData
* Took the chance to convert MeshData to LocalVector for performance.
2022-10-13 19:07:53 +02:00
Rémi Verschelde
2ffb609658 Merge pull request #66337 from EricEzaM/sprite-frames
Ensure control built-in shortcuts are matched exactly & add shortcuts for SpriteFrames editor
2022-10-13 15:24:39 +02:00
Eric M
b322b3d649 Add shortcuts for SpriteFrames editor. Small renaming changes for clarity & consistency. 2022-10-13 21:14:59 +10:00
Rémi Verschelde
86a836f9e3 Merge pull request #59468 from EricEzaM/fix-zoom-shortcuts
Fix zoom in/out keyboard shortcuts not working
2022-10-13 09:03:58 +02:00
kobewi
386382d796 Fix source sort not saving in TileMap editor 2022-10-11 22:40:39 +02:00
Pedro J. Estébanez
f82deaa5b3 Polish rendering driver refactor further (take 2) 2022-10-11 19:06:55 +02:00
Rémi Verschelde
e413d1c9c3 Merge pull request #67104 from Calinou/add-viewport-transparent-project-setting
Add a project setting to make the root viewport transparent
2022-10-11 09:28:43 +02:00
Rémi Verschelde
28f642097a Merge pull request #67183 from akien-mga/gcc-warnings-cleanup
SCons: Cleanup GCC warnings configuration
2022-10-10 17:42:36 +02:00
Rémi Verschelde
8017827144 SCons: Re-enable treating #warning as error with werror
Replace all TODO uses of `#warning` by proper TODO comments, and will open
matching bug reports to keep track of them.

We don't have a great track record fixing TODOs, but I'd wager we're even
worse for fixing these "TODO #warning" so we should prohibit this usage.
2022-10-10 16:12:26 +02:00
kobewi
983a5227fb Remove default shortcut for Preview Canvas Scale 2022-10-10 14:22:26 +02:00
Rémi Verschelde
8c24b35b76 Merge pull request #65942 from SaracenOne/animation_change_callback_fix
Fix animation change callbacks
2022-10-10 13:53:53 +02:00
Rémi Verschelde
b9d063170c Merge pull request #67178 from TokageItLab/add-signal-animation_selected-APEditer
Add `animation_selected` signal to AnimationPlayerEditor to subscribe changed animation
2022-10-10 13:52:48 +02:00
Silc Renew
847c783319 Add animation_selected signal to AnimationPlayerEditor 2022-10-10 16:52:49 +09:00
Kongfa Waroros
e81e81a56e Fix crashing when editing the TileSet field 2022-10-10 00:37:47 +07:00
Silc Renew
a2a3f8cd0a Remove unused func definition in BoneMapEditor 2022-10-09 12:13:22 +09:00
Hugo Locurcio
bab8497fa2
Add a project setting to make the root viewport transparent
This allows recording videos with a transparent background without
having to create a script.
2022-10-09 00:16:07 +02:00
Alessandro Famà
17d1555127 EditorNode3DGizmoPlugin: Add GDVIRTUAL_CALL for get_gizmo_name and get_priority 2022-10-07 13:55:51 +02:00
bruvzg
0103af1ddd
Fix MSVC warnings, rename shadowed variables, fix uninitialized values, change warnings=all to use /W4. 2022-10-07 11:32:33 +03:00
Rémi Verschelde
afb63944d0 Merge pull request #66930 from EricEzaM/66770-addendum-split-action-map-file
Split `action_map_editor` file into one file per class it contained.
2022-10-06 16:34:51 +02:00
Eric M
598ee4266c Split action_map_editor file into one file per class it contained.
* ActionMapEditor
* EventListenerLineEdit
* InputEventConfigurationDialog
2022-10-06 18:29:20 +10:00
Rémi Verschelde
f5903215d0 Merge pull request #61902 from Paulb23/multi-caret
Add Multi-caret support to TextEdit
2022-10-06 08:56:34 +02:00
Paulb23
0cbe176ce6 Add multi caret support to Editor 2022-10-05 17:19:26 +01:00
Rémi Verschelde
132a0e3242 Merge pull request #66770 from EricEzaM/search-by-event
Add searching by event in Editor Settings shortcuts and Project Settings input map.
2022-10-05 08:34:45 +02:00
Rémi Verschelde
b904789242 Merge pull request #66894 from KoBeWi/TileSetAtlasSourceEditor_on_vacation
Disconnect TileSet from source editor if no sources
2022-10-05 08:32:57 +02:00
Rémi Verschelde
121e1df55b Merge pull request #66300 from KoBeWi/📝🧭
Split script navigation state and edit state
2022-10-05 08:30:49 +02:00
kobewi
52435e6f90 Disconnect TileSet from source editor if no sources 2022-10-04 20:13:01 +02:00
Rémi Verschelde
8f7cb50c9a Merge pull request #65528 from Mickeon/rename-more-spatial-to-node-3d
Rename remaining "Spatial" in Plugins to "Node3D"
2022-10-04 16:47:08 +02:00
Rémi Verschelde
4e66b0c8a7 Merge pull request #66384 from schme/66165-fix-shader-list-not-marking-shaders-as-saved
Fix Shader Editor not marking files saved
2022-10-04 16:43:43 +02:00
Micky
ae5771e1b1 Rename remaining "Spatial" in Plugins to "Node3D"
For EditorNode3DGizmo:
- `get_spatial_node` -> `get_node_3d`
- `set_spatial_node` -> `set_node_3d`

For EditorPlugin:
- `add_spatial_gizmo_plugin` -> `add_node_3d_gizmo_plugin`
- `remove_spatial_gizmo_plugin` -> `remove_node_3d_gizmo_plugin`

Also renames some internal methods for consistency (`forward_3d_draw_over_viewport` & `forward_3d_force_draw_over_viewport` ...). Basically, Spatial has been completely eradicated.
2022-10-04 16:27:29 +02:00
Kasper Sauramo
bedbb2e893 add explicit editor save tagging when saving 2022-10-04 11:49:32 +03:00
Rémi Verschelde
f36dda3185 Merge pull request #66867 from Rindbee/implement-willSaveWaitUntil
Implement `GDScriptTextDocument::willSaveWaitUntil` to clean up outdated documents before saving
2022-10-04 10:33:03 +02:00
Rémi Verschelde
163582de58 Merge pull request #62188 from MaeIsBad/MaeIsBad/master
Move "Create Debug Tangents" on MeshInstance3D into an editor plugin
2022-10-04 10:29:11 +02:00
Rindbee
ab0314938e Implement GDScriptTextDocument::willSaveWaitUntil to clean up outdated documents before saving
Implement `GDScriptTextDocument::willSaveWaitUntil` to clean up outdated documents before saving,
then update the document in `GDScriptTextDocument::didSave`.
2022-10-04 15:38:57 +08:00
kobewi
1a9516f6a8 Prevent infinite confirmation in shader editor 2022-10-04 00:28:06 +02:00
bad
a052ebaa99 Move "Create Debug Tangents" into an editor plugin
Instead of exporting the "create_debug_tangents" function via
METHOD_FLAG_EDITOR it gets executed by an editor plugin.

This moves it from the "Manage object properties" menu into a mesh menu. It also adds undo/redo functionality to the create debug tangents option.
2022-10-03 23:34:01 +02:00
Rémi Verschelde
380fba6272 Merge pull request #66713 from KoBeWi/remembuh_me
Remember tile source sort between sessions
2022-10-03 14:52:56 +02:00
Rémi Verschelde
5b735d000e Merge pull request #66815 from Rindbee/fix-blinking-line-gutter-icon
Fix the flickering of the line gutter icon when saving
2022-10-03 14:52:21 +02:00
Rindbee
72a7d874b4 Fix the flickering of the line gutter icon when saving 2022-10-03 19:19:28 +08:00
Rindbee
67e126bad4 Fix the file newer dialog that keeps popping up
The focus is switching back and forth between the popup dialog and
the editor window, causing an infinite loop.

Fix #65824.
2022-10-03 18:48:58 +08:00
EricEzaM
cb6d7fd059 Add searching by event for Editor Settings shortcuts and Project Settings input map.
* Focus into the LineEdit, then perform input to search the list of events by the events assigned.
* New specialised editor-only control for this: EventListenerLineEdit. Line edit is a good candidate for such a control because you can focus it, override it's input handling, and show the event all in one control.
Update InputEventConfigurationDialog to use event listener line edit rather than the separate tabs.
* Cleaner look - no need for tabs.
* Simpler code.
2022-10-03 19:56:34 +10:00
Rémi Verschelde
498844f687 Merge pull request #65276 from aaronfranke/shader
Separate TextShaderEditor and ShaderEditorPlugin into different files
2022-10-03 09:24:51 +02:00
Rémi Verschelde
adee79d7b5 Merge pull request #66715 from YeldhamDev/script_hide_port
Remember scripts panel's visibility state
2022-10-03 09:22:58 +02:00
Rémi Verschelde
f3e7f275c2 Merge pull request #66668 from Anutrix/allow-open-files
Fixed shader editor not allowing open files when there is no files already open
2022-10-03 09:20:38 +02:00
Rémi Verschelde
88f70dfacd Merge pull request #66656 from magian1127/4.0DelAutotile
TileMap mouse right can delete autotile
2022-10-03 09:19:58 +02:00
kobewi
7247606f64 Remember tile source sort between sessions 2022-10-02 22:41:12 +02:00
Aaron Franke
252963166d
Separate TextShaderEditor and ShaderEditorPlugin into different files 2022-10-02 02:19:38 -05:00
Aaron Franke
38cb2f8afc
Rename ShaderEditor that edits text shaders to TextShaderEditor 2022-10-02 02:18:46 -05:00
Michael Alexsander
3f5086990a Remember scripts panel's visibility state 2022-10-01 14:23:13 -03:00
Anutrix
119e1a2937 Fixed shader editor when no files are currently in shader list 2022-10-01 00:33:13 +05:30
Rémi Verschelde
e69b7083d4 Merge pull request #65903 from groud/improve_terrain_painting
Right-click to erase TileSet terrains and bugfixes
2022-09-30 17:44:48 +02:00
Magian
7e30343a5c TileMap mouse right can delete autotile 2022-09-30 21:15:15 +08:00
Rémi Verschelde
166df0896c Fix typos with codespell
Using codespell 2.3-dev from current git.

And fix typo in `methods.py` for `vsproj=yes` option (still won't work
though).
2022-09-30 14:23:36 +02:00
Rémi Verschelde
4c73e8ba1a Merge pull request #66632 from RedMser/script-override-gutter-docs-fix
Fix wrong docs opening in script override gutter
2022-09-30 09:58:30 +02:00
Rémi Verschelde
7a0500d9a3 Merge pull request #66626 from danboo/fix-typo-run-debug-collisons
Fix typos - "collison" -> "collision"
2022-09-30 09:58:25 +02:00
RedMser
dc3990fea4 Fix wrong docs opening in script override gutter 2022-09-30 02:11:52 +02:00
danboo
eba8be6e45 Fix typo - "collison" -> "collision" 2022-09-29 13:56:26 -08:00
Rémi Verschelde
176da47ffd Merge pull request #66590 from akien-mga/animation-workaround-disable-onion-skinning
Animation editor: Disable onion skinning temporarily due to rendering bug
2022-09-29 15:34:02 +02:00
Rémi Verschelde
a593c45f1c Merge pull request #66575 from MewPurPur/indent-dedent-in-scriptedit
Rename Indent Left/Right options in the Script Editor to Indent/Unindent
2022-09-29 15:33:55 +02:00
VolTer
ded10214bf Rename Indent Left/Right to Indent/Dedent 2022-09-29 14:42:46 +02:00
Rémi Verschelde
6bbc3cbf04 Animation editor: Disable onion skinning temporarily due to rendering bug
Works around #53870.
2022-09-29 12:23:13 +02:00
Rémi Verschelde
315a71103e Merge pull request #66565 from clayjohn/canvas-lights
Clean up canvas light shader API.
2022-09-29 10:43:42 +02:00
MisterMX
b6c1a03d6c fix(tileset): Recreate custom data editor if type has changed
Signed-off-by: MisterMX <mbxd12@web.de>
2022-09-28 21:16:41 +02:00
clayjohn
1a0890122f Clean up canvas light shader API.
Expose LIGHT_ENERGY and LIGHT_IS_DIRECTIONAL.
Add LIGHT_DIRECTION
2022-09-28 11:46:58 -07:00
Rémi Verschelde
0e53dd642c Fix MSVC warning C4706: assignment within conditional expression
Part of #66537.
2022-09-28 16:05:07 +02:00
Guilherme Sousa
1ae1a02098 Fix mouse release leaving dock area 2022-09-27 13:35:01 +02:00
Yuri Rubinsky
84f2c68c84
Merge pull request #66440 from Chaosus/shader_completion_defines 2022-09-26 18:18:24 +03:00
Rémi Verschelde
1e14795f75 Merge pull request #66382 from MewPurPur/replace-in-files-forever
Make Replace in Files always visible in Search
2022-09-26 15:51:01 +02:00
Yuri Rubinsky
344aa610e3 Add defines to completion list in shaders 2022-09-26 16:04:19 +03:00
Rémi Verschelde
e406badafd Merge pull request #66405 from Rindbee/fix-gd-not-sync-via-lsp
Fix out of sync when the script is edited externally via lsp
2022-09-26 08:20:04 +02:00
kobewi
14435ebcee Split script navigation state and edit state 2022-09-25 23:06:39 +02:00
Rindbee
412e87349a Fix out of sync when the script is edited externally via lsp
Previously, external editing via lsp would modify the modified time of the script,
which caused the internal display of the script to not be refreshed when refocusing
the engine.

Now saving the script externally via lsp will automatically refresh the internal
display.
2022-09-25 23:30:35 +08:00
Rémi Verschelde
d456dce8af Merge pull request #65535 from RedMser/script-editor-inheritance-icon
Show override icon in script editor gutter
2022-09-25 17:08:45 +02:00
VolTer
882a226d12 Make Replace in Files always visible in Search 2022-09-25 02:49:53 +02:00
Eric M
16a3cec71e Fix zoom in/out keyboard shortcuts not working since the introduction of EditorZoomWidget. Add KP shortcuts to zoom in/out. 2022-09-24 18:24:59 +10:00
Rémi Verschelde
d1a155e3cd Fix various -Wmaybe-uninitialized warnings from GCC 12.2.1
Not sure why I didn't get those before, it may be due to upstream
changes (12.2.1 is a moving target, it's basically 12.3-dev), or simply
rebuilding Godot from scratch with different options.
2022-09-22 11:29:48 +02:00
bruvzg
4351af30c8
[Font Inspector Plugin] Hide "Add Feature" button if supported feature list is empty. 2022-09-22 08:20:40 +03:00
Rémi Verschelde
f3373e8311 Merge pull request #66212 from kleonc/script-text-editor-fix-check-if-script-used-within-scene
`ScriptTextEditor` Fix checking if script is attached to any node belonging to scene
2022-09-21 18:55:18 +02:00
kleonc
7f7966e10a Fix checking if script is attached to any node belonging to scene 2022-09-21 15:46:30 +02:00
Rémi Verschelde
53d2a9acdd Merge pull request #63576 from KoBeWi/list_clicker
Simplify script list click logic
2022-09-21 15:38:41 +02:00
Rémi Verschelde
74765691cb Merge pull request #66191 from MewPurPur/fix-dragndrop-crash-when-scene-closed
Fix possible crash when drag and dropping nodes
2022-09-21 13:26:16 +02:00
VolTer
bdff928f6d Fix crash with drag and dropping nodes 2022-09-21 03:08:54 +02:00
RedMser
a9b394d5bc Show method override icon in script editor gutter
Combines with the connection slot icon when both apply.
Can be clicked to jump to the method declaration (or documentation for
built-in classes).
2022-09-21 01:49:54 +02:00
Rémi Verschelde
658bfb0395 Merge pull request #66159 from MewPurPur/fix-animated-tiles-offset-unit
Remove px unit from animation_separation in TileSet atlas editor
2022-09-20 15:45:41 +02:00
VolTer
6a1d1f1f75 Remove px unit from animation_separation in TileSet atlas editor (as it's tile-based, not pixel-based) 2022-09-20 15:04:26 +02:00
Rémi Verschelde
7da532275b Merge pull request #65541 from clayjohn/renderer-setting
Split rendering driver project setting into renderer_name and rendering_driver
2022-09-20 09:43:59 +02:00
clayjohn
4a1c7de57c Split rendering driver project setting into renderer_name and rendering_driver. To differentiate between a driver (e.g. Vulkan or D3D12) and a renderer (e.g. clustered or mobile renderer). 2022-09-19 10:26:10 -07:00
Rémi Verschelde
aa42b4f0cb Merge pull request #65995 from MinusKube/tileset-size-bug
Fix atlas view drawing roots having zoom applied twice
2022-09-19 15:32:01 +02:00
Yuri Rubinsky
908795301b
Merge pull request #66040 from jeffres/fix-closing-shader-file-with-middle-mouse-click 2022-09-18 22:26:15 +03:00
jeffres
b9d9528c45 Close shader under cursor when middle mouse clicking in editor list
Previously middle mouse clicking resulted in the currently selected
file to be closed, which is not the behavior commonly expected.
2022-09-18 13:25:13 +02:00
Tomasz Chabora
882a4f8906 Port remaining connections to callable_mp 2022-09-18 13:08:54 +02:00
MinusKube
0ff2020bd4 Fix atlas view drawing roots having zoom applied twice 2022-09-17 19:07:56 +02:00
jeffres
1c98f03784 Fix selected shader file not being highlighted in shader editor list 2022-09-17 17:49:51 +02:00
SaracenOne
6a8fbf3d25 Fix animation change callbacks 2022-09-16 14:04:24 -07:00
Gilles Roudière
68ffa9a2a1 Right-click to erase TileSet terrains and bugfixes 2022-09-16 15:22:55 +02:00
clayjohn
969f20656a Free preview sun and environement on editor close.
Previously, they would only be freed if they were in the editor node tree.
2022-09-15 20:45:19 -07:00
Rémi Verschelde
80802d2718 Merge pull request #65196 from TokageItLab/fix-redraw-anim-tree
Fix redraw timing in `AnimationBlendTreeEditor`
2022-09-15 20:11:36 +02:00
Rémi Verschelde
50a6905f2d
Merge pull request #65421 from V-Sekai/spriteframes_read_only 2022-09-14 14:42:18 +02:00
Silc Renew
cff95e54e0 Fix redraw timing in AnimationBlendTreeEditor 2022-09-14 21:05:21 +09:00
Rémi Verschelde
abdaa6da3d Merge pull request #65621 from KoBeWi/eternal_pattern
Fix broken patterns on TileMap layer change
2022-09-13 10:58:29 +02:00
Rémi Verschelde
2ac8bcdd1a Merge pull request #65632 from YeldhamDev/thin_editors
Shrink shader editor's oversized borders
2022-09-13 10:58:09 +02:00
Rémi Verschelde
ed381078a4
Merge pull request #65651 from dzil123/animation_tree_node_rename 2022-09-13 10:42:49 +02:00
Rémi Verschelde
f9b4af4ba5
Merge pull request #65708 from akien-mga/vcs-plugin-ssh-key-HOME 2022-09-13 10:35:27 +02:00
Rémi Verschelde
2092858087
Merge pull request #65679 from Calinou/3d-editor-improve-preview-sun-sky-usability 2022-09-13 10:32:47 +02:00
Yuri Rubinsky
d2ba60b4b5 Fix category of view_index inputs in the visual shader editor 2022-09-13 10:06:34 +03:00
Rémi Verschelde
fc227ea919 VCS plugin: SSH key dialog defaults to HOME
Fixes #65691.
2022-09-12 17:03:20 +02:00
Hugo Locurcio
598b5b19ac
Improve 3D editor preview sun and sky usability
- Use grayscale icons to look better when pressed (with accent color
  modulation).
- Invert state to be more logical (pressed = preview is enabled, not disabled).
2022-09-12 03:58:29 +02:00
dzil123
f9bee90994 Ignore node rename if already exited blend tree 2022-09-11 02:33:59 -07:00
Michael Alexsander
c2553f530b Shrink shader editor's oversized borders 2022-09-10 17:58:31 -03:00
bruvzg
f6adf07ffa
Fix Ctrl/Cmd+F always processed by the asset library, instead of script editor / help. 2022-09-10 21:40:45 +02:00
Rémi Verschelde
b52305351d
Merge pull request #64465 from TokageItLab/bind-after-gui-input
Bind `AfterGUIInput` to GDScript and update document
2022-09-10 20:01:48 +02:00
kobewi
aafe72fcec Fix broken patterns on TileMap layer change 2022-09-10 16:45:51 +02:00
Michael Alexsander
c4c9e41073 Make Vector2i values paired with EDSCALE be just Vector2 2022-09-08 14:46:32 -03:00
Yuri Rubinsky
c50febf5ef
Merge pull request #65468 from Chaosus/vs_fix 2022-09-08 15:00:24 +03:00
Rémi Verschelde
47f889f89d
Merge pull request #65495 from V-Sekai/animation_editor_fixes 2022-09-08 13:56:46 +02:00
Silc Renew
3c7a5fd8ac bind AfterGUIInput 2022-09-08 20:02:48 +09:00
Rémi Verschelde
69233093d7 Merge pull request #65241 from bruvzg/no_keymap_ambiguity
Fix key mapping changes when moving from macOS to other platform.
2022-09-08 09:24:24 +02:00
Rémi Verschelde
7936b3cc4c Merge pull request #60108 from KoBeWi/arise_to_top
Rename raise() to move_to_front()
2022-09-08 09:23:31 +02:00
Rémi Verschelde
a51dc70dfb Merge pull request #65460 from Faless/net/4.x_ssl_to_tls_more
[Net] Rename "ssl" references to "tls" in methods and members.
2022-09-08 09:20:19 +02:00
Fabio Alessandrelli
a95d792420 [Net] Rename "ssl" references to "tls" in methods and members. 2022-09-08 03:24:23 +02:00
bruvzg
6f4d233062
Fix key mapping changes when moving from macOS to other platform
Removes separate `Command` key (use `Meta` instead).
Adds an event flag to automatically remap `Command` <-> `Control` (cannot be set alongside `Control` or `Meta`).
2022-09-07 18:45:35 +02:00
smix8
d7f75fab60 Remove / Replace old Navigation Debug Visualization
- removes / replaces leftovers from old navigation debug code
- cleanes SceneTree and ProjectSettings from old navigation debug
2022-09-07 18:30:35 +02:00
Rémi Verschelde
f7261e655f Merge pull request #49466 from AnilBK/rotate-previews
Add rotation ability to material editor preview.
2022-09-07 17:54:43 +02:00
Rémi Verschelde
0bd4a421bd Merge pull request #65471 from KoBeWi/s
Fix tile source selection from picking
2022-09-07 17:53:53 +02:00
FireForge
dd7ee37c8a Add set_default_margin_all/individual to StyleBox 2022-09-07 16:37:36 +03:00
kobewi
35cae71842 Fix tile source selection from picking 2022-09-07 15:02:49 +02:00
Yuri Rubinsky
bf3d981c60 Remove subcategory parameter from AddOption in visual shader editor 2022-09-07 15:10:43 +03:00
Micky
08c2aab169 Rename ProgressBar.percent_visible to show_percentage
`percent_visible` -> `show_percentage`
`set_percent_visible` -> `set_show_percentage`
`is_percent_visible` -> `is_percentage_shown`
2022-09-07 11:58:30 +02:00
SaracenOne
dc96b2834e Refactor to use internal foreign resource checking function.
Create unique duplicates of embedded animations when calling
'Make Unique' on AnimationLibrary.
2022-09-07 10:17:22 +01:00
Rémi Verschelde
61644f1dbe Merge pull request #65447 from Faless/net/4.x_ssl_to_tls
[Net] Rename StreamPeerSSL to StreamPeerTLS.
2022-09-07 09:19:46 +02:00
Rémi Verschelde
c1150428c6 Merge pull request #65449 from YuriSizov/editor-main-control-screen-container-node
Rename `EditorInterface.get_editor_main_control` to `get_editor_main_screen`
2022-09-07 08:59:37 +02:00
Rémi Verschelde
80dacac90c Merge pull request #65437 from YuriSizov/theme-gui-renames
Improve naming of theme properties throughout GUI code
2022-09-07 08:58:00 +02:00
Fabio Alessandrelli
528e791a5f [Net] Rename StreamPeerSSL to StreamPeerTLS.
SSL has been deprectated almost 10 years ago.
2022-09-07 07:38:50 +02:00
Anilforextra
d4ee903004 Enable material editor preview to be rotated. 2022-09-07 11:02:57 +05:45
Yuri Sizov
1459507ed2 Rename EditorInterface.get_editor_main_control to get_editor_main_screen 2022-09-07 03:01:58 +03:00
kobewi
b218727599 Rename raise() to move_to_front() 2022-09-06 22:13:06 +02:00
Yuri Sizov
43f03e2ce6 Improve naming of theme properties throughout GUI code
Rename ItemList's bg -> panel
Rename ItemList's bg_focus -> focus
Rename ProgressBar's bg -> background
Rename ProgressBar's fg -> fill
Rename Tree's bg -> panel
Rename Tree's bg_focus -> focus
Rename ScrollContainer's bg -> panel
Rename FileDialog's *_icon_modulate -> *_icon_color
Rename FileDialog's files_disabled -> file_disabled_color
Rename CheckButton's on/off -> checked/unchecked
Rename check_v_adjust -> check_v_offset
2022-09-06 22:53:17 +03:00
Micky
dd26ecdd31 Rename CONNECT_ONESHOT TO CONNECT_ONE_SHOT
For consistency. Every other exposed `one_shot` is spaced out like this.
2022-09-06 19:00:33 +02:00
Rémi Verschelde
5fb84e5702 Merge pull request #64661 from Mickeon/rename-tilemap-world
Rename TileMap/GridMap.`world_to_map` and opposite to `local_to_map`
2022-09-06 17:01:16 +02:00
Rémi Verschelde
5062aafc2d Merge pull request #64417 from aaronfranke/has-space
Replace AABB/Rect2/Rect2i has_no_* methods with has_* methods
2022-09-06 17:00:44 +02:00
Rémi Verschelde
f40755383e Merge pull request #65361 from Mickeon/rename-range-lerp
Rename `range_lerp` to `remap`
2022-09-06 17:00:37 +02:00
SaracenOne
15e2ddbbc0 Add read only mode to SpriteFrames editor. 2022-09-06 14:47:13 +01:00
Rémi Verschelde
7b5d1ea5b9 Fix various uninitialized member pointers
Using this command:
```
find -name "thirdparty" -prune -o -name "*.h" -exec sed -i {} -e '/return /! s/\t\([A-Za-z0-9_]* \*[A-Za-z0-9_]*\)\;/\t\1 = nullptr;/g' \;
```

And then reviewing the changes manually to discard the ones that don't
seem correct/safe/good (notably changes to `core` unions).
2022-09-06 11:20:27 +02:00
Rémi Verschelde
c36735ef97
Merge pull request #65402 from m4gr3d/disable_android_editor_auto_focus_main 2022-09-06 10:14:49 +02:00
Rémi Verschelde
017c4f5608
Merge pull request #65354 from V-Sekai/state_machine_freeze_new_transition 2022-09-06 10:13:43 +02:00
Fredia Huya-Kouadio
841b4dfeeb Disable logic that triggers automatic focus gain as the Godot Editor is loaded
For the Godot Android Editor, this is an inconvenience as it causes the soft keyboard to show and block half of the view
2022-09-05 22:33:01 -07:00
Micky
b6daad8d4b Rename range_lerp to remap 2022-09-06 07:19:20 +02:00
Micky
694190a354 Rename TileMap/GridMap.world_to_map and opposite to local_to_map
For both TileMap and GridMap:
- `world_to_map` -> `local_to_map`
- `map_to_world` -> `map_to_local`

Also changes any mention of "world" in this context to "local" to avoid future confusion.

Finally, updates the docs of both methods for consistency.
In particular, adding a note on how to convert the returned values from local to global coordinates and vice versa.
2022-09-05 18:08:39 +02:00
SaracenOne
15ccb319a9 Fix contextual visibility of tileset and tilemap editors 2022-09-05 16:34:09 +01:00
Rémi Verschelde
3e6c342995
Merge pull request #65306 from Rindbee/fix-Skeleton3DEditor-causing-crash-in-sanitizer-enabled-builds 2022-09-05 13:42:09 +02:00
SaracenOne
dae05fd249 Fix UndoRedo when creating new AnimationStateMachine transition and node. 2022-09-05 11:56:50 +01:00
SaracenOne
f4c7823a06 Freeze line when releasing mouse to create a new transition. 2022-09-05 10:39:15 +01:00
Aaron Franke
995b9f94e8
Replace Rect2(i) has_no_area with has_area 2022-09-04 23:03:36 -05:00
Rindbee
e73cac8999 Fix Skeleton3DEditor causing crash in sanitizer enabled builds
The life cycle of the `Skeleton3DEditor` singleton is too short, and when it is destroyed,
part of the logic needs to be called when its child nodes exist.
2022-09-04 09:20:06 +08:00
Rindbee
6c9726e7a7 Fix Skeleton3DEditor crash 2022-09-03 15:59:59 +08:00
Rémi Verschelde
fe2cf6e406 Merge pull request #65210 from YuriSizov/control-customizable-cache-p3 2022-09-02 13:51:52 +02:00
Rémi Verschelde
c82bbc38a5 Merge pull request #64952 from Chaosus/vs_rename_uniform_to_param 2022-09-02 13:49:53 +02:00
Yuri Sizov
fc7cef8dec Fix theme propagation in various parts of the editor 2022-09-02 13:18:31 +03:00
Jonathan Nicholl
15d057c521 Add is_zero_approx methods to Vector2, 3, and 4 2022-09-02 00:29:50 -04:00
Rémi Verschelde
5263fd5343 Merge pull request #64198 from Geometror/add-bitmap-tests 2022-09-01 23:46:38 +02:00
Rémi Verschelde
2e0cffdb6f Merge pull request #63479 from DarkKilauea/nav-link 2022-09-01 23:44:22 +02:00
Rémi Verschelde
181019cea5 Merge pull request #65135 from reduz/export-customization-plugins 2022-09-01 23:43:39 +02:00
Hendrik Brucker
ea0472fecf Refactor BitMap and add tests
Co-authored-by: Resul Çelik <resul_celik@hotmail.com>
2022-09-01 18:39:17 +02:00
Juan Linietsky
ef17c4668a Add support for scene/resource customization in export plugins
EditorExportPlugin adds a set of callbacks to allow customizing scenes, resources or subresources in all files exported:
* Can take scene files, resource files and subresources in all of them.
* Uses a cache for the converted files if nothing changes, so this work only happens if a file is modified.
* Uses hashing to differentiate export configuration caches.
* Removed the previous conversion code to binary, as this one uses existing stuff.

This API is useful in several scenarios:
* Needed by the "server" export platform to get rid of textures, meshes, audio, etc.
* Needed by text to binary converters.
* Needed by eventual optimizations such as shader precompiling on export, mesh merging and optimization, etc.

This is a draft, feedback is very welcome.
2022-09-01 11:16:00 +02:00
Yuri Rubinsky
8191b3c110 Rename uniform to parameter across the engine 2022-09-01 11:42:57 +03:00
Rémi Verschelde
0c221f0284
Merge pull request #65124 from zhehangd/fix_basis 2022-09-01 09:36:11 +02:00
Rémi Verschelde
d22f2612f9
Merge pull request #65162 from YuriSizov/editor-gradients-united
Unite `GradientEdit` and `GradientEditor` as editor-only widget
2022-09-01 08:30:16 +02:00
Zhehang Ding
69fe6336f1 Basis constructor: row vectors -> column vectors 2022-08-31 21:20:25 -07:00
Yuri Sizov
93078ea551 Unite GradientEdit and GradientEditor as editor-only widget 2022-08-31 23:45:04 +03:00
clayjohn
385ee5c70b Implement Physical Light Units as an optional setting.
This allows light sources to be specified in physical light units in addition to the regular energy multiplier. In order to avoid loss of precision at high values, brightness values are premultiplied by an exposure normalization value.

In support of Physical Light Units this PR also renames CameraEffects to CameraAttributes.
2022-08-31 12:14:46 -07:00
Rémi Verschelde
fbf8632556
Merge pull request #64247 from guilhermefelipecgs/fix_end_node
Re-add AnimationNodeStateMachine::end_node for root state machine
2022-08-31 17:40:38 +02:00
Rémi Verschelde
96b470b28e
Merge pull request #63394 from Calinou/curve-gradient-rename-interpolate
Rename Curve/Curve2D/Curve3D/Gradient `interpolate()` to `sample()`
2022-08-31 08:37:12 +02:00
Hugo Locurcio
ae18928748
Rename Curve/Curve2D/Curve3D/Gradient interpolate() to sample()
"sampling" is a more accurate term than "interpolating" for what's
happening when using that function.
2022-08-30 22:08:38 +02:00
Twarit Waikar
a62b0ec904 VCS: Improve VCS UI/UX by QoL changes
The editor will now use the project path i.e. the place where the root of
the repo is supposed to be according to the user. This project path is
also sent into the plugin and so out-of-directory asset folders can also be
maintained this way.
2022-08-31 00:27:08 +05:30
Twarit Waikar
1bb5e65798 VCS: Replace usage of varray() by using callable_mp::bind() 2022-08-31 00:01:42 +05:30
Twarit Waikar
c698e4f5f9 VCS: Fix empty metadata items being moved across stages 2022-08-31 00:01:42 +05:30
Twarit Waikar
ef9885f81a VCS: Load a GDExtension instead of Script + UI port from 3.5 2022-08-31 00:01:42 +05:30
Twarit Waikar
4656ea8977 VCS: Port Godot 3.5's VCS features to GDExtension 2022-08-31 00:01:42 +05:30
Rémi Verschelde
02d510bd07
Merge pull request #63003 from Geometror/msaa-2d 2022-08-30 14:54:20 +02:00
Rémi Verschelde
ae349d8227
Merge pull request #64377 from Mickeon/rename-canvas-redraw
Rename `CanvasItem.update()` to `queue_redraw()`
2022-08-30 14:47:41 +02:00
Rémi Verschelde
0bf3f79157
Merge pull request #63902 from dalexeev/string-cases 2022-08-30 14:06:28 +02:00
Rémi Verschelde
ebe4f8d3a4
Merge pull request #65039 from Mickeon/rename-treeitem-tooltip 2022-08-30 14:05:08 +02:00
kobewi
2855b591fb Simplify script list click logic 2022-08-30 13:38:03 +02:00
Danil Alexeev
d4555ef5fb
Add String.to_{camel,pascal,snake}_case methods 2022-08-30 12:36:24 +03:00
Micky
97f8c9b97c Rename TreeItem's set_tooltip to set_tooltip_text
`set_tooltip` -> `set_tooltip_text`
`get_tooltip` -> `get_tooltip_text`

For consistency:
`get_button_tooltip` -> `get_button_tooltip_text`
And the `tooltip` parameter in `add_button` was renamed to `tooltip_text`
2022-08-30 11:16:23 +02:00
Rémi Verschelde
432b25d364
Merge pull request #65066 from aaronfranke/str-path-join 2022-08-30 10:01:11 +02:00
Rémi Verschelde
21b218c9ea
Merge pull request #65053 from YuriSizov/editor-bones-but-no-meat
Properly handle theme changes in the Skeleton3DEditor
2022-08-30 08:45:07 +02:00
Rémi Verschelde
4d7628be85
Merge pull request #45764 from gongpha/update-animation-tree-editor-when-selected
Update all AnimationTree's editors when editing
2022-08-30 08:37:11 +02:00
Aaron Franke
10a56981dc
Rename String plus_file to path_join 2022-08-29 19:38:13 -05:00
Yuri Sizov
1839ec96a7 Properly handle theme changes in the Skeleton3DEditor 2022-08-29 21:39:56 +03:00
Kongfa Waroros
0f17fe642c Update all AnimationTree's editors when editing 2022-08-30 01:04:34 +07:00
Yuri Sizov
88ab58821d Fix some editor theme regressions 2022-08-29 18:01:41 +03:00
Micky
e31bb5ffeb Rename CanvasItem.update() to queue_redraw()
Affects a lot of classes. Very thoroughly checked signal connections and deferred calls to this method, add_do_method/add_undo_method calls, and so on.

Also renames the internal `_update_callback()` to `_redraw_callback()` for consistency.

Just a few comments have also been changed to say "redraw".

In CPUParticles2D, there was a private variable with the same name. It has been renamed to `do_redraw`.
2022-08-29 14:59:47 +02:00
Rémi Verschelde
e60086f98b
Merge pull request #64119 from YuriSizov/theme-init-database 2022-08-29 14:02:21 +02:00
Rémi Verschelde
322c812231
Merge pull request #65023 from Faless/js/4.x_is_web 2022-08-29 13:00:32 +02:00
Fabio Alessandrelli
d20b32186f [Web] Rename JavaScript platform to Web.
Also rename export name from "HTML5" to "Web".
2022-08-29 11:52:00 +02:00
Rémi Verschelde
fd6453c45e Revert "Remove NOTIFICATION_ENTER_TREE when paired with NOTIFICATION_THEME_CHANGED"
This reverts commit 4b817a565c.

Fixes #64988.
Fixes #64997.

This caused several regressions (#64988, #64997,
https://github.com/godotengine/godot/issues/64997#issuecomment-1229970605)
which point at a flaw in the current logic:

- `Control::NOTIFICATION_ENTER_TREE` triggers a *deferred* notification with
  `NOTIFCATION_THEME_CHANGED` as introduced in #62845.
- Some classes use their `THEME_CHANGED` to cache theme items in
  member variables (e.g. `style_normal`, etc.), and use those member
  variables in `ENTER_TREE`, `READY`, `DRAW`, etc. Since the `THEME_CHANGE`
  notification is now deferred, they end up accessing invalid state and this
  can lead to not applying theme properly (e.g. for EditorHelp) or crashing
  (e.g. for EditorLog or CodeEdit).

So we need to go back to the drawing board and see if `THEME_CHANGED` can be
called earlier so that the previous logic still works?

Or can we refactor all engine code to make sure that:
- `ENTER_TREE` and similar do not depend on theme properties cached in member
  variables.
- Or `THEME_CHANGE` does trigger a general UI update to make sure that any
  bad theme handling in `ENTER_TREE` and co. gets fixed when `THEME_CHANGE`
  does arrive for the first time. But that means having a temporary invalid
  (and possibly still crashing) state, and doing some computations twice
  which might be heavy (e.g. `EditorHelp::_update_doc()`).
2022-08-29 11:11:29 +02:00
Rémi Verschelde
1782557339
Merge pull request #64386 from timothyqiu/anim-disable
Fix crash when loading Animation Library after reloading a scene
2022-08-29 07:50:00 +02:00
Yuri Rubinsky
cb62d31938
Merge pull request #64981 from Chaosus/vs_fix 2022-08-28 22:37:54 +03:00
Rémi Verschelde
f7f8af232c
Merge pull request #64885 from Mickeon/rename-tooltip-hint
Rename `hint_tooltip` to `tooltip_text` & setter getter
2022-08-28 17:43:01 +02:00
Yuri Rubinsky
5ccc6e2ec8 Fix category of new added visual shader functions 2022-08-28 12:40:54 +03:00
Yuri Rubinsky
1f9b992d85
Merge pull request #64248 from paddy-exe/built-in-shader-functions 2022-08-28 09:04:52 +03:00
Patrick Exner
55bbcc54e7 Implement custom non-trivial shader functions 2022-08-27 22:59:12 +02:00
Rémi Verschelde
d3db8bbebd
Merge pull request #62846 from AaronRecord/remove_redundant_theme_updates_in_enter_tree
Remove `NOTIFICATION_ENTER_TREE` when paired with `NOTIFICATION_THEME_CHANGED`
2022-08-27 21:56:14 +02:00
Aaron Record
4b817a565c Remove NOTIFICATION_ENTER_TREE when paired with NOTIFICATION_THEME_CHANGED 2022-08-27 11:52:29 -06:00
Rémi Verschelde
f9998455ce
Merge pull request #63249 from V-Sekai/animation_tree_editor_read_only
Add read-only mode to AnimationTreeEditor plugins
2022-08-27 08:14:30 +02:00
Josh Jones
3dd59013f4 Added node for Navigation links 2022-08-26 22:05:15 -07:00
Micky
ef5b9a06a9 Rename hint_tooltip to tooltip_text & setget
`hint_tooltip` -> `tooltip_text`
`set_tooltip` -> `set_tooltip_text`
`_get_tooltip` -> `get_tooltip_text`

Updates documentation, too.
2022-08-27 01:35:01 +02:00
Rémi Verschelde
f9f2446972
Merge pull request #64367 from Mickeon/rename-var-to-str
Rename `str2var` to `str_to_var` and similar
2022-08-26 23:04:06 +02:00
Yuri Sizov
6320a0fc18 Add ThemeDB, expose previously static Theme methods 2022-08-26 19:23:05 +03:00
Micky
59e11934d8 Rename str2var to str_to_var and similar
Affects the Math class, a good chunk of the audio code, and a lot of other miscellaneous classes, too.

- `var2str` -> `var_to_str`
- `str2var` -> `str_to_var`
- `bytes2var` -> `bytes_to_var`
- `bytes2var_with_objects` -> `bytes_to_var_with_objects`
- `var2bytes` -> `var_to_bytes`
- `var2bytes_with_objects` -> `var_to_bytes_with_objects`
- `linear2db` -> `linear_to_db`
- `db2linear` -> `db_to_linear`
- `deg2rad` -> `deg_to_rad`
- `rad2deg` -> `rad_to_deg`

- `dict2inst` -> `dict_to_inst`
- `inst2dict` -> `inst_to_dict`
2022-08-26 14:58:22 +02:00
fabriceci
f8cc88fab3 Restore RigidBody2/3D, SoftBody names in physics 2022-08-26 12:26:25 +02:00
Rémi Verschelde
dadebb95aa
Merge pull request #64601 from MinusKube/alternative-tile-popup-bug
Fix alternative tile popup menu not being openable
2022-08-26 10:35:43 +02:00
Rémi Verschelde
d93d646723
Merge pull request #64570 from KoBeWi/node🧳ing
Unify node casing adjustment
2022-08-26 09:49:58 +02:00
Rémi Verschelde
cd661d400e
Merge pull request #64566 from Mickeon/rename-particle-material
Rename ParticlesMaterial to ParticleProcessMaterial
2022-08-26 07:48:23 +02:00
kobewi
d764278f37 Add drag and drop support to shader list 2022-08-26 03:19:01 +02:00
Micky
723bf85145 Rename ParticlesMaterial to ParticleProcessMaterial
Also affects their file names, related classes and documentation.
2022-08-26 02:53:08 +02:00
Rémi Verschelde
51fcc2927b
Merge pull request #64597 from MinusKube/tileset-disappear-bug 2022-08-25 22:58:34 +02:00
SaracenOne
75f1357ced Add read-only mode to AnimationTreeEditor plugins 2022-08-25 16:29:36 +01:00
MinusKube
2abccb018e Fix alternative tile popup menu not being openable 2022-08-25 16:20:56 +02:00
MinusKube
d71b02cd19 Fix tileset image and background sometimes disappearing 2022-08-25 16:18:39 +02:00
Yuri Rubinsky
d4a10e7e04 Allow using integer varyings with flat interpolation modifier 2022-08-25 13:21:02 +03:00
Rémi Verschelde
b1f392c25e Remove VisualScript module for 4.0
As announced in https://godotengine.org/article/godot-4-will-discontinue-visual-scripting,
Godot maintainers have agreed to discontinue the current implementation of
our VisualScript language.

The way it had been designed was not user-friendly enough and we did not
succeed in improving its usability to actually make it a good low-code
solution for users who need one.

So we prefer to remove it for Godot 4.0 and leave the door open for new,
innovative ideas around visual scripting, to be developed as plugins or
extensions now that Godot provides sufficient functionality for this
(notably via GDExtension and the godot-cpp C++ bindings).

The current module has been moved to a dedicated repository (with full Git
history extracted with `git filter-branch`):

https://github.com/godotengine/godot-visual-script

It can still be compiled as a C++ module (for now, but will likely require
work to be kept in sync with the engine repository), but our hope is that
contributors will port it to GDExtension (which is quite compatibile with
the existing C++ module code when using the godot-cpp C++ bindings).
2022-08-24 12:08:17 +02:00
Rémi Verschelde
7055200bb0
Merge pull request #64730 from AlexHCC/fix-ruler-drawing-order
Fix ruler lines rendering on top of text
2022-08-24 08:53:16 +02:00
Rémi Verschelde
b556d8c9a0
Merge pull request #64370 from Mickeon/rename-marker-node
Rename Position* nodes to Marker*
2022-08-24 08:52:13 +02:00
Rémi Verschelde
91e5f48ea7
Merge pull request #64009 from KoBeWi/arrayy_lmao
Replace Array return types with TypedArray (part 2)
2022-08-24 08:18:56 +02:00
kobewi
1abdffe7a0 Replace Array return types with TypedArray 2 2022-08-23 23:21:32 +02:00
AlexHCC
db227f85e8 Fix ruler lines rendering on top of text 2022-08-24 00:00:56 +03:00
Rémi Verschelde
fc0b6abe52
Merge pull request #64617 from Mickeon/editor-restore-mesh-drop 2022-08-23 20:49:30 +02:00
Micky
8bb305356e Rename Position* nodes to Marker*
- Position2D -> Marker2D
- Position3D -> Marker3D

Also changes their respective file names.
2022-08-23 19:49:50 +02:00
Rémi Verschelde
5c5bc21195
Merge pull request #63854 from TokageItLab/auto-bone-mapping 2022-08-23 18:16:15 +02:00
Yuri Sizov
fe0c216bc7
Merge pull request #64587 from Calinou/editor-environment-defaults-decrease-shadow-max-distance
Decrease editor shadow maximum distance to match DirectionalLight3D default
2022-08-23 15:36:35 +03:00
Yuri Sizov
249517f132
Merge pull request #61493 from Calinou/editor-align-transform-rotate-decal
Rotate Decal nodes when using Align Transform/Rotation With View
2022-08-23 15:34:04 +03:00
Silc Renew
c7e4eeb8a4 Add simple auto mapping to BoneMapper
Co-authored-by: K. S. Ernest (iFire) Lee <ernest.lee@chibifire.com>
2022-08-23 16:43:33 +09:00
kobewi
8be27dc59e Replace Array return types with TypedArray 2022-08-22 22:42:36 +02:00
kobewi
ece3df3938 Add per-scene UndoRedo 2022-08-22 18:05:10 +02:00
Rémi Verschelde
af76fb4567
Merge pull request #63486 from TokageItLab/init-poses 2022-08-22 17:32:02 +02:00
Micky
6aa4c9c77a Restore ability to drag 'n' drop Mesh to Viewport 2022-08-20 16:39:44 +02:00
Yuri Sizov
7895a66cf2
Merge pull request #64334 from YuriSizov/core-bind-property-revert-methods
Make `property_*_revert` methods multilevel and expose them for scripting
2022-08-19 20:41:41 +03:00
Max Hilbrunner
420a8c888e
Merge pull request #63950 from bruvzg/menu_bar3
Implement MenuBar control to wrap Popup menus or native menu, use native menu for editor.
2022-08-19 01:24:24 +02:00
Yuri Sizov
480586899a
Merge pull request #63358 from YuriSizov/control-simplify-enhance-toolbar
Improve editor toolbar for `Control` nodes
2022-08-19 00:46:46 +03:00
Hugo Locurcio
693b933b7f
Decrease editor shadow maximum distance to match DirectionalLight3D default
This improves shadow texel density, leading to improved visual quality
(and higher performance in large scenes, as fewer objects will be
included in the shadow map).
2022-08-18 21:58:55 +02:00
bruvzg
8c56a7416b
Implement MenuBar control to wrap PopupMenus or native menu, use native menu for editor. 2022-08-18 22:25:44 +03:00
kobewi
fdab23163f Unify node casing adjustment 2022-08-18 14:08:40 +02:00
Silc Renew
b27fe6452d add init bone poses 2022-08-18 18:41:37 +09:00
Yuri Sizov
980f5f32f4 Make property_*_revert methods multilevel and expose them for scripting 2022-08-18 00:03:53 +03:00
Yuri Sizov
7a60cc7737 Improve editor toolbar for Control nodes 2022-08-16 17:36:16 +03:00
Aaron Franke
4396f03b70
Rename EditorPropertyShaderMode to EditorPropertyVisualShaderMode 2022-08-15 14:39:53 -05:00
Yuri Rubinsky
22df2c527b Implement coloring for disabled branches in the shader editor 2022-08-14 13:57:26 +03:00
Haoyu Qiu
d5a559abc2 Fix crash when loading Animation Library after reloading a scene 2022-08-14 18:50:42 +08:00
Hendrik Brucker
e96b1a2c0c Implement MSAA for 2D [Vulkan only] 2022-08-13 01:09:48 +02:00
Clay John
368446de55
Merge pull request #63582 from KoBeWi/power_shader
Improvements to shader editor
2022-08-11 12:45:33 -06:00
kobewi
e06cd2742f Add missing properties to default theme 2022-08-11 14:15:04 +02:00
Guilherme Felipe de C. G. da Silva
15b5bc88e2 Re-add AnimationNodeStateMachine::end_node for root state machine
Fix #63660
2022-08-10 19:29:53 -03:00
Rémi Verschelde
11abffbf12
Merge pull request #64215 from Calinou/editor-allow-numpad-zoom-shortcuts 2022-08-10 16:31:57 +02:00
Rémi Verschelde
cf95056c91
Merge pull request #63245 from V-Sekai/animation_editor_read_only 2022-08-10 15:26:21 +02:00
Hugo Locurcio
ccf088b40b
Allow using numpad for zoom shortcuts in the 2D/code editors
This behavior is consistent with GIMP.
2022-08-10 15:07:47 +02:00
Rémi Verschelde
d9d5990c51
Merge pull request #64034 from DarkKilauea/fix-nav-region-gizmo 2022-08-08 22:37:00 +02:00
Rémi Verschelde
660828e771
Merge pull request #63253 from V-Sekai/disable_sprite_conversion_on_foreign_nodes 2022-08-08 16:27:38 +02:00
Rémi Verschelde
76391a091e
Merge pull request #64070 from Calinou/3d-editor-remove-alt-fov-adjustment 2022-08-08 11:59:17 +02:00
Rémi Verschelde
bc81c02fe1
Merge pull request #62571 from Calinou/gpuparticlescollisionsdf3d-add-bake-mask 2022-08-08 10:18:11 +02:00
Rémi Verschelde
335b51be70
Merge pull request #64050 from pulawskig/master 2022-08-08 09:00:13 +02:00
kingoftheconnors
5042e077c2 Change import animation error to "animation nodes" 2022-08-07 17:32:59 -04:00
Hugo Locurcio
4f233300b6
Remove FOV adjustment with Alt + mouse wheel in the 3D editor
This shortcut got in the way when using the Maya navigation scheme,
and also when using the slow freelook modifier (regardless of
navigation scheme).
2022-08-07 19:45:54 +02:00
Rémi Verschelde
f754dd20be
Merge pull request #62454 from Geometror/reflect-refract-vec2-vec4
Allow for vec2/vec4 to be used in reflect and refract
2022-08-07 19:16:05 +02:00
Hendrik Brucker
b8d5f4bdd5 Allow vec2 and vec4 for reflect and refract 2022-08-07 18:03:16 +02:00
Grzegorz Puławski
ba58491ca7 Fix axis snapping of CollisionPolygon2d's newly created vertex 2022-08-07 15:10:28 +02:00
Josh Jones
92c40bcf32 Fix NavigationRegion3D gizmo's odd visual behavior 2022-08-06 23:54:57 -07:00
Rémi Verschelde
c80540f9a2
Merge pull request #63700 from YeldhamDev/no_methods_to_filter_pal
Hide method filter bar when selecting a doc in the Script editor
2022-08-06 00:39:30 +02:00
Rémi Verschelde
d100c2d59f
Merge pull request #63776 from fire-forge/shapecast2d
Add ShapeCast2D editor handle and improve debug drawing
2022-08-06 00:27:41 +02:00
Hakim
60677c4e95 Remove rect_ prefix from control properties when keyframing 2022-08-05 16:04:51 +02:00
Hugo Locurcio
db22b7ded0
Rename shader parameter uniform setter/getter methods for consistency
`shader_uniform` is now consistenly used across both per-shader
and per-instance shader uniform methods. This makes methods easier
to find in the class reference when looking for them.
2022-08-04 23:17:06 +02:00
Yuri Sizov
ebcfd13c30 Add text overrun behavior for the theme type selector 2022-08-04 19:07:10 +03:00
Hugo Locurcio
ecefb5505a
Rename visual shader editor setting category for proper capitalization 2022-08-03 11:38:29 +02:00
Patrick Exner
fe5901310e Add spatial built-ins (camera-pos, object-pos, camera-eye etc.) 2022-08-02 17:30:41 +02:00
Rémi Verschelde
0f9e84feab
Merge pull request #50614 from foxydevloper/clarify-group-tooltip
Improve tooltips for grouping/ungrouping nodes
2022-08-02 15:56:27 +02:00
Yuri Sizov
86798d36db Remove CustomPropertyEditor completely 2022-08-01 22:57:05 +03:00
Yuri Sizov
1c9ba5ef3e Remove excessive editor/property_editor.h includes 2022-08-01 17:19:11 +03:00
FireForge
7cfa9ae539 Improve ShapeCast2D editor and debug drawing
- Rename RayCast2DEditorPlugin to Cast2DEditorPlugin and make it also support editing ShapeCast2D.
- Apply RayCast2D debug drawing improvements from #46675 to ShapeCast2D.
2022-07-31 17:47:36 -05:00
Rémi Verschelde
8ad80f0547
Merge pull request #63737 from YuriSizov/editorresourceconversionpluginactomy 2022-07-31 23:52:38 +02:00
MinusKube
7d9a5d79e6 Find a better solution for the script editor member list sometimes not being updated 2022-07-31 21:43:11 +02:00
Yuri Sizov
9f55bd971e Extract EditorResourceConversionPlugin into its own source files and clean up editor includes 2022-07-31 21:14:15 +03:00
foxydevloper
1ff9a09e2c Improve tooltips for grouping/ungrouping nodes 2022-07-31 10:56:32 -04:00
Rémi Verschelde
66d1bb84c3
Merge pull request #63697 from YeldhamDev/script_elements_fix
Fix elements not being shown on first selected script/doc
2022-07-31 01:14:57 +02:00
Michael Alexsander
c86cceb423 Hide method filter bar when selecting a doc in the Script editor 2022-07-30 20:07:46 -03:00
Michael Alexsander
c9fe780239 Fix elements not being shown on first selected script/doc 2022-07-30 19:33:58 -03:00
SnailRhymer
0ac971c0d3 Fix default values for rotation snapping in canvas_item_editor_plugin.cpp
Default values for snap_rotation_step and snap_rotation_offset were transposed. Swap them back.
2022-07-30 20:05:24 +01:00
Rémi Verschelde
cca072aa86
Merge pull request #63679 from PrecisionRender/master
Fix `ShapeCast3D` creating runtime shape in editor
2022-07-30 18:22:52 +02:00
PrecisionRender
2f46749f4e Fix ShapeCast3D creating runtime shape in editor 2022-07-30 10:21:53 -05:00
bruvzg
18aad2807e
Fix font preview plugin not using editor scale. 2022-07-29 23:42:09 +03:00
Rémi Verschelde
15a02c49be
Merge pull request #61647 from KoBeWi/SaverResource 2022-07-29 22:30:51 +02:00
kobewi
c3606cb5f3 Swap arguments of ResourceSaver.save() 2022-07-29 19:53:09 +02:00
Rémi Verschelde
6ba7dacf6b
Merge pull request #63415 from ajreckof/expose_tilemap_custom_data_methods
Expose TileMap methods related to the name of custom data layers
2022-07-29 19:43:55 +02:00
Rémi Verschelde
ba3734e69a
Merge pull request #63603 from aaronfranke/editor-paths
Move editor paths into the EditorPaths class
2022-07-29 19:31:59 +02:00
Rémi Verschelde
7199314eb3
Merge pull request #63595 from reduz/remove-signal-connect-binds
Remove Signal connect binds
2022-07-29 18:10:39 +02:00
Aaron Franke
ac870ab1c8
Move editor paths into the EditorPaths class 2022-07-29 11:07:30 -05:00
Juan Linietsky
d4433ae6d3 Remove Signal connect binds
Remove the optional argument p_binds from `Object::connect` since it was deprecated by Callable.bind().
Changed all uses of it to Callable.bind()
2022-07-29 16:26:13 +02:00
ajreckof
8433ad5353 expose TileMap methods related to the name of custom data layers 2022-07-29 15:05:42 +02:00
Rémi Verschelde
8b454f8b41
Merge pull request #62601 from smix8/navigation_3d_debug_4.x 2022-07-29 12:29:32 +02:00
Rémi Verschelde
9869182e8a
Merge pull request #62629 from linkpy/master
Make the alternative tile control correctly handle right-click dragging.
2022-07-29 10:14:42 +02:00
smix8
c394ea518e Add more detailed Navigation Debug Visualization
- Adds more customization options to ProjectSettings.
- Displays navregion edge connections and navigation polygon edges in editor and at runtime.
- Majority of debug code moved from SceneTree to NavigationServer.
- Removes the irritating debug MeshInstance child node from NavigationRegion3D and replaces it with direct RenderingServer API.
2022-07-29 09:58:41 +02:00
Rémi Verschelde
7c93373008
Merge pull request #63161 from PrecisionRender/master
Add `ShapeCast3D` node
2022-07-29 08:07:13 +02:00
Estelle Linkpy Reid
d5926b435e Make the alternative tile control correctly handle right-click dragging. 2022-07-29 03:11:08 +02:00
Rémi Verschelde
14d021287b
Merge pull request #63049 from Faless/mp/4.x_as_module 2022-07-28 20:46:31 +02:00
Rémi Verschelde
8e0f328a80
Merge pull request #59840 from Calinou/renderingserver-global-uniform-rename 2022-07-28 20:34:17 +02:00
PrecisionRender
8cbb9b8b0a Add ShapeCast3D node 2022-07-28 12:08:42 -05:00
Hugo Locurcio
4b42379c8f
Rename RenderingServer global shader uniform methods to be more explicit
The `global_shader_uniform` name is longer, but it makes it much
easier to find the methods when searching in the class reference.
2022-07-28 18:46:59 +02:00
kobewi
beabbad390 Improvements to shader editor 2022-07-28 18:28:38 +02:00
Hugo Locurcio
e24029edc3
Allow changing mipmap LOD bias when FSR 1.0 scaling is not used
Mipmap LOD bias can be useful to improve the appearance of distant
textures without increasing anisotropic filtering (or in situations
where anisotropic filtering is not effective).

`fsr_mipmap_bias` was renamed to `texture_mipmap_bias` accordingly.
The property hint now allows for greater precision as well.
2022-07-28 17:51:13 +02:00
Rémi Verschelde
2e05cc3314
Merge pull request #58361 from V-Sekai/tileset_editor_selection
Fix tileset editor visiblity and selection context
2022-07-28 17:31:21 +02:00
Rémi Verschelde
7281f0f238
Merge pull request #62350 from Valeryn4/fix_animation_state_machine
Validate AnimationNode name in AnimationStateMachine
2022-07-28 10:39:58 +02:00
Valerii
c28efd6c95 Validate AnimationNode name in AnimationStateMachine
Fixes #60959.
2022-07-28 10:16:45 +02:00
Rémi Verschelde
199ea349f5
Merge pull request #57698 from bluenote10/feature/rename_translated_to_translated_local 2022-07-28 10:03:07 +02:00
Rémi Verschelde
72e9122514
Merge pull request #63558 from TokageItLab/skel-validator 2022-07-28 09:25:45 +02:00
Rémi Verschelde
422725cffc
Merge pull request #56597 from V-Sekai/material_drag_and_drop
Add drag-and-drop support for materials in 3D Instances
2022-07-28 09:22:38 +02:00
Silc 'Tokage' Renew
3b89bf901a Make BoneMapper validation stricter 2022-07-28 07:27:41 +09:00
Rémi Verschelde
ed61fb2a8b
Merge pull request #63138 from TokageItLab/normalize-position-track
Add position track normalization to importer retarget
2022-07-27 16:49:18 +02:00
Rémi Verschelde
cc5135959b
Merge pull request #62973 from bruvzg/sysfont_support 2022-07-27 13:38:30 +02:00
Rémi Verschelde
f3fbb157ca
Merge pull request #63121 from aaronfranke/editor-export-split 2022-07-27 11:19:40 +02:00
Hugo Locurcio
ad9a8e70f4
Merge pull request #62888 from Calinou/editor-material-preview-improve-appearance
Improve appearance of the material editor preview
2022-07-27 00:25:12 +02:00
Rémi Verschelde
222e489dfd
Merge pull request #63496 from groud/fix_tile_set_not_saving
Fix TileSet not loading correctly when embedded in a scene
2022-07-26 18:27:05 +02:00
Gilles Roudière
8da2710911 Fix TileSet not loading correctly when embedded in a scene 2022-07-26 17:39:35 +02:00
Aaron Franke
e53ae13178
Split up editor export code into multiple files 2022-07-26 08:28:19 -05:00
Silc Renew
dde235ad82 add position track normalization & post process key value for retarget 2022-07-26 18:48:08 +09:00
Fabio Alessandrelli
ca7d572908 [Net] Modularize multiplayer, expose MultiplayerAPI to extensions.
- RPC configurations are now dictionaries.
- Script.get_rpc_methods renamed to Script.get_rpc_config.
- Node.rpc[_id] and Callable.rpc now return an Error.
- Refactor MultiplayerAPI to allow extension.
- New MultiplayerAPI.rpc method with Array argument (for scripts).
- Move the default MultiplayerAPI implementation to a module.
2022-07-26 09:31:12 +02:00
bruvzg
36ef8f29dc
Implement support for loading system fonts on Linux, macOS / iOS and Windows. 2022-07-26 08:38:05 +03:00
Rémi Verschelde
49b0aa93e3
Merge pull request #63424 from Chaosus/shader_preprocessor_inc_fix 2022-07-25 14:56:06 +02:00
Yuri Rubinsky
be3fb7a216 Fix errors when using built-ins in shaderinc 2022-07-25 12:33:04 +03:00
Rémi Verschelde
90019676b0 Code quality: Fix header guards consistency
Adds `header_guards.sh` bash script, used in CI to validate future
changes. Can be run locally to fix invalid header guards.
2022-07-25 11:17:40 +02:00
Rémi Verschelde
3084a48ace
Merge pull request #63219 from reduz/implement-vector4-projection 2022-07-25 11:13:27 +02:00
reduz
455c06ecd4 Implement Vector4, Vector4i, Projection
Implement built-in classes Vector4, Vector4i and Projection.

* Two versions of Vector4 (float and integer).
* A Projection class, which is a 4x4 matrix specialized in projection types.

These types have been requested for a long time, but given they were very corner case they were not added before.
Because in Godot 4, reimplementing parts of the rendering engine is now possible, access to these types (heavily used by the rendering code) becomes a necessity.

**Q**: Why Projection and not Matrix4?
**A**: Godot does not use Matrix2, Matrix3, Matrix4x3, etc. naming convention because, within the engine, these types always have a *purpose*. As such, Godot names them: Transform2D, Transform3D or Basis. In this case, this 4x4 matrix is _always_ used as a _Projection_, hence the naming.
2022-07-23 14:00:01 +02:00
Rémi Verschelde
a5bc65bbad
Merge pull request #63265 from reduz/stream-bpm-support
Implement BPM support in AudioStream files.
2022-07-23 11:21:14 +02:00
Yuri Rubinsky
5705825d55 Fix clearing errors indication in the shader editor 2022-07-23 11:32:04 +03:00
Yuri Rubinsky
6d992abb54 Fix some errors after shader preprocessor PR 2022-07-23 09:38:59 +03:00
reduz
d1ddee2258 Implement BPM support
Based on #62896, only implements the BPM support part.

* Implements BPM support in the AudioStreamOGG/MP3 importers.
* Can select BPM/Bar Size and total beats in a song file, as well as edit looping points.
* Looping is now BPM aware
* Added a special importer UI for configuring this.
* Added a special preview showing the audio waveform as well as the playback position in the resource picker.
* Renamed `AudioStream::instance` to `instantiate` for correctness.
2022-07-23 07:31:17 +02:00
Rémi Verschelde
fe929d4787
Merge pull request #62513 from reduz/shader_preprocessor_remake 2022-07-23 00:02:33 +02:00
Rémi Verschelde
e5df1e65f9
Merge pull request #62581 from Guh-Feng/Color-Picker-Update 2022-07-22 23:46:27 +02:00
reduz
f649678402 Clean up Shader Preprocessor
* Moved preprocessor to Shader and ShaderInclude
* Clean up RenderingServer side
* Preprocessor is separate from parser now, but it emits tokens with include location hints.
* Improved ShaderEditor validation code
* Added include file code completion
* Added notification for all files affected by a broken include.
2022-07-22 22:53:03 +02:00
Yuri Roubinsky
7b94603baa Adding shader preprocessor support
Co-authored-by: TheOrangeDay <6472143+TheOrangeDay@users.noreply.github.com>
2022-07-22 22:51:57 +02:00
Guh-Feng
1b8652e86a Color Pickers Respect Settings
Updated editor_node with function that sets up color pickers throughout Godot to respect editor's settings.
2022-07-21 18:11:09 -04:00
Rémi Verschelde
f40aafeb39
Merge pull request #63244 from KoBeWi/canvas_picker 2022-07-21 16:34:16 +02:00
SaracenOne
bd0819d4a0 Disable plugin for conversion of foreign Sprite2D to different types 2022-07-21 15:04:29 +01:00
SaracenOne
7776b47489 Add read-only mode to AnimationEditor for foreign resources. 2022-07-21 14:46:58 +01:00
luz paz
38aaaa3cf9 Fix various typos not caught by codespell
Revert upstream `core/input/gamecontrollerdb.txt`. Upstream fix: https://github.com/gabomdq/SDL_GameControllerDB/pull/600
2022-07-21 07:38:23 -04:00
kobewi
dabe021f19 Fix selection list in 2D editor 2022-07-21 12:24:02 +02:00
Rémi Verschelde
4ba6c9a19f
Merge pull request #63229 from Chaosus/vs_fix_icons 2022-07-20 22:25:04 +02:00
Rémi Verschelde
e1901008a5
Merge pull request #63247 from YuriSizov/toolbars-go-with-the-flow 2022-07-20 21:38:56 +02:00
Rémi Verschelde
e1c50152a0
Merge pull request #63232 from nathanfranke/simplify-editor-anchors
Simplify alignment preset, fixing icon for full rect
2022-07-20 21:15:14 +02:00
Rémi Verschelde
9a941ea35e
Merge pull request #61347 from fire-forge/theme-icons
Add type icons to Theme editor Import Items tab
2022-07-20 21:05:34 +02:00
Yuri Sizov
dcd64799ef Use FlowContainer to handle toolbar overflow more gracefully 2022-07-20 20:43:45 +03:00
Nathan Franke
f3d43a384d
simplify alignment preset, fixing icon for full rect 2022-07-20 12:18:33 -05:00
Yuri Rubinsky
702b6a00d8 Fix icons not loaded correctly in the visual shader editor 2022-07-20 19:24:42 +03:00
SaracenOne
86aa2a8578 Add drag-and-drop support for materials in 3D
Add mesh surface picking for material drag & drop, show drag info label
2022-07-19 12:49:09 -07:00
Rémi Verschelde
8351d75b7f
Merge pull request #63195 from Rindbee/fix-wrong-clear-edit-menu 2022-07-19 13:49:43 +02:00
Rindbee
8972dd8492 Fix incorrectly clearing edit menu
Delete only if `editor_enabled` is true, otherwise destructor may delete it repeatedly.
2022-07-19 19:09:27 +08:00
Rémi Verschelde
7fd29b5464
Merge pull request #59301 from fire-forge/layout-preset-full-rect 2022-07-19 12:06:00 +02:00
Rémi Verschelde
00c0fbb8cf
Merge pull request #62871 from fire-forge/vector2i 2022-07-19 08:45:49 +02:00
FireForge
468157bfe0 Capitalize the SpriteFrames search bar placeholder
Follow-up to https://github.com/godotengine/godot/pull/49488
2022-07-18 20:15:50 -05:00
FireForge
97dfbea6ad Rename Control PRESET_WIDE to PRESET_FULL_RECT 2022-07-18 20:08:11 -05:00
FireForge
84431bd782 Use integer types in Image and ImageTexture methods
- Image.blit_rect()
- Image.blit_rect_mask()
- Image.blend_rect()
- Image.blend_rect_mask()
- Image.fill_rect()
- Image.get_used_rect()
- Image.get_rect()
- ImageTexture.set_size_override()
2022-07-18 19:43:32 -05:00
kleonc
a4d8c78e48 SpriteFramesEditor Add animation searchbox 2022-07-18 15:47:12 +02:00
Rémi Verschelde
1c6148aa86
Merge pull request #63062 from Chaosus/vs_fix 2022-07-18 12:05:36 +02:00
Rémi Verschelde
5a6b13b8bb
Merge pull request #62939 from TokageItLab/implement-rest-fixer
Add Rest Fixer to importer retarget
2022-07-16 16:54:20 +02:00
Yuri Rubinsky
f05fce405e Fix visual shader graph not correctly updating when multiple tabs opened 2022-07-16 16:43:06 +03:00
Silc Renew
9be288edf9 refactor sync in AnimationTree 2022-07-16 21:45:32 +09:00
Silc Renew
f3af3aedfe add rest fixer to importer retarget 2022-07-16 19:53:11 +09:00
Fabian Keller
2bf9e6090c rename translate(d) to translate(d)_local in Transform 2D/3D 2022-07-16 11:47:54 +02:00
kobewi
87fb95f1ff Clear drag_selection when drag ends 2022-07-14 14:51:47 +02:00
kobewi
38d8cb4782 Fix drag_selection crash on scene close 2022-07-14 02:31:52 +02:00
Hugo Locurcio
23dcc3345b
Tweak the name for new animations in the editor
- Use snake_case to "suggest" the naming that fits the Godot style guide.
- Fully spell out "new_animation" since both editors can fit it in full.
- Don't internationalize the new animation name to have consistent
  behavior between both editors.
  - Since the recommendation is to follow snake_case, special characters
    should also be avoided in the name to make animations easier to refer
    to in code.
2022-07-13 19:57:48 +02:00
Hugo Locurcio
21ea1c3835
Rename soft shadow quality project settings for easier searching
`rendering/quality/shadows` is now `rendering/quality/positional_shadow`
to explicitly denote that the settings only affect positional light shadows,
not directional light shadows.

Shadow atlas settings now contain the word "atlas" for easier searching.

Soft shadow quality settings were renamed to contain the word "filter".
This makes the settings appear when searching for "filter" in the
project settings dialog, like in Godot 3.x.
2022-07-13 19:56:02 +02:00
Rémi Verschelde
200009cd48
Merge pull request #62282 from fire-forge/gradient2d-editor-fix
Fix GradientTexture2D editor height
2022-07-13 14:11:11 +02:00
Rémi Verschelde
b942c1ffe3
Merge pull request #62827 from fire-forge/ok-cancel
Add `ok_button_text` to AcceptDialog and `cancel_button_text` to ConfirmationDialog
2022-07-13 14:10:38 +02:00
Hugo Locurcio
99ac090233
Improve appearance of the material editor preview
- Use lower camera FOV to show more of the sphere/box, while still
  fully displaying the meshes in question.
2022-07-10 18:47:09 +02:00
FireForge
af19501cc7 Seperate filter and description in FileDialog.add_filter() 2022-07-09 10:51:45 -05:00
FireForge
e4067064ce Add ok_button_text to AcceptDialog and cancel_button_text to ConfirmationDialog 2022-07-09 10:47:08 -05:00
kobewi
d2900429e8 Add static methods for creating Image and ImageTexture 2022-07-08 13:40:47 +02:00
Rémi Verschelde
0e3ac839b4
Merge pull request #62638 from Calinou/animationtree-editor-use-antialiasing 2022-07-08 10:17:40 +02:00
Rémi Verschelde
7d3ff927de
Merge pull request #62075 from Vitika9/gsoc-colorpicker 2022-07-08 09:06:47 +02:00
bruvzg
a319e6e623
Fix regressions from Font refactor
Fixes `p_font.is_null()` errors due to incorrect resource type used.
Fixes code editor font not set correctly, and OpenType features applied to the wrong font.
2022-07-07 15:11:08 +03:00
Rémi Verschelde
1e553e34fb
Merge pull request #62108 from bruvzg/font_config_v3 2022-07-07 12:22:49 +02:00
Vitika9
0011d93c81 ColorPicker Refactor 2022-07-06 22:11:43 +05:30
Rémi Verschelde
635d447a69
Merge pull request #62713 from YuriSizov/docs-scripting-annotations 2022-07-06 15:31:19 +02:00
bruvzg
344ba0ffaf
Refactor Font configuration and import UI, and Font resources. 2022-07-06 14:12:36 +03:00
Guilherme Felipe
51aa57328a [Node3DEditorViewport] Add correct margin for rotation control and fps label. 2022-07-05 17:32:16 -03:00
kobewi
072e2ff659 Show the transform operation numbers in 2D 2022-07-05 13:19:32 +02:00
Yuri Sizov
a9098e6147 Add support for documenting built-in annotations 2022-07-04 20:21:39 +03:00
bruvzg
e3d5bc2098
Use autowrap in the curve editor. 2022-07-04 10:13:11 +03:00
Rémi Verschelde
5cc830892a
Merge pull request #62681 from Jummit/keep-perspective-menu
Keep Perspective menu open after selecting an option
2022-07-04 08:21:57 +02:00
Jummit
e3ab344af9 Keep Perspective menu open on selection
Makes the Perspective menu consistent with the View menu in the 3D
viewport. This allows for quicker inspection of the scene, and makes
missclicks more forgiving.
2022-07-03 17:23:41 +02:00
Rémi Verschelde
b2a4cac9f4
Merge pull request #62649 from Calinou/3d-editor-gizmos-fix-gi 2022-07-03 15:30:08 +02:00
Hugo Locurcio
de976eb82f
Fix 3D editor gizmos appearing in GI following default GI mode change 2022-07-02 23:19:01 +02:00
python273
d65eb592b0 Make asset library's column count dynamic 2022-07-02 23:42:09 +03:00
Hugo Locurcio
feac27476c
Use antialiasing for line drawing in the AnimationTree editor
- Use EDSCALE where relevant to improve scaling on hiDPI displays.
2022-07-02 18:26:41 +02:00
Rémi Verschelde
a2459c7d35
Merge pull request #61610 from TokageItLab/importer-retarget-registered-gdhumanoid 2022-07-02 00:17:21 +02:00
Kirill
924658a849
Stretch image on resize in asset description dialog 2022-07-01 17:17:40 +03:00
Hugo Locurcio
32973094f5
Add a Bake Mask property to GPUParticlesCollisionSDF3D
This allows not accounting for certain visible meshes during baking
(such as foliage and thin fixtures).

This also adds a clarification about transparent materials always
being excluded in the OccluderInstance3D documentation.
2022-06-30 23:12:40 +02:00
Silc Renew
dc43cfc830 implement bone renamer in importer 2022-07-01 03:55:28 +09:00
Rémi Verschelde
1e082914e2
Merge pull request #62299 from Calinou/texture-preview-add-mipmap-memory-usage
Mention mipmap and memory usage in the texture editor preview
2022-06-30 13:12:09 +02:00
Rémi Verschelde
fd3970f762
Merge pull request #62531 from Faless/fix/4.x_assetlib_is_available 2022-06-30 10:06:17 +02:00
Fabio Alessandrelli
0e504e4191 [AssetLib] Fix crash in Web editor.
Add EditorAssetLibrary::is_available which always returns false in the
Web editor and use it in EditorNode for detection.
2022-06-30 01:26:08 +02:00
Rémi Verschelde
a7e589df38
Merge pull request #62084 from smix8/path_debug_options_4.x
Add Path2D/3D debug options
2022-06-29 20:36:43 +02:00
Hugo Locurcio
87c989f98d
Mention mipmap and memory usage in the texture editor preview
This is important to quickly determine if a texture is using
unexpectedly high amounts of memory, or to troubleshoot
why mipmap sampling modes have no effect on it.

- Improve readability by increasing outline size and reducing
  font size to match the rest of the editor UI.
2022-06-29 17:38:50 +02:00
K. S. Ernest (iFire) Lee
9ddebc0c22 Add a const call mode to Object, Variant and Script.
For this to work safely (user not call queue_free or something in the expression), a const call mode was added to Object and Variant (and optionally Script).

This mode ensures only const functions can be called, making it safe to use from the editor.

Co-Authored-By: reduz <reduzio@gmail.com>
2022-06-27 13:33:06 -07:00
Rémi Verschelde
b192073001
Merge pull request #62309 from reduz/remake-resource-thread-safety
Remake ResourceCache thread safety code and API
2022-06-25 14:09:28 +02:00
kobewi
2ccef6616e Fix crash when drawing invalid tiles 2022-06-23 14:34:23 +02:00
Rémi Verschelde
21b51fdf7e
Merge pull request #61826 from guilhermefelipecgs/fix_leak
Fix ObjectDB instances leaked on state machine when editor closes
2022-06-23 09:58:51 +02:00
Haoyu Qiu
084fdee4a2 Add missing TTR in dialog title 2022-06-23 13:13:42 +08:00
reduz
e772b65d92 Remake resource thread safety and API
* Ensures thread safety when resources are destroyed.
* Simplified API by always forcing `ResourceCache::get_ref`, which needs less hacks and is fully thread safe.
* Removed RWLock for resources because its not possible to use for the new logic. Should not be a problem.

Supersedes #57533
2022-06-22 13:46:46 +02:00
Rémi Verschelde
f3bf0334bb
Merge pull request #62262 from fire-forge/suffix2 2022-06-21 16:05:35 +02:00
FireForge
743a48da2a Fix GradientTexture2D editor height 2022-06-20 22:21:18 -05:00
FireForge
88589c091b Improve TileSet editor and add more suffixes 2022-06-20 15:28:19 -05:00
smix8
e12e239ab4 Add Path2D/3D debug options
Add Path2D/3D debug options.
2022-06-20 17:32:05 +02:00
Rémi Verschelde
b4804a2d3f
Merge pull request #61459 from reduz/new-shader-editor 2022-06-20 15:27:16 +02:00
reduz
141c375581 Clean up Hash Functions
Clean up and do fixes to hash functions and newly introduced murmur3 hashes in #61934
* Clean up usage of murmur3
* Fixed usages of binary murmur3 on floats (this is invalid)
* Changed DJB2 to use xor (which seems to be better)
2022-06-20 12:54:19 +02:00
Hugo Locurcio
2651e88b05
Automatically update the editor viewport when 3D scaling options are changed
This allows for previewing the effects of the various 3D scaling
project settings without having to restart the editor.
2022-06-19 01:05:17 +02:00
Trevor Davenport
e3fc0fd118 Add missing new function parameter. 2022-06-17 10:13:10 -06:00
Rémi Verschelde
1767507e69
Merge pull request #61888 from Chaosus/vs_remove_engine_version
Remove engine version from visual shader
2022-06-16 18:19:03 +02:00
bruvzg
b5c96df277
Move duplicate AutoWrap, Overrun and VisibleChar behavior enums to the TextServer. 2022-06-16 16:49:37 +03:00
FireForge
f72c1ac2a3 Use new inspector button style in InputEvent editor 2022-06-15 01:44:16 -05:00
FireForge
b8720500b0 Improve TileMap editor layer selection button 2022-06-14 14:14:19 -05:00
bruvzg
0d6de213b4
[macOS] Fix high-precision scrolling direction in the canvas editor zoom. 2022-06-14 10:52:58 +03:00
Rémi Verschelde
d4f31e201d
Merge pull request #61809 from groud/terrain_center_bit 2022-06-13 17:06:34 +02:00
Andreas Raddau
9d9a50b7ee Fixed missing call to AnimationTrackEditor::make_insert_queue 2022-06-12 16:02:09 +02:00
Gilles Roudière
62d2549e9e Add terrain center bit 2022-06-10 14:37:39 +02:00
Yuri Rubinsky
d6622330d7 Remove engine version from visual shader 2022-06-10 13:17:16 +03:00
Rémi Verschelde
ab2fd4a671
Merge pull request #59776 from fire-forge/more-round 2022-06-10 10:52:44 +02:00
Yuri Rubinsky
e02aadba95 Distinguish Length function name to Length2D/3D/4D in visual shaders 2022-06-10 11:08:08 +03:00
Danny Chung
09658f7e3b Increase AnimationPlayer position SpinBox to fit more decimals
Fixed UI bug where it appeared that pushing the up or down incrementing
arrows did not increment the SpinBox value appropriately. Just needed
to increase the size of the box horizontally, to display four decimal
points consistently.
2022-06-09 09:59:26 +02:00
Guilherme Felipe de C. G. da Silva
7fc3aa43ce Fix ObjectDB instances leaked on state machine when editor closes 2022-06-08 17:08:48 -03:00
Rémi Verschelde
c8ce7e34e2 i18n: Misc fixes translation strings
Adds some translator comments to solve some questions raised on Weblate.
2022-06-08 12:57:54 +02:00
Rémi Verschelde
b33660228b
Merge pull request #61784 from Geometror/visualeditors_editorsettings_propagation
Fix visual editor settings change propagation
2022-06-07 21:03:13 +02:00
Rémi Verschelde
5ebdfc31b2
Merge pull request #61319 from JFonS/taa_wip
Initial TAA implementation
2022-06-07 20:53:55 +02:00
Rémi Verschelde
28cf97746f
Merge pull request #61779 from RechieKho/zoom_100_percent_error
Define zoom shortcut before using it
2022-06-07 20:52:09 +02:00
Hendrik Brucker
e4ba3b64f0 Fix visual editor settings change propagation 2022-06-07 19:17:47 +02:00
RechieKho
ea9aaab293 Define zoom shortcut before using it 2022-06-07 21:27:38 +08:00
Rémi Verschelde
7f5c10b588
Merge pull request #61737 from LightningAA/fix-frac-typo
Fix typo "Frac" instead of "Fract"
2022-06-07 14:10:56 +02:00
jfons
ba832d83b2 Initial TAA implementation
Initial TAA support based on the implementation in Spartan Engine.

Motion vectors are correctly generated for camera and mesh movement, but there is no support for other things like particles or skeleton deformations.
2022-06-07 13:14:44 +02:00
Rémi Verschelde
36bd26dc75
Merge pull request #61767 from KoBeWi/tiling_speedrun
Add shortcuts to GenericTilePolygonEditor
2022-06-07 11:36:57 +02:00
Rémi Verschelde
54d43efbd8
Merge pull request #61651 from Haydoggo/path-editor-handle-swap
Fix end handles being reversed in Path3DGizmo
2022-06-07 07:52:32 +02:00
kobewi
cf2287a2b4 Add shortcuts to GenericTilePolygonEditor 2022-06-07 02:03:04 +02:00
Aaron Record
14df02b21f Fix typo "Frac" instead of "Fract" 2022-06-05 19:20:32 -06:00
kobewi
6ac85ccc3d Enable nearest filtering in shrunk 3D viewport 2022-06-05 18:24:05 +02:00
Andy Gainey
9172ab37bf Fix inverted mouse wheel zoom in CanvasItemEditor #61716
Bug introduced in bb07c6a7d0 while fixing symmetry of zooming in and out.
2022-06-05 16:29:59 +02:00
Rémi Verschelde
25908c17c9
Merge pull request #61696 from guilhermefelipecgs/fix_menus
Removes start/end states from menus
2022-06-05 13:59:31 +02:00
Guilherme Felipe de C. G. da Silva
e363fdeed9 Removes start/end states from menus 2022-06-04 15:13:07 -03:00
Andy Gainey
bb07c6a7d0 Fix zoom in callback for CanvasItemEditor to use correct numeric sign 2022-06-04 18:14:19 +02:00
Rémi Verschelde
7a5eba16d8
Merge pull request #61679 from fire-forge/tilemap-grid
Update viewport when toggling TileMap grid
2022-06-04 15:45:43 +02:00
Hayden Leete
f6123e00e7 fix end handles being reversed in Path3DGizmo 2022-06-04 10:58:52 +12:00
FireForge
87cfe90f6e Update viewport when toggling TileMap grid 2022-06-03 13:52:53 -05:00
Guilherme Felipe de C. G. da Silva
4bf5047fb0 Fix state machine style 2022-06-03 14:59:00 -03:00
kobewi
489ac77cbc Update half resolution immediately 2022-06-03 02:12:41 +02:00
Rémi Verschelde
1baee2189c
Merge pull request #61626 from Haydoggo/path-editor-handle-swap
Swap Path3DGizmo control points order
2022-06-02 18:51:36 +02:00
JFonS
8e3084cc91
Merge pull request #61292 from KoBeWi/hack_your_way_to_fix_the_bug 2022-06-02 13:02:48 +02:00
JFonS
8abace0f79
Merge pull request #60517 from Calinou/3d-editor-audiostreamplayer3d-add-gizmo 2022-06-02 12:11:06 +02:00
Hayden Leete
90b39f95da swap path_3d_editor_plugin control points order 2022-06-02 21:15:15 +12:00
Rémi Verschelde
532e253a7c
Merge pull request #61455 from fire-forge/tab
Add color contrast to TabContainer backgrounds in the editor
2022-05-31 12:52:03 +02:00
Rémi Verschelde
68bf4eb100
Merge pull request #61440 from vnen/gdscript-scene-unique-nodes
GDScript: Support `%` in shorthand for `get_node`
2022-05-31 12:36:37 +02:00
Hendrik Brucker
70c234f3e3 Improve Graphedit connection lines 2022-05-30 17:33:01 +02:00
Rémi Verschelde
6bfea24695
Merge pull request #61505 from ArneStenkrona/script-drop-focus
Ensure focus when dropping to script editor
2022-05-30 02:04:55 +02:00
Rémi Verschelde
26bfaf34dd
Merge pull request #61488 from fire-forge/filter 2022-05-30 02:03:45 +02:00
FireForge
7f7244f04a Use consistent casing in editor filter/search bars 2022-05-28 18:43:16 -05:00
Arne Stenkrona
6cd4d5f061 Ensure focus when dropping to script editor
This improves usability by making sure actions subsequent to drop
are performed within the script editor. For example, dropping a
node from the scene tree to the script editor and attempting undo
will now undo the drop instead of performing an undo in the scene
tree.

Fixes issue #61465
2022-05-28 19:58:46 +02:00
Hugo Locurcio
3541200f2b
Rotate Decal nodes when using Align Transform/Rotation With View
This matches the expected orientation with decal nodes "looking"
in the same direction as the editor camera.
2022-05-28 13:14:10 +02:00
reduz
73c102f272 Redo the shader editor
* Shader editor is permanent (no longer transient).
* Can edit multiple files at the same time.

Likely fixes many usability issues (please lend me a hand Bugsquad team to identify them).
2022-05-28 11:03:16 +02:00
Rémi Verschelde
1f690f197a
Merge pull request #61264 from KoBeWi/zoom_reset_begone
Remove zoom_reset shortcut in 2D editor
2022-05-27 22:45:55 +02:00
George Marques
eba3e0a9fc
GDScript: Support % in shorthand for get_node
The `%` is used in scene unique nodes. Now `%` can also be used instead
of `$` for the shorthand, besides being allowed generally anywhere in
the path as the prefix for a node name.
2022-05-27 13:46:18 -03:00
FireForge
198f70c4c8 Use type icons in Theme editor import tab
- Use + icon for "Add" button
- Replace "One" with "1" in data type counts
2022-05-26 23:05:17 -05:00
FireForge
eb573da2b5 Use "odd" style for TabContainers on base BG color
- Use the "odd" style for TabContainers that are on a background with the same color as the default TabContainer background color to add contrast
2022-05-26 21:19:15 -05:00
kobewi
e748fc1a11 Improve TextureRegionEditor 2022-05-26 20:54:45 +02:00
Hugo Locurcio
93933e4085
Add a gizmo to visualize AudioStreamPlayer3D's audible radius
The ring's color changes depending on the attenuation model chosen,
and whether Max Distance is capping the distance the sound can be
heard at.

Cold colors are used when the volume cap is a "soft" cap (the sound
can still be heard past the distance, but only faintly).

Warm colors are used when the volume cap is a "hard" cap (the sound
can't be heard past the distance at all).

White is used for linear fade performed when the attenuation model
is Disabled and Max Distance is greater than 0.

No ring is drawn when the attenuation model is Disabled and Max Distance
is equal to 0 (since the sound can be heard from anywhere).
2022-05-26 20:53:07 +02:00
Rémi Verschelde
69b30eae29
Merge pull request #61337 from reduz/improve-stylebox-preview
Improve StyleBox preview
2022-05-26 13:28:36 +02:00
reduz
b4c6900123 Improve StyleBox preview
* Show checkerboard on background.
* Add margins.
* Show Ninepatch lines (toggleable).
* Move the region to its own section so it does not pollute.
2022-05-26 11:57:56 +02:00
kobewi
e7b0e7e35a Improve style of inspector buttons 2022-05-25 22:54:47 +02:00
FireForge
42d1a96904 Add rounded corners to the contextual toolbar
- Move contextual toolbar stylebox to the editor theme because it's the same in the 2D and 3D editors
2022-05-25 15:43:40 -05:00
Rémi Verschelde
360119ffbf
Merge pull request #61352 from Faless/ext/linux_export
[Editor] Fix GDExtension GNU/Linux export.
2022-05-25 01:17:59 +02:00
Rémi Verschelde
12ddaa36a6
Merge pull request #60641 from clayjohn/Sky-ign
Use IGN instead of white noise for sky dithering
2022-05-24 23:34:41 +02:00
clayjohn
4f82b1bd20 Use IGN instead of white noise for sky dithering 2022-05-24 10:57:07 -07:00
SnailRhymer
b0e31eeb4a Remove configuration warning from AnimationPlayer
Remove warning about animations in different libraries having the same name, since shared names are fine.

Also fix missing vformat argument when setting the name of an animation to one that does conflict with an animation in the same library.
2022-05-24 13:22:16 +01:00
Juan Linietsky
4dd6f56c82
Merge pull request #61342 from reduz/reorganize-region-rect-editor
Reorganize Region Rect Editor
2022-05-24 12:25:12 +02:00
Fabio Alessandrelli
cf39f36685 [Editor] Report GDExtension export errors and missing libraries. 2022-05-24 12:01:30 +02:00
Rémi Verschelde
bd8d91254c
Merge pull request #61106 from snailrhymer/animation-library-fixes
Fix errors and improve UX relating to new animation libraries
2022-05-24 10:51:31 +02:00
Rémi Verschelde
65dd1bf023
Merge pull request #47665 from trollodel/tree_more_buttons_signals 2022-05-24 10:50:55 +02:00
reduz
4044cc7d57 Reorganize Region Rect Editor
Problem:

* Region rect was pretty much a hidden editor. Because it was annoying for it to pop up automatically, it did not.
* Because it did not, most users have no idea it even exists.
* But because it is a transient editor, it would steal focus of other editor and annoy users.

Solution:

* Editor has been moved to a window.
* Regions that can be edited add a button below the region which can be pressed to open the editor.

This required a slight change in EditorInspectorPlugin to allow custom editors to be below others.
2022-05-24 09:42:49 +02:00
Rémi Verschelde
1314e6cbcc
Merge pull request #60803 from Chaosus/shader_hint_rename
Rename `hint_albedo`, `hint_white/black` in shaders
2022-05-24 08:15:33 +02:00
Rémi Verschelde
9923851370 Fix typos with codespell
Using codespell 2.2-dev from current git.
2022-05-23 21:32:19 +02:00
reduz
12474fd87a Improve MultiplayerSynchronizer editor usability
* Add a button to add properties (which lets you select node and property)
* Add ability to drag properties and drop them to the editor.
* Made the editor transient (not always visible on the bottom) since its not needed most of the time.
* Added the ability to pin the editor, in case dragging properties from other nodes is desired.
2022-05-23 13:14:59 +02:00
kobewi
c2bf9c2802 Remove zoom_reset shortcut in 2D editor 2022-05-22 21:39:53 +02:00
kobewi
5d413eaa96 Redraw selected 3D gizmo on deselect 2022-05-22 21:28:47 +02:00
trollodel
307427af89 Add the button pressed to some signals in Tree 2022-05-21 17:16:52 +02:00
reduz
45af29da80 Add a new HashSet template
* Intended to replace RBSet in most cases.
* Optimized for iteration speed
2022-05-20 22:40:38 +02:00
Aaron Franke
a53b7f0a9d
Tweaks to improve the Project Manager display at small sizes 2022-05-19 23:57:48 -05:00
kobewi
9a1054d942 Tweak minsize of editor ColorPickerButtons 2022-05-19 15:20:46 +02:00
Aaron Record
900c676b02 Use range iterators for RBSet in most cases 2022-05-19 12:09:16 +02:00
Rémi Verschelde
e7868626fa
Merge pull request #61148 from Jummit/drop-unique-nodes 2022-05-18 16:13:54 +02:00
Rémi Verschelde
5b3d596285
Merge pull request #60774 from TokageItLab/root-seek-mode
Fixed broken root motion calculation in internal process of `AnimationBlendTree` such as `NodeOneShot`
2022-05-18 15:24:21 +02:00
Jummit
1101f6c660 Use % when dropping unique scene nodes into script
This expands uppon #60708, using `get_node("%NodeName")` for nodes that
have a unique scene name to avoid having to change the onready
statements when the paths of the nodes change.
2022-05-18 15:21:31 +02:00
Rémi Verschelde
d5c1de784c
Merge pull request #61115 from KoBeWi/don't_quote_me_on_that 2022-05-17 21:24:47 +02:00
kobewi
995bcd6218 Include quotes conditionally for dropped paths 2022-05-17 16:30:23 +02:00
Rémi Verschelde
5b02415fd0
Merge pull request #55134 from KoBeWi/script_pillow_or_something
Always soft-reload scripts
2022-05-17 15:09:09 +02:00
Rémi Verschelde
1d5e662766
Merge pull request #60708 from timothyqiu/drop-onready 2022-05-17 13:58:51 +02:00
Yuri Rubinsky
c84d050980 Add node list param to GraphEdit::delete_nodes_request signal 2022-05-17 13:28:21 +03:00
Rémi Verschelde
743fce6834
Merge pull request #59242 from Sauermann/fix-editor-select-toplevel
Fix that Top Level CanvasItems are unselectable in editor
2022-05-17 08:22:12 +02:00
Haoyu Qiu
3094e739f5 Create onready variables when dropping nodes and holding Ctrl 2022-05-17 11:51:22 +08:00
Markus Sauermann
4cb74a5270 Fix that Top Level CanvasItems are unselectable in editor
Previously the parent Transform2D was included in the calculation
2022-05-17 01:36:28 +02:00
SnailRhymer
d79818acb6 Fix errors and improve UX relating to new animation libraries
- Fix a bug causing an error message when a scene containing an AnimationPlayer with a reset track is saved, by correctly referencing the temporary "default" library.
- Make library dropdown in new animation window assign correct library when creating an animation.
- Similarly allow choice of library when duplicating animation.
- Make library dropdown default to library of currently selected animation.
- Make library dropdown show when exactly one library exists, and it isn't [Global]. Include [Global] on the dropdown in this case (will be newly created if dialog is confirmed).
- When appending (x) to avoid New Anim name collisions, correctly check target library instead of [Global].
- Add parentheses when appending x when duplicating animations in the library editor, for consistency.
- Change titles and prompts to be distinct in name/rename/duplicate dialiogs.
- Fix bug in OprionButton.get_selectable_item(true) when last is not selectable.
- Fix issues where animation wasn't found on deletion/rename by correctly prepending library name.
- Remove an extraneous print_line from animation_track_editor.
- Add messages to errors when an animation isn't found.
2022-05-17 00:02:51 +01:00
Rémi Verschelde
b154f445d5
Merge pull request #60507 from bruvzg/textmesh
Implement TextMesh.
2022-05-16 13:52:57 +02:00
Rémi Verschelde
df2de05c5f
Merge pull request #60463 from Geometror/improve-vs-1 2022-05-16 13:50:42 +02:00
Rémi Verschelde
388988d341
Merge pull request #61068 from Calinou/editor-gpuparticles3d-tweak-attractor-gizmo 2022-05-16 13:48:54 +02:00
Rémi Verschelde
75e4d24ace
Merge pull request #61071 from timothyqiu/leading-stylebox 2022-05-16 13:47:39 +02:00
Haoyu Qiu
4b013a9c96 Fix crash when editing pinned StyleBox 2022-05-16 17:33:24 +08:00
reduz
746dddc067 Replace most uses of Map by HashMap
* Map is unnecessary and inefficient in almost every case.
* Replaced by the new HashMap.
* Renamed Map to RBMap and Set to RBSet for cases that still make sense
  (order matters) but use is discouraged.

There were very few cases where replacing by HashMap was undesired because
keeping the key order was intended.
I tried to keep those (as RBMap) as much as possible, but might have missed
some. Review appreciated!
2022-05-16 10:37:48 +02:00
Hugo Locurcio
d329229ad6
Use a different color for GPUParticlesAttractor3D editor gizmos
This makes attractor gizmos (orange) distinguishable from
collision gizmos (blue).
2022-05-16 01:45:12 +02:00
Yuri Rubinsky
eb80a9f325
Merge pull request #60978 from fire-forge/shader-caps
Capitalize AO, AA, UV, and UV2 in visual shader output ports
2022-05-13 09:31:56 +03:00
FireForge
584a646f50 Capitalize output port names in visual shader 2022-05-13 00:53:09 -05:00
bruvzg
05963674a7
Implement TextMesh resource.
Apply simulated slant and embolden to the TextServer `gont_get_glyph_contours` results.
2022-05-13 08:20:22 +03:00
Rémi Verschelde
f263e3ac81
Merge pull request #60954 from V-Sekai/fix_ownership_of_created_nodes 2022-05-12 23:11:00 +02:00
Yuri Rubinsky
a439832035 Fix signal completion in GDScript editor 2022-05-12 16:10:48 +03:00
reduz
8b7c7f5a75 Add a new HashMap implementation
Adds a new, cleaned up, HashMap implementation.

* Uses Robin Hood Hashing (https://en.wikipedia.org/wiki/Hash_table#Robin_Hood_hashing).
* Keeps elements in a double linked list for simpler, ordered, iteration.
* Allows keeping iterators for later use in removal (Unlike Map<>, it does not do much
  for performance vs keeping the key, but helps replace old code).
* Uses a more modern C++ iterator API, deprecates the old one.
* Supports custom allocator (in case there is a wish to use a paged one).

This class aims to unify all the associative template usage and replace it by this one:
* Map<> (whereas key order does not matter, which is 99% of cases)
* HashMap<>
* OrderedHashMap<>
* OAHashMap<>
2022-05-12 11:21:29 +02:00
SaracenOne
ce99de32b8 Fix ownership of nodes created by the MeshInstance3DEditorPlugin
and Skeleton3DEditorPlugin when used on foreign nodes.
Make gizmos visible upon creation rather than having to select
them first.
Make UV2 unwrapping and PhysicalBone creation properly subject
to UndoRedo.
2022-05-11 22:03:07 +01:00
Rémi Verschelde
a12fe31e1f
Merge pull request #60873 from KoBeWi/ded 2022-05-09 22:47:44 +02:00
Yuri Roubinsky
a8bbe570ca Rename hint_albedo, hint_white/black in shaders 2022-05-09 22:50:18 +03:00
Yuri Rubinsky
033e211724
Merge pull request #60845 from Chaosus/vs_color_func 2022-05-09 21:34:34 +03:00
Silc Renew
ba8398f270 Fixed delta & Implement selection of whether or not to seek root 2022-05-09 08:28:32 +09:00
kobewi
8177a8d358 Remove unused code 2022-05-08 02:49:20 +02:00
Yuri Roubinsky
ee1b7a033d Push HSV2RGB/RGB2HSV to ColorFunc (from VecFunc) in visual shaders 2022-05-07 09:49:12 +03:00
Yuri Roubinsky
edd3b1274e Change output port of VisualShaderNodeColorUniform to vec4 2022-05-07 08:40:19 +03:00
Vitika9
aef3b5681d Changed signals of ItemList 2022-05-06 13:09:04 +05:30
kobewi
1dc7bcc83c Cleanup metadata usage 2022-05-06 00:27:10 +02:00
Rémi Verschelde
90da6ad9b4
Merge pull request #58024 from geowarin/master
use physical keys for numpad emulation in the editor
2022-05-05 08:35:11 +02:00
Haoyu Qiu
b3162e270e Fix global AnimationLibrary name validation 2022-05-05 11:19:54 +08:00
Hugo Locurcio
016cca1740
Merge pull request #54606 from Calinou/mesh-editor-plugin-tweak-msaa
Use 4× MSAA for the Advanced Import Options 3D preview
2022-05-04 23:18:08 +02:00
Haoyu Qiu
c0516c2312 Handle AssetLib repository config error 2022-05-04 22:18:41 +08:00
Rémi Verschelde
1b2992799b
Merge pull request #60727 from aaronfranke/basis-axis-column 2022-05-03 19:36:07 +02:00
Guilherme Felipe de C. G. da Silva
e72b86b499 Fix state machine box selection 2022-05-03 12:42:51 -03:00
Aaron Franke
fa7a7795f0
Rename Basis get_axis to get_column, remove redundant methods 2022-05-03 09:37:47 -05:00
Rémi Verschelde
931838b330
Merge pull request #60627 from aaronfranke/rename-elements
Rename Transform2D and Basis `elements` to `columns` and `rows` respectively
2022-05-03 14:40:01 +02:00
Rémi Verschelde
297241f368
Merge pull request #60714 from Calinou/typedef-remove-ref
Remove `RES` and `REF` typedefs in favor of spelled out `Ref<>`
2022-05-03 14:28:18 +02:00
Hugo Locurcio
180e5d3028
Remove RES and REF typedefs in favor of spelled out Ref<>
These typedefs don't save much typing compared to the full `Ref<Resource>`
and `Ref<RefCounted>`, yet they sometimes introduce confusion among
new contributors.
2022-05-03 01:43:50 +02:00
Guilherme Felipe
e7056c195d Improvements of state machine
- Open the menu to add new animation nodes by dragging the transitions to
empty areas and automatically connecting them.
- Adds box selection to the state machine.
- Add feature to group/ungroup selected nodes in a "sub" state machine.
- Add start/end node by default. In addition, add new color to these
nodes to differentiate then.
- Add tooltip for transitions to show the connection "from -> to".
- Add new "type" of transition line when multiple transitions are
grouped.
- Add popup to connect nodes in sub state machine.
- Add dialog to select which nodes can be deleted when they are grouped.
- Add classes:
	AnimationNodeStartState
	AnimationNodeEndState
	EditorAnimationMultiTransitionEdit
- Implements disabled transition

API Changes:
- Now it's posible to add transitions between state machines,
`AnimationNodeStateMachine::add_transition` will works with relative path,
this means you can use it like this `add_transition("Idle", "Walk", tr)`
or `add_transition("Idle", "StateMachine/Shoot)`.
2022-05-02 13:06:36 -03:00
Rémi Verschelde
c273ddc3ee Style: Partially apply clang-tidy's cppcoreguidelines-pro-type-member-init
Didn't commit all the changes where it wants to initialize a struct
with `{}`. Should be reviewed in a separate PR.

Option `IgnoreArrays` enabled for now to be conservative, can be
disabled to see if it proposes more useful changes.

Also fixed manually a handful of other missing initializations / moved
some from constructors.
2022-05-02 16:28:25 +02:00
kobewi
142d0e7d75 Change Place Random Tiles to an icon 2022-05-01 22:13:30 +02:00
Hendrik Brucker
6d876baf60 Improve the VisualShader/VisualScript editor UI 2022-04-30 03:56:57 +02:00
Aaron Franke
b831fb0a54
Rename Transform2D "elements" to "columns" 2022-04-29 08:02:39 -05:00
Rémi Verschelde
12f25ce574
Merge pull request #60521 from IgorKordiukiewicz/warning-ignore-annotations
Added button to add warning ignore annotations
2022-04-29 14:52:34 +02:00
Markus Sauermann
a793960a10 Fix cppcheck const parameters
Convert method signature parameters to const where it is possible

# Conflicts:
#	drivers/gles3/rasterizer_canvas_gles3.cpp
#	drivers/gles3/rasterizer_canvas_gles3.h
#	editor/plugins/animation_state_machine_editor.cpp
#	editor/plugins/animation_state_machine_editor.h
2022-04-28 11:35:39 +02:00
Igor Kordiukiewicz
8462647871 Added button to add warning ignore annotations 2022-04-28 02:46:05 +02:00